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		<id>https://horizonffxi.wiki/w/index.php?title=Beastmaster_Leveling_Guide&amp;diff=102984</id>
		<title>Beastmaster Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Beastmaster_Leveling_Guide&amp;diff=102984"/>
		<updated>2025-02-23T01:41:21Z</updated>

		<summary type="html">&lt;p&gt;Liihu: /* BST Burn Party Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--to the author, please delete this when you see it. Really neat guide you&#039;re making here, thank you for adding it to the wiki. I noticed two little tidbits of slightly off info.&lt;br /&gt;
1. only chariot band has the 16 hour cooldown. the others have significantly less.&lt;br /&gt;
2. dungeon respawn times on Horizon are 5 mins, same as outdoor zones. makes for a lot more viable camps^^&lt;br /&gt;
&lt;br /&gt;
I look forward to seeing the rest of the guide!--&amp;gt;&lt;br /&gt;
==Levelling Guide for Beastmaster (mains and subs)==&lt;br /&gt;
&#039;&#039;Note: This is personal and community experience that said please feel free to add, modify, correct or update any information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
7/18 updated to 55 and making /bst it&#039;s own section at the end.&lt;br /&gt;
7/19 updated to add 54-59 camps&lt;br /&gt;
8/12 updated to add 58-65 camps&lt;br /&gt;
11/30 updated 65-75 camps&lt;br /&gt;
&lt;br /&gt;
So your a beastmaster or want to level up as /bst which has a lot of pros to it:&lt;br /&gt;
&lt;br /&gt;
1) you level on your time, no waiting for parties or feeling guilty if you can&#039;t do a long time commitment&lt;br /&gt;
&lt;br /&gt;
2) all the drops are yours, this includes beastseals and kindred seals&lt;br /&gt;
&lt;br /&gt;
2a) Beastseals and Kindred Seals have a 300 second (5 minute) timer associated with them. Once one drops another one of the same type will not drop for 5 minutes. This timer can be reset by (1) zoning out of the zone and back in or (2) logging out and back in. So a beast with a jug pet can log out and back in (keeping pet) or a thf/bst in say iffrits cauldron sending bats at bombs can log out and back in. This increases the &amp;quot;drop rate&amp;quot; of seals by a good number if you are killing things quick enough.&lt;br /&gt;
&lt;br /&gt;
2b) your no thief but do have more money making/farming oppertunities than other melee classes&lt;br /&gt;
&lt;br /&gt;
3) sometimes people and level ranges just suck&lt;br /&gt;
&lt;br /&gt;
4) grouping up with fellow beastmasters&lt;br /&gt;
&lt;br /&gt;
5) easier to solo/lowman stories/missions/quests/BCNMs&lt;br /&gt;
&lt;br /&gt;
6) pets can provide debuffs/utility (For instance the lizard jug pets can do a &amp;quot;lower evasion&amp;quot; move on ready command. Or silence. Sheeps have &amp;quot;Sheep song&amp;quot; an AOE sleep.)&lt;br /&gt;
&lt;br /&gt;
7) beastmaster burn parties at different level ranges&lt;br /&gt;
&lt;br /&gt;
8) mining/farming charm and widescan go a long way and refresh from gaudy harness (COP up to 39 mp) or Black Cotehardie (up to 26 mp) will go a long way for sneak/invis or regen spell or useing rune axes (5hp a tic regen per mp tick)&lt;br /&gt;
&lt;br /&gt;
There are cons:&lt;br /&gt;
&lt;br /&gt;
1) exp without exp band will probably cap out at 5-6k per hour solo, at higher levels grouping can get more exp/hour&lt;br /&gt;
&lt;br /&gt;
2) desirability endgame for groups is low right now&lt;br /&gt;
&lt;br /&gt;
==Basics/Tips and Tricks for Levelling==&lt;br /&gt;
&lt;br /&gt;
Long gone is the days of charm/release on EM-Ts for exp and now its about chewing out eps for highest exp hour. When a mob you can kill in 30 seconds gives 50 exp your looking at 500 exp in 5 minutes and 6k exp an hour. It is my hope that others will also contribute to the camps as well as exp/hour so that everyone can enjoy the experience better.&lt;br /&gt;
&lt;br /&gt;
1) keep a scythe and axe on you. You want to keep both leveled up as you go along with the preference for scythe. Dual wielding axes can give you decent dps as /nin or use with shield if your worried about survival and don&#039;t have /nin. At 125 sythe you can do aoe scythe weaponskill. This opens up being able to aoe packs with jugs. &lt;br /&gt;
&lt;br /&gt;
2) /whm /nin and /thf are most used subjobs. /whm for sneak/invis/cures. /nin 24+ for invis/duelwield/utsumi /thf 30+ for sneak attack, flee, steal, treasure hunter and 60+ for triple attack and trick attack. sythe works better for any subjob than /nin due to max tp gains per hit and more dps. This will change over probably around level 50+ with rampage if your /nin but then you miss out on the benifits of /thf and /whm. If your in a bst burn any sub is probably fine though /nin would be best used.  /war is more viable than I first though it provides DA, berserk, defender and viable for axe and sythe builds for bst. This can allow more constant damage boost on EP farming and allows flexability of swapping weapon types easier on fly.  /sam is almost never used but does allow more ws, faster delay reduction and limited shadow on JA.&lt;br /&gt;
&lt;br /&gt;
2A) IMO for exp its /nin =&amp;gt;/war &amp;gt;/thf = /whm reasons based on kill speed. The biggest drawback to not being /whm is you will want sneak/invis and a way to recover HP and avoid camps with bad status ailgnments/aoes. I recomend Uleguerand Milk. It&#039;s cheap, stacks to 12 and does 2 HP per second for 80 HP. You may also want to carry a emergency potion. If your /whm consider getting MP recover drinks as a back up or gaudy harness.&lt;br /&gt;
&lt;br /&gt;
3) food use meats for attack if your killing EM and lower and sushi if your killing T or higher. Acc to 95% cap is the best dps stat.&lt;br /&gt;
&lt;br /&gt;
4) jugs and pet food. Jugs have caps but you get them 23+ as bst main. It summons pets your level up to cap (HQ jugs have no level cap). Pet food is cheap and a stack of 12 would last 1 hour of exping (3 minute reward timer). At worst its good in a pinch to help keep jug alive if call beast timer is down (5 minutes). At high levels you&#039;ll have to decide to either part with going through jugs more often or giving them hp to reduce downtime for exp. Remember maximum exp means as little time resting as possible.&lt;br /&gt;
&lt;br /&gt;
5) charm set at 14 covers a lot of what you will need as both bst and /bst.&lt;br /&gt;
&lt;br /&gt;
Head 14 - [[Noble&#039;s Ribbon]] - CHR+3&lt;br /&gt;
&lt;br /&gt;
Neck 15 - [[Bird Whistle]] - CHR+3&lt;br /&gt;
&lt;br /&gt;
Rings 14 - [[Opal Ring +1]] x2 - CHR+2 x2&lt;br /&gt;
&lt;br /&gt;
So at 14 you can have +7 CHR and at 15 +10. CHR is what affects charm and this set is universal for all classes at 40 you can add [[Corsette]]/[[Corsette +1|+1]] for +5/+6 CHR as well and 51+ [[Light Staff]] for charming. I&#039;d recomend 2 charm sets one with the light staff and one without so you can use as needed for the situation.&lt;br /&gt;
&lt;br /&gt;
6) if you know you&#039;ll do an exp session next time you&#039;ll be logging on pop your exp band and get signet. When you log in next day (16 hours later) you can then use up that exp band and then pop it again for +8k bonus exp. that&#039;s 1-2 extra levels work of exp from 10-50 for doing what you already were going to do.&lt;br /&gt;
&lt;br /&gt;
7) gobbie bag quest are your friends. it lets you hold more gear and drops/crystals when exping.&lt;br /&gt;
&lt;br /&gt;
8) respawns in open world are 5 minutes from kill and dungeons/other areas are 15 minutes.&lt;br /&gt;
&lt;br /&gt;
9) skill up easy method, equip level 1 weapon, charm mob A and attack mob B. Before charm on A is complete relase it (or it dies) then charm mob B and release or have it kill another mob. Rinse repeat. Get first ws in starter zone. To level 22-25 use Buburimu Penisula lighthouse beach. 22-30 quifim or korrokolla tunnel leaches/crabs. 30-41 eastern altepa desert beetles and dmhals, 41-51 western altepa desert beetles. 51-63 Gustav tunnel crabs.&lt;br /&gt;
&lt;br /&gt;
==BST Burn Party Locations==&lt;br /&gt;
&lt;br /&gt;
23-33 (23-26 sync) [[Meriphataud Mountains]], Pumas. These are courle type mobs with paralyze and silence. The key to this camp (or any paralyze camp) is to not get hate until after the mob TP moves on a pet. Then you toss out a WS. Don&#039;t be afraid to turn away to avoid hate. While the beastmaster is paralyzed, all moves can be lost/eaten by paralyze. This includes a move like &amp;quot;Fight&amp;quot; or &amp;quot;ready&amp;quot; or &amp;quot;sic&amp;quot; Since most of your dmg comes from your pet losing a ready or sic move can slow your exp an hour. When the pet is paralyzed (but the beastmaster isn&#039;t) the pet will still do the sic or ready moves. So the fastest exp per hour means having the pets take the TP moves from the enemy. Which means letting them keep hate. (Don&#039;t forget reward IT is the single biggest hate generation you can do to pull hate back onto a pet.)&lt;br /&gt;
&lt;br /&gt;
31-41 (31-34 sync) [[Eastern Altepa Desert]], Dhamels and Beetles&lt;br /&gt;
&lt;br /&gt;
34-44 (34-36 sync) [[Crawlers&#039; Nest]], Crawlers and Bees&lt;br /&gt;
&lt;br /&gt;
39-49 (39-41 sync) [[Yhoator Jungle]], Crawlers (at the Telepoint Crystal)&lt;br /&gt;
&lt;br /&gt;
41-51 (41-44 sync) [[Yhoator Jungle]], Coeurls (at the Telepoint Crystal) Parlyze mob, see the notes above about puma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
51-61 (51-53 sync) [[Kuftal Tunnel]], Crabs (dispel helps) (So does barwatera which will massively lower the AOE damge the crabs can do.)&lt;br /&gt;
&lt;br /&gt;
54-64 (54-55 sync) [[King Ranperre&#039;s Tomb]], Bats and Worms&lt;br /&gt;
&lt;br /&gt;
57-67 (57-58 sync) [[Kuftal Tunnel]]/[[Valley of Sorrows]], Raptors&lt;br /&gt;
&lt;br /&gt;
60-70 (60-63 sync) [[Uleguerand Range]], Rabbits and Raptors (Raptors do no link. This is a great camp @60) Tungi is one of the highest DPS axes you can get (use it from 60-&amp;gt;72) and at 61 you get amment mantle. Bst can really laydown the damage out here so exp goes fast.&lt;br /&gt;
&lt;br /&gt;
61-71 (61-63 sync) [[Bibiki Bay]], Tragopans&lt;br /&gt;
&lt;br /&gt;
61-71 (61-63 sync) [[Labyrinth of Onzozo]], Courels and Goblins near Ose (Ose drop Assult jerkin, a regular party exping here can fight this NM)&lt;br /&gt;
&lt;br /&gt;
65+ (65-67 sync) [[Bibiki Bay]], Dhamels and Goblins&lt;br /&gt;
&lt;br /&gt;
65+ (65-67 sync) [[Boyahda Tree]], Goobues and Crawler&lt;br /&gt;
&lt;br /&gt;
==Solo Levels/Camps==&lt;br /&gt;
&lt;br /&gt;
===1-12=== &lt;br /&gt;
Kill everything in the starting zone until level 1 mobs no longer give exp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[West Sarutabaruta]]&#039;&#039;&#039;&lt;br /&gt;
({{Location Tooltip|area=West Sarutabaruta|pos=J-8|pos 2=H-10|text=J-8 or H-10}}) just outside the gate. There were very people around here. Charm the highest level around here and kill everything until level 1 no long give exp at around 11 or so. Then make your way to ({{Location Tooltip|area=West Sarutabaruta|pos=G-6|pos 2=G-7|pos 3=G-8}}) up on the cliff. Charm high level bees and kill everything until your 12/13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[North Gustaberg]]&#039;&#039;&#039;&lt;br /&gt;
Make your way up to the monument ({{Location Tooltip|area=North Gustaberg|pos=I-6|pos 2=I-7|pos 3=J-6|pos 4=J-7|pos 5=I-8|pos 6=J-8|text=I/J-6/7/8}}) charming and killing. Target is mainly [[:Category:Bees|bees]] but again purpose is exp/hour for leveling at this point.&lt;br /&gt;
&lt;br /&gt;
===11-20===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Tahrongi Canyon]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are 3-4 camps for exp in here as there is some overlap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11-14/16&#039;&#039;&#039; at {{Position|Tahrongi Canyon|G-10|pos 2=H-10}} around the luck rune. Charm the highest level and kill everything. [[:Category:Mandragora|Mandragora]] aren&#039;t the best charm as you can pull hate off them easily but go around and chew them up to at least 14 if you can, grind this to 15 or 16 so that charming [[:Category:Dhalmels|Dhalmels]] is easier.&lt;br /&gt;
&lt;br /&gt;
Alternative is {{Position|Tahrongi Canyon|G-7|pos 2=G-8}} along the cliff but there is [[:Category:Goblins|Goblins]] so beware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14-18&#039;&#039;&#039; {{Position|Tahrongi Canyon|E-5|pos 2=F-5}}. Charm [[Wild Dhalmel]]s to kill everything in sight, including the occasional [[Wild Dhalmel]], and go up to [[Akbaba]]s at {{Position|Tahrongi Canyon|E-5}}. There are [[ghoul]]s that spawn around birds at E5 but you can use those as intermediate charms until you can safely charm the dmhals which range 14-16. When exp starts to peter out at 19 you can move onto new area or next camp.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18-23/25&#039;&#039;&#039; 4-6k exp an hour {{Position|Tahrongi Canyon|F-6}}&lt;br /&gt;
&lt;br /&gt;
Kill the [[:Category:Bees|bees]] here. Charm the high level [[:Category:Bees|bees]] and kill the lower level ones. [[:Category:Goblins|Goblins]] are also 18-20 so build up tp and high level charms before killing them. The idea is to kill low level [[:Category:Bees|bees]] to respawn as high level ones to help kill [[:Category:Goblins|Goblins]]. There is the rare level 20 [[:Category:Bees|bee]] spawn here. Pop exp band to get through 20-23 here and then it gets better with a [[:Category:Familiars|jug pet]]. With the [[Hare Familiar]] at 23 I was getting 6k exp/hour killing everything and using macro for cures and /sic to full. I was able to clear all the [[:Category:Bees|bees]] and [[:Category:Goblins|Goblins]] and /sic to full in about 5 minutes respawn. I did this to 25 but if you want to move on earlier you can. Lots of good drops with beehive chips and crystals.&lt;br /&gt;
&lt;br /&gt;
===20-30===&lt;br /&gt;
&#039;&#039;&#039;[[Maze of Shakhrami]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I didn&#039;t personally do this but what i gather is 2 camps.&lt;br /&gt;
&lt;br /&gt;
at entrance bats to bats or worms.&lt;br /&gt;
&lt;br /&gt;
{{Position|Maze of Shakhrami|E-7|pos 2=F-7|pos 3=G-7}} Charm and sic everything against each other. Main target is [[:Category:Crawlers|crawlers]]. Charm the [[Maze Scorpion]] once you hit level 25. &lt;br /&gt;
&lt;br /&gt;
If your using [[:Category:Familiars|jug pets]], bring lots of [[Pet Food Alpha]]/[[Pet Food Beta]] and [[:Category:Familiars|jug pets]]. Good exp per hour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Buburimu Peninsula]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20-25&#039;&#039;&#039; {{Position|Buburimu Peninsula|F-7|pos 2=G-7}} Charm birds and kill the rabbits/sprouts. Beware of goblins&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25-30/32&#039;&#039;&#039; {{Position|Buburimu Peninsula|G-6}} kill the new horizon mobs here with jug. Rabbit shouldn&#039;t need food that often but it goes fast.&lt;br /&gt;
&lt;br /&gt;
===30-40===&lt;br /&gt;
&#039;&#039;&#039;30-36 - {{Location|Buburimu Peninsula|I-7|pos 2=H-7}}&#039;&#039;&#039; - [[Bull Dhalmel]]s (20-24), [[Cape Dhalmel]]s {{changes|Horizon specific mobs}} (24-26)&lt;br /&gt;
&lt;br /&gt;
:There are [[Bull Dhalmel]]s and [[Cape Dhalmel]]s {{changes|Horizon specific mobs}} in about 3 packs around {{Position|Buburimu Peninsula|I-7|pos 2=H-7}}. Run around and kill them with any pet. [[Pet Food Beta]] recommended. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30-36 - {{Location|Korroloka Tunnel|M-6|pos 2=L-7|pos 3=K-8|map=Map 1}}&#039;&#039;&#039; - [[Tunnel Worm]]s (20-25), [[Seeker Bats]] (22-26)&lt;br /&gt;
&lt;br /&gt;
:I&#039;d recommend starting in [[Korroloka Tunnel]] at 35 but there are alternatives you can use to start here at 30. Target [[Tunnel Worm]]s (20-25) and [[Seeker Bats]] (22-26) right at the the entrance and side. Be careful with links. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30-40 - {{Location|Korroloka Tunnel|G-11|pos 2=H-11|map=Map 5}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Kill mobs around {{Position|Korroloka Tunnel|G-11|pos 2=H-11|Map 5}} on Map 5 by charming the [[Sea Monk]] (32-35) that spawns there near the &#039;&#039;Giant Clam&#039;&#039;. Can also target [[Thread Leech]]es near the ninja quest location if you run out of things to kill&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;33-38 - {{Location|Korroloka Tunnel|map=Map 3}}&#039;&#039;&#039; - [[Clipper]]s (29-32), [[Greater Pugil]]s (28-31), [[Huge Spider]]s (28-31)&lt;br /&gt;
&lt;br /&gt;
:Kill [[Clipper]]s and [[Greater Pugil]]s on Map 3 at {{Position|Korroloka Tunnel|J-8|pos 2=K-8|Map 3}} or {{Position|Korroloka Tunnel|E-8|pos 2=F-8|pos 3=G-8|Map 3}}. &lt;br /&gt;
&lt;br /&gt;
:Or kill [[Huge Spider]]s (28-31) {{Position|Korroloka Tunnel|I-7|pos 2=J-7|Map 3}} or in the main tunnel. These give decent drops but the slow will hurt dps. Charm mobs from other rooms and kill them or use a [[:Category:Familiars|jug pet]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;35-45 - {{Location Tooltip|area=Korroloka Tunnel|map=Composite Map|text=Korroloka Tunnel (main tunnel)|link=Korroloka Tunnel}}&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:I&#039;d recommend the [[Tiger Familiar]] ([[Meat Broth]]) and some [[Pet Food Beta]] / [[Pet Food Gamma|Gamma]]. You kill everything (bats/leaches/spiders) except [[:Category:Gigas|Gigas]]. [[:Category:Gigas|Gigas]] are around level 35 you might want to avoid them as they have a lot of hp and take time to kill. The oozes are also farmed and will fall off exp around 35. Still high exp and will last up to 45 if you want to grind it out here. Good exp hour&lt;br /&gt;
&lt;br /&gt;
===40-50===&lt;br /&gt;
&#039;&#039;&#039;40-44 - {{Location|Eastern Altepa Desert|J-8|pos 2=J-7|pos 3=K-7}}&#039;&#039;&#039; - [[Giant Spider]]s (30-34)&lt;br /&gt;
&lt;br /&gt;
:Plenty of [[Giant Spider]]s (30-34) spawn around the exit from [[Korroloka Tunnel]] and further north {{Position|Eastern Altepa Desert|J-8|pos 2=J-7|pos 3=K-7}}. Can add in [[Antican Auxiliarius]] (35-39) once your level gets higher. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;40-45 - {{Location|Yuhtunga Jungle|F-11}}&#039;&#039;&#039; - [[:Category:Sahagin|Sahagin]] (34-38)&lt;br /&gt;
&lt;br /&gt;
:Charm [[Makara]] (if /bst) and kill [[Creek Sahagin]] / [[River Sahagin]] / [[Stream Sahagin]] (34-38). Or just kill everything. Exp parties can be here so be warned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;41-48 - {{Location|Sauromugue Champaign}}&#039;&#039;&#039; - [[Sauromugue Skink]]s (28-32), [[Tabar Beak]]s (34-37)&lt;br /&gt;
&lt;br /&gt;
:[[Sauromugue Skink]]s (28-32) and [[Tabar Beak]]s (34-37) in the middle of the map. Good drops for gil. /thf if you think you can get away with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;44-52 - {{Location|Eastern Altepa Desert|J-7|pos 2=K-7}}&#039;&#039;&#039; - [[Antican Auxiliarius]] (35-39)&lt;br /&gt;
&lt;br /&gt;
:There are 8 [[Antican Auxiliarius]] (35-39) spawns which drop [[Antican Pauldron]]s (22k/stack ~20% drop rate). BST/THF suggested for farming. 6-7k xp/hr - Tesmony-fumbles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;45-50 - {{Location|Oldton Movalpolos}} &#039;&#039;&#039; &#039;&#039;(bst main only)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:I&#039;m using [[Keeneared Steffi|the HQ Rabbit Jug Pet]] ([[Famous Carrot Broth]]) and get groups of 3-7 [[:Category:Goblins|Goblins]] / [[:Category:Moblins|Moblins]] (33-36) and [[Dark Bats]] (31-35) and aoe them down. Bring [[Pickaxe]]s to  [[Oldton_Movalpolos#Mining|mine]] if you want a break and want to get extra gil.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;45-55 - {{Location|Sea Serpent Grotto|map=Map 1}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Near entrance kill everything. This is speculation on my part but where I plan to go next.&lt;br /&gt;
&lt;br /&gt;
===50-60===&lt;br /&gt;
&#039;&#039;&#039;50-55 - {{Location|Eastern Altepa Desert|I-5|pos 2=I-6}}&#039;&#039;&#039; - [[Desert Dhalmel]] (38-44)&lt;br /&gt;
&lt;br /&gt;
:This camp is 4.5k an hour. Target the 6 Dmhals (2 south 4 north) with 2 beatles on south camp makes a nice loop. /THF for flee to cover the gap in the loop helps. It&#039;s decent farming. Beatles spawn as low as 36 and as of 54 become TWW so watch out. There is also a way to farm Beast Seals by killing in East Altepa then Running to West Altepa and killing the spiders (40-42) until another seal drops and rince and repeat. It is much ligher exp but a viable way to hunt seals at these levels as there are expensive perchases (Hauby, touraders ring, Light/dark staff) So keep that in mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;52-60 - {{Location|Crawlers&#039; Nest|I-8|pos 2=I-9|pos 3=K-8|map=Map 1}}&#039;&#039;&#039; - [[Worker Crawler]] (40-44), [[Death Jacket]] (40-42)&lt;br /&gt;
&lt;br /&gt;
:Target the bees and add in the crawlers as needed. There are 3 groups of 4 bees and 3 crawlers here. You can do two routes. One is a circle that kills the crawlers and bees. You will have to go out further to get your pet to come down from the cliff. The other is targeting nothing but bees here but it becomes less circle but easier and faster exp. Bees do only 3 moves. pollen, final sting and sting. 1/3 chance for easy death and minimal damage to your pet and yourself plus good drops in chips and wind crystals. If you go crawler your pet will end with slow/poison at some point possibly slowing down kills. I did both and prefered the bees. ~6k-8k exp per hour at 54 (kill every 45 seconds or less and get 59-66 exp per kill or 700 exp per loop average with crawlers) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;52-60 - {{Location|Western Altepa Desert|L-6|pos 2=L-7|pos 3=L-8|pos 4=M-8}}&#039;&#039;&#039; - [[Desert Spider]] (40-44), [[Desert Dhalmel]] (44-48)&lt;br /&gt;
&lt;br /&gt;
:Spiders here are 40-44 and dhalmels 44-48. Target spiders but be warned slow sucks also have to watch out for cactaurs but they can be charmed as well as the 2 scorpians nearby. Would be a decent /bst location if you have ranged attacks to build tp or are ok with dealing with the slow. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;52-60 - {{Location|Garlaige Citadel|map=Map 1}}&#039;&#039;&#039; - [[Wingrats]] (40-42), [[Siege Bat]] (40-43), [[Borer Beetle]] (41-44)&lt;br /&gt;
&lt;br /&gt;
:Beetles and bats on the first floor. You can do a loop around the whole outside path. Might need to leave some up around the entrance for exp parties but should be free. Bonus is that there are two places to duo nearby. One (see below) is past banish gate 1 and the other is basement trying to blow up bombs if killing bats and beetles isn&#039;t up for you duo.&lt;br /&gt;
&lt;br /&gt;
===60-70===&lt;br /&gt;
&#039;&#039;&#039;55-70(?) - [[The Sanctuary of Zi&#039;Tah]]&#039;&#039;&#039; [[Master Coeurl]]s at F6-F8 do watch for some undead pops at night though. Could do the goblins parasites as well at lower levels in zone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;58-65(?) - [[Garlaige Citadel]]&#039;&#039;&#039; Just past banish gate one can do a loop on all the bats duo or solo (58+ recommended)   At 60 killing the bats i was getting ~59-70 exp per bat without the exp band for around ~5.2k- an hour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;58-65(?) - [[Fei&#039;Yin]]&#039;&#039;&#039; Target the shades here. They are squishy just send in pet first on blm ones in case they ga. Can do 8 at bottom and 8 at top in 4 rooms. Chance to drop key that can be used for life belt. Better if you can get crystal drops as well if region is occuipied. ~5k an hour. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;58-70 - [[Fei&#039;Yin]]&#039;&#039;&#039; Beaucedine Glacier I-5 linx they are lvel 51 and can take you a long way will cap out at 70/71&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;70-75 - [[Uleguerand Range]]&#039;&#039;&#039; F10-F11 mainly bunnies&amp;gt; buffalo&amp;gt;snoll (danger on explosion)= tigers (paralyze)&lt;br /&gt;
&lt;br /&gt;
===70-75===&lt;br /&gt;
&#039;&#039;&#039;70-75 - [[Ifrit&#039;s Cauldron]]&#039;&#039;&#039; There level 60 bombs in the zone or if your willing to risk it 75+bombs near the zone for ifrit. Plus side could mine as /whm safely if your going to charm seriously consider a light staff to assist. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;71-75 - [[Ro&#039;Maeve]]&#039;&#039;&#039; weapons 61-64 its ~4-5k an hour at 74. Diagga II strips shadows but otherwise relaxing to kill near the entrance making a loop. As long as you have a answer for dealing with Diaga II dot very decent (or otherplaces in the zone)) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;75 - [[Sea Serpent Grotto]]&#039;&#039;&#039; if you want to charm near the zone to levithan are lots of chamable pugils and one undead. So if you want old school charm exp your welcome&lt;br /&gt;
&lt;br /&gt;
==/BST Levelling Section==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-10&#039;&#039;&#039; outside city (20-25k) Charm the lvl 4+ bunny or crow to attack a different target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10-14&#039;&#039;&#039; Ghelsba Outpost (8k) in group or solo both same exp. Just dont take the mobs from the group you can do other areas of the zone for same exp. Charm the lvl 6 pugil if inba group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14-20&#039;&#039;&#039; Tahrogi Canyon  5-6k&lt;br /&gt;
Charm birds and giraffes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20-27&#039;&#039;&#039; Buruburu (7k) &lt;br /&gt;
Charm birds (20-23) kill mandies and rabbits&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27-30&#039;&#039;&#039; Buruburu (6k)&lt;br /&gt;
Charm giraffes and pugils (Use beta biskets to keep them alive) kill anything for exp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30-37&#039;&#039;&#039; Maze of Shak (6-8k) charm scorps and oozes kill crawlers, bats, and leeches. &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
What I go so far. Remeber to bring tons of hp regen drinks (ulegrand milk stacks and is cheap), beta biskets, Tuna (or Rice Dumplings if you playing something with xbow/bow like rng, drk, war, thf)&lt;br /&gt;
&lt;br /&gt;
Markmanship and/or status bolts can help a lot and allow range tp building safely if killing aoe mobs.&lt;br /&gt;
&lt;br /&gt;
This will get all your jobs to max sub lvl at least.&lt;br /&gt;
&lt;br /&gt;
These exp rates are when no one is competing near you. So will be much lower if you have 2-3 people killing around you which it does happen&lt;/div&gt;</summary>
		<author><name>Liihu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Beastmaster_Leveling_Guide&amp;diff=102983</id>
		<title>Beastmaster Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Beastmaster_Leveling_Guide&amp;diff=102983"/>
		<updated>2025-02-23T01:33:54Z</updated>

		<summary type="html">&lt;p&gt;Liihu: /* Basics/Tips and Tricks for Levelling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--to the author, please delete this when you see it. Really neat guide you&#039;re making here, thank you for adding it to the wiki. I noticed two little tidbits of slightly off info.&lt;br /&gt;
1. only chariot band has the 16 hour cooldown. the others have significantly less.&lt;br /&gt;
2. dungeon respawn times on Horizon are 5 mins, same as outdoor zones. makes for a lot more viable camps^^&lt;br /&gt;
&lt;br /&gt;
I look forward to seeing the rest of the guide!--&amp;gt;&lt;br /&gt;
==Levelling Guide for Beastmaster (mains and subs)==&lt;br /&gt;
&#039;&#039;Note: This is personal and community experience that said please feel free to add, modify, correct or update any information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
7/18 updated to 55 and making /bst it&#039;s own section at the end.&lt;br /&gt;
7/19 updated to add 54-59 camps&lt;br /&gt;
8/12 updated to add 58-65 camps&lt;br /&gt;
11/30 updated 65-75 camps&lt;br /&gt;
&lt;br /&gt;
So your a beastmaster or want to level up as /bst which has a lot of pros to it:&lt;br /&gt;
&lt;br /&gt;
1) you level on your time, no waiting for parties or feeling guilty if you can&#039;t do a long time commitment&lt;br /&gt;
&lt;br /&gt;
2) all the drops are yours, this includes beastseals and kindred seals&lt;br /&gt;
&lt;br /&gt;
2a) Beastseals and Kindred Seals have a 300 second (5 minute) timer associated with them. Once one drops another one of the same type will not drop for 5 minutes. This timer can be reset by (1) zoning out of the zone and back in or (2) logging out and back in. So a beast with a jug pet can log out and back in (keeping pet) or a thf/bst in say iffrits cauldron sending bats at bombs can log out and back in. This increases the &amp;quot;drop rate&amp;quot; of seals by a good number if you are killing things quick enough.&lt;br /&gt;
&lt;br /&gt;
2b) your no thief but do have more money making/farming oppertunities than other melee classes&lt;br /&gt;
&lt;br /&gt;
3) sometimes people and level ranges just suck&lt;br /&gt;
&lt;br /&gt;
4) grouping up with fellow beastmasters&lt;br /&gt;
&lt;br /&gt;
5) easier to solo/lowman stories/missions/quests/BCNMs&lt;br /&gt;
&lt;br /&gt;
6) pets can provide debuffs/utility (For instance the lizard jug pets can do a &amp;quot;lower evasion&amp;quot; move on ready command. Or silence. Sheeps have &amp;quot;Sheep song&amp;quot; an AOE sleep.)&lt;br /&gt;
&lt;br /&gt;
7) beastmaster burn parties at different level ranges&lt;br /&gt;
&lt;br /&gt;
8) mining/farming charm and widescan go a long way and refresh from gaudy harness (COP up to 39 mp) or Black Cotehardie (up to 26 mp) will go a long way for sneak/invis or regen spell or useing rune axes (5hp a tic regen per mp tick)&lt;br /&gt;
&lt;br /&gt;
There are cons:&lt;br /&gt;
&lt;br /&gt;
1) exp without exp band will probably cap out at 5-6k per hour solo, at higher levels grouping can get more exp/hour&lt;br /&gt;
&lt;br /&gt;
2) desirability endgame for groups is low right now&lt;br /&gt;
&lt;br /&gt;
==Basics/Tips and Tricks for Levelling==&lt;br /&gt;
&lt;br /&gt;
Long gone is the days of charm/release on EM-Ts for exp and now its about chewing out eps for highest exp hour. When a mob you can kill in 30 seconds gives 50 exp your looking at 500 exp in 5 minutes and 6k exp an hour. It is my hope that others will also contribute to the camps as well as exp/hour so that everyone can enjoy the experience better.&lt;br /&gt;
&lt;br /&gt;
1) keep a scythe and axe on you. You want to keep both leveled up as you go along with the preference for scythe. Dual wielding axes can give you decent dps as /nin or use with shield if your worried about survival and don&#039;t have /nin. At 125 sythe you can do aoe scythe weaponskill. This opens up being able to aoe packs with jugs. &lt;br /&gt;
&lt;br /&gt;
2) /whm /nin and /thf are most used subjobs. /whm for sneak/invis/cures. /nin 24+ for invis/duelwield/utsumi /thf 30+ for sneak attack, flee, steal, treasure hunter and 60+ for triple attack and trick attack. sythe works better for any subjob than /nin due to max tp gains per hit and more dps. This will change over probably around level 50+ with rampage if your /nin but then you miss out on the benifits of /thf and /whm. If your in a bst burn any sub is probably fine though /nin would be best used.  /war is more viable than I first though it provides DA, berserk, defender and viable for axe and sythe builds for bst. This can allow more constant damage boost on EP farming and allows flexability of swapping weapon types easier on fly.  /sam is almost never used but does allow more ws, faster delay reduction and limited shadow on JA.&lt;br /&gt;
&lt;br /&gt;
2A) IMO for exp its /nin =&amp;gt;/war &amp;gt;/thf = /whm reasons based on kill speed. The biggest drawback to not being /whm is you will want sneak/invis and a way to recover HP and avoid camps with bad status ailgnments/aoes. I recomend Uleguerand Milk. It&#039;s cheap, stacks to 12 and does 2 HP per second for 80 HP. You may also want to carry a emergency potion. If your /whm consider getting MP recover drinks as a back up or gaudy harness.&lt;br /&gt;
&lt;br /&gt;
3) food use meats for attack if your killing EM and lower and sushi if your killing T or higher. Acc to 95% cap is the best dps stat.&lt;br /&gt;
&lt;br /&gt;
4) jugs and pet food. Jugs have caps but you get them 23+ as bst main. It summons pets your level up to cap (HQ jugs have no level cap). Pet food is cheap and a stack of 12 would last 1 hour of exping (3 minute reward timer). At worst its good in a pinch to help keep jug alive if call beast timer is down (5 minutes). At high levels you&#039;ll have to decide to either part with going through jugs more often or giving them hp to reduce downtime for exp. Remember maximum exp means as little time resting as possible.&lt;br /&gt;
&lt;br /&gt;
5) charm set at 14 covers a lot of what you will need as both bst and /bst.&lt;br /&gt;
&lt;br /&gt;
Head 14 - [[Noble&#039;s Ribbon]] - CHR+3&lt;br /&gt;
&lt;br /&gt;
Neck 15 - [[Bird Whistle]] - CHR+3&lt;br /&gt;
&lt;br /&gt;
Rings 14 - [[Opal Ring +1]] x2 - CHR+2 x2&lt;br /&gt;
&lt;br /&gt;
So at 14 you can have +7 CHR and at 15 +10. CHR is what affects charm and this set is universal for all classes at 40 you can add [[Corsette]]/[[Corsette +1|+1]] for +5/+6 CHR as well and 51+ [[Light Staff]] for charming. I&#039;d recomend 2 charm sets one with the light staff and one without so you can use as needed for the situation.&lt;br /&gt;
&lt;br /&gt;
6) if you know you&#039;ll do an exp session next time you&#039;ll be logging on pop your exp band and get signet. When you log in next day (16 hours later) you can then use up that exp band and then pop it again for +8k bonus exp. that&#039;s 1-2 extra levels work of exp from 10-50 for doing what you already were going to do.&lt;br /&gt;
&lt;br /&gt;
7) gobbie bag quest are your friends. it lets you hold more gear and drops/crystals when exping.&lt;br /&gt;
&lt;br /&gt;
8) respawns in open world are 5 minutes from kill and dungeons/other areas are 15 minutes.&lt;br /&gt;
&lt;br /&gt;
9) skill up easy method, equip level 1 weapon, charm mob A and attack mob B. Before charm on A is complete relase it (or it dies) then charm mob B and release or have it kill another mob. Rinse repeat. Get first ws in starter zone. To level 22-25 use Buburimu Penisula lighthouse beach. 22-30 quifim or korrokolla tunnel leaches/crabs. 30-41 eastern altepa desert beetles and dmhals, 41-51 western altepa desert beetles. 51-63 Gustav tunnel crabs.&lt;br /&gt;
&lt;br /&gt;
==BST Burn Party Locations==&lt;br /&gt;
&lt;br /&gt;
23-33 (23-26 sync) [[Meriphataud Mountains]], Pumas&lt;br /&gt;
&lt;br /&gt;
31-41 (31-34 sync) [[Eastern Altepa Desert]], Dhamels and Beetles&lt;br /&gt;
&lt;br /&gt;
34-44 (34-36 sync) [[Crawlers&#039; Nest]], Crawlers and Bees&lt;br /&gt;
&lt;br /&gt;
39-49 (39-41 sync) [[Yhoator Jungle]], Crawlers (at the Telepoint Crystal)&lt;br /&gt;
&lt;br /&gt;
41-51 (41-44 sync) [[Yhoator Jungle]], Coeurls (at the Telepoint Crystal)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
51-61 (51-53 sync) [[Kuftal Tunnel]], Crabs (dispel helps)&lt;br /&gt;
&lt;br /&gt;
54-64 (54-55 sync) [[King Ranperre&#039;s Tomb]], Bats and Worms&lt;br /&gt;
&lt;br /&gt;
57-67 (57-58 sync) [[Kuftal Tunnel]]/[[Valley of Sorrows]], Raptors&lt;br /&gt;
&lt;br /&gt;
60-70 (60-63 sync) [[Uleguerand Range]], Rabbits and Raptors&lt;br /&gt;
&lt;br /&gt;
61-71 (61-63 sync) [[Bibiki Bay]], Tragopans&lt;br /&gt;
&lt;br /&gt;
61-71 (61-63 sync) [[Labyrinth of Onzozo]], Courels and Goblins near Ose&lt;br /&gt;
&lt;br /&gt;
65+ (65-67 sync) [[Bibiki Bay]], Dhamels and Goblins&lt;br /&gt;
&lt;br /&gt;
65+ (65-67 sync) [[Boyahda Tree]], Goobues and Crawler&lt;br /&gt;
&lt;br /&gt;
==Solo Levels/Camps==&lt;br /&gt;
&lt;br /&gt;
===1-12=== &lt;br /&gt;
Kill everything in the starting zone until level 1 mobs no longer give exp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[West Sarutabaruta]]&#039;&#039;&#039;&lt;br /&gt;
({{Location Tooltip|area=West Sarutabaruta|pos=J-8|pos 2=H-10|text=J-8 or H-10}}) just outside the gate. There were very people around here. Charm the highest level around here and kill everything until level 1 no long give exp at around 11 or so. Then make your way to ({{Location Tooltip|area=West Sarutabaruta|pos=G-6|pos 2=G-7|pos 3=G-8}}) up on the cliff. Charm high level bees and kill everything until your 12/13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[North Gustaberg]]&#039;&#039;&#039;&lt;br /&gt;
Make your way up to the monument ({{Location Tooltip|area=North Gustaberg|pos=I-6|pos 2=I-7|pos 3=J-6|pos 4=J-7|pos 5=I-8|pos 6=J-8|text=I/J-6/7/8}}) charming and killing. Target is mainly [[:Category:Bees|bees]] but again purpose is exp/hour for leveling at this point.&lt;br /&gt;
&lt;br /&gt;
===11-20===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Tahrongi Canyon]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are 3-4 camps for exp in here as there is some overlap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11-14/16&#039;&#039;&#039; at {{Position|Tahrongi Canyon|G-10|pos 2=H-10}} around the luck rune. Charm the highest level and kill everything. [[:Category:Mandragora|Mandragora]] aren&#039;t the best charm as you can pull hate off them easily but go around and chew them up to at least 14 if you can, grind this to 15 or 16 so that charming [[:Category:Dhalmels|Dhalmels]] is easier.&lt;br /&gt;
&lt;br /&gt;
Alternative is {{Position|Tahrongi Canyon|G-7|pos 2=G-8}} along the cliff but there is [[:Category:Goblins|Goblins]] so beware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14-18&#039;&#039;&#039; {{Position|Tahrongi Canyon|E-5|pos 2=F-5}}. Charm [[Wild Dhalmel]]s to kill everything in sight, including the occasional [[Wild Dhalmel]], and go up to [[Akbaba]]s at {{Position|Tahrongi Canyon|E-5}}. There are [[ghoul]]s that spawn around birds at E5 but you can use those as intermediate charms until you can safely charm the dmhals which range 14-16. When exp starts to peter out at 19 you can move onto new area or next camp.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18-23/25&#039;&#039;&#039; 4-6k exp an hour {{Position|Tahrongi Canyon|F-6}}&lt;br /&gt;
&lt;br /&gt;
Kill the [[:Category:Bees|bees]] here. Charm the high level [[:Category:Bees|bees]] and kill the lower level ones. [[:Category:Goblins|Goblins]] are also 18-20 so build up tp and high level charms before killing them. The idea is to kill low level [[:Category:Bees|bees]] to respawn as high level ones to help kill [[:Category:Goblins|Goblins]]. There is the rare level 20 [[:Category:Bees|bee]] spawn here. Pop exp band to get through 20-23 here and then it gets better with a [[:Category:Familiars|jug pet]]. With the [[Hare Familiar]] at 23 I was getting 6k exp/hour killing everything and using macro for cures and /sic to full. I was able to clear all the [[:Category:Bees|bees]] and [[:Category:Goblins|Goblins]] and /sic to full in about 5 minutes respawn. I did this to 25 but if you want to move on earlier you can. Lots of good drops with beehive chips and crystals.&lt;br /&gt;
&lt;br /&gt;
===20-30===&lt;br /&gt;
&#039;&#039;&#039;[[Maze of Shakhrami]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I didn&#039;t personally do this but what i gather is 2 camps.&lt;br /&gt;
&lt;br /&gt;
at entrance bats to bats or worms.&lt;br /&gt;
&lt;br /&gt;
{{Position|Maze of Shakhrami|E-7|pos 2=F-7|pos 3=G-7}} Charm and sic everything against each other. Main target is [[:Category:Crawlers|crawlers]]. Charm the [[Maze Scorpion]] once you hit level 25. &lt;br /&gt;
&lt;br /&gt;
If your using [[:Category:Familiars|jug pets]], bring lots of [[Pet Food Alpha]]/[[Pet Food Beta]] and [[:Category:Familiars|jug pets]]. Good exp per hour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Buburimu Peninsula]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20-25&#039;&#039;&#039; {{Position|Buburimu Peninsula|F-7|pos 2=G-7}} Charm birds and kill the rabbits/sprouts. Beware of goblins&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25-30/32&#039;&#039;&#039; {{Position|Buburimu Peninsula|G-6}} kill the new horizon mobs here with jug. Rabbit shouldn&#039;t need food that often but it goes fast.&lt;br /&gt;
&lt;br /&gt;
===30-40===&lt;br /&gt;
&#039;&#039;&#039;30-36 - {{Location|Buburimu Peninsula|I-7|pos 2=H-7}}&#039;&#039;&#039; - [[Bull Dhalmel]]s (20-24), [[Cape Dhalmel]]s {{changes|Horizon specific mobs}} (24-26)&lt;br /&gt;
&lt;br /&gt;
:There are [[Bull Dhalmel]]s and [[Cape Dhalmel]]s {{changes|Horizon specific mobs}} in about 3 packs around {{Position|Buburimu Peninsula|I-7|pos 2=H-7}}. Run around and kill them with any pet. [[Pet Food Beta]] recommended. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30-36 - {{Location|Korroloka Tunnel|M-6|pos 2=L-7|pos 3=K-8|map=Map 1}}&#039;&#039;&#039; - [[Tunnel Worm]]s (20-25), [[Seeker Bats]] (22-26)&lt;br /&gt;
&lt;br /&gt;
:I&#039;d recommend starting in [[Korroloka Tunnel]] at 35 but there are alternatives you can use to start here at 30. Target [[Tunnel Worm]]s (20-25) and [[Seeker Bats]] (22-26) right at the the entrance and side. Be careful with links. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30-40 - {{Location|Korroloka Tunnel|G-11|pos 2=H-11|map=Map 5}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Kill mobs around {{Position|Korroloka Tunnel|G-11|pos 2=H-11|Map 5}} on Map 5 by charming the [[Sea Monk]] (32-35) that spawns there near the &#039;&#039;Giant Clam&#039;&#039;. Can also target [[Thread Leech]]es near the ninja quest location if you run out of things to kill&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;33-38 - {{Location|Korroloka Tunnel|map=Map 3}}&#039;&#039;&#039; - [[Clipper]]s (29-32), [[Greater Pugil]]s (28-31), [[Huge Spider]]s (28-31)&lt;br /&gt;
&lt;br /&gt;
:Kill [[Clipper]]s and [[Greater Pugil]]s on Map 3 at {{Position|Korroloka Tunnel|J-8|pos 2=K-8|Map 3}} or {{Position|Korroloka Tunnel|E-8|pos 2=F-8|pos 3=G-8|Map 3}}. &lt;br /&gt;
&lt;br /&gt;
:Or kill [[Huge Spider]]s (28-31) {{Position|Korroloka Tunnel|I-7|pos 2=J-7|Map 3}} or in the main tunnel. These give decent drops but the slow will hurt dps. Charm mobs from other rooms and kill them or use a [[:Category:Familiars|jug pet]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;35-45 - {{Location Tooltip|area=Korroloka Tunnel|map=Composite Map|text=Korroloka Tunnel (main tunnel)|link=Korroloka Tunnel}}&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:I&#039;d recommend the [[Tiger Familiar]] ([[Meat Broth]]) and some [[Pet Food Beta]] / [[Pet Food Gamma|Gamma]]. You kill everything (bats/leaches/spiders) except [[:Category:Gigas|Gigas]]. [[:Category:Gigas|Gigas]] are around level 35 you might want to avoid them as they have a lot of hp and take time to kill. The oozes are also farmed and will fall off exp around 35. Still high exp and will last up to 45 if you want to grind it out here. Good exp hour&lt;br /&gt;
&lt;br /&gt;
===40-50===&lt;br /&gt;
&#039;&#039;&#039;40-44 - {{Location|Eastern Altepa Desert|J-8|pos 2=J-7|pos 3=K-7}}&#039;&#039;&#039; - [[Giant Spider]]s (30-34)&lt;br /&gt;
&lt;br /&gt;
:Plenty of [[Giant Spider]]s (30-34) spawn around the exit from [[Korroloka Tunnel]] and further north {{Position|Eastern Altepa Desert|J-8|pos 2=J-7|pos 3=K-7}}. Can add in [[Antican Auxiliarius]] (35-39) once your level gets higher. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;40-45 - {{Location|Yuhtunga Jungle|F-11}}&#039;&#039;&#039; - [[:Category:Sahagin|Sahagin]] (34-38)&lt;br /&gt;
&lt;br /&gt;
:Charm [[Makara]] (if /bst) and kill [[Creek Sahagin]] / [[River Sahagin]] / [[Stream Sahagin]] (34-38). Or just kill everything. Exp parties can be here so be warned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;41-48 - {{Location|Sauromugue Champaign}}&#039;&#039;&#039; - [[Sauromugue Skink]]s (28-32), [[Tabar Beak]]s (34-37)&lt;br /&gt;
&lt;br /&gt;
:[[Sauromugue Skink]]s (28-32) and [[Tabar Beak]]s (34-37) in the middle of the map. Good drops for gil. /thf if you think you can get away with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;44-52 - {{Location|Eastern Altepa Desert|J-7|pos 2=K-7}}&#039;&#039;&#039; - [[Antican Auxiliarius]] (35-39)&lt;br /&gt;
&lt;br /&gt;
:There are 8 [[Antican Auxiliarius]] (35-39) spawns which drop [[Antican Pauldron]]s (22k/stack ~20% drop rate). BST/THF suggested for farming. 6-7k xp/hr - Tesmony-fumbles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;45-50 - {{Location|Oldton Movalpolos}} &#039;&#039;&#039; &#039;&#039;(bst main only)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:I&#039;m using [[Keeneared Steffi|the HQ Rabbit Jug Pet]] ([[Famous Carrot Broth]]) and get groups of 3-7 [[:Category:Goblins|Goblins]] / [[:Category:Moblins|Moblins]] (33-36) and [[Dark Bats]] (31-35) and aoe them down. Bring [[Pickaxe]]s to  [[Oldton_Movalpolos#Mining|mine]] if you want a break and want to get extra gil.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;45-55 - {{Location|Sea Serpent Grotto|map=Map 1}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Near entrance kill everything. This is speculation on my part but where I plan to go next.&lt;br /&gt;
&lt;br /&gt;
===50-60===&lt;br /&gt;
&#039;&#039;&#039;50-55 - {{Location|Eastern Altepa Desert|I-5|pos 2=I-6}}&#039;&#039;&#039; - [[Desert Dhalmel]] (38-44)&lt;br /&gt;
&lt;br /&gt;
:This camp is 4.5k an hour. Target the 6 Dmhals (2 south 4 north) with 2 beatles on south camp makes a nice loop. /THF for flee to cover the gap in the loop helps. It&#039;s decent farming. Beatles spawn as low as 36 and as of 54 become TWW so watch out. There is also a way to farm Beast Seals by killing in East Altepa then Running to West Altepa and killing the spiders (40-42) until another seal drops and rince and repeat. It is much ligher exp but a viable way to hunt seals at these levels as there are expensive perchases (Hauby, touraders ring, Light/dark staff) So keep that in mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;52-60 - {{Location|Crawlers&#039; Nest|I-8|pos 2=I-9|pos 3=K-8|map=Map 1}}&#039;&#039;&#039; - [[Worker Crawler]] (40-44), [[Death Jacket]] (40-42)&lt;br /&gt;
&lt;br /&gt;
:Target the bees and add in the crawlers as needed. There are 3 groups of 4 bees and 3 crawlers here. You can do two routes. One is a circle that kills the crawlers and bees. You will have to go out further to get your pet to come down from the cliff. The other is targeting nothing but bees here but it becomes less circle but easier and faster exp. Bees do only 3 moves. pollen, final sting and sting. 1/3 chance for easy death and minimal damage to your pet and yourself plus good drops in chips and wind crystals. If you go crawler your pet will end with slow/poison at some point possibly slowing down kills. I did both and prefered the bees. ~6k-8k exp per hour at 54 (kill every 45 seconds or less and get 59-66 exp per kill or 700 exp per loop average with crawlers) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;52-60 - {{Location|Western Altepa Desert|L-6|pos 2=L-7|pos 3=L-8|pos 4=M-8}}&#039;&#039;&#039; - [[Desert Spider]] (40-44), [[Desert Dhalmel]] (44-48)&lt;br /&gt;
&lt;br /&gt;
:Spiders here are 40-44 and dhalmels 44-48. Target spiders but be warned slow sucks also have to watch out for cactaurs but they can be charmed as well as the 2 scorpians nearby. Would be a decent /bst location if you have ranged attacks to build tp or are ok with dealing with the slow. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;52-60 - {{Location|Garlaige Citadel|map=Map 1}}&#039;&#039;&#039; - [[Wingrats]] (40-42), [[Siege Bat]] (40-43), [[Borer Beetle]] (41-44)&lt;br /&gt;
&lt;br /&gt;
:Beetles and bats on the first floor. You can do a loop around the whole outside path. Might need to leave some up around the entrance for exp parties but should be free. Bonus is that there are two places to duo nearby. One (see below) is past banish gate 1 and the other is basement trying to blow up bombs if killing bats and beetles isn&#039;t up for you duo.&lt;br /&gt;
&lt;br /&gt;
===60-70===&lt;br /&gt;
&#039;&#039;&#039;55-70(?) - [[The Sanctuary of Zi&#039;Tah]]&#039;&#039;&#039; [[Master Coeurl]]s at F6-F8 do watch for some undead pops at night though. Could do the goblins parasites as well at lower levels in zone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;58-65(?) - [[Garlaige Citadel]]&#039;&#039;&#039; Just past banish gate one can do a loop on all the bats duo or solo (58+ recommended)   At 60 killing the bats i was getting ~59-70 exp per bat without the exp band for around ~5.2k- an hour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;58-65(?) - [[Fei&#039;Yin]]&#039;&#039;&#039; Target the shades here. They are squishy just send in pet first on blm ones in case they ga. Can do 8 at bottom and 8 at top in 4 rooms. Chance to drop key that can be used for life belt. Better if you can get crystal drops as well if region is occuipied. ~5k an hour. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;58-70 - [[Fei&#039;Yin]]&#039;&#039;&#039; Beaucedine Glacier I-5 linx they are lvel 51 and can take you a long way will cap out at 70/71&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;70-75 - [[Uleguerand Range]]&#039;&#039;&#039; F10-F11 mainly bunnies&amp;gt; buffalo&amp;gt;snoll (danger on explosion)= tigers (paralyze)&lt;br /&gt;
&lt;br /&gt;
===70-75===&lt;br /&gt;
&#039;&#039;&#039;70-75 - [[Ifrit&#039;s Cauldron]]&#039;&#039;&#039; There level 60 bombs in the zone or if your willing to risk it 75+bombs near the zone for ifrit. Plus side could mine as /whm safely if your going to charm seriously consider a light staff to assist. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;71-75 - [[Ro&#039;Maeve]]&#039;&#039;&#039; weapons 61-64 its ~4-5k an hour at 74. Diagga II strips shadows but otherwise relaxing to kill near the entrance making a loop. As long as you have a answer for dealing with Diaga II dot very decent (or otherplaces in the zone)) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;75 - [[Sea Serpent Grotto]]&#039;&#039;&#039; if you want to charm near the zone to levithan are lots of chamable pugils and one undead. So if you want old school charm exp your welcome&lt;br /&gt;
&lt;br /&gt;
==/BST Levelling Section==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-10&#039;&#039;&#039; outside city (20-25k) Charm the lvl 4+ bunny or crow to attack a different target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10-14&#039;&#039;&#039; Ghelsba Outpost (8k) in group or solo both same exp. Just dont take the mobs from the group you can do other areas of the zone for same exp. Charm the lvl 6 pugil if inba group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14-20&#039;&#039;&#039; Tahrogi Canyon  5-6k&lt;br /&gt;
Charm birds and giraffes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20-27&#039;&#039;&#039; Buruburu (7k) &lt;br /&gt;
Charm birds (20-23) kill mandies and rabbits&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27-30&#039;&#039;&#039; Buruburu (6k)&lt;br /&gt;
Charm giraffes and pugils (Use beta biskets to keep them alive) kill anything for exp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30-37&#039;&#039;&#039; Maze of Shak (6-8k) charm scorps and oozes kill crawlers, bats, and leeches. &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
What I go so far. Remeber to bring tons of hp regen drinks (ulegrand milk stacks and is cheap), beta biskets, Tuna (or Rice Dumplings if you playing something with xbow/bow like rng, drk, war, thf)&lt;br /&gt;
&lt;br /&gt;
Markmanship and/or status bolts can help a lot and allow range tp building safely if killing aoe mobs.&lt;br /&gt;
&lt;br /&gt;
This will get all your jobs to max sub lvl at least.&lt;br /&gt;
&lt;br /&gt;
These exp rates are when no one is competing near you. So will be much lower if you have 2-3 people killing around you which it does happen&lt;/div&gt;</summary>
		<author><name>Liihu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Beastmaster_Leveling_Guide&amp;diff=102982</id>
		<title>Beastmaster Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Beastmaster_Leveling_Guide&amp;diff=102982"/>
		<updated>2025-02-23T01:31:38Z</updated>

		<summary type="html">&lt;p&gt;Liihu: /* Levelling Guide for Beastmaster (mains and subs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--to the author, please delete this when you see it. Really neat guide you&#039;re making here, thank you for adding it to the wiki. I noticed two little tidbits of slightly off info.&lt;br /&gt;
1. only chariot band has the 16 hour cooldown. the others have significantly less.&lt;br /&gt;
2. dungeon respawn times on Horizon are 5 mins, same as outdoor zones. makes for a lot more viable camps^^&lt;br /&gt;
&lt;br /&gt;
I look forward to seeing the rest of the guide!--&amp;gt;&lt;br /&gt;
==Levelling Guide for Beastmaster (mains and subs)==&lt;br /&gt;
&#039;&#039;Note: This is personal and community experience that said please feel free to add, modify, correct or update any information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
7/18 updated to 55 and making /bst it&#039;s own section at the end.&lt;br /&gt;
7/19 updated to add 54-59 camps&lt;br /&gt;
8/12 updated to add 58-65 camps&lt;br /&gt;
11/30 updated 65-75 camps&lt;br /&gt;
&lt;br /&gt;
So your a beastmaster or want to level up as /bst which has a lot of pros to it:&lt;br /&gt;
&lt;br /&gt;
1) you level on your time, no waiting for parties or feeling guilty if you can&#039;t do a long time commitment&lt;br /&gt;
&lt;br /&gt;
2) all the drops are yours, this includes beastseals and kindred seals&lt;br /&gt;
&lt;br /&gt;
2a) Beastseals and Kindred Seals have a 300 second (5 minute) timer associated with them. Once one drops another one of the same type will not drop for 5 minutes. This timer can be reset by (1) zoning out of the zone and back in or (2) logging out and back in. So a beast with a jug pet can log out and back in (keeping pet) or a thf/bst in say iffrits cauldron sending bats at bombs can log out and back in. This increases the &amp;quot;drop rate&amp;quot; of seals by a good number if you are killing things quick enough.&lt;br /&gt;
&lt;br /&gt;
2b) your no thief but do have more money making/farming oppertunities than other melee classes&lt;br /&gt;
&lt;br /&gt;
3) sometimes people and level ranges just suck&lt;br /&gt;
&lt;br /&gt;
4) grouping up with fellow beastmasters&lt;br /&gt;
&lt;br /&gt;
5) easier to solo/lowman stories/missions/quests/BCNMs&lt;br /&gt;
&lt;br /&gt;
6) pets can provide debuffs/utility (For instance the lizard jug pets can do a &amp;quot;lower evasion&amp;quot; move on ready command. Or silence. Sheeps have &amp;quot;Sheep song&amp;quot; an AOE sleep.)&lt;br /&gt;
&lt;br /&gt;
7) beastmaster burn parties at different level ranges&lt;br /&gt;
&lt;br /&gt;
8) mining/farming charm and widescan go a long way and refresh from gaudy harness (COP up to 39 mp) or Black Cotehardie (up to 26 mp) will go a long way for sneak/invis or regen spell or useing rune axes (5hp a tic regen per mp tick)&lt;br /&gt;
&lt;br /&gt;
There are cons:&lt;br /&gt;
&lt;br /&gt;
1) exp without exp band will probably cap out at 5-6k per hour solo, at higher levels grouping can get more exp/hour&lt;br /&gt;
&lt;br /&gt;
2) desirability endgame for groups is low right now&lt;br /&gt;
&lt;br /&gt;
==Basics/Tips and Tricks for Levelling==&lt;br /&gt;
&lt;br /&gt;
Long gone is the days of charm/release on EM-Ts for exp and now its about chewing out eps for highest exp hour. When a mob you can kill in 30 seconds gives 50 exp your looking at 500 exp in 5 minutes and 6k exp an hour. It is my hope that others will also contribute to the camps as well as exp/hour so that everyone can enjoy the experience better.&lt;br /&gt;
&lt;br /&gt;
1) keep a scythe and axe on you. You want to keep both leveled up as you go along with the preference for scythe. Dual wielding axes can give you decent dps as /nin or use with shield if your worried about survival and don&#039;t have /nin. At 125 sythe you can do aoe scythe weaponskill. This opens up being able to aoe packs with jugs. &lt;br /&gt;
&lt;br /&gt;
2) /whm /nin and /thf are most used subjobs. /whm for sneak/invis/cures. /nin 24+ for invis/duelwield/utsumi /thf 30+ for sneak attack, flee, steal, treasure hunter and 60+ for triple attack and trick attack. sythe works better for any subjob than /nin due to max tp gains per hit and more dps. This will change over probably around level 50+ with rampage if your /nin but then you miss out on the benifits of /thf and /whm. If your in a bst burn any sub is probably fine though /nin would be best used.  /war is more viable than I first though it provides DA, berserk, defender and viable for axe and sythe builds for bst. This can allow more constant damage boost on EP farming and allows flexability of swapping weapon types easier on fly.  /sam is almost never used but does allow more ws, faster delay reduction and limited shadow on JA.&lt;br /&gt;
&lt;br /&gt;
2A) IMO for exp its /nin =&amp;gt;/war &amp;gt;/thf = /whm reasons based on kill speed. The biggest drawback to not being /whm is you will want sneak/invis and a way to recover HP and avoid camps with bad status ailgnments/aoes. I recomend Uleguerand Milk. It&#039;s cheap, stacks to 12 and does 2 HP per second for 80 HP. You may also want to carry a emergency potion. If your /whm consider getting MP recover drinks as a back up or gaudy harness.&lt;br /&gt;
&lt;br /&gt;
3) food use meats for attack if your killing EM and lower and sushi if your killing T or higher. Acc to 95% cap is the best dps stat.&lt;br /&gt;
&lt;br /&gt;
4) jugs and pet food. Jugs have caps but you get them 23+ as bst main. It summons pets your level up to cap (HQ jugs have no level cap). Pet food is cheap and a stack of 12 would last 1 hour of exping (3 minute reward timer). At worst its good in a pinch to help keep jug alive if call beast timer is down (5 minutes). At high levels you&#039;ll have to decide to either part with going through jugs more often or giving them hp to reduce downtime for exp. Remember maximum exp means as little time resting as possible.&lt;br /&gt;
&lt;br /&gt;
5) charm set at 14 covers a lot of what you will need as both bst and /bst.&lt;br /&gt;
&lt;br /&gt;
Head 14 - [[Noble&#039;s Ribbon]] - CHR+3&lt;br /&gt;
&lt;br /&gt;
Neck 15 - [[Bird Whistle]] - CHR+3&lt;br /&gt;
&lt;br /&gt;
Rings 14 - [[Opal Ring +1]] x2 - CHR+2 x2&lt;br /&gt;
&lt;br /&gt;
So at 14 you can have +7 CHR and at 15 +10. CHR is what affects charm and this set is universal for all classes at 40 you can add [[Corsette]]/[[Corsette +1|+1]] for +5/+6 CHR as well and 51+ [[Light Staff]] for charming. I&#039;d recomend 2 charm sets one with the light staff and one without so you can use as needed for the situation.&lt;br /&gt;
&lt;br /&gt;
6) if you know you&#039;ll do an exp session next time you&#039;ll be logging on pop your exp band and get signet. When you log in next day (16 hours later) you can then use up that exp band and then pop it again for +8k bonus exp. that&#039;s 1-2 extra levels work of exp from 10-50 for doing what you already were going to do.&lt;br /&gt;
&lt;br /&gt;
7) gobbie bag quest are your friends. it lets you hold more gear and drops/crystals when exping.&lt;br /&gt;
&lt;br /&gt;
8) respawns in open world are 5 minutes from kill and dungeons/other areas are 15 minutes.&lt;br /&gt;
&lt;br /&gt;
9) skill up easy method, equip level 1 weapon, charm mob A and attack mob B. Before charm on A is complete relase it (or it dies) then charm mob B and release or have it kill another mob. Rinse repeat. Get first ws in starter zone. To level 22-25 use Buburimu Penisula lighthouse beach. 22-30 quifim or korrokolla tunnel leaches/crabs. 30-41 eastern altepa desert beetles and dmhals, 41-51 western altepa desert beetles. 51-63 Gustav tunnel crabs. &lt;br /&gt;
&lt;br /&gt;
==BST Burn Party Locations==&lt;br /&gt;
&lt;br /&gt;
23-33 (23-26 sync) [[Meriphataud Mountains]], Pumas&lt;br /&gt;
&lt;br /&gt;
31-41 (31-34 sync) [[Eastern Altepa Desert]], Dhamels and Beetles&lt;br /&gt;
&lt;br /&gt;
34-44 (34-36 sync) [[Crawlers&#039; Nest]], Crawlers and Bees&lt;br /&gt;
&lt;br /&gt;
39-49 (39-41 sync) [[Yhoator Jungle]], Crawlers (at the Telepoint Crystal)&lt;br /&gt;
&lt;br /&gt;
41-51 (41-44 sync) [[Yhoator Jungle]], Coeurls (at the Telepoint Crystal)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
51-61 (51-53 sync) [[Kuftal Tunnel]], Crabs (dispel helps)&lt;br /&gt;
&lt;br /&gt;
54-64 (54-55 sync) [[King Ranperre&#039;s Tomb]], Bats and Worms&lt;br /&gt;
&lt;br /&gt;
57-67 (57-58 sync) [[Kuftal Tunnel]]/[[Valley of Sorrows]], Raptors&lt;br /&gt;
&lt;br /&gt;
60-70 (60-63 sync) [[Uleguerand Range]], Rabbits and Raptors&lt;br /&gt;
&lt;br /&gt;
61-71 (61-63 sync) [[Bibiki Bay]], Tragopans&lt;br /&gt;
&lt;br /&gt;
61-71 (61-63 sync) [[Labyrinth of Onzozo]], Courels and Goblins near Ose&lt;br /&gt;
&lt;br /&gt;
65+ (65-67 sync) [[Bibiki Bay]], Dhamels and Goblins&lt;br /&gt;
&lt;br /&gt;
65+ (65-67 sync) [[Boyahda Tree]], Goobues and Crawler&lt;br /&gt;
&lt;br /&gt;
==Solo Levels/Camps==&lt;br /&gt;
&lt;br /&gt;
===1-12=== &lt;br /&gt;
Kill everything in the starting zone until level 1 mobs no longer give exp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[West Sarutabaruta]]&#039;&#039;&#039;&lt;br /&gt;
({{Location Tooltip|area=West Sarutabaruta|pos=J-8|pos 2=H-10|text=J-8 or H-10}}) just outside the gate. There were very people around here. Charm the highest level around here and kill everything until level 1 no long give exp at around 11 or so. Then make your way to ({{Location Tooltip|area=West Sarutabaruta|pos=G-6|pos 2=G-7|pos 3=G-8}}) up on the cliff. Charm high level bees and kill everything until your 12/13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[North Gustaberg]]&#039;&#039;&#039;&lt;br /&gt;
Make your way up to the monument ({{Location Tooltip|area=North Gustaberg|pos=I-6|pos 2=I-7|pos 3=J-6|pos 4=J-7|pos 5=I-8|pos 6=J-8|text=I/J-6/7/8}}) charming and killing. Target is mainly [[:Category:Bees|bees]] but again purpose is exp/hour for leveling at this point.&lt;br /&gt;
&lt;br /&gt;
===11-20===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Tahrongi Canyon]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are 3-4 camps for exp in here as there is some overlap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11-14/16&#039;&#039;&#039; at {{Position|Tahrongi Canyon|G-10|pos 2=H-10}} around the luck rune. Charm the highest level and kill everything. [[:Category:Mandragora|Mandragora]] aren&#039;t the best charm as you can pull hate off them easily but go around and chew them up to at least 14 if you can, grind this to 15 or 16 so that charming [[:Category:Dhalmels|Dhalmels]] is easier.&lt;br /&gt;
&lt;br /&gt;
Alternative is {{Position|Tahrongi Canyon|G-7|pos 2=G-8}} along the cliff but there is [[:Category:Goblins|Goblins]] so beware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14-18&#039;&#039;&#039; {{Position|Tahrongi Canyon|E-5|pos 2=F-5}}. Charm [[Wild Dhalmel]]s to kill everything in sight, including the occasional [[Wild Dhalmel]], and go up to [[Akbaba]]s at {{Position|Tahrongi Canyon|E-5}}. There are [[ghoul]]s that spawn around birds at E5 but you can use those as intermediate charms until you can safely charm the dmhals which range 14-16. When exp starts to peter out at 19 you can move onto new area or next camp.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18-23/25&#039;&#039;&#039; 4-6k exp an hour {{Position|Tahrongi Canyon|F-6}}&lt;br /&gt;
&lt;br /&gt;
Kill the [[:Category:Bees|bees]] here. Charm the high level [[:Category:Bees|bees]] and kill the lower level ones. [[:Category:Goblins|Goblins]] are also 18-20 so build up tp and high level charms before killing them. The idea is to kill low level [[:Category:Bees|bees]] to respawn as high level ones to help kill [[:Category:Goblins|Goblins]]. There is the rare level 20 [[:Category:Bees|bee]] spawn here. Pop exp band to get through 20-23 here and then it gets better with a [[:Category:Familiars|jug pet]]. With the [[Hare Familiar]] at 23 I was getting 6k exp/hour killing everything and using macro for cures and /sic to full. I was able to clear all the [[:Category:Bees|bees]] and [[:Category:Goblins|Goblins]] and /sic to full in about 5 minutes respawn. I did this to 25 but if you want to move on earlier you can. Lots of good drops with beehive chips and crystals.&lt;br /&gt;
&lt;br /&gt;
===20-30===&lt;br /&gt;
&#039;&#039;&#039;[[Maze of Shakhrami]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I didn&#039;t personally do this but what i gather is 2 camps.&lt;br /&gt;
&lt;br /&gt;
at entrance bats to bats or worms.&lt;br /&gt;
&lt;br /&gt;
{{Position|Maze of Shakhrami|E-7|pos 2=F-7|pos 3=G-7}} Charm and sic everything against each other. Main target is [[:Category:Crawlers|crawlers]]. Charm the [[Maze Scorpion]] once you hit level 25. &lt;br /&gt;
&lt;br /&gt;
If your using [[:Category:Familiars|jug pets]], bring lots of [[Pet Food Alpha]]/[[Pet Food Beta]] and [[:Category:Familiars|jug pets]]. Good exp per hour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Buburimu Peninsula]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20-25&#039;&#039;&#039; {{Position|Buburimu Peninsula|F-7|pos 2=G-7}} Charm birds and kill the rabbits/sprouts. Beware of goblins&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25-30/32&#039;&#039;&#039; {{Position|Buburimu Peninsula|G-6}} kill the new horizon mobs here with jug. Rabbit shouldn&#039;t need food that often but it goes fast.&lt;br /&gt;
&lt;br /&gt;
===30-40===&lt;br /&gt;
&#039;&#039;&#039;30-36 - {{Location|Buburimu Peninsula|I-7|pos 2=H-7}}&#039;&#039;&#039; - [[Bull Dhalmel]]s (20-24), [[Cape Dhalmel]]s {{changes|Horizon specific mobs}} (24-26)&lt;br /&gt;
&lt;br /&gt;
:There are [[Bull Dhalmel]]s and [[Cape Dhalmel]]s {{changes|Horizon specific mobs}} in about 3 packs around {{Position|Buburimu Peninsula|I-7|pos 2=H-7}}. Run around and kill them with any pet. [[Pet Food Beta]] recommended. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30-36 - {{Location|Korroloka Tunnel|M-6|pos 2=L-7|pos 3=K-8|map=Map 1}}&#039;&#039;&#039; - [[Tunnel Worm]]s (20-25), [[Seeker Bats]] (22-26)&lt;br /&gt;
&lt;br /&gt;
:I&#039;d recommend starting in [[Korroloka Tunnel]] at 35 but there are alternatives you can use to start here at 30. Target [[Tunnel Worm]]s (20-25) and [[Seeker Bats]] (22-26) right at the the entrance and side. Be careful with links. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30-40 - {{Location|Korroloka Tunnel|G-11|pos 2=H-11|map=Map 5}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Kill mobs around {{Position|Korroloka Tunnel|G-11|pos 2=H-11|Map 5}} on Map 5 by charming the [[Sea Monk]] (32-35) that spawns there near the &#039;&#039;Giant Clam&#039;&#039;. Can also target [[Thread Leech]]es near the ninja quest location if you run out of things to kill&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;33-38 - {{Location|Korroloka Tunnel|map=Map 3}}&#039;&#039;&#039; - [[Clipper]]s (29-32), [[Greater Pugil]]s (28-31), [[Huge Spider]]s (28-31)&lt;br /&gt;
&lt;br /&gt;
:Kill [[Clipper]]s and [[Greater Pugil]]s on Map 3 at {{Position|Korroloka Tunnel|J-8|pos 2=K-8|Map 3}} or {{Position|Korroloka Tunnel|E-8|pos 2=F-8|pos 3=G-8|Map 3}}. &lt;br /&gt;
&lt;br /&gt;
:Or kill [[Huge Spider]]s (28-31) {{Position|Korroloka Tunnel|I-7|pos 2=J-7|Map 3}} or in the main tunnel. These give decent drops but the slow will hurt dps. Charm mobs from other rooms and kill them or use a [[:Category:Familiars|jug pet]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;35-45 - {{Location Tooltip|area=Korroloka Tunnel|map=Composite Map|text=Korroloka Tunnel (main tunnel)|link=Korroloka Tunnel}}&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:I&#039;d recommend the [[Tiger Familiar]] ([[Meat Broth]]) and some [[Pet Food Beta]] / [[Pet Food Gamma|Gamma]]. You kill everything (bats/leaches/spiders) except [[:Category:Gigas|Gigas]]. [[:Category:Gigas|Gigas]] are around level 35 you might want to avoid them as they have a lot of hp and take time to kill. The oozes are also farmed and will fall off exp around 35. Still high exp and will last up to 45 if you want to grind it out here. Good exp hour&lt;br /&gt;
&lt;br /&gt;
===40-50===&lt;br /&gt;
&#039;&#039;&#039;40-44 - {{Location|Eastern Altepa Desert|J-8|pos 2=J-7|pos 3=K-7}}&#039;&#039;&#039; - [[Giant Spider]]s (30-34)&lt;br /&gt;
&lt;br /&gt;
:Plenty of [[Giant Spider]]s (30-34) spawn around the exit from [[Korroloka Tunnel]] and further north {{Position|Eastern Altepa Desert|J-8|pos 2=J-7|pos 3=K-7}}. Can add in [[Antican Auxiliarius]] (35-39) once your level gets higher. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;40-45 - {{Location|Yuhtunga Jungle|F-11}}&#039;&#039;&#039; - [[:Category:Sahagin|Sahagin]] (34-38)&lt;br /&gt;
&lt;br /&gt;
:Charm [[Makara]] (if /bst) and kill [[Creek Sahagin]] / [[River Sahagin]] / [[Stream Sahagin]] (34-38). Or just kill everything. Exp parties can be here so be warned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;41-48 - {{Location|Sauromugue Champaign}}&#039;&#039;&#039; - [[Sauromugue Skink]]s (28-32), [[Tabar Beak]]s (34-37)&lt;br /&gt;
&lt;br /&gt;
:[[Sauromugue Skink]]s (28-32) and [[Tabar Beak]]s (34-37) in the middle of the map. Good drops for gil. /thf if you think you can get away with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;44-52 - {{Location|Eastern Altepa Desert|J-7|pos 2=K-7}}&#039;&#039;&#039; - [[Antican Auxiliarius]] (35-39)&lt;br /&gt;
&lt;br /&gt;
:There are 8 [[Antican Auxiliarius]] (35-39) spawns which drop [[Antican Pauldron]]s (22k/stack ~20% drop rate). BST/THF suggested for farming. 6-7k xp/hr - Tesmony-fumbles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;45-50 - {{Location|Oldton Movalpolos}} &#039;&#039;&#039; &#039;&#039;(bst main only)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:I&#039;m using [[Keeneared Steffi|the HQ Rabbit Jug Pet]] ([[Famous Carrot Broth]]) and get groups of 3-7 [[:Category:Goblins|Goblins]] / [[:Category:Moblins|Moblins]] (33-36) and [[Dark Bats]] (31-35) and aoe them down. Bring [[Pickaxe]]s to  [[Oldton_Movalpolos#Mining|mine]] if you want a break and want to get extra gil.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;45-55 - {{Location|Sea Serpent Grotto|map=Map 1}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Near entrance kill everything. This is speculation on my part but where I plan to go next.&lt;br /&gt;
&lt;br /&gt;
===50-60===&lt;br /&gt;
&#039;&#039;&#039;50-55 - {{Location|Eastern Altepa Desert|I-5|pos 2=I-6}}&#039;&#039;&#039; - [[Desert Dhalmel]] (38-44)&lt;br /&gt;
&lt;br /&gt;
:This camp is 4.5k an hour. Target the 6 Dmhals (2 south 4 north) with 2 beatles on south camp makes a nice loop. /THF for flee to cover the gap in the loop helps. It&#039;s decent farming. Beatles spawn as low as 36 and as of 54 become TWW so watch out. There is also a way to farm Beast Seals by killing in East Altepa then Running to West Altepa and killing the spiders (40-42) until another seal drops and rince and repeat. It is much ligher exp but a viable way to hunt seals at these levels as there are expensive perchases (Hauby, touraders ring, Light/dark staff) So keep that in mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;52-60 - {{Location|Crawlers&#039; Nest|I-8|pos 2=I-9|pos 3=K-8|map=Map 1}}&#039;&#039;&#039; - [[Worker Crawler]] (40-44), [[Death Jacket]] (40-42)&lt;br /&gt;
&lt;br /&gt;
:Target the bees and add in the crawlers as needed. There are 3 groups of 4 bees and 3 crawlers here. You can do two routes. One is a circle that kills the crawlers and bees. You will have to go out further to get your pet to come down from the cliff. The other is targeting nothing but bees here but it becomes less circle but easier and faster exp. Bees do only 3 moves. pollen, final sting and sting. 1/3 chance for easy death and minimal damage to your pet and yourself plus good drops in chips and wind crystals. If you go crawler your pet will end with slow/poison at some point possibly slowing down kills. I did both and prefered the bees. ~6k-8k exp per hour at 54 (kill every 45 seconds or less and get 59-66 exp per kill or 700 exp per loop average with crawlers) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;52-60 - {{Location|Western Altepa Desert|L-6|pos 2=L-7|pos 3=L-8|pos 4=M-8}}&#039;&#039;&#039; - [[Desert Spider]] (40-44), [[Desert Dhalmel]] (44-48)&lt;br /&gt;
&lt;br /&gt;
:Spiders here are 40-44 and dhalmels 44-48. Target spiders but be warned slow sucks also have to watch out for cactaurs but they can be charmed as well as the 2 scorpians nearby. Would be a decent /bst location if you have ranged attacks to build tp or are ok with dealing with the slow. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;52-60 - {{Location|Garlaige Citadel|map=Map 1}}&#039;&#039;&#039; - [[Wingrats]] (40-42), [[Siege Bat]] (40-43), [[Borer Beetle]] (41-44)&lt;br /&gt;
&lt;br /&gt;
:Beetles and bats on the first floor. You can do a loop around the whole outside path. Might need to leave some up around the entrance for exp parties but should be free. Bonus is that there are two places to duo nearby. One (see below) is past banish gate 1 and the other is basement trying to blow up bombs if killing bats and beetles isn&#039;t up for you duo.&lt;br /&gt;
&lt;br /&gt;
===60-70===&lt;br /&gt;
&#039;&#039;&#039;55-70(?) - [[The Sanctuary of Zi&#039;Tah]]&#039;&#039;&#039; [[Master Coeurl]]s at F6-F8 do watch for some undead pops at night though. Could do the goblins parasites as well at lower levels in zone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;58-65(?) - [[Garlaige Citadel]]&#039;&#039;&#039; Just past banish gate one can do a loop on all the bats duo or solo (58+ recommended)   At 60 killing the bats i was getting ~59-70 exp per bat without the exp band for around ~5.2k- an hour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;58-65(?) - [[Fei&#039;Yin]]&#039;&#039;&#039; Target the shades here. They are squishy just send in pet first on blm ones in case they ga. Can do 8 at bottom and 8 at top in 4 rooms. Chance to drop key that can be used for life belt. Better if you can get crystal drops as well if region is occuipied. ~5k an hour. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;58-70 - [[Fei&#039;Yin]]&#039;&#039;&#039; Beaucedine Glacier I-5 linx they are lvel 51 and can take you a long way will cap out at 70/71&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;70-75 - [[Uleguerand Range]]&#039;&#039;&#039; F10-F11 mainly bunnies&amp;gt; buffalo&amp;gt;snoll (danger on explosion)= tigers (paralyze)&lt;br /&gt;
&lt;br /&gt;
===70-75===&lt;br /&gt;
&#039;&#039;&#039;70-75 - [[Ifrit&#039;s Cauldron]]&#039;&#039;&#039; There level 60 bombs in the zone or if your willing to risk it 75+bombs near the zone for ifrit. Plus side could mine as /whm safely if your going to charm seriously consider a light staff to assist. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;71-75 - [[Ro&#039;Maeve]]&#039;&#039;&#039; weapons 61-64 its ~4-5k an hour at 74. Diagga II strips shadows but otherwise relaxing to kill near the entrance making a loop. As long as you have a answer for dealing with Diaga II dot very decent (or otherplaces in the zone)) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;75 - [[Sea Serpent Grotto]]&#039;&#039;&#039; if you want to charm near the zone to levithan are lots of chamable pugils and one undead. So if you want old school charm exp your welcome&lt;br /&gt;
&lt;br /&gt;
==/BST Levelling Section==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-10&#039;&#039;&#039; outside city (20-25k) Charm the lvl 4+ bunny or crow to attack a different target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10-14&#039;&#039;&#039; Ghelsba Outpost (8k) in group or solo both same exp. Just dont take the mobs from the group you can do other areas of the zone for same exp. Charm the lvl 6 pugil if inba group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14-20&#039;&#039;&#039; Tahrogi Canyon  5-6k&lt;br /&gt;
Charm birds and giraffes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20-27&#039;&#039;&#039; Buruburu (7k) &lt;br /&gt;
Charm birds (20-23) kill mandies and rabbits&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27-30&#039;&#039;&#039; Buruburu (6k)&lt;br /&gt;
Charm giraffes and pugils (Use beta biskets to keep them alive) kill anything for exp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30-37&#039;&#039;&#039; Maze of Shak (6-8k) charm scorps and oozes kill crawlers, bats, and leeches. &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
What I go so far. Remeber to bring tons of hp regen drinks (ulegrand milk stacks and is cheap), beta biskets, Tuna (or Rice Dumplings if you playing something with xbow/bow like rng, drk, war, thf)&lt;br /&gt;
&lt;br /&gt;
Markmanship and/or status bolts can help a lot and allow range tp building safely if killing aoe mobs.&lt;br /&gt;
&lt;br /&gt;
This will get all your jobs to max sub lvl at least.&lt;br /&gt;
&lt;br /&gt;
These exp rates are when no one is competing near you. So will be much lower if you have 2-3 people killing around you which it does happen&lt;/div&gt;</summary>
		<author><name>Liihu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Iron_Sand&amp;diff=101905</id>
		<title>Iron Sand</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Iron_Sand&amp;diff=101905"/>
		<updated>2025-02-04T05:18:43Z</updated>

		<summary type="html">&lt;p&gt;Liihu: Created page with &amp;quot;&amp;lt;!-- This boilerplate contains the most commonly, but not an exhaustive list of needed templates and tables that we use when adding new pages to the wiki. If the template/table you require is missing, feel free to leave a message on the wiki discord for further advice.  Please remove any sections and any template parameters that aren&amp;#039;t required, and any of the help messages that are &amp;lt;!-- commented out, thank you. --&amp;gt; {{Item Sections}}&amp;lt;section begin=&amp;quot;Item Image&amp;quot;/&amp;gt;{{Item I...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- This boilerplate contains the most commonly, but not an exhaustive list of needed templates and tables that we use when adding new pages to the wiki. If the template/table you require is missing, feel free to leave a message on the wiki discord for further advice.&lt;br /&gt;
&lt;br /&gt;
Please remove any sections and any template parameters that aren&#039;t required, and any of the help messages that are &amp;lt;!-- commented out, thank you. --&amp;gt;&lt;br /&gt;
{{Item Sections}}&amp;lt;section begin=&amp;quot;Item Image&amp;quot;/&amp;gt;{{Item Image|imagename.png}}&amp;lt;section end=&amp;quot;Item Image&amp;quot;/&amp;gt;&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Item Statistics&amp;lt;!--use {{Item Statistics|nd to remove preview window documentation --&amp;gt;&lt;br /&gt;
| type = &lt;br /&gt;
| cosmetic =&lt;br /&gt;
| custom content = &lt;br /&gt;
| horizon changes = &lt;br /&gt;
| icon id = &lt;br /&gt;
| name = &lt;br /&gt;
| tags = &lt;br /&gt;
| slot = &lt;br /&gt;
| races = &lt;br /&gt;
| description = &lt;br /&gt;
| damage = &lt;br /&gt;
| delay = &lt;br /&gt;
| stats = &lt;br /&gt;
| jobs = &lt;br /&gt;
| level = &lt;br /&gt;
| job2 = &lt;br /&gt;
| level2 = &lt;br /&gt;
| job3 = &lt;br /&gt;
| level3 = &lt;br /&gt;
| job4 = &lt;br /&gt;
| level4 = &lt;br /&gt;
| job5 = &lt;br /&gt;
| level5 = &lt;br /&gt;
| charges = &lt;br /&gt;
| charge delay = &lt;br /&gt;
| recast = &lt;br /&gt;
| shield type = &lt;br /&gt;
| alternate damage = &lt;br /&gt;
| alternate delay = &lt;br /&gt;
| stackable = &lt;br /&gt;
| size = &lt;br /&gt;
| length = &lt;br /&gt;
| weight = &lt;br /&gt;
| use = &lt;br /&gt;
| use delay = &lt;br /&gt;
| after use delay = &lt;br /&gt;
| infinite use = &lt;br /&gt;
| contents = &lt;br /&gt;
| contents amount = &lt;br /&gt;
| duration = &lt;br /&gt;
| effects = &amp;lt;!-- example usage&lt;br /&gt;
*{{Effect|Positive|Hit Points|display = Restores 100 HP}} &lt;br /&gt;
See {{Effect template for further information --&amp;gt;&lt;br /&gt;
| alternate duration = &lt;br /&gt;
| alternate condition = &lt;br /&gt;
| alternate effects = &amp;lt;!-- see effect parameter above --&amp;gt;&lt;br /&gt;
| aura element = &lt;br /&gt;
| storage = &lt;br /&gt;
| aura strength = &lt;br /&gt;
| moghancement = &lt;br /&gt;
| placement = &lt;br /&gt;
| dimensions = &lt;br /&gt;
| notes = &lt;br /&gt;
| set = &lt;br /&gt;
| eastern analog = &lt;br /&gt;
| western analog = &lt;br /&gt;
| storable = &lt;br /&gt;
| see also = &lt;br /&gt;
| image = &lt;br /&gt;
| image caption = &lt;br /&gt;
| image size = &lt;br /&gt;
| returning =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Horizon Changes {{changes}} ==&lt;br /&gt;
{{HorizonChangesBox|}}&lt;br /&gt;
==Other Uses==&lt;br /&gt;
none&lt;br /&gt;
&lt;br /&gt;
==Synthesis Recipes==&lt;br /&gt;
none&lt;br /&gt;
==Used in Recipes==&lt;br /&gt;
{{rl|Steel Ingot|Smithing|54}}&lt;br /&gt;
{{rl|Steel Ingot|Smithing|55}}&lt;br /&gt;
{{rl|Steel Ingot|Smithing|56}}&lt;br /&gt;
==Desynthesis Recipes==&lt;br /&gt;
&amp;lt;!-- uses {{Synthesis Recipe}} also --&amp;gt;&lt;br /&gt;
==Obtained from Desynthesis==&lt;br /&gt;
{{rl|Qiqirn Sandbag|Smithing|??}}&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
{{AH|Materials|Smithing}}&lt;br /&gt;
===Merchants===&lt;br /&gt;
{| class=&amp;quot;npc-table horizon-table table-sm&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left; font-weight: normal&amp;quot;; |&#039;&#039;&#039;Price:&#039;&#039;&#039; 436 - 2,275 gil &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; |Location&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; |Type&lt;br /&gt;
|- class=&amp;quot;toau&amp;quot;&lt;br /&gt;
| [[Tsutsuroon]]&lt;br /&gt;
| {{Location|Nashmau|G-7}}&lt;br /&gt;
| [[Tenshodo Merchant]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vuliaie]]&lt;br /&gt;
| {{Location|Norg|H-8}}&lt;br /&gt;
| [[Tenshodo Merchant]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
{|class=&amp;quot;horizon-table table-sm mining-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Zone&lt;br /&gt;
! Abundance&lt;br /&gt;
|-&lt;br /&gt;
Halvung 	Very Common&lt;br /&gt;
Mount Zhayolm 	Uncommon&lt;br /&gt;
Morimar Basalt Fields 	Unknown&lt;br /&gt;
Marjami Ravine 	Unknown &lt;br /&gt;
| [[Ifrit&#039;s Cauldron]]&lt;br /&gt;
| Rare&lt;br /&gt;
|- class=&amp;quot;toau&amp;quot;&lt;br /&gt;
| [[Mount Zhayolm]]&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- &lt;br /&gt;
| [[Halvung]]&lt;br /&gt;
| Very Common&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Liihu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Alchemy_Guide_by_Liihu_0-60&amp;diff=101728</id>
		<title>Alchemy Guide by Liihu 0-60</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Alchemy_Guide_by_Liihu_0-60&amp;diff=101728"/>
		<updated>2025-02-02T12:27:17Z</updated>

		<summary type="html">&lt;p&gt;Liihu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the thing. All crafting can be benefit from looking ahead and buying things cheaply. Be that Chestnut lumber singles for woodworking or goblin mask singles for Alchemy. If you want to jump into alchemy start logging on once a day with a mule and buying the ah items you need a head of time so things are cheap.&lt;br /&gt;
&lt;br /&gt;
You all know how to find the recipes for these and I make link all that in later but just putting in the list and the justifications for now.&lt;br /&gt;
&lt;br /&gt;
==Sub Crafts Needed with this guide==&lt;br /&gt;
&lt;br /&gt;
Goldsmithing to 11 to make [[Minnow]]s, and leathercraft to 17 to make [[Lizard Cesti]] though this craft can be skipped.&lt;br /&gt;
&lt;br /&gt;
===goldsmithing to 11===&lt;br /&gt;
&lt;br /&gt;
GS 3 - [[Copper Ingot]] Fire + 4 copper ore (can buy copper ore for like 10 gil/per in the shops behind the airship departure gate (need rank 5)&lt;br /&gt;
&lt;br /&gt;
GS 3-4, make copper hairpin (cap 7)&lt;br /&gt;
&lt;br /&gt;
GS 4-7, Make copper hair pin, but also use lightning crystal to desynth the hairpins you make. Can only skill up on desynth within 3 of cap (advanced support doesn&#039;t matter for desynth)&lt;br /&gt;
&lt;br /&gt;
GS 7-9 make brass ingot from ore, 3 copper ore, 1 zinc&lt;br /&gt;
&lt;br /&gt;
GS 9-11 make brass ingot -&amp;gt; brass sheet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;you CAN stop here&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
GS 11-13 make brass scales from the brass sheets you have (use up your materials. If you don&#039;t hit 13 it&#039;s fine anything 11 or higher is good enough for minnows.)&lt;br /&gt;
&lt;br /&gt;
==Things to buy a head of time==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;jelly fish&#039;&#039;&#039; to make mercury, fish these or buy. Also this isn&#039;t a bad thing to farm from heca eye mobs in the necropolis it&#039;s like 70% drop rate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;giant bee stinger&#039;&#039;&#039; buy these as singles cheap over time. You can SKIP these so long as yellow globe fish are still super cheap. Need one or the other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;goblin masks&#039;&#039;&#039; if you clam or farm wild onions you might have a source for these, everyone else buy these up as singles over time cheaply. You CAN by moblin masks as well but these have a different (higher) desynth level and are often more expensive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;light crystals&#039;&#039;&#039; needed for invisibiltiy powders and holy water. You can far these with low level jobs around windy, or with higher level jobs on magic pots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;magic pot shards&#039;&#039;&#039; if you farm magic pots for the light crystals, keep the shards as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;treant bulbs&#039;&#039;&#039; can buy these cheap as singles over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;scorp claws&#039;&#039;&#039; if you go my route at the end there is a 10 level gap from 51-&amp;gt;61 that needs 2 scorp claws. That&#039;s like 10 stacks to get 1 level to 52, so consider bridging with magic pot shards. But you will need a lot of scorp claws anyway. IF you are bst there are mushuu scorps in Crawlers nest that drop 2xclaws + 1 shell every kill. Or consider the desert scorps that drop the Rare item now needed for 2024 anniversary event if that sells well on ah. Scorp claws sell for like 200 gill more than npc price on ah as they ah is often flooded with these. Just save them up on a mule if you have room. I kid you not with a 10 level gap it took like 6-10 stacks of claws to get 1 level 56-57 in alchemy. That being said I&#039;d go this route again as I leveled slow and just did it when I had claws instead of npc them. Instead, I npced the venom dust.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
Tradition says to start with black ink (level 4) but high level crafters HQ this for profit so the profit margins are very thin. Better to look at something like Antidotes (3). Surprisingly enough winjuit is harvested in Giddus so LOTS of it on the AH for cheap. You can also buy a stack or two, then resell from mule-&amp;gt; main droping the price over the course of 4-5 sales. This is often enough to shift the price as it sells so slowly. Truth is Tsurara (level 6) is often so cheap to make that you can skip right to it at level 6. Make until cap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tsurara level 6&#039;&#039;&#039; Make until cap. I just npced the results.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silencing potion level 8&#039;&#039;&#039; Mecury and jellyfish are EXPENSIVE on horizon. skip that recpie and make it with the sobbing fungus which there is a lot of an AH because of gardening. This is sometimes a guild point item. Don&#039;t bother listing it on AH until it is a GP item (check general crafting thread on horizonXI discord for daily GP item list.) As it doesn&#039;t really sell on off times. Expect to make a profit, but for it to sell slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dont forget to turn in guild test items at 8, 18, 28, etc&#039;&#039;&#039; I assume you know this so I&#039;ll skip reminding you. for the most part buy all of those from ah and turn in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poison dust (Giant Stinger) level 11&#039;&#039;&#039;  &#039;&#039;&#039;AH buy item&#039;&#039;&#039; these would be a bitch to farm as they are dropped rarely. The are often sold in singles for cheap (sometimes for less than npc resale price) so depeneing on the market this may be a good idea or not. I was able to slowly buy singles at 100gil and store them up until I needed them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poison dust (Yellow Globe) level 11&#039;&#039;&#039; &#039;&#039;&#039;AH buy item / fish&#039;&#039;&#039; the market was Absolutely flooded with this AFTER I passed this level. something like 500 gil/stack. Do this if it&#039;s cheaper than the giant stingers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mercury 16&#039;&#039;&#039; this is a bitch. You can camp the stores, one in windy and one in biki bay near the efts and docks, but I promise you that 6 mules &amp;quot;log in&amp;quot; right before the store opens and every single one of them is trying to buy this too. If we didn&#039;t need the skill I&#039;d say farm this from the eyes in the necroplis or buy from ah. But you need to make it so buy the jellies and make the mecury. In the future if you need it, farm it or buy it as people HQ this for profit and doing it yourself often costs more than paying for someone else to HQ it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;poison potion 18&#039;&#039;&#039; combine dust + mercury. These sell okay on AH in stacks for events like COP, etc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;echo drops 20&#039;&#039;&#039; if these are selling well or not many on ah make them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;glass fiber 21 (goblin mask desynth)&#039;&#039;&#039; You can &#039;&#039;&#039;skill up on desynth when within 3 levels of the level cap. crafting support doesn&#039;t matter for this math. so at 21 you can beging to skill up at 18&#039;&#039;&#039; this is an &#039;&#039;&#039;ah buy item&#039;&#039;&#039; as it&#039;s not really able to be farmed unless you do the clamming hobby in which case set these aside for when you need them. you will use glass fiber a lot in the profitable minnows section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;silent oil 24&#039;&#039;&#039; this is a profitable item as there is literally a conspiracy to keep the prices locked on horizonXI (there is a ls you can join full of alchemists who set prices on stuff.) you can of course undercut this and sell damn near instantly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;minnow 26&#039;&#039;&#039; this requires gold smithing 10 guides have different numbers but we tested and this is about 10. This is a bait used to catch fish that are needed for the ebuso fishing rod or whatver. They sell well and for a profit. &#039;&#039;&#039;you are start making this at 21 if wax is too expensive&#039;&#039;&#039;, you can get brass ignots from desynthing moblin helms and moblin armor 1 and 3 respectively (assuming you have gs levels) These sell in large numbers. Try not to undercut the first time you put them on ah and see how many sell in 1 day. I&#039;ve sold well over 200 of these in a single week/ there are a lot of other people making them and the price does move around a lot 700-1000 gil per sale. But these are still a go to when i have extra brass or copper (next recipe) laying around.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;minnow 31&#039;&#039;&#039; this &#039;&#039;&#039;Should&#039;&#039;&#039; require gold smithing 2 as it uses copper ingot, the air/sky/boat code shows it requires 11. This is &#039;&#039;&#039;broken on horizon&#039;&#039;&#039; we submitted a bug report but who knows if that stuff is changed (it is wrong on ASB as well.) &#039;&#039;&#039;so make sure you have gold smithing 11&#039;&#039;&#039; buy copper ingots from ah or make or desynth yagudu necklaces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poison Cesti 33&#039;&#039;&#039; to make lizard cetsi you buy the normal cesti in sandy and add lizard skin, these are super cheap to make, if you dont have ls get the mats to a buddy nad have him make 30-40. This is a guild point item, and sells well on days it is a gp item and doesn&#039;t sell otherwise. &#039;&#039;&#039;you can skip this if selling slowly or on GP days isn&#039;t something you are intrested in.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artificial Lens 34&#039;&#039;&#039; make these to cap and wherever you got with 30-40 cesti start on these at 31 with no issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;potion 40&#039;&#039;&#039; this is one of the super cheap synths if you can find lizard tails on ah (they sell so cheap most people just npc them.) these don&#039;t really sell to players. So npc them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prism Powder 41&#039;&#039;&#039; &#039;&#039;&#039;this requires light crystals something most people don&#039;t have so watch the ah for cheap stuff, or farm from magic pots or low level cardians in windy.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vitriol (treant bulb) 43&#039;&#039;&#039; &#039;&#039;&#039;ah item&#039;&#039;&#039; I bought these at 100 gil per single over time and had way too many of them when i got to this stage lol.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Acid Bolt Heads 45&#039;&#039;&#039; this is in every guild for a reason it sells fast and easy to make... that being said there is little to no profit on it. I still suggest doing this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carbon Fiber 45 (bomb ash)&#039;&#039;&#039; another route to take &#039;&#039;&#039;ah item&#039;&#039;&#039;. I bought bomb ash in singles on the ah for a long time and the price moves all over. You absolutely can get these as cheap singles if you buy a head of time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;holy water 51&#039;&#039;&#039; 6 level jump, some people don&#039;t like that gap there are other things to bridge but none too great. This is HQed by the higher ups so don&#039;t expect too much profit. That being said SELL THESE as is, don&#039;t make bolt heads, which is a major gil loss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holy Bolt Heads 53 DO NOT MAKE THESE&#039;&#039;&#039; I&#039;m listing this just in case you compare this guide to another and think I forget this. I didn&#039;t check prices this synth is a MAJOR gil loss. if you want to bridge closer to 61 for venom dust, do cerment chunks which can at least break even.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cermet Chunk 56 magic pot shards&#039;&#039;&#039; this is a choice to make check prices I personally skipped it because I could farm scorp claws so eaisily as I leveled bst. I would suggest doing this synth until you hit level 54 and then moving on to venom dust.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DO NOT TURN IN TEST ITEM IF YOU ARE STOPPING AT 60&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;high potion 60 (morbol vine)&#039;&#039;&#039; this is another thing that doesn&#039;t sell well, but there are no great choices here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Venom Dust 61&#039;&#039;&#039; even if you are stopping at 6 this was the synth I did all the way from level 51 holy water. Why? I had stacks and stacks of scorp claws from solo exping on bst. The shells sell for profit and I synthed the claws. I would guess I used upwards of 40 stacks to go 51-&amp;gt;61 I would suggest the magic pot shard snth if only to get you to 54&lt;br /&gt;
&lt;br /&gt;
[[Category:Alchemy]]&lt;/div&gt;</summary>
		<author><name>Liihu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Rusty_Dagger&amp;diff=100621</id>
		<title>Rusty Dagger</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Rusty_Dagger&amp;diff=100621"/>
		<updated>2025-01-19T04:26:38Z</updated>

		<summary type="html">&lt;p&gt;Liihu: added smithing 15 recipe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item Sections}}&amp;lt;section begin=&amp;quot;Item Image&amp;quot;/&amp;gt;{{Item Image|rustydagger.jpg|Rusty Dagger}}&amp;lt;section end=&amp;quot;Item Image&amp;quot;/&amp;gt;&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Item Statistics&lt;br /&gt;
| type = Weapon&lt;br /&gt;
| icon id = 16465&lt;br /&gt;
| name = Rusty Dagger&lt;br /&gt;
| weapon type = Dagger&lt;br /&gt;
| damage = +3&lt;br /&gt;
| delay = +183&lt;br /&gt;
| stats = &lt;br /&gt;
| level = 1&lt;br /&gt;
| jobs = [[WAR]] / [[BLM]] / [[RDM]] / [[THF]] / [[PLD]] / [[DRK]] / [[BST]] / &amp;lt;br&amp;gt;[[BRD]] / [[RNG]] / [[SAM]] / [[NIN]] / [[DRG]] / [[SMN]] &amp;lt;span class=&amp;quot;wotg&amp;quot;&amp;gt;/ [[SCH]] &amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;soa&amp;quot;&amp;gt;/ [[GEO]]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Horizon Changes {{changes}}==&lt;br /&gt;
{{HorizonChangesBox}}&lt;br /&gt;
&lt;br /&gt;
==Other Uses==&lt;br /&gt;
{{Used In&lt;br /&gt;
| resale price = {{Resale Price|11|12}}&lt;br /&gt;
| mission = Written in the Stars&lt;br /&gt;
| mission descriptor = (Windurst 3-2)&lt;br /&gt;
}}&lt;br /&gt;
==Used in Recipes==&lt;br /&gt;
{{rl|Dagger|Smithing|15}}&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
{{AH|Weapons|Daggers}}&lt;br /&gt;
===Dropped From===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-sm droppedby sortable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Level&lt;br /&gt;
! Zone&lt;br /&gt;
|- &lt;br /&gt;
|[[Wendigo]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |25-28&lt;br /&gt;
| [[Inner Horutoto Ruins]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Liihu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Talk:For_the_Birds&amp;diff=100531</id>
		<title>Talk:For the Birds</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Talk:For_the_Birds&amp;diff=100531"/>
		<updated>2025-01-17T20:57:02Z</updated>

		<summary type="html">&lt;p&gt;Liihu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hail Promathia --[[User:Pyrra0|Pyrra0]] ([[User talk:Pyrra0|talk]]) 06:53, 19 April 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The sheep song from a 75 bst was evaded by a pld once, stuck all 4. It is trivial fight without sleep but just fyi for lower levels.&lt;/div&gt;</summary>
		<author><name>Liihu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=For_the_Birds&amp;diff=100525</id>
		<title>For the Birds</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=For_the_Birds&amp;diff=100525"/>
		<updated>2025-01-17T19:31:30Z</updated>

		<summary type="html">&lt;p&gt;Liihu: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]][[Category:Other Quests]]&lt;br /&gt;
{{Quest Header&lt;br /&gt;
| Quest Name = For the Birds&lt;br /&gt;
| Start=[[Koblakiq]] - [[Oldton Movalpolos]] (H-11)&lt;br /&gt;
| Description = A letter has arrived from Zeelozok asking for an &amp;quot;arnica root&amp;quot; to be brought to Castle Oztroja. Koblakiq has entrusted this task to you...&lt;br /&gt;
|Requirements= &lt;br /&gt;
|Items Needed =[[Arnica Root]]&lt;br /&gt;
|Title=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Rewards=[[Jaguar Mantle]]&lt;br /&gt;
|Previous=[[Missionary Moblin]]&lt;br /&gt;
|Next=[[Better the Demon You Know]]&lt;br /&gt;
|cutscenes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
*When attempting to activate this quest, you must zone and re-zone after completing [[Missionary Moblin]] for [[Koblakiq]] to give you the quest.  Logging out and back in again will not work. &#039;&#039;&#039;Horizon Change- You can log out and back in.{{changes}}&#039;&#039;&#039;&lt;br /&gt;
*Talk to [[Koblakiq]] and agree to help her to start the quest. &lt;br /&gt;
*Obtain an [[Arnica Root]]. This drops from cactuar mobs in either [[Eastern Altepa Desert]] or [[Western Altepa Desert]]. It is also available in the [[Auction House]]. &lt;br /&gt;
*Trade the [[Arnica Root]] to the NPC [[Daa Bola the Seer]] located in {{Location|Castle Oztroja|I-7}}&lt;br /&gt;
**Go through the brass door at I-8 on the first map, then through the exit at G-7 on the second. On the next map, head north to the alcove at I-7. &lt;br /&gt;
*Return to [[Oldton Movalpolos]] and talk with [[Koblakiq]] who will give you a {{KeyItem}}[[Glittering Fragment]] and send you to [[Beadeaux]]. &lt;br /&gt;
*Go to [[Beadeaux]] and head through the underground area. Go back up to the upper level using the ramp, across the small then large bridge to the north side of G-10. The NPC [[Ge&#039;Fhu Yagudoeye]] is located by the smokestacks {{Location|Beadeaux|G-10}}. &lt;br /&gt;
*Clear the surrounding [[Quadav]] near him, then talk to him to spawn four NMs: two [[Nickel Quadav]] ([[Paladin]]) and two [[Magnes Quadav]] ([[Black Mage]]). They can be slept and silenced (very high resistance to Silence) to make the fight easier; the Magnes Quadav have far fewer HP and should generally be killed first. &lt;br /&gt;
*Kill the four NM [[Quadav]] and then talk to [[Ge&#039;Fhu Yagudoeye]] for a cutscene. If the cutscene does not appear, re-zone into [[Beadeaux]] to receive it; however, it usually triggers. If multiple people are doing the quest at once, it &#039;&#039;&#039;is&#039;&#039;&#039; necessary to respawn and kill the NMs for each character who is on the quest; they can be spawned without zoning, by each different character, about every 5 minutes from the NPC. &amp;lt; *** This may not be required on HorizonXI. Just ran with a party of 4 characters, killed the 4 NMs everyone in party got the cutscene and was able to turn in quest.  Dyrwolfette 6/5/2024 ****&lt;br /&gt;
**See testimonials on the [[Talk:For the Birds|Talk Page]].&lt;br /&gt;
*Return to [[Oldton Movalpolos]] and talk with [[Koblakiq]] to complete the quest.&lt;/div&gt;</summary>
		<author><name>Liihu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=For_the_Birds&amp;diff=100524</id>
		<title>For the Birds</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=For_the_Birds&amp;diff=100524"/>
		<updated>2025-01-17T19:28:26Z</updated>

		<summary type="html">&lt;p&gt;Liihu: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]][[Category:Other Quests]]&lt;br /&gt;
{{Quest Header&lt;br /&gt;
| Quest Name = For the Birds&lt;br /&gt;
| Start=[[Koblakiq]] - [[Oldton Movalpolos]] (H-11)&lt;br /&gt;
| Description = A letter has arrived from Zeelozok asking for an &amp;quot;arnica root&amp;quot; to be brought to Castle Oztroja. Koblakiq has entrusted this task to you...&lt;br /&gt;
|Requirements= &lt;br /&gt;
|Items Needed =[[Arnica Root]]&lt;br /&gt;
|Title=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Rewards=[[Jaguar Mantle]]&lt;br /&gt;
|Previous=[[Missionary Moblin]]&lt;br /&gt;
|Next=[[Better the Demon You Know]]&lt;br /&gt;
|cutscenes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
*When attempting to activate this quest, you must zone and re-zone after completing [[Missionary Moblin]] for [[Koblakiq]] to give you the quest.  Logging out and back in again will not work. Horizon Change- You can log out and back in.{{changes}}&lt;br /&gt;
*Talk to [[Koblakiq]] and agree to help her to start the quest. &lt;br /&gt;
*Obtain an [[Arnica Root]]. This drops from cactuar mobs in either [[Eastern Altepa Desert]] or [[Western Altepa Desert]]. It is also available in the [[Auction House]]. &lt;br /&gt;
*Trade the [[Arnica Root]] to the NPC [[Daa Bola the Seer]] located in {{Location|Castle Oztroja|I-7}}&lt;br /&gt;
**Go through the brass door at I-8 on the first map, then through the exit at G-7 on the second. On the next map, head north to the alcove at I-7. &lt;br /&gt;
*Return to [[Oldton Movalpolos]] and talk with [[Koblakiq]] who will give you a {{KeyItem}}[[Glittering Fragment]] and send you to [[Beadeaux]]. &lt;br /&gt;
*Go to [[Beadeaux]] and head through the underground area. Go back up to the upper level using the ramp, across the small then large bridge to the north side of G-10. The NPC [[Ge&#039;Fhu Yagudoeye]] is located by the smokestacks {{Location|Beadeaux|G-10}}. &lt;br /&gt;
*Clear the surrounding [[Quadav]] near him, then talk to him to spawn four NMs: two [[Nickel Quadav]] ([[Paladin]]) and two [[Magnes Quadav]] ([[Black Mage]]). They can be slept and silenced (very high resistance to Silence) to make the fight easier; the Magnes Quadav have far fewer HP and should generally be killed first. &lt;br /&gt;
*Kill the four NM [[Quadav]] and then talk to [[Ge&#039;Fhu Yagudoeye]] for a cutscene. If the cutscene does not appear, re-zone into [[Beadeaux]] to receive it; however, it usually triggers. If multiple people are doing the quest at once, it &#039;&#039;&#039;is&#039;&#039;&#039; necessary to respawn and kill the NMs for each character who is on the quest; they can be spawned without zoning, by each different character, about every 5 minutes from the NPC. &amp;lt; *** This may not be required on HorizonXI. Just ran with a party of 4 characters, killed the 4 NMs everyone in party got the cutscene and was able to turn in quest.  Dyrwolfette 6/5/2024 ****&lt;br /&gt;
**See testimonials on the [[Talk:For the Birds|Talk Page]].&lt;br /&gt;
*Return to [[Oldton Movalpolos]] and talk with [[Koblakiq]] to complete the quest.&lt;/div&gt;</summary>
		<author><name>Liihu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=For_the_Birds&amp;diff=100523</id>
		<title>For the Birds</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=For_the_Birds&amp;diff=100523"/>
		<updated>2025-01-17T19:26:15Z</updated>

		<summary type="html">&lt;p&gt;Liihu: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]][[Category:Other Quests]]&lt;br /&gt;
{{Quest Header&lt;br /&gt;
| Quest Name = For the Birds&lt;br /&gt;
| Start=[[Koblakiq]] - [[Oldton Movalpolos]] (H-11)&lt;br /&gt;
| Description = A letter has arrived from Zeelozok asking for an &amp;quot;arnica root&amp;quot; to be brought to Castle Oztroja. Koblakiq has entrusted this task to you...&lt;br /&gt;
|Requirements= &lt;br /&gt;
|Items Needed =[[Arnica Root]]&lt;br /&gt;
|Title=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Rewards=[[Jaguar Mantle]]&lt;br /&gt;
|Previous=[[Missionary Moblin]]&lt;br /&gt;
|Next=[[Better the Demon You Know]]&lt;br /&gt;
|cutscenes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
*When attempting to activate this quest, you must zone and re-zone after completing [[Missionary Moblin]] for [[Koblakiq]] to give you the quest.  Logging out and back in again will not work. Horizon Change- You can log out and back in.{{changes}}&lt;br /&gt;
*Talk to [[Koblakiq]] and agree to help her to start the quest. &lt;br /&gt;
*Obtain an [[Arnica Root]]. This drops from cactuar mobs in either [[Eastern Altepa Desert]] or [[Western Altepa Desert]]. It is also available in the [[Auction House]]. &lt;br /&gt;
*Trade the [[Arnica Root]] to the NPC [[Daa Bola the Seer]] located in {{Location|Castle Oztroja|I-7}}&lt;br /&gt;
**Go through the brass door at I-8 on the first map, then through the exit at G-7 on the second. On the next map, head north to the alcove at I-7. &lt;br /&gt;
*Return to [[Oldton Movalpolos]] and talk with [[Koblakiq]] who will give you a {{KeyItem}}[[Glittering Fragment]] and send you to [[Beadeaux]]. &lt;br /&gt;
*Go to [[Beadeaux]] and head through the underground area. Go back up to the upper level using the ramp, across the small then large bridge to the north side of G-10. The NPC [[Ge&#039;Fhu Yagudoeye]] is located by the smokestacks. &lt;br /&gt;
*Clear the surrounding [[Quadav]] near him, then talk to him to spawn four NMs: two [[Nickel Quadav]] ([[Paladin]]) and two [[Magnes Quadav]] ([[Black Mage]]). They can be slept and silenced (very high resistance to Silence) to make the fight easier; the Magnes Quadav have far fewer HP and should generally be killed first. &lt;br /&gt;
*Kill the four NM [[Quadav]] and then talk to [[Ge&#039;Fhu Yagudoeye]] for a cutscene. If the cutscene does not appear, re-zone into [[Beadeaux]] to receive it; however, it usually triggers. If multiple people are doing the quest at once, it &#039;&#039;&#039;is&#039;&#039;&#039; necessary to respawn and kill the NMs for each character who is on the quest; they can be spawned without zoning, by each different character, about every 5 minutes from the NPC. &amp;lt; *** This may not be required on HorizonXI. Just ran with a party of 4 characters, killed the 4 NMs everyone in party got the cutscene and was able to turn in quest.  Dyrwolfette 6/5/2024 ****&lt;br /&gt;
**See testimonials on the [[Talk:For the Birds|Talk Page]].&lt;br /&gt;
*Return to [[Oldton Movalpolos]] and talk with [[Koblakiq]] to complete the quest.&lt;/div&gt;</summary>
		<author><name>Liihu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=For_the_Birds&amp;diff=100522</id>
		<title>For the Birds</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=For_the_Birds&amp;diff=100522"/>
		<updated>2025-01-17T19:22:03Z</updated>

		<summary type="html">&lt;p&gt;Liihu: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]][[Category:Other Quests]]&lt;br /&gt;
{{Quest Header&lt;br /&gt;
| Quest Name = For the Birds&lt;br /&gt;
| Start=[[Koblakiq]] - [[Oldton Movalpolos]] (H-11)&lt;br /&gt;
| Description = A letter has arrived from Zeelozok asking for an &amp;quot;arnica root&amp;quot; to be brought to Castle Oztroja. Koblakiq has entrusted this task to you...&lt;br /&gt;
|Requirements= &lt;br /&gt;
|Items Needed =[[Arnica Root]]&lt;br /&gt;
|Title=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Rewards=[[Jaguar Mantle]]&lt;br /&gt;
|Previous=[[Missionary Moblin]]&lt;br /&gt;
|Next=[[Better the Demon You Know]]&lt;br /&gt;
|cutscenes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
*When attempting to activate this quest, you must zone and re-zone after completing [[Missionary Moblin]] for [[Koblakiq]] to give you the quest.  Logging out and back in again will not work. Horizon Change- You can log out and back in.{{changes}}&lt;br /&gt;
*Talk to [[Koblakiq]] and agree to help her to start the quest. &lt;br /&gt;
*Obtain an [[Arnica Root]]. This drops from cactuar mobs in either [[Eastern Altepa Desert]] or [[Western Altepa Desert]]. It is also available in the [[Auction House]]. &lt;br /&gt;
*Trade the [[Arnica Root]] to the NPC [[Daa Bola the Seer]] located in [[Castle Oztroja]] &lt;br /&gt;
**Go through the brass door at I-8 on the first map, then through the exit at G-7 on the second. On the next map, head north to the alcove at I-7. &lt;br /&gt;
*Return to [[Oldton Movalpolos]] and talk with [[Koblakiq]] who will give you a {{KeyItem}}[[Glittering Fragment]] and send you to [[Beadeaux]]. &lt;br /&gt;
*Go to [[Beadeaux]] and head through the underground area. Go back up to the upper level using the ramp, across the small then large bridge to the north side of G-10. The NPC [[Ge&#039;Fhu Yagudoeye]] is located by the smokestacks. &lt;br /&gt;
*Clear the surrounding [[Quadav]] near him, then talk to him to spawn four NMs: two [[Nickel Quadav]] ([[Paladin]]) and two [[Magnes Quadav]] ([[Black Mage]]). They can be slept and silenced (very high resistance to Silence) to make the fight easier; the Magnes Quadav have far fewer HP and should generally be killed first. &lt;br /&gt;
*Kill the four NM [[Quadav]] and then talk to [[Ge&#039;Fhu Yagudoeye]] for a cutscene. If the cutscene does not appear, re-zone into [[Beadeaux]] to receive it; however, it usually triggers. If multiple people are doing the quest at once, it &#039;&#039;&#039;is&#039;&#039;&#039; necessary to respawn and kill the NMs for each character who is on the quest; they can be spawned without zoning, by each different character, about every 5 minutes from the NPC. &amp;lt; *** This may not be required on HorizonXI. Just ran with a party of 4 characters, killed the 4 NMs everyone in party got the cutscene and was able to turn in quest.  Dyrwolfette 6/5/2024 ****&lt;br /&gt;
**See testimonials on the [[Talk:For the Birds|Talk Page]].&lt;br /&gt;
*Return to [[Oldton Movalpolos]] and talk with [[Koblakiq]] to complete the quest.&lt;/div&gt;</summary>
		<author><name>Liihu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=For_the_Birds&amp;diff=100521</id>
		<title>For the Birds</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=For_the_Birds&amp;diff=100521"/>
		<updated>2025-01-17T19:20:52Z</updated>

		<summary type="html">&lt;p&gt;Liihu: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]][[Category:Other Quests]]&lt;br /&gt;
{{Quest Header&lt;br /&gt;
| Quest Name = For the Birds&lt;br /&gt;
| Start=[[Koblakiq]] - [[Oldton Movalpolos]] (H-11)&lt;br /&gt;
| Description = A letter has arrived from Zeelozok asking for an &amp;quot;arnica root&amp;quot; to be brought to Castle Oztroja. Koblakiq has entrusted this task to you...&lt;br /&gt;
|Requirements= &lt;br /&gt;
|Items Needed =[[Arnica Root]]&lt;br /&gt;
|Title=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Rewards=[[Jaguar Mantle]]&lt;br /&gt;
|Previous=[[Missionary Moblin]]&lt;br /&gt;
|Next=[[Better the Demon You Know]]&lt;br /&gt;
|cutscenes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
*When attempting to activate this quest, you must zone and re-zone after completing [[Missionary Moblin]] for [[Koblakiq]] to give you the quest.  Logging out and back in again will not work. **Horizon Change- You can log out and back in.**&lt;br /&gt;
*Talk to [[Koblakiq]] and agree to help her to start the quest. &lt;br /&gt;
*Obtain an [[Arnica Root]]. This drops from cactuar mobs in either [[Eastern Altepa Desert]] or [[Western Altepa Desert]]. It is also available in the [[Auction House]]. &lt;br /&gt;
*Trade the [[Arnica Root]] to the NPC [[Daa Bola the Seer]] located in [[Castle Oztroja]] &lt;br /&gt;
**Go through the brass door at I-8 on the first map, then through the exit at G-7 on the second. On the next map, head north to the alcove at I-7. &lt;br /&gt;
*Return to [[Oldton Movalpolos]] and talk with [[Koblakiq]] who will give you a {{KeyItem}}[[Glittering Fragment]] and send you to [[Beadeaux]]. &lt;br /&gt;
*Go to [[Beadeaux]] and head through the underground area. Go back up to the upper level using the ramp, across the small then large bridge to the north side of G-10. The NPC [[Ge&#039;Fhu Yagudoeye]] is located by the smokestacks. &lt;br /&gt;
*Clear the surrounding [[Quadav]] near him, then talk to him to spawn four NMs: two [[Nickel Quadav]] ([[Paladin]]) and two [[Magnes Quadav]] ([[Black Mage]]). They can be slept and silenced (very high resistance to Silence) to make the fight easier; the Magnes Quadav have far fewer HP and should generally be killed first. &lt;br /&gt;
*Kill the four NM [[Quadav]] and then talk to [[Ge&#039;Fhu Yagudoeye]] for a cutscene. If the cutscene does not appear, re-zone into [[Beadeaux]] to receive it; however, it usually triggers. If multiple people are doing the quest at once, it &#039;&#039;&#039;is&#039;&#039;&#039; necessary to respawn and kill the NMs for each character who is on the quest; they can be spawned without zoning, by each different character, about every 5 minutes from the NPC. &amp;lt; *** This may not be required on HorizonXI. Just ran with a party of 4 characters, killed the 4 NMs everyone in party got the cutscene and was able to turn in quest.  Dyrwolfette 6/5/2024 ****&lt;br /&gt;
**See testimonials on the [[Talk:For the Birds|Talk Page]].&lt;br /&gt;
*Return to [[Oldton Movalpolos]] and talk with [[Koblakiq]] to complete the quest.&lt;/div&gt;</summary>
		<author><name>Liihu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Alchemy_Guide_by_Liihu_0-60&amp;diff=30787</id>
		<title>Alchemy Guide by Liihu 0-60</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Alchemy_Guide_by_Liihu_0-60&amp;diff=30787"/>
		<updated>2023-12-18T14:19:39Z</updated>

		<summary type="html">&lt;p&gt;Liihu: /* sub craft needed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the thing. All crafting can be benefit from looking ahead and buying things cheaply. Be that Chestnut lumber singles for woodworking or goblin mask singles for Alchemy. If you want to jump into alchemy start logging on once a day with a mule and buying the ah items you need a head of time so things are cheap.&lt;br /&gt;
&lt;br /&gt;
You all know how to find the recipes for these and I make link all that in later but just putting in the list and the justifications for now.&lt;br /&gt;
&lt;br /&gt;
==Sub Crafts Needed with this guide==&lt;br /&gt;
&lt;br /&gt;
Goldsmithing to 11 to make [[Minnow]]s, and leathercraft to 17 to make [[Lizard Cesti]] though this craft can be skipped.&lt;br /&gt;
&lt;br /&gt;
===goldsmithing to 11===&lt;br /&gt;
&lt;br /&gt;
GS 3 - [[Copper Ingot]] Fire + 4 copper ore (can buy copper ore for like 10 gil/per in the shops behind the airship departure gate (need rank 5)&lt;br /&gt;
&lt;br /&gt;
GS 3-4, make copper hairpin (cap 7)&lt;br /&gt;
&lt;br /&gt;
GS 4-7, Make copper hair pin, but also use lightnining crystal to desynth the hairpins you make. Can only skill up on desynth within 3 of cap (advanced support doesn&#039;t matter for desynth)&lt;br /&gt;
&lt;br /&gt;
GS 7-9 make brass ingot from ore, 3 copper ore, 1 zinc&lt;br /&gt;
&lt;br /&gt;
GS 9-11 make brass ingot -&amp;gt; brass sheet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;you CAN stop here&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
GS 11-13 make brass scales from the brass sheets you have (use up your materials. If you don&#039;t hit 13 it&#039;s fine anything 11 or higher is good enough for minnows.)&lt;br /&gt;
&lt;br /&gt;
==Things to buy a head of time==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;jelly fish&#039;&#039;&#039; to make mecury, fish these or buy. Also this isn&#039;t a bad thing to farm from heca eye mobs in the necropolis it&#039;s like 70% drop rate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;giant bee stinger&#039;&#039;&#039; buy these as singles cheap over time. You can SKIP these so long as yellow globe fish are still super cheap. Need one or the other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;goblin masks&#039;&#039;&#039; if you clam or farm wild onions you might have a source for these, everyone else buy these up as singles over time cheaply. You CAN by moblin masks as well but these have a different (higher) desynth level and are often more expensive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;light crystals&#039;&#039;&#039; needed for invisibiltiy powders and holy water. You can far these with low level jobs around windy, or with higher level jobs on magic pots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;magic pot shards&#039;&#039;&#039; if you farm magic pots for the light crystals, keep the shards as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;treant bulbs&#039;&#039;&#039; can buy these cheap as singles over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;scorp claws&#039;&#039;&#039; if you go my route at the end there is a 10 level gap from 51-&amp;gt;61 that needs 2 scorp claws. That&#039;s like 10 stacks to get 1 level to 52, so consider bridging with magic pot shards. But you will need a lot of scorp claws anyway.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
Tradition says to start with black ink (level 4) but high level crafters HQ this for profit so the profit margins are very thing. Better to look at something like Antidotes (3). Surprisingly enough winjuit is harvested in Giddus so LOTS of it on the AH. Truth is Tsurara (level 6) is often so cheap to make that you can skip right to it at level 6. Make until cap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tsurara level 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silencing potion level 8&#039;&#039;&#039; Mecury and jellyfish are EXPENSIVE on horizon. skip that recpie and make it with the sobbing fungus which there is a lot of an AH because of gardening. This is sometimes a guild point item. Don&#039;t bother listing it on AH until it is a GP item (check general crafting thread on horizonXI discord for daily GP item list.) As it doesn&#039;t really sell on off times. Expect to make a profit, but for it to sell slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dont forget to turn in guild test items at 8, 18, 28, etc&#039;&#039;&#039; I assume you know this so I&#039;ll skip reminding you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poison dust (Giant Stinger) level 11&#039;&#039;&#039;  &#039;&#039;&#039;AH buy item&#039;&#039;&#039; these would be a bitch to farm as they are dropped rarely. The are often sold in singles for cheap (sometimes for less than npc resale price) so depeneing on the market this may be a good idea or not. I was able to slowly buy singles at 100gil and store them up until I needed them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poison dust (Yellow Globe) level 11&#039;&#039;&#039; &#039;&#039;&#039;AH buy item / fish&#039;&#039;&#039; the market was Absolutely flooded with this AFTER I passed this level. something like 500 gil/stack. Do this if it&#039;s cheaper than the giant stingers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mercury 16&#039;&#039;&#039; this is a bitch. You can camp the stores, one in windy and one in biki bay near the efts and docks, but I promise you that 6 mules &amp;quot;log in&amp;quot; right before the store opens and every single one of them is trying to buy this too. If we didn&#039;t need the skill I&#039;d say farm this from the eyes in the necroplis or buy from ah. But you need to make it so buy the jellies and make the mecury. In the future if you need it, farm it or buy it as people HQ this for profit and doing it yourself often costs more than paying for someone else to HQ it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;poison potion 18&#039;&#039;&#039; combine dust + mercury. These sell okay on AH in stacks for events like COP, etc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;echo drops 20&#039;&#039;&#039; if these are selling well or not many on ah make them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;glass fiber 21 (goblin mask desynth)&#039;&#039;&#039; You can &#039;&#039;&#039;skill up on desynth when within 3 levels of the level cap. crafting support doesn&#039;t matter for this math. so at 21 you can beging to skill up at 18&#039;&#039;&#039; this is an &#039;&#039;&#039;ah buy item&#039;&#039;&#039; as it&#039;s not really able to be farmed unless you do the clamming hobby in which case set these aside for when you need them. you will use glass fiber a lot in the profitable minnows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;silent oil 24&#039;&#039;&#039; this is a profitable item as there is literally a conspiracy to keep the prices locked on horizonXI (there is a ls you can join full of alchemists who set prices on stuff.) you can of course undercut this and sell damn near instantly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;minnow 26&#039;&#039;&#039; this requires gold smithing 10 guides have different numbers but we tested and this is about 10. This is a bait used to catch fish that are needed for the ebuso fishing rod or whatver. They sell well and for a profit. &#039;&#039;&#039;you are start making this at 21 if wax is too expensive&#039;&#039;&#039;, you can get brass ignots from desynthing moblin helms and moblin armor 1 and 3 respectively (assuming you have gs levels) These sell in large numbers. Try not to undercut the first time you put them on ah and see how many sell in 1 day. I&#039;ve sold well over 200 of these in a single week/ there are a lot of other people making them and the price does move around a lot 700-1000 gil per sale. But these are still a go to when i have extra brass or copper (next recipe) laying around.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;minnow 31&#039;&#039;&#039; this &#039;&#039;&#039;Should&#039;&#039;&#039; require gold smithing 2 as it uses copper ingot, the air/sky/boat code shows it requires 11. This is &#039;&#039;&#039;broken on horizon&#039;&#039;&#039; we submitted a bug report but who knows if that stuff is changed (it is wrong on ASB as well.) &#039;&#039;&#039;so make sure you have gold smithing 11&#039;&#039;&#039; buy copper ingots from ah or make or desynth yagudu necklaces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poison Cesti 33&#039;&#039;&#039; to make lizard cetsi you buy the normal cesti in sandy and add lizard skin, these are super cheap to make, if you dont have ls get the mats to a buddy nad have him make 30-40. This is a guild point item, and sells well on days it is a gp item and doesn&#039;t sell otherwise. &#039;&#039;&#039;you can skip this if selling slowly or on GP days isn&#039;t something you are intrested in.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artificial Lens 34&#039;&#039;&#039; make these to cap and wherever you got with 30-40 cesti start on these at 31 with no issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;potion 40&#039;&#039;&#039; this is one of the super cheap synths if you can find lizard tails on ah (they sell so cheap most people just npc them.) these don&#039;t really sell to players. So npc them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prism Powder 41&#039;&#039;&#039; &#039;&#039;&#039;this requires light crystals something most people don&#039;t have so watch the ah for cheap stuff, or farm from magic pots or low level cardians in windy.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vitriol (treant bulb) 43&#039;&#039;&#039; &#039;&#039;&#039;ah item&#039;&#039;&#039; I bought these at 100 gil per single over time and had way too many of them when i got to this stage lol.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Acid Bolt Heads 45&#039;&#039;&#039; this is in every guild for a reason it sells fast and easy to make... that being said there is little to no profit on it. I still suggest doing this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carbon Fiber 45 (bomb ash)&#039;&#039;&#039; another route to take &#039;&#039;&#039;ah item&#039;&#039;&#039;. I bought bomb ash in singles on the ah for a long time and the price moves all over. You absolutely can get these as cheap singles if you buy a head of time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;holy water 51&#039;&#039;&#039; 6 level jump, some people don&#039;t like that gap there are other things to bridge but none too great. This is HQed by the higher ups so don&#039;t expect too much profit. That being said SELL THESE as is, don&#039;t make bolt heads, which is a major gil loss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holy Bolt Heads 53 DO NOT MAKE THESE&#039;&#039;&#039; I&#039;m listing this just in case you compare this guide to another and think I forget this. I didn&#039;t check prices this synth is a MAJOR gil loss. if you want to bridge closer to 61 for venom dust, do cerment chunks which can at least breka even.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cermet Chunk 56 magic pot shards&#039;&#039;&#039; this is a choice to make check prices I personally skipped it because I could farm scorp claws so eaisily as I leveled bst. I would suggest doing this synth until you hit level 54 and then moving on to venom dust.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DO NOT TURN IN TEST ITEM IF YOU ARE STOPPING AT 60&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;high potion 60 (morbol vine)&#039;&#039;&#039; this is another thing that doesn&#039;t sell well, but there are no great choices here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Venom Dust 61&#039;&#039;&#039; even if you are stopping at 6 this was the synth I did all the way from level 51 holy water. Why? I had stacks and stacks of scorp claws from solo exping on bst. The shells sell for profit and I synthed the claws. I would guess I used upwards of 40 stacks to go 51-&amp;gt;61 I would suggest the magic pot shard snth if only to get you to 54&lt;/div&gt;</summary>
		<author><name>Liihu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Auction_House_Guide&amp;diff=30729</id>
		<title>Auction House Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Auction_House_Guide&amp;diff=30729"/>
		<updated>2023-12-18T03:49:43Z</updated>

		<summary type="html">&lt;p&gt;Liihu: /* Getting the Most Out of the Auction House */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This is a quickly made guide aimed at new players to explain what the Auction House (AH for short) is and how it functions in FFXI.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The Auction House is one of the central trading hubs in Vana&#039;diel. It&#039;s where adventurers such as yourself come to buy and sell the many items found throughout the world. You will find yourself using the Auction House a lot so it makes sense to learn how to use it. Each of the main cities and minor towns have one and they are all linked together. Upon selecting one, you will be presented with 3 options:&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Buy&lt;br /&gt;
*Sell&lt;br /&gt;
*Sales Status&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Buy==&lt;br /&gt;
As the name suggests, this is where you buy items from the Auction House. All items are all catergorized e.g. a Fire Crystal can be found on the AH under &#039;Crystals&#039;. Find the item you wish to purchase. If there is a number to the right of it&#039;s name, this means that the item is in stock.&lt;br /&gt;
&lt;br /&gt;
Some items are sold by themselves. Others are sold in &#039;&#039;&#039;stacks&#039;&#039;&#039; of either 12 or 99. Select the item and then the &#039;&#039;&#039;bid&#039;&#039;&#039; option. To make life easier, you will now find that a &#039;&#039;&#039;price history&#039;&#039;&#039; pops up with the last 10 sales of the item. Use this as a general guide to an items worth.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
If your bid was successful, you will receive a message in your chat log which reads:&lt;br /&gt;
*You buy &amp;quot;the item&amp;quot; for XXX amount of gil.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
If your bid was unsuccessful, you will receive the following message and you will need to try raising yor bid:&lt;br /&gt;
*You failed to buy &amp;quot;the item&amp;quot; for XXX amount of gil.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The item can now be found in your inventory, found via the menu.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sell==&lt;br /&gt;
Upon selecting the &#039;&#039;&#039;sell&#039;&#039;&#039; option, you&#039;ll be taken to your &#039;&#039;&#039;inventory&#039;&#039;&#039;. Select the item you wish to sell. Items can be sold individually or in stacks of 12 or 99. If you attempt to sell a group of items less than the stack amount (for example you only have 11 crystals instead of 12), you will recieve a warning and have the option to sell them all individually.&lt;br /&gt;
&lt;br /&gt;
Once you have selected your price, you then are able to decide on the price. Again, use the &#039;&#039;&#039;price history&#039;&#039;&#039; to decide upon your price. Hit enter and confirm the sale. The item will then be removed from your inventory. There is now a limit of 21 items that players can list on the Auction House, per charater (you have 3 charater slots, so 63 items total)&lt;br /&gt;
&lt;br /&gt;
There is a tax applied for &#039;&#039;&#039;listing&#039;&#039;&#039; items for sale on HorizonXI. Single items are a 1% of the asking price +1 gil and stacks are 0.5% of the asking price +4 gil. For example, if i was to put a [[Wax Sword]] up for sale at 1000g, the tax will be 10g. This tax is applied immediately, &#039;&#039;&#039;NOT&#039;&#039;&#039; when the item sells.&lt;br /&gt;
&lt;br /&gt;
Finally, you will find a message in your chat window explaining how long the item will be listed for. The current list time is in need of verification on HorizonXI but I believe it is around 1 real life week. If the item doesn&#039;t sell, it will be returned to your delivery box which is found in your [[Mog House]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sales Status==&lt;br /&gt;
This is where you will find all of the items you have listed for sale. Each item and the price you listed them at can be found within this option.&lt;br /&gt;
&lt;br /&gt;
If you have listed more than 7 items, don&#039;t panic that you can&#039;t see them all. Unfortunately there is a &#039;&#039;&#039;Client Limitation&#039;&#039;&#039; which causes an issue here. To see the 8th item that you listed, hit the sales status button again to see items 8-14. On HorizonXI players may list a total of 21 items per character.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Getting the Most Out of the Auction House==&lt;br /&gt;
*Stack your loot:- Selling stacks of 12 or 99 can be worth more than selling individually. The reverse is sometimes true as well.&lt;br /&gt;
*Lowest price wins:- If 10 of the same item are listed, the lowest listed prices sells first.&lt;br /&gt;
*Selling high:- If there&#039;s none of a particular item listed on the AH, you can try selling at a higher price and make more than the going rate.&lt;br /&gt;
*An astute player can sometimes find items sold on the AH that can be resold to [[Merchant|NPC Merchants]] for a profit. These are often items people don&#039;t &amp;quot;farm&amp;quot; but that are dropped during exp parties. For example. Crab meat sells to an npc for 275 gil, exp parteis often target crab mobs. When you get 1 &amp;quot;land crab meat&amp;quot; you might just check the AH price history, see all 10 are listed at 200, and sell the meat at that price. You are happy when it sells and the person who hit the AH up and bought 20-30 of them at 200 (making 75 gil x 20-30) is happy as well. this can happen with spells that drop from mobs as well as items from quests, etc.&lt;br /&gt;
*Likewise, some items can be purchased from [[Merchant|NPC Merchants]] and resold on the AH for a profit.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Did You Know?==&lt;br /&gt;
The Auction Houses of HorizonXI are not strictly &#039;Era Accurate&#039;. In era, they were not all linked together and instead seperate into 4 seperate hubs:&lt;br /&gt;
*Bastok/Rabao&lt;br /&gt;
*San d&#039;Oria/Tavnazia?&lt;br /&gt;
*Windurst/Kazham&lt;br /&gt;
*Jeuno&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Liihu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Auction_House_Guide&amp;diff=30728</id>
		<title>Auction House Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Auction_House_Guide&amp;diff=30728"/>
		<updated>2023-12-18T03:45:52Z</updated>

		<summary type="html">&lt;p&gt;Liihu: /* Sell */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This is a quickly made guide aimed at new players to explain what the Auction House (AH for short) is and how it functions in FFXI.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The Auction House is one of the central trading hubs in Vana&#039;diel. It&#039;s where adventurers such as yourself come to buy and sell the many items found throughout the world. You will find yourself using the Auction House a lot so it makes sense to learn how to use it. Each of the main cities and minor towns have one and they are all linked together. Upon selecting one, you will be presented with 3 options:&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Buy&lt;br /&gt;
*Sell&lt;br /&gt;
*Sales Status&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Buy==&lt;br /&gt;
As the name suggests, this is where you buy items from the Auction House. All items are all catergorized e.g. a Fire Crystal can be found on the AH under &#039;Crystals&#039;. Find the item you wish to purchase. If there is a number to the right of it&#039;s name, this means that the item is in stock.&lt;br /&gt;
&lt;br /&gt;
Some items are sold by themselves. Others are sold in &#039;&#039;&#039;stacks&#039;&#039;&#039; of either 12 or 99. Select the item and then the &#039;&#039;&#039;bid&#039;&#039;&#039; option. To make life easier, you will now find that a &#039;&#039;&#039;price history&#039;&#039;&#039; pops up with the last 10 sales of the item. Use this as a general guide to an items worth.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
If your bid was successful, you will receive a message in your chat log which reads:&lt;br /&gt;
*You buy &amp;quot;the item&amp;quot; for XXX amount of gil.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
If your bid was unsuccessful, you will receive the following message and you will need to try raising yor bid:&lt;br /&gt;
*You failed to buy &amp;quot;the item&amp;quot; for XXX amount of gil.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The item can now be found in your inventory, found via the menu.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sell==&lt;br /&gt;
Upon selecting the &#039;&#039;&#039;sell&#039;&#039;&#039; option, you&#039;ll be taken to your &#039;&#039;&#039;inventory&#039;&#039;&#039;. Select the item you wish to sell. Items can be sold individually or in stacks of 12 or 99. If you attempt to sell a group of items less than the stack amount (for example you only have 11 crystals instead of 12), you will recieve a warning and have the option to sell them all individually.&lt;br /&gt;
&lt;br /&gt;
Once you have selected your price, you then are able to decide on the price. Again, use the &#039;&#039;&#039;price history&#039;&#039;&#039; to decide upon your price. Hit enter and confirm the sale. The item will then be removed from your inventory. There is now a limit of 21 items that players can list on the Auction House, per charater (you have 3 charater slots, so 63 items total)&lt;br /&gt;
&lt;br /&gt;
There is a tax applied for &#039;&#039;&#039;listing&#039;&#039;&#039; items for sale on HorizonXI. Single items are a 1% of the asking price +1 gil and stacks are 0.5% of the asking price +4 gil. For example, if i was to put a [[Wax Sword]] up for sale at 1000g, the tax will be 10g. This tax is applied immediately, &#039;&#039;&#039;NOT&#039;&#039;&#039; when the item sells.&lt;br /&gt;
&lt;br /&gt;
Finally, you will find a message in your chat window explaining how long the item will be listed for. The current list time is in need of verification on HorizonXI but I believe it is around 1 real life week. If the item doesn&#039;t sell, it will be returned to your delivery box which is found in your [[Mog House]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sales Status==&lt;br /&gt;
This is where you will find all of the items you have listed for sale. Each item and the price you listed them at can be found within this option.&lt;br /&gt;
&lt;br /&gt;
If you have listed more than 7 items, don&#039;t panic that you can&#039;t see them all. Unfortunately there is a &#039;&#039;&#039;Client Limitation&#039;&#039;&#039; which causes an issue here. To see the 8th item that you listed, hit the sales status button again to see items 8-14. On HorizonXI players may list a total of 21 items per character.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Getting the Most Out of the Auction House==&lt;br /&gt;
*Stack your loot:- Selling stacks of 12 or 99 can be worth more than selling individually. The reverse is sometimes true as well.&lt;br /&gt;
*Lowest price wins:- If 10 of the same item are listed, the lowest listed prices sells first.&lt;br /&gt;
*Selling high:- If there&#039;s none of a particular item listed on the AH, you can try selling at a higher price and make more than the going rate.&lt;br /&gt;
*An astute player can sometimes find items sold on the AH that can be resold to [[Merchant|NPC Merchants]] for a profit.&lt;br /&gt;
*Likewise, some items can be purchased from [[Merchant|NPC Merchants]] and resold on the AH for a profit.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Did You Know?==&lt;br /&gt;
The Auction Houses of HorizonXI are not strictly &#039;Era Accurate&#039;. In era, they were not all linked together and instead seperate into 4 seperate hubs:&lt;br /&gt;
*Bastok/Rabao&lt;br /&gt;
*San d&#039;Oria/Tavnazia?&lt;br /&gt;
*Windurst/Kazham&lt;br /&gt;
*Jeuno&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Liihu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Starlight_Celebration_2023&amp;diff=30721</id>
		<title>Starlight Celebration 2023</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Starlight_Celebration_2023&amp;diff=30721"/>
		<updated>2023-12-18T00:33:30Z</updated>

		<summary type="html">&lt;p&gt;Liihu: /* The Starlight Celebration Has Arrived Again! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Starlight Celebration 2023 =&lt;br /&gt;
{{Tocright}}&lt;br /&gt;
[[File:HorizonXI_Starlight_2022.png|800x450px|Starlight Celebration 2023]]&lt;br /&gt;
== HorizonXI Wiki Event Guide ==&lt;br /&gt;
[[Starlight_Celebration_2023/Guide|Starlight Celebration 2023 Guide]]&lt;br /&gt;
==The Starlight Celebration Has Arrived Again!==&lt;br /&gt;
The Starlight Celebration is an in-game event held in December of every year. Main cities are decorated with a winter holiday theme, and players are invited to participate in special quests for the duration of the event. Some of the activities include giving presents to children, exchanging gifts with various NPCs and moogles, and even giving chocolates to friendly Goblins wandering around major cities. Special NPCs called Smilebringers appear in Bastok, San d&#039;Oria, and Windurst to spread cheer and commemorate the special occasion. Players have a chance to receive unique holiday-themed items for participating in the celebration, including furnishings and low-level equipment.&lt;br /&gt;
&lt;br /&gt;
https://docs.google.com/document/d/1id8ttGVKvAk2Dg3FcfMQDl2z7X7rTbkp-slCyeeR0KU/edit&lt;br /&gt;
&lt;br /&gt;
===Starlight Celebration 2023 Rewards===&lt;br /&gt;
*Equipment:&lt;br /&gt;
{{Collapsible|&lt;br /&gt;
[[Dream Robe Set]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dream Robe+1 Set]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Snowman Cap]]&lt;br /&gt;
}}&lt;br /&gt;
*Furnishings:&lt;br /&gt;
{{Collapsible|&lt;br /&gt;
[[Bastokan Tree]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[San d&#039;Orian Tree]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Windurstian Tree]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jeunoan Tree]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Snowman Knight]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Snowman Miner]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Snowman Mage]]&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
*Meals:&lt;br /&gt;
{{Collapsible|&lt;br /&gt;
[[Black Pudding]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Buche au Chocolat]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Candy Cane]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Candy Ring]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gateau aux Fraises]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Roast Turkey]]&lt;br /&gt;
}}&lt;br /&gt;
*Other Rewards:&lt;br /&gt;
{{Collapsible|&lt;br /&gt;
[[Gyokuto Obi]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Liihu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Alchemy_Guide_by_Liihu_0-60&amp;diff=30642</id>
		<title>Alchemy Guide by Liihu 0-60</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Alchemy_Guide_by_Liihu_0-60&amp;diff=30642"/>
		<updated>2023-12-17T07:42:04Z</updated>

		<summary type="html">&lt;p&gt;Liihu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the thing. All crafting can be benefit from looking ahead and buying things cheaply. Be that Chestnut lumber singles for woodworking or goblin mask singles for Alchemy. If you want to jump into alchemy start logging on once a day with a mule and buying the ah items you need a head of time so things are cheap.&lt;br /&gt;
&lt;br /&gt;
You all know how to find the recipes for these and I make link all that in later but just putting in the list and the justifications for now.&lt;br /&gt;
&lt;br /&gt;
==sub craft needed==&lt;br /&gt;
&lt;br /&gt;
some leather to make lizard cetsi but this synth and thus the need can be skipped, and goldsmithing to 11 for minnows.&lt;br /&gt;
&lt;br /&gt;
==Things to buy a head of time==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;jelly fish&#039;&#039;&#039; to make mecury, fish these or buy. Also this isn&#039;t a bad thing to farm from heca eye mobs in the necropolis it&#039;s like 70% drop rate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;giant bee stinger&#039;&#039;&#039; buy these as singles cheap over time. You can SKIP these so long as yellow globe fish are still super cheap. Need one or the other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;goblin masks&#039;&#039;&#039; if you clam or farm wild onions you might have a source for these, everyone else buy these up as singles over time cheaply. You CAN by moblin masks as well but these have a different (higher) desynth level and are often more expensive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;light crystals&#039;&#039;&#039; needed for invisibiltiy powders and holy water. You can far these with low level jobs around windy, or with higher level jobs on magic pots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;magic pot shards&#039;&#039;&#039; if you farm magic pots for the light crystals, keep the shards as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;treant bulbs&#039;&#039;&#039; can buy these cheap as singles over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;scorp claws&#039;&#039;&#039; if you go my route at the end there is a 10 level gap from 51-&amp;gt;61 that needs 2 scorp claws. That&#039;s like 10 stacks to get 1 level to 52, so consider bridging with magic pot shards. But you will need a lot of scorp claws anyway.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
Tradition says to start with black ink (level 4) but high level crafters HQ this for profit so the profit margins are very thing. Better to look at something like Antidotes (3). Surprisingly enough winjuit is harvested in Giddus so LOTS of it on the AH. Truth is Tsurara (level 6) is often so cheap to make that you can skip right to it at level 6. Make until cap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tsurara level 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silencing potion level 8&#039;&#039;&#039; Mecury and jellyfish are EXPENSIVE on horizon. skip that recpie and make it with the sobbing fungus which there is a lot of an AH because of gardening. This is sometimes a guild point item. Don&#039;t bother listing it on AH until it is a GP item (check general crafting thread on horizonXI discord for daily GP item list.) As it doesn&#039;t really sell on off times. Expect to make a profit, but for it to sell slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dont forget to turn in guild test items at 8, 18, 28, etc&#039;&#039;&#039; I assume you know this so I&#039;ll skip reminding you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poison dust (Giant Stinger) level 11&#039;&#039;&#039;  &#039;&#039;&#039;AH buy item&#039;&#039;&#039; these would be a bitch to farm as they are dropped rarely. The are often sold in singles for cheap (sometimes for less than npc resale price) so depeneing on the market this may be a good idea or not. I was able to slowly buy singles at 100gil and store them up until I needed them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poison dust (Yellow Globe) level 11&#039;&#039;&#039; &#039;&#039;&#039;AH buy item / fish&#039;&#039;&#039; the market was Absolutely flooded with this AFTER I passed this level. something like 500 gil/stack. Do this if it&#039;s cheaper than the giant stingers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mercury 16&#039;&#039;&#039; this is a bitch. You can camp the stores, one in windy and one in biki bay near the efts and docks, but I promise you that 6 mules &amp;quot;log in&amp;quot; right before the store opens and every single one of them is trying to buy this too. If we didn&#039;t need the skill I&#039;d say farm this from the eyes in the necroplis or buy from ah. But you need to make it so buy the jellies and make the mecury. In the future if you need it, farm it or buy it as people HQ this for profit and doing it yourself often costs more than paying for someone else to HQ it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;poison potion 18&#039;&#039;&#039; combine dust + mercury. These sell okay on AH in stacks for events like COP, etc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;echo drops 20&#039;&#039;&#039; if these are selling well or not many on ah make them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;glass fiber 21 (goblin mask desynth)&#039;&#039;&#039; You can &#039;&#039;&#039;skill up on desynth when within 3 levels of the level cap. crafting support doesn&#039;t matter for this math. so at 21 you can beging to skill up at 18&#039;&#039;&#039; this is an &#039;&#039;&#039;ah buy item&#039;&#039;&#039; as it&#039;s not really able to be farmed unless you do the clamming hobby in which case set these aside for when you need them. you will use glass fiber a lot in the profitable minnows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;silent oil 24&#039;&#039;&#039; this is a profitable item as there is literally a conspiracy to keep the prices locked on horizonXI (there is a ls you can join full of alchemists who set prices on stuff.) you can of course undercut this and sell damn near instantly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;minnow 26&#039;&#039;&#039; this requires gold smithing 10 guides have different numbers but we tested and this is about 10. This is a bait used to catch fish that are needed for the ebuso fishing rod or whatver. They sell well and for a profit. &#039;&#039;&#039;you are start making this at 21 if wax is too expensive&#039;&#039;&#039;, you can get brass ignots from desynthing moblin helms and moblin armor 1 and 3 respectively (assuming you have gs levels) These sell in large numbers. Try not to undercut the first time you put them on ah and see how many sell in 1 day. I&#039;ve sold well over 200 of these in a single week/ there are a lot of other people making them and the price does move around a lot 700-1000 gil per sale. But these are still a go to when i have extra brass or copper (next recipe) laying around.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;minnow 31&#039;&#039;&#039; this &#039;&#039;&#039;Should&#039;&#039;&#039; require gold smithing 2 as it uses copper ingot, the air/sky/boat code shows it requires 11. This is &#039;&#039;&#039;broken on horizon&#039;&#039;&#039; we submitted a bug report but who knows if that stuff is changed (it is wrong on ASB as well.) &#039;&#039;&#039;so make sure you have gold smithing 11&#039;&#039;&#039; buy copper ingots from ah or make or desynth yagudu necklaces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poison Cesti 33&#039;&#039;&#039; to make lizard cetsi you buy the normal cesti in sandy and add lizard skin, these are super cheap to make, if you dont have ls get the mats to a buddy nad have him make 30-40. This is a guild point item, and sells well on days it is a gp item and doesn&#039;t sell otherwise. &#039;&#039;&#039;you can skip this if selling slowly or on GP days isn&#039;t something you are intrested in.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artificial Lens 34&#039;&#039;&#039; make these to cap and wherever you got with 30-40 cesti start on these at 31 with no issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;potion 40&#039;&#039;&#039; this is one of the super cheap synths if you can find lizard tails on ah (they sell so cheap most people just npc them.) these don&#039;t really sell to players. So npc them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prism Powder 41&#039;&#039;&#039; &#039;&#039;&#039;this requires light crystals something most people don&#039;t have so watch the ah for cheap stuff, or farm from magic pots or low level cardians in windy.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vitriol (treant bulb) 43&#039;&#039;&#039; &#039;&#039;&#039;ah item&#039;&#039;&#039; I bought these at 100 gil per single over time and had way too many of them when i got to this stage lol.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Acid Bolt Heads 45&#039;&#039;&#039; this is in every guild for a reason it sells fast and easy to make... that being said there is little to no profit on it. I still suggest doing this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carbon Fiber 45 (bomb ash)&#039;&#039;&#039; another route to take &#039;&#039;&#039;ah item&#039;&#039;&#039;. I bought bomb ash in singles on the ah for a long time and the price moves all over. You absolutely can get these as cheap singles if you buy a head of time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;holy water 51&#039;&#039;&#039; 6 level jump, some people don&#039;t like that gap there are other things to bridge but none too great. This is HQed by the higher ups so don&#039;t expect too much profit. That being said SELL THESE as is, don&#039;t make bolt heads, which is a major gil loss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holy Bolt Heads 53 DO NOT MAKE THESE&#039;&#039;&#039; I&#039;m listing this just in case you compare this guide to another and think I forget this. I didn&#039;t check prices this synth is a MAJOR gil loss. if you want to bridge closer to 61 for venom dust, do cerment chunks which can at least breka even.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cermet Chunk 56 magic pot shards&#039;&#039;&#039; this is a choice to make check prices I personally skipped it because I could farm scorp claws so eaisily as I leveled bst. I would suggest doing this synth until you hit level 54 and then moving on to venom dust.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DO NOT TURN IN TEST ITEM IF YOU ARE STOPPING AT 60&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;high potion 60 (morbol vine)&#039;&#039;&#039; this is another thing that doesn&#039;t sell well, but there are no great choices here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Venom Dust 61&#039;&#039;&#039; even if you are stopping at 6 this was the synth I did all the way from level 51 holy water. Why? I had stacks and stacks of scorp claws from solo exping on bst. The shells sell for profit and I synthed the claws. I would guess I used upwards of 40 stacks to go 51-&amp;gt;61 I would suggest the magic pot shard snth if only to get you to 54&lt;/div&gt;</summary>
		<author><name>Liihu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Alchemy_Guide_by_Liihu_0-60&amp;diff=30641</id>
		<title>Alchemy Guide by Liihu 0-60</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Alchemy_Guide_by_Liihu_0-60&amp;diff=30641"/>
		<updated>2023-12-17T02:45:12Z</updated>

		<summary type="html">&lt;p&gt;Liihu: Created page with &amp;quot;{{Guide}}&amp;lt;br&amp;gt;  Here&amp;#039;s the thing. All crafting can be benefit from looking ahead and buying things cheaply. Be that Chestnut lumber singles for woodworking or goblin mask singles for Alchemy. If you want to jump into alchemy start logging on once a day with a mule and buying the ah items you need a head of time so things are cheap.  You all know how to find the recpies for these and I make link all that in later but just putting in the list and the justifications for now....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the thing. All crafting can be benefit from looking ahead and buying things cheaply. Be that Chestnut lumber singles for woodworking or goblin mask singles for Alchemy. If you want to jump into alchemy start logging on once a day with a mule and buying the ah items you need a head of time so things are cheap.&lt;br /&gt;
&lt;br /&gt;
You all know how to find the recpies for these and I make link all that in later but just putting in the list and the justifications for now.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
Tradition says to start with black ink (level 4) but high level crafters HQ this for profit so the profit margins are very thing. Better to look at something like Antidotes (3). Surprisingly enough winjuit is harvested in Giddus so LOTS of it on the AH. Truth is Tsurara (level 6) is often so cheap to make that you can skip right to it at level 6. Make until cap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tsurara level 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silencing potion level 8&#039;&#039;&#039; Mecury and jellyfish are EXPENSIVE on horizon. skip that recpie and make it with the sobbing fungus which there is a lot of an AH because of gardening. This is sometimes a guild point item. Don&#039;t bother listing it on AH until it is a GP item (check general crafting thread on horizonXI discord for daily GP item list.) As it doesn&#039;t really sell on off times. Expect to make a profit, but for it to sell slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dont forget to turn in guild test items at 8, 18, 28, etc&#039;&#039;&#039; I assume you know this so I&#039;ll skip reminding you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poison dust (Giant Stinger) level 11&#039;&#039;&#039;  &#039;&#039;&#039;AH buy item&#039;&#039;&#039; these would be a bitch to farm as they are dropped rarely. The are often sold in singles for cheap (sometimes for less than npc resale price) so depeneing on the market this may be a good idea or not. I was able to slowly buy singles at 100gil and store them up until I needed them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poison dust (Yellow Globe) level 11&#039;&#039;&#039; &#039;&#039;&#039;AH buy item / fish&#039;&#039;&#039; the market was Absolutely flooded with this AFTER I passed this level. something like 500 gil/stack. Do this if it&#039;s cheaper than the giant stingers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mercury 16&#039;&#039;&#039; this is a bitch. You can camp the stores, one in windy and one in biki bay near the efts and docks, but I promise you that 6 mules &amp;quot;log in&amp;quot; right before the store opens and every single one of them is trying to buy this too. If we didn&#039;t need the skill I&#039;d say farm this from the eyes in the necroplis or buy from ah. But you need to make it so buy the jellies and make the mecury. In the future if you need it, farm it or buy it as people HQ this for profit and doing it yourself often costs more than paying for someone else to HQ it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;poison potion 18&#039;&#039;&#039; combine dust + mercury. These sell okay on AH in stacks for events like COP, etc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;echo drops 20&#039;&#039;&#039; if these are selling well or not many on ah make them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;glass fiber 21 (goblin mask desynth)&#039;&#039;&#039; You can &#039;&#039;&#039;skill up on desynth when within 3 levels of the level cap. crafting support doesn&#039;t matter for this math. so at 21 you can beging to skill up at 18&#039;&#039;&#039; this is an &#039;&#039;&#039;ah buy item&#039;&#039;&#039; as it&#039;s not really able to be farmed unless you do the clamming hobby in which case set these aside for when you need them. you will use glass fiber a lot in the profitable minnows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;silent oil 24&#039;&#039;&#039; this is a profitable item as there is literally a conspiracy to keep the prices locked on horizonXI (there is a ls you can join full of alchemists who set prices on stuff.) you can of course undercut this and sell damn near instantly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;minnow 26&#039;&#039;&#039; this requires gold smithing 10 guides have different numbers but we tested and this is about 10. This is a bait used to catch fish that are needed for the ebuso fishing rod or whatver. They sell well and for a profit. &#039;&#039;&#039;you are start making this at 21 if wax is too expensive&#039;&#039;&#039;, you can get brass ignots from desynthing moblin helms and moblin armor 1 and 3 respectively (assuming you have gs levels) These sell in large numbers. Try not to undercut the first time you put them on ah and see how many sell in 1 day. I&#039;ve sold well over 200 of these in a single week/ there are a lot of other people making them and the price does move around a lot 700-1000 gil per sale. But these are still a go to when i have extra brass or copper (next recipe) laying around.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;minnow 31&#039;&#039;&#039; this &#039;&#039;&#039;Should&#039;&#039;&#039; require gold smithing 2 as it uses copper ingot, the air/sky/boat code shows it requires 11. This is &#039;&#039;&#039;broken on horizon&#039;&#039;&#039; we submitted a bug report but who knows if that stuff is changed (it is wrong on ASB as well.) &#039;&#039;&#039;so make sure you have gold smithing 11&#039;&#039;&#039; buy copper ingots from ah or make or desynth yagudu necklaces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poison Cesti 33&#039;&#039;&#039; to make lizard cetsi you buy the normal cesti in sandy and add lizard skin, these are super cheap to make, if you dont have ls get the mats to a buddy nad have him make 30-40. This is a guild point item, and sells well on days it is a gp item and doesn&#039;t sell otherwise. &#039;&#039;&#039;you can skip this if selling slowly or on GP days isn&#039;t something you are intrested in.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artificial Lens 34&#039;&#039;&#039; make these to cap and wherever you got with 30-40 cesti start on these at 31 with no issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;potion 40&#039;&#039;&#039; this is one of the super cheap synths if you can find lizard tails on ah (they sell so cheap most people just npc them.) these don&#039;t really sell to players. So npc them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prism Powder 41&#039;&#039;&#039; &#039;&#039;&#039;this requires light crystals something most people don&#039;t have so watch the ah for cheap stuff, or farm from magic pots or low level cardians in windy.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vitriol (treant bulb) 43&#039;&#039;&#039; &#039;&#039;&#039;ah item&#039;&#039;&#039; I bought these at 100 gil per single over time and had way too many of them when i got to this stage lol.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Acid Bolt Heads 45&#039;&#039;&#039; this is in every guild for a reason it sells fast and easy to make... that being said there is little to no profit on it. I still suggest doing this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carbon Fiber 45 (bomb ash)&#039;&#039;&#039; another route to take &#039;&#039;&#039;ah item&#039;&#039;&#039;. I bought bomb ash in singles on the ah for a long time and the price moves all over. You absolutely can get these as cheap singles if you buy a head of time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;holy water 51&#039;&#039;&#039; 6 level jump, some people don&#039;t like that gap there are other things to bridge but none too great. This is HQed by the higher ups so don&#039;t expect too much profit. That being said SELL THESE as is, don&#039;t make bolt heads, which is a major gil loss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holy Bolt Heads 53 DO NOT MAKE THESE&#039;&#039;&#039; I&#039;m listing this just in case you compare this guide to another and think I forget this. I didn&#039;t check prices this synth is a MAJOR gil loss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cermet Chunk 56 magic pot shards&#039;&#039;&#039; this is a choice to make check prices I personally skipped it because I could farm scorp claws so eaisily as I leveled bst. I would suggest doing this synth until you hit level 54 and then moving on to venom dust.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DO NOT TURN IN TEST ITEM IF YOU ARE STOPPING AT 60&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;high potion 60 (morbol vine)&#039;&#039;&#039; this is another thing that doesn&#039;t sell well, but there are no great choices here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Venom Dust 61&#039;&#039;&#039; even if you are stopping at 6 this was the synth I did all the way from level 51 holy water. Why? I had stacks and stacks of scorp claws from solo exping on bst. The shells sell for profit and I synthed the claws. I would guess I used upwards of 40 stacks to go 51-&amp;gt;61 I would suggest the magic pot shard snth if only to get you to 54&lt;/div&gt;</summary>
		<author><name>Liihu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Guides&amp;diff=30640</id>
		<title>Category:Guides</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Guides&amp;diff=30640"/>
		<updated>2023-12-17T01:55:46Z</updated>

		<summary type="html">&lt;p&gt;Liihu: /* Alchemy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
= [[HorizonXI Wiki|HorizonXI Wiki]] - Guides =&lt;br /&gt;
Please feel free to expand on this page and add in any and all guides added to the wiki! If you are creating a guide, please add the {{tl|guide}} template and &amp;lt;nowiki&amp;gt;[[Category:Guides]]&amp;lt;/nowiki&amp;gt; to the top of them.&lt;br /&gt;
&lt;br /&gt;
== New Player Guides ==&lt;br /&gt;
* [[Tips &amp;amp; Explanations for New Players, Newbies, and n00bs]]&lt;br /&gt;
* [https://docs.google.com/document/d/13rwdBZi2d8ubOz71mGWxur3Hzjf2ghseehg2hZf95Kk/edit ELI5 Horizon New Player Guide]&lt;br /&gt;
* [[Beginner How-To Guide]]&lt;br /&gt;
* [[List of things different on HorizonXI (maybe not listed elsewhere.)]]&lt;br /&gt;
* [[:Category:Terminology|In-game Terminology]]&lt;br /&gt;
&lt;br /&gt;
=== Character Progression ===&lt;br /&gt;
* [[New to XP Parties Guide]]&lt;br /&gt;
* [[Character Progression Guide 1-75 for New Players]]&lt;br /&gt;
&lt;br /&gt;
=== Making Gil ===&lt;br /&gt;
* [[Auction House Guide]]&lt;br /&gt;
* [[Make Gil as a New Player With This One Easy Trick!]]&lt;br /&gt;
&lt;br /&gt;
=== Quests===&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1iM7tpyJVSiscorfLREVO5m5RdwC2JairAK6aKI4LVjA/edit#gid=211228980 Low Level Quests for Gear and Gil]&lt;br /&gt;
&lt;br /&gt;
== General Guides ==&lt;br /&gt;
*[[Party Leader Guide|EXP Party Leader Guide]]&lt;br /&gt;
&lt;br /&gt;
== Combat &amp;amp; Gameplay ==&lt;br /&gt;
* [[Treasure Chest and Coffer Guide]]&lt;br /&gt;
* [[Notorious Monsters: Level Guide]]&lt;br /&gt;
* [[https://horizonffxi.wiki/File:HorizonSkillchainChartbyGrayson.png#file|Horizon Skillchain Chart (Level 1 and 2 Chains)]]&lt;br /&gt;
*[[https://horizonffxi.wiki/File:HorizonSkillchainChart2.png#file|Horizon Skillchain Chart (Level 2 and 3 Chains)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Macros ===&lt;br /&gt;
* [[Beginner&#039;s Macro Guide]]&lt;br /&gt;
* [[Intermediate Macro Guide]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Experience Point Guides ==&lt;br /&gt;
* [[Xlight&#039;s BST Burn Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mission Guides ==&lt;br /&gt;
* [[Promyvion Guide]]&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
=== Alchemy ===&lt;br /&gt;
* [[Alchemy Guide by Pendulum 1-60|Alchemy Guide 0-60 by Pendulum]]&lt;br /&gt;
&lt;br /&gt;
* [[Alchemy Guide by Liihu 0-60|Alchemy Guide 0-60 by Liihu]]&lt;br /&gt;
&lt;br /&gt;
=== Smithing ===&lt;br /&gt;
* [[Smithing Guide 0-60 by Pendulum]]&lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
* [[Fishing Like a Pro 1-100 by Pepen|Fishing Like a Pro 0-100 by Pepen]]&lt;br /&gt;
&lt;br /&gt;
== HELM and Hobbies ==&lt;br /&gt;
=== Clamming ===&lt;br /&gt;
* [[Sushomi&#039;s Clamming Guide]]&lt;br /&gt;
* [[Clamming:_An_Analysis_By_Sushomi]]&lt;br /&gt;
&lt;br /&gt;
== Job Specific ==&lt;br /&gt;
=== Thief ===&lt;br /&gt;
* [[Thief Endgame Gear Guide]]&lt;br /&gt;
&lt;br /&gt;
=== Black Mage ===&lt;br /&gt;
* [[Black Mage Solo Guide]]&lt;br /&gt;
*[[Standard EXP Party Guide - Black Mage]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Endgame ==&lt;br /&gt;
* [[Sea NM System]]&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
=== Egg Hunt Egg-stravaganza ===&lt;br /&gt;
* [[Egg Hunt Egg-stravaganza 2023]]&lt;br /&gt;
&lt;br /&gt;
=== Sunbreeze Festival ===&lt;br /&gt;
* [[Sunbreeze Festival 2023/Guide|Sunbreeze Festival 2023]]&lt;br /&gt;
* [[Goldfish Scooping]]&lt;br /&gt;
&lt;br /&gt;
=== Harvest Festival ===&lt;br /&gt;
* [[Harvest Festival 2023/Guide|Harvest Festival 2023]]&lt;br /&gt;
&lt;br /&gt;
=== Starlight Celebration ===&lt;br /&gt;
* [[Starlight Celebration 2022]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
* [[Map Guide]]&lt;/div&gt;</summary>
		<author><name>Liihu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Guides&amp;diff=30638</id>
		<title>Category:Guides</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Guides&amp;diff=30638"/>
		<updated>2023-12-17T01:51:01Z</updated>

		<summary type="html">&lt;p&gt;Liihu: /* Alchemy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
= [[HorizonXI Wiki|HorizonXI Wiki]] - Guides =&lt;br /&gt;
Please feel free to expand on this page and add in any and all guides added to the wiki! If you are creating a guide, please add the {{tl|guide}} template and &amp;lt;nowiki&amp;gt;[[Category:Guides]]&amp;lt;/nowiki&amp;gt; to the top of them.&lt;br /&gt;
&lt;br /&gt;
== New Player Guides ==&lt;br /&gt;
* [[Tips &amp;amp; Explanations for New Players, Newbies, and n00bs]]&lt;br /&gt;
* [https://docs.google.com/document/d/13rwdBZi2d8ubOz71mGWxur3Hzjf2ghseehg2hZf95Kk/edit ELI5 Horizon New Player Guide]&lt;br /&gt;
* [[Beginner How-To Guide]]&lt;br /&gt;
* [[List of things different on HorizonXI (maybe not listed elsewhere.)]]&lt;br /&gt;
* [[:Category:Terminology|In-game Terminology]]&lt;br /&gt;
&lt;br /&gt;
=== Character Progression ===&lt;br /&gt;
* [[New to XP Parties Guide]]&lt;br /&gt;
* [[Character Progression Guide 1-75 for New Players]]&lt;br /&gt;
&lt;br /&gt;
=== Making Gil ===&lt;br /&gt;
* [[Auction House Guide]]&lt;br /&gt;
* [[Make Gil as a New Player With This One Easy Trick!]]&lt;br /&gt;
&lt;br /&gt;
=== Quests===&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1iM7tpyJVSiscorfLREVO5m5RdwC2JairAK6aKI4LVjA/edit#gid=211228980 Low Level Quests for Gear and Gil]&lt;br /&gt;
&lt;br /&gt;
== General Guides ==&lt;br /&gt;
*[[Party Leader Guide|EXP Party Leader Guide]]&lt;br /&gt;
&lt;br /&gt;
== Combat &amp;amp; Gameplay ==&lt;br /&gt;
* [[Treasure Chest and Coffer Guide]]&lt;br /&gt;
* [[Notorious Monsters: Level Guide]]&lt;br /&gt;
* [[https://horizonffxi.wiki/File:HorizonSkillchainChartbyGrayson.png#file|Horizon Skillchain Chart (Level 1 and 2 Chains)]]&lt;br /&gt;
*[[https://horizonffxi.wiki/File:HorizonSkillchainChart2.png#file|Horizon Skillchain Chart (Level 2 and 3 Chains)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Macros ===&lt;br /&gt;
* [[Beginner&#039;s Macro Guide]]&lt;br /&gt;
* [[Intermediate Macro Guide]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Experience Point Guides ==&lt;br /&gt;
* [[Xlight&#039;s BST Burn Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mission Guides ==&lt;br /&gt;
* [[Promyvion Guide]]&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
=== Alchemy ===&lt;br /&gt;
* [[Alchemy Guide by Pendulum 1-60|Alchemy Guide 0-60 by Pendulum]]&lt;br /&gt;
&lt;br /&gt;
* [[Alchemy Guide by Pendulum 0-60|Alchemy Guide 0-60 by Liihu]]&lt;br /&gt;
&lt;br /&gt;
=== Smithing ===&lt;br /&gt;
* [[Smithing Guide 0-60 by Pendulum]]&lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
* [[Fishing Like a Pro 1-100 by Pepen|Fishing Like a Pro 0-100 by Pepen]]&lt;br /&gt;
&lt;br /&gt;
== HELM and Hobbies ==&lt;br /&gt;
=== Clamming ===&lt;br /&gt;
* [[Sushomi&#039;s Clamming Guide]]&lt;br /&gt;
* [[Clamming:_An_Analysis_By_Sushomi]]&lt;br /&gt;
&lt;br /&gt;
== Job Specific ==&lt;br /&gt;
=== Thief ===&lt;br /&gt;
* [[Thief Endgame Gear Guide]]&lt;br /&gt;
&lt;br /&gt;
=== Black Mage ===&lt;br /&gt;
* [[Black Mage Solo Guide]]&lt;br /&gt;
*[[Standard EXP Party Guide - Black Mage]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Endgame ==&lt;br /&gt;
* [[Sea NM System]]&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
=== Egg Hunt Egg-stravaganza ===&lt;br /&gt;
* [[Egg Hunt Egg-stravaganza 2023]]&lt;br /&gt;
&lt;br /&gt;
=== Sunbreeze Festival ===&lt;br /&gt;
* [[Sunbreeze Festival 2023/Guide|Sunbreeze Festival 2023]]&lt;br /&gt;
* [[Goldfish Scooping]]&lt;br /&gt;
&lt;br /&gt;
=== Harvest Festival ===&lt;br /&gt;
* [[Harvest Festival 2023/Guide|Harvest Festival 2023]]&lt;br /&gt;
&lt;br /&gt;
=== Starlight Celebration ===&lt;br /&gt;
* [[Starlight Celebration 2022]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
* [[Map Guide]]&lt;/div&gt;</summary>
		<author><name>Liihu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Hobbies&amp;diff=30271</id>
		<title>Category:Hobbies</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Hobbies&amp;diff=30271"/>
		<updated>2023-12-08T18:12:40Z</updated>

		<summary type="html">&lt;p&gt;Liihu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Like [[crafts]], hobbies can be fun activities that give you a break from adventuring.  Also like crafts, hobbies do not actually require you to develop your character at all.  A character created fresh can start most hobbies (the one exception is Chocobo Digging, which requires a minimum level 20 for a [[Chocobo&#039;s Wounds|license]]), and generally require little initial investment (as opposed to crafts) as you only need the tools of the trade to begin.  While any level 1 character can buy a pickaxe and head out to find places to mine, most places are infested with monsters, so leveling your character can give you safe access to more higher level areas.  &lt;br /&gt;
&lt;br /&gt;
With the exception of chocobo digging, there is no &amp;quot;skill&amp;quot; involved with hobbies, only set ways to perform.  Harvesting, Excavating, Logging and Mining (H.E.L.M.) only require you to buy the appropriate tool, and use them on targets in monster infested areas.  Gardening requires pots and the assistance of your moogle, and takes place in your mog house, though your moogle does most of the work.  Gardening also is the best hobby if you don&#039;t want to have to level a character.  Since it takes place entirely in your mog house, you never need adventure outside if you don&#039;t want to.  Clamming takes place in one location, and is part of a game that can net you a good deal of loot, or lose it all if you overload your bucket and break it.  Lastly, chocobo digging requires only that you hop on a chocobo, and feed it treats to get it to dig in any zone your chocobo can travel to.&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-4&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; | [[Harvesting]]&lt;br /&gt;
&amp;lt;center&amp;gt;{{Click-Inline|width=64px|height=64px|image=Ffxi hby 06.png|link=Harvesting|title=Harvesting}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot;|&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Using a [[sickle]], you travel into the lush green wilderness to gathers grasses, seeds, and other plants.  The materials you obtain are most often used in [[:category:Clothcraft|clothcraft]] and [[gardening]].&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-4&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; | [[Excavation]]&lt;br /&gt;
&amp;lt;center&amp;gt;{{Click-Inline|width=64px|height=64px|image=Ffxi hby 01.png|link=Excavation|title=Excavation}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot;|&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Using a [[pickaxe]], you travel through dungeons and bone yards to pick through the buried bones and find hidden treasures.  Materials you obtain are most often used in [[:category:Bonecraft|bonecraft]], and various other [[crafts]] as well.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-4&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; | [[Logging]]&lt;br /&gt;
&amp;lt;center&amp;gt;{{Click-Inline|width=64px|height=64px|image=Ffxi hby 04.png|link=Logging|title=Logging}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot;|&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Using a [[hatchet]], you travel into the forests to chop logs, branches, fruit and fungus from trees.  The materials you obtain are most often used in [[:category:Woodworking|woodworking]] and [[:category:Cooking|cooking]].&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-4&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; | [[Mining]]&lt;br /&gt;
&amp;lt;center&amp;gt;{{Click-Inline|width=64px|height=64px|image=Ffxi hby 02.png|link=Mining|title=Mining}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot;|&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Using a [[pickaxe]], you travel into caves, dungeons and mountainous regions to wrestle ore, gems and rocks from buried lodes.  Materials you obtain are most often used in [[:category:Smithing|smithing]] and [[:category:goldsmithing|goldsmithing]].&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-4&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;|[[Chocobo Digging]]&lt;br /&gt;
&amp;lt;center&amp;gt;{{Click-Inline|width=64px|height=64px|image=Chocodig.png|link=Chocobo Digging|title=Chocobo Digging}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot;|&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Using bunches upon bunches of [[Gysahl Greens|gysahl greens]], you procure the use of a [[chocobo]] and head off to see what you can dig up.  Chocobos will gladly dirty their beaks for a taste of these greens, and you can dig up quite a variety of items.  Materials you obtain are varied, and depend largely on the area in which you are digging.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-4&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; |[[:Category:Gardening|Gardening]]&lt;br /&gt;
&amp;lt;center&amp;gt;{{Click-Inline|width=64px|height=64px|image=Ffxi hby 05.png|link=Gardening|title=Gardening}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot;|&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;With the help of your [[Moogle]], you plant seeds and tend to them, hoping to grow fruitful results.  Gardening takes place in your [[Mog House|mog house]], using pots and seeds, and can give various results, depending on species and how you care for them.  Materials you obtain from gardening are most often used in [[:category:Cooking|cooking]] and [[:category:Goldsmithing|goldsmithing]].&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-4&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;|[[Clamming]]&lt;br /&gt;
&amp;lt;center&amp;gt;{{Click-Inline|width=64px|height=64px|image=Ffxi hby 07.png|link=Clamming|title=Clamming}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot;|&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;Using a [[Clamming kit|bucket and shovel]], you travel to the [[Bibiki Bay - Purgonorgo Isle|islands off the coast of Bibiki Bay]].  Here you try to see how much you can fit in one bucket without it breaking.  Materials you obtain are used in a variety of crafts, or can be sold directly to a merchant for profit.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Multiple Hobbies and Hobby Bonuses==&lt;br /&gt;
There are no limits to the number of hobbies you can participate in.  Multiple hobbies may require lots of inventory and/or mog house space, so be prepared.  All hobbies (except one) have [[:category:Armor Sets|armor sets]] that give bonuses to certain aspects of the trade.  The exception is [[:Category:Gardening|gardening]], which instead uses [[:category:Furnishings|furniture]] and a [[Moghancement: Gardening|moghancement for gardening]].&lt;br /&gt;
&lt;br /&gt;
;H.E.L.M. : [[Field Tunica Set]] (and the high quality [[Worker Tunica Set]] version)&lt;br /&gt;
;Chocobo Digging : [[Chocobo Jack Coat Set]] (and the high quality [[Rider&#039;s Jack Coat Set]] version), [[Chocobo Wand]] and [[Egg Helm]]&lt;br /&gt;
;Clamming : A high quality two piece swimsuit (race specific) obtained from the [[Sunbreeze Festival]]&lt;br /&gt;
;Gardening : [[Moghancement: Gardening]]&lt;br /&gt;
&lt;br /&gt;
==Addons==&lt;br /&gt;
&lt;br /&gt;
an approved addon for HELM + Digging is HGather which tracks the items gathered can subtract the value of tool from your profit when you break a pick, sickle, or hatchet and has customizable numbers for items, so you can track against current AH or NPC prices.&lt;br /&gt;
&lt;br /&gt;
https://github.com/samson-ffxi/HGather&lt;br /&gt;
&lt;br /&gt;
{{Crafts Hobbies}}&lt;br /&gt;
[[Category:Game Systems]]&lt;/div&gt;</summary>
		<author><name>Liihu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Make_Gil_as_a_New_Player_With_This_One_Easy_Trick!&amp;diff=30268</id>
		<title>Make Gil as a New Player With This One Easy Trick!</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Make_Gil_as_a_New_Player_With_This_One_Easy_Trick!&amp;diff=30268"/>
		<updated>2023-12-08T16:16:30Z</updated>

		<summary type="html">&lt;p&gt;Liihu: /* AH shenanigans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}Welcome to HorizonXI. In this guide I will explain how to make easy new player gil in FFXI. If you follow each step and are willing to put a little effort in, you can make 100k+ gil. Don&#039;t believe me? Read on...&lt;br /&gt;
&lt;br /&gt;
=Guide=&lt;br /&gt;
&lt;br /&gt;
== Step One ==&lt;br /&gt;
First of all you need a small amount of gil to start off. The 10 gil you begin with won&#039;t be enough. Head outside and kill enough mobs to make a couple of hundred gil. Kill anything. NPC it all. Find a quest for it. Sell it on aution. Whatever. You just need a little starting gil. 700g will be enough but a little more won&#039;t hurt either.&lt;br /&gt;
&lt;br /&gt;
If you prefer, each starter city has at least one quest that rewards gil.&lt;br /&gt;
&lt;br /&gt;
* Bastok - [[The Siren&#039;s Tear]]&lt;br /&gt;
* San d&#039;Oria - [[Flyers for Regine]]&lt;br /&gt;
* Windurst - [[Making Headlines]]&lt;br /&gt;
&lt;br /&gt;
Only [[Flyers for Regine]] doesn&#039;t involved you leaving town and the other two quests will potentially involve dodging some aggro.&lt;br /&gt;
&lt;br /&gt;
== Step Two ==&lt;br /&gt;
Find a vendor within your starter city that sells:&lt;br /&gt;
* [[Distilled Water]]&lt;br /&gt;
* [[Rock Salt]]&lt;br /&gt;
* [[Little Worm]]s&lt;br /&gt;
&lt;br /&gt;
Purchase a stack of each with the gil you have made so far. Head to the nearest [[Auction House]] and sell them all. What you will find is that every single one will sell for &#039;&#039;&#039;MORE&#039;&#039;&#039; than you just paid for them. Fortunately (or unfortunately) in FFXI there&#039;s always someone richer than you who are willing to pay above vendor price, for the priviledge of not having to run to said vendor. We will take advantage of these people as much as possible.&lt;br /&gt;
&lt;br /&gt;
== Step Three ==&lt;br /&gt;
Now we need to wait for the 3 stacks of items to sell. Luckily for us, we&#039;ve chosen 3 items that sell incredibly fast. With a little undercutting as well, everything should have sold within the hour. Head to your [[Mog House]] and collect your gil from your [[Delivery Box]]. Head back to the same vendors and do it all again.&lt;br /&gt;
&lt;br /&gt;
== Step Four ==&lt;br /&gt;
You should now have the gist of how this works. This next step is where the little effort on your part starts. Using a resource such as this wiki (use retail wiki if you need to) and by scanning the auction house for what sells, you can start to find more items that can be bought cheap and flipped for profit. There are hundreds of examples, more than I could list in this short guide. &lt;br /&gt;
&lt;br /&gt;
Gradually build up your gil, 100g here, 200g there. It adds up suprisingly fast and remember, there&#039;s no use sitting on gil at this point. Put that gil to work! Once you have found 21 different items. It&#039;s time to move on to step five.&lt;br /&gt;
&lt;br /&gt;
== Step Five ==&lt;br /&gt;
This is the last and final step. Once you can list 21 different items, it&#039;s time to create a mule. This will give you access to another 21 auction slots. And once again, if you manage to fill another 21 slots, Horizon allows each person to have 3 characters. Make use of this and create a second mule, for a total of 63 available auction house slots.&lt;br /&gt;
&lt;br /&gt;
At the 63 item limit, it will be difficult to find 63 different items so feel free to list multiple stacks of the fastest selling items. It&#039;s not uncommon for other players to buy multiple stacks of the original [[Distilled Water]], [[Rock Salt]] and [[Little Worm]]s. Keep on grinding and before you know it, you&#039;ll have that 100k target.&lt;br /&gt;
&lt;br /&gt;
== Ideas For Items ==&lt;br /&gt;
* Have you checked weapon/armor stores?&lt;br /&gt;
* Have you checked spell shops?&lt;br /&gt;
* Other fishing gear?&lt;br /&gt;
* Food always sells well. Some food functions as ingredients and other food helps with battle-related stats.&lt;br /&gt;
* Repeatable quest items (such as la theine cabbage).&lt;br /&gt;
* Don&#039;t forget to check regional vendors! Check Region Info &amp;gt;&amp;gt; Conquest to find out which nation controls an area.&lt;br /&gt;
&lt;br /&gt;
=AH shenanigans=&lt;br /&gt;
&lt;br /&gt;
==Keep it full==&lt;br /&gt;
&lt;br /&gt;
This is the easy one. You have 21 slots to sell items on the AH, keep those 21 slots full. If that means you are selling distilled water for 100gil profit that&#039;s better than not having the item up at all. Further you can create 2 mules, those each have 21 slots as well, for a total of 63 slots you can list items on the AH.&lt;br /&gt;
&lt;br /&gt;
==Singles vs Stacks==&lt;br /&gt;
&lt;br /&gt;
When you look at the price history on the AH it&#039;s easy to see that either singles or stacks sell faster than the other. (there are some items like silk thread where both the singles and stacks sell fast) For other items, say some sort of hide in leather working material, the single might sell fast and the stacks slow, or the opposite. Once you have gil and have a handle on the market, you might buy a stack of items and then sell them as individual because there is (1) profit in dowing so and (2) they sell faster this way.&lt;br /&gt;
&lt;br /&gt;
==Market Manipulation==&lt;br /&gt;
&lt;br /&gt;
When you do your reseach you might want to watch prices and write them down for several days. It is LEGAL on horizon to manipulate the market. Often this means someone has a mule list items and they buy at a drastically reduced price to lower the price history. Why might they do this? It takes us to our next point.&lt;br /&gt;
&lt;br /&gt;
==AH cheaper than NPC==&lt;br /&gt;
&lt;br /&gt;
Crab shells sell to an npc for 380 gil (when you have full fame.) They drop rarely in party exp and are rarely farmed. Meaning the people putting them on the AH likely got them in an exp party &amp;quot;for free&amp;quot; and don&#039;t often farm them. This leads to people not checking the NPC sale price. &#039;&#039;&#039;It is very common to see Crab shell sold on AH for 300 gil.&#039;&#039;&#039; which is bought by people who then sell them to an NPC for a slight profit. There are A LOT of items like this. Check out the AH and get in on the profits while at the same time arming yourself so that when you get a crab shell you know to put it on the AH for 400 gil (for those bone crafters buying it) or just npcing it yourself.&lt;br /&gt;
&lt;br /&gt;
==Guild Test Item / Guild Point Item==&lt;br /&gt;
&lt;br /&gt;
You ever level cooking? The first test item in cooking, the one everyone has to turn in to advance past level 10 is the [[Salmon Sub Sandwich]] to make it you have to travel all over the world to get the 6 ingredients. It doesn&#039;t sell great to players to use, so the only use is the turn in. It&#039;s a lot of work for one item. So what happens? people buy it from the AH. If there are none on the AH they travel all over and make 12 of them, turning in 1 and selling the other 11 on the AH for massive profit.... What if they had made 3 stacks of these and sent them to their mule to sell on the AH 3 at a time (making it look scarce and keeping the price up.)&lt;br /&gt;
&lt;br /&gt;
Certain items (like the sandwich above) will sell when on the AH all the time. Other items should only be listed on the AH when they are the guild point item for that day. You made a bunch of poison potions to level from. These do sell on the AH all the time, but they sell slowly to people doing specfic missions. When they are a guild point item, they sell fast. You can use the horizon discord &amp;quot;general Crafting&amp;quot; channel to see the guild point items ever day when they change, and list your guild point items on the AH then.&lt;br /&gt;
&lt;br /&gt;
==Undercutting==&lt;br /&gt;
&lt;br /&gt;
Just like market manipulation is allowed, so is undercutting. Complain if you like, but it happens. What IS undercutting? If a Silver Beastcoin&#039;s market history shows 10 sales at 300 gil and you are looking to buy one what might you do? Many people might put in a bid of 200 gil (because very rearely when the market is saturated it gets this low in price.) when that doesn&#039;t work what price do you put in next? Most people will put in the 300. When you put in 300 it doesn&#039;t pick a sale at random, it sells you the LOWEST listed price for 300 gil. So if someone listed their coin for 291 gil, and everyone else for 300, the one listed at 291 will sell first for the full 300 (assuming that was the bid.) Undercutting can even be as low as listing it for 201. &#039;&#039;&#039;BUT&#039;&#039;&#039; because people know about undercutting one of the common ways to bid on that 300 gil history coin is to bid 200, 210, 220, 230, 250, 280, 300, etc. That takes a lot of time but it can get you items cheaper. The &amp;quot;normal&amp;quot; undercutting happens at 201,211,251,291. The point being that if you list your coin at 300, you might not sell it until the very end. Listing at 291 loses you 9 gil but potentially sells it faster than others. It&#039;s worth it to some people and not to others.&lt;br /&gt;
&lt;br /&gt;
For expensive items you often see this. A 60,000 gil item might be listed at 59,901 or 59,001 etc.&lt;br /&gt;
&lt;br /&gt;
Love it or hate it this is an aspect of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why does this matter to you?&#039;&#039;&#039; You will likely want to revist your AH listed items at least once a day and check the sales history. Maybe the price moved a lot. e.g. lizard eggs were 4500 a stack when there were 4 stacks but now there are 50 stacks and the price is 3600. OR your item hasn&#039;t sold for the 5,500 it is listed at but 4 other items sold at 5,500 but not yours. Is yours listed at exxactluy 5,500? Is their item listed less even 1 gil less than yours and it will sell before yours does?&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Liihu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Make_Gil_as_a_New_Player_With_This_One_Easy_Trick!&amp;diff=30261</id>
		<title>Make Gil as a New Player With This One Easy Trick!</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Make_Gil_as_a_New_Player_With_This_One_Easy_Trick!&amp;diff=30261"/>
		<updated>2023-12-08T15:40:57Z</updated>

		<summary type="html">&lt;p&gt;Liihu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}Welcome to HorizonXI. In this guide I will explain how to make easy new player gil in FFXI. If you follow each step and are willing to put a little effort in, you can make 100k+ gil. Don&#039;t believe me? Read on...&lt;br /&gt;
&lt;br /&gt;
=Guide=&lt;br /&gt;
&lt;br /&gt;
== Step One ==&lt;br /&gt;
First of all you need a small amount of gil to start off. The 10 gil you begin with won&#039;t be enough. Head outside and kill enough mobs to make a couple of hundred gil. Kill anything. NPC it all. Find a quest for it. Sell it on aution. Whatever. You just need a little starting gil. 700g will be enough but a little more won&#039;t hurt either.&lt;br /&gt;
&lt;br /&gt;
If you prefer, each starter city has at least one quest that rewards gil.&lt;br /&gt;
&lt;br /&gt;
* Bastok - [[The Siren&#039;s Tear]]&lt;br /&gt;
* San d&#039;Oria - [[Flyers For Regine]]&lt;br /&gt;
* Windurst - [[Making Headlines]]&lt;br /&gt;
&lt;br /&gt;
Only [[Flyers For Regine]] doesn&#039;t involved you leaving town and the other two quests will potentially involve dodging some aggro.&lt;br /&gt;
&lt;br /&gt;
== Step Two ==&lt;br /&gt;
Find a vendor within your starter city that sells:&lt;br /&gt;
* [[Distilled Water]]&lt;br /&gt;
* [[Rock Salt]]&lt;br /&gt;
* [[Little Worm]]s&lt;br /&gt;
&lt;br /&gt;
Purchase a stack of each with the gil you have made so far. Head to the nearest [[Auction House]] and sell them all. What you will find is that every single one will sell for &#039;&#039;&#039;MORE&#039;&#039;&#039; than you just paid for them. Fortunately (or unfortunately) in FFXI there&#039;s always someone richer than you who are willing to pay above vendor price, for the priviledge of not having to run to said vendor. We will take advantage of these people as much as possible.&lt;br /&gt;
&lt;br /&gt;
== Step Three ==&lt;br /&gt;
Now we need to wait for the 3 stacks of items to sell. Luckily for us, we&#039;ve chosen 3 items that sell incredibly fast. With a little undercutting as well, everything should have sold within the hour. Head to your [[Mog House]] and collect your gil from your [[Delivery Box]]. Head back to the same vendors and do it all again.&lt;br /&gt;
&lt;br /&gt;
== Step Four ==&lt;br /&gt;
You should now have the gist of how this works. This next step is where the little effort on your part starts. Using a resource such as this wiki (use retail wiki if you need to) and by scanning the auction house for what sells, you can start to find more items that can be bought cheap and flipped for profit. There are hundreds of examples, more than I could list in this short guide. &lt;br /&gt;
&lt;br /&gt;
Gradually build up your gil, 100g here, 200g there. It adds up suprisingly fast and remember, there&#039;s no use sitting on gil at this point. Put that gil to work! Once you have found 21 different items. It&#039;s time to move on to step five.&lt;br /&gt;
&lt;br /&gt;
== Step Five ==&lt;br /&gt;
This is the last and final step. Once you can list 21 different items, it&#039;s time to create a mule. This will give you access to another 21 auction slots. And once again, if you manage to fill another 21 slots, Horizon allows each person to have 3 characters. Make use of this and create a second mule, for a total of 63 available auction house slots.&lt;br /&gt;
&lt;br /&gt;
At the 63 item limit, it will be difficult to find 63 different items so feel free to list multiple stacks of the fastest selling items. It&#039;s not uncommon for other players to buy multiple stacks of the original [[Distilled Water]], [[Rock Salt]] and [[Little Worm]]s. Keep on grinding and before you know it, you&#039;ll have that 100k target.&lt;br /&gt;
&lt;br /&gt;
== Ideas For Items ==&lt;br /&gt;
* Have you checked weapon/armor stores?&lt;br /&gt;
* Have you checked spell shops?&lt;br /&gt;
* Other fishing gear?&lt;br /&gt;
* Food always sells well. Some food functions as ingredients and other food helps with battle-related stats.&lt;br /&gt;
* Repeatable quest items (such as la theine cabbage).&lt;br /&gt;
* Don&#039;t forget to check regional vendors! Check Region Info &amp;gt;&amp;gt; Conquest to find out which nation controls an area.&lt;br /&gt;
&lt;br /&gt;
=AH shenanigans=&lt;br /&gt;
&lt;br /&gt;
==Keep it full==&lt;br /&gt;
&lt;br /&gt;
This is the easy one. You have 21 slots to sell items on the AH, keep those 21 slots full. If that means you are selling distilled water for 100gil profit that&#039;s better than not having the item up at all.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Liihu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Make_Gil_as_a_New_Player_With_This_One_Easy_Trick!&amp;diff=30260</id>
		<title>Make Gil as a New Player With This One Easy Trick!</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Make_Gil_as_a_New_Player_With_This_One_Easy_Trick!&amp;diff=30260"/>
		<updated>2023-12-08T15:40:34Z</updated>

		<summary type="html">&lt;p&gt;Liihu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}Welcome to HorizonXI. In this guide I will explain how to make easy new player gil in FFXI. If you follow each step and are willing to put a little effort in, you can make 100k+ gil. Don&#039;t believe me? Read on...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Step One ==&lt;br /&gt;
First of all you need a small amount of gil to start off. The 10 gil you begin with won&#039;t be enough. Head outside and kill enough mobs to make a couple of hundred gil. Kill anything. NPC it all. Find a quest for it. Sell it on aution. Whatever. You just need a little starting gil. 700g will be enough but a little more won&#039;t hurt either.&lt;br /&gt;
&lt;br /&gt;
If you prefer, each starter city has at least one quest that rewards gil.&lt;br /&gt;
&lt;br /&gt;
* Bastok - [[The Siren&#039;s Tear]]&lt;br /&gt;
* San d&#039;Oria - [[Flyers For Regine]]&lt;br /&gt;
* Windurst - [[Making Headlines]]&lt;br /&gt;
&lt;br /&gt;
Only [[Flyers For Regine]] doesn&#039;t involved you leaving town and the other two quests will potentially involve dodging some aggro.&lt;br /&gt;
&lt;br /&gt;
== Step Two ==&lt;br /&gt;
Find a vendor within your starter city that sells:&lt;br /&gt;
* [[Distilled Water]]&lt;br /&gt;
* [[Rock Salt]]&lt;br /&gt;
* [[Little Worm]]s&lt;br /&gt;
&lt;br /&gt;
Purchase a stack of each with the gil you have made so far. Head to the nearest [[Auction House]] and sell them all. What you will find is that every single one will sell for &#039;&#039;&#039;MORE&#039;&#039;&#039; than you just paid for them. Fortunately (or unfortunately) in FFXI there&#039;s always someone richer than you who are willing to pay above vendor price, for the priviledge of not having to run to said vendor. We will take advantage of these people as much as possible.&lt;br /&gt;
&lt;br /&gt;
== Step Three ==&lt;br /&gt;
Now we need to wait for the 3 stacks of items to sell. Luckily for us, we&#039;ve chosen 3 items that sell incredibly fast. With a little undercutting as well, everything should have sold within the hour. Head to your [[Mog House]] and collect your gil from your [[Delivery Box]]. Head back to the same vendors and do it all again.&lt;br /&gt;
&lt;br /&gt;
== Step Four ==&lt;br /&gt;
You should now have the gist of how this works. This next step is where the little effort on your part starts. Using a resource such as this wiki (use retail wiki if you need to) and by scanning the auction house for what sells, you can start to find more items that can be bought cheap and flipped for profit. There are hundreds of examples, more than I could list in this short guide. &lt;br /&gt;
&lt;br /&gt;
Gradually build up your gil, 100g here, 200g there. It adds up suprisingly fast and remember, there&#039;s no use sitting on gil at this point. Put that gil to work! Once you have found 21 different items. It&#039;s time to move on to step five.&lt;br /&gt;
&lt;br /&gt;
== Step Five ==&lt;br /&gt;
This is the last and final step. Once you can list 21 different items, it&#039;s time to create a mule. This will give you access to another 21 auction slots. And once again, if you manage to fill another 21 slots, Horizon allows each person to have 3 characters. Make use of this and create a second mule, for a total of 63 available auction house slots.&lt;br /&gt;
&lt;br /&gt;
At the 63 item limit, it will be difficult to find 63 different items so feel free to list multiple stacks of the fastest selling items. It&#039;s not uncommon for other players to buy multiple stacks of the original [[Distilled Water]], [[Rock Salt]] and [[Little Worm]]s. Keep on grinding and before you know it, you&#039;ll have that 100k target.&lt;br /&gt;
&lt;br /&gt;
== Ideas For Items ==&lt;br /&gt;
* Have you checked weapon/armor stores?&lt;br /&gt;
* Have you checked spell shops?&lt;br /&gt;
* Other fishing gear?&lt;br /&gt;
* Food always sells well. Some food functions as ingredients and other food helps with battle-related stats.&lt;br /&gt;
* Repeatable quest items (such as la theine cabbage).&lt;br /&gt;
* Don&#039;t forget to check regional vendors! Check Region Info &amp;gt;&amp;gt; Conquest to find out which nation controls an area.&lt;br /&gt;
&lt;br /&gt;
=AH shenanigans=&lt;br /&gt;
&lt;br /&gt;
==Keep it full==&lt;br /&gt;
&lt;br /&gt;
This is the easy one. You have 21 slots to sell items on the AH, keep those 21 slots full. If that means you are selling distilled water for 100gil profit that&#039;s better than not having the item up at all.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Liihu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Make_Gil_as_a_New_Player_With_This_One_Easy_Trick!&amp;diff=30259</id>
		<title>Make Gil as a New Player With This One Easy Trick!</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Make_Gil_as_a_New_Player_With_This_One_Easy_Trick!&amp;diff=30259"/>
		<updated>2023-12-08T15:39:54Z</updated>

		<summary type="html">&lt;p&gt;Liihu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}Welcome to HorizonXI. In this guide I will explain how to make easy new player gil in FFXI. If you follow each step and are willing to put a little effort in, you can make 100k+ gil. Don&#039;t believe me? Read on...&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
&lt;br /&gt;
== Step One ==&lt;br /&gt;
First of all you need a small amount of gil to start off. The 10 gil you begin with won&#039;t be enough. Head outside and kill enough mobs to make a couple of hundred gil. Kill anything. NPC it all. Find a quest for it. Sell it on aution. Whatever. You just need a little starting gil. 700g will be enough but a little more won&#039;t hurt either.&lt;br /&gt;
&lt;br /&gt;
If you prefer, each starter city has at least one quest that rewards gil.&lt;br /&gt;
&lt;br /&gt;
* Bastok - [[The Siren&#039;s Tear]]&lt;br /&gt;
* San d&#039;Oria - [[Flyers For Regine]]&lt;br /&gt;
* Windurst - [[Making Headlines]]&lt;br /&gt;
&lt;br /&gt;
Only [[Flyers For Regine]] doesn&#039;t involved you leaving town and the other two quests will potentially involve dodging some aggro.&lt;br /&gt;
&lt;br /&gt;
== Step Two ==&lt;br /&gt;
Find a vendor within your starter city that sells:&lt;br /&gt;
* [[Distilled Water]]&lt;br /&gt;
* [[Rock Salt]]&lt;br /&gt;
* [[Little Worm]]s&lt;br /&gt;
&lt;br /&gt;
Purchase a stack of each with the gil you have made so far. Head to the nearest [[Auction House]] and sell them all. What you will find is that every single one will sell for &#039;&#039;&#039;MORE&#039;&#039;&#039; than you just paid for them. Fortunately (or unfortunately) in FFXI there&#039;s always someone richer than you who are willing to pay above vendor price, for the priviledge of not having to run to said vendor. We will take advantage of these people as much as possible.&lt;br /&gt;
&lt;br /&gt;
== Step Three ==&lt;br /&gt;
Now we need to wait for the 3 stacks of items to sell. Luckily for us, we&#039;ve chosen 3 items that sell incredibly fast. With a little undercutting as well, everything should have sold within the hour. Head to your [[Mog House]] and collect your gil from your [[Delivery Box]]. Head back to the same vendors and do it all again.&lt;br /&gt;
&lt;br /&gt;
== Step Four ==&lt;br /&gt;
You should now have the gist of how this works. This next step is where the little effort on your part starts. Using a resource such as this wiki (use retail wiki if you need to) and by scanning the auction house for what sells, you can start to find more items that can be bought cheap and flipped for profit. There are hundreds of examples, more than I could list in this short guide. &lt;br /&gt;
&lt;br /&gt;
Gradually build up your gil, 100g here, 200g there. It adds up suprisingly fast and remember, there&#039;s no use sitting on gil at this point. Put that gil to work! Once you have found 21 different items. It&#039;s time to move on to step five.&lt;br /&gt;
&lt;br /&gt;
== Step Five ==&lt;br /&gt;
This is the last and final step. Once you can list 21 different items, it&#039;s time to create a mule. This will give you access to another 21 auction slots. And once again, if you manage to fill another 21 slots, Horizon allows each person to have 3 characters. Make use of this and create a second mule, for a total of 63 available auction house slots.&lt;br /&gt;
&lt;br /&gt;
At the 63 item limit, it will be difficult to find 63 different items so feel free to list multiple stacks of the fastest selling items. It&#039;s not uncommon for other players to buy multiple stacks of the original [[Distilled Water]], [[Rock Salt]] and [[Little Worm]]s. Keep on grinding and before you know it, you&#039;ll have that 100k target.&lt;br /&gt;
&lt;br /&gt;
== Ideas For Items ==&lt;br /&gt;
* Have you checked weapon/armor stores?&lt;br /&gt;
* Have you checked spell shops?&lt;br /&gt;
* Other fishing gear?&lt;br /&gt;
* Food always sells well. Some food functions as ingredients and other food helps with battle-related stats.&lt;br /&gt;
* Repeatable quest items (such as la theine cabbage).&lt;br /&gt;
* Don&#039;t forget to check regional vendors! Check Region Info &amp;gt;&amp;gt; Conquest to find out which nation controls an area.&lt;br /&gt;
&lt;br /&gt;
===AH shenanigans===&lt;br /&gt;
&lt;br /&gt;
==Keep it full==&lt;br /&gt;
&lt;br /&gt;
This is the easy one. You have 21 slots to sell items on the AH, keep those 21 slots full. If that means you are selling distilled water for 100gil profit that&#039;s better than not having the item up at all.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Liihu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Character_Progression_Guide_1-75_for_New_Players&amp;diff=30257</id>
		<title>Character Progression Guide 1-75 for New Players</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Character_Progression_Guide_1-75_for_New_Players&amp;diff=30257"/>
		<updated>2023-12-08T15:10:36Z</updated>

		<summary type="html">&lt;p&gt;Liihu: /* Starting out */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Final Fantasy XI can be a daunting game if it&#039;s your first time. It certainly doesn&#039;t hold your hand, and instead dumps you into its open world and hopes you&#039;ll figures things out on your own - and if you don&#039;t, well, chances are you&#039;re about to die to a bunny.&lt;br /&gt;
&lt;br /&gt;
==Before We Begin==&lt;br /&gt;
&lt;br /&gt;
Please note: This guide is a work-in-progress, and further info as well as better formatting will be added in later versions.&lt;br /&gt;
&lt;br /&gt;
The purpose of this guide is to provide a quick overview of character progression from level 1 to 75 for new players, including how to complete major milestones such as unlocking a support job, advanced jobs, and limit breaks.&lt;br /&gt;
&lt;br /&gt;
The guide will assume you already have a basic grasp of the controls, and will not cover things like when to do missions, how to make gil, etc.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
&lt;br /&gt;
===Hardcore===&lt;br /&gt;
&lt;br /&gt;
No one explains this well but when you make a charater there is 0 reason NOT to make a HC charater. There is no penality at all when you die other than no longer being hardcore and being locked out of the HC rewards. Everyone I spoke to assumed like I did that HC mean the charater would die, or you would lose all gear or something. Nope. Start as a HC charater because why not, there is no downside, and there might be an upside if you live long enough. (NOTE* the only downside is no bloodwarping (e.g. dying on purpose to go back to home point.))&lt;br /&gt;
&lt;br /&gt;
===Race===&lt;br /&gt;
&lt;br /&gt;
You can choose between five races for your character. Each race comes with different stats, and so will have some effect on your gameplay. However, unless you are determined to min/max, do not let the different race&#039;s strengths and weaknesses influence your decision too much.&lt;br /&gt;
:If you really want to play a tarutaru warrior (despite their lower strength) or a galka mage (with their lower max mp), then go for it. Most stat differences can be made up for with gear at higher levels, and any race can play any job without issue once you reach endgame.&lt;br /&gt;
&lt;br /&gt;
That said, if you are looking to take advantage of certain stat bonuses for your preferred job, then we got you covered with this handy-dandy guide.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hume&#039;&#039;&#039; - Average stats all round. No real weaknesses, but also won&#039;t excel at anything either. A solid pick if you like playing a variety of roles in a party.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mithra&#039;&#039;&#039; - Mostly average stats, but excels at Dexterity and Agility. Has low Charisma and Strength. Mithras make great Thiefs and Rangers, and good mages with their decent MP pools. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Elvaan&#039;&#039;&#039; - High Strength, Dexterity, and Mind. Second highest HP of the five races, however, has second lowest Intelligence and MP.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Galka&#039;&#039;&#039; - Highest HP and Vitality, decent Strength and Mind. Lowest Intelligence and MP of the races. With their high health, Galkas make a solid choice for players looking to maximise their ability to tank or melee.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tarutaru&#039;&#039;&#039; - hands down the best race, don&#039;t @ me. Best Intelligence and MP, and have decent Agility. Lowest Strength, HP, and Vitality. Taru excel at mage jobs with their ungodly amount of MP.&lt;br /&gt;
&lt;br /&gt;
===Job===&lt;br /&gt;
&lt;br /&gt;
During character creation, you have access to only 6 starting jobs. You will gain access to further &amp;quot;advanced&amp;quot; jobs at level 30. Since you can level every job on a single character, your choice of starting job isn&#039;t that big of a deal.&lt;br /&gt;
&lt;br /&gt;
:My personal recommendation is to just pick something you like the look of and go with it, you can always change job later by speaking to a Moogle in your Mog House, or a Nomad Moogle located in various settlements around the world.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Warrior&#039;&#039;&#039; - The classic fighter job. Has access to a wide variety of weapons, though usually sticks with axes or great axes. Deals good melee damage, and makes a decent tank at low levels.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Monk&#039;&#039;&#039; - Do you like hitting stuff with your fists? Then this may be the job for you. Great melee damage, high HP and VIT allows it to take a few hits. All round, a solid pick.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Thief&#039;&#039;&#039; - A utility DPS that can help control aggro on the battlefield. Thieves use daggers to deal melee damage, and are often used as pullers to lure monsters back to their party. Starting at level 30, can &amp;quot;trick&amp;quot; monsters into thinking a party member attacked them, helping your tank to keep aggro easier. Also gains access to Treasure Hunter, increasing the rate at which items drop.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;White Mage&#039;&#039;&#039; - The healer class. Uses various healing and enhancing magics on the battlefield to keep their party members alive.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Black Mage&#039;&#039;&#039; - Call down the power of the elements to blast your foes. High damage, low survivability. Can be a tough first class to level.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Red Mage&#039;&#039;&#039; - A jack of all trades mage that gains access to some unique spells at later levels, such as Refresh to help keep your mages MP topped up. Specialises in enfeebling magics, but capable of healing parties in the absence of a white mage.&lt;br /&gt;
&lt;br /&gt;
===Nation===&lt;br /&gt;
&lt;br /&gt;
There are three nations to choose from, each with their own aesthetic and storyline. In addition to this, you will also be representing that nation in their weekly conquest efforts. It is important to note that your choice of nation will have minimal impact on gameplay itself, so it would be best to choose the nation you feel best suits you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;background:#FFEEEC; border:2px dashed #FFA99F; line-height:10x; padding:2px; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: New players used to receive a level 1 ring if they picked a certain race/nation combo (E.g. Bastokan Ring was only available if you chose Bastok as a Hume or Galka). This is not the case on Horizon - instead you will receive your nation&#039;s ring upon attaining rank 2 with your nation, regardless of what race you chose.&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Starting out===&lt;br /&gt;
&lt;br /&gt;
* You may want to edit or change a lot of settings before you begin to play. For instance you might want to give a &amp;quot;/sh&amp;quot; (shout) out to the area and ask what addons people are using making a list to eneable / turn on from the main launcher options.&lt;br /&gt;
&lt;br /&gt;
* You may want to check out the [[Mog_Satchel]] and enable that. Accessable by hitting menu-&amp;gt;menu-&amp;gt;view house-&amp;gt;mog satchel or by typing /satchel, this space starts as 0/0 by by linking your in game name to your horizonXI discord name you can earn 30 additional inventory slots!&lt;br /&gt;
&lt;br /&gt;
* You will also want to set the inventory to AUTOMATICALLY sort items. ((TODO: add directions on how to do this in the menu, server is under maintenance and I don&#039;t remember. ~ Liihu))&lt;br /&gt;
&lt;br /&gt;
* Under Config-&amp;gt;Misc 3 there is also an option to show icons of other players when you have them selected. This will help if you are a healer or otherwise need to see if someone is poisioned or still has refresh or regen or protect or whatever.&lt;br /&gt;
&lt;br /&gt;
* You may want to set up some macros from the specfic job you are goign to start with. Keeping in mind that macros only save when you exit correctly. If you are spending time to add new macros consider going to the menu and &amp;quot;shutdown&amp;quot; afterward to log back in, (now your macros are saved.)&lt;br /&gt;
&lt;br /&gt;
==Levels 1-12==&lt;br /&gt;
{|style=&amp;quot;background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px; max-width: 100%; margin: auto; vertical-align: top;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*&#039;&#039;&#039;Complete Tutorial Quests&#039;&#039;&#039;&lt;br /&gt;
:*Get a free exp band.&lt;br /&gt;
*&#039;&#039;&#039;Level Up&#039;&#039;&#039;&lt;br /&gt;
:*To level 12&lt;br /&gt;
*&#039;&#039;&#039;Check Your Supply Missions&#039;&#039;&#039;&lt;br /&gt;
:*To speed up travel later on&lt;br /&gt;
*&#039;&#039;&#039;Get Rank 2 With Your Nation&#039;&#039;&#039;&lt;br /&gt;
:*The free ring is great for low level jobs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After the opening cutscene you will find yourself in one of a few random spots somewhere in your chosen city. Roam around and acquaint yourself with the controls and your surroundings.&lt;br /&gt;
&lt;br /&gt;
===The Tutorial Quests===&lt;br /&gt;
Once you have familiarised yourself with the map and your controls, it&#039;s time to get started on the tutorial quests. These will teach you a few basics, and also reward some free items such as food and an experience band, so they are well worth completing.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #A6DBFD;&amp;quot;| Tutorial Quest Locations&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-top: 1px solid #3C6A95;&amp;quot;| [[Alaune]] - [[Southern San d&#039;Oria]] (G-10)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #D8EFFE; border-top: 1px solid #3C6A95;&amp;quot;| [[Gulldago]] - [[Bastok Markets]] (D-11)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-top: 1px solid #3C6A95;&amp;quot;| [[Selele]] - [[Windurst Woods]] (K-10)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Start off by heading over to the tutorial npc in your city. They will have 3 quests for you to complete, which ends with you obtaining a voucher for a free experience band.&lt;br /&gt;
&lt;br /&gt;
The first quest can be completed without leaving the city. The tutorial npc will ask you to obtain [[Signet]] and then return to them. Speak to the nearby gate guard (will have W.W., I.M., or T.K. after their name) to obtain this buff.&lt;br /&gt;
&lt;br /&gt;
[[Signet]] is probably the most important buff in the game as it:&lt;br /&gt;
:- allows monsters to drop elemental crystals (as long as they give experience)&lt;br /&gt;
:- lets you gain [[Conquest Points]], a currency that can be spent at your nation&#039;s gate guards for various equipment, and,&lt;br /&gt;
:- increases your defense and evasion against monsters that are the same level or lower than you, which can make soloing much safer&lt;br /&gt;
&lt;br /&gt;
Once you have this and return to the npc you will be rewarded with some free food. The next quest they give will start by asking you to eat a piece of your newly acquired food, so go ahead and do this. Upon speaking to the npc again they will tell you about [[Weapon Skills]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;background:#FFEEEC; border:2px dashed #FFA99F; line-height:10x; padding:2px; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: The npc will tell you that you will obtain a weapon skill once your skill level reaches 5. This is incorrect as it displays the current retail value, and due to client limitations it is not easy to change npc and quest text. On Horizon, as it is emulating CoP Era, you will obtain your first weapon skill at skill level 10. However, you should still be able to complete the quest at skill level 5.&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So for now, head on outside. If you&#039;re a mage, make sure you learn your level 1 spell from the scroll in your inventory. And kill the level 1 monsters just outside your city until you&#039;ve reached 5 skill with your starting weapon.&lt;br /&gt;
&lt;br /&gt;
Head back to the npc and you&#039;ll be taken through a couple of more tasks, including doing your very first synthesis and inspecting the auction house. Once you are done with these, the tutorial npc will give you a voucher for an experience ring.&lt;br /&gt;
&lt;br /&gt;
The three choices for Horizon are:&lt;br /&gt;
&lt;br /&gt;
:[[Chariot Band]] - 3 charges, +100% bonus exp (max. 4000 bonus), but with a 16 hour cooldown between charges. Gives 12,000 bonus exp per week.&lt;br /&gt;
&lt;br /&gt;
:[[Emperor Band]] - 5 charges, +75% bonus exp (max. 2250 bonus) with a 1 hour cooldown between charges. Gives 11,250 bonus exp per week.&lt;br /&gt;
&lt;br /&gt;
:[[Empress Band]] - 10 charges, +50% bonus exp (max 1000 bous) with a 15 min cooldown between charges. Gives 10,000 bonus exp per week.&lt;br /&gt;
&lt;br /&gt;
You may only purchase one experience ring a week, with the reset happening at 11am EDT / 4pm BST / JP Midnight every Sunday.&lt;br /&gt;
&lt;br /&gt;
:While there can be arguments made about which ring is best for certain circumstances, the difference in total bonus per week isn&#039;t going to make or break your character. Emperor Band is a solid pick if you&#039;re unsure, and you&#039;re always free to try a different ring the following week and see how it suits your playstyle.&lt;br /&gt;
&lt;br /&gt;
===Levelling up to 12===&lt;br /&gt;
Before heading back out, make sure you refresh Signet at the guard npc - you need this to obtain crystals from monsters, and they&#039;re probably going to be your main source of income to start off with.&lt;br /&gt;
&lt;br /&gt;
Also check to see if any of the other drops you have are worth selling on auction house, or can be used in any repeatable quests (seprate info on quests coming soon, though this google doc can be used in the meantime - https://docs.google.com/spreadsheets/d/1iM7tpyJVSiscorfLREVO5m5RdwC2JairAK6aKI4LVjA/edit#gid=211228980). Generally it is best to let items stack to 12 first before selling, as you only have 21 slots to sell items at any one time. You&#039;ll also likely find they sell quicker as stacks than as individuals.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re a mage, you may want to check out your local magic shop for any new spells you can use once you have a bit of gil to your name. For melees, don&#039;t worry too much about upgrading weapons and armor just yet. Save your hard-earned gil for later.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re ready, head out there and continue grinding on the level 1 mobs until you reach level 10. At this point, the level 1&#039;s will no longer grant experience. So move on to some higher level enemies, usually level 2-5 mobs, and grind up to level 12.&lt;br /&gt;
&lt;br /&gt;
===Check Your Supply Missions===&lt;br /&gt;
Supply missions are an important step in being able to quickly traverse the world of Vana&#039;diel. Take a look at your region map (accessed through /rmap, or by selection &#039;Region Info&#039; in your main menu).&lt;br /&gt;
&lt;br /&gt;
:A region is made up of several zones, and in one of these zones is usually an outpost (There are a couple of exceptions such as Movalpolos and Tu&#039;Lia, but don&#039;t worry about these for now).&lt;br /&gt;
&lt;br /&gt;
:A supply mission will ask you to deliver supplies to one of your nation&#039;s guards near the outpost. Once done, you can use the outpost to teleport back to your home nations at the cost of some gil, or by expending some of your conquest points. (Note: This option is disabled if the area is currently Beastmen controlled. See [[Conquest]] for more info.)&lt;br /&gt;
&lt;br /&gt;
Once you meet a certain level requirement (this varies depending on which zone you want to teleport to), you can also speak to an npc to teleport from your home nation to any outposts you have completed the supply missions for. This makes supply missions very valuable as you can quickly move from one side of the map to the other in the blink of an eye!&lt;br /&gt;
&lt;br /&gt;
:But there&#039;s a catch! You can only complete a supply mission to the regions that your nation currently controls. Each week on Sunday at JP Midnight, the conquest tally takes place and whichever nation is leading in that region will take control of it for the following week.&lt;br /&gt;
&lt;br /&gt;
:Check which supply missions you can complete by speaking to one of the gate guards, the same ones that give you Signet. You&#039;ll want to at least grab the one for your starting zone if it&#039;s available.&lt;br /&gt;
&lt;br /&gt;
To complete the mission, check which zone the outpost is in for that region. On the region map, it&#039;ll be the zone with the nation&#039;s symbol next to it. Once there, talk to any gate guard in that zone and they will take the supplies off you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;background:#F2FEF6; border:2px dashed #3CA463; line-height:10x; padding:2px; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Top tip:&#039;&#039;&#039; You do not have to give the key item to the guard at the outpost itself. Generally there will be a guard posted somewhere near the zone line as well. For example, the guard at the zone to Konschtat in Valkurm Dunes.&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From now on, whenever you&#039;re about to head out somewhere, check to see if you have a supply mission you can complete that&#039;s nearby. This will save you a lot of time in the future.&lt;br /&gt;
&lt;br /&gt;
===Get Rank 2===&lt;br /&gt;
Speak to one of the guards in the city next the exit to your starting area - not the ones we get Signet from, there should be some others nearby.&lt;br /&gt;
&lt;br /&gt;
They will give you a list of missions you are able to complete. Since this is your first one, there should only be one available. At level 12, you should have no issue in completing the first three missions, and upon all three will be awarded with a bit of gil and a unique ring, the stats of which vary depending on which nation you chose to start in.&lt;br /&gt;
&lt;br /&gt;
For guides on what to do for the missions, please see:&lt;br /&gt;
:* [[Bastok Missions]]&lt;br /&gt;
:* [[San d&#039;Oria Missions]]&lt;br /&gt;
:* [[Windurst Missions]]&lt;br /&gt;
&lt;br /&gt;
==Levels 12-18==&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 350px; padding-left: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Grab some new equipment&#039;&#039;&#039;&lt;br /&gt;
:*&lt;br /&gt;
*&#039;&#039;&#039;Pick Up Your First Teleport Crystal&#039;&#039;&#039;&lt;br /&gt;
:*These really help speed up travel&lt;br /&gt;
*&#039;&#039;&#039;Reach level 18&#039;&#039;&#039;&lt;br /&gt;
:*Solo or party, either works&lt;br /&gt;
*&#039;&#039;&#039;Unlock your support job&#039;&#039;&#039;&lt;br /&gt;
:*As soon as possible.&lt;br /&gt;
*&#039;&#039;&#039;Level up your support job&#039;&#039;&#039;&lt;br /&gt;
:*As soon as possible.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Grab some new equipment===&lt;br /&gt;
By now, you&#039;ll be in need or some new equipment. Hopefully you&#039;ve been selling those crystals and completing any nation quests you can for a bit of extra gil.&lt;br /&gt;
&lt;br /&gt;
Before buying, check out your nation&#039;s local armor and weapon shops to see what they have available, then check their prices against what is being sold on the Auction House. You can usually save yourself a fair bit of gil by shopping around before purchasing.&lt;br /&gt;
&lt;br /&gt;
Also, don&#039;t forget about those conquest points you&#039;ve been acquiring. You did remember to always have [[Signet]] while exping, right? If you speak to the Signet npcs, choose the option &amp;quot;I want to spend my conquest points&amp;quot; and see what equipment they have available to purchase. You will only have a few options to spend on at this point, but again you could save yourself some gil this way.&lt;br /&gt;
&lt;br /&gt;
For melees, focus on getting a good weapon before anything else. Then pick up some new armor, the level 10 scale set works nicely, or if you can&#039;t wear heavy armor there&#039;s always the level 7 leather set.&lt;br /&gt;
&lt;br /&gt;
Mages, focus on getting all the necessary spells you&#039;ll need first. A good weapon doesn&#039;t hurt either. Armor is less important when you&#039;re in a party as you should rarely be taking any hits, but if you can find some upgrades for your main stats then feel free to grab them if you can afford.&lt;br /&gt;
&lt;br /&gt;
From now on, I would recommend checking your equipment for uprgades at least every 10 levels. You don&#039;t need to go overboard and buy new gear every time a new upgrade becomes available - this is a great way to waste a lot of gil. Most of the time, weapons and accessories will be more important than armor, unless you&#039;re a tank.&lt;br /&gt;
&lt;br /&gt;
===Your first teleport crystal===&lt;br /&gt;
These crystals enable you to be teleported by a [[White Mage]] to the corresponding locations, making travel across Vana&#039;diel much quicker.&lt;br /&gt;
&lt;br /&gt;
If you started in Windurst, make sure to head up to [[Tahrongi Canyon]] and look for the Crag of Mea at (I-6) to pick up the Mea gate crystal.&lt;br /&gt;
&lt;br /&gt;
For San d&#039;Orians, head to the Crag of Holla at (J-8) in [[La Theine Plateau]] for the Holla Gate Crystal.&lt;br /&gt;
&lt;br /&gt;
And for Bastok, head to the Crag of Dem at (I-7) in [[Konschtat Highlands]] for the Dem Gate Crystal.&lt;br /&gt;
&lt;br /&gt;
===Get to level 18===&lt;br /&gt;
The zones with the teleport crystals are also good for soloing some experience from level 12+. Most people will start to party up at level 12, usually in Valkurm Dunes or Buburimu Peninsula, though Horizon has added a lot of custom exp camps that weren&#039;t around in retail. Follow the link if you want to view more [[EXP Camps]]&lt;br /&gt;
&lt;br /&gt;
To look for a party, go into your Menu, select Party, then Seek Party. Alternatively, you can type &#039;/inv&#039;. This will put a green exclamation mark in front of your name to show to others that you are looking for party.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re from Windurst, note that you will require some additional travel time if you get an invite to Valkurm Dunes. You will need to head east from [[Tahrongi Canyon]] to [[Buburimu Peninsula]], then southeast to the town of [[Mhaura]]. Once here, you can grab a boat to [[Selbina]] and then exit to [[Valkurm Dunes]]. If you&#039;re heading there, make sure to check if you can complete the Zulkheim region supply mission. Also, take the extra time to pick up the Dem and Holla gate crystals while you&#039;re there so you can skip the boat ride in future.&lt;br /&gt;
&lt;br /&gt;
===Unlock Your Support Job===&lt;br /&gt;
&lt;br /&gt;
Level 18 is an important step in your character&#039;s progression as it allows you to unlock a support job - this gives you some extra stats and unlocks the abilities and traits of a second job (up to a maximum of half your main job&#039;s level).&lt;br /&gt;
&lt;br /&gt;
For example, a level 5 warrior can use the provoke ability to generate a large amount of hate on a single enemy. If a level 10 monk selected warrior as their support job, they can use warrior abilities up to level 5, which includes provoke.&lt;br /&gt;
&lt;br /&gt;
Note that you have to level your support job separately. So if you had only leveled monk so far up to level 18, then if you selected warrior for your support job you would be 18MNK/1WAR, and therefore unable to use the level 5 warrior ability.&lt;br /&gt;
&lt;br /&gt;
You will need to complete one of two quests to unlock the ability to use a support job:&lt;br /&gt;
&lt;br /&gt;
[[Isacio]] in [[Selbina]] will ask you to obtain the following three items from monsters in [[Valkurm Dunes]]:&lt;br /&gt;
:* [[Crab Apron]]&lt;br /&gt;
:* [[Damselfly Worm]]&lt;br /&gt;
:* [[Magicked Skull]]&lt;br /&gt;
&lt;br /&gt;
[[Vera]] in [[Mhaura]] will also ask for three items, these being from monsters in [[Buburimu Peninsula]]:&lt;br /&gt;
:* [[Wild Rabbit Tail]]&lt;br /&gt;
:* [[Dhalmel Saliva]]&lt;br /&gt;
:* [[Bloody Robe]]&lt;br /&gt;
&lt;br /&gt;
It doesn&#039;t matter which of these two quests you choose to complete, as the outcome is the same in the end. Hopefully you got one or two of the items needed while in exp parties up to this point.&lt;br /&gt;
&lt;br /&gt;
If not, don&#039;t worry. Do a /shout in Dunes/Buburimu depending on which zone you&#039;re in, and ask if anyone can help. Alternatively, consider using the /yell function in Selbina/Mhaura (this shouts across all cities so more people will see your message). You will more than likely find someone who is willing to help grab any items you still need for the quest.&lt;br /&gt;
&lt;br /&gt;
===Level up your support job===&lt;br /&gt;
In order to get the most out of support jobs, you need to level that job separately. For example, let&#039;s say you got THF to level 18 and decide to choose MNK as your support job. You haven&#039;t touched MNK yet so it&#039;s at level 1, making you THF18/MNK1. Any experience you get while on THF/MNK, will go only towards your main job, THF.&lt;br /&gt;
&lt;br /&gt;
To level your support job, you&#039;ll need to speak to a moogle in your mog house to change jobs. Then head out into the starting area and level from 1 again. Don&#039;t worry though, you&#039;ll find the leveling is a little easier than the first time now you have a support job and should go much smoother.&lt;br /&gt;
&lt;br /&gt;
Leveling different jobs can be a great way to earn some extra gil for your main job by collecting crystals and mob drops. As well as accruing conquest points and beastmen seals - you have been keeping your beastmen seals, right?&lt;br /&gt;
&lt;br /&gt;
==Levels 18-37==&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 350px; padding-left: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Make the Run to Jeuno&#039;&#039;&#039;&lt;br /&gt;
:*The main city hub in Vana&#039;diel&lt;br /&gt;
*&#039;&#039;&#039;Obtain Your Chocobo License&#039;&#039;&#039;&lt;br /&gt;
:*Available from Level 20&lt;br /&gt;
*&#039;&#039;&#039;Get rank 3 with your nation&#039;&#039;&#039;&lt;br /&gt;
:*To unlock Outpost warping from Jeuno&lt;br /&gt;
*&#039;&#039;&#039;Optional: Unlock Kazham Access&#039;&#039;&#039;&lt;br /&gt;
:*Unlocks more popular levelling zones&lt;br /&gt;
*&#039;&#039;&#039;Optional: Unlock Advanced Jobs&#039;&#039;&#039;&lt;br /&gt;
:*Available from Level 30&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Run to Jeuno===&lt;br /&gt;
&lt;br /&gt;
It is entirely possible to stay in Valkurm/Buburimu all the way to around level 29, thanks to the wonders of Level Sync. And there is an argument to be made for staying at these lower level areas at least until level 20, as this means you can unlock your Chocobo License as soon as you reach Jeuno.&lt;br /&gt;
&lt;br /&gt;
So stay in Dunes if you wish, or run to Jeuno first before looking for more exp parties. The choice is yours.&lt;br /&gt;
&lt;br /&gt;
But whether you go at 18, 20, or later, getting to Jeuno will likely be a daunting task for a new player due to monsters along the way being up to the low-30&#039;s and potentially being able to kill you in a few hits. Tread slowly, try and stick to the paths where possible, and set your home point at any outposts along the way to make things easier on yourself.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re heading from Windurst and have yet to visit the Holla and Dem crags for their teleport crystals, I would highly recommend making the trip to Selbina via the boat in Mhaura, and from there picking up at least the crystal in [[La Theine Plateau]], just in case you need to quickly get to Valkurm for a party.&lt;br /&gt;
&lt;br /&gt;
As always, check which supply missions you might be able to complete along the way.&lt;br /&gt;
&lt;br /&gt;
Jeuno is a great place to set your home point once you&#039;ve made it there. Most players will hang out there so it&#039;s an easy place to grab a teleport, as well as being close to several late teens / early 20&#039;s exp camps. In addition to this, once you have rank 3 you can utilise Jeuno&#039;s Goblin outpost warps, which generally have a lower level requirement than those from your home nations, as well as being cheaper!&lt;br /&gt;
&lt;br /&gt;
===Unlock Your Chocobo License at Level 20===&lt;br /&gt;
Once you hit level 20, you&#039;ll want to do this quest as soon as you can. Head to [[Upper Jeuno]] and speak to [[Brutus]] at the chocobo stables. You will need 4 pieces of [[Gausebit Grass]], which can usually be bought for quite cheap on the Auction House.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve started the quest, you will need to try trading the grass to the chocobo 6 times in order to complete it. You must wait a short amount of time between each trade attempt, usually around 2 minutes or so. Once the chocobo has accepted the last bit of grass, you&#039;ll complete the quest and Brutus will aware you your license.&lt;br /&gt;
&lt;br /&gt;
Congratulations, you now have a quick and safe way of travelling through the zones around Jeuno. Monsters cannot attack you while mounted, so it will make getting to exp camps much easier for you. Note: Chocobos can get quite pricey at up to 1,000 gil for each rental, so I hope you&#039;ve stocked up on a bit of gil.&lt;br /&gt;
&lt;br /&gt;
===Reach Rank 3===&lt;br /&gt;
I know, I said this guide wouldn&#039;t be going through when to complete missions, but this is an important one as it unlocks the ability to Outpost warp using the goblins in Jeuno. This will save you a ton of time (and gil, they&#039;re ridiculously cheap compared to warping from your home nation).&lt;br /&gt;
&lt;br /&gt;
As before, check out the relevant page depending on which nation you&#039;re with:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
- [[Bastok Missions]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
- [[San d&#039;Oria Missions]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
- [[Windurst Missions]]&lt;br /&gt;
&lt;br /&gt;
Note that Mission 2-3 will require a fair bit of travelling, as you&#039;ll be sent to visit the other two nations to complete some tasks there. So make use of those teleports, outpost warps, and chocobos to speed things up.&lt;br /&gt;
&lt;br /&gt;
For the final part, you&#039;ll be required to enter a battlefield with both an Ahriman and a Dragon enemy. You&#039;ll more than likely want to grab a party of at least three people for these fights, though you can take up to six people into them. The fight is also capped at level 25, so you can&#039;t just take in a high level friend.&lt;br /&gt;
&lt;br /&gt;
===Optional: Kazham Access===&lt;br /&gt;
Kazham is an often used levelling spot from around level 24 onward. However, it&#039;s on a remote island and the only way to get there is via Airship.&lt;br /&gt;
&lt;br /&gt;
Now, you could purchase a Kazham Airship Pass, but this will set you back around 150,000 gil, and I&#039;m going to assume that unless you&#039;ve got rich friends in-game, or you&#039;ve been fishing non-stop for days, you probably can&#039;t afford this right now.&lt;br /&gt;
&lt;br /&gt;
Well, never fear, because there is an alternative. You will need to obtain a chest key from the three beastmen strongholds of [[Giddeus]], [[Palborough Mines]], and [[Ghelsba Outpost]].&lt;br /&gt;
&lt;br /&gt;
Note that you will head to two of these areas while obtaining rank 3, so you can combine the two activities to save yourself some time. The monsters can generally be soloed at level 25, but due to their close proximity to each other it can be very dangerous. Therefore, I would recommend having a higher level help with this.&lt;br /&gt;
&lt;br /&gt;
For more info, including what monsters drop the keys, check out [[Kazham Airship Pass]].&lt;br /&gt;
&lt;br /&gt;
Once you have all 3, trade them to [[Guddal]] in [[Port Jeuno]] and you&#039;ll get your airship pass.&lt;br /&gt;
&lt;br /&gt;
===Optional: Unlock Advanced Jobs at Level 30===&lt;br /&gt;
At level 30 you have nine extra jobs to choose from. Maybe you need some of them for support jobs, or maybe one of them is your planned main job. Whatever the reason, you now have the ability to unlock them.&lt;br /&gt;
&lt;br /&gt;
:*[[Paladin]] - complete [[A Squire&#039;s Test]], [[A Squire&#039;s Test II]], and [[A Knight&#039;s Test]] to unlock. Paladin&#039;s make a great tank, with high defense, mitigation through shield blocking, and the ability to cure and protect party members.&lt;br /&gt;
&lt;br /&gt;
:*[[Dark Knight]] - complete [[Blade of Darkness]] to unlock. If dealing damage is your fine, Dark Knight has you covered. Big 2-handed weapons, abilities to increase your attack (sometimes at the cost of your HP), and a limited repertoire of black magic spells are at your disposal!&lt;br /&gt;
&lt;br /&gt;
:*[[Beastmaster]] - complete [[Save My Son]] to unlock. Beastmasters can charm enemy monsters to fight for them, and can call upon stalwart familiars to aid them in battle.&lt;br /&gt;
&lt;br /&gt;
:*[[Bard]] = complete [[The Old Monument]], [[A Minstrel in Despair]], and [[Path of the Bard]] to unlock. Bards buff their party members, and debuff enemies using the power of song and music. A welcome to addition to any party, and often used as pullers. A true support class!&lt;br /&gt;
&lt;br /&gt;
:*[[Dragoon]] - complete [[The Holy Crest]] to unlock. Dragoons use their spears to deal high damage to enemies, and are aided by a wyvern familiar that can unleash a range of breath attacks to either damage their enemies, or heal their allies.&lt;br /&gt;
&lt;br /&gt;
:*[[Ranger]] - complete [[The Fanged One]] to unlock. Masters of ranged attacks, Rangers used their bow/crossbow/gun to deal high damage to enemies from afar.&lt;br /&gt;
&lt;br /&gt;
:*[[Samurai]] - complete [[Forge Your Destiny]] to unlock. Samurais are masters of weapon skills. Their traits and abilities allow them to generate TP quickly, opening up more skillchain possibilities for your party.&lt;br /&gt;
&lt;br /&gt;
:*[[Ninja]] - complete [[Ayame and Kaede]] to unlock. Ninjas use tools to cast Ninjutsu, which can range from elemental damage, to crippling debuffs. Their ability to cast &amp;quot;Utsusemi&amp;quot; and create clones of themself lets them avoid attacks, making them a great tank. Also a versatile damage dealer with a choice of specialising in auto-attacks from their dual-wielding katanas, elemental spells, or high damage shurikens.&lt;br /&gt;
&lt;br /&gt;
:*[[Summoner]] - complete [[I Can Hear a Rainbow]] to unlock. Summoners make pacts with the sleeping Gods of Vana&#039;diel, allowing them to summoner Avatars. These summons can perform a range of physical and magical attacks (called &amp;quot;Blood Pacts&amp;quot;), or even buff and heal their allies.&lt;br /&gt;
&lt;br /&gt;
==Levels 37-75==&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 350px; padding-left: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Artifact Weapon Quest&#039;&#039;&#039;&lt;br /&gt;
:*Unlocks at level 40&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 1]]&lt;br /&gt;
:*Raises level cap from 50 to 55&lt;br /&gt;
*&#039;&#039;&#039;Artifact Armor Quests&lt;br /&gt;
:*Available from level 50&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 2]]&lt;br /&gt;
:*Raises level cap from 55 to 60.&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 3]]&lt;br /&gt;
:*Raises level cap from 60 to 65.&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 4]]&lt;br /&gt;
:*Raises level cap from 65 to 70.&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 5]]&lt;br /&gt;
:*Raises level cap from 70 to 75.&lt;br /&gt;
*&#039;&#039;&#039;Unlock Merits&lt;br /&gt;
:*Break your limits further!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artifact Weapon Quest at Level 40===&lt;br /&gt;
Once you reach level 40, you can advance your job-specific questline with a quest to obtain your &amp;quot;artifact weapon&amp;quot;, commonly referred to as AF1.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve played this game on other private servers or retail, then you may remember some of these weapons being quite lackluster. On Horizon, there have been a number of buffs to the AF weapons, making almost all of them very useful for at least the next 10 levels or so.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not going to list every quest here due to the number of them, but for information on each job&#039;s weapon and quest, please check the relevant job page on the Horizon Wiki.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 1 at Level 50===&lt;br /&gt;
The level cap is initially level 50. You can keep gaining experience until you are 1 exp away from level 51. But at this point you will need to a quest to raise the level cap to 55.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re level 50, speak to [[Maat]] in [[Ru&#039;Lude Gardens]] to obtain the quest [[In Defiant Challenge]]. Reminiscent of the support job quest you completed all those levels ago, Maat will send you out to collect three items from various monsters:&lt;br /&gt;
&lt;br /&gt;
- [[Exoray Mold]] from Funguars in [[Crawler&#039;s Nest]]&lt;br /&gt;
- [[Bomb Coal]] from Bombs in [[Garlaige Citadel]]&lt;br /&gt;
- [[Ancient Paparyus]] from Skeletons in [[The Eldieme Necropolis]]&lt;br /&gt;
&lt;br /&gt;
You will either need a party of level 50 players, or a high level to help you out with these.&lt;br /&gt;
&lt;br /&gt;
Note that there is no other way to get the items other than fighting the monsters. If you were hoping to hunt down the ??? and get them that way, then I&#039;m sorry to say that those aren&#039;t implemented on Horizon.&lt;br /&gt;
&lt;br /&gt;
Once you turn these items in to Maat, congratulations you can go back to levelling up.&lt;br /&gt;
&lt;br /&gt;
===Artifact Armor Quests===&lt;br /&gt;
Available from level 50, this set of job-specific armor contains a headpiece, body, gloves, legs, and feet. They various in usefulness depending on your job, but are still worth completing.&lt;br /&gt;
&lt;br /&gt;
The armor pieces themselves will be wearable at level 52, 54, 56, 58, and 60 (which piece is which level varies depending on job). To view the stats and levels of each piece, as well as the quests to obtain them, please check out your job page on the Horizon wiki.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 2===&lt;br /&gt;
Limit Break 1 raised the level cap to 55. As before, you can get all the way to 1 exp from 56 before you&#039;ll be capped again. This time though, the quest for Limit Break 2 [[Atop The Highest Mountains]] can be picked up as soon as you&#039;re level 51 from [[Maat]] - get used to this guy, you&#039;ll be visiting him for the remaining Limit Breaks as well.&lt;br /&gt;
&lt;br /&gt;
This time Maat will send you to obtain three pieces of magicite located deep within the snowy north of [[Xarcabard]]. Each item is guarded by a high level monster that has a lot of health. You will need a party of level 51-55 players, or a couple of high levels to help you out.&lt;br /&gt;
&lt;br /&gt;
Once completed, you&#039;ll be able to reach level 60.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 3===&lt;br /&gt;
You probably get the gist of this now. Available from level 56, this quest [[Whence Blows The Wind]] raises the cap from 60 to 65.&lt;br /&gt;
&lt;br /&gt;
[[Maat]] will send you out to collect three quests from the Beastmen strongholds of [[Castle Oztroja]], [[Beadeaux]], and [[Davoi]].&lt;br /&gt;
&lt;br /&gt;
It is possible to solo the latter two, though you will be travelling through some dangerous areas with lvl 70+ monsters, so make sure to have sneak/invisible on you.&lt;br /&gt;
&lt;br /&gt;
The Castle Oztroja section is technically soloable if you have some movement speed enchancement such as a thief&#039;s [[Flee]] ability, but more than likely you will need help from another player to open the door at the top of the castle.&lt;br /&gt;
&lt;br /&gt;
After obtaining all 3, speak to Maat once more to raise the level cap to 65.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 4===&lt;br /&gt;
Available from level 61, and raises the cap to 70. The quest is called [[Riding On The Clouds]].&lt;br /&gt;
&lt;br /&gt;
After all the running about in the last quest, you&#039;ll be pleased to know this quest involves tracking down 4 NPC&#039;s from a vague clue and trading them a Kindred Seal - you&#039;ll have probably seen some of these drop from level 50+ monsters and hopefully have at least 4 by now.&lt;br /&gt;
&lt;br /&gt;
Use the quest page on this wiki to work out where the NPC&#039;s are, trade each of them, then return to Maat to raise the level cap to 70.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 5===&lt;br /&gt;
From level 66 you can choose to undertake the ultimate quest to shatter your limits and raise the level cap all the way to 75! This quest, [[Shattering Stars]] will have you face off against Maat himself, and he&#039;s often no joke!&lt;br /&gt;
&lt;br /&gt;
Before you challenge him, Maat will ask you to obtain a Testimony for your job. These drop from high level (usually 65+) beastmen - for example, a BLM Yagudo will drop a Black Mage&#039;s Testimony.&lt;br /&gt;
&lt;br /&gt;
Once you have the Testimony, trade it to Maat and he&#039;ll warp you to one of several arenas depending on your job. There the fight will begin.&lt;br /&gt;
&lt;br /&gt;
If you manage to beat Maat, then congratulations on reaching the true level cap of 75! Note that Horizon will be staying capped at 75, and will not be raising it to 99 like in Retail.&lt;br /&gt;
&lt;br /&gt;
===Unlock Merit Points===&lt;br /&gt;
So now you&#039;re 75, what do you do next? Well, your character can still become even stronger!&lt;br /&gt;
&lt;br /&gt;
Speak to the [[Nomad Moogle]] in [[Ru&#039;Lude Gardens]] right next to where Maat is. You&#039;ll obtain the Limit Breaker Key Item.&lt;br /&gt;
&lt;br /&gt;
You can now choose to switch yourself between EXP mode, or Limit Mode. In EXP mode, you can continue to gain up to 44,000 exp at level 75 - this acts as a buffer so you don&#039;t delevel when you die while at the level cap. Yes, you can go back to level 74 if you die enough times. It&#039;s recommended to max yourself out at 44,000 exp where possible so you never have to worry about this.&lt;br /&gt;
&lt;br /&gt;
If you switch to Limit Mode, or if you reach the cap of 44,000 exp at 75, you&#039;ll start to earn Limit Points. These take the place of experience points, and for every 10,000 LP earned you&#039;ll gain 1 Merit Point.&lt;br /&gt;
&lt;br /&gt;
These Merit Points can in turn be spent on further enhancements for your character. For example, you could choose to increase your stats (HP by 10, MP by 10, STR by 1, weapon skill + 2, and so on). These stat changes carry over to your other job, though there&#039;s a limit to how many will actually take effect at once when playing lower level jobs.&lt;br /&gt;
&lt;br /&gt;
You can also choose job-specific merits, which will enchance specific traits and abilities, or may grant access to new abilities and spells. For further information, make sure to check out your job&#039;s page.&lt;br /&gt;
&lt;br /&gt;
===What now?===&lt;br /&gt;
In terms of main character progression, you&#039;re done. But worry not, there&#039;s always lots more to do.&lt;br /&gt;
&lt;br /&gt;
Haven&#039;t completed your nation missons yet? You&#039;ll at least want to get to rank 5 for your airship pass, and rank 6 to unlock the Zilart Missions and Dynamis.&lt;br /&gt;
&lt;br /&gt;
Zilart Missions will unlock access to &amp;quot;Sky&amp;quot;, a popular place for high level experience parties, as well as containing various endgame bosses.&lt;br /&gt;
&lt;br /&gt;
Promathia Missions unlock &amp;quot;Sea&amp;quot;, a place for endgame linkshells to farm some more bosses for that sweet, sweet loot. Also lets you do Limbus, instanced content that drops items needed to upgrade your Artifact Armor, and where you can take on Omega and Ultima Weapon!&lt;br /&gt;
&lt;br /&gt;
Dynamis transports you and your friends into the shadow realm to do battle against various beastmen foes, and eventually take on the Dynamis Lord himself! Drops Relic armor (a level 70-75 equivalent of Artifact armor).&lt;/div&gt;</summary>
		<author><name>Liihu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Character_Progression_Guide_1-75_for_New_Players&amp;diff=30256</id>
		<title>Character Progression Guide 1-75 for New Players</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Character_Progression_Guide_1-75_for_New_Players&amp;diff=30256"/>
		<updated>2023-12-08T15:10:15Z</updated>

		<summary type="html">&lt;p&gt;Liihu: /* Starting out */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Final Fantasy XI can be a daunting game if it&#039;s your first time. It certainly doesn&#039;t hold your hand, and instead dumps you into its open world and hopes you&#039;ll figures things out on your own - and if you don&#039;t, well, chances are you&#039;re about to die to a bunny.&lt;br /&gt;
&lt;br /&gt;
==Before We Begin==&lt;br /&gt;
&lt;br /&gt;
Please note: This guide is a work-in-progress, and further info as well as better formatting will be added in later versions.&lt;br /&gt;
&lt;br /&gt;
The purpose of this guide is to provide a quick overview of character progression from level 1 to 75 for new players, including how to complete major milestones such as unlocking a support job, advanced jobs, and limit breaks.&lt;br /&gt;
&lt;br /&gt;
The guide will assume you already have a basic grasp of the controls, and will not cover things like when to do missions, how to make gil, etc.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
&lt;br /&gt;
===Hardcore===&lt;br /&gt;
&lt;br /&gt;
No one explains this well but when you make a charater there is 0 reason NOT to make a HC charater. There is no penality at all when you die other than no longer being hardcore and being locked out of the HC rewards. Everyone I spoke to assumed like I did that HC mean the charater would die, or you would lose all gear or something. Nope. Start as a HC charater because why not, there is no downside, and there might be an upside if you live long enough. (NOTE* the only downside is no bloodwarping (e.g. dying on purpose to go back to home point.))&lt;br /&gt;
&lt;br /&gt;
===Race===&lt;br /&gt;
&lt;br /&gt;
You can choose between five races for your character. Each race comes with different stats, and so will have some effect on your gameplay. However, unless you are determined to min/max, do not let the different race&#039;s strengths and weaknesses influence your decision too much.&lt;br /&gt;
:If you really want to play a tarutaru warrior (despite their lower strength) or a galka mage (with their lower max mp), then go for it. Most stat differences can be made up for with gear at higher levels, and any race can play any job without issue once you reach endgame.&lt;br /&gt;
&lt;br /&gt;
That said, if you are looking to take advantage of certain stat bonuses for your preferred job, then we got you covered with this handy-dandy guide.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hume&#039;&#039;&#039; - Average stats all round. No real weaknesses, but also won&#039;t excel at anything either. A solid pick if you like playing a variety of roles in a party.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mithra&#039;&#039;&#039; - Mostly average stats, but excels at Dexterity and Agility. Has low Charisma and Strength. Mithras make great Thiefs and Rangers, and good mages with their decent MP pools. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Elvaan&#039;&#039;&#039; - High Strength, Dexterity, and Mind. Second highest HP of the five races, however, has second lowest Intelligence and MP.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Galka&#039;&#039;&#039; - Highest HP and Vitality, decent Strength and Mind. Lowest Intelligence and MP of the races. With their high health, Galkas make a solid choice for players looking to maximise their ability to tank or melee.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tarutaru&#039;&#039;&#039; - hands down the best race, don&#039;t @ me. Best Intelligence and MP, and have decent Agility. Lowest Strength, HP, and Vitality. Taru excel at mage jobs with their ungodly amount of MP.&lt;br /&gt;
&lt;br /&gt;
===Job===&lt;br /&gt;
&lt;br /&gt;
During character creation, you have access to only 6 starting jobs. You will gain access to further &amp;quot;advanced&amp;quot; jobs at level 30. Since you can level every job on a single character, your choice of starting job isn&#039;t that big of a deal.&lt;br /&gt;
&lt;br /&gt;
:My personal recommendation is to just pick something you like the look of and go with it, you can always change job later by speaking to a Moogle in your Mog House, or a Nomad Moogle located in various settlements around the world.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Warrior&#039;&#039;&#039; - The classic fighter job. Has access to a wide variety of weapons, though usually sticks with axes or great axes. Deals good melee damage, and makes a decent tank at low levels.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Monk&#039;&#039;&#039; - Do you like hitting stuff with your fists? Then this may be the job for you. Great melee damage, high HP and VIT allows it to take a few hits. All round, a solid pick.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Thief&#039;&#039;&#039; - A utility DPS that can help control aggro on the battlefield. Thieves use daggers to deal melee damage, and are often used as pullers to lure monsters back to their party. Starting at level 30, can &amp;quot;trick&amp;quot; monsters into thinking a party member attacked them, helping your tank to keep aggro easier. Also gains access to Treasure Hunter, increasing the rate at which items drop.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;White Mage&#039;&#039;&#039; - The healer class. Uses various healing and enhancing magics on the battlefield to keep their party members alive.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Black Mage&#039;&#039;&#039; - Call down the power of the elements to blast your foes. High damage, low survivability. Can be a tough first class to level.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Red Mage&#039;&#039;&#039; - A jack of all trades mage that gains access to some unique spells at later levels, such as Refresh to help keep your mages MP topped up. Specialises in enfeebling magics, but capable of healing parties in the absence of a white mage.&lt;br /&gt;
&lt;br /&gt;
===Nation===&lt;br /&gt;
&lt;br /&gt;
There are three nations to choose from, each with their own aesthetic and storyline. In addition to this, you will also be representing that nation in their weekly conquest efforts. It is important to note that your choice of nation will have minimal impact on gameplay itself, so it would be best to choose the nation you feel best suits you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;background:#FFEEEC; border:2px dashed #FFA99F; line-height:10x; padding:2px; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: New players used to receive a level 1 ring if they picked a certain race/nation combo (E.g. Bastokan Ring was only available if you chose Bastok as a Hume or Galka). This is not the case on Horizon - instead you will receive your nation&#039;s ring upon attaining rank 2 with your nation, regardless of what race you chose.&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Starting out===&lt;br /&gt;
&lt;br /&gt;
* You may want to edit or change a lot of settings before you begin to play. For instance you might want to give a &amp;quot;/sh&amp;quot; (shout) out to the area and ask what addons people are using making a list to eneable / turn on from the main launcher options.&lt;br /&gt;
&lt;br /&gt;
* You may want to check out the [Mog_Satchel] and enable that. Accessable by hitting menu-&amp;gt;menu-&amp;gt;view house-&amp;gt;mog satchel or by typing /satchel, this space starts as 0/0 by by linking your in game name to your horizonXI discord name you can earn 30 additional inventory slots!&lt;br /&gt;
&lt;br /&gt;
* You will also want to set the inventory to AUTOMATICALLY sort items. ((TODO: add directions on how to do this in the menu, server is under maintenance and I don&#039;t remember. ~ Liihu))&lt;br /&gt;
&lt;br /&gt;
* Under Config-&amp;gt;Misc 3 there is also an option to show icons of other players when you have them selected. This will help if you are a healer or otherwise need to see if someone is poisioned or still has refresh or regen or protect or whatever.&lt;br /&gt;
&lt;br /&gt;
* You may want to set up some macros from the specfic job you are goign to start with. Keeping in mind that macros only save when you exit correctly. If you are spending time to add new macros consider going to the menu and &amp;quot;shutdown&amp;quot; afterward to log back in, (now your macros are saved.)&lt;br /&gt;
&lt;br /&gt;
==Levels 1-12==&lt;br /&gt;
{|style=&amp;quot;background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px; max-width: 100%; margin: auto; vertical-align: top;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*&#039;&#039;&#039;Complete Tutorial Quests&#039;&#039;&#039;&lt;br /&gt;
:*Get a free exp band.&lt;br /&gt;
*&#039;&#039;&#039;Level Up&#039;&#039;&#039;&lt;br /&gt;
:*To level 12&lt;br /&gt;
*&#039;&#039;&#039;Check Your Supply Missions&#039;&#039;&#039;&lt;br /&gt;
:*To speed up travel later on&lt;br /&gt;
*&#039;&#039;&#039;Get Rank 2 With Your Nation&#039;&#039;&#039;&lt;br /&gt;
:*The free ring is great for low level jobs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After the opening cutscene you will find yourself in one of a few random spots somewhere in your chosen city. Roam around and acquaint yourself with the controls and your surroundings.&lt;br /&gt;
&lt;br /&gt;
===The Tutorial Quests===&lt;br /&gt;
Once you have familiarised yourself with the map and your controls, it&#039;s time to get started on the tutorial quests. These will teach you a few basics, and also reward some free items such as food and an experience band, so they are well worth completing.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #A6DBFD;&amp;quot;| Tutorial Quest Locations&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-top: 1px solid #3C6A95;&amp;quot;| [[Alaune]] - [[Southern San d&#039;Oria]] (G-10)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #D8EFFE; border-top: 1px solid #3C6A95;&amp;quot;| [[Gulldago]] - [[Bastok Markets]] (D-11)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-top: 1px solid #3C6A95;&amp;quot;| [[Selele]] - [[Windurst Woods]] (K-10)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Start off by heading over to the tutorial npc in your city. They will have 3 quests for you to complete, which ends with you obtaining a voucher for a free experience band.&lt;br /&gt;
&lt;br /&gt;
The first quest can be completed without leaving the city. The tutorial npc will ask you to obtain [[Signet]] and then return to them. Speak to the nearby gate guard (will have W.W., I.M., or T.K. after their name) to obtain this buff.&lt;br /&gt;
&lt;br /&gt;
[[Signet]] is probably the most important buff in the game as it:&lt;br /&gt;
:- allows monsters to drop elemental crystals (as long as they give experience)&lt;br /&gt;
:- lets you gain [[Conquest Points]], a currency that can be spent at your nation&#039;s gate guards for various equipment, and,&lt;br /&gt;
:- increases your defense and evasion against monsters that are the same level or lower than you, which can make soloing much safer&lt;br /&gt;
&lt;br /&gt;
Once you have this and return to the npc you will be rewarded with some free food. The next quest they give will start by asking you to eat a piece of your newly acquired food, so go ahead and do this. Upon speaking to the npc again they will tell you about [[Weapon Skills]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;background:#FFEEEC; border:2px dashed #FFA99F; line-height:10x; padding:2px; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: The npc will tell you that you will obtain a weapon skill once your skill level reaches 5. This is incorrect as it displays the current retail value, and due to client limitations it is not easy to change npc and quest text. On Horizon, as it is emulating CoP Era, you will obtain your first weapon skill at skill level 10. However, you should still be able to complete the quest at skill level 5.&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So for now, head on outside. If you&#039;re a mage, make sure you learn your level 1 spell from the scroll in your inventory. And kill the level 1 monsters just outside your city until you&#039;ve reached 5 skill with your starting weapon.&lt;br /&gt;
&lt;br /&gt;
Head back to the npc and you&#039;ll be taken through a couple of more tasks, including doing your very first synthesis and inspecting the auction house. Once you are done with these, the tutorial npc will give you a voucher for an experience ring.&lt;br /&gt;
&lt;br /&gt;
The three choices for Horizon are:&lt;br /&gt;
&lt;br /&gt;
:[[Chariot Band]] - 3 charges, +100% bonus exp (max. 4000 bonus), but with a 16 hour cooldown between charges. Gives 12,000 bonus exp per week.&lt;br /&gt;
&lt;br /&gt;
:[[Emperor Band]] - 5 charges, +75% bonus exp (max. 2250 bonus) with a 1 hour cooldown between charges. Gives 11,250 bonus exp per week.&lt;br /&gt;
&lt;br /&gt;
:[[Empress Band]] - 10 charges, +50% bonus exp (max 1000 bous) with a 15 min cooldown between charges. Gives 10,000 bonus exp per week.&lt;br /&gt;
&lt;br /&gt;
You may only purchase one experience ring a week, with the reset happening at 11am EDT / 4pm BST / JP Midnight every Sunday.&lt;br /&gt;
&lt;br /&gt;
:While there can be arguments made about which ring is best for certain circumstances, the difference in total bonus per week isn&#039;t going to make or break your character. Emperor Band is a solid pick if you&#039;re unsure, and you&#039;re always free to try a different ring the following week and see how it suits your playstyle.&lt;br /&gt;
&lt;br /&gt;
===Levelling up to 12===&lt;br /&gt;
Before heading back out, make sure you refresh Signet at the guard npc - you need this to obtain crystals from monsters, and they&#039;re probably going to be your main source of income to start off with.&lt;br /&gt;
&lt;br /&gt;
Also check to see if any of the other drops you have are worth selling on auction house, or can be used in any repeatable quests (seprate info on quests coming soon, though this google doc can be used in the meantime - https://docs.google.com/spreadsheets/d/1iM7tpyJVSiscorfLREVO5m5RdwC2JairAK6aKI4LVjA/edit#gid=211228980). Generally it is best to let items stack to 12 first before selling, as you only have 21 slots to sell items at any one time. You&#039;ll also likely find they sell quicker as stacks than as individuals.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re a mage, you may want to check out your local magic shop for any new spells you can use once you have a bit of gil to your name. For melees, don&#039;t worry too much about upgrading weapons and armor just yet. Save your hard-earned gil for later.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re ready, head out there and continue grinding on the level 1 mobs until you reach level 10. At this point, the level 1&#039;s will no longer grant experience. So move on to some higher level enemies, usually level 2-5 mobs, and grind up to level 12.&lt;br /&gt;
&lt;br /&gt;
===Check Your Supply Missions===&lt;br /&gt;
Supply missions are an important step in being able to quickly traverse the world of Vana&#039;diel. Take a look at your region map (accessed through /rmap, or by selection &#039;Region Info&#039; in your main menu).&lt;br /&gt;
&lt;br /&gt;
:A region is made up of several zones, and in one of these zones is usually an outpost (There are a couple of exceptions such as Movalpolos and Tu&#039;Lia, but don&#039;t worry about these for now).&lt;br /&gt;
&lt;br /&gt;
:A supply mission will ask you to deliver supplies to one of your nation&#039;s guards near the outpost. Once done, you can use the outpost to teleport back to your home nations at the cost of some gil, or by expending some of your conquest points. (Note: This option is disabled if the area is currently Beastmen controlled. See [[Conquest]] for more info.)&lt;br /&gt;
&lt;br /&gt;
Once you meet a certain level requirement (this varies depending on which zone you want to teleport to), you can also speak to an npc to teleport from your home nation to any outposts you have completed the supply missions for. This makes supply missions very valuable as you can quickly move from one side of the map to the other in the blink of an eye!&lt;br /&gt;
&lt;br /&gt;
:But there&#039;s a catch! You can only complete a supply mission to the regions that your nation currently controls. Each week on Sunday at JP Midnight, the conquest tally takes place and whichever nation is leading in that region will take control of it for the following week.&lt;br /&gt;
&lt;br /&gt;
:Check which supply missions you can complete by speaking to one of the gate guards, the same ones that give you Signet. You&#039;ll want to at least grab the one for your starting zone if it&#039;s available.&lt;br /&gt;
&lt;br /&gt;
To complete the mission, check which zone the outpost is in for that region. On the region map, it&#039;ll be the zone with the nation&#039;s symbol next to it. Once there, talk to any gate guard in that zone and they will take the supplies off you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;background:#F2FEF6; border:2px dashed #3CA463; line-height:10x; padding:2px; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Top tip:&#039;&#039;&#039; You do not have to give the key item to the guard at the outpost itself. Generally there will be a guard posted somewhere near the zone line as well. For example, the guard at the zone to Konschtat in Valkurm Dunes.&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From now on, whenever you&#039;re about to head out somewhere, check to see if you have a supply mission you can complete that&#039;s nearby. This will save you a lot of time in the future.&lt;br /&gt;
&lt;br /&gt;
===Get Rank 2===&lt;br /&gt;
Speak to one of the guards in the city next the exit to your starting area - not the ones we get Signet from, there should be some others nearby.&lt;br /&gt;
&lt;br /&gt;
They will give you a list of missions you are able to complete. Since this is your first one, there should only be one available. At level 12, you should have no issue in completing the first three missions, and upon all three will be awarded with a bit of gil and a unique ring, the stats of which vary depending on which nation you chose to start in.&lt;br /&gt;
&lt;br /&gt;
For guides on what to do for the missions, please see:&lt;br /&gt;
:* [[Bastok Missions]]&lt;br /&gt;
:* [[San d&#039;Oria Missions]]&lt;br /&gt;
:* [[Windurst Missions]]&lt;br /&gt;
&lt;br /&gt;
==Levels 12-18==&lt;br /&gt;
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| style=&amp;quot;vertical-align: top;&amp;quot;| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Grab some new equipment&#039;&#039;&#039;&lt;br /&gt;
:*&lt;br /&gt;
*&#039;&#039;&#039;Pick Up Your First Teleport Crystal&#039;&#039;&#039;&lt;br /&gt;
:*These really help speed up travel&lt;br /&gt;
*&#039;&#039;&#039;Reach level 18&#039;&#039;&#039;&lt;br /&gt;
:*Solo or party, either works&lt;br /&gt;
*&#039;&#039;&#039;Unlock your support job&#039;&#039;&#039;&lt;br /&gt;
:*As soon as possible.&lt;br /&gt;
*&#039;&#039;&#039;Level up your support job&#039;&#039;&#039;&lt;br /&gt;
:*As soon as possible.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Grab some new equipment===&lt;br /&gt;
By now, you&#039;ll be in need or some new equipment. Hopefully you&#039;ve been selling those crystals and completing any nation quests you can for a bit of extra gil.&lt;br /&gt;
&lt;br /&gt;
Before buying, check out your nation&#039;s local armor and weapon shops to see what they have available, then check their prices against what is being sold on the Auction House. You can usually save yourself a fair bit of gil by shopping around before purchasing.&lt;br /&gt;
&lt;br /&gt;
Also, don&#039;t forget about those conquest points you&#039;ve been acquiring. You did remember to always have [[Signet]] while exping, right? If you speak to the Signet npcs, choose the option &amp;quot;I want to spend my conquest points&amp;quot; and see what equipment they have available to purchase. You will only have a few options to spend on at this point, but again you could save yourself some gil this way.&lt;br /&gt;
&lt;br /&gt;
For melees, focus on getting a good weapon before anything else. Then pick up some new armor, the level 10 scale set works nicely, or if you can&#039;t wear heavy armor there&#039;s always the level 7 leather set.&lt;br /&gt;
&lt;br /&gt;
Mages, focus on getting all the necessary spells you&#039;ll need first. A good weapon doesn&#039;t hurt either. Armor is less important when you&#039;re in a party as you should rarely be taking any hits, but if you can find some upgrades for your main stats then feel free to grab them if you can afford.&lt;br /&gt;
&lt;br /&gt;
From now on, I would recommend checking your equipment for uprgades at least every 10 levels. You don&#039;t need to go overboard and buy new gear every time a new upgrade becomes available - this is a great way to waste a lot of gil. Most of the time, weapons and accessories will be more important than armor, unless you&#039;re a tank.&lt;br /&gt;
&lt;br /&gt;
===Your first teleport crystal===&lt;br /&gt;
These crystals enable you to be teleported by a [[White Mage]] to the corresponding locations, making travel across Vana&#039;diel much quicker.&lt;br /&gt;
&lt;br /&gt;
If you started in Windurst, make sure to head up to [[Tahrongi Canyon]] and look for the Crag of Mea at (I-6) to pick up the Mea gate crystal.&lt;br /&gt;
&lt;br /&gt;
For San d&#039;Orians, head to the Crag of Holla at (J-8) in [[La Theine Plateau]] for the Holla Gate Crystal.&lt;br /&gt;
&lt;br /&gt;
And for Bastok, head to the Crag of Dem at (I-7) in [[Konschtat Highlands]] for the Dem Gate Crystal.&lt;br /&gt;
&lt;br /&gt;
===Get to level 18===&lt;br /&gt;
The zones with the teleport crystals are also good for soloing some experience from level 12+. Most people will start to party up at level 12, usually in Valkurm Dunes or Buburimu Peninsula, though Horizon has added a lot of custom exp camps that weren&#039;t around in retail. Follow the link if you want to view more [[EXP Camps]]&lt;br /&gt;
&lt;br /&gt;
To look for a party, go into your Menu, select Party, then Seek Party. Alternatively, you can type &#039;/inv&#039;. This will put a green exclamation mark in front of your name to show to others that you are looking for party.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re from Windurst, note that you will require some additional travel time if you get an invite to Valkurm Dunes. You will need to head east from [[Tahrongi Canyon]] to [[Buburimu Peninsula]], then southeast to the town of [[Mhaura]]. Once here, you can grab a boat to [[Selbina]] and then exit to [[Valkurm Dunes]]. If you&#039;re heading there, make sure to check if you can complete the Zulkheim region supply mission. Also, take the extra time to pick up the Dem and Holla gate crystals while you&#039;re there so you can skip the boat ride in future.&lt;br /&gt;
&lt;br /&gt;
===Unlock Your Support Job===&lt;br /&gt;
&lt;br /&gt;
Level 18 is an important step in your character&#039;s progression as it allows you to unlock a support job - this gives you some extra stats and unlocks the abilities and traits of a second job (up to a maximum of half your main job&#039;s level).&lt;br /&gt;
&lt;br /&gt;
For example, a level 5 warrior can use the provoke ability to generate a large amount of hate on a single enemy. If a level 10 monk selected warrior as their support job, they can use warrior abilities up to level 5, which includes provoke.&lt;br /&gt;
&lt;br /&gt;
Note that you have to level your support job separately. So if you had only leveled monk so far up to level 18, then if you selected warrior for your support job you would be 18MNK/1WAR, and therefore unable to use the level 5 warrior ability.&lt;br /&gt;
&lt;br /&gt;
You will need to complete one of two quests to unlock the ability to use a support job:&lt;br /&gt;
&lt;br /&gt;
[[Isacio]] in [[Selbina]] will ask you to obtain the following three items from monsters in [[Valkurm Dunes]]:&lt;br /&gt;
:* [[Crab Apron]]&lt;br /&gt;
:* [[Damselfly Worm]]&lt;br /&gt;
:* [[Magicked Skull]]&lt;br /&gt;
&lt;br /&gt;
[[Vera]] in [[Mhaura]] will also ask for three items, these being from monsters in [[Buburimu Peninsula]]:&lt;br /&gt;
:* [[Wild Rabbit Tail]]&lt;br /&gt;
:* [[Dhalmel Saliva]]&lt;br /&gt;
:* [[Bloody Robe]]&lt;br /&gt;
&lt;br /&gt;
It doesn&#039;t matter which of these two quests you choose to complete, as the outcome is the same in the end. Hopefully you got one or two of the items needed while in exp parties up to this point.&lt;br /&gt;
&lt;br /&gt;
If not, don&#039;t worry. Do a /shout in Dunes/Buburimu depending on which zone you&#039;re in, and ask if anyone can help. Alternatively, consider using the /yell function in Selbina/Mhaura (this shouts across all cities so more people will see your message). You will more than likely find someone who is willing to help grab any items you still need for the quest.&lt;br /&gt;
&lt;br /&gt;
===Level up your support job===&lt;br /&gt;
In order to get the most out of support jobs, you need to level that job separately. For example, let&#039;s say you got THF to level 18 and decide to choose MNK as your support job. You haven&#039;t touched MNK yet so it&#039;s at level 1, making you THF18/MNK1. Any experience you get while on THF/MNK, will go only towards your main job, THF.&lt;br /&gt;
&lt;br /&gt;
To level your support job, you&#039;ll need to speak to a moogle in your mog house to change jobs. Then head out into the starting area and level from 1 again. Don&#039;t worry though, you&#039;ll find the leveling is a little easier than the first time now you have a support job and should go much smoother.&lt;br /&gt;
&lt;br /&gt;
Leveling different jobs can be a great way to earn some extra gil for your main job by collecting crystals and mob drops. As well as accruing conquest points and beastmen seals - you have been keeping your beastmen seals, right?&lt;br /&gt;
&lt;br /&gt;
==Levels 18-37==&lt;br /&gt;
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| style=&amp;quot;vertical-align: top;&amp;quot;| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Make the Run to Jeuno&#039;&#039;&#039;&lt;br /&gt;
:*The main city hub in Vana&#039;diel&lt;br /&gt;
*&#039;&#039;&#039;Obtain Your Chocobo License&#039;&#039;&#039;&lt;br /&gt;
:*Available from Level 20&lt;br /&gt;
*&#039;&#039;&#039;Get rank 3 with your nation&#039;&#039;&#039;&lt;br /&gt;
:*To unlock Outpost warping from Jeuno&lt;br /&gt;
*&#039;&#039;&#039;Optional: Unlock Kazham Access&#039;&#039;&#039;&lt;br /&gt;
:*Unlocks more popular levelling zones&lt;br /&gt;
*&#039;&#039;&#039;Optional: Unlock Advanced Jobs&#039;&#039;&#039;&lt;br /&gt;
:*Available from Level 30&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Run to Jeuno===&lt;br /&gt;
&lt;br /&gt;
It is entirely possible to stay in Valkurm/Buburimu all the way to around level 29, thanks to the wonders of Level Sync. And there is an argument to be made for staying at these lower level areas at least until level 20, as this means you can unlock your Chocobo License as soon as you reach Jeuno.&lt;br /&gt;
&lt;br /&gt;
So stay in Dunes if you wish, or run to Jeuno first before looking for more exp parties. The choice is yours.&lt;br /&gt;
&lt;br /&gt;
But whether you go at 18, 20, or later, getting to Jeuno will likely be a daunting task for a new player due to monsters along the way being up to the low-30&#039;s and potentially being able to kill you in a few hits. Tread slowly, try and stick to the paths where possible, and set your home point at any outposts along the way to make things easier on yourself.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re heading from Windurst and have yet to visit the Holla and Dem crags for their teleport crystals, I would highly recommend making the trip to Selbina via the boat in Mhaura, and from there picking up at least the crystal in [[La Theine Plateau]], just in case you need to quickly get to Valkurm for a party.&lt;br /&gt;
&lt;br /&gt;
As always, check which supply missions you might be able to complete along the way.&lt;br /&gt;
&lt;br /&gt;
Jeuno is a great place to set your home point once you&#039;ve made it there. Most players will hang out there so it&#039;s an easy place to grab a teleport, as well as being close to several late teens / early 20&#039;s exp camps. In addition to this, once you have rank 3 you can utilise Jeuno&#039;s Goblin outpost warps, which generally have a lower level requirement than those from your home nations, as well as being cheaper!&lt;br /&gt;
&lt;br /&gt;
===Unlock Your Chocobo License at Level 20===&lt;br /&gt;
Once you hit level 20, you&#039;ll want to do this quest as soon as you can. Head to [[Upper Jeuno]] and speak to [[Brutus]] at the chocobo stables. You will need 4 pieces of [[Gausebit Grass]], which can usually be bought for quite cheap on the Auction House.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve started the quest, you will need to try trading the grass to the chocobo 6 times in order to complete it. You must wait a short amount of time between each trade attempt, usually around 2 minutes or so. Once the chocobo has accepted the last bit of grass, you&#039;ll complete the quest and Brutus will aware you your license.&lt;br /&gt;
&lt;br /&gt;
Congratulations, you now have a quick and safe way of travelling through the zones around Jeuno. Monsters cannot attack you while mounted, so it will make getting to exp camps much easier for you. Note: Chocobos can get quite pricey at up to 1,000 gil for each rental, so I hope you&#039;ve stocked up on a bit of gil.&lt;br /&gt;
&lt;br /&gt;
===Reach Rank 3===&lt;br /&gt;
I know, I said this guide wouldn&#039;t be going through when to complete missions, but this is an important one as it unlocks the ability to Outpost warp using the goblins in Jeuno. This will save you a ton of time (and gil, they&#039;re ridiculously cheap compared to warping from your home nation).&lt;br /&gt;
&lt;br /&gt;
As before, check out the relevant page depending on which nation you&#039;re with:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
- [[Bastok Missions]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
- [[San d&#039;Oria Missions]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
- [[Windurst Missions]]&lt;br /&gt;
&lt;br /&gt;
Note that Mission 2-3 will require a fair bit of travelling, as you&#039;ll be sent to visit the other two nations to complete some tasks there. So make use of those teleports, outpost warps, and chocobos to speed things up.&lt;br /&gt;
&lt;br /&gt;
For the final part, you&#039;ll be required to enter a battlefield with both an Ahriman and a Dragon enemy. You&#039;ll more than likely want to grab a party of at least three people for these fights, though you can take up to six people into them. The fight is also capped at level 25, so you can&#039;t just take in a high level friend.&lt;br /&gt;
&lt;br /&gt;
===Optional: Kazham Access===&lt;br /&gt;
Kazham is an often used levelling spot from around level 24 onward. However, it&#039;s on a remote island and the only way to get there is via Airship.&lt;br /&gt;
&lt;br /&gt;
Now, you could purchase a Kazham Airship Pass, but this will set you back around 150,000 gil, and I&#039;m going to assume that unless you&#039;ve got rich friends in-game, or you&#039;ve been fishing non-stop for days, you probably can&#039;t afford this right now.&lt;br /&gt;
&lt;br /&gt;
Well, never fear, because there is an alternative. You will need to obtain a chest key from the three beastmen strongholds of [[Giddeus]], [[Palborough Mines]], and [[Ghelsba Outpost]].&lt;br /&gt;
&lt;br /&gt;
Note that you will head to two of these areas while obtaining rank 3, so you can combine the two activities to save yourself some time. The monsters can generally be soloed at level 25, but due to their close proximity to each other it can be very dangerous. Therefore, I would recommend having a higher level help with this.&lt;br /&gt;
&lt;br /&gt;
For more info, including what monsters drop the keys, check out [[Kazham Airship Pass]].&lt;br /&gt;
&lt;br /&gt;
Once you have all 3, trade them to [[Guddal]] in [[Port Jeuno]] and you&#039;ll get your airship pass.&lt;br /&gt;
&lt;br /&gt;
===Optional: Unlock Advanced Jobs at Level 30===&lt;br /&gt;
At level 30 you have nine extra jobs to choose from. Maybe you need some of them for support jobs, or maybe one of them is your planned main job. Whatever the reason, you now have the ability to unlock them.&lt;br /&gt;
&lt;br /&gt;
:*[[Paladin]] - complete [[A Squire&#039;s Test]], [[A Squire&#039;s Test II]], and [[A Knight&#039;s Test]] to unlock. Paladin&#039;s make a great tank, with high defense, mitigation through shield blocking, and the ability to cure and protect party members.&lt;br /&gt;
&lt;br /&gt;
:*[[Dark Knight]] - complete [[Blade of Darkness]] to unlock. If dealing damage is your fine, Dark Knight has you covered. Big 2-handed weapons, abilities to increase your attack (sometimes at the cost of your HP), and a limited repertoire of black magic spells are at your disposal!&lt;br /&gt;
&lt;br /&gt;
:*[[Beastmaster]] - complete [[Save My Son]] to unlock. Beastmasters can charm enemy monsters to fight for them, and can call upon stalwart familiars to aid them in battle.&lt;br /&gt;
&lt;br /&gt;
:*[[Bard]] = complete [[The Old Monument]], [[A Minstrel in Despair]], and [[Path of the Bard]] to unlock. Bards buff their party members, and debuff enemies using the power of song and music. A welcome to addition to any party, and often used as pullers. A true support class!&lt;br /&gt;
&lt;br /&gt;
:*[[Dragoon]] - complete [[The Holy Crest]] to unlock. Dragoons use their spears to deal high damage to enemies, and are aided by a wyvern familiar that can unleash a range of breath attacks to either damage their enemies, or heal their allies.&lt;br /&gt;
&lt;br /&gt;
:*[[Ranger]] - complete [[The Fanged One]] to unlock. Masters of ranged attacks, Rangers used their bow/crossbow/gun to deal high damage to enemies from afar.&lt;br /&gt;
&lt;br /&gt;
:*[[Samurai]] - complete [[Forge Your Destiny]] to unlock. Samurais are masters of weapon skills. Their traits and abilities allow them to generate TP quickly, opening up more skillchain possibilities for your party.&lt;br /&gt;
&lt;br /&gt;
:*[[Ninja]] - complete [[Ayame and Kaede]] to unlock. Ninjas use tools to cast Ninjutsu, which can range from elemental damage, to crippling debuffs. Their ability to cast &amp;quot;Utsusemi&amp;quot; and create clones of themself lets them avoid attacks, making them a great tank. Also a versatile damage dealer with a choice of specialising in auto-attacks from their dual-wielding katanas, elemental spells, or high damage shurikens.&lt;br /&gt;
&lt;br /&gt;
:*[[Summoner]] - complete [[I Can Hear a Rainbow]] to unlock. Summoners make pacts with the sleeping Gods of Vana&#039;diel, allowing them to summoner Avatars. These summons can perform a range of physical and magical attacks (called &amp;quot;Blood Pacts&amp;quot;), or even buff and heal their allies.&lt;br /&gt;
&lt;br /&gt;
==Levels 37-75==&lt;br /&gt;
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| style=&amp;quot;vertical-align: top;&amp;quot;| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Artifact Weapon Quest&#039;&#039;&#039;&lt;br /&gt;
:*Unlocks at level 40&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 1]]&lt;br /&gt;
:*Raises level cap from 50 to 55&lt;br /&gt;
*&#039;&#039;&#039;Artifact Armor Quests&lt;br /&gt;
:*Available from level 50&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 2]]&lt;br /&gt;
:*Raises level cap from 55 to 60.&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 3]]&lt;br /&gt;
:*Raises level cap from 60 to 65.&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 4]]&lt;br /&gt;
:*Raises level cap from 65 to 70.&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 5]]&lt;br /&gt;
:*Raises level cap from 70 to 75.&lt;br /&gt;
*&#039;&#039;&#039;Unlock Merits&lt;br /&gt;
:*Break your limits further!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artifact Weapon Quest at Level 40===&lt;br /&gt;
Once you reach level 40, you can advance your job-specific questline with a quest to obtain your &amp;quot;artifact weapon&amp;quot;, commonly referred to as AF1.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve played this game on other private servers or retail, then you may remember some of these weapons being quite lackluster. On Horizon, there have been a number of buffs to the AF weapons, making almost all of them very useful for at least the next 10 levels or so.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not going to list every quest here due to the number of them, but for information on each job&#039;s weapon and quest, please check the relevant job page on the Horizon Wiki.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 1 at Level 50===&lt;br /&gt;
The level cap is initially level 50. You can keep gaining experience until you are 1 exp away from level 51. But at this point you will need to a quest to raise the level cap to 55.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re level 50, speak to [[Maat]] in [[Ru&#039;Lude Gardens]] to obtain the quest [[In Defiant Challenge]]. Reminiscent of the support job quest you completed all those levels ago, Maat will send you out to collect three items from various monsters:&lt;br /&gt;
&lt;br /&gt;
- [[Exoray Mold]] from Funguars in [[Crawler&#039;s Nest]]&lt;br /&gt;
- [[Bomb Coal]] from Bombs in [[Garlaige Citadel]]&lt;br /&gt;
- [[Ancient Paparyus]] from Skeletons in [[The Eldieme Necropolis]]&lt;br /&gt;
&lt;br /&gt;
You will either need a party of level 50 players, or a high level to help you out with these.&lt;br /&gt;
&lt;br /&gt;
Note that there is no other way to get the items other than fighting the monsters. If you were hoping to hunt down the ??? and get them that way, then I&#039;m sorry to say that those aren&#039;t implemented on Horizon.&lt;br /&gt;
&lt;br /&gt;
Once you turn these items in to Maat, congratulations you can go back to levelling up.&lt;br /&gt;
&lt;br /&gt;
===Artifact Armor Quests===&lt;br /&gt;
Available from level 50, this set of job-specific armor contains a headpiece, body, gloves, legs, and feet. They various in usefulness depending on your job, but are still worth completing.&lt;br /&gt;
&lt;br /&gt;
The armor pieces themselves will be wearable at level 52, 54, 56, 58, and 60 (which piece is which level varies depending on job). To view the stats and levels of each piece, as well as the quests to obtain them, please check out your job page on the Horizon wiki.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 2===&lt;br /&gt;
Limit Break 1 raised the level cap to 55. As before, you can get all the way to 1 exp from 56 before you&#039;ll be capped again. This time though, the quest for Limit Break 2 [[Atop The Highest Mountains]] can be picked up as soon as you&#039;re level 51 from [[Maat]] - get used to this guy, you&#039;ll be visiting him for the remaining Limit Breaks as well.&lt;br /&gt;
&lt;br /&gt;
This time Maat will send you to obtain three pieces of magicite located deep within the snowy north of [[Xarcabard]]. Each item is guarded by a high level monster that has a lot of health. You will need a party of level 51-55 players, or a couple of high levels to help you out.&lt;br /&gt;
&lt;br /&gt;
Once completed, you&#039;ll be able to reach level 60.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 3===&lt;br /&gt;
You probably get the gist of this now. Available from level 56, this quest [[Whence Blows The Wind]] raises the cap from 60 to 65.&lt;br /&gt;
&lt;br /&gt;
[[Maat]] will send you out to collect three quests from the Beastmen strongholds of [[Castle Oztroja]], [[Beadeaux]], and [[Davoi]].&lt;br /&gt;
&lt;br /&gt;
It is possible to solo the latter two, though you will be travelling through some dangerous areas with lvl 70+ monsters, so make sure to have sneak/invisible on you.&lt;br /&gt;
&lt;br /&gt;
The Castle Oztroja section is technically soloable if you have some movement speed enchancement such as a thief&#039;s [[Flee]] ability, but more than likely you will need help from another player to open the door at the top of the castle.&lt;br /&gt;
&lt;br /&gt;
After obtaining all 3, speak to Maat once more to raise the level cap to 65.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 4===&lt;br /&gt;
Available from level 61, and raises the cap to 70. The quest is called [[Riding On The Clouds]].&lt;br /&gt;
&lt;br /&gt;
After all the running about in the last quest, you&#039;ll be pleased to know this quest involves tracking down 4 NPC&#039;s from a vague clue and trading them a Kindred Seal - you&#039;ll have probably seen some of these drop from level 50+ monsters and hopefully have at least 4 by now.&lt;br /&gt;
&lt;br /&gt;
Use the quest page on this wiki to work out where the NPC&#039;s are, trade each of them, then return to Maat to raise the level cap to 70.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 5===&lt;br /&gt;
From level 66 you can choose to undertake the ultimate quest to shatter your limits and raise the level cap all the way to 75! This quest, [[Shattering Stars]] will have you face off against Maat himself, and he&#039;s often no joke!&lt;br /&gt;
&lt;br /&gt;
Before you challenge him, Maat will ask you to obtain a Testimony for your job. These drop from high level (usually 65+) beastmen - for example, a BLM Yagudo will drop a Black Mage&#039;s Testimony.&lt;br /&gt;
&lt;br /&gt;
Once you have the Testimony, trade it to Maat and he&#039;ll warp you to one of several arenas depending on your job. There the fight will begin.&lt;br /&gt;
&lt;br /&gt;
If you manage to beat Maat, then congratulations on reaching the true level cap of 75! Note that Horizon will be staying capped at 75, and will not be raising it to 99 like in Retail.&lt;br /&gt;
&lt;br /&gt;
===Unlock Merit Points===&lt;br /&gt;
So now you&#039;re 75, what do you do next? Well, your character can still become even stronger!&lt;br /&gt;
&lt;br /&gt;
Speak to the [[Nomad Moogle]] in [[Ru&#039;Lude Gardens]] right next to where Maat is. You&#039;ll obtain the Limit Breaker Key Item.&lt;br /&gt;
&lt;br /&gt;
You can now choose to switch yourself between EXP mode, or Limit Mode. In EXP mode, you can continue to gain up to 44,000 exp at level 75 - this acts as a buffer so you don&#039;t delevel when you die while at the level cap. Yes, you can go back to level 74 if you die enough times. It&#039;s recommended to max yourself out at 44,000 exp where possible so you never have to worry about this.&lt;br /&gt;
&lt;br /&gt;
If you switch to Limit Mode, or if you reach the cap of 44,000 exp at 75, you&#039;ll start to earn Limit Points. These take the place of experience points, and for every 10,000 LP earned you&#039;ll gain 1 Merit Point.&lt;br /&gt;
&lt;br /&gt;
These Merit Points can in turn be spent on further enhancements for your character. For example, you could choose to increase your stats (HP by 10, MP by 10, STR by 1, weapon skill + 2, and so on). These stat changes carry over to your other job, though there&#039;s a limit to how many will actually take effect at once when playing lower level jobs.&lt;br /&gt;
&lt;br /&gt;
You can also choose job-specific merits, which will enchance specific traits and abilities, or may grant access to new abilities and spells. For further information, make sure to check out your job&#039;s page.&lt;br /&gt;
&lt;br /&gt;
===What now?===&lt;br /&gt;
In terms of main character progression, you&#039;re done. But worry not, there&#039;s always lots more to do.&lt;br /&gt;
&lt;br /&gt;
Haven&#039;t completed your nation missons yet? You&#039;ll at least want to get to rank 5 for your airship pass, and rank 6 to unlock the Zilart Missions and Dynamis.&lt;br /&gt;
&lt;br /&gt;
Zilart Missions will unlock access to &amp;quot;Sky&amp;quot;, a popular place for high level experience parties, as well as containing various endgame bosses.&lt;br /&gt;
&lt;br /&gt;
Promathia Missions unlock &amp;quot;Sea&amp;quot;, a place for endgame linkshells to farm some more bosses for that sweet, sweet loot. Also lets you do Limbus, instanced content that drops items needed to upgrade your Artifact Armor, and where you can take on Omega and Ultima Weapon!&lt;br /&gt;
&lt;br /&gt;
Dynamis transports you and your friends into the shadow realm to do battle against various beastmen foes, and eventually take on the Dynamis Lord himself! Drops Relic armor (a level 70-75 equivalent of Artifact armor).&lt;/div&gt;</summary>
		<author><name>Liihu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Character_Progression_Guide_1-75_for_New_Players&amp;diff=30254</id>
		<title>Character Progression Guide 1-75 for New Players</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Character_Progression_Guide_1-75_for_New_Players&amp;diff=30254"/>
		<updated>2023-12-08T15:02:01Z</updated>

		<summary type="html">&lt;p&gt;Liihu: /* Character Creation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Final Fantasy XI can be a daunting game if it&#039;s your first time. It certainly doesn&#039;t hold your hand, and instead dumps you into its open world and hopes you&#039;ll figures things out on your own - and if you don&#039;t, well, chances are you&#039;re about to die to a bunny.&lt;br /&gt;
&lt;br /&gt;
==Before We Begin==&lt;br /&gt;
&lt;br /&gt;
Please note: This guide is a work-in-progress, and further info as well as better formatting will be added in later versions.&lt;br /&gt;
&lt;br /&gt;
The purpose of this guide is to provide a quick overview of character progression from level 1 to 75 for new players, including how to complete major milestones such as unlocking a support job, advanced jobs, and limit breaks.&lt;br /&gt;
&lt;br /&gt;
The guide will assume you already have a basic grasp of the controls, and will not cover things like when to do missions, how to make gil, etc.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
&lt;br /&gt;
===Hardcore===&lt;br /&gt;
&lt;br /&gt;
No one explains this well but when you make a charater there is 0 reason NOT to make a HC charater. There is no penality at all when you die other than no longer being hardcore and being locked out of the HC rewards. Everyone I spoke to assumed like I did that HC mean the charater would die, or you would lose all gear or something. Nope. Start as a HC charater because why not, there is no downside, and there might be an upside if you live long enough. (NOTE* the only downside is no bloodwarping (e.g. dying on purpose to go back to home point.))&lt;br /&gt;
&lt;br /&gt;
===Race===&lt;br /&gt;
&lt;br /&gt;
You can choose between five races for your character. Each race comes with different stats, and so will have some effect on your gameplay. However, unless you are determined to min/max, do not let the different race&#039;s strengths and weaknesses influence your decision too much.&lt;br /&gt;
:If you really want to play a tarutaru warrior (despite their lower strength) or a galka mage (with their lower max mp), then go for it. Most stat differences can be made up for with gear at higher levels, and any race can play any job without issue once you reach endgame.&lt;br /&gt;
&lt;br /&gt;
That said, if you are looking to take advantage of certain stat bonuses for your preferred job, then we got you covered with this handy-dandy guide.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hume&#039;&#039;&#039; - Average stats all round. No real weaknesses, but also won&#039;t excel at anything either. A solid pick if you like playing a variety of roles in a party.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mithra&#039;&#039;&#039; - Mostly average stats, but excels at Dexterity and Agility. Has low Charisma and Strength. Mithras make great Thiefs and Rangers, and good mages with their decent MP pools. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Elvaan&#039;&#039;&#039; - High Strength, Dexterity, and Mind. Second highest HP of the five races, however, has second lowest Intelligence and MP.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Galka&#039;&#039;&#039; - Highest HP and Vitality, decent Strength and Mind. Lowest Intelligence and MP of the races. With their high health, Galkas make a solid choice for players looking to maximise their ability to tank or melee.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tarutaru&#039;&#039;&#039; - hands down the best race, don&#039;t @ me. Best Intelligence and MP, and have decent Agility. Lowest Strength, HP, and Vitality. Taru excel at mage jobs with their ungodly amount of MP.&lt;br /&gt;
&lt;br /&gt;
===Job===&lt;br /&gt;
&lt;br /&gt;
During character creation, you have access to only 6 starting jobs. You will gain access to further &amp;quot;advanced&amp;quot; jobs at level 30. Since you can level every job on a single character, your choice of starting job isn&#039;t that big of a deal.&lt;br /&gt;
&lt;br /&gt;
:My personal recommendation is to just pick something you like the look of and go with it, you can always change job later by speaking to a Moogle in your Mog House, or a Nomad Moogle located in various settlements around the world.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Warrior&#039;&#039;&#039; - The classic fighter job. Has access to a wide variety of weapons, though usually sticks with axes or great axes. Deals good melee damage, and makes a decent tank at low levels.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Monk&#039;&#039;&#039; - Do you like hitting stuff with your fists? Then this may be the job for you. Great melee damage, high HP and VIT allows it to take a few hits. All round, a solid pick.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Thief&#039;&#039;&#039; - A utility DPS that can help control aggro on the battlefield. Thieves use daggers to deal melee damage, and are often used as pullers to lure monsters back to their party. Starting at level 30, can &amp;quot;trick&amp;quot; monsters into thinking a party member attacked them, helping your tank to keep aggro easier. Also gains access to Treasure Hunter, increasing the rate at which items drop.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;White Mage&#039;&#039;&#039; - The healer class. Uses various healing and enhancing magics on the battlefield to keep their party members alive.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Black Mage&#039;&#039;&#039; - Call down the power of the elements to blast your foes. High damage, low survivability. Can be a tough first class to level.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Red Mage&#039;&#039;&#039; - A jack of all trades mage that gains access to some unique spells at later levels, such as Refresh to help keep your mages MP topped up. Specialises in enfeebling magics, but capable of healing parties in the absence of a white mage.&lt;br /&gt;
&lt;br /&gt;
===Nation===&lt;br /&gt;
&lt;br /&gt;
There are three nations to choose from, each with their own aesthetic and storyline. In addition to this, you will also be representing that nation in their weekly conquest efforts. It is important to note that your choice of nation will have minimal impact on gameplay itself, so it would be best to choose the nation you feel best suits you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;background:#FFEEEC; border:2px dashed #FFA99F; line-height:10x; padding:2px; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: New players used to receive a level 1 ring if they picked a certain race/nation combo (E.g. Bastokan Ring was only available if you chose Bastok as a Hume or Galka). This is not the case on Horizon - instead you will receive your nation&#039;s ring upon attaining rank 2 with your nation, regardless of what race you chose.&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Starting out===&lt;br /&gt;
&lt;br /&gt;
* stuff here&lt;br /&gt;
&lt;br /&gt;
==Levels 1-12==&lt;br /&gt;
{|style=&amp;quot;background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px; max-width: 100%; margin: auto; vertical-align: top;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*&#039;&#039;&#039;Complete Tutorial Quests&#039;&#039;&#039;&lt;br /&gt;
:*Get a free exp band.&lt;br /&gt;
*&#039;&#039;&#039;Level Up&#039;&#039;&#039;&lt;br /&gt;
:*To level 12&lt;br /&gt;
*&#039;&#039;&#039;Check Your Supply Missions&#039;&#039;&#039;&lt;br /&gt;
:*To speed up travel later on&lt;br /&gt;
*&#039;&#039;&#039;Get Rank 2 With Your Nation&#039;&#039;&#039;&lt;br /&gt;
:*The free ring is great for low level jobs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After the opening cutscene you will find yourself in one of a few random spots somewhere in your chosen city. Roam around and acquaint yourself with the controls and your surroundings.&lt;br /&gt;
&lt;br /&gt;
===The Tutorial Quests===&lt;br /&gt;
Once you have familiarised yourself with the map and your controls, it&#039;s time to get started on the tutorial quests. These will teach you a few basics, and also reward some free items such as food and an experience band, so they are well worth completing.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #A6DBFD;&amp;quot;| Tutorial Quest Locations&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-top: 1px solid #3C6A95;&amp;quot;| [[Alaune]] - [[Southern San d&#039;Oria]] (G-10)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #D8EFFE; border-top: 1px solid #3C6A95;&amp;quot;| [[Gulldago]] - [[Bastok Markets]] (D-11)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-top: 1px solid #3C6A95;&amp;quot;| [[Selele]] - [[Windurst Woods]] (K-10)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Start off by heading over to the tutorial npc in your city. They will have 3 quests for you to complete, which ends with you obtaining a voucher for a free experience band.&lt;br /&gt;
&lt;br /&gt;
The first quest can be completed without leaving the city. The tutorial npc will ask you to obtain [[Signet]] and then return to them. Speak to the nearby gate guard (will have W.W., I.M., or T.K. after their name) to obtain this buff.&lt;br /&gt;
&lt;br /&gt;
[[Signet]] is probably the most important buff in the game as it:&lt;br /&gt;
:- allows monsters to drop elemental crystals (as long as they give experience)&lt;br /&gt;
:- lets you gain [[Conquest Points]], a currency that can be spent at your nation&#039;s gate guards for various equipment, and,&lt;br /&gt;
:- increases your defense and evasion against monsters that are the same level or lower than you, which can make soloing much safer&lt;br /&gt;
&lt;br /&gt;
Once you have this and return to the npc you will be rewarded with some free food. The next quest they give will start by asking you to eat a piece of your newly acquired food, so go ahead and do this. Upon speaking to the npc again they will tell you about [[Weapon Skills]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;background:#FFEEEC; border:2px dashed #FFA99F; line-height:10x; padding:2px; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: The npc will tell you that you will obtain a weapon skill once your skill level reaches 5. This is incorrect as it displays the current retail value, and due to client limitations it is not easy to change npc and quest text. On Horizon, as it is emulating CoP Era, you will obtain your first weapon skill at skill level 10. However, you should still be able to complete the quest at skill level 5.&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So for now, head on outside. If you&#039;re a mage, make sure you learn your level 1 spell from the scroll in your inventory. And kill the level 1 monsters just outside your city until you&#039;ve reached 5 skill with your starting weapon.&lt;br /&gt;
&lt;br /&gt;
Head back to the npc and you&#039;ll be taken through a couple of more tasks, including doing your very first synthesis and inspecting the auction house. Once you are done with these, the tutorial npc will give you a voucher for an experience ring.&lt;br /&gt;
&lt;br /&gt;
The three choices for Horizon are:&lt;br /&gt;
&lt;br /&gt;
:[[Chariot Band]] - 3 charges, +100% bonus exp (max. 4000 bonus), but with a 16 hour cooldown between charges. Gives 12,000 bonus exp per week.&lt;br /&gt;
&lt;br /&gt;
:[[Emperor Band]] - 5 charges, +75% bonus exp (max. 2250 bonus) with a 1 hour cooldown between charges. Gives 11,250 bonus exp per week.&lt;br /&gt;
&lt;br /&gt;
:[[Empress Band]] - 10 charges, +50% bonus exp (max 1000 bous) with a 15 min cooldown between charges. Gives 10,000 bonus exp per week.&lt;br /&gt;
&lt;br /&gt;
You may only purchase one experience ring a week, with the reset happening at 11am EDT / 4pm BST / JP Midnight every Sunday.&lt;br /&gt;
&lt;br /&gt;
:While there can be arguments made about which ring is best for certain circumstances, the difference in total bonus per week isn&#039;t going to make or break your character. Emperor Band is a solid pick if you&#039;re unsure, and you&#039;re always free to try a different ring the following week and see how it suits your playstyle.&lt;br /&gt;
&lt;br /&gt;
===Levelling up to 12===&lt;br /&gt;
Before heading back out, make sure you refresh Signet at the guard npc - you need this to obtain crystals from monsters, and they&#039;re probably going to be your main source of income to start off with.&lt;br /&gt;
&lt;br /&gt;
Also check to see if any of the other drops you have are worth selling on auction house, or can be used in any repeatable quests (seprate info on quests coming soon, though this google doc can be used in the meantime - https://docs.google.com/spreadsheets/d/1iM7tpyJVSiscorfLREVO5m5RdwC2JairAK6aKI4LVjA/edit#gid=211228980). Generally it is best to let items stack to 12 first before selling, as you only have 21 slots to sell items at any one time. You&#039;ll also likely find they sell quicker as stacks than as individuals.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re a mage, you may want to check out your local magic shop for any new spells you can use once you have a bit of gil to your name. For melees, don&#039;t worry too much about upgrading weapons and armor just yet. Save your hard-earned gil for later.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re ready, head out there and continue grinding on the level 1 mobs until you reach level 10. At this point, the level 1&#039;s will no longer grant experience. So move on to some higher level enemies, usually level 2-5 mobs, and grind up to level 12.&lt;br /&gt;
&lt;br /&gt;
===Check Your Supply Missions===&lt;br /&gt;
Supply missions are an important step in being able to quickly traverse the world of Vana&#039;diel. Take a look at your region map (accessed through /rmap, or by selection &#039;Region Info&#039; in your main menu).&lt;br /&gt;
&lt;br /&gt;
:A region is made up of several zones, and in one of these zones is usually an outpost (There are a couple of exceptions such as Movalpolos and Tu&#039;Lia, but don&#039;t worry about these for now).&lt;br /&gt;
&lt;br /&gt;
:A supply mission will ask you to deliver supplies to one of your nation&#039;s guards near the outpost. Once done, you can use the outpost to teleport back to your home nations at the cost of some gil, or by expending some of your conquest points. (Note: This option is disabled if the area is currently Beastmen controlled. See [[Conquest]] for more info.)&lt;br /&gt;
&lt;br /&gt;
Once you meet a certain level requirement (this varies depending on which zone you want to teleport to), you can also speak to an npc to teleport from your home nation to any outposts you have completed the supply missions for. This makes supply missions very valuable as you can quickly move from one side of the map to the other in the blink of an eye!&lt;br /&gt;
&lt;br /&gt;
:But there&#039;s a catch! You can only complete a supply mission to the regions that your nation currently controls. Each week on Sunday at JP Midnight, the conquest tally takes place and whichever nation is leading in that region will take control of it for the following week.&lt;br /&gt;
&lt;br /&gt;
:Check which supply missions you can complete by speaking to one of the gate guards, the same ones that give you Signet. You&#039;ll want to at least grab the one for your starting zone if it&#039;s available.&lt;br /&gt;
&lt;br /&gt;
To complete the mission, check which zone the outpost is in for that region. On the region map, it&#039;ll be the zone with the nation&#039;s symbol next to it. Once there, talk to any gate guard in that zone and they will take the supplies off you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;background:#F2FEF6; border:2px dashed #3CA463; line-height:10x; padding:2px; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Top tip:&#039;&#039;&#039; You do not have to give the key item to the guard at the outpost itself. Generally there will be a guard posted somewhere near the zone line as well. For example, the guard at the zone to Konschtat in Valkurm Dunes.&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From now on, whenever you&#039;re about to head out somewhere, check to see if you have a supply mission you can complete that&#039;s nearby. This will save you a lot of time in the future.&lt;br /&gt;
&lt;br /&gt;
===Get Rank 2===&lt;br /&gt;
Speak to one of the guards in the city next the exit to your starting area - not the ones we get Signet from, there should be some others nearby.&lt;br /&gt;
&lt;br /&gt;
They will give you a list of missions you are able to complete. Since this is your first one, there should only be one available. At level 12, you should have no issue in completing the first three missions, and upon all three will be awarded with a bit of gil and a unique ring, the stats of which vary depending on which nation you chose to start in.&lt;br /&gt;
&lt;br /&gt;
For guides on what to do for the missions, please see:&lt;br /&gt;
:* [[Bastok Missions]]&lt;br /&gt;
:* [[San d&#039;Oria Missions]]&lt;br /&gt;
:* [[Windurst Missions]]&lt;br /&gt;
&lt;br /&gt;
==Levels 12-18==&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 350px; padding-left: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Grab some new equipment&#039;&#039;&#039;&lt;br /&gt;
:*&lt;br /&gt;
*&#039;&#039;&#039;Pick Up Your First Teleport Crystal&#039;&#039;&#039;&lt;br /&gt;
:*These really help speed up travel&lt;br /&gt;
*&#039;&#039;&#039;Reach level 18&#039;&#039;&#039;&lt;br /&gt;
:*Solo or party, either works&lt;br /&gt;
*&#039;&#039;&#039;Unlock your support job&#039;&#039;&#039;&lt;br /&gt;
:*As soon as possible.&lt;br /&gt;
*&#039;&#039;&#039;Level up your support job&#039;&#039;&#039;&lt;br /&gt;
:*As soon as possible.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Grab some new equipment===&lt;br /&gt;
By now, you&#039;ll be in need or some new equipment. Hopefully you&#039;ve been selling those crystals and completing any nation quests you can for a bit of extra gil.&lt;br /&gt;
&lt;br /&gt;
Before buying, check out your nation&#039;s local armor and weapon shops to see what they have available, then check their prices against what is being sold on the Auction House. You can usually save yourself a fair bit of gil by shopping around before purchasing.&lt;br /&gt;
&lt;br /&gt;
Also, don&#039;t forget about those conquest points you&#039;ve been acquiring. You did remember to always have [[Signet]] while exping, right? If you speak to the Signet npcs, choose the option &amp;quot;I want to spend my conquest points&amp;quot; and see what equipment they have available to purchase. You will only have a few options to spend on at this point, but again you could save yourself some gil this way.&lt;br /&gt;
&lt;br /&gt;
For melees, focus on getting a good weapon before anything else. Then pick up some new armor, the level 10 scale set works nicely, or if you can&#039;t wear heavy armor there&#039;s always the level 7 leather set.&lt;br /&gt;
&lt;br /&gt;
Mages, focus on getting all the necessary spells you&#039;ll need first. A good weapon doesn&#039;t hurt either. Armor is less important when you&#039;re in a party as you should rarely be taking any hits, but if you can find some upgrades for your main stats then feel free to grab them if you can afford.&lt;br /&gt;
&lt;br /&gt;
From now on, I would recommend checking your equipment for uprgades at least every 10 levels. You don&#039;t need to go overboard and buy new gear every time a new upgrade becomes available - this is a great way to waste a lot of gil. Most of the time, weapons and accessories will be more important than armor, unless you&#039;re a tank.&lt;br /&gt;
&lt;br /&gt;
===Your first teleport crystal===&lt;br /&gt;
These crystals enable you to be teleported by a [[White Mage]] to the corresponding locations, making travel across Vana&#039;diel much quicker.&lt;br /&gt;
&lt;br /&gt;
If you started in Windurst, make sure to head up to [[Tahrongi Canyon]] and look for the Crag of Mea at (I-6) to pick up the Mea gate crystal.&lt;br /&gt;
&lt;br /&gt;
For San d&#039;Orians, head to the Crag of Holla at (J-8) in [[La Theine Plateau]] for the Holla Gate Crystal.&lt;br /&gt;
&lt;br /&gt;
And for Bastok, head to the Crag of Dem at (I-7) in [[Konschtat Highlands]] for the Dem Gate Crystal.&lt;br /&gt;
&lt;br /&gt;
===Get to level 18===&lt;br /&gt;
The zones with the teleport crystals are also good for soloing some experience from level 12+. Most people will start to party up at level 12, usually in Valkurm Dunes or Buburimu Peninsula, though Horizon has added a lot of custom exp camps that weren&#039;t around in retail. Follow the link if you want to view more [[EXP Camps]]&lt;br /&gt;
&lt;br /&gt;
To look for a party, go into your Menu, select Party, then Seek Party. Alternatively, you can type &#039;/inv&#039;. This will put a green exclamation mark in front of your name to show to others that you are looking for party.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re from Windurst, note that you will require some additional travel time if you get an invite to Valkurm Dunes. You will need to head east from [[Tahrongi Canyon]] to [[Buburimu Peninsula]], then southeast to the town of [[Mhaura]]. Once here, you can grab a boat to [[Selbina]] and then exit to [[Valkurm Dunes]]. If you&#039;re heading there, make sure to check if you can complete the Zulkheim region supply mission. Also, take the extra time to pick up the Dem and Holla gate crystals while you&#039;re there so you can skip the boat ride in future.&lt;br /&gt;
&lt;br /&gt;
===Unlock Your Support Job===&lt;br /&gt;
&lt;br /&gt;
Level 18 is an important step in your character&#039;s progression as it allows you to unlock a support job - this gives you some extra stats and unlocks the abilities and traits of a second job (up to a maximum of half your main job&#039;s level).&lt;br /&gt;
&lt;br /&gt;
For example, a level 5 warrior can use the provoke ability to generate a large amount of hate on a single enemy. If a level 10 monk selected warrior as their support job, they can use warrior abilities up to level 5, which includes provoke.&lt;br /&gt;
&lt;br /&gt;
Note that you have to level your support job separately. So if you had only leveled monk so far up to level 18, then if you selected warrior for your support job you would be 18MNK/1WAR, and therefore unable to use the level 5 warrior ability.&lt;br /&gt;
&lt;br /&gt;
You will need to complete one of two quests to unlock the ability to use a support job:&lt;br /&gt;
&lt;br /&gt;
[[Isacio]] in [[Selbina]] will ask you to obtain the following three items from monsters in [[Valkurm Dunes]]:&lt;br /&gt;
:* [[Crab Apron]]&lt;br /&gt;
:* [[Damselfly Worm]]&lt;br /&gt;
:* [[Magicked Skull]]&lt;br /&gt;
&lt;br /&gt;
[[Vera]] in [[Mhaura]] will also ask for three items, these being from monsters in [[Buburimu Peninsula]]:&lt;br /&gt;
:* [[Wild Rabbit Tail]]&lt;br /&gt;
:* [[Dhalmel Saliva]]&lt;br /&gt;
:* [[Bloody Robe]]&lt;br /&gt;
&lt;br /&gt;
It doesn&#039;t matter which of these two quests you choose to complete, as the outcome is the same in the end. Hopefully you got one or two of the items needed while in exp parties up to this point.&lt;br /&gt;
&lt;br /&gt;
If not, don&#039;t worry. Do a /shout in Dunes/Buburimu depending on which zone you&#039;re in, and ask if anyone can help. Alternatively, consider using the /yell function in Selbina/Mhaura (this shouts across all cities so more people will see your message). You will more than likely find someone who is willing to help grab any items you still need for the quest.&lt;br /&gt;
&lt;br /&gt;
===Level up your support job===&lt;br /&gt;
In order to get the most out of support jobs, you need to level that job separately. For example, let&#039;s say you got THF to level 18 and decide to choose MNK as your support job. You haven&#039;t touched MNK yet so it&#039;s at level 1, making you THF18/MNK1. Any experience you get while on THF/MNK, will go only towards your main job, THF.&lt;br /&gt;
&lt;br /&gt;
To level your support job, you&#039;ll need to speak to a moogle in your mog house to change jobs. Then head out into the starting area and level from 1 again. Don&#039;t worry though, you&#039;ll find the leveling is a little easier than the first time now you have a support job and should go much smoother.&lt;br /&gt;
&lt;br /&gt;
Leveling different jobs can be a great way to earn some extra gil for your main job by collecting crystals and mob drops. As well as accruing conquest points and beastmen seals - you have been keeping your beastmen seals, right?&lt;br /&gt;
&lt;br /&gt;
==Levels 18-37==&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 350px; padding-left: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Make the Run to Jeuno&#039;&#039;&#039;&lt;br /&gt;
:*The main city hub in Vana&#039;diel&lt;br /&gt;
*&#039;&#039;&#039;Obtain Your Chocobo License&#039;&#039;&#039;&lt;br /&gt;
:*Available from Level 20&lt;br /&gt;
*&#039;&#039;&#039;Get rank 3 with your nation&#039;&#039;&#039;&lt;br /&gt;
:*To unlock Outpost warping from Jeuno&lt;br /&gt;
*&#039;&#039;&#039;Optional: Unlock Kazham Access&#039;&#039;&#039;&lt;br /&gt;
:*Unlocks more popular levelling zones&lt;br /&gt;
*&#039;&#039;&#039;Optional: Unlock Advanced Jobs&#039;&#039;&#039;&lt;br /&gt;
:*Available from Level 30&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Run to Jeuno===&lt;br /&gt;
&lt;br /&gt;
It is entirely possible to stay in Valkurm/Buburimu all the way to around level 29, thanks to the wonders of Level Sync. And there is an argument to be made for staying at these lower level areas at least until level 20, as this means you can unlock your Chocobo License as soon as you reach Jeuno.&lt;br /&gt;
&lt;br /&gt;
So stay in Dunes if you wish, or run to Jeuno first before looking for more exp parties. The choice is yours.&lt;br /&gt;
&lt;br /&gt;
But whether you go at 18, 20, or later, getting to Jeuno will likely be a daunting task for a new player due to monsters along the way being up to the low-30&#039;s and potentially being able to kill you in a few hits. Tread slowly, try and stick to the paths where possible, and set your home point at any outposts along the way to make things easier on yourself.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re heading from Windurst and have yet to visit the Holla and Dem crags for their teleport crystals, I would highly recommend making the trip to Selbina via the boat in Mhaura, and from there picking up at least the crystal in [[La Theine Plateau]], just in case you need to quickly get to Valkurm for a party.&lt;br /&gt;
&lt;br /&gt;
As always, check which supply missions you might be able to complete along the way.&lt;br /&gt;
&lt;br /&gt;
Jeuno is a great place to set your home point once you&#039;ve made it there. Most players will hang out there so it&#039;s an easy place to grab a teleport, as well as being close to several late teens / early 20&#039;s exp camps. In addition to this, once you have rank 3 you can utilise Jeuno&#039;s Goblin outpost warps, which generally have a lower level requirement than those from your home nations, as well as being cheaper!&lt;br /&gt;
&lt;br /&gt;
===Unlock Your Chocobo License at Level 20===&lt;br /&gt;
Once you hit level 20, you&#039;ll want to do this quest as soon as you can. Head to [[Upper Jeuno]] and speak to [[Brutus]] at the chocobo stables. You will need 4 pieces of [[Gausebit Grass]], which can usually be bought for quite cheap on the Auction House.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve started the quest, you will need to try trading the grass to the chocobo 6 times in order to complete it. You must wait a short amount of time between each trade attempt, usually around 2 minutes or so. Once the chocobo has accepted the last bit of grass, you&#039;ll complete the quest and Brutus will aware you your license.&lt;br /&gt;
&lt;br /&gt;
Congratulations, you now have a quick and safe way of travelling through the zones around Jeuno. Monsters cannot attack you while mounted, so it will make getting to exp camps much easier for you. Note: Chocobos can get quite pricey at up to 1,000 gil for each rental, so I hope you&#039;ve stocked up on a bit of gil.&lt;br /&gt;
&lt;br /&gt;
===Reach Rank 3===&lt;br /&gt;
I know, I said this guide wouldn&#039;t be going through when to complete missions, but this is an important one as it unlocks the ability to Outpost warp using the goblins in Jeuno. This will save you a ton of time (and gil, they&#039;re ridiculously cheap compared to warping from your home nation).&lt;br /&gt;
&lt;br /&gt;
As before, check out the relevant page depending on which nation you&#039;re with:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
- [[Bastok Missions]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
- [[San d&#039;Oria Missions]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
- [[Windurst Missions]]&lt;br /&gt;
&lt;br /&gt;
Note that Mission 2-3 will require a fair bit of travelling, as you&#039;ll be sent to visit the other two nations to complete some tasks there. So make use of those teleports, outpost warps, and chocobos to speed things up.&lt;br /&gt;
&lt;br /&gt;
For the final part, you&#039;ll be required to enter a battlefield with both an Ahriman and a Dragon enemy. You&#039;ll more than likely want to grab a party of at least three people for these fights, though you can take up to six people into them. The fight is also capped at level 25, so you can&#039;t just take in a high level friend.&lt;br /&gt;
&lt;br /&gt;
===Optional: Kazham Access===&lt;br /&gt;
Kazham is an often used levelling spot from around level 24 onward. However, it&#039;s on a remote island and the only way to get there is via Airship.&lt;br /&gt;
&lt;br /&gt;
Now, you could purchase a Kazham Airship Pass, but this will set you back around 150,000 gil, and I&#039;m going to assume that unless you&#039;ve got rich friends in-game, or you&#039;ve been fishing non-stop for days, you probably can&#039;t afford this right now.&lt;br /&gt;
&lt;br /&gt;
Well, never fear, because there is an alternative. You will need to obtain a chest key from the three beastmen strongholds of [[Giddeus]], [[Palborough Mines]], and [[Ghelsba Outpost]].&lt;br /&gt;
&lt;br /&gt;
Note that you will head to two of these areas while obtaining rank 3, so you can combine the two activities to save yourself some time. The monsters can generally be soloed at level 25, but due to their close proximity to each other it can be very dangerous. Therefore, I would recommend having a higher level help with this.&lt;br /&gt;
&lt;br /&gt;
For more info, including what monsters drop the keys, check out [[Kazham Airship Pass]].&lt;br /&gt;
&lt;br /&gt;
Once you have all 3, trade them to [[Guddal]] in [[Port Jeuno]] and you&#039;ll get your airship pass.&lt;br /&gt;
&lt;br /&gt;
===Optional: Unlock Advanced Jobs at Level 30===&lt;br /&gt;
At level 30 you have nine extra jobs to choose from. Maybe you need some of them for support jobs, or maybe one of them is your planned main job. Whatever the reason, you now have the ability to unlock them.&lt;br /&gt;
&lt;br /&gt;
:*[[Paladin]] - complete [[A Squire&#039;s Test]], [[A Squire&#039;s Test II]], and [[A Knight&#039;s Test]] to unlock. Paladin&#039;s make a great tank, with high defense, mitigation through shield blocking, and the ability to cure and protect party members.&lt;br /&gt;
&lt;br /&gt;
:*[[Dark Knight]] - complete [[Blade of Darkness]] to unlock. If dealing damage is your fine, Dark Knight has you covered. Big 2-handed weapons, abilities to increase your attack (sometimes at the cost of your HP), and a limited repertoire of black magic spells are at your disposal!&lt;br /&gt;
&lt;br /&gt;
:*[[Beastmaster]] - complete [[Save My Son]] to unlock. Beastmasters can charm enemy monsters to fight for them, and can call upon stalwart familiars to aid them in battle.&lt;br /&gt;
&lt;br /&gt;
:*[[Bard]] = complete [[The Old Monument]], [[A Minstrel in Despair]], and [[Path of the Bard]] to unlock. Bards buff their party members, and debuff enemies using the power of song and music. A welcome to addition to any party, and often used as pullers. A true support class!&lt;br /&gt;
&lt;br /&gt;
:*[[Dragoon]] - complete [[The Holy Crest]] to unlock. Dragoons use their spears to deal high damage to enemies, and are aided by a wyvern familiar that can unleash a range of breath attacks to either damage their enemies, or heal their allies.&lt;br /&gt;
&lt;br /&gt;
:*[[Ranger]] - complete [[The Fanged One]] to unlock. Masters of ranged attacks, Rangers used their bow/crossbow/gun to deal high damage to enemies from afar.&lt;br /&gt;
&lt;br /&gt;
:*[[Samurai]] - complete [[Forge Your Destiny]] to unlock. Samurais are masters of weapon skills. Their traits and abilities allow them to generate TP quickly, opening up more skillchain possibilities for your party.&lt;br /&gt;
&lt;br /&gt;
:*[[Ninja]] - complete [[Ayame and Kaede]] to unlock. Ninjas use tools to cast Ninjutsu, which can range from elemental damage, to crippling debuffs. Their ability to cast &amp;quot;Utsusemi&amp;quot; and create clones of themself lets them avoid attacks, making them a great tank. Also a versatile damage dealer with a choice of specialising in auto-attacks from their dual-wielding katanas, elemental spells, or high damage shurikens.&lt;br /&gt;
&lt;br /&gt;
:*[[Summoner]] - complete [[I Can Hear a Rainbow]] to unlock. Summoners make pacts with the sleeping Gods of Vana&#039;diel, allowing them to summoner Avatars. These summons can perform a range of physical and magical attacks (called &amp;quot;Blood Pacts&amp;quot;), or even buff and heal their allies.&lt;br /&gt;
&lt;br /&gt;
==Levels 37-75==&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 350px; padding-left: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Artifact Weapon Quest&#039;&#039;&#039;&lt;br /&gt;
:*Unlocks at level 40&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 1]]&lt;br /&gt;
:*Raises level cap from 50 to 55&lt;br /&gt;
*&#039;&#039;&#039;Artifact Armor Quests&lt;br /&gt;
:*Available from level 50&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 2]]&lt;br /&gt;
:*Raises level cap from 55 to 60.&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 3]]&lt;br /&gt;
:*Raises level cap from 60 to 65.&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 4]]&lt;br /&gt;
:*Raises level cap from 65 to 70.&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 5]]&lt;br /&gt;
:*Raises level cap from 70 to 75.&lt;br /&gt;
*&#039;&#039;&#039;Unlock Merits&lt;br /&gt;
:*Break your limits further!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artifact Weapon Quest at Level 40===&lt;br /&gt;
Once you reach level 40, you can advance your job-specific questline with a quest to obtain your &amp;quot;artifact weapon&amp;quot;, commonly referred to as AF1.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve played this game on other private servers or retail, then you may remember some of these weapons being quite lackluster. On Horizon, there have been a number of buffs to the AF weapons, making almost all of them very useful for at least the next 10 levels or so.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not going to list every quest here due to the number of them, but for information on each job&#039;s weapon and quest, please check the relevant job page on the Horizon Wiki.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 1 at Level 50===&lt;br /&gt;
The level cap is initially level 50. You can keep gaining experience until you are 1 exp away from level 51. But at this point you will need to a quest to raise the level cap to 55.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re level 50, speak to [[Maat]] in [[Ru&#039;Lude Gardens]] to obtain the quest [[In Defiant Challenge]]. Reminiscent of the support job quest you completed all those levels ago, Maat will send you out to collect three items from various monsters:&lt;br /&gt;
&lt;br /&gt;
- [[Exoray Mold]] from Funguars in [[Crawler&#039;s Nest]]&lt;br /&gt;
- [[Bomb Coal]] from Bombs in [[Garlaige Citadel]]&lt;br /&gt;
- [[Ancient Paparyus]] from Skeletons in [[The Eldieme Necropolis]]&lt;br /&gt;
&lt;br /&gt;
You will either need a party of level 50 players, or a high level to help you out with these.&lt;br /&gt;
&lt;br /&gt;
Note that there is no other way to get the items other than fighting the monsters. If you were hoping to hunt down the ??? and get them that way, then I&#039;m sorry to say that those aren&#039;t implemented on Horizon.&lt;br /&gt;
&lt;br /&gt;
Once you turn these items in to Maat, congratulations you can go back to levelling up.&lt;br /&gt;
&lt;br /&gt;
===Artifact Armor Quests===&lt;br /&gt;
Available from level 50, this set of job-specific armor contains a headpiece, body, gloves, legs, and feet. They various in usefulness depending on your job, but are still worth completing.&lt;br /&gt;
&lt;br /&gt;
The armor pieces themselves will be wearable at level 52, 54, 56, 58, and 60 (which piece is which level varies depending on job). To view the stats and levels of each piece, as well as the quests to obtain them, please check out your job page on the Horizon wiki.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 2===&lt;br /&gt;
Limit Break 1 raised the level cap to 55. As before, you can get all the way to 1 exp from 56 before you&#039;ll be capped again. This time though, the quest for Limit Break 2 [[Atop The Highest Mountains]] can be picked up as soon as you&#039;re level 51 from [[Maat]] - get used to this guy, you&#039;ll be visiting him for the remaining Limit Breaks as well.&lt;br /&gt;
&lt;br /&gt;
This time Maat will send you to obtain three pieces of magicite located deep within the snowy north of [[Xarcabard]]. Each item is guarded by a high level monster that has a lot of health. You will need a party of level 51-55 players, or a couple of high levels to help you out.&lt;br /&gt;
&lt;br /&gt;
Once completed, you&#039;ll be able to reach level 60.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 3===&lt;br /&gt;
You probably get the gist of this now. Available from level 56, this quest [[Whence Blows The Wind]] raises the cap from 60 to 65.&lt;br /&gt;
&lt;br /&gt;
[[Maat]] will send you out to collect three quests from the Beastmen strongholds of [[Castle Oztroja]], [[Beadeaux]], and [[Davoi]].&lt;br /&gt;
&lt;br /&gt;
It is possible to solo the latter two, though you will be travelling through some dangerous areas with lvl 70+ monsters, so make sure to have sneak/invisible on you.&lt;br /&gt;
&lt;br /&gt;
The Castle Oztroja section is technically soloable if you have some movement speed enchancement such as a thief&#039;s [[Flee]] ability, but more than likely you will need help from another player to open the door at the top of the castle.&lt;br /&gt;
&lt;br /&gt;
After obtaining all 3, speak to Maat once more to raise the level cap to 65.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 4===&lt;br /&gt;
Available from level 61, and raises the cap to 70. The quest is called [[Riding On The Clouds]].&lt;br /&gt;
&lt;br /&gt;
After all the running about in the last quest, you&#039;ll be pleased to know this quest involves tracking down 4 NPC&#039;s from a vague clue and trading them a Kindred Seal - you&#039;ll have probably seen some of these drop from level 50+ monsters and hopefully have at least 4 by now.&lt;br /&gt;
&lt;br /&gt;
Use the quest page on this wiki to work out where the NPC&#039;s are, trade each of them, then return to Maat to raise the level cap to 70.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 5===&lt;br /&gt;
From level 66 you can choose to undertake the ultimate quest to shatter your limits and raise the level cap all the way to 75! This quest, [[Shattering Stars]] will have you face off against Maat himself, and he&#039;s often no joke!&lt;br /&gt;
&lt;br /&gt;
Before you challenge him, Maat will ask you to obtain a Testimony for your job. These drop from high level (usually 65+) beastmen - for example, a BLM Yagudo will drop a Black Mage&#039;s Testimony.&lt;br /&gt;
&lt;br /&gt;
Once you have the Testimony, trade it to Maat and he&#039;ll warp you to one of several arenas depending on your job. There the fight will begin.&lt;br /&gt;
&lt;br /&gt;
If you manage to beat Maat, then congratulations on reaching the true level cap of 75! Note that Horizon will be staying capped at 75, and will not be raising it to 99 like in Retail.&lt;br /&gt;
&lt;br /&gt;
===Unlock Merit Points===&lt;br /&gt;
So now you&#039;re 75, what do you do next? Well, your character can still become even stronger!&lt;br /&gt;
&lt;br /&gt;
Speak to the [[Nomad Moogle]] in [[Ru&#039;Lude Gardens]] right next to where Maat is. You&#039;ll obtain the Limit Breaker Key Item.&lt;br /&gt;
&lt;br /&gt;
You can now choose to switch yourself between EXP mode, or Limit Mode. In EXP mode, you can continue to gain up to 44,000 exp at level 75 - this acts as a buffer so you don&#039;t delevel when you die while at the level cap. Yes, you can go back to level 74 if you die enough times. It&#039;s recommended to max yourself out at 44,000 exp where possible so you never have to worry about this.&lt;br /&gt;
&lt;br /&gt;
If you switch to Limit Mode, or if you reach the cap of 44,000 exp at 75, you&#039;ll start to earn Limit Points. These take the place of experience points, and for every 10,000 LP earned you&#039;ll gain 1 Merit Point.&lt;br /&gt;
&lt;br /&gt;
These Merit Points can in turn be spent on further enhancements for your character. For example, you could choose to increase your stats (HP by 10, MP by 10, STR by 1, weapon skill + 2, and so on). These stat changes carry over to your other job, though there&#039;s a limit to how many will actually take effect at once when playing lower level jobs.&lt;br /&gt;
&lt;br /&gt;
You can also choose job-specific merits, which will enchance specific traits and abilities, or may grant access to new abilities and spells. For further information, make sure to check out your job&#039;s page.&lt;br /&gt;
&lt;br /&gt;
===What now?===&lt;br /&gt;
In terms of main character progression, you&#039;re done. But worry not, there&#039;s always lots more to do.&lt;br /&gt;
&lt;br /&gt;
Haven&#039;t completed your nation missons yet? You&#039;ll at least want to get to rank 5 for your airship pass, and rank 6 to unlock the Zilart Missions and Dynamis.&lt;br /&gt;
&lt;br /&gt;
Zilart Missions will unlock access to &amp;quot;Sky&amp;quot;, a popular place for high level experience parties, as well as containing various endgame bosses.&lt;br /&gt;
&lt;br /&gt;
Promathia Missions unlock &amp;quot;Sea&amp;quot;, a place for endgame linkshells to farm some more bosses for that sweet, sweet loot. Also lets you do Limbus, instanced content that drops items needed to upgrade your Artifact Armor, and where you can take on Omega and Ultima Weapon!&lt;br /&gt;
&lt;br /&gt;
Dynamis transports you and your friends into the shadow realm to do battle against various beastmen foes, and eventually take on the Dynamis Lord himself! Drops Relic armor (a level 70-75 equivalent of Artifact armor).&lt;/div&gt;</summary>
		<author><name>Liihu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Mog_Satchel&amp;diff=30253</id>
		<title>Mog Satchel</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Mog_Satchel&amp;diff=30253"/>
		<updated>2023-12-08T15:00:20Z</updated>

		<summary type="html">&lt;p&gt;Liihu: /* Did You Know? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category:Terminology]]&lt;br /&gt;
[[IMAGE:MogSatchel.png|thumb|Satchel as seen from the &amp;quot;View House&amp;quot; menu]]&lt;br /&gt;
&lt;br /&gt;
The Mog Satchel is a form of storage accessible from anywhere on Vana&#039;diel that allows players to freely interchange items with their standard inventory. &lt;br /&gt;
&lt;br /&gt;
{{#section:Inventory/Types|header}}&lt;br /&gt;
The satchel currently has 30 slots of capacity and further upgrades are scheduled, at a currently unannounced date. Players may view the contents of their Mog Satchel via. the &amp;quot;Mog Satchel&amp;quot; submenu of &amp;quot;View House&amp;quot;, or the &amp;quot;[[Command/satchel|/satchel]]&amp;quot; text command, and move items between it and their standard inventory as desired. &lt;br /&gt;
:&#039;&#039;It is not possible to equip or use items directly from one&#039;s Mog Satchel, or sell them in bazaars. You must transfer items to your inventory to do this.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The Mog Satchel feature is available only to players who have linked their discord profile and in-game character.&lt;br /&gt;
**Discord Link to link https://auth.horizonxi.com/&lt;br /&gt;
*The Satchel will work for all characters on an account, so it isn&#039;t necessary to link more than once.&lt;br /&gt;
*While all characters have access to the satchel, the satchel itself is &#039;&#039;&#039;NOT&#039;&#039;&#039; a shared inventory space and items cannot be passed between characters inside of it.&lt;br /&gt;
&lt;br /&gt;
== Did You Know? ==&lt;br /&gt;
* Players can store their [[Linkshells]] in their satchel and still use them?&lt;br /&gt;
* That you can type &amp;quot;/satchel&amp;quot; in game to avoid the menu system?&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
{{#section:Inventory/Types|seealso}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Inventory]][[Category:Mog House]]&lt;/div&gt;</summary>
		<author><name>Liihu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Character_Progression_Guide_1-75_for_New_Players&amp;diff=30252</id>
		<title>Character Progression Guide 1-75 for New Players</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Character_Progression_Guide_1-75_for_New_Players&amp;diff=30252"/>
		<updated>2023-12-08T14:55:58Z</updated>

		<summary type="html">&lt;p&gt;Liihu: /* Character Creation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Final Fantasy XI can be a daunting game if it&#039;s your first time. It certainly doesn&#039;t hold your hand, and instead dumps you into its open world and hopes you&#039;ll figures things out on your own - and if you don&#039;t, well, chances are you&#039;re about to die to a bunny.&lt;br /&gt;
&lt;br /&gt;
==Before We Begin==&lt;br /&gt;
&lt;br /&gt;
Please note: This guide is a work-in-progress, and further info as well as better formatting will be added in later versions.&lt;br /&gt;
&lt;br /&gt;
The purpose of this guide is to provide a quick overview of character progression from level 1 to 75 for new players, including how to complete major milestones such as unlocking a support job, advanced jobs, and limit breaks.&lt;br /&gt;
&lt;br /&gt;
The guide will assume you already have a basic grasp of the controls, and will not cover things like when to do missions, how to make gil, etc.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
&lt;br /&gt;
===Hardcore===&lt;br /&gt;
&lt;br /&gt;
No one explains this well but when you make a charater there is 0 reason NOT to make a HC charater. There is no penality at all when you die other than no longer being hardcore and being locked out of the HC rewards. Everyone I spoke to assumed like I did that HC mean the charater would die, or you would lose all gear or something. Nope. Start as a HC charater because why not, there is no downside, and there might be an upside if you live long enough. (NOTE* the only downside is no bloodwarping (e.g. dying on purpose to go back to home point.))&lt;br /&gt;
&lt;br /&gt;
===Race===&lt;br /&gt;
&lt;br /&gt;
You can choose between five races for your character. Each race comes with different stats, and so will have some effect on your gameplay. However, unless you are determined to min/max, do not let the different race&#039;s strengths and weaknesses influence your decision too much.&lt;br /&gt;
:If you really want to play a tarutaru warrior (despite their lower strength) or a galka mage (with their lower max mp), then go for it. Most stat differences can be made up for with gear at higher levels, and any race can play any job without issue once you reach endgame.&lt;br /&gt;
&lt;br /&gt;
That said, if you are looking to take advantage of certain stat bonuses for your preferred job, then we got you covered with this handy-dandy guide.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hume&#039;&#039;&#039; - Average stats all round. No real weaknesses, but also won&#039;t excel at anything either. A solid pick if you like playing a variety of roles in a party.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mithra&#039;&#039;&#039; - Mostly average stats, but excels at Dexterity and Agility. Has low Charisma and Strength. Mithras make great Thiefs and Rangers, and good mages with their decent MP pools. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Elvaan&#039;&#039;&#039; - High Strength, Dexterity, and Mind. Second highest HP of the five races, however, has second lowest Intelligence and MP.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Galka&#039;&#039;&#039; - Highest HP and Vitality, decent Strength and Mind. Lowest Intelligence and MP of the races. With their high health, Galkas make a solid choice for players looking to maximise their ability to tank or melee.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tarutaru&#039;&#039;&#039; - hands down the best race, don&#039;t @ me. Best Intelligence and MP, and have decent Agility. Lowest Strength, HP, and Vitality. Taru excel at mage jobs with their ungodly amount of MP.&lt;br /&gt;
&lt;br /&gt;
===Job===&lt;br /&gt;
&lt;br /&gt;
During character creation, you have access to only 6 starting jobs. You will gain access to further &amp;quot;advanced&amp;quot; jobs at level 30. Since you can level every job on a single character, your choice of starting job isn&#039;t that big of a deal.&lt;br /&gt;
&lt;br /&gt;
:My personal recommendation is to just pick something you like the look of and go with it, you can always change job later by speaking to a Moogle in your Mog House, or a Nomad Moogle located in various settlements around the world.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Warrior&#039;&#039;&#039; - The classic fighter job. Has access to a wide variety of weapons, though usually sticks with axes or great axes. Deals good melee damage, and makes a decent tank at low levels.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Monk&#039;&#039;&#039; - Do you like hitting stuff with your fists? Then this may be the job for you. Great melee damage, high HP and VIT allows it to take a few hits. All round, a solid pick.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Thief&#039;&#039;&#039; - A utility DPS that can help control aggro on the battlefield. Thieves use daggers to deal melee damage, and are often used as pullers to lure monsters back to their party. Starting at level 30, can &amp;quot;trick&amp;quot; monsters into thinking a party member attacked them, helping your tank to keep aggro easier. Also gains access to Treasure Hunter, increasing the rate at which items drop.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;White Mage&#039;&#039;&#039; - The healer class. Uses various healing and enhancing magics on the battlefield to keep their party members alive.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Black Mage&#039;&#039;&#039; - Call down the power of the elements to blast your foes. High damage, low survivability. Can be a tough first class to level.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Red Mage&#039;&#039;&#039; - A jack of all trades mage that gains access to some unique spells at later levels, such as Refresh to help keep your mages MP topped up. Specialises in enfeebling magics, but capable of healing parties in the absence of a white mage.&lt;br /&gt;
&lt;br /&gt;
===Nation===&lt;br /&gt;
&lt;br /&gt;
There are three nations to choose from, each with their own aesthetic and storyline. In addition to this, you will also be representing that nation in their weekly conquest efforts. It is important to note that your choice of nation will have minimal impact on gameplay itself, so it would be best to choose the nation you feel best suits you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;background:#FFEEEC; border:2px dashed #FFA99F; line-height:10x; padding:2px; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: New players used to receive a level 1 ring if they picked a certain race/nation combo (E.g. Bastokan Ring was only available if you chose Bastok as a Hume or Galka). This is not the case on Horizon - instead you will receive your nation&#039;s ring upon attaining rank 2 with your nation, regardless of what race you chose.&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Levels 1-12==&lt;br /&gt;
{|style=&amp;quot;background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px; max-width: 100%; margin: auto; vertical-align: top;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*&#039;&#039;&#039;Complete Tutorial Quests&#039;&#039;&#039;&lt;br /&gt;
:*Get a free exp band.&lt;br /&gt;
*&#039;&#039;&#039;Level Up&#039;&#039;&#039;&lt;br /&gt;
:*To level 12&lt;br /&gt;
*&#039;&#039;&#039;Check Your Supply Missions&#039;&#039;&#039;&lt;br /&gt;
:*To speed up travel later on&lt;br /&gt;
*&#039;&#039;&#039;Get Rank 2 With Your Nation&#039;&#039;&#039;&lt;br /&gt;
:*The free ring is great for low level jobs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After the opening cutscene you will find yourself in one of a few random spots somewhere in your chosen city. Roam around and acquaint yourself with the controls and your surroundings.&lt;br /&gt;
&lt;br /&gt;
===The Tutorial Quests===&lt;br /&gt;
Once you have familiarised yourself with the map and your controls, it&#039;s time to get started on the tutorial quests. These will teach you a few basics, and also reward some free items such as food and an experience band, so they are well worth completing.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #A6DBFD;&amp;quot;| Tutorial Quest Locations&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-top: 1px solid #3C6A95;&amp;quot;| [[Alaune]] - [[Southern San d&#039;Oria]] (G-10)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #D8EFFE; border-top: 1px solid #3C6A95;&amp;quot;| [[Gulldago]] - [[Bastok Markets]] (D-11)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-top: 1px solid #3C6A95;&amp;quot;| [[Selele]] - [[Windurst Woods]] (K-10)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Start off by heading over to the tutorial npc in your city. They will have 3 quests for you to complete, which ends with you obtaining a voucher for a free experience band.&lt;br /&gt;
&lt;br /&gt;
The first quest can be completed without leaving the city. The tutorial npc will ask you to obtain [[Signet]] and then return to them. Speak to the nearby gate guard (will have W.W., I.M., or T.K. after their name) to obtain this buff.&lt;br /&gt;
&lt;br /&gt;
[[Signet]] is probably the most important buff in the game as it:&lt;br /&gt;
:- allows monsters to drop elemental crystals (as long as they give experience)&lt;br /&gt;
:- lets you gain [[Conquest Points]], a currency that can be spent at your nation&#039;s gate guards for various equipment, and,&lt;br /&gt;
:- increases your defense and evasion against monsters that are the same level or lower than you, which can make soloing much safer&lt;br /&gt;
&lt;br /&gt;
Once you have this and return to the npc you will be rewarded with some free food. The next quest they give will start by asking you to eat a piece of your newly acquired food, so go ahead and do this. Upon speaking to the npc again they will tell you about [[Weapon Skills]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;background:#FFEEEC; border:2px dashed #FFA99F; line-height:10x; padding:2px; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: The npc will tell you that you will obtain a weapon skill once your skill level reaches 5. This is incorrect as it displays the current retail value, and due to client limitations it is not easy to change npc and quest text. On Horizon, as it is emulating CoP Era, you will obtain your first weapon skill at skill level 10. However, you should still be able to complete the quest at skill level 5.&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So for now, head on outside. If you&#039;re a mage, make sure you learn your level 1 spell from the scroll in your inventory. And kill the level 1 monsters just outside your city until you&#039;ve reached 5 skill with your starting weapon.&lt;br /&gt;
&lt;br /&gt;
Head back to the npc and you&#039;ll be taken through a couple of more tasks, including doing your very first synthesis and inspecting the auction house. Once you are done with these, the tutorial npc will give you a voucher for an experience ring.&lt;br /&gt;
&lt;br /&gt;
The three choices for Horizon are:&lt;br /&gt;
&lt;br /&gt;
:[[Chariot Band]] - 3 charges, +100% bonus exp (max. 4000 bonus), but with a 16 hour cooldown between charges. Gives 12,000 bonus exp per week.&lt;br /&gt;
&lt;br /&gt;
:[[Emperor Band]] - 5 charges, +75% bonus exp (max. 2250 bonus) with a 1 hour cooldown between charges. Gives 11,250 bonus exp per week.&lt;br /&gt;
&lt;br /&gt;
:[[Empress Band]] - 10 charges, +50% bonus exp (max 1000 bous) with a 15 min cooldown between charges. Gives 10,000 bonus exp per week.&lt;br /&gt;
&lt;br /&gt;
You may only purchase one experience ring a week, with the reset happening at 11am EDT / 4pm BST / JP Midnight every Sunday.&lt;br /&gt;
&lt;br /&gt;
:While there can be arguments made about which ring is best for certain circumstances, the difference in total bonus per week isn&#039;t going to make or break your character. Emperor Band is a solid pick if you&#039;re unsure, and you&#039;re always free to try a different ring the following week and see how it suits your playstyle.&lt;br /&gt;
&lt;br /&gt;
===Levelling up to 12===&lt;br /&gt;
Before heading back out, make sure you refresh Signet at the guard npc - you need this to obtain crystals from monsters, and they&#039;re probably going to be your main source of income to start off with.&lt;br /&gt;
&lt;br /&gt;
Also check to see if any of the other drops you have are worth selling on auction house, or can be used in any repeatable quests (seprate info on quests coming soon, though this google doc can be used in the meantime - https://docs.google.com/spreadsheets/d/1iM7tpyJVSiscorfLREVO5m5RdwC2JairAK6aKI4LVjA/edit#gid=211228980). Generally it is best to let items stack to 12 first before selling, as you only have 21 slots to sell items at any one time. You&#039;ll also likely find they sell quicker as stacks than as individuals.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re a mage, you may want to check out your local magic shop for any new spells you can use once you have a bit of gil to your name. For melees, don&#039;t worry too much about upgrading weapons and armor just yet. Save your hard-earned gil for later.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re ready, head out there and continue grinding on the level 1 mobs until you reach level 10. At this point, the level 1&#039;s will no longer grant experience. So move on to some higher level enemies, usually level 2-5 mobs, and grind up to level 12.&lt;br /&gt;
&lt;br /&gt;
===Check Your Supply Missions===&lt;br /&gt;
Supply missions are an important step in being able to quickly traverse the world of Vana&#039;diel. Take a look at your region map (accessed through /rmap, or by selection &#039;Region Info&#039; in your main menu).&lt;br /&gt;
&lt;br /&gt;
:A region is made up of several zones, and in one of these zones is usually an outpost (There are a couple of exceptions such as Movalpolos and Tu&#039;Lia, but don&#039;t worry about these for now).&lt;br /&gt;
&lt;br /&gt;
:A supply mission will ask you to deliver supplies to one of your nation&#039;s guards near the outpost. Once done, you can use the outpost to teleport back to your home nations at the cost of some gil, or by expending some of your conquest points. (Note: This option is disabled if the area is currently Beastmen controlled. See [[Conquest]] for more info.)&lt;br /&gt;
&lt;br /&gt;
Once you meet a certain level requirement (this varies depending on which zone you want to teleport to), you can also speak to an npc to teleport from your home nation to any outposts you have completed the supply missions for. This makes supply missions very valuable as you can quickly move from one side of the map to the other in the blink of an eye!&lt;br /&gt;
&lt;br /&gt;
:But there&#039;s a catch! You can only complete a supply mission to the regions that your nation currently controls. Each week on Sunday at JP Midnight, the conquest tally takes place and whichever nation is leading in that region will take control of it for the following week.&lt;br /&gt;
&lt;br /&gt;
:Check which supply missions you can complete by speaking to one of the gate guards, the same ones that give you Signet. You&#039;ll want to at least grab the one for your starting zone if it&#039;s available.&lt;br /&gt;
&lt;br /&gt;
To complete the mission, check which zone the outpost is in for that region. On the region map, it&#039;ll be the zone with the nation&#039;s symbol next to it. Once there, talk to any gate guard in that zone and they will take the supplies off you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;background:#F2FEF6; border:2px dashed #3CA463; line-height:10x; padding:2px; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Top tip:&#039;&#039;&#039; You do not have to give the key item to the guard at the outpost itself. Generally there will be a guard posted somewhere near the zone line as well. For example, the guard at the zone to Konschtat in Valkurm Dunes.&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From now on, whenever you&#039;re about to head out somewhere, check to see if you have a supply mission you can complete that&#039;s nearby. This will save you a lot of time in the future.&lt;br /&gt;
&lt;br /&gt;
===Get Rank 2===&lt;br /&gt;
Speak to one of the guards in the city next the exit to your starting area - not the ones we get Signet from, there should be some others nearby.&lt;br /&gt;
&lt;br /&gt;
They will give you a list of missions you are able to complete. Since this is your first one, there should only be one available. At level 12, you should have no issue in completing the first three missions, and upon all three will be awarded with a bit of gil and a unique ring, the stats of which vary depending on which nation you chose to start in.&lt;br /&gt;
&lt;br /&gt;
For guides on what to do for the missions, please see:&lt;br /&gt;
:* [[Bastok Missions]]&lt;br /&gt;
:* [[San d&#039;Oria Missions]]&lt;br /&gt;
:* [[Windurst Missions]]&lt;br /&gt;
&lt;br /&gt;
==Levels 12-18==&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 350px; padding-left: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Grab some new equipment&#039;&#039;&#039;&lt;br /&gt;
:*&lt;br /&gt;
*&#039;&#039;&#039;Pick Up Your First Teleport Crystal&#039;&#039;&#039;&lt;br /&gt;
:*These really help speed up travel&lt;br /&gt;
*&#039;&#039;&#039;Reach level 18&#039;&#039;&#039;&lt;br /&gt;
:*Solo or party, either works&lt;br /&gt;
*&#039;&#039;&#039;Unlock your support job&#039;&#039;&#039;&lt;br /&gt;
:*As soon as possible.&lt;br /&gt;
*&#039;&#039;&#039;Level up your support job&#039;&#039;&#039;&lt;br /&gt;
:*As soon as possible.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Grab some new equipment===&lt;br /&gt;
By now, you&#039;ll be in need or some new equipment. Hopefully you&#039;ve been selling those crystals and completing any nation quests you can for a bit of extra gil.&lt;br /&gt;
&lt;br /&gt;
Before buying, check out your nation&#039;s local armor and weapon shops to see what they have available, then check their prices against what is being sold on the Auction House. You can usually save yourself a fair bit of gil by shopping around before purchasing.&lt;br /&gt;
&lt;br /&gt;
Also, don&#039;t forget about those conquest points you&#039;ve been acquiring. You did remember to always have [[Signet]] while exping, right? If you speak to the Signet npcs, choose the option &amp;quot;I want to spend my conquest points&amp;quot; and see what equipment they have available to purchase. You will only have a few options to spend on at this point, but again you could save yourself some gil this way.&lt;br /&gt;
&lt;br /&gt;
For melees, focus on getting a good weapon before anything else. Then pick up some new armor, the level 10 scale set works nicely, or if you can&#039;t wear heavy armor there&#039;s always the level 7 leather set.&lt;br /&gt;
&lt;br /&gt;
Mages, focus on getting all the necessary spells you&#039;ll need first. A good weapon doesn&#039;t hurt either. Armor is less important when you&#039;re in a party as you should rarely be taking any hits, but if you can find some upgrades for your main stats then feel free to grab them if you can afford.&lt;br /&gt;
&lt;br /&gt;
From now on, I would recommend checking your equipment for uprgades at least every 10 levels. You don&#039;t need to go overboard and buy new gear every time a new upgrade becomes available - this is a great way to waste a lot of gil. Most of the time, weapons and accessories will be more important than armor, unless you&#039;re a tank.&lt;br /&gt;
&lt;br /&gt;
===Your first teleport crystal===&lt;br /&gt;
These crystals enable you to be teleported by a [[White Mage]] to the corresponding locations, making travel across Vana&#039;diel much quicker.&lt;br /&gt;
&lt;br /&gt;
If you started in Windurst, make sure to head up to [[Tahrongi Canyon]] and look for the Crag of Mea at (I-6) to pick up the Mea gate crystal.&lt;br /&gt;
&lt;br /&gt;
For San d&#039;Orians, head to the Crag of Holla at (J-8) in [[La Theine Plateau]] for the Holla Gate Crystal.&lt;br /&gt;
&lt;br /&gt;
And for Bastok, head to the Crag of Dem at (I-7) in [[Konschtat Highlands]] for the Dem Gate Crystal.&lt;br /&gt;
&lt;br /&gt;
===Get to level 18===&lt;br /&gt;
The zones with the teleport crystals are also good for soloing some experience from level 12+. Most people will start to party up at level 12, usually in Valkurm Dunes or Buburimu Peninsula, though Horizon has added a lot of custom exp camps that weren&#039;t around in retail. Follow the link if you want to view more [[EXP Camps]]&lt;br /&gt;
&lt;br /&gt;
To look for a party, go into your Menu, select Party, then Seek Party. Alternatively, you can type &#039;/inv&#039;. This will put a green exclamation mark in front of your name to show to others that you are looking for party.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re from Windurst, note that you will require some additional travel time if you get an invite to Valkurm Dunes. You will need to head east from [[Tahrongi Canyon]] to [[Buburimu Peninsula]], then southeast to the town of [[Mhaura]]. Once here, you can grab a boat to [[Selbina]] and then exit to [[Valkurm Dunes]]. If you&#039;re heading there, make sure to check if you can complete the Zulkheim region supply mission. Also, take the extra time to pick up the Dem and Holla gate crystals while you&#039;re there so you can skip the boat ride in future.&lt;br /&gt;
&lt;br /&gt;
===Unlock Your Support Job===&lt;br /&gt;
&lt;br /&gt;
Level 18 is an important step in your character&#039;s progression as it allows you to unlock a support job - this gives you some extra stats and unlocks the abilities and traits of a second job (up to a maximum of half your main job&#039;s level).&lt;br /&gt;
&lt;br /&gt;
For example, a level 5 warrior can use the provoke ability to generate a large amount of hate on a single enemy. If a level 10 monk selected warrior as their support job, they can use warrior abilities up to level 5, which includes provoke.&lt;br /&gt;
&lt;br /&gt;
Note that you have to level your support job separately. So if you had only leveled monk so far up to level 18, then if you selected warrior for your support job you would be 18MNK/1WAR, and therefore unable to use the level 5 warrior ability.&lt;br /&gt;
&lt;br /&gt;
You will need to complete one of two quests to unlock the ability to use a support job:&lt;br /&gt;
&lt;br /&gt;
[[Isacio]] in [[Selbina]] will ask you to obtain the following three items from monsters in [[Valkurm Dunes]]:&lt;br /&gt;
:* [[Crab Apron]]&lt;br /&gt;
:* [[Damselfly Worm]]&lt;br /&gt;
:* [[Magicked Skull]]&lt;br /&gt;
&lt;br /&gt;
[[Vera]] in [[Mhaura]] will also ask for three items, these being from monsters in [[Buburimu Peninsula]]:&lt;br /&gt;
:* [[Wild Rabbit Tail]]&lt;br /&gt;
:* [[Dhalmel Saliva]]&lt;br /&gt;
:* [[Bloody Robe]]&lt;br /&gt;
&lt;br /&gt;
It doesn&#039;t matter which of these two quests you choose to complete, as the outcome is the same in the end. Hopefully you got one or two of the items needed while in exp parties up to this point.&lt;br /&gt;
&lt;br /&gt;
If not, don&#039;t worry. Do a /shout in Dunes/Buburimu depending on which zone you&#039;re in, and ask if anyone can help. Alternatively, consider using the /yell function in Selbina/Mhaura (this shouts across all cities so more people will see your message). You will more than likely find someone who is willing to help grab any items you still need for the quest.&lt;br /&gt;
&lt;br /&gt;
===Level up your support job===&lt;br /&gt;
In order to get the most out of support jobs, you need to level that job separately. For example, let&#039;s say you got THF to level 18 and decide to choose MNK as your support job. You haven&#039;t touched MNK yet so it&#039;s at level 1, making you THF18/MNK1. Any experience you get while on THF/MNK, will go only towards your main job, THF.&lt;br /&gt;
&lt;br /&gt;
To level your support job, you&#039;ll need to speak to a moogle in your mog house to change jobs. Then head out into the starting area and level from 1 again. Don&#039;t worry though, you&#039;ll find the leveling is a little easier than the first time now you have a support job and should go much smoother.&lt;br /&gt;
&lt;br /&gt;
Leveling different jobs can be a great way to earn some extra gil for your main job by collecting crystals and mob drops. As well as accruing conquest points and beastmen seals - you have been keeping your beastmen seals, right?&lt;br /&gt;
&lt;br /&gt;
==Levels 18-37==&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 350px; padding-left: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Make the Run to Jeuno&#039;&#039;&#039;&lt;br /&gt;
:*The main city hub in Vana&#039;diel&lt;br /&gt;
*&#039;&#039;&#039;Obtain Your Chocobo License&#039;&#039;&#039;&lt;br /&gt;
:*Available from Level 20&lt;br /&gt;
*&#039;&#039;&#039;Get rank 3 with your nation&#039;&#039;&#039;&lt;br /&gt;
:*To unlock Outpost warping from Jeuno&lt;br /&gt;
*&#039;&#039;&#039;Optional: Unlock Kazham Access&#039;&#039;&#039;&lt;br /&gt;
:*Unlocks more popular levelling zones&lt;br /&gt;
*&#039;&#039;&#039;Optional: Unlock Advanced Jobs&#039;&#039;&#039;&lt;br /&gt;
:*Available from Level 30&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Run to Jeuno===&lt;br /&gt;
&lt;br /&gt;
It is entirely possible to stay in Valkurm/Buburimu all the way to around level 29, thanks to the wonders of Level Sync. And there is an argument to be made for staying at these lower level areas at least until level 20, as this means you can unlock your Chocobo License as soon as you reach Jeuno.&lt;br /&gt;
&lt;br /&gt;
So stay in Dunes if you wish, or run to Jeuno first before looking for more exp parties. The choice is yours.&lt;br /&gt;
&lt;br /&gt;
But whether you go at 18, 20, or later, getting to Jeuno will likely be a daunting task for a new player due to monsters along the way being up to the low-30&#039;s and potentially being able to kill you in a few hits. Tread slowly, try and stick to the paths where possible, and set your home point at any outposts along the way to make things easier on yourself.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re heading from Windurst and have yet to visit the Holla and Dem crags for their teleport crystals, I would highly recommend making the trip to Selbina via the boat in Mhaura, and from there picking up at least the crystal in [[La Theine Plateau]], just in case you need to quickly get to Valkurm for a party.&lt;br /&gt;
&lt;br /&gt;
As always, check which supply missions you might be able to complete along the way.&lt;br /&gt;
&lt;br /&gt;
Jeuno is a great place to set your home point once you&#039;ve made it there. Most players will hang out there so it&#039;s an easy place to grab a teleport, as well as being close to several late teens / early 20&#039;s exp camps. In addition to this, once you have rank 3 you can utilise Jeuno&#039;s Goblin outpost warps, which generally have a lower level requirement than those from your home nations, as well as being cheaper!&lt;br /&gt;
&lt;br /&gt;
===Unlock Your Chocobo License at Level 20===&lt;br /&gt;
Once you hit level 20, you&#039;ll want to do this quest as soon as you can. Head to [[Upper Jeuno]] and speak to [[Brutus]] at the chocobo stables. You will need 4 pieces of [[Gausebit Grass]], which can usually be bought for quite cheap on the Auction House.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve started the quest, you will need to try trading the grass to the chocobo 6 times in order to complete it. You must wait a short amount of time between each trade attempt, usually around 2 minutes or so. Once the chocobo has accepted the last bit of grass, you&#039;ll complete the quest and Brutus will aware you your license.&lt;br /&gt;
&lt;br /&gt;
Congratulations, you now have a quick and safe way of travelling through the zones around Jeuno. Monsters cannot attack you while mounted, so it will make getting to exp camps much easier for you. Note: Chocobos can get quite pricey at up to 1,000 gil for each rental, so I hope you&#039;ve stocked up on a bit of gil.&lt;br /&gt;
&lt;br /&gt;
===Reach Rank 3===&lt;br /&gt;
I know, I said this guide wouldn&#039;t be going through when to complete missions, but this is an important one as it unlocks the ability to Outpost warp using the goblins in Jeuno. This will save you a ton of time (and gil, they&#039;re ridiculously cheap compared to warping from your home nation).&lt;br /&gt;
&lt;br /&gt;
As before, check out the relevant page depending on which nation you&#039;re with:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
- [[Bastok Missions]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
- [[San d&#039;Oria Missions]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
- [[Windurst Missions]]&lt;br /&gt;
&lt;br /&gt;
Note that Mission 2-3 will require a fair bit of travelling, as you&#039;ll be sent to visit the other two nations to complete some tasks there. So make use of those teleports, outpost warps, and chocobos to speed things up.&lt;br /&gt;
&lt;br /&gt;
For the final part, you&#039;ll be required to enter a battlefield with both an Ahriman and a Dragon enemy. You&#039;ll more than likely want to grab a party of at least three people for these fights, though you can take up to six people into them. The fight is also capped at level 25, so you can&#039;t just take in a high level friend.&lt;br /&gt;
&lt;br /&gt;
===Optional: Kazham Access===&lt;br /&gt;
Kazham is an often used levelling spot from around level 24 onward. However, it&#039;s on a remote island and the only way to get there is via Airship.&lt;br /&gt;
&lt;br /&gt;
Now, you could purchase a Kazham Airship Pass, but this will set you back around 150,000 gil, and I&#039;m going to assume that unless you&#039;ve got rich friends in-game, or you&#039;ve been fishing non-stop for days, you probably can&#039;t afford this right now.&lt;br /&gt;
&lt;br /&gt;
Well, never fear, because there is an alternative. You will need to obtain a chest key from the three beastmen strongholds of [[Giddeus]], [[Palborough Mines]], and [[Ghelsba Outpost]].&lt;br /&gt;
&lt;br /&gt;
Note that you will head to two of these areas while obtaining rank 3, so you can combine the two activities to save yourself some time. The monsters can generally be soloed at level 25, but due to their close proximity to each other it can be very dangerous. Therefore, I would recommend having a higher level help with this.&lt;br /&gt;
&lt;br /&gt;
For more info, including what monsters drop the keys, check out [[Kazham Airship Pass]].&lt;br /&gt;
&lt;br /&gt;
Once you have all 3, trade them to [[Guddal]] in [[Port Jeuno]] and you&#039;ll get your airship pass.&lt;br /&gt;
&lt;br /&gt;
===Optional: Unlock Advanced Jobs at Level 30===&lt;br /&gt;
At level 30 you have nine extra jobs to choose from. Maybe you need some of them for support jobs, or maybe one of them is your planned main job. Whatever the reason, you now have the ability to unlock them.&lt;br /&gt;
&lt;br /&gt;
:*[[Paladin]] - complete [[A Squire&#039;s Test]], [[A Squire&#039;s Test II]], and [[A Knight&#039;s Test]] to unlock. Paladin&#039;s make a great tank, with high defense, mitigation through shield blocking, and the ability to cure and protect party members.&lt;br /&gt;
&lt;br /&gt;
:*[[Dark Knight]] - complete [[Blade of Darkness]] to unlock. If dealing damage is your fine, Dark Knight has you covered. Big 2-handed weapons, abilities to increase your attack (sometimes at the cost of your HP), and a limited repertoire of black magic spells are at your disposal!&lt;br /&gt;
&lt;br /&gt;
:*[[Beastmaster]] - complete [[Save My Son]] to unlock. Beastmasters can charm enemy monsters to fight for them, and can call upon stalwart familiars to aid them in battle.&lt;br /&gt;
&lt;br /&gt;
:*[[Bard]] = complete [[The Old Monument]], [[A Minstrel in Despair]], and [[Path of the Bard]] to unlock. Bards buff their party members, and debuff enemies using the power of song and music. A welcome to addition to any party, and often used as pullers. A true support class!&lt;br /&gt;
&lt;br /&gt;
:*[[Dragoon]] - complete [[The Holy Crest]] to unlock. Dragoons use their spears to deal high damage to enemies, and are aided by a wyvern familiar that can unleash a range of breath attacks to either damage their enemies, or heal their allies.&lt;br /&gt;
&lt;br /&gt;
:*[[Ranger]] - complete [[The Fanged One]] to unlock. Masters of ranged attacks, Rangers used their bow/crossbow/gun to deal high damage to enemies from afar.&lt;br /&gt;
&lt;br /&gt;
:*[[Samurai]] - complete [[Forge Your Destiny]] to unlock. Samurais are masters of weapon skills. Their traits and abilities allow them to generate TP quickly, opening up more skillchain possibilities for your party.&lt;br /&gt;
&lt;br /&gt;
:*[[Ninja]] - complete [[Ayame and Kaede]] to unlock. Ninjas use tools to cast Ninjutsu, which can range from elemental damage, to crippling debuffs. Their ability to cast &amp;quot;Utsusemi&amp;quot; and create clones of themself lets them avoid attacks, making them a great tank. Also a versatile damage dealer with a choice of specialising in auto-attacks from their dual-wielding katanas, elemental spells, or high damage shurikens.&lt;br /&gt;
&lt;br /&gt;
:*[[Summoner]] - complete [[I Can Hear a Rainbow]] to unlock. Summoners make pacts with the sleeping Gods of Vana&#039;diel, allowing them to summoner Avatars. These summons can perform a range of physical and magical attacks (called &amp;quot;Blood Pacts&amp;quot;), or even buff and heal their allies.&lt;br /&gt;
&lt;br /&gt;
==Levels 37-75==&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 350px; padding-left: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Artifact Weapon Quest&#039;&#039;&#039;&lt;br /&gt;
:*Unlocks at level 40&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 1]]&lt;br /&gt;
:*Raises level cap from 50 to 55&lt;br /&gt;
*&#039;&#039;&#039;Artifact Armor Quests&lt;br /&gt;
:*Available from level 50&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 2]]&lt;br /&gt;
:*Raises level cap from 55 to 60.&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 3]]&lt;br /&gt;
:*Raises level cap from 60 to 65.&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 4]]&lt;br /&gt;
:*Raises level cap from 65 to 70.&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 5]]&lt;br /&gt;
:*Raises level cap from 70 to 75.&lt;br /&gt;
*&#039;&#039;&#039;Unlock Merits&lt;br /&gt;
:*Break your limits further!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artifact Weapon Quest at Level 40===&lt;br /&gt;
Once you reach level 40, you can advance your job-specific questline with a quest to obtain your &amp;quot;artifact weapon&amp;quot;, commonly referred to as AF1.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve played this game on other private servers or retail, then you may remember some of these weapons being quite lackluster. On Horizon, there have been a number of buffs to the AF weapons, making almost all of them very useful for at least the next 10 levels or so.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not going to list every quest here due to the number of them, but for information on each job&#039;s weapon and quest, please check the relevant job page on the Horizon Wiki.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 1 at Level 50===&lt;br /&gt;
The level cap is initially level 50. You can keep gaining experience until you are 1 exp away from level 51. But at this point you will need to a quest to raise the level cap to 55.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re level 50, speak to [[Maat]] in [[Ru&#039;Lude Gardens]] to obtain the quest [[In Defiant Challenge]]. Reminiscent of the support job quest you completed all those levels ago, Maat will send you out to collect three items from various monsters:&lt;br /&gt;
&lt;br /&gt;
- [[Exoray Mold]] from Funguars in [[Crawler&#039;s Nest]]&lt;br /&gt;
- [[Bomb Coal]] from Bombs in [[Garlaige Citadel]]&lt;br /&gt;
- [[Ancient Paparyus]] from Skeletons in [[The Eldieme Necropolis]]&lt;br /&gt;
&lt;br /&gt;
You will either need a party of level 50 players, or a high level to help you out with these.&lt;br /&gt;
&lt;br /&gt;
Note that there is no other way to get the items other than fighting the monsters. If you were hoping to hunt down the ??? and get them that way, then I&#039;m sorry to say that those aren&#039;t implemented on Horizon.&lt;br /&gt;
&lt;br /&gt;
Once you turn these items in to Maat, congratulations you can go back to levelling up.&lt;br /&gt;
&lt;br /&gt;
===Artifact Armor Quests===&lt;br /&gt;
Available from level 50, this set of job-specific armor contains a headpiece, body, gloves, legs, and feet. They various in usefulness depending on your job, but are still worth completing.&lt;br /&gt;
&lt;br /&gt;
The armor pieces themselves will be wearable at level 52, 54, 56, 58, and 60 (which piece is which level varies depending on job). To view the stats and levels of each piece, as well as the quests to obtain them, please check out your job page on the Horizon wiki.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 2===&lt;br /&gt;
Limit Break 1 raised the level cap to 55. As before, you can get all the way to 1 exp from 56 before you&#039;ll be capped again. This time though, the quest for Limit Break 2 [[Atop The Highest Mountains]] can be picked up as soon as you&#039;re level 51 from [[Maat]] - get used to this guy, you&#039;ll be visiting him for the remaining Limit Breaks as well.&lt;br /&gt;
&lt;br /&gt;
This time Maat will send you to obtain three pieces of magicite located deep within the snowy north of [[Xarcabard]]. Each item is guarded by a high level monster that has a lot of health. You will need a party of level 51-55 players, or a couple of high levels to help you out.&lt;br /&gt;
&lt;br /&gt;
Once completed, you&#039;ll be able to reach level 60.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 3===&lt;br /&gt;
You probably get the gist of this now. Available from level 56, this quest [[Whence Blows The Wind]] raises the cap from 60 to 65.&lt;br /&gt;
&lt;br /&gt;
[[Maat]] will send you out to collect three quests from the Beastmen strongholds of [[Castle Oztroja]], [[Beadeaux]], and [[Davoi]].&lt;br /&gt;
&lt;br /&gt;
It is possible to solo the latter two, though you will be travelling through some dangerous areas with lvl 70+ monsters, so make sure to have sneak/invisible on you.&lt;br /&gt;
&lt;br /&gt;
The Castle Oztroja section is technically soloable if you have some movement speed enchancement such as a thief&#039;s [[Flee]] ability, but more than likely you will need help from another player to open the door at the top of the castle.&lt;br /&gt;
&lt;br /&gt;
After obtaining all 3, speak to Maat once more to raise the level cap to 65.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 4===&lt;br /&gt;
Available from level 61, and raises the cap to 70. The quest is called [[Riding On The Clouds]].&lt;br /&gt;
&lt;br /&gt;
After all the running about in the last quest, you&#039;ll be pleased to know this quest involves tracking down 4 NPC&#039;s from a vague clue and trading them a Kindred Seal - you&#039;ll have probably seen some of these drop from level 50+ monsters and hopefully have at least 4 by now.&lt;br /&gt;
&lt;br /&gt;
Use the quest page on this wiki to work out where the NPC&#039;s are, trade each of them, then return to Maat to raise the level cap to 70.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 5===&lt;br /&gt;
From level 66 you can choose to undertake the ultimate quest to shatter your limits and raise the level cap all the way to 75! This quest, [[Shattering Stars]] will have you face off against Maat himself, and he&#039;s often no joke!&lt;br /&gt;
&lt;br /&gt;
Before you challenge him, Maat will ask you to obtain a Testimony for your job. These drop from high level (usually 65+) beastmen - for example, a BLM Yagudo will drop a Black Mage&#039;s Testimony.&lt;br /&gt;
&lt;br /&gt;
Once you have the Testimony, trade it to Maat and he&#039;ll warp you to one of several arenas depending on your job. There the fight will begin.&lt;br /&gt;
&lt;br /&gt;
If you manage to beat Maat, then congratulations on reaching the true level cap of 75! Note that Horizon will be staying capped at 75, and will not be raising it to 99 like in Retail.&lt;br /&gt;
&lt;br /&gt;
===Unlock Merit Points===&lt;br /&gt;
So now you&#039;re 75, what do you do next? Well, your character can still become even stronger!&lt;br /&gt;
&lt;br /&gt;
Speak to the [[Nomad Moogle]] in [[Ru&#039;Lude Gardens]] right next to where Maat is. You&#039;ll obtain the Limit Breaker Key Item.&lt;br /&gt;
&lt;br /&gt;
You can now choose to switch yourself between EXP mode, or Limit Mode. In EXP mode, you can continue to gain up to 44,000 exp at level 75 - this acts as a buffer so you don&#039;t delevel when you die while at the level cap. Yes, you can go back to level 74 if you die enough times. It&#039;s recommended to max yourself out at 44,000 exp where possible so you never have to worry about this.&lt;br /&gt;
&lt;br /&gt;
If you switch to Limit Mode, or if you reach the cap of 44,000 exp at 75, you&#039;ll start to earn Limit Points. These take the place of experience points, and for every 10,000 LP earned you&#039;ll gain 1 Merit Point.&lt;br /&gt;
&lt;br /&gt;
These Merit Points can in turn be spent on further enhancements for your character. For example, you could choose to increase your stats (HP by 10, MP by 10, STR by 1, weapon skill + 2, and so on). These stat changes carry over to your other job, though there&#039;s a limit to how many will actually take effect at once when playing lower level jobs.&lt;br /&gt;
&lt;br /&gt;
You can also choose job-specific merits, which will enchance specific traits and abilities, or may grant access to new abilities and spells. For further information, make sure to check out your job&#039;s page.&lt;br /&gt;
&lt;br /&gt;
===What now?===&lt;br /&gt;
In terms of main character progression, you&#039;re done. But worry not, there&#039;s always lots more to do.&lt;br /&gt;
&lt;br /&gt;
Haven&#039;t completed your nation missons yet? You&#039;ll at least want to get to rank 5 for your airship pass, and rank 6 to unlock the Zilart Missions and Dynamis.&lt;br /&gt;
&lt;br /&gt;
Zilart Missions will unlock access to &amp;quot;Sky&amp;quot;, a popular place for high level experience parties, as well as containing various endgame bosses.&lt;br /&gt;
&lt;br /&gt;
Promathia Missions unlock &amp;quot;Sea&amp;quot;, a place for endgame linkshells to farm some more bosses for that sweet, sweet loot. Also lets you do Limbus, instanced content that drops items needed to upgrade your Artifact Armor, and where you can take on Omega and Ultima Weapon!&lt;br /&gt;
&lt;br /&gt;
Dynamis transports you and your friends into the shadow realm to do battle against various beastmen foes, and eventually take on the Dynamis Lord himself! Drops Relic armor (a level 70-75 equivalent of Artifact armor).&lt;/div&gt;</summary>
		<author><name>Liihu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Terminology&amp;diff=30251</id>
		<title>Category:Terminology</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Terminology&amp;diff=30251"/>
		<updated>2023-12-08T14:48:44Z</updated>

		<summary type="html">&lt;p&gt;Liihu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The category &#039;&#039;&#039;terminology&#039;&#039;&#039; is used for phrases and terms used by players of HorizonXI.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md general-table sortable center-col-1&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Term&lt;br /&gt;
! width=&amp;quot;75%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| 2hr || This refers to any jobs &#039;&#039;&#039;[[:Category:Job Abilities|2 hour ability]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Addon || An &#039;&#039;&#039;addon&#039;&#039;&#039; if a feature of [[Ashita]] and as the name suggests, provides extra features that the base game does not. Eg. &amp;quot;TPParty&amp;quot; which shows the parties TP in the party menu.&lt;br /&gt;
|-&lt;br /&gt;
| Aggro || Refers to when a player has been spotted by an enemy monster and it has become &#039;&#039;&#039;aggressive&#039;&#039;&#039; towards them.&lt;br /&gt;
|-&lt;br /&gt;
| AGI || AGI is an acronmy that is short for &#039;&#039;&#039;[[Agility]]&#039;&#039;&#039;. This is a base player stat.&lt;br /&gt;
|-&lt;br /&gt;
| AH || AH is an acronym commonly used to refer to the &#039;&#039;&#039;[[Auction House]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Alliance || A standard party consists of up to 6 members. An &#039;&#039;&#039;alliance&#039;&#039;&#039; is when multiple parties join together. A alliance has a maximum of 3 parties.&lt;br /&gt;
|-&lt;br /&gt;
| BCNM || BCNM is an acronym that is short for &#039;&#039;&#039;[[BCNM|Burning Circle Notorious Monsters]]&#039;&#039;&#039;, which is one of the types of battlefield found in [[Vana&#039;diel]].&lt;br /&gt;
|-&lt;br /&gt;
| Chain || This term usually refers to the &#039;&#039;&#039;experience chain&#039;&#039;&#039; activated when certain monsters are killed in quick succession. It may also be used to refer to &#039;&#039;&#039;[[Skillchains]]&#039;&#039;&#039; which is the effect triggered when two players use [[:Category:Weapon Skills|weapon skills]] in quick succession.&lt;br /&gt;
|-&lt;br /&gt;
| Chain Stun || This is when a RDM/DRK uses their 2 hour ability &#039;&#039;&#039;[[Chainspell]]&#039;&#039;&#039; and cast the spell &#039;&#039;&#039;[[Stun]]&#039;&#039;&#039; repeatedly on a monster, preventing it from taking action. Typically used during dangerous moments of a fight eg. when a monster uses their own 2 hour ability.&lt;br /&gt;
|-&lt;br /&gt;
| CHR || CHR is an acronym that is short for &#039;&#039;&#039;[[Charisma]]&#039;&#039;&#039;. This is a base player stat.&lt;br /&gt;
|-&lt;br /&gt;
| CP || CP is an acronym commonly used to refer to &#039;&#039;&#039;[[Conquest Points]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| D2 || D2 is an acronym commonly used to refer to the &#039;&#039;&#039;[[Warp II]]&#039;&#039;&#039; spell, often used when asking for a &#039;&#039;&#039;[[Black Mage]]&#039;&#039;&#039; to warp you to your home point. The &amp;quot;D&amp;quot; is short for the Japanese word &#039;&#039;Dejyon&#039;&#039;, meaning &amp;quot;Warp&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| DC || DC is an acronym commonly used to refer to the term &#039;&#039;&#039;[[Decent Challenge]]&#039;&#039;&#039; which is one of the messages the player will receive when the command [[Command/Check|check]] is used on a mob.&lt;br /&gt;
|-&lt;br /&gt;
| DD || DD is an acronym commonly used to refer to the term &#039;&#039;&#039;Damage Dealer&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| DS || DS is an acronym commonly used to refer to the [[White Mage]] job ability &#039;&#039;&#039;[[Divine Seal]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Death Warp || To intentionally allow a mob to kill the player in order for them to warp to their &#039;&#039;&#039;[[Home Point]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| EM || EM is an acronym commonly used to refer to the term &#039;&#039;&#039;[[Even Match]]&#039;&#039;&#039; which is one of the messages the player will receive when the command [[Command/Check|check]] is used on a mob.&lt;br /&gt;
|-&lt;br /&gt;
| EP || EP is an acronym commonly used to refer to the term &#039;&#039;&#039;[[Easy Prey]]&#039;&#039;&#039; which is one of the messages the player will receive when the command [[Command/Check|check]] is used on a mob.&lt;br /&gt;
|-&lt;br /&gt;
| ES || ES is an acronym commonly used to refer to the [[Black Mage]] job ability &#039;&#039;&#039;[[Elemental Seal]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| INT || INT is an acronym that is short for &#039;&#039;&#039;[[Intelligence]]&#039;&#039;&#039;. This is a base player stat.&lt;br /&gt;
|-&lt;br /&gt;
| IT || IT is an acronym commonly used to refer to the term &#039;&#039;&#039;[[Incredibly Tough]]&#039;&#039;&#039; which is one of the messages the player will receive when the command [[Command/Check|check]] is used.&lt;br /&gt;
|-&lt;br /&gt;
| JA || JA is an acronym commonly used to refer to &#039;&#039;&#039;[[:Category:Job Abilities|job abilities]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| KSNM || KSNM is an acronym that is short for &#039;&#039;&#039;[[KSNM|Kindred Seal Notorious Monsters]]&#039;&#039;&#039;, which is one of the types of battlefield found in [[Vana&#039;diel]].&lt;br /&gt;
|-&lt;br /&gt;
| MT || MT is an initialism commonly refering to Miss-Tell. In reference to typing somehting in the wrong channle or accidently to the wrong person.&lt;br /&gt;
|-&lt;br /&gt;
| NM || NM is an acronym commonly used to refer to &#039;&#039;&#039;[[Notorious Monster|Notorious Monsters]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| OP || OP is an acronym commonly used to refer to &#039;&#039;&#039;[[Outpost]]s&#039;&#039;&#039;. Can also be used to shorthand &#039;&#039;&#039;[[Outpost Teleportation|Outpost Warping]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|| SATA || SATA is an acronym commonly used to refer to the combination of the two [[Thief]] job abilities &#039;&#039;&#039;[[Sneak Attack]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Trick Attack]]&#039;&#039;&#039;.&lt;br /&gt;
|- &lt;br /&gt;
| SJ || SJ is an acronym commonly used to refer to the term &#039;&#039;&#039;[[Subjob|Sub Job]]&#039;&#039;&#039;. &lt;br /&gt;
|-&lt;br /&gt;
| T || T is an acronym commonly used to refer to the term &#039;&#039;&#039;[[Tough]]&#039;&#039;&#039; which is one of the messages the player will receive when the command [[Command/Check|check]] is used on a mob.&lt;br /&gt;
|-&lt;br /&gt;
| TNL || TNL is an acronym meaning &amp;quot;To Next Level&amp;quot; and is used to indicate how many remaining &#039;&#039;&#039;[[Experience Points]]&#039;&#039;&#039; are needed to gain the next level.&lt;br /&gt;
|-&lt;br /&gt;
| TP || TP is an acronym commonly used to refer to teleporting, usually to &#039;&#039;&#039;[[Telepoint]]s&#039;&#039;&#039;. For example, &amp;quot;Is anyone available for a tp?&amp;quot; This is not to be confused with &#039;&#039;&#039;[[Tactical Points]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| WS || WS is an acronym commonly used to refer to the term &#039;&#039;&#039;[[:Category:Weapon Skills|Weapon Skill]]&#039;&#039;&#039;, an ability available for use when a player reaches 1000 [[TP]].&lt;br /&gt;
|-&lt;br /&gt;
| VT || VT is an acronym commonly used to refer to the term &#039;&#039;&#039;[[Very Tough]]&#039;&#039;&#039; which is one of the messages the player will receive when the command [[Command/Check|check]] is used on a mob.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Liihu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Tips_%26_Explanations_for_New_Players,_Newbies,_and_n00bs&amp;diff=21280</id>
		<title>Tips &amp; Explanations for New Players, Newbies, and n00bs</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Tips_%26_Explanations_for_New_Players,_Newbies,_and_n00bs&amp;diff=21280"/>
		<updated>2023-10-06T16:59:02Z</updated>

		<summary type="html">&lt;p&gt;Liihu: /* Drops / Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome to FFXI! ==&lt;br /&gt;
Lots of us old timers play it to relive the glory days of the early- to mid-2000s, so it&#039;s great to see people who are completely new to FFXI come and play it. There&#039;s a pretty steep learning curve, so having a relevant guide can save you an enormous amount of frustration and days of wasted time.&lt;br /&gt;
&lt;br /&gt;
For reference, also make sure to check out the fantastic [[Beginner&#039;s Macro Guide]] and the [[Intermediate Macro Guide]]&lt;br /&gt;
&lt;br /&gt;
== Keyboard Commands ==&lt;br /&gt;
A couple quick tips for keyboard commands that can help immensely when creating macros (vital for playing the game) and communicating with people:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/s&#039;&#039;&#039; = say. This will speak publicly to people within a certain radius around you&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/t&#039;&#039;&#039; = tell. This will send a message to someone privately. Try &#039;&#039;&#039;&#039;&#039;/t madsheep hi there.&#039;&#039;&#039;&#039;&#039; If I&#039;m on, I&#039;ll get a message that says &#039;hi there.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CTRL + R&#039;&#039;&#039; = Respond to a /tell from someone&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/cm&#039;&#039;&#039; = chatmode. If you get a [[Linkshell|linkshell]] (guild or chat group) in slot 1, &#039;&#039;&#039;&#039;&#039;type /cm l&#039;&#039;&#039;&#039;&#039; (that&#039;s a lowercase &#039;L&#039;) to set your chat to default to linkshell1. It needs to be done each time you log in. If you want it set to ls2, do &#039;&#039;&#039;&#039;&#039;/cm l2&#039;&#039;&#039;&#039;&#039;. Then &#039;&#039;&#039;&#039;&#039;/cm p&#039;&#039;&#039;&#039;&#039; will set your chatmode to party, &#039;&#039;&#039;&#039;&#039;/cm s&#039;&#039;&#039;&#039;&#039; will set your chatmode to &#039;&#039;say&#039;&#039;, and so on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/c&#039;&#039;&#039; = check. For your safety you &#039;&#039;&#039;MUST check every mob you engage&#039;&#039;&#039;. If you don&#039;t, you will die because of it, guaranteed. You can check players and see their gear too, but it&#039;s considered rude by some people to be randomly examined. They&#039;re just being prissy, but it&#039;s a thing.&lt;br /&gt;
&lt;br /&gt;
== Searching for Players ==&lt;br /&gt;
If you want to see if someone&#039;s online, type &#039;&#039;&#039;/sea all NAME&#039;&#039;&#039;. Look for me by typing /sea all madsheep&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea&#039;&#039;&#039; = search current area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea all&#039;&#039;&#039; = search all areas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea inv&#039;&#039;&#039; = search current area for people seeking a party&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea all inv&#039;&#039;&#039; = search all areas for people seeking a party&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea inv 12-22&#039;&#039;&#039; = search current area for people seeking a party in level range 12-22&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea all inv 12-22&#039;&#039;&#039; = search all areas for people seeking a party in level range 12-22&lt;br /&gt;
&lt;br /&gt;
If you need to leave a party, it can be very helpful to find a replacement for yourself before you go. Using these commands will help.&lt;br /&gt;
&lt;br /&gt;
== Enemy Difficulty ==&lt;br /&gt;
&#039;&#039;&#039;too weak to be worthwhile&#039;&#039;&#039; = you won&#039;t get xp or crystals, but will still get drops and they might still be a challenge for certain jobs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;easy prey&#039;&#039;&#039; = you&#039;ll get a small amount of xp. If you can kill them quickly it can actually be a good strategy when low lvl.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;decent challenge&#039;&#039;&#039; = below your lvl, but getting tougher. Be careful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;even match&#039;&#039;&#039; = this mob is the same lvl as you. You will likely either struggle to beat it or it will kill you. When you&#039;re new, stick to EP and DC as much as possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;tough&#039;&#039;&#039; = you may luck out and scrape by a confrontation if it&#039;s a worm or something, but it&#039;ll be tight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;very tough&#039;&#039;&#039; = you will die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;incredibly tough&#039;&#039;&#039; = you will die before you can even unlock and start trying to run away.&lt;br /&gt;
&lt;br /&gt;
==Drops / Loot==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Percentage drops&#039;&#039;&#039; Loot drops from creatures based on a percentage. Some drops are 100% These are often for quests. Some drops are 100% drops so long as you don&#039;t already have the item being dropped. These two situations are rare, most items do not have a 100% drops rate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drops on death&#039;&#039;&#039; Loot will drop from creatures when they die, even if they don&#039;t award experience points. A level 75 killing a level 1 monster cannot gain experience points for the kill but can gain items. This is often called &#039;&#039;&#039;Farming.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chests / Coffers-&#039;&#039;&#039; Chests and Coffers can give Gil, KI (Key Items), Aftifact Gear, or treasure items. If a person with a quest after for AF (Artifact Armor) opens a coffer they personally will get the AF, even if in a party. If someone opens a chest/coffer and has a quest to receice a KI (BST AF1 bell for instance is a chest.) only that player will get eh KI, even if in party. If a member of a party opens a chest/coffer and it awards gil, the gil will be evenly divided among all members of the party currently in the zone. If the chest/coffer awards an item, it will be added to the party&#039;s treasure pool to either be lotted on or randomly passed out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Beastmen&#039;s Seal]]s&#039;&#039;&#039; will drop at a 20% drop rate (unaffected by [[Treasure Hunter]]) once one has dropped there will be a 5 minute (300 second) window of time where another [[Beastmen&#039;s Seal]] Cannot drop. Therefore it is a very popular method when leveling low level jobs to kill monsters until a seal drops and then go and fight in the next zone. E.g. [[West Sarutabaruta]] then zone into [[East Sarutabaruta]] or [[Giddeus]] and fight monsters there until another seal drops and zone again. In this way you can &#039;&#039;Farm&#039;&#039; seals while also earning experience points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Treasure Hunter]]&#039;&#039;&#039; is a [[Job Trait]], earned by [[Thief]] @ level 15. It will increase the percentage chance of drops occuring. Meaning that as a [[Thief]] lvl 15+ you will get more items per kill (averaged out over multiple kills) than another job. This trait exists when [[Thief]] is set as a [[Sub Job]] as well. So many methods of farming items rely on being 30+ on main job with [[Thief]] set as jub job.  Treasure Hunter II is a [[Thief]] level 45 [[Job Trait]] and further increases the drop chance percentages. THF can further increase this with a Horizon Only Neck Item [[Nanaa&#039;s Lucky Charm]] that gives TH+1 (for TH3) and a Dynimis drop for TH+1 for TH4. In ERA TH4 is the highest level of TH attainable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crystals&#039;&#039;&#039; will only drop if a member of the party who did damage (or attacked and missed) has signet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conquest points&#039;&#039;&#039; Conquest points are earned without a record showing how much per kill. These are earned only if the kill awards experience points and you have Signet.&lt;br /&gt;
&lt;br /&gt;
== Mechanics &amp;amp; Commands ==&lt;br /&gt;
&#039;&#039;&#039;/ja&#039;&#039;&#039; = [[:Category:Job Abilities|Job Ability]]. A macro using this is something like /ja Berserk &amp;lt;me&amp;gt;. That will use the &#039;&#039;&#039;[[Warrior|WAR]]&#039;&#039;&#039; ability &#039;&#039;&#039;[[Berserk]]&#039;&#039;&#039;. Different JAs and other commands require different targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/ra&#039;&#039;&#039; = [[Ranged|Ranged Attack]]. Type &#039;&#039;/ra &amp;lt;t&amp;gt;&#039;&#039; to use a ranged attack against the currently selected target. Type &#039;&#039;/ra &amp;lt;stnpc&amp;gt;&#039;&#039;. The &#039;&#039;&#039;&amp;lt;stnpc&amp;gt;&#039;&#039;&#039; part is for &amp;lt;select target npc&amp;gt; and gives you a cursor that lets you select a non-pc target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/ma&#039;&#039;&#039; = [[Magic]]. Use &#039;&#039;/ma &amp;quot;Cure II&amp;quot; &amp;lt;stpc&amp;gt;&#039;&#039; to cast cure 2 on a nearby player character. If the /ja, /ws, /ma or whatever is more than one word, put it in double quotes and capitalize appropriately. You can also use &amp;lt;stpt&amp;gt; to choose only people within your party. The [[Intermediate Macro Guide]] has great info on this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/ws&#039;&#039;&#039; = [[Weapon Skills|Weapon Skill]]. When you build 1000+ &#039;&#039;&#039;TP&#039;&#039;&#039; you can do a Weapon Skill. Since gear swaps are essential for maximizing damage, this is what an early WS macro might look like:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/equipset&#039;&#039;&#039; 1&lt;br /&gt;
/ws &amp;quot;Fast Blade&amp;quot; &amp;lt;stnpc&amp;gt; &amp;lt;wait 1&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;/equipset&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
Equipset is an option that lets you preprogram gear sets for certain things. When auto-attacking and building TP, max out your Accuracy to hit as often as possible. When WSing, use /equipset to switch to gear with stats that benefit your weapon skill (typically STR for most DDs, though THFs benefit from DEX more for most of their weapon skills).&lt;br /&gt;
&lt;br /&gt;
== Early Grinding ==&lt;br /&gt;
Play around with macros and commands and test it all out thoroughly. Have fun with it while leveling a bunch of jobs to ~15 or so around starting areas. [[Windurst]] is a lovely starting area to level up in because there are some great drops and it&#039;s pretty. [[San d&#039;Oria]] has mobs which drop fire and dark crystals, which are very lucrative, too. Around [[Bastok]] you&#039;ll find yourself running around that dry, dusty butthole of a landscape, smacking all sorts of things like bees, worms, and [[Quadav]] beastmen. &lt;br /&gt;
&lt;br /&gt;
Personally, I strongly recommend leveling AT LEAST [[:Category:Jobs|jobs]] like [[Warrior|WAR]], [[Monk|MNK]], [[White Mage|WHM]], [[Black Mage|BLM]], [[Red Mage|RDM]], and [[Thief|THF]] to the 12-15 range on your own. Start with WAR so that you can build up a variety of skills in things like sword, dagger, club, shield, evasion, parrying. That will help you a little bit as you lvl other jobs that are less adept at melee. Because you&#039;re going to be doing a lot of meleeing with mage classes in the early solo lvls and every little bit helps. Having some skill in evasion before leveling a mage is very useful.&lt;br /&gt;
&lt;br /&gt;
Save &#039;&#039;&#039;ALL&#039;&#039;&#039; of your [[Beastmen&#039;s Seal|beastmen&#039;s seal]]&amp;lt;nowiki/&amp;gt;s. They&#039;re invaluable and will give you the opportunity to win fantastic items down the road. Look into [[:Category:BCNM|BCNM]]&amp;lt;nowiki/&amp;gt;s to learn more.&lt;br /&gt;
&lt;br /&gt;
Some &#039;&#039;&#039;beastman&#039;&#039;&#039; mobs will drop spells that you can learn, but they&#039;re generally dirt cheap anyway. Find the town vendors for spells and see if you can flip them on the [[Auction House]] for a profit. Buy weapons, spells, and cheap leather and cloth armour from vendors in town instead of the auction house. You&#039;ll save money that you desperately need when starting out. There&#039;s a typical progression for early melee classes that goes like this:&lt;br /&gt;
&lt;br /&gt;
* Level 1 - bronze gear&lt;br /&gt;
* Level 7 - leather gear&lt;br /&gt;
* Level 11 - brass gear&lt;br /&gt;
&lt;br /&gt;
As always, compare NPC prices to AH prices to get the most bang for your buck and to determine if you can make some money selling things at a markup.&lt;br /&gt;
&lt;br /&gt;
You probably won&#039;t get a standard party invite until you&#039;re 12+, and once you do you may need to make the perilous trek up to the [[Valkurm Dunes]]. If you do, see if you can get escorted by someone who can [[Raise]] you if you get KOed.&lt;br /&gt;
&lt;br /&gt;
GET &#039;&#039;&#039;[[Signet|SIGNET]]&#039;&#039;&#039; FROM GATE GUARDS BEFORE LEAVING TOWN. This will ensure you get crystals from mobs and build up your Conquest Points, which you&#039;ll need to get single-use [[warp]] scrolls and [[reraise]] scrolls. You&#039;ll want to constantly have those on hand pretty much forever.&lt;br /&gt;
&lt;br /&gt;
Reminder: &#039;&#039;&#039;ALWAYS CHECK MOBS&#039;&#039;&#039;. If you don&#039;t, you&#039;ll engage a Tough mob when you&#039;re a half health and it&#039;ll push your s#!7 in. &lt;br /&gt;
&lt;br /&gt;
If you&#039;re feeling stuck, try to &#039;&#039;&#039;/shout&#039;&#039;&#039; in town for a newbie &#039;&#039;&#039;[[Linkpearl|linkpearl]]&#039;&#039;&#039;. That&#039;ll connect you with people who can answer more specific questions. Lots of linkshells are happy to take on new players and show them the ropes, so if you don&#039;t get any bites after a couple shouts, try again in an hour or two after killing some bees.&lt;br /&gt;
&lt;br /&gt;
== Notorious Monsters ==&lt;br /&gt;
There are some really good &#039;&#039;&#039;[[:Category:Notorious Monsters|Notorious Monsters]]&#039;&#039;&#039; around the starter towns that benefit low lvl jobs. Look up [[Swamfisk]], [[Maighdean Uaine]], [[Sharp-Eared Ropipi]], [[Nunyenunc]], and [[Spiny Spipi]] for viable low level NMs with good drops - some of which are 100% drop rates.&lt;br /&gt;
&lt;br /&gt;
== Basic Leveling Progression Overview ==&lt;br /&gt;
&#039;&#039;&#039;Level 18&#039;&#039;&#039; - When you hit lvl 18 you can get your &#039;&#039;&#039;[[Subjob List|subjob]]&#039;&#039;&#039;, which is huge. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 30&#039;&#039;&#039; - At 30 you can unlock &#039;&#039;&#039;advanced jobs&#039;&#039;&#039;, which is another big step forward. You can hit &#039;&#039;&#039;rank&#039;&#039;&#039; 3 in your nation pretty easily by the time you&#039;re 30. Keep an eye open for people shouting for missions you&#039;re on, and ask &#039;&#039;&#039;linkshell&#039;&#039;&#039; mates if they&#039;ll help you with yours. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Chains of Promathia]]&#039;&#039;&#039; (the first major expansion that non-JP players got, way back in 2004) missions start around lvl 30 with the [[Promyvion|promyvion]] areas. If you can find a group doing that when you&#039;re able to access them, jump on it because they&#039;re a pain. But read up ahead of time so you know what you&#039;re getting into. They&#039;re often referred to as CoP Mission 1-3, The Mothercrystals, or promy-dem/promy-mea/promy-holla since there are three of them you need to complete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 50&#039;&#039;&#039; - Once you hit 50, you need to complete a quest to progress to 55. At 55 that happens again, and so on every 5 levels until you max at 75. That stuff and leveling sometimes keep you plenty busy before you really even need to think about storyline.&lt;br /&gt;
&lt;br /&gt;
== Making Money ==&lt;br /&gt;
This is a perpetual challenge, but can be immensely rewarding. When trying to make money, there are a few things that are especially lucrative at lower levels. Look for things like various [[:Category:Crystals|crystals]] (primarily fire, dark, lightning, wind), [[Beehive Chip|beehive chip]]&amp;lt;nowiki/&amp;gt;s (which drop relatively infrequently from bees all over the world), [[Silk Thread|silk thread]] and yagudo necklaces (around the Windurst starter region), sheepskin (start crafting those with dark crystals into sheep leather right away for more profit), and various goblin drops which sell well on the Auction House. Farm those while getting xp and it&#039;ll be a big boon.&lt;br /&gt;
&lt;br /&gt;
There are a lot of crafters on this server, so the demand for materials is quite high. Finding items which sell quickly but are understocked is a quick way to make steady sales.&lt;br /&gt;
&lt;br /&gt;
A lot of other things like land crab meat, dhalmel hides, and any other drops which don&#039;t sell quickly on the [[Auction House]] are fine to sell to NPCs for quick cash. And if you&#039;re ambitious, look up some crafting guides on the [https://ffxiclopedia.fandom.com/ FFXI Wiki] or this wiki to use the crystals and drops you find to level up crafting. You will be really glad you did that later on.&lt;br /&gt;
&lt;br /&gt;
When selling on the AH, it&#039;s sometimes more efficient to sell &#039;&#039;&#039;stacks&#039;&#039;&#039; of things. A stack is either 12 or 99 of something. There are cases where singles are more lucrative, so check the AH to compare and make the most informed decision. When selling, don&#039;t undercut dramatically to make a quick sale. The economy is manipulable and you&#039;re only hurting yourself and others if you lowball excessively.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multiple crafting guilds&#039;&#039;&#039; There are many crafting guilds / schools / to choose from. (Need to insert and link them all here.) you do not NEED to have talked to and joined a guild to begin crafting. Useing a [[Fire Crystal]] and 4x [[Copper Ore]] will attempt to craft a [[Copper Ingot]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Break / unsuccessful synth&#039;&#039;&#039; the results of above crafting attempt might be an [[Copper Ingot]] (on success) or a &amp;quot;break&amp;quot; on a filure. When you fail you 100% lose the crystal powering the synth, but there is a chance to lose ingredients as well from 0-&amp;gt;100% of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Successful synth&#039;&#039;&#039; This is often called a NQ for Normal Quality. For Copper Ingot, there is only NQ synth. Many crafts only have a NQ snth. meaning if you combine 3 grass thread into a Square of Grass Cloth. It doesn&#039;t matter if a level 1 Cloth craft person or a level 100 cloth craft person did the syth. On success you will ONLY and ALWAYS get the NQ item. On the other hand some items have a HQ result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HQ Success&#039;&#039;&#039; Success teirs are 11+/21+/31+ some items allow a +1 version of the item (or +2/+3 etc) When making a dagger. Everyone 10 levels about the level cap of the item (level 20 synth) So level 30 smith and below has the same chance to get a Dagger +1. That percentage is about 1%. BUT anyone 11+ levels has reached teir 1, and their % chance to HQ moves to 25% at 21 levels above the level cap (20+21=41) the smith reaches the teir 2 % chance for HQ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guild points&#039;&#039;&#039; Some items are traded to teh guild to earn guild points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Profit!&#039;&#039;&#039; In general items that are HQ sell for profit. When leveling look to level on items that are turned in for guild points as higher level crafters may just buy those off the AH instead of craft them. Consumables often contain good profits... if you can HQ. Which means sometimes skipping them until you reach the 11/21/31 above cap. Some crafting test items (see below) are hard to make, so making them and putting on AH can be profitable. Likewise running around to make a guild test item can be a drag / waste of time if there is a reasonably prices item on the AH to buy and turn in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;level cap&#039;&#039;&#039; skill up can be attempted within 15 levels of a skill cap. This is not advised as you will break a lot. If you do succeed you have a chance to skill up. BUT ONLY ON SUCCESS (unless within 5 levels of cop)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;skill up from breaking&#039;&#039;&#039; can only happen within 5 levels of a skill cap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;synth support&#039;&#039;&#039; there is synth support and advanaced syth support. Normal is free and &amp;quot;adds one level to your craft&amp;quot; as fast as HQ teirs and skill up math is concerned. Paid (advanced) support is 3 levels. With advanced support you can skill up on breaks at 8 levels from cap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desynth&#039;&#039;&#039; Some &amp;quot;crafts&amp;quot; are considered Desynth by the sytem. These are handeled differently. Mostly it means MORE and AGGRESSIVE breaking (agressing here meaning losing the item at a higher % than a normal craft would upon breaking) Skilling up from a desynth is only possibly without 3 levels of the cap. That&#039;s the downsides. The upside is Desynth HQ a lot more than a normal craft.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;starting out&#039;&#039;&#039; in many cases there are many starting crafts you can do for profit. Copper ingots, (from 4x ore or desynth yagudu necklace) bronze ingots, (from ores) grass thread (desynth yagodu Necklace)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafting teirs&#039;&#039;&#039; Every 10 levels you will be restricted from gaining more levels. That is to say you cannot progress past level 10 Cooking without a &amp;quot;Guild Test Item&amp;quot; You can turn in thost items 2 levels below cap e.g. 8,18,28, etc for the 10,20,30, caps. Don&#039;t forget to do this!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suggestions&#039;&#039;&#039; Windurst citizens can start with CC (Clothcraft) by desynthing Yagudo Necklaces into grass thread and making grass cloth. Bastoke citizens can start with copper ores into ingots in Gold Smithing, or copper ores + tin or for bronze ingots and Smithing. Sandy citizens can start in leatherworking with rabbit hide + grass thread = rabbit mantle, or woodworking with arrowwood log into arrow wood lumber. You do not HAVE to start out with the guilds in your city. You can be a Sandy citizen and start out with cooking. Guilds do provide the normal and advances crafting support and you will need to visit a guild to progress past level 10 in that craft.&lt;br /&gt;
&lt;br /&gt;
== Level Sync ==&lt;br /&gt;
[[Level Sync|Level sync]] is typically 10 levels and is a feature that will let your party sync down to the same level - not up. So you can have someone who&#039;s 22 sync down to 12 to party with you in the dunes. You can sync with larger ranges, but it starts to impact the amount of xp you get and generally isn&#039;t worth it.&lt;br /&gt;
&lt;br /&gt;
You will have better luck getting invited to a party if you&#039;re already in the zone, too. Try to run to &#039;&#039;&#039;[[Valkurm Dunes|Valkurm]]&#039;&#039;&#039; while seeking, and then rest and explore &#039;&#039;&#039;[[Selbina]]&#039;&#039;&#039; while you wait. It&#039;s a good place to skill up fishing and make a small amount of money, too.&lt;br /&gt;
&lt;br /&gt;
== Misc. Notes ==&lt;br /&gt;
&lt;br /&gt;
* Get all &#039;&#039;&#039;teleport crags&#039;&#039;&#039; you can. Touch the crystals whenever you&#039;re near the giant white structures to get the key items, which you will keep forever.&lt;br /&gt;
** The &#039;&#039;&#039;[[Teleport-Holla|Holla crag]]&#039;&#039;&#039; is closest to [[San d&#039;Oria]]&lt;br /&gt;
** &#039;&#039;&#039;[[Teleport-Dem|Dem]]&#039;&#039;&#039; is closest to [[Bastok]]&lt;br /&gt;
** &#039;&#039;&#039;[[Teleport-Mea|Mea]]&#039;&#039;&#039; is closest to [[Windurst]]&lt;br /&gt;
* The &#039;&#039;&#039;gate guards&#039;&#039;&#039; that give [[signet]] will also offer &#039;&#039;&#039;[[Supply Run Mission|supply quests]]&#039;&#039;&#039;. &lt;br /&gt;
** You can only carry supplies for one region at a time, so prioritize well&lt;br /&gt;
** If your nation controls the &#039;&#039;&#039;Zulkheim&#039;&#039;&#039; region (where [[Valkurm Dunes]] is), offer to take supplies there. Once you&#039;ve done that, you can [[Outpost Teleportation|teleport]] there from lvl 10, which is a HUUUUGE benefit&lt;br /&gt;
** Always watch out for where you can deliver supplies until you have all [[Outpost Teleportation|outpost warp]] locations available to you&lt;br /&gt;
** It can take a long time to get some since the nation control resets every Saturday night at JP midnight (which means Sunday morning time in North America and afternoon in Europe). &lt;br /&gt;
* Sometimes you can set your &#039;&#039;&#039;homepoint&#039;&#039;&#039; closer to where you&#039;re going. If you die, you won&#039;t have to redo the whole run. The downside is that it can bite you in the butt when trying to return home until you have more efficient means of transportation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I hope this helped!&lt;br /&gt;
&lt;br /&gt;
by Madsheep&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
__INDEX__&lt;br /&gt;
__NEWSECTIONLINK__&lt;/div&gt;</summary>
		<author><name>Liihu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Tips_%26_Explanations_for_New_Players,_Newbies,_and_n00bs&amp;diff=21279</id>
		<title>Tips &amp; Explanations for New Players, Newbies, and n00bs</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Tips_%26_Explanations_for_New_Players,_Newbies,_and_n00bs&amp;diff=21279"/>
		<updated>2023-10-06T13:59:51Z</updated>

		<summary type="html">&lt;p&gt;Liihu: /* Crafting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome to FFXI! ==&lt;br /&gt;
Lots of us old timers play it to relive the glory days of the early- to mid-2000s, so it&#039;s great to see people who are completely new to FFXI come and play it. There&#039;s a pretty steep learning curve, so having a relevant guide can save you an enormous amount of frustration and days of wasted time.&lt;br /&gt;
&lt;br /&gt;
For reference, also make sure to check out the fantastic [[Beginner&#039;s Macro Guide]] and the [[Intermediate Macro Guide]]&lt;br /&gt;
&lt;br /&gt;
== Keyboard Commands ==&lt;br /&gt;
A couple quick tips for keyboard commands that can help immensely when creating macros (vital for playing the game) and communicating with people:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/s&#039;&#039;&#039; = say. This will speak publicly to people within a certain radius around you&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/t&#039;&#039;&#039; = tell. This will send a message to someone privately. Try &#039;&#039;&#039;&#039;&#039;/t madsheep hi there.&#039;&#039;&#039;&#039;&#039; If I&#039;m on, I&#039;ll get a message that says &#039;hi there.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CTRL + R&#039;&#039;&#039; = Respond to a /tell from someone&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/cm&#039;&#039;&#039; = chatmode. If you get a [[Linkshell|linkshell]] (guild or chat group) in slot 1, &#039;&#039;&#039;&#039;&#039;type /cm l&#039;&#039;&#039;&#039;&#039; (that&#039;s a lowercase &#039;L&#039;) to set your chat to default to linkshell1. It needs to be done each time you log in. If you want it set to ls2, do &#039;&#039;&#039;&#039;&#039;/cm l2&#039;&#039;&#039;&#039;&#039;. Then &#039;&#039;&#039;&#039;&#039;/cm p&#039;&#039;&#039;&#039;&#039; will set your chatmode to party, &#039;&#039;&#039;&#039;&#039;/cm s&#039;&#039;&#039;&#039;&#039; will set your chatmode to &#039;&#039;say&#039;&#039;, and so on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/c&#039;&#039;&#039; = check. For your safety you &#039;&#039;&#039;MUST check every mob you engage&#039;&#039;&#039;. If you don&#039;t, you will die because of it, guaranteed. You can check players and see their gear too, but it&#039;s considered rude by some people to be randomly examined. They&#039;re just being prissy, but it&#039;s a thing.&lt;br /&gt;
&lt;br /&gt;
== Searching for Players ==&lt;br /&gt;
If you want to see if someone&#039;s online, type &#039;&#039;&#039;/sea all NAME&#039;&#039;&#039;. Look for me by typing /sea all madsheep&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea&#039;&#039;&#039; = search current area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea all&#039;&#039;&#039; = search all areas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea inv&#039;&#039;&#039; = search current area for people seeking a party&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea all inv&#039;&#039;&#039; = search all areas for people seeking a party&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea inv 12-22&#039;&#039;&#039; = search current area for people seeking a party in level range 12-22&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea all inv 12-22&#039;&#039;&#039; = search all areas for people seeking a party in level range 12-22&lt;br /&gt;
&lt;br /&gt;
If you need to leave a party, it can be very helpful to find a replacement for yourself before you go. Using these commands will help.&lt;br /&gt;
&lt;br /&gt;
== Enemy Difficulty ==&lt;br /&gt;
&#039;&#039;&#039;too weak to be worthwhile&#039;&#039;&#039; = you won&#039;t get xp or crystals, but will still get drops and they might still be a challenge for certain jobs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;easy prey&#039;&#039;&#039; = you&#039;ll get a small amount of xp. If you can kill them quickly it can actually be a good strategy when low lvl.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;decent challenge&#039;&#039;&#039; = below your lvl, but getting tougher. Be careful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;even match&#039;&#039;&#039; = this mob is the same lvl as you. You will likely either struggle to beat it or it will kill you. When you&#039;re new, stick to EP and DC as much as possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;tough&#039;&#039;&#039; = you may luck out and scrape by a confrontation if it&#039;s a worm or something, but it&#039;ll be tight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;very tough&#039;&#039;&#039; = you will die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;incredibly tough&#039;&#039;&#039; = you will die before you can even unlock and start trying to run away.&lt;br /&gt;
&lt;br /&gt;
==Drops / Loot==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Percentage drops&#039;&#039;&#039; Loot drops from creatures based on a percentage. Some drops are 100% These are often for quests. Some drops are 100% drops so long as you don&#039;t already have the item being dropped. These two situations are rare, most items do not have a 100% drops rate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drops on death&#039;&#039;&#039; Loot will drop from creatures when they die, even if they don&#039;t award experience points. A level 75 killing a level 1 monster cannot gain experience points for the kill but can gain items. This is often called &#039;&#039;&#039;Farming.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chests / Coffers-&#039;&#039;&#039; Chests and Coffers can give Gil, KI (Key Items), Aftifact Gear, or treasure items. If a person with a quest after for AF (Artifact Armor) opens a coffer they personally will get the AF, even if in a party. If someone opens a chest/coffer and has a quest to receice a KI (BST AF1 bell for instance is a chest.) only that player will get eh KI, even if in party. If a member of a party opens a chest/coffer and it awards gil, the gil will be evenly divided among all members of the party currently in the zone. If the chest/coffer awards an item, it will be added to the party&#039;s treasure pool to either be lotted on or randomly passed out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Beastmen&#039;s Seal]]s&#039;&#039;&#039; will drop at a 20% drop rate (unaffected by [[Treasure Hunter]]) once one has dropped there will be a 5 minute (300 second) window of time where another [[Beastmen&#039;s Seal]] Cannot drop. Therefore it is a very popular method when leveling low level jobs to kill monsters until a seal drops and then go and fight in the next zone. E.g. [[West Sarutabaruta]] then zone into [[East Sarutabaruta]] or [[Giddeus]] and fight monsters there until another seal drops and zone again. In this way you can &#039;&#039;Farm&#039;&#039; seals while also earning experience points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Treasure Hunter]]&#039;&#039;&#039; is a [[Job Trait]], earned by [[Thief]] @ level 15. It will increase the percentage chance of drops occuring. Meaning that as a [[Thief]] lvl 15+ you will get more items per kill (averaged out over multiple kills) than another job. This trait exists when [[Thief]] is set as a [[Sub Job]] as well. So many methods of farming items rely on being 30+ on main job with [[Thief]] set as jub job.  Treasure Hunter II is a [[Thief]] level 45 [[Job Trait]] and further increases the drop chance percentages. THF can further increase this with a Horizon Only Neck Item (Need to find name and link that here) that gives TH+1 (for TH3) and a Dynimis drop for TH+1 for TH4. In ERA TH4 is the highest level of TH attainable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crystals&#039;&#039;&#039; will only drop if a member of the party who did damage (or attacked and missed) has signet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conquest points&#039;&#039;&#039; Conquest points are earned without a record showing how much per kill. These are earned only if the kill awards experience points and you have Signet.&lt;br /&gt;
&lt;br /&gt;
== Mechanics &amp;amp; Commands ==&lt;br /&gt;
&#039;&#039;&#039;/ja&#039;&#039;&#039; = [[:Category:Job Abilities|Job Ability]]. A macro using this is something like /ja Berserk &amp;lt;me&amp;gt;. That will use the &#039;&#039;&#039;[[Warrior|WAR]]&#039;&#039;&#039; ability &#039;&#039;&#039;[[Berserk]]&#039;&#039;&#039;. Different JAs and other commands require different targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/ra&#039;&#039;&#039; = [[Ranged|Ranged Attack]]. Type &#039;&#039;/ra &amp;lt;t&amp;gt;&#039;&#039; to use a ranged attack against the currently selected target. Type &#039;&#039;/ra &amp;lt;stnpc&amp;gt;&#039;&#039;. The &#039;&#039;&#039;&amp;lt;stnpc&amp;gt;&#039;&#039;&#039; part is for &amp;lt;select target npc&amp;gt; and gives you a cursor that lets you select a non-pc target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/ma&#039;&#039;&#039; = [[Magic]]. Use &#039;&#039;/ma &amp;quot;Cure II&amp;quot; &amp;lt;stpc&amp;gt;&#039;&#039; to cast cure 2 on a nearby player character. If the /ja, /ws, /ma or whatever is more than one word, put it in double quotes and capitalize appropriately. You can also use &amp;lt;stpt&amp;gt; to choose only people within your party. The [[Intermediate Macro Guide]] has great info on this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/ws&#039;&#039;&#039; = [[Weapon Skills|Weapon Skill]]. When you build 1000+ &#039;&#039;&#039;TP&#039;&#039;&#039; you can do a Weapon Skill. Since gear swaps are essential for maximizing damage, this is what an early WS macro might look like:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/equipset&#039;&#039;&#039; 1&lt;br /&gt;
/ws &amp;quot;Fast Blade&amp;quot; &amp;lt;stnpc&amp;gt; &amp;lt;wait 1&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;/equipset&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
Equipset is an option that lets you preprogram gear sets for certain things. When auto-attacking and building TP, max out your Accuracy to hit as often as possible. When WSing, use /equipset to switch to gear with stats that benefit your weapon skill (typically STR for most DDs, though THFs benefit from DEX more for most of their weapon skills).&lt;br /&gt;
&lt;br /&gt;
== Early Grinding ==&lt;br /&gt;
Play around with macros and commands and test it all out thoroughly. Have fun with it while leveling a bunch of jobs to ~15 or so around starting areas. [[Windurst]] is a lovely starting area to level up in because there are some great drops and it&#039;s pretty. [[San d&#039;Oria]] has mobs which drop fire and dark crystals, which are very lucrative, too. Around [[Bastok]] you&#039;ll find yourself running around that dry, dusty butthole of a landscape, smacking all sorts of things like bees, worms, and [[Quadav]] beastmen. &lt;br /&gt;
&lt;br /&gt;
Personally, I strongly recommend leveling AT LEAST [[:Category:Jobs|jobs]] like [[Warrior|WAR]], [[Monk|MNK]], [[White Mage|WHM]], [[Black Mage|BLM]], [[Red Mage|RDM]], and [[Thief|THF]] to the 12-15 range on your own. Start with WAR so that you can build up a variety of skills in things like sword, dagger, club, shield, evasion, parrying. That will help you a little bit as you lvl other jobs that are less adept at melee. Because you&#039;re going to be doing a lot of meleeing with mage classes in the early solo lvls and every little bit helps. Having some skill in evasion before leveling a mage is very useful.&lt;br /&gt;
&lt;br /&gt;
Save &#039;&#039;&#039;ALL&#039;&#039;&#039; of your [[Beastmen&#039;s Seal|beastmen&#039;s seal]]&amp;lt;nowiki/&amp;gt;s. They&#039;re invaluable and will give you the opportunity to win fantastic items down the road. Look into [[:Category:BCNM|BCNM]]&amp;lt;nowiki/&amp;gt;s to learn more.&lt;br /&gt;
&lt;br /&gt;
Some &#039;&#039;&#039;beastman&#039;&#039;&#039; mobs will drop spells that you can learn, but they&#039;re generally dirt cheap anyway. Find the town vendors for spells and see if you can flip them on the [[Auction House]] for a profit. Buy weapons, spells, and cheap leather and cloth armour from vendors in town instead of the auction house. You&#039;ll save money that you desperately need when starting out. There&#039;s a typical progression for early melee classes that goes like this:&lt;br /&gt;
&lt;br /&gt;
* Level 1 - bronze gear&lt;br /&gt;
* Level 7 - leather gear&lt;br /&gt;
* Level 11 - brass gear&lt;br /&gt;
&lt;br /&gt;
As always, compare NPC prices to AH prices to get the most bang for your buck and to determine if you can make some money selling things at a markup.&lt;br /&gt;
&lt;br /&gt;
You probably won&#039;t get a standard party invite until you&#039;re 12+, and once you do you may need to make the perilous trek up to the [[Valkurm Dunes]]. If you do, see if you can get escorted by someone who can [[Raise]] you if you get KOed.&lt;br /&gt;
&lt;br /&gt;
GET &#039;&#039;&#039;[[Signet|SIGNET]]&#039;&#039;&#039; FROM GATE GUARDS BEFORE LEAVING TOWN. This will ensure you get crystals from mobs and build up your Conquest Points, which you&#039;ll need to get single-use [[warp]] scrolls and [[reraise]] scrolls. You&#039;ll want to constantly have those on hand pretty much forever.&lt;br /&gt;
&lt;br /&gt;
Reminder: &#039;&#039;&#039;ALWAYS CHECK MOBS&#039;&#039;&#039;. If you don&#039;t, you&#039;ll engage a Tough mob when you&#039;re a half health and it&#039;ll push your s#!7 in. &lt;br /&gt;
&lt;br /&gt;
If you&#039;re feeling stuck, try to &#039;&#039;&#039;/shout&#039;&#039;&#039; in town for a newbie &#039;&#039;&#039;[[Linkpearl|linkpearl]]&#039;&#039;&#039;. That&#039;ll connect you with people who can answer more specific questions. Lots of linkshells are happy to take on new players and show them the ropes, so if you don&#039;t get any bites after a couple shouts, try again in an hour or two after killing some bees.&lt;br /&gt;
&lt;br /&gt;
== Notorious Monsters ==&lt;br /&gt;
There are some really good &#039;&#039;&#039;[[:Category:Notorious Monsters|Notorious Monsters]]&#039;&#039;&#039; around the starter towns that benefit low lvl jobs. Look up [[Swamfisk]], [[Maighdean Uaine]], [[Sharp-Eared Ropipi]], [[Nunyenunc]], and [[Spiny Spipi]] for viable low level NMs with good drops - some of which are 100% drop rates.&lt;br /&gt;
&lt;br /&gt;
== Basic Leveling Progression Overview ==&lt;br /&gt;
&#039;&#039;&#039;Level 18&#039;&#039;&#039; - When you hit lvl 18 you can get your &#039;&#039;&#039;[[Subjob List|subjob]]&#039;&#039;&#039;, which is huge. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 30&#039;&#039;&#039; - At 30 you can unlock &#039;&#039;&#039;advanced jobs&#039;&#039;&#039;, which is another big step forward. You can hit &#039;&#039;&#039;rank&#039;&#039;&#039; 3 in your nation pretty easily by the time you&#039;re 30. Keep an eye open for people shouting for missions you&#039;re on, and ask &#039;&#039;&#039;linkshell&#039;&#039;&#039; mates if they&#039;ll help you with yours. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Chains of Promathia]]&#039;&#039;&#039; (the first major expansion that non-JP players got, way back in 2004) missions start around lvl 30 with the [[Promyvion|promyvion]] areas. If you can find a group doing that when you&#039;re able to access them, jump on it because they&#039;re a pain. But read up ahead of time so you know what you&#039;re getting into. They&#039;re often referred to as CoP Mission 1-3, The Mothercrystals, or promy-dem/promy-mea/promy-holla since there are three of them you need to complete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 50&#039;&#039;&#039; - Once you hit 50, you need to complete a quest to progress to 55. At 55 that happens again, and so on every 5 levels until you max at 75. That stuff and leveling sometimes keep you plenty busy before you really even need to think about storyline.&lt;br /&gt;
&lt;br /&gt;
== Making Money ==&lt;br /&gt;
This is a perpetual challenge, but can be immensely rewarding. When trying to make money, there are a few things that are especially lucrative at lower levels. Look for things like various [[:Category:Crystals|crystals]] (primarily fire, dark, lightning, wind), [[Beehive Chip|beehive chip]]&amp;lt;nowiki/&amp;gt;s (which drop relatively infrequently from bees all over the world), [[Silk Thread|silk thread]] and yagudo necklaces (around the Windurst starter region), sheepskin (start crafting those with dark crystals into sheep leather right away for more profit), and various goblin drops which sell well on the Auction House. Farm those while getting xp and it&#039;ll be a big boon.&lt;br /&gt;
&lt;br /&gt;
There are a lot of crafters on this server, so the demand for materials is quite high. Finding items which sell quickly but are understocked is a quick way to make steady sales.&lt;br /&gt;
&lt;br /&gt;
A lot of other things like land crab meat, dhalmel hides, and any other drops which don&#039;t sell quickly on the [[Auction House]] are fine to sell to NPCs for quick cash. And if you&#039;re ambitious, look up some crafting guides on the [https://ffxiclopedia.fandom.com/ FFXI Wiki] or this wiki to use the crystals and drops you find to level up crafting. You will be really glad you did that later on.&lt;br /&gt;
&lt;br /&gt;
When selling on the AH, it&#039;s sometimes more efficient to sell &#039;&#039;&#039;stacks&#039;&#039;&#039; of things. A stack is either 12 or 99 of something. There are cases where singles are more lucrative, so check the AH to compare and make the most informed decision. When selling, don&#039;t undercut dramatically to make a quick sale. The economy is manipulable and you&#039;re only hurting yourself and others if you lowball excessively.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multiple crafting guilds&#039;&#039;&#039; There are many crafting guilds / schools / to choose from. (Need to insert and link them all here.) you do not NEED to have talked to and joined a guild to begin crafting. Useing a [[Fire Crystal]] and 4x [[Copper Ore]] will attempt to craft a [[Copper Ingot]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Break / unsuccessful synth&#039;&#039;&#039; the results of above crafting attempt might be an [[Copper Ingot]] (on success) or a &amp;quot;break&amp;quot; on a filure. When you fail you 100% lose the crystal powering the synth, but there is a chance to lose ingredients as well from 0-&amp;gt;100% of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Successful synth&#039;&#039;&#039; This is often called a NQ for Normal Quality. For Copper Ingot, there is only NQ synth. Many crafts only have a NQ snth. meaning if you combine 3 grass thread into a Square of Grass Cloth. It doesn&#039;t matter if a level 1 Cloth craft person or a level 100 cloth craft person did the syth. On success you will ONLY and ALWAYS get the NQ item. On the other hand some items have a HQ result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HQ Success&#039;&#039;&#039; Success teirs are 11+/21+/31+ some items allow a +1 version of the item (or +2/+3 etc) When making a dagger. Everyone 10 levels about the level cap of the item (level 20 synth) So level 30 smith and below has the same chance to get a Dagger +1. That percentage is about 1%. BUT anyone 11+ levels has reached teir 1, and their % chance to HQ moves to 25% at 21 levels above the level cap (20+21=41) the smith reaches the teir 2 % chance for HQ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guild points&#039;&#039;&#039; Some items are traded to teh guild to earn guild points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Profit!&#039;&#039;&#039; In general items that are HQ sell for profit. When leveling look to level on items that are turned in for guild points as higher level crafters may just buy those off the AH instead of craft them. Consumables often contain good profits... if you can HQ. Which means sometimes skipping them until you reach the 11/21/31 above cap. Some crafting test items (see below) are hard to make, so making them and putting on AH can be profitable. Likewise running around to make a guild test item can be a drag / waste of time if there is a reasonably prices item on the AH to buy and turn in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;level cap&#039;&#039;&#039; skill up can be attempted within 15 levels of a skill cap. This is not advised as you will break a lot. If you do succeed you have a chance to skill up. BUT ONLY ON SUCCESS (unless within 5 levels of cop)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;skill up from breaking&#039;&#039;&#039; can only happen within 5 levels of a skill cap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;synth support&#039;&#039;&#039; there is synth support and advanaced syth support. Normal is free and &amp;quot;adds one level to your craft&amp;quot; as fast as HQ teirs and skill up math is concerned. Paid (advanced) support is 3 levels. With advanced support you can skill up on breaks at 8 levels from cap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desynth&#039;&#039;&#039; Some &amp;quot;crafts&amp;quot; are considered Desynth by the sytem. These are handeled differently. Mostly it means MORE and AGGRESSIVE breaking (agressing here meaning losing the item at a higher % than a normal craft would upon breaking) Skilling up from a desynth is only possibly without 3 levels of the cap. That&#039;s the downsides. The upside is Desynth HQ a lot more than a normal craft.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;starting out&#039;&#039;&#039; in many cases there are many starting crafts you can do for profit. Copper ingots, (from 4x ore or desynth yagudu necklace) bronze ingots, (from ores) grass thread (desynth yagodu Necklace)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafting teirs&#039;&#039;&#039; Every 10 levels you will be restricted from gaining more levels. That is to say you cannot progress past level 10 Cooking without a &amp;quot;Guild Test Item&amp;quot; You can turn in thost items 2 levels below cap e.g. 8,18,28, etc for the 10,20,30, caps. Don&#039;t forget to do this!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suggestions&#039;&#039;&#039; Windurst citizens can start with CC (Clothcraft) by desynthing Yagudo Necklaces into grass thread and making grass cloth. Bastoke citizens can start with copper ores into ingots in Gold Smithing, or copper ores + tin or for bronze ingots and Smithing. Sandy citizens can start in leatherworking with rabbit hide + grass thread = rabbit mantle, or woodworking with arrowwood log into arrow wood lumber. You do not HAVE to start out with the guilds in your city. You can be a Sandy citizen and start out with cooking. Guilds do provide the normal and advances crafting support and you will need to visit a guild to progress past level 10 in that craft.&lt;br /&gt;
&lt;br /&gt;
== Level Sync ==&lt;br /&gt;
[[Level Sync|Level sync]] is typically 10 levels and is a feature that will let your party sync down to the same level - not up. So you can have someone who&#039;s 22 sync down to 12 to party with you in the dunes. You can sync with larger ranges, but it starts to impact the amount of xp you get and generally isn&#039;t worth it.&lt;br /&gt;
&lt;br /&gt;
You will have better luck getting invited to a party if you&#039;re already in the zone, too. Try to run to &#039;&#039;&#039;[[Valkurm Dunes|Valkurm]]&#039;&#039;&#039; while seeking, and then rest and explore &#039;&#039;&#039;[[Selbina]]&#039;&#039;&#039; while you wait. It&#039;s a good place to skill up fishing and make a small amount of money, too.&lt;br /&gt;
&lt;br /&gt;
== Misc. Notes ==&lt;br /&gt;
&lt;br /&gt;
* Get all &#039;&#039;&#039;teleport crags&#039;&#039;&#039; you can. Touch the crystals whenever you&#039;re near the giant white structures to get the key items, which you will keep forever.&lt;br /&gt;
** The &#039;&#039;&#039;[[Teleport-Holla|Holla crag]]&#039;&#039;&#039; is closest to [[San d&#039;Oria]]&lt;br /&gt;
** &#039;&#039;&#039;[[Teleport-Dem|Dem]]&#039;&#039;&#039; is closest to [[Bastok]]&lt;br /&gt;
** &#039;&#039;&#039;[[Teleport-Mea|Mea]]&#039;&#039;&#039; is closest to [[Windurst]]&lt;br /&gt;
* The &#039;&#039;&#039;gate guards&#039;&#039;&#039; that give [[signet]] will also offer &#039;&#039;&#039;[[Supply Run Mission|supply quests]]&#039;&#039;&#039;. &lt;br /&gt;
** You can only carry supplies for one region at a time, so prioritize well&lt;br /&gt;
** If your nation controls the &#039;&#039;&#039;Zulkheim&#039;&#039;&#039; region (where [[Valkurm Dunes]] is), offer to take supplies there. Once you&#039;ve done that, you can [[Outpost Teleportation|teleport]] there from lvl 10, which is a HUUUUGE benefit&lt;br /&gt;
** Always watch out for where you can deliver supplies until you have all [[Outpost Teleportation|outpost warp]] locations available to you&lt;br /&gt;
** It can take a long time to get some since the nation control resets every Saturday night at JP midnight (which means Sunday morning time in North America and afternoon in Europe). &lt;br /&gt;
* Sometimes you can set your &#039;&#039;&#039;homepoint&#039;&#039;&#039; closer to where you&#039;re going. If you die, you won&#039;t have to redo the whole run. The downside is that it can bite you in the butt when trying to return home until you have more efficient means of transportation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I hope this helped!&lt;br /&gt;
&lt;br /&gt;
by Madsheep&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
__INDEX__&lt;br /&gt;
__NEWSECTIONLINK__&lt;/div&gt;</summary>
		<author><name>Liihu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Tips_%26_Explanations_for_New_Players,_Newbies,_and_n00bs&amp;diff=21278</id>
		<title>Tips &amp; Explanations for New Players, Newbies, and n00bs</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Tips_%26_Explanations_for_New_Players,_Newbies,_and_n00bs&amp;diff=21278"/>
		<updated>2023-10-06T13:52:31Z</updated>

		<summary type="html">&lt;p&gt;Liihu: /* Crafting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome to FFXI! ==&lt;br /&gt;
Lots of us old timers play it to relive the glory days of the early- to mid-2000s, so it&#039;s great to see people who are completely new to FFXI come and play it. There&#039;s a pretty steep learning curve, so having a relevant guide can save you an enormous amount of frustration and days of wasted time.&lt;br /&gt;
&lt;br /&gt;
For reference, also make sure to check out the fantastic [[Beginner&#039;s Macro Guide]] and the [[Intermediate Macro Guide]]&lt;br /&gt;
&lt;br /&gt;
== Keyboard Commands ==&lt;br /&gt;
A couple quick tips for keyboard commands that can help immensely when creating macros (vital for playing the game) and communicating with people:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/s&#039;&#039;&#039; = say. This will speak publicly to people within a certain radius around you&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/t&#039;&#039;&#039; = tell. This will send a message to someone privately. Try &#039;&#039;&#039;&#039;&#039;/t madsheep hi there.&#039;&#039;&#039;&#039;&#039; If I&#039;m on, I&#039;ll get a message that says &#039;hi there.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CTRL + R&#039;&#039;&#039; = Respond to a /tell from someone&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/cm&#039;&#039;&#039; = chatmode. If you get a [[Linkshell|linkshell]] (guild or chat group) in slot 1, &#039;&#039;&#039;&#039;&#039;type /cm l&#039;&#039;&#039;&#039;&#039; (that&#039;s a lowercase &#039;L&#039;) to set your chat to default to linkshell1. It needs to be done each time you log in. If you want it set to ls2, do &#039;&#039;&#039;&#039;&#039;/cm l2&#039;&#039;&#039;&#039;&#039;. Then &#039;&#039;&#039;&#039;&#039;/cm p&#039;&#039;&#039;&#039;&#039; will set your chatmode to party, &#039;&#039;&#039;&#039;&#039;/cm s&#039;&#039;&#039;&#039;&#039; will set your chatmode to &#039;&#039;say&#039;&#039;, and so on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/c&#039;&#039;&#039; = check. For your safety you &#039;&#039;&#039;MUST check every mob you engage&#039;&#039;&#039;. If you don&#039;t, you will die because of it, guaranteed. You can check players and see their gear too, but it&#039;s considered rude by some people to be randomly examined. They&#039;re just being prissy, but it&#039;s a thing.&lt;br /&gt;
&lt;br /&gt;
== Searching for Players ==&lt;br /&gt;
If you want to see if someone&#039;s online, type &#039;&#039;&#039;/sea all NAME&#039;&#039;&#039;. Look for me by typing /sea all madsheep&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea&#039;&#039;&#039; = search current area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea all&#039;&#039;&#039; = search all areas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea inv&#039;&#039;&#039; = search current area for people seeking a party&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea all inv&#039;&#039;&#039; = search all areas for people seeking a party&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea inv 12-22&#039;&#039;&#039; = search current area for people seeking a party in level range 12-22&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea all inv 12-22&#039;&#039;&#039; = search all areas for people seeking a party in level range 12-22&lt;br /&gt;
&lt;br /&gt;
If you need to leave a party, it can be very helpful to find a replacement for yourself before you go. Using these commands will help.&lt;br /&gt;
&lt;br /&gt;
== Enemy Difficulty ==&lt;br /&gt;
&#039;&#039;&#039;too weak to be worthwhile&#039;&#039;&#039; = you won&#039;t get xp or crystals, but will still get drops and they might still be a challenge for certain jobs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;easy prey&#039;&#039;&#039; = you&#039;ll get a small amount of xp. If you can kill them quickly it can actually be a good strategy when low lvl.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;decent challenge&#039;&#039;&#039; = below your lvl, but getting tougher. Be careful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;even match&#039;&#039;&#039; = this mob is the same lvl as you. You will likely either struggle to beat it or it will kill you. When you&#039;re new, stick to EP and DC as much as possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;tough&#039;&#039;&#039; = you may luck out and scrape by a confrontation if it&#039;s a worm or something, but it&#039;ll be tight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;very tough&#039;&#039;&#039; = you will die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;incredibly tough&#039;&#039;&#039; = you will die before you can even unlock and start trying to run away.&lt;br /&gt;
&lt;br /&gt;
==Drops / Loot==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Percentage drops&#039;&#039;&#039; Loot drops from creatures based on a percentage. Some drops are 100% These are often for quests. Some drops are 100% drops so long as you don&#039;t already have the item being dropped. These two situations are rare, most items do not have a 100% drops rate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drops on death&#039;&#039;&#039; Loot will drop from creatures when they die, even if they don&#039;t award experience points. A level 75 killing a level 1 monster cannot gain experience points for the kill but can gain items. This is often called &#039;&#039;&#039;Farming.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chests / Coffers-&#039;&#039;&#039; Chests and Coffers can give Gil, KI (Key Items), Aftifact Gear, or treasure items. If a person with a quest after for AF (Artifact Armor) opens a coffer they personally will get the AF, even if in a party. If someone opens a chest/coffer and has a quest to receice a KI (BST AF1 bell for instance is a chest.) only that player will get eh KI, even if in party. If a member of a party opens a chest/coffer and it awards gil, the gil will be evenly divided among all members of the party currently in the zone. If the chest/coffer awards an item, it will be added to the party&#039;s treasure pool to either be lotted on or randomly passed out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Beastmen&#039;s Seal]]s&#039;&#039;&#039; will drop at a 20% drop rate (unaffected by [[Treasure Hunter]]) once one has dropped there will be a 5 minute (300 second) window of time where another [[Beastmen&#039;s Seal]] Cannot drop. Therefore it is a very popular method when leveling low level jobs to kill monsters until a seal drops and then go and fight in the next zone. E.g. [[West Sarutabaruta]] then zone into [[East Sarutabaruta]] or [[Giddeus]] and fight monsters there until another seal drops and zone again. In this way you can &#039;&#039;Farm&#039;&#039; seals while also earning experience points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Treasure Hunter]]&#039;&#039;&#039; is a [[Job Trait]], earned by [[Thief]] @ level 15. It will increase the percentage chance of drops occuring. Meaning that as a [[Thief]] lvl 15+ you will get more items per kill (averaged out over multiple kills) than another job. This trait exists when [[Thief]] is set as a [[Sub Job]] as well. So many methods of farming items rely on being 30+ on main job with [[Thief]] set as jub job.  Treasure Hunter II is a [[Thief]] level 45 [[Job Trait]] and further increases the drop chance percentages. THF can further increase this with a Horizon Only Neck Item (Need to find name and link that here) that gives TH+1 (for TH3) and a Dynimis drop for TH+1 for TH4. In ERA TH4 is the highest level of TH attainable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crystals&#039;&#039;&#039; will only drop if a member of the party who did damage (or attacked and missed) has signet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conquest points&#039;&#039;&#039; Conquest points are earned without a record showing how much per kill. These are earned only if the kill awards experience points and you have Signet.&lt;br /&gt;
&lt;br /&gt;
== Mechanics &amp;amp; Commands ==&lt;br /&gt;
&#039;&#039;&#039;/ja&#039;&#039;&#039; = [[:Category:Job Abilities|Job Ability]]. A macro using this is something like /ja Berserk &amp;lt;me&amp;gt;. That will use the &#039;&#039;&#039;[[Warrior|WAR]]&#039;&#039;&#039; ability &#039;&#039;&#039;[[Berserk]]&#039;&#039;&#039;. Different JAs and other commands require different targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/ra&#039;&#039;&#039; = [[Ranged|Ranged Attack]]. Type &#039;&#039;/ra &amp;lt;t&amp;gt;&#039;&#039; to use a ranged attack against the currently selected target. Type &#039;&#039;/ra &amp;lt;stnpc&amp;gt;&#039;&#039;. The &#039;&#039;&#039;&amp;lt;stnpc&amp;gt;&#039;&#039;&#039; part is for &amp;lt;select target npc&amp;gt; and gives you a cursor that lets you select a non-pc target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/ma&#039;&#039;&#039; = [[Magic]]. Use &#039;&#039;/ma &amp;quot;Cure II&amp;quot; &amp;lt;stpc&amp;gt;&#039;&#039; to cast cure 2 on a nearby player character. If the /ja, /ws, /ma or whatever is more than one word, put it in double quotes and capitalize appropriately. You can also use &amp;lt;stpt&amp;gt; to choose only people within your party. The [[Intermediate Macro Guide]] has great info on this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/ws&#039;&#039;&#039; = [[Weapon Skills|Weapon Skill]]. When you build 1000+ &#039;&#039;&#039;TP&#039;&#039;&#039; you can do a Weapon Skill. Since gear swaps are essential for maximizing damage, this is what an early WS macro might look like:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/equipset&#039;&#039;&#039; 1&lt;br /&gt;
/ws &amp;quot;Fast Blade&amp;quot; &amp;lt;stnpc&amp;gt; &amp;lt;wait 1&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;/equipset&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
Equipset is an option that lets you preprogram gear sets for certain things. When auto-attacking and building TP, max out your Accuracy to hit as often as possible. When WSing, use /equipset to switch to gear with stats that benefit your weapon skill (typically STR for most DDs, though THFs benefit from DEX more for most of their weapon skills).&lt;br /&gt;
&lt;br /&gt;
== Early Grinding ==&lt;br /&gt;
Play around with macros and commands and test it all out thoroughly. Have fun with it while leveling a bunch of jobs to ~15 or so around starting areas. [[Windurst]] is a lovely starting area to level up in because there are some great drops and it&#039;s pretty. [[San d&#039;Oria]] has mobs which drop fire and dark crystals, which are very lucrative, too. Around [[Bastok]] you&#039;ll find yourself running around that dry, dusty butthole of a landscape, smacking all sorts of things like bees, worms, and [[Quadav]] beastmen. &lt;br /&gt;
&lt;br /&gt;
Personally, I strongly recommend leveling AT LEAST [[:Category:Jobs|jobs]] like [[Warrior|WAR]], [[Monk|MNK]], [[White Mage|WHM]], [[Black Mage|BLM]], [[Red Mage|RDM]], and [[Thief|THF]] to the 12-15 range on your own. Start with WAR so that you can build up a variety of skills in things like sword, dagger, club, shield, evasion, parrying. That will help you a little bit as you lvl other jobs that are less adept at melee. Because you&#039;re going to be doing a lot of meleeing with mage classes in the early solo lvls and every little bit helps. Having some skill in evasion before leveling a mage is very useful.&lt;br /&gt;
&lt;br /&gt;
Save &#039;&#039;&#039;ALL&#039;&#039;&#039; of your [[Beastmen&#039;s Seal|beastmen&#039;s seal]]&amp;lt;nowiki/&amp;gt;s. They&#039;re invaluable and will give you the opportunity to win fantastic items down the road. Look into [[:Category:BCNM|BCNM]]&amp;lt;nowiki/&amp;gt;s to learn more.&lt;br /&gt;
&lt;br /&gt;
Some &#039;&#039;&#039;beastman&#039;&#039;&#039; mobs will drop spells that you can learn, but they&#039;re generally dirt cheap anyway. Find the town vendors for spells and see if you can flip them on the [[Auction House]] for a profit. Buy weapons, spells, and cheap leather and cloth armour from vendors in town instead of the auction house. You&#039;ll save money that you desperately need when starting out. There&#039;s a typical progression for early melee classes that goes like this:&lt;br /&gt;
&lt;br /&gt;
* Level 1 - bronze gear&lt;br /&gt;
* Level 7 - leather gear&lt;br /&gt;
* Level 11 - brass gear&lt;br /&gt;
&lt;br /&gt;
As always, compare NPC prices to AH prices to get the most bang for your buck and to determine if you can make some money selling things at a markup.&lt;br /&gt;
&lt;br /&gt;
You probably won&#039;t get a standard party invite until you&#039;re 12+, and once you do you may need to make the perilous trek up to the [[Valkurm Dunes]]. If you do, see if you can get escorted by someone who can [[Raise]] you if you get KOed.&lt;br /&gt;
&lt;br /&gt;
GET &#039;&#039;&#039;[[Signet|SIGNET]]&#039;&#039;&#039; FROM GATE GUARDS BEFORE LEAVING TOWN. This will ensure you get crystals from mobs and build up your Conquest Points, which you&#039;ll need to get single-use [[warp]] scrolls and [[reraise]] scrolls. You&#039;ll want to constantly have those on hand pretty much forever.&lt;br /&gt;
&lt;br /&gt;
Reminder: &#039;&#039;&#039;ALWAYS CHECK MOBS&#039;&#039;&#039;. If you don&#039;t, you&#039;ll engage a Tough mob when you&#039;re a half health and it&#039;ll push your s#!7 in. &lt;br /&gt;
&lt;br /&gt;
If you&#039;re feeling stuck, try to &#039;&#039;&#039;/shout&#039;&#039;&#039; in town for a newbie &#039;&#039;&#039;[[Linkpearl|linkpearl]]&#039;&#039;&#039;. That&#039;ll connect you with people who can answer more specific questions. Lots of linkshells are happy to take on new players and show them the ropes, so if you don&#039;t get any bites after a couple shouts, try again in an hour or two after killing some bees.&lt;br /&gt;
&lt;br /&gt;
== Notorious Monsters ==&lt;br /&gt;
There are some really good &#039;&#039;&#039;[[:Category:Notorious Monsters|Notorious Monsters]]&#039;&#039;&#039; around the starter towns that benefit low lvl jobs. Look up [[Swamfisk]], [[Maighdean Uaine]], [[Sharp-Eared Ropipi]], [[Nunyenunc]], and [[Spiny Spipi]] for viable low level NMs with good drops - some of which are 100% drop rates.&lt;br /&gt;
&lt;br /&gt;
== Basic Leveling Progression Overview ==&lt;br /&gt;
&#039;&#039;&#039;Level 18&#039;&#039;&#039; - When you hit lvl 18 you can get your &#039;&#039;&#039;[[Subjob List|subjob]]&#039;&#039;&#039;, which is huge. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 30&#039;&#039;&#039; - At 30 you can unlock &#039;&#039;&#039;advanced jobs&#039;&#039;&#039;, which is another big step forward. You can hit &#039;&#039;&#039;rank&#039;&#039;&#039; 3 in your nation pretty easily by the time you&#039;re 30. Keep an eye open for people shouting for missions you&#039;re on, and ask &#039;&#039;&#039;linkshell&#039;&#039;&#039; mates if they&#039;ll help you with yours. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Chains of Promathia]]&#039;&#039;&#039; (the first major expansion that non-JP players got, way back in 2004) missions start around lvl 30 with the [[Promyvion|promyvion]] areas. If you can find a group doing that when you&#039;re able to access them, jump on it because they&#039;re a pain. But read up ahead of time so you know what you&#039;re getting into. They&#039;re often referred to as CoP Mission 1-3, The Mothercrystals, or promy-dem/promy-mea/promy-holla since there are three of them you need to complete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 50&#039;&#039;&#039; - Once you hit 50, you need to complete a quest to progress to 55. At 55 that happens again, and so on every 5 levels until you max at 75. That stuff and leveling sometimes keep you plenty busy before you really even need to think about storyline.&lt;br /&gt;
&lt;br /&gt;
== Making Money ==&lt;br /&gt;
This is a perpetual challenge, but can be immensely rewarding. When trying to make money, there are a few things that are especially lucrative at lower levels. Look for things like various [[:Category:Crystals|crystals]] (primarily fire, dark, lightning, wind), [[Beehive Chip|beehive chip]]&amp;lt;nowiki/&amp;gt;s (which drop relatively infrequently from bees all over the world), [[Silk Thread|silk thread]] and yagudo necklaces (around the Windurst starter region), sheepskin (start crafting those with dark crystals into sheep leather right away for more profit), and various goblin drops which sell well on the Auction House. Farm those while getting xp and it&#039;ll be a big boon.&lt;br /&gt;
&lt;br /&gt;
There are a lot of crafters on this server, so the demand for materials is quite high. Finding items which sell quickly but are understocked is a quick way to make steady sales.&lt;br /&gt;
&lt;br /&gt;
A lot of other things like land crab meat, dhalmel hides, and any other drops which don&#039;t sell quickly on the [[Auction House]] are fine to sell to NPCs for quick cash. And if you&#039;re ambitious, look up some crafting guides on the [https://ffxiclopedia.fandom.com/ FFXI Wiki] or this wiki to use the crystals and drops you find to level up crafting. You will be really glad you did that later on.&lt;br /&gt;
&lt;br /&gt;
When selling on the AH, it&#039;s sometimes more efficient to sell &#039;&#039;&#039;stacks&#039;&#039;&#039; of things. A stack is either 12 or 99 of something. There are cases where singles are more lucrative, so check the AH to compare and make the most informed decision. When selling, don&#039;t undercut dramatically to make a quick sale. The economy is manipulable and you&#039;re only hurting yourself and others if you lowball excessively.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multiple crafting guilds&#039;&#039;&#039; There are many crafting guilds / schools / to choose from. (Need to insert and link them all here.) you do not NEED to have talked to and joined a guild to begin crafting. Useing a [[Fire Crystal]] and 4x [[Copper Ore]] will attempt to craft a [[Copper Ingot]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Break / unsuccessful synth&#039;&#039;&#039; the results of above crafting attempt might be an [[Copper Ingot]] (on success) or a &amp;quot;break&amp;quot; on a filure. When you fail you 100% lose the crystal powering the synth, but there is a chance to lose ingredients as well from 0-&amp;gt;100% of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Successful synth&#039;&#039;&#039; This is often called a NQ for Normal Quality. For Copper Ingot, there is only NQ synth. Many crafts only have a NQ snth. meaning if you combine 3 grass thread into a Square of Grass Cloth. It doesn&#039;t matter if a level 1 Cloth craft person or a level 100 cloth craft person did the syth. On success you will ONLY and ALWAYS get the NQ item. On the other hand some items have a HQ result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HQ Success&#039;&#039;&#039; Success teirs are 11+/21+/31+ some items allow a +1 version of the item (or +2/+3 etc) When making a dagger. Everyone 10 levels about the level cap of the item (level 20 synth) So level 30 smith and below has the same chance to get a Dagger +1. That percentage is about 1%. BUT anyone 11+ levels has reached teir 1, and their % chance to HQ moves to 25% at 21 levels above the level cap (20+21=41) the smith reaches the teir 2 % chance for HQ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guild points&#039;&#039;&#039; Some items are traded to teh guild to earn guild points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Profit!&#039;&#039;&#039; In general items that are HQ sell for profit. When leveling look to level on items that are turned in for guild points as higher level crafters may just buy those off the AH instead of craft them. Consumables often contain good profits... if you can HQ. Which means sometimes skipping them until you reach the 11/21/31 above cap. Some crafting test items (see below) are hard to make, so making them and putting on AH can be profitable. Likewise running around to make a guild test item can be a drag / waste of time if there is a reasonably prices item on the AH to buy and turn in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;level cap&#039;&#039;&#039; skill up can be attempted within 15 levels of a skill cap. This is not advised as you will break a lot. If you do succeed you have a chance to skill up. BUT ONLY ON SUCCESS (unless within 5 levels of cop)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;skill up from breaking&#039;&#039;&#039; can only happen within 5 levels of a skill cap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;synth support&#039;&#039;&#039; there is synth support and advanaced syth support. Normal is free and &amp;quot;adds one level to your craft&amp;quot; as fast as HQ teirs and skill up math is concerned. Paid (advanced) support is 3 levels. With advanced support you can skill up on breaks at 8 levels from cap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desynth&#039;&#039;&#039; Some &amp;quot;crafts&amp;quot; are considered Desynth by the sytem. These are handeled differently. Mostly it means MORE and AGGRESSIVE breaking (agressing here meaning losing the item at a higher % than a normal craft would upon breaking) Skilling up from a desynth is only possibly without 3 levels of the cap. That&#039;s the downsides. The upside is Desynth HQ a lot more than a normal craft.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;starting out&#039;&#039;&#039; in many cases there are many starting crafts you can do for profit. Copper ingots, (from 4x ore or desynth yagudu necklace) bronze ingots, (from ores) grass thread (desynth yagodu Necklace)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafting teirs&#039;&#039;&#039; Every 10 levels you will be restricted from gaining more levels. That is to say you cannot progress past level 10 Cooking without a &amp;quot;Guild Test Item&amp;quot; You can turn in thost items 2 levels below cap e.g. 8,18,28, etc for the 10,20,30, caps. Don&#039;t forget to do this!&lt;br /&gt;
&lt;br /&gt;
== Level Sync ==&lt;br /&gt;
[[Level Sync|Level sync]] is typically 10 levels and is a feature that will let your party sync down to the same level - not up. So you can have someone who&#039;s 22 sync down to 12 to party with you in the dunes. You can sync with larger ranges, but it starts to impact the amount of xp you get and generally isn&#039;t worth it.&lt;br /&gt;
&lt;br /&gt;
You will have better luck getting invited to a party if you&#039;re already in the zone, too. Try to run to &#039;&#039;&#039;[[Valkurm Dunes|Valkurm]]&#039;&#039;&#039; while seeking, and then rest and explore &#039;&#039;&#039;[[Selbina]]&#039;&#039;&#039; while you wait. It&#039;s a good place to skill up fishing and make a small amount of money, too.&lt;br /&gt;
&lt;br /&gt;
== Misc. Notes ==&lt;br /&gt;
&lt;br /&gt;
* Get all &#039;&#039;&#039;teleport crags&#039;&#039;&#039; you can. Touch the crystals whenever you&#039;re near the giant white structures to get the key items, which you will keep forever.&lt;br /&gt;
** The &#039;&#039;&#039;[[Teleport-Holla|Holla crag]]&#039;&#039;&#039; is closest to [[San d&#039;Oria]]&lt;br /&gt;
** &#039;&#039;&#039;[[Teleport-Dem|Dem]]&#039;&#039;&#039; is closest to [[Bastok]]&lt;br /&gt;
** &#039;&#039;&#039;[[Teleport-Mea|Mea]]&#039;&#039;&#039; is closest to [[Windurst]]&lt;br /&gt;
* The &#039;&#039;&#039;gate guards&#039;&#039;&#039; that give [[signet]] will also offer &#039;&#039;&#039;[[Supply Run Mission|supply quests]]&#039;&#039;&#039;. &lt;br /&gt;
** You can only carry supplies for one region at a time, so prioritize well&lt;br /&gt;
** If your nation controls the &#039;&#039;&#039;Zulkheim&#039;&#039;&#039; region (where [[Valkurm Dunes]] is), offer to take supplies there. Once you&#039;ve done that, you can [[Outpost Teleportation|teleport]] there from lvl 10, which is a HUUUUGE benefit&lt;br /&gt;
** Always watch out for where you can deliver supplies until you have all [[Outpost Teleportation|outpost warp]] locations available to you&lt;br /&gt;
** It can take a long time to get some since the nation control resets every Saturday night at JP midnight (which means Sunday morning time in North America and afternoon in Europe). &lt;br /&gt;
* Sometimes you can set your &#039;&#039;&#039;homepoint&#039;&#039;&#039; closer to where you&#039;re going. If you die, you won&#039;t have to redo the whole run. The downside is that it can bite you in the butt when trying to return home until you have more efficient means of transportation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I hope this helped!&lt;br /&gt;
&lt;br /&gt;
by Madsheep&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
__INDEX__&lt;br /&gt;
__NEWSECTIONLINK__&lt;/div&gt;</summary>
		<author><name>Liihu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Tips_%26_Explanations_for_New_Players,_Newbies,_and_n00bs&amp;diff=21276</id>
		<title>Tips &amp; Explanations for New Players, Newbies, and n00bs</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Tips_%26_Explanations_for_New_Players,_Newbies,_and_n00bs&amp;diff=21276"/>
		<updated>2023-10-06T13:43:58Z</updated>

		<summary type="html">&lt;p&gt;Liihu: /* Crafting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome to FFXI! ==&lt;br /&gt;
Lots of us old timers play it to relive the glory days of the early- to mid-2000s, so it&#039;s great to see people who are completely new to FFXI come and play it. There&#039;s a pretty steep learning curve, so having a relevant guide can save you an enormous amount of frustration and days of wasted time.&lt;br /&gt;
&lt;br /&gt;
For reference, also make sure to check out the fantastic [[Beginner&#039;s Macro Guide]] and the [[Intermediate Macro Guide]]&lt;br /&gt;
&lt;br /&gt;
== Keyboard Commands ==&lt;br /&gt;
A couple quick tips for keyboard commands that can help immensely when creating macros (vital for playing the game) and communicating with people:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/s&#039;&#039;&#039; = say. This will speak publicly to people within a certain radius around you&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/t&#039;&#039;&#039; = tell. This will send a message to someone privately. Try &#039;&#039;&#039;&#039;&#039;/t madsheep hi there.&#039;&#039;&#039;&#039;&#039; If I&#039;m on, I&#039;ll get a message that says &#039;hi there.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CTRL + R&#039;&#039;&#039; = Respond to a /tell from someone&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/cm&#039;&#039;&#039; = chatmode. If you get a [[Linkshell|linkshell]] (guild or chat group) in slot 1, &#039;&#039;&#039;&#039;&#039;type /cm l&#039;&#039;&#039;&#039;&#039; (that&#039;s a lowercase &#039;L&#039;) to set your chat to default to linkshell1. It needs to be done each time you log in. If you want it set to ls2, do &#039;&#039;&#039;&#039;&#039;/cm l2&#039;&#039;&#039;&#039;&#039;. Then &#039;&#039;&#039;&#039;&#039;/cm p&#039;&#039;&#039;&#039;&#039; will set your chatmode to party, &#039;&#039;&#039;&#039;&#039;/cm s&#039;&#039;&#039;&#039;&#039; will set your chatmode to &#039;&#039;say&#039;&#039;, and so on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/c&#039;&#039;&#039; = check. For your safety you &#039;&#039;&#039;MUST check every mob you engage&#039;&#039;&#039;. If you don&#039;t, you will die because of it, guaranteed. You can check players and see their gear too, but it&#039;s considered rude by some people to be randomly examined. They&#039;re just being prissy, but it&#039;s a thing.&lt;br /&gt;
&lt;br /&gt;
== Searching for Players ==&lt;br /&gt;
If you want to see if someone&#039;s online, type &#039;&#039;&#039;/sea all NAME&#039;&#039;&#039;. Look for me by typing /sea all madsheep&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea&#039;&#039;&#039; = search current area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea all&#039;&#039;&#039; = search all areas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea inv&#039;&#039;&#039; = search current area for people seeking a party&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea all inv&#039;&#039;&#039; = search all areas for people seeking a party&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea inv 12-22&#039;&#039;&#039; = search current area for people seeking a party in level range 12-22&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea all inv 12-22&#039;&#039;&#039; = search all areas for people seeking a party in level range 12-22&lt;br /&gt;
&lt;br /&gt;
If you need to leave a party, it can be very helpful to find a replacement for yourself before you go. Using these commands will help.&lt;br /&gt;
&lt;br /&gt;
== Enemy Difficulty ==&lt;br /&gt;
&#039;&#039;&#039;too weak to be worthwhile&#039;&#039;&#039; = you won&#039;t get xp or crystals, but will still get drops and they might still be a challenge for certain jobs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;easy prey&#039;&#039;&#039; = you&#039;ll get a small amount of xp. If you can kill them quickly it can actually be a good strategy when low lvl.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;decent challenge&#039;&#039;&#039; = below your lvl, but getting tougher. Be careful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;even match&#039;&#039;&#039; = this mob is the same lvl as you. You will likely either struggle to beat it or it will kill you. When you&#039;re new, stick to EP and DC as much as possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;tough&#039;&#039;&#039; = you may luck out and scrape by a confrontation if it&#039;s a worm or something, but it&#039;ll be tight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;very tough&#039;&#039;&#039; = you will die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;incredibly tough&#039;&#039;&#039; = you will die before you can even unlock and start trying to run away.&lt;br /&gt;
&lt;br /&gt;
==Drops / Loot==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Percentage drops&#039;&#039;&#039; Loot drops from creatures based on a percentage. Some drops are 100% These are often for quests. Some drops are 100% drops so long as you don&#039;t already have the item being dropped. These two situations are rare, most items do not have a 100% drops rate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drops on death&#039;&#039;&#039; Loot will drop from creatures when they die, even if they don&#039;t award experience points. A level 75 killing a level 1 monster cannot gain experience points for the kill but can gain items. This is often called &#039;&#039;&#039;Farming.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chests / Coffers-&#039;&#039;&#039; Chests and Coffers can give Gil, KI (Key Items), Aftifact Gear, or treasure items. If a person with a quest after for AF (Artifact Armor) opens a coffer they personally will get the AF, even if in a party. If someone opens a chest/coffer and has a quest to receice a KI (BST AF1 bell for instance is a chest.) only that player will get eh KI, even if in party. If a member of a party opens a chest/coffer and it awards gil, the gil will be evenly divided among all members of the party currently in the zone. If the chest/coffer awards an item, it will be added to the party&#039;s treasure pool to either be lotted on or randomly passed out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Beastmen&#039;s Seal]]s&#039;&#039;&#039; will drop at a 20% drop rate (unaffected by [[Treasure Hunter]]) once one has dropped there will be a 5 minute (300 second) window of time where another [[Beastmen&#039;s Seal]] Cannot drop. Therefore it is a very popular method when leveling low level jobs to kill monsters until a seal drops and then go and fight in the next zone. E.g. [[West Sarutabaruta]] then zone into [[East Sarutabaruta]] or [[Giddeus]] and fight monsters there until another seal drops and zone again. In this way you can &#039;&#039;Farm&#039;&#039; seals while also earning experience points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Treasure Hunter]]&#039;&#039;&#039; is a [[Job Trait]], earned by [[Thief]] @ level 15. It will increase the percentage chance of drops occuring. Meaning that as a [[Thief]] lvl 15+ you will get more items per kill (averaged out over multiple kills) than another job. This trait exists when [[Thief]] is set as a [[Sub Job]] as well. So many methods of farming items rely on being 30+ on main job with [[Thief]] set as jub job.  Treasure Hunter II is a [[Thief]] level 45 [[Job Trait]] and further increases the drop chance percentages. THF can further increase this with a Horizon Only Neck Item (Need to find name and link that here) that gives TH+1 (for TH3) and a Dynimis drop for TH+1 for TH4. In ERA TH4 is the highest level of TH attainable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crystals&#039;&#039;&#039; will only drop if a member of the party who did damage (or attacked and missed) has signet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conquest points&#039;&#039;&#039; Conquest points are earned without a record showing how much per kill. These are earned only if the kill awards experience points and you have Signet.&lt;br /&gt;
&lt;br /&gt;
== Mechanics &amp;amp; Commands ==&lt;br /&gt;
&#039;&#039;&#039;/ja&#039;&#039;&#039; = [[:Category:Job Abilities|Job Ability]]. A macro using this is something like /ja Berserk &amp;lt;me&amp;gt;. That will use the &#039;&#039;&#039;[[Warrior|WAR]]&#039;&#039;&#039; ability &#039;&#039;&#039;[[Berserk]]&#039;&#039;&#039;. Different JAs and other commands require different targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/ra&#039;&#039;&#039; = [[Ranged|Ranged Attack]]. Type &#039;&#039;/ra &amp;lt;t&amp;gt;&#039;&#039; to use a ranged attack against the currently selected target. Type &#039;&#039;/ra &amp;lt;stnpc&amp;gt;&#039;&#039;. The &#039;&#039;&#039;&amp;lt;stnpc&amp;gt;&#039;&#039;&#039; part is for &amp;lt;select target npc&amp;gt; and gives you a cursor that lets you select a non-pc target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/ma&#039;&#039;&#039; = [[Magic]]. Use &#039;&#039;/ma &amp;quot;Cure II&amp;quot; &amp;lt;stpc&amp;gt;&#039;&#039; to cast cure 2 on a nearby player character. If the /ja, /ws, /ma or whatever is more than one word, put it in double quotes and capitalize appropriately. You can also use &amp;lt;stpt&amp;gt; to choose only people within your party. The [[Intermediate Macro Guide]] has great info on this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/ws&#039;&#039;&#039; = [[Weapon Skills|Weapon Skill]]. When you build 1000+ &#039;&#039;&#039;TP&#039;&#039;&#039; you can do a Weapon Skill. Since gear swaps are essential for maximizing damage, this is what an early WS macro might look like:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/equipset&#039;&#039;&#039; 1&lt;br /&gt;
/ws &amp;quot;Fast Blade&amp;quot; &amp;lt;stnpc&amp;gt; &amp;lt;wait 1&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;/equipset&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
Equipset is an option that lets you preprogram gear sets for certain things. When auto-attacking and building TP, max out your Accuracy to hit as often as possible. When WSing, use /equipset to switch to gear with stats that benefit your weapon skill (typically STR for most DDs, though THFs benefit from DEX more for most of their weapon skills).&lt;br /&gt;
&lt;br /&gt;
== Early Grinding ==&lt;br /&gt;
Play around with macros and commands and test it all out thoroughly. Have fun with it while leveling a bunch of jobs to ~15 or so around starting areas. [[Windurst]] is a lovely starting area to level up in because there are some great drops and it&#039;s pretty. [[San d&#039;Oria]] has mobs which drop fire and dark crystals, which are very lucrative, too. Around [[Bastok]] you&#039;ll find yourself running around that dry, dusty butthole of a landscape, smacking all sorts of things like bees, worms, and [[Quadav]] beastmen. &lt;br /&gt;
&lt;br /&gt;
Personally, I strongly recommend leveling AT LEAST [[:Category:Jobs|jobs]] like [[Warrior|WAR]], [[Monk|MNK]], [[White Mage|WHM]], [[Black Mage|BLM]], [[Red Mage|RDM]], and [[Thief|THF]] to the 12-15 range on your own. Start with WAR so that you can build up a variety of skills in things like sword, dagger, club, shield, evasion, parrying. That will help you a little bit as you lvl other jobs that are less adept at melee. Because you&#039;re going to be doing a lot of meleeing with mage classes in the early solo lvls and every little bit helps. Having some skill in evasion before leveling a mage is very useful.&lt;br /&gt;
&lt;br /&gt;
Save &#039;&#039;&#039;ALL&#039;&#039;&#039; of your [[Beastmen&#039;s Seal|beastmen&#039;s seal]]&amp;lt;nowiki/&amp;gt;s. They&#039;re invaluable and will give you the opportunity to win fantastic items down the road. Look into [[:Category:BCNM|BCNM]]&amp;lt;nowiki/&amp;gt;s to learn more.&lt;br /&gt;
&lt;br /&gt;
Some &#039;&#039;&#039;beastman&#039;&#039;&#039; mobs will drop spells that you can learn, but they&#039;re generally dirt cheap anyway. Find the town vendors for spells and see if you can flip them on the [[Auction House]] for a profit. Buy weapons, spells, and cheap leather and cloth armour from vendors in town instead of the auction house. You&#039;ll save money that you desperately need when starting out. There&#039;s a typical progression for early melee classes that goes like this:&lt;br /&gt;
&lt;br /&gt;
* Level 1 - bronze gear&lt;br /&gt;
* Level 7 - leather gear&lt;br /&gt;
* Level 11 - brass gear&lt;br /&gt;
&lt;br /&gt;
As always, compare NPC prices to AH prices to get the most bang for your buck and to determine if you can make some money selling things at a markup.&lt;br /&gt;
&lt;br /&gt;
You probably won&#039;t get a standard party invite until you&#039;re 12+, and once you do you may need to make the perilous trek up to the [[Valkurm Dunes]]. If you do, see if you can get escorted by someone who can [[Raise]] you if you get KOed.&lt;br /&gt;
&lt;br /&gt;
GET &#039;&#039;&#039;[[Signet|SIGNET]]&#039;&#039;&#039; FROM GATE GUARDS BEFORE LEAVING TOWN. This will ensure you get crystals from mobs and build up your Conquest Points, which you&#039;ll need to get single-use [[warp]] scrolls and [[reraise]] scrolls. You&#039;ll want to constantly have those on hand pretty much forever.&lt;br /&gt;
&lt;br /&gt;
Reminder: &#039;&#039;&#039;ALWAYS CHECK MOBS&#039;&#039;&#039;. If you don&#039;t, you&#039;ll engage a Tough mob when you&#039;re a half health and it&#039;ll push your s#!7 in. &lt;br /&gt;
&lt;br /&gt;
If you&#039;re feeling stuck, try to &#039;&#039;&#039;/shout&#039;&#039;&#039; in town for a newbie &#039;&#039;&#039;[[Linkpearl|linkpearl]]&#039;&#039;&#039;. That&#039;ll connect you with people who can answer more specific questions. Lots of linkshells are happy to take on new players and show them the ropes, so if you don&#039;t get any bites after a couple shouts, try again in an hour or two after killing some bees.&lt;br /&gt;
&lt;br /&gt;
== Notorious Monsters ==&lt;br /&gt;
There are some really good &#039;&#039;&#039;[[:Category:Notorious Monsters|Notorious Monsters]]&#039;&#039;&#039; around the starter towns that benefit low lvl jobs. Look up [[Swamfisk]], [[Maighdean Uaine]], [[Sharp-Eared Ropipi]], [[Nunyenunc]], and [[Spiny Spipi]] for viable low level NMs with good drops - some of which are 100% drop rates.&lt;br /&gt;
&lt;br /&gt;
== Basic Leveling Progression Overview ==&lt;br /&gt;
&#039;&#039;&#039;Level 18&#039;&#039;&#039; - When you hit lvl 18 you can get your &#039;&#039;&#039;[[Subjob List|subjob]]&#039;&#039;&#039;, which is huge. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 30&#039;&#039;&#039; - At 30 you can unlock &#039;&#039;&#039;advanced jobs&#039;&#039;&#039;, which is another big step forward. You can hit &#039;&#039;&#039;rank&#039;&#039;&#039; 3 in your nation pretty easily by the time you&#039;re 30. Keep an eye open for people shouting for missions you&#039;re on, and ask &#039;&#039;&#039;linkshell&#039;&#039;&#039; mates if they&#039;ll help you with yours. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Chains of Promathia]]&#039;&#039;&#039; (the first major expansion that non-JP players got, way back in 2004) missions start around lvl 30 with the [[Promyvion|promyvion]] areas. If you can find a group doing that when you&#039;re able to access them, jump on it because they&#039;re a pain. But read up ahead of time so you know what you&#039;re getting into. They&#039;re often referred to as CoP Mission 1-3, The Mothercrystals, or promy-dem/promy-mea/promy-holla since there are three of them you need to complete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 50&#039;&#039;&#039; - Once you hit 50, you need to complete a quest to progress to 55. At 55 that happens again, and so on every 5 levels until you max at 75. That stuff and leveling sometimes keep you plenty busy before you really even need to think about storyline.&lt;br /&gt;
&lt;br /&gt;
== Making Money ==&lt;br /&gt;
This is a perpetual challenge, but can be immensely rewarding. When trying to make money, there are a few things that are especially lucrative at lower levels. Look for things like various [[:Category:Crystals|crystals]] (primarily fire, dark, lightning, wind), [[Beehive Chip|beehive chip]]&amp;lt;nowiki/&amp;gt;s (which drop relatively infrequently from bees all over the world), [[Silk Thread|silk thread]] and yagudo necklaces (around the Windurst starter region), sheepskin (start crafting those with dark crystals into sheep leather right away for more profit), and various goblin drops which sell well on the Auction House. Farm those while getting xp and it&#039;ll be a big boon.&lt;br /&gt;
&lt;br /&gt;
There are a lot of crafters on this server, so the demand for materials is quite high. Finding items which sell quickly but are understocked is a quick way to make steady sales.&lt;br /&gt;
&lt;br /&gt;
A lot of other things like land crab meat, dhalmel hides, and any other drops which don&#039;t sell quickly on the [[Auction House]] are fine to sell to NPCs for quick cash. And if you&#039;re ambitious, look up some crafting guides on the [https://ffxiclopedia.fandom.com/ FFXI Wiki] or this wiki to use the crystals and drops you find to level up crafting. You will be really glad you did that later on.&lt;br /&gt;
&lt;br /&gt;
When selling on the AH, it&#039;s sometimes more efficient to sell &#039;&#039;&#039;stacks&#039;&#039;&#039; of things. A stack is either 12 or 99 of something. There are cases where singles are more lucrative, so check the AH to compare and make the most informed decision. When selling, don&#039;t undercut dramatically to make a quick sale. The economy is manipulable and you&#039;re only hurting yourself and others if you lowball excessively.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multiple crafting guilds&#039;&#039;&#039; There are many crafting guilds / schools / to choose from. (Need to insert and link them all here.) you do not NEED to have talked to and joined a guild to begin crafting. Useing a [[Fire Crystal]] and 4x [[Copper Ore]] will attempt to craft a [[Copper Ingot]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Break / unsuccessful synth&#039;&#039;&#039; the results of above crafting attempt might be an [[Copper Ingot]] (on success) or a &amp;quot;break&amp;quot; on a filure. When you fail you 100% lose the crystal powering the synth, but there is a chance to lose ingredients as well from 0-&amp;gt;100% of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Successful synth&#039;&#039;&#039; This is often called a NQ for Normal Quality. For Copper Ingot, there is only NQ synth. Many crafts only have a NQ snth. meaning if you combine 3 grass thread into a Square of Grass Cloth. It doesn&#039;t matter if a level 1 Cloth craft person or a level 100 cloth craft person did the syth. On success you will ONLY and ALWAYS get the NQ item. On the other hand some items have a HQ result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HQ Success&#039;&#039;&#039; Success teirs are 11+/21+/31+ some items allow a +1 version of the item (or +2/+3 etc) When making a dagger. Everyone 10 levels about the level cap of the item (level 20 synth) So level 30 smith and below has the same chance to get a Dagger +1. That percentage is about 1%. BUT anyone 11+ levels has reached teir 1, and their % chance to HQ moves to 25% at 21 levels above the level cap (20+21=41) the smith reaches the teir 2 % chance for HQ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guild points&#039;&#039;&#039; Some items are traded to teh guild to earn guild points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Profit!&#039;&#039;&#039; In general items that are HQ sell for profit. When leveling look to level on items that are turned in for guild points as higher level crafters may just buy those off the AH instead of craft them. Consumables often contain good profits... if you can HQ. Which means sometimes skipping them until you reach the 11/21/31 above cap.&lt;br /&gt;
&lt;br /&gt;
== Level Sync ==&lt;br /&gt;
[[Level Sync|Level sync]] is typically 10 levels and is a feature that will let your party sync down to the same level - not up. So you can have someone who&#039;s 22 sync down to 12 to party with you in the dunes. You can sync with larger ranges, but it starts to impact the amount of xp you get and generally isn&#039;t worth it.&lt;br /&gt;
&lt;br /&gt;
You will have better luck getting invited to a party if you&#039;re already in the zone, too. Try to run to &#039;&#039;&#039;[[Valkurm Dunes|Valkurm]]&#039;&#039;&#039; while seeking, and then rest and explore &#039;&#039;&#039;[[Selbina]]&#039;&#039;&#039; while you wait. It&#039;s a good place to skill up fishing and make a small amount of money, too.&lt;br /&gt;
&lt;br /&gt;
== Misc. Notes ==&lt;br /&gt;
&lt;br /&gt;
* Get all &#039;&#039;&#039;teleport crags&#039;&#039;&#039; you can. Touch the crystals whenever you&#039;re near the giant white structures to get the key items, which you will keep forever.&lt;br /&gt;
** The &#039;&#039;&#039;[[Teleport-Holla|Holla crag]]&#039;&#039;&#039; is closest to [[San d&#039;Oria]]&lt;br /&gt;
** &#039;&#039;&#039;[[Teleport-Dem|Dem]]&#039;&#039;&#039; is closest to [[Bastok]]&lt;br /&gt;
** &#039;&#039;&#039;[[Teleport-Mea|Mea]]&#039;&#039;&#039; is closest to [[Windurst]]&lt;br /&gt;
* The &#039;&#039;&#039;gate guards&#039;&#039;&#039; that give [[signet]] will also offer &#039;&#039;&#039;[[Supply Run Mission|supply quests]]&#039;&#039;&#039;. &lt;br /&gt;
** You can only carry supplies for one region at a time, so prioritize well&lt;br /&gt;
** If your nation controls the &#039;&#039;&#039;Zulkheim&#039;&#039;&#039; region (where [[Valkurm Dunes]] is), offer to take supplies there. Once you&#039;ve done that, you can [[Outpost Teleportation|teleport]] there from lvl 10, which is a HUUUUGE benefit&lt;br /&gt;
** Always watch out for where you can deliver supplies until you have all [[Outpost Teleportation|outpost warp]] locations available to you&lt;br /&gt;
** It can take a long time to get some since the nation control resets every Saturday night at JP midnight (which means Sunday morning time in North America and afternoon in Europe). &lt;br /&gt;
* Sometimes you can set your &#039;&#039;&#039;homepoint&#039;&#039;&#039; closer to where you&#039;re going. If you die, you won&#039;t have to redo the whole run. The downside is that it can bite you in the butt when trying to return home until you have more efficient means of transportation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I hope this helped!&lt;br /&gt;
&lt;br /&gt;
by Madsheep&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
__INDEX__&lt;br /&gt;
__NEWSECTIONLINK__&lt;/div&gt;</summary>
		<author><name>Liihu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Tips_%26_Explanations_for_New_Players,_Newbies,_and_n00bs&amp;diff=21274</id>
		<title>Tips &amp; Explanations for New Players, Newbies, and n00bs</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Tips_%26_Explanations_for_New_Players,_Newbies,_and_n00bs&amp;diff=21274"/>
		<updated>2023-10-06T13:31:49Z</updated>

		<summary type="html">&lt;p&gt;Liihu: added crafting section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome to FFXI! ==&lt;br /&gt;
Lots of us old timers play it to relive the glory days of the early- to mid-2000s, so it&#039;s great to see people who are completely new to FFXI come and play it. There&#039;s a pretty steep learning curve, so having a relevant guide can save you an enormous amount of frustration and days of wasted time.&lt;br /&gt;
&lt;br /&gt;
For reference, also make sure to check out the fantastic [[Beginner&#039;s Macro Guide]] and the [[Intermediate Macro Guide]]&lt;br /&gt;
&lt;br /&gt;
== Keyboard Commands ==&lt;br /&gt;
A couple quick tips for keyboard commands that can help immensely when creating macros (vital for playing the game) and communicating with people:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/s&#039;&#039;&#039; = say. This will speak publicly to people within a certain radius around you&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/t&#039;&#039;&#039; = tell. This will send a message to someone privately. Try &#039;&#039;&#039;&#039;&#039;/t madsheep hi there.&#039;&#039;&#039;&#039;&#039; If I&#039;m on, I&#039;ll get a message that says &#039;hi there.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CTRL + R&#039;&#039;&#039; = Respond to a /tell from someone&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/cm&#039;&#039;&#039; = chatmode. If you get a [[Linkshell|linkshell]] (guild or chat group) in slot 1, &#039;&#039;&#039;&#039;&#039;type /cm l&#039;&#039;&#039;&#039;&#039; (that&#039;s a lowercase &#039;L&#039;) to set your chat to default to linkshell1. It needs to be done each time you log in. If you want it set to ls2, do &#039;&#039;&#039;&#039;&#039;/cm l2&#039;&#039;&#039;&#039;&#039;. Then &#039;&#039;&#039;&#039;&#039;/cm p&#039;&#039;&#039;&#039;&#039; will set your chatmode to party, &#039;&#039;&#039;&#039;&#039;/cm s&#039;&#039;&#039;&#039;&#039; will set your chatmode to &#039;&#039;say&#039;&#039;, and so on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/c&#039;&#039;&#039; = check. For your safety you &#039;&#039;&#039;MUST check every mob you engage&#039;&#039;&#039;. If you don&#039;t, you will die because of it, guaranteed. You can check players and see their gear too, but it&#039;s considered rude by some people to be randomly examined. They&#039;re just being prissy, but it&#039;s a thing.&lt;br /&gt;
&lt;br /&gt;
== Searching for Players ==&lt;br /&gt;
If you want to see if someone&#039;s online, type &#039;&#039;&#039;/sea all NAME&#039;&#039;&#039;. Look for me by typing /sea all madsheep&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea&#039;&#039;&#039; = search current area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea all&#039;&#039;&#039; = search all areas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea inv&#039;&#039;&#039; = search current area for people seeking a party&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea all inv&#039;&#039;&#039; = search all areas for people seeking a party&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea inv 12-22&#039;&#039;&#039; = search current area for people seeking a party in level range 12-22&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea all inv 12-22&#039;&#039;&#039; = search all areas for people seeking a party in level range 12-22&lt;br /&gt;
&lt;br /&gt;
If you need to leave a party, it can be very helpful to find a replacement for yourself before you go. Using these commands will help.&lt;br /&gt;
&lt;br /&gt;
== Enemy Difficulty ==&lt;br /&gt;
&#039;&#039;&#039;too weak to be worthwhile&#039;&#039;&#039; = you won&#039;t get xp or crystals, but will still get drops and they might still be a challenge for certain jobs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;easy prey&#039;&#039;&#039; = you&#039;ll get a small amount of xp. If you can kill them quickly it can actually be a good strategy when low lvl.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;decent challenge&#039;&#039;&#039; = below your lvl, but getting tougher. Be careful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;even match&#039;&#039;&#039; = this mob is the same lvl as you. You will likely either struggle to beat it or it will kill you. When you&#039;re new, stick to EP and DC as much as possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;tough&#039;&#039;&#039; = you may luck out and scrape by a confrontation if it&#039;s a worm or something, but it&#039;ll be tight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;very tough&#039;&#039;&#039; = you will die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;incredibly tough&#039;&#039;&#039; = you will die before you can even unlock and start trying to run away.&lt;br /&gt;
&lt;br /&gt;
==Drops / Loot==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Percentage drops&#039;&#039;&#039; Loot drops from creatures based on a percentage. Some drops are 100% These are often for quests. Some drops are 100% drops so long as you don&#039;t already have the item being dropped. These two situations are rare, most items do not have a 100% drops rate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drops on death&#039;&#039;&#039; Loot will drop from creatures when they die, even if they don&#039;t award experience points. A level 75 killing a level 1 monster cannot gain experience points for the kill but can gain items. This is often called &#039;&#039;&#039;Farming.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chests / Coffers-&#039;&#039;&#039; Chests and Coffers can give Gil, KI (Key Items), Aftifact Gear, or treasure items. If a person with a quest after for AF (Artifact Armor) opens a coffer they personally will get the AF, even if in a party. If someone opens a chest/coffer and has a quest to receice a KI (BST AF1 bell for instance is a chest.) only that player will get eh KI, even if in party. If a member of a party opens a chest/coffer and it awards gil, the gil will be evenly divided among all members of the party currently in the zone. If the chest/coffer awards an item, it will be added to the party&#039;s treasure pool to either be lotted on or randomly passed out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Beastmen&#039;s Seal]]s&#039;&#039;&#039; will drop at a 20% drop rate (unaffected by [[Treasure Hunter]]) once one has dropped there will be a 5 minute (300 second) window of time where another [[Beastmen&#039;s Seal]] Cannot drop. Therefore it is a very popular method when leveling low level jobs to kill monsters until a seal drops and then go and fight in the next zone. E.g. [[West Sarutabaruta]] then zone into [[East Sarutabaruta]] or [[Giddeus]] and fight monsters there until another seal drops and zone again. In this way you can &#039;&#039;Farm&#039;&#039; seals while also earning experience points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Treasure Hunter]]&#039;&#039;&#039; is a [[Job Trait]], earned by [[Thief]] @ level 15. It will increase the percentage chance of drops occuring. Meaning that as a [[Thief]] lvl 15+ you will get more items per kill (averaged out over multiple kills) than another job. This trait exists when [[Thief]] is set as a [[Sub Job]] as well. So many methods of farming items rely on being 30+ on main job with [[Thief]] set as jub job.  Treasure Hunter II is a [[Thief]] level 45 [[Job Trait]] and further increases the drop chance percentages. THF can further increase this with a Horizon Only Neck Item (Need to find name and link that here) that gives TH+1 (for TH3) and a Dynimis drop for TH+1 for TH4. In ERA TH4 is the highest level of TH attainable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crystals&#039;&#039;&#039; will only drop if a member of the party who did damage (or attacked and missed) has signet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conquest points&#039;&#039;&#039; Conquest points are earned without a record showing how much per kill. These are earned only if the kill awards experience points and you have Signet.&lt;br /&gt;
&lt;br /&gt;
== Mechanics &amp;amp; Commands ==&lt;br /&gt;
&#039;&#039;&#039;/ja&#039;&#039;&#039; = [[:Category:Job Abilities|Job Ability]]. A macro using this is something like /ja Berserk &amp;lt;me&amp;gt;. That will use the &#039;&#039;&#039;[[Warrior|WAR]]&#039;&#039;&#039; ability &#039;&#039;&#039;[[Berserk]]&#039;&#039;&#039;. Different JAs and other commands require different targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/ra&#039;&#039;&#039; = [[Ranged|Ranged Attack]]. Type &#039;&#039;/ra &amp;lt;t&amp;gt;&#039;&#039; to use a ranged attack against the currently selected target. Type &#039;&#039;/ra &amp;lt;stnpc&amp;gt;&#039;&#039;. The &#039;&#039;&#039;&amp;lt;stnpc&amp;gt;&#039;&#039;&#039; part is for &amp;lt;select target npc&amp;gt; and gives you a cursor that lets you select a non-pc target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/ma&#039;&#039;&#039; = [[Magic]]. Use &#039;&#039;/ma &amp;quot;Cure II&amp;quot; &amp;lt;stpc&amp;gt;&#039;&#039; to cast cure 2 on a nearby player character. If the /ja, /ws, /ma or whatever is more than one word, put it in double quotes and capitalize appropriately. You can also use &amp;lt;stpt&amp;gt; to choose only people within your party. The [[Intermediate Macro Guide]] has great info on this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/ws&#039;&#039;&#039; = [[Weapon Skills|Weapon Skill]]. When you build 1000+ &#039;&#039;&#039;TP&#039;&#039;&#039; you can do a Weapon Skill. Since gear swaps are essential for maximizing damage, this is what an early WS macro might look like:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/equipset&#039;&#039;&#039; 1&lt;br /&gt;
/ws &amp;quot;Fast Blade&amp;quot; &amp;lt;stnpc&amp;gt; &amp;lt;wait 1&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;/equipset&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
Equipset is an option that lets you preprogram gear sets for certain things. When auto-attacking and building TP, max out your Accuracy to hit as often as possible. When WSing, use /equipset to switch to gear with stats that benefit your weapon skill (typically STR for most DDs, though THFs benefit from DEX more for most of their weapon skills).&lt;br /&gt;
&lt;br /&gt;
== Early Grinding ==&lt;br /&gt;
Play around with macros and commands and test it all out thoroughly. Have fun with it while leveling a bunch of jobs to ~15 or so around starting areas. [[Windurst]] is a lovely starting area to level up in because there are some great drops and it&#039;s pretty. [[San d&#039;Oria]] has mobs which drop fire and dark crystals, which are very lucrative, too. Around [[Bastok]] you&#039;ll find yourself running around that dry, dusty butthole of a landscape, smacking all sorts of things like bees, worms, and [[Quadav]] beastmen. &lt;br /&gt;
&lt;br /&gt;
Personally, I strongly recommend leveling AT LEAST [[:Category:Jobs|jobs]] like [[Warrior|WAR]], [[Monk|MNK]], [[White Mage|WHM]], [[Black Mage|BLM]], [[Red Mage|RDM]], and [[Thief|THF]] to the 12-15 range on your own. Start with WAR so that you can build up a variety of skills in things like sword, dagger, club, shield, evasion, parrying. That will help you a little bit as you lvl other jobs that are less adept at melee. Because you&#039;re going to be doing a lot of meleeing with mage classes in the early solo lvls and every little bit helps. Having some skill in evasion before leveling a mage is very useful.&lt;br /&gt;
&lt;br /&gt;
Save &#039;&#039;&#039;ALL&#039;&#039;&#039; of your [[Beastmen&#039;s Seal|beastmen&#039;s seal]]&amp;lt;nowiki/&amp;gt;s. They&#039;re invaluable and will give you the opportunity to win fantastic items down the road. Look into [[:Category:BCNM|BCNM]]&amp;lt;nowiki/&amp;gt;s to learn more.&lt;br /&gt;
&lt;br /&gt;
Some &#039;&#039;&#039;beastman&#039;&#039;&#039; mobs will drop spells that you can learn, but they&#039;re generally dirt cheap anyway. Find the town vendors for spells and see if you can flip them on the [[Auction House]] for a profit. Buy weapons, spells, and cheap leather and cloth armour from vendors in town instead of the auction house. You&#039;ll save money that you desperately need when starting out. There&#039;s a typical progression for early melee classes that goes like this:&lt;br /&gt;
&lt;br /&gt;
* Level 1 - bronze gear&lt;br /&gt;
* Level 7 - leather gear&lt;br /&gt;
* Level 11 - brass gear&lt;br /&gt;
&lt;br /&gt;
As always, compare NPC prices to AH prices to get the most bang for your buck and to determine if you can make some money selling things at a markup.&lt;br /&gt;
&lt;br /&gt;
You probably won&#039;t get a standard party invite until you&#039;re 12+, and once you do you may need to make the perilous trek up to the [[Valkurm Dunes]]. If you do, see if you can get escorted by someone who can [[Raise]] you if you get KOed.&lt;br /&gt;
&lt;br /&gt;
GET &#039;&#039;&#039;[[Signet|SIGNET]]&#039;&#039;&#039; FROM GATE GUARDS BEFORE LEAVING TOWN. This will ensure you get crystals from mobs and build up your Conquest Points, which you&#039;ll need to get single-use [[warp]] scrolls and [[reraise]] scrolls. You&#039;ll want to constantly have those on hand pretty much forever.&lt;br /&gt;
&lt;br /&gt;
Reminder: &#039;&#039;&#039;ALWAYS CHECK MOBS&#039;&#039;&#039;. If you don&#039;t, you&#039;ll engage a Tough mob when you&#039;re a half health and it&#039;ll push your s#!7 in. &lt;br /&gt;
&lt;br /&gt;
If you&#039;re feeling stuck, try to &#039;&#039;&#039;/shout&#039;&#039;&#039; in town for a newbie &#039;&#039;&#039;[[Linkpearl|linkpearl]]&#039;&#039;&#039;. That&#039;ll connect you with people who can answer more specific questions. Lots of linkshells are happy to take on new players and show them the ropes, so if you don&#039;t get any bites after a couple shouts, try again in an hour or two after killing some bees.&lt;br /&gt;
&lt;br /&gt;
== Notorious Monsters ==&lt;br /&gt;
There are some really good &#039;&#039;&#039;[[:Category:Notorious Monsters|Notorious Monsters]]&#039;&#039;&#039; around the starter towns that benefit low lvl jobs. Look up [[Swamfisk]], [[Maighdean Uaine]], [[Sharp-Eared Ropipi]], [[Nunyenunc]], and [[Spiny Spipi]] for viable low level NMs with good drops - some of which are 100% drop rates.&lt;br /&gt;
&lt;br /&gt;
== Basic Leveling Progression Overview ==&lt;br /&gt;
&#039;&#039;&#039;Level 18&#039;&#039;&#039; - When you hit lvl 18 you can get your &#039;&#039;&#039;[[Subjob List|subjob]]&#039;&#039;&#039;, which is huge. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 30&#039;&#039;&#039; - At 30 you can unlock &#039;&#039;&#039;advanced jobs&#039;&#039;&#039;, which is another big step forward. You can hit &#039;&#039;&#039;rank&#039;&#039;&#039; 3 in your nation pretty easily by the time you&#039;re 30. Keep an eye open for people shouting for missions you&#039;re on, and ask &#039;&#039;&#039;linkshell&#039;&#039;&#039; mates if they&#039;ll help you with yours. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Chains of Promathia]]&#039;&#039;&#039; (the first major expansion that non-JP players got, way back in 2004) missions start around lvl 30 with the [[Promyvion|promyvion]] areas. If you can find a group doing that when you&#039;re able to access them, jump on it because they&#039;re a pain. But read up ahead of time so you know what you&#039;re getting into. They&#039;re often referred to as CoP Mission 1-3, The Mothercrystals, or promy-dem/promy-mea/promy-holla since there are three of them you need to complete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 50&#039;&#039;&#039; - Once you hit 50, you need to complete a quest to progress to 55. At 55 that happens again, and so on every 5 levels until you max at 75. That stuff and leveling sometimes keep you plenty busy before you really even need to think about storyline.&lt;br /&gt;
&lt;br /&gt;
== Making Money ==&lt;br /&gt;
This is a perpetual challenge, but can be immensely rewarding. When trying to make money, there are a few things that are especially lucrative at lower levels. Look for things like various [[:Category:Crystals|crystals]] (primarily fire, dark, lightning, wind), [[Beehive Chip|beehive chip]]&amp;lt;nowiki/&amp;gt;s (which drop relatively infrequently from bees all over the world), [[Silk Thread|silk thread]] and yagudo necklaces (around the Windurst starter region), sheepskin (start crafting those with dark crystals into sheep leather right away for more profit), and various goblin drops which sell well on the Auction House. Farm those while getting xp and it&#039;ll be a big boon.&lt;br /&gt;
&lt;br /&gt;
There are a lot of crafters on this server, so the demand for materials is quite high. Finding items which sell quickly but are understocked is a quick way to make steady sales.&lt;br /&gt;
&lt;br /&gt;
A lot of other things like land crab meat, dhalmel hides, and any other drops which don&#039;t sell quickly on the [[Auction House]] are fine to sell to NPCs for quick cash. And if you&#039;re ambitious, look up some crafting guides on the [https://ffxiclopedia.fandom.com/ FFXI Wiki] or this wiki to use the crystals and drops you find to level up crafting. You will be really glad you did that later on.&lt;br /&gt;
&lt;br /&gt;
When selling on the AH, it&#039;s sometimes more efficient to sell &#039;&#039;&#039;stacks&#039;&#039;&#039; of things. A stack is either 12 or 99 of something. There are cases where singles are more lucrative, so check the AH to compare and make the most informed decision. When selling, don&#039;t undercut dramatically to make a quick sale. The economy is manipulable and you&#039;re only hurting yourself and others if you lowball excessively.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
Crafting &lt;br /&gt;
&lt;br /&gt;
== Level Sync ==&lt;br /&gt;
[[Level Sync|Level sync]] is typically 10 levels and is a feature that will let your party sync down to the same level - not up. So you can have someone who&#039;s 22 sync down to 12 to party with you in the dunes. You can sync with larger ranges, but it starts to impact the amount of xp you get and generally isn&#039;t worth it.&lt;br /&gt;
&lt;br /&gt;
You will have better luck getting invited to a party if you&#039;re already in the zone, too. Try to run to &#039;&#039;&#039;[[Valkurm Dunes|Valkurm]]&#039;&#039;&#039; while seeking, and then rest and explore &#039;&#039;&#039;[[Selbina]]&#039;&#039;&#039; while you wait. It&#039;s a good place to skill up fishing and make a small amount of money, too.&lt;br /&gt;
&lt;br /&gt;
== Misc. Notes ==&lt;br /&gt;
&lt;br /&gt;
* Get all &#039;&#039;&#039;teleport crags&#039;&#039;&#039; you can. Touch the crystals whenever you&#039;re near the giant white structures to get the key items, which you will keep forever.&lt;br /&gt;
** The &#039;&#039;&#039;[[Teleport-Holla|Holla crag]]&#039;&#039;&#039; is closest to [[San d&#039;Oria]]&lt;br /&gt;
** &#039;&#039;&#039;[[Teleport-Dem|Dem]]&#039;&#039;&#039; is closest to [[Bastok]]&lt;br /&gt;
** &#039;&#039;&#039;[[Teleport-Mea|Mea]]&#039;&#039;&#039; is closest to [[Windurst]]&lt;br /&gt;
* The &#039;&#039;&#039;gate guards&#039;&#039;&#039; that give [[signet]] will also offer &#039;&#039;&#039;[[Supply Run Mission|supply quests]]&#039;&#039;&#039;. &lt;br /&gt;
** You can only carry supplies for one region at a time, so prioritize well&lt;br /&gt;
** If your nation controls the &#039;&#039;&#039;Zulkheim&#039;&#039;&#039; region (where [[Valkurm Dunes]] is), offer to take supplies there. Once you&#039;ve done that, you can [[Outpost Teleportation|teleport]] there from lvl 10, which is a HUUUUGE benefit&lt;br /&gt;
** Always watch out for where you can deliver supplies until you have all [[Outpost Teleportation|outpost warp]] locations available to you&lt;br /&gt;
** It can take a long time to get some since the nation control resets every Saturday night at JP midnight (which means Sunday morning time in North America and afternoon in Europe). &lt;br /&gt;
* Sometimes you can set your &#039;&#039;&#039;homepoint&#039;&#039;&#039; closer to where you&#039;re going. If you die, you won&#039;t have to redo the whole run. The downside is that it can bite you in the butt when trying to return home until you have more efficient means of transportation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I hope this helped!&lt;br /&gt;
&lt;br /&gt;
by Madsheep&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
__INDEX__&lt;br /&gt;
__NEWSECTIONLINK__&lt;/div&gt;</summary>
		<author><name>Liihu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Tips_%26_Explanations_for_New_Players,_Newbies,_and_n00bs&amp;diff=21266</id>
		<title>Tips &amp; Explanations for New Players, Newbies, and n00bs</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Tips_%26_Explanations_for_New_Players,_Newbies,_and_n00bs&amp;diff=21266"/>
		<updated>2023-10-06T12:54:29Z</updated>

		<summary type="html">&lt;p&gt;Liihu: /* Drops / Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome to FFXI! ==&lt;br /&gt;
Lots of us old timers play it to relive the glory days of the early- to mid-2000s, so it&#039;s great to see people who are completely new to FFXI come and play it. There&#039;s a pretty steep learning curve, so having a relevant guide can save you an enormous amount of frustration and days of wasted time.&lt;br /&gt;
&lt;br /&gt;
For reference, also make sure to check out the fantastic [[Beginner&#039;s Macro Guide]] and the [[Intermediate Macro Guide]]&lt;br /&gt;
&lt;br /&gt;
== Keyboard Commands ==&lt;br /&gt;
A couple quick tips for keyboard commands that can help immensely when creating macros (vital for playing the game) and communicating with people:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/s&#039;&#039;&#039; = say. This will speak publicly to people within a certain radius around you&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/t&#039;&#039;&#039; = tell. This will send a message to someone privately. Try &#039;&#039;&#039;&#039;&#039;/t madsheep hi there.&#039;&#039;&#039;&#039;&#039; If I&#039;m on, I&#039;ll get a message that says &#039;hi there.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CTRL + R&#039;&#039;&#039; = Respond to a /tell from someone&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/cm&#039;&#039;&#039; = chatmode. If you get a [[Linkshell|linkshell]] (guild or chat group) in slot 1, &#039;&#039;&#039;&#039;&#039;type /cm l&#039;&#039;&#039;&#039;&#039; (that&#039;s a lowercase &#039;L&#039;) to set your chat to default to linkshell1. It needs to be done each time you log in. If you want it set to ls2, do &#039;&#039;&#039;&#039;&#039;/cm l2&#039;&#039;&#039;&#039;&#039;. Then &#039;&#039;&#039;&#039;&#039;/cm p&#039;&#039;&#039;&#039;&#039; will set your chatmode to party, &#039;&#039;&#039;&#039;&#039;/cm s&#039;&#039;&#039;&#039;&#039; will set your chatmode to &#039;&#039;say&#039;&#039;, and so on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/c&#039;&#039;&#039; = check. For your safety you &#039;&#039;&#039;MUST check every mob you engage&#039;&#039;&#039;. If you don&#039;t, you will die because of it, guaranteed. You can check players and see their gear too, but it&#039;s considered rude by some people to be randomly examined. They&#039;re just being prissy, but it&#039;s a thing.&lt;br /&gt;
&lt;br /&gt;
== Searching for Players ==&lt;br /&gt;
If you want to see if someone&#039;s online, type &#039;&#039;&#039;/sea all NAME&#039;&#039;&#039;. Look for me by typing /sea all madsheep&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea&#039;&#039;&#039; = search current area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea all&#039;&#039;&#039; = search all areas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea inv&#039;&#039;&#039; = search current area for people seeking a party&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea all inv&#039;&#039;&#039; = search all areas for people seeking a party&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea inv 12-22&#039;&#039;&#039; = search current area for people seeking a party in level range 12-22&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea all inv 12-22&#039;&#039;&#039; = search all areas for people seeking a party in level range 12-22&lt;br /&gt;
&lt;br /&gt;
If you need to leave a party, it can be very helpful to find a replacement for yourself before you go. Using these commands will help.&lt;br /&gt;
&lt;br /&gt;
== Enemy Difficulty ==&lt;br /&gt;
&#039;&#039;&#039;too weak to be worthwhile&#039;&#039;&#039; = you won&#039;t get xp or crystals, but will still get drops and they might still be a challenge for certain jobs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;easy prey&#039;&#039;&#039; = you&#039;ll get a small amount of xp. If you can kill them quickly it can actually be a good strategy when low lvl.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;decent challenge&#039;&#039;&#039; = below your lvl, but getting tougher. Be careful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;even match&#039;&#039;&#039; = this mob is the same lvl as you. You will likely either struggle to beat it or it will kill you. When you&#039;re new, stick to EP and DC as much as possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;tough&#039;&#039;&#039; = you may luck out and scrape by a confrontation if it&#039;s a worm or something, but it&#039;ll be tight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;very tough&#039;&#039;&#039; = you will die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;incredibly tough&#039;&#039;&#039; = you will die before you can even unlock and start trying to run away.&lt;br /&gt;
&lt;br /&gt;
==Drops / Loot==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Percentage drops&#039;&#039;&#039; Loot drops from creatures based on a percentage. Some drops are 100% These are often for quests. Some drops are 100% drops so long as you don&#039;t already have the item being dropped. These two situations are rare, most items do not have a 100% drops rate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drops on death&#039;&#039;&#039; Loot will drop from creatures when they die, even if they don&#039;t award experience points. A level 75 killing a level 1 monster cannot gain experience points for the kill but can gain items. This is often called &#039;&#039;&#039;Farming.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chests / Coffers-&#039;&#039;&#039; Chests and Coffers can give Gil, KI (Key Items), Aftifact Gear, or treasure items. If a person with a quest after for AF (Artifact Armor) opens a coffer they personally will get the AF, even if in a party. If someone opens a chest/coffer and has a quest to receice a KI (BST AF1 bell for instance is a chest.) only that player will get eh KI, even if in party. If a member of a party opens a chest/coffer and it awards gil, the gil will be evenly divided among all members of the party currently in the zone. If the chest/coffer awards an item, it will be added to the party&#039;s treasure pool to either be lotted on or randomly passed out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Beastmen&#039;s Seal]]s&#039;&#039;&#039; will drop at a 20% drop rate (unaffected by [[Treasure Hunter]]) once one has dropped there will be a 5 minute (300 second) window of time where another [[Beastmen&#039;s Seal]] Cannot drop. Therefore it is a very popular method when leveling low level jobs to kill monsters until a seal drops and then go and fight in the next zone. E.g. [[West Sarutabaruta]] then zone into [[East Sarutabaruta]] or [[Giddeus]] and fight monsters there until another seal drops and zone again. In this way you can &#039;&#039;Farm&#039;&#039; seals while also earning experience points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Treasure Hunter]]&#039;&#039;&#039; is a [[Job Trait]], earned by [[Thief]] @ level 15. It will increase the percentage chance of drops occuring. Meaning that as a [[Thief]] lvl 15+ you will get more items per kill (averaged out over multiple kills) than another job. This trait exists when [[Thief]] is set as a [[Sub Job]] as well. So many methods of farming items rely on being 30+ on main job with [[Thief]] set as jub job.  Treasure Hunter II is a [[Thief]] level 45 [[Job Trait]] and further increases the drop chance percentages. THF can further increase this with a Horizon Only Neck Item (Need to find name and link that here) that gives TH+1 (for TH3) and a Dynimis drop for TH+1 for TH4. In ERA TH4 is the highest level of TH attainable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crystals&#039;&#039;&#039; will only drop if a member of the party who did damage (or attacked and missed) has signet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conquest points&#039;&#039;&#039; Conquest points are earned without a record showing how much per kill. These are earned only if the kill awards experience points and you have Signet.&lt;br /&gt;
&lt;br /&gt;
== Mechanics &amp;amp; Commands ==&lt;br /&gt;
&#039;&#039;&#039;/ja&#039;&#039;&#039; = [[:Category:Job Abilities|Job Ability]]. A macro using this is something like /ja Berserk &amp;lt;me&amp;gt;. That will use the &#039;&#039;&#039;[[Warrior|WAR]]&#039;&#039;&#039; ability &#039;&#039;&#039;[[Berserk]]&#039;&#039;&#039;. Different JAs and other commands require different targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/ra&#039;&#039;&#039; = [[Ranged|Ranged Attack]]. Type &#039;&#039;/ra &amp;lt;t&amp;gt;&#039;&#039; to use a ranged attack against the currently selected target. Type &#039;&#039;/ra &amp;lt;stnpc&amp;gt;&#039;&#039;. The &#039;&#039;&#039;&amp;lt;stnpc&amp;gt;&#039;&#039;&#039; part is for &amp;lt;select target npc&amp;gt; and gives you a cursor that lets you select a non-pc target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/ma&#039;&#039;&#039; = [[Magic]]. Use &#039;&#039;/ma &amp;quot;Cure II&amp;quot; &amp;lt;stpc&amp;gt;&#039;&#039; to cast cure 2 on a nearby player character. If the /ja, /ws, /ma or whatever is more than one word, put it in double quotes and capitalize appropriately. You can also use &amp;lt;stpt&amp;gt; to choose only people within your party. The [[Intermediate Macro Guide]] has great info on this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/ws&#039;&#039;&#039; = [[Weapon Skills|Weapon Skill]]. When you build 1000+ &#039;&#039;&#039;TP&#039;&#039;&#039; you can do a Weapon Skill. Since gear swaps are essential for maximizing damage, this is what an early WS macro might look like:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/equipset&#039;&#039;&#039; 1&lt;br /&gt;
/ws &amp;quot;Fast Blade&amp;quot; &amp;lt;stnpc&amp;gt; &amp;lt;wait 1&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;/equipset&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
Equipset is an option that lets you preprogram gear sets for certain things. When auto-attacking and building TP, max out your Accuracy to hit as often as possible. When WSing, use /equipset to switch to gear with stats that benefit your weapon skill (typically STR for most DDs, though THFs benefit from DEX more for most of their weapon skills).&lt;br /&gt;
&lt;br /&gt;
== Early Grinding ==&lt;br /&gt;
Play around with macros and commands and test it all out thoroughly. Have fun with it while leveling a bunch of jobs to ~15 or so around starting areas. [[Windurst]] is a lovely starting area to level up in because there are some great drops and it&#039;s pretty. [[San d&#039;Oria]] has mobs which drop fire and dark crystals, which are very lucrative, too. Around [[Bastok]] you&#039;ll find yourself running around that dry, dusty butthole of a landscape, smacking all sorts of things like bees, worms, and [[Quadav]] beastmen. &lt;br /&gt;
&lt;br /&gt;
Personally, I strongly recommend leveling AT LEAST [[:Category:Jobs|jobs]] like [[Warrior|WAR]], [[Monk|MNK]], [[White Mage|WHM]], [[Black Mage|BLM]], [[Red Mage|RDM]], and [[Thief|THF]] to the 12-15 range on your own. Start with WAR so that you can build up a variety of skills in things like sword, dagger, club, shield, evasion, parrying. That will help you a little bit as you lvl other jobs that are less adept at melee. Because you&#039;re going to be doing a lot of meleeing with mage classes in the early solo lvls and every little bit helps. Having some skill in evasion before leveling a mage is very useful.&lt;br /&gt;
&lt;br /&gt;
Save &#039;&#039;&#039;ALL&#039;&#039;&#039; of your [[Beastmen&#039;s Seal|beastmen&#039;s seal]]&amp;lt;nowiki/&amp;gt;s. They&#039;re invaluable and will give you the opportunity to win fantastic items down the road. Look into [[:Category:BCNM|BCNM]]&amp;lt;nowiki/&amp;gt;s to learn more.&lt;br /&gt;
&lt;br /&gt;
Some &#039;&#039;&#039;beastman&#039;&#039;&#039; mobs will drop spells that you can learn, but they&#039;re generally dirt cheap anyway. Find the town vendors for spells and see if you can flip them on the [[Auction House]] for a profit. Buy weapons, spells, and cheap leather and cloth armour from vendors in town instead of the auction house. You&#039;ll save money that you desperately need when starting out. There&#039;s a typical progression for early melee classes that goes like this:&lt;br /&gt;
&lt;br /&gt;
* Level 1 - bronze gear&lt;br /&gt;
* Level 7 - leather gear&lt;br /&gt;
* Level 11 - brass gear&lt;br /&gt;
&lt;br /&gt;
As always, compare NPC prices to AH prices to get the most bang for your buck and to determine if you can make some money selling things at a markup.&lt;br /&gt;
&lt;br /&gt;
You probably won&#039;t get a standard party invite until you&#039;re 12+, and once you do you may need to make the perilous trek up to the [[Valkurm Dunes]]. If you do, see if you can get escorted by someone who can [[Raise]] you if you get KOed.&lt;br /&gt;
&lt;br /&gt;
GET &#039;&#039;&#039;[[Signet|SIGNET]]&#039;&#039;&#039; FROM GATE GUARDS BEFORE LEAVING TOWN. This will ensure you get crystals from mobs and build up your Conquest Points, which you&#039;ll need to get single-use [[warp]] scrolls and [[reraise]] scrolls. You&#039;ll want to constantly have those on hand pretty much forever.&lt;br /&gt;
&lt;br /&gt;
Reminder: &#039;&#039;&#039;ALWAYS CHECK MOBS&#039;&#039;&#039;. If you don&#039;t, you&#039;ll engage a Tough mob when you&#039;re a half health and it&#039;ll push your s#!7 in. &lt;br /&gt;
&lt;br /&gt;
If you&#039;re feeling stuck, try to &#039;&#039;&#039;/shout&#039;&#039;&#039; in town for a newbie &#039;&#039;&#039;[[Linkpearl|linkpearl]]&#039;&#039;&#039;. That&#039;ll connect you with people who can answer more specific questions. Lots of linkshells are happy to take on new players and show them the ropes, so if you don&#039;t get any bites after a couple shouts, try again in an hour or two after killing some bees.&lt;br /&gt;
&lt;br /&gt;
== Notorious Monsters ==&lt;br /&gt;
There are some really good &#039;&#039;&#039;[[:Category:Notorious Monsters|Notorious Monsters]]&#039;&#039;&#039; around the starter towns that benefit low lvl jobs. Look up [[Swamfisk]], [[Maighdean Uaine]], [[Sharp-Eared Ropipi]], [[Nunyenunc]], and [[Spiny Spipi]] for viable low level NMs with good drops - some of which are 100% drop rates.&lt;br /&gt;
&lt;br /&gt;
== Basic Leveling Progression Overview ==&lt;br /&gt;
&#039;&#039;&#039;Level 18&#039;&#039;&#039; - When you hit lvl 18 you can get your &#039;&#039;&#039;[[Subjob List|subjob]]&#039;&#039;&#039;, which is huge. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 30&#039;&#039;&#039; - At 30 you can unlock &#039;&#039;&#039;advanced jobs&#039;&#039;&#039;, which is another big step forward. You can hit &#039;&#039;&#039;rank&#039;&#039;&#039; 3 in your nation pretty easily by the time you&#039;re 30. Keep an eye open for people shouting for missions you&#039;re on, and ask &#039;&#039;&#039;linkshell&#039;&#039;&#039; mates if they&#039;ll help you with yours. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Chains of Promathia]]&#039;&#039;&#039; (the first major expansion that non-JP players got, way back in 2004) missions start around lvl 30 with the [[Promyvion|promyvion]] areas. If you can find a group doing that when you&#039;re able to access them, jump on it because they&#039;re a pain. But read up ahead of time so you know what you&#039;re getting into. They&#039;re often referred to as CoP Mission 1-3, The Mothercrystals, or promy-dem/promy-mea/promy-holla since there are three of them you need to complete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 50&#039;&#039;&#039; - Once you hit 50, you need to complete a quest to progress to 55. At 55 that happens again, and so on every 5 levels until you max at 75. That stuff and leveling sometimes keep you plenty busy before you really even need to think about storyline.&lt;br /&gt;
&lt;br /&gt;
== Making Money ==&lt;br /&gt;
This is a perpetual challenge, but can be immensely rewarding. When trying to make money, there are a few things that are especially lucrative at lower levels. Look for things like various [[:Category:Crystals|crystals]] (primarily fire, dark, lightning, wind), [[Beehive Chip|beehive chip]]&amp;lt;nowiki/&amp;gt;s (which drop relatively infrequently from bees all over the world), [[Silk Thread|silk thread]] and yagudo necklaces (around the Windurst starter region), sheepskin (start crafting those with dark crystals into sheep leather right away for more profit), and various goblin drops which sell well on the Auction House. Farm those while getting xp and it&#039;ll be a big boon.&lt;br /&gt;
&lt;br /&gt;
There are a lot of crafters on this server, so the demand for materials is quite high. Finding items which sell quickly but are understocked is a quick way to make steady sales.&lt;br /&gt;
&lt;br /&gt;
A lot of other things like land crab meat, dhalmel hides, and any other drops which don&#039;t sell quickly on the [[Auction House]] are fine to sell to NPCs for quick cash. And if you&#039;re ambitious, look up some crafting guides on the [https://ffxiclopedia.fandom.com/ FFXI Wiki] or this wiki to use the crystals and drops you find to level up crafting. You will be really glad you did that later on.&lt;br /&gt;
&lt;br /&gt;
When selling on the AH, it&#039;s sometimes more efficient to sell &#039;&#039;&#039;stacks&#039;&#039;&#039; of things. A stack is either 12 or 99 of something. There are cases where singles are more lucrative, so check the AH to compare and make the most informed decision. When selling, don&#039;t undercut dramatically to make a quick sale. The economy is manipulable and you&#039;re only hurting yourself and others if you lowball excessively.&lt;br /&gt;
&lt;br /&gt;
== Level Sync ==&lt;br /&gt;
[[Level Sync|Level sync]] is typically 10 levels and is a feature that will let your party sync down to the same level - not up. So you can have someone who&#039;s 22 sync down to 12 to party with you in the dunes. You can sync with larger ranges, but it starts to impact the amount of xp you get and generally isn&#039;t worth it.&lt;br /&gt;
&lt;br /&gt;
You will have better luck getting invited to a party if you&#039;re already in the zone, too. Try to run to &#039;&#039;&#039;[[Valkurm Dunes|Valkurm]]&#039;&#039;&#039; while seeking, and then rest and explore &#039;&#039;&#039;[[Selbina]]&#039;&#039;&#039; while you wait. It&#039;s a good place to skill up fishing and make a small amount of money, too.&lt;br /&gt;
&lt;br /&gt;
== Misc. Notes ==&lt;br /&gt;
&lt;br /&gt;
* Get all &#039;&#039;&#039;teleport crags&#039;&#039;&#039; you can. Touch the crystals whenever you&#039;re near the giant white structures to get the key items, which you will keep forever.&lt;br /&gt;
** The &#039;&#039;&#039;[[Teleport-Holla|Holla crag]]&#039;&#039;&#039; is closest to [[San d&#039;Oria]]&lt;br /&gt;
** &#039;&#039;&#039;[[Teleport-Dem|Dem]]&#039;&#039;&#039; is closest to [[Bastok]]&lt;br /&gt;
** &#039;&#039;&#039;[[Teleport-Mea|Mea]]&#039;&#039;&#039; is closest to [[Windurst]]&lt;br /&gt;
* The &#039;&#039;&#039;gate guards&#039;&#039;&#039; that give [[signet]] will also offer &#039;&#039;&#039;[[Supply Run Mission|supply quests]]&#039;&#039;&#039;. &lt;br /&gt;
** You can only carry supplies for one region at a time, so prioritize well&lt;br /&gt;
** If your nation controls the &#039;&#039;&#039;Zulkheim&#039;&#039;&#039; region (where [[Valkurm Dunes]] is), offer to take supplies there. Once you&#039;ve done that, you can [[Outpost Teleportation|teleport]] there from lvl 10, which is a HUUUUGE benefit&lt;br /&gt;
** Always watch out for where you can deliver supplies until you have all [[Outpost Teleportation|outpost warp]] locations available to you&lt;br /&gt;
** It can take a long time to get some since the nation control resets every Saturday night at JP midnight (which means Sunday morning time in North America and afternoon in Europe). &lt;br /&gt;
* Sometimes you can set your &#039;&#039;&#039;homepoint&#039;&#039;&#039; closer to where you&#039;re going. If you die, you won&#039;t have to redo the whole run. The downside is that it can bite you in the butt when trying to return home until you have more efficient means of transportation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I hope this helped!&lt;br /&gt;
&lt;br /&gt;
by Madsheep&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
__INDEX__&lt;br /&gt;
__NEWSECTIONLINK__&lt;/div&gt;</summary>
		<author><name>Liihu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Tips_%26_Explanations_for_New_Players,_Newbies,_and_n00bs&amp;diff=21264</id>
		<title>Tips &amp; Explanations for New Players, Newbies, and n00bs</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Tips_%26_Explanations_for_New_Players,_Newbies,_and_n00bs&amp;diff=21264"/>
		<updated>2023-10-06T12:51:28Z</updated>

		<summary type="html">&lt;p&gt;Liihu: /* Drops / Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome to FFXI! ==&lt;br /&gt;
Lots of us old timers play it to relive the glory days of the early- to mid-2000s, so it&#039;s great to see people who are completely new to FFXI come and play it. There&#039;s a pretty steep learning curve, so having a relevant guide can save you an enormous amount of frustration and days of wasted time.&lt;br /&gt;
&lt;br /&gt;
For reference, also make sure to check out the fantastic [[Beginner&#039;s Macro Guide]] and the [[Intermediate Macro Guide]]&lt;br /&gt;
&lt;br /&gt;
== Keyboard Commands ==&lt;br /&gt;
A couple quick tips for keyboard commands that can help immensely when creating macros (vital for playing the game) and communicating with people:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/s&#039;&#039;&#039; = say. This will speak publicly to people within a certain radius around you&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/t&#039;&#039;&#039; = tell. This will send a message to someone privately. Try &#039;&#039;&#039;&#039;&#039;/t madsheep hi there.&#039;&#039;&#039;&#039;&#039; If I&#039;m on, I&#039;ll get a message that says &#039;hi there.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CTRL + R&#039;&#039;&#039; = Respond to a /tell from someone&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/cm&#039;&#039;&#039; = chatmode. If you get a [[Linkshell|linkshell]] (guild or chat group) in slot 1, &#039;&#039;&#039;&#039;&#039;type /cm l&#039;&#039;&#039;&#039;&#039; (that&#039;s a lowercase &#039;L&#039;) to set your chat to default to linkshell1. It needs to be done each time you log in. If you want it set to ls2, do &#039;&#039;&#039;&#039;&#039;/cm l2&#039;&#039;&#039;&#039;&#039;. Then &#039;&#039;&#039;&#039;&#039;/cm p&#039;&#039;&#039;&#039;&#039; will set your chatmode to party, &#039;&#039;&#039;&#039;&#039;/cm s&#039;&#039;&#039;&#039;&#039; will set your chatmode to &#039;&#039;say&#039;&#039;, and so on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/c&#039;&#039;&#039; = check. For your safety you &#039;&#039;&#039;MUST check every mob you engage&#039;&#039;&#039;. If you don&#039;t, you will die because of it, guaranteed. You can check players and see their gear too, but it&#039;s considered rude by some people to be randomly examined. They&#039;re just being prissy, but it&#039;s a thing.&lt;br /&gt;
&lt;br /&gt;
== Searching for Players ==&lt;br /&gt;
If you want to see if someone&#039;s online, type &#039;&#039;&#039;/sea all NAME&#039;&#039;&#039;. Look for me by typing /sea all madsheep&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea&#039;&#039;&#039; = search current area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea all&#039;&#039;&#039; = search all areas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea inv&#039;&#039;&#039; = search current area for people seeking a party&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea all inv&#039;&#039;&#039; = search all areas for people seeking a party&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea inv 12-22&#039;&#039;&#039; = search current area for people seeking a party in level range 12-22&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea all inv 12-22&#039;&#039;&#039; = search all areas for people seeking a party in level range 12-22&lt;br /&gt;
&lt;br /&gt;
If you need to leave a party, it can be very helpful to find a replacement for yourself before you go. Using these commands will help.&lt;br /&gt;
&lt;br /&gt;
== Enemy Difficulty ==&lt;br /&gt;
&#039;&#039;&#039;too weak to be worthwhile&#039;&#039;&#039; = you won&#039;t get xp or crystals, but will still get drops and they might still be a challenge for certain jobs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;easy prey&#039;&#039;&#039; = you&#039;ll get a small amount of xp. If you can kill them quickly it can actually be a good strategy when low lvl.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;decent challenge&#039;&#039;&#039; = below your lvl, but getting tougher. Be careful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;even match&#039;&#039;&#039; = this mob is the same lvl as you. You will likely either struggle to beat it or it will kill you. When you&#039;re new, stick to EP and DC as much as possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;tough&#039;&#039;&#039; = you may luck out and scrape by a confrontation if it&#039;s a worm or something, but it&#039;ll be tight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;very tough&#039;&#039;&#039; = you will die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;incredibly tough&#039;&#039;&#039; = you will die before you can even unlock and start trying to run away.&lt;br /&gt;
&lt;br /&gt;
==Drops / Loot==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Percentage drops&#039;&#039;&#039; Loot drops from creatures based on a percentage. Some drops are 100% These are often for quests. Some drops are 100% drops so long as you don&#039;t already have the item being dropped. These two situations are rare, most items do not have a 100% drops rate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drops on death&#039;&#039;&#039; Loot will drop from creatures when they die, even if they don&#039;t award experience points. A level 75 killing a level 1 monster cannot gain experience points for the kill but can gain items. This is often called &#039;&#039;&#039;Farming.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chests / Coffers-&#039;&#039;&#039; Chests and Coffers can give Gil, KI (Key Items), Aftifact Gear, or treasure items. If a person with a quest after for AF (Artifact Armor) opens a coffer they personally will get the AF, even if in a party. If someone opens a chest/coffer and has a quest to receice a KI (BST AF1 bell for instance is a chest.) only that player will get eh KI, even if in party. If a member of a party opens a chest/coffer and it awards gil, the gil will be evenly divided among all members of the party currently in the zone. If the chest/coffer awards an item, it will be added to the party&#039;s treasure pool to either be lotted on or randomly passed out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Beastmen&#039;s Seal]]s&#039;&#039;&#039; will drop at a 20% drop rate (unaffected by [[Treasure Hunter]]) once one has dropped there will be a 5 minute (300 second) window of time where another [[Beastmen&#039;s Seal]] Cannot drop. Therefore it is a very popular method when leveling low level jobs to kill monsters until a seal drops and then go and fight in the next zone. E.g. [[West Sarutabaruta]] then zone into [[East Sarutabaruta]] or [[Giddeus]] and fight monsters there until another seal drops and zone again. In this way you can &#039;&#039;Farm&#039;&#039; seals while also earning experience points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Treasure Hunter]]&#039;&#039;&#039; is a [[Job Trait]], earned by [[Thief]] @ level 15. It will increase the percentage chance of drops occuring. Meaning that as a [[Thief]] lvl 15+ you will get more items per kill (averaged out over multiple kills) than another job. This trait exists when [[Thief]] is set as a [[Sub Job]] as well. So many methods of farming items rely on being 30+ on main job with [[Thief]] set as jub job.  Treasure Hunter II is a [[Thief]] level 45 [[Job Trait]] and further increases the drop chance percentages. THF can further increase this with a Horizon Only Neck Item (Need to find name and link that here) that gives TH+1 (for TH3) and a Dynimis drop for TH+1 for TH4. In ERA TH4 is the highest level of TH attainable.&lt;br /&gt;
&lt;br /&gt;
== Mechanics &amp;amp; Commands ==&lt;br /&gt;
&#039;&#039;&#039;/ja&#039;&#039;&#039; = [[:Category:Job Abilities|Job Ability]]. A macro using this is something like /ja Berserk &amp;lt;me&amp;gt;. That will use the &#039;&#039;&#039;[[Warrior|WAR]]&#039;&#039;&#039; ability &#039;&#039;&#039;[[Berserk]]&#039;&#039;&#039;. Different JAs and other commands require different targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/ra&#039;&#039;&#039; = [[Ranged|Ranged Attack]]. Type &#039;&#039;/ra &amp;lt;t&amp;gt;&#039;&#039; to use a ranged attack against the currently selected target. Type &#039;&#039;/ra &amp;lt;stnpc&amp;gt;&#039;&#039;. The &#039;&#039;&#039;&amp;lt;stnpc&amp;gt;&#039;&#039;&#039; part is for &amp;lt;select target npc&amp;gt; and gives you a cursor that lets you select a non-pc target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/ma&#039;&#039;&#039; = [[Magic]]. Use &#039;&#039;/ma &amp;quot;Cure II&amp;quot; &amp;lt;stpc&amp;gt;&#039;&#039; to cast cure 2 on a nearby player character. If the /ja, /ws, /ma or whatever is more than one word, put it in double quotes and capitalize appropriately. You can also use &amp;lt;stpt&amp;gt; to choose only people within your party. The [[Intermediate Macro Guide]] has great info on this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/ws&#039;&#039;&#039; = [[Weapon Skills|Weapon Skill]]. When you build 1000+ &#039;&#039;&#039;TP&#039;&#039;&#039; you can do a Weapon Skill. Since gear swaps are essential for maximizing damage, this is what an early WS macro might look like:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/equipset&#039;&#039;&#039; 1&lt;br /&gt;
/ws &amp;quot;Fast Blade&amp;quot; &amp;lt;stnpc&amp;gt; &amp;lt;wait 1&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;/equipset&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
Equipset is an option that lets you preprogram gear sets for certain things. When auto-attacking and building TP, max out your Accuracy to hit as often as possible. When WSing, use /equipset to switch to gear with stats that benefit your weapon skill (typically STR for most DDs, though THFs benefit from DEX more for most of their weapon skills).&lt;br /&gt;
&lt;br /&gt;
== Early Grinding ==&lt;br /&gt;
Play around with macros and commands and test it all out thoroughly. Have fun with it while leveling a bunch of jobs to ~15 or so around starting areas. [[Windurst]] is a lovely starting area to level up in because there are some great drops and it&#039;s pretty. [[San d&#039;Oria]] has mobs which drop fire and dark crystals, which are very lucrative, too. Around [[Bastok]] you&#039;ll find yourself running around that dry, dusty butthole of a landscape, smacking all sorts of things like bees, worms, and [[Quadav]] beastmen. &lt;br /&gt;
&lt;br /&gt;
Personally, I strongly recommend leveling AT LEAST [[:Category:Jobs|jobs]] like [[Warrior|WAR]], [[Monk|MNK]], [[White Mage|WHM]], [[Black Mage|BLM]], [[Red Mage|RDM]], and [[Thief|THF]] to the 12-15 range on your own. Start with WAR so that you can build up a variety of skills in things like sword, dagger, club, shield, evasion, parrying. That will help you a little bit as you lvl other jobs that are less adept at melee. Because you&#039;re going to be doing a lot of meleeing with mage classes in the early solo lvls and every little bit helps. Having some skill in evasion before leveling a mage is very useful.&lt;br /&gt;
&lt;br /&gt;
Save &#039;&#039;&#039;ALL&#039;&#039;&#039; of your [[Beastmen&#039;s Seal|beastmen&#039;s seal]]&amp;lt;nowiki/&amp;gt;s. They&#039;re invaluable and will give you the opportunity to win fantastic items down the road. Look into [[:Category:BCNM|BCNM]]&amp;lt;nowiki/&amp;gt;s to learn more.&lt;br /&gt;
&lt;br /&gt;
Some &#039;&#039;&#039;beastman&#039;&#039;&#039; mobs will drop spells that you can learn, but they&#039;re generally dirt cheap anyway. Find the town vendors for spells and see if you can flip them on the [[Auction House]] for a profit. Buy weapons, spells, and cheap leather and cloth armour from vendors in town instead of the auction house. You&#039;ll save money that you desperately need when starting out. There&#039;s a typical progression for early melee classes that goes like this:&lt;br /&gt;
&lt;br /&gt;
* Level 1 - bronze gear&lt;br /&gt;
* Level 7 - leather gear&lt;br /&gt;
* Level 11 - brass gear&lt;br /&gt;
&lt;br /&gt;
As always, compare NPC prices to AH prices to get the most bang for your buck and to determine if you can make some money selling things at a markup.&lt;br /&gt;
&lt;br /&gt;
You probably won&#039;t get a standard party invite until you&#039;re 12+, and once you do you may need to make the perilous trek up to the [[Valkurm Dunes]]. If you do, see if you can get escorted by someone who can [[Raise]] you if you get KOed.&lt;br /&gt;
&lt;br /&gt;
GET &#039;&#039;&#039;[[Signet|SIGNET]]&#039;&#039;&#039; FROM GATE GUARDS BEFORE LEAVING TOWN. This will ensure you get crystals from mobs and build up your Conquest Points, which you&#039;ll need to get single-use [[warp]] scrolls and [[reraise]] scrolls. You&#039;ll want to constantly have those on hand pretty much forever.&lt;br /&gt;
&lt;br /&gt;
Reminder: &#039;&#039;&#039;ALWAYS CHECK MOBS&#039;&#039;&#039;. If you don&#039;t, you&#039;ll engage a Tough mob when you&#039;re a half health and it&#039;ll push your s#!7 in. &lt;br /&gt;
&lt;br /&gt;
If you&#039;re feeling stuck, try to &#039;&#039;&#039;/shout&#039;&#039;&#039; in town for a newbie &#039;&#039;&#039;[[Linkpearl|linkpearl]]&#039;&#039;&#039;. That&#039;ll connect you with people who can answer more specific questions. Lots of linkshells are happy to take on new players and show them the ropes, so if you don&#039;t get any bites after a couple shouts, try again in an hour or two after killing some bees.&lt;br /&gt;
&lt;br /&gt;
== Notorious Monsters ==&lt;br /&gt;
There are some really good &#039;&#039;&#039;[[:Category:Notorious Monsters|Notorious Monsters]]&#039;&#039;&#039; around the starter towns that benefit low lvl jobs. Look up [[Swamfisk]], [[Maighdean Uaine]], [[Sharp-Eared Ropipi]], [[Nunyenunc]], and [[Spiny Spipi]] for viable low level NMs with good drops - some of which are 100% drop rates.&lt;br /&gt;
&lt;br /&gt;
== Basic Leveling Progression Overview ==&lt;br /&gt;
&#039;&#039;&#039;Level 18&#039;&#039;&#039; - When you hit lvl 18 you can get your &#039;&#039;&#039;[[Subjob List|subjob]]&#039;&#039;&#039;, which is huge. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 30&#039;&#039;&#039; - At 30 you can unlock &#039;&#039;&#039;advanced jobs&#039;&#039;&#039;, which is another big step forward. You can hit &#039;&#039;&#039;rank&#039;&#039;&#039; 3 in your nation pretty easily by the time you&#039;re 30. Keep an eye open for people shouting for missions you&#039;re on, and ask &#039;&#039;&#039;linkshell&#039;&#039;&#039; mates if they&#039;ll help you with yours. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Chains of Promathia]]&#039;&#039;&#039; (the first major expansion that non-JP players got, way back in 2004) missions start around lvl 30 with the [[Promyvion|promyvion]] areas. If you can find a group doing that when you&#039;re able to access them, jump on it because they&#039;re a pain. But read up ahead of time so you know what you&#039;re getting into. They&#039;re often referred to as CoP Mission 1-3, The Mothercrystals, or promy-dem/promy-mea/promy-holla since there are three of them you need to complete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 50&#039;&#039;&#039; - Once you hit 50, you need to complete a quest to progress to 55. At 55 that happens again, and so on every 5 levels until you max at 75. That stuff and leveling sometimes keep you plenty busy before you really even need to think about storyline.&lt;br /&gt;
&lt;br /&gt;
== Making Money ==&lt;br /&gt;
This is a perpetual challenge, but can be immensely rewarding. When trying to make money, there are a few things that are especially lucrative at lower levels. Look for things like various [[:Category:Crystals|crystals]] (primarily fire, dark, lightning, wind), [[Beehive Chip|beehive chip]]&amp;lt;nowiki/&amp;gt;s (which drop relatively infrequently from bees all over the world), [[Silk Thread|silk thread]] and yagudo necklaces (around the Windurst starter region), sheepskin (start crafting those with dark crystals into sheep leather right away for more profit), and various goblin drops which sell well on the Auction House. Farm those while getting xp and it&#039;ll be a big boon.&lt;br /&gt;
&lt;br /&gt;
There are a lot of crafters on this server, so the demand for materials is quite high. Finding items which sell quickly but are understocked is a quick way to make steady sales.&lt;br /&gt;
&lt;br /&gt;
A lot of other things like land crab meat, dhalmel hides, and any other drops which don&#039;t sell quickly on the [[Auction House]] are fine to sell to NPCs for quick cash. And if you&#039;re ambitious, look up some crafting guides on the [https://ffxiclopedia.fandom.com/ FFXI Wiki] or this wiki to use the crystals and drops you find to level up crafting. You will be really glad you did that later on.&lt;br /&gt;
&lt;br /&gt;
When selling on the AH, it&#039;s sometimes more efficient to sell &#039;&#039;&#039;stacks&#039;&#039;&#039; of things. A stack is either 12 or 99 of something. There are cases where singles are more lucrative, so check the AH to compare and make the most informed decision. When selling, don&#039;t undercut dramatically to make a quick sale. The economy is manipulable and you&#039;re only hurting yourself and others if you lowball excessively.&lt;br /&gt;
&lt;br /&gt;
== Level Sync ==&lt;br /&gt;
[[Level Sync|Level sync]] is typically 10 levels and is a feature that will let your party sync down to the same level - not up. So you can have someone who&#039;s 22 sync down to 12 to party with you in the dunes. You can sync with larger ranges, but it starts to impact the amount of xp you get and generally isn&#039;t worth it.&lt;br /&gt;
&lt;br /&gt;
You will have better luck getting invited to a party if you&#039;re already in the zone, too. Try to run to &#039;&#039;&#039;[[Valkurm Dunes|Valkurm]]&#039;&#039;&#039; while seeking, and then rest and explore &#039;&#039;&#039;[[Selbina]]&#039;&#039;&#039; while you wait. It&#039;s a good place to skill up fishing and make a small amount of money, too.&lt;br /&gt;
&lt;br /&gt;
== Misc. Notes ==&lt;br /&gt;
&lt;br /&gt;
* Get all &#039;&#039;&#039;teleport crags&#039;&#039;&#039; you can. Touch the crystals whenever you&#039;re near the giant white structures to get the key items, which you will keep forever.&lt;br /&gt;
** The &#039;&#039;&#039;[[Teleport-Holla|Holla crag]]&#039;&#039;&#039; is closest to [[San d&#039;Oria]]&lt;br /&gt;
** &#039;&#039;&#039;[[Teleport-Dem|Dem]]&#039;&#039;&#039; is closest to [[Bastok]]&lt;br /&gt;
** &#039;&#039;&#039;[[Teleport-Mea|Mea]]&#039;&#039;&#039; is closest to [[Windurst]]&lt;br /&gt;
* The &#039;&#039;&#039;gate guards&#039;&#039;&#039; that give [[signet]] will also offer &#039;&#039;&#039;[[Supply Run Mission|supply quests]]&#039;&#039;&#039;. &lt;br /&gt;
** You can only carry supplies for one region at a time, so prioritize well&lt;br /&gt;
** If your nation controls the &#039;&#039;&#039;Zulkheim&#039;&#039;&#039; region (where [[Valkurm Dunes]] is), offer to take supplies there. Once you&#039;ve done that, you can [[Outpost Teleportation|teleport]] there from lvl 10, which is a HUUUUGE benefit&lt;br /&gt;
** Always watch out for where you can deliver supplies until you have all [[Outpost Teleportation|outpost warp]] locations available to you&lt;br /&gt;
** It can take a long time to get some since the nation control resets every Saturday night at JP midnight (which means Sunday morning time in North America and afternoon in Europe). &lt;br /&gt;
* Sometimes you can set your &#039;&#039;&#039;homepoint&#039;&#039;&#039; closer to where you&#039;re going. If you die, you won&#039;t have to redo the whole run. The downside is that it can bite you in the butt when trying to return home until you have more efficient means of transportation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I hope this helped!&lt;br /&gt;
&lt;br /&gt;
by Madsheep&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
__INDEX__&lt;br /&gt;
__NEWSECTIONLINK__&lt;/div&gt;</summary>
		<author><name>Liihu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Tips_%26_Explanations_for_New_Players,_Newbies,_and_n00bs&amp;diff=21262</id>
		<title>Tips &amp; Explanations for New Players, Newbies, and n00bs</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Tips_%26_Explanations_for_New_Players,_Newbies,_and_n00bs&amp;diff=21262"/>
		<updated>2023-10-06T12:45:28Z</updated>

		<summary type="html">&lt;p&gt;Liihu: Added Drops / loot section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome to FFXI! ==&lt;br /&gt;
Lots of us old timers play it to relive the glory days of the early- to mid-2000s, so it&#039;s great to see people who are completely new to FFXI come and play it. There&#039;s a pretty steep learning curve, so having a relevant guide can save you an enormous amount of frustration and days of wasted time.&lt;br /&gt;
&lt;br /&gt;
For reference, also make sure to check out the fantastic [[Beginner&#039;s Macro Guide]] and the [[Intermediate Macro Guide]]&lt;br /&gt;
&lt;br /&gt;
== Keyboard Commands ==&lt;br /&gt;
A couple quick tips for keyboard commands that can help immensely when creating macros (vital for playing the game) and communicating with people:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/s&#039;&#039;&#039; = say. This will speak publicly to people within a certain radius around you&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/t&#039;&#039;&#039; = tell. This will send a message to someone privately. Try &#039;&#039;&#039;&#039;&#039;/t madsheep hi there.&#039;&#039;&#039;&#039;&#039; If I&#039;m on, I&#039;ll get a message that says &#039;hi there.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CTRL + R&#039;&#039;&#039; = Respond to a /tell from someone&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/cm&#039;&#039;&#039; = chatmode. If you get a [[Linkshell|linkshell]] (guild or chat group) in slot 1, &#039;&#039;&#039;&#039;&#039;type /cm l&#039;&#039;&#039;&#039;&#039; (that&#039;s a lowercase &#039;L&#039;) to set your chat to default to linkshell1. It needs to be done each time you log in. If you want it set to ls2, do &#039;&#039;&#039;&#039;&#039;/cm l2&#039;&#039;&#039;&#039;&#039;. Then &#039;&#039;&#039;&#039;&#039;/cm p&#039;&#039;&#039;&#039;&#039; will set your chatmode to party, &#039;&#039;&#039;&#039;&#039;/cm s&#039;&#039;&#039;&#039;&#039; will set your chatmode to &#039;&#039;say&#039;&#039;, and so on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/c&#039;&#039;&#039; = check. For your safety you &#039;&#039;&#039;MUST check every mob you engage&#039;&#039;&#039;. If you don&#039;t, you will die because of it, guaranteed. You can check players and see their gear too, but it&#039;s considered rude by some people to be randomly examined. They&#039;re just being prissy, but it&#039;s a thing.&lt;br /&gt;
&lt;br /&gt;
== Searching for Players ==&lt;br /&gt;
If you want to see if someone&#039;s online, type &#039;&#039;&#039;/sea all NAME&#039;&#039;&#039;. Look for me by typing /sea all madsheep&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea&#039;&#039;&#039; = search current area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea all&#039;&#039;&#039; = search all areas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea inv&#039;&#039;&#039; = search current area for people seeking a party&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea all inv&#039;&#039;&#039; = search all areas for people seeking a party&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea inv 12-22&#039;&#039;&#039; = search current area for people seeking a party in level range 12-22&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea all inv 12-22&#039;&#039;&#039; = search all areas for people seeking a party in level range 12-22&lt;br /&gt;
&lt;br /&gt;
If you need to leave a party, it can be very helpful to find a replacement for yourself before you go. Using these commands will help.&lt;br /&gt;
&lt;br /&gt;
== Enemy Difficulty ==&lt;br /&gt;
&#039;&#039;&#039;too weak to be worthwhile&#039;&#039;&#039; = you won&#039;t get xp or crystals, but will still get drops and they might still be a challenge for certain jobs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;easy prey&#039;&#039;&#039; = you&#039;ll get a small amount of xp. If you can kill them quickly it can actually be a good strategy when low lvl.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;decent challenge&#039;&#039;&#039; = below your lvl, but getting tougher. Be careful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;even match&#039;&#039;&#039; = this mob is the same lvl as you. You will likely either struggle to beat it or it will kill you. When you&#039;re new, stick to EP and DC as much as possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;tough&#039;&#039;&#039; = you may luck out and scrape by a confrontation if it&#039;s a worm or something, but it&#039;ll be tight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;very tough&#039;&#039;&#039; = you will die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;incredibly tough&#039;&#039;&#039; = you will die before you can even unlock and start trying to run away.&lt;br /&gt;
&lt;br /&gt;
==Drops / Loot==&lt;br /&gt;
&lt;br /&gt;
Loot drops from creatures based on a percentage. Some drops are 100% These are often for quests. Some drops are 100% drops so long as you don&#039;t already have the item being dropped. These two situations are rare, most items do not have a 100% drops rate.&lt;br /&gt;
&lt;br /&gt;
Loot will drop from creatures when they die, even if they don&#039;t award experience points. A level 75 killing a level 1 monster cannot gain experience points for the kill but can gain items. This is often called &#039;&#039;&#039;Farming.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Beastmen&#039;s Seal]] will drop at a 20% drop rate (unaffected by [[Treasure Hunter]]) once one has dropped there will be a 5 minute (300 second) window of time where another [[Beastmen&#039;s Seal]] Cannot drop. Therefore it is a very popular method when leveling low level jobs to kill monsters until a seal drops and then go and fight in the next zone. E.g. [[West Sarutabaruta]] then zone into [[East Sarutabaruta]] or [[Giddeus]] and fight monsters there until another seal drops and zone again. In this way you can &#039;&#039;Farm&#039;&#039; seals while also earning experience points.&lt;br /&gt;
&lt;br /&gt;
[[Treasure Hunter]] is a [[Job Trait]], earned by [[Thief]] @ level 15. It will increase the percentage chance of drops occuring. Meaning that as a [[Thief]] lvl 15+ you will get more items per kill (averaged out over multiple kills) than another job. This trait exists when [[Thief]] is set as a [[Sub Job]] as well. So many methods of farming items rely on being 30+ on main job with [[Thief]] set as jub job.  Treasure Hunter II is a [[Thief]] level 45 [[Job Trait]] and further increases the drop chance percentages. THF can further increase this with a Horizon Only Neck Item (Need to find name and link that here) that gives TH+1 (for TH3) and a Dynimis drop for TH+1 for TH4. In ERA TH4 is the highest level of TH attainable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mechanics &amp;amp; Commands ==&lt;br /&gt;
&#039;&#039;&#039;/ja&#039;&#039;&#039; = [[:Category:Job Abilities|Job Ability]]. A macro using this is something like /ja Berserk &amp;lt;me&amp;gt;. That will use the &#039;&#039;&#039;[[Warrior|WAR]]&#039;&#039;&#039; ability &#039;&#039;&#039;[[Berserk]]&#039;&#039;&#039;. Different JAs and other commands require different targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/ra&#039;&#039;&#039; = [[Ranged|Ranged Attack]]. Type &#039;&#039;/ra &amp;lt;t&amp;gt;&#039;&#039; to use a ranged attack against the currently selected target. Type &#039;&#039;/ra &amp;lt;stnpc&amp;gt;&#039;&#039;. The &#039;&#039;&#039;&amp;lt;stnpc&amp;gt;&#039;&#039;&#039; part is for &amp;lt;select target npc&amp;gt; and gives you a cursor that lets you select a non-pc target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/ma&#039;&#039;&#039; = [[Magic]]. Use &#039;&#039;/ma &amp;quot;Cure II&amp;quot; &amp;lt;stpc&amp;gt;&#039;&#039; to cast cure 2 on a nearby player character. If the /ja, /ws, /ma or whatever is more than one word, put it in double quotes and capitalize appropriately. You can also use &amp;lt;stpt&amp;gt; to choose only people within your party. The [[Intermediate Macro Guide]] has great info on this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/ws&#039;&#039;&#039; = [[Weapon Skills|Weapon Skill]]. When you build 1000+ &#039;&#039;&#039;TP&#039;&#039;&#039; you can do a Weapon Skill. Since gear swaps are essential for maximizing damage, this is what an early WS macro might look like:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/equipset&#039;&#039;&#039; 1&lt;br /&gt;
/ws &amp;quot;Fast Blade&amp;quot; &amp;lt;stnpc&amp;gt; &amp;lt;wait 1&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;/equipset&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
Equipset is an option that lets you preprogram gear sets for certain things. When auto-attacking and building TP, max out your Accuracy to hit as often as possible. When WSing, use /equipset to switch to gear with stats that benefit your weapon skill (typically STR for most DDs, though THFs benefit from DEX more for most of their weapon skills).&lt;br /&gt;
&lt;br /&gt;
== Early Grinding ==&lt;br /&gt;
Play around with macros and commands and test it all out thoroughly. Have fun with it while leveling a bunch of jobs to ~15 or so around starting areas. [[Windurst]] is a lovely starting area to level up in because there are some great drops and it&#039;s pretty. [[San d&#039;Oria]] has mobs which drop fire and dark crystals, which are very lucrative, too. Around [[Bastok]] you&#039;ll find yourself running around that dry, dusty butthole of a landscape, smacking all sorts of things like bees, worms, and [[Quadav]] beastmen. &lt;br /&gt;
&lt;br /&gt;
Personally, I strongly recommend leveling AT LEAST [[:Category:Jobs|jobs]] like [[Warrior|WAR]], [[Monk|MNK]], [[White Mage|WHM]], [[Black Mage|BLM]], [[Red Mage|RDM]], and [[Thief|THF]] to the 12-15 range on your own. Start with WAR so that you can build up a variety of skills in things like sword, dagger, club, shield, evasion, parrying. That will help you a little bit as you lvl other jobs that are less adept at melee. Because you&#039;re going to be doing a lot of meleeing with mage classes in the early solo lvls and every little bit helps. Having some skill in evasion before leveling a mage is very useful.&lt;br /&gt;
&lt;br /&gt;
Save &#039;&#039;&#039;ALL&#039;&#039;&#039; of your [[Beastmen&#039;s Seal|beastmen&#039;s seal]]&amp;lt;nowiki/&amp;gt;s. They&#039;re invaluable and will give you the opportunity to win fantastic items down the road. Look into [[:Category:BCNM|BCNM]]&amp;lt;nowiki/&amp;gt;s to learn more.&lt;br /&gt;
&lt;br /&gt;
Some &#039;&#039;&#039;beastman&#039;&#039;&#039; mobs will drop spells that you can learn, but they&#039;re generally dirt cheap anyway. Find the town vendors for spells and see if you can flip them on the [[Auction House]] for a profit. Buy weapons, spells, and cheap leather and cloth armour from vendors in town instead of the auction house. You&#039;ll save money that you desperately need when starting out. There&#039;s a typical progression for early melee classes that goes like this:&lt;br /&gt;
&lt;br /&gt;
* Level 1 - bronze gear&lt;br /&gt;
* Level 7 - leather gear&lt;br /&gt;
* Level 11 - brass gear&lt;br /&gt;
&lt;br /&gt;
As always, compare NPC prices to AH prices to get the most bang for your buck and to determine if you can make some money selling things at a markup.&lt;br /&gt;
&lt;br /&gt;
You probably won&#039;t get a standard party invite until you&#039;re 12+, and once you do you may need to make the perilous trek up to the [[Valkurm Dunes]]. If you do, see if you can get escorted by someone who can [[Raise]] you if you get KOed.&lt;br /&gt;
&lt;br /&gt;
GET &#039;&#039;&#039;[[Signet|SIGNET]]&#039;&#039;&#039; FROM GATE GUARDS BEFORE LEAVING TOWN. This will ensure you get crystals from mobs and build up your Conquest Points, which you&#039;ll need to get single-use [[warp]] scrolls and [[reraise]] scrolls. You&#039;ll want to constantly have those on hand pretty much forever.&lt;br /&gt;
&lt;br /&gt;
Reminder: &#039;&#039;&#039;ALWAYS CHECK MOBS&#039;&#039;&#039;. If you don&#039;t, you&#039;ll engage a Tough mob when you&#039;re a half health and it&#039;ll push your s#!7 in. &lt;br /&gt;
&lt;br /&gt;
If you&#039;re feeling stuck, try to &#039;&#039;&#039;/shout&#039;&#039;&#039; in town for a newbie &#039;&#039;&#039;[[Linkpearl|linkpearl]]&#039;&#039;&#039;. That&#039;ll connect you with people who can answer more specific questions. Lots of linkshells are happy to take on new players and show them the ropes, so if you don&#039;t get any bites after a couple shouts, try again in an hour or two after killing some bees.&lt;br /&gt;
&lt;br /&gt;
== Notorious Monsters ==&lt;br /&gt;
There are some really good &#039;&#039;&#039;[[:Category:Notorious Monsters|Notorious Monsters]]&#039;&#039;&#039; around the starter towns that benefit low lvl jobs. Look up [[Swamfisk]], [[Maighdean Uaine]], [[Sharp-Eared Ropipi]], [[Nunyenunc]], and [[Spiny Spipi]] for viable low level NMs with good drops - some of which are 100% drop rates.&lt;br /&gt;
&lt;br /&gt;
== Basic Leveling Progression Overview ==&lt;br /&gt;
&#039;&#039;&#039;Level 18&#039;&#039;&#039; - When you hit lvl 18 you can get your &#039;&#039;&#039;[[Subjob List|subjob]]&#039;&#039;&#039;, which is huge. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 30&#039;&#039;&#039; - At 30 you can unlock &#039;&#039;&#039;advanced jobs&#039;&#039;&#039;, which is another big step forward. You can hit &#039;&#039;&#039;rank&#039;&#039;&#039; 3 in your nation pretty easily by the time you&#039;re 30. Keep an eye open for people shouting for missions you&#039;re on, and ask &#039;&#039;&#039;linkshell&#039;&#039;&#039; mates if they&#039;ll help you with yours. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Chains of Promathia]]&#039;&#039;&#039; (the first major expansion that non-JP players got, way back in 2004) missions start around lvl 30 with the [[Promyvion|promyvion]] areas. If you can find a group doing that when you&#039;re able to access them, jump on it because they&#039;re a pain. But read up ahead of time so you know what you&#039;re getting into. They&#039;re often referred to as CoP Mission 1-3, The Mothercrystals, or promy-dem/promy-mea/promy-holla since there are three of them you need to complete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 50&#039;&#039;&#039; - Once you hit 50, you need to complete a quest to progress to 55. At 55 that happens again, and so on every 5 levels until you max at 75. That stuff and leveling sometimes keep you plenty busy before you really even need to think about storyline.&lt;br /&gt;
&lt;br /&gt;
== Making Money ==&lt;br /&gt;
This is a perpetual challenge, but can be immensely rewarding. When trying to make money, there are a few things that are especially lucrative at lower levels. Look for things like various [[:Category:Crystals|crystals]] (primarily fire, dark, lightning, wind), [[Beehive Chip|beehive chip]]&amp;lt;nowiki/&amp;gt;s (which drop relatively infrequently from bees all over the world), [[Silk Thread|silk thread]] and yagudo necklaces (around the Windurst starter region), sheepskin (start crafting those with dark crystals into sheep leather right away for more profit), and various goblin drops which sell well on the Auction House. Farm those while getting xp and it&#039;ll be a big boon.&lt;br /&gt;
&lt;br /&gt;
There are a lot of crafters on this server, so the demand for materials is quite high. Finding items which sell quickly but are understocked is a quick way to make steady sales.&lt;br /&gt;
&lt;br /&gt;
A lot of other things like land crab meat, dhalmel hides, and any other drops which don&#039;t sell quickly on the [[Auction House]] are fine to sell to NPCs for quick cash. And if you&#039;re ambitious, look up some crafting guides on the [https://ffxiclopedia.fandom.com/ FFXI Wiki] or this wiki to use the crystals and drops you find to level up crafting. You will be really glad you did that later on.&lt;br /&gt;
&lt;br /&gt;
When selling on the AH, it&#039;s sometimes more efficient to sell &#039;&#039;&#039;stacks&#039;&#039;&#039; of things. A stack is either 12 or 99 of something. There are cases where singles are more lucrative, so check the AH to compare and make the most informed decision. When selling, don&#039;t undercut dramatically to make a quick sale. The economy is manipulable and you&#039;re only hurting yourself and others if you lowball excessively.&lt;br /&gt;
&lt;br /&gt;
== Level Sync ==&lt;br /&gt;
[[Level Sync|Level sync]] is typically 10 levels and is a feature that will let your party sync down to the same level - not up. So you can have someone who&#039;s 22 sync down to 12 to party with you in the dunes. You can sync with larger ranges, but it starts to impact the amount of xp you get and generally isn&#039;t worth it.&lt;br /&gt;
&lt;br /&gt;
You will have better luck getting invited to a party if you&#039;re already in the zone, too. Try to run to &#039;&#039;&#039;[[Valkurm Dunes|Valkurm]]&#039;&#039;&#039; while seeking, and then rest and explore &#039;&#039;&#039;[[Selbina]]&#039;&#039;&#039; while you wait. It&#039;s a good place to skill up fishing and make a small amount of money, too.&lt;br /&gt;
&lt;br /&gt;
== Misc. Notes ==&lt;br /&gt;
&lt;br /&gt;
* Get all &#039;&#039;&#039;teleport crags&#039;&#039;&#039; you can. Touch the crystals whenever you&#039;re near the giant white structures to get the key items, which you will keep forever.&lt;br /&gt;
** The &#039;&#039;&#039;[[Teleport-Holla|Holla crag]]&#039;&#039;&#039; is closest to [[San d&#039;Oria]]&lt;br /&gt;
** &#039;&#039;&#039;[[Teleport-Dem|Dem]]&#039;&#039;&#039; is closest to [[Bastok]]&lt;br /&gt;
** &#039;&#039;&#039;[[Teleport-Mea|Mea]]&#039;&#039;&#039; is closest to [[Windurst]]&lt;br /&gt;
* The &#039;&#039;&#039;gate guards&#039;&#039;&#039; that give [[signet]] will also offer &#039;&#039;&#039;[[Supply Run Mission|supply quests]]&#039;&#039;&#039;. &lt;br /&gt;
** You can only carry supplies for one region at a time, so prioritize well&lt;br /&gt;
** If your nation controls the &#039;&#039;&#039;Zulkheim&#039;&#039;&#039; region (where [[Valkurm Dunes]] is), offer to take supplies there. Once you&#039;ve done that, you can [[Outpost Teleportation|teleport]] there from lvl 10, which is a HUUUUGE benefit&lt;br /&gt;
** Always watch out for where you can deliver supplies until you have all [[Outpost Teleportation|outpost warp]] locations available to you&lt;br /&gt;
** It can take a long time to get some since the nation control resets every Saturday night at JP midnight (which means Sunday morning time in North America and afternoon in Europe). &lt;br /&gt;
* Sometimes you can set your &#039;&#039;&#039;homepoint&#039;&#039;&#039; closer to where you&#039;re going. If you die, you won&#039;t have to redo the whole run. The downside is that it can bite you in the butt when trying to return home until you have more efficient means of transportation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I hope this helped!&lt;br /&gt;
&lt;br /&gt;
by Madsheep&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
__INDEX__&lt;br /&gt;
__NEWSECTIONLINK__&lt;/div&gt;</summary>
		<author><name>Liihu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=List_of_things_different_on_HorizonXI_(maybe_not_listed_elsewhere.)&amp;diff=18923</id>
		<title>List of things different on HorizonXI (maybe not listed elsewhere.)</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=List_of_things_different_on_HorizonXI_(maybe_not_listed_elsewhere.)&amp;diff=18923"/>
		<updated>2023-09-23T18:05:19Z</updated>

		<summary type="html">&lt;p&gt;Liihu: /* Things that are different / New players should know */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{guide}}&lt;br /&gt;
Please feel free to expand on this page and add in any and all guides added to the wiki! If you are creating a guide, please add the {{tl|guide}}&lt;br /&gt;
&lt;br /&gt;
== Things that are different / New players should know ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;!unstuck&#039;&#039;&#039; will freeze you in place for 20 real life minutes and then transport you to your homepoint. There are still bugs in the game and you can end up underwater in port windy, etc.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;30 free slots in /satchel&#039;&#039;&#039; Join discord and then goto channel #welcome, link your discord and in-game names by following the instructions. I would link to the instructions but they may change that link and this will get you there even if the link is changed in the future. If you add new charaters after that point you need to /refresh in discord or something. Don&#039;t redo the same as above or it breaks shit. Ask in discord how to &amp;quot;refresh&amp;quot; if you add mules after linking.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;You get more EXP if you earn it with signet in an area your home country does not control.&#039;&#039;&#039; (I learned this at level 50) This works in teirs so low level get no benifit and sub 5 (or maybe 10) you don&#039;t even help with conquest, post level 50 you can earn up to the cap of 15% more exp in uncontrolled areas.&lt;br /&gt;
&lt;br /&gt;
* fishing without bait / breaking poles can &amp;quot;lock you&amp;quot; and only relogging / crash + restart can fix it.&lt;br /&gt;
&lt;br /&gt;
* You can&#039;t fish until you are level 15&lt;br /&gt;
&lt;br /&gt;
* You get city rings once you reach rank 2.&lt;br /&gt;
&lt;br /&gt;
* Burning eye for ohat drops in KRT not The Eldome necrocolis. Maybe others are switched too.&lt;br /&gt;
&lt;br /&gt;
* In game go to Menu&amp;gt;Config&amp;gt;Game Play | and turn on Inventory sort (to auto sort inventory)&lt;br /&gt;
&lt;br /&gt;
* Level scync is &amp;quot;normal&amp;quot; under the level scync, e.g. you are 12, the level scync is 15, it is also &amp;quot;normal&amp;quot; if you are 10 levels above the target. E.g. 15 (LS) and 25 you. If you are 11+ you will experience exp penalties. &#039;&#039;&#039;there are no equipment downgrades&#039;&#039;&#039; you cannot wear equipment higher than the LS level.&lt;br /&gt;
&lt;br /&gt;
* Eco warrior quests happen once a week award about 10k exp and about 10k gil. &#039;&#039;&#039;once you accept the quest you cannot get the other cities or drop the quest&#039;&#039;&#039; so don&#039;t get it until ready to go. These &#039;&#039;&#039;cap&#039;&#039;&#039; at level 20 but you are not required to be level 20 to do them. It is a good idea to bring snk/invs items with you.&lt;br /&gt;
&lt;br /&gt;
* Requirments to OP Warp from Jeuno are less (DEVs want people in Jeuno) but you need Rank 3 to do so, so this makes it hard to do lower level jobs until you reach rank 3&lt;br /&gt;
&lt;br /&gt;
* You get mog wardrobe spaces for certain requirments (the first is 5 @ Subjob unlock) and (5 more at 1st advanced job unlock) (SJ=level 18, Adv Job = level 30)&lt;br /&gt;
&lt;br /&gt;
* Your first Weapon Skill is at 10, no matter what the Gate Guard Starting quest (link here later) has said, (they will say 5.)&lt;br /&gt;
&lt;br /&gt;
* Beastmen seals (keep these!) will drop at a rate of 20%, are not affected by Treasure Hunter. That drop rate will drop to 0% for 5 minutes after the last seal. This &amp;quot;timer&amp;quot; can be reset by zoning. E.g. if you get a beastman seal, you &#039;&#039;&#039;will not&#039;&#039;&#039; get another one for at least 5 minutes if you stay in the same zone.&lt;br /&gt;
&lt;br /&gt;
* Ashita Scripting/macros (/exec) : It is &#039;&#039;&#039;Allowed&#039;&#039;&#039; to use Ashita macros to equipt and unequipt items that would take more than a single in-game macro&#039;s 7 lines. (don&#039;t forget there is an in-game solution to equiptment with /equipset as well) &#039;&#039;&#039;It is not allowed&#039;&#039;&#039; to automate useing ashita script. : Example: It is ALLOWED to use IN GAME macro to make seven lines of &amp;quot;/lastsynth &amp;lt;wait 25&amp;gt;&amp;quot; and craft 7 items in a row. It is NOT ALLOWED to make an ashita script to do the same but 12 times. Likewise when skilling up healing magic, enhancing magic, summoning magic, ninjistu, etc.&lt;br /&gt;
&lt;br /&gt;
* No &amp;quot;bag of stones&amp;quot; etc, you need 4 people to get through gate in garlage citidel, or quicksand cave weight plates, etc. 3-mage door item DOES exist&lt;br /&gt;
&lt;br /&gt;
* When turing in crystals for rank bar points you CANNOT overload the last trade for massive CP. It will just fill it with no overflow into CP.&lt;br /&gt;
&lt;br /&gt;
* Ninja elemental wheel spells are learned at level 12 but only useable from 15 on horizon.&lt;br /&gt;
&lt;br /&gt;
* You can &#039;&#039;&#039;Store beastmen seals&#039;&#039;&#039; with the NPC in Port Jeuno, and you can &#039;&#039;&#039;Store equiptment sets&#039;&#039;&#039; with NPC: Caruvinda. Not all sets and unsure of +1, but AF, and RSE, and Chainmail, and seers, etc. Need all 5 pieces, (head, body, hands, legs, feet)&lt;br /&gt;
&lt;br /&gt;
* Samori quest is 3 hours real time after turn in items before can get sword.&lt;br /&gt;
&lt;br /&gt;
* Ninja 2hour skill is different.&lt;br /&gt;
&lt;br /&gt;
* While there is a standard addon for all maps to be displayed to the player some maps are still needed to advance certain quests. For instance if you want a certain goblin treasure hunter to &amp;quot;mark your map&amp;quot; with the location of a treasure, you have to have the map for that region purchases from map vendor.&lt;br /&gt;
&lt;br /&gt;
===Please include dates these occurred if they may change in the future / updates===&lt;br /&gt;
&lt;br /&gt;
* Fame is all over the board. Some is Era (lots of stuff needed) Some is not. Wiki is not reflective of this. It may change from update to update. We don&#039;t know what is intended or correct. Example: August 2023 24-25 stacks of millioncorn needed for max fame when wiki and ERA Fame would need 100 stacks. Certain quests in Windursts like c-3000 are repeatable (but after 30 STACKS (30*12 = 360 trades) no increase in fame. The new Dryer&#039;s Woad quest likewise appears to not give fame. (Bastore Sardines seem to give Era+ fame) As of August 2023 if you want  to cap windy fame bastore sardines (14 stacks) and All others (25 stacks million corn)&lt;br /&gt;
&lt;br /&gt;
* When killing 100 mobs for DRK unlock certain &amp;quot;horizon only mobs&amp;quot; don&#039;t count. That&#039;s a lot of the levle 1 mobs in new areas. the only way to tell for sure is to enable MOBDB addon and check mobs to see if they are game stardard (e.g. have all the icons) or horizon only (have only a name)&lt;/div&gt;</summary>
		<author><name>Liihu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Familiars&amp;diff=18564</id>
		<title>Category:Familiars</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Familiars&amp;diff=18564"/>
		<updated>2023-09-20T02:30:40Z</updated>

		<summary type="html">&lt;p&gt;Liihu: /* Familiars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Pets]]&lt;br /&gt;
[[File:Courier Carrie.webp|thumb|Courier Carrie. Best crab boy.]]&lt;br /&gt;
Familiars are special [[pet]]s that are available exclusively to [[Beastmaster]]s. They are called to the [[Beastmaster]]&#039;s side by equipping items, commonly referred to as &amp;quot;jugs,&amp;quot; into the [[ammo]] slot and using using either [[Call Beast]], which consumes the jug, or [[Bestial Loyalty]], which does not.&lt;br /&gt;
&lt;br /&gt;
While familiars are typically weaker than [[Charm|charmed]] monsters of the same level, familiars can be called instantly and stay for a set amount time before disappearing &amp;amp;mdash; they will never fail to be called or &amp;quot;decharm&amp;quot; and attack the [[Beastmaster]] like [[charmed]] monsters.&lt;br /&gt;
&lt;br /&gt;
Familiars also allow the use of [[Ready]], a pet command which replaces [[Sic]] and allows the [[Beastmaster]] to choose which attack is used. These abilities give the [[Beastmaster]] more tactical options and finer control over the flow of battle. In addition to having control over which ability is used, [[Ready]] can typically be used more often than [[Sic]], which often makes familiars more powerful than equivalent [[charmed]] pets, even if the familiar has lower stats.&lt;br /&gt;
&lt;br /&gt;
However, due to the relatively long [[Recast Time|recast]] of [[Call Beast]] and the even longer recast of [[Bestial Loyalty]], familiars are much less disposable than [[charmed]] pets. Beastmasters that utilize familiars will need to pay close attention to the familiar&#039;s health and the time remaining before another pet can be called.&lt;br /&gt;
&lt;br /&gt;
{{Changes}} An Horizon XI specific change is that all HQ jug pets now cap at 75.&lt;br /&gt;
&lt;br /&gt;
==Using Ready Moves==&lt;br /&gt;
&lt;br /&gt;
To use any of the Familiar&#039;s ready moves below, you need Charges. On Horizon these regenerate at 1 per 45 seconds. Further the TP the pet has can modify the action. While it is possible to rest the pet until you build up 3 charges and then use a single charge skill 3 times in a row, the first use will clear/wipe/remove all TP, and the TP for the resulting actions will be low. This can affect behavior like causing an attack to miss, etc.&lt;br /&gt;
&lt;br /&gt;
In a macro you have two options. The &amp;quot;Universal Option&amp;quot; is &#039;&#039;&#039;&amp;quot;/bstpet 2 &amp;lt;me&amp;gt;&amp;quot;&#039;&#039;&#039; This will cause whatever Familiar you have out to use it&#039;s second Ready move. This will use move 2 for ALL equipted pets. If you don&#039;t want to risk using an AOE move on one pet and a single target on another you can use the &amp;quot;Specfic Option.&amp;quot; A macro line with &#039;&#039;&#039;&amp;quot;/pet &amp;quot;Move Name&amp;quot; &amp;lt;me&amp;gt;&amp;quot;&#039;&#039;&#039; will use only that mvoe line if it exists for the current pet.&lt;br /&gt;
&lt;br /&gt;
Since each macro line that doesn&#039;t exist is ignored with an error, you can stack TP moves (with no wait commands)&lt;br /&gt;
&lt;br /&gt;
I have 2 macros Single target attack in ALT+1, and Utility in ALT+2, so I might put Frog Kick, Lamb Chop, and Big Scissors in the first three lines of alt+1, and then Numbshroom, Sheep Song, and Scissor Guard in Alt+2&lt;br /&gt;
&lt;br /&gt;
Macro 1:&lt;br /&gt;
/pet &amp;quot;Frog Kick&amp;quot; &amp;lt;me&amp;gt;&lt;br /&gt;
/pet &amp;quot;Lamb Chop&amp;quot; &amp;lt;me&amp;gt;&lt;br /&gt;
/pet Big Scissors&amp;quot; &amp;lt;me&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you use the macro above, which ever pet you have out will execute his moves and the other lines will return errors.&lt;br /&gt;
&lt;br /&gt;
Access moves via the menu:&lt;br /&gt;
Abilities, Pet Commands, Ready, [select ready move]&lt;br /&gt;
&lt;br /&gt;
==Verification==&lt;br /&gt;
&lt;br /&gt;
I doubt Lizards have 8 ready moves on Horizon so if you use these jugs and can verify the ready moves please edit the wiki.&lt;br /&gt;
&lt;br /&gt;
==Familiars==&lt;br /&gt;
&amp;lt;!--Default sort is by level cap, then level available, then familiar name.--&amp;gt; &lt;br /&gt;
{| class=&amp;quot;ffxi-table sortable wide-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Familiar&lt;br /&gt;
!Family&lt;br /&gt;
!Ready Moves&lt;br /&gt;
!Type&lt;br /&gt;
!Job&lt;br /&gt;
!Level&amp;lt;br&amp;gt;Available&lt;br /&gt;
!Base&amp;lt;br&amp;gt;Level Cap &lt;br /&gt;
!Time&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Hare Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Carrot Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Rabbits|Rabbit]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Whirl Claws]] (1)&#039;&#039;&#039; - AOE damage (1 charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Dust Cloud]] (2)&#039;&#039;&#039; - Front conal AOE blind (1 charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Foot Kick]] (3)&#039;&#039;&#039; - Single target damage (1 charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Wild Carrot]] (4)&#039;&#039;&#039; - Restores HP of pet (2 charges)&lt;br /&gt;
|[[Beast]]&lt;br /&gt;
|WAR&lt;br /&gt;
|23&lt;br /&gt;
|35&lt;br /&gt;
|90 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Sheep Familiar]]&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;[[Herbal Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Sheep|Sheep]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Lamb Chop]] (1)&#039;&#039;&#039; - Single target critical attack (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Rage]] (2)&#039;&#039;&#039; - Gains Berserk (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[Sheep Charge]] (3)&#039;&#039;&#039; - Single target attack with knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Sheep Song]] (4)&#039;&#039;&#039; - AoE sleep (2 Charges)&lt;br /&gt;
|[[Beast]]&lt;br /&gt;
|WAR&lt;br /&gt;
|23&lt;br /&gt;
|35&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Flowerpot Bill]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Humus]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Mandragora|Mandragora]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Head Butt]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Scream]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Dream Flower]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[Wild Oats]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Leaf Dagger]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Plantoid]]&lt;br /&gt;
|MNK&lt;br /&gt;
|28&lt;br /&gt;
|40&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Tiger Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Meat Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Tigers|Tiger]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Claw Cyclone]] (1)&#039;&#039;&#039; - AoE damage (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Razor Fang]] (2)&#039;&#039;&#039; - Single target damage (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Roar]] (3)&#039;&#039;&#039; - AoE paralyze (2 Charges)&lt;br /&gt;
|[[Beast]]&lt;br /&gt;
|WAR&lt;br /&gt;
|28&lt;br /&gt;
|40&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Flytrap Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Grasshopper Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Flytraps|Flytrap]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Gloeosuccus]] (1)&#039;&#039;&#039; - Single target Slow (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[Palsy Pollen]] (2)&#039;&#039;&#039; - Frontal-cone Paralyze (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Soporific]] (3)&#039;&#039;&#039; - AoE Sleep (1 Charge)&lt;br /&gt;
|[[Plantoid]]&lt;br /&gt;
|WAR&lt;br /&gt;
|28&lt;br /&gt;
|40&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Lizard Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Carrion Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Lizards|Lizard]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Blockhead]] (1)&#039;&#039;&#039; - Single target damage plus Knockback. (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Secretion]] (2)&#039;&#039;&#039; - Evasion boost. (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Fireball]] (3)&#039;&#039;&#039; - AOE fire damage. (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Tail Blow]] (4)&#039;&#039;&#039; - Single target damage. (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Brain Crush]] (5)&#039;&#039;&#039; - Single target damage. (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Infrasonics]] (6)&#039;&#039;&#039; - AOE (cone) evasion down. (2 Charges)&lt;br /&gt;
|[[Lizard]]&lt;br /&gt;
|WAR&lt;br /&gt;
|33&lt;br /&gt;
|45&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Mayfly Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Bug Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Flies|Fly]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
|WAR&lt;br /&gt;
|33&lt;br /&gt;
|45&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Eft Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Mole Broth ]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Efts|Eft]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Lizard]]&lt;br /&gt;
|WAR&lt;br /&gt;
| 33&lt;br /&gt;
|45&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Beetle Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Tree Sap]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Beetles|Beetle]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
|PLD&lt;br /&gt;
|38&lt;br /&gt;
|45&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Antlion Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Antica Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Antlions|Antlion]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
|WAR&lt;br /&gt;
|38&lt;br /&gt;
| 50&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Crab Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Fish Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Crabs|Crab]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Aquan]]&lt;br /&gt;
| PLD&lt;br /&gt;
|23&lt;br /&gt;
|55&lt;br /&gt;
|30 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Mite Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Blood Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Diremites|Diremite]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
|WAR&lt;br /&gt;
|43&lt;br /&gt;
|55&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Keeneared Steffi]]&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;[[Famous Carrot Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Rabbits|Rabbit]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Whirl Claws]] (1)&#039;&#039;&#039; - AOE damage (1 charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Dust Cloud]] (2)&#039;&#039;&#039; - Front conal AOE blind (1 charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Foot Kick]] (3)&#039;&#039;&#039; - Single target damage (1 charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Wild Carrot]] (4)&#039;&#039;&#039; - Restores HP of pet (2 charges)&lt;br /&gt;
|[[Beast]]&lt;br /&gt;
|WAR&lt;br /&gt;
|43&lt;br /&gt;
|75 {{Changes }}&lt;br /&gt;
|90 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Lullaby Melodia]]&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;[[Singing Herbal Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Sheep|Sheep]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Lamb Chop]] (1)&#039;&#039;&#039; - Single target critical attack (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Rage]] (2)&#039;&#039;&#039; - Gains Berserk (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[Sheep Charge]] (3)&#039;&#039;&#039; - Single target attack with knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Sheep Song]] (4)&#039;&#039;&#039; - AoE sleep (2 Charges)&lt;br /&gt;
|[[Beast]]&lt;br /&gt;
|DRK&lt;br /&gt;
| 43&lt;br /&gt;
|75 {{Changes }}&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Flowerpot Ben]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Rich Humus]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Mandragora|Mandragora]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Head Butt]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Scream]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Dream Flower]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[Wild Oats]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Leaf Dagger]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Plantoid]]&lt;br /&gt;
|MNK&lt;br /&gt;
| 51&lt;br /&gt;
|75 {{Changes }}&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Saber Siravarde]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Warm Meat Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Tigers|Tiger]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Claw Cyclone]] (1)&#039;&#039;&#039; - AoE damage (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Razor Fang]] (2)&#039;&#039;&#039; - Single target damage (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Roar]] (3)&#039;&#039;&#039; - AoE paralyze (2 Charges)&lt;br /&gt;
|[[Beast]]&lt;br /&gt;
|WAR&lt;br /&gt;
|51&lt;br /&gt;
|75 {{Changes }}&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Funguar Familiar]]&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;[[Seedbed Soil]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Funguars|Funguar]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Plantoid]]&lt;br /&gt;
|WAR&lt;br /&gt;
|33&lt;br /&gt;
|65 &lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Shellbuster Orob]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Quadav Bug Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Flies|Fly]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
|WAR&lt;br /&gt;
|53&lt;br /&gt;
|75 {{Changes }}&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Coldblood Como]]&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;[[Cold Carrion Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Lizards|Lizard]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* &#039;&#039;&#039;[[Blockhead]] (1)&#039;&#039;&#039; - Single target damage plus Knockback. (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Secretion]] (2)&#039;&#039;&#039; - Evasion boost. (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Fireball]] (3)&#039;&#039;&#039; - AOE fire damage. (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Tail Blow]] (4)&#039;&#039;&#039; - Single target damage. (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Brain Crush]] (5)&#039;&#039;&#039; - Single target damage. (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Infrasonics]] (6)&#039;&#039;&#039; - AOE (cone) evasion down. (2 Charges)&lt;br /&gt;
|[[Lizard]]&lt;br /&gt;
|WAR&lt;br /&gt;
|53&lt;br /&gt;
|75 {{Changes }}&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Courier Carrie]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Fish Oil Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Crabs|Crab]] &#039;&#039;(Courier)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Aquan]]&lt;br /&gt;
|PLD&lt;br /&gt;
|23 &lt;br /&gt;
|75&lt;br /&gt;
|30 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Homunculus]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Alchemist Water]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Mandragora|Mandragora]] &#039;&#039;(Korrigan)&#039;&#039;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Head Butt]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Scream]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Dream Flower]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[Wild Oats]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Leaf Dagger]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Plantoid]]&lt;br /&gt;
|MNK&lt;br /&gt;
|23&lt;br /&gt;
|75 &lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Voracious Audrey]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Noisy Grasshopper Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Flytraps|Flytrap]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Gloeosuccus]] (1)&#039;&#039;&#039; - Single target Slow (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[Palsy Pollen]] (2)&#039;&#039;&#039; - Frontal-cone Paralyze (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Soporific]] (3)&#039;&#039;&#039; - AoE Sleep (1 Charge)&lt;br /&gt;
|[[Plantoid]]&lt;br /&gt;
|WAR &lt;br /&gt;
|53&lt;br /&gt;
|75&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Ambusher Allie]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Lively Mole Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Efts|Eft]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Lizard]]&lt;br /&gt;
|WAR&lt;br /&gt;
|58&lt;br /&gt;
|75&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Panzer Galahad]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Scarlet Sap]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Beetles|Beetle]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
|PLD&lt;br /&gt;
|63&lt;br /&gt;
| 75&lt;br /&gt;
|60 minutes &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Lifedrinker Lars]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Clear Blood Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Diremites|Diremite]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
|DRK&lt;br /&gt;
|63&lt;br /&gt;
|75&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Chopsuey Chucky]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Fragrant Antica Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Antlions|Antlion]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
| WAR&lt;br /&gt;
|63&lt;br /&gt;
|75&lt;br /&gt;
| 60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Amigo Sabotender]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Sun Water]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Sabotenders|Sabotender]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Plantoid]]&lt;br /&gt;
| WAR&lt;br /&gt;
|75&lt;br /&gt;
|75&lt;br /&gt;
| 30 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Monster Correlation ==&lt;br /&gt;
A unique aspect of monsters is that certain types of monsters are strong against others and vice versa. It is extremely important that Beastmasters learn and understand this in order to take advantage of the [[Killer Effects|killer effect]] you gain for using a pet which is strong against the enemy monster type. A killer effect is when a monster or pet causes another monster or pet to become intimidated. This acts like the [[paralyze]] effect and causes the monster to miss a turn. For a full guide on monster correlations please refer to the [[Beast Strength Chart|beast strength chart]].&lt;/div&gt;</summary>
		<author><name>Liihu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Familiars&amp;diff=18563</id>
		<title>Category:Familiars</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Familiars&amp;diff=18563"/>
		<updated>2023-09-20T02:01:28Z</updated>

		<summary type="html">&lt;p&gt;Liihu: /* Familiars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Pets]]&lt;br /&gt;
[[File:Courier Carrie.webp|thumb|Courier Carrie. Best crab boy.]]&lt;br /&gt;
Familiars are special [[pet]]s that are available exclusively to [[Beastmaster]]s. They are called to the [[Beastmaster]]&#039;s side by equipping items, commonly referred to as &amp;quot;jugs,&amp;quot; into the [[ammo]] slot and using using either [[Call Beast]], which consumes the jug, or [[Bestial Loyalty]], which does not.&lt;br /&gt;
&lt;br /&gt;
While familiars are typically weaker than [[Charm|charmed]] monsters of the same level, familiars can be called instantly and stay for a set amount time before disappearing &amp;amp;mdash; they will never fail to be called or &amp;quot;decharm&amp;quot; and attack the [[Beastmaster]] like [[charmed]] monsters.&lt;br /&gt;
&lt;br /&gt;
Familiars also allow the use of [[Ready]], a pet command which replaces [[Sic]] and allows the [[Beastmaster]] to choose which attack is used. These abilities give the [[Beastmaster]] more tactical options and finer control over the flow of battle. In addition to having control over which ability is used, [[Ready]] can typically be used more often than [[Sic]], which often makes familiars more powerful than equivalent [[charmed]] pets, even if the familiar has lower stats.&lt;br /&gt;
&lt;br /&gt;
However, due to the relatively long [[Recast Time|recast]] of [[Call Beast]] and the even longer recast of [[Bestial Loyalty]], familiars are much less disposable than [[charmed]] pets. Beastmasters that utilize familiars will need to pay close attention to the familiar&#039;s health and the time remaining before another pet can be called.&lt;br /&gt;
&lt;br /&gt;
{{Changes}} An Horizon XI specific change is that all HQ jug pets now cap at 75.&lt;br /&gt;
&lt;br /&gt;
==Using Ready Moves==&lt;br /&gt;
&lt;br /&gt;
To use any of the Familiar&#039;s ready moves below, you need Charges. On Horizon these regenerate at 1 per 45 seconds. Further the TP the pet has can modify the action. While it is possible to rest the pet until you build up 3 charges and then use a single charge skill 3 times in a row, the first use will clear/wipe/remove all TP, and the TP for the resulting actions will be low. This can affect behavior like causing an attack to miss, etc.&lt;br /&gt;
&lt;br /&gt;
In a macro you have two options. The &amp;quot;Universal Option&amp;quot; is &#039;&#039;&#039;&amp;quot;/bstpet 2 &amp;lt;me&amp;gt;&amp;quot;&#039;&#039;&#039; This will cause whatever Familiar you have out to use it&#039;s second Ready move. This will use move 2 for ALL equipted pets. If you don&#039;t want to risk using an AOE move on one pet and a single target on another you can use the &amp;quot;Specfic Option.&amp;quot; A macro line with &#039;&#039;&#039;&amp;quot;/pet &amp;quot;Move Name&amp;quot; &amp;lt;me&amp;gt;&amp;quot;&#039;&#039;&#039; will use only that mvoe line if it exists for the current pet.&lt;br /&gt;
&lt;br /&gt;
Since each macro line that doesn&#039;t exist is ignored with an error, you can stack TP moves (with no wait commands)&lt;br /&gt;
&lt;br /&gt;
I have 2 macros Single target attack in ALT+1, and Utility in ALT+2, so I might put Frog Kick, Lamb Chop, and Big Scissors in the first three lines of alt+1, and then Numbshroom, Sheep Song, and Scissor Guard in Alt+2&lt;br /&gt;
&lt;br /&gt;
Macro 1:&lt;br /&gt;
/pet &amp;quot;Frog Kick&amp;quot; &amp;lt;me&amp;gt;&lt;br /&gt;
/pet &amp;quot;Lamb Chop&amp;quot; &amp;lt;me&amp;gt;&lt;br /&gt;
/pet Big Scissors&amp;quot; &amp;lt;me&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you use the macro above, which ever pet you have out will execute his moves and the other lines will return errors.&lt;br /&gt;
&lt;br /&gt;
Access moves via the menu:&lt;br /&gt;
Abilities, Pet Commands, Ready, [select ready move]&lt;br /&gt;
&lt;br /&gt;
==Verification==&lt;br /&gt;
&lt;br /&gt;
I doubt Lizards have 8 ready moves on Horizon so if you use these jugs and can verify the ready moves please edit the wiki.&lt;br /&gt;
&lt;br /&gt;
==Familiars==&lt;br /&gt;
&amp;lt;!--Default sort is by level cap, then level available, then familiar name.--&amp;gt; &lt;br /&gt;
{| class=&amp;quot;ffxi-table sortable wide-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Familiar&lt;br /&gt;
!Family&lt;br /&gt;
!Ready Moves&lt;br /&gt;
!Type&lt;br /&gt;
!Job&lt;br /&gt;
!Level&amp;lt;br&amp;gt;Available&lt;br /&gt;
!Base&amp;lt;br&amp;gt;Level Cap &lt;br /&gt;
!Time&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Hare Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Carrot Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Rabbits|Rabbit]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Whirl Claws]] (1)&#039;&#039;&#039; - AOE damage (1 charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Dust Cloud]] (2)&#039;&#039;&#039; - Front conal AOE blind (1 charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Foot Kick]] (3)&#039;&#039;&#039; - Single target damage (1 charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Wild Carrot]] (4)&#039;&#039;&#039; - Restores HP of pet (2 charges)&lt;br /&gt;
|[[Beast]]&lt;br /&gt;
|WAR&lt;br /&gt;
|23&lt;br /&gt;
|35&lt;br /&gt;
|90 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Sheep Familiar]]&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;[[Herbal Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Sheep|Sheep]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Lamb Chop]] (1)&#039;&#039;&#039; - Single target critical attack (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Rage]] (2)&#039;&#039;&#039; - Gains Berserk (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[Sheep Charge]] (3)&#039;&#039;&#039; - Single target attack with knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Sheep Song]] (4)&#039;&#039;&#039; - AoE sleep (2 Charges)&lt;br /&gt;
|[[Beast]]&lt;br /&gt;
|WAR&lt;br /&gt;
|23&lt;br /&gt;
|35&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Flowerpot Bill]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Humus]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Mandragora|Mandragora]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Head Butt]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Scream]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Dream Flower]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[Wild Oats]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Leaf Dagger]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Plantoid]]&lt;br /&gt;
|MNK&lt;br /&gt;
|28&lt;br /&gt;
|40&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Tiger Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Meat Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Tigers|Tiger]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Claw Cyclone]] (1)&#039;&#039;&#039; - AoE damage (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Razor Fang]] (2)&#039;&#039;&#039; - Single target damage (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Roar]] (3)&#039;&#039;&#039; - AoE paralyze (2 Charges)&lt;br /&gt;
|[[Beast]]&lt;br /&gt;
|WAR&lt;br /&gt;
|28&lt;br /&gt;
|40&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Flytrap Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Grasshopper Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Flytraps|Flytrap]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Gloeosuccus]] (1)&#039;&#039;&#039; - Single target Slow (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[Palsy Pollen]] (2)&#039;&#039;&#039; - Frontal-cone Paralyze (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Soporific]] (3)&#039;&#039;&#039; - AoE Sleep (1 Charge)&lt;br /&gt;
|[[Plantoid]]&lt;br /&gt;
|WAR&lt;br /&gt;
|28&lt;br /&gt;
|40&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Lizard Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Carrion Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Lizards|Lizard]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Blockhead]] (1)&#039;&#039;&#039; - Single target damage plus Knockback. (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Secretion]] (2)&#039;&#039;&#039; - Evasion boost. (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Baleful Gaze]] (3)&#039;&#039;&#039; - Single target petrify. (Not available via Ready)&lt;br /&gt;
* &#039;&#039;&#039;[[Fireball]] (4)&#039;&#039;&#039; - AOE fire damage. (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Tail Blow]] (5)&#039;&#039;&#039; - Single target damage. (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Plague Breath]] (6)&#039;&#039;&#039; - AOE (cone) poison. (Not available via Ready)&lt;br /&gt;
* &#039;&#039;&#039;[[Brain Crush]] (7)&#039;&#039;&#039; - Single target damage. (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Infrasonics]] (8)&#039;&#039;&#039; - AOE (cone) evasion down. (2 Charges)&lt;br /&gt;
|[[Lizard]]&lt;br /&gt;
|WAR&lt;br /&gt;
|33&lt;br /&gt;
|45&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Mayfly Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Bug Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Flies|Fly]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
|WAR&lt;br /&gt;
|33&lt;br /&gt;
|45&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Eft Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Mole Broth ]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Efts|Eft]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Lizard]]&lt;br /&gt;
|WAR&lt;br /&gt;
| 33&lt;br /&gt;
|45&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Beetle Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Tree Sap]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Beetles|Beetle]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
|PLD&lt;br /&gt;
|38&lt;br /&gt;
|45&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Antlion Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Antica Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Antlions|Antlion]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
|WAR&lt;br /&gt;
|38&lt;br /&gt;
| 50&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Crab Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Fish Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Crabs|Crab]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Aquan]]&lt;br /&gt;
| PLD&lt;br /&gt;
|23&lt;br /&gt;
|55&lt;br /&gt;
|30 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Mite Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Blood Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Diremites|Diremite]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
|WAR&lt;br /&gt;
|43&lt;br /&gt;
|55&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Keeneared Steffi]]&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;[[Famous Carrot Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Rabbits|Rabbit]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Whirl Claws]] (1)&#039;&#039;&#039; - AOE damage (1 charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Dust Cloud]] (2)&#039;&#039;&#039; - Front conal AOE blind (1 charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Foot Kick]] (3)&#039;&#039;&#039; - Single target damage (1 charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Wild Carrot]] (4)&#039;&#039;&#039; - Restores HP of pet (2 charges)&lt;br /&gt;
|[[Beast]]&lt;br /&gt;
|WAR&lt;br /&gt;
|43&lt;br /&gt;
|75 {{Changes }}&lt;br /&gt;
|90 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Lullaby Melodia]]&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;[[Singing Herbal Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Sheep|Sheep]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Lamb Chop]] (1)&#039;&#039;&#039; - Single target critical attack (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Rage]] (2)&#039;&#039;&#039; - Gains Berserk (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[Sheep Charge]] (3)&#039;&#039;&#039; - Single target attack with knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Sheep Song]] (4)&#039;&#039;&#039; - AoE sleep (2 Charges)&lt;br /&gt;
|[[Beast]]&lt;br /&gt;
|DRK&lt;br /&gt;
| 43&lt;br /&gt;
|75 {{Changes }}&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Flowerpot Ben]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Rich Humus]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Mandragora|Mandragora]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Head Butt]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Scream]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Dream Flower]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[Wild Oats]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Leaf Dagger]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Plantoid]]&lt;br /&gt;
|MNK&lt;br /&gt;
| 51&lt;br /&gt;
|75 {{Changes }}&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Saber Siravarde]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Warm Meat Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Tigers|Tiger]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Claw Cyclone]] (1)&#039;&#039;&#039; - AoE damage (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Razor Fang]] (2)&#039;&#039;&#039; - Single target damage (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Roar]] (3)&#039;&#039;&#039; - AoE paralyze (2 Charges)&lt;br /&gt;
|[[Beast]]&lt;br /&gt;
|WAR&lt;br /&gt;
|51&lt;br /&gt;
|75 {{Changes }}&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Funguar Familiar]]&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;[[Seedbed Soil]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Funguars|Funguar]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Plantoid]]&lt;br /&gt;
|WAR&lt;br /&gt;
|33&lt;br /&gt;
|65 &lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Shellbuster Orob]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Quadav Bug Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Flies|Fly]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
|WAR&lt;br /&gt;
|53&lt;br /&gt;
|75 {{Changes }}&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Coldblood Como]]&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;[[Cold Carrion Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Lizards|Lizard]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* &#039;&#039;&#039;[[Blockhead]] (1)&#039;&#039;&#039; - Single target damage plus Knockback. (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Secretion]] (2)&#039;&#039;&#039; - Evasion boost. (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Baleful Gaze]] (3)&#039;&#039;&#039; - Single target petrify. (Not available via Ready)&lt;br /&gt;
* &#039;&#039;&#039;[[Fireball]] (4)&#039;&#039;&#039; - AOE fire damage. (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Tail Blow]] (5)&#039;&#039;&#039; - Single target damage. (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Plague Breath]] (6)&#039;&#039;&#039; - AOE (cone) poison. (Not available via Ready)&lt;br /&gt;
* &#039;&#039;&#039;[[Brain Crush]] (7)&#039;&#039;&#039; - Single target damage. (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Infrasonics]] (8)&#039;&#039;&#039; - AOE (cone) evasion down. (2 Charges)&lt;br /&gt;
|[[Lizard]]&lt;br /&gt;
|WAR&lt;br /&gt;
|53&lt;br /&gt;
|75 {{Changes }}&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Courier Carrie]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Fish Oil Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Crabs|Crab]] &#039;&#039;(Courier)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Aquan]]&lt;br /&gt;
|PLD&lt;br /&gt;
|23 &lt;br /&gt;
|75&lt;br /&gt;
|30 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Homunculus]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Alchemist Water]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Mandragora|Mandragora]] &#039;&#039;(Korrigan)&#039;&#039;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Head Butt]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Scream]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Dream Flower]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[Wild Oats]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Leaf Dagger]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Plantoid]]&lt;br /&gt;
|MNK&lt;br /&gt;
|23&lt;br /&gt;
|75 &lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Voracious Audrey]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Noisy Grasshopper Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Flytraps|Flytrap]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Gloeosuccus]] (1)&#039;&#039;&#039; - Single target Slow (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[Palsy Pollen]] (2)&#039;&#039;&#039; - Frontal-cone Paralyze (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Soporific]] (3)&#039;&#039;&#039; - AoE Sleep (1 Charge)&lt;br /&gt;
|[[Plantoid]]&lt;br /&gt;
|WAR &lt;br /&gt;
|53&lt;br /&gt;
|75&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Ambusher Allie]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Lively Mole Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Efts|Eft]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Lizard]]&lt;br /&gt;
|WAR&lt;br /&gt;
|58&lt;br /&gt;
|75&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Panzer Galahad]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Scarlet Sap]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Beetles|Beetle]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
|PLD&lt;br /&gt;
|63&lt;br /&gt;
| 75&lt;br /&gt;
|60 minutes &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Lifedrinker Lars]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Clear Blood Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Diremites|Diremite]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
|DRK&lt;br /&gt;
|63&lt;br /&gt;
|75&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Chopsuey Chucky]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Fragrant Antica Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Antlions|Antlion]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
| WAR&lt;br /&gt;
|63&lt;br /&gt;
|75&lt;br /&gt;
| 60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Amigo Sabotender]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Sun Water]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Sabotenders|Sabotender]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Plantoid]]&lt;br /&gt;
| WAR&lt;br /&gt;
|75&lt;br /&gt;
|75&lt;br /&gt;
| 30 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Monster Correlation ==&lt;br /&gt;
A unique aspect of monsters is that certain types of monsters are strong against others and vice versa. It is extremely important that Beastmasters learn and understand this in order to take advantage of the [[Killer Effects|killer effect]] you gain for using a pet which is strong against the enemy monster type. A killer effect is when a monster or pet causes another monster or pet to become intimidated. This acts like the [[paralyze]] effect and causes the monster to miss a turn. For a full guide on monster correlations please refer to the [[Beast Strength Chart|beast strength chart]].&lt;/div&gt;</summary>
		<author><name>Liihu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=List_of_things_different_on_HorizonXI_(maybe_not_listed_elsewhere.)&amp;diff=18473</id>
		<title>List of things different on HorizonXI (maybe not listed elsewhere.)</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=List_of_things_different_on_HorizonXI_(maybe_not_listed_elsewhere.)&amp;diff=18473"/>
		<updated>2023-09-19T00:56:29Z</updated>

		<summary type="html">&lt;p&gt;Liihu: /* Things that are different / New players should know */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{guide}}&lt;br /&gt;
Please feel free to expand on this page and add in any and all guides added to the wiki! If you are creating a guide, please add the {{tl|guide}}&lt;br /&gt;
&lt;br /&gt;
== Things that are different / New players should know ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;!unstuck&#039;&#039;&#039; will freeze you in place for 20 real life minutes and then transport you to your homepoint. There are still bugs in the game and you can end up underwater in port windy, etc.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;30 free slots in /satchel&#039;&#039;&#039; Join discord and then goto channel #welcome, link your discord and in-game names by following the instructions. I would link to the instructions but they may change that link and this will get you there even if the link is changed in the future. If you add new charaters after that point you need to /refresh in discord or something. Don&#039;t redo the same as above or it breaks shit. Ask in discord how to &amp;quot;refresh&amp;quot; if you add mules after linking.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;You get more EXP if you earn it with signet in an area your home country does not control.&#039;&#039;&#039; (I learned this at level 50) This works in teirs so low level get no benifit and sub 5 (or maybe 10) you don&#039;t even help with conquest, post level 50 you can earn up to the cap of 15% more exp in uncontrolled areas.&lt;br /&gt;
&lt;br /&gt;
* fishing without bait / breaking poles can &amp;quot;lock you&amp;quot; and only relogging / crash + restart can fix it.&lt;br /&gt;
&lt;br /&gt;
* You can&#039;t fish until you are level 15&lt;br /&gt;
&lt;br /&gt;
* You get city rings once you reach rank 2.&lt;br /&gt;
&lt;br /&gt;
* Burning eye for ohat drops in KRT not The Eldome necrocolis. Maybe others are switched too.&lt;br /&gt;
&lt;br /&gt;
* In game go to Menu&amp;gt;Config&amp;gt;Game Play | and turn on Inventory sort (to auto sort inventory)&lt;br /&gt;
&lt;br /&gt;
* Level scync is &amp;quot;normal&amp;quot; under the level scync, e.g. you are 12, the level scync is 15, it is also &amp;quot;normal&amp;quot; if you are 10 levels above the target. E.g. 15 (LS) and 25 you. If you are 11+ you will experience exp penalties. &#039;&#039;&#039;there are no equipment downgrades&#039;&#039;&#039; you cannot wear equipment higher than the LS level.&lt;br /&gt;
&lt;br /&gt;
* Eco warrior quests happen once a week award about 10k exp and about 10k gil. &#039;&#039;&#039;once you accept the quest you cannot get the other cities or drop the quest&#039;&#039;&#039; so don&#039;t get it until ready to go. These &#039;&#039;&#039;cap&#039;&#039;&#039; at level 20 but you are not required to be level 20 to do them. It is a good idea to bring snk/invs items with you.&lt;br /&gt;
&lt;br /&gt;
* Requirments to OP Warp from Jeuno are less (DEVs want people in Jeuno) but you need Rank 3 to do so, so this makes it hard to do lower level jobs until you reach rank 3&lt;br /&gt;
&lt;br /&gt;
* You get mog wardrobe spaces for certain requirments (the first is 5 @ Subjob unlock) and (5 more at 1st advanced job unlock) (SJ=level 18, Adv Job = level 30)&lt;br /&gt;
&lt;br /&gt;
* Your first Weapon Skill is at 10, no matter what the Gate Guard Starting quest (link here later) has said, (they will say 5.)&lt;br /&gt;
&lt;br /&gt;
* Beastmen seals (keep these!) will drop at a rate of 20%, are not affected by Treasure Hunter. That drop rate will drop to 0% for 5 minutes after the last seal. This &amp;quot;timer&amp;quot; can be reset by zoning. E.g. if you get a beastman seal, you &#039;&#039;&#039;will not&#039;&#039;&#039; get another one for at least 5 minutes if you stay in the same zone.&lt;br /&gt;
&lt;br /&gt;
* Ashita Scripting/macros (/exec) : It is &#039;&#039;&#039;Allowed&#039;&#039;&#039; to use Ashita macros to equipt and unequipt items that would take more than a single in-game macro&#039;s 7 lines. (don&#039;t forget there is an in-game solution to equiptment with /equipset as well) &#039;&#039;&#039;It is not allowed&#039;&#039;&#039; to automate useing ashita script. : Example: It is ALLOWED to use IN GAME macro to make seven lines of &amp;quot;/lastsynth &amp;lt;wait 25&amp;gt;&amp;quot; and craft 7 items in a row. It is NOT ALLOWED to make an ashita script to do the same but 12 times. Likewise when skilling up healing magic, enhancing magic, summoning magic, ninjistu, etc.&lt;br /&gt;
&lt;br /&gt;
* No &amp;quot;bag of stones&amp;quot; etc, you need 4 people to get through gate in garlage citidel, or quicksand cave weight plates, etc. 3-mage door item DOES exist&lt;br /&gt;
&lt;br /&gt;
* When turing in crystals for rank bar points you CANNOT overload the last trade for massive CP. It will just fill it with no overflow into CP.&lt;br /&gt;
&lt;br /&gt;
* Ninja elemental wheel spells are learned at level 12 but only useable from 15 on horizon.&lt;br /&gt;
&lt;br /&gt;
* You can &#039;&#039;&#039;Store beastmen seals&#039;&#039;&#039; with the NPC in Port Jeuno, and you can &#039;&#039;&#039;Store equiptment sets&#039;&#039;&#039; with NPC: Caruvinda. Not all sets and unsure of +1, but AF, and RSE, and Chainmail, and seers, etc. Need all 5 pieces, (head, body, hands, legs, feet)&lt;br /&gt;
&lt;br /&gt;
* Samori quest is 3 hours real time after turn in items before can get sword.&lt;br /&gt;
&lt;br /&gt;
* Ninja 2hour skil is different.&lt;br /&gt;
&lt;br /&gt;
===Please include dates these occured if they may change in the future / updates===&lt;br /&gt;
&lt;br /&gt;
* Fame is all over the board. Some is Era (lots of stuff needed) Some is not. Wiki is not reflective of this. It may change from update to update. We don&#039;t know what is intended or correct. Example: August 2023 24-25 stacks of millioncorn needed for max fame when wiki and ERA Fame would need 100 stacks. Certain quests in Windursts like c-3000 are repeatable (but after 30 STACKS (30*12 = 360 trades) no increase in fame. The new Dryer&#039;s Woad quest likewise appears to not give fame. (Bastore Sardines seem to give Era+ fame) As of August 2023 if you want  to cap windy fame bastore sardines (14 stacks) and All others (25 stacks million corn)&lt;br /&gt;
&lt;br /&gt;
* When killing 100 mobs for DRK unlock certain &amp;quot;horizon only mobs&amp;quot; don&#039;t count. That&#039;s a lot of the levle 1 mobs in new areas. the only way to tell for sure is to enable MOBDB addon and check mobs to see if they are game stardard (e.g. have all the icons) or horizon only (have only a name)&lt;/div&gt;</summary>
		<author><name>Liihu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=List_of_things_different_on_HorizonXI_(maybe_not_listed_elsewhere.)&amp;diff=18361</id>
		<title>List of things different on HorizonXI (maybe not listed elsewhere.)</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=List_of_things_different_on_HorizonXI_(maybe_not_listed_elsewhere.)&amp;diff=18361"/>
		<updated>2023-09-17T22:49:38Z</updated>

		<summary type="html">&lt;p&gt;Liihu: /* Things that are different / New players should know */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{guide}}&lt;br /&gt;
Please feel free to expand on this page and add in any and all guides added to the wiki! If you are creating a guide, please add the {{tl|guide}}&lt;br /&gt;
&lt;br /&gt;
== Things that are different / New players should know ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;!unstuck&#039;&#039;&#039; will freeze you in place for 20 real life minutes and then transport you to your homepoint. There are still bugs in the game and you can end up underwater in port windy, etc.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;30 free slots in /satchel&#039;&#039;&#039; Join discord and then goto channel #welcome, link your discord and in-game names by following the instructions. I would link to the instructions but they may change that link and this will get you there even if the link is changed in the future. If you add new charaters after that point you need to /refresh in discord or something. Don&#039;t redo the same as above or it breaks shit. Ask in discord how to &amp;quot;refresh&amp;quot; if you add mules after linking.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;You get more EXP if you earn it with signet in an area your home country does not control.&#039;&#039;&#039; (I learned this at level 50) This works in teirs so low level get no benifit and sub 5 (or maybe 10) you don&#039;t even help with conquest, post level 50 you can earn up to the cap of 15% more exp in uncontrolled areas.&lt;br /&gt;
&lt;br /&gt;
* fishing without bait / breaking poles can &amp;quot;lock you&amp;quot; and only relogging / crash + restart can fix it.&lt;br /&gt;
&lt;br /&gt;
* You can&#039;t fish until you are level 15&lt;br /&gt;
&lt;br /&gt;
* You get city rings once you reach rank 2.&lt;br /&gt;
&lt;br /&gt;
* In game go to Menu&amp;gt;Config&amp;gt;Game Play | and turn on Inventory sort (to auto sort inventory)&lt;br /&gt;
&lt;br /&gt;
* Level scync is &amp;quot;normal&amp;quot; under the level scync, e.g. you are 12, the level scync is 15, it is also &amp;quot;normal&amp;quot; if you are 10 levels above the target. E.g. 15 (LS) and 25 you. If you are 11+ you will experience exp penalties. &#039;&#039;&#039;there are no equipment downgrades&#039;&#039;&#039; you cannot wear equipment higher than the LS level.&lt;br /&gt;
&lt;br /&gt;
* Eco warrior quests happen once a week award about 10k exp and about 10k gil. &#039;&#039;&#039;once you accept the quest you cannot get the other cities or drop the quest&#039;&#039;&#039; so don&#039;t get it until ready to go. These &#039;&#039;&#039;cap&#039;&#039;&#039; at level 20 but you are not required to be level 20 to do them. It is a good idea to bring snk/invs items with you.&lt;br /&gt;
&lt;br /&gt;
* Requirments to OP Warp from Jeuno are less (DEVs want people in Jeuno) but you need Rank 3 to do so, so this makes it hard to do lower level jobs until you reach rank 3&lt;br /&gt;
&lt;br /&gt;
* You get mog wardrobe spaces for certain requirments (the first is 5 @ Subjob unlock) and (5 more at 1st advanced job unlock) (SJ=level 18, Adv Job = level 30)&lt;br /&gt;
&lt;br /&gt;
* Your first Weapon Skill is at 10, no matter what the Gate Guard Starting quest (link here later) has said, (they will say 5.)&lt;br /&gt;
&lt;br /&gt;
* Beastmen seals (keep these!) will drop at a rate of 20%, are not affected by Treasure Hunter. That drop rate will drop to 0% for 5 minutes after the last seal. This &amp;quot;timer&amp;quot; can be reset by zoning. E.g. if you get a beastman seal, you &#039;&#039;&#039;will not&#039;&#039;&#039; get another one for at least 5 minutes if you stay in the same zone.&lt;br /&gt;
&lt;br /&gt;
* Ashita Scripting/macros (/exec) : It is &#039;&#039;&#039;Allowed&#039;&#039;&#039; to use Ashita macros to equipt and unequipt items that would take more than a single in-game macro&#039;s 7 lines. (don&#039;t forget there is an in-game solution to equiptment with /equipset as well) &#039;&#039;&#039;It is not allowed&#039;&#039;&#039; to automate useing ashita script. : Example: It is ALLOWED to use IN GAME macro to make seven lines of &amp;quot;/lastsynth &amp;lt;wait 25&amp;gt;&amp;quot; and craft 7 items in a row. It is NOT ALLOWED to make an ashita script to do the same but 12 times. Likewise when skilling up healing magic, enhancing magic, summoning magic, ninjistu, etc.&lt;br /&gt;
&lt;br /&gt;
* No &amp;quot;bag of stones&amp;quot; etc, you need 4 people to get through gate in garlage citidel, or quicksand cave weight plates, etc. 3-mage door item DOES exist&lt;br /&gt;
&lt;br /&gt;
* When turing in crystals for rank bar points you CANNOT overload the last trade for massive CP. It will just fill it with no overflow into CP.&lt;br /&gt;
&lt;br /&gt;
* Ninja elemental wheel spells are learned at level 12 but only useable from 15 on horizon.&lt;br /&gt;
&lt;br /&gt;
* You can &#039;&#039;&#039;Store beastmen seals&#039;&#039;&#039; with the NPC in Port Jeuno, and you can &#039;&#039;&#039;Store equiptment sets&#039;&#039;&#039; with NPC: Caruvinda. Not all sets and unsure of +1, but AF, and RSE, and Chainmail, and seers, etc. Need all 5 pieces, (head, body, hands, legs, feet)&lt;br /&gt;
&lt;br /&gt;
* Samori quest is 3 hours real time after turn in items before can get sword.&lt;br /&gt;
&lt;br /&gt;
* Ninja 2hour skil is different.&lt;br /&gt;
&lt;br /&gt;
===Please include dates these occured if they may change in the future / updates===&lt;br /&gt;
&lt;br /&gt;
* Fame is all over the board. Some is Era (lots of stuff needed) Some is not. Wiki is not reflective of this. It may change from update to update. We don&#039;t know what is intended or correct. Example: August 2023 24-25 stacks of millioncorn needed for max fame when wiki and ERA Fame would need 100 stacks. Certain quests in Windursts like c-3000 are repeatable (but after 30 STACKS (30*12 = 360 trades) no increase in fame. The new Dryer&#039;s Woad quest likewise appears to not give fame. (Bastore Sardines seem to give Era+ fame) As of August 2023 if you want  to cap windy fame bastore sardines (14 stacks) and All others (25 stacks million corn)&lt;br /&gt;
&lt;br /&gt;
* When killing 100 mobs for DRK unlock certain &amp;quot;horizon only mobs&amp;quot; don&#039;t count. That&#039;s a lot of the levle 1 mobs in new areas. the only way to tell for sure is to enable MOBDB addon and check mobs to see if they are game stardard (e.g. have all the icons) or horizon only (have only a name)&lt;/div&gt;</summary>
		<author><name>Liihu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=List_of_things_different_on_HorizonXI_(maybe_not_listed_elsewhere.)&amp;diff=18360</id>
		<title>List of things different on HorizonXI (maybe not listed elsewhere.)</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=List_of_things_different_on_HorizonXI_(maybe_not_listed_elsewhere.)&amp;diff=18360"/>
		<updated>2023-09-17T22:41:50Z</updated>

		<summary type="html">&lt;p&gt;Liihu: /* Things that are different / New players should know */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{guide}}&lt;br /&gt;
Please feel free to expand on this page and add in any and all guides added to the wiki! If you are creating a guide, please add the {{tl|guide}}&lt;br /&gt;
&lt;br /&gt;
== Things that are different / New players should know ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;30 free slots in /satchel&#039;&#039;&#039; Join discord and then goto channel #welcome, link your discord and in-game names by following the instructions. I would link to the instructions but they may change that link and this will get you there even if the link is changed in the future. If you add new charaters after that point you need to /refresh in discord or something. Don&#039;t redo the same as above or it breaks shit. Ask in discord how to &amp;quot;refresh&amp;quot; if you add mules after linking.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;You get more EXP if you earn it with signet in an area your home country does not control.&#039;&#039;&#039; (I learned this at level 50) This works in teirs so low level get no benifit and sub 5 (or maybe 10) you don&#039;t even help with conquest, post level 50 you can earn up to the cap of 15% more exp in uncontrolled areas.&lt;br /&gt;
&lt;br /&gt;
* fishing without bait / breaking poles can &amp;quot;lock you&amp;quot; and only relogging / crash + restart can fix it.&lt;br /&gt;
&lt;br /&gt;
* You can&#039;t fish until you are level 15&lt;br /&gt;
&lt;br /&gt;
* You get city rings once you reach rank 2.&lt;br /&gt;
&lt;br /&gt;
* In game go to Menu&amp;gt;Config&amp;gt;Game Play | and turn on Inventory sort (to auto sort inventory)&lt;br /&gt;
&lt;br /&gt;
* Level scync is &amp;quot;normal&amp;quot; under the level scync, e.g. you are 12, the level scync is 15, it is also &amp;quot;normal&amp;quot; if you are 10 levels above the target. E.g. 15 (LS) and 25 you. If you are 11+ you will experience exp penalties. &#039;&#039;&#039;there are no equipment downgrades&#039;&#039;&#039; you cannot wear equipment higher than the LS level.&lt;br /&gt;
&lt;br /&gt;
* Eco warrior quests happen once a week award about 10k exp and about 10k gil. &#039;&#039;&#039;once you accept the quest you cannot get the other cities or drop the quest&#039;&#039;&#039; so don&#039;t get it until ready to go. These &#039;&#039;&#039;cap&#039;&#039;&#039; at level 20 but you are not required to be level 20 to do them. It is a good idea to bring snk/invs items with you.&lt;br /&gt;
&lt;br /&gt;
* Requirments to OP Warp from Jeuno are less (DEVs want people in Jeuno) but you need Rank 3 to do so, so this makes it hard to do lower level jobs until you reach rank 3&lt;br /&gt;
&lt;br /&gt;
* You get mog wardrobe spaces for certain requirments (the first is 5 @ Subjob unlock) and (5 more at 1st advanced job unlock) (SJ=level 18, Adv Job = level 30)&lt;br /&gt;
&lt;br /&gt;
* Your first Weapon Skill is at 10, no matter what the Gate Guard Starting quest (link here later) has said, (they will say 5.)&lt;br /&gt;
&lt;br /&gt;
* Beastmen seals (keep these!) will drop at a rate of 20%, are not affected by Treasure Hunter. That drop rate will drop to 0% for 5 minutes after the last seal. This &amp;quot;timer&amp;quot; can be reset by zoning. E.g. if you get a beastman seal, you &#039;&#039;&#039;will not&#039;&#039;&#039; get another one for at least 5 minutes if you stay in the same zone.&lt;br /&gt;
&lt;br /&gt;
* Ashita Scripting/macros (/exec) : It is &#039;&#039;&#039;Allowed&#039;&#039;&#039; to use Ashita macros to equipt and unequipt items that would take more than a single in-game macro&#039;s 7 lines. (don&#039;t forget there is an in-game solution to equiptment with /equipset as well) &#039;&#039;&#039;It is not allowed&#039;&#039;&#039; to automate useing ashita script. : Example: It is ALLOWED to use IN GAME macro to make seven lines of &amp;quot;/lastsynth &amp;lt;wait 25&amp;gt;&amp;quot; and craft 7 items in a row. It is NOT ALLOWED to make an ashita script to do the same but 12 times. Likewise when skilling up healing magic, enhancing magic, summoning magic, ninjistu, etc.&lt;br /&gt;
&lt;br /&gt;
* No &amp;quot;bag of stones&amp;quot; etc, you need 4 people to get through gate in garlage citidel, or quicksand cave weight plates, etc. 3-mage door item DOES exist&lt;br /&gt;
&lt;br /&gt;
* When turing in crystals for rank bar points you CANNOT overload the last trade for massive CP. It will just fill it with no overflow into CP.&lt;br /&gt;
&lt;br /&gt;
* Ninja elemental wheel spells are learned at level 12 but only useable from 15 on horizon.&lt;br /&gt;
&lt;br /&gt;
* You can &#039;&#039;&#039;Store beastmen seals&#039;&#039;&#039; with the NPC in Port Jeuno, and you can &#039;&#039;&#039;Store equiptment sets&#039;&#039;&#039; with NPC: Caruvinda. Not all sets and unsure of +1, but AF, and RSE, and Chainmail, and seers, etc. Need all 5 pieces, (head, body, hands, legs, feet)&lt;br /&gt;
&lt;br /&gt;
* Samori quest is 3 hours real time after turn in items before can get sword.&lt;br /&gt;
&lt;br /&gt;
* Ninja 2hour skil is different.&lt;br /&gt;
&lt;br /&gt;
===Please include dates these occured if they may change in the future / updates===&lt;br /&gt;
&lt;br /&gt;
* Fame is all over the board. Some is Era (lots of stuff needed) Some is not. Wiki is not reflective of this. It may change from update to update. We don&#039;t know what is intended or correct. Example: August 2023 24-25 stacks of millioncorn needed for max fame when wiki and ERA Fame would need 100 stacks. Certain quests in Windursts like c-3000 are repeatable (but after 30 STACKS (30*12 = 360 trades) no increase in fame. The new Dryer&#039;s Woad quest likewise appears to not give fame. (Bastore Sardines seem to give Era+ fame) As of August 2023 if you want  to cap windy fame bastore sardines (14 stacks) and All others (25 stacks million corn)&lt;br /&gt;
&lt;br /&gt;
* When killing 100 mobs for DRK unlock certain &amp;quot;horizon only mobs&amp;quot; don&#039;t count. That&#039;s a lot of the levle 1 mobs in new areas. the only way to tell for sure is to enable MOBDB addon and check mobs to see if they are game stardard (e.g. have all the icons) or horizon only (have only a name)&lt;/div&gt;</summary>
		<author><name>Liihu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Familiars&amp;diff=18235</id>
		<title>Category:Familiars</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Familiars&amp;diff=18235"/>
		<updated>2023-09-16T01:16:50Z</updated>

		<summary type="html">&lt;p&gt;Liihu: /* Familiars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Pets]]&lt;br /&gt;
[[File:Courier Carrie.webp|thumb|Courier Carrie. Best crab boy.]]&lt;br /&gt;
Familiars are special [[pet]]s that are available exclusively to [[Beastmaster]]s. They are called to the [[Beastmaster]]&#039;s side by equipping items, commonly referred to as &amp;quot;jugs,&amp;quot; into the [[ammo]] slot and using using either [[Call Beast]], which consumes the jug, or [[Bestial Loyalty]], which does not.&lt;br /&gt;
&lt;br /&gt;
While familiars are typically weaker than [[Charm|charmed]] monsters of the same level, familiars can be called instantly and stay for a set amount time before disappearing &amp;amp;mdash; they will never fail to be called or &amp;quot;decharm&amp;quot; and attack the [[Beastmaster]] like [[charmed]] monsters.&lt;br /&gt;
&lt;br /&gt;
Familiars also allow the use of [[Ready]], a pet command which replaces [[Sic]] and allows the [[Beastmaster]] to choose which attack is used. These abilities give the [[Beastmaster]] more tactical options and finer control over the flow of battle. In addition to having control over which ability is used, [[Ready]] can typically be used more often than [[Sic]], which often makes familiars more powerful than equivalent [[charmed]] pets, even if the familiar has lower stats.&lt;br /&gt;
&lt;br /&gt;
However, due to the relatively long [[Recast Time|recast]] of [[Call Beast]] and the even longer recast of [[Bestial Loyalty]], familiars are much less disposable than [[charmed]] pets. Beastmasters that utilize familiars will need to pay close attention to the familiar&#039;s health and the time remaining before another pet can be called.&lt;br /&gt;
&lt;br /&gt;
{{Changes}} An Horizon XI specific change is that all HQ jug pets now cap at 75.&lt;br /&gt;
&lt;br /&gt;
==Using Ready Moves==&lt;br /&gt;
&lt;br /&gt;
To use any of the Familiar&#039;s ready moves below, you need Charges. On Horizon these regenerate at 1 per 45 seconds. Further the TP the pet has can modify the action. While it is possible to rest the pet until you build up 3 charges and then use a single charge skill 3 times in a row, the first use will clear/wipe/remove all TP, and the TP for the resulting actions will be low. This can affect behavior like causing an attack to miss, etc.&lt;br /&gt;
&lt;br /&gt;
In a macro you have two options. The &amp;quot;Universal Option&amp;quot; is &#039;&#039;&#039;&amp;quot;/bstpet 2 &amp;lt;me&amp;gt;&amp;quot;&#039;&#039;&#039; This will cause whatever Familiar you have out to use it&#039;s second Ready move. This will use move 2 for ALL equipted pets. If you don&#039;t want to risk using an AOE move on one pet and a single target on another you can use the &amp;quot;Specfic Option.&amp;quot; A macro line with &#039;&#039;&#039;&amp;quot;/pet &amp;quot;Move Name&amp;quot; &amp;lt;me&amp;gt;&amp;quot;&#039;&#039;&#039; will use only that mvoe line if it exists for the current pet.&lt;br /&gt;
&lt;br /&gt;
Since each macro line that doesn&#039;t exist is ignored with an error, you can stack TP moves (with no wait commands)&lt;br /&gt;
&lt;br /&gt;
I have 2 macros Single target attack in ALT+1, and Utility in ALT+2, so I might put Frog Kick, Lamb Chop, and Big Scissors in the first three lines of alt+1, and then Numbshroom, Sheep Song, and Scissor Guard in Alt+2&lt;br /&gt;
&lt;br /&gt;
Macro 1:&lt;br /&gt;
/pet &amp;quot;Frog Kick&amp;quot; &amp;lt;me&amp;gt;&lt;br /&gt;
/pet &amp;quot;Lamb Chop&amp;quot; &amp;lt;me&amp;gt;&lt;br /&gt;
/pet Big Scissors&amp;quot; &amp;lt;me&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you use the macro above, which ever pet you have out will execute his moves and the other lines will return errors.&lt;br /&gt;
&lt;br /&gt;
Access moves via the menu:&lt;br /&gt;
Abilities, Pet Commands, Ready, [select ready move]&lt;br /&gt;
&lt;br /&gt;
==Verification==&lt;br /&gt;
&lt;br /&gt;
I doubt Lizards have 8 ready moves on Horizon so if you use these jugs and can verify the ready moves please edit the wiki.&lt;br /&gt;
&lt;br /&gt;
==Familiars==&lt;br /&gt;
&amp;lt;!--Default sort is by level cap, then level available, then familiar name.--&amp;gt; &lt;br /&gt;
{| class=&amp;quot;ffxi-table sortable wide-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Familiar&lt;br /&gt;
!Family&lt;br /&gt;
!Ready Moves&lt;br /&gt;
!Type&lt;br /&gt;
!Job&lt;br /&gt;
!Level&amp;lt;br&amp;gt;Available&lt;br /&gt;
!Base&amp;lt;br&amp;gt;Level Cap &lt;br /&gt;
!Time&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Hare Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Carrot Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Rabbits|Rabbit]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Whirl Claws]] (1)&#039;&#039;&#039; - AOE damage (1 charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Dust Cloud]] (2)&#039;&#039;&#039; - Front conal AOE blind (1 charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Foot Kick]] (3)&#039;&#039;&#039; - Single target damage (1 charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Wild Carrot]] (4)&#039;&#039;&#039; - Restores HP of pet (2 charges)&lt;br /&gt;
|[[Beast]]&lt;br /&gt;
|WAR&lt;br /&gt;
|23&lt;br /&gt;
|35&lt;br /&gt;
|90 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Sheep Familiar]]&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;[[Herbal Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Sheep|Sheep]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Lamb Chop]] (1)&#039;&#039;&#039; - Single target critical attack (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Rage]] (2)&#039;&#039;&#039; - Gains Berserk (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[Sheep Charge]] (3)&#039;&#039;&#039; - Single target attack with knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Sheep Song]] (4)&#039;&#039;&#039; - AoE sleep (2 Charges)&lt;br /&gt;
|[[Beast]]&lt;br /&gt;
|WAR&lt;br /&gt;
|23&lt;br /&gt;
|35&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Flowerpot Bill]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Humus]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Mandragora|Mandragora]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Head Butt]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Scream]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Dream Flower]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[Wild Oats]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Leaf Dagger]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Plantoid]]&lt;br /&gt;
|MNK&lt;br /&gt;
|28&lt;br /&gt;
|40&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Tiger Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Meat Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Tigers|Tiger]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Claw Cyclone]] (1)&#039;&#039;&#039; - AoE damage (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Razor Fang]] (2)&#039;&#039;&#039; - Single target damage (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Roar]] (3)&#039;&#039;&#039; - AoE paralyze (2 Charges)&lt;br /&gt;
|[[Beast]]&lt;br /&gt;
|WAR&lt;br /&gt;
|28&lt;br /&gt;
|40&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Flytrap Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Grasshopper Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Flytraps|Flytrap]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Gloeosuccus]] (1)&#039;&#039;&#039; - Single target Slow (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[Palsy Pollen]] (2)&#039;&#039;&#039; - Frontal-cone Paralyze (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Soporific]] (3)&#039;&#039;&#039; - AoE Sleep (1 Charge)&lt;br /&gt;
|[[Plantoid]]&lt;br /&gt;
|WAR&lt;br /&gt;
|28&lt;br /&gt;
|40&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Lizard Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Carrion Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Lizards|Lizard]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Blockhead]] (1)&#039;&#039;&#039; - Single target damage plus Knockback. (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Secretion]] (2)&#039;&#039;&#039; - Evasion boost. (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Baleful Gaze]] (3)&#039;&#039;&#039; - Single target petrify. (Not available via Ready)&lt;br /&gt;
* &#039;&#039;&#039;[[Fireball]] (4)&#039;&#039;&#039; - AOE fire damage. (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Tail Blow]] (5)&#039;&#039;&#039; - Single target damage. (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Plague Breath]] (6)&#039;&#039;&#039; - AOE (cone) poison. (Not available via Ready)&lt;br /&gt;
* &#039;&#039;&#039;[[Brain Crush]] (7)&#039;&#039;&#039; - Single target damage. (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Infrasonics]] (8)&#039;&#039;&#039; - AOE (cone) evasion down. (2 Charges)&lt;br /&gt;
|[[Lizard]]&lt;br /&gt;
|WAR&lt;br /&gt;
|33&lt;br /&gt;
|45&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Mayfly Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Bug Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Flies|Fly]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
|WAR&lt;br /&gt;
|33&lt;br /&gt;
|45&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Eft Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Mole Broth ]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Efts|Eft]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Lizard]]&lt;br /&gt;
|WAR&lt;br /&gt;
| 33&lt;br /&gt;
|45&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Beetle Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Tree Sap]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Beetles|Beetle]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
|PLD&lt;br /&gt;
|38&lt;br /&gt;
|45&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Antlion Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Antica Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Antlions|Antlion]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
|WAR&lt;br /&gt;
|38&lt;br /&gt;
| 50&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Crab Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Fish Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Crabs|Crab]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Aquan]]&lt;br /&gt;
| PLD&lt;br /&gt;
|23&lt;br /&gt;
|55&lt;br /&gt;
|30 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Mite Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Blood Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Diremites|Diremite]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
|WAR&lt;br /&gt;
|43&lt;br /&gt;
|55&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Keeneared Steffi]]&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;[[Famous Carrot Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Rabbits|Rabbit]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Whirl Claws]] (1)&#039;&#039;&#039; - AOE damage (1 charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Dust Cloud]] (2)&#039;&#039;&#039; - Front conal AOE blind (1 charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Foot Kick]] (3)&#039;&#039;&#039; - Single target damage (1 charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Wild Carrot]] (4)&#039;&#039;&#039; - Restores HP of pet (2 charges)&lt;br /&gt;
|[[Beast]]&lt;br /&gt;
|WAR&lt;br /&gt;
|43&lt;br /&gt;
|75 {{Changes }}&lt;br /&gt;
|90 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Lullaby Melodia]]&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;[[Singing Herbal Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Sheep|Sheep]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Lamb Chop]] (1)&#039;&#039;&#039; - Single target critical attack (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Rage]] (2)&#039;&#039;&#039; - Gains Berserk (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[Sheep Charge]] (3)&#039;&#039;&#039; - Single target attack with knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Sheep Song]] (4)&#039;&#039;&#039; - AoE sleep (2 Charges)&lt;br /&gt;
|[[Beast]]&lt;br /&gt;
|DRK&lt;br /&gt;
| 43&lt;br /&gt;
|75 {{Changes }}&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Flowerpot Ben]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Rich Humus]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Mandragora|Mandragora]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Head Butt]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Scream]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Dream Flower]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[Wild Oats]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Leaf Dagger]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Plantoid]]&lt;br /&gt;
|MNK&lt;br /&gt;
| 51&lt;br /&gt;
|75 {{Changes }}&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Saber Siravarde]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Warm Meat Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Tigers|Tiger]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Claw Cyclone]] (1)&#039;&#039;&#039; - AoE damage (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Razor Fang]] (2)&#039;&#039;&#039; - Single target damage (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Roar]] (3)&#039;&#039;&#039; - AoE paralyze (2 Charges)&lt;br /&gt;
|[[Beast]]&lt;br /&gt;
|WAR&lt;br /&gt;
|51&lt;br /&gt;
|75 {{Changes }}&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Funguar Familiar]]&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;[[Seedbed Soil]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Funguars|Funguar]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Plantoid]]&lt;br /&gt;
|WAR&lt;br /&gt;
|33&lt;br /&gt;
|65 &lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Shellbuster Orob]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Quadav Bug Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Flies|Fly]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
|WAR&lt;br /&gt;
|53&lt;br /&gt;
|75 {{Changes }}&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Coldblood Como]]&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;[[Cold Carrion Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Lizards|Lizard]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Lizard]]&lt;br /&gt;
|WAR&lt;br /&gt;
|53&lt;br /&gt;
|75 {{Changes }}&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Courier Carrie]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Fish Oil Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Crabs|Crab]] &#039;&#039;(Courier)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Aquan]]&lt;br /&gt;
|PLD&lt;br /&gt;
|23 &lt;br /&gt;
|75&lt;br /&gt;
|30 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Homunculus]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Alchemist Water]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Mandragora|Mandragora]] &#039;&#039;(Korrigan)&#039;&#039;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Head Butt]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Scream]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Dream Flower]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[Wild Oats]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Leaf Dagger]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Plantoid]]&lt;br /&gt;
|MNK&lt;br /&gt;
|23&lt;br /&gt;
|75 &lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Voracious Audrey]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Noisy Grasshopper Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Flytraps|Flytrap]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Gloeosuccus]] (1)&#039;&#039;&#039; - Single target Slow (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[Palsy Pollen]] (2)&#039;&#039;&#039; - Frontal-cone Paralyze (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Soporific]] (3)&#039;&#039;&#039; - AoE Sleep (1 Charge)&lt;br /&gt;
|[[Plantoid]]&lt;br /&gt;
|WAR &lt;br /&gt;
|53&lt;br /&gt;
|75&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Ambusher Allie]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Lively Mole Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Efts|Eft]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Lizard]]&lt;br /&gt;
|WAR&lt;br /&gt;
|58&lt;br /&gt;
|75&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Panzer Galahad]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Scarlet Sap]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Beetles|Beetle]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
|PLD&lt;br /&gt;
|63&lt;br /&gt;
| 75&lt;br /&gt;
|60 minutes &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Lifedrinker Lars]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Clear Blood Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Diremites|Diremite]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
|DRK&lt;br /&gt;
|63&lt;br /&gt;
|75&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Chopsuey Chucky]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Fragrant Antica Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Antlions|Antlion]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
| WAR&lt;br /&gt;
|63&lt;br /&gt;
|75&lt;br /&gt;
| 60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Amigo Sabotender]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Sun Water]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Sabotenders|Sabotender]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Plantoid]]&lt;br /&gt;
| WAR&lt;br /&gt;
|75&lt;br /&gt;
|75&lt;br /&gt;
| 30 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Monster Correlation ==&lt;br /&gt;
A unique aspect of monsters is that certain types of monsters are strong against others and vice versa. It is extremely important that Beastmasters learn and understand this in order to take advantage of the [[Killer Effects|killer effect]] you gain for using a pet which is strong against the enemy monster type. A killer effect is when a monster or pet causes another monster or pet to become intimidated. This acts like the [[paralyze]] effect and causes the monster to miss a turn. For a full guide on monster correlations please refer to the [[Beast Strength Chart|beast strength chart]].&lt;/div&gt;</summary>
		<author><name>Liihu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Familiars&amp;diff=18234</id>
		<title>Category:Familiars</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Familiars&amp;diff=18234"/>
		<updated>2023-09-16T01:15:04Z</updated>

		<summary type="html">&lt;p&gt;Liihu: /* Familiars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Pets]]&lt;br /&gt;
[[File:Courier Carrie.webp|thumb|Courier Carrie. Best crab boy.]]&lt;br /&gt;
Familiars are special [[pet]]s that are available exclusively to [[Beastmaster]]s. They are called to the [[Beastmaster]]&#039;s side by equipping items, commonly referred to as &amp;quot;jugs,&amp;quot; into the [[ammo]] slot and using using either [[Call Beast]], which consumes the jug, or [[Bestial Loyalty]], which does not.&lt;br /&gt;
&lt;br /&gt;
While familiars are typically weaker than [[Charm|charmed]] monsters of the same level, familiars can be called instantly and stay for a set amount time before disappearing &amp;amp;mdash; they will never fail to be called or &amp;quot;decharm&amp;quot; and attack the [[Beastmaster]] like [[charmed]] monsters.&lt;br /&gt;
&lt;br /&gt;
Familiars also allow the use of [[Ready]], a pet command which replaces [[Sic]] and allows the [[Beastmaster]] to choose which attack is used. These abilities give the [[Beastmaster]] more tactical options and finer control over the flow of battle. In addition to having control over which ability is used, [[Ready]] can typically be used more often than [[Sic]], which often makes familiars more powerful than equivalent [[charmed]] pets, even if the familiar has lower stats.&lt;br /&gt;
&lt;br /&gt;
However, due to the relatively long [[Recast Time|recast]] of [[Call Beast]] and the even longer recast of [[Bestial Loyalty]], familiars are much less disposable than [[charmed]] pets. Beastmasters that utilize familiars will need to pay close attention to the familiar&#039;s health and the time remaining before another pet can be called.&lt;br /&gt;
&lt;br /&gt;
{{Changes}} An Horizon XI specific change is that all HQ jug pets now cap at 75.&lt;br /&gt;
&lt;br /&gt;
==Using Ready Moves==&lt;br /&gt;
&lt;br /&gt;
To use any of the Familiar&#039;s ready moves below, you need Charges. On Horizon these regenerate at 1 per 45 seconds. Further the TP the pet has can modify the action. While it is possible to rest the pet until you build up 3 charges and then use a single charge skill 3 times in a row, the first use will clear/wipe/remove all TP, and the TP for the resulting actions will be low. This can affect behavior like causing an attack to miss, etc.&lt;br /&gt;
&lt;br /&gt;
In a macro you have two options. The &amp;quot;Universal Option&amp;quot; is &#039;&#039;&#039;&amp;quot;/bstpet 2 &amp;lt;me&amp;gt;&amp;quot;&#039;&#039;&#039; This will cause whatever Familiar you have out to use it&#039;s second Ready move. This will use move 2 for ALL equipted pets. If you don&#039;t want to risk using an AOE move on one pet and a single target on another you can use the &amp;quot;Specfic Option.&amp;quot; A macro line with &#039;&#039;&#039;&amp;quot;/pet &amp;quot;Move Name&amp;quot; &amp;lt;me&amp;gt;&amp;quot;&#039;&#039;&#039; will use only that mvoe line if it exists for the current pet.&lt;br /&gt;
&lt;br /&gt;
Since each macro line that doesn&#039;t exist is ignored with an error, you can stack TP moves (with no wait commands)&lt;br /&gt;
&lt;br /&gt;
I have 2 macros Single target attack in ALT+1, and Utility in ALT+2, so I might put Frog Kick, Lamb Chop, and Big Scissors in the first three lines of alt+1, and then Numbshroom, Sheep Song, and Scissor Guard in Alt+2&lt;br /&gt;
&lt;br /&gt;
Macro 1:&lt;br /&gt;
/pet &amp;quot;Frog Kick&amp;quot; &amp;lt;me&amp;gt;&lt;br /&gt;
/pet &amp;quot;Lamb Chop&amp;quot; &amp;lt;me&amp;gt;&lt;br /&gt;
/pet Big Scissors&amp;quot; &amp;lt;me&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you use the macro above, which ever pet you have out will execute his moves and the other lines will return errors.&lt;br /&gt;
&lt;br /&gt;
Access moves via the menu:&lt;br /&gt;
Abilities, Pet Commands, Ready, [select ready move]&lt;br /&gt;
&lt;br /&gt;
==Verification==&lt;br /&gt;
&lt;br /&gt;
I doubt Lizards have 8 ready moves on Horizon so if you use these jugs and can verify the ready moves please edit the wiki.&lt;br /&gt;
&lt;br /&gt;
==Familiars==&lt;br /&gt;
&amp;lt;!--Default sort is by level cap, then level available, then familiar name.--&amp;gt; &lt;br /&gt;
{| class=&amp;quot;ffxi-table sortable wide-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Familiar&lt;br /&gt;
!Family&lt;br /&gt;
!Ready Moves&lt;br /&gt;
!Type&lt;br /&gt;
!Job&lt;br /&gt;
!Level&amp;lt;br&amp;gt;Available&lt;br /&gt;
!Base&amp;lt;br&amp;gt;Level Cap &lt;br /&gt;
!Time&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Hare Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Carrot Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Rabbits|Rabbit]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Whirl Claws]] (1)&#039;&#039;&#039; - AOE damage (1 charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Dust Cloud]] (2)&#039;&#039;&#039; - Front conal AOE blind (1 charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Foot Kick]] (3)&#039;&#039;&#039; - Single target damage (1 charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Wild Carrot]] (4)&#039;&#039;&#039; - Restores HP of pet (2 charges)&lt;br /&gt;
|[[Beast]]&lt;br /&gt;
|WAR&lt;br /&gt;
|23&lt;br /&gt;
|35&lt;br /&gt;
|90 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Sheep Familiar]]&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;[[Herbal Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Sheep|Sheep]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Lamb Chop]] (1)&#039;&#039;&#039; - Single target critical attack (1 Charge)&lt;br /&gt;
*&#039;&#039;&#039;[[Rage]] (2)&#039;&#039;&#039; - Gains Berserk (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[Sheep Charge]] (3)&#039;&#039;&#039; - Single target attack with knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Sheep Song]] (4)&#039;&#039;&#039; - AoE sleep (2 Charges)&lt;br /&gt;
|[[Beast]]&lt;br /&gt;
|WAR&lt;br /&gt;
|23&lt;br /&gt;
|35&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Flowerpot Bill]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Humus]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Mandragora|Mandragora]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Head Butt]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Scream]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Dream Flower]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[Wild Oats]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Leaf Dagger]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Plantoid]]&lt;br /&gt;
|MNK&lt;br /&gt;
|28&lt;br /&gt;
|40&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Tiger Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Meat Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Tigers|Tiger]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Claw Cyclone]] (1)&#039;&#039;&#039; - AoE damage (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Razor Fang]] (2)&#039;&#039;&#039; - Single target damage (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Roar]] (3)&#039;&#039;&#039; - AoE paralyze (2 Charges)&lt;br /&gt;
|[[Beast]]&lt;br /&gt;
|WAR&lt;br /&gt;
|28&lt;br /&gt;
|40&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Flytrap Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Grasshopper Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Flytraps|Flytrap]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Gloeosuccus]] (1)&#039;&#039;&#039; - Single target Slow (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[Palsy Pollen]] (2)&#039;&#039;&#039; - Frontal-cone Paralyze (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Soporific]] (3)&#039;&#039;&#039; - AoE Sleep (1 Charge)&lt;br /&gt;
|[[Plantoid]]&lt;br /&gt;
|WAR&lt;br /&gt;
|28&lt;br /&gt;
|40&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Lizard Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Carrion Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Lizards|Lizard]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Blockhead]] (1)&#039;&#039;&#039; - Single target damage plus Knockback. (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Secretion]] (2)&#039;&#039;&#039; - Evasion boost. (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Baleful Gaze]] (3)&#039;&#039;&#039; - Single target petrify. (Not available via Ready)&lt;br /&gt;
* &#039;&#039;&#039;[[Fireball]] (4)&#039;&#039;&#039; - AOE fire damage. (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Tail Blow]] (5)&#039;&#039;&#039; - Single target damage. (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Plague Breath]] (6)&#039;&#039;&#039; - AOE (cone) poison. (Not available via Ready)&lt;br /&gt;
* &#039;&#039;&#039;[[Brain Crush]] (7)&#039;&#039;&#039; - Single target damage. (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Infrasonics]] (8)&#039;&#039;&#039; - AOE (cone) evasion down. (2 Charges)&lt;br /&gt;
|[[Lizard]]&lt;br /&gt;
|WAR&lt;br /&gt;
|33&lt;br /&gt;
|45&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Mayfly Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Bug Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Flies|Fly]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
|WAR&lt;br /&gt;
|33&lt;br /&gt;
|45&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Eft Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Mole Broth ]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Efts|Eft]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Lizard]]&lt;br /&gt;
|WAR&lt;br /&gt;
| 33&lt;br /&gt;
|45&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Beetle Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Tree Sap]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Beetles|Beetle]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
|PLD&lt;br /&gt;
|38&lt;br /&gt;
|45&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Antlion Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Antica Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Antlions|Antlion]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
|WAR&lt;br /&gt;
|38&lt;br /&gt;
| 50&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Crab Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Fish Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Crabs|Crab]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Aquan]]&lt;br /&gt;
| PLD&lt;br /&gt;
|23&lt;br /&gt;
|55&lt;br /&gt;
|30 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Mite Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Blood Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Diremites|Diremite]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
|WAR&lt;br /&gt;
|43&lt;br /&gt;
|55&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Keeneared Steffi]]&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;[[Famous Carrot Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Rabbits|Rabbit]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Whirl Claws]] (1)&#039;&#039;&#039; - AOE damage (1 charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Dust Cloud]] (2)&#039;&#039;&#039; - Front conal AOE blind (1 charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Foot Kick]] (3)&#039;&#039;&#039; - Single target damage (1 charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Wild Carrot]] (4)&#039;&#039;&#039; - Restores HP of pet (2 charges)&lt;br /&gt;
|[[Beast]]&lt;br /&gt;
|WAR&lt;br /&gt;
|43&lt;br /&gt;
|75 {{Changes }}&lt;br /&gt;
|90 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Lullaby Melodia]]&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;[[Singing Herbal Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Sheep|Sheep]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Beast]]&lt;br /&gt;
|DRK&lt;br /&gt;
| 43&lt;br /&gt;
|75 {{Changes }}&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Flowerpot Ben]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Rich Humus]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Mandragora|Mandragora]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Head Butt]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Scream]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Dream Flower]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[Wild Oats]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Leaf Dagger]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Plantoid]]&lt;br /&gt;
|MNK&lt;br /&gt;
| 51&lt;br /&gt;
|75 {{Changes }}&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Saber Siravarde]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Warm Meat Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Tigers|Tiger]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Beast]]&lt;br /&gt;
|WAR&lt;br /&gt;
|51&lt;br /&gt;
|75 {{Changes }}&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Funguar Familiar]]&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;[[Seedbed Soil]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Funguars|Funguar]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Plantoid]]&lt;br /&gt;
|WAR&lt;br /&gt;
|33&lt;br /&gt;
|65 &lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Shellbuster Orob]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Quadav Bug Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Flies|Fly]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
|WAR&lt;br /&gt;
|53&lt;br /&gt;
|75 {{Changes }}&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Coldblood Como]]&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;[[Cold Carrion Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Lizards|Lizard]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Lizard]]&lt;br /&gt;
|WAR&lt;br /&gt;
|53&lt;br /&gt;
|75 {{Changes }}&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Courier Carrie]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Fish Oil Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Crabs|Crab]] &#039;&#039;(Courier)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Aquan]]&lt;br /&gt;
|PLD&lt;br /&gt;
|23 &lt;br /&gt;
|75&lt;br /&gt;
|30 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Homunculus]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Alchemist Water]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Mandragora|Mandragora]] &#039;&#039;(Korrigan)&#039;&#039;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Plantoid]]&lt;br /&gt;
|MNK&lt;br /&gt;
|23&lt;br /&gt;
|75 &lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Voracious Audrey]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Noisy Grasshopper Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Flytraps|Flytrap]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Gloeosuccus]] (1)&#039;&#039;&#039; - Single target Slow (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[Palsy Pollen]] (2)&#039;&#039;&#039; - Frontal-cone Paralyze (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Soporific]] (3)&#039;&#039;&#039; - AoE Sleep (1 Charge)&lt;br /&gt;
|[[Plantoid]]&lt;br /&gt;
|WAR &lt;br /&gt;
|53&lt;br /&gt;
|75&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Ambusher Allie]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Lively Mole Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Efts|Eft]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Lizard]]&lt;br /&gt;
|WAR&lt;br /&gt;
|58&lt;br /&gt;
|75&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Panzer Galahad]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Scarlet Sap]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Beetles|Beetle]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
|PLD&lt;br /&gt;
|63&lt;br /&gt;
| 75&lt;br /&gt;
|60 minutes &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Lifedrinker Lars]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Clear Blood Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Diremites|Diremite]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
|DRK&lt;br /&gt;
|63&lt;br /&gt;
|75&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Chopsuey Chucky]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Fragrant Antica Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Antlions|Antlion]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
| WAR&lt;br /&gt;
|63&lt;br /&gt;
|75&lt;br /&gt;
| 60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Amigo Sabotender]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Sun Water]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Sabotenders|Sabotender]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Plantoid]]&lt;br /&gt;
| WAR&lt;br /&gt;
|75&lt;br /&gt;
|75&lt;br /&gt;
| 30 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Monster Correlation ==&lt;br /&gt;
A unique aspect of monsters is that certain types of monsters are strong against others and vice versa. It is extremely important that Beastmasters learn and understand this in order to take advantage of the [[Killer Effects|killer effect]] you gain for using a pet which is strong against the enemy monster type. A killer effect is when a monster or pet causes another monster or pet to become intimidated. This acts like the [[paralyze]] effect and causes the monster to miss a turn. For a full guide on monster correlations please refer to the [[Beast Strength Chart|beast strength chart]].&lt;/div&gt;</summary>
		<author><name>Liihu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Familiars&amp;diff=18233</id>
		<title>Category:Familiars</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Familiars&amp;diff=18233"/>
		<updated>2023-09-16T01:12:48Z</updated>

		<summary type="html">&lt;p&gt;Liihu: /* Familiars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Pets]]&lt;br /&gt;
[[File:Courier Carrie.webp|thumb|Courier Carrie. Best crab boy.]]&lt;br /&gt;
Familiars are special [[pet]]s that are available exclusively to [[Beastmaster]]s. They are called to the [[Beastmaster]]&#039;s side by equipping items, commonly referred to as &amp;quot;jugs,&amp;quot; into the [[ammo]] slot and using using either [[Call Beast]], which consumes the jug, or [[Bestial Loyalty]], which does not.&lt;br /&gt;
&lt;br /&gt;
While familiars are typically weaker than [[Charm|charmed]] monsters of the same level, familiars can be called instantly and stay for a set amount time before disappearing &amp;amp;mdash; they will never fail to be called or &amp;quot;decharm&amp;quot; and attack the [[Beastmaster]] like [[charmed]] monsters.&lt;br /&gt;
&lt;br /&gt;
Familiars also allow the use of [[Ready]], a pet command which replaces [[Sic]] and allows the [[Beastmaster]] to choose which attack is used. These abilities give the [[Beastmaster]] more tactical options and finer control over the flow of battle. In addition to having control over which ability is used, [[Ready]] can typically be used more often than [[Sic]], which often makes familiars more powerful than equivalent [[charmed]] pets, even if the familiar has lower stats.&lt;br /&gt;
&lt;br /&gt;
However, due to the relatively long [[Recast Time|recast]] of [[Call Beast]] and the even longer recast of [[Bestial Loyalty]], familiars are much less disposable than [[charmed]] pets. Beastmasters that utilize familiars will need to pay close attention to the familiar&#039;s health and the time remaining before another pet can be called.&lt;br /&gt;
&lt;br /&gt;
{{Changes}} An Horizon XI specific change is that all HQ jug pets now cap at 75.&lt;br /&gt;
&lt;br /&gt;
==Using Ready Moves==&lt;br /&gt;
&lt;br /&gt;
To use any of the Familiar&#039;s ready moves below, you need Charges. On Horizon these regenerate at 1 per 45 seconds. Further the TP the pet has can modify the action. While it is possible to rest the pet until you build up 3 charges and then use a single charge skill 3 times in a row, the first use will clear/wipe/remove all TP, and the TP for the resulting actions will be low. This can affect behavior like causing an attack to miss, etc.&lt;br /&gt;
&lt;br /&gt;
In a macro you have two options. The &amp;quot;Universal Option&amp;quot; is &#039;&#039;&#039;&amp;quot;/bstpet 2 &amp;lt;me&amp;gt;&amp;quot;&#039;&#039;&#039; This will cause whatever Familiar you have out to use it&#039;s second Ready move. This will use move 2 for ALL equipted pets. If you don&#039;t want to risk using an AOE move on one pet and a single target on another you can use the &amp;quot;Specfic Option.&amp;quot; A macro line with &#039;&#039;&#039;&amp;quot;/pet &amp;quot;Move Name&amp;quot; &amp;lt;me&amp;gt;&amp;quot;&#039;&#039;&#039; will use only that mvoe line if it exists for the current pet.&lt;br /&gt;
&lt;br /&gt;
Since each macro line that doesn&#039;t exist is ignored with an error, you can stack TP moves (with no wait commands)&lt;br /&gt;
&lt;br /&gt;
I have 2 macros Single target attack in ALT+1, and Utility in ALT+2, so I might put Frog Kick, Lamb Chop, and Big Scissors in the first three lines of alt+1, and then Numbshroom, Sheep Song, and Scissor Guard in Alt+2&lt;br /&gt;
&lt;br /&gt;
Macro 1:&lt;br /&gt;
/pet &amp;quot;Frog Kick&amp;quot; &amp;lt;me&amp;gt;&lt;br /&gt;
/pet &amp;quot;Lamb Chop&amp;quot; &amp;lt;me&amp;gt;&lt;br /&gt;
/pet Big Scissors&amp;quot; &amp;lt;me&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you use the macro above, which ever pet you have out will execute his moves and the other lines will return errors.&lt;br /&gt;
&lt;br /&gt;
Access moves via the menu:&lt;br /&gt;
Abilities, Pet Commands, Ready, [select ready move]&lt;br /&gt;
&lt;br /&gt;
==Verification==&lt;br /&gt;
&lt;br /&gt;
I doubt Lizards have 8 ready moves on Horizon so if you use these jugs and can verify the ready moves please edit the wiki.&lt;br /&gt;
&lt;br /&gt;
==Familiars==&lt;br /&gt;
&amp;lt;!--Default sort is by level cap, then level available, then familiar name.--&amp;gt; &lt;br /&gt;
{| class=&amp;quot;ffxi-table sortable wide-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Familiar&lt;br /&gt;
!Family&lt;br /&gt;
!Ready Moves&lt;br /&gt;
!Type&lt;br /&gt;
!Job&lt;br /&gt;
!Level&amp;lt;br&amp;gt;Available&lt;br /&gt;
!Base&amp;lt;br&amp;gt;Level Cap &lt;br /&gt;
!Time&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Hare Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Carrot Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Rabbits|Rabbit]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Whirl Claws]] (1)&#039;&#039;&#039; - AOE damage (1 charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Dust Cloud]] (2)&#039;&#039;&#039; - Front conal AOE blind (1 charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Foot Kick]] (3)&#039;&#039;&#039; - Single target damage (1 charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Wild Carrot]] (4)&#039;&#039;&#039; - Restores HP of pet (2 charges)&lt;br /&gt;
|[[Beast]]&lt;br /&gt;
|WAR&lt;br /&gt;
|23&lt;br /&gt;
|35&lt;br /&gt;
|90 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Sheep Familiar]]&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;[[Herbal Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Sheep|Sheep]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Lamb Chop]] (1)&#039;&#039;&#039; - Single target critical attack (1 Charge)&lt;br /&gt;
*&#039;&#039;&#039;[[Rage]] (2)&#039;&#039;&#039; - Gains Berserk (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[Sheep Charge]] (3)&#039;&#039;&#039; - Single target attack with knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Sheep Song]] (4)&#039;&#039;&#039; - AoE sleep (2 Charges)&lt;br /&gt;
|[[Beast]]&lt;br /&gt;
|WAR&lt;br /&gt;
|23&lt;br /&gt;
|35&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Flowerpot Bill]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Humus]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Mandragora|Mandragora]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Head Butt]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Scream]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Dream Flower]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[Wild Oats]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Leaf Dagger]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Plantoid]]&lt;br /&gt;
|MNK&lt;br /&gt;
|28&lt;br /&gt;
|40&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Tiger Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Meat Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Tigers|Tiger]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Claw Cyclone]] (1)&#039;&#039;&#039; - AoE damage (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Razor Fang]] (2)&#039;&#039;&#039; - Single target damage (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Roar]] (3)&#039;&#039;&#039; - AoE paralyze (2 Charges)&lt;br /&gt;
|[[Beast]]&lt;br /&gt;
|WAR&lt;br /&gt;
|28&lt;br /&gt;
|40&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Flytrap Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Grasshopper Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Flytraps|Flytrap]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Gloeosuccus]] (1)&#039;&#039;&#039; - Single target Slow (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[Palsy Pollen]] (2)&#039;&#039;&#039; - Frontal-cone Paralyze (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Soporific]] (3)&#039;&#039;&#039; - AoE Sleep (1 Charge)&lt;br /&gt;
|[[Plantoid]]&lt;br /&gt;
|WAR&lt;br /&gt;
|28&lt;br /&gt;
|40&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Lizard Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Carrion Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Lizards|Lizard]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Blockhead]] (1)&#039;&#039;&#039; - Single target damage plus Knockback. (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Secretion]] (2)&#039;&#039;&#039; - Evasion boost. (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Baleful Gaze]] (3)&#039;&#039;&#039; - Single target petrify. (Not available via Ready)&lt;br /&gt;
* &#039;&#039;&#039;[[Fireball]] (4)&#039;&#039;&#039; - AOE fire damage. (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Tail Blow]] (5)&#039;&#039;&#039; - Single target damage. (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Plague Breath]] (6)&#039;&#039;&#039; - AOE (cone) poison. (Not available via Ready)&lt;br /&gt;
* &#039;&#039;&#039;[[Brain Crush]] (7)&#039;&#039;&#039; - Single target damage. (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Infrasonics]] (8)&#039;&#039;&#039; - AOE (cone) evasion down. (2 Charges)&lt;br /&gt;
|[[Lizard]]&lt;br /&gt;
|WAR&lt;br /&gt;
|33&lt;br /&gt;
|45&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Mayfly Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Bug Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Flies|Fly]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
|WAR&lt;br /&gt;
|33&lt;br /&gt;
|45&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Eft Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Mole Broth ]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Efts|Eft]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Lizard]]&lt;br /&gt;
|WAR&lt;br /&gt;
| 33&lt;br /&gt;
|45&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Beetle Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Tree Sap]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Beetles|Beetle]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
|PLD&lt;br /&gt;
|38&lt;br /&gt;
|45&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Antlion Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Antica Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Antlions|Antlion]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
|WAR&lt;br /&gt;
|38&lt;br /&gt;
| 50&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Crab Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Fish Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Crabs|Crab]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Aquan]]&lt;br /&gt;
| PLD&lt;br /&gt;
|23&lt;br /&gt;
|55&lt;br /&gt;
|30 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Mite Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Blood Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Diremites|Diremite]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
|WAR&lt;br /&gt;
|43&lt;br /&gt;
|55&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Keeneared Steffi]]&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;[[Famous Carrot Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Rabbits|Rabbit]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Whirl Claws]] (1)&#039;&#039;&#039; - AOE damage (1 charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Dust Cloud]] (2)&#039;&#039;&#039; - Front conal AOE blind (1 charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Foot Kick]] (3)&#039;&#039;&#039; - Single target damage (1 charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Wild Carrot]] (4)&#039;&#039;&#039; - Restores HP of pet (2 charges)&lt;br /&gt;
|[[Beast]]&lt;br /&gt;
|WAR&lt;br /&gt;
|43&lt;br /&gt;
|75 {{Changes }}&lt;br /&gt;
|90 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Lullaby Melodia]]&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;[[Singing Herbal Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Sheep|Sheep]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Beast]]&lt;br /&gt;
|DRK&lt;br /&gt;
| 43&lt;br /&gt;
|75 {{Changes }}&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Flowerpot Ben]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Rich Humus]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Mandragora|Mandragora]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Plantoid]]&lt;br /&gt;
|MNK&lt;br /&gt;
| 51&lt;br /&gt;
|75 {{Changes }}&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Saber Siravarde]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Warm Meat Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Tigers|Tiger]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Beast]]&lt;br /&gt;
|WAR&lt;br /&gt;
|51&lt;br /&gt;
|75 {{Changes }}&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Funguar Familiar]]&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;[[Seedbed Soil]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Funguars|Funguar]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Plantoid]]&lt;br /&gt;
|WAR&lt;br /&gt;
|33&lt;br /&gt;
|65 &lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Shellbuster Orob]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Quadav Bug Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Flies|Fly]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
|WAR&lt;br /&gt;
|53&lt;br /&gt;
|75 {{Changes }}&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Coldblood Como]]&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;[[Cold Carrion Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Lizards|Lizard]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Lizard]]&lt;br /&gt;
|WAR&lt;br /&gt;
|53&lt;br /&gt;
|75 {{Changes }}&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Courier Carrie]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Fish Oil Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Crabs|Crab]] &#039;&#039;(Courier)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Aquan]]&lt;br /&gt;
|PLD&lt;br /&gt;
|23 &lt;br /&gt;
|75&lt;br /&gt;
|30 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Homunculus]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Alchemist Water]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Mandragora|Mandragora]] &#039;&#039;(Korrigan)&#039;&#039;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Plantoid]]&lt;br /&gt;
|MNK&lt;br /&gt;
|23&lt;br /&gt;
|75 &lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Voracious Audrey]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Noisy Grasshopper Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Flytraps|Flytrap]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Plantoid]]&lt;br /&gt;
|WAR &lt;br /&gt;
|53&lt;br /&gt;
|75&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Ambusher Allie]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Lively Mole Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Efts|Eft]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Lizard]]&lt;br /&gt;
|WAR&lt;br /&gt;
|58&lt;br /&gt;
|75&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Panzer Galahad]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Scarlet Sap]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Beetles|Beetle]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
|PLD&lt;br /&gt;
|63&lt;br /&gt;
| 75&lt;br /&gt;
|60 minutes &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Lifedrinker Lars]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Clear Blood Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Diremites|Diremite]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
|DRK&lt;br /&gt;
|63&lt;br /&gt;
|75&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Chopsuey Chucky]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Fragrant Antica Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Antlions|Antlion]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
| WAR&lt;br /&gt;
|63&lt;br /&gt;
|75&lt;br /&gt;
| 60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Amigo Sabotender]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Sun Water]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Sabotenders|Sabotender]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Plantoid]]&lt;br /&gt;
| WAR&lt;br /&gt;
|75&lt;br /&gt;
|75&lt;br /&gt;
| 30 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Monster Correlation ==&lt;br /&gt;
A unique aspect of monsters is that certain types of monsters are strong against others and vice versa. It is extremely important that Beastmasters learn and understand this in order to take advantage of the [[Killer Effects|killer effect]] you gain for using a pet which is strong against the enemy monster type. A killer effect is when a monster or pet causes another monster or pet to become intimidated. This acts like the [[paralyze]] effect and causes the monster to miss a turn. For a full guide on monster correlations please refer to the [[Beast Strength Chart|beast strength chart]].&lt;/div&gt;</summary>
		<author><name>Liihu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Familiars&amp;diff=18175</id>
		<title>Category:Familiars</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Familiars&amp;diff=18175"/>
		<updated>2023-09-15T15:07:11Z</updated>

		<summary type="html">&lt;p&gt;Liihu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Pets]]&lt;br /&gt;
[[File:Courier Carrie.webp|thumb|Courier Carrie. Best crab boy.]]&lt;br /&gt;
Familiars are special [[pet]]s that are available exclusively to [[Beastmaster]]s. They are called to the [[Beastmaster]]&#039;s side by equipping items, commonly referred to as &amp;quot;jugs,&amp;quot; into the [[ammo]] slot and using using either [[Call Beast]], which consumes the jug, or [[Bestial Loyalty]], which does not.&lt;br /&gt;
&lt;br /&gt;
While familiars are typically weaker than [[Charm|charmed]] monsters of the same level, familiars can be called instantly and stay for a set amount time before disappearing &amp;amp;mdash; they will never fail to be called or &amp;quot;decharm&amp;quot; and attack the [[Beastmaster]] like [[charmed]] monsters.&lt;br /&gt;
&lt;br /&gt;
Familiars also allow the use of [[Ready]], a pet command which replaces [[Sic]] and allows the [[Beastmaster]] to choose which attack is used. These abilities give the [[Beastmaster]] more tactical options and finer control over the flow of battle. In addition to having control over which ability is used, [[Ready]] can typically be used more often than [[Sic]], which often makes familiars more powerful than equivalent [[charmed]] pets, even if the familiar has lower stats.&lt;br /&gt;
&lt;br /&gt;
However, due to the relatively long [[Recast Time|recast]] of [[Call Beast]] and the even longer recast of [[Bestial Loyalty]], familiars are much less disposable than [[charmed]] pets. Beastmasters that utilize familiars will need to pay close attention to the familiar&#039;s health and the time remaining before another pet can be called.&lt;br /&gt;
&lt;br /&gt;
{{Changes}} An Horizon XI specific change is that all HQ jug pets now cap at 75.&lt;br /&gt;
&lt;br /&gt;
==Using Ready Moves==&lt;br /&gt;
&lt;br /&gt;
To use any of the Familiar&#039;s ready moves below, you need Charges. On Horizon these regenerate at 1 per 45 seconds. Further the TP the pet has can modify the action. While it is possible to rest the pet until you build up 3 charges and then use a single charge skill 3 times in a row, the first use will clear/wipe/remove all TP, and the TP for the resulting actions will be low. This can affect behavior like causing an attack to miss, etc.&lt;br /&gt;
&lt;br /&gt;
In a macro you have two options. The &amp;quot;Universal Option&amp;quot; is &#039;&#039;&#039;&amp;quot;/bstpet 2 &amp;lt;me&amp;gt;&amp;quot;&#039;&#039;&#039; This will cause whatever Familiar you have out to use it&#039;s second Ready move. This will use move 2 for ALL equipted pets. If you don&#039;t want to risk using an AOE move on one pet and a single target on another you can use the &amp;quot;Specfic Option.&amp;quot; A macro line with &#039;&#039;&#039;&amp;quot;/pet &amp;quot;Move Name&amp;quot; &amp;lt;me&amp;gt;&amp;quot;&#039;&#039;&#039; will use only that mvoe line if it exists for the current pet.&lt;br /&gt;
&lt;br /&gt;
Since each macro line that doesn&#039;t exist is ignored with an error, you can stack TP moves (with no wait commands)&lt;br /&gt;
&lt;br /&gt;
I have 2 macros Single target attack in ALT+1, and Utility in ALT+2, so I might put Frog Kick, Lamb Chop, and Big Scissors in the first three lines of alt+1, and then Numbshroom, Sheep Song, and Scissor Guard in Alt+2&lt;br /&gt;
&lt;br /&gt;
Macro 1:&lt;br /&gt;
/pet &amp;quot;Frog Kick&amp;quot; &amp;lt;me&amp;gt;&lt;br /&gt;
/pet &amp;quot;Lamb Chop&amp;quot; &amp;lt;me&amp;gt;&lt;br /&gt;
/pet Big Scissors&amp;quot; &amp;lt;me&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you use the macro above, which ever pet you have out will execute his moves and the other lines will return errors.&lt;br /&gt;
&lt;br /&gt;
Access moves via the menu:&lt;br /&gt;
Abilities, Pet Commands, Ready, [select ready move]&lt;br /&gt;
&lt;br /&gt;
==Verification==&lt;br /&gt;
&lt;br /&gt;
I doubt Lizards have 8 ready moves on Horizon so if you use these jugs and can verify the ready moves please edit the wiki.&lt;br /&gt;
&lt;br /&gt;
==Familiars==&lt;br /&gt;
&amp;lt;!--Default sort is by level cap, then level available, then familiar name.--&amp;gt; &lt;br /&gt;
{| class=&amp;quot;ffxi-table sortable wide-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Familiar&lt;br /&gt;
!Family&lt;br /&gt;
!Ready Moves&lt;br /&gt;
!Type&lt;br /&gt;
!Job&lt;br /&gt;
!Level&amp;lt;br&amp;gt;Available&lt;br /&gt;
!Base&amp;lt;br&amp;gt;Level Cap &lt;br /&gt;
!Time&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Hare Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Carrot Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Rabbits|Rabbit]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Whirl Claws]] (1)&#039;&#039;&#039; - AOE damage (1 charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Dust Cloud]] (2)&#039;&#039;&#039; - Front conal AOE blind (1 charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Foot Kick]] (3)&#039;&#039;&#039; - Single target damage (1 charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Wild Carrot]] (4)&#039;&#039;&#039; - Restores HP of pet (2 charges)&lt;br /&gt;
|[[Beast]]&lt;br /&gt;
|WAR&lt;br /&gt;
|23&lt;br /&gt;
|35&lt;br /&gt;
|90 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Sheep Familiar]]&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;[[Herbal Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Sheep|Sheep]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Lamb Chop]] (1)&#039;&#039;&#039; - Single target critical attack (1 Charge)&lt;br /&gt;
*&#039;&#039;&#039;[[Rage]] (2)&#039;&#039;&#039; - Gains Berserk (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[Sheep Charge]] (3)&#039;&#039;&#039; - Single target attack with knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Sheep Song]] (4)&#039;&#039;&#039; - AoE sleep (2 Charges)&lt;br /&gt;
|[[Beast]]&lt;br /&gt;
|WAR&lt;br /&gt;
|23&lt;br /&gt;
|35&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Flowerpot Bill]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Humus]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Mandragora|Mandragora]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Head Butt]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Scream]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Dream Flower]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[Wild Oats]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Leaf Dagger]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Plantoid]]&lt;br /&gt;
|MNK&lt;br /&gt;
|28&lt;br /&gt;
|40&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Tiger Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Meat Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Tigers|Tiger]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Claw Cyclone]] (1)&#039;&#039;&#039; - AoE damage (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Razor Fang]] (2)&#039;&#039;&#039; - Single target damage (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Roar]] (3)&#039;&#039;&#039; - AoE paralyze (2 Charges)&lt;br /&gt;
|[[Beast]]&lt;br /&gt;
|WAR&lt;br /&gt;
|28&lt;br /&gt;
|40&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Flytrap Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Grasshopper Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Flytraps|Flytrap]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Gloeosuccus]] (1)&#039;&#039;&#039; - Single target Slow (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[Palsy Pollen]] (2)&#039;&#039;&#039; - Frontal-cone Paralyze (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Soporific]] (3)&#039;&#039;&#039; - AoE Sleep (1 Charge)&lt;br /&gt;
|[[Plantoid]]&lt;br /&gt;
|WAR&lt;br /&gt;
|28&lt;br /&gt;
|40&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Lizard Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Carrion Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Lizards|Lizard]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Blockhead]] (1)&#039;&#039;&#039; - Single target damage plus Knockback. (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Secretion]] (2)&#039;&#039;&#039; - Evasion boost. (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Baleful Gaze]] (3)&#039;&#039;&#039; - Single target petrify. (Not available via Ready)&lt;br /&gt;
* &#039;&#039;&#039;[[Fireball]] (4)&#039;&#039;&#039; - AOE fire damage. (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Tail Blow]] (5)&#039;&#039;&#039; - Single target damage. (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Plague Breath]] (6)&#039;&#039;&#039; - AOE (cone) poison. (Not available via Ready)&lt;br /&gt;
* &#039;&#039;&#039;[[Brain Crush]] (7)&#039;&#039;&#039; - Single target damage. (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Infrasonics]] (8)&#039;&#039;&#039; - AOE (cone) evasion down. (2 Charges)&lt;br /&gt;
|[[Lizard]]&lt;br /&gt;
|WAR&lt;br /&gt;
|33&lt;br /&gt;
|45&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Mayfly Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Bug Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Flies|Fly]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
|WAR&lt;br /&gt;
|33&lt;br /&gt;
|45&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Eft Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Mole Broth ]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Efts|Eft]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Lizard]]&lt;br /&gt;
|WAR&lt;br /&gt;
| 33&lt;br /&gt;
|45&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Beetle Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Tree Sap]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Beetles|Beetle]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
|PLD&lt;br /&gt;
|38&lt;br /&gt;
|45&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Antlion Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Antica Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Antlions|Antlion]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
|WAR&lt;br /&gt;
|38&lt;br /&gt;
| 50&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Crab Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Fish Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Crabs|Crab]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Aquan]]&lt;br /&gt;
| PLD&lt;br /&gt;
|23&lt;br /&gt;
|55&lt;br /&gt;
|30 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Mite Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Blood Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Diremites|Diremite]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
|WAR&lt;br /&gt;
|43&lt;br /&gt;
|55&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Keeneared Steffi]]&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;[[Famous Carrot Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Rabbits|Rabbit]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Beast]]&lt;br /&gt;
|WAR&lt;br /&gt;
|43&lt;br /&gt;
|75 {{Changes }}&lt;br /&gt;
|90 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Lullaby Melodia]]&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;[[Singing Herbal Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Sheep|Sheep]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Beast]]&lt;br /&gt;
|DRK&lt;br /&gt;
| 43&lt;br /&gt;
|75 {{Changes }}&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Flowerpot Ben]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Rich Humus]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Mandragora|Mandragora]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Plantoid]]&lt;br /&gt;
|MNK&lt;br /&gt;
| 51&lt;br /&gt;
|75 {{Changes }}&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Saber Siravarde]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Warm Meat Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Tigers|Tiger]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Beast]]&lt;br /&gt;
|WAR&lt;br /&gt;
|51&lt;br /&gt;
|75 {{Changes }}&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Funguar Familiar]]&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;[[Seedbed Soil]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Funguars|Funguar]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Plantoid]]&lt;br /&gt;
|WAR&lt;br /&gt;
|33&lt;br /&gt;
|65 &lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Shellbuster Orob]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Quadav Bug Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Flies|Fly]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
|WAR&lt;br /&gt;
|53&lt;br /&gt;
|75 {{Changes }}&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Coldblood Como]]&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;[[Cold Carrion Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Lizards|Lizard]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Lizard]]&lt;br /&gt;
|WAR&lt;br /&gt;
|53&lt;br /&gt;
|75 {{Changes }}&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Courier Carrie]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Fish Oil Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Crabs|Crab]] &#039;&#039;(Courier)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Aquan]]&lt;br /&gt;
|PLD&lt;br /&gt;
|23 &lt;br /&gt;
|75&lt;br /&gt;
|30 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Homunculus]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Alchemist Water]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Mandragora|Mandragora]] &#039;&#039;(Korrigan)&#039;&#039;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Plantoid]]&lt;br /&gt;
|MNK&lt;br /&gt;
|23&lt;br /&gt;
|75 &lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Voracious Audrey]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Noisy Grasshopper Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Flytraps|Flytrap]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Plantoid]]&lt;br /&gt;
|WAR &lt;br /&gt;
|53&lt;br /&gt;
|75&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Ambusher Allie]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Lively Mole Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Efts|Eft]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Lizard]]&lt;br /&gt;
|WAR&lt;br /&gt;
|58&lt;br /&gt;
|75&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Panzer Galahad]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Scarlet Sap]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Beetles|Beetle]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
|PLD&lt;br /&gt;
|63&lt;br /&gt;
| 75&lt;br /&gt;
|60 minutes &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Lifedrinker Lars]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Clear Blood Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Diremites|Diremite]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
|DRK&lt;br /&gt;
|63&lt;br /&gt;
|75&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Chopsuey Chucky]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Fragrant Antica Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Antlions|Antlion]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
| WAR&lt;br /&gt;
|63&lt;br /&gt;
|75&lt;br /&gt;
| 60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Amigo Sabotender]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Sun Water]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Sabotenders|Sabotender]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Plantoid]]&lt;br /&gt;
| WAR&lt;br /&gt;
|75&lt;br /&gt;
|75&lt;br /&gt;
| 30 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Monster Correlation ==&lt;br /&gt;
A unique aspect of monsters is that certain types of monsters are strong against others and vice versa. It is extremely important that Beastmasters learn and understand this in order to take advantage of the [[Killer Effects|killer effect]] you gain for using a pet which is strong against the enemy monster type. A killer effect is when a monster or pet causes another monster or pet to become intimidated. This acts like the [[paralyze]] effect and causes the monster to miss a turn. For a full guide on monster correlations please refer to the [[Beast Strength Chart|beast strength chart]].&lt;/div&gt;</summary>
		<author><name>Liihu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Familiars&amp;diff=18174</id>
		<title>Category:Familiars</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Familiars&amp;diff=18174"/>
		<updated>2023-09-15T15:06:11Z</updated>

		<summary type="html">&lt;p&gt;Liihu: /* Familiars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Pets]]&lt;br /&gt;
[[File:Courier Carrie.webp|thumb|Courier Carrie. Best crab boy.]]&lt;br /&gt;
Familiars are special [[pet]]s that are available exclusively to [[Beastmaster]]s. They are called to the [[Beastmaster]]&#039;s side by equipping items, commonly referred to as &amp;quot;jugs,&amp;quot; into the [[ammo]] slot and using using either [[Call Beast]], which consumes the jug, or [[Bestial Loyalty]], which does not.&lt;br /&gt;
&lt;br /&gt;
While familiars are typically weaker than [[Charm|charmed]] monsters of the same level, familiars can be called instantly and stay for a set amount time before disappearing &amp;amp;mdash; they will never fail to be called or &amp;quot;decharm&amp;quot; and attack the [[Beastmaster]] like [[charmed]] monsters.&lt;br /&gt;
&lt;br /&gt;
Familiars also allow the use of [[Ready]], a pet command which replaces [[Sic]] and allows the [[Beastmaster]] to choose which attack is used. These abilities give the [[Beastmaster]] more tactical options and finer control over the flow of battle. In addition to having control over which ability is used, [[Ready]] can typically be used more often than [[Sic]], which often makes familiars more powerful than equivalent [[charmed]] pets, even if the familiar has lower stats.&lt;br /&gt;
&lt;br /&gt;
However, due to the relatively long [[Recast Time|recast]] of [[Call Beast]] and the even longer recast of [[Bestial Loyalty]], familiars are much less disposable than [[charmed]] pets. Beastmasters that utilize familiars will need to pay close attention to the familiar&#039;s health and the time remaining before another pet can be called.&lt;br /&gt;
&lt;br /&gt;
{{Changes}} An Horizon XI specific change is that all HQ jug pets now cap at 75.&lt;br /&gt;
&lt;br /&gt;
==Using Ready Moves==&lt;br /&gt;
&lt;br /&gt;
To use any of the Familiar&#039;s ready moves below, you need Charges. On Horizon these regenerate at 1 per 45 seconds. Further the TP the pet has can modify the action. While it is possible to rest the pet until you build up 3 charges and then use a single charge skill 3 times in a row, the first use will clear/wipe/remove all TP, and the TP for the resulting actions will be low. This can affect behavior like causing an attack to miss, etc.&lt;br /&gt;
&lt;br /&gt;
In a macro you have two options. The &amp;quot;Universal Option&amp;quot; is &#039;&#039;&#039;&amp;quot;/bstpet 2 &amp;lt;me&amp;gt;&amp;quot;&#039;&#039;&#039; This will cause whatever Familiar you have out to use it&#039;s second Ready move. This will use move 2 for ALL equipted pets. If you don&#039;t want to risk using an AOE move on one pet and a single target on another you can use the &amp;quot;Specfic Option.&amp;quot; A macro line with &#039;&#039;&#039;&amp;quot;/pet &amp;quot;Move Name&amp;quot; &amp;lt;me&amp;gt;&amp;quot;&#039;&#039;&#039; will use only that mvoe line if it exists for the current pet.&lt;br /&gt;
&lt;br /&gt;
Since each macro line that doesn&#039;t exist is ignored with an error, you can stack TP moves (with no wait commands)&lt;br /&gt;
&lt;br /&gt;
I have 2 macros Single target attack in ALT+1, and Utility in ALT+2, so I might put Frog Kick, Lamb Chop, and Big Scissors in the first three lines of alt+1, and then Numbshroom, Sheep Song, and Scissor Guard in Alt+2&lt;br /&gt;
&lt;br /&gt;
Macro 1:&lt;br /&gt;
/pet &amp;quot;Frog Kick&amp;quot; &amp;lt;me&amp;gt;&lt;br /&gt;
/pet &amp;quot;Lamb Chop&amp;quot; &amp;lt;me&amp;gt;&lt;br /&gt;
/pet Big Scissors&amp;quot; &amp;lt;me&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you use the macro above, which ever pet you have out will execute his moves and the other lines will return errors.&lt;br /&gt;
&lt;br /&gt;
Access moves via the menu:&lt;br /&gt;
Abilities, Pet Commands, Ready, [select ready move]&lt;br /&gt;
&lt;br /&gt;
==Familiars==&lt;br /&gt;
&amp;lt;!--Default sort is by level cap, then level available, then familiar name.--&amp;gt; &lt;br /&gt;
{| class=&amp;quot;ffxi-table sortable wide-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Familiar&lt;br /&gt;
!Family&lt;br /&gt;
!Ready Moves&lt;br /&gt;
!Type&lt;br /&gt;
!Job&lt;br /&gt;
!Level&amp;lt;br&amp;gt;Available&lt;br /&gt;
!Base&amp;lt;br&amp;gt;Level Cap &lt;br /&gt;
!Time&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Hare Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Carrot Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Rabbits|Rabbit]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Whirl Claws]] (1)&#039;&#039;&#039; - AOE damage (1 charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Dust Cloud]] (2)&#039;&#039;&#039; - Front conal AOE blind (1 charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Foot Kick]] (3)&#039;&#039;&#039; - Single target damage (1 charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Wild Carrot]] (4)&#039;&#039;&#039; - Restores HP of pet (2 charges)&lt;br /&gt;
|[[Beast]]&lt;br /&gt;
|WAR&lt;br /&gt;
|23&lt;br /&gt;
|35&lt;br /&gt;
|90 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Sheep Familiar]]&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;[[Herbal Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Sheep|Sheep]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Lamb Chop]] (1)&#039;&#039;&#039; - Single target critical attack (1 Charge)&lt;br /&gt;
*&#039;&#039;&#039;[[Rage]] (2)&#039;&#039;&#039; - Gains Berserk (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[Sheep Charge]] (3)&#039;&#039;&#039; - Single target attack with knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Sheep Song]] (4)&#039;&#039;&#039; - AoE sleep (2 Charges)&lt;br /&gt;
|[[Beast]]&lt;br /&gt;
|WAR&lt;br /&gt;
|23&lt;br /&gt;
|35&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Flowerpot Bill]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Humus]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Mandragora|Mandragora]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Head Butt]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Scream]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Dream Flower]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[Wild Oats]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Leaf Dagger]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Plantoid]]&lt;br /&gt;
|MNK&lt;br /&gt;
|28&lt;br /&gt;
|40&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Tiger Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Meat Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Tigers|Tiger]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Claw Cyclone]] (1)&#039;&#039;&#039; - AoE damage (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Razor Fang]] (2)&#039;&#039;&#039; - Single target damage (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Roar]] (3)&#039;&#039;&#039; - AoE paralyze (2 Charges)&lt;br /&gt;
|[[Beast]]&lt;br /&gt;
|WAR&lt;br /&gt;
|28&lt;br /&gt;
|40&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Flytrap Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Grasshopper Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Flytraps|Flytrap]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Gloeosuccus]] (1)&#039;&#039;&#039; - Single target Slow (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[Palsy Pollen]] (2)&#039;&#039;&#039; - Frontal-cone Paralyze (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Soporific]] (3)&#039;&#039;&#039; - AoE Sleep (1 Charge)&lt;br /&gt;
|[[Plantoid]]&lt;br /&gt;
|WAR&lt;br /&gt;
|28&lt;br /&gt;
|40&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Lizard Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Carrion Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Lizards|Lizard]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Blockhead]] (1)&#039;&#039;&#039; - Single target damage plus Knockback. (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Secretion]] (2)&#039;&#039;&#039; - Evasion boost. (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Baleful Gaze]] (3)&#039;&#039;&#039; - Single target petrify. (Not available via Ready)&lt;br /&gt;
* &#039;&#039;&#039;[[Fireball]] (4)&#039;&#039;&#039; - AOE fire damage. (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Tail Blow]] (5)&#039;&#039;&#039; - Single target damage. (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Plague Breath]] (6)&#039;&#039;&#039; - AOE (cone) poison. (Not available via Ready)&lt;br /&gt;
* &#039;&#039;&#039;[[Brain Crush]] (7)&#039;&#039;&#039; - Single target damage. (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[Infrasonics]] (8)&#039;&#039;&#039; - AOE (cone) evasion down. (2 Charges)&lt;br /&gt;
|[[Lizard]]&lt;br /&gt;
|WAR&lt;br /&gt;
|33&lt;br /&gt;
|45&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Mayfly Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Bug Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Flies|Fly]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
|WAR&lt;br /&gt;
|33&lt;br /&gt;
|45&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Eft Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Mole Broth ]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Efts|Eft]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Lizard]]&lt;br /&gt;
|WAR&lt;br /&gt;
| 33&lt;br /&gt;
|45&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Beetle Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Tree Sap]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Beetles|Beetle]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
|PLD&lt;br /&gt;
|38&lt;br /&gt;
|45&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Antlion Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Antica Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Antlions|Antlion]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
|WAR&lt;br /&gt;
|38&lt;br /&gt;
| 50&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Crab Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Fish Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Crabs|Crab]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Aquan]]&lt;br /&gt;
| PLD&lt;br /&gt;
|23&lt;br /&gt;
|55&lt;br /&gt;
|30 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Mite Familiar]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Blood Broth]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Diremites|Diremite]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
|WAR&lt;br /&gt;
|43&lt;br /&gt;
|55&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Keeneared Steffi]]&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;[[Famous Carrot Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Rabbits|Rabbit]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Beast]]&lt;br /&gt;
|WAR&lt;br /&gt;
|43&lt;br /&gt;
|75 {{Changes }}&lt;br /&gt;
|90 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Lullaby Melodia]]&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;[[Singing Herbal Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Sheep|Sheep]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Beast]]&lt;br /&gt;
|DRK&lt;br /&gt;
| 43&lt;br /&gt;
|75 {{Changes }}&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Flowerpot Ben]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Rich Humus]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Mandragora|Mandragora]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Plantoid]]&lt;br /&gt;
|MNK&lt;br /&gt;
| 51&lt;br /&gt;
|75 {{Changes }}&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Saber Siravarde]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Warm Meat Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Tigers|Tiger]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Beast]]&lt;br /&gt;
|WAR&lt;br /&gt;
|51&lt;br /&gt;
|75 {{Changes }}&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Funguar Familiar]]&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;[[Seedbed Soil]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Funguars|Funguar]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Plantoid]]&lt;br /&gt;
|WAR&lt;br /&gt;
|33&lt;br /&gt;
|65 &lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Shellbuster Orob]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Quadav Bug Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Flies|Fly]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
|WAR&lt;br /&gt;
|53&lt;br /&gt;
|75 {{Changes }}&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Coldblood Como]]&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;[[Cold Carrion Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Lizards|Lizard]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Lizard]]&lt;br /&gt;
|WAR&lt;br /&gt;
|53&lt;br /&gt;
|75 {{Changes }}&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Courier Carrie]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Fish Oil Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Crabs|Crab]] &#039;&#039;(Courier)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Aquan]]&lt;br /&gt;
|PLD&lt;br /&gt;
|23 &lt;br /&gt;
|75&lt;br /&gt;
|30 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Homunculus]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Alchemist Water]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Mandragora|Mandragora]] &#039;&#039;(Korrigan)&#039;&#039;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Plantoid]]&lt;br /&gt;
|MNK&lt;br /&gt;
|23&lt;br /&gt;
|75 &lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Voracious Audrey]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Noisy Grasshopper Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Flytraps|Flytrap]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Plantoid]]&lt;br /&gt;
|WAR &lt;br /&gt;
|53&lt;br /&gt;
|75&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Ambusher Allie]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Lively Mole Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Efts|Eft]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Lizard]]&lt;br /&gt;
|WAR&lt;br /&gt;
|58&lt;br /&gt;
|75&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Panzer Galahad]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Scarlet Sap]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Beetles|Beetle]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
|PLD&lt;br /&gt;
|63&lt;br /&gt;
| 75&lt;br /&gt;
|60 minutes &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Lifedrinker Lars]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Clear Blood Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Diremites|Diremite]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
|DRK&lt;br /&gt;
|63&lt;br /&gt;
|75&lt;br /&gt;
|60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Chopsuey Chucky]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Fragrant Antica Broth]] (HQ)&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Antlions|Antlion]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Vermin]]&lt;br /&gt;
| WAR&lt;br /&gt;
|63&lt;br /&gt;
|75&lt;br /&gt;
| 60 minutes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&#039;&#039;&#039;[[Amigo Sabotender]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[Sun Water]]&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[:Category:Sabotenders|Sabotender]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;[[Place holder]] (1)&#039;&#039;&#039; - Single target damage with Knockback (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[placehold]] (2)&#039;&#039;&#039; - AoE effect MND down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (3)&#039;&#039;&#039; - AoE Sleep (2 Charges)&lt;br /&gt;
* &#039;&#039;&#039;[[place hold]] (4)&#039;&#039;&#039; - Single target VIT down (1 Charge)&lt;br /&gt;
* &#039;&#039;&#039;[[place holder]] (5)&#039;&#039;&#039; - Single target damage, possible Poison (1 Charge)&lt;br /&gt;
|[[Plantoid]]&lt;br /&gt;
| WAR&lt;br /&gt;
|75&lt;br /&gt;
|75&lt;br /&gt;
| 30 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Monster Correlation ==&lt;br /&gt;
A unique aspect of monsters is that certain types of monsters are strong against others and vice versa. It is extremely important that Beastmasters learn and understand this in order to take advantage of the [[Killer Effects|killer effect]] you gain for using a pet which is strong against the enemy monster type. A killer effect is when a monster or pet causes another monster or pet to become intimidated. This acts like the [[paralyze]] effect and causes the monster to miss a turn. For a full guide on monster correlations please refer to the [[Beast Strength Chart|beast strength chart]].&lt;/div&gt;</summary>
		<author><name>Liihu</name></author>
	</entry>
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