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	<id>https://horizonffxi.wiki/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Luckycharmss.</id>
	<title>HorizonXI Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://horizonffxi.wiki/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Luckycharmss."/>
	<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/Special:Contributions/Luckycharmss."/>
	<updated>2026-04-25T11:44:18Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Monk&amp;diff=61425</id>
		<title>Monk</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Monk&amp;diff=61425"/>
		<updated>2024-09-07T05:40:37Z</updated>

		<summary type="html">&lt;p&gt;Luckycharmss.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
{{Job Infobox&lt;br /&gt;
| name = Monk&lt;br /&gt;
| short = MNK&lt;br /&gt;
| expansionpack = Final Fantasy XI&lt;br /&gt;
| unlock = Starter Job&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
[[Image:Mandy MNK noBG.png|middle|175x290px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With their bodies that double as deadly weapons, Monks (MNK) attack enemies with explosive strength. They are close combat specialists and in using their [[Hand-to-Hand]] skills, they wreak havoc with fast and furious punches. Through prolonged meditation and training, they can expand their arsenal to incorporate devastating kicks too. A mark of a Monk&#039;s expertise is the belt that they wear aroud their waist. New players begin with a [[White Belt]] whereas a Monk who has mastered his role, may be found wearing the elusive [[Black Belt]].&lt;br /&gt;
&lt;br /&gt;
Preserving Final Fantasy tradition, Monk retains many classic abilities including [[Martial Arts]], [[Chakra]], [[Max HP Boost]], and [[Counter]]. Complete with a full set of powerful weapon skills, Monks are a force to be reckoned with on the battlefield. &lt;br /&gt;
== Horizon Changes {{changes}} ==&lt;br /&gt;
{{#section:Category:Horizon Changes|Monk}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
== Job Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Level&lt;br /&gt;
! width=&amp;quot;75%&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Hundred Fists]]&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[Boost]] {{Changes|larger attack increase, recast upped from 15 to 30 seconds, duration upped to 3 minutes.}}&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|[[Focus]] {{Changes|obtained at 15 instead of 25, duration upped from 2 to 3 minutes, now increases critical hit rate.}}&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|[[Dodge]] {{Changes|obtained at 25 instead of 15, duration upped from 2 to 3 minutes}}&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|[[Chakra]] {{Changes|recast is 2 minutes used to be 5 in era}}&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|[[Chi Blast]] {{Changes|new effect: removes 1 beneficial effect from a mob.}}&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|[[Counterstance]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Job Traits ==&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Level&lt;br /&gt;
! width=&amp;quot;75%&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Martial Arts]]&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[Subtle Blow]]&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|[[Counter]]&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|[[Max HP Boost]]&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|[[Martial Arts|Martial Arts II]]&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|[[Max HP Boost|Max HP Boost II]]&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|[[Subtle Blow|Subtle Blow II]]&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|[[Martial Arts|Martial Arts III]]&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|[[Max HP Boost|Max HP Boost III]]&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|[[Max HP Boost|Max HP Boost IV]]&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|[[Subtle Blow|Subtle Blow III]]&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|[[Martial Arts|Martial Arts IV]]&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|[[Kick Attacks]]&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|[[Max HP Boost|Max HP Boost V]]&lt;br /&gt;
|-&lt;br /&gt;
|61&lt;br /&gt;
|[[Martial Arts|Martial Arts V]]&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|[[Max HP Boost|Max HP Boost VI]]&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|[[Subtle Blow|Subtle Blow IV]]&lt;br /&gt;
|-&lt;br /&gt;
|71&lt;br /&gt;
|[[Kick Attacks|Kick Attacks II]]&lt;br /&gt;
|-&lt;br /&gt;
|75&lt;br /&gt;
|[[Martial Arts|Martial Arts VI]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
== Melee Skills ==&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table&amp;quot;; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Skill&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; |Rank&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; |37&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; |75&lt;br /&gt;
|-&lt;br /&gt;
|[[Hand-to-Hand]]&lt;br /&gt;
|A+&lt;br /&gt;
|114&lt;br /&gt;
|276&lt;br /&gt;
|-&lt;br /&gt;
|[[Staff]]&lt;br /&gt;
|B&lt;br /&gt;
|109&lt;br /&gt;
|250&lt;br /&gt;
|-&lt;br /&gt;
|[[Club]]&lt;br /&gt;
|C+&lt;br /&gt;
|105&lt;br /&gt;
|230&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
== Ranged Skills ==&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table&amp;quot;; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Skill&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; |Rank&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; |37&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; |75&lt;br /&gt;
|-&lt;br /&gt;
|[[Throwing]]&lt;br /&gt;
|E&lt;br /&gt;
|94&lt;br /&gt;
|200&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
== Defensive Skills ==&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table&amp;quot;; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Skill&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; |Rank&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; |37&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; |75&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard]]&lt;br /&gt;
|A-&lt;br /&gt;
|114&lt;br /&gt;
|269&lt;br /&gt;
|-&lt;br /&gt;
|[[Evasion]]&lt;br /&gt;
|B+&lt;br /&gt;
|109&lt;br /&gt;
|256&lt;br /&gt;
|-&lt;br /&gt;
|[[Parrying]]&lt;br /&gt;
|E&lt;br /&gt;
|94&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
== Group 1 Merits ==&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table&amp;quot;; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Focus Recast]]&lt;br /&gt;
| -4 seconds per upgrade {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Dodge Recast]]&lt;br /&gt;
| -10 seconds per upgrade {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Chakra Recast]]&lt;br /&gt;
| -10 seconds per upgrade {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter Rate]]&lt;br /&gt;
| +1% increase per upgrade {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Kick Attack Rate]]&lt;br /&gt;
| +1% increase per upgrade {{Verification}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
== Group 2 Merits ==&lt;br /&gt;
* Currently unavailable on Horizon.&lt;br /&gt;
&amp;lt;!--Currently not active on Horizon. Remove when required.&lt;br /&gt;
{| class=&amp;quot;skill-table&amp;quot; style=&amp;quot;background:#000000; text-align: center; flex: 1 1 20em; margin: 0;&amp;quot; width=&amp;quot;75%&amp;quot;;&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Job Specific Equipment ==&lt;br /&gt;
&amp;lt;!--=== Horizon Specific Equipment ===&lt;br /&gt;
{{ArmorTable|title1=|cssclasses=jobs-table|tooltip=true}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Artifact Weapons ===&lt;br /&gt;
{{WeaponsTable&lt;br /&gt;
|title1=Beat Cesti&lt;br /&gt;
|title2=Tekko Kagi&lt;br /&gt;
|cssclasses=jobs-table&lt;br /&gt;
|tooltip=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Artifact Armor ===&lt;br /&gt;
{{ArmorTable&lt;br /&gt;
|title1=Temple Gaiters&lt;br /&gt;
|title2=Temple Gloves&lt;br /&gt;
|title3=Temple Crown&lt;br /&gt;
|title4=Temple Cyclas&lt;br /&gt;
|title5=Temple Hose&lt;br /&gt;
|cssclasses=jobs-table&lt;br /&gt;
|tooltip=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Artifact Armor +1 ===&lt;br /&gt;
{{ArmorTable&lt;br /&gt;
|title1=Temple Gaiters +1&lt;br /&gt;
|title2=Temple Gloves +1&lt;br /&gt;
|title3=Temple Crown +1&lt;br /&gt;
|title4=Temple Cyclas +1&lt;br /&gt;
|title5=Temple Hose +1&lt;br /&gt;
|cssclasses=jobs-table&lt;br /&gt;
|tooltip=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Relic Armor ===&lt;br /&gt;
{{ArmorTable&lt;br /&gt;
|title1=Melee Cape&lt;br /&gt;
|title2=Melee Gaiters&lt;br /&gt;
|title3=Melee Hose&lt;br /&gt;
|title4=Melee Gloves&lt;br /&gt;
|title5=Melee Cyclas&lt;br /&gt;
|title6=Melee Crown&lt;br /&gt;
|cssclasses=jobs-table&lt;br /&gt;
|tooltip=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Relic Armor +1 ===&lt;br /&gt;
{{ArmorTable&lt;br /&gt;
|title1=Melee Gaiters +1&lt;br /&gt;
|title2=Melee Hose +1&lt;br /&gt;
|title3=Melee Gloves +1&lt;br /&gt;
|title4=Melee Cyclas +1&lt;br /&gt;
|title5=Melee Crown +1&lt;br /&gt;
|cssclasses=jobs-table&lt;br /&gt;
|tooltip=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Relic Weapon ===&lt;br /&gt;
{{WeaponsTable&lt;br /&gt;
|title1=Spharai&lt;br /&gt;
|cssclasses=jobs-table&lt;br /&gt;
|tooltip=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
none yet&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{JobNav|state=expanded}}&lt;/div&gt;</summary>
		<author><name>Luckycharmss.</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Monk&amp;diff=61424</id>
		<title>Monk</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Monk&amp;diff=61424"/>
		<updated>2024-09-07T05:39:23Z</updated>

		<summary type="html">&lt;p&gt;Luckycharmss.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
{{Job Infobox&lt;br /&gt;
| name = Monk&lt;br /&gt;
| short = MNK&lt;br /&gt;
| expansionpack = Final Fantasy XI&lt;br /&gt;
| unlock = Starter Job&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
[[Image:Mandy MNK noBG.png|middle|175x290px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With their bodies that double as deadly weapons, Monks (MNK) attack enemies with explosive strength. They are close combat specialists and in using their [[Hand-to-Hand]] skills, they wreak havoc with fast and furious punches. Through prolonged meditation and training, they can expand their arsenal to incorporate devastating kicks too. A mark of a Monk&#039;s expertise is the belt that they wear aroud their waist. New players begin with a [[White Belt]] whereas a Monk who has mastered his role, may be found wearing the elusive [[Black Belt]].&lt;br /&gt;
&lt;br /&gt;
Preserving Final Fantasy tradition, Monk retains many classic abilities including [[Martial Arts]], [[Chakra]], [[Max HP Boost]], and [[Counter]]. Complete with a full set of powerful weapon skills, Monks are a force to be reckoned with on the battlefield. &lt;br /&gt;
== Horizon Changes {{changes}} ==&lt;br /&gt;
{{#section:Category:Horizon Changes|Monk}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
== Job Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Level&lt;br /&gt;
! width=&amp;quot;75%&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Hundred Fists]]&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[Boost]] {{Changes|larger attack increase, recast upped from 15 to 30 seconds, duration upped to 3 minutes.}}&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|[[Focus]] {{Changes|obtained at 15 instead of 25, duration upped from 2 to 3 minutes, now increases critical hit rate.}}&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|[[Dodge]] {{Changes|obtained at 25 instead of 15, duration upped from 2 to 3 minutes, [s]now increases guard proc rate.[s]}}&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|[[Chakra]] {{Changes|recast is 2 minutes used to be 5 in era}}&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|[[Chi Blast]] {{Changes|new effect: removes 1 beneficial effect from a mob.}}&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|[[Counterstance]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Job Traits ==&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Level&lt;br /&gt;
! width=&amp;quot;75%&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Martial Arts]]&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[Subtle Blow]]&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|[[Counter]]&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|[[Max HP Boost]]&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|[[Martial Arts|Martial Arts II]]&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|[[Max HP Boost|Max HP Boost II]]&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|[[Subtle Blow|Subtle Blow II]]&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|[[Martial Arts|Martial Arts III]]&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|[[Max HP Boost|Max HP Boost III]]&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|[[Max HP Boost|Max HP Boost IV]]&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|[[Subtle Blow|Subtle Blow III]]&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|[[Martial Arts|Martial Arts IV]]&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|[[Kick Attacks]]&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|[[Max HP Boost|Max HP Boost V]]&lt;br /&gt;
|-&lt;br /&gt;
|61&lt;br /&gt;
|[[Martial Arts|Martial Arts V]]&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|[[Max HP Boost|Max HP Boost VI]]&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|[[Subtle Blow|Subtle Blow IV]]&lt;br /&gt;
|-&lt;br /&gt;
|71&lt;br /&gt;
|[[Kick Attacks|Kick Attacks II]]&lt;br /&gt;
|-&lt;br /&gt;
|75&lt;br /&gt;
|[[Martial Arts|Martial Arts VI]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
== Melee Skills ==&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table&amp;quot;; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Skill&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; |Rank&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; |37&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; |75&lt;br /&gt;
|-&lt;br /&gt;
|[[Hand-to-Hand]]&lt;br /&gt;
|A+&lt;br /&gt;
|114&lt;br /&gt;
|276&lt;br /&gt;
|-&lt;br /&gt;
|[[Staff]]&lt;br /&gt;
|B&lt;br /&gt;
|109&lt;br /&gt;
|250&lt;br /&gt;
|-&lt;br /&gt;
|[[Club]]&lt;br /&gt;
|C+&lt;br /&gt;
|105&lt;br /&gt;
|230&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
== Ranged Skills ==&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table&amp;quot;; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Skill&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; |Rank&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; |37&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; |75&lt;br /&gt;
|-&lt;br /&gt;
|[[Throwing]]&lt;br /&gt;
|E&lt;br /&gt;
|94&lt;br /&gt;
|200&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
== Defensive Skills ==&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table&amp;quot;; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Skill&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; |Rank&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; |37&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; |75&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard]]&lt;br /&gt;
|A-&lt;br /&gt;
|114&lt;br /&gt;
|269&lt;br /&gt;
|-&lt;br /&gt;
|[[Evasion]]&lt;br /&gt;
|B+&lt;br /&gt;
|109&lt;br /&gt;
|256&lt;br /&gt;
|-&lt;br /&gt;
|[[Parrying]]&lt;br /&gt;
|E&lt;br /&gt;
|94&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
== Group 1 Merits ==&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table&amp;quot;; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Focus Recast]]&lt;br /&gt;
| -4 seconds per upgrade {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Dodge Recast]]&lt;br /&gt;
| -10 seconds per upgrade {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Chakra Recast]]&lt;br /&gt;
| -10 seconds per upgrade {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter Rate]]&lt;br /&gt;
| +1% increase per upgrade {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Kick Attack Rate]]&lt;br /&gt;
| +1% increase per upgrade {{Verification}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
== Group 2 Merits ==&lt;br /&gt;
* Currently unavailable on Horizon.&lt;br /&gt;
&amp;lt;!--Currently not active on Horizon. Remove when required.&lt;br /&gt;
{| class=&amp;quot;skill-table&amp;quot; style=&amp;quot;background:#000000; text-align: center; flex: 1 1 20em; margin: 0;&amp;quot; width=&amp;quot;75%&amp;quot;;&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Job Specific Equipment ==&lt;br /&gt;
&amp;lt;!--=== Horizon Specific Equipment ===&lt;br /&gt;
{{ArmorTable|title1=|cssclasses=jobs-table|tooltip=true}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Artifact Weapons ===&lt;br /&gt;
{{WeaponsTable&lt;br /&gt;
|title1=Beat Cesti&lt;br /&gt;
|title2=Tekko Kagi&lt;br /&gt;
|cssclasses=jobs-table&lt;br /&gt;
|tooltip=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Artifact Armor ===&lt;br /&gt;
{{ArmorTable&lt;br /&gt;
|title1=Temple Gaiters&lt;br /&gt;
|title2=Temple Gloves&lt;br /&gt;
|title3=Temple Crown&lt;br /&gt;
|title4=Temple Cyclas&lt;br /&gt;
|title5=Temple Hose&lt;br /&gt;
|cssclasses=jobs-table&lt;br /&gt;
|tooltip=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Artifact Armor +1 ===&lt;br /&gt;
{{ArmorTable&lt;br /&gt;
|title1=Temple Gaiters +1&lt;br /&gt;
|title2=Temple Gloves +1&lt;br /&gt;
|title3=Temple Crown +1&lt;br /&gt;
|title4=Temple Cyclas +1&lt;br /&gt;
|title5=Temple Hose +1&lt;br /&gt;
|cssclasses=jobs-table&lt;br /&gt;
|tooltip=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Relic Armor ===&lt;br /&gt;
{{ArmorTable&lt;br /&gt;
|title1=Melee Cape&lt;br /&gt;
|title2=Melee Gaiters&lt;br /&gt;
|title3=Melee Hose&lt;br /&gt;
|title4=Melee Gloves&lt;br /&gt;
|title5=Melee Cyclas&lt;br /&gt;
|title6=Melee Crown&lt;br /&gt;
|cssclasses=jobs-table&lt;br /&gt;
|tooltip=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Relic Armor +1 ===&lt;br /&gt;
{{ArmorTable&lt;br /&gt;
|title1=Melee Gaiters +1&lt;br /&gt;
|title2=Melee Hose +1&lt;br /&gt;
|title3=Melee Gloves +1&lt;br /&gt;
|title4=Melee Cyclas +1&lt;br /&gt;
|title5=Melee Crown +1&lt;br /&gt;
|cssclasses=jobs-table&lt;br /&gt;
|tooltip=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Relic Weapon ===&lt;br /&gt;
{{WeaponsTable&lt;br /&gt;
|title1=Spharai&lt;br /&gt;
|cssclasses=jobs-table&lt;br /&gt;
|tooltip=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
none yet&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{JobNav|state=expanded}}&lt;/div&gt;</summary>
		<author><name>Luckycharmss.</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Borghertz%27s_Warring_Hands&amp;diff=50458</id>
		<title>Borghertz&#039;s Warring Hands</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Borghertz%27s_Warring_Hands&amp;diff=50458"/>
		<updated>2024-05-05T01:58:07Z</updated>

		<summary type="html">&lt;p&gt;Luckycharmss.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Boghertz Quest&lt;br /&gt;
|job=[[Warrior]]&lt;br /&gt;
|previous quest=[[The Talekeeper&#039;s Truth]]&lt;br /&gt;
|hands area=[[The Eldieme Necropolis]]&lt;br /&gt;
|hands key=[[Eldieme Coffer Key]]&lt;br /&gt;
|hands item=[[Fighter&#039;s Mufflers]]&lt;br /&gt;
|area 2=[[Zvahl Coffer Key]]&lt;br /&gt;
|key 2=[[Zvahl Coffer Key]]&lt;br /&gt;
|item 2=[[Fighter&#039;s Cuisses]]&lt;br /&gt;
|area 3=[[Crawlers&#039; Nest]]&lt;br /&gt;
|key 3=[[Nest Coffer Key]]&lt;br /&gt;
|item 3=[[Fighter&#039;s Mask]]&lt;br /&gt;
}}&lt;br /&gt;
{{spoiler2}}&lt;/div&gt;</summary>
		<author><name>Luckycharmss.</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Promathia_Mission_5-3/Louverance%27s_Path&amp;diff=50311</id>
		<title>Promathia Mission 5-3/Louverance&#039;s Path</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Promathia_Mission_5-3/Louverance%27s_Path&amp;diff=50311"/>
		<updated>2024-05-01T22:07:55Z</updated>

		<summary type="html">&lt;p&gt;Luckycharmss.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Warning! The information on this page has not been verified to be 100% accurate for the Horizon server. Please remove this warning if it can be verified.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Header&lt;br /&gt;
|Mission Name=Past Sins (Louverance&#039;s Path)&lt;br /&gt;
|Expansion=Chains of Promathia&lt;br /&gt;
|Start=[[Cid]], [[Metalworks]] (H-8)&lt;br /&gt;
|Description=Louverance has set off on his investigation into the celestial capital of Al&#039;Taieu.&lt;br /&gt;
|Level=60 Cap ([[BCNM]])&lt;br /&gt;
|Item Needed=[[Gold Key]], [[Snow Lily]] (optional)&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|Previous=Desires of Emptiness&lt;br /&gt;
|Next=For Whom the Verse is Sung&lt;br /&gt;
|Title=Companion of Louverance&lt;br /&gt;
|Reward=1000 Experience Points&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough== &lt;br /&gt;
*Talk to [[Despachiaire]] in [[Tavnazian Safehold]] (K-10, top level, behind Walnut Door).&lt;br /&gt;
:There is a 2nd cutscene from this NPC that seems to relate to Ulmia&#039;s path. If you do not get it, you will not be able to continue Ulmia&#039;s path beyond the San d&#039;Oria cutscenes.&lt;br /&gt;
&lt;br /&gt;
=== 5-3L1: Southern Legend ===&lt;br /&gt;
*Talk to [[Perih Vashai]] in [[Windurst Woods]] (K-7).&lt;br /&gt;
=== 5-3L2: Partners Without Fame ===&lt;br /&gt;
*Go to [[Bibiki Bay]], buy a ticket from [[Tswe Panipahr]] (H-7) and take the [[Manaclipper]] to [[Purgonorgo Isle]], and examine the [[??? Warmachine]] at (H-11).&lt;br /&gt;
**Talk to [[Fheli Lapatzuo]] (H-7) at the docks to find out where the next ferry is headed since there are different destinations for the ferries.&lt;br /&gt;
*Talk to [[Yoran-Oran]] in [[Windurst Walls]] (E-5) (No Cut-scene, optional dialog)&lt;br /&gt;
&lt;br /&gt;
=== 5-3L3: A Century of Hardship ===&lt;br /&gt;
====Mine Shaft #2716 - Level 60 Cap BCNM====&lt;br /&gt;
*Zone into Oldton Movalpolos for a cutscene with Louverance.&lt;br /&gt;
*Travel to Mine Shaft #2716 for BCNM fight (A Century of Hardship).&lt;br /&gt;
&lt;br /&gt;
*There are several ways to get to the battlefield.&lt;br /&gt;
:1. Trade a [[Snow Lily]] (AH: Materials/Alchemy) to [[Tarnotik]] in [[Oldton Movalpolos]] (K-10) and he will teleport you to [[Mine Shaft|Mine Shaft #2716]].&lt;br /&gt;
::*If you have the [[Pungent Providence Pot]] key item from the [[Return to the Depths]] quest, you can trade him a (cheaper and stackable) bottle of [[Ahriman Tears]] instead. Also works if you sold the Pungent Providence Pot afterwards.&lt;br /&gt;
:2. The ENM60 shortcut: talk to [[Twinkbrix]] in [[Oldton Movalpolos]] (E-13).&lt;br /&gt;
::*Give [[Twinkbrix]] an amount between 1-10,000 gil, to have a chance at getting the key item required to go into the ENM60s. When given gil, he will roll two 50-sided dice, and you must beat him by rolling between 2 and X. X is based on how much you trade him; trading 2,000g will roll between 2 and 10; trading him 10,000g will roll between 2-50. If you do not get the key item the first time, you will have to keep paying him gil until you win.&lt;br /&gt;
::*Once you have the Key Item, you can pay him another 2000 gil for him to teleport you directly to the battlefield. &lt;br /&gt;
::*&#039;&#039;&#039;Note:&#039;&#039;&#039; Do not attempt an ENM60 while you are here.  You will need to return to [[Mine Shaft|Mine Shaft #2716]] after you beat the BC, and if you use up the key item, the Moblin won’t teleport you again until five days have passed.&lt;br /&gt;
:3. Go the long way through [[Newton Movalpolos]] that you need to use for the [[Bionic Bug]] ENM.&lt;br /&gt;
*You will enter the battlefield facing four [[Moblin]]s and one [[:category:Bugbears|Bugbear]]:&lt;br /&gt;
:*Moblins:&lt;br /&gt;
::*[[Chekochuk]] ([[Black Mage]])&lt;br /&gt;
::*[[Movamuq]] ([[White Mage]])&lt;br /&gt;
::*[[Swipostik]] ([[Thief]])&lt;br /&gt;
::*[[Trikotrak]] ([[Red Mage]])&lt;br /&gt;
:*Bugbear:&lt;br /&gt;
::*[[Bugbby]] ([[Warrior]])&lt;br /&gt;
&lt;br /&gt;
*Bugbby uses the [[Warrior]] two-hour ability [[Mighty Strikes]], and attacks twice each round like a [[Monk]].  &lt;br /&gt;
*Bugby is extremely susceptible to Stun.&lt;br /&gt;
*All Moblins possess two-hour abilities for their job and all have the ability to call Bugbby to the center of the Battlefield, ignoring any kiting in progress and resetting hate. Whoever is kiting Bugbby should make sure to reclaim hate when this happens.&lt;br /&gt;
*All mobs in this BC are highly resistant to [[Sleep]]/[[Sleepga]], though [[Elemental Seal]] has been known to assist in making it stick for a few seconds.&lt;br /&gt;
*1000 Experience Points awarded to each member, even on first win.&lt;br /&gt;
*As of 6/05/2007 no experience points loss on death.&lt;br /&gt;
&lt;br /&gt;
;Strategy tips:&lt;br /&gt;
:* [[Kiting]] the Moblins can make this fight much easier. Ensure your party is capable of kiting one Moblin each) (melees with higher HP are recommended) while your main tank kites Bugbby in the meantime. [[Gravity]] will help. Bugbby is not completely resistant to bind on Horizon, it can be landed. (Confirmed 17th July 2023).&lt;br /&gt;
:* Assist your highest-damaging [[DD]] in killing the moblin that he or she is tanking, first, then assist your main healer on any Moblin(s) that he or she might have pulled in the meantime.&lt;br /&gt;
:* Remember to [[Silence]] Chekochuk, Movamuq and Trikotrak early, in that order. Chekochuk takes priority from the very beginning for Silence order, as his magic is highly damaging, in addition to his potential use of [[Sleepga]].&lt;br /&gt;
:* With all of the Moblins dead, there will be no reason to rush when fighting Bugbby. Take him down slowly, recover your MP, and stay alive.&lt;br /&gt;
:*Different parties have different strategies as to which Moblins to kite and which to tank. (Some have even successfully taken Bugbby before the Moblins.) Adjust your strategy as needed to suit your party. Many claim this to be the easiest of the three BC battles in this mission.&lt;br /&gt;
:*Bugbby is immune to [[Charm]]-bind, but the Moblins can&#039;t call him if he&#039;s all the way back at the entrance of the BC.  A [[BST]] can pull him to the entrance and use a jug pet to keep him occupied while the rest of the party deals with the Moblins.&lt;br /&gt;
:*The &amp;quot;Super-Kite&amp;quot; strategy works here like it does for the [[Promathia Mission 2-5|Mammets]].  One party member runs in, gets aggro from all the mobs, and kites them around while the rest of the party pulls off one at a time.  The moblins will all keep following the kiter, though Buggby will break off when he is called unless he&#039;s back at the entrance at the time. NIN is good for this at night with Ninja AF, and provoke for if Buggby gets called away.&lt;br /&gt;
::*A variant is the &amp;quot;Super-Paladin&amp;quot; strategy, where your main [[Paladin]] tank gets initial aggro and just lets everything beat on him while the party kills one at a time.&lt;br /&gt;
::**If someone other than the [[Paladin]] gets hate from the Moblin you&#039;re killing, they can send Buggby after them.  So either the [[Paladin]] needs to provoke Buggby, or the party needs to avoid pulling hate from him on the Moblins.&lt;br /&gt;
::*As usual with this strategy, anyone resting or releasing a pet will get aggro from the kited mobs.&lt;br /&gt;
&lt;br /&gt;
=== 5-3L4: Departures ===&lt;br /&gt;
*Head back to the [[Metalworks]], and speak with [[Cid]].&lt;br /&gt;
*Farm one [[Gold Key]] per person from the lower level Moblins in [[Newton Movalpolos]].&lt;br /&gt;
*Head back to [[Mine Shaft|Mine Shaft #2716]] and trade the [[Gold Key]] to the BC entrance for another cutscene. &#039;&#039;&#039;NB&#039;&#039;&#039;: You will need another Snow Lilly if you used this method of transportation before. Or you can gamble. Snow Lilly&#039;s are usually cheaper.&lt;br /&gt;
:&#039;&#039;&#039;Logistical Note:&#039;&#039;&#039; If you are in a party (CoP static, for example) and helping with the moblin/bugbear fight from the previous phase of the mission, &#039;&#039;do not&#039;&#039; trigger this cutscene before you enter the [[battlefield]].  The cutscene spits you out at the [[battlefield]] &#039;&#039;exit&#039;&#039; in [[Newton Movalpolos]], and you will not be able to [[Escape]] and teleport back to [[Mine Shaft|Mine Shaft #2716]] if you have just used [[Twinkbrix]] to get there. But you can use the Moblin just outside the exit and pay him 800 Gil and choose to warp back to the mine shaft entrance. That will bring you right back to the BCNM.&lt;br /&gt;
*Return to the [[Metalworks]] and talk to [[Cid]] again for a cutscene, ending this fork.&lt;br /&gt;
:*If Louverance&#039;s Path is your final path to complete on Mission 5-3, you will get an additional cutscene at Cid that leads into the next mission; If not, you may head to another fork.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;15&amp;quot; cellpadding=&amp;quot;15&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ffdead;&amp;quot; width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Fork 1&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#ffdead;&amp;quot; width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Fork 2&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#ffdead;&amp;quot; width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Fork 3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#E0E0E0&amp;quot;|[[Promathia Mission 5-3/Tenzen Path|Tenzen Path]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#E0E0E0&amp;quot;|[[Promathia Mission 5-3/Ulmia Path|Ulmia Path]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#E0E0E0&amp;quot;|[[Promathia Mission 5-3/Louverance Path|Louverance Path]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:Missions]]&lt;br /&gt;
[[Category:Chains of Promathia Missions]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Luckycharmss.</name></author>
	</entry>
</feed>