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	<updated>2026-04-24T06:04:19Z</updated>
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	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Promathia_Mission_5-3/Louverance%27s_Path&amp;diff=107112</id>
		<title>Promathia Mission 5-3/Louverance&#039;s Path</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Promathia_Mission_5-3/Louverance%27s_Path&amp;diff=107112"/>
		<updated>2025-07-17T15:00:41Z</updated>

		<summary type="html">&lt;p&gt;Omfgitsanthonyxx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header|nd&lt;br /&gt;
|Mission Name=Past Sins (Louverance&#039;s Path)&lt;br /&gt;
|Expansion=Chains of Promathia&lt;br /&gt;
|Start = Cid  &lt;br /&gt;
|Start Location = {{Location|Metalworks|H-8}}&lt;br /&gt;
|Description=Louverance has set off on his investigation into the celestial capital of Al&#039;Taieu.&lt;br /&gt;
|Level=60 Cap ([[BCNM]])&lt;br /&gt;
|Item Needed=[[Gold Key]], [[Snow Lily]] (optional)&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|HAAP=2 points&lt;br /&gt;
|Previous=Desires of Emptiness&lt;br /&gt;
|Next=For Whom the Verse is Sung&lt;br /&gt;
|Title=Companion of Louverance&lt;br /&gt;
|Reward=1000 Experience Points&lt;br /&gt;
|Image=&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{|class=&amp;quot;horizon-table copmissions table-xs&amp;quot;&lt;br /&gt;
|- class=&amp;quot;copmissions-alt&amp;quot;&lt;br /&gt;
! Fork 1&lt;br /&gt;
! Fork 2&lt;br /&gt;
! Fork 3&lt;br /&gt;
|- class=&amp;quot;copmissions-alt&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Promathia Mission 5-3/Tenzen&#039;s Path|Tenzen Path]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Promathia Mission 5-3/Ulmia&#039;s Path|Ulmia Path]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Promathia Mission 5-3/Louverance&#039;s Path|Louverance Path]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough== &lt;br /&gt;
*Talk to [[Despachiaire]] in {{Location|Tavnazian Safehold|map=  Map 2|K-10}}, top level, behind Walnut Door).&lt;br /&gt;
:There is a 2nd cutscene from this NPC that seems to relate to Ulmia&#039;s path. If you do not get it, you will not be able to continue Ulmia&#039;s path beyond the San d&#039;Oria cutscenes.&lt;br /&gt;
::This info seems incorrect, was able to finish all ulmia CS in windurst without going to tavnazia first.&lt;br /&gt;
&lt;br /&gt;
=== 5-3L1: Southern Legend ===&lt;br /&gt;
*Talk to [[Perih Vashai]] in {{Location|Windurst Woods|K-7}}.&lt;br /&gt;
=== 5-3L2: Partners Without Fame ===&lt;br /&gt;
*Go to {{Location|Bibiki Bay|H-7}}, buy a ticket from [[Tswe Panipahr]] and take the [[Manaclipper]] to {{Location|Bibiki Bay - Purgonorgo Isle|H-11}}, and examine the [[??? Warmachine]].&lt;br /&gt;
**Talk to [[Fheli Lapatzuo]] at {{Location|Bibiki Bay|H-7}} at the docks to find out where the next ferry is headed since there are different destinations for the ferries.&lt;br /&gt;
**Alternatively, you can use a Summer Swimsuit such as the [[Custom Gilet +1]] to get to [[Bibiki Bay - Purgonorgo Isle]]&lt;br /&gt;
*(&#039;&#039;&#039;Optional&#039;&#039;&#039;) Talk to [[Yoran-Oran]] in {{Location|Windurst Walls|E-5}} (No cutscene)&lt;br /&gt;
&lt;br /&gt;
=== 5-3L3: A Century of Hardship ===&lt;br /&gt;
====Mine Shaft #2716 - Level 60 Cap BCNM====&lt;br /&gt;
*Zone into [[Oldton Movalpolos]] for a cutscene with Louverance.&lt;br /&gt;
*Travel to [[Mine Shaft|Mine Shaft #2716]] for BCNM fight (A Century of Hardship). &lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;See [[Newton Movalpolos/Navigation|Navigating Newton Movalpolos]] for options and details on how to reach [[Mine Shaft|Mine Shaft #2716]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*You will enter the battlefield facing four [[Moblin]]s and one [[:category:Bugbears|Bugbear]]:&lt;br /&gt;
**Moblins:&lt;br /&gt;
***[[Chekochuk]] ([[Black Mage]])&lt;br /&gt;
***[[Movamuq]] ([[White Mage]])&lt;br /&gt;
***[[Swipostik]] ([[Thief]])&lt;br /&gt;
***[[Trikotrak]] ([[Red Mage]])&lt;br /&gt;
**Bugbear:&lt;br /&gt;
***[[Bugbby]] ([[Warrior]])&lt;br /&gt;
&lt;br /&gt;
*Bugbby uses the [[Warrior]] two-hour ability [[Mighty Strikes]], and attacks twice each round like a [[Monk]].  &lt;br /&gt;
*Bugby is extremely susceptible to Stun.&lt;br /&gt;
*All Moblins possess two-hour abilities for their job and all have the ability to call Bugbby to the center of the Battlefield, ignoring any kiting in progress and resetting hate. Whoever is kiting Bugbby should make sure to reclaim hate when this happens.&lt;br /&gt;
*All mobs in this BC are highly resistant to [[Sleep]]/[[Sleepga]], though [[Elemental Seal]] has been known to assist in making it stick for a few seconds.&lt;br /&gt;
*1000 [[Experience Points]] awarded to each member, even on first win.&lt;br /&gt;
*No [[Experience Points]] loss on death.&lt;br /&gt;
&lt;br /&gt;
{{testimonials}}&lt;br /&gt;
&lt;br /&gt;
;Strategy tips:&lt;br /&gt;
:* [[Kiting]] the Moblins can make this fight much easier. Ensure your party is capable of kiting one Moblin each) (melees with higher HP are recommended) while your main tank kites Bugbby in the meantime. [[Gravity]] will help. Bugbby is not completely resistant to bind on Horizon, it can be landed. (Confirmed 17th July 2023).&lt;br /&gt;
:* Assist your highest-damaging DD (Damage Dealer) in killing the moblin that he or she is tanking, first, then assist your main healer on any Moblin(s) that he or she might have pulled in the meantime.&lt;br /&gt;
:* Remember to [[Silence]] Chekochuk, Movamuq and Trikotrak early, in that order. Chekochuk takes priority from the very beginning for Silence order, as his magic is highly damaging, in addition to his potential use of [[Sleepga]].&lt;br /&gt;
:* With all of the Moblins dead, there will be no reason to rush when fighting Bugbby. Take him down slowly, recover your MP, and stay alive.&lt;br /&gt;
:*Different parties have different strategies as to which Moblins to kite and which to tank. (Some have even successfully taken Bugbby before the Moblins.) Adjust your strategy as needed to suit your party. Many claim this to be the easiest of the three BC battles in this mission.&lt;br /&gt;
:*Bugbby is immune to [[Charm]]-bind, but the Moblins can&#039;t call him if he&#039;s all the way back at the entrance of the BC.  A [[BST]] can pull him to the entrance and use a jug pet to keep him occupied while the rest of the party deals with the Moblins.&lt;br /&gt;
:*The &amp;quot;Super-Kite&amp;quot; strategy works here like it does for the Mammets. One party member runs in, gets aggro from all the mobs, and kites them around while the rest of the party pulls off one at a time. The moblins will all keep following the kiter, though Buggby will break off when he is called unless he&#039;s back at the entrance at the time. NIN is good for this at night with Ninja AF, and provoke for if Buggby gets called away.&lt;br /&gt;
::&#039;&#039;&#039;Note&#039;&#039;&#039;: &#039;&#039;You need to stay within 10&#039; of the mobs while kiting, if any get out of  range they will catch up/teleport to you. This is more advanced for those who have done kiting as the arena is quite narrow causing you to more easily get cornered if they catch up.&#039;&#039;&lt;br /&gt;
::&#039;&#039;With this strategy, anyone resting or releasing a pet will get aggro from the kited mobs.&#039;&#039;&lt;br /&gt;
:*A variant is the &amp;quot;Super-Paladin&amp;quot; strategy, where your main [[Paladin]] tank gets initial aggro and just lets everything beat on him while the party kills one at a time.&lt;br /&gt;
::&#039;&#039;&#039;Note&#039;&#039;&#039;: &#039;&#039;If someone other than the [[Paladin]] gets hate from the Moblin you&#039;re killing, they can send Buggby after them.  So either the [[Paladin]] needs to provoke Buggby, or the party needs to avoid pulling hate from him on the Moblins.&#039;&#039;&lt;br /&gt;
::&#039;&#039;As usual with this strategy, anyone resting or releasing a pet will get aggro from the kited mobs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 5-3L4: Departures ===&lt;br /&gt;
*Head back to the {{Location|Metalworks|H-8}}, and speak with [[Cid]].&lt;br /&gt;
*Farm one [[Gold Key]] per person from the lower level Moblins in [[Newton Movalpolos]].&lt;br /&gt;
*Head back to [[Mine Shaft|Mine Shaft #2716]] and trade the [[Gold Key]] to the BC entrance for another cutscene. &#039;&#039;&#039;NB&#039;&#039;&#039;: You will need another Snow Lilly if you used this method of transportation before. Or you can gamble. Snow Lilly&#039;s are usually cheaper.&lt;br /&gt;
:&#039;&#039;&#039;Logistical Note:&#039;&#039;&#039; If you are in a party (CoP static, for example) and helping with the moblin/bugbear fight from the previous phase of the mission, &#039;&#039;do not&#039;&#039; trigger this cutscene before you enter the [[battlefield]].  The cutscene spits you out at the [[battlefield]] &#039;&#039;exit&#039;&#039; in [[Newton Movalpolos]], and you will not be able to [[Escape]] and teleport back to [[Mine Shaft|Mine Shaft #2716]] if you have just used [[Twinkbrix]] to get there. But you can use the Moblin just outside the exit and pay him 800 Gil and choose to warp back to the mine shaft entrance. That will bring you right back to the BCNM.&lt;br /&gt;
*Return to the [[Metalworks]] and talk to [[Cid]] again for a cutscene, ending this fork.&lt;br /&gt;
:*If Louverance&#039;s Path is your final path to complete on Mission 5-3, you will get an additional cutscene at Cid that leads into the next mission; If not, you may head to another fork.&lt;br /&gt;
----&lt;br /&gt;
{|class=&amp;quot;horizon-table copmissions&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Three Paths Overview&lt;br /&gt;
|- class=&amp;quot;copmissions-alt&amp;quot;&lt;br /&gt;
! Fork 1&lt;br /&gt;
! Fork 2&lt;br /&gt;
! Fork 3&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | [[Promathia Mission 5-3/Tenzen&#039;s Path|Tenzen Path]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | [[Promathia Mission 5-3/Ulmia&#039;s Path|Ulmia Path]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | [[Promathia Mission 5-3/Louverance&#039;s Path|Louverance Path]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Omfgitsanthonyxx</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Highwind&amp;diff=75799</id>
		<title>Highwind</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Highwind&amp;diff=75799"/>
		<updated>2024-12-08T23:44:46Z</updated>

		<summary type="html">&lt;p&gt;Omfgitsanthonyxx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Monster&lt;br /&gt;
| image = Screenshot 2023-11-19 012618.png&lt;br /&gt;
| image caption = Highwind&lt;br /&gt;
| job = &lt;br /&gt;
| family = Puks&lt;br /&gt;
| crystal = &lt;br /&gt;
| weaknesses = {{question}}&lt;br /&gt;
| resistances =  &lt;br /&gt;
| immunities = &lt;br /&gt;
| absorbs = &lt;br /&gt;
| type = Notorious Monster&lt;br /&gt;
| subtype = &lt;br /&gt;
| tier = &lt;br /&gt;
| title obtained = &lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;mobs horizon-table table-xl&amp;quot;&lt;br /&gt;
! Zone || Level || Drops || Steal || Spawns || Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Airship]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{changes}} &#039;&#039;This is a Horizon XI custom mob.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{question}}&lt;br /&gt;
|&lt;br /&gt;
* 3,000 [[Experience Points]]&lt;br /&gt;
* 3,000 [[gil]]&lt;br /&gt;
|&lt;br /&gt;
{{question}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{question}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{question}}&amp;lt;br&amp;gt;{{HPMP|low hp=|high hp=|low mp=none|high mp=}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
{{Monster Notes}}&lt;br /&gt;
|}&lt;br /&gt;
==Notes==&lt;br /&gt;
* Respawns 4 hours after the previous kill.&lt;br /&gt;
** Note: Each of the 4 airships has its own [[Highwind]] spawn with independent spawn timers.&lt;br /&gt;
* [[Highwind]] persists through airship reaching it&#039;s destination and will reappear on every following airship until killed.&lt;br /&gt;
** [[HP]] will regen between rides. &lt;br /&gt;
* Has been sighted on all nation airships and Kazham.&lt;br /&gt;
* Adventurers &#039;&#039;&#039;do not&#039;&#039;&#039; need to be in a party to engage [[Highwind]]. Anybody riding the airship is free to fight.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Has a [[Knockback|knockback]] conal aoe.&lt;br /&gt;
*Rewards every player who engaged the NM with 3k Gil and 3k EXP&lt;br /&gt;
**Peforming an action on the NM is enough, even if it is for 0 damage. &lt;br /&gt;
**Rewards can be received once per weekly conquest tally.&lt;br /&gt;
** *If fighting at low level make sure reward xp will not level you up twice as you can only gain 1 level per instance of exp*&lt;br /&gt;
** **&#039;&#039;&#039;Caution:&#039;&#039;&#039; warping after kill on Sundays:  If you blackscreen the server will revert your reward, but will not reset that you completed your weekly Highwind.  You will not be able to get credit for the week.  GM Staff &#039;&#039;&#039;will not&#039;&#039;&#039; help you.**&lt;/div&gt;</summary>
		<author><name>Omfgitsanthonyxx</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Windurst_Mission_8-2&amp;diff=54206</id>
		<title>Windurst Mission 8-2</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Windurst_Mission_8-2&amp;diff=54206"/>
		<updated>2024-07-05T23:45:26Z</updated>

		<summary type="html">&lt;p&gt;Omfgitsanthonyxx: confirmed ability to get cs after allowing one to despawn before killing 2nd&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=The Jester Who&#039;d Be King&lt;br /&gt;
|Expansion=windurst&lt;br /&gt;
|Start=Any [[Windurst Gate Guard]]&lt;br /&gt;
|Description=The time for the Dark Dungeon jailbreak is at hand! At the request of the [[Manustery]], you are to collect the ministry rings from all five ministers.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=Windurst Mission 8-1{{!}}Vain&lt;br /&gt;
|Next=Windurst Mission 9-1{{!}}Doll of the Dead&lt;br /&gt;
|Title=None&lt;br /&gt;
|Rewards=Rank 9&amp;lt;br&amp;gt;80,000 [[gil]]&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*Trade 22~23 crystals  to any [[Conquest Overseer]] to unlock the mission then accept it from any [[Windurst Gate Guard]].&lt;br /&gt;
===Meeting the Ministry Leaders===&lt;br /&gt;
* You must talk to [[Apururu]] first and then the other NPCs in any order to receive the key items:&lt;br /&gt;
#Talk to [[Apururu]] in {{location|Windurst Woods|H-9}} for a cutscene and also you will obtain the {{KeyItem}}[[Manustery Ring]].&lt;br /&gt;
#[[Rukususu]] in [[Fei&#039;Yin]] at ({{Location Tooltip|area=Fei&#039;Yin|map=Map 2|pos=F-6}}) on Map #2. Click the Cermet Door for a cutscene with her and also you will obtain the {{KeyItem}}[[Rhinostery Ring]].&lt;br /&gt;
#[[Sedal-Godjal]] in [[Davoi]] ({{Location Tooltip|area=Davoi|pos=J-8}}). He can only be reached by going through [[Monastic Cavern]]. Enter [[Monastic Cavern]] from entrance 2 at ({{Location Tooltip|area=Davoi|pos=H-11}}) in [[Davoi]]. He will give you a cutscene and also you will obtain the {{KeyItem}}[[Aurastery Ring]].&lt;br /&gt;
#[[Tosuka-Porika]] {{Location|Windurst Waters|map=North|G-8}}, [[Optistery]]. The Optistery is in the northern half of [[Windurst Waters]]. [[Tosuka-Porika]] is in the eastern of the two Optistery buildings. He will give you a cutscene and also you will obtain the {{KeyItem}}[[Optistery Ring]].&lt;br /&gt;
&lt;br /&gt;
*Return to [[Apururu]] {{location|Windurst Woods|H-9}} for dialogue regarding the final ring.&lt;br /&gt;
*Talk to [[Kupipi]] in [[Heavens Tower]] for a cutscene.&lt;br /&gt;
&lt;br /&gt;
===Horutoto Ruins===&lt;br /&gt;
*Go to the tower in [[West Sarutabaruta]] ({{Location Tooltip|area=West Sarutabaruta|pos=F-4}}) and enter [[Outer Horutoto Ruins]].&lt;br /&gt;
**Warping to the outpost for [[West Sarutabaruta]]  is the best option.&lt;br /&gt;
&lt;br /&gt;
*Go through the Cracked Wall at ({{Location Tooltip|area=Outer Horutoto Ruins|map=Amaryllis Tower 1|pos=I-6}}).&lt;br /&gt;
&lt;br /&gt;
*Find the Cracked Wall at ({{Location Tooltip|area=Outer Horutoto Ruins|map=Amaryllis Tower 2|pos=G-8}}) on the second map. Touch it and pop [[Queen of Coins (Monster)|Queen of Coins]] (RDM) and [[Queen of Swords (Monster)|Queen of Swords]] (PLD).&lt;br /&gt;
**You can [[Sneak]] Pull and fight one at a time.&lt;br /&gt;
***You can let one despawn before killing the one you [[Sneak]] pull.&lt;br /&gt;
*Click the Cracked Wall again once their bodies vanish for a cutscene and to obtain the {{KeyItem}}[[Orastery Ring]].&lt;br /&gt;
&lt;br /&gt;
*Return to [[Apururu]] for a cutscene.&lt;br /&gt;
&lt;br /&gt;
*Talk to [[Shantotto]] in [[Windurst Walls]] at ({{Location Tooltip|area=Windurst Walls|pos=K-7}}) for a cutscene and to obtain the {{KeyItem}}[[Glove of Perpetual Twilight]].&lt;br /&gt;
**You may need to speak to [[Shantotto]] multiple times for the correct cutscene.&lt;br /&gt;
&lt;br /&gt;
*Return to [[Apururu]] for a cutscene (again).&lt;br /&gt;
&lt;br /&gt;
*Go to [[Inner Horutoto Ruins]] and examine the &#039;&#039;&#039;Gate of Darkness&#039;&#039;&#039; at ({{Location Tooltip|area=Inner Horutoto Ruins|map=Rose Tower 2|pos=I-7}}) in the Rose Tower for a cutscene.&lt;br /&gt;
**Travel though [[Toraimarai Canal]] using the Priming Gate in [[Windurst Walls]] ({{Location Tooltip|area=Windurst Walls|pos=H-3}}).&lt;br /&gt;
**You need to pass through the [[Three Mage Gate]] if you do not enter via the [[Toraimarai Canal]].&lt;br /&gt;
&lt;br /&gt;
*Return to [[Apururu]] for a cutscene that completes the mission.&lt;br /&gt;
**(&#039;&#039;&#039;Optional&#039;&#039;&#039;) Return to [[Shantotto]] for dialogue regarding the {{KeyItem}}[[Glove of Perpetual Twilight]].&lt;br /&gt;
**(&#039;&#039;&#039;Optional&#039;&#039;&#039;) Return to [[Tosuka-Porika]] to report about the Book of the Gods as promised.&lt;br /&gt;
[[Category:Windurst Missions]]&lt;/div&gt;</summary>
		<author><name>Omfgitsanthonyxx</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Zilart_Mission_16&amp;diff=51890</id>
		<title>Zilart Mission 16</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Zilart_Mission_16&amp;diff=51890"/>
		<updated>2024-06-08T05:07:08Z</updated>

		<summary type="html">&lt;p&gt;Omfgitsanthonyxx: edited notes regarding reraise aggro and buffs wearing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=The Celestial Nexus&lt;br /&gt;
|Expansion=rise of the zilart&lt;br /&gt;
|Start=None&lt;br /&gt;
|Description=The fate of Vana&#039;diel awaits you in the [[Celestial Nexus]]!&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=The Sealed Shrine&lt;br /&gt;
|Next=Awakening&lt;br /&gt;
|Title=Burier of the Illusion&lt;br /&gt;
|Reward=[[Mog Wardrobe|Mog Wardrobe 2:]] 5 slots&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{| width=100% |&lt;br /&gt;
|- valign=top |&lt;br /&gt;
|&lt;br /&gt;
*The [[The Shrine of Ru&#039;Avitau]] is full of magic aggro, so even mages should bring along [[Silent Oil]] and [[Prism Powder]]. &lt;br /&gt;
*Anyone who can sub Ninja will have a far easier time of this BC. That includes mages, as most of the attacks in the fight are absorbed by [[Utsusemi]]. &lt;br /&gt;
*You may need someone to operate the Yellow door. The closest Monolith to your location is around I/J-9/10. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Go to ({{Location Tooltip|area=Ru&#039;Aun Gardens|pos=H-9}}) in [[Ru&#039;Aun Gardens]] and enter the Shrine. You&#039;ll be on Map 2. Sneak and head south. Go past ({{Location Tooltip|area=The Shrine of Ru&#039;Avitau|map=Map 2|pos=J-7}}) through the first yellow door. Go west from here, to the room with 2 Monoliths in ({{Location Tooltip|area=The Shrine of Ru&#039;Avitau|map=Map 2|pos=H-7}}). You&#039;ll need Invisible, then go south to a room with 2 [[Dark Elemental]]s around ({{Location Tooltip|area=The Shrine of Ru&#039;Avitau|map=Map 2|pos=H-10}}.&lt;br /&gt;
*Go north, down a flight of stairs to the [[Celestial Nexus]] at ({{Location Tooltip|area=The Shrine of Ru&#039;Avitau|map=Map 2|pos=H-9}}).&lt;br /&gt;
*Gather together and get ready for the last BC of the expansion. You&#039;ll be fighting [[Eald&#039;narche]], who has two forms.&lt;br /&gt;
||&lt;br /&gt;
[[File:RuAvitau2.png|thumbnail|Ru&#039;Avitau]]&lt;br /&gt;
|}&lt;br /&gt;
==Boss Fight==&lt;br /&gt;
&#039;&#039;&#039;Note: Buffs wear upon entry.&#039;&#039;&#039;&lt;br /&gt;
*Upon clearing the BC, you&#039;ll receive a final cutscene and be returned to the [[Hall of the Gods]]. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;background-color:#f9eeee;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#9d5353; color: white&amp;quot; | Area !! style=&amp;quot;background:#9d5353; color: white&amp;quot; |Boss !!style=&amp;quot;background:#9d5353; color: white&amp;quot; | Abilities !! style=&amp;quot;background:#9d5353; color: white&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Celestial Nexus]] || [[Eald&#039;narche]] - First Form ||&lt;br /&gt;
*[[Exoplate]]:&lt;br /&gt;
**&#039;&#039;&#039;Gaea Stream:&#039;&#039;&#039; Single target damage {{verification}} (~200). Absorbed by [[Utsusemi]].&lt;br /&gt;
**&#039;&#039;&#039;Uranos Cascade:&#039;&#039;&#039; AoE physical damage (~200-400). Absorbed by [[Utsusemi]].&lt;br /&gt;
**&#039;&#039;&#039;Cronos Sling:&#039;&#039;&#039; Cone attack physical damage (~300-600). Absorbed by [[Utsusemi]].&lt;br /&gt;
**&#039;&#039;&#039;Phase Shift:&#039;&#039;&#039; AoE (large area) physical damage (~600-1300), Additional effect of [[Stun (Status)|Stun]] and/or [[Bind (Status)|Bind]]. Absorbed by [[Utsusemi]].&lt;br /&gt;
***Used at around 66%, 33% and 1-2% HP. It gets progressively more powerful.  &lt;br /&gt;
***At 1% the [[Exoplate]]s will &#039;&#039;&#039;not&#039;&#039;&#039; die until they &#039;&#039;&#039;Phase Shift&#039;&#039;&#039;. It is possible to go below 66 and 33% before &#039;&#039;&#039;Phase Shift&#039;&#039;&#039;&lt;br /&gt;
*[[Eald&#039;narche]]:&lt;br /&gt;
**[[Eald&#039;narche]] uses ancient magic and will cast [[Sleepga II]]. Low HP (~2,000) will end him fairly quickly, however. &lt;br /&gt;
||&lt;br /&gt;
*There will be 2 [[Orbital]]s, which have very little HP. They will be resummoned if killed. They heavily resist [[Lullaby]], but [[Sleep]] is reliable. &lt;br /&gt;
*[[Exoplate]]s surround [[Eald&#039;narche]] and have about 10,000 HP. It does not melee.&lt;br /&gt;
*Go all out, and defeat the Exoplates as quick as possible. You&#039;ll want to keep mages far out of range for Phase Shift. When it appears time for a Phase Shift, try to get everyone healed to full and get shadows back up. This will negate most, if not all, damage.&lt;br /&gt;
*--If you wipe, wait until you are ejected, as you&#039;ll aggro anywhere on the battlefield.-- Does not seem to be accurate. Large area you can raise without aggro (6/8/24).&lt;br /&gt;
|-&lt;br /&gt;
| [[Celestial Nexus]] || [[Eald&#039;narche]] - Second Form || &lt;br /&gt;
*&#039;&#039;&#039;Vortex:&#039;&#039;&#039; Medium-range AoE, low damage (~100), with an additional effect of [[Terror]] and [[Bind]]. Absorbed by [[Utsusemi]].&lt;br /&gt;
*&#039;&#039;&#039;Stellar Burst:&#039;&#039;&#039; AoE, low damage (~100), with an additional effect of [[Silence]]. Absorbed by [[Utsusemi]].&lt;br /&gt;
*&#039;&#039;&#039;Omega Javelin:&#039;&#039;&#039; Single target damage (~150), with an additional effect of [[Petrification]]. Absorbed by [[Utsusemi]]. &lt;br /&gt;
||&lt;br /&gt;
*The second form is against [[Eald&#039;narche]] only. He will teleport around like [[Ark Angel TT]] and cast various Black Magic spells, including [[Bindga]]. &lt;br /&gt;
*He still has relatively low HP (~2,500), but may or may not have a large defense and magic defense boost. &lt;br /&gt;
*You have 1 minute before he aggro&#039;s, regardless of your range from him. &lt;br /&gt;
*It has been observed that he may be heavily resistant to magic, however, a Tarutaru BLM/NIN was seen doing all of the damage to this form, ending the fight in 3 spells. &lt;br /&gt;
*He has very fast melee speed, but not quite the speed of Hundred Fists.&lt;br /&gt;
*[[Poison Potion]]s and [[Stun]] can make the second form a lot easier.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]]&lt;br /&gt;
[[Category:Rise of the Zilart Missions]]&lt;/div&gt;</summary>
		<author><name>Omfgitsanthonyxx</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Talk:True_Will&amp;diff=35282</id>
		<title>Talk:True Will</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Talk:True_Will&amp;diff=35282"/>
		<updated>2024-02-16T04:53:33Z</updated>

		<summary type="html">&lt;p&gt;Omfgitsanthonyxx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Was unable to flag while on 74THF, had to swap to NIN to flag quest.  Removed note that &#039;being on ninja not required.&#039;&lt;br /&gt;
-omfgitsanthonyxx&lt;/div&gt;</summary>
		<author><name>Omfgitsanthonyxx</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Talk:True_Will&amp;diff=35281</id>
		<title>Talk:True Will</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Talk:True_Will&amp;diff=35281"/>
		<updated>2024-02-16T04:52:45Z</updated>

		<summary type="html">&lt;p&gt;Omfgitsanthonyxx: Created page with &amp;quot;Was unable to flag while on 74THF, had to swap to NIN to flag quest.  Removed note that &amp;#039;being on ninja not required.&amp;#039;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Was unable to flag while on 74THF, had to swap to NIN to flag quest.  Removed note that &#039;being on ninja not required.&#039;&lt;/div&gt;</summary>
		<author><name>Omfgitsanthonyxx</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=True_Will&amp;diff=35280</id>
		<title>True Will</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=True_Will&amp;diff=35280"/>
		<updated>2024-02-16T04:52:01Z</updated>

		<summary type="html">&lt;p&gt;Omfgitsanthonyxx: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the third [[Ninja]] [[Artifact Armor]] quest - otherwise known as AF3.&lt;br /&gt;
{{Quest Header&lt;br /&gt;
|Quest Name = True Will&lt;br /&gt;
|Start=Ryoma&lt;br /&gt;
|Start Location ={{Location|Norg|H-8}}&lt;br /&gt;
|Description = The Sahagin have stolen Mitsunari&#039;s treasure and hid it somewhere in the Jungle on Elshimo Island. It is your job to find it.&lt;br /&gt;
|Requirements= [[Ninja]] 50+&lt;br /&gt;
|Items Needed=[[Kuftal Coffer Key]]&lt;br /&gt;
|Title=Paragon of Ninja Excellence&lt;br /&gt;
|Repeatable=af&lt;br /&gt;
|Rewards=[[Ninja Chainmail]]&lt;br /&gt;
|Previous=[[I&#039;ll Take the Big Box]]&lt;br /&gt;
|Next=&lt;br /&gt;
|cutscenes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*[[Ryoma]] in [[Norg]] sends you to [[Yhoator Jungle]] &lt;br /&gt;
**&#039;&#039;If you are eligible for the quest [[Bugi Soden]] you will be offered that quest instead. &amp;lt;br&amp;gt;Speak with him again to receive [[True Will]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
*Examine the [[???]] at (I-7) to spawn 3 [[NM]] [[:category:Sahagin|Sahagin]]s:&lt;br /&gt;
::[[Kappa Akuso]] ([[Monk]]) Uses [[Hundred Fists]].&lt;br /&gt;
::[[Kappa Biwa]] ([[Bard]]) Uses [[Soul Voice]].&lt;br /&gt;
::[[Kappa Bonze]] ([[White Mage]]) Uses [[Benediction]].&lt;br /&gt;
:*Kappa Bonze may be slept with Lullaby, Sleep or Repose. Akuso and Biwa appear to be immune to the effect.&lt;br /&gt;
:*Only one Kappa needs to be defeated, one strategy for doing this is to run to the [[Den of Rancor]] zone, let the other two Kappas move back to the spawn point, and fight one Kappa at the zone. As with other fights using this strategy, you must wait for the other two Kappas to de-spawn before defeating the one you choose to fight.&lt;br /&gt;
:*When using this strategy, it is highly recommended that you do not choose [[Kappa Akuso]] as the one you fight. If you do choose to fight [[Kappa Akuso]], fight near the [[Ifrit&#039;s Cauldron]] zone. Zone immediately after he uses [[Hundred Fists]] and wait 20 seconds. Zone back into [[Yhoator Jungle]] and fight him again. &lt;br /&gt;
:*[[Kappa Akuso]] is also susceptible to [[Bind]] and [[Gravity]] which may prove to be an easier technique for avoiding [[Hundred Fists]].&lt;br /&gt;
:*You are unable to sneak pop these mobs.&lt;br /&gt;
:*When using this strategy, this fight is known soloable by most jobs at 75 given a solo-friendly job/subjob, and by some jobs at 60.&lt;br /&gt;
:*Take caution if [[Woodland Sage]] pops.&lt;br /&gt;
*Kill them and examine [[???]] again to get {{KeyItem}}[[Old Trick Box]].&lt;br /&gt;
*Take it back to [[Ryoma]] who then sends you to [[Rabao]] to talk with [[Leodarion]] at (F-8).&lt;br /&gt;
*[[Leodarion]] sends you to [[Kuftal Tunnel]].&lt;br /&gt;
*Open a [[Kuftal Coffer Key|Treasure Coffer]] to receive {KeyItem}}[[Large Trick Box]].&lt;br /&gt;
**&#039;&#039;&amp;lt;small&amp;gt;This can be done as any job; the [[Large Trick Box]] can be attained by picking the lock as [[Thief]], or with a [[Kuftal Coffer Key]].&#039;&#039;&lt;br /&gt;
**&#039;&#039;If you have the quest [[Knight Stalker]] ([[DRG]] AF) active, it is possible that you may receive the [[Key Item]] associated with that quest, rather than the [[Large Trick Box]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
*Lastly, bring the [[Large Trick Box]] back to [[Leodarion]] to complete the quest and receive your reward.&lt;br /&gt;
[[Category:Outlands Quests]][[Category:Artifact Quests]]&lt;/div&gt;</summary>
		<author><name>Omfgitsanthonyxx</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Promathia_Mission_5-3/Ulmia%27s_Path&amp;diff=34207</id>
		<title>Promathia Mission 5-3/Ulmia&#039;s Path</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Promathia_Mission_5-3/Ulmia%27s_Path&amp;diff=34207"/>
		<updated>2024-02-05T17:28:28Z</updated>

		<summary type="html">&lt;p&gt;Omfgitsanthonyxx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Warning! The information on this page has not been verified to be 100% accurate for the Horizon server. Please remove this warning if it can be verified.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Header&lt;br /&gt;
|Mission Name=Where Messengers Gather (Ulmia&#039;s Path)&lt;br /&gt;
|Expansion=Chains of Promathia&lt;br /&gt;
|Start=[[Cid]], [[Metalworks]] (H-8)&lt;br /&gt;
|Description=Ulmia has journeyed to San d&#039;Oria to search for any word on the whereabouts of Prishe.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|Previous=Desires of Emptiness&lt;br /&gt;
|Next=For Whom the Verse is Sung&lt;br /&gt;
|Title=Ulmia&#039;s Soulmate, Delta Enforcer, True Companion of Louverance&lt;br /&gt;
|Reward=1000 Experience Points&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough== &lt;br /&gt;
* Talk to [[Hinaree]] in the Count Chaffaules Manor in [[Southern San d&#039;Oria]] (A-6).&lt;br /&gt;
*Upstairs behind the door to the right.&lt;br /&gt;
&lt;br /&gt;
=== 5-3U1: Entanglement ===&lt;br /&gt;
* Zone into [[Port San d&#039;Oria]] for a cutscene.&lt;br /&gt;
* Talk to [[Chasalvige]] in the manuscript room of the [[Northern San d&#039;Oria]] cathedral, (L-6, the first door on the left as you enter).&lt;br /&gt;
&lt;br /&gt;
=== 5-3U2: Head Wind ===&lt;br /&gt;
* Talk to [[Kerutoto]] in the Rhinostery, [[Windurst Waters]] South (J-8).  &#039;&#039;&#039;Note:&#039;&#039;&#039; This is the same NPC that gives you the key item for the uncapped Diabolos fight.  If you receive this cutscene first, talk to her twice afterwards to watch the correct cutscene to continue on with this mission.&lt;br /&gt;
* Talk to [[Yoran-Oran]] in Yoran-Oran&#039;s Manor in [[Windurst Walls]] (E-5).&lt;br /&gt;
[[Image:AttohwaChasm.png|thumb|[[Attohwa Chasm]]]]&lt;br /&gt;
====Boneyard Gully ====&lt;br /&gt;
:*Travel to [[Attohwa Chasm]] (exit Tahrongi Canyon @ K-5 into Shakrami Maze then follow the left wall until you zone into Attohwa Chasm @ F-5. &lt;br /&gt;
:*Once inside [[Boneyard Gully]] follow the left wall to the top of F-6.&lt;br /&gt;
When you zone into Boneyard Gully, follow the left wall until you come to a Dark Miasm for a cutscene and a level-50 BCNM battle (Head Wind).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;In this area, you will need antidotes and sneak. There are purple flowers that spray a purple mist of poison. The Antilions in this area are decent-challenge at level 75, they will agro to sound and low-HP. &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Level 50 Cap BCNM&#039;&#039;&#039;&lt;br /&gt;
*There is a large ridge in the center of the Boneyard Gully and on the far side of the ridge are your three opponents: the Mithran Trackers [[Shikaree X]], [[Shikaree Y]], and [[Shikaree Z]].&lt;br /&gt;
:*[[Shikaree X]] is a [[BST]]/[[NIN]] wielding two daggers. She [[Call Beast|calls]] [[Shikaree X&#039;s Rabbit]].&lt;br /&gt;
:*[[Shikaree Y]] is a [[DRK]]/[[MNK]] wielding a [[Scythe]]. Be sure not to attack her from the front, as she can [[Counter]].&lt;br /&gt;
:*[[Shikaree Z]] is a [[DRG]]/[[WHM]] wielding a [[Polearm]]. She [[Call Wyvern|calls]] [[Shikaree Z&#039;s Wyvern]].&lt;br /&gt;
*The three Trackers have a strong innate [[Regain]] effect, giving them high rate of [[TP]] gain. They can use all standard [[Weapon Skill]]s up to and including Level 240+ WSes ([[Evisceration]], [[Spiral Hell]], [[Impulse Drive]]). They will use these WSes rapidly, producing [[Skillchain]]s in turn (even with themselves, in some cases).&lt;br /&gt;
*Using a [[Blackened Muddy Siredon]] (obtained from the [[quest]] [[Mithran Delicacies]]) on the Trackers will remove their Regain effect for an unknown amount of time.&lt;br /&gt;
*The Trackers have about 2000 HP each; the pets have about 900.&lt;br /&gt;
;Strategy tips:&lt;br /&gt;
:* The Trackers&#039; hate works in a different manner than most other fights. It&#039;s not completely shared&amp;amp;mdash;they will attack different targets if they are [[Provoke]]d by different players&amp;amp;mdash;but when they have TP for a weaponskill they all attack the same target so they can skillchain (They talk to each before doing this so you can Stun/Bind them to stop weaponskills connecting).&lt;br /&gt;
:** Their pets have normal hate rules, and can be kited away.&lt;br /&gt;
:* [[Sleep]] any Trackers and pets you aren&#039;t fighting to prevent Skillchains. Note that the Tracker you are fighting can wake the others up by talking to them.&lt;br /&gt;
:* Beastmaster pets and dragoon wyverns will not vanish when their masters fall. They must be defeated separately.&lt;br /&gt;
:* [[Shikaree X]] can resummon her pet.&lt;br /&gt;
:* Pets will despawn if you have killed there master and wiped&lt;br /&gt;
:* [[Sleepga]], when combined with [[Elemental Seal]], can be of use on the Trackers, however it may not last very long.&lt;br /&gt;
:* [[Astral Flow]] is known to be an effective method to assist in clearing this battle. Two Astral Flow Blood Pacts are known to be enough to defeat both pets and leave the three Trackers with severe damage.&lt;br /&gt;
:* Drag the Trackers away from the arena; on a wipe, all enemies will return to their positions in the battlefield, leaving you to [[Reraise]]/[[Raise]], rest to full, and return to fight remaining opponents. The Trackers will recover HP in the meantime, though any defeated Trackers or pets will remain defeated until the battle ends.&lt;br /&gt;
&lt;br /&gt;
:* Highly damaging two hours, used in conjunction by your party damage dealers, is another good way to quickly improve your chances of winning. [[Hundred Fists]], [[Meikyo Shisui]], [[Mighty Strikes]], [[Spirit Surge]], and [[Eagle Eye Shot]] all used simultaneously at the beginning of a fight will quickly take down a Mithra&#039;s low overall HP. The faster your party can take one out, the less liabilities you have to deal with. [[Invincible]] from a [[Paladin]] tank is a good way to make sure this method works at its full potential. By taking out at least one mithra, you have increased your chances of winning in the event of a wipe and reraise.&lt;br /&gt;
:* You receive 1000 experience/limit points upon defeating the Mithra&lt;br /&gt;
:*&#039;&#039;&#039;Note:&#039;&#039;&#039; It is not necessary to kill the pets.  You only need to kill the 3 Mithra.&lt;br /&gt;
&lt;br /&gt;
=== 5-3U3: Flames for the Dead ===&lt;br /&gt;
====Bearclaw Pinnacle - Level 60 Cap BCNM====&lt;br /&gt;
*Head to [[Bearclaw Pinnacle]] from [[Uleguerand Range]] (J-9).  Enter the battlefield.&lt;br /&gt;
*Take as much time as you want to buff, [[Meditate]], etc.  The [[Snoll Tzar]] won&#039;t aggro until you enter the ice circle.&lt;br /&gt;
*Once the [[Snoll Tzar]] aggroes you have 45 seconds to defeat it before it blows up. At 15 and 30 seconds it will grow in both actual size and in brute force of attacks. Once the 45 seconds are up it will use a Hypothermal Combustion move that does heavy damage to everyone. If this happens, even if someone survives the blast, you lose, and are ejected from the battlefield. Even if this ability is stunned or you kill it during the animation, you will lose the fight. It must not proc at all for successful completion.&lt;br /&gt;
*If your party wipes before Snoll Tzar uses Hypothermal Combustion you will not be ejected from BC. You will either have to Raise and hope he does not aggro, or you HP. Even if one of your party members HP&#039;s and returns he/she will not be able to re-enter battleifled to raise you. So it would be wise to fight near the tunnel.&lt;br /&gt;
*The [[Snoll Tzar]]&#039;s TP attacks are:&lt;br /&gt;
:* &#039;&#039;&#039;Arctic Impact&#039;&#039;&#039;: [[AoE]] ice damage (~275 each).&lt;br /&gt;
:* &#039;&#039;&#039;Cold Wave&#039;&#039;&#039;: Nasty [[AoE]] [[Frost]] (31 HP/tick).&lt;br /&gt;
:* &#039;&#039;&#039;Hiemal Storm&#039;&#039;&#039;: Extreme directional [[AoE]] ice damage (600-1400 to [[Paladin]], be careful of this, one shotted our tank many times).&lt;br /&gt;
:* &#039;&#039;&#039;Berserk&#039;&#039;&#039;: Gives the Snoll [[Berserk]].  This makes the fight &#039;&#039;&#039;much&#039;&#039;&#039; easier, but is very rare.&lt;br /&gt;
*The [[AoE]] attacks have a fairly small area, so it&#039;s not hard for mages to avoid them.&lt;br /&gt;
*Snoll Tzar&#039;s basic attacks do (~290) damage per hit to a [[Paladin]] Tank.&lt;br /&gt;
*It is estimated that the [[Snoll Tzar]] has 7500 HP.&lt;br /&gt;
*You can complete the quest [[Bombs Away!]] to obtain the [[Shu&#039;Meyo Salt]], which can be used to gain an additional 20 seconds. Alternatively, you may purchase the salt from the [[Auction House]].&lt;br /&gt;
*The [[Shu&#039;Meyo Salt]] now takes only 1 second to use; when used, you&#039;ll see a message that &amp;quot;The Snoll Tzar has begun to melt!&amp;quot;. 7 and 14 seconds later, you see &amp;quot;The Snoll Tzar is emitting a large amount of steam.&amp;quot;  Finally, 21 seconds after the first message you see “The Snoll Tzar shakes off the salt!”  The melting time does not count against you. You can use multiple salts in a given battle, but do not overlap their use, for it&#039;ll have &amp;quot;no effect&amp;quot;. You should also note that you will be unable to execute any commands after a salt activates for a second or two, same as potions or any other items.&lt;br /&gt;
*Upon defeating the [[Snoll Tzar]], everyone in the party will receive 1000 [[Experience Points]] (or [[Limit Points]])&lt;br /&gt;
;Strategy tips:&lt;br /&gt;
:* Start using salts early. They are faster to use after the June 2007 update.&lt;br /&gt;
:* [[Shu&#039;Meyo Salt]] has a use timer of 1 second. Plan out a salt strategy, and keep an eye on the chat log. Once the Snoll Tzar shakes off the Salt, its time to have the next person in line use their salt. Keep a watch for it, every second counts!&lt;br /&gt;
:* Don&#039;t panic and keep calm. This is one of the most tense missions in the game. Go over your plan and do some dry runs on normal enemies to get the procedures down.&lt;br /&gt;
:* 2-hour abilities are not necessary for victory if you have the salts to spare, although they are a great bonus.&lt;br /&gt;
*Talk to [[Cid]] in [[Metalworks]] for a cutscene.&lt;br /&gt;
:*If Ulmia&#039;s Path is your final path to complete on mission 5-3, you will get an additional cutscene at Cid that leads into the next mission; if not, head to another fork.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
:{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;15&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ffdead;&amp;quot; width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Fork 1&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#ffdead;&amp;quot; width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Fork 2&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#ffdead;&amp;quot; width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Fork 3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#E0E0E0&amp;quot;|[[Promathia Mission 5-3/Tenzen Path|Tenzen Path]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#E0E0E0&amp;quot;|[[Promathia Mission 5-3/Ulmia Path|Ulmia Path]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#E0E0E0&amp;quot;|[[Promathia Mission 5-3/Louverance Path|Louverance Path]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:Missions]]&lt;br /&gt;
[[Category:Chains of Promathia Missions]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Omfgitsanthonyxx</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Promathia_Mission_5-3/Ulmia%27s_Path&amp;diff=34206</id>
		<title>Promathia Mission 5-3/Ulmia&#039;s Path</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Promathia_Mission_5-3/Ulmia%27s_Path&amp;diff=34206"/>
		<updated>2024-02-05T17:27:29Z</updated>

		<summary type="html">&lt;p&gt;Omfgitsanthonyxx: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Warning! The information on this page has not been verified to be 100% accurate for the Horizon server. Please remove this warning if it can be verified.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Header&lt;br /&gt;
|Mission Name=Where Messengers Gather (Ulmia&#039;s Path)&lt;br /&gt;
|Expansion=Chains of Promathia&lt;br /&gt;
|Start=[[Cid]], [[Metalworks]] (H-8)&lt;br /&gt;
|Description=Ulmia has journeyed to San d&#039;Oria to search for any word on the whereabouts of Prishe.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|Previous=Desires of Emptiness&lt;br /&gt;
|Next=For Whom the Verse is Sung&lt;br /&gt;
|Title=Ulmia&#039;s Soulmate, Delta Enforcer, True Companion of Louverance&lt;br /&gt;
|Reward=1000 Experience Points&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough== &lt;br /&gt;
* Talk to [[Hinaree]] in the Count Chaffaules Manor in [[Southern San d&#039;Oria]] (A-6).&lt;br /&gt;
         *Upstairs behind the door to the right.&lt;br /&gt;
&lt;br /&gt;
=== 5-3U1: Entanglement ===&lt;br /&gt;
* Zone into [[Port San d&#039;Oria]] for a cutscene.&lt;br /&gt;
* Talk to [[Chasalvige]] in the manuscript room of the [[Northern San d&#039;Oria]] cathedral, (L-6, the first door on the left as you enter).&lt;br /&gt;
&lt;br /&gt;
=== 5-3U2: Head Wind ===&lt;br /&gt;
* Talk to [[Kerutoto]] in the Rhinostery, [[Windurst Waters]] South (J-8).  &#039;&#039;&#039;Note:&#039;&#039;&#039; This is the same NPC that gives you the key item for the uncapped Diabolos fight.  If you receive this cutscene first, talk to her twice afterwards to watch the correct cutscene to continue on with this mission.&lt;br /&gt;
* Talk to [[Yoran-Oran]] in Yoran-Oran&#039;s Manor in [[Windurst Walls]] (E-5).&lt;br /&gt;
[[Image:AttohwaChasm.png|thumb|[[Attohwa Chasm]]]]&lt;br /&gt;
====Boneyard Gully ====&lt;br /&gt;
:*Travel to [[Attohwa Chasm]] (exit Tahrongi Canyon @ K-5 into Shakrami Maze then follow the left wall until you zone into Attohwa Chasm @ F-5. &lt;br /&gt;
:*Once inside [[Boneyard Gully]] follow the left wall to the top of F-6.&lt;br /&gt;
When you zone into Boneyard Gully, follow the left wall until you come to a Dark Miasm for a cutscene and a level-50 BCNM battle (Head Wind).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;In this area, you will need antidotes and sneak. There are purple flowers that spray a purple mist of poison. The Antilions in this area are decent-challenge at level 75, they will agro to sound and low-HP. &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Level 50 Cap BCNM&#039;&#039;&#039;&lt;br /&gt;
*There is a large ridge in the center of the Boneyard Gully and on the far side of the ridge are your three opponents: the Mithran Trackers [[Shikaree X]], [[Shikaree Y]], and [[Shikaree Z]].&lt;br /&gt;
:*[[Shikaree X]] is a [[BST]]/[[NIN]] wielding two daggers. She [[Call Beast|calls]] [[Shikaree X&#039;s Rabbit]].&lt;br /&gt;
:*[[Shikaree Y]] is a [[DRK]]/[[MNK]] wielding a [[Scythe]]. Be sure not to attack her from the front, as she can [[Counter]].&lt;br /&gt;
:*[[Shikaree Z]] is a [[DRG]]/[[WHM]] wielding a [[Polearm]]. She [[Call Wyvern|calls]] [[Shikaree Z&#039;s Wyvern]].&lt;br /&gt;
*The three Trackers have a strong innate [[Regain]] effect, giving them high rate of [[TP]] gain. They can use all standard [[Weapon Skill]]s up to and including Level 240+ WSes ([[Evisceration]], [[Spiral Hell]], [[Impulse Drive]]). They will use these WSes rapidly, producing [[Skillchain]]s in turn (even with themselves, in some cases).&lt;br /&gt;
*Using a [[Blackened Muddy Siredon]] (obtained from the [[quest]] [[Mithran Delicacies]]) on the Trackers will remove their Regain effect for an unknown amount of time.&lt;br /&gt;
*The Trackers have about 2000 HP each; the pets have about 900.&lt;br /&gt;
;Strategy tips:&lt;br /&gt;
:* The Trackers&#039; hate works in a different manner than most other fights. It&#039;s not completely shared&amp;amp;mdash;they will attack different targets if they are [[Provoke]]d by different players&amp;amp;mdash;but when they have TP for a weaponskill they all attack the same target so they can skillchain (They talk to each before doing this so you can Stun/Bind them to stop weaponskills connecting).&lt;br /&gt;
:** Their pets have normal hate rules, and can be kited away.&lt;br /&gt;
:* [[Sleep]] any Trackers and pets you aren&#039;t fighting to prevent Skillchains. Note that the Tracker you are fighting can wake the others up by talking to them.&lt;br /&gt;
:* Beastmaster pets and dragoon wyverns will not vanish when their masters fall. They must be defeated separately.&lt;br /&gt;
:* [[Shikaree X]] can resummon her pet.&lt;br /&gt;
:* Pets will despawn if you have killed there master and wiped&lt;br /&gt;
:* [[Sleepga]], when combined with [[Elemental Seal]], can be of use on the Trackers, however it may not last very long.&lt;br /&gt;
:* [[Astral Flow]] is known to be an effective method to assist in clearing this battle. Two Astral Flow Blood Pacts are known to be enough to defeat both pets and leave the three Trackers with severe damage.&lt;br /&gt;
:* Drag the Trackers away from the arena; on a wipe, all enemies will return to their positions in the battlefield, leaving you to [[Reraise]]/[[Raise]], rest to full, and return to fight remaining opponents. The Trackers will recover HP in the meantime, though any defeated Trackers or pets will remain defeated until the battle ends.&lt;br /&gt;
&lt;br /&gt;
:* Highly damaging two hours, used in conjunction by your party damage dealers, is another good way to quickly improve your chances of winning. [[Hundred Fists]], [[Meikyo Shisui]], [[Mighty Strikes]], [[Spirit Surge]], and [[Eagle Eye Shot]] all used simultaneously at the beginning of a fight will quickly take down a Mithra&#039;s low overall HP. The faster your party can take one out, the less liabilities you have to deal with. [[Invincible]] from a [[Paladin]] tank is a good way to make sure this method works at its full potential. By taking out at least one mithra, you have increased your chances of winning in the event of a wipe and reraise.&lt;br /&gt;
:* You receive 1000 experience/limit points upon defeating the Mithra&lt;br /&gt;
:*&#039;&#039;&#039;Note:&#039;&#039;&#039; It is not necessary to kill the pets.  You only need to kill the 3 Mithra.&lt;br /&gt;
&lt;br /&gt;
=== 5-3U3: Flames for the Dead ===&lt;br /&gt;
====Bearclaw Pinnacle - Level 60 Cap BCNM====&lt;br /&gt;
*Head to [[Bearclaw Pinnacle]] from [[Uleguerand Range]] (J-9).  Enter the battlefield.&lt;br /&gt;
*Take as much time as you want to buff, [[Meditate]], etc.  The [[Snoll Tzar]] won&#039;t aggro until you enter the ice circle.&lt;br /&gt;
*Once the [[Snoll Tzar]] aggroes you have 45 seconds to defeat it before it blows up. At 15 and 30 seconds it will grow in both actual size and in brute force of attacks. Once the 45 seconds are up it will use a Hypothermal Combustion move that does heavy damage to everyone. If this happens, even if someone survives the blast, you lose, and are ejected from the battlefield. Even if this ability is stunned or you kill it during the animation, you will lose the fight. It must not proc at all for successful completion.&lt;br /&gt;
*If your party wipes before Snoll Tzar uses Hypothermal Combustion you will not be ejected from BC. You will either have to Raise and hope he does not aggro, or you HP. Even if one of your party members HP&#039;s and returns he/she will not be able to re-enter battleifled to raise you. So it would be wise to fight near the tunnel.&lt;br /&gt;
*The [[Snoll Tzar]]&#039;s TP attacks are:&lt;br /&gt;
:* &#039;&#039;&#039;Arctic Impact&#039;&#039;&#039;: [[AoE]] ice damage (~275 each).&lt;br /&gt;
:* &#039;&#039;&#039;Cold Wave&#039;&#039;&#039;: Nasty [[AoE]] [[Frost]] (31 HP/tick).&lt;br /&gt;
:* &#039;&#039;&#039;Hiemal Storm&#039;&#039;&#039;: Extreme directional [[AoE]] ice damage (600-1400 to [[Paladin]], be careful of this, one shotted our tank many times).&lt;br /&gt;
:* &#039;&#039;&#039;Berserk&#039;&#039;&#039;: Gives the Snoll [[Berserk]].  This makes the fight &#039;&#039;&#039;much&#039;&#039;&#039; easier, but is very rare.&lt;br /&gt;
*The [[AoE]] attacks have a fairly small area, so it&#039;s not hard for mages to avoid them.&lt;br /&gt;
*Snoll Tzar&#039;s basic attacks do (~290) damage per hit to a [[Paladin]] Tank.&lt;br /&gt;
*It is estimated that the [[Snoll Tzar]] has 7500 HP.&lt;br /&gt;
*You can complete the quest [[Bombs Away!]] to obtain the [[Shu&#039;Meyo Salt]], which can be used to gain an additional 20 seconds. Alternatively, you may purchase the salt from the [[Auction House]].&lt;br /&gt;
*The [[Shu&#039;Meyo Salt]] now takes only 1 second to use; when used, you&#039;ll see a message that &amp;quot;The Snoll Tzar has begun to melt!&amp;quot;. 7 and 14 seconds later, you see &amp;quot;The Snoll Tzar is emitting a large amount of steam.&amp;quot;  Finally, 21 seconds after the first message you see “The Snoll Tzar shakes off the salt!”  The melting time does not count against you. You can use multiple salts in a given battle, but do not overlap their use, for it&#039;ll have &amp;quot;no effect&amp;quot;. You should also note that you will be unable to execute any commands after a salt activates for a second or two, same as potions or any other items.&lt;br /&gt;
*Upon defeating the [[Snoll Tzar]], everyone in the party will receive 1000 [[Experience Points]] (or [[Limit Points]])&lt;br /&gt;
;Strategy tips:&lt;br /&gt;
:* Start using salts early. They are faster to use after the June 2007 update.&lt;br /&gt;
:* [[Shu&#039;Meyo Salt]] has a use timer of 1 second. Plan out a salt strategy, and keep an eye on the chat log. Once the Snoll Tzar shakes off the Salt, its time to have the next person in line use their salt. Keep a watch for it, every second counts!&lt;br /&gt;
:* Don&#039;t panic and keep calm. This is one of the most tense missions in the game. Go over your plan and do some dry runs on normal enemies to get the procedures down.&lt;br /&gt;
:* 2-hour abilities are not necessary for victory if you have the salts to spare, although they are a great bonus.&lt;br /&gt;
*Talk to [[Cid]] in [[Metalworks]] for a cutscene.&lt;br /&gt;
:*If Ulmia&#039;s Path is your final path to complete on mission 5-3, you will get an additional cutscene at Cid that leads into the next mission; if not, head to another fork.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
:{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;15&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ffdead;&amp;quot; width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Fork 1&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#ffdead;&amp;quot; width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Fork 2&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#ffdead;&amp;quot; width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Fork 3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#E0E0E0&amp;quot;|[[Promathia Mission 5-3/Tenzen Path|Tenzen Path]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#E0E0E0&amp;quot;|[[Promathia Mission 5-3/Ulmia Path|Ulmia Path]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#E0E0E0&amp;quot;|[[Promathia Mission 5-3/Louverance Path|Louverance Path]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:Missions]]&lt;br /&gt;
[[Category:Chains of Promathia Missions]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Omfgitsanthonyxx</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Waking_Dreams&amp;diff=34205</id>
		<title>Waking Dreams</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Waking_Dreams&amp;diff=34205"/>
		<updated>2024-02-05T15:37:17Z</updated>

		<summary type="html">&lt;p&gt;Omfgitsanthonyxx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]]&lt;br /&gt;
[[Category: Windurst Quests]]&lt;br /&gt;
{{Quest&lt;br /&gt;
|startnpc=[[Kerutoto]] - [[Windurst Waters]] South ({{Location Tooltip|area=Windurst Waters|map=South|pos=J-8}})&lt;br /&gt;
|requirements= [[Windurst]] [[Reputation]] 3~ &amp;lt;br&amp;gt;[[Chains of Promathia]] [[Sheltering Doubt|Chapter 3-5]] complete&lt;br /&gt;
|items={{KeyItem}}[[Vial of Dream Incense]]&amp;lt;br&amp;gt;{{KeyItem}}[[Whisper of Dreams]]&lt;br /&gt;
|title=Heir to the Realm of Dreams&lt;br /&gt;
|repeatable=Once per Earth day&lt;br /&gt;
|reward=Choice of one of the following:&amp;lt;br&amp;gt;[[Diabolos]] [[Summoning Magic|summoning spell]] or&amp;lt;br&amp;gt;[[Diabolos&#039;s Pole]] or&amp;lt;br&amp;gt;[[Diabolos&#039;s Earring]] or&amp;lt;br&amp;gt;[[Diabolos&#039;s Ring]] or&amp;lt;br&amp;gt;[[Diabolos&#039;s Torque]] or&amp;lt;br&amp;gt;[[Gil|15,000 Gil]]&lt;br /&gt;
|previous=&lt;br /&gt;
|next=&lt;br /&gt;
|cutscenes=&lt;br /&gt;
}}&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*Go to south [[Windurst Waters]] and speak to [[Kerutoto]] ({{Location Tooltip|area=Windurst Waters|map=South|pos=J-8}}) in the Rhinostery&#039;s north wing to receive a {{KeyItem}}[[Vial of Dream Incense]].&lt;br /&gt;
*Enter the [[Pso&#039;Xja]] tower at ({{Location Tooltip|area=Beaucedine Glacier|pos=H-8}}) in [[Beaucedine Glacier]]. (This is the tower right behind the [[Survival Guide]]).&lt;br /&gt;
*In this tower, there are shimmering walls of different colors. Every time you enter one you zone. &#039;&#039;&#039;The order of walls you want is red, purple, red, purple.&#039;&#039;&#039; After the last purple zone, ride the elevator down.&lt;br /&gt;
*Enter [[The Shrouded Maw]] (via [[Pso&#039;Xja]], similar to [[Chains of Promathia]] [[Darkness Named|Chapter 3-5]])&lt;br /&gt;
**There&#039;s a [[Home Point]] right before the battlefield circle.&lt;br /&gt;
*Examine the Memento Circle and select &amp;quot;Waking Dreams&amp;quot; when you are ready.&lt;br /&gt;
**[[Trust Magic]] cannot be called here.&lt;br /&gt;
*Defeat [[Diabolos (NM)|Diabolos]] to acquire a {{KeyItem}}[[Whisper of Dreams]].&lt;br /&gt;
*Take the {{KeyItem}}[[Whisper of Dreams]] to [[Kerutoto]] to choose your reward.&lt;br /&gt;
**You can re-enter the Stone Gate to use the [[Home Point]] to teleport to [[Windurst Waters]] &lt;br /&gt;
==Notes on the Battle==&lt;br /&gt;
*You will enter the battlefield facing [[Diabolos (NM)|Diabolos]]. This battle is &#039;&#039;&#039;uncapped&#039;&#039;&#039;; there is &#039;&#039;&#039;no&#039;&#039;&#039; EXP loss. Buffs do not wear upon entry.&lt;br /&gt;
*Try to fight [[Diabolos (NM)|Diabolos]] on [[Lightsday]] and not on [[Darksday]].&lt;br /&gt;
*If you fail, you do not lose key items and can retry immediately.&lt;br /&gt;
*Up to 6 party members can participate. There is a 30 minute time limit. &lt;br /&gt;
**Everyone involved in the fight must have a {{KeyItem}}[[Vial of Dream Incense]].&lt;br /&gt;
**TP and buffs are not lost upon entering.&lt;br /&gt;
*Similar to [[Darkness Named]], there are tiles on the battlefield that disappear. They disappear in the same order as the original fight. Falling down to the level below will likely result in death by six [[Diremite Dominator (NM)|Diremite Dominators]]. However, if you can survive, it is possible to run up the stairs and to the tile area, causing the [[Diremite Dominator (NM)|Diremite Dominators]] to deaggro, allowing you to fight Diabolos.&lt;br /&gt;
**The patterns for the tiles can be found on the [[Talk:Darkness Named#Initial Battle Positions/Tile Arrangements|Darkness Named discussion page]].&lt;br /&gt;
*[[Diabolos (NM)|Diabolos]] has approximately 11,000 [[Hit Points]].&lt;br /&gt;
*[[Diabolos (NM)|Diabolos]] [[Draw In|draws in]] all players in the battlefield the first time a player takes an action on him.&lt;br /&gt;
**Due to changes made to the battle, it is now impossible for players to disband from the party to avoid the effects of [[Draw In]]. Because of this, strategies that involve mages healing and dealing damage from the upper level (out of [[Nightmare]] range) are no longer usable.&lt;br /&gt;
**A similar strategy allowing a [[Puppetmaster]] to solo [[Diabolos (NM)|Diabolos]] using an [[Automaton]] to nuke from the platform is also no longer possible.&lt;br /&gt;
**[[Diabolos (NM)|Diabolos]] does not target players&#039; pets, regardless of hate.&lt;br /&gt;
*[[Diabolos (NM)|Diabolos]] uses [[Nightmare]] very regularly throughout the fight, but is also capable of using [[Ruinous Omen]], [[Dispelga]], [[Sleepga II]], and [[Cacodemonia]], a unique move used only in this fight, which inflicts [[Curse]].&lt;br /&gt;
**[[Barsleepra]] can reduce duration of [[Nightmare]].&lt;br /&gt;
**Adding multiple status effects to the party reduces the impact of [[Dispelga]] (songs and bar- spells work well).&lt;br /&gt;
**It is recommended that stunners and healers use [[Poison Potion]]s to avoid prolonged sleep from [[Sleepga II]] (note that this does &#039;&#039;not&#039;&#039; help with [[Nightmare]] and actually adds to [[Nightmare]]&#039;s deadly [[Bio (Status Effect)|Bio]] without causing the sleep effect to wear off.&lt;br /&gt;
**Players slept by Nightmare and then hit by Diabolos with physical or magical attacks have only a small chance of this damage waking them from Nightmare.&lt;br /&gt;
*&amp;quot;[[Chainspell|Chain]][[stun]]&amp;quot; strategies (using a [[Red Mage]] with a [[Dark Knight]] [[Support Job|support job]] to constantly [[Stun]] with [[Chainspell]]) have been known to work for this fight. However, because monsters will gain magic resistance if continuously hit by the same elemental type of spell, [[Diabolos (NM)|Diabolos]] may resist Stuns after the 4th or 5th volley.&lt;br /&gt;
*[[Stun]]ning only when [[Diabolos (NM)|Diabolos]] readies [[Nightmare]] may give better results with parties that are slow to kill ([[Dark Knight]]s and [[Black Mage]]s may be better choices in such cases).&lt;br /&gt;
*[[Samurai]] are very good damage dealers for this fight, being able to deliver four or five weapon skills in quick succession with use of [[Meikyo Shisui]] and [[Meditate]]. A well-equipped [[Samurai]] can deal around 500 to 900 damage to Diabolos with each [[Tachi: Yukikaze]], [[Tachi: Gekko]], or [[Tachi: Kasha]].&lt;br /&gt;
*[[Black Mage]]s are desirable as well, as they can stand on the ledge at the beginning of the fight and cast a strong [[Elemental Seal]]ed -aga III or [[Ancient Magic]] II spell, with no risk of being interrupted by [[Nightmare]]. However, it is tricky to have multiple [[Black Mage]]s start the battle this way, as [[Draw In]] interrupts any spells being cast when the first spell hits.&lt;br /&gt;
**While this takes out a large portion of [[Diabolos (NM)|Diabolos]]&#039;s health, it usually leads to the [[Black Mage]]&#039;s death.&lt;br /&gt;
*Specific strategies for this fight can be found on the [[Talk:Waking Dreams|discussion page]].&lt;br /&gt;
&lt;br /&gt;
{{Quest/Description&lt;br /&gt;
| client = Kerutoto (Rhinostery, Windurst Waters)&lt;br /&gt;
| summary = Diabolos has informed Kerutoto that he is waiting for you at the Shrouded Maw in Pso&#039;Xja, buried deep in the northern lands. You must respond to his summons so that Kerutoto can meditate free of trouble.&lt;br /&gt;
}}&lt;br /&gt;
{{spoiler2}}&lt;/div&gt;</summary>
		<author><name>Omfgitsanthonyxx</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=The_Puppet_Master&amp;diff=32777</id>
		<title>The Puppet Master</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=The_Puppet_Master&amp;diff=32777"/>
		<updated>2024-01-14T23:17:48Z</updated>

		<summary type="html">&lt;p&gt;Omfgitsanthonyxx: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|startnpc=[[Carbuncle]] - [[Windurst Walls]] (G-4)&lt;br /&gt;
|requirements= Summoner 40+ &lt;br /&gt;
|items=[[Earth Pendulum]]&lt;br /&gt;
|title=&lt;br /&gt;
|repeatable=Yes&lt;br /&gt;
|reward=[[Kukulcan&#039;s Staff]]&lt;br /&gt;
|previous=[[I Can Hear a Rainbow]]&lt;br /&gt;
|next=[[Class Reunion]]&lt;br /&gt;
|cutscenes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*Go to the [[House of the Hero]] in [[Windurst Walls]] (G-4)  and speak to [[Carbuncle]] as a SMN.&lt;br /&gt;
*&#039;&#039;&#039;From this point on, this quest can be complete on any job.&#039;&#039;&#039; &lt;br /&gt;
*Go to [[Port Bastok]] (I-8) and talk to [[Juroro]] for a cutscene. [[Ildy-Goldy]] hands you an [[Earth Pendulum]] and tells you to travel to the [[Quicksand Caves]] entrance in [[Eastern Altepa Desert]] (J-7).&lt;br /&gt;
**The [[Tuning Fork|trial-sized tuning forks]] can be used to reduce travel time if you want to do the fight as SMN.&lt;br /&gt;
*Within [[Quicksand Caves]], make your way to the [[Cloister of Tremors]] (C-8 on map 1) and trade the [[Earth Pendulum]] to the Earth Protocrystal.  Select The Puppet Master to start the battlefield.&lt;br /&gt;
*This is an uncapped BCNM fight, buffs &#039;&#039;&#039;do&#039;&#039;&#039; wear.  You have 30 minutes to kill [[Galgalim]] (a [[:category:Hecteyes|Hecteyes]] NM).&lt;br /&gt;
&lt;br /&gt;
:*Trusts may be called for an easier fight.&lt;br /&gt;
:*[[Galgalim]] can be [[Silence (Status Effect)|silenced]], [[Paralyze (Status Effect)|paralyzed]] and [[Slow (Status Effect)|slowed]]. Can be Reposed. Cannot be slept by a 75 BLM, resisted all sleeps, even aga&#039;s.&lt;br /&gt;
:*[[Galgalim]] has about 6,000 hp{{Verification}}.&lt;br /&gt;
:*Easily soloed by any job level 70+. &lt;br /&gt;
:*Easily Soloed by SMN 65+&lt;br /&gt;
:*Easily Soloed by SMN 50&lt;br /&gt;
&lt;br /&gt;
*After defeating [[Galgalim]], return to [[Port Bastok]] and speak with [[Juroro]] for another cutscene.  &lt;br /&gt;
**The [[Earth Pendulum]] can be tossed once you have completed the fight.&lt;br /&gt;
*Finally, return to [[Windurst Walls]] (E-7) and talk to [[Koru-Moru]] to complete the quest and receive your reward.&lt;br /&gt;
**You may get dialogue relating to a different quest. You must speak to him again if he does not give you a cutscene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Quest/Description&lt;br /&gt;
|client=[[Carbuncle]] (House of the Hero, [[Windurst Walls]])&lt;br /&gt;
|summary=According to the words of Carbuncle, the thief that is stealing the avatars&#039; energy from adventurers is currently in Bastok. You must travel to Bastok to confront the situation.&lt;br /&gt;
}}&lt;br /&gt;
{{spoiler2}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]][[Category:Windurst Quests]][[Category:Artifact Quests]]&lt;/div&gt;</summary>
		<author><name>Omfgitsanthonyxx</name></author>
	</entry>
</feed>