<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://horizonffxi.wiki/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=McBurnybuns</id>
	<title>HorizonXI Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://horizonffxi.wiki/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=McBurnybuns"/>
	<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/Special:Contributions/McBurnybuns"/>
	<updated>2026-04-20T13:45:42Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Tips_%26_Explanations_for_New_Players,_Newbies,_and_n00bs&amp;diff=51357</id>
		<title>Tips &amp; Explanations for New Players, Newbies, and n00bs</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Tips_%26_Explanations_for_New_Players,_Newbies,_and_n00bs&amp;diff=51357"/>
		<updated>2024-05-16T02:54:32Z</updated>

		<summary type="html">&lt;p&gt;McBurnybuns: /* Crafting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome to FFXI! ==&lt;br /&gt;
Lots of us old timers play it to relive the glory days of the early- to mid-2000s, so it&#039;s great to see people who are completely new to FFXI come and play it. There&#039;s a pretty steep learning curve, so having a relevant guide can save you an enormous amount of frustration and days of wasted time.&lt;br /&gt;
&lt;br /&gt;
For reference, also make sure to check out the fantastic [[Beginner&#039;s Macro Guide]] and the [[Intermediate Macro Guide]]&lt;br /&gt;
&lt;br /&gt;
== Keyboard Commands ==&lt;br /&gt;
A couple quick tips for keyboard commands that can help immensely when creating macros (vital for playing the game) and communicating with people:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/s&#039;&#039;&#039; = say. This will speak publicly to people within a certain radius around you&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/t&#039;&#039;&#039; = tell. This will send a message to someone privately. Try &#039;&#039;&#039;&#039;&#039;/t madsheep hi there.&#039;&#039;&#039;&#039;&#039; If I&#039;m on, I&#039;ll get a message that says &#039;hi there.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CTRL + R&#039;&#039;&#039; = Respond to a /tell from someone&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/cm&#039;&#039;&#039; = chatmode. If you get a [[Linkshell|linkshell]] (guild or chat group) in slot 1, &#039;&#039;&#039;&#039;&#039;type /cm l&#039;&#039;&#039;&#039;&#039; (that&#039;s a lowercase &#039;L&#039;) to set your chat to default to linkshell1. It needs to be done each time you log in. If you want it set to ls2, do &#039;&#039;&#039;&#039;&#039;/cm l2&#039;&#039;&#039;&#039;&#039;. Then &#039;&#039;&#039;&#039;&#039;/cm p&#039;&#039;&#039;&#039;&#039; will set your chatmode to party, &#039;&#039;&#039;&#039;&#039;/cm s&#039;&#039;&#039;&#039;&#039; will set your chatmode to &#039;&#039;say&#039;&#039;, and so on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/c&#039;&#039;&#039; = check. For your safety you &#039;&#039;&#039;MUST check every mob you engage&#039;&#039;&#039;. If you don&#039;t, you will die because of it, guaranteed. You can check players and see their gear too, but it&#039;s considered rude by some people to be randomly examined. They&#039;re just being prissy, but it&#039;s a thing.&lt;br /&gt;
&lt;br /&gt;
== Searching for Players ==&lt;br /&gt;
If you want to see if someone&#039;s online, type &#039;&#039;&#039;/sea all NAME&#039;&#039;&#039;. Look for me by typing /sea all madsheep&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea&#039;&#039;&#039; = search current area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea all&#039;&#039;&#039; = search all areas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea inv&#039;&#039;&#039; = search current area for people seeking a party&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea all inv&#039;&#039;&#039; = search all areas for people seeking a party&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea inv 12-22&#039;&#039;&#039; = search current area for people seeking a party in level range 12-22&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea all inv 12-22&#039;&#039;&#039; = search all areas for people seeking a party in level range 12-22&lt;br /&gt;
&lt;br /&gt;
If you need to leave a party, it can be very helpful to find a replacement for yourself before you go. Using these commands will help.&lt;br /&gt;
&lt;br /&gt;
== Enemy Difficulty ==&lt;br /&gt;
&#039;&#039;&#039;too weak to be worthwhile&#039;&#039;&#039; = you won&#039;t get xp or crystals, but will still get drops and they might still be a challenge for certain jobs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;easy prey&#039;&#039;&#039; = you&#039;ll get a small amount of xp. If you can kill them quickly it can actually be a good strategy when low lvl.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;decent challenge&#039;&#039;&#039; = below your lvl, but getting tougher. Be careful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;even match&#039;&#039;&#039; = this mob is the same lvl as you. You will likely either struggle to beat it or it will kill you. When you&#039;re new, stick to EP and DC as much as possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;tough&#039;&#039;&#039; = you may luck out and scrape by a confrontation if it&#039;s a worm or something, but it&#039;ll be tight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;very tough&#039;&#039;&#039; = you will die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;incredibly tough&#039;&#039;&#039; = you will die before you can even unlock and start trying to run away.&lt;br /&gt;
&lt;br /&gt;
==Drops / Loot==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Percentage drops&#039;&#039;&#039; Loot drops from creatures based on a percentage. Some drops are 100% These are often for quests. Some drops are 100% drops so long as you don&#039;t already have the item being dropped. These two situations are rare, most items do not have a 100% drops rate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drops on death&#039;&#039;&#039; Loot will drop from creatures when they die, even if they don&#039;t award experience points. A level 75 killing a level 1 monster cannot gain experience points for the kill but can gain items. This is often called &#039;&#039;&#039;Farming.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chests / Coffers-&#039;&#039;&#039; Chests and Coffers can give Gil, KI (Key Items), Artifact Gear, or treasure items. If a person with an active quest for AF (Artifact Armor) opens a coffer they personally will get the AF, even if in a party. If someone opens a chest/coffer and has a quest to receice a KI (BST AF1 bell for instance is a chest.) only that player will get a KI, even if in party. If a member of a party opens a chest/coffer and it awards gil, the gil will be evenly divided among all members of the party currently in the zone. If the chest/coffer awards an item, it will be added to the party&#039;s treasure pool to either be lotted on or randomly passed out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Beastmen&#039;s Seal]]s&#039;&#039;&#039; will drop at a 20% drop rate (unaffected by [[Treasure Hunter]]) once one has dropped there will be a 5 minute (300 second) window of time where another [[Beastmen&#039;s Seal]] Cannot drop. Therefore it is a very popular method when leveling low level jobs to kill monsters until a seal drops and then go and fight in the next zone. E.g. [[West Sarutabaruta]] then zone into [[East Sarutabaruta]] or [[Giddeus]] and fight monsters there until another seal drops and zone again. In this way you can &#039;&#039;Farm&#039;&#039; seals while also earning experience points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Treasure Hunter]]&#039;&#039;&#039; is a [[Job Trait]], earned by [[Thief]] @ level 15. It will increase the percentage chance of drops occuring. Meaning that as a [[Thief]] lvl 15+ you will get more items per kill (averaged out over multiple kills) than another job. This trait exists when [[Thief]] is set as a [[Sub Job]] as well. So many methods of farming items rely on being 30+ on main job with [[Thief]] set as jub job.  Treasure Hunter II is a [[Thief]] level 45 [[Job Trait]] and further increases the drop chance percentages. THF can further increase this with a Horizon Only Neck Item [[Nanaa&#039;s Lucky Charm]] that gives TH+1 (for TH3) and a Dynamis drop for TH+1 to achieve TH4. In-era, TH4 is the highest level of TH attainable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crystals&#039;&#039;&#039; will only drop if a member of the party who did damage (or attacked and missed) has signet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conquest points&#039;&#039;&#039; Conquest points are earned without a record showing how much per kill. These are earned only if the kill awards experience points and you have Signet.&lt;br /&gt;
&lt;br /&gt;
== Mechanics &amp;amp; Commands ==&lt;br /&gt;
&#039;&#039;&#039;/ja&#039;&#039;&#039; = [[:Category:Job Abilities|Job Ability]]. A macro using this is something like /ja Berserk &amp;lt;me&amp;gt;. That will use the &#039;&#039;&#039;[[Warrior|WAR]]&#039;&#039;&#039; ability &#039;&#039;&#039;[[Berserk]]&#039;&#039;&#039;. Different JAs and other commands require different targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/ra&#039;&#039;&#039; = [[Ranged|Ranged Attack]]. Type &#039;&#039;/ra &amp;lt;t&amp;gt;&#039;&#039; to use a ranged attack against the currently selected target. Type &#039;&#039;/ra &amp;lt;stnpc&amp;gt;&#039;&#039;. The &#039;&#039;&#039;&amp;lt;stnpc&amp;gt;&#039;&#039;&#039; part is for &amp;lt;select target npc&amp;gt; and gives you a cursor that lets you select a non-pc target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/ma&#039;&#039;&#039; = [[Magic]]. Use &#039;&#039;/ma &amp;quot;Cure II&amp;quot; &amp;lt;stpc&amp;gt;&#039;&#039; to cast cure 2 on a nearby player character. If the /ja, /ws, /ma or whatever is more than one word, put it in double quotes and capitalize appropriately. You can also use &amp;lt;stpt&amp;gt; to choose only people within your party. The [[Intermediate Macro Guide]] has great info on this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/ws&#039;&#039;&#039; = [[Weapon Skills|Weapon Skill]]. When you build 1000+ &#039;&#039;&#039;TP&#039;&#039;&#039; you can do a Weapon Skill. Since gear swaps are essential for maximizing damage, this is what an early WS macro might look like:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/equipset&#039;&#039;&#039; 1&lt;br /&gt;
/ws &amp;quot;Fast Blade&amp;quot; &amp;lt;stnpc&amp;gt; &amp;lt;wait 1&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;/equipset&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
Equipset is an option that lets you preprogram gear sets for certain things. When auto-attacking and building TP, max out your Accuracy to hit as often as possible. When WSing, use /equipset to switch to gear with stats that benefit your weapon skill (typically STR for most DDs, though THFs benefit from DEX more for most of their weapon skills).&lt;br /&gt;
&lt;br /&gt;
== Early Grinding ==&lt;br /&gt;
Play around with macros and commands and test it all out thoroughly. Have fun with it while leveling a bunch of jobs to ~15 or so around starting areas. [[Windurst]] is a lovely starting area to level up in because there are some great drops and it&#039;s pretty. [[San d&#039;Oria]] has mobs which drop fire and dark crystals, which are very lucrative, too. Around [[Bastok]] you&#039;ll find yourself running around that dry, dusty butthole of a landscape, smacking all sorts of things like bees, worms, and [[Quadav]] beastmen. &lt;br /&gt;
&lt;br /&gt;
Personally, I strongly recommend leveling AT LEAST [[:Category:Jobs|jobs]] like [[Warrior|WAR]], [[Monk|MNK]], [[White Mage|WHM]], [[Black Mage|BLM]], [[Red Mage|RDM]], and [[Thief|THF]] to the 12-15 range on your own. Start with WAR so that you can build up a variety of skills in things like sword, dagger, club, shield, evasion, parrying. That will help you a little bit as you lvl other jobs that are less adept at melee. Because you&#039;re going to be doing a lot of meleeing with mage classes in the early solo lvls and every little bit helps. Having some skill in evasion before leveling a mage is very useful.&lt;br /&gt;
&lt;br /&gt;
Save &#039;&#039;&#039;ALL&#039;&#039;&#039; of your [[Beastmen&#039;s Seal|beastmen&#039;s seal]]&amp;lt;nowiki/&amp;gt;s. They&#039;re invaluable and will give you the opportunity to win fantastic items down the road. Look into [[:Category:BCNM|BCNM]]&amp;lt;nowiki/&amp;gt;s to learn more.&lt;br /&gt;
&lt;br /&gt;
Some &#039;&#039;&#039;beastman&#039;&#039;&#039; mobs will drop spells that you can learn, but they&#039;re generally dirt cheap anyway. Find the town vendors for spells and see if you can flip them on the [[Auction House]] for a profit. Buy weapons, spells, and cheap leather and cloth armour from vendors in town instead of the auction house. You&#039;ll save money that you desperately need when starting out. There&#039;s a typical progression for early melee classes that goes like this:&lt;br /&gt;
&lt;br /&gt;
* Level 1 - bronze gear&lt;br /&gt;
* Level 7 - leather gear&lt;br /&gt;
* Level 11 - brass gear&lt;br /&gt;
&lt;br /&gt;
As always, compare NPC prices to AH prices to get the most bang for your buck and to determine if you can make some money selling things at a markup.&lt;br /&gt;
&lt;br /&gt;
You probably won&#039;t get a standard party invite until you&#039;re 12+, and once you do you may need to make the perilous trek up to the [[Valkurm Dunes]]. If you do, see if you can get escorted by someone who can [[Raise]] you if you get KOed.&lt;br /&gt;
&lt;br /&gt;
GET &#039;&#039;&#039;[[Signet|SIGNET]]&#039;&#039;&#039; FROM GATE GUARDS BEFORE LEAVING TOWN. This will ensure you get crystals from mobs and build up your Conquest Points, which you&#039;ll need to get single-use [[warp]] scrolls and [[reraise]] scrolls. You&#039;ll want to constantly have those on hand pretty much forever.&lt;br /&gt;
&lt;br /&gt;
Reminder: &#039;&#039;&#039;ALWAYS CHECK MOBS&#039;&#039;&#039;. If you don&#039;t, you&#039;ll engage a Tough mob when you&#039;re a half health and it&#039;ll push your s#!7 in. &lt;br /&gt;
&lt;br /&gt;
If you&#039;re feeling stuck, try to &#039;&#039;&#039;/shout&#039;&#039;&#039; in town for a newbie &#039;&#039;&#039;[[Linkpearl|linkpearl]]&#039;&#039;&#039;. That&#039;ll connect you with people who can answer more specific questions. Lots of linkshells are happy to take on new players and show them the ropes, so if you don&#039;t get any bites after a couple shouts, try again in an hour or two after killing some bees.&lt;br /&gt;
&lt;br /&gt;
== Notorious Monsters ==&lt;br /&gt;
There are some really good &#039;&#039;&#039;[[:Category:Notorious Monsters|Notorious Monsters]]&#039;&#039;&#039; around the starter towns that benefit low lvl jobs. Look up [[Swamfisk]], [[Maighdean Uaine]], [[Sharp-Eared Ropipi]], [[Nunyenunc]], and [[Spiny Spipi]] for viable low level NMs with good drops - some of which are 100% drop rates.&lt;br /&gt;
&lt;br /&gt;
== Basic Leveling Progression Overview ==&lt;br /&gt;
&#039;&#039;&#039;Level 18&#039;&#039;&#039; - When you hit lvl 18 you can get your &#039;&#039;&#039;[[Subjob List|subjob]]&#039;&#039;&#039;, which is huge. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 30&#039;&#039;&#039; - At 30 you can unlock &#039;&#039;&#039;advanced jobs&#039;&#039;&#039;, which is another big step forward. You can hit &#039;&#039;&#039;rank&#039;&#039;&#039; 3 in your nation pretty easily by the time you&#039;re 30. Keep an eye open for people shouting for missions you&#039;re on, and ask &#039;&#039;&#039;linkshell&#039;&#039;&#039; mates if they&#039;ll help you with yours. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Chains of Promathia]]&#039;&#039;&#039; (the first major expansion that non-JP players got, way back in 2004) missions start around lvl 30 with the [[Promyvion|promyvion]] areas. If you can find a group doing that when you&#039;re able to access them, jump on it because they&#039;re a pain. But read up ahead of time so you know what you&#039;re getting into. They&#039;re often referred to as CoP Mission 1-3, The Mothercrystals, or promy-dem/promy-mea/promy-holla since there are three of them you need to complete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 50&#039;&#039;&#039; - Once you hit 50, you need to complete a quest to progress to 55. At 55 that happens again, and so on every 5 levels until you max at 75. That stuff and leveling sometimes keep you plenty busy before you really even need to think about storyline.&lt;br /&gt;
&lt;br /&gt;
== Making Money ==&lt;br /&gt;
This is a perpetual challenge, but can be immensely rewarding. When trying to make money, there are a few things that are especially lucrative at lower levels. Look for things like various [[:Category:Crystals|crystals]] (primarily fire, dark, lightning, wind), [[Beehive Chip|beehive chip]]&amp;lt;nowiki/&amp;gt;s (which drop relatively infrequently from bees all over the world), [[Silk Thread|silk thread]] and yagudo necklaces (around the Windurst starter region), sheepskin (start crafting those with dark crystals into sheep leather right away for more profit), and various goblin drops which sell well on the Auction House. Farm those while getting xp and it&#039;ll be a big boon.&lt;br /&gt;
&lt;br /&gt;
There are a lot of crafters on this server, so the demand for materials is quite high. Finding items which sell quickly but are understocked is a quick way to make steady sales.&lt;br /&gt;
&lt;br /&gt;
A lot of other things like land crab meat, dhalmel hides, and any other drops which don&#039;t sell quickly on the [[Auction House]] are fine to sell to NPCs for quick cash. And if you&#039;re ambitious, look up some crafting guides on the [https://ffxiclopedia.fandom.com/ FFXI Wiki] or this wiki to use the crystals and drops you find to level up crafting. You will be really glad you did that later on.&lt;br /&gt;
&lt;br /&gt;
When selling on the AH, it&#039;s sometimes more efficient to sell &#039;&#039;&#039;stacks&#039;&#039;&#039; of things. A stack is either 12 or 99 of something. There are cases where singles are more lucrative, so check the AH to compare and make the most informed decision. When selling, don&#039;t undercut dramatically to make a quick sale. The economy is manipulable and you&#039;re only hurting yourself and others if you lowball excessively.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafting Guilds&#039;&#039;&#039; There are many [[guild|crafting guilds]] to choose from. Note that you do not need to have talked to any NPCs nor joined a guild to begin crafting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Break / Unsuccessful Synths&#039;&#039;&#039; the results of above crafting attempt might be an [[Copper Ingot]] (on success) or a &amp;quot;break&amp;quot; on a failure. When you fail you 100% lose the crystal powering the synth, but there is a chance to lose ingredients as well from 0-&amp;gt;100% of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Successful Synths&#039;&#039;&#039; This is often called a NQ for Normal Quality. For Copper Ingot, there is only NQ synth. Many crafts only have a NQ synth, meaning if you combine 3 grass thread into a square of grass cloth it doesn&#039;t matter if a level 1 clothcrafter or a level 100 crafter did the syth. On success you will ONLY and ALWAYS get the NQ item. On the other hand some items have a HQ result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HQ Success&#039;&#039;&#039; Success tiers are 11+/31+/51+ above the recipe level, with each tier increasing the likelihood of HQs. Anyone with skill &amp;lt;11 levels above the recipe will have a 1-2% of HQ. 11-30 levels above a recipe is in tier 1, and their % chance to HQ is 8-10%. At 31-50 levels above the recipe, HQ chance is 25%. And then at 51+ levels above it your HQ chance is 50%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guild Points&#039;&#039;&#039; Some items are traded to the guild to earn guild points. These are accumulated and then traded to the NPCs to receive items which can increase your crafting skill by 1 (per item) and various [[Category:Key Items|Key Item]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Profit!&#039;&#039;&#039; In general, items that are HQ sell for a higher profit. When leveling or farming, prioritizing mobs and items which are used for guild points or high demand recipes can help to pad the wallet. &lt;br /&gt;
&lt;br /&gt;
Consumables often contain good profits... but typically only if you can HQ them. Which means sometimes skipping them until you reach the 11/31/51 tiers. Some crafting test items (see below) are hard to make, so making them and putting them on the AH can be profitable. Likewise running around to make a guild test item can be a drag or waste of time if if can be found cheaply on the AH or from an NPC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recipe Level Cap&#039;&#039;&#039; Skillups can be attempted within 15 levels of a recipe level. This is not advised as you will break a lot. If you do succeed you have a chance to skill up, BUT ONLY ON SUCCESS.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skillups From Breaking&#039;&#039;&#039; Can only happen within 5 levels of a skill cap. You&#039;ll break a lot in your crafting career, so it&#039;s advised to try to get skill on recipes which are within 5 levels of your current (unmodified) craft level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Synth Support&#039;&#039;&#039; There is synth support and advanced synth support. Normal is free and adds one level to your craft. Paid (advanced) support is 3 levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desynthesis&#039;&#039;&#039; Some recipes are considered &#039;desynthesis&#039; by the game. These are handled differently. They typically result in a higher rate of failures and ingredients lost. Skilling up from a desynth is only possibly within 3 levels of the recipe cap. &lt;br /&gt;
&lt;br /&gt;
That&#039;s the downside. The upside is Desynth HQ a lot more than a normal craft and that if you get advanced support your desynth success and skillup chances will improve significantly if you&#039;re 0-3 levels below the recipe cap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Out&#039;&#039;&#039; In many cases there are many starting crafts you can do for profit. Copper ingots (fire xtal + 4x copper ore), bronze ingots (fire xtal + 3x copper ore, 1x tin ore), grass thread (lightning xtal + 2x moko grass)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafting Ranks&#039;&#039;&#039; Every 10 levels you will be restricted from gaining more levels until you provide a &amp;quot;Guild Test Item&amp;quot;. You can turn them in 2 levels below cap e.g. 8,18,28, etc for the 10,20,30, caps. Don&#039;t forget to do this!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suggestions&#039;&#039;&#039; Windurst citizens can start with CC (Clothcraft) by desynthing Yagudo Necklaces into grass thread and making grass cloth. Bastokan citizens can start with copper ores into ingots in Goldsmithing, or copper ores + tin or for bronze ingots and Smithing. Sandy citizens can start in leatherworking with rabbit hide + grass thread = rabbit mantle, or woodworking with arrowwood log into arrow wood lumber. You do not HAVE to start out with the guilds in your city. You can be a Sandy citizen and start out with cooking. Guilds do provide the normal and advanced crafting support and you will need to visit a guild to progress past level 10 in that craft.&lt;br /&gt;
&lt;br /&gt;
== Level Sync ==&lt;br /&gt;
[[Level Sync|Level sync]] is typically 10 levels and is a feature that will let your party sync down to the same level - not up. So you can have someone who&#039;s 22 sync down to 12 to party with you in the dunes. You can sync with larger ranges, but it starts to impact the amount of xp you get and generally isn&#039;t worth it.&lt;br /&gt;
&lt;br /&gt;
You will have better luck getting invited to a party if you&#039;re already in the zone, too. Try to run to &#039;&#039;&#039;[[Valkurm Dunes|Valkurm]]&#039;&#039;&#039; while seeking, and then rest and explore &#039;&#039;&#039;[[Selbina]]&#039;&#039;&#039; while you wait. It&#039;s a good place to skill up fishing and make a small amount of money, too.&lt;br /&gt;
&lt;br /&gt;
== Misc. Notes ==&lt;br /&gt;
&lt;br /&gt;
* Get all &#039;&#039;&#039;teleport crags&#039;&#039;&#039; you can. Touch the crystals whenever you&#039;re near the giant white structures to get the key items, which you will keep forever.&lt;br /&gt;
** The &#039;&#039;&#039;[[Teleport-Holla|Holla crag]]&#039;&#039;&#039; is closest to [[San d&#039;Oria]]&lt;br /&gt;
** &#039;&#039;&#039;[[Teleport-Dem|Dem]]&#039;&#039;&#039; is closest to [[Bastok]]&lt;br /&gt;
** &#039;&#039;&#039;[[Teleport-Mea|Mea]]&#039;&#039;&#039; is closest to [[Windurst]]&lt;br /&gt;
* The &#039;&#039;&#039;gate guards&#039;&#039;&#039; that give [[signet]] will also offer &#039;&#039;&#039;[[Supply Run Mission|supply quests]]&#039;&#039;&#039;. &lt;br /&gt;
** You can only carry supplies for one region at a time, so prioritize well&lt;br /&gt;
** If your nation controls the &#039;&#039;&#039;Zulkheim&#039;&#039;&#039; region (where [[Valkurm Dunes]] is), offer to take supplies there. Once you&#039;ve done that, you can [[Outpost Teleportation|teleport]] there from lvl 10, which is a HUUUUGE benefit&lt;br /&gt;
** Always watch out for where you can deliver supplies until you have all [[Outpost Teleportation|outpost warp]] locations available to you&lt;br /&gt;
** It can take a long time to get some since the nation control resets every Saturday night at JP midnight (which means Sunday morning time in North America and afternoon in Europe). &lt;br /&gt;
* Sometimes you can set your &#039;&#039;&#039;homepoint&#039;&#039;&#039; closer to where you&#039;re going. If you die, you won&#039;t have to redo the whole run. The downside is that it can bite you in the butt when trying to return home until you have more efficient means of transportation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I hope this helped!&lt;br /&gt;
&lt;br /&gt;
by Madsheep&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
__INDEX__&lt;br /&gt;
__NEWSECTIONLINK__&lt;/div&gt;</summary>
		<author><name>McBurnybuns</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Tips_%26_Explanations_for_New_Players,_Newbies,_and_n00bs&amp;diff=51353</id>
		<title>Tips &amp; Explanations for New Players, Newbies, and n00bs</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Tips_%26_Explanations_for_New_Players,_Newbies,_and_n00bs&amp;diff=51353"/>
		<updated>2024-05-16T00:19:30Z</updated>

		<summary type="html">&lt;p&gt;McBurnybuns: /* Drops / Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome to FFXI! ==&lt;br /&gt;
Lots of us old timers play it to relive the glory days of the early- to mid-2000s, so it&#039;s great to see people who are completely new to FFXI come and play it. There&#039;s a pretty steep learning curve, so having a relevant guide can save you an enormous amount of frustration and days of wasted time.&lt;br /&gt;
&lt;br /&gt;
For reference, also make sure to check out the fantastic [[Beginner&#039;s Macro Guide]] and the [[Intermediate Macro Guide]]&lt;br /&gt;
&lt;br /&gt;
== Keyboard Commands ==&lt;br /&gt;
A couple quick tips for keyboard commands that can help immensely when creating macros (vital for playing the game) and communicating with people:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/s&#039;&#039;&#039; = say. This will speak publicly to people within a certain radius around you&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/t&#039;&#039;&#039; = tell. This will send a message to someone privately. Try &#039;&#039;&#039;&#039;&#039;/t madsheep hi there.&#039;&#039;&#039;&#039;&#039; If I&#039;m on, I&#039;ll get a message that says &#039;hi there.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CTRL + R&#039;&#039;&#039; = Respond to a /tell from someone&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/cm&#039;&#039;&#039; = chatmode. If you get a [[Linkshell|linkshell]] (guild or chat group) in slot 1, &#039;&#039;&#039;&#039;&#039;type /cm l&#039;&#039;&#039;&#039;&#039; (that&#039;s a lowercase &#039;L&#039;) to set your chat to default to linkshell1. It needs to be done each time you log in. If you want it set to ls2, do &#039;&#039;&#039;&#039;&#039;/cm l2&#039;&#039;&#039;&#039;&#039;. Then &#039;&#039;&#039;&#039;&#039;/cm p&#039;&#039;&#039;&#039;&#039; will set your chatmode to party, &#039;&#039;&#039;&#039;&#039;/cm s&#039;&#039;&#039;&#039;&#039; will set your chatmode to &#039;&#039;say&#039;&#039;, and so on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/c&#039;&#039;&#039; = check. For your safety you &#039;&#039;&#039;MUST check every mob you engage&#039;&#039;&#039;. If you don&#039;t, you will die because of it, guaranteed. You can check players and see their gear too, but it&#039;s considered rude by some people to be randomly examined. They&#039;re just being prissy, but it&#039;s a thing.&lt;br /&gt;
&lt;br /&gt;
== Searching for Players ==&lt;br /&gt;
If you want to see if someone&#039;s online, type &#039;&#039;&#039;/sea all NAME&#039;&#039;&#039;. Look for me by typing /sea all madsheep&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea&#039;&#039;&#039; = search current area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea all&#039;&#039;&#039; = search all areas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea inv&#039;&#039;&#039; = search current area for people seeking a party&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea all inv&#039;&#039;&#039; = search all areas for people seeking a party&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea inv 12-22&#039;&#039;&#039; = search current area for people seeking a party in level range 12-22&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea all inv 12-22&#039;&#039;&#039; = search all areas for people seeking a party in level range 12-22&lt;br /&gt;
&lt;br /&gt;
If you need to leave a party, it can be very helpful to find a replacement for yourself before you go. Using these commands will help.&lt;br /&gt;
&lt;br /&gt;
== Enemy Difficulty ==&lt;br /&gt;
&#039;&#039;&#039;too weak to be worthwhile&#039;&#039;&#039; = you won&#039;t get xp or crystals, but will still get drops and they might still be a challenge for certain jobs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;easy prey&#039;&#039;&#039; = you&#039;ll get a small amount of xp. If you can kill them quickly it can actually be a good strategy when low lvl.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;decent challenge&#039;&#039;&#039; = below your lvl, but getting tougher. Be careful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;even match&#039;&#039;&#039; = this mob is the same lvl as you. You will likely either struggle to beat it or it will kill you. When you&#039;re new, stick to EP and DC as much as possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;tough&#039;&#039;&#039; = you may luck out and scrape by a confrontation if it&#039;s a worm or something, but it&#039;ll be tight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;very tough&#039;&#039;&#039; = you will die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;incredibly tough&#039;&#039;&#039; = you will die before you can even unlock and start trying to run away.&lt;br /&gt;
&lt;br /&gt;
==Drops / Loot==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Percentage drops&#039;&#039;&#039; Loot drops from creatures based on a percentage. Some drops are 100% These are often for quests. Some drops are 100% drops so long as you don&#039;t already have the item being dropped. These two situations are rare, most items do not have a 100% drops rate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drops on death&#039;&#039;&#039; Loot will drop from creatures when they die, even if they don&#039;t award experience points. A level 75 killing a level 1 monster cannot gain experience points for the kill but can gain items. This is often called &#039;&#039;&#039;Farming.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chests / Coffers-&#039;&#039;&#039; Chests and Coffers can give Gil, KI (Key Items), Artifact Gear, or treasure items. If a person with an active quest for AF (Artifact Armor) opens a coffer they personally will get the AF, even if in a party. If someone opens a chest/coffer and has a quest to receice a KI (BST AF1 bell for instance is a chest.) only that player will get a KI, even if in party. If a member of a party opens a chest/coffer and it awards gil, the gil will be evenly divided among all members of the party currently in the zone. If the chest/coffer awards an item, it will be added to the party&#039;s treasure pool to either be lotted on or randomly passed out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Beastmen&#039;s Seal]]s&#039;&#039;&#039; will drop at a 20% drop rate (unaffected by [[Treasure Hunter]]) once one has dropped there will be a 5 minute (300 second) window of time where another [[Beastmen&#039;s Seal]] Cannot drop. Therefore it is a very popular method when leveling low level jobs to kill monsters until a seal drops and then go and fight in the next zone. E.g. [[West Sarutabaruta]] then zone into [[East Sarutabaruta]] or [[Giddeus]] and fight monsters there until another seal drops and zone again. In this way you can &#039;&#039;Farm&#039;&#039; seals while also earning experience points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Treasure Hunter]]&#039;&#039;&#039; is a [[Job Trait]], earned by [[Thief]] @ level 15. It will increase the percentage chance of drops occuring. Meaning that as a [[Thief]] lvl 15+ you will get more items per kill (averaged out over multiple kills) than another job. This trait exists when [[Thief]] is set as a [[Sub Job]] as well. So many methods of farming items rely on being 30+ on main job with [[Thief]] set as jub job.  Treasure Hunter II is a [[Thief]] level 45 [[Job Trait]] and further increases the drop chance percentages. THF can further increase this with a Horizon Only Neck Item [[Nanaa&#039;s Lucky Charm]] that gives TH+1 (for TH3) and a Dynamis drop for TH+1 to achieve TH4. In-era, TH4 is the highest level of TH attainable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crystals&#039;&#039;&#039; will only drop if a member of the party who did damage (or attacked and missed) has signet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conquest points&#039;&#039;&#039; Conquest points are earned without a record showing how much per kill. These are earned only if the kill awards experience points and you have Signet.&lt;br /&gt;
&lt;br /&gt;
== Mechanics &amp;amp; Commands ==&lt;br /&gt;
&#039;&#039;&#039;/ja&#039;&#039;&#039; = [[:Category:Job Abilities|Job Ability]]. A macro using this is something like /ja Berserk &amp;lt;me&amp;gt;. That will use the &#039;&#039;&#039;[[Warrior|WAR]]&#039;&#039;&#039; ability &#039;&#039;&#039;[[Berserk]]&#039;&#039;&#039;. Different JAs and other commands require different targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/ra&#039;&#039;&#039; = [[Ranged|Ranged Attack]]. Type &#039;&#039;/ra &amp;lt;t&amp;gt;&#039;&#039; to use a ranged attack against the currently selected target. Type &#039;&#039;/ra &amp;lt;stnpc&amp;gt;&#039;&#039;. The &#039;&#039;&#039;&amp;lt;stnpc&amp;gt;&#039;&#039;&#039; part is for &amp;lt;select target npc&amp;gt; and gives you a cursor that lets you select a non-pc target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/ma&#039;&#039;&#039; = [[Magic]]. Use &#039;&#039;/ma &amp;quot;Cure II&amp;quot; &amp;lt;stpc&amp;gt;&#039;&#039; to cast cure 2 on a nearby player character. If the /ja, /ws, /ma or whatever is more than one word, put it in double quotes and capitalize appropriately. You can also use &amp;lt;stpt&amp;gt; to choose only people within your party. The [[Intermediate Macro Guide]] has great info on this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/ws&#039;&#039;&#039; = [[Weapon Skills|Weapon Skill]]. When you build 1000+ &#039;&#039;&#039;TP&#039;&#039;&#039; you can do a Weapon Skill. Since gear swaps are essential for maximizing damage, this is what an early WS macro might look like:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/equipset&#039;&#039;&#039; 1&lt;br /&gt;
/ws &amp;quot;Fast Blade&amp;quot; &amp;lt;stnpc&amp;gt; &amp;lt;wait 1&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;/equipset&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
Equipset is an option that lets you preprogram gear sets for certain things. When auto-attacking and building TP, max out your Accuracy to hit as often as possible. When WSing, use /equipset to switch to gear with stats that benefit your weapon skill (typically STR for most DDs, though THFs benefit from DEX more for most of their weapon skills).&lt;br /&gt;
&lt;br /&gt;
== Early Grinding ==&lt;br /&gt;
Play around with macros and commands and test it all out thoroughly. Have fun with it while leveling a bunch of jobs to ~15 or so around starting areas. [[Windurst]] is a lovely starting area to level up in because there are some great drops and it&#039;s pretty. [[San d&#039;Oria]] has mobs which drop fire and dark crystals, which are very lucrative, too. Around [[Bastok]] you&#039;ll find yourself running around that dry, dusty butthole of a landscape, smacking all sorts of things like bees, worms, and [[Quadav]] beastmen. &lt;br /&gt;
&lt;br /&gt;
Personally, I strongly recommend leveling AT LEAST [[:Category:Jobs|jobs]] like [[Warrior|WAR]], [[Monk|MNK]], [[White Mage|WHM]], [[Black Mage|BLM]], [[Red Mage|RDM]], and [[Thief|THF]] to the 12-15 range on your own. Start with WAR so that you can build up a variety of skills in things like sword, dagger, club, shield, evasion, parrying. That will help you a little bit as you lvl other jobs that are less adept at melee. Because you&#039;re going to be doing a lot of meleeing with mage classes in the early solo lvls and every little bit helps. Having some skill in evasion before leveling a mage is very useful.&lt;br /&gt;
&lt;br /&gt;
Save &#039;&#039;&#039;ALL&#039;&#039;&#039; of your [[Beastmen&#039;s Seal|beastmen&#039;s seal]]&amp;lt;nowiki/&amp;gt;s. They&#039;re invaluable and will give you the opportunity to win fantastic items down the road. Look into [[:Category:BCNM|BCNM]]&amp;lt;nowiki/&amp;gt;s to learn more.&lt;br /&gt;
&lt;br /&gt;
Some &#039;&#039;&#039;beastman&#039;&#039;&#039; mobs will drop spells that you can learn, but they&#039;re generally dirt cheap anyway. Find the town vendors for spells and see if you can flip them on the [[Auction House]] for a profit. Buy weapons, spells, and cheap leather and cloth armour from vendors in town instead of the auction house. You&#039;ll save money that you desperately need when starting out. There&#039;s a typical progression for early melee classes that goes like this:&lt;br /&gt;
&lt;br /&gt;
* Level 1 - bronze gear&lt;br /&gt;
* Level 7 - leather gear&lt;br /&gt;
* Level 11 - brass gear&lt;br /&gt;
&lt;br /&gt;
As always, compare NPC prices to AH prices to get the most bang for your buck and to determine if you can make some money selling things at a markup.&lt;br /&gt;
&lt;br /&gt;
You probably won&#039;t get a standard party invite until you&#039;re 12+, and once you do you may need to make the perilous trek up to the [[Valkurm Dunes]]. If you do, see if you can get escorted by someone who can [[Raise]] you if you get KOed.&lt;br /&gt;
&lt;br /&gt;
GET &#039;&#039;&#039;[[Signet|SIGNET]]&#039;&#039;&#039; FROM GATE GUARDS BEFORE LEAVING TOWN. This will ensure you get crystals from mobs and build up your Conquest Points, which you&#039;ll need to get single-use [[warp]] scrolls and [[reraise]] scrolls. You&#039;ll want to constantly have those on hand pretty much forever.&lt;br /&gt;
&lt;br /&gt;
Reminder: &#039;&#039;&#039;ALWAYS CHECK MOBS&#039;&#039;&#039;. If you don&#039;t, you&#039;ll engage a Tough mob when you&#039;re a half health and it&#039;ll push your s#!7 in. &lt;br /&gt;
&lt;br /&gt;
If you&#039;re feeling stuck, try to &#039;&#039;&#039;/shout&#039;&#039;&#039; in town for a newbie &#039;&#039;&#039;[[Linkpearl|linkpearl]]&#039;&#039;&#039;. That&#039;ll connect you with people who can answer more specific questions. Lots of linkshells are happy to take on new players and show them the ropes, so if you don&#039;t get any bites after a couple shouts, try again in an hour or two after killing some bees.&lt;br /&gt;
&lt;br /&gt;
== Notorious Monsters ==&lt;br /&gt;
There are some really good &#039;&#039;&#039;[[:Category:Notorious Monsters|Notorious Monsters]]&#039;&#039;&#039; around the starter towns that benefit low lvl jobs. Look up [[Swamfisk]], [[Maighdean Uaine]], [[Sharp-Eared Ropipi]], [[Nunyenunc]], and [[Spiny Spipi]] for viable low level NMs with good drops - some of which are 100% drop rates.&lt;br /&gt;
&lt;br /&gt;
== Basic Leveling Progression Overview ==&lt;br /&gt;
&#039;&#039;&#039;Level 18&#039;&#039;&#039; - When you hit lvl 18 you can get your &#039;&#039;&#039;[[Subjob List|subjob]]&#039;&#039;&#039;, which is huge. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 30&#039;&#039;&#039; - At 30 you can unlock &#039;&#039;&#039;advanced jobs&#039;&#039;&#039;, which is another big step forward. You can hit &#039;&#039;&#039;rank&#039;&#039;&#039; 3 in your nation pretty easily by the time you&#039;re 30. Keep an eye open for people shouting for missions you&#039;re on, and ask &#039;&#039;&#039;linkshell&#039;&#039;&#039; mates if they&#039;ll help you with yours. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Chains of Promathia]]&#039;&#039;&#039; (the first major expansion that non-JP players got, way back in 2004) missions start around lvl 30 with the [[Promyvion|promyvion]] areas. If you can find a group doing that when you&#039;re able to access them, jump on it because they&#039;re a pain. But read up ahead of time so you know what you&#039;re getting into. They&#039;re often referred to as CoP Mission 1-3, The Mothercrystals, or promy-dem/promy-mea/promy-holla since there are three of them you need to complete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 50&#039;&#039;&#039; - Once you hit 50, you need to complete a quest to progress to 55. At 55 that happens again, and so on every 5 levels until you max at 75. That stuff and leveling sometimes keep you plenty busy before you really even need to think about storyline.&lt;br /&gt;
&lt;br /&gt;
== Making Money ==&lt;br /&gt;
This is a perpetual challenge, but can be immensely rewarding. When trying to make money, there are a few things that are especially lucrative at lower levels. Look for things like various [[:Category:Crystals|crystals]] (primarily fire, dark, lightning, wind), [[Beehive Chip|beehive chip]]&amp;lt;nowiki/&amp;gt;s (which drop relatively infrequently from bees all over the world), [[Silk Thread|silk thread]] and yagudo necklaces (around the Windurst starter region), sheepskin (start crafting those with dark crystals into sheep leather right away for more profit), and various goblin drops which sell well on the Auction House. Farm those while getting xp and it&#039;ll be a big boon.&lt;br /&gt;
&lt;br /&gt;
There are a lot of crafters on this server, so the demand for materials is quite high. Finding items which sell quickly but are understocked is a quick way to make steady sales.&lt;br /&gt;
&lt;br /&gt;
A lot of other things like land crab meat, dhalmel hides, and any other drops which don&#039;t sell quickly on the [[Auction House]] are fine to sell to NPCs for quick cash. And if you&#039;re ambitious, look up some crafting guides on the [https://ffxiclopedia.fandom.com/ FFXI Wiki] or this wiki to use the crystals and drops you find to level up crafting. You will be really glad you did that later on.&lt;br /&gt;
&lt;br /&gt;
When selling on the AH, it&#039;s sometimes more efficient to sell &#039;&#039;&#039;stacks&#039;&#039;&#039; of things. A stack is either 12 or 99 of something. There are cases where singles are more lucrative, so check the AH to compare and make the most informed decision. When selling, don&#039;t undercut dramatically to make a quick sale. The economy is manipulable and you&#039;re only hurting yourself and others if you lowball excessively.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multiple crafting guilds&#039;&#039;&#039; There are many crafting guilds / schools / to choose from. (Need to insert and link them all here.) you do not NEED to have talked to and joined a guild to begin crafting. Useing a [[Fire Crystal]] and 4x [[Copper Ore]] will attempt to craft a [[Copper Ingot]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Break / unsuccessful synth&#039;&#039;&#039; the results of above crafting attempt might be an [[Copper Ingot]] (on success) or a &amp;quot;break&amp;quot; on a filure. When you fail you 100% lose the crystal powering the synth, but there is a chance to lose ingredients as well from 0-&amp;gt;100% of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Successful synth&#039;&#039;&#039; This is often called a NQ for Normal Quality. For Copper Ingot, there is only NQ synth. Many crafts only have a NQ snth. meaning if you combine 3 grass thread into a Square of Grass Cloth. It doesn&#039;t matter if a level 1 Cloth craft person or a level 100 cloth craft person did the syth. On success you will ONLY and ALWAYS get the NQ item. On the other hand some items have a HQ result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HQ Success&#039;&#039;&#039; Success teirs are 11+/21+/31+ some items allow a +1 version of the item (or +2/+3 etc) When making a dagger. Everyone 10 levels about the level cap of the item (level 20 synth) So level 30 smith and below has the same chance to get a Dagger +1. That percentage is about 1%. BUT anyone 11+ levels has reached teir 1, and their % chance to HQ moves to 25% at 21 levels above the level cap (20+21=41) the smith reaches the teir 2 % chance for HQ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guild points&#039;&#039;&#039; Some items are traded to teh guild to earn guild points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Profit!&#039;&#039;&#039; In general items that are HQ sell for profit. When leveling look to level on items that are turned in for guild points as higher level crafters may just buy those off the AH instead of craft them. Consumables often contain good profits... if you can HQ. Which means sometimes skipping them until you reach the 11/21/31 above cap. Some crafting test items (see below) are hard to make, so making them and putting on AH can be profitable. Likewise running around to make a guild test item can be a drag / waste of time if there is a reasonably prices item on the AH to buy and turn in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;level cap&#039;&#039;&#039; skill up can be attempted within 15 levels of a skill cap. This is not advised as you will break a lot. If you do succeed you have a chance to skill up. BUT ONLY ON SUCCESS (unless within 5 levels of cop)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;skill up from breaking&#039;&#039;&#039; can only happen within 5 levels of a skill cap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;synth support&#039;&#039;&#039; there is synth support and advanaced syth support. Normal is free and &amp;quot;adds one level to your craft&amp;quot; as fast as HQ teirs and skill up math is concerned. Paid (advanced) support is 3 levels. With advanced support you can skill up on breaks at 8 levels from cap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desynth&#039;&#039;&#039; Some &amp;quot;crafts&amp;quot; are considered Desynth by the sytem. These are handeled differently. Mostly it means MORE and AGGRESSIVE breaking (agressing here meaning losing the item at a higher % than a normal craft would upon breaking) Skilling up from a desynth is only possibly without 3 levels of the cap. That&#039;s the downsides. The upside is Desynth HQ a lot more than a normal craft.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;starting out&#039;&#039;&#039; in many cases there are many starting crafts you can do for profit. Copper ingots, (from 4x ore or desynth yagudu necklace) bronze ingots, (from ores) grass thread (desynth yagodu Necklace)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafting teirs&#039;&#039;&#039; Every 10 levels you will be restricted from gaining more levels. That is to say you cannot progress past level 10 Cooking without a &amp;quot;Guild Test Item&amp;quot; You can turn in thost items 2 levels below cap e.g. 8,18,28, etc for the 10,20,30, caps. Don&#039;t forget to do this!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suggestions&#039;&#039;&#039; Windurst citizens can start with CC (Clothcraft) by desynthing Yagudo Necklaces into grass thread and making grass cloth. Bastoke citizens can start with copper ores into ingots in Gold Smithing, or copper ores + tin or for bronze ingots and Smithing. Sandy citizens can start in leatherworking with rabbit hide + grass thread = rabbit mantle, or woodworking with arrowwood log into arrow wood lumber. You do not HAVE to start out with the guilds in your city. You can be a Sandy citizen and start out with cooking. Guilds do provide the normal and advances crafting support and you will need to visit a guild to progress past level 10 in that craft.&lt;br /&gt;
&lt;br /&gt;
== Level Sync ==&lt;br /&gt;
[[Level Sync|Level sync]] is typically 10 levels and is a feature that will let your party sync down to the same level - not up. So you can have someone who&#039;s 22 sync down to 12 to party with you in the dunes. You can sync with larger ranges, but it starts to impact the amount of xp you get and generally isn&#039;t worth it.&lt;br /&gt;
&lt;br /&gt;
You will have better luck getting invited to a party if you&#039;re already in the zone, too. Try to run to &#039;&#039;&#039;[[Valkurm Dunes|Valkurm]]&#039;&#039;&#039; while seeking, and then rest and explore &#039;&#039;&#039;[[Selbina]]&#039;&#039;&#039; while you wait. It&#039;s a good place to skill up fishing and make a small amount of money, too.&lt;br /&gt;
&lt;br /&gt;
== Misc. Notes ==&lt;br /&gt;
&lt;br /&gt;
* Get all &#039;&#039;&#039;teleport crags&#039;&#039;&#039; you can. Touch the crystals whenever you&#039;re near the giant white structures to get the key items, which you will keep forever.&lt;br /&gt;
** The &#039;&#039;&#039;[[Teleport-Holla|Holla crag]]&#039;&#039;&#039; is closest to [[San d&#039;Oria]]&lt;br /&gt;
** &#039;&#039;&#039;[[Teleport-Dem|Dem]]&#039;&#039;&#039; is closest to [[Bastok]]&lt;br /&gt;
** &#039;&#039;&#039;[[Teleport-Mea|Mea]]&#039;&#039;&#039; is closest to [[Windurst]]&lt;br /&gt;
* The &#039;&#039;&#039;gate guards&#039;&#039;&#039; that give [[signet]] will also offer &#039;&#039;&#039;[[Supply Run Mission|supply quests]]&#039;&#039;&#039;. &lt;br /&gt;
** You can only carry supplies for one region at a time, so prioritize well&lt;br /&gt;
** If your nation controls the &#039;&#039;&#039;Zulkheim&#039;&#039;&#039; region (where [[Valkurm Dunes]] is), offer to take supplies there. Once you&#039;ve done that, you can [[Outpost Teleportation|teleport]] there from lvl 10, which is a HUUUUGE benefit&lt;br /&gt;
** Always watch out for where you can deliver supplies until you have all [[Outpost Teleportation|outpost warp]] locations available to you&lt;br /&gt;
** It can take a long time to get some since the nation control resets every Saturday night at JP midnight (which means Sunday morning time in North America and afternoon in Europe). &lt;br /&gt;
* Sometimes you can set your &#039;&#039;&#039;homepoint&#039;&#039;&#039; closer to where you&#039;re going. If you die, you won&#039;t have to redo the whole run. The downside is that it can bite you in the butt when trying to return home until you have more efficient means of transportation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I hope this helped!&lt;br /&gt;
&lt;br /&gt;
by Madsheep&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
__INDEX__&lt;br /&gt;
__NEWSECTIONLINK__&lt;/div&gt;</summary>
		<author><name>McBurnybuns</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Anniversary_Scavenger_Hunt_2023&amp;diff=31218</id>
		<title>Anniversary Scavenger Hunt 2023</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Anniversary_Scavenger_Hunt_2023&amp;diff=31218"/>
		<updated>2023-12-27T05:10:00Z</updated>

		<summary type="html">&lt;p&gt;McBurnybuns: /* Hint 14 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Scavenger Hunt 2023!=&lt;br /&gt;
Hello Adventurers!&amp;lt;br /&amp;gt; &lt;br /&gt;
December 17th 2023 marks the 1 year anniversary of the HorizonXI server!&amp;lt;br /&amp;gt;&lt;br /&gt;
With that has come a Scavenger Hunt!&amp;lt;br /&amp;gt;&lt;br /&gt;
On the eve of the servers anniversary the following Hint was given by Aerec.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Anniversary Scavenger Hunt 2023 Photo 0.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: To finish the hunt you must have completed [[Promathia Mission 1-3|CoP 1-3: The Mothercrystals]] and be on 2-3 for the nations; For [[Windurst]]:[[The Three Kingdoms]], for [[San d&#039;Oria]]:[[Journey Abroad]] and for [[Bastok]]: [[The Emissary]] This is because you must have access to [[Heavens Tower]], [[Metalworks]], [[Chateau d&#039;Oraguille]], [[Lufaise Meadows]], [[Misareaux Coast]] and [[Tavnazian Safehold]]   &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;SPOILERS AHEAD&#039;&#039;=&lt;br /&gt;
Consider doing this on your own, below is just the locations with none of the fun!&lt;br /&gt;
&lt;br /&gt;
=Rewards=&lt;br /&gt;
* [[Mandragora Suit]]&lt;br /&gt;
* [[Mandragora Masque]]&lt;br /&gt;
* +5 [[Mog Satchel]] spaces&lt;br /&gt;
* [[HorizonXI Shirt]] (After completing full quest)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: For the extra [[Mog Satchel]] spaces, it is required that you link your main Horizon character to the Discord via the Harlequin Bot. For more details, please go to the official Horizon Discord and visit the #welcome channel.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Hints==&lt;br /&gt;
===Hint 1===&lt;br /&gt;
Hidden Since this morning something has been, its really caused such a scene.&amp;lt;br&amp;gt; For tomorrow, another celebration you will glean. But tonight a small hint I will bring: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; In shadows I dwell, obscured from view.&amp;lt;br&amp;gt;A mystery warpped in veils, know to few,&amp;lt;br&amp;gt;Find me now, Hidden in time and space.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Yet fear not the dark, for soon a reveal,&amp;lt;br&amp;gt;More of me will emerge, a bit more truth to unseal.&amp;lt;br&amp;gt;In the dance of anticipation, patience abide,&amp;lt;br&amp;gt;Where am I waiting in the realms in which I hide?&lt;br /&gt;
*The answer is [[Heavens Tower|Heavens Towers basement&lt;br /&gt;
]] by [[Bebibi]]. There is an unmarked point that gives you Hint 2.&lt;br /&gt;
&lt;br /&gt;
===Hint 2===&lt;br /&gt;
In a castle grand, where royalty roams,&amp;lt;br&amp;gt;Lies a grden of beauty, in hushed, quiet tones.&amp;lt;br&amp;gt;Note in halls of power or thrones of might,&amp;lt;br&amp;gt;But where nature whispers in the gentle light.&amp;lt;br&amp;gt;Seek your next clue where flowers keep,&amp;lt;br&amp;gt;in a regal garden, peaceful and deep.&lt;br /&gt;
*The answer and next clue is found in {{Location|Chateau d&#039;Oraguille|F-7}} in a flower bed in the Queen&#039;s Garden.&lt;br /&gt;
&lt;br /&gt;
===Hint 3===&lt;br /&gt;
In a city of iron, where the forges glow,&amp;lt;br&amp;gt;There&#039;s a genius at work, with much to show.&amp;lt;br&amp;gt;Not amidst the sparks or the flames so hot,&amp;lt;br&amp;gt;But in a shop where brilliant ideas are wrought.&amp;lt;br&amp;gt;Seek your next clue where gears and dreams overlap,&amp;lt;br&amp;gt;In the workshop of a master, marked on the map.&lt;br /&gt;
*The answer and next clue is found in {{Location|Metalworks|G-8}} in Cid&#039;s room.&lt;br /&gt;
&lt;br /&gt;
===Hint 4===&lt;br /&gt;
Where land&#039;s end greets the ocean&#039;s vast span,&amp;lt;br&amp;gt;A silent sentinel stands, apart from the clan.&amp;lt;br&amp;gt;Not amidst the clamor of streets or the market&#039;s din,&amp;lt;br&amp;gt;But where the sky meets the sea, and the stars begin.&amp;lt;br&amp;gt;Seek your next clue where a lone guardian&#039;s sight,&amp;lt;br&amp;gt;Keeps vigil in the quiet, at the edge of night.&lt;br /&gt;
*The answer and next clue is found on top of the lighthouse at {{Location|South Gustaberg|M-10}}&lt;br /&gt;
&lt;br /&gt;
===Hint 5===&lt;br /&gt;
Rise above the common path, where feet seldom tread,&amp;lt;br&amp;gt;To a place that surveys the land, high and widespread.&amp;lt;br&amp;gt;Not in the depths of valleys or the bustle below,&amp;lt;br&amp;gt;But where the winds whisper secrets that only the heights know.&amp;lt;br&amp;gt;Seek your next clue where earth and sky kiss,&amp;lt;br&amp;gt;Upon a hill&#039;s crown, in a realm of quiet bliss.&lt;br /&gt;
*The answer and next clue is found in {{Location|South Gustaberg|I-8}} on the top of Vomp Hill.&lt;br /&gt;
&lt;br /&gt;
===Hint 6===&lt;br /&gt;
Where the mountain&#039;s gift descends in grace,&amp;lt;br&amp;gt;A hidden jewel in nature&#039;s embrace.&amp;lt;br&amp;gt;Not where rivers run or streams flow free,&amp;lt;br&amp;gt;But where water&#039;s dance ends in a silent spree.&amp;lt;br&amp;gt;Seek your next clue where the cascade&#039;s song is near,&amp;lt;br&amp;gt;In a tranquil haven, both clear and dear.&lt;br /&gt;
*The answer and next clue is found in {{Location|North Gustaberg|F-7}} at the bottom of the waterfall on the north side of the river. You must enter from {{Location|Dangruf Wadi|J-3}} to reach this part of the zone.&lt;br /&gt;
&lt;br /&gt;
===Hint 7===&lt;br /&gt;
In a land where whispers float through the air,&amp;lt;br&amp;gt;Stands a sentinel ancient, both rare and fair.&amp;lt;br&amp;gt;Not amidst the fields where the common trees grow,&amp;lt;br&amp;gt;But where the night sparkles and the mystical show.&amp;lt;br&amp;gt;Seek your next clue where the stars seem to descend,&amp;lt;br&amp;gt;In a place where the wonders of nature blend.&lt;br /&gt;
*The answer and next clue is found in {{Location|West Sarutabaruta|I-6}} next to the tree on the top of Starfall Hillock.&lt;br /&gt;
&lt;br /&gt;
===Hint 8===&lt;br /&gt;
In the realm where waters embrace the earth&#039;s touch,&amp;lt;br&amp;gt;Lies a secret, hidden, not seen very much.&amp;lt;br&amp;gt;Not on the mirrored surface where reflections play,&amp;lt;br&amp;gt;But where shadows linger and the curious stray.&amp;lt;br&amp;gt;Seek your next clue where the still waters rest,&amp;lt;br&amp;gt;Behind the lake&#039;s mirror, find your next quest.&lt;br /&gt;
*The answer and next clue is found in {{Location|East Sarutabaruta|F-9}} on the west side of Lake Tepokalipuka.&lt;br /&gt;
&lt;br /&gt;
===Hint 9===&lt;br /&gt;
In the land where ancient trees whisper tales of old,&amp;lt;br&amp;gt;A hidden spot lies, shy and bold.&amp;lt;br&amp;gt;Not where paths cross or knights might wander,&amp;lt;br&amp;gt;But beneath a ladder, in quiet yonder.&amp;lt;br&amp;gt;Seek your next clue where wood meets earth,&amp;lt;br&amp;gt;In a silent embrace, a place of rebirth.&lt;br /&gt;
*The answer and next clue is found in {{Location|East Ronfaure|J-11}} at the bottom of the ladders in the watchtower.&lt;br /&gt;
&lt;br /&gt;
===Hint 10===&lt;br /&gt;
In a realm where green expanses meet the sky,&amp;lt;br&amp;gt;Lies a passage to secrets, where shadows lie.&amp;lt;br&amp;gt;Not within the dungeon&#039;s dark, forbidding gate,&amp;lt;br&amp;gt;But at its threshold, where two worlds relate.&amp;lt;br&amp;gt;Seek your next clue where freedom&#039;s light graces,&amp;lt;br&amp;gt;Just outside the oubliette&#039;s dark embraces.&lt;br /&gt;
*The answer and next clue is found in {{Location|West Ronfaure|E-8}}. You must travel through [[Bostaunieux Oubliette]] to reach this location. (NOTE: Do &#039;&#039;&#039;NOT&#039;&#039;&#039; use [[Escape]]. It puts you at the bottom of the cliff and you will not be able to reach the location. You must run there by foot.)&lt;br /&gt;
&lt;br /&gt;
===Hint 11===&lt;br /&gt;
In the northeast, where horizons and dreams blend,&amp;lt;br&amp;gt;Seek a hidden corner, where earth&#039;s whispers send.&amp;lt;br&amp;gt;After quests bring rainbows, in a sky so bright,&amp;lt;br&amp;gt;Find your clue where colors dance with light.&lt;br /&gt;
*The answer and next clue is at {{Location|La Theine Plateau|K-5}}&lt;br /&gt;
&lt;br /&gt;
===Hint 12===&lt;br /&gt;
In a realm where winds weave through rugged terrain,&amp;lt;br&amp;gt;A secret challenge, part of an ancient refrain.&amp;lt;br&amp;gt;Not in the quiet valleys or under tranquil skies,&amp;lt;br&amp;gt;But where a test of valor silently lies.&amp;lt;br&amp;gt;Seek your next clue where the earth meets fire,&amp;lt;br&amp;gt;In a land of rolling hills, where heroes aspire.&lt;br /&gt;
* The answer and next clue is at {{Location|Konschtat Highlands|D-8}}&lt;br /&gt;
&lt;br /&gt;
===Hint 13===&lt;br /&gt;
In a land where secrets hide and winds whisper low,&amp;lt;br&amp;gt;Near the west, a hidden trail where few choose to go.&amp;lt;br&amp;gt;Not under the open sky or in the valley&#039;s deep flow,&amp;lt;br&amp;gt;But where spiky sentinels in silent vigil grow.&amp;lt;br&amp;gt;Seek your next clue where the arid earth meets sky,&amp;lt;br&amp;gt;In the embrace of thorns, under the sun&#039;s watchful eye.&lt;br /&gt;
*The answer and next clue is at {{Location|Tahrongi Canyon|F-6}}, slightly southwest of the Tahrongi Cacti.&lt;br /&gt;
&lt;br /&gt;
===Hint 14===&lt;br /&gt;
In a land where the sea&#039;s song fills the air,&amp;lt;br&amp;gt;A secret hides in the north, fair and rare.&amp;lt;br&amp;gt;Not where the beaches stretch or the palm trees sway,&amp;lt;br&amp;gt;But where stone watchers stand in silent array.&amp;lt;br&amp;gt;Seek your next clue in a hidden nook&#039;s guise,&amp;lt;br&amp;gt;Behind the rocky guardians under the open skies.&lt;br /&gt;
*The answer and next clue is at {{Location|Buburimu Peninsula|F-6}} behind a rock near the exit from [[Maze of Shakhrami]]. You must go through the maze to reach this.&lt;br /&gt;
&lt;br /&gt;
===Hint 15===&lt;br /&gt;
In a realm where the ocean&#039;s breath caresses the shore,&amp;lt;br&amp;gt;A hidden haven lies, a gem to explore.&amp;lt;br&amp;gt;Not where the crowds gather or the common path leads,&amp;lt;br&amp;gt;But in the northwest, where quiet waters heed.&amp;lt;br&amp;gt;Seek your next clue where sand meets the sea&#039;s might,&amp;lt;br&amp;gt;In a tranquil cove, tucked away from sight.&lt;br /&gt;
*The answer and next clue is at {{Location|Valkurm Dunes|B-6}} on the north side of the secret beach.&lt;br /&gt;
&lt;br /&gt;
===Hint 16===&lt;br /&gt;
In the realm where th eocean&#039;s heart beats strong,&amp;lt;br&amp;gt;A path of water, where the horizon&#039;s drawn long.&amp;lt;br&amp;gt;Not where land&#039;s embrace or port&#039;s call resound,&amp;lt;br&amp;gt;But in the voyage&#039;s soul, where freedom is found.&amp;lt;br&amp;gt;Seek your next clue where the seafarers roam,&amp;lt;br&amp;gt;In the dance of waves, their transient home.&lt;br /&gt;
*The answer and next clue is at {{Location|Ship bound for Selbina}} (No Pirates) at the very front of the ship.&lt;br /&gt;
&lt;br /&gt;
===Hint 17===&lt;br /&gt;
In a place where past and present softly meet,&amp;lt;br&amp;gt;A secret path, where hidden wonders greet.&amp;lt;br&amp;gt;Not on well-trodden roads where daylight shines,&amp;lt;br&amp;gt;But through a maze, where darkness intertwines.&amp;lt;br&amp;gt;Seek your next clue where waters part in silent fare,&amp;lt;br&amp;gt;In a secluded haven, pure and rare.&lt;br /&gt;
*The answer and next clue is at {{Location|Rolanberry Fields|E-11}}. Go through [[Crawlers&#039; Nest]] to exit to the right location. Hug right wall, by edge.&lt;br /&gt;
&lt;br /&gt;
===Hint 18===&lt;br /&gt;
Through a fortress of shadows, where silent tales weep,&amp;lt;br&amp;gt;Past echoes of battles, in stone halls deep.&amp;lt;br&amp;gt;Where a once mighty stand, now a quiet fall,&amp;lt;br&amp;gt;Lies a path to the plains, where wild winds call.&amp;lt;br&amp;gt;Seek your next clue where history&#039;s gate unveils,&amp;lt;br&amp;gt;In a land beyond battles, where peace prevails.&lt;br /&gt;
*The answer and next clue is at {{Location|Sauromugue Champaign|K-10}} go through {{Location|Garlaige Citadel}} Banishing Gate 1 =&amp;gt; Banishing Gate 3 -&amp;gt; exit by Roc -&amp;gt; Fort to the right -&amp;gt; top floor.&lt;br /&gt;
&lt;br /&gt;
===Hint 19===&lt;br /&gt;
In shadows draped, where the past lies in repose,&amp;lt;br&amp;gt;Above the gates of silence, my mystery arose.&amp;lt;br&amp;gt;Stone sentinel at death&#039;s door, a guardian in the night,&amp;lt;br&amp;gt;I mark the realm of spirits, bathed in pale moonlight.&amp;lt;br&amp;gt;What am I, perched upon the necropolis&#039;s crown,&amp;lt;br&amp;gt;A quiet witness to the tales of the burial ground?&lt;br /&gt;
*The answer and next clue is at {{Location|Batallia Downs|D-7}} on top of the hill.&lt;br /&gt;
&lt;br /&gt;
===Hint 20===&lt;br /&gt;
In a garden of grandeur, where rulers roam,&amp;lt;br&amp;gt;Beyond halls of power, a secret home.&amp;lt;br&amp;gt;Not in the rooms where decisions are made,&amp;lt;br&amp;gt;But on a balcony high, where light and shadow fade.&amp;lt;br&amp;gt;Seek your next clue where the city sleeps,&amp;lt;br&amp;gt;Past the office of power, in silent keeps.&lt;br /&gt;
*The answer and next clue is at {{Location|Ru&#039;Lude Gardens|H-7}} Balcony, second Floor, Opposite Door:Audience Chamber.&lt;br /&gt;
&lt;br /&gt;
===Hint 21===&lt;br /&gt;
In a realm where the sea&#039;s whisper touches the land,&amp;lt;br&amp;gt;A secret awaits at the ramp&#039;s final stand.&amp;lt;br&amp;gt;Not where the island basks in the sun&#039;s embrace,&amp;lt;br&amp;gt;But in a shadow&#039;s hold, a monster&#039;s face.&amp;lt;br&amp;gt;Seek your next clue where the deep&#039;s guardian roves,&amp;lt;br&amp;gt;Near blossoms that bloom under starlit coves.&lt;br /&gt;
*The answer and next clue is at {{Location|Qufim Island|F-8}} by BST Quest, night flowers.&lt;br /&gt;
&lt;br /&gt;
===Hint 22===&lt;br /&gt;
In a place where echoes of the ancient ring,&amp;lt;br&amp;gt;Amidst lofty spires, a hidden thing.&amp;lt;br&amp;gt;Not in the chambers where light pours from above,&amp;lt;br&amp;gt;But near a door to the depths, a place less loved.&amp;lt;br&amp;gt;Seek your next clue where whispers fade to lore,&amp;lt;br&amp;gt;In the shadows of giants, on a forgotten floor.&lt;br /&gt;
*The answer and next clue is at {{Location|Lower Delkfutt&#039;s Tower|map=First Floor|E-7}} just PAST the basement door, NOT through.&lt;br /&gt;
&lt;br /&gt;
===Hint 23===&lt;br /&gt;
Where ancient spires touch the heavens high,&amp;lt;br&amp;gt;A secret lies where the old legends lie,&amp;lt;br&amp;gt;Not in the depths of stone or earthly mire,&amp;lt;br&amp;gt;But at the peak, where aspirations aspire.&amp;lt;br&amp;gt;Seek your next clue where dreams of paradise dwell,&amp;lt;br&amp;gt;Near the core of a crystal an ancient spell.&lt;br /&gt;
*The answer and next clue is found in {{Location|Stellar Fulcrum}} (Top Floor of Delkfutt&#039;s Tower) Right behind the teleporter as you come in.&lt;br /&gt;
&lt;br /&gt;
===Hint 24===&lt;br /&gt;
In the heart of the woods,&amp;lt;br&amp;gt;Where trees stand tall, something guarded by a keeper, strong and small.&amp;lt;br&amp;gt;Near this watchful guardian, secrets softly whipser,&amp;lt;br&amp;gt;Hidden in the green embrace, a treasure near glimmer.&amp;lt;br&amp;gt;Seek within the shadows where nature&#039;s whispers play,&amp;lt;br&amp;gt;What am I, discovered close to the keeper&#039;s sway.&lt;br /&gt;
*The answer and next clue is found at {{Location|The Sanctuary of Zi&#039;Tah|J-7}} near the [[Keeper of Halidom]] spawn.&lt;br /&gt;
&lt;br /&gt;
===Hint 25===&lt;br /&gt;
On the edge of tempest&#039;s roar, where chaos takes its form,&amp;lt;br&amp;gt;A secret lies, concealed amid the fury of the storm.&amp;lt;br&amp;gt;Veiled in thunder&#039;s dance, obscured by rain&#039;s descent,&amp;lt;br&amp;gt;I&#039;m hidden on the fringe, a mystery heaven-sent.&amp;lt;br&amp;gt;Search where lightning weaves tales, and wind and rain conform,&amp;lt;br&amp;gt;What am I, concealed on the edge of the storm?&lt;br /&gt;
*The answer and next clue is found at {{Location|The Boyahda Tree|map=Map 2|Map link=none|I-12}} behind the waterfall, near the entrance to [[Cloister of Storms]].&lt;br /&gt;
&lt;br /&gt;
===Hint 26===&lt;br /&gt;
In a corridor where echoes of divinity tread,&amp;lt;br&amp;gt;Between the realms of the living and ethereal thread.&amp;lt;br&amp;gt;Not just a passage, but a gallery of old.&amp;lt;br&amp;gt;Wehre gods in stone, their stories untold.&amp;lt;br&amp;gt;Seek your next clue where twilight and dawn align,&amp;lt;br&amp;gt;In the presence of deities, both dark and divine.&lt;br /&gt;
*The answer and next clue is in {{Location|Hall of the Gods|H-8}} in the middle of the circular platform before you reach the Cermet Grate, and so can be done without doing any [[Rise of the Zilart Missions]].&lt;br /&gt;
&lt;br /&gt;
===Hint 27===&lt;br /&gt;
In the icy realm where frosty whispers blow,&amp;lt;br&amp;gt;Close to breaking limits, where crystalline daggers grow.&amp;lt;br&amp;gt;Held in snow&#039;s embrace, a secret locked in chill,&amp;lt;br&amp;gt;Near the brink of boundaries, yet silent and still.&amp;lt;br&amp;gt;Find me where frost defies, and cold tests its might,&amp;lt;br&amp;gt;What am I, hidden near the edge of snow&#039;s delicate fight?&lt;br /&gt;
*The answer and next clue is found in {{Location|Xarcabard|G-10}} outside the [[Boreal Hound]] cave from [[Limit Break 2]].&lt;br /&gt;
&lt;br /&gt;
===Hint 28===&lt;br /&gt;
In the realm where snow whispers secrets of old,&amp;lt;br&amp;gt;On the highest peaks, where stories are told.&amp;lt;br&amp;gt;Past Orcish paths and knights&#039; brave stands,&amp;lt;br&amp;gt;Where storms dance wildly over snow-clad lands.&amp;lt;br&amp;gt;Seek your next clue in a tunnel&#039;s embrace,&amp;lt;br&amp;gt;Atop the mountain, where elements trace.&lt;br /&gt;
*The answer and next clue is found in {{Location|Uleguerand Range|F-8}}. To reach this you must climb to the top of the mountain, and then slide down the mountain at F-8 into the right (northmost) hole while looking out on the west side. You can use /fillmode to help you find the correct hole to drop down into. This is the same hole where the [[Mountain Worm]] can be found. Moving into the slope as you fall will slow your descent, giving you more time to aim so you don&#039;t miss the hole. If you don&#039;t fall into the correct hole you will need to make the entire trek again, so have a reliable source of sneak and invisible.&lt;br /&gt;
&lt;br /&gt;
===Hint 29===&lt;br /&gt;
In a land of arid whispers and rugged divide,&amp;lt;br&amp;gt;Where secrets of earth and air collide.&amp;lt;br&amp;gt;Past cliffs once forbidding, new pathways reveal,&amp;lt;br&amp;gt;To a palce of legend, stark and bare.&amp;lt;br&amp;gt;Seek your next clue where the reflection shows true,&amp;lt;br&amp;gt;Atop the crown, is where I am found.&lt;br /&gt;
*The answer and next clue is found at {{Location|Attohwa Chasm|J-8}} at the top of Mount Parradamo Tor. If you have done [[Promathia Mission 3-3]] you will no doubt remember having to climb this mountain. If you are unfamiliar with the climb, it is recommended to search a Youtube video.&lt;br /&gt;
&lt;br /&gt;
===Hint 30===&lt;br /&gt;
In the realm of anticipation, where dreams take flight,&amp;lt;br&amp;gt;Close to your future steps, yet veiled from present sight.&amp;lt;br&amp;gt;Not yet formed in the now, but destined to appear,&amp;lt;br&amp;gt;A whisper of what&#039;s to come, drawing you near.&amp;lt;br&amp;gt;Look ahead, envision where your journey unfurls,&amp;lt;br&amp;gt;A place most likely a puppet will stand.&lt;br /&gt;
*The answer and next clue is found at {{Location|Bastok Markets|F-9}} on the edge of the fountain.&lt;br /&gt;
&lt;br /&gt;
===Hint 31===&lt;br /&gt;
In a forest where ancient whispers weave,&amp;lt;br&amp;gt;A hidden spring, where legends believe.&amp;lt;br&amp;gt;Not in the dense heart where shadows play,&amp;lt;br&amp;gt;But where water murmurs and spirits sway.&amp;lt;br&amp;gt;Seek your next clue where the maiden&#039;s tears fall,&amp;lt;br&amp;gt;In a tranquil haven, embraced by nature&#039;s call.&lt;br /&gt;
*The answer and next clue is found at {{Location|Jugner Forest|E-6}} on the north side of Maiden&#039;s Spring.&lt;br /&gt;
&lt;br /&gt;
===Hint 32===&lt;br /&gt;
In a land where echoes of a lost realm sigh,&amp;lt;br&amp;gt;Where river&#039;s gentle song meets sky.&amp;lt;br&amp;gt;Beneath a bridge, in water&#039;s embrace,&amp;lt;br&amp;gt;A secret hides in the quiet space.&amp;lt;br&amp;gt;Seek your next clue where the currents sweep,&amp;lt;br&amp;gt;In the whispering depths, where shadows keep.&lt;br /&gt;
*The answer and next clue is found at {{Location|Misareaux Coast|G-5}} beneath the bridge.&lt;br /&gt;
&lt;br /&gt;
===Hint 33===&lt;br /&gt;
In a haven of solace, where peace takes its stand,&amp;lt;br&amp;gt;I&#039;m concealed with care, like a jewel in the sand.&amp;lt;br&amp;gt;Within the refuge&#039;s embrace, where tranquility dwells,&amp;lt;br&amp;gt;Discover my secret, where sanctuary tells.&amp;lt;br&amp;gt;What am I, tucked away in this haven&#039;s grace,&amp;lt;br&amp;gt;A hidden essence waiting in the refuge&#039;s embrace?&lt;br /&gt;
*The answer and next clue is found at {{Location|Tavnazian Safehold|F-9}} on the path near the river, behind a rock.&lt;br /&gt;
&lt;br /&gt;
===Hint 34===&lt;br /&gt;
In the shadows of ages, where echoes softly play,&amp;lt;br&amp;gt;A treasure awaits where ancients once held sway.&amp;lt;br&amp;gt;Outside the ruins and whispers of histories untold,&amp;lt;br&amp;gt;My secret lies, a tale of ancients to unfold.&amp;lt;br&amp;gt;Beneath the dust of time, a relic may revive,&amp;lt;br&amp;gt;A hidden gem in the realm they called home.&amp;lt;br&amp;gt;A piece of the ancient puzzle waiting to be known?&lt;br /&gt;
*The answer and next clue is found at {{Location|Beaucedine Glacier|I-5}} to the west of the entrance to [[Fei&#039;Yin]].&lt;br /&gt;
&lt;br /&gt;
===Hint 35===&lt;br /&gt;
In sorrow&#039;s fall, a hint shaped like a bead,&amp;lt;br&amp;gt;A silent plea, in a drop&#039;s quiet deed.&amp;lt;br&amp;gt;Glistening in solitude, a gem upon the cheeck,&amp;lt;br&amp;gt;Follow the trail of emotion, where answers may peek.&lt;br /&gt;
*The answer and next clue is found at {{Location|Yhoator Jungle|L-10}} near Teardrop Spring.&lt;br /&gt;
&lt;br /&gt;
===Hint 36===&lt;br /&gt;
I dance in the air, where breezes freely flow,&amp;lt;br&amp;gt;In the midst of winds, a secret to bestow.&amp;lt;br&amp;gt;Whispers of zephyrs carry tales of my grace,&amp;lt;br&amp;gt;Seek me in the tempest&#039;s arms, a fleeting embrace.&amp;lt;br&amp;gt;Elusive yet present, in the aerial spins,&amp;lt;br&amp;gt;What am I, found in the midst of the winds?&lt;br /&gt;
*The answer and next clue is found at {{Location|Cloister of Gales}} behind the proto-crystal.&lt;br /&gt;
&lt;br /&gt;
===Hint 37===&lt;br /&gt;
At the start, I beckon, a journey&#039;s genesis,&amp;lt;br&amp;gt;Yet in truth, I&#039;m the finale, an unexpected bliss.&amp;lt;br&amp;gt;Beginning with hope, yet concluding the race,&amp;lt;br&amp;gt;A paradox in time, a mystery to embrace.&amp;lt;br&amp;gt;What am I, an illusion of the start,&amp;lt;br&amp;gt;Yet a destination where endings impart?&lt;br /&gt;
*The answer is found in {{Location|Lufaise Meadows|J-6}} at Blueblade Fell. Upon completing this step, you will receive your [[Mandragora Suit]], [[Mandragora Masque]], and 5 extra [[Mog Satchel]] spaces. &lt;br /&gt;
&lt;br /&gt;
===Hint 38===&lt;br /&gt;
At the end you are, but is the end.. Ever the true end?&amp;lt;br&amp;gt;Time is precious to us and precious is the time you spend with us.&amp;lt;br&amp;gt; Thank you for the wonderful year, we hope there is many more.&amp;lt;br&amp;gt;When we began is special and hopefully there are many more like it.&amp;lt;br&amp;gt;Enjoy your Holidays, each and every player who Spends Time on Horizon.&amp;lt;br&amp;gt;Means so much to the Staff of HorizonXI.&lt;br /&gt;
&lt;br /&gt;
When you click the final point after getting the items it will say:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;You feel yourself drawn to your recent memories..&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;As if you are missing something..&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;You feel the memory slip from your mind..&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
===Final Hint===&lt;br /&gt;
*The answer is 3 locations. The start date of the server 12/17/22&lt;br /&gt;
**location 1: [[La Theine Plateau]]&lt;br /&gt;
**location 2: [[Ship bound for Selbina]]&lt;br /&gt;
**location 3: [[Qufim Island]]&lt;br /&gt;
Upon completing this step, you will receive [[HorizonXI Shirt]]&lt;br /&gt;
&lt;br /&gt;
== Locations==&lt;br /&gt;
Locations are relevant because the answer to the final riddle is based on locations programattically added to the game by the developers, rather than the hints themselves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;When we began is special&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
The server launched December 17, 2022. Clicking the &#039;&#039;&#039;LOCATIONS&#039;&#039;&#039; (listed below) in the order of `12` `17` `22` will award the Horizon Shirt.&lt;br /&gt;
&lt;br /&gt;
Warning: Click only once, clicking twice will reset your progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Location 1===&lt;br /&gt;
*[[Heavens Tower|Heavens Towers basement&lt;br /&gt;
]] by [[Bebibi]].&lt;br /&gt;
===Location 2===&lt;br /&gt;
*{{Location|Chateau d&#039;Oraguille|F-7}} in a flower bed in the Queen&#039;s Garden.&lt;br /&gt;
===Location 3===&lt;br /&gt;
*{{Location|Metalworks|G-8}} in Cid&#039;s room.&lt;br /&gt;
===Location 4===&lt;br /&gt;
*Bottom of the lighthouse at {{Location|South Gustaberg|M-10}} to teleport to the top&lt;br /&gt;
===Location 5===&lt;br /&gt;
*Top of the lighthouse at {{Location|South Gustaberg|M-10}}&lt;br /&gt;
===Location 6===&lt;br /&gt;
* {{Location|South Gustaberg|I-8}} on the top of Vomp Hill.&lt;br /&gt;
===Location 7===&lt;br /&gt;
*{{Location|North Gustaberg|F-7}} at the bottom of the waterfall on the north side of the river. You must enter from {{Location|Dangruf Wadi|J-3}} to reach this part of the zone.&lt;br /&gt;
===Location 8===&lt;br /&gt;
*{{Location|West Sarutabaruta|I-6}} next to the tree on the top of Starfall Hillock.&lt;br /&gt;
===Location 9===&lt;br /&gt;
*{{Location|East Sarutabaruta|F-9}} on the west side of Lake Tepokalipuka.&lt;br /&gt;
===Location 10===&lt;br /&gt;
*{{Location|East Ronfaure|J-11}} at the bottom of the ladders in the watchtower.&lt;br /&gt;
===Location 11===&lt;br /&gt;
* {{Location|West Ronfaure|E-8}}. You must travel through [[Bostaunieux Oubliette]] to reach this location. (NOTE: Do &#039;&#039;&#039;NOT&#039;&#039;&#039; use [[Escape]]. It puts you at the bottom of the cliff and you will not be able to reach the location. You must run there by foot.)&lt;br /&gt;
===Location 12===&lt;br /&gt;
* {{Location|La Theine Plateau|K-5}}&lt;br /&gt;
===Location 13===&lt;br /&gt;
* {{Location|Konschtat Highlands|D-8}}&lt;br /&gt;
===Location 14===&lt;br /&gt;
* {{Location|Tahrongi Canyon|F-6}}, slightly southwest of the Tahrongi Cacti.&lt;br /&gt;
===Location 15===&lt;br /&gt;
* {{Location|Buburimu Peninsula|F-6}} behind a rock near the entrance to [[Maze of Shakhrami]].&lt;br /&gt;
===Location 16===&lt;br /&gt;
* {{Location|Valkurm Dunes|B-6}} on the north side of the secret beach.&lt;br /&gt;
===Location 17===&lt;br /&gt;
* {{Location|Ship bound for Selbina}} (No Pirates) at the very front of the ship.&lt;br /&gt;
===Location 18===&lt;br /&gt;
* {{Location|Rolanberry Fields|E-11}}. Go through [[Crawlers&#039; Nest]] to exit to the right location. Hug right wall, by edge.&lt;br /&gt;
===Location 19===&lt;br /&gt;
* {{Location|Sauromugue Champaign|K-10}} go through {{Location|Garlaige Citadel}} Banishing Gate 1 =&amp;gt; Banishing Gate 3 -&amp;gt; exit by Roc -&amp;gt; Fort to the right -&amp;gt; top floor.&lt;br /&gt;
===Location 20===&lt;br /&gt;
* {{Location|Batallia Downs|D-7}} on top of the hill.&lt;br /&gt;
===Location 21===&lt;br /&gt;
* {{Location|Ru&#039;Lude Gardens|H-7}} Balcony, second Floor, Opposite Door:Audience Chamber.&lt;br /&gt;
===Location 22===&lt;br /&gt;
* {{Location|Qufim Island|F-8}} by BST Quest, night flowers.&lt;br /&gt;
===Location 23===&lt;br /&gt;
* {{Location|Lower Delkfutt&#039;s Tower|map=First Floor|E-7}} just PAST the basement door, NOT through.&lt;br /&gt;
===Location 24===&lt;br /&gt;
*{{Location|Stellar Fulcrum}} (Top Floor of Delkfutt&#039;s Tower) Right behind the teleporter as you come in.&lt;br /&gt;
===Location 25===&lt;br /&gt;
*The answer and next clue is found at {{Location|The Sanctuary of Zi&#039;Tah|J-7}} near the [[Keeper of Halidom]] spawn.&lt;br /&gt;
===Location 26===&lt;br /&gt;
*The answer and next clue is found at {{Location|The Boyahda Tree|map=Map 2|Map link=none|I-12}} behind the waterfall, near the entrance to [[Cloister of Storms]].&lt;br /&gt;
===Location 27===&lt;br /&gt;
*The answer and next clue is in {{Location|Hall of the Gods|H-8}} in the middle of the circular platform before you reach the Cermet Grate, and so can be done without doing any [[Rise of the Zilart Missions]].&lt;br /&gt;
===Location 28===&lt;br /&gt;
*{{Location|Xarcabard|G-10}} outside the [[Boreal Hound]] cave from [[Limit Break 2]].&lt;br /&gt;
===Location 29===&lt;br /&gt;
*{{Location|Uleguerand Range|F-8}}. To reach this you must climb to the top of the mountain, and then slide down the west side mountain at F-8 on the north side, and fall down on the right side hole in the middle of the slide.&lt;br /&gt;
&lt;br /&gt;
===Location 30===&lt;br /&gt;
*{{Location|Attohwa Chasm|J-8}} at the top of Mount Parradamo Tor. If you have done [[Promathia Mission 3-3]] you will no doubt remember having to climb this mountain. If you are unfamiliar with the climb, it is recommended to search a Youtube video.&lt;br /&gt;
===Location 31===&lt;br /&gt;
*{{Location|Bastok Markets|F-9}} on the edge of the fountain.&lt;br /&gt;
===Location 32===&lt;br /&gt;
*{{Location|Jugner Forest|E-6}} on the north side of Maiden&#039;s Spring.&lt;br /&gt;
===Location 33===&lt;br /&gt;
*{{Location|Misareaux Coast|G-5}} beneath the bridge.&lt;br /&gt;
===Location 34===&lt;br /&gt;
{{Location|Tavnazian Safehold|F-9}} on the path near the river.&lt;br /&gt;
===Location 35===&lt;br /&gt;
{{Location|Beaucedine Glacier|I-5}} to the west of the entrance to [[Fei&#039;Yin]].&lt;br /&gt;
===Location 36===&lt;br /&gt;
*{{Location|Yhoator Jungle|L-10}} near Teardrop Spring.&lt;br /&gt;
&lt;br /&gt;
===Location 37===&lt;br /&gt;
{{Location|Cloister of Gales}} behind the proto-crystal.&lt;br /&gt;
===Location 38===&lt;br /&gt;
{{Location|Lufaise Meadows|J-6}} at Blueblade Fell.&lt;/div&gt;</summary>
		<author><name>McBurnybuns</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Gardening:_Tree_Cuttings_Recipes&amp;diff=13492</id>
		<title>Gardening: Tree Cuttings Recipes</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Gardening:_Tree_Cuttings_Recipes&amp;diff=13492"/>
		<updated>2023-07-19T16:49:53Z</updated>

		<summary type="html">&lt;p&gt;McBurnybuns: /* First Feeding: Wind Crystal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[File:Tree_cutting_flowering.png|frame|A tree cutting plant flowering.]]&lt;br /&gt;
As their name suggests, these cuttings are taken from trees by the [[Goobbue|goobbues]] of [[Vana&#039;diel]]. Adventurers have been known to procure cuttings from the goobbue and cultivate them within their mog houses.&lt;br /&gt;
&lt;br /&gt;
Tree cuttings differ from flowering plants as they have 2 feeding periods instead of just one. This results in tree cuttings taking approximately 21-30 earth days from planting to harvest, depending on which flowerpot and crystal is used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tree Saplings are thought to have a ice elemental affinity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Following are the possible results when planting [[Tree Cuttings|tree cuttings]]. Results will vary depending on many variables, the following chart will show the commonly accepted &amp;quot;recipes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[#Please Be Aware|Please Be Aware]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[#First Feeding: None|First Feeding: None]]&lt;br /&gt;
*[[#First Feeding: Fire|First Feeding: Fire]]&lt;br /&gt;
*[[#First Feeding: Earth|First Feeding: Earth]]&lt;br /&gt;
*[[#First Feeding: Water|First Feeding: Water]]&lt;br /&gt;
*[[#First Feeding: Wind|First Feeding: Wind]]&lt;br /&gt;
*[[#First Feeding: Ice|First Feeding: Ice]]&lt;br /&gt;
*[[#First Feeding: Lightning|First Feeding: Lightning]]&lt;br /&gt;
*[[#First Feeding: Light|First Feeding: Light]]&lt;br /&gt;
*[[#First Feeding: Dark|First Feeding: Dark]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Please Be Aware ==&lt;br /&gt;
&#039;&#039;&#039;Please Note: This table of recipes is what is currently harvestable on Horizon, NOT what is listed on the main wiki. Hopefully in time as more information is gathered, this will highlight any items that should be harvestable but may be bugged or not implemented. Please feel free to contribute with your harvesting findings if you wish.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Also Note: The 3 flowerpots from each starter city - brass/ceramic/earthen, all appear to be working the same as each other and should all yield the same results. It is currently unknown what the yield rate of arcane, porcelain or wooden pots is. Please feel free to contribute if you have evidence to prove otherwise.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== First Feeding: No Crystal ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;8&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdead&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Second Crystal Fed&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdead&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;[[Brass Flowerpot|Brass /]][[Ceramic Flowerpot| Ceramic /]]&amp;lt;br /&amp;gt;[[Earthen Flowerpot]]&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdead&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;[[Arcane Flowerpot]]&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdead&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;[[Porcelain Flowerpot]]&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdead&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;[[Wooden Flowerpot]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;No Crystal&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
1-2 [[Tree Saplings]]&amp;lt;br /&amp;gt;5-8 [[Gold Nugget]]s&amp;lt;br&amp;gt; 37-47 [[Shell Bug]]s&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Fire|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Earth|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Water|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Wind|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Ice|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Lightning|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Light|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Dark|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== First Feeding: Fire Crystal ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;8&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdead&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Second Crystal Fed&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdead&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;[[Brass Flowerpot|Brass /]][[Ceramic Flowerpot| Ceramic /]]&amp;lt;br /&amp;gt;[[Earthen Flowerpot]]&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdead&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;[[Arcane Flowerpot]]&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdead&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;[[Porcelain Flowerpot]]&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdead&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;[[Wooden Flowerpot]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;No Crystal&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Fire|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Earth|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Water|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Wind|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Ice|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Lightning|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Light|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Dark|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== First Feeding: Earth Crystal ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;8&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdead&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Second Crystal Fed&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdead&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;[[Brass Flowerpot|Brass /]][[Ceramic Flowerpot| Ceramic /]]&amp;lt;br /&amp;gt;[[Earthen Flowerpot]]&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdead&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;[[Arcane Flowerpot]]&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdead&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;[[Porcelain Flowerpot]]&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdead&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;[[Wooden Flowerpot]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;No Crystal&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Fire|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Earth|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Water|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Wind|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Ice|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Lightning|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Light|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Dark|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== First Feeding: Water Crystal ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;8&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdead&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Second Crystal Fed&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdead&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;[[Brass Flowerpot|Brass /]][[Ceramic Flowerpot| Ceramic /]]&amp;lt;br /&amp;gt;[[Earthen Flowerpot]]&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdead&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;[[Arcane Flowerpot]]&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdead&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;[[Porcelain Flowerpot]]&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdead&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;[[Wooden Flowerpot]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;No Crystal&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
1-2 [[Tree Saplings]]&lt;br /&gt;
&lt;br /&gt;
8-15 [[Copper Nugget|Copper Nuggets]] &lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Fire|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Earth|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Water|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Wind|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Ice|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Lightning|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Light|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Dark|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== First Feeding: Wind Crystal ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;8&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdead&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Second Crystal Fed&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdead&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;[[Brass Flowerpot|Brass /]][[Ceramic Flowerpot| Ceramic /]]&amp;lt;br /&amp;gt;[[Earthen Flowerpot]]&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdead&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;[[Arcane Flowerpot]]&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdead&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;[[Porcelain Flowerpot]]&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdead&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;[[Wooden Flowerpot]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;No Crystal&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |[[Rock Salt]]&lt;br /&gt;
&lt;br /&gt;
up to 47 [[Shell Bug|Shell Bugs]]&lt;br /&gt;
&lt;br /&gt;
[[Gold Nugget]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Fire|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Earth|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Water|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Wind|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Ice|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Lightning|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Light|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Dark|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== First Feeding: Ice Crystal ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;8&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdead&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Second Crystal Fed&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdead&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;[[Brass Flowerpot|Brass /]][[Ceramic Flowerpot| Ceramic /]]&amp;lt;br /&amp;gt;[[Earthen Flowerpot]]&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdead&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;[[Arcane Flowerpot]]&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdead&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;[[Porcelain Flowerpot]]&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdead&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;[[Wooden Flowerpot]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;No Crystal&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Fire|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Earth|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Water|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Wind|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Ice|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Lightning|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Light|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Dark|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== First Feeding: Lightning Crystal ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;8&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdead&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Second Crystal Fed&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdead&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;[[Brass Flowerpot|Brass /]][[Ceramic Flowerpot| Ceramic /]]&amp;lt;br /&amp;gt;[[Earthen Flowerpot]]&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdead&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;[[Arcane Flowerpot]]&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdead&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;[[Porcelain Flowerpot]]&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdead&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;[[Wooden Flowerpot]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;No Crystal&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Fire|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Earth|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Water|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Wind|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Ice|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Lightning|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Light|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Dark|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== First Feeding: Light Crystal ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;8&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdead&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Second Crystal Fed&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdead&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;[[Brass Flowerpot|Brass /]][[Ceramic Flowerpot| Ceramic /]]&amp;lt;br /&amp;gt;[[Earthen Flowerpot]]&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdead&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;[[Arcane Flowerpot]]&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdead&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;[[Porcelain Flowerpot]]&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdead&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;[[Wooden Flowerpot]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;No Crystal&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Fire|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Earth|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Water|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Wind|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Ice|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Lightning|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Light|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Dark|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== First Feeding: Dark Crystal ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;8&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdead&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Second Crystal Fed&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdead&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;[[Brass Flowerpot|Brass /]][[Ceramic Flowerpot| Ceramic /]]&amp;lt;br /&amp;gt;[[Earthen Flowerpot]]&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdead&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;[[Arcane Flowerpot]]&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdead&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;[[Porcelain Flowerpot]]&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdead&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;[[Wooden Flowerpot]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;No Crystal&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Fire|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Earth|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Water|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Wind|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Ice|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Lightning|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Light|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot; |{{Dark|Crystal}}&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
| bgcolor=&amp;quot;#E0EEE0&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
[[Category:Gardening]]&lt;br /&gt;
[[Category:Recipes]]&lt;/div&gt;</summary>
		<author><name>McBurnybuns</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Eastern_Altepa_Desert/Chocobo_Digging&amp;diff=12859</id>
		<title>Eastern Altepa Desert/Chocobo Digging</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Eastern_Altepa_Desert/Chocobo_Digging&amp;diff=12859"/>
		<updated>2023-07-04T19:01:35Z</updated>

		<summary type="html">&lt;p&gt;McBurnybuns: corrected my mistake in adding coral previously&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;digging-table helm-table&amp;quot;; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot;|Item&lt;br /&gt;
! width=&amp;quot;50%&amp;quot;|Abundance&lt;br /&gt;
|- &lt;br /&gt;
|[[Bone Chip]]&lt;br /&gt;
|&amp;lt;section begin=Bone Chip/&amp;gt;{{Abundance|0|0}}&amp;lt;section end=Bone Chip/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant Femur]]&lt;br /&gt;
|&amp;lt;section begin=Giant Femur/&amp;gt;{{Abundance|0|0}}&amp;lt;section end=Giant Femur/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Pebble]]&lt;br /&gt;
|&amp;lt;section begin=Pebble/&amp;gt;{{Abundance|0|0}}&amp;lt;section end=Pebble/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Ore]]&lt;br /&gt;
|&amp;lt;section begin=Silver Ore/&amp;gt;{{Abundance|0|0}}&amp;lt;section end=Silver Ore/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Mythril Ore]]&lt;br /&gt;
|&amp;lt;section begin=Mythril Ore/&amp;gt;{{Abundance|0|0}}&amp;lt;section end=Mythril Ore/&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|[[Philosopher&#039;s Stone]]&lt;br /&gt;
|&amp;lt;section begin=Philosopher&#039;s Stone/&amp;gt;{{Abundance|0|0}}&amp;lt;section end=Philosopher&#039;s Stone/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Platinum Ore]]&lt;br /&gt;
|&amp;lt;section begin=Platinum Ore/&amp;gt;{{Abundance|0|0}}&amp;lt;section end=Platinum Ore/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Wyvern Scales]]&lt;br /&gt;
|&amp;lt;section begin=Wyvern Scales/&amp;gt;{{Abundance|0|0}}&amp;lt;section end=Wyvern Scales/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Zinc Ore]]&lt;br /&gt;
|&amp;lt;section begin=Zinc Ore/&amp;gt;{{Abundance|0|0}} &amp;lt;section end=Zinc Ore/&amp;gt;&lt;br /&gt;
&amp;lt;!--|-&lt;br /&gt;
|[[Fruit Seeds]] {{Chocobo Digging|Burrow}}&lt;br /&gt;
|{{Abundance|0|0}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Grain Seeds]] {{Chocobo Digging|Burrow}}&lt;br /&gt;
|{{Abundance|0|0}} &lt;br /&gt;
|-&lt;br /&gt;
|[[Herb Seeds]] {{Chocobo Digging|Burrow}}&lt;br /&gt;
|{{Abundance|0|0}} &lt;br /&gt;
|-&lt;br /&gt;
|[[Tree Cuttings]] {{Chocobo Digging|Burrow}}&lt;br /&gt;
|{{Abundance|0|0}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Vegetable Seeds]] {{Chocobo Digging|Burrow}}&lt;br /&gt;
|{{Abundance|0|0}} &lt;br /&gt;
|-&lt;br /&gt;
|[[Wildgrass Seeds]] {{Chocobo Digging|Burrow}}&lt;br /&gt;
|{{Abundance|0|0}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Adaman Ore]] {{Chocobo Digging|Bore}}&lt;br /&gt;
|{{Abundance|0|0}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Aluminum Ore]] {{Chocobo Digging|Bore}}&lt;br /&gt;
|{{Abundance|0|0}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Darksteel Ore]] {{Chocobo Digging|Bore}}&lt;br /&gt;
|{{Abundance|0|0}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Flint Stone]] {{Chocobo Digging|Bore}}&lt;br /&gt;
|{{Abundance|0|0}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold Ore]] {{Chocobo Digging|Bore}}&lt;br /&gt;
|{{Abundance|0|0}} &lt;br /&gt;
|-&lt;br /&gt;
|[[Orichalcum Ore]] {{Chocobo Digging|Bore}}&lt;br /&gt;
|{{Abundance|0|0}} --&amp;gt;&lt;br /&gt;
&amp;lt;!--|-&lt;br /&gt;
|[[Bird Egg]] {{Chocobo Digging|Egg Helm}}&lt;br /&gt;
|{{Abundance|0|0}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Colored Egg]] {{Chocobo Digging|Egg Helm}}&lt;br /&gt;
|{{Abundance|0|0}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Hard-Boiled Egg]] {{Chocobo Digging|Egg Helm}}&lt;br /&gt;
|{{Abundance|0|0}} &lt;br /&gt;
|-&lt;br /&gt;
|[[Soft-Boiled Egg]] {{Chocobo Digging|Egg Helm}}&lt;br /&gt;
|{{Abundance|0|0}} &lt;br /&gt;
|-&lt;br /&gt;
|[[Sairui-Ran]] {{Chocobo Digging|Egg Helm}}&lt;br /&gt;
|{{Abundance|0|0}} --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
!align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
{{Chocobo Digging Notes}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Chocobo Digging]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>McBurnybuns</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Party_Leader_Guide&amp;diff=12705</id>
		<title>Party Leader Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Party_Leader_Guide&amp;diff=12705"/>
		<updated>2023-06-30T22:08:59Z</updated>

		<summary type="html">&lt;p&gt;McBurnybuns: /* EXP Camps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;[[Category:Guides]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px outset #000000;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #CD853F;&amp;quot;|&amp;lt;font size=&amp;quot;3&amp;quot; color=&amp;quot;BLACK&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;CAUTION!&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;|&#039;&#039;&#039;This article is only a &#039;&#039;[[:category:Guides|guide]]&#039;&#039;.  Information expressed in a guide is usually more opinion than fact and should be taken as such.  Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players.  However, there may be differing opinions than those expressed in a guide.  &amp;lt;br&amp;gt;Strategies and information in guides may not work for everyone.&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Tired of spending hours seeking for an exp party?  Consider making your own party!  It&#039;s not too terrible.  This guide is aimed at helping you become an effective party leader and putting together an exp group.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Why Me? ==&lt;br /&gt;
Why not?  Usually there are tons of people seeking at multiple level ranges.  Especially during prime time.  All it takes is someone to wrangle a group together.  That someone can be you!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Searching for and Inviting Party Members ==&lt;br /&gt;
Type in the command &#039;&#039;&#039;/sea all x-x invite&#039;&#039;&#039;. (You can also use &#039;&#039;&#039;inv&#039;&#039;&#039; instead of &#039;&#039;&#039;invite&#039;&#039;&#039;.) Where &#039;&#039;&#039;X&#039;&#039;&#039; is the levels of folks you want to search for. For example: &#039;&#039;&#039;/sea all 19-29 inv&#039;&#039;&#039; will populate a list of people leveled from 19 to 29 seeking a party.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you see someone seeking for a role you need to fill in your party you can select them from the list and message them directly via &#039;&#039;&#039;/tell&#039;&#039;&#039; and ask them to join your party. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; ***It is considered rude to invite people without first talking to them.***&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
People typically use the auto translate when /telling party seekers to invite them. Ex: (Hello!) (Experience points) (Party) Sync 36 (Crawlers Nest)?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Multiple jobs can fit multiple roles, i.e.: RDMs can act as a main healer or support in a traditional party. Make sure to ask if they can fill that role. Some folks prefer a specific role.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level Sync Considerations&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Level sync allows up to a 10 level difference between all party members without any exp penalties. You technically have a 20 level range to search for party members to fill needed roles. Potential party people are often curious about the level sync and location of the party. Let them know! Ex: &amp;quot;Hello! Party? Sync 29 Yuhtunga Jungle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Party Compositions ==&lt;br /&gt;
Please be advised that the following information on party compositions is a guide and not the standard. In FFXI, and especially so on Horizion, there is more than 1 way to do things. PAFO, etc.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traditional Party&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The traditional exp party consists of 1 main tank, 1 main healer, 1 support, and 3 damage dealers. A party also needs a dedicated puller, someone who will pull mobs for the group, that can also be a damage dealer or support depending on the job. Examples of jobs that will traditionally fill those roles are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Tank: PLD NIN WAR(rarely, and only when using a shield)&lt;br /&gt;
*Healer: WHM RDM SMN*&amp;lt;br&amp;gt;(*42+)&lt;br /&gt;
*Support: RDM BRD SMN WHM* DRG/WHM** &amp;lt;br&amp;gt;(*consider whm x2, rdm x2, smn x2, or asking drg to /whm if no other support seeking your level range.) &amp;lt;br&amp;gt;(**60+ and only if it&#039;s a skilled group)&lt;br /&gt;
*Puller: BRD THF SAM RNG (SAM and RNG are not ideal because it&#039;ll add a lot of enmity to them)&lt;br /&gt;
*Damage Dealers: WAR MNK BLM THF DRK BST RNG SAM DRG&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If going traditional party route, consider first searching for tanks and healers in your level range and syncing to the tank or healer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Magic/Mana Burn Party&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Typically consisting of 2 SMNs and 4 BLM. Both SMNs skillchain and BLMs burst. 1 SMN pulls and 1 SMN buffs and heals.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pet/Jug Burn Party&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
5 BSTs 1 Support&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Melee/TP Burn Party&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
4 Melee/NIN 1 Healer 1 Support&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
5 Melee/NIN 1 Sad RDM&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
4 melee/nin, 1 RDM, 1 DRG/WHM?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
...Add more types of party compositions here...&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Party Tactics ==&lt;br /&gt;
You&#039;re the leader!  Huzzah!  That means you set the tone and your party members will look to you for setting up party tactics.  Don&#039;t be afraid to at least suggest certain party member&#039;s do certain things. Ex: &amp;quot;SMN and WAR please skillchain together.  Raging axe &amp;gt; Double Punch Gravitation&amp;quot;.  Here are some common battle tactics to consider.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skillchains&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
An effective exp party has skillchaining.  Skill chaining boosts damage against mobs for faster kills and opens up the option of magic bursting.  As leader it will be on you to at least encourage the use of skillchaining.  You want to aim to have at least one dedicated opener and a dedicated closer in skill chains.  Usually this is between 2 melees.  But a tank can be an effective opener and a summoner can be an effective closer. THF makes for a VERY effective closer with sneak and trick attack.  Ideally you want to have 2 skillchains going in your party.  Partner up!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Study up on skillchains with this chart: https://ffxi.gamerescape.com/w/images/0/0f/WSCHART1-8.png.  &lt;br /&gt;
&amp;lt;br&amp;gt;This chart is based on retail though. Some weapon skill properties have been altered on Horizon.  Most weapon skill properties are unchanged.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Distortion is a very popular skillchain at lower levels, especially with THF in a party to close it with sneak/trick attack.  Many jobs, even summoner, can open/close distortion.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Magic Bursts&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Magic bursts are boosted on Horizon.  Bursting will significantly boost damage against mobs for faster kills.  And faster kills = faster exp!  After setting up skill chains, you want to also encourage magic bursting if you have casters in your party. Traditional jobs that can magic burst: BLM, RDM, SMN, NIN, DRK.  If you have a BLM in your party, ask them what their highest level nuke is, and consider setting up a skillchain that the BLM can burst with that nuke.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Off Tanking and Enmity Considerations&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
PLD WAR and NIN can be main tanks but it&#039;s also a good idea to consider having an off tank in your party, someone who can take hate for a bit while main tank recovers.  Especially if the job has a ninja or samurai subjob to mitigate damage.  SMNs can also support damage mitigation with blink or stoneskin.  This gives more breathing room for the main tank and also allows THFs to trick attack multiple people in your party.  An off tank can also be considered a &amp;quot;first voke&amp;quot;, a front line job that will provoke the mob at the beginning of a fight, and allow a THF to sneak and trick attack on the main tank.&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
WAR tanks may struggle a bit keeping enmity on their own and will benefit a THF buddy tricking on them and/or off tank buddy.&lt;br /&gt;
NIN tanks may also struggle a bit in keeping enmity and maintaining damage mitigation with shadows at lower levels and will also benefit from off tanking/SATA.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== EXP Camps ==&lt;br /&gt;
A good party leader will be knowledgeable of where the party can go to get some exp. Visit: https://horizonffxi.wiki/EXP_Camps for ideas in where you can camp.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consider What You Are Fighting&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Does the mob use silence or paralyze attacks? Do they have defense up abilities? Are they casters? Consider bringing jobs that will counter monster abilities! You may need someone who can dispel/silena/poisona/stona in your group to effectively fight certain monsters. Study up!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consider Camp Limitations&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Some areas can only support 1 party. It&#039;s a good idea to search an area before heading there to see if there already is a party exping there. Use the menu or type the command /sea &amp;quot;ZoneName&amp;quot; to pull up a list of people and their levels in an area.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The zone names require abbreviations that aren&#039;t always intuitive, though. Use [https://ffxiclopedia.fandom.com/wiki/Command/search this link] for a list of abbreviations. Ex: /sea &amp;quot;CrawlNest&amp;quot; will show you a list of people currently in Crawler&#039;s Nest. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; ***Be advised that you need to have been in that zone before in order to see a list populate of who&#039;s currently in the zone!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Although any mob unclaimed is technically up for claim it is considered rude to camp on top of another party and won&#039;t help your reputation on the server. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Time Considerations ==&lt;br /&gt;
So your SAM and DRK are skillchaining, your BLM is bursting, your BRD is pulling, and your RDM has heals covered!  Things are moving smoothly.  In the ideal situation everyone has at least 2 hours to party but unfortunately RL trumps FFXI.  At around the hour mark, consider checking in with your party about how long they have left to exp. Ex:&amp;quot;Anybody need to go soon?&amp;quot;  Party members may also tell the party they need to go soon in chat.  If anybody needs to leave, you have some options.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Do you need replacements?  If it&#039;s only 1-2 people that need to leave soon, consider searching for other people to replace.  Sometimes party members will happily search for their rep, sometimes they may ask you to find a rep.  Consider having at least another hour available to exp for reps.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Does the party need to break?  If 3+ party members, or yourself, need to head out then it may be best to call it soon. A popular way to call a party is when somebody gains a level. Ex: &amp;quot;Anybody close TNL?&amp;quot;  &amp;quot;I&#039;m 500 tnl.&amp;quot;  &amp;quot;OK let&#039;s call it when RDM gets their level.&amp;quot; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Are you the one that needs to leave soon?  If you need to leave but everyone else is good to keep going, ask if someone wants lead and find yourself a rep.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Setting the Tone ==&lt;br /&gt;
With great power comes great responsibility!  As party leader you set the tone of your group - what is acceptable and what is not acceptable behavior.  Usually party people are easy going and want to cooperate but sometimes party people need more direction.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Is someone a newer player to FFXI?  They may need some extra help in learning their role in the party and/or finding the camp.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Does a party member not agree with party tactics, the camp, or their role in the party?  As party leader you have the option of talking to them, making adjustments as needed, or &amp;quot;No Thanks&amp;quot; and giving them the option of leaving the group or adjusting to what you are asking them to do.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Is someone being offensive or rude?  Don&#039;t be afraid to call them out on their behavior.  Nobody likes a party pooper!  Are they continuing to be rude/offensive?  As party leader you have the option of dealing with it or kicking the person after warning them.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
Many people think that starting an exp group is stressful but I hope this guide helps you overcome that.  Being a party leader in FFXI can be a rewarding experience that can&#039;t be matched on any other multiple players.  All it takes is some general knowledge of party tactics, job roles, camps, giving directions, and being friendly.  OK so maybe that is a little bit stressful :)&lt;/div&gt;</summary>
		<author><name>McBurnybuns</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Party_Leader_Guide&amp;diff=12704</id>
		<title>Party Leader Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Party_Leader_Guide&amp;diff=12704"/>
		<updated>2023-06-30T21:58:01Z</updated>

		<summary type="html">&lt;p&gt;McBurnybuns: /* Party Compositions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;[[Category:Guides]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px outset #000000;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #CD853F;&amp;quot;|&amp;lt;font size=&amp;quot;3&amp;quot; color=&amp;quot;BLACK&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;CAUTION!&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;|&#039;&#039;&#039;This article is only a &#039;&#039;[[:category:Guides|guide]]&#039;&#039;.  Information expressed in a guide is usually more opinion than fact and should be taken as such.  Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players.  However, there may be differing opinions than those expressed in a guide.  &amp;lt;br&amp;gt;Strategies and information in guides may not work for everyone.&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Tired of spending hours seeking for an exp party?  Consider making your own party!  It&#039;s not too terrible.  This guide is aimed at helping you become an effective party leader and putting together an exp group.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Why Me? ==&lt;br /&gt;
Why not?  Usually there are tons of people seeking at multiple level ranges.  Especially during prime time.  All it takes is someone to wrangle a group together.  That someone can be you!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Searching for and Inviting Party Members ==&lt;br /&gt;
Type in the command &#039;&#039;&#039;/sea all x-x invite&#039;&#039;&#039;. (You can also use &#039;&#039;&#039;inv&#039;&#039;&#039; instead of &#039;&#039;&#039;invite&#039;&#039;&#039;.) Where &#039;&#039;&#039;X&#039;&#039;&#039; is the levels of folks you want to search for. For example: &#039;&#039;&#039;/sea all 19-29 inv&#039;&#039;&#039; will populate a list of people leveled from 19 to 29 seeking a party.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you see someone seeking for a role you need to fill in your party you can select them from the list and message them directly via &#039;&#039;&#039;/tell&#039;&#039;&#039; and ask them to join your party. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; ***It is considered rude to invite people without first talking to them.***&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
People typically use the auto translate when /telling party seekers to invite them. Ex: (Hello!) (Experience points) (Party) Sync 36 (Crawlers Nest)?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Multiple jobs can fit multiple roles, i.e.: RDMs can act as a main healer or support in a traditional party. Make sure to ask if they can fill that role. Some folks prefer a specific role.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level Sync Considerations&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Level sync allows up to a 10 level difference between all party members without any exp penalties. You technically have a 20 level range to search for party members to fill needed roles. Potential party people are often curious about the level sync and location of the party. Let them know! Ex: &amp;quot;Hello! Party? Sync 29 Yuhtunga Jungle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Party Compositions ==&lt;br /&gt;
Please be advised that the following information on party compositions is a guide and not the standard. In FFXI, and especially so on Horizion, there is more than 1 way to do things. PAFO, etc.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traditional Party&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The traditional exp party consists of 1 main tank, 1 main healer, 1 support, and 3 damage dealers. A party also needs a dedicated puller, someone who will pull mobs for the group, that can also be a damage dealer or support depending on the job. Examples of jobs that will traditionally fill those roles are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Tank: PLD NIN WAR(rarely, and only when using a shield)&lt;br /&gt;
*Healer: WHM RDM SMN*&amp;lt;br&amp;gt;(*42+)&lt;br /&gt;
*Support: RDM BRD SMN WHM* DRG/WHM** &amp;lt;br&amp;gt;(*consider whm x2, rdm x2, smn x2, or asking drg to /whm if no other support seeking your level range.) &amp;lt;br&amp;gt;(**60+ and only if it&#039;s a skilled group)&lt;br /&gt;
*Puller: BRD THF SAM RNG (SAM and RNG are not ideal because it&#039;ll add a lot of enmity to them)&lt;br /&gt;
*Damage Dealers: WAR MNK BLM THF DRK BST RNG SAM DRG&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If going traditional party route, consider first searching for tanks and healers in your level range and syncing to the tank or healer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Magic/Mana Burn Party&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Typically consisting of 2 SMNs and 4 BLM. Both SMNs skillchain and BLMs burst. 1 SMN pulls and 1 SMN buffs and heals.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pet/Jug Burn Party&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
5 BSTs 1 Support&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Melee/TP Burn Party&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
4 Melee/NIN 1 Healer 1 Support&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
5 Melee/NIN 1 Sad RDM&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
4 melee/nin, 1 RDM, 1 DRG/WHM?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
...Add more types of party compositions here...&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Party Tactics ==&lt;br /&gt;
You&#039;re the leader!  Huzzah!  That means you set the tone and your party members will look to you for setting up party tactics.  Don&#039;t be afraid to at least suggest certain party member&#039;s do certain things. Ex: &amp;quot;SMN and WAR please skillchain together.  Raging axe &amp;gt; Double Punch Gravitation&amp;quot;.  Here are some common battle tactics to consider.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skillchains&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
An effective exp party has skillchaining.  Skill chaining boosts damage against mobs for faster kills and opens up the option of magic bursting.  As leader it will be on you to at least encourage the use of skillchaining.  You want to aim to have at least one dedicated opener and a dedicated closer in skill chains.  Usually this is between 2 melees.  But a tank can be an effective opener and a summoner can be an effective closer. THF makes for a VERY effective closer with sneak and trick attack.  Ideally you want to have 2 skillchains going in your party.  Partner up!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Study up on skillchains with this chart: https://ffxi.gamerescape.com/w/images/0/0f/WSCHART1-8.png.  &lt;br /&gt;
&amp;lt;br&amp;gt;This chart is based on retail though. Some weapon skill properties have been altered on Horizon.  Most weapon skill properties are unchanged.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Distortion is a very popular skillchain at lower levels, especially with THF in a party to close it with sneak/trick attack.  Many jobs, even summoner, can open/close distortion.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Magic Bursts&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Magic bursts are boosted on Horizon.  Bursting will significantly boost damage against mobs for faster kills.  And faster kills = faster exp!  After setting up skill chains, you want to also encourage magic bursting if you have casters in your party. Traditional jobs that can magic burst: BLM, RDM, SMN, NIN, DRK.  If you have a BLM in your party, ask them what their highest level nuke is, and consider setting up a skillchain that the BLM can burst with that nuke.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Off Tanking and Enmity Considerations&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
PLD WAR and NIN can be main tanks but it&#039;s also a good idea to consider having an off tank in your party, someone who can take hate for a bit while main tank recovers.  Especially if the job has a ninja or samurai subjob to mitigate damage.  SMNs can also support damage mitigation with blink or stoneskin.  This gives more breathing room for the main tank and also allows THFs to trick attack multiple people in your party.  An off tank can also be considered a &amp;quot;first voke&amp;quot;, a front line job that will provoke the mob at the beginning of a fight, and allow a THF to sneak and trick attack on the main tank.&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
WAR tanks may struggle a bit keeping enmity on their own and will benefit a THF buddy tricking on them and/or off tank buddy.&lt;br /&gt;
NIN tanks may also struggle a bit in keeping enmity and maintaining damage mitigation with shadows at lower levels and will also benefit from off tanking/SATA.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== EXP Camps ==&lt;br /&gt;
A good party leader will be knowledgeable of where the party can go to get some exp.  Visit: https://horizonffxi.wiki/EXP_Camps for ideas in where you can camp.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consider What You Are Fighting&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Does the mob use silence or paralyze attacks?  Do they have defense up abilities?  Are they casters?  Consider bringing jobs that will counter monster abilities!  You may need someone who can dispel/silena/poisona/stona in your group to effectively fight certain monsters.  Study up!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consider Camp Limitations&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Some areas can only support 1 party.  It&#039;s a good idea to search an area before heading there to see if there already is a party exping there.  Use the command /sea &amp;quot;Zone Name&amp;quot; to pull up a list of people and their levels in an area. Ex: /sea &amp;quot;Crawler&#039;s Nest&amp;quot; will show you a list of people currently in Crawler&#039;s Nest.  ***Be advised that you need to have been in that zone before in order to see a list populate of who&#039;s currently in the zone!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Although any mob unclaimed is technically up for claim it is considered rude to camp on top of another party and won&#039;t help your reputation on the server.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Time Considerations ==&lt;br /&gt;
So your SAM and DRK are skillchaining, your BLM is bursting, your BRD is pulling, and your RDM has heals covered!  Things are moving smoothly.  In the ideal situation everyone has at least 2 hours to party but unfortunately RL trumps FFXI.  At around the hour mark, consider checking in with your party about how long they have left to exp. Ex:&amp;quot;Anybody need to go soon?&amp;quot;  Party members may also tell the party they need to go soon in chat.  If anybody needs to leave, you have some options.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Do you need replacements?  If it&#039;s only 1-2 people that need to leave soon, consider searching for other people to replace.  Sometimes party members will happily search for their rep, sometimes they may ask you to find a rep.  Consider having at least another hour available to exp for reps.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Does the party need to break?  If 3+ party members, or yourself, need to head out then it may be best to call it soon. A popular way to call a party is when somebody gains a level. Ex: &amp;quot;Anybody close TNL?&amp;quot;  &amp;quot;I&#039;m 500 tnl.&amp;quot;  &amp;quot;OK let&#039;s call it when RDM gets their level.&amp;quot; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Are you the one that needs to leave soon?  If you need to leave but everyone else is good to keep going, ask if someone wants lead and find yourself a rep.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Setting the Tone ==&lt;br /&gt;
With great power comes great responsibility!  As party leader you set the tone of your group - what is acceptable and what is not acceptable behavior.  Usually party people are easy going and want to cooperate but sometimes party people need more direction.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Is someone a newer player to FFXI?  They may need some extra help in learning their role in the party and/or finding the camp.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Does a party member not agree with party tactics, the camp, or their role in the party?  As party leader you have the option of talking to them, making adjustments as needed, or &amp;quot;No Thanks&amp;quot; and giving them the option of leaving the group or adjusting to what you are asking them to do.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Is someone being offensive or rude?  Don&#039;t be afraid to call them out on their behavior.  Nobody likes a party pooper!  Are they continuing to be rude/offensive?  As party leader you have the option of dealing with it or kicking the person after warning them.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
Many people think that starting an exp group is stressful but I hope this guide helps you overcome that.  Being a party leader in FFXI can be a rewarding experience that can&#039;t be matched on any other multiple players.  All it takes is some general knowledge of party tactics, job roles, camps, giving directions, and being friendly.  OK so maybe that is a little bit stressful :)&lt;/div&gt;</summary>
		<author><name>McBurnybuns</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Party_Leader_Guide&amp;diff=12703</id>
		<title>Party Leader Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Party_Leader_Guide&amp;diff=12703"/>
		<updated>2023-06-30T21:51:59Z</updated>

		<summary type="html">&lt;p&gt;McBurnybuns: /* Searching for and Inviting Party Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;[[Category:Guides]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px outset #000000;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #CD853F;&amp;quot;|&amp;lt;font size=&amp;quot;3&amp;quot; color=&amp;quot;BLACK&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;CAUTION!&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;|&#039;&#039;&#039;This article is only a &#039;&#039;[[:category:Guides|guide]]&#039;&#039;.  Information expressed in a guide is usually more opinion than fact and should be taken as such.  Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players.  However, there may be differing opinions than those expressed in a guide.  &amp;lt;br&amp;gt;Strategies and information in guides may not work for everyone.&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Tired of spending hours seeking for an exp party?  Consider making your own party!  It&#039;s not too terrible.  This guide is aimed at helping you become an effective party leader and putting together an exp group.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Why Me? ==&lt;br /&gt;
Why not?  Usually there are tons of people seeking at multiple level ranges.  Especially during prime time.  All it takes is someone to wrangle a group together.  That someone can be you!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Searching for and Inviting Party Members ==&lt;br /&gt;
Type in the command &#039;&#039;&#039;/sea all x-x invite&#039;&#039;&#039;. (You can also use &#039;&#039;&#039;inv&#039;&#039;&#039; instead of &#039;&#039;&#039;invite&#039;&#039;&#039;.) Where &#039;&#039;&#039;X&#039;&#039;&#039; is the levels of folks you want to search for. For example: &#039;&#039;&#039;/sea all 19-29 inv&#039;&#039;&#039; will populate a list of people leveled from 19 to 29 seeking a party.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you see someone seeking for a role you need to fill in your party you can select them from the list and message them directly via &#039;&#039;&#039;/tell&#039;&#039;&#039; and ask them to join your party. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; ***It is considered rude to invite people without first talking to them.***&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
People typically use the auto translate when /telling party seekers to invite them. Ex: (Hello!) (Experience points) (Party) Sync 36 (Crawlers Nest)?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Multiple jobs can fit multiple roles, i.e.: RDMs can act as a main healer or support in a traditional party. Make sure to ask if they can fill that role. Some folks prefer a specific role.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level Sync Considerations&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Level sync allows up to a 10 level difference between all party members without any exp penalties. You technically have a 20 level range to search for party members to fill needed roles. Potential party people are often curious about the level sync and location of the party. Let them know! Ex: &amp;quot;Hello! Party? Sync 29 Yuhtunga Jungle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Party Compositions ==&lt;br /&gt;
Please be advised that the following information on party compositions is a guide and not the standard.  In FFXI, and especially so on Horizion, there is more than 1 way to do things.  PAFO, etc.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traditional Party&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The traditional exp party consists of 1 main tank, 1 main healer, 1 support, and 3 damage dealers.  A party also needs a dedicated puller, someone who will pull mobs for the group, that can also be a damage dealer or support depending on the job.  Examples of jobs that will traditionally fill those roles are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Tank: PLD WAR(using a shield) NIN &lt;br /&gt;
*Healer: WHM RDM SMN* (*42+)&lt;br /&gt;
*Support: RDM BRD SMN WHM* DRG/WHM** (*consider whm x2, rdm x2, smn x2, or asking drg to /whm if no other support seeking your level range.) (**60+)&lt;br /&gt;
*Puller: THF SAM RNG BRD&lt;br /&gt;
*Damage Dealers: WAR MNK BLM THF DRK BST RNG SAM DRG&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If going traditional party route,  consider first searching for tanks and healers in your level range and syncing to the tank or healer.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Magic Burn Party&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Typically  consisting of 2 SMNs and 4 BLM.  Both SMNs skillchain and BLMs burst.  1 SMN pulls and 1 SMN buffs and heals.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pet Burn Party&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
5 BSTs 1 Support&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Melee Burn Party&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
4 Melee/NIN 1 Healer 1 Support&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
5 Melee/NIN 1 Sad RDM&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
4 melee/nin, 1 RDM, 1 DRG/WHM?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
...Add more types of party compositions here...&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Party Tactics ==&lt;br /&gt;
You&#039;re the leader!  Huzzah!  That means you set the tone and your party members will look to you for setting up party tactics.  Don&#039;t be afraid to at least suggest certain party member&#039;s do certain things. Ex: &amp;quot;SMN and WAR please skillchain together.  Raging axe &amp;gt; Double Punch Gravitation&amp;quot;.  Here are some common battle tactics to consider.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skillchains&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
An effective exp party has skillchaining.  Skill chaining boosts damage against mobs for faster kills and opens up the option of magic bursting.  As leader it will be on you to at least encourage the use of skillchaining.  You want to aim to have at least one dedicated opener and a dedicated closer in skill chains.  Usually this is between 2 melees.  But a tank can be an effective opener and a summoner can be an effective closer. THF makes for a VERY effective closer with sneak and trick attack.  Ideally you want to have 2 skillchains going in your party.  Partner up!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Study up on skillchains with this chart: https://ffxi.gamerescape.com/w/images/0/0f/WSCHART1-8.png.  &lt;br /&gt;
&amp;lt;br&amp;gt;This chart is based on retail though. Some weapon skill properties have been altered on Horizon.  Most weapon skill properties are unchanged.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Distortion is a very popular skillchain at lower levels, especially with THF in a party to close it with sneak/trick attack.  Many jobs, even summoner, can open/close distortion.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Magic Bursts&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Magic bursts are boosted on Horizon.  Bursting will significantly boost damage against mobs for faster kills.  And faster kills = faster exp!  After setting up skill chains, you want to also encourage magic bursting if you have casters in your party. Traditional jobs that can magic burst: BLM, RDM, SMN, NIN, DRK.  If you have a BLM in your party, ask them what their highest level nuke is, and consider setting up a skillchain that the BLM can burst with that nuke.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Off Tanking and Enmity Considerations&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
PLD WAR and NIN can be main tanks but it&#039;s also a good idea to consider having an off tank in your party, someone who can take hate for a bit while main tank recovers.  Especially if the job has a ninja or samurai subjob to mitigate damage.  SMNs can also support damage mitigation with blink or stoneskin.  This gives more breathing room for the main tank and also allows THFs to trick attack multiple people in your party.  An off tank can also be considered a &amp;quot;first voke&amp;quot;, a front line job that will provoke the mob at the beginning of a fight, and allow a THF to sneak and trick attack on the main tank.&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
WAR tanks may struggle a bit keeping enmity on their own and will benefit a THF buddy tricking on them and/or off tank buddy.&lt;br /&gt;
NIN tanks may also struggle a bit in keeping enmity and maintaining damage mitigation with shadows at lower levels and will also benefit from off tanking/SATA.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== EXP Camps ==&lt;br /&gt;
A good party leader will be knowledgeable of where the party can go to get some exp.  Visit: https://horizonffxi.wiki/EXP_Camps for ideas in where you can camp.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consider What You Are Fighting&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Does the mob use silence or paralyze attacks?  Do they have defense up abilities?  Are they casters?  Consider bringing jobs that will counter monster abilities!  You may need someone who can dispel/silena/poisona/stona in your group to effectively fight certain monsters.  Study up!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consider Camp Limitations&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Some areas can only support 1 party.  It&#039;s a good idea to search an area before heading there to see if there already is a party exping there.  Use the command /sea &amp;quot;Zone Name&amp;quot; to pull up a list of people and their levels in an area. Ex: /sea &amp;quot;Crawler&#039;s Nest&amp;quot; will show you a list of people currently in Crawler&#039;s Nest.  ***Be advised that you need to have been in that zone before in order to see a list populate of who&#039;s currently in the zone!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Although any mob unclaimed is technically up for claim it is considered rude to camp on top of another party and won&#039;t help your reputation on the server.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Time Considerations ==&lt;br /&gt;
So your SAM and DRK are skillchaining, your BLM is bursting, your BRD is pulling, and your RDM has heals covered!  Things are moving smoothly.  In the ideal situation everyone has at least 2 hours to party but unfortunately RL trumps FFXI.  At around the hour mark, consider checking in with your party about how long they have left to exp. Ex:&amp;quot;Anybody need to go soon?&amp;quot;  Party members may also tell the party they need to go soon in chat.  If anybody needs to leave, you have some options.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Do you need replacements?  If it&#039;s only 1-2 people that need to leave soon, consider searching for other people to replace.  Sometimes party members will happily search for their rep, sometimes they may ask you to find a rep.  Consider having at least another hour available to exp for reps.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Does the party need to break?  If 3+ party members, or yourself, need to head out then it may be best to call it soon. A popular way to call a party is when somebody gains a level. Ex: &amp;quot;Anybody close TNL?&amp;quot;  &amp;quot;I&#039;m 500 tnl.&amp;quot;  &amp;quot;OK let&#039;s call it when RDM gets their level.&amp;quot; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Are you the one that needs to leave soon?  If you need to leave but everyone else is good to keep going, ask if someone wants lead and find yourself a rep.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Setting the Tone ==&lt;br /&gt;
With great power comes great responsibility!  As party leader you set the tone of your group - what is acceptable and what is not acceptable behavior.  Usually party people are easy going and want to cooperate but sometimes party people need more direction.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Is someone a newer player to FFXI?  They may need some extra help in learning their role in the party and/or finding the camp.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Does a party member not agree with party tactics, the camp, or their role in the party?  As party leader you have the option of talking to them, making adjustments as needed, or &amp;quot;No Thanks&amp;quot; and giving them the option of leaving the group or adjusting to what you are asking them to do.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Is someone being offensive or rude?  Don&#039;t be afraid to call them out on their behavior.  Nobody likes a party pooper!  Are they continuing to be rude/offensive?  As party leader you have the option of dealing with it or kicking the person after warning them.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
Many people think that starting an exp group is stressful but I hope this guide helps you overcome that.  Being a party leader in FFXI can be a rewarding experience that can&#039;t be matched on any other multiple players.  All it takes is some general knowledge of party tactics, job roles, camps, giving directions, and being friendly.  OK so maybe that is a little bit stressful :)&lt;/div&gt;</summary>
		<author><name>McBurnybuns</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Make_Gil_as_a_New_Player_With_This_One_Easy_Trick!&amp;diff=12702</id>
		<title>Make Gil as a New Player With This One Easy Trick!</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Make_Gil_as_a_New_Player_With_This_One_Easy_Trick!&amp;diff=12702"/>
		<updated>2023-06-30T21:43:04Z</updated>

		<summary type="html">&lt;p&gt;McBurnybuns: /* Ideas For Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}Welcome to HorizonXI. In this guide I will explain how to make easy new player gil in FFXI. If you follow each step and are willing to put a little effort in, you can make 100k+ gil. Don&#039;t believe me? Read on...&lt;br /&gt;
&lt;br /&gt;
== Step One ==&lt;br /&gt;
First of all you need a small amount of gil to start off. The 10 gil you begin with won&#039;t be enough. Head outside and kill enough mobs to make a couple of hundred gil. Kill anything. NPC it all. Find a quest for it. Sell it on aution. Whatever. You just need a little starting gil. 700g will be enough but a little more won&#039;t hurt either.&lt;br /&gt;
&lt;br /&gt;
If you prefer, each starter city has at least one quest that rewards gil.&lt;br /&gt;
&lt;br /&gt;
* Bastok - [[The Siren&#039;s Tear]]&lt;br /&gt;
* San d&#039;Oria - [[Flyers For Regine]]&lt;br /&gt;
* Windurst - [[Making Headlines]]&lt;br /&gt;
&lt;br /&gt;
Only [[Flyers For Regine]] doesn&#039;t involved you leaving town and the other two quests will potentially involve dodging some aggro.&lt;br /&gt;
&lt;br /&gt;
== Step Two ==&lt;br /&gt;
Find a vendor within your starter city that sells:&lt;br /&gt;
* [[Distilled Water]]&lt;br /&gt;
* [[Rock Salt]]&lt;br /&gt;
* [[Little Worm]]s&lt;br /&gt;
&lt;br /&gt;
Purchase a stack of each with the gil you have made so far. Head to the nearest [[Auction House]] and sell them all. What you will find is that every single one will sell for &#039;&#039;&#039;MORE&#039;&#039;&#039; than you just paid for them. Fortunately (or unfortunately) in FFXI there&#039;s always someone richer than you who are willing to pay above vendor price, for the priviledge of not having to run to said vendor. We will take advantage of these people as much as possible.&lt;br /&gt;
&lt;br /&gt;
== Step Three ==&lt;br /&gt;
Now we need to wait for the 3 stacks of items to sell. Luckily for us, we&#039;ve chosen 3 items that sell incredibly fast. With a little undercutting as well, everything should have sold within the hour. Head to your [[Mog House]] and collect your gil from your [[Delivery Box]]. Head back to the same vendors and do it all again.&lt;br /&gt;
&lt;br /&gt;
== Step Four ==&lt;br /&gt;
You should now have the gist of how this works. This next step is where the little effort on your part starts. Using a resource such as this wiki (use retail wiki if you need to) and by scanning the auction house for what sells, you can start to find more items that can be bought cheap and flipped for profit. There are hundreds of examples, more than I could list in this short guide. &lt;br /&gt;
&lt;br /&gt;
Gradually build up your gil, 100g here, 200g there. It adds up suprisingly fast and remember, there&#039;s no use sitting on gil at this point. Put that gil to work! Once you have found 21 different items. It&#039;s time to move on to step five.&lt;br /&gt;
&lt;br /&gt;
== Step Five ==&lt;br /&gt;
This is the last and final step. Once you can list 21 different items, it&#039;s time to create a mule. This will give you access to another 21 auction slots. And once again, if you manage to fill another 21 slots, Horizon allows each person to have 3 characters. Make use of this and create a second mule, for a total of 63 available auction house slots.&lt;br /&gt;
&lt;br /&gt;
At the 63 item limit, it will be difficult to find 63 different items so feel free to list multiple stacks of the fastest selling items. It&#039;s not uncommon for other players to buy multiple stacks of the original [[Distilled Water]], [[Rock Salt]] and [[Little Worm]]s. Keep on grinding and before you know it, you&#039;ll have that 100k target.&lt;br /&gt;
&lt;br /&gt;
== Ideas For Items ==&lt;br /&gt;
* Have you checked weapon/armor stores?&lt;br /&gt;
* Have you checked spell shops?&lt;br /&gt;
* Other fishing gear?&lt;br /&gt;
* Food always sells well. Some food functions as ingredients and other food helps with battle-related stats.&lt;br /&gt;
* Repeatable quest items (such as la theine cabbage).&lt;br /&gt;
* Don&#039;t forget to check regional vendors! Check Region Info &amp;gt;&amp;gt; Conquest to find out which nation controls an area.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>McBurnybuns</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Make_Gil_as_a_New_Player_With_This_One_Easy_Trick!&amp;diff=12701</id>
		<title>Make Gil as a New Player With This One Easy Trick!</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Make_Gil_as_a_New_Player_With_This_One_Easy_Trick!&amp;diff=12701"/>
		<updated>2023-06-30T21:41:04Z</updated>

		<summary type="html">&lt;p&gt;McBurnybuns: /* Step Four */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}Welcome to HorizonXI. In this guide I will explain how to make easy new player gil in FFXI. If you follow each step and are willing to put a little effort in, you can make 100k+ gil. Don&#039;t believe me? Read on...&lt;br /&gt;
&lt;br /&gt;
== Step One ==&lt;br /&gt;
First of all you need a small amount of gil to start off. The 10 gil you begin with won&#039;t be enough. Head outside and kill enough mobs to make a couple of hundred gil. Kill anything. NPC it all. Find a quest for it. Sell it on aution. Whatever. You just need a little starting gil. 700g will be enough but a little more won&#039;t hurt either.&lt;br /&gt;
&lt;br /&gt;
If you prefer, each starter city has at least one quest that rewards gil.&lt;br /&gt;
&lt;br /&gt;
* Bastok - [[The Siren&#039;s Tear]]&lt;br /&gt;
* San d&#039;Oria - [[Flyers For Regine]]&lt;br /&gt;
* Windurst - [[Making Headlines]]&lt;br /&gt;
&lt;br /&gt;
Only [[Flyers For Regine]] doesn&#039;t involved you leaving town and the other two quests will potentially involve dodging some aggro.&lt;br /&gt;
&lt;br /&gt;
== Step Two ==&lt;br /&gt;
Find a vendor within your starter city that sells:&lt;br /&gt;
* [[Distilled Water]]&lt;br /&gt;
* [[Rock Salt]]&lt;br /&gt;
* [[Little Worm]]s&lt;br /&gt;
&lt;br /&gt;
Purchase a stack of each with the gil you have made so far. Head to the nearest [[Auction House]] and sell them all. What you will find is that every single one will sell for &#039;&#039;&#039;MORE&#039;&#039;&#039; than you just paid for them. Fortunately (or unfortunately) in FFXI there&#039;s always someone richer than you who are willing to pay above vendor price, for the priviledge of not having to run to said vendor. We will take advantage of these people as much as possible.&lt;br /&gt;
&lt;br /&gt;
== Step Three ==&lt;br /&gt;
Now we need to wait for the 3 stacks of items to sell. Luckily for us, we&#039;ve chosen 3 items that sell incredibly fast. With a little undercutting as well, everything should have sold within the hour. Head to your [[Mog House]] and collect your gil from your [[Delivery Box]]. Head back to the same vendors and do it all again.&lt;br /&gt;
&lt;br /&gt;
== Step Four ==&lt;br /&gt;
You should now have the gist of how this works. This next step is where the little effort on your part starts. Using a resource such as this wiki (use retail wiki if you need to) and by scanning the auction house for what sells, you can start to find more items that can be bought cheap and flipped for profit. There are hundreds of examples, more than I could list in this short guide. &lt;br /&gt;
&lt;br /&gt;
Gradually build up your gil, 100g here, 200g there. It adds up suprisingly fast and remember, there&#039;s no use sitting on gil at this point. Put that gil to work! Once you have found 21 different items. It&#039;s time to move on to step five.&lt;br /&gt;
&lt;br /&gt;
== Step Five ==&lt;br /&gt;
This is the last and final step. Once you can list 21 different items, it&#039;s time to create a mule. This will give you access to another 21 auction slots. And once again, if you manage to fill another 21 slots, Horizon allows each person to have 3 characters. Make use of this and create a second mule, for a total of 63 available auction house slots.&lt;br /&gt;
&lt;br /&gt;
At the 63 item limit, it will be difficult to find 63 different items so feel free to list multiple stacks of the fastest selling items. It&#039;s not uncommon for other players to buy multiple stacks of the original [[Distilled Water]], [[Rock Salt]] and [[Little Worm]]s. Keep on grinding and before you know it, you&#039;ll have that 100k target.&lt;br /&gt;
&lt;br /&gt;
== Ideas For Items ==&lt;br /&gt;
* Have you checked weapon/armor stores?&lt;br /&gt;
* Have you checked spell shops?&lt;br /&gt;
* Other fishing gear?&lt;br /&gt;
* Food always sells well.&lt;br /&gt;
* Repeatable quest items (such as la theine cabbage).&lt;br /&gt;
* Don&#039;t forget to check regional vendors!&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>McBurnybuns</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Chocobo_Digging&amp;diff=10983</id>
		<title>Category:Chocobo Digging</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Chocobo_Digging&amp;diff=10983"/>
		<updated>2023-06-08T18:45:41Z</updated>

		<summary type="html">&lt;p&gt;McBurnybuns: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Terminology]]__NOTOC__&lt;br /&gt;
[[image:DiggingBanner.jpg|center]]&lt;br /&gt;
&#039;&#039;&#039;Chocobo Digging&#039;&#039;&#039; is a [[hobbies|hobby]] in FFXI where adventurers use [[Gysahl Greens]] to coerce chocobos into digging up items. To participate, an adventurer should make sure they have [[Gysahl Greens]] in their inventory, be riding a chocobo in an eligible area and use either the [[Command/dig|/dig]] command or dig from the sub-menu. A chocobo must move a minimum of 2 yalms in any direction between digs and wait 16 seconds before being able to dig again. When entering a zone you must wait 60 seconds before being able to dig. That wait duration decreases by 5 seconds with each rank. Until rank-ups are gained there is a 100 items per real life day limit in effect. Each rank-up grants an additional 10 items per day.&lt;br /&gt;
&lt;br /&gt;
== Skilling-Up ==&lt;br /&gt;
{|width=&amp;quot;50%&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; border=&amp;quot;0&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;background:#000000;&lt;br /&gt;
!BGCOLOR=&amp;quot;#8FBC8F&amp;quot; width=&amp;quot;40%&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Digging Rank&#039;&#039;&#039;&lt;br /&gt;
!BGCOLOR=&amp;quot;#8FBC8F&amp;quot; width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Area Delay (seconds)&#039;&#039;&#039;&lt;br /&gt;
!BGCOLOR=&amp;quot;#8FBC8F&amp;quot; width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Dig Delay (seconds)&#039;&#039;&#039;&lt;br /&gt;
!BGCOLOR=&amp;quot;#8FBC8F&amp;quot; width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Daily Item Limit&#039;&#039;&#039;&lt;br /&gt;
!BGCOLOR=&amp;quot;#8FBC8F&amp;quot; width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Greens per rank (approx)&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#e0ebe0; &amp;quot;&lt;br /&gt;
|Amateur&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 60&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 16&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 100&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 137.5&lt;br /&gt;
|- style=&amp;quot;background:#e0ebe0;&amp;quot;&lt;br /&gt;
|Recruit&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 55&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 11&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 110&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 300&lt;br /&gt;
|- style=&amp;quot;background:#e0ebe0;&amp;quot;&lt;br /&gt;
|Initiate {{verification}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 50&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 120&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 500&lt;br /&gt;
|- style=&amp;quot;background:#e0ebe0;&amp;quot;&lt;br /&gt;
|Novice {{verification}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 45&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 130&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 750&lt;br /&gt;
|- style=&amp;quot;background:#e0ebe0;&amp;quot;&lt;br /&gt;
|Apprentice {{verification}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 40&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 0&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 140&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1050&lt;br /&gt;
|- style=&amp;quot;background:#e0ebe0;&amp;quot;&lt;br /&gt;
|Journeyman {{verification}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 35&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 0&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 150&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1350&lt;br /&gt;
|- style=&amp;quot;background:#e0ebe0;&amp;quot;&lt;br /&gt;
|Craftsman {{verification}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 30&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 0&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 160&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1750&lt;br /&gt;
|- style=&amp;quot;background:#e0ebe0;&amp;quot;&lt;br /&gt;
|Artisan {{verification}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 0&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 170&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2250&lt;br /&gt;
|- style=&amp;quot;background:#e0ebe0;&amp;quot;&lt;br /&gt;
|Adept {{verification}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 0&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 180&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 2750&lt;br /&gt;
|- style=&amp;quot;background:#e0ebe0;&amp;quot;&lt;br /&gt;
|Veteran {{verification}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 0&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 190&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3250&lt;br /&gt;
|- style=&amp;quot;background:#e0ebe0;&amp;quot;&lt;br /&gt;
|Expert {{verification}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 0&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| N/A&lt;br /&gt;
|}&lt;br /&gt;
Digging on Horizon differs from retail Final Fantasy XI in that players can expect to receive skill-up messages in their log. This makes it easier for adventurers to track their digging progress. At this time, there is no option within the menus to view what the adventurers skill is.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ranking up follows the same pattern as crafting ie the &#039;amateur&#039; rank is followed by the &#039;recruit&#039; rank once, level 10 is achieved. Upon ranking up adventurers will notice 3 digging improvements: the daily item limit is increased by 10, the delay between digs decreases and the zone delay before digging can begin is reduced. Please see the table to the right for a breakdown. Any rank with a {{verification}} tag is awaiting verification but can generally be assumed to be correct, judging from other players reports on discord.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The final and less noticable digging improvement is an increase in dig accuracy. This increase isn&#039;t obviously noticable due to it only being minor and other factors can also affect it (see moon phase below). However, the higher the level of digger, the more visible the increase will become.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Whilst chocobo digging requires the use of no equipment, there are several items which adventurers may wish to use to enhance the hobby by extending chocobo ride duration (to a maximum of 45 minutes).&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
== Moon Phase ==&lt;br /&gt;
The current [[Moon Phase]] plays a significant role in the accuracy of your chocobos digging. As a rule of thumb, the closer the phase is to 50% the lower your accuracy will be. The current moon phase can be checked by using the command [[Command/clock|/clock]].&lt;br /&gt;
&lt;br /&gt;
Generally adventurers looking to make the most profit will dig during a [[Moon Phase|full/new moon]] as their accuracy will be at its highest. Adventurers who are looking to acheive the most amount of skill-ups before they hit their daily limit will prefer to dig as close to 50% as possible. Lower accuracy results in more dig attempts and thus more chance of skill-ups.&lt;br /&gt;
&lt;br /&gt;
== Elemental Ores ==&lt;br /&gt;
Elemental ores are rare, highly sought after items which can be found in digging pools. There are several conditions that must be met before they may be found within an areas pool:&lt;br /&gt;
* The adventurer must have attained at least the &amp;quot;Craftsman&amp;quot; digging rank (rank 6).&lt;br /&gt;
* The [[Moon Phase|moon phase]] must be in &amp;quot;Waxing Crescent&amp;quot; and between approximately 7%-24%. {{verification}}&lt;br /&gt;
* There must be an active weather in effect in the area.&lt;br /&gt;
&lt;br /&gt;
When these conditions are met then elemental ores may be dug up. The type of ore found will correspond with the current day of the week eg. only fire ores will be found on [[Days of the Week|Firesday]], earth ores on [[Days of the Week|earthsday]], etc etc.&lt;br /&gt;
&lt;br /&gt;
== Further Information ==&lt;br /&gt;
HorizonXI&#039;s chocobo digging largely follows the ASB code which can be [https://github.com/AirSkyBoat/AirSkyBoat/blob/staging/scripts/globals/chocobo_digging.lua found here], although how accurately is unknown at this time (due to Horizon being closed source). There are some known about key differences, such as changes to item pools which are documented on this page. This page has been written to reflect how adventurers can find the digging on the server and the ASB link should be used as a reference only.&lt;br /&gt;
&lt;br /&gt;
== Item Pools ==&lt;br /&gt;
Each [[:Category:Areas|area]] has it&#039;s own unique pool of items that can be dug up. These pools are shared amongst all adventurers and once empty, no further items may be dug on that particular in-game day. They refresh at the start of a new [[Vana&#039;diel]] day (00:00), at which point items may be dug up once again.&lt;br /&gt;
&lt;br /&gt;
Diggers can also expect to find [[:Category:Crystals|crystals]] and [[Crystal Clusters|crystal clusters]] whilst digging in areas with active [[:Category:Weather|weather]] in place. Single weather equates to crystals whereas double weather clusters.&lt;br /&gt;
&lt;br /&gt;
See below for a list of each diggable area and it&#039;s pool of items. &#039;&#039;&#039;All abundance data listed has been collected on HorizonXI.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{DiggingTOC}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1200px&amp;quot;;&amp;gt;&lt;br /&gt;
{|cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot;|&lt;br /&gt;
===[[Batallia Downs/Chocobo Digging|Batallia Downs]]===&lt;br /&gt;
{{:Batallia Downs/Chocobo Digging}}&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot;|&lt;br /&gt;
===[[Buburimu Peninsula/Chocobo Digging|Buburimu Peninsula]]===&lt;br /&gt;
{{:Buburimu Peninsula/Chocobo Digging}}&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot;|&lt;br /&gt;
===[[Bibiki Bay/Chocobo Digging|Bibiki Bay]]===&lt;br /&gt;
{{:Bibiki Bay/Chocobo Digging}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot;|&lt;br /&gt;
===[[Carpenters&#039; Landing/Chocobo Digging|Carpenters&#039; Landing]]===&lt;br /&gt;
{{:Carpenters&#039; Landing/Chocobo Digging}}&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot;|&lt;br /&gt;
===[[Eastern Altepa Desert/Chocobo Digging|Eastern Altepa Desert]]===&lt;br /&gt;
{{:Eastern Altepa Desert/Chocobo Digging}}&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot;|&lt;br /&gt;
===[[East Ronfaure/Chocobo Digging|East Ronfaure]]===&lt;br /&gt;
{{:East Ronfaure/Chocobo Digging}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot;|&lt;br /&gt;
===[[East Sarutabaruta/Chocobo Digging|East Sarutabaruta]]===&lt;br /&gt;
{{:East Sarutabaruta/Chocobo Digging}}&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot;|&lt;br /&gt;
===[[Jugner Forest/Chocobo Digging|Jugner Forest]]===&lt;br /&gt;
{{:Jugner Forest/Chocobo Digging}}&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot;|&lt;br /&gt;
===[[Konschtat Highlands/Chocobo Digging|Konschtat Highlands]]===&lt;br /&gt;
{{:Konschtat Highlands/Chocobo Digging}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot;|&lt;br /&gt;
===[[La Theine Plateau/Chocobo Digging|La Theine Plateau]]===&lt;br /&gt;
{{:La Theine Plateau/Chocobo Digging}}&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot;|&lt;br /&gt;
===[[Meriphataud Mountains/Chocobo Digging|Meriphataud Mountains]]===&lt;br /&gt;
{{:Meriphataud Mountains/Chocobo Digging|Meriphataud Mountains}}&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot;|&lt;br /&gt;
===[[North Gustaberg/Chocobo Digging|North Gustaberg]]===&lt;br /&gt;
{{:North Gustaberg/Chocobo Digging}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot;|&lt;br /&gt;
===[[Pashhow Marshlands/Chocobo Digging|Pashhow Marshlands]]===&lt;br /&gt;
{{:Pashhow Marshlands/Chocobo Digging}}&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot;|&lt;br /&gt;
===[[Rolanberry Fields/Chocobo Digging|Rolanberry Fields]]===&lt;br /&gt;
{{:Rolanberry Fields/Chocobo Digging}}&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot;|&lt;br /&gt;
===[[Sauromugue Champaign/Chocobo Digging|Sauromugue Champaign]]===&lt;br /&gt;
{{:Sauromugue Champaign/Chocobo Digging}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot;|&lt;br /&gt;
===[[South Gustaberg/Chocobo Digging|South Gustaberg]]===&lt;br /&gt;
{{:South Gustaberg/Chocobo Digging}}&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot;|&lt;br /&gt;
===[[Tahrongi Canyon/Chocobo Digging|Tahrongi Canyon]]===&lt;br /&gt;
{{:Tahrongi Canyon/Chocobo Digging}}&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot;|&lt;br /&gt;
===[[The Sanctuary of Zi&#039;Tah/Chocobo Digging|The Sanctuary of Zi&#039;Tah]]===&lt;br /&gt;
{{:The Sanctuary of Zi&#039;Tah/Chocobo Digging}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot;|&lt;br /&gt;
===[[Valkurm Dunes/Chocobo Digging|Valkurm Dunes]]===&lt;br /&gt;
{{:Valkurm Dunes/Chocobo Digging}}&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot;|&lt;br /&gt;
===[[West Ronfaure/Chocobo Digging|West Ronfaure]]===&lt;br /&gt;
{{:West Ronfaure/Chocobo Digging}}&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot;|&lt;br /&gt;
===[[West Sarutabaruta/Chocobo Digging|West Sarutabaruta]]===&lt;br /&gt;
{{:West Sarutabaruta/Chocobo Digging}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot;|&lt;br /&gt;
===[[Western Altepa Desert/Chocobo Digging|Western Altepa Desert]]===&lt;br /&gt;
{{:Western Altepa Desert/Chocobo Digging}}&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot;|&lt;br /&gt;
===[[Yhoator Jungle/Chocobo Digging|Yhoator Jungle]]===&lt;br /&gt;
{{:Yhoator Jungle/Chocobo Digging}}&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot;|&lt;br /&gt;
===[[Yuhtunga Jungle/Chocobo Digging|Yuhtunga Jungle]]===&lt;br /&gt;
{{:Yuhtunga Jungle/Chocobo Digging}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--==See Also==&lt;br /&gt;
* [[The Chocobo Hot and Cold Game]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Crafts Hobbies}}&lt;/div&gt;</summary>
		<author><name>McBurnybuns</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Eastern_Altepa_Desert/Chocobo_Digging&amp;diff=10982</id>
		<title>Eastern Altepa Desert/Chocobo Digging</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Eastern_Altepa_Desert/Chocobo_Digging&amp;diff=10982"/>
		<updated>2023-06-08T18:43:20Z</updated>

		<summary type="html">&lt;p&gt;McBurnybuns: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot; style=&amp;quot;background:#8FBC8F; width: max(385px);&lt;br /&gt;
|- style=&amp;quot;background:#8FBC8F;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot;|Item&lt;br /&gt;
! width=&amp;quot;50%&amp;quot;|Abundance&lt;br /&gt;
|- style=&amp;quot;background:#e0ebe0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |[[Bone Chip]]&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |&amp;lt;section begin=Bone Chip/&amp;gt;{{Abundance|0|0}}&amp;lt;section end=Bone Chip/&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#e0ebe0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |[[Giant Femur]]&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |&amp;lt;section begin=Giant Femur/&amp;gt;{{Abundance|0|0}}&amp;lt;section end=Giant Femur/&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#e0ebe0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |[[Pebble]]&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |&amp;lt;section begin=Pebble/&amp;gt;{{Abundance|0|0}}&amp;lt;section end=Pebble/&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#e0ebe0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |[[Silver Ore]]&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |&amp;lt;section begin=Silver Ore/&amp;gt;{{Abundance|0|0}}&amp;lt;section end=Silver Ore/&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#e0ebe0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |[[Mythril Ore]]&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |&amp;lt;section begin=Mythril Ore/&amp;gt;{{Abundance|0|0}}&amp;lt;section end=Mythril Ore/&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#e0ebe0;&amp;quot; &lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |[[Philosopher&#039;s Stone]]&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |&amp;lt;section begin=Philosopher&#039;s Stone/&amp;gt;{{Abundance|0|0}}&amp;lt;section end=Philosopher&#039;s Stone/&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#e0ebe0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |[[Platinum Ore]]&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |&amp;lt;section begin=Platinum Ore/&amp;gt;{{Abundance|0|0}}&amp;lt;section end=Platinum Ore/&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#e0ebe0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |[[Wyvern Scales]]&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |&amp;lt;section begin=Wyvern Scales/&amp;gt;{{Abundance|0|0}}&amp;lt;section end=Wyvern Scales/&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#e0ebe0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |[[Zinc Ore]]&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |&amp;lt;section begin=Zinc Ore/&amp;gt;{{Abundance|0|0}} &amp;lt;section end=Zinc Ore/&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#e0ebe0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |[[Coral Fragment]]&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |&amp;lt;section begin=Coral Fragment/&amp;gt;{{Abundance|0|0}} &amp;lt;section end=Coral Fragment/&amp;gt;&lt;br /&gt;
&amp;lt;!--|- style=&amp;quot;background:#e0ebe0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |[[Fruit Seeds]] {{Chocobo Digging|Burrow}}&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |{{Abundance|0|0}}&lt;br /&gt;
|- style=&amp;quot;background:#e0ebe0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |[[Grain Seeds]] {{Chocobo Digging|Burrow}}&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |{{Abundance|0|0}} &lt;br /&gt;
|- style=&amp;quot;background:#e0ebe0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |[[Herb Seeds]] {{Chocobo Digging|Burrow}}&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |{{Abundance|0|0}} &lt;br /&gt;
|- style=&amp;quot;background:#e0ebe0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |[[Tree Cuttings]] {{Chocobo Digging|Burrow}}&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |{{Abundance|0|0}}&lt;br /&gt;
|- style=&amp;quot;background:#e0ebe0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |[[Vegetable Seeds]] {{Chocobo Digging|Burrow}}&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |{{Abundance|0|0}} &lt;br /&gt;
|- style=&amp;quot;background:#e0ebe0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |[[Wildgrass Seeds]] {{Chocobo Digging|Burrow}}&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |{{Abundance|0|0}}&lt;br /&gt;
|- style=&amp;quot;background:#e0ebe0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |[[Adaman Ore]] {{Chocobo Digging|Bore}}&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |{{Abundance|0|0}}&lt;br /&gt;
|- style=&amp;quot;background:#e0ebe0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |[[Aluminum Ore]] {{Chocobo Digging|Bore}}&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |{{Abundance|0|0}}&lt;br /&gt;
|- style=&amp;quot;background:#e0ebe0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |[[Darksteel Ore]] {{Chocobo Digging|Bore}}&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |{{Abundance|0|0}}&lt;br /&gt;
|- style=&amp;quot;background:#e0ebe0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |[[Flint Stone]] {{Chocobo Digging|Bore}}&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |{{Abundance|0|0}}&lt;br /&gt;
|- style=&amp;quot;background:#e0ebe0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |[[Gold Ore]] {{Chocobo Digging|Bore}}&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |{{Abundance|0|0}} &lt;br /&gt;
|- style=&amp;quot;background:#e0ebe0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |[[Orichalcum Ore]] {{Chocobo Digging|Bore}}&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |{{Abundance|0|0}} --&amp;gt;&lt;br /&gt;
&amp;lt;!--|- style=&amp;quot;background:#e0ebe0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |[[Bird Egg]] {{Chocobo Digging|Egg Helm}}&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |{{Abundance|0|0}}&lt;br /&gt;
|- style=&amp;quot;background:#e0ebe0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |[[Colored Egg]] {{Chocobo Digging|Egg Helm}}&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |{{Abundance|0|0}}&lt;br /&gt;
|- style=&amp;quot;background:#e0ebe0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |[[Hard-Boiled Egg]] {{Chocobo Digging|Egg Helm}}&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |{{Abundance|0|0}} &lt;br /&gt;
|- style=&amp;quot;background:#e0ebe0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |[[Soft-Boiled Egg]] {{Chocobo Digging|Egg Helm}}&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |{{Abundance|0|0}} &lt;br /&gt;
|- style=&amp;quot;background:#e0ebe0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |[[Sairui-Ran]] {{Chocobo Digging|Egg Helm}}&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; |{{Abundance|0|0}} --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; BGCOLOR=&amp;quot;#8FBC8F&amp;quot;|&lt;br /&gt;
{{Chocobo Digging Notes}} &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>McBurnybuns</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=HorizonXI_Wiki&amp;diff=8588</id>
		<title>HorizonXI Wiki</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=HorizonXI_Wiki&amp;diff=8588"/>
		<updated>2023-05-11T16:42:01Z</updated>

		<summary type="html">&lt;p&gt;McBurnybuns: /* Commonly Searched */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;main-page-top-container&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;main-page-top-left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;text-align: center; font-size: x-large; padding: 1em;&amp;quot;&amp;gt;&#039;&#039;&#039;Welcome to the {{SITENAME}}!&#039;&#039;&#039;[[File:HORIZON XI HEADER 2.png|center|thumb|750px|link=https://horizonxi.com/]]&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;main-page-top-right&amp;quot;&amp;gt;&lt;br /&gt;
=== Commonly Searched ===&lt;br /&gt;
* [[:Category:Jobs|Jobs]]&lt;br /&gt;
* [[:Category:Missions|Missions]]&lt;br /&gt;
* [[:Category:Quests|Quests]]&lt;br /&gt;
* [[EXP Camps]]&lt;br /&gt;
* [[Category:Guides|Guides]]&lt;br /&gt;
* [[:Category:Crafts|Crafting]]&lt;br /&gt;
* [[:Caegory:Battlefields|Battlefields]]&lt;br /&gt;
* [[Mog Wardrobe]]&lt;br /&gt;
* [[:Category:Horizon Changes|Horizon Changes]]&lt;br /&gt;
* Linkshells&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Welcome ==&lt;br /&gt;
Welcome to the player driven wiki for HorizonXI, a level 75 cap FFXI private server. Horizon is an &#039;Era+&#039; server which is currently based upon the [[Chains of Promathia]] era of the game. The server strives to bring players all content available in the current era but with some custom balancing changes, new XP camps etc. Specific changes can be identified on pages via the {{changes}} symbol. &lt;br /&gt;
* For a full list of the changes, please see the [[Horizon Changes]] page.&lt;br /&gt;
* For a full list of content that is outside of our era (OOE), please see the [[:Category:Out of era|Out of Era]] page.&lt;br /&gt;
* For useful info, please check out - and add to - the current list of [[Guides|Player Guides]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Editing Guidelines ==&lt;br /&gt;
The wiki is still very much a work in progress and we&#039;re very grateful for any additions Horizon players wish to make. In time we hope to be the &#039;&#039;&#039;ONLY&#039;&#039;&#039; wiki our players use but to get there, we ask our editors to follow a few guidelines to ensure our vision becomes reality:&lt;br /&gt;
&lt;br /&gt;
* Please mark all HorizonXI specific changes with the {{Changes}} symbol.&lt;br /&gt;
* Do &#039;&#039;&#039;NOT&#039;&#039;&#039; add in any content that is out of era. Eventually &#039;red links&#039; will mean content is unavailable.&lt;br /&gt;
* Adding pages with &#039;out of era&#039; information is ok as it isn&#039;t always practical to remove it. We suggest that you surround text that needs to be hidden with the below formatting. Alternatvely, an &#039;OOE&#039; tag may be available in the near future.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt; &amp;lt;!-- text to be hidden goes here! --&amp;gt; &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* If possible, verify info on live for accuracy. If confirmation cannot be gained, please tag information with the {{Verification}} tag.&lt;br /&gt;
* We prefer it that &#039;data-mined&#039; information is shared on the wiki discord before being added, to try and prevent it ruining the &#039;Play and Find Out&#039; experience. E.g. the hunt for [[Enlight]] before the way to obtain it was discovered.&lt;br /&gt;
* For further help with editing, please visit the Horizon wiki discord https://discord.gg/DSatWWBzKH &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About the Server ==&lt;br /&gt;
HorizonXI provides its adventurers with a 75-era experience that maintains the spirit of Final Fantasy XI (FFXI) as if SquareEnix had continued to develop the game without ever having raised the level cap above 75.  As our name suggests, our primary focus has been to re-create a FFXI experience that ensures horizontal progression for both content and gear.  Beginning with our initial launch on December 17th, 2022 with “Chains of Promathia” era content and continuing years into the future, all expansions, including post-75-cap content, will eventually be rebalanced for our forever-75-cap private server.&lt;br /&gt;
&lt;br /&gt;
Additionally, HorizonXI plans to effectively “rewrite the narrative” regarding content that many veteran players consider to be “the beginning of the end” for Final Fantasy XI, namely Wings of the Goddess and Abyssea.  As such, HorizonXI will present this content in ways that will rework some of the more negative aspects of these patches and stay true to the spirit of what the level 75 cap era was all about – socializing and group oriented play.&lt;br /&gt;
&lt;br /&gt;
[[Category:{{SITENAME}}]]&lt;/div&gt;</summary>
		<author><name>McBurnybuns</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=HorizonXI_Wiki&amp;diff=7768</id>
		<title>HorizonXI Wiki</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=HorizonXI_Wiki&amp;diff=7768"/>
		<updated>2023-05-04T20:17:07Z</updated>

		<summary type="html">&lt;p&gt;McBurnybuns: Added link to player guides page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;mainpage-leftcolumn-start /&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: x-large; padding: 1em;&amp;quot;&amp;gt;&#039;&#039;&#039;Welcome to the {{SITENAME}}!&#039;&#039;&#039;[[File:HORIZON XI HEADER 2.png|center|thumb|750x750px|link=https://horizonxi.com/]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Welcome ==&lt;br /&gt;
Welcome to the player driven wiki for HorizonXI, a level 75 cap FFXI private server. Horizon is an &#039;Era+&#039; server which is currently based upon the [[Chains of Promathia]] era of the game. The server strives to bring players all content available in the current era but with some custom balancing changes, new XP camps etc. Specific changes can be identified on pages via the {{changes}} symbol. &lt;br /&gt;
* For a full list of the changes, please see the [[Horizon Changes]] page.&lt;br /&gt;
* For a full list of content that is outside of our era (OOE), please see the [[:Category:Out of era|Out of Era]] page.&lt;br /&gt;
* For useful info, please check out - and add to - the current list of [[Guides|Player Guides]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Editing Guidelines ==&lt;br /&gt;
The wiki is still very much a work in progress and we&#039;re very grateful for any additions Horizon players wish to make. In time we hope to be the &#039;&#039;&#039;ONLY&#039;&#039;&#039; wiki our players use but to get there, we ask our editors to follow a few guidelines to ensure our vision becomes reality:&lt;br /&gt;
&lt;br /&gt;
* Please mark all HorizonXI specific changes with the {{Changes}} symbol.&lt;br /&gt;
* Do &#039;&#039;&#039;NOT&#039;&#039;&#039; add in any content that is out of era. Eventually &#039;red links&#039; will mean content is unavailable.&lt;br /&gt;
* Adding pages with &#039;out of era&#039; information is ok as it isn&#039;t always practical to remove it. We suggest that you surround text that needs to be hidden with the below formatting. Alternatvely, an &#039;OOE&#039; tag may be available in the near future.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt; &amp;lt;!-- text to be hidden goes here! --&amp;gt; &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* If possible, verify info on live for accuracy. If confirmation cannot be gained, please tag information with the {{Verification}} tag.&lt;br /&gt;
* We prefer it that &#039;data-mined&#039; information is shared on the wiki discord before being added, to try and prevent it ruining the &#039;Play and Find Out&#039; experience. E.g. the hunt for [[Enlight]] before the way to obtain it was discovered.&lt;br /&gt;
* For further help with editing, please visit the Horizon wiki discord https://discord.gg/DSatWWBzKH &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About the Server ==&lt;br /&gt;
HorizonXI provides its adventurers with a 75-era experience that maintains the spirit of Final Fantasy XI (FFXI) as if SquareEnix had continued to develop the game without ever having raised the level cap above 75.  As our name suggests, our primary focus has been to re-create a FFXI experience that ensures horizontal progression for both content and gear.  Beginning with our initial launch on December 17th, 2022 with “Chains of Promathia” era content and continuing years into the future, all expansions, including post-75-cap content, will eventually be rebalanced for our forever-75-cap private server.&lt;br /&gt;
&lt;br /&gt;
Additionally, HorizonXI plans to effectively “rewrite the narrative” regarding content that many veteran players consider to be “the beginning of the end” for Final Fantasy XI, namely Wings of the Goddess and Abyssea.  As such, HorizonXI will present this content in ways that will rework some of the more negative aspects of these patches and stay true to the spirit of what the level 75 cap era was all about – socializing and group oriented play.&lt;br /&gt;
&amp;lt;mainpage-endcolumn /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;mainpage-rightcolumn-start /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Commonly Searched ===&lt;br /&gt;
* [[:Category:Jobs|Jobs]]&lt;br /&gt;
* [[:Category:Missions|Missions]]&lt;br /&gt;
* [[:Category:Quests|Quests]]&lt;br /&gt;
* [[EXP Camps]]&lt;br /&gt;
* [[Category:Crafts|Crafting]]&lt;br /&gt;
* [[:Caegory:Battlefields|Battlefields]]&lt;br /&gt;
* [[Mog Wardrobe]]&lt;br /&gt;
* [[:Category:Horizon Changes|Horizon Changes]]&lt;br /&gt;
* Linkshells&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;mainpage-endcolumn /&amp;gt;&lt;br /&gt;
[[Category:{{SITENAME}}]]&lt;/div&gt;</summary>
		<author><name>McBurnybuns</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Tips_%26_Explanations_for_New_Players,_Newbies,_and_n00bs&amp;diff=7767</id>
		<title>Tips &amp; Explanations for New Players, Newbies, and n00bs</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Tips_%26_Explanations_for_New_Players,_Newbies,_and_n00bs&amp;diff=7767"/>
		<updated>2023-05-04T20:12:39Z</updated>

		<summary type="html">&lt;p&gt;McBurnybuns: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome to FFXI! ==&lt;br /&gt;
Lots of us old timers play it to relive the glory days of the early- to mid-2000s, so it&#039;s great to see people who are completely new to FFXI come and play it. There&#039;s a pretty steep learning curve, so having a relevant guide can save you an enormous amount of frustration and days of wasted time.&lt;br /&gt;
&lt;br /&gt;
For reference, also make sure to check out the fantastic [[Beginner&#039;s Macro Guide]] and the [[Intermediate Macro Guide]]&lt;br /&gt;
&lt;br /&gt;
== Keyboard Commands ==&lt;br /&gt;
A couple quick tips for keyboard commands that can help immensely when creating macros (vital for playing the game) and communicating with people:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/s&#039;&#039;&#039; = say. This will speak publicly to people within a certain radius around you&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/t&#039;&#039;&#039; = tell. This will send a message to someone privately. Try &#039;&#039;&#039;&#039;&#039;/t madsheep hi there.&#039;&#039;&#039;&#039;&#039; If I&#039;m on, I&#039;ll get a message that says &#039;hi there.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CTRL + R&#039;&#039;&#039; = Respond to a /tell from someone&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/cm&#039;&#039;&#039; = chatmode. If you get a [[Linkshell|linkshell]] (guild or chat group) in slot 1, &#039;&#039;&#039;&#039;&#039;type /cm l&#039;&#039;&#039;&#039;&#039; (that&#039;s a lowercase &#039;L&#039;) to set your chat to default to linkshell1. It needs to be done each time you log in. If you want it set to ls2, do &#039;&#039;&#039;&#039;&#039;/cm l2&#039;&#039;&#039;&#039;&#039;. Then &#039;&#039;&#039;&#039;&#039;/cm p&#039;&#039;&#039;&#039;&#039; will set your chatmode to party, &#039;&#039;&#039;&#039;&#039;/cm s&#039;&#039;&#039;&#039;&#039; will set your chatmode to &#039;&#039;say&#039;&#039;, and so on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/c&#039;&#039;&#039; = check. For your safety you &#039;&#039;&#039;MUST check every mob you engage&#039;&#039;&#039;. If you don&#039;t, you will die because of it, guaranteed. You can check players and see their gear too, but it&#039;s considered rude by some people to be randomly examined. They&#039;re just being prissy, but it&#039;s a thing.&lt;br /&gt;
&lt;br /&gt;
== Searching for Players ==&lt;br /&gt;
If you want to see if someone&#039;s online, type &#039;&#039;&#039;/sea all NAME&#039;&#039;&#039;. Look for me by typing /sea all madsheep&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea&#039;&#039;&#039; = search current area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea all&#039;&#039;&#039; = search all areas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea inv&#039;&#039;&#039; = search current area for people seeking a party&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea all inv&#039;&#039;&#039; = search all areas for people seeking a party&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea inv 12-22&#039;&#039;&#039; = search current area for people seeking a party in level range 12-22&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea all inv 12-22&#039;&#039;&#039; = search all areas for people seeking a party in level range 12-22&lt;br /&gt;
&lt;br /&gt;
If you need to leave a party, it can be very helpful to find a replacement for yourself before you go. Using these commands will help.&lt;br /&gt;
&lt;br /&gt;
== Enemy Difficulty ==&lt;br /&gt;
&#039;&#039;&#039;too weak to be worthwhile&#039;&#039;&#039; = you won&#039;t get xp or crystals, but will still get drops and they might still be a challenge for certain jobs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;easy prey&#039;&#039;&#039; = you&#039;ll get a small amount of xp. If you can kill them quickly it can actually be a good strategy when low lvl.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;decent challenge&#039;&#039;&#039; = below your lvl, but getting tougher. Be careful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;even match&#039;&#039;&#039; = this mob is the same lvl as you. You will likely either struggle to beat it or it will kill you. When you&#039;re new, stick to EP and DC as much as possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;tough&#039;&#039;&#039; = you may luck out and scrape by a confrontation if it&#039;s a worm or something, but it&#039;ll be tight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;very tough&#039;&#039;&#039; = you will die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;incredibly tough&#039;&#039;&#039; = you will die before you can even unlock and start trying to run away.&lt;br /&gt;
&lt;br /&gt;
== Mechanics &amp;amp; Commands ==&lt;br /&gt;
&#039;&#039;&#039;/ja&#039;&#039;&#039; = [[:Category:Job Abilities|Job Ability]]. A macro using this is something like /ja Berserk &amp;lt;me&amp;gt;. That will use the &#039;&#039;&#039;[[Warrior|WAR]]&#039;&#039;&#039; ability &#039;&#039;&#039;[[Berserk]]&#039;&#039;&#039;. Different JAs and other commands require different targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/ra&#039;&#039;&#039; = [[Ranged|Ranged Attack]]. Type &#039;&#039;/ra &amp;lt;t&amp;gt;&#039;&#039; to use a ranged attack against the currently selected target. Type &#039;&#039;/ra &amp;lt;stnpc&amp;gt;&#039;&#039;. The &#039;&#039;&#039;&amp;lt;stnpc&amp;gt;&#039;&#039;&#039; part is for &amp;lt;select target npc&amp;gt; and gives you a cursor that lets you select a non-pc target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/ma&#039;&#039;&#039; = [[Magic]]. Use &#039;&#039;/ma &amp;quot;Cure II&amp;quot; &amp;lt;stpc&amp;gt;&#039;&#039; to cast cure 2 on a nearby player character. If the /ja, /ws, /ma or whatever is more than one word, put it in double quotes and capitalize appropriately. You can also use &amp;lt;stpt&amp;gt; to choose only people within your party. The [[Intermediate Macro Guide]] has great info on this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/ws&#039;&#039;&#039; = [[Weapon Skills|Weapon Skill]]. When you build 1000+ &#039;&#039;&#039;TP&#039;&#039;&#039; you can do a Weapon Skill. Since gear swaps are essential for maximizing damage, this is what an early WS macro might look like:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/equipset&#039;&#039;&#039; 1&lt;br /&gt;
/ws &amp;quot;Fast Blade&amp;quot; &amp;lt;stnpc&amp;gt; &amp;lt;wait 1&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;/equipset&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
Equipset is an option that lets you preprogram gear sets for certain things. When auto-attacking and building TP, max out your Accuracy to hit as often as possible. When WSing, use /equipset to switch to gear with stats that benefit your weapon skill (typically STR for most DDs, though THFs benefit from DEX more for most of their weapon skills).&lt;br /&gt;
&lt;br /&gt;
== Early Grinding ==&lt;br /&gt;
Play around with macros and commands and test it all out thoroughly. Have fun with it while leveling a bunch of jobs to ~15 or so around starting areas. [[Windurst]] is a lovely starting area to level up in because there are some great drops and it&#039;s pretty. [[San d&#039;Oria]] has mobs which drop fire and dark crystals, which are very lucrative, too. Around [[Bastok]] you&#039;ll find yourself running around that dry, dusty butthole of a landscape, smacking all sorts of things like bees, worms, and [[Quadav]] beastmen. &lt;br /&gt;
&lt;br /&gt;
Personally, I strongly recommend leveling AT LEAST [[Category:Jobs|jobs]] like [[Warrior|WAR]], [[Monk|MNK]], [[White Mage|WHM]], [[Black Mage|BLM]], [[Red Mage|RDM]], and [[Thief|THF]] to the 12-15 range on your own. Start with WAR so that you can build up a variety of skills in things like sword, dagger, club, shield, evasion, parrying. That will help you a little bit as you lvl other jobs that are less adept at melee. Because you&#039;re going to be doing a lot of meleeing with mage classes in the early solo lvls and every little bit helps. Having some skill in evasion before leveling a mage is very useful.&lt;br /&gt;
&lt;br /&gt;
Save &#039;&#039;&#039;ALL&#039;&#039;&#039; of your [[Beastmen&#039;s Seal|beastmen&#039;s seal]]&amp;lt;nowiki/&amp;gt;s. They&#039;re invaluable and will give you the opportunity to win fantastic items down the road. Look into [[:Category:BCNM|BCNM]]&amp;lt;nowiki/&amp;gt;s to learn more.&lt;br /&gt;
&lt;br /&gt;
Some &#039;&#039;&#039;beastman&#039;&#039;&#039; mobs will drop spells that you can learn, but they&#039;re generally dirt cheap anyway. Find the town vendors for spells and see if you can flip them on the [[Auction House]] for a profit. Buy weapons, spells, and cheap leather and cloth armour from vendors in town instead of the auction house. You&#039;ll save money that you desperately need when starting out. There&#039;s a typical progression for early melee classes that goes like this:&lt;br /&gt;
&lt;br /&gt;
* Level 1 - bronze gear&lt;br /&gt;
* Level 7 - leather gear&lt;br /&gt;
* Level 11 - brass gear&lt;br /&gt;
&lt;br /&gt;
As always, compare NPC prices to AH prices to get the most bang for your buck and to determine if you can make some money selling things at a markup.&lt;br /&gt;
&lt;br /&gt;
You probably won&#039;t get a standard party invite until you&#039;re 12+, and once you do you may need to make the perilous trek up to the [[Valkurm Dunes]]. If you do, see if you can get escorted by someone who can [[Raise]] you if you get KOed.&lt;br /&gt;
&lt;br /&gt;
GET &#039;&#039;&#039;[[Signet|SIGNET]]&#039;&#039;&#039; FROM GATE GUARDS BEFORE LEAVING TOWN. This will ensure you get crystals from mobs and build up your Conquest Points, which you&#039;ll need to get single-use [[warp]] scrolls and [[reraise]] scrolls. You&#039;ll want to constantly have those on hand pretty much forever.&lt;br /&gt;
&lt;br /&gt;
Reminder: &#039;&#039;&#039;ALWAYS CHECK MOBS&#039;&#039;&#039;. If you don&#039;t, you&#039;ll engage a Tough mob when you&#039;re a half health and it&#039;ll push your s#!7 in. &lt;br /&gt;
&lt;br /&gt;
If you&#039;re feeling stuck, try to &#039;&#039;&#039;/shout&#039;&#039;&#039; in town for a newbie &#039;&#039;&#039;[[Linkpearl|linkpearl]]&#039;&#039;&#039;. That&#039;ll connect you with people who can answer more specific questions. Lots of linkshells are happy to take on new players and show them the ropes, so if you don&#039;t get any bites after a couple shouts, try again in an hour or two after killing some bees.&lt;br /&gt;
&lt;br /&gt;
== Notorious Monsters ==&lt;br /&gt;
There are some really good &#039;&#039;&#039;[[:Category:Notorious Monsters|Notorious Monsters]]&#039;&#039;&#039; around the starter towns that benefit low lvl jobs. Look up [[Swamfisk]], [[Maighdean Uaine]], [[Sharp-Eared Ropipi]], [[Nunyenunc]], and [[Spiny Spipi]] for viable low level NMs with good drops - some of which are 100% drop rates.&lt;br /&gt;
&lt;br /&gt;
== Basic Leveling Progression Overview ==&lt;br /&gt;
&#039;&#039;&#039;Level 18&#039;&#039;&#039; - When you hit lvl 18 you can get your &#039;&#039;&#039;[[Subjob List|subjob]]&#039;&#039;&#039;, which is huge. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 30&#039;&#039;&#039; - At 30 you can unlock &#039;&#039;&#039;advanced jobs&#039;&#039;&#039;, which is another big step forward. You can hit &#039;&#039;&#039;rank&#039;&#039;&#039; 3 in your nation pretty easily by the time you&#039;re 30. Keep an eye open for people shouting for missions you&#039;re on, and ask &#039;&#039;&#039;linkshell&#039;&#039;&#039; mates if they&#039;ll help you with yours. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Chains of Promathia]]&#039;&#039;&#039; (the first major expansion that non-JP players got, way back in 2004) missions start around lvl 30 with the [[Promyvion|promyvion]] areas. If you can find a group doing that when you&#039;re able to access them, jump on it because they&#039;re a pain. But read up ahead of time so you know what you&#039;re getting into. They&#039;re often referred to as CoP Mission 1-3, The Mothercrystals, or promy-dem/promy-mea/promy-holla since there are three of them you need to complete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 50&#039;&#039;&#039; - Once you hit 50, you need to complete a quest to progress to 55. At 55 that happens again, and so on every 5 levels until you max at 75. That stuff and leveling sometimes keep you plenty busy before you really even need to think about storyline.&lt;br /&gt;
&lt;br /&gt;
== Making Money ==&lt;br /&gt;
This is a perpetual challenge, but can be immensely rewarding. When trying to make money, there are a few things that are especially lucrative at lower levels. Look for things like various [[:Category:Crystals|crystals]] (primarily fire, dark, lightning, wind), [[Beehive Chip|beehive chip]]&amp;lt;nowiki/&amp;gt;s (which drop relatively infrequently from bees all over the world), [[Silk Thread|silk thread]] and yagudo necklaces (around the Windurst starter region), sheepskin (start crafting those with dark crystals into sheep leather right away for more profit), and various goblin drops which sell well on the Auction House. Farm those while getting xp and it&#039;ll be a big boon.&lt;br /&gt;
&lt;br /&gt;
There are a lot of crafters on this server, so the demand for materials is quite high. Finding items which sell quickly but are understocked is a quick way to make steady sales.&lt;br /&gt;
&lt;br /&gt;
A lot of other things like land crab meat, dhalmel hides, and any other drops which don&#039;t sell quickly on the [[Auction House]] are fine to sell to NPCs for quick cash. And if you&#039;re ambitious, look up some crafting guides on the [https://ffxiclopedia.fandom.com/ FFXI Wiki] or this wiki to use the crystals and drops you find to level up crafting. You will be really glad you did that later on.&lt;br /&gt;
&lt;br /&gt;
When selling on the AH, it&#039;s sometimes more efficient to sell &#039;&#039;&#039;stacks&#039;&#039;&#039; of things. A stack is either 12 or 99 of something. There are cases where singles are more lucrative, so check the AH to compare and make the most informed decision. When selling, don&#039;t undercut dramatically to make a quick sale. The economy is manipulable and you&#039;re only hurting yourself and others if you lowball excessively.&lt;br /&gt;
&lt;br /&gt;
== Level Sync ==&lt;br /&gt;
[[Level Sync|Level sync]] is typically 10 levels and is a feature that will let your party sync down to the same level - not up. So you can have someone who&#039;s 22 sync down to 12 to party with you in the dunes. You can sync with larger ranges, but it starts to impact the amount of xp you get and generally isn&#039;t worth it.&lt;br /&gt;
&lt;br /&gt;
You will have better luck getting invited to a party if you&#039;re already in the zone, too. Try to run to &#039;&#039;&#039;[[Valkurm Dunes|Valkurm]]&#039;&#039;&#039; while seeking, and then rest and explore &#039;&#039;&#039;[[Selbina]]&#039;&#039;&#039; while you wait. It&#039;s a good place to skill up fishing and make a small amount of money, too.&lt;br /&gt;
&lt;br /&gt;
== Misc. Notes ==&lt;br /&gt;
&lt;br /&gt;
* Get all &#039;&#039;&#039;teleport crags&#039;&#039;&#039; you can. Touch the crystals whenever you&#039;re near the giant white structures to get the key items, which you will keep forever.&lt;br /&gt;
** The &#039;&#039;&#039;[[Teleport-Holla|Holla crag]]&#039;&#039;&#039; is closest to [[San d&#039;Oria]]&lt;br /&gt;
** &#039;&#039;&#039;[[Teleport-Dem|Dem]]&#039;&#039;&#039; is closest to [[Bastok]]&lt;br /&gt;
** &#039;&#039;&#039;[[Teleport-Mea|Mea]]&#039;&#039;&#039; is closest to [[Windurst]]&lt;br /&gt;
* The &#039;&#039;&#039;gate guards&#039;&#039;&#039; that give [[signet]] will also offer &#039;&#039;&#039;[[Supply Run Mission|supply quests]]&#039;&#039;&#039;. &lt;br /&gt;
** You can only carry supplies for one region at a time, so prioritize well&lt;br /&gt;
** If your nation controls the &#039;&#039;&#039;Zulkheim&#039;&#039;&#039; region (where [[Valkurm Dunes]] is), offer to take supplies there. Once you&#039;ve done that, you can [[Outpost Teleportation|teleport]] there from lvl 10, which is a HUUUUGE benefit&lt;br /&gt;
** Always watch out for where you can deliver supplies until you have all [[Outpost Teleportation|outpost warp]] locations available to you&lt;br /&gt;
** It can take a long time to get some since the nation control resets every Saturday night at JP midnight (which means Sunday morning time in North America and afternoon in Europe). &lt;br /&gt;
* Sometimes you can set your &#039;&#039;&#039;homepoint&#039;&#039;&#039; closer to where you&#039;re going. If you die, you won&#039;t have to redo the whole run. The downside is that it can bite you in the butt when trying to return home until you have more efficient means of transportation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I hope this helped!&lt;br /&gt;
&lt;br /&gt;
by Madsheep&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
__INDEX__&lt;br /&gt;
__NEWSECTIONLINK__&lt;/div&gt;</summary>
		<author><name>McBurnybuns</name></author>
	</entry>
</feed>