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	<title>HorizonXI Wiki - User contributions [en]</title>
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	<updated>2026-05-14T12:24:19Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Red_Mage&amp;diff=112554</id>
		<title>Red Mage</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Red_Mage&amp;diff=112554"/>
		<updated>2025-10-05T17:44:53Z</updated>

		<summary type="html">&lt;p&gt;Lilrena0: /* Artifact Armor +1 */ reordering&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
{{Job Infobox&lt;br /&gt;
| name = Red Mage&lt;br /&gt;
| short = RDM&lt;br /&gt;
| expansionpack = Final Fantasy XI&lt;br /&gt;
| unlock = Starter Job&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
[[Image:Mandy RDM noBG.png|middle|321x341px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Red Mages (RDM) are called the Jack of All Trades by many for their abilities to cast [[White Magic]], [[Black Magic]], and fight with [[:Category:Swords|swords]] and [[:Category:Daggers|daggers]]. Though their healing, nuking, and fighting skills aren&#039;t as good as those of the specialists - [[White Mage]]s, [[Black Mage]]s, and [[Warrior]]s - they are still competent. Their real strengths lie in their mastery of [[:Category:Enhancing Magic|enhancing]] and [[:Category:Enfeebling Magic|enfeebling]] skills when within a party, and leveraging their many &amp;quot;trades&amp;quot; against their enemies when outside of one. Players starting the game as a Red Mage receive an [[Onion Sword]] {{changes}} and have the spell [[Dia]] available to cast.&lt;br /&gt;
== Horizon Changes {{changes}} ==&lt;br /&gt;
{{#section:Category:Horizon Changes|Red Mage}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Magic}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Refresh}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
== Job Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Level&lt;br /&gt;
! width=&amp;quot;75%&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Chainspell]]&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|[[Convert]] {{Changes|Recast increased from 10 to 13 minutes.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Job Traits ==&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 25%;&amp;quot; |Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 75%;&amp;quot; |Trait&lt;br /&gt;
{{job trait unlock |level=10 |trait=Resist Petrify }}&lt;br /&gt;
{{job trait unlock |level=15 |trait=Fast Cast }}&lt;br /&gt;
{{job trait unlock |level=20 |trait=Magic Attack Bonus }}&lt;br /&gt;
{{job trait unlock |level=25 |trait=Magic Defense Bonus }}&lt;br /&gt;
{{job trait unlock |level=30 |trait=Resist Petrify |tier=II }}&lt;br /&gt;
{{job trait unlock |level=31 |trait=Clear Mind }}&lt;br /&gt;
{{job trait unlock |level=35 |trait=Fast Cast |tier=II }}&lt;br /&gt;
{{job trait unlock |level=40 |trait=Magic Attack Bonus |tier=II }}&lt;br /&gt;
{{job trait unlock |level=45 |trait=Magic Defense Bonus |tier=II }}&lt;br /&gt;
{{job trait unlock |level=50 |trait=Resist Petrify |tier=III }}&lt;br /&gt;
{{job trait unlock |level=53 |trait=Clear Mind |tier=II }}&lt;br /&gt;
{{job trait unlock |level=55 |trait=Fast Cast |tier=III }}&lt;br /&gt;
{{job trait unlock |level=60 |trait=Magic Attack Bonus |tier=III |trait note={{changes}} {{Verification}} }}&lt;br /&gt;
{{job trait unlock |level=70 |trait=Resist Petrify |tier=IV }}&lt;br /&gt;
{{job trait unlock |level=75 |trait=Clear Mind |tier=III }}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spell List ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table&amp;quot;; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot;;&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; |Level&lt;br /&gt;
! width=&amp;quot;41%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;42%&amp;quot; |Spell Type&lt;br /&gt;
|-&lt;br /&gt;
| 01&lt;br /&gt;
| [[Dia]]&lt;br /&gt;
| [[:Category:Enfeebling Magic|Enfeebling]]&lt;br /&gt;
|-&lt;br /&gt;
| 03&lt;br /&gt;
| [[Cure]]&lt;br /&gt;
| [[:Category:Healing Magic|Healing]]&lt;br /&gt;
|-&lt;br /&gt;
| 04&lt;br /&gt;
| [[Stone]]&lt;br /&gt;
| [[:Category:Elemental Magic|Elemental]]&lt;br /&gt;
|-&lt;br /&gt;
| 05&lt;br /&gt;
| [[Barstone]]&lt;br /&gt;
| [[:Category:Enhancing Magic|Enhancing]]&lt;br /&gt;
|-&lt;br /&gt;
| 05&lt;br /&gt;
| [[Poison]] {{changes}}&lt;br /&gt;
| [[:Category:Enfeebling Magic|Enfeebling]]&lt;br /&gt;
|-&lt;br /&gt;
| 06&lt;br /&gt;
| [[Paralyze]]&lt;br /&gt;
| [[:Category:Enfeebling Magic|Enfeebling]]&lt;br /&gt;
|-&lt;br /&gt;
| 07&lt;br /&gt;
| [[Barsleep]]&lt;br /&gt;
| [[:Category:Enhancing Magic|Enhancing]]&lt;br /&gt;
|-&lt;br /&gt;
| 07&lt;br /&gt;
| [[Protect]]&lt;br /&gt;
| [[:Category:Enhancing Magic|Enhancing]]&lt;br /&gt;
|-&lt;br /&gt;
| 08&lt;br /&gt;
| [[Blind]]&lt;br /&gt;
| [[:Category:Enfeebling Magic|Enfeebling]]&lt;br /&gt;
|-&lt;br /&gt;
| 09&lt;br /&gt;
| [[Barwater]]&lt;br /&gt;
| [[:Category:Enhancing Magic|Enhancing]]&lt;br /&gt;
|-&lt;br /&gt;
| 09&lt;br /&gt;
| [[Water]]&lt;br /&gt;
| [[:Category:Elemental Magic|Elemental]]&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| [[Barpoison]]&lt;br /&gt;
| [[:Category:Enhancing Magic|Enhancing]]&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| [[Bio]]&lt;br /&gt;
| [[:Category:Dark Magic|Dark]]&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| [[Bind]]&lt;br /&gt;
| [[:Category:Enfeebling Magic|Enfeebling]]&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| [[Aquaveil]]&lt;br /&gt;
| [[:Category:Enhancing Magic|Enhancing]]&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| [[Barparalyze]]&lt;br /&gt;
| [[:Category:Enhancing Magic|Enhancing]]&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| [[Baraero]]&lt;br /&gt;
| [[:Category:Enhancing Magic|Enhancing]]&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| [[Slow]]&lt;br /&gt;
| [[:Category:Enfeebling Magic|Enfeebling]]&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| [[Aero]]&lt;br /&gt;
| [[:Category:Elemental Magic|Elemental]]&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| [[Cure II]]&lt;br /&gt;
| [[:Category:Healing Magic|Healing]]&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| [[Deodorize]]&lt;br /&gt;
| [[:Category:Enhancing Magic|Enhancing]]&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| [[Diaga]]&lt;br /&gt;
| [[:Category:Enfeebling Magic|Enfeebling]]&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| [[Enthunder]]&lt;br /&gt;
| [[:Category:Enhancing Magic|Enhancing]]&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| [[Barfire]]&lt;br /&gt;
| [[:Category:Enhancing Magic|Enhancing]]&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| [[Shell]]&lt;br /&gt;
| [[:Category:Enhancing Magic|Enhancing]]&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| [[Barblind]]&lt;br /&gt;
| [[:Category:Enhancing Magic|Enhancing]]&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| [[Enstone]]&lt;br /&gt;
| [[:Category:Enhancing Magic|Enhancing]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table&amp;quot;; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot;;&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; |Level&lt;br /&gt;
! width=&amp;quot;41%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;42%&amp;quot; |Spell Type&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| [[Silence]]&lt;br /&gt;
| [[:Category:Enfeebling Magic|Enfeebling]]&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| [[Fire]]&lt;br /&gt;
| [[:Category:Elemental Magic|Elemental]]&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| [[Blaze Spikes]]&lt;br /&gt;
| [[:Category:Enhancing Magic|Enhancing]]&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| [[Enaero]]&lt;br /&gt;
| [[:Category:Enhancing Magic|Enhancing]]&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| [[Sneak]]&lt;br /&gt;
| [[:Category:Enhancing Magic|Enhancing]]&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| [[Barblizzard]]&lt;br /&gt;
| [[:Category:Enhancing Magic|Enhancing]]&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| [[Gravity]]&lt;br /&gt;
| [[:Category:Enfeebling Magic|Enfeebling]]&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| [[Regen]]&lt;br /&gt;
| [[:Category:Enhancing Magic|Enhancing]]&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| [[Enblizzard]]&lt;br /&gt;
| [[:Category:Enhancing Magic|Enhancing]]&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| [[Barsilence]]&lt;br /&gt;
| [[:Category:Enhancing Magic|Enhancing]]&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| [[Blink]]&lt;br /&gt;
| [[:Category:Enhancing Magic|Enhancing]]&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| [[Blizzard]]&lt;br /&gt;
| [[:Category:Elemental Magic|Elemental]]&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| [[Enfire]]&lt;br /&gt;
| [[:Category:Enhancing Magic|Enhancing]]&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| [[Barthunder]]&lt;br /&gt;
| [[:Category:Enhancing Magic|Enhancing]]&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| [[Invisible]]&lt;br /&gt;
| [[:Category:Enhancing Magic|Enhancing]]&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| [[Sleep]]&lt;br /&gt;
| [[:Category:Enfeebling Magic|Enfeebling]]&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| [[Cure III]]&lt;br /&gt;
| [[:Category:Healing Magic|Healing]]&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| [[Enwater]]&lt;br /&gt;
| [[:Category:Enhancing Magic|Enhancing]]&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| [[Protect II]]&lt;br /&gt;
| [[:Category:Enhancing Magic|Enhancing]]&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| [[Thunder]]&lt;br /&gt;
| [[:Category:Elemental Magic|Elemental]]&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| [[Dia II]]&lt;br /&gt;
| [[:Category:Enfeebling Magic|Enfeebling]]&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| [[Dispel (Spell)|Dispel]]&lt;br /&gt;
| [[:Category:Enfeebling Magic|Enfeebling]]&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| [[Phalanx]]&lt;br /&gt;
| [[:Category:Enhancing Magic|Enhancing]]&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| [[Stoneskin]]&lt;br /&gt;
| [[:Category:Enhancing Magic|Enhancing]]&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| [[Stone II]]&lt;br /&gt;
| [[:Category:Elemental Magic|Elemental]]&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| [[Bio II]]&lt;br /&gt;
| [[:Category:Dark Magic|Dark]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table&amp;quot;; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100%&amp;quot;;&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; |Level&lt;br /&gt;
! width=&amp;quot;41%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;42%&amp;quot; |Spell Type&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| [[Shell II]]&lt;br /&gt;
| [[:Category:Enhancing Magic|Enhancing]]&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| [[Raise]]&lt;br /&gt;
| [[:Category:Healing Magic|Healing]]&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| [[Barvirus]]&lt;br /&gt;
| [[:Category:Enhancing Magic|Enhancing]]&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| [[Ice Spikes]]&lt;br /&gt;
| [[:Category:Enhancing Magic|Enhancing]]&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| [[Water II]]&lt;br /&gt;
| [[:Category:Elemental Magic|Elemental]]&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
| [[Refresh]] {{Changes|MP cost increased from 40 to 50. Recast decreased from 18 to 16 seconds.}}&lt;br /&gt;
| [[:Category:Enhancing Magic|Enhancing]]&lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
| [[Barpetrify]]&lt;br /&gt;
| [[:Category:Enhancing Magic|Enhancing]]&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| [[Aero II]]&lt;br /&gt;
| [[:Category:Elemental Magic|Elemental]]&lt;br /&gt;
|-&lt;br /&gt;
| 46&lt;br /&gt;
| [[Poison II]]&lt;br /&gt;
| [[:Category:Enfeebling Magic|Enfeebling]]&lt;br /&gt;
|-&lt;br /&gt;
| 46&lt;br /&gt;
| [[Sleep II]]&lt;br /&gt;
| [[:Category:Enfeebling Magic|Enfeebling]]&lt;br /&gt;
|-&lt;br /&gt;
| 47&lt;br /&gt;
| [[Protect III]]&lt;br /&gt;
| [[:Category:Enhancing Magic|Enhancing]]&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| [[Cure IV]]&lt;br /&gt;
| [[:Category:Healing Magic|Healing]]&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| [[Haste]] {{changes|Recast decreased from 20 to 18 seconds.}}&lt;br /&gt;
| [[:Category:Enhancing Magic|Enhancing]]&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| [[Fire II]]&lt;br /&gt;
| [[:Category:Elemental Magic|Elemental]]&lt;br /&gt;
|-&lt;br /&gt;
| 55&lt;br /&gt;
| [[Blizzard II]]&lt;br /&gt;
| [[:Category:Elemental Magic|Elemental]]&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| [[Shell III]]&lt;br /&gt;
| [[:Category:Enhancing Magic|Enhancing]]&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| [[Shock Spikes]]&lt;br /&gt;
| [[:Category:Enhancing Magic|Enhancing]]&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| [[Thunder II]]&lt;br /&gt;
| [[:Category:Elemental Magic|Elemental]]&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| [[Protect IV]]&lt;br /&gt;
| [[:Category:Enhancing Magic|Enhancing]]&lt;br /&gt;
|-&lt;br /&gt;
| 65&lt;br /&gt;
| [[Stone III]]&lt;br /&gt;
| [[:Category:Elemental Magic|Elemental]]&lt;br /&gt;
|-&lt;br /&gt;
| 67&lt;br /&gt;
| [[Water III]]&lt;br /&gt;
| [[:Category:Elemental Magic|Elemental]]&lt;br /&gt;
|-&lt;br /&gt;
| 68&lt;br /&gt;
| [[Shell IV]]&lt;br /&gt;
| [[:Category:Enhancing Magic|Enhancing]]&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| [[Aero III]]&lt;br /&gt;
| [[:Category:Elemental Magic|Elemental]]&lt;br /&gt;
|-&lt;br /&gt;
| 71&lt;br /&gt;
| [[Fire III]]&lt;br /&gt;
| [[:Category:Elemental Magic|Elemental]]&lt;br /&gt;
|-&lt;br /&gt;
| 73&lt;br /&gt;
| [[Blizzard III]]&lt;br /&gt;
| [[:Category:Elemental Magic|Elemental]]&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| [[Thunder III]]&lt;br /&gt;
| [[:Category:Elemental Magic|Elemental]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
{{job skills&lt;br /&gt;
| dagger = B&lt;br /&gt;
| sword = B&lt;br /&gt;
| club = D&lt;br /&gt;
&lt;br /&gt;
| archery = D&lt;br /&gt;
| throwing = F&lt;br /&gt;
&lt;br /&gt;
| evasion = D&lt;br /&gt;
| shield = F&lt;br /&gt;
| parrying = E&lt;br /&gt;
&lt;br /&gt;
| divine = E&lt;br /&gt;
| healing = C-&lt;br /&gt;
| enhancing = B+&lt;br /&gt;
| enfeebling = A+&lt;br /&gt;
| elemental = C+&lt;br /&gt;
| dark = E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{job skill caps}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
== Group 1 Merits ==&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table&amp;quot;; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Convert Recast]]&lt;br /&gt;
| -12 seconds per upgrade. {{changes}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Magic Accuracy|Fire Magic Accuracy]]&lt;br /&gt;
| +3 [[Magic Accuracy]] per upgrade. {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Magic Accuracy|Ice Magic Accuracy]]&lt;br /&gt;
| +3 [[Magic Accuracy]] per upgrade. {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Magic Accuracy|Wind Magic Accuracy]]&lt;br /&gt;
| +3 [[Magic Accuracy]] per upgrade. {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Magic Accuracy|Earth Magic Accuracy]]&lt;br /&gt;
| +3 [[Magic Accuracy]] per upgrade. {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Magic Accuracy|Lightning Magic Accuracy]]&lt;br /&gt;
| +3 [[Magic Accuracy]] per upgrade. {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Magic Accuracy|Water Magic Accuracy]]&lt;br /&gt;
| +3 [[Magic Accuracy]] per upgrade. {{Verification}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
== Group 2 Merits ==&lt;br /&gt;
* Currently unavailable on Horizon.&lt;br /&gt;
&amp;lt;!--Currently not active on Horizon. Remove when required.&lt;br /&gt;
{| class=&amp;quot;skill-table&amp;quot; style=&amp;quot;background:#000000; text-align: center; flex: 1 1 20em; margin: 0;&amp;quot; width=&amp;quot;75%&amp;quot;;&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Job Specific Equipment ==&lt;br /&gt;
&amp;lt;!--Leave hidden unless needed.=== Horizon Specific Equipment ===&lt;br /&gt;
{| class=&amp;quot;skill-table&amp;quot; style=&amp;quot;background:#000000; text-align: center; flex: 1 1 20em; margin: 0;&amp;quot; width=&amp;quot;74%&amp;quot;;&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; |Level&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; |Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; |Stats&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Artifact Weapons ===&lt;br /&gt;
{{WeaponsTable|title1=Fencing Degen|cssclasses=jobs-table|tooltip=true}}&lt;br /&gt;
&lt;br /&gt;
=== Artifact Armor ===&lt;br /&gt;
{{ArmorTable|title1=Warlock&#039;s Boots|title2=Warlock&#039;s Tights|title3=Warlock&#039;s Gloves|title4=Warlock&#039;s Tabard|title5=Warlock&#039;s Chapeau|cssclasses=jobs-table|tooltip=true}}&lt;br /&gt;
&lt;br /&gt;
=== Artifact Armor +1 ===&lt;br /&gt;
{{ArmorTable|title1=Warlock&#039;s Boots +1|title2=Warlock&#039;s Gloves +1|title3=Warlock&#039;s Tights +1|title4=Warlock&#039;s Tabard +1|title5=Warlock&#039;s Chapeau +1|cssclasses=jobs-table|tooltip=true}}&lt;br /&gt;
&lt;br /&gt;
=== Relic Armor ===&lt;br /&gt;
{{ArmorTable|title1=Duelist&#039;s Belt|title2=Duelist&#039;s Boots|title3=Duelist&#039;s Gloves|title4=Duelist&#039;s Tights|title5=Duelist&#039;s Tabard|title6=Duelist&#039;s Chapeau|cssclasses=jobs-table|tooltip=true}}&lt;br /&gt;
&lt;br /&gt;
=== Relic Armor +1 ===&lt;br /&gt;
{{ArmorTable|title1=Duelist&#039;s Boots +1|title2=Duelist&#039;s Gloves +1|title3=Duelist&#039;s Tights  +1|title4=Duelist&#039;s Tabard +1|title5=Duelist&#039;s Chapeau +1|cssclasses=jobs-table|tooltip=true}}&lt;br /&gt;
&lt;br /&gt;
=== Relic Weapons ===&lt;br /&gt;
{{WeaponsTable|title1=Mandau|title2=Excalibur|cssclasses=jobs-table|tooltip=true}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
AF3 ([[Peace for the Spirit]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{JobNav|state=expanded}}&lt;/div&gt;</summary>
		<author><name>Lilrena0</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Maple_Shield&amp;diff=110410</id>
		<title>Maple Shield</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Maple_Shield&amp;diff=110410"/>
		<updated>2025-09-02T02:19:20Z</updated>

		<summary type="html">&lt;p&gt;Lilrena0: confirmed vendor price&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item Sections}}&amp;lt;section begin=&amp;quot;Item Image&amp;quot;/&amp;gt;{{Item Image|Mapleshield.jpg|Maple Shield}}&amp;lt;section end=&amp;quot;Item Image&amp;quot;/&amp;gt;&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Item Statistics&lt;br /&gt;
| type = Armor&lt;br /&gt;
| icon id = 12290&lt;br /&gt;
| slot = Shield&lt;br /&gt;
| stats = &#039;&#039;&#039;DEF:&#039;&#039;&#039; 2&lt;br /&gt;
| level = 8&lt;br /&gt;
| shield type = Round&lt;br /&gt;
| jobs = [[WAR]] / [[WHM]] / [[RDM]] / [[THF]] / [[PLD]] / [[BST]] / [[SAM]]&lt;br /&gt;
}}&lt;br /&gt;
==Horizon Changes {{changes}}==&lt;br /&gt;
{{HorizonChangesBox}}&lt;br /&gt;
==Other Uses==&lt;br /&gt;
{{Used In&lt;br /&gt;
| guild points value = {{Guild Points Value|121|2000}}&lt;br /&gt;
| resale price = {{Resale Price||133}}&lt;br /&gt;
| guild resale price = {{Guild Resale Price|181}} {{Verification}}&lt;br /&gt;
}}&lt;br /&gt;
==Synthesis Recipes==&lt;br /&gt;
{{Synthesis Recipe&lt;br /&gt;
| craft = Woodworking&lt;br /&gt;
| cap = 11&lt;br /&gt;
| subcraft = Goldsmithing&lt;br /&gt;
| subcraft cap = 2&lt;br /&gt;
| result = Maple Shield&lt;br /&gt;
| hq result = Maple Shield +1&lt;br /&gt;
| crystal = Earth&lt;br /&gt;
| ingredient = Brass Sheet&lt;br /&gt;
| ingredient 2 = Maple Lumber&lt;br /&gt;
| ingredient 2 quantity = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Desynthesis Recipes==&lt;br /&gt;
{{Synthesis Recipe&lt;br /&gt;
| craft = Woodworking&lt;br /&gt;
| cap = 11&lt;br /&gt;
| result = Maple Lumber&lt;br /&gt;
| hq result = Brass Ingot&lt;br /&gt;
| hq 2 yield = 2&lt;br /&gt;
| crystal = Lightning&lt;br /&gt;
| ingredient = Maple Shield&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
{{AH|Armor|Shields}}&lt;br /&gt;
===Merchants===&lt;br /&gt;
{| class=&amp;quot;npc-table horizon-table table-sm&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left; font-weight: normal&amp;quot;; |&#039;&#039;&#039;Price:&#039;&#039;&#039; 544-629 gil&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;30%&amp;quot;| Name&lt;br /&gt;
!width=&amp;quot;35%&amp;quot;| Location&lt;br /&gt;
!width=&amp;quot;35%&amp;quot;| Type&lt;br /&gt;
|-&lt;br /&gt;
|[[Carautia]]&lt;br /&gt;
|{{Location|Southern San d&#039;Oria|K-8}}&lt;br /&gt;
|{{Merchant|Standard}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaupire]]&lt;br /&gt;
|{{Location|Northern San d&#039;Oria|E-3}}&lt;br /&gt;
| {{Merchant|Guild|Woodworking|San d&#039;Oria|restocked = false}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Zemedars]]&lt;br /&gt;
|{{Location|Bastok Mines|H-6}}&lt;br /&gt;
|{{Merchant|Standard}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Kumama]]&lt;br /&gt;
|{{Location|Port Windurst|H-9}}&lt;br /&gt;
|{{Merchant|Standard}}&lt;br /&gt;
|- class=&amp;quot;toau&amp;quot;&lt;br /&gt;
|[[Saluhwa]]&lt;br /&gt;
|{{Location|Aht Urhgan Whitegate|H-6}}&lt;br /&gt;
|{{Merchant|Standard}}&lt;br /&gt;
|- class=&amp;quot;toau&amp;quot;&lt;br /&gt;
|[[Dehbi Moshal]]&lt;br /&gt;
|{{Location|Al Zahbi|G-10}}&lt;br /&gt;
| {{Merchant|Guild||restocked = false}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dropped From===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-sm droppedby sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
!width=&amp;quot;15%&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;60%&amp;quot;| Zone&lt;br /&gt;
|- &lt;br /&gt;
|[[Gigas Stonecarrier]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |35-37&lt;br /&gt;
| [[Korroloka Tunnel]]&lt;br /&gt;
|- &lt;br /&gt;
|[[Gigas Stonegrinder]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |35-37&lt;br /&gt;
| [[Korroloka Tunnel]]&lt;br /&gt;
|- &lt;br /&gt;
|[[Gigas Stonemason]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |35-37&lt;br /&gt;
| [[Korroloka Tunnel]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Gigas Fighter]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35-38&lt;br /&gt;
|[[Lufaise Meadows]]&lt;br /&gt;
|- &lt;br /&gt;
|[[Gigas Slinger]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35-38&lt;br /&gt;
|[[Lufaise Meadows]]&lt;br /&gt;
|- &lt;br /&gt;
|[[Gigas Wrestler]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35-38&lt;br /&gt;
|[[Lufaise Meadows]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Gigas Braver]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |41-44&lt;br /&gt;
| [[Misareaux Coast]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |41-44&lt;br /&gt;
| [[Lufaise Meadows]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Gigas Martialist]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |41-44&lt;br /&gt;
| [[Lufaise Meadows]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |41-44&lt;br /&gt;
| [[Misareaux Coast]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|- class=&amp;quot;bg-nm&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;[[Hippolytos]] ([[NM]])&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |28-32&lt;br /&gt;
| [[Lower Delkfutt&#039;s Tower]]&lt;br /&gt;
|- class=&amp;quot;bg-nm&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;[[Epialtes]] ([[NM]])&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |28-32&lt;br /&gt;
| [[Lower Delkfutt&#039;s Tower]]&lt;br /&gt;
|- class=&amp;quot;bg-nm&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;[[Eurymedon]] ([[NM]])&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |30-34&lt;br /&gt;
| [[Lower Delkfutt&#039;s Tower]]&lt;br /&gt;
|- class=&amp;quot;bg-nm&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;[[Rhoitos]] ([[NM]])&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |??&lt;br /&gt;
| [[Middle Delkfutt&#039;s Tower]]&lt;br /&gt;
|- class=&amp;quot;bg-nm&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;[[Rhoikos]] ([[NM]])&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |??&lt;br /&gt;
| [[Middle Delkfutt&#039;s Tower]]&lt;br /&gt;
|- class=&amp;quot;bg-nm&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;[[Polybotes]] ([[NM]])&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |??&lt;br /&gt;
| [[Middle Delkfutt&#039;s Tower]]&lt;br /&gt;
|- class=&amp;quot;bg-nm&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;[[Eurytos]] ([[NM]])&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |32&lt;br /&gt;
| [[Middle Delkfutt&#039;s Tower]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div class=&amp;quot;assault&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Assault===&lt;br /&gt;
{|class=&amp;quot;horizon-table table-sm bcnm-table sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;30%&amp;quot;| Assault Zone&lt;br /&gt;
!width=&amp;quot;10%&amp;quot;| Rank&lt;br /&gt;
!width=&amp;quot;35%&amp;quot;| Mission Name&lt;br /&gt;
!width=&amp;quot;35%&amp;quot;| ??? Item&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Lebros Cavern]]&lt;br /&gt;
| [[FL Wildcat Badge|FL]]&lt;br /&gt;
| [[Better Than One]]&lt;br /&gt;
| [[??? Shield]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Disclaimer:&#039;&#039;&#039; The listed ??? Item will not always appraise to the desired item.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lilrena0</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Dalmatica_Set&amp;diff=109768</id>
		<title>Dalmatica Set</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Dalmatica_Set&amp;diff=109768"/>
		<updated>2025-08-21T01:17:53Z</updated>

		<summary type="html">&lt;p&gt;Lilrena0: wrong set was linked&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zenith.png|thumb|The Dalmatica Set]]&lt;br /&gt;
&lt;br /&gt;
A luxurious set of gold gilted cloth armor. This set adds significant bonuses to all mage stats: MND, INT, MP, Magic Attack Bonus, and even Refresh.&amp;lt;br&amp;gt;&lt;br /&gt;
Like every abjuration set, this armor has a downside. In this case, the Zenith set gains its large MP bonus at the cost of an equal amount of HP. Also see the HQ version, [[Dalmatica +1 Set]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Number of Pieces:&#039;&#039;&#039; 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cost to store:&#039;&#039;&#039; &#039;&#039;Storable at [[Porter Moogle]] with [[Moogle Storage Slip 02]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ArmorTable&lt;br /&gt;
|title1= Zenith Crown&lt;br /&gt;
|title2= Dalmatica &lt;br /&gt;
|title3= Zenith Mitts&lt;br /&gt;
|title4= Zenith Slacks&lt;br /&gt;
|title5= Zenith Pumps&lt;br /&gt;
|cssclasses=gear-table&lt;br /&gt;
|tooltip=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Set Summary===&lt;br /&gt;
*&#039;&#039;&#039;[[Defense]]&#039;&#039;&#039; +158&lt;br /&gt;
*&#039;&#039;&#039;[[INT]]&#039;&#039;&#039; +5&lt;br /&gt;
*&#039;&#039;&#039;[[MND]]&#039;&#039;&#039; +7&lt;br /&gt;
*&#039;&#039;&#039;[[CHR]]&#039;&#039;&#039; +6&lt;br /&gt;
*&#039;&#039;&#039;[[Evasion]]&#039;&#039;&#039; -3&lt;br /&gt;
*&#039;&#039;&#039;[[Convert HP to MP|Converts 250 HP to MP]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;[[Magic Attack Bonus|Magic Atk. Bonus]]&amp;quot;&#039;&#039;&#039; +5&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;[[Magic Defense Bonus|Magic Def. Bonus]]&amp;quot;&#039;&#039;&#039; +5&lt;br /&gt;
*&#039;&#039;&#039;Adds &amp;quot;[[Refresh (Status Effect)|Refresh]]&amp;quot; effect&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Enhances &amp;quot;[[Resist Silence]]&amp;quot; effect&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Enhances &amp;quot;[[Resist Paralyze]]&amp;quot; effect&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[category:armor]]&lt;br /&gt;
[[category:Armor Sets]]&lt;/div&gt;</summary>
		<author><name>Lilrena0</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Promathia_Mission_5-2&amp;diff=106038</id>
		<title>Promathia Mission 5-2</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Promathia_Mission_5-2&amp;diff=106038"/>
		<updated>2025-06-17T01:35:21Z</updated>

		<summary type="html">&lt;p&gt;Lilrena0: to iterate previous change  there is no message saying you gained exp but you do gain it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission Header&lt;br /&gt;
|Mission Name=Desires of Emptiness&lt;br /&gt;
|Expansion=Chains of Promathia&lt;br /&gt;
|Start=&lt;br /&gt;
|Description=&lt;br /&gt;
|Level=50 Cap&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|HAAP=6 points&lt;br /&gt;
|Previous=The Enduring Tumult of War&lt;br /&gt;
|Next=Three Paths&lt;br /&gt;
|Title=Frozen Dead Body&lt;br /&gt;
|Reward=1500 Experience Points(there is no message indicating this but you do gain it on repeat runs)&amp;lt;br&amp;gt;[[Mog Wardrobe|Mog Wardrobe 2]]: 5 Slots&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough== &lt;br /&gt;
*[[Promyvion - Vahzl]] is five levels instead of four, and the mobs are stronger to match. Like the other Promyvions, it&#039;s only tough if you or your party is aggroing everything in sight. Be patient, wait until openings occur. It can be done.&lt;br /&gt;
*[[Promyvion - Vahzl]] is capped at level 50, so be sure to bring the appropriate gear.&lt;br /&gt;
*On levels three, four, and five, you will have to search for [[Memory Flux]] gates. They will spawn [[NM]]s; these are &#039;&#039;&#039;mandatory fights&#039;&#039;&#039; and &#039;&#039;&#039;required&#039;&#039;&#039; to proceed with the mission. The one on the third floor is a [[Propagator]] ([[:Category:Gorgers|Gorger]] type), on the fourth floor, a [[Solicitor]] ([[:Category:Cravers|Craver]] type), and on the fifth floor, a [[Ponderer]] ([[:Category:Thinkers|Thinker]] type with AOE Sleep so bring poison pots). After you defeat each NM, check the [[Memory Flux]] a second time for a cutscene. Then heal up and search for the next [[Memory Receptacle]].&lt;br /&gt;
:*If you have a [[Paladin]] tank, make sure they don&#039;t eat defense food when you&#039;re getting close to [[Ponderer]].  If it absorbs a [[Tavnazian Taco]] and [[Protect]] it is almost impossible to hurt with melee attacks.&lt;br /&gt;
:*Each time you get the cutscene, you’re given the option to warp to that [[Memory Flux]] from the gate in [[Pso&#039;Xja]]. So, after you beat a [[Memory Flux]], you can resume there later without starting over.&lt;br /&gt;
:*If you don’t defeat all three [[Memory Flux]] NMs and get the cutscenes at those areas, you will not be able to cross to the Web of Recollections within the [[Spire of Vahzl]].&lt;br /&gt;
*Enter the Web of Recollections and be prepared to face each of the earlier [[Promyvion]] bosses one at a time.  From left to right, they are [[Procreator]] ([[:Category:Gorgers|Gorger]] type), [[Cumulator]] ([[:Category:Cravers|Craver]] type), and [[Agonizer]] ([[:Category:Thinkers|Thinker]] type).&lt;br /&gt;
*You can choose which boss to fight first; the next boss in the sequence will then aggro when the previous is at about 20% HP. &lt;br /&gt;
:*If you pull [[Cumulator]] first, [[Procreator]] attacks next, and then [[Agonizer]].&lt;br /&gt;
:*If you pull [[Agonizer]] first, [[Cumulator]] attacks next, and then [[Procreator]].&lt;br /&gt;
:*If you pull [[Procreator]] first, [[Agonizer]] attacks next, and then [[Cumulator]].&lt;br /&gt;
;Strategy tips:&lt;br /&gt;
:* As with all Empty, their elements will be random. Make sure to note the bosses&#039; elements so as not to cast spells that will be ineffective.&lt;br /&gt;
:* The [[Procreator]] can usually be tanked for some time when it&#039;s HP is high without having to fear bad TP moves or an invasion of the [[Offspring]].&lt;br /&gt;
:* The next boss in the sequence will always aggro when the current boss is at 20% HP. Delay this mob with [[Terroanima]] and/or [[Bind]]/[[Shadowbind]] until you can finish off the weakened mob, which shouldn&#039;t take long. Also Rdm can kite with [[Stoneskin]]/[[Phalanx]] and [[Bind]]. &lt;br /&gt;
:* If your party has a full set of anima, use one [[Psychoanima]]/[[Hysteroanima]] pair at about 50%, and a second at about 25% on each boss.  If you only have one set per boss, use it at 25%.&lt;br /&gt;
:* Watch out for [[Cumulator]]&#039;s Impalement early on. If it kills the tank, it&#039;s probably easier to leave the BC and try again.&lt;br /&gt;
:* Any [[Offspring]] [[Procreator]] spawns will die when it dies, so just finish it off to get rid of the Offspring.&lt;br /&gt;
:* [[Agonizer]] continues to be the strongest. Save resources (2-hours, MP, etc.) for finishing it quickly. Cast &amp;quot;dummy&amp;quot;  buffs; use [[Poison Potion]]s if you brought any.&lt;br /&gt;
:* Blue Mage&#039;s Headbutt is very helpful, as it can prevent many melee and TP attacks by the bosses.&lt;br /&gt;
:* The tank must not eat defense food until [[Agonizer]] is dead.  If you have a [[Paladin]] tank, pulling [[Agonizer]] first allows them to use food for the other two bosses.&lt;br /&gt;
:* With a setup including two or more [[BLM]] it is possible to win this fight without using anima or 2-hours (a good setup example is [[RDM]], [[BLM]] x2, [[NIN]] x2 and [[WHM]] because this setup minimises the TP gain of the enemy). The strategy is to have the black mages both cast [[Freeze]] at 19-22% to kill the boss you are fighting, and have one NIN temporarily tank or a RDM [[Gravity]] kite the next one for a few seconds if necessary. It is better to use [[Freeze]] a little bit too late than too early, as the ideal is to make sure the boss you are fighting dies from the spells, then have the black mages heal to full in a safe corner and repeat the same thing on the next. Naturally if you have more than two [[BLM]] it is probably safe to start casting around 25%.&lt;br /&gt;
* Also a setup of WHM, RDM, SAM (tank), and 3 DDs can be used throughout all the fights. Have everyone bring full sets of anima, and do not use any until you fight in the BCNM. Just be sure the mages stay back away to avoid the AoE, and all DDs to bring poison potions.&lt;br /&gt;
*You will receive 1500 experience for winning the fight.&lt;br /&gt;
*When the Spire battle is cleared, head out to [[Beaucedine Glacier]] and talk to the three Tarutaru in the tower at (I-7). There will not be a cutscene from the three Tarutarus, nor will the mission log change. (optional)&lt;br /&gt;
* You will only receive the additional +5 [[Mog Wardrobe|Mog Wardrobe 2]] slots reward when you speak to [[Cid]], which is also the beginning of [[Promathia Mission 5-3]].&lt;br /&gt;
&lt;br /&gt;
[[category:Missions]]&lt;br /&gt;
[[Category:Chains of Promathia Missions]]&lt;/div&gt;</summary>
		<author><name>Lilrena0</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Promathia_Mission_5-2&amp;diff=106037</id>
		<title>Promathia Mission 5-2</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Promathia_Mission_5-2&amp;diff=106037"/>
		<updated>2025-06-17T01:32:41Z</updated>

		<summary type="html">&lt;p&gt;Lilrena0: I find no information is unverified   removing warning   haap and  exp was gained even on repeat clears  fight strategy is same as normal everything checks out as correct&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission Header&lt;br /&gt;
|Mission Name=Desires of Emptiness&lt;br /&gt;
|Expansion=Chains of Promathia&lt;br /&gt;
|Start=&lt;br /&gt;
|Description=&lt;br /&gt;
|Level=50 Cap&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|HAAP=6 points&lt;br /&gt;
|Previous=The Enduring Tumult of War&lt;br /&gt;
|Next=Three Paths&lt;br /&gt;
|Title=Frozen Dead Body&lt;br /&gt;
|Reward=1500 Experience Points&amp;lt;br&amp;gt;[[Mog Wardrobe|Mog Wardrobe 2]]: 5 Slots&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough== &lt;br /&gt;
*[[Promyvion - Vahzl]] is five levels instead of four, and the mobs are stronger to match. Like the other Promyvions, it&#039;s only tough if you or your party is aggroing everything in sight. Be patient, wait until openings occur. It can be done.&lt;br /&gt;
*[[Promyvion - Vahzl]] is capped at level 50, so be sure to bring the appropriate gear.&lt;br /&gt;
*On levels three, four, and five, you will have to search for [[Memory Flux]] gates. They will spawn [[NM]]s; these are &#039;&#039;&#039;mandatory fights&#039;&#039;&#039; and &#039;&#039;&#039;required&#039;&#039;&#039; to proceed with the mission. The one on the third floor is a [[Propagator]] ([[:Category:Gorgers|Gorger]] type), on the fourth floor, a [[Solicitor]] ([[:Category:Cravers|Craver]] type), and on the fifth floor, a [[Ponderer]] ([[:Category:Thinkers|Thinker]] type with AOE Sleep so bring poison pots). After you defeat each NM, check the [[Memory Flux]] a second time for a cutscene. Then heal up and search for the next [[Memory Receptacle]].&lt;br /&gt;
:*If you have a [[Paladin]] tank, make sure they don&#039;t eat defense food when you&#039;re getting close to [[Ponderer]].  If it absorbs a [[Tavnazian Taco]] and [[Protect]] it is almost impossible to hurt with melee attacks.&lt;br /&gt;
:*Each time you get the cutscene, you’re given the option to warp to that [[Memory Flux]] from the gate in [[Pso&#039;Xja]]. So, after you beat a [[Memory Flux]], you can resume there later without starting over.&lt;br /&gt;
:*If you don’t defeat all three [[Memory Flux]] NMs and get the cutscenes at those areas, you will not be able to cross to the Web of Recollections within the [[Spire of Vahzl]].&lt;br /&gt;
*Enter the Web of Recollections and be prepared to face each of the earlier [[Promyvion]] bosses one at a time.  From left to right, they are [[Procreator]] ([[:Category:Gorgers|Gorger]] type), [[Cumulator]] ([[:Category:Cravers|Craver]] type), and [[Agonizer]] ([[:Category:Thinkers|Thinker]] type).&lt;br /&gt;
*You can choose which boss to fight first; the next boss in the sequence will then aggro when the previous is at about 20% HP. &lt;br /&gt;
:*If you pull [[Cumulator]] first, [[Procreator]] attacks next, and then [[Agonizer]].&lt;br /&gt;
:*If you pull [[Agonizer]] first, [[Cumulator]] attacks next, and then [[Procreator]].&lt;br /&gt;
:*If you pull [[Procreator]] first, [[Agonizer]] attacks next, and then [[Cumulator]].&lt;br /&gt;
;Strategy tips:&lt;br /&gt;
:* As with all Empty, their elements will be random. Make sure to note the bosses&#039; elements so as not to cast spells that will be ineffective.&lt;br /&gt;
:* The [[Procreator]] can usually be tanked for some time when it&#039;s HP is high without having to fear bad TP moves or an invasion of the [[Offspring]].&lt;br /&gt;
:* The next boss in the sequence will always aggro when the current boss is at 20% HP. Delay this mob with [[Terroanima]] and/or [[Bind]]/[[Shadowbind]] until you can finish off the weakened mob, which shouldn&#039;t take long. Also Rdm can kite with [[Stoneskin]]/[[Phalanx]] and [[Bind]]. &lt;br /&gt;
:* If your party has a full set of anima, use one [[Psychoanima]]/[[Hysteroanima]] pair at about 50%, and a second at about 25% on each boss.  If you only have one set per boss, use it at 25%.&lt;br /&gt;
:* Watch out for [[Cumulator]]&#039;s Impalement early on. If it kills the tank, it&#039;s probably easier to leave the BC and try again.&lt;br /&gt;
:* Any [[Offspring]] [[Procreator]] spawns will die when it dies, so just finish it off to get rid of the Offspring.&lt;br /&gt;
:* [[Agonizer]] continues to be the strongest. Save resources (2-hours, MP, etc.) for finishing it quickly. Cast &amp;quot;dummy&amp;quot;  buffs; use [[Poison Potion]]s if you brought any.&lt;br /&gt;
:* Blue Mage&#039;s Headbutt is very helpful, as it can prevent many melee and TP attacks by the bosses.&lt;br /&gt;
:* The tank must not eat defense food until [[Agonizer]] is dead.  If you have a [[Paladin]] tank, pulling [[Agonizer]] first allows them to use food for the other two bosses.&lt;br /&gt;
:* With a setup including two or more [[BLM]] it is possible to win this fight without using anima or 2-hours (a good setup example is [[RDM]], [[BLM]] x2, [[NIN]] x2 and [[WHM]] because this setup minimises the TP gain of the enemy). The strategy is to have the black mages both cast [[Freeze]] at 19-22% to kill the boss you are fighting, and have one NIN temporarily tank or a RDM [[Gravity]] kite the next one for a few seconds if necessary. It is better to use [[Freeze]] a little bit too late than too early, as the ideal is to make sure the boss you are fighting dies from the spells, then have the black mages heal to full in a safe corner and repeat the same thing on the next. Naturally if you have more than two [[BLM]] it is probably safe to start casting around 25%.&lt;br /&gt;
* Also a setup of WHM, RDM, SAM (tank), and 3 DDs can be used throughout all the fights. Have everyone bring full sets of anima, and do not use any until you fight in the BCNM. Just be sure the mages stay back away to avoid the AoE, and all DDs to bring poison potions.&lt;br /&gt;
*You will receive 1500 experience for winning the fight.&lt;br /&gt;
*When the Spire battle is cleared, head out to [[Beaucedine Glacier]] and talk to the three Tarutaru in the tower at (I-7). There will not be a cutscene from the three Tarutarus, nor will the mission log change. (optional)&lt;br /&gt;
* You will only receive the additional +5 [[Mog Wardrobe|Mog Wardrobe 2]] slots reward when you speak to [[Cid]], which is also the beginning of [[Promathia Mission 5-3]].&lt;br /&gt;
&lt;br /&gt;
[[category:Missions]]&lt;br /&gt;
[[Category:Chains of Promathia Missions]]&lt;/div&gt;</summary>
		<author><name>Lilrena0</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Evoker%27s_Horn&amp;diff=104798</id>
		<title>Evoker&#039;s Horn</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Evoker%27s_Horn&amp;diff=104798"/>
		<updated>2025-05-25T02:04:34Z</updated>

		<summary type="html">&lt;p&gt;Lilrena0: /* Statistics */  fixing coding for summoning magic skill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item Sections}}&lt;br /&gt;
[[Category:Artifact Armor]][[Category:Summoner]]&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Item Image&amp;quot;/&amp;gt;{{Item Image|Evokers_Horn.png|Evoker&#039;s Horn}}&amp;lt;section end=&amp;quot;Item Image&amp;quot;/&amp;gt;&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Item Statistics&lt;br /&gt;
| type = Armor&lt;br /&gt;
| name = Evoker&#039;s Horn&lt;br /&gt;
| tags = {{Rare}}{{Exclusive}}&lt;br /&gt;
| slot = Head&lt;br /&gt;
| stats = {{stat|def|15}} {{stat|mp|+20}} {{stat|int|+3}} &amp;lt;br&amp;gt; {{stat|Summoning Magic Skill|+5}} &amp;lt;br&amp;gt;{{stat|avatar}} {{stat|Enmity|-3}}&lt;br /&gt;
| level = 60&lt;br /&gt;
| jobs = [[SMN]]&lt;br /&gt;
| set = Evoker&#039;s Attire Set&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Horizon Changes {{changes}}==&lt;br /&gt;
{{HorizonChangesBox}}&lt;br /&gt;
==Other Uses==&lt;br /&gt;
{{Used In&lt;br /&gt;
| resale price = none&lt;br /&gt;
| artifact armor upgrade = Evoker&#039;s Horn +1&lt;br /&gt;
}}&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
{{AH|Undeliverable Exclusive}}&lt;br /&gt;
===Quest===&lt;br /&gt;
*[[Carbuncle Debacle]]&lt;/div&gt;</summary>
		<author><name>Lilrena0</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Ninja_Kyahan_%2B1&amp;diff=103645</id>
		<title>Ninja Kyahan +1</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Ninja_Kyahan_%2B1&amp;diff=103645"/>
		<updated>2025-04-13T02:27:56Z</updated>

		<summary type="html">&lt;p&gt;Lilrena0: /* Statistics */ correcting time of day so it properly links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item Sections}}[[Category:Artifact Armor +1]] &lt;br /&gt;
&amp;lt;section begin=&amp;quot;Item Image&amp;quot;/&amp;gt;{{Item Image|Ninja Kyahan Plus1.jpg}}&amp;lt;section end=&amp;quot;Item Image&amp;quot;/&amp;gt;&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Item Statistics&lt;br /&gt;
| type = Armor&lt;br /&gt;
| name = Ninja Kyahan +1&lt;br /&gt;
| tags = {{Rare}}{{Exclusive}}&lt;br /&gt;
| slot = Feet&lt;br /&gt;
| stats = {{stat|DEF|15}} {{stat|HP|+12}} {{stat|AGI|+6}} {{stat|INT|+6}}&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Time of Day|Dusk to dawn]]: {{stat|Movement Speed|+25%}}&lt;br /&gt;
| level = 74&lt;br /&gt;
| jobs = [[NIN]]&lt;br /&gt;
| set = Ninja&#039;s Garb +1 Set&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Horizon Changes {{changes}}==&lt;br /&gt;
{{HorizonChangesBox}}&lt;br /&gt;
&lt;br /&gt;
==Other Uses==&lt;br /&gt;
{{Used In&lt;br /&gt;
| resale price = none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
{{AH|Undeliverable Exclusive}}&lt;br /&gt;
===Quest===&lt;br /&gt;
Obtained by trading the following items to [[Sagheera]] in [[Port Jeuno]]:&lt;br /&gt;
:*[[Ninja Kyahan]]&lt;br /&gt;
:*[[Plaited Cord]]&lt;br /&gt;
:*[[Ebony Lacquer]]&lt;br /&gt;
:*[[Lightweight Steel Sheet]]&lt;br /&gt;
:*[[Ancient Beastcoin]] x15&lt;/div&gt;</summary>
		<author><name>Lilrena0</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Black_Coney&amp;diff=72403</id>
		<title>Black Coney</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Black_Coney&amp;diff=72403"/>
		<updated>2024-10-27T21:18:56Z</updated>

		<summary type="html">&lt;p&gt;Lilrena0: /* Notes */   updating ??? spawning as quickly as 2 minutes after kill.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Monster&lt;br /&gt;
| image = Black Coney.png&lt;br /&gt;
| image caption = Black Coney&lt;br /&gt;
| job = &lt;br /&gt;
| family = Rabbits&lt;br /&gt;
| crystal = Earth&lt;br /&gt;
| weaknesses = {{Element|Water}} {{element|Lightning}} {{Element|Dark}}&lt;br /&gt;
| resistances =  &lt;br /&gt;
| immunities = &lt;br /&gt;
| absorbs = &lt;br /&gt;
| type = Notorious Monster&lt;br /&gt;
| subtype = &lt;br /&gt;
| tier = &lt;br /&gt;
| title obtained = &lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;nms horizon-table table-xl&amp;quot;&lt;br /&gt;
! Zone || Level || Drops || Steal || Spawns || Notes&lt;br /&gt;
|- &lt;br /&gt;
| [[Uleguerand Range]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 70 - 72&lt;br /&gt;
|&lt;br /&gt;
*[[Selene&#039;s Bow]] {{Hxi Drop Rate|asb=100/1000|0|0}}&lt;br /&gt;
*[[Hare Meat]] {{Hxi Drop Rate|asb=150/1000|0|0}}&lt;br /&gt;
*[[Frost Turnip]] {{Hxi Drop Rate|asb=50/1000|0|0}}&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{HPMP|low hp=8450|high hp=|low mp=none|high mp=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
{{Monster Notes}}&lt;br /&gt;
|}&lt;br /&gt;
[[File:Uleguerand-range NM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
:*[[Forced Spawn|Spawned]] by trading a [[San d&#039;Orian Carrot]] to the Rabbit Footprint that appears in [[Uleguerand Range]] during the [[New Moon]] phase.&lt;br /&gt;
::*The Rabbit Footprint is located at (K-11) in the wooded area, and moves around every 7-10 seconds between various spots in that locale. It will spawn 9-15 minutes after the New Moon phase starts and will last until the end of the phase.&lt;br /&gt;
::*If you trade a carrot and by chance the footprint moves after trade, Black Coney will appear, unclaimed, where the footprint has moved.&lt;br /&gt;
::*The footprint will respawn 2-9 minutes {{verification}} after Black Coney is defeated.&lt;br /&gt;
::*Note that [[White Coney]] also spawns this way, but during the [[Full Moon]] phase.&lt;br /&gt;
:*Does not link with the [[Polar Hare]]s around the spawn point, however [[Nival Raptor]]s do roam the area.&lt;br /&gt;
:*Uses normal [[:Category:Rabbits#Special Attacks|Rabbit special attacks]] ([[Foot Kick]], [[Snow Cloud]], [[Whirl Claws]]).&lt;br /&gt;
:*Possesses the [[Double Attack]] and [[Triple Attack]] traits; each trait activates roughly 10% of the time.&lt;br /&gt;
:*Susceptible to [[Slow]], [[Blind]], [[Paralyze]], [[Sleep]], and [[Gravity]].&lt;br /&gt;
:*Soloable by most jobs at level 75. &lt;br /&gt;
{{testimonials}}&lt;br /&gt;
&lt;br /&gt;
==Historical Background==&lt;br /&gt;
A coney is a rabbit, especially a European rabbit. It is considered an obsolete word for rabbit. Coney Island, NYC, NY, is named after coney (rabbit). The Dutch name for the island was Coneyn Eilant (Rabbit Island), and the name was carried over when translated when the British took over. The island got its name because it was overrun with rabbits until all the open space was developed.&lt;/div&gt;</summary>
		<author><name>Lilrena0</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Soulstealer_Skullnix&amp;diff=45402</id>
		<title>Soulstealer Skullnix</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Soulstealer_Skullnix&amp;diff=45402"/>
		<updated>2024-03-31T18:27:01Z</updated>

		<summary type="html">&lt;p&gt;Lilrena0: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Monster&lt;br /&gt;
| image = Soulstealer Skullnix.webp&lt;br /&gt;
| image caption = Standing in the open area&lt;br /&gt;
| family = Goblins&lt;br /&gt;
| crystal = Fire&lt;br /&gt;
| weaknesses = {{Light|Element}}&lt;br /&gt;
| type = Notorious Monster&lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;nms horizon-table table-xl&amp;quot;&lt;br /&gt;
! Zone || Level || Drops || Steal || Spawns || Notes&lt;br /&gt;
|- &lt;br /&gt;
| [[Labyrinth of Onzozo]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 69 - 71&lt;br /&gt;
|&lt;br /&gt;
*[[Goblin Armor]]           {{Hxi Drop Rate|100%}}&lt;br /&gt;
*[[Goblin Mask]]              {{Hxi Drop Rate|100%}}&lt;br /&gt;
*[[Gold Beastcoin]] {{Hxi Drop Rate|100%}}&lt;br /&gt;
*[[Kard]]             {{Hxi Drop Rate|asb=240/1000|0|0}}&lt;br /&gt;
*{{Gil Dropped|6000}}&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| A, L, S&lt;br /&gt;
{{HPMP|low hp=?|high hp=?|low mp=?}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
{{Monster Notes}}&lt;br /&gt;
|}&lt;br /&gt;
[[File:onzozo-labyrinth nm.png|thumb|Soulstealer Skullnix spawns at (H-4).]]&lt;br /&gt;
===Notes===&lt;br /&gt;
:*Lottery Spawn from the [[Goblin Bandit]] or [[Goblin Alchemist]] around (H-4) every 2 hours.&lt;br /&gt;
*His and his placeholders spawn room is now (H-5), the same room as Ose.*  this has been observed and matches current retail not era behaviour.&lt;br /&gt;
&lt;br /&gt;
:*[[Goblin Bandit]] and [[Goblin Alchemist]] are a shared spawn, and Soulstealer Skullnix can spawn from either mob.&lt;br /&gt;
:*Killable by: 4 characters level 65-66&lt;br /&gt;
:*Has very high evasion and average accuracy.&lt;br /&gt;
:*[[Tripple Attack|Triple Attacks]] very often, can triple its Goblin Rush for critical damage, having shadows or Phalanx up can prevent this.&lt;br /&gt;
:*Special Attacks: [[Perfect Dodge]].&lt;br /&gt;
:*The [[Kard]] is less than a 50% drop.&lt;br /&gt;
:*[[Mug|Mugged]] for 361 gil.&lt;br /&gt;
:*Has high resistance to [[Sleep]]. {{testimonials}}&lt;/div&gt;</summary>
		<author><name>Lilrena0</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Egg_Hunt_Egg-stravaganza_2024&amp;diff=44093</id>
		<title>Egg Hunt Egg-stravaganza 2024</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Egg_Hunt_Egg-stravaganza_2024&amp;diff=44093"/>
		<updated>2024-03-29T22:51:34Z</updated>

		<summary type="html">&lt;p&gt;Lilrena0: /* Other Rewards */   Adding words testing document ~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
This is the event page for the Egg Hunt Egg-stravaganza 2024! &#039;&#039;&#039;It has been confirmed that there are some changes from last year. Please add to this page with any of these changes for 2024.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Egg Hunt Egg-stravaganza 2024 ==&lt;br /&gt;
&amp;lt;poem&amp;gt;Ahem, shell we begin @Adventurers ? Spring is finally here and the fowl weather is gone! But enough with poultry pleasantries, let&#039;s crack on. I&#039;m eggs-tremely eggs-ited, eggs-eptionally delighted, to announce... Egg Hunt Egg-stravagaza! Wait. What year is it? Oh time flies! Kupo~ The team is scrambling to cook up 1.1, we&#039;ve been positively fried! I bet you&#039;ve been perched on the edge of your seats! Knowing delays wouldn&#039;t go over-easy, Loxley hatched a plan to swoop in and lay down this egg-stra special shellabration! We hope this will quail any rustled feathers and stop you boiling over. Okay, no more flapping, what the flock is this all about? Let me take you under my wing and eggs-plain... Every day at the crack of dawn, when the sun beaks over the Horizon and the Chocobo crows... Wait, that&#039;s not it. Just to be nice and eggs-actly precise... at 0:00 O&#039;cluck each day, my friends will offer you a freshly laid egg. Each egg has a letter printed underneath (Don&#039;t ask). Peck out the first three letters of your name and eggs-change them with us Moogles for a prize! Once you&#039;ve completed the &amp;quot;First three&amp;quot;, we&#039;ll let you try other combinations. This just scratches the surface. Word from the bird&#039;s nest is there are egg-stra secret combos this year. See if you can find them! So... don&#039;t stay kuupo~ed up! Leave the roost, come out of your shell and see if this event tickles your feathers by hunting down Moogles in the following locations across Vana&#039;diel: (J-9) Southern San d&#039;Oria (D-8) Northern San d&#039;Oria (I-9) Bastok Mines (G-8) Bastok Markets (K-10) Windurst Woods (F-5)  Windurst Waters That&#039;s all yolks. Kupo~ Eggbert&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
===How to Play===&lt;br /&gt;
&amp;lt;poem&amp;gt;Start by collecting [[Initial Egg]]s, each inscribed with a letter.&lt;br /&gt;
&lt;br /&gt;
The easiest way to do this is by speaking to one of the festival moogles in each area where the event is held, but you can only collect one egg each day using this method. If you are in a party when you speak with the moogle, you will have the opportunity to select the type of egg you want based on the initials of your party&#039;s other members.&lt;br /&gt;
&lt;br /&gt;
You can collect even more initial eggs by trading other types of eggs you may have on hand to any of the moogles in the three nations. Just remember that these egg exchanges are also limited to one per day (per nation). How many initial eggs you receive varies depending on the quantities and varieties of eggs you trade, so if you are not happy with what you get once, keep trying!&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve collected enough eggs, start exchanging with other adventurers and try making a &amp;quot;combination.&amp;quot; The most basic one is called a &amp;quot;First 3.&amp;quot; When you have the three initial eggs necessary for this combo, trade them to one of the moogles and collect your prize!&lt;br /&gt;
&lt;br /&gt;
After a &amp;quot;First 3,&amp;quot; try building an &amp;quot;Initial Straight 8&amp;quot; or a &amp;quot;7 of a Kind.&amp;quot; The more you make, the more presents you&#039;ll take home!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t forget that you&#039;ll have to trade in a &amp;quot;First 3&amp;quot; before you can trade in any other combos. Think of it as a sort of preliminary test!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And for those of you who are looking for a real challenge, try discovering different, more exotic combinations. The moogles are usually reluctant to give out any of their classified information, but maybe if you are persistent enough, one will let you in on a secret or two! Make it a point to talk to them as often as possible!&lt;br /&gt;
&lt;br /&gt;
Please note that all &amp;quot;new adventurers&amp;quot; will be required to wait one Vana&#039;diel day before being eligible to receive initial eggs.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
===Event Locations===&lt;br /&gt;
:[[Southern San d&#039;Oria]]&lt;br /&gt;
:[[Northern San d&#039;Oria]]&lt;br /&gt;
:[[Bastok Mines]]&lt;br /&gt;
:[[Bastok Markets]]&lt;br /&gt;
:[[Windurst Woods]]&lt;br /&gt;
:[[Windurst Waters]]&lt;br /&gt;
&lt;br /&gt;
===Festival Duration===&lt;br /&gt;
*The Egg Hunt Egg-stravaganza will began at 7:00AM EST on April 7th, and last until 21st or 22nd rumored (Hugin){{Verification}}¯\_(ツ)_/¯&lt;br /&gt;
&lt;br /&gt;
== Event Walkthrough ==&lt;br /&gt;
=== Collecting Eggs ===&lt;br /&gt;
*You may collect one free event egg from the Moogle per Vana&#039;diel day.&lt;br /&gt;
*Usually the letter you receive is random.  However, if you are partied with one or more other people, you will be able to choose your letter from among the first letters of each party members&#039; name. They must be in the same zone&lt;br /&gt;
*You may collect bonus eggs per day by trading regular eggs to the Moogle.&lt;br /&gt;
**You may get &#039;&#039;&#039;one&#039;&#039;&#039; bonus event egg  randomly by trading any of the following to the Moogle:&lt;br /&gt;
**#12 [[Bird Egg]]s&lt;br /&gt;
**#12 [[Soft-Boiled Egg]]s&lt;br /&gt;
**#6 [[Lizard Egg]]s&lt;br /&gt;
**#1 [[Colored Egg]]&lt;br /&gt;
**You may get &#039;&#039;&#039;two&#039;&#039;&#039; bonus event eggs (same letters) by trading the following:&lt;br /&gt;
**#1 [[Party Egg]] (HQ of colored egg)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
Before getting any of the reward eggs for the event, you must first complete the &amp;quot;First Three.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border:1px solid gray; padding-left:1em;&amp;quot;|&lt;br /&gt;
==== First Three ====&lt;br /&gt;
*The &amp;quot;First Three&amp;quot; is the first three letters of &#039;&#039;&#039;your&#039;&#039;&#039; name.&lt;br /&gt;
*Thus, if your name was Moogle, you would trade an &#039;M&#039;, an &#039;O&#039; and an &#039;O&#039; to complete the &amp;quot;First Three.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039; - [[Chocobo Ticket]]s or a colored drop&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Repeatable&#039;&#039;&#039; - Yes&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Once you have completed the &amp;quot;First Three,&amp;quot; you may do any of the following combinations.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border:1px solid gray; padding-left:1em;&amp;quot;|&lt;br /&gt;
==== Seven of a Kind ====&lt;br /&gt;
*&amp;quot;Seven of a Kind&amp;quot; is seven eggs of the exact same letter.&lt;br /&gt;
*Thus, any seven eggs of the exact same letter (&amp;quot;A&amp;quot;x7....&amp;quot;Z&amp;quot;x7) are acceptable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039; - [[Fortune Egg]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Repeatable&#039;&#039;&#039; - No, if you currently already have a Fortune Egg.&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border:1px solid gray; padding-left:1em;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==== Initial Straight Eight ====&lt;br /&gt;
*&amp;quot;Initial Straight Eight&amp;quot; is eight consecutive letters of the alphabet starting with the first letter of &#039;&#039;&#039;your&#039;&#039;&#039; name.&lt;br /&gt;
*Thus, if your name was Moogle, you would need an &#039;M&#039;, &#039;N&#039;, &#039;O&#039;, &#039;P&#039;, &#039;Q&#039;, &#039;R&#039;, &#039;S&#039; and &#039;T&#039;.&lt;br /&gt;
*If you name starts with &amp;quot;Y&amp;quot;, you would need &#039;Y&#039;, &#039;Z&#039;, &#039;A&#039;, &#039;B&#039;, &#039;C&#039;, &#039;D&#039;,&#039;E&#039; and &#039;F&#039;&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039; - [[Happy Egg]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Repeatable&#039;&#039;&#039; - No, if you currently already have a Happy Egg.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border:1px solid gray; padding-left:1em;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==== National Eggs ====&lt;br /&gt;
*There are three different furniture eggs, one representing each nation.  These may be place in your [[Mog House]] layout.&lt;br /&gt;
*To obtain these eggs, trade eggs corresponding to the first five letters of a region that is currently controlled by the nation whose egg you want.&lt;br /&gt;
*Thus, if you want the egg representing Bastok, and Bastok currently controls the [[:Category:Areas#Gustaberg|Gustaberg]] region, you would need to trade the letters &#039;G&#039;, &#039;U&#039;, &#039;S&#039;, &#039;T&#039; and &#039;A&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039; &lt;br /&gt;
*[[Lamp Egg]] ([[Bastok]]) center&lt;br /&gt;
*[[Flower Egg]] ([[Windurst]]) right&lt;br /&gt;
*[[Wing Egg]] ([[San d&#039;Oria]]) left&lt;br /&gt;
&#039;&#039;&#039;Repeatable&#039;&#039;&#039; - Yes, as long as you do not have all three furniture eggs yet.&lt;br /&gt;
[[File:Nation Eggs.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border:1px solid gray; padding-left:1em;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==== Orphic Egg ====&lt;br /&gt;
*The Orphic Egg is obtained by trading letters corresponding to the element for the day.&lt;br /&gt;
**Fire will work on Firesday. &lt;br /&gt;
**Air will work on Windsday.&lt;br /&gt;
**Light will work on Lightsday.&lt;br /&gt;
**Thunder will work on Lightningday.&lt;br /&gt;
**Ice will work on Iceday.&lt;br /&gt;
**Earth will work on Earthsday.&lt;br /&gt;
**Dark will work on Darksday.&lt;br /&gt;
**Water will work on Watersday.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039; - [[Orphic Egg]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Repeatable&#039;&#039;&#039; - No, if you currently already have the Orphic Egg.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border:1px solid gray; padding-left:1em;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==== Other Rewards ====&lt;br /&gt;
*Trading the first five letters for a Beastman controlled region will get you a Beastman Costume.&lt;br /&gt;
*Trading the letters for &amp;quot;Orphic&amp;quot; will get you a Beastman Costume.&lt;br /&gt;
*Trading the incorrect element for the day (I.E. Light on Windsday) will get you a colored drop that matches the element you traded, unless you already have one, then you will get nothing.&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1d6Re6ng-QgdsdPiww_TitcZbv93t7eisEO4yBTTXvYM/edit#gid=0 Words being tested]&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border:1px solid gray; padding-left:1em;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Era + Rewards and combos==&lt;br /&gt;
Trade letters for the below words to receive the corresponding era+ reward:&lt;br /&gt;
&lt;br /&gt;
??? - [[Gyokuto Obi]]&amp;lt;br&amp;gt;&lt;br /&gt;
??? - [[Hatchling Shield]]&amp;lt;br&amp;gt;&lt;br /&gt;
??? - [[Rabbit Belt]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Probable Rewards==&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot;&lt;br /&gt;
|width=&amp;quot;140&amp;quot;|&lt;br /&gt;
*[[Black Drop]]&lt;br /&gt;
*[[Blue Drop]]&lt;br /&gt;
*[[Chocobo Ticket]]&lt;br /&gt;
*[[Clear Drop]]&lt;br /&gt;
*[[Flower Egg]]&lt;br /&gt;
|width=&amp;quot;140&amp;quot;|&lt;br /&gt;
*[[Fortune Egg]]&lt;br /&gt;
*[[Green Drop]]&lt;br /&gt;
*[[Happy Egg]]&lt;br /&gt;
*[[Lamp Egg]]&lt;br /&gt;
*[[Orphic Egg]]&lt;br /&gt;
|width=&amp;quot;140&amp;quot;|&lt;br /&gt;
*[[Purple Drop]]&lt;br /&gt;
*[[Red Drop]]&lt;br /&gt;
*[[White Drop]]&lt;br /&gt;
*[[Wing Egg]]&lt;br /&gt;
*[[Yellow Drop]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[A Passion for Eggs]]&lt;br /&gt;
[[Category:Special Events|Egg Hunt Egg-stravaganza! 2006 era, The]]&lt;/div&gt;</summary>
		<author><name>Lilrena0</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Egg_Hunt_Egg-stravaganza_2024&amp;diff=44087</id>
		<title>Egg Hunt Egg-stravaganza 2024</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Egg_Hunt_Egg-stravaganza_2024&amp;diff=44087"/>
		<updated>2024-03-29T22:42:18Z</updated>

		<summary type="html">&lt;p&gt;Lilrena0: helping clear up discord confusion creating 20204 from template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;poem&amp;gt;Ahem, shell we begin @Adventurers ? Spring is finally here and the fowl weather is gone! But enough with poultry pleasantries, let&#039;s crack on. I&#039;m eggs-tremely eggs-ited, eggs-eptionally delighted, to announce... Egg Hunt Egg-stravagaza! Wait. What year is it? Oh time flies! Kupo~ The team is scrambling to cook up 1.1, we&#039;ve been positively fried! I bet you&#039;ve been perched on the edge of your seats! Knowing delays wouldn&#039;t go over-easy, Loxley hatched a plan to swoop in and lay down this egg-stra special shellabration! We hope this will quail any rustled feathers and stop you boiling over. Okay, no more flapping, what the flock is this all about? Let me take you under my wing and eggs-plain... Every day at the crack of dawn, when the sun beaks over the Horizon and the Chocobo crows... Wait, that&#039;s not it. Just to be nice and eggs-actly precise... at 0:00 O&#039;cluck each day, my friends will offer you a freshly laid egg. Each egg has a letter printed underneath (Don&#039;t ask). Peck out the first three letters of your name and eggs-change them with us Moogles for a prize! Once you&#039;ve completed the &amp;quot;First three&amp;quot;, we&#039;ll let you try other combinations. This just scratches the surface. Word from the bird&#039;s nest is there are egg-stra secret combos this year. See if you can find them! So... don&#039;t stay kuupo~ed up! Leave the roost, come out of your shell and see if this event tickles your feathers by hunting down Moogles in the following locations across Vana&#039;diel: (J-9) Southern San d&#039;Oria (D-8) Northern San d&#039;Oria (I-9) Bastok Mines (G-8) Bastok Markets (K-10) Windurst Woods (F-5)  Windurst Waters That&#039;s all yolks. Kupo~ Eggbert&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
===How to Play===&lt;br /&gt;
&amp;lt;poem&amp;gt;Start by collecting [[Initial Egg]]s, each inscribed with a letter.&lt;br /&gt;
&lt;br /&gt;
The easiest way to do this is by speaking to one of the festival moogles in each area where the event is held, but you can only collect one egg each day using this method. If you are in a party when you speak with the moogle, you will have the opportunity to select the type of egg you want based on the initials of your party&#039;s other members.&lt;br /&gt;
&lt;br /&gt;
You can collect even more initial eggs by trading other types of eggs you may have on hand to any of the moogles in the three nations. Just remember that these egg exchanges are also limited to one per day (per nation). How many initial eggs you receive varies depending on the quantities and varieties of eggs you trade, so if you are not happy with what you get once, keep trying!&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve collected enough eggs, start exchanging with other adventurers and try making a &amp;quot;combination.&amp;quot; The most basic one is called a &amp;quot;First 3.&amp;quot; When you have the three initial eggs necessary for this combo, trade them to one of the moogles and collect your prize!&lt;br /&gt;
&lt;br /&gt;
After a &amp;quot;First 3,&amp;quot; try building an &amp;quot;Initial Straight 8&amp;quot; or a &amp;quot;7 of a Kind.&amp;quot; The more you make, the more presents you&#039;ll take home!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t forget that you&#039;ll have to trade in a &amp;quot;First 3&amp;quot; before you can trade in any other combos. Think of it as a sort of preliminary test!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And for those of you who are looking for a real challenge, try discovering different, more exotic combinations. The moogles are usually reluctant to give out any of their classified information, but maybe if you are persistent enough, one will let you in on a secret or two! Make it a point to talk to them as often as possible!&lt;br /&gt;
&lt;br /&gt;
Please note that all &amp;quot;new adventurers&amp;quot; will be required to wait one Vana&#039;diel day before being eligible to receive initial eggs.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
===Event Locations===&lt;br /&gt;
:[[Southern San d&#039;Oria]]&lt;br /&gt;
:[[Northern San d&#039;Oria]]&lt;br /&gt;
:[[Bastok Mines]]&lt;br /&gt;
:[[Bastok Markets]]&lt;br /&gt;
:[[Windurst Woods]]&lt;br /&gt;
:[[Windurst Waters]]&lt;br /&gt;
&lt;br /&gt;
===Festival Duration===&lt;br /&gt;
*The Egg Hunt Egg-stravaganza will began at 7:00AM EST on April 7th, and last until 21st or 22nd rumored (Hugin){{Verification}}¯\_(ツ)_/¯&lt;br /&gt;
&lt;br /&gt;
== Event Walkthrough ==&lt;br /&gt;
=== Collecting Eggs ===&lt;br /&gt;
*You may collect one free event egg from the Moogle per Vana&#039;diel day.&lt;br /&gt;
*Usually the letter you receive is random.  However, if you are partied with one or more other people, you will be able to choose your letter from among the first letters of each party members&#039; name. They must be in the same zone&lt;br /&gt;
*You may collect bonus eggs per day by trading regular eggs to the Moogle.&lt;br /&gt;
**You may get &#039;&#039;&#039;one&#039;&#039;&#039; bonus event egg  randomly by trading any of the following to the Moogle:&lt;br /&gt;
**#12 [[Bird Egg]]s&lt;br /&gt;
**#12 [[Soft-Boiled Egg]]s&lt;br /&gt;
**#6 [[Lizard Egg]]s&lt;br /&gt;
**#1 [[Colored Egg]]&lt;br /&gt;
**You may get &#039;&#039;&#039;two&#039;&#039;&#039; bonus event eggs (same letters) by trading the following:&lt;br /&gt;
**#1 [[Party Egg]] (HQ of colored egg)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
Before getting any of the reward eggs for the event, you must first complete the &amp;quot;First Three.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border:1px solid gray; padding-left:1em;&amp;quot;|&lt;br /&gt;
==== First Three ====&lt;br /&gt;
*The &amp;quot;First Three&amp;quot; is the first three letters of &#039;&#039;&#039;your&#039;&#039;&#039; name.&lt;br /&gt;
*Thus, if your name was Moogle, you would trade an &#039;M&#039;, an &#039;O&#039; and an &#039;O&#039; to complete the &amp;quot;First Three.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039; - [[Chocobo Ticket]]s or a colored drop&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Repeatable&#039;&#039;&#039; - Yes&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Once you have completed the &amp;quot;First Three,&amp;quot; you may do any of the following combinations.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border:1px solid gray; padding-left:1em;&amp;quot;|&lt;br /&gt;
==== Seven of a Kind ====&lt;br /&gt;
*&amp;quot;Seven of a Kind&amp;quot; is seven eggs of the exact same letter.&lt;br /&gt;
*Thus, any seven eggs of the exact same letter (&amp;quot;A&amp;quot;x7....&amp;quot;Z&amp;quot;x7) are acceptable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039; - [[Fortune Egg]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Repeatable&#039;&#039;&#039; - No, if you currently already have a Fortune Egg.&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border:1px solid gray; padding-left:1em;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==== Initial Straight Eight ====&lt;br /&gt;
*&amp;quot;Initial Straight Eight&amp;quot; is eight consecutive letters of the alphabet starting with the first letter of &#039;&#039;&#039;your&#039;&#039;&#039; name.&lt;br /&gt;
*Thus, if your name was Moogle, you would need an &#039;M&#039;, &#039;N&#039;, &#039;O&#039;, &#039;P&#039;, &#039;Q&#039;, &#039;R&#039;, &#039;S&#039; and &#039;T&#039;.&lt;br /&gt;
*If you name starts with &amp;quot;Y&amp;quot;, you would need &#039;Y&#039;, &#039;Z&#039;, &#039;A&#039;, &#039;B&#039;, &#039;C&#039;, &#039;D&#039;,&#039;E&#039; and &#039;F&#039;&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039; - [[Happy Egg]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Repeatable&#039;&#039;&#039; - No, if you currently already have a Happy Egg.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border:1px solid gray; padding-left:1em;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==== National Eggs ====&lt;br /&gt;
*There are three different furniture eggs, one representing each nation.  These may be place in your [[Mog House]] layout.&lt;br /&gt;
*To obtain these eggs, trade eggs corresponding to the first five letters of a region that is currently controlled by the nation whose egg you want.&lt;br /&gt;
*Thus, if you want the egg representing Bastok, and Bastok currently controls the [[:Category:Areas#Gustaberg|Gustaberg]] region, you would need to trade the letters &#039;G&#039;, &#039;U&#039;, &#039;S&#039;, &#039;T&#039; and &#039;A&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039; &lt;br /&gt;
*[[Lamp Egg]] ([[Bastok]]) center&lt;br /&gt;
*[[Flower Egg]] ([[Windurst]]) right&lt;br /&gt;
*[[Wing Egg]] ([[San d&#039;Oria]]) left&lt;br /&gt;
&#039;&#039;&#039;Repeatable&#039;&#039;&#039; - Yes, as long as you do not have all three furniture eggs yet.&lt;br /&gt;
[[File:Nation Eggs.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border:1px solid gray; padding-left:1em;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==== Orphic Egg ====&lt;br /&gt;
*The Orphic Egg is obtained by trading letters corresponding to the element for the day.&lt;br /&gt;
**Fire will work on Firesday. &lt;br /&gt;
**Air will work on Windsday.&lt;br /&gt;
**Light will work on Lightsday.&lt;br /&gt;
**Thunder will work on Lightningday.&lt;br /&gt;
**Ice will work on Iceday.&lt;br /&gt;
**Earth will work on Earthsday.&lt;br /&gt;
**Dark will work on Darksday.&lt;br /&gt;
**Water will work on Watersday.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039; - [[Orphic Egg]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Repeatable&#039;&#039;&#039; - No, if you currently already have the Orphic Egg.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border:1px solid gray; padding-left:1em;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==== Other Rewards ====&lt;br /&gt;
*Trading the first five letters for a Beastman controlled region will get you a Beastman Costume.&lt;br /&gt;
*Trading the letters for &amp;quot;Orphic&amp;quot; will get you a Beastman Costume.&lt;br /&gt;
*Trading the incorrect element for the day (I.E. Light on Windsday) will get you a colored drop that matches the element you traded, unless you already have one, then you will get nothing.&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border:1px solid gray; padding-left:1em;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Era + Rewards and combos==&lt;br /&gt;
Trade letters for the below words to receive the corresponding era+ reward:&lt;br /&gt;
&lt;br /&gt;
PASSOVER{{Verification}}- [[Gyokuto Obi]]&amp;lt;br&amp;gt;&lt;br /&gt;
??? - [[Hatchling Shield]]&amp;lt;br&amp;gt;&lt;br /&gt;
BUNNYHOP {{Verification}}- [[Rabbit Belt]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Probable Rewards==&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot;&lt;br /&gt;
|width=&amp;quot;140&amp;quot;|&lt;br /&gt;
*[[Black Drop]]&lt;br /&gt;
*[[Blue Drop]]&lt;br /&gt;
*[[Chocobo Ticket]]&lt;br /&gt;
*[[Clear Drop]]&lt;br /&gt;
*[[Flower Egg]]&lt;br /&gt;
|width=&amp;quot;140&amp;quot;|&lt;br /&gt;
*[[Fortune Egg]]&lt;br /&gt;
*[[Green Drop]]&lt;br /&gt;
*[[Happy Egg]]&lt;br /&gt;
*[[Lamp Egg]]&lt;br /&gt;
*[[Orphic Egg]]&lt;br /&gt;
|width=&amp;quot;140&amp;quot;|&lt;br /&gt;
*[[Purple Drop]]&lt;br /&gt;
*[[Red Drop]]&lt;br /&gt;
*[[White Drop]]&lt;br /&gt;
*[[Wing Egg]]&lt;br /&gt;
*[[Yellow Drop]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[A Passion for Eggs]]&lt;br /&gt;
[[Category:Special Events|Egg Hunt Egg-stravaganza! 2006 era, The]]&lt;/div&gt;</summary>
		<author><name>Lilrena0</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Hot_Shot&amp;diff=38044</id>
		<title>Hot Shot</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Hot_Shot&amp;diff=38044"/>
		<updated>2024-03-19T20:24:41Z</updated>

		<summary type="html">&lt;p&gt;Lilrena0: Perhaps graphical glitch things are looking correct compared to when i submitted origional&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Im finding  concistently that [[hot shot]] is opening distortion for [[Blade-Retsu]]    Is there a likelihood of one of its elements to be changed to [[induration]]   or that it aquired a third element? &lt;br /&gt;
&lt;br /&gt;
May also apply to [[Flaming Arrow]] have not had a chance to test.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Have you tried checking the in-game tooltip? A lot of properites were changed and the tooltips were changed to show these. I plan on updating/adding all weapon skills as well, I&#039;ve just been sidetracked recently, so appreciate the input on sc properties. [[User:Spiffly|Pendulum]] ([[User talk:Spiffly|talk]]) 09:28, 19 March 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Appears I made a Mistake When i was looking at it ina  party last night it was showing scission and liquefaction  but opening distortion  but i went to verify today and it shows correctly liquefaction transfixion   Unsure how i goofed taht one [[User:Lilrena0|Lilrena0]] ([[User talk:Lilrena0|talk]]) 20:24, 19 March 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>Lilrena0</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Talk:Flaming_Arrow&amp;diff=38043</id>
		<title>Talk:Flaming Arrow</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Talk:Flaming_Arrow&amp;diff=38043"/>
		<updated>2024-03-19T20:20:37Z</updated>

		<summary type="html">&lt;p&gt;Lilrena0: This appeared to have been an error on my part  will look further into what went wrong&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lilrena0</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Hot_Shot&amp;diff=37793</id>
		<title>Hot Shot</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Hot_Shot&amp;diff=37793"/>
		<updated>2024-03-19T02:02:06Z</updated>

		<summary type="html">&lt;p&gt;Lilrena0: discussion point&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Im finding  concistently that [[hot shot]] is opening distortion for [[Blade-Retsu]]    Is there a likelihood of one of its elements to be changed to [[induration]]   or that it aquired a third element? &lt;br /&gt;
&lt;br /&gt;
May also apply to [[Flaming Arrow]] have not had a chance to test.&lt;/div&gt;</summary>
		<author><name>Lilrena0</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Talk:Flaming_Arrow&amp;diff=37792</id>
		<title>Talk:Flaming Arrow</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Talk:Flaming_Arrow&amp;diff=37792"/>
		<updated>2024-03-19T02:00:53Z</updated>

		<summary type="html">&lt;p&gt;Lilrena0: Discussion topic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Im finding  concistently that [[hot shot]] is opening distortion for [[Blade-Retsu]]    Is there a likelihood of one of its elements to be changed to [[induration]]   or that it aquired a third element? &lt;br /&gt;
&lt;br /&gt;
May also apply to [[Flaming Arrow]] have not had a chance to test.&lt;/div&gt;</summary>
		<author><name>Lilrena0</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Wings_of_Gold&amp;diff=36399</id>
		<title>Wings of Gold</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Wings_of_Gold&amp;diff=36399"/>
		<updated>2024-02-28T02:48:53Z</updated>

		<summary type="html">&lt;p&gt;Lilrena0: Adding information about job requirement for quest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the first [[Beastmaster]] [[Artifact Armor]] quest - otherwise known as AF1.&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;74%&amp;quot;&lt;br /&gt;
|width=&amp;quot;90%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;70%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; BGCOLOR=&amp;quot;#D5D9FF&amp;quot;|&amp;amp;nbsp;&amp;amp;nbsp;&#039;&#039;&#039;Start NPC:&#039;&#039;&#039;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; BGCOLOR=&amp;quot;#E0E0E0&amp;quot;|&amp;amp;nbsp;&amp;amp;nbsp;[[Brutus]] - [[Upper Jeuno]]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; BGCOLOR=&amp;quot;#D5D9FF&amp;quot;|&amp;amp;nbsp;&amp;amp;nbsp;&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; BGCOLOR=&amp;quot;#E0E0E0&amp;quot;|&amp;amp;nbsp;&amp;amp;nbsp;[[Beastmaster]] 40+&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; BGCOLOR=&amp;quot;#D5D9FF&amp;quot;|&amp;amp;nbsp;&amp;amp;nbsp;&#039;&#039;&#039;Items Needed:&#039;&#039;&#039; &lt;br /&gt;
|valign=&amp;quot;top&amp;quot; BGCOLOR=&amp;quot;#E0E0E0&amp;quot;|&amp;amp;nbsp;&amp;amp;nbsp;None&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; BGCOLOR=&amp;quot;#D5D9FF&amp;quot;|&amp;amp;nbsp;&amp;amp;nbsp;&#039;&#039;&#039;Title:&#039;&#039;&#039; &lt;br /&gt;
|valign=&amp;quot;top&amp;quot; BGCOLOR=&amp;quot;#E0E0E0&amp;quot;|&amp;amp;nbsp;&amp;amp;nbsp;None&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; BGCOLOR=&amp;quot;#D5D9FF&amp;quot;|&amp;amp;nbsp;&amp;amp;nbsp;&#039;&#039;&#039;Repeatable:&#039;&#039;&#039; &lt;br /&gt;
|valign=&amp;quot;top&amp;quot; BGCOLOR=&amp;quot;#E0E0E0&amp;quot;|&amp;amp;nbsp;&amp;amp;nbsp;Yes, by [[Vingijard|erasing AF memory]]&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; BGCOLOR=&amp;quot;#D5D9FF&amp;quot;|&amp;amp;nbsp;&amp;amp;nbsp;&#039;&#039;&#039;Reward:&#039;&#039;&#039; &lt;br /&gt;
|valign=&amp;quot;top&amp;quot; BGCOLOR=&amp;quot;#E0E0E0&amp;quot;|&amp;amp;nbsp;&amp;amp;nbsp;[[Barbaroi Axe]]&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; BGCOLOR=&amp;quot;#D5D9FF&amp;quot;|&amp;amp;nbsp;&amp;amp;nbsp;&#039;&#039;&#039;Previous Quest:&#039;&#039;&#039; &lt;br /&gt;
|valign=&amp;quot;top&amp;quot; BGCOLOR=&amp;quot;#E0E0E0&amp;quot;|&amp;amp;nbsp;&amp;amp;nbsp;[[Path of the Beastmaster]]&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; BGCOLOR=&amp;quot;#D5D9FF&amp;quot;|&amp;amp;nbsp;&amp;amp;nbsp;&#039;&#039;&#039;Next Quest:&#039;&#039;&#039; &lt;br /&gt;
|valign=&amp;quot;top&amp;quot; BGCOLOR=&amp;quot;#E0E0E0&amp;quot;|&amp;amp;nbsp;&amp;amp;nbsp;[[Scattered into Shadow]]&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
__NOTOC__&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
*Talk to [[Brutus]] in [[Upper Jeuno]] and then head to the 10th floor of [[Upper Delkfutt Tower]]. &lt;br /&gt;
* You do not need to be [[Bst]] for the remainder of this quest.&lt;br /&gt;
*If you still have the [[Delkfutt Key]] from [[Rank]] 4, you can take a shortcut up from [[Lower Delkfutt Tower]].  When you enter [[Lower Delkfutt Tower]], take a left at the first intersection and follow the right side of the wall past the stairwell and into a corridor.  There will be a cermet door on the right, trade your key to it and it will allow you to enter (you do not lose the key).  Go through the corridor until you enter a large room, take the first corridor on the left. &lt;br /&gt;
*To the right of a long stairwell is the [[???]] at the bottom which will automatically transfer you to the elevator on the 10th floor of [[Upper Delkfutt Tower]].&lt;br /&gt;
&lt;br /&gt;
*From now, if you went as THF (main), you can just find the chest and use thief&#039;s tools on it. You can avoid the key farming step this way. (Just the same way you can avoid on old gauntlets on AF quests)&lt;br /&gt;
&lt;br /&gt;
*Kill [[:Category:Gigas|Gigas]] on the 10th floor to get a [[Delkfutt Chest Key]].  Elementals and Ghosts on the 7th through 10th floor also drop the key.&lt;br /&gt;
*The chest spawns on the 8th, 9th and 10th [[Middle Delkfutt Tower]] floors - as seen in the attached maps. &lt;br /&gt;
*Open the chest to get the [[Guiding Bell]] ([[Key Item|key item]]).&lt;br /&gt;
*Return to [[Brutus]] to complete the quest.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Game Description===&lt;br /&gt;
&#039;&#039;&#039;Client&#039;&#039;&#039;:  [[Brutus]] (Chocobo Stables, [[Upper Jeuno]])&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039;&lt;br /&gt;
:The guiding bell is hidden somewhere inside Delkfutt&#039;s Tower.  Brutus wants you to bring it back for his deceased chocobo.&lt;br /&gt;
[[Category:Quests]][[Category:Jeuno Quests]]&lt;br /&gt;
[[Category:Artifact Quests]]&lt;/div&gt;</summary>
		<author><name>Lilrena0</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Talk:Promathia_Mission_8-4&amp;diff=35685</id>
		<title>Talk:Promathia Mission 8-4</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Talk:Promathia_Mission_8-4&amp;diff=35685"/>
		<updated>2024-02-19T23:46:17Z</updated>

		<summary type="html">&lt;p&gt;Lilrena0: discussion point added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;No exp is granted on first time clearing   can anyone confirm Exp on repeat clears?  -  Cleared for first time 2/18/24 - Lilrena&lt;/div&gt;</summary>
		<author><name>Lilrena0</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Enhances_effects_of_rice_balls&amp;diff=33024</id>
		<title>Enhances effects of rice balls</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Enhances_effects_of_rice_balls&amp;diff=33024"/>
		<updated>2024-01-16T21:41:50Z</updated>

		<summary type="html">&lt;p&gt;Lilrena0: Table layout error   gomen    still trying to get used to formatting and somehow overlooked error    i will be more thourough going forward to reduce pointless edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enhances Effects of Rice Balls&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To activate the enhanced effect, you need to be under a [[rice ball]] food effect, and be wearing at least one item from the list below. Wearing two items doubles the effect, wearing three items triples the effect. If you remove that gear, the enhanced effect is removed, but will return when you re-equip that gear&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Sources&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Slot !! Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Myochin Kote]] || Hands || SAM	56&lt;br /&gt;
|-&lt;br /&gt;
| [[Myochin Kote +1]] || Hands || SAM	74&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Rice Balls&lt;br /&gt;
|-&lt;br /&gt;
! Food !! Standard Effect !! Enhanced Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Rice Ball]] || &lt;br /&gt;
* [[HP]] +10&lt;br /&gt;
*[[Vitality]] +2&lt;br /&gt;
*[[Dexterity]] -1&lt;br /&gt;
*[[HP Recovered While Healing]] +1 &lt;br /&gt;
|| &lt;br /&gt;
* [[Defense]] +50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lilrena0</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Enhances_effects_of_rice_balls&amp;diff=33023</id>
		<title>Enhances effects of rice balls</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Enhances_effects_of_rice_balls&amp;diff=33023"/>
		<updated>2024-01-16T21:38:42Z</updated>

		<summary type="html">&lt;p&gt;Lilrena0: removing examples&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enhances Effects of Rice Balls&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To activate the enhanced effect, you need to be under a [[rice ball]] food effect, and be wearing at least one item from the list below. Wearing two items doubles the effect, wearing three items triples the effect. If you remove that gear, the enhanced effect is removed, but will return when you re-equip that gear&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Sources&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Slot !! Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Myochin Kote]] || Hands || SAM	56&lt;br /&gt;
|-&lt;br /&gt;
| [[Myochin Kote +1]] || Hands || SAM	74&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Rice Balls&lt;br /&gt;
|-&lt;br /&gt;
! Food !! Standard Effect !! Enhanced Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Rice Ball]] || &lt;br /&gt;
* [[HP]] +10&lt;br /&gt;
*[[Vitality]] +2&lt;br /&gt;
*[[Dexterity]] -1&lt;br /&gt;
*[[HP Recovered While Healing]] +1 &lt;br /&gt;
|| &lt;br /&gt;
* [[Defense]] +50&lt;br /&gt;
|-&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Lilrena0</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Enhances_effects_of_rice_balls&amp;diff=33022</id>
		<title>Enhances effects of rice balls</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Enhances_effects_of_rice_balls&amp;diff=33022"/>
		<updated>2024-01-16T21:30:12Z</updated>

		<summary type="html">&lt;p&gt;Lilrena0: Format Setup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enhances Effects of Rice Balls&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To activate the enhanced effect, you need to be under a [[rice ball]] food effect, and be wearing at least one item from the list below. Wearing two items doubles the effect, wearing three items triples the effect. If you remove that gear, the enhanced effect is removed, but will return when you re-equip that gear&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Sources&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Slot !! Level&lt;br /&gt;
|-&lt;br /&gt;
| [[Myochin Kote]] || Hands || SAM	56&lt;br /&gt;
|-&lt;br /&gt;
| [[Myochin Kote +1]] || Hands || SAM	74&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Rice Balls&lt;br /&gt;
|-&lt;br /&gt;
! Food !! Standard Effect !! Enhanced Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Rice Ball]] || &lt;br /&gt;
* [[HP]] +10&lt;br /&gt;
*[[Vitality]] +2&lt;br /&gt;
*[[Dexterity]] -1&lt;br /&gt;
*[[HP Recovered While Healing]] +1 &lt;br /&gt;
|| &lt;br /&gt;
* [[Defense]] +50&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
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| Example || Example || Example&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lilrena0</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Enhances_effects_of_rice_balls&amp;diff=33016</id>
		<title>Enhances effects of rice balls</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Enhances_effects_of_rice_balls&amp;diff=33016"/>
		<updated>2024-01-16T21:08:08Z</updated>

		<summary type="html">&lt;p&gt;Lilrena0: BAsic Creation for testing purposes but information is needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enhances Effects of Rice Balls&lt;br /&gt;
To activate the enhanced effect, you need to be under a rice ball food effect, and be wearing at least one item from the list below. Wearing two items doubles the effect, wearing three items triples the effect. If you remove that gear, the enhanced effect is removed, but will return when you re-equip that gear&lt;/div&gt;</summary>
		<author><name>Lilrena0</name></author>
	</entry>
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