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	<id>https://horizonffxi.wiki/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mirokuma+%28Fandom%29</id>
	<title>HorizonXI Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://horizonffxi.wiki/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mirokuma+%28Fandom%29"/>
	<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/Special:Contributions/Mirokuma_(Fandom)"/>
	<updated>2026-05-05T21:31:17Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Cure&amp;diff=789</id>
		<title>Cure</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Cure&amp;diff=789"/>
		<updated>2022-12-24T23:44:26Z</updated>

		<summary type="html">&lt;p&gt;Mirokuma (Fandom): &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Restores target&#039;s HP. &lt;br /&gt;
&lt;br /&gt;
* Modified by Casters Healing skill &amp;gt; casters MND &amp;gt; Casters VIT, &lt;br /&gt;
** One Healing Magic Skill is equivalent to two MND or four VIT. 1:2:4 ratio if unmodified from retail. &lt;br /&gt;
&lt;br /&gt;
Learnable by [[White Mage|WHM]] 1, [[Red Mage|RDM]] 3, [[Paladin|PLD]] 5, [[Sch|SCH]] 5&lt;br /&gt;
&lt;br /&gt;
On HorizonXI, healing spells reach certain potency caps (such as 20 HP restored for Cure) and will only surpass those caps once a player&#039;s combined MND, VIT, and Healing Magic Skill reach a pre-determined &amp;quot;power&amp;quot;.  Viewing the below script, you can see what &amp;quot;power&amp;quot; requirements healing spells need to improve potency.&lt;br /&gt;
&lt;br /&gt;
https://github.com/AirSkyBoat/AirSkyBoat/blob/staging/scripts/globals/spells/healing_spell.lua&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;power&amp;quot; formula is believed to be as follows:&lt;br /&gt;
&lt;br /&gt;
(MND * 3) + VIT + (Healing Magic Skill * 0.6) = Power&lt;br /&gt;
&lt;br /&gt;
As per the above link, Cure will only heal for a maximum of 20 HP until a player reaches a power of 100.&lt;br /&gt;
&lt;br /&gt;
If a player has 22 MND, 19 VIT, and 36 healing skill, their total power would be 106.6 and would thus break the 100 power threshold needed for Cure&#039;s potency to jump from 20 to 30.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Type: [[Healing]]&lt;br /&gt;
&lt;br /&gt;
MP: 8&lt;br /&gt;
&lt;br /&gt;
Cast: 2 seconds&lt;br /&gt;
&lt;br /&gt;
Recast: 8 Seconds&lt;br /&gt;
&lt;br /&gt;
Element: [[Light]]&lt;br /&gt;
&lt;br /&gt;
Target: [[Single]]&lt;/div&gt;</summary>
		<author><name>Mirokuma (Fandom)</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Cure&amp;diff=779</id>
		<title>Cure</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Cure&amp;diff=779"/>
		<updated>2022-12-24T18:29:33Z</updated>

		<summary type="html">&lt;p&gt;Mirokuma (Fandom): HorizonXI&amp;#039;s Cure Potency/Caps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Restores target&#039;s HP. &lt;br /&gt;
&lt;br /&gt;
* Modified by Casters Healing skill &amp;gt; casters MND &amp;gt; Casters VIT, &lt;br /&gt;
** One Healing Magic Skill is equivalent to two MND or four VIT. 1:2:4 ratio if unmodified from retail. &lt;br /&gt;
&lt;br /&gt;
Learnable by [[White Mage|WHM]] 1, [[Red Mage|RDM]] 3, [[Paladin|PLD]] 5, [[Sch|SCH]] 5&lt;br /&gt;
&lt;br /&gt;
On HorizonXI, healing spells reach certain potency caps (such as 20 HP restored for Cure) and will only surpass those caps once a player&#039;s combined MND, VIT, and Healing Magic Skill reach a pre-determined &amp;quot;power&amp;quot;.  Viewing the below script, you can see what &amp;quot;power&amp;quot; requirements healing spells need to improve potency.&lt;br /&gt;
&lt;br /&gt;
https://github.com/AirSkyBoat/AirSkyBoat/blob/staging/scripts/globals/spells/healing_spell.lua&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;power&amp;quot; formula is believed to be as follows:&lt;br /&gt;
&lt;br /&gt;
(MND * 3) + VIT + (Healing Magic Skill 0.6) = Power&lt;br /&gt;
&lt;br /&gt;
As per the above link, Cure will only heal for a maximum of 20 HP until a player reaches a power of 100.&lt;br /&gt;
&lt;br /&gt;
If a player has 22 MND, 19 VIT, and 36 healing skill, their total power would be 106.6 and would thus break the 100 power threshold needed for Cure&#039;s potency to jump from 20 to 30.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Type: [[Healing]]&lt;br /&gt;
&lt;br /&gt;
MP: 8&lt;br /&gt;
&lt;br /&gt;
Cast: 2 seconds&lt;br /&gt;
&lt;br /&gt;
Recast: 8 Seconds&lt;br /&gt;
&lt;br /&gt;
Element: [[Light]]&lt;br /&gt;
&lt;br /&gt;
Target: [[Single]]&lt;/div&gt;</summary>
		<author><name>Mirokuma (Fandom)</name></author>
	</entry>
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