<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://horizonffxi.wiki/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Onyxium</id>
	<title>HorizonXI Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://horizonffxi.wiki/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Onyxium"/>
	<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/Special:Contributions/Onyxium"/>
	<updated>2026-07-30T12:03:41Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Frank&amp;diff=120995</id>
		<title>Frank</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Frank&amp;diff=120995"/>
		<updated>2026-07-24T03:17:14Z</updated>

		<summary type="html">&lt;p&gt;Onyxium: /* Horizon Changes {{changes}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Monster&lt;br /&gt;
| image = Thorkell_2026.06.15_184609.png&lt;br /&gt;
| image caption = Frank - the Scorpion&lt;br /&gt;
| job = [[Warrior]]&lt;br /&gt;
| family = Scorpions&lt;br /&gt;
| crystal = Earth&lt;br /&gt;
| weaknesses = {{element|Ice}} {{element|Light}} &lt;br /&gt;
| immunities = &lt;br /&gt;
| absorbs = &lt;br /&gt;
| type = Notorious Monster&lt;br /&gt;
| subtype = &lt;br /&gt;
| tier = &lt;br /&gt;
| title obtained = &lt;br /&gt;
| spawn = &lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;nms horizon-table table-xl center-col-2 center-col-5 center-col-6&amp;quot;&lt;br /&gt;
! Zone || Level || Drops || Steal || Spawns || Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Crawlers&#039; Nest]] &amp;lt;br&amp;gt;{{changes}} &amp;lt;small&amp;gt;&#039;&#039;HorizonXI custom mob&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|{{question}}&lt;br /&gt;
|&lt;br /&gt;
[[Frank&#039;s Stick]] x6&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Respawn: 30 minutes&#039;&#039;&amp;lt;/small&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|NA, L, H, Sc&amp;lt;br&amp;gt;{{HPMP|low hp=|high hp=|low mp=none}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
{{Monster Notes}}&lt;br /&gt;
|}&lt;br /&gt;
== Horizon Changes {{changes}} ==&lt;br /&gt;
{{HorizonChangesBox|This is a Horizon custom mob}}&lt;br /&gt;
*Appears on Map 3 (H-7).&lt;br /&gt;
*Opens the fight with [[Bindga]] and can recast it. Uses the same set of Scorpion abilities normally restricted to HNMs.&lt;br /&gt;
*Susceptible to [[Silence]] and most other debuffs. Fully resists [[Poison]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Frank&#039;s level has been adjusted with the [[Anniversary 2024]] quest. He is really mean now. Also twice as large.&lt;/div&gt;</summary>
		<author><name>Onyxium</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Silencing_Potion&amp;diff=120992</id>
		<title>Silencing Potion</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Silencing_Potion&amp;diff=120992"/>
		<updated>2026-07-23T22:36:01Z</updated>

		<summary type="html">&lt;p&gt;Onyxium: /* Synthesis Recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item Sections}}&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Item Image&amp;quot;/&amp;gt;{{Item Image|Silencing_Potion.webp|Silencing Potion}}&amp;lt;section end=&amp;quot;Item Image&amp;quot;/&amp;gt;&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Item Statistics&lt;br /&gt;
| name = Silencing Potion&lt;br /&gt;
| type = Medicine&lt;br /&gt;
| icon id = 4157&lt;br /&gt;
| description = This [[:Category:Medicines|potion]] induces [[Silence (Status Effect)|silence]].&lt;br /&gt;
| stackable = 12&lt;br /&gt;
| use delay = instant&lt;br /&gt;
| duration = ???&lt;br /&gt;
| effects =&lt;br /&gt;
*{{Effect|Negative|Silence (Status Effect)|display = Silence effect&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Horizon Changes {{changes}}==&lt;br /&gt;
{{HorizonChangesBox|}}&lt;br /&gt;
==Other Uses==&lt;br /&gt;
{{Used In&lt;br /&gt;
| guild points value = {{Guild Points Value|150|1920}}&lt;br /&gt;
| resale price = {{Resale Price|150|153|exact max}}{{Verification}}&lt;br /&gt;
| guild resale price = {{Guild Resale Price|180|225}}{{Verification}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Synthesis Recipes==&lt;br /&gt;
{{Synthesis Recipes&lt;br /&gt;
| recipe 1 =&lt;br /&gt;
{{Synthesis Recipe&lt;br /&gt;
| craft = Alchemy&lt;br /&gt;
| cap = 8&lt;br /&gt;
| result = this&lt;br /&gt;
| yield = 1&lt;br /&gt;
| hq yield = 2&lt;br /&gt;
| hq 2 yield = 3&lt;br /&gt;
| hq 3 yield = 4&lt;br /&gt;
| crystal = Lightning&lt;br /&gt;
| ingredient = Distilled Water&lt;br /&gt;
| ingredient 2 = Sobbing Fungus&lt;br /&gt;
| ingredient 2 quantity = 2&lt;br /&gt;
}}&lt;br /&gt;
| recipe 2 =&lt;br /&gt;
{{Synthesis Recipe&lt;br /&gt;
| craft = Alchemy&lt;br /&gt;
| cap = 8&lt;br /&gt;
| result = this&lt;br /&gt;
| yield = 2&lt;br /&gt;
| hq yield = 4&lt;br /&gt;
| hq 2 yield = 6&lt;br /&gt;
| hq 3 yield = 8&lt;br /&gt;
| crystal = Lightning&lt;br /&gt;
| ingredient = Cobalt Jellyfish&lt;br /&gt;
| ingredient 2 = Mercury&lt;br /&gt;
}}&lt;br /&gt;
| recipe 3 =&lt;br /&gt;
{{Synthesis Recipe&lt;br /&gt;
| craft = Alchemy&lt;br /&gt;
| cap = 7&lt;br /&gt;
| result = this&lt;br /&gt;
| yield = 1&lt;br /&gt;
| hq yield = 2&lt;br /&gt;
| hq 2 yield = 3&lt;br /&gt;
| hq 3 yield = 4&lt;br /&gt;
| crystal = Water&lt;br /&gt;
| ingredient = Scream Fungus&lt;br /&gt;
| ingredient 2 = Kazham Peppers&lt;br /&gt;
| ingredient 3 = Two-Leaf Mandragora Bud&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Used in Recipes==&lt;br /&gt;
{{rl|Silence Dagger|Alchemy|13}}&lt;br /&gt;
{{rl|Silence Baghnakhs|Alchemy|17}}&lt;br /&gt;
{{rl|Mokuto|Alchemy|23}}&lt;br /&gt;
&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
{{AH|Medicines}}&lt;br /&gt;
===Guild Merchants===&lt;br /&gt;
{| class=&amp;quot;npc-table horizon-table table-sm&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left; font-weight: normal&amp;quot;; |&#039;&#039;&#039;Price:&#039;&#039;&#039; ~810 - 2844 gil{{verification}}&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;30%&amp;quot;| Name&lt;br /&gt;
!width=&amp;quot;35%&amp;quot;| Location&lt;br /&gt;
!width=&amp;quot;35%&amp;quot;| Guild&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Maymunah]]&lt;br /&gt;
| {{Location|Bastok Mines|K-7}}&lt;br /&gt;
| {{Merchant|Guild|Alchemy|Bastok|restocked = false}}&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Onyxium</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120985</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120985"/>
		<updated>2026-07-22T23:01:47Z</updated>

		<summary type="html">&lt;p&gt;Onyxium: /* Guild Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
{{Verification}}&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
The Notorious Monsters fought during Beastmen Invasions are referred to on the wiki as &#039;&#039;&#039;[[:Category:IRNM|Imperial Relief Notorious Monsters (IRNMs)]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
The &#039;&#039;&#039;Imperial Relief Effort&#039;&#039;&#039; is a HorizonXI server-wide event leading into the release of [[Treasures of Aht Urhgan]]. By participating in the event&#039;s activities, players can earn [[Imperial Standing]], which affects temporary ToAU launch access through [[The Road to Aht Urhgan]].&lt;br /&gt;
&lt;br /&gt;
During the temporary launch restriction, a player&#039;s [[Imperial Standing]] earned through the Imperial Relief Effort determines their [[Boarding Permit]] requirement and several launch travel benefits.&lt;br /&gt;
&lt;br /&gt;
The access items required by lower tiers are new ToAU-release items. They cannot be obtained before ToAU goes live.&lt;br /&gt;
&lt;br /&gt;
== Launch Access Benefits ==&lt;br /&gt;
{{changes|Temporary ToAU launch restriction.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-xl general-table sortable center-col-1 center-col-2 center-col-3 center-col-4 center-col-5 center-col-6&amp;quot; style=&amp;quot;width: 70%&lt;br /&gt;
! [[Imperial Standing|IS]] Earned&lt;br /&gt;
! Instant Teleport&lt;br /&gt;
! [[Boarding Permit]] Requirement&lt;br /&gt;
! Additional [[Sanction]] Duration&lt;br /&gt;
! [[Staging Point]] Teleport Uses&lt;br /&gt;
! [[Lure of the Wildcat|Wildcat Teleport]] Cost&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;10000&amp;quot; | 10,000&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | Yes&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | +30 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;60&amp;quot; | 60&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Free&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;5000&amp;quot; | 5,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;25&amp;quot; | +25 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;50&amp;quot; | 50&lt;br /&gt;
| data-sort-value=&amp;quot;100&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;4000&amp;quot; | 4,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | 1 new access item&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | +20 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;40&amp;quot; | 40&lt;br /&gt;
| data-sort-value=&amp;quot;200&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2500&amp;quot; | 2,500&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; | 2 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;15&amp;quot; | +15 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | 30&lt;br /&gt;
| data-sort-value=&amp;quot;300&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;1250&amp;quot; | 1,250&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; | 3 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | +10 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | 20&lt;br /&gt;
| data-sort-value=&amp;quot;400&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;750&amp;quot; | 750&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;6&amp;quot; | 6 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;5&amp;quot; | +5 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | 10&lt;br /&gt;
| data-sort-value=&amp;quot;500&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;8&amp;quot; | 8 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;600&amp;quot; | 600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Launch Notes ===&lt;br /&gt;
* The [[Sanction]] value shown above is an additional duration bonus, not the player&#039;s total Sanction duration.&lt;br /&gt;
* &amp;quot;Instant&amp;quot; under the [[Boarding Permit]] Requirement column means no launch access items are required for the permit.&lt;br /&gt;
* The access items required by lower tiers are new ToAU-release items and cannot be pre-farmed before ToAU goes live.&lt;br /&gt;
* The level 30 requirement for obtaining the {{KeyItem}} [[Boarding Permit]] is a temporary launch restriction.&lt;br /&gt;
* See [[The Road to Aht Urhgan]] for the full Boarding Permit quest walkthrough.&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them will grant small amounts of [[Imperial Standing]] for each turn-in. These requested items should not be confused with the Stolen Supplies dropped by scouts and beastmen leaders, which do not grant [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary who is wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of 4/17/26, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, Blacksmithing is missing the third ISP turn-in item for phase 3.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, HQ versions of Phase 3 items grant additional ISP versus their NQ counterparts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; As of 7/22/26 all guild turn-ins have been completed, all event phases are complete, and no more turn-ins are available. &lt;br /&gt;
&lt;br /&gt;
Per the developers, there may be an additional phase due to faster than expected event progress, but is not guaranteed.&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 || 4,800 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 || 6,375 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sleepshroom}} x12 || 5 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Beehive Chip}} x12 || 10 || 3,750 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Firesand}} x12 || 20 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Cermet Chunk}} x1 || 10 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Carbon Fiber}} x12 || 15 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Remedy}} x1 || 5 ||  ||  || Yes &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Sheet}} x1 ||  || 2,250 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Zinc Ore}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Chain}} x1 || 10 || 3,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Mythril Claws}} x1 ||  || 3,750 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Sheet}} x1 ||  || 7,500 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Ore}} x1 || 9 || 3,375 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Coral Fragment }} x1 || 6 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Ring}} x1 || 4 || 1500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Hairpin}} x1 || 4 || 1500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Earring}} x1 ||  || 3375 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Scorpion Ring}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Knife}} x1 || 8 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 || 11,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silk Thread}} x12 || 18 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Moko Grass}} x12 || 28 || 10500 || 14 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Heko Obi}} x1 || 4 || 1500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Velvet Cloth}} x1 || 6 || 2250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silver Thread}} x12 || 22 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Cape}} x1 || 16 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Apple Pie}} x12 || 4 || 1,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pie Dough}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pet Food Epsilon}} x12 || 9 || 3,150 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Orange au Lait}} x1 || 2 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Egg Soup}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Raisin Bread}} x12 || 20 || 7500 || 10 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Shall Shell}} x12 || 10 || 6,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bluetail}} x12 || 7 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Newt}} x1 || 2 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bladefish}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Silver Shark}} x12 || 14 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Three-eyed Fish}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Silver Ore}} x12 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Ore}} x12 || 24 || 9,000 || 12 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Baghnakhs}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Sheet}} x1 || 10 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Platinum Ore}} x1 || 10 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Gold Sheet}} x1 || 18 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 || 9,450 || 4 || Yes &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Lizard Skin}} x12 || 12 || 4,500 || 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Dhalmel Hide}} x12 || 8 || 2,700 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Leather Gorget}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Ram Mantle}} x1 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Raptor Mantle}} x1 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Catoblepas Leather}} x1 ||  || 2,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Petrified Log}} x1 || 7 || 2,550 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Oak Log}} x1 || 4 || 1,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Shihei}} x99 || 7 || 2,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Rose Harp}} x1 || 10 || 3,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Mahogany Log}} x1 || 11 || 4,125 || 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Ebony Log}} x1 || 5 || 1,875 || 3 || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md general-table sortable center-col-4&amp;quot;&lt;br /&gt;
! Lamia&lt;br /&gt;
! Trolls&lt;br /&gt;
! Mamool Ja&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Scouter]] ([[Corsair|COR]])&lt;br /&gt;
| [[Troll Scouter]] ([[Puppetmaster|PUP]])*&lt;br /&gt;
| [[Mamool Ja Scouter]] ([[Blue Mage|BLU]])&lt;br /&gt;
| 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Fangshot]] ([[Ranger|RNG]])&lt;br /&gt;
| [[Troll Ironfist]] ([[Monk|MNK]])&lt;br /&gt;
| [[Mamool Ja Sage]] ([[Black Mage|BLM]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Magus]] ([[Black Mage|BLM]])&lt;br /&gt;
| [[Troll Bulwark]] ([[Paladin|PLD]])&lt;br /&gt;
| [[Mamool Ja Zenin]] ([[Ninja|NIN]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracker Imp]]&lt;br /&gt;
| [[Firewatch Eruca]]&lt;br /&gt;
| [[Puk Stalker]]&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Bhoot]]&lt;br /&gt;
| [[Wamoura]]&lt;br /&gt;
| [[Wivre]]&lt;br /&gt;
| 15 IS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The [[Troll Scouter]] is accompanied by an [[Automaton Scout]] ([[White Mage|WHM]]/[[Red Mage|RDM]]) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While these stolen box of supplies are neither a physical item nor [[Key Item]], they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Spawn Locations===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting Buburimu Peninsula.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting North Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting South Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps or the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter possess movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep,it&#039;s best to take them out first; however, [[Bind]] is also an option if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies, these &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; however, as of June 12, 2026, players can check which reports they are missing by speaking with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]]. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:&lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a player obtains all Scouting Reports for a single Beastman tribe they can speak with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPC]] to learn of an impending attack.&lt;br /&gt;
&lt;br /&gt;
Heading to the specified zone, locate the Suspicious Flag at the following locations:&lt;br /&gt;
* [[Buburimu Peninsula]] (K-7)&lt;br /&gt;
* [[East Ronfaure]] (J-9)&lt;br /&gt;
* [[West Ronfaure]] (I-9)&lt;br /&gt;
* [[East Sarutabaruta]] (K-6)&lt;br /&gt;
* [[West Sarutabaruta]] (E-6)&lt;br /&gt;
* [[North Gustaberg]] (I-7)&lt;br /&gt;
* [[South Gustaberg]] (K-9)&lt;br /&gt;
&lt;br /&gt;
On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:&lt;br /&gt;
: &#039;&#039;&amp;quot;(unknown)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon touching the Suspicious Flag a second time, an unclaimable &#039;&#039;&#039;IRNM&#039;&#039;&#039; matching the tribe of the Scouting Reports that were turned in will spawn: Gurfurlur (Trolls), Gulool Ja Ja (Mamool Ja), or Medusa (Lamia). This will trigger a server-wide message from the IRNM, announcing its appearance and the zone for everyone.&lt;br /&gt;
&lt;br /&gt;
====Strategies====&lt;br /&gt;
Throughout the fight, the IRNM will spawn &amp;quot;adds&amp;quot; based on two conditions:&lt;br /&gt;
* &#039;&#039;&#039;Beastmen&#039;&#039;&#039; mobs every two minutes&lt;br /&gt;
* &#039;&#039;&#039;Non-Beastmen&#039;&#039;&#039; mobs at every 5% of the boss&#039; HP&lt;br /&gt;
&lt;br /&gt;
While clearing all enemies is critical to avoid being overwhelmed, Beastmen enemies do not grant [[Imperial Standing]], as they are theoretically endless. Non-Beastmen enemies, on the other hand, grant 5 IS to any player that tagged them (up to a limit of 250 IS).&lt;br /&gt;
&lt;br /&gt;
A good strategy throughout the fight is to pull the Beastmen mobs away from the primary tank when they appear to avoid AOE damage from &#039;&#039;-aga&#039;&#039; spells and status ailments. Once the IRNM is close to reaching one of its 5% thresholds, target the IRNM and prepare a &#039;&#039;-aga&#039;&#039; spell (preferably not a damage-over-time spells, such as [[Diaga]] or [[Poisonga]]) to tag each of them, and lure them away from the tank.&lt;br /&gt;
&lt;br /&gt;
Keep a close watch on Beastmen enemies, as they can still use their two-hour abilities, and [[Silence]] casters whenever possible.&lt;br /&gt;
&lt;br /&gt;
=====Troll=====&lt;br /&gt;
The boss can raise a magic shield that converts magic damage taken into HP.&lt;br /&gt;
Stop using offensive magic while the shield is active.&lt;br /&gt;
&lt;br /&gt;
=====Lamia=====&lt;br /&gt;
The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly.&lt;br /&gt;
Adds can inflict Curse, so keep Curse-removal spells or items ready.&lt;br /&gt;
&lt;br /&gt;
=====Mamool Ja=====&lt;br /&gt;
Boss will do a [[Mijin Gakure]] every 5 minutes.&lt;br /&gt;
Zenin adds are Ninjas and can use [[Mijin Gakure]].&lt;br /&gt;
Pull the Zenin away from the boss and defeat them elsewhere.&lt;br /&gt;
Dedicated groups should handle the Zenin whenever possible.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
All players that tag the IRNM will receive &#039;&#039;&#039;125 Imperial Standing&#039;&#039;&#039; and a &#039;&#039;&#039;Box of Stolen Supplies&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies that can be obtained from Scouting Parties, these are neither a physical item nor [[Key Item]]; however, they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery for ten times the materials that a normal box of supplies provides.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[:Category:IRNM|Imperial Relief Notorious Monsters]]&lt;br /&gt;
* [[Imperial Standing]]&lt;/div&gt;</summary>
		<author><name>Onyxium</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120960</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120960"/>
		<updated>2026-07-22T17:54:34Z</updated>

		<summary type="html">&lt;p&gt;Onyxium: /* Guild Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
{{Verification}}&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
The Notorious Monsters fought during Beastmen Invasions are referred to on the wiki as &#039;&#039;&#039;[[:Category:IRNM|Imperial Relief Notorious Monsters (IRNMs)]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
The &#039;&#039;&#039;Imperial Relief Effort&#039;&#039;&#039; is a HorizonXI server-wide event leading into the release of [[Treasures of Aht Urhgan]]. By participating in the event&#039;s activities, players can earn [[Imperial Standing]], which affects temporary ToAU launch access through [[The Road to Aht Urhgan]].&lt;br /&gt;
&lt;br /&gt;
During the temporary launch restriction, a player&#039;s [[Imperial Standing]] earned through the Imperial Relief Effort determines their [[Boarding Permit]] requirement and several launch travel benefits.&lt;br /&gt;
&lt;br /&gt;
The access items required by lower tiers are new ToAU-release items. They cannot be obtained before ToAU goes live.&lt;br /&gt;
&lt;br /&gt;
== Launch Access Benefits ==&lt;br /&gt;
{{changes|Temporary ToAU launch restriction.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-xl general-table sortable center-col-1 center-col-2 center-col-3 center-col-4 center-col-5 center-col-6&amp;quot; style=&amp;quot;width: 70%&lt;br /&gt;
! [[Imperial Standing|IS]] Earned&lt;br /&gt;
! Instant Teleport&lt;br /&gt;
! [[Boarding Permit]] Requirement&lt;br /&gt;
! Additional [[Sanction]] Duration&lt;br /&gt;
! [[Staging Point]] Teleport Uses&lt;br /&gt;
! [[Lure of the Wildcat|Wildcat Teleport]] Cost&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;10000&amp;quot; | 10,000&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | Yes&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | +30 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;60&amp;quot; | 60&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Free&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;5000&amp;quot; | 5,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;25&amp;quot; | +25 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;50&amp;quot; | 50&lt;br /&gt;
| data-sort-value=&amp;quot;100&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;4000&amp;quot; | 4,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | 1 new access item&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | +20 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;40&amp;quot; | 40&lt;br /&gt;
| data-sort-value=&amp;quot;200&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2500&amp;quot; | 2,500&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; | 2 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;15&amp;quot; | +15 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | 30&lt;br /&gt;
| data-sort-value=&amp;quot;300&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;1250&amp;quot; | 1,250&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; | 3 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | +10 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | 20&lt;br /&gt;
| data-sort-value=&amp;quot;400&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;750&amp;quot; | 750&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;6&amp;quot; | 6 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;5&amp;quot; | +5 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | 10&lt;br /&gt;
| data-sort-value=&amp;quot;500&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;8&amp;quot; | 8 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;600&amp;quot; | 600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Launch Notes ===&lt;br /&gt;
* The [[Sanction]] value shown above is an additional duration bonus, not the player&#039;s total Sanction duration.&lt;br /&gt;
* &amp;quot;Instant&amp;quot; under the [[Boarding Permit]] Requirement column means no launch access items are required for the permit.&lt;br /&gt;
* The access items required by lower tiers are new ToAU-release items and cannot be pre-farmed before ToAU goes live.&lt;br /&gt;
* The level 30 requirement for obtaining the {{KeyItem}} [[Boarding Permit]] is a temporary launch restriction.&lt;br /&gt;
* See [[The Road to Aht Urhgan]] for the full Boarding Permit quest walkthrough.&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them will grant small amounts of [[Imperial Standing]] for each turn-in. These requested items should not be confused with the Stolen Supplies dropped by scouts and beastmen leaders, which do not grant [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary who is wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of 4/17/26, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, Blacksmithing is missing the third ISP turn-in item for phase 3.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, HQ versions of Phase 3 items grant additional ISP versus their NQ counterparts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 || 4,800 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 || 6,375 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sleepshroom}} x12 || 5 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Beehive Chip}} x12 || 10 || 3,750 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Firesand}} x12 || 20 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Cermet Chunk}} x1 || 10 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Carbon Fiber}} x12 || 15 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Remedy}} x1 || 5 ||  ||  || Yes &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Sheet}} x1 ||  || 2,250 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Zinc Ore}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Chain}} x1 || 10 || 3,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Mythril Claws}} x1 ||  || 3,750 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Sheet}} x1 ||  || 7,500 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Ore}} x1 || 9 || 3,375 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Coral Fragment }} x1 || 6 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Ring}} x1 || 4 || 1500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Hairpin}} x1 || 4 || 1500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Earring}} x1 ||  || 3375 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Scorpion Ring}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Knife}} x1 || 8 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 || 11,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silk Thread}} x12 || 18 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Moko Grass}} x12 || 28 || 10500 || 14 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Heko Obi}} x1 || 4 || 1500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Velvet Cloth}} x1 || 6 || 2250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silver Thread}} x12 || 22 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Cape}} x1 || 16 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Apple Pie}} x12 || 4 || 1,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pie Dough}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pet Food Epsilon}} x12 || 9 || 3,150 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Orange au Lait}} x1 || 2 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Egg Soup}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Raisin Bread}} x12 || 20 || 7500 || 10 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Shall Shell}} x12 || 10 || 6,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bluetail}} x12 || 7 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Newt}} x1 || 2 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bladefish}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Silver Shark}} x12 || 14 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Three-eyed Fish}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Silver Ore}} x12 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Ore}} x12 || 24 || 9,000 || 12 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Baghnakhs}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Sheet}} x1 || 10 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Platinum Ore}} x1 || 10 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Gold Sheet}} x1 || 18 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 || 9,450 || 4 || Yes &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Lizard Skin}} x12 || 12 || 4,500 || 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Dhalmel Hide}} x12 || 8 || 2,700 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Leather Gorget}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Ram Mantle}} x1 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Raptor Mantle}} x1 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Catoblepas Leather}} x1 ||  || 2,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Petrified Log}} x1 || 7 || 2,550 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Oak Log}} x1 || 4 || 1,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Shihei}} x99 || 7 || 2,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Rose Harp}} x1 || 10 || 3,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Mahogany Log}} x1 || 11 || 4,125 || 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Ebony Log}} x1 || 5 || 1,875 || 3 || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md general-table sortable center-col-4&amp;quot;&lt;br /&gt;
! Lamia&lt;br /&gt;
! Trolls&lt;br /&gt;
! Mamool Ja&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Scouter]] ([[Corsair|COR]])&lt;br /&gt;
| [[Troll Scouter]] ([[Puppetmaster|PUP]])*&lt;br /&gt;
| [[Mamool Ja Scouter]] ([[Blue Mage|BLU]])&lt;br /&gt;
| 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Fangshot]] ([[Ranger|RNG]])&lt;br /&gt;
| [[Troll Ironfist]] ([[Monk|MNK]])&lt;br /&gt;
| [[Mamool Ja Sage]] ([[Black Mage|BLM]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Magus]] ([[Black Mage|BLM]])&lt;br /&gt;
| [[Troll Bulwark]] ([[Paladin|PLD]])&lt;br /&gt;
| [[Mamool Ja Zenin]] ([[Ninja|NIN]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracker Imp]]&lt;br /&gt;
| [[Firewatch Eruca]]&lt;br /&gt;
| [[Puk Stalker]]&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Bhoot]]&lt;br /&gt;
| [[Wamoura]]&lt;br /&gt;
| [[Wivre]]&lt;br /&gt;
| 15 IS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The [[Troll Scouter]] is accompanied by an [[Automaton Scout]] ([[White Mage|WHM]]/[[Red Mage|RDM]]) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While these stolen box of supplies are neither a physical item nor [[Key Item]], they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Spawn Locations===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting Buburimu Peninsula.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting North Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting South Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps or the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter possess movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep,it&#039;s best to take them out first; however, [[Bind]] is also an option if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies, these &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; however, as of June 12, 2026, players can check which reports they are missing by speaking with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]]. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:&lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a player obtains all Scouting Reports for a single Beastman tribe they can speak with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPC]] to learn of an impending attack.&lt;br /&gt;
&lt;br /&gt;
Heading to the specified zone, locate the Suspicious Flag at the following locations:&lt;br /&gt;
* [[Buburimu Peninsula]] (K-7)&lt;br /&gt;
* [[East Ronfaure]] (J-9)&lt;br /&gt;
* [[West Ronfaure]] (I-9)&lt;br /&gt;
* [[East Sarutabaruta]] (K-6)&lt;br /&gt;
* [[West Sarutabaruta]] (E-6)&lt;br /&gt;
* [[North Gustaberg]] (I-7)&lt;br /&gt;
* [[South Gustaberg]] (K-9)&lt;br /&gt;
&lt;br /&gt;
On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:&lt;br /&gt;
: &#039;&#039;&amp;quot;(unknown)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon touching the Suspicious Flag a second time, an unclaimable &#039;&#039;&#039;IRNM&#039;&#039;&#039; matching the tribe of the Scouting Reports that were turned in will spawn: Gurfurlur (Trolls), Gulool Ja Ja (Mamool Ja), or Medusa (Lamia). This will trigger a server-wide message from the IRNM, announcing its appearance and the zone for everyone.&lt;br /&gt;
&lt;br /&gt;
====Strategies====&lt;br /&gt;
Throughout the fight, the IRNM will spawn &amp;quot;adds&amp;quot; based on two conditions:&lt;br /&gt;
* &#039;&#039;&#039;Beastmen&#039;&#039;&#039; mobs every two minutes&lt;br /&gt;
* &#039;&#039;&#039;Non-Beastmen&#039;&#039;&#039; mobs at every 5% of the boss&#039; HP&lt;br /&gt;
&lt;br /&gt;
While clearing all enemies is critical to avoid being overwhelmed, Beastmen enemies do not grant [[Imperial Standing]], as they are theoretically endless. Non-Beastmen enemies, on the other hand, grant 5 IS to any player that tagged them (up to a limit of 250 IS).&lt;br /&gt;
&lt;br /&gt;
A good strategy throughout the fight is to pull the Beastmen mobs away from the primary tank when they appear to avoid AOE damage from &#039;&#039;-aga&#039;&#039; spells and status ailments. Once the IRNM is close to reaching one of its 5% thresholds, target the IRNM and prepare a &#039;&#039;-aga&#039;&#039; spell (preferably not a damage-over-time spells, such as [[Diaga]] or [[Poisonga]]) to tag each of them, and lure them away from the tank.&lt;br /&gt;
&lt;br /&gt;
Keep a close watch on Beastmen enemies, as they can still use their two-hour abilities, and [[Silence]] casters whenever possible.&lt;br /&gt;
&lt;br /&gt;
=====Troll=====&lt;br /&gt;
The boss can raise a magic shield that converts magic damage taken into HP.&lt;br /&gt;
Stop using offensive magic while the shield is active.&lt;br /&gt;
&lt;br /&gt;
=====Lamia=====&lt;br /&gt;
The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly.&lt;br /&gt;
Adds can inflict Curse, so keep Curse-removal spells or items ready.&lt;br /&gt;
&lt;br /&gt;
=====Mamool Ja=====&lt;br /&gt;
Boss will do a [[Mijin Gakure]] every 5 minutes.&lt;br /&gt;
Zenin adds are Ninjas and can use [[Mijin Gakure]].&lt;br /&gt;
Pull the Zenin away from the boss and defeat them elsewhere.&lt;br /&gt;
Dedicated groups should handle the Zenin whenever possible.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
All players that tag the IRNM will receive &#039;&#039;&#039;125 Imperial Standing&#039;&#039;&#039; and a &#039;&#039;&#039;Box of Stolen Supplies&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies that can be obtained from Scouting Parties, these are neither a physical item nor [[Key Item]]; however, they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery for ten times the materials that a normal box of supplies provides.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[:Category:IRNM|Imperial Relief Notorious Monsters]]&lt;br /&gt;
* [[Imperial Standing]]&lt;/div&gt;</summary>
		<author><name>Onyxium</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Morion_Worm&amp;diff=120959</id>
		<title>Morion Worm</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Morion_Worm&amp;diff=120959"/>
		<updated>2026-07-22T15:06:19Z</updated>

		<summary type="html">&lt;p&gt;Onyxium: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Monster&lt;br /&gt;
| image = Morion Worm.png&lt;br /&gt;
| image caption = Morion Worm&lt;br /&gt;
| job = [[Black Mage]]&lt;br /&gt;
| family = Worms&lt;br /&gt;
| crystal = Earth&lt;br /&gt;
| weaknesses = {{element|Wind}}{{element|Light}}&lt;br /&gt;
| resistances =  &lt;br /&gt;
| immunities = &lt;br /&gt;
| absorbs = &lt;br /&gt;
| type = Notorious Monster&lt;br /&gt;
| subtype = &lt;br /&gt;
| tier = &lt;br /&gt;
| spawn = Forced&lt;br /&gt;
| title obtained = &lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;nms horizon-table table-xl&amp;quot;&lt;br /&gt;
!style=&amp;quot;padding:1ex&amp;quot;| Zone || Level || Drops || Steal || Spawns || Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Korroloka Tunnel]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|30 - 32&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Three of || Zero or one of&lt;br /&gt;
|- &lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| &lt;br /&gt;
* [[Copper Ore]]     {{Hxi Drop Rate|asb=1490/1000|0|0}} (Up to 3)&lt;br /&gt;
* [[Tin Ore]]        {{Hxi Drop Rate|asb=430/1000|0|0}} (Up to 2)&lt;br /&gt;
* [[Iron Ore]]       {{Hxi Drop Rate|asb=270/1000|0|0}}&lt;br /&gt;
* [[Darksteel Ore]]  {{Hxi Drop Rate|asb=160/1000|0|0}} (Up to 2)&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
* [[Morion Tathlum]] {{Hxi Drop Rate|asb=150/1000|0|0}}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|A, L, H&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;center&amp;quot; colspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
{{Monster Notes}}&lt;br /&gt;
|}&lt;br /&gt;
[[File:KorrolokaTunnel1.png|thumb|200px|Map 1]]&lt;br /&gt;
[[File:KorrolokaTunnel2.png|thumb|200px|Map 2]]&lt;br /&gt;
[[File:KorrolokaTunnel3.png|thumb|200px|Map 3]]&lt;br /&gt;
&lt;br /&gt;
== Horizon Changes {{changes}} ==&lt;br /&gt;
{{HorizonChangesBox|}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Spawned by trading an [[Iron Ore]] to one of the six [[???]]&#039;s located at:&lt;br /&gt;
** (J-8) and (J-9) on Map 1.&lt;br /&gt;
** (F-9) and (F-10) on Map 2.&lt;br /&gt;
** (I-8) and (J-8) on Map 3.&lt;br /&gt;
* Once Morion Worm is killed, the [[???]] may not reset for up to 15 minutes.&lt;br /&gt;
* Will de-spawn after about 30 minutes.  After a lengthy period of time a message similar to this will appear: &amp;quot;The morion worm returned to its underground nest...&amp;quot;&lt;br /&gt;
* If unclaimed for 15 minutes, the [[???]] will disappear and re-spawn in one of the other five locations. &lt;br /&gt;
* Though unlikely it is possible for the [[???]] to respawn in the same place.&lt;br /&gt;
* Has about 2000 HP&lt;br /&gt;
* Traits: [[Auto Regen]]&lt;br /&gt;
* Resists [[Sleep]].&lt;br /&gt;
* Soloable by most jobs at level 45.&lt;br /&gt;
** {{Testimonials}}&lt;/div&gt;</summary>
		<author><name>Onyxium</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120958</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120958"/>
		<updated>2026-07-22T14:34:56Z</updated>

		<summary type="html">&lt;p&gt;Onyxium: /* Guild Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
{{Verification}}&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
The Notorious Monsters fought during Beastmen Invasions are referred to on the wiki as &#039;&#039;&#039;[[:Category:IRNM|Imperial Relief Notorious Monsters (IRNMs)]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
The &#039;&#039;&#039;Imperial Relief Effort&#039;&#039;&#039; is a HorizonXI server-wide event leading into the release of [[Treasures of Aht Urhgan]]. By participating in the event&#039;s activities, players can earn [[Imperial Standing]], which affects temporary ToAU launch access through [[The Road to Aht Urhgan]].&lt;br /&gt;
&lt;br /&gt;
During the temporary launch restriction, a player&#039;s [[Imperial Standing]] earned through the Imperial Relief Effort determines their [[Boarding Permit]] requirement and several launch travel benefits.&lt;br /&gt;
&lt;br /&gt;
The access items required by lower tiers are new ToAU-release items. They cannot be obtained before ToAU goes live.&lt;br /&gt;
&lt;br /&gt;
== Launch Access Benefits ==&lt;br /&gt;
{{changes|Temporary ToAU launch restriction.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-xl general-table sortable center-col-1 center-col-2 center-col-3 center-col-4 center-col-5 center-col-6&amp;quot; style=&amp;quot;width: 70%&lt;br /&gt;
! [[Imperial Standing|IS]] Earned&lt;br /&gt;
! Instant Teleport&lt;br /&gt;
! [[Boarding Permit]] Requirement&lt;br /&gt;
! Additional [[Sanction]] Duration&lt;br /&gt;
! [[Staging Point]] Teleport Uses&lt;br /&gt;
! [[Lure of the Wildcat|Wildcat Teleport]] Cost&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;10000&amp;quot; | 10,000&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | Yes&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | +30 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;60&amp;quot; | 60&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Free&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;5000&amp;quot; | 5,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;25&amp;quot; | +25 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;50&amp;quot; | 50&lt;br /&gt;
| data-sort-value=&amp;quot;100&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;4000&amp;quot; | 4,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | 1 new access item&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | +20 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;40&amp;quot; | 40&lt;br /&gt;
| data-sort-value=&amp;quot;200&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2500&amp;quot; | 2,500&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; | 2 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;15&amp;quot; | +15 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | 30&lt;br /&gt;
| data-sort-value=&amp;quot;300&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;1250&amp;quot; | 1,250&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; | 3 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | +10 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | 20&lt;br /&gt;
| data-sort-value=&amp;quot;400&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;750&amp;quot; | 750&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;6&amp;quot; | 6 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;5&amp;quot; | +5 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | 10&lt;br /&gt;
| data-sort-value=&amp;quot;500&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;8&amp;quot; | 8 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;600&amp;quot; | 600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Launch Notes ===&lt;br /&gt;
* The [[Sanction]] value shown above is an additional duration bonus, not the player&#039;s total Sanction duration.&lt;br /&gt;
* &amp;quot;Instant&amp;quot; under the [[Boarding Permit]] Requirement column means no launch access items are required for the permit.&lt;br /&gt;
* The access items required by lower tiers are new ToAU-release items and cannot be pre-farmed before ToAU goes live.&lt;br /&gt;
* The level 30 requirement for obtaining the {{KeyItem}} [[Boarding Permit]] is a temporary launch restriction.&lt;br /&gt;
* See [[The Road to Aht Urhgan]] for the full Boarding Permit quest walkthrough.&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them will grant small amounts of [[Imperial Standing]] for each turn-in. These requested items should not be confused with the Stolen Supplies dropped by scouts and beastmen leaders, which do not grant [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary who is wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of 4/17/26, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, Blacksmithing is missing the third ISP turn-in item for phase 3.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, HQ versions of Phase 3 items grant additional ISP versus their NQ counterparts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 || 4,800 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 || 6,375 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sleepshroom}} x12 || 5 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Beehive Chip}} x12 || 10 || 3,750 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Firesand}} x12 || 20 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Cermet Chunk}} x1 || 10 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Carbon Fiber}} x12 || 15 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Remedy}} x1 || 5 ||  ||  || Yes &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Sheet}} x1 ||  || 2,250 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Zinc Ore}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Chain}} x1 || 10 || 3,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Mythril Claws}} x1 ||  || 3,750 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Sheet}} x1 ||  || 7,500 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Ore}} x1 || 9 || 3,375 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Coral Fragment }} x1 || 6 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Ring}} x1 || 4 || 1500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Hairpin}} x1 || 4 || 1500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Earring}} x1 ||  || 3375 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Scorpion Ring}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Knife}} x1 || 8 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 || 11,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silk Thread}} x12 || 18 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Moko Grass}} x12 || 28 || 10500 || 14 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Heko Obi}} x1 || 4 || 1500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Velvet Cloth}} x1 || 6 || 2250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silver Thread}} x12 || 22 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Cape}} x1 || 16 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Apple Pie}} x12 || 4 || 1,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pie Dough}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pet Food Epsilon}} x12 || 9 || 3,150 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Orange au Lait}} x1 || 2 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Egg Soup}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Raisin Bread}} x12 || 20 || 7500 || 10 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Shall Shell}} x12 || 10 || 6,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bluetail}} x12 || 7 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Newt}} x1 || 2 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bladefish}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Silver Shark}} x12 || 14 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Three-eyed Fish}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Silver Ore}} x12 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Ore}} x12 || 24 || 9,000 || 12 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Baghnakhs}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Sheet}} x1 || 10 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Platinum Ore}} x1 || 10 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Gold Sheet}} x1 || 18 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 || 9,450 || 4 || Yes &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Lizard Skin}} x12 || 12 || 4,500 || 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Dhalmel Hide}} x12 || 8 || 2,700 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Leather Gorget}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Ram Mantle}} x1 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Raptor Mantle}} x1 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Catoblepas Leather}} x1 ||  || 2,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Petrified Log}} x1 || 7 || 2,550 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Oak Log}} x1 || 4 || 1,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Shihei}} x99 || 7 || 2,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Rose Harp}} x1 || 10 || 3,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Mahogany Log}} x1 || 11 || 4,125 || 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Ebony Log}} x1 || 5 || 1,875 || 3 || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md general-table sortable center-col-4&amp;quot;&lt;br /&gt;
! Lamia&lt;br /&gt;
! Trolls&lt;br /&gt;
! Mamool Ja&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Scouter]] ([[Corsair|COR]])&lt;br /&gt;
| [[Troll Scouter]] ([[Puppetmaster|PUP]])*&lt;br /&gt;
| [[Mamool Ja Scouter]] ([[Blue Mage|BLU]])&lt;br /&gt;
| 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Fangshot]] ([[Ranger|RNG]])&lt;br /&gt;
| [[Troll Ironfist]] ([[Monk|MNK]])&lt;br /&gt;
| [[Mamool Ja Sage]] ([[Black Mage|BLM]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Magus]] ([[Black Mage|BLM]])&lt;br /&gt;
| [[Troll Bulwark]] ([[Paladin|PLD]])&lt;br /&gt;
| [[Mamool Ja Zenin]] ([[Ninja|NIN]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracker Imp]]&lt;br /&gt;
| [[Firewatch Eruca]]&lt;br /&gt;
| [[Puk Stalker]]&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Bhoot]]&lt;br /&gt;
| [[Wamoura]]&lt;br /&gt;
| [[Wivre]]&lt;br /&gt;
| 15 IS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The [[Troll Scouter]] is accompanied by an [[Automaton Scout]] ([[White Mage|WHM]]/[[Red Mage|RDM]]) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While these stolen box of supplies are neither a physical item nor [[Key Item]], they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Spawn Locations===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting Buburimu Peninsula.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting North Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting South Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps or the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter possess movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep,it&#039;s best to take them out first; however, [[Bind]] is also an option if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies, these &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; however, as of June 12, 2026, players can check which reports they are missing by speaking with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]]. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:&lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a player obtains all Scouting Reports for a single Beastman tribe they can speak with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPC]] to learn of an impending attack.&lt;br /&gt;
&lt;br /&gt;
Heading to the specified zone, locate the Suspicious Flag at the following locations:&lt;br /&gt;
* [[Buburimu Peninsula]] (K-7)&lt;br /&gt;
* [[East Ronfaure]] (J-9)&lt;br /&gt;
* [[West Ronfaure]] (I-9)&lt;br /&gt;
* [[East Sarutabaruta]] (K-6)&lt;br /&gt;
* [[West Sarutabaruta]] (E-6)&lt;br /&gt;
* [[North Gustaberg]] (I-7)&lt;br /&gt;
* [[South Gustaberg]] (K-9)&lt;br /&gt;
&lt;br /&gt;
On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:&lt;br /&gt;
: &#039;&#039;&amp;quot;(unknown)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon touching the Suspicious Flag a second time, an unclaimable &#039;&#039;&#039;IRNM&#039;&#039;&#039; matching the tribe of the Scouting Reports that were turned in will spawn: Gurfurlur (Trolls), Gulool Ja Ja (Mamool Ja), or Medusa (Lamia). This will trigger a server-wide message from the IRNM, announcing its appearance and the zone for everyone.&lt;br /&gt;
&lt;br /&gt;
====Strategies====&lt;br /&gt;
Throughout the fight, the IRNM will spawn &amp;quot;adds&amp;quot; based on two conditions:&lt;br /&gt;
* &#039;&#039;&#039;Beastmen&#039;&#039;&#039; mobs every two minutes&lt;br /&gt;
* &#039;&#039;&#039;Non-Beastmen&#039;&#039;&#039; mobs at every 5% of the boss&#039; HP&lt;br /&gt;
&lt;br /&gt;
While clearing all enemies is critical to avoid being overwhelmed, Beastmen enemies do not grant [[Imperial Standing]], as they are theoretically endless. Non-Beastmen enemies, on the other hand, grant 5 IS to any player that tagged them (up to a limit of 250 IS).&lt;br /&gt;
&lt;br /&gt;
A good strategy throughout the fight is to pull the Beastmen mobs away from the primary tank when they appear to avoid AOE damage from &#039;&#039;-aga&#039;&#039; spells and status ailments. Once the IRNM is close to reaching one of its 5% thresholds, target the IRNM and prepare a &#039;&#039;-aga&#039;&#039; spell (preferably not a damage-over-time spells, such as [[Diaga]] or [[Poisonga]]) to tag each of them, and lure them away from the tank.&lt;br /&gt;
&lt;br /&gt;
Keep a close watch on Beastmen enemies, as they can still use their two-hour abilities, and [[Silence]] casters whenever possible.&lt;br /&gt;
&lt;br /&gt;
=====Troll=====&lt;br /&gt;
The boss can raise a magic shield that converts magic damage taken into HP.&lt;br /&gt;
Stop using offensive magic while the shield is active.&lt;br /&gt;
&lt;br /&gt;
=====Lamia=====&lt;br /&gt;
The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly.&lt;br /&gt;
Adds can inflict Curse, so keep Curse-removal spells or items ready.&lt;br /&gt;
&lt;br /&gt;
=====Mamool Ja=====&lt;br /&gt;
Boss will do a [[Mijin Gakure]] every 5 minutes.&lt;br /&gt;
Zenin adds are Ninjas and can use [[Mijin Gakure]].&lt;br /&gt;
Pull the Zenin away from the boss and defeat them elsewhere.&lt;br /&gt;
Dedicated groups should handle the Zenin whenever possible.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
All players that tag the IRNM will receive &#039;&#039;&#039;125 Imperial Standing&#039;&#039;&#039; and a &#039;&#039;&#039;Box of Stolen Supplies&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies that can be obtained from Scouting Parties, these are neither a physical item nor [[Key Item]]; however, they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery for ten times the materials that a normal box of supplies provides.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[:Category:IRNM|Imperial Relief Notorious Monsters]]&lt;br /&gt;
* [[Imperial Standing]]&lt;/div&gt;</summary>
		<author><name>Onyxium</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120951</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120951"/>
		<updated>2026-07-21T17:25:42Z</updated>

		<summary type="html">&lt;p&gt;Onyxium: /* Guild Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
{{Verification}}&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
The Notorious Monsters fought during Beastmen Invasions are referred to on the wiki as &#039;&#039;&#039;[[:Category:IRNM|Imperial Relief Notorious Monsters (IRNMs)]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
The &#039;&#039;&#039;Imperial Relief Effort&#039;&#039;&#039; is a HorizonXI server-wide event leading into the release of [[Treasures of Aht Urhgan]]. By participating in the event&#039;s activities, players can earn [[Imperial Standing]], which affects temporary ToAU launch access through [[The Road to Aht Urhgan]].&lt;br /&gt;
&lt;br /&gt;
During the temporary launch restriction, a player&#039;s [[Imperial Standing]] earned through the Imperial Relief Effort determines their [[Boarding Permit]] requirement and several launch travel benefits.&lt;br /&gt;
&lt;br /&gt;
The access items required by lower tiers are new ToAU-release items. They cannot be obtained before ToAU goes live.&lt;br /&gt;
&lt;br /&gt;
== Launch Access Benefits ==&lt;br /&gt;
{{changes|Temporary ToAU launch restriction.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-xl general-table sortable center-col-1 center-col-2 center-col-3 center-col-4 center-col-5 center-col-6&amp;quot; style=&amp;quot;width: 70%&lt;br /&gt;
! [[Imperial Standing|IS]] Earned&lt;br /&gt;
! Instant Teleport&lt;br /&gt;
! [[Boarding Permit]] Requirement&lt;br /&gt;
! Additional [[Sanction]] Duration&lt;br /&gt;
! [[Staging Point]] Teleport Uses&lt;br /&gt;
! [[Lure of the Wildcat|Wildcat Teleport]] Cost&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;10000&amp;quot; | 10,000&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | Yes&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | +30 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;60&amp;quot; | 60&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Free&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;5000&amp;quot; | 5,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;25&amp;quot; | +25 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;50&amp;quot; | 50&lt;br /&gt;
| data-sort-value=&amp;quot;100&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;4000&amp;quot; | 4,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | 1 new access item&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | +20 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;40&amp;quot; | 40&lt;br /&gt;
| data-sort-value=&amp;quot;200&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2500&amp;quot; | 2,500&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; | 2 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;15&amp;quot; | +15 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | 30&lt;br /&gt;
| data-sort-value=&amp;quot;300&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;1250&amp;quot; | 1,250&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; | 3 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | +10 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | 20&lt;br /&gt;
| data-sort-value=&amp;quot;400&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;750&amp;quot; | 750&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;6&amp;quot; | 6 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;5&amp;quot; | +5 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | 10&lt;br /&gt;
| data-sort-value=&amp;quot;500&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;8&amp;quot; | 8 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;600&amp;quot; | 600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Launch Notes ===&lt;br /&gt;
* The [[Sanction]] value shown above is an additional duration bonus, not the player&#039;s total Sanction duration.&lt;br /&gt;
* &amp;quot;Instant&amp;quot; under the [[Boarding Permit]] Requirement column means no launch access items are required for the permit.&lt;br /&gt;
* The access items required by lower tiers are new ToAU-release items and cannot be pre-farmed before ToAU goes live.&lt;br /&gt;
* The level 30 requirement for obtaining the {{KeyItem}} [[Boarding Permit]] is a temporary launch restriction.&lt;br /&gt;
* See [[The Road to Aht Urhgan]] for the full Boarding Permit quest walkthrough.&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them will grant small amounts of [[Imperial Standing]] for each turn-in. These requested items should not be confused with the Stolen Supplies dropped by scouts and beastmen leaders, which do not grant [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary who is wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of 4/17/26, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, Blacksmithing is missing the third ISP turn-in item for phase 3.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, HQ versions of Phase 3 items grant additional ISP versus their NQ counterparts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 || 4,800 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 || 6,375 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sleepshroom}} x12 || 5 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Beehive Chip}} x12 || 10 || 3,750 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Firesand}} x12 || 20 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Cermet Chunk}} x1 || 10 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Carbon Fiber}} x12 || 15 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Remedy}} x1 || 5 ||  ||  || Yes &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Sheet}} x1 ||  || 2,250 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Zinc Ore}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Chain}} x1 || 10 || 3,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Mythril Claws}} x1 ||  || 3,750 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Sheet}} x1 ||  || 7,500 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Ore}} x1 || 9 || 3,375 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Coral Fragment }} x1 || 6 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Ring}} x1 || 4 || 1500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Hairpin}} x1 || 4 || 1500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Earring}} x1 ||  || 3375 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Scorpion Ring}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Knife}} x1 || 8 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 || 11,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silk Thread}} x12 || 18 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Moko Grass}} x12 || 28 || 10500 || 14 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Heko Obi}} x1 || 4 || 1500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Velvet Cloth}} x1 || 6 || 2250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silver Thread}} x12 || 22 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Cape}} x1 || 16 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Apple Pie}} x12 || 4 || 1,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pie Dough}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pet Food Epsilon}} x12 || 9 || 3,150 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Orange au Lait}} x1 || 2 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Egg Soup}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Raisin Bread}} x12 || 20 || 7500 || 10 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Shall Shell}} x12 || 10 || 6,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bluetail}} x12 || 7 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Newt}} x1 || 2 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bladefish}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Silver Shark}} x12 || 14 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Three-eyed Fish}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Silver Ore}} x12 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Ore}} x12 || 24 || 9,000 || 12 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Baghnakhs}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Sheet}} x1 || 10 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Platinum Ore}} x1 || 10 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Gold Sheet}} x1 || 18 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 || 9,450 || 4 || Yes &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Lizard Skin}} x12 || 12 || 4,500 || 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Dhalmel Hide}} x12 || 8 || 2,700 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Leather Gorget}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Ram Mantle}} x1 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Raptor Mantle}} x1 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Catoblepas Leather}} x1 ||  || 2,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Petrified Log}} x1 || 7 || 2,550 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Oak Log}} x1 || 4 || 1,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Shihei}} x99 || 7 || 2,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Rose Harp}} x1 || 10 || 3,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Mahogany Log}} x1 || 11 || 4,125 || 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Ebony Log}} x1 || 5 || 1,875 || 3 || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md general-table sortable center-col-4&amp;quot;&lt;br /&gt;
! Lamia&lt;br /&gt;
! Trolls&lt;br /&gt;
! Mamool Ja&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Scouter]] ([[Corsair|COR]])&lt;br /&gt;
| [[Troll Scouter]] ([[Puppetmaster|PUP]])*&lt;br /&gt;
| [[Mamool Ja Scouter]] ([[Blue Mage|BLU]])&lt;br /&gt;
| 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Fangshot]] ([[Ranger|RNG]])&lt;br /&gt;
| [[Troll Ironfist]] ([[Monk|MNK]])&lt;br /&gt;
| [[Mamool Ja Sage]] ([[Black Mage|BLM]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Magus]] ([[Black Mage|BLM]])&lt;br /&gt;
| [[Troll Bulwark]] ([[Paladin|PLD]])&lt;br /&gt;
| [[Mamool Ja Zenin]] ([[Ninja|NIN]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracker Imp]]&lt;br /&gt;
| [[Firewatch Eruca]]&lt;br /&gt;
| [[Puk Stalker]]&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Bhoot]]&lt;br /&gt;
| [[Wamoura]]&lt;br /&gt;
| [[Wivre]]&lt;br /&gt;
| 15 IS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The [[Troll Scouter]] is accompanied by an [[Automaton Scout]] ([[White Mage|WHM]]/[[Red Mage|RDM]]) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While these stolen box of supplies are neither a physical item nor [[Key Item]], they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Spawn Locations===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting Buburimu Peninsula.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting North Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting South Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps or the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter possess movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep,it&#039;s best to take them out first; however, [[Bind]] is also an option if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies, these &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; however, as of June 12, 2026, players can check which reports they are missing by speaking with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]]. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:&lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a player obtains all Scouting Reports for a single Beastman tribe they can speak with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPC]] to learn of an impending attack.&lt;br /&gt;
&lt;br /&gt;
Heading to the specified zone, locate the Suspicious Flag at the following locations:&lt;br /&gt;
* [[Buburimu Peninsula]] (K-7)&lt;br /&gt;
* [[East Ronfaure]] (J-9)&lt;br /&gt;
* [[West Ronfaure]] (I-9)&lt;br /&gt;
* [[East Sarutabaruta]] (K-6)&lt;br /&gt;
* [[West Sarutabaruta]] (E-6)&lt;br /&gt;
* [[North Gustaberg]] (I-7)&lt;br /&gt;
* [[South Gustaberg]] (K-9)&lt;br /&gt;
&lt;br /&gt;
On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:&lt;br /&gt;
: &#039;&#039;&amp;quot;(unknown)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon touching the Suspicious Flag a second time, an unclaimable &#039;&#039;&#039;IRNM&#039;&#039;&#039; matching the tribe of the Scouting Reports that were turned in will spawn: Gurfurlur (Trolls), Gulool Ja Ja (Mamool Ja), or Medusa (Lamia). This will trigger a server-wide message from the IRNM, announcing its appearance and the zone for everyone.&lt;br /&gt;
&lt;br /&gt;
====Strategies====&lt;br /&gt;
Throughout the fight, the IRNM will spawn &amp;quot;adds&amp;quot; based on two conditions:&lt;br /&gt;
* &#039;&#039;&#039;Beastmen&#039;&#039;&#039; mobs every two minutes&lt;br /&gt;
* &#039;&#039;&#039;Non-Beastmen&#039;&#039;&#039; mobs at every 5% of the boss&#039; HP&lt;br /&gt;
&lt;br /&gt;
While clearing all enemies is critical to avoid being overwhelmed, Beastmen enemies do not grant [[Imperial Standing]], as they are theoretically endless. Non-Beastmen enemies, on the other hand, grant 5 IS to any player that tagged them (up to a limit of 250 IS).&lt;br /&gt;
&lt;br /&gt;
A good strategy throughout the fight is to pull the Beastmen mobs away from the primary tank when they appear to avoid AOE damage from &#039;&#039;-aga&#039;&#039; spells and status ailments. Once the IRNM is close to reaching one of its 5% thresholds, target the IRNM and prepare a &#039;&#039;-aga&#039;&#039; spell (preferably not a damage-over-time spells, such as [[Diaga]] or [[Poisonga]]) to tag each of them, and lure them away from the tank.&lt;br /&gt;
&lt;br /&gt;
Keep a close watch on Beastmen enemies, as they can still use their two-hour abilities, and [[Silence]] casters whenever possible.&lt;br /&gt;
&lt;br /&gt;
=====Troll=====&lt;br /&gt;
The boss can raise a magic shield that converts magic damage taken into HP.&lt;br /&gt;
Stop using offensive magic while the shield is active.&lt;br /&gt;
&lt;br /&gt;
=====Lamia=====&lt;br /&gt;
The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly.&lt;br /&gt;
Adds can inflict Curse, so keep Curse-removal spells or items ready.&lt;br /&gt;
&lt;br /&gt;
=====Mamool Ja=====&lt;br /&gt;
Boss will do a [[Mijin Gakure]] every 5 minutes.&lt;br /&gt;
Zenin adds are Ninjas and can use [[Mijin Gakure]].&lt;br /&gt;
Pull the Zenin away from the boss and defeat them elsewhere.&lt;br /&gt;
Dedicated groups should handle the Zenin whenever possible.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
All players that tag the IRNM will receive &#039;&#039;&#039;125 Imperial Standing&#039;&#039;&#039; and a &#039;&#039;&#039;Box of Stolen Supplies&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies that can be obtained from Scouting Parties, these are neither a physical item nor [[Key Item]]; however, they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery for ten times the materials that a normal box of supplies provides.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[:Category:IRNM|Imperial Relief Notorious Monsters]]&lt;br /&gt;
* [[Imperial Standing]]&lt;/div&gt;</summary>
		<author><name>Onyxium</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120889</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120889"/>
		<updated>2026-07-19T23:57:38Z</updated>

		<summary type="html">&lt;p&gt;Onyxium: /* Guild Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
{{Verification}}&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
The Notorious Monsters fought during Beastmen Invasions are referred to on the wiki as &#039;&#039;&#039;[[:Category:IRNM|Imperial Relief Notorious Monsters (IRNMs)]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
The &#039;&#039;&#039;Imperial Relief Effort&#039;&#039;&#039; is a HorizonXI server-wide event leading into the release of [[Treasures of Aht Urhgan]]. By participating in the event&#039;s activities, players can earn [[Imperial Standing]], which affects temporary ToAU launch access through [[The Road to Aht Urhgan]].&lt;br /&gt;
&lt;br /&gt;
During the temporary launch restriction, a player&#039;s [[Imperial Standing]] earned through the Imperial Relief Effort determines their [[Boarding Permit]] requirement and several launch travel benefits.&lt;br /&gt;
&lt;br /&gt;
The access items required by lower tiers are new ToAU-release items. They cannot be obtained before ToAU goes live.&lt;br /&gt;
&lt;br /&gt;
== Launch Access Benefits ==&lt;br /&gt;
{{changes|Temporary ToAU launch restriction.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-xl general-table sortable center-col-1 center-col-2 center-col-3 center-col-4 center-col-5 center-col-6&amp;quot; style=&amp;quot;width: 70%&lt;br /&gt;
! [[Imperial Standing|IS]] Earned&lt;br /&gt;
! Instant Teleport&lt;br /&gt;
! [[Boarding Permit]] Requirement&lt;br /&gt;
! Additional [[Sanction]] Duration&lt;br /&gt;
! [[Staging Point]] Teleport Uses&lt;br /&gt;
! [[Lure of the Wildcat|Wildcat Teleport]] Cost&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;10000&amp;quot; | 10,000&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | Yes&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | +30 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;60&amp;quot; | 60&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Free&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;5000&amp;quot; | 5,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;25&amp;quot; | +25 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;50&amp;quot; | 50&lt;br /&gt;
| data-sort-value=&amp;quot;100&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;4000&amp;quot; | 4,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | 1 new access item&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | +20 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;40&amp;quot; | 40&lt;br /&gt;
| data-sort-value=&amp;quot;200&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2500&amp;quot; | 2,500&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; | 2 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;15&amp;quot; | +15 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | 30&lt;br /&gt;
| data-sort-value=&amp;quot;300&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;1250&amp;quot; | 1,250&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; | 3 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | +10 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | 20&lt;br /&gt;
| data-sort-value=&amp;quot;400&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;750&amp;quot; | 750&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;6&amp;quot; | 6 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;5&amp;quot; | +5 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | 10&lt;br /&gt;
| data-sort-value=&amp;quot;500&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;8&amp;quot; | 8 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;600&amp;quot; | 600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Launch Notes ===&lt;br /&gt;
* The [[Sanction]] value shown above is an additional duration bonus, not the player&#039;s total Sanction duration.&lt;br /&gt;
* &amp;quot;Instant&amp;quot; under the [[Boarding Permit]] Requirement column means no launch access items are required for the permit.&lt;br /&gt;
* The access items required by lower tiers are new ToAU-release items and cannot be pre-farmed before ToAU goes live.&lt;br /&gt;
* The level 30 requirement for obtaining the {{KeyItem}} [[Boarding Permit]] is a temporary launch restriction.&lt;br /&gt;
* See [[The Road to Aht Urhgan]] for the full Boarding Permit quest walkthrough.&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them will grant small amounts of [[Imperial Standing]] for each turn-in. These requested items should not be confused with the Stolen Supplies dropped by scouts and beastmen leaders, which do not grant [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary who is wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of 4/17/26, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, Blacksmithing is missing the third ISP turn-in item for phase 3.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, HQ versions of Phase 3 items grant additional ISP versus their NQ counterparts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 || 4,800 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 || 6,375 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sleepshroom}} x12 || 5 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Beehive Chip}} x12 || 10 || 3,750 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Firesand}} x12 || 20 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Cermet Chunk}} x1 || 10 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Carbon Fiber}} x12 || 15 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Remedy}} x1 || 5 ||  ||  || Yes &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Sheet}} x1 ||  || 2,250 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Zinc Ore}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Chain}} x1 || 10 || 3,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Mythril Claws}} x1 ||  || 3,750 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Sheet}} x1 ||  || 7,500 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Ore}} x1 || 9 || 3,375 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Coral Fragment }} x1 || 6 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Ring}} x1 || 4 || 1500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Hairpin}} x1 || 4 || 1500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Earring}} x1 ||  || 3375 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Scorpion Ring}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Knife}} x1 || 8 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 || 11,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silk Thread}} x12 || 18 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Moko Grass}} x12 || 28 || 10500 || 14 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Heko Obi}} x1 || 4 || 1500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Velvet Cloth}} x1 || 6 || 2250 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silver Thread}} x12 || 22 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Cape}} x1 || 16 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Apple Pie}} x12 || 4 || 1,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pie Dough}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pet Food Epsilon}} x12 || 9 || 3,150 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Orange au Lait}} x1 || 2 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Egg Soup}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Raisin Bread}} x12 || 20 || 7500 || 10 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Shall Shell}} x12 || 10 || 6,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bluetail}} x12 || 7 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Newt}} x1 || 2 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bladefish}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Silver Shark}} x12 || 14 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Three-eyed Fish}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Silver Ore}} x12 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Ore}} x12 || 24 || 9,000 || 12 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Baghnakhs}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Sheet}} x1 || 10 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Platinum Ore}} x1 || 10 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Gold Sheet}} x1 || 18 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 || 9,450 || 4 || Yes &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Lizard Skin}} x12 || 12 || 4,500 || 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Dhalmel Hide}} x12 || 8 || 2,700 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Leather Gorget}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Ram Mantle}} x1 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Raptor Mantle}} x1 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Catoblepas Leather}} x1 ||  || 2,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Petrified Log}} x1 || 7 || 2,550 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Oak Log}} x1 || 4 || 1,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Shihei}} x99 || 7 || 2,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Rose Harp}} x1 || 10 || 3,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Mahogany Log}} x1 || 11 || 4,125 || 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Ebony Log}} x1 || 5 || 1,875 || 3 || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md general-table sortable center-col-4&amp;quot;&lt;br /&gt;
! Lamia&lt;br /&gt;
! Trolls&lt;br /&gt;
! Mamool Ja&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Scouter]] ([[Corsair|COR]])&lt;br /&gt;
| [[Troll Scouter]] ([[Puppetmaster|PUP]])*&lt;br /&gt;
| [[Mamool Ja Scouter]] ([[Blue Mage|BLU]])&lt;br /&gt;
| 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Fangshot]] ([[Ranger|RNG]])&lt;br /&gt;
| [[Troll Ironfist]] ([[Monk|MNK]])&lt;br /&gt;
| [[Mamool Ja Sage]] ([[Black Mage|BLM]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Magus]] ([[Black Mage|BLM]])&lt;br /&gt;
| [[Troll Bulwark]] ([[Paladin|PLD]])&lt;br /&gt;
| [[Mamool Ja Zenin]] ([[Ninja|NIN]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracker Imp]]&lt;br /&gt;
| [[Firewatch Eruca]]&lt;br /&gt;
| [[Puk Stalker]]&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Bhoot]]&lt;br /&gt;
| [[Wamoura]]&lt;br /&gt;
| [[Wivre]]&lt;br /&gt;
| 15 IS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The [[Troll Scouter]] is accompanied by an [[Automaton Scout]] ([[White Mage|WHM]]/[[Red Mage|RDM]]) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While these stolen box of supplies are neither a physical item nor [[Key Item]], they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Spawn Locations===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting Buburimu Peninsula.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting North Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting South Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps or the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter possess movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep,it&#039;s best to take them out first; however, [[Bind]] is also an option if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies, these &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; however, as of June 12, 2026, players can check which reports they are missing by speaking with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]]. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:&lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a player obtains all Scouting Reports for a single Beastman tribe they can speak with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPC]] to learn of an impending attack.&lt;br /&gt;
&lt;br /&gt;
Heading to the specified zone, locate the Suspicious Flag at the following locations:&lt;br /&gt;
* [[Buburimu Peninsula]] (K-7)&lt;br /&gt;
* [[East Ronfaure]] (J-9)&lt;br /&gt;
* [[West Ronfaure]] (I-9)&lt;br /&gt;
* [[East Sarutabaruta]] (K-6)&lt;br /&gt;
* [[West Sarutabaruta]] (E-6)&lt;br /&gt;
* [[North Gustaberg]] (I-7)&lt;br /&gt;
* [[South Gustaberg]] (K-9)&lt;br /&gt;
&lt;br /&gt;
On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:&lt;br /&gt;
: &#039;&#039;&amp;quot;(unknown)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon touching the Suspicious Flag a second time, an unclaimable &#039;&#039;&#039;IRNM&#039;&#039;&#039; matching the tribe of the Scouting Reports that were turned in will spawn: Gurfurlur (Trolls), Gulool Ja Ja (Mamool Ja), or Medusa (Lamia). This will trigger a server-wide message from the IRNM, announcing its appearance and the zone for everyone.&lt;br /&gt;
&lt;br /&gt;
====Strategies====&lt;br /&gt;
Throughout the fight, the IRNM will spawn &amp;quot;adds&amp;quot; based on two conditions:&lt;br /&gt;
* &#039;&#039;&#039;Beastmen&#039;&#039;&#039; mobs every two minutes&lt;br /&gt;
* &#039;&#039;&#039;Non-Beastmen&#039;&#039;&#039; mobs at every 5% of the boss&#039; HP&lt;br /&gt;
&lt;br /&gt;
While clearing all enemies is critical to avoid being overwhelmed, Beastmen enemies do not grant [[Imperial Standing]], as they are theoretically endless. Non-Beastmen enemies, on the other hand, grant 5 IS to any player that tagged them (up to a limit of 250 IS).&lt;br /&gt;
&lt;br /&gt;
A good strategy throughout the fight is to pull the Beastmen mobs away from the primary tank when they appear to avoid AOE damage from &#039;&#039;-aga&#039;&#039; spells and status ailments. Once the IRNM is close to reaching one of its 5% thresholds, target the IRNM and prepare a &#039;&#039;-aga&#039;&#039; spell (preferably not a damage-over-time spells, such as [[Diaga]] or [[Poisonga]]) to tag each of them, and lure them away from the tank.&lt;br /&gt;
&lt;br /&gt;
Keep a close watch on Beastmen enemies, as they can still use their two-hour abilities, and [[Silence]] casters whenever possible.&lt;br /&gt;
&lt;br /&gt;
=====Troll=====&lt;br /&gt;
The boss can raise a magic shield that converts magic damage taken into HP.&lt;br /&gt;
Stop using offensive magic while the shield is active.&lt;br /&gt;
&lt;br /&gt;
=====Lamia=====&lt;br /&gt;
The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly.&lt;br /&gt;
Adds can inflict Curse, so keep Curse-removal spells or items ready.&lt;br /&gt;
&lt;br /&gt;
=====Mamool Ja=====&lt;br /&gt;
Boss will do a [[Mijin Gakure]] every 5 minutes.&lt;br /&gt;
Zenin adds are Ninjas and can use [[Mijin Gakure]].&lt;br /&gt;
Pull the Zenin away from the boss and defeat them elsewhere.&lt;br /&gt;
Dedicated groups should handle the Zenin whenever possible.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
All players that tag the IRNM will receive &#039;&#039;&#039;125 Imperial Standing&#039;&#039;&#039; and a &#039;&#039;&#039;Box of Stolen Supplies&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies that can be obtained from Scouting Parties, these are neither a physical item nor [[Key Item]]; however, they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery for ten times the materials that a normal box of supplies provides.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[:Category:IRNM|Imperial Relief Notorious Monsters]]&lt;br /&gt;
* [[Imperial Standing]]&lt;/div&gt;</summary>
		<author><name>Onyxium</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120888</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120888"/>
		<updated>2026-07-19T22:21:02Z</updated>

		<summary type="html">&lt;p&gt;Onyxium: /* Guild Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
{{Verification}}&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
The Notorious Monsters fought during Beastmen Invasions are referred to on the wiki as &#039;&#039;&#039;[[:Category:IRNM|Imperial Relief Notorious Monsters (IRNMs)]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
The &#039;&#039;&#039;Imperial Relief Effort&#039;&#039;&#039; is a HorizonXI server-wide event leading into the release of [[Treasures of Aht Urhgan]]. By participating in the event&#039;s activities, players can earn [[Imperial Standing]], which affects temporary ToAU launch access through [[The Road to Aht Urhgan]].&lt;br /&gt;
&lt;br /&gt;
During the temporary launch restriction, a player&#039;s [[Imperial Standing]] earned through the Imperial Relief Effort determines their [[Boarding Permit]] requirement and several launch travel benefits.&lt;br /&gt;
&lt;br /&gt;
The access items required by lower tiers are new ToAU-release items. They cannot be obtained before ToAU goes live.&lt;br /&gt;
&lt;br /&gt;
== Launch Access Benefits ==&lt;br /&gt;
{{changes|Temporary ToAU launch restriction.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-xl general-table sortable center-col-1 center-col-2 center-col-3 center-col-4 center-col-5 center-col-6&amp;quot; style=&amp;quot;width: 70%&lt;br /&gt;
! [[Imperial Standing|IS]] Earned&lt;br /&gt;
! Instant Teleport&lt;br /&gt;
! [[Boarding Permit]] Requirement&lt;br /&gt;
! Additional [[Sanction]] Duration&lt;br /&gt;
! [[Staging Point]] Teleport Uses&lt;br /&gt;
! [[Lure of the Wildcat|Wildcat Teleport]] Cost&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;10000&amp;quot; | 10,000&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | Yes&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | +30 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;60&amp;quot; | 60&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Free&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;5000&amp;quot; | 5,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;25&amp;quot; | +25 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;50&amp;quot; | 50&lt;br /&gt;
| data-sort-value=&amp;quot;100&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;4000&amp;quot; | 4,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | 1 new access item&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | +20 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;40&amp;quot; | 40&lt;br /&gt;
| data-sort-value=&amp;quot;200&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2500&amp;quot; | 2,500&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; | 2 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;15&amp;quot; | +15 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | 30&lt;br /&gt;
| data-sort-value=&amp;quot;300&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;1250&amp;quot; | 1,250&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; | 3 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | +10 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | 20&lt;br /&gt;
| data-sort-value=&amp;quot;400&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;750&amp;quot; | 750&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;6&amp;quot; | 6 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;5&amp;quot; | +5 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | 10&lt;br /&gt;
| data-sort-value=&amp;quot;500&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;8&amp;quot; | 8 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;600&amp;quot; | 600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Launch Notes ===&lt;br /&gt;
* The [[Sanction]] value shown above is an additional duration bonus, not the player&#039;s total Sanction duration.&lt;br /&gt;
* &amp;quot;Instant&amp;quot; under the [[Boarding Permit]] Requirement column means no launch access items are required for the permit.&lt;br /&gt;
* The access items required by lower tiers are new ToAU-release items and cannot be pre-farmed before ToAU goes live.&lt;br /&gt;
* The level 30 requirement for obtaining the {{KeyItem}} [[Boarding Permit]] is a temporary launch restriction.&lt;br /&gt;
* See [[The Road to Aht Urhgan]] for the full Boarding Permit quest walkthrough.&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them will grant small amounts of [[Imperial Standing]] for each turn-in. These requested items should not be confused with the Stolen Supplies dropped by scouts and beastmen leaders, which do not grant [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary who is wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of 4/17/26, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, Blacksmithing is missing the third ISP turn-in item for phase 3.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, HQ versions of Phase 3 items grant additional ISP versus their NQ counterparts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 || 4,800 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 || 6,375 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sleepshroom}} x12 || 5 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Beehive Chip}} x12 || 10 || 3,750 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Firesand}} x12 || 20 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Cermet Chunk}} x1 || 10 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Carbon Fiber}} x12 || 15 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Remedy}} x1 || 5 ||  ||  || Yes &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Sheet}} x1 ||  || 2,250 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Zinc Ore}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Chain}} x1 || 10 || 3,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Mythril Claws}} x1 ||  || 3,750 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Sheet}} x1 ||  || 7,500 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Ore}} x1 || 9 || 3,375 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Coral Fragment }} x1 || 6 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Ring}} x1 || 4 || 1500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Hairpin}} x1 || 4 || 1500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Earring}} x1 ||  || 3375 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Scorpion Ring}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Knife}} x1 || 8 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 || 11,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silk Thread}} x12 || 18 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Moko Grass}} x12 || 28 || 10500 || 14 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Heko Obi}} x1 || 4 || 1500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Velvet Cloth}} x1 || 6 || 2250 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silver Thread}} x12 || 22 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Cape}} x1 || 16 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Apple Pie}} x12 || 4 || 1,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pie Dough}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pet Food Epsilon}} x12 || 9 || 3,150 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Orange au Lait}} x1 || 2 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Egg Soup}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Raisin Bread}} x12 || 20 || 7500 || 10 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Shall Shell}} x12 || 10 || 6,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bluetail}} x12 || 7 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Newt}} x1 || 2 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bladefish}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Silver Shark}} x12 || 14 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Three-eyed Fish}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Silver Ore}} x12 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Ore}} x12 || 24 || 9,000 || 12 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Baghnakhs}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Sheet}} x1 || 10 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Platinum Ore}} x1 || 10 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Gold Sheet}} x1 || 18 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 || 9,450 || 4 || Yes &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Lizard Skin}} x12 || 12 || 4,500 || 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Dhalmel Hide}} x12 || 8 || 2,700 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Leather Gorget}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Ram Mantle}} x1 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Raptor Mantle}} x1 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Catoblepas Leather}} x1 ||  || 2,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Petrified Log}} x1 || 7 || 2,550 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Oak Log}} x1 || 4 || 1,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Shihei}} x99 || 7 || 2,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Rose Harp}} x1 || 10 || 3,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Mahogany Log}} x1 || 11 || 4,125 || 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Ebony Log}} x1 || 5 || 1,875 || 3 || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md general-table sortable center-col-4&amp;quot;&lt;br /&gt;
! Lamia&lt;br /&gt;
! Trolls&lt;br /&gt;
! Mamool Ja&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Scouter]] ([[Corsair|COR]])&lt;br /&gt;
| [[Troll Scouter]] ([[Puppetmaster|PUP]])*&lt;br /&gt;
| [[Mamool Ja Scouter]] ([[Blue Mage|BLU]])&lt;br /&gt;
| 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Fangshot]] ([[Ranger|RNG]])&lt;br /&gt;
| [[Troll Ironfist]] ([[Monk|MNK]])&lt;br /&gt;
| [[Mamool Ja Sage]] ([[Black Mage|BLM]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Magus]] ([[Black Mage|BLM]])&lt;br /&gt;
| [[Troll Bulwark]] ([[Paladin|PLD]])&lt;br /&gt;
| [[Mamool Ja Zenin]] ([[Ninja|NIN]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracker Imp]]&lt;br /&gt;
| [[Firewatch Eruca]]&lt;br /&gt;
| [[Puk Stalker]]&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Bhoot]]&lt;br /&gt;
| [[Wamoura]]&lt;br /&gt;
| [[Wivre]]&lt;br /&gt;
| 15 IS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The [[Troll Scouter]] is accompanied by an [[Automaton Scout]] ([[White Mage|WHM]]/[[Red Mage|RDM]]) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While these stolen box of supplies are neither a physical item nor [[Key Item]], they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Spawn Locations===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting Buburimu Peninsula.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting North Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting South Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps or the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter possess movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep,it&#039;s best to take them out first; however, [[Bind]] is also an option if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies, these &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; however, as of June 12, 2026, players can check which reports they are missing by speaking with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]]. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:&lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a player obtains all Scouting Reports for a single Beastman tribe they can speak with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPC]] to learn of an impending attack.&lt;br /&gt;
&lt;br /&gt;
Heading to the specified zone, locate the Suspicious Flag at the following locations:&lt;br /&gt;
* [[Buburimu Peninsula]] (K-7)&lt;br /&gt;
* [[East Ronfaure]] (J-9)&lt;br /&gt;
* [[West Ronfaure]] (I-9)&lt;br /&gt;
* [[East Sarutabaruta]] (K-6)&lt;br /&gt;
* [[West Sarutabaruta]] (E-6)&lt;br /&gt;
* [[North Gustaberg]] (I-7)&lt;br /&gt;
* [[South Gustaberg]] (K-9)&lt;br /&gt;
&lt;br /&gt;
On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:&lt;br /&gt;
: &#039;&#039;&amp;quot;(unknown)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon touching the Suspicious Flag a second time, an unclaimable &#039;&#039;&#039;IRNM&#039;&#039;&#039; matching the tribe of the Scouting Reports that were turned in will spawn: Gurfurlur (Trolls), Gulool Ja Ja (Mamool Ja), or Medusa (Lamia). This will trigger a server-wide message from the IRNM, announcing its appearance and the zone for everyone.&lt;br /&gt;
&lt;br /&gt;
====Strategies====&lt;br /&gt;
Throughout the fight, the IRNM will spawn &amp;quot;adds&amp;quot; based on two conditions:&lt;br /&gt;
* &#039;&#039;&#039;Beastmen&#039;&#039;&#039; mobs every two minutes&lt;br /&gt;
* &#039;&#039;&#039;Non-Beastmen&#039;&#039;&#039; mobs at every 5% of the boss&#039; HP&lt;br /&gt;
&lt;br /&gt;
While clearing all enemies is critical to avoid being overwhelmed, Beastmen enemies do not grant [[Imperial Standing]], as they are theoretically endless. Non-Beastmen enemies, on the other hand, grant 5 IS to any player that tagged them (up to a limit of 250 IS).&lt;br /&gt;
&lt;br /&gt;
A good strategy throughout the fight is to pull the Beastmen mobs away from the primary tank when they appear to avoid AOE damage from &#039;&#039;-aga&#039;&#039; spells and status ailments. Once the IRNM is close to reaching one of its 5% thresholds, target the IRNM and prepare a &#039;&#039;-aga&#039;&#039; spell (preferably not a damage-over-time spells, such as [[Diaga]] or [[Poisonga]]) to tag each of them, and lure them away from the tank.&lt;br /&gt;
&lt;br /&gt;
Keep a close watch on Beastmen enemies, as they can still use their two-hour abilities, and [[Silence]] casters whenever possible.&lt;br /&gt;
&lt;br /&gt;
=====Troll=====&lt;br /&gt;
The boss can raise a magic shield that converts magic damage taken into HP.&lt;br /&gt;
Stop using offensive magic while the shield is active.&lt;br /&gt;
&lt;br /&gt;
=====Lamia=====&lt;br /&gt;
The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly.&lt;br /&gt;
Adds can inflict Curse, so keep Curse-removal spells or items ready.&lt;br /&gt;
&lt;br /&gt;
=====Mamool Ja=====&lt;br /&gt;
Boss will do a [[Mijin Gakure]] every 5 minutes.&lt;br /&gt;
Zenin adds are Ninjas and can use [[Mijin Gakure]].&lt;br /&gt;
Pull the Zenin away from the boss and defeat them elsewhere.&lt;br /&gt;
Dedicated groups should handle the Zenin whenever possible.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
All players that tag the IRNM will receive &#039;&#039;&#039;125 Imperial Standing&#039;&#039;&#039; and a &#039;&#039;&#039;Box of Stolen Supplies&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies that can be obtained from Scouting Parties, these are neither a physical item nor [[Key Item]]; however, they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery for ten times the materials that a normal box of supplies provides.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[:Category:IRNM|Imperial Relief Notorious Monsters]]&lt;br /&gt;
* [[Imperial Standing]]&lt;/div&gt;</summary>
		<author><name>Onyxium</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120887</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120887"/>
		<updated>2026-07-19T22:18:37Z</updated>

		<summary type="html">&lt;p&gt;Onyxium: /* Guild Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
{{Verification}}&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
The Notorious Monsters fought during Beastmen Invasions are referred to on the wiki as &#039;&#039;&#039;[[:Category:IRNM|Imperial Relief Notorious Monsters (IRNMs)]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
The &#039;&#039;&#039;Imperial Relief Effort&#039;&#039;&#039; is a HorizonXI server-wide event leading into the release of [[Treasures of Aht Urhgan]]. By participating in the event&#039;s activities, players can earn [[Imperial Standing]], which affects temporary ToAU launch access through [[The Road to Aht Urhgan]].&lt;br /&gt;
&lt;br /&gt;
During the temporary launch restriction, a player&#039;s [[Imperial Standing]] earned through the Imperial Relief Effort determines their [[Boarding Permit]] requirement and several launch travel benefits.&lt;br /&gt;
&lt;br /&gt;
The access items required by lower tiers are new ToAU-release items. They cannot be obtained before ToAU goes live.&lt;br /&gt;
&lt;br /&gt;
== Launch Access Benefits ==&lt;br /&gt;
{{changes|Temporary ToAU launch restriction.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-xl general-table sortable center-col-1 center-col-2 center-col-3 center-col-4 center-col-5 center-col-6&amp;quot; style=&amp;quot;width: 70%&lt;br /&gt;
! [[Imperial Standing|IS]] Earned&lt;br /&gt;
! Instant Teleport&lt;br /&gt;
! [[Boarding Permit]] Requirement&lt;br /&gt;
! Additional [[Sanction]] Duration&lt;br /&gt;
! [[Staging Point]] Teleport Uses&lt;br /&gt;
! [[Lure of the Wildcat|Wildcat Teleport]] Cost&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;10000&amp;quot; | 10,000&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | Yes&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | +30 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;60&amp;quot; | 60&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Free&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;5000&amp;quot; | 5,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;25&amp;quot; | +25 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;50&amp;quot; | 50&lt;br /&gt;
| data-sort-value=&amp;quot;100&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;4000&amp;quot; | 4,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | 1 new access item&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | +20 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;40&amp;quot; | 40&lt;br /&gt;
| data-sort-value=&amp;quot;200&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2500&amp;quot; | 2,500&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; | 2 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;15&amp;quot; | +15 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | 30&lt;br /&gt;
| data-sort-value=&amp;quot;300&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;1250&amp;quot; | 1,250&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; | 3 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | +10 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | 20&lt;br /&gt;
| data-sort-value=&amp;quot;400&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;750&amp;quot; | 750&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;6&amp;quot; | 6 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;5&amp;quot; | +5 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | 10&lt;br /&gt;
| data-sort-value=&amp;quot;500&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;8&amp;quot; | 8 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;600&amp;quot; | 600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Launch Notes ===&lt;br /&gt;
* The [[Sanction]] value shown above is an additional duration bonus, not the player&#039;s total Sanction duration.&lt;br /&gt;
* &amp;quot;Instant&amp;quot; under the [[Boarding Permit]] Requirement column means no launch access items are required for the permit.&lt;br /&gt;
* The access items required by lower tiers are new ToAU-release items and cannot be pre-farmed before ToAU goes live.&lt;br /&gt;
* The level 30 requirement for obtaining the {{KeyItem}} [[Boarding Permit]] is a temporary launch restriction.&lt;br /&gt;
* See [[The Road to Aht Urhgan]] for the full Boarding Permit quest walkthrough.&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them will grant small amounts of [[Imperial Standing]] for each turn-in. These requested items should not be confused with the Stolen Supplies dropped by scouts and beastmen leaders, which do not grant [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary who is wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of 4/17/26, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, Blacksmithing is missing the third ISP turn-in item for phase 3.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, HQ versions of Phase 3 items grant additional ISP versus their NQ counterparts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 || 4,800 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 || 6,375 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sleepshroom}} x12 || 5 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Beehive Chip}} x12 || 10 || 3,750 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Firesand}} x12 || 20 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Cermet Chunk}} x1 || 10 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Carbon Fiber}} x12 || 15 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Remedy}} x1 || 5 ||  ||  || Yes &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Sheet}} x1 ||  || 2,250 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Zinc Ore}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Chain}} x1 || 10 || 3,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Mythril Claws}} x1 ||  || 3,750 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Sheet}} x1 ||  || 7,500 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Ore}} x1 || 9 || 3,375 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Coral Fragment }} x1 || 6 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Ring}} x1 || 4 || 1500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Hairpin}} x1 || 4 || 1500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Earring}} x1 ||  || 3375 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Scorpion Ring}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Knife}} x1 || 8 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 || 11,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silk Thread}} x12 || 18 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Moko Grass}} x12 || 28 || 10500 || 14 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Heko Obi}} x1 || 4 || 1500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Velvet Cloth}} x1 || 6 || 2250 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silver Thread}} x12 || 22 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Cape}} x1 || 16 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Apple Pie}} x12 || 4 || 1,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pie Dough}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pet Food Epsilon}} x12 || 9 || 3,150 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Orange au Lait}} x1 || 2 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Egg Soup}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Raisin Bread}} x12 || 20 || 7500 || 10 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Shall Shell}} x12 || 10 || 6,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bluetail}} x12 || 7 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Newt}} x1 || 2 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bladefish}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Silver Shark}} x12 || 14 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Three-eyed Fish}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Silver Ore}} x12 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Ore}} x12 || 24 || 9,000 || 12 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Baghnakhs}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Sheet}} x1 || 10 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Platinum Ore}} x1 || 10 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Gold Sheet}} x1 || 18 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 || 9,450 || 4 || Yes &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Lizard Skin}} x12 || 12 || 4,500 || 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Dhalmel Hide}} x12 || 8 || 2,700 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Leather Gorget}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Ram Mantle}} x1 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Raptor Mantle}} x1 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Catoblepas Leather}} x1 ||  || 2,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Petrified Log}} x1 || 7 || 2,550 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Oak Log}} x1 || 4 || 1,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Shihei}} x99 || 7 || 2,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Rose Harp}} x1 || 10 || 3,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Mahogany Log}} x1 || 11 || 4,125 || 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Ebony Log}} x1 || 5 || 1,875 || 3 || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md general-table sortable center-col-4&amp;quot;&lt;br /&gt;
! Lamia&lt;br /&gt;
! Trolls&lt;br /&gt;
! Mamool Ja&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Scouter]] ([[Corsair|COR]])&lt;br /&gt;
| [[Troll Scouter]] ([[Puppetmaster|PUP]])*&lt;br /&gt;
| [[Mamool Ja Scouter]] ([[Blue Mage|BLU]])&lt;br /&gt;
| 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Fangshot]] ([[Ranger|RNG]])&lt;br /&gt;
| [[Troll Ironfist]] ([[Monk|MNK]])&lt;br /&gt;
| [[Mamool Ja Sage]] ([[Black Mage|BLM]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Magus]] ([[Black Mage|BLM]])&lt;br /&gt;
| [[Troll Bulwark]] ([[Paladin|PLD]])&lt;br /&gt;
| [[Mamool Ja Zenin]] ([[Ninja|NIN]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracker Imp]]&lt;br /&gt;
| [[Firewatch Eruca]]&lt;br /&gt;
| [[Puk Stalker]]&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Bhoot]]&lt;br /&gt;
| [[Wamoura]]&lt;br /&gt;
| [[Wivre]]&lt;br /&gt;
| 15 IS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The [[Troll Scouter]] is accompanied by an [[Automaton Scout]] ([[White Mage|WHM]]/[[Red Mage|RDM]]) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While these stolen box of supplies are neither a physical item nor [[Key Item]], they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Spawn Locations===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting Buburimu Peninsula.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting North Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting South Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps or the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter possess movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep,it&#039;s best to take them out first; however, [[Bind]] is also an option if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies, these &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; however, as of June 12, 2026, players can check which reports they are missing by speaking with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]]. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:&lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a player obtains all Scouting Reports for a single Beastman tribe they can speak with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPC]] to learn of an impending attack.&lt;br /&gt;
&lt;br /&gt;
Heading to the specified zone, locate the Suspicious Flag at the following locations:&lt;br /&gt;
* [[Buburimu Peninsula]] (K-7)&lt;br /&gt;
* [[East Ronfaure]] (J-9)&lt;br /&gt;
* [[West Ronfaure]] (I-9)&lt;br /&gt;
* [[East Sarutabaruta]] (K-6)&lt;br /&gt;
* [[West Sarutabaruta]] (E-6)&lt;br /&gt;
* [[North Gustaberg]] (I-7)&lt;br /&gt;
* [[South Gustaberg]] (K-9)&lt;br /&gt;
&lt;br /&gt;
On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:&lt;br /&gt;
: &#039;&#039;&amp;quot;(unknown)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon touching the Suspicious Flag a second time, an unclaimable &#039;&#039;&#039;IRNM&#039;&#039;&#039; matching the tribe of the Scouting Reports that were turned in will spawn: Gurfurlur (Trolls), Gulool Ja Ja (Mamool Ja), or Medusa (Lamia). This will trigger a server-wide message from the IRNM, announcing its appearance and the zone for everyone.&lt;br /&gt;
&lt;br /&gt;
====Strategies====&lt;br /&gt;
Throughout the fight, the IRNM will spawn &amp;quot;adds&amp;quot; based on two conditions:&lt;br /&gt;
* &#039;&#039;&#039;Beastmen&#039;&#039;&#039; mobs every two minutes&lt;br /&gt;
* &#039;&#039;&#039;Non-Beastmen&#039;&#039;&#039; mobs at every 5% of the boss&#039; HP&lt;br /&gt;
&lt;br /&gt;
While clearing all enemies is critical to avoid being overwhelmed, Beastmen enemies do not grant [[Imperial Standing]], as they are theoretically endless. Non-Beastmen enemies, on the other hand, grant 5 IS to any player that tagged them (up to a limit of 250 IS).&lt;br /&gt;
&lt;br /&gt;
A good strategy throughout the fight is to pull the Beastmen mobs away from the primary tank when they appear to avoid AOE damage from &#039;&#039;-aga&#039;&#039; spells and status ailments. Once the IRNM is close to reaching one of its 5% thresholds, target the IRNM and prepare a &#039;&#039;-aga&#039;&#039; spell (preferably not a damage-over-time spells, such as [[Diaga]] or [[Poisonga]]) to tag each of them, and lure them away from the tank.&lt;br /&gt;
&lt;br /&gt;
Keep a close watch on Beastmen enemies, as they can still use their two-hour abilities, and [[Silence]] casters whenever possible.&lt;br /&gt;
&lt;br /&gt;
=====Troll=====&lt;br /&gt;
The boss can raise a magic shield that converts magic damage taken into HP.&lt;br /&gt;
Stop using offensive magic while the shield is active.&lt;br /&gt;
&lt;br /&gt;
=====Lamia=====&lt;br /&gt;
The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly.&lt;br /&gt;
Adds can inflict Curse, so keep Curse-removal spells or items ready.&lt;br /&gt;
&lt;br /&gt;
=====Mamool Ja=====&lt;br /&gt;
Boss will do a [[Mijin Gakure]] every 5 minutes.&lt;br /&gt;
Zenin adds are Ninjas and can use [[Mijin Gakure]].&lt;br /&gt;
Pull the Zenin away from the boss and defeat them elsewhere.&lt;br /&gt;
Dedicated groups should handle the Zenin whenever possible.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
All players that tag the IRNM will receive &#039;&#039;&#039;125 Imperial Standing&#039;&#039;&#039; and a &#039;&#039;&#039;Box of Stolen Supplies&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies that can be obtained from Scouting Parties, these are neither a physical item nor [[Key Item]]; however, they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery for ten times the materials that a normal box of supplies provides.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[:Category:IRNM|Imperial Relief Notorious Monsters]]&lt;br /&gt;
* [[Imperial Standing]]&lt;/div&gt;</summary>
		<author><name>Onyxium</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Stun_Knife&amp;diff=120856</id>
		<title>Stun Knife</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Stun_Knife&amp;diff=120856"/>
		<updated>2026-07-19T05:16:45Z</updated>

		<summary type="html">&lt;p&gt;Onyxium: /* Other Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Item Sections}}&amp;lt;section begin=&amp;quot;Item Image&amp;quot;/&amp;gt;{{Item Image|Stun Knife.PNG}}&amp;lt;section end=&amp;quot;Item Image&amp;quot;/&amp;gt;&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Item Statistics&lt;br /&gt;
| weapon type = Dagger&lt;br /&gt;
| type = Weapon&lt;br /&gt;
| icon id = 16503&lt;br /&gt;
| damage = 21&lt;br /&gt;
| delay = 201&lt;br /&gt;
| stats = &amp;lt;br&amp;gt;{{Additional Effect|Stun}}&lt;br /&gt;
| level = 65&lt;br /&gt;
| jobs = [[WAR]] / [[THF]] / [[PLD]] / [[DRK]] / [[BRD]] / [[RNG]] /&amp;lt;br&amp;gt;[[SAM]] / [[NIN]] / [[DRG]] &amp;lt;span class=&amp;quot;toau&amp;quot;&amp;gt;/ [[COR]]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toau&amp;quot;&amp;gt;/ [[PUP]]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;wotg&amp;quot;&amp;gt;/ [[DNC]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| notes = &lt;br /&gt;
*Activation Rate {{Hxi Drop Rate|asb=#/1000|41|958}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Horizon Changes {{changes}}==&lt;br /&gt;
{{HorizonChangesBox}}&lt;br /&gt;
&lt;br /&gt;
==Other Uses==&lt;br /&gt;
{{Used In&lt;br /&gt;
| guild points value = {{Guild Points Value|7200|7200}}&lt;br /&gt;
| resale price = {{Resale Price|8450|8661}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Synthesis Recipes==&lt;br /&gt;
{{Synthesis Recipes&lt;br /&gt;
| recipe 1 = &lt;br /&gt;
{{Synthesis Recipe&lt;br /&gt;
| craft = Alchemy&lt;br /&gt;
| cap = 80&lt;br /&gt;
| result = Stun Knife&lt;br /&gt;
| hq result = Stun Knife +1&lt;br /&gt;
| crystal = Water&lt;br /&gt;
| ingredient = Cermet Knife&lt;br /&gt;
| ingredient 2 = Paralyze Potion&lt;br /&gt;
| ingredient 3 = Animal Glue&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
{{AH|Weapons|Daggers}}&lt;br /&gt;
{{Crafted Only}}&lt;/div&gt;</summary>
		<author><name>Onyxium</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Cermet_Knife_%2B1&amp;diff=120855</id>
		<title>Cermet Knife +1</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Cermet_Knife_%2B1&amp;diff=120855"/>
		<updated>2026-07-19T04:57:14Z</updated>

		<summary type="html">&lt;p&gt;Onyxium: /* Other Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item Sections}}&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Item Image&amp;quot;/&amp;gt;{{Item Image|cermetknifeHQ.PNG}}&amp;lt;section end=&amp;quot;Item Image&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Item Statistics&lt;br /&gt;
| weapon type = Dagger&lt;br /&gt;
| name = Cermet knife +1&lt;br /&gt;
| type = Weapon&lt;br /&gt;
| damage = 21&lt;br /&gt;
| delay = 180&lt;br /&gt;
| level = 60&lt;br /&gt;
| jobs = [[WAR]] / [[THF]] / [[PLD]] / [[DRK]] / [[BRD]] / [[RNG]] /&amp;lt;br&amp;gt;[[SAM]] / [[NIN]] / [[DRG]] &amp;lt;span class=&amp;quot;toau&amp;quot;&amp;gt;/ [[COR]]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toau&amp;quot;&amp;gt;/ [[PUP]]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;wotg&amp;quot;&amp;gt;/ [[DNC]]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Horizon Changes {{changes}}==&lt;br /&gt;
{{HorizonChangesBox}}&lt;br /&gt;
&lt;br /&gt;
==Other Uses==&lt;br /&gt;
{{Used In&lt;br /&gt;
| guild points value = {{Guild Points Value|6960|6960}}&lt;br /&gt;
| resale price = {{Resale Price||7644}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Synthesis Recipes==&lt;br /&gt;
{{Synthesis Recipe&lt;br /&gt;
| craft = Alchemy&lt;br /&gt;
| cap = 62&lt;br /&gt;
| result = Cermet Knife&lt;br /&gt;
| hq result = Cermet Knife +1&lt;br /&gt;
| crystal = Fire&lt;br /&gt;
| ingredient = Cermet Chunk&lt;br /&gt;
| ingredient 2 = Oak Lumber&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
{{AH|Weapons|Daggers}}&lt;br /&gt;
{{Crafted Only}}&lt;/div&gt;</summary>
		<author><name>Onyxium</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120770</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120770"/>
		<updated>2026-07-17T17:05:56Z</updated>

		<summary type="html">&lt;p&gt;Onyxium: /* Guild Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
{{Verification}}&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
The Notorious Monsters fought during Beastmen Invasions are referred to on the wiki as &#039;&#039;&#039;[[:Category:IRNM|Imperial Relief Notorious Monsters (IRNMs)]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
The &#039;&#039;&#039;Imperial Relief Effort&#039;&#039;&#039; is a HorizonXI server-wide event leading into the release of [[Treasures of Aht Urhgan]]. By participating in the event&#039;s activities, players can earn [[Imperial Standing]], which affects temporary ToAU launch access through [[The Road to Aht Urhgan]].&lt;br /&gt;
&lt;br /&gt;
During the temporary launch restriction, a player&#039;s [[Imperial Standing]] earned through the Imperial Relief Effort determines their [[Boarding Permit]] requirement and several launch travel benefits.&lt;br /&gt;
&lt;br /&gt;
The access items required by lower tiers are new ToAU-release items. They cannot be obtained before ToAU goes live.&lt;br /&gt;
&lt;br /&gt;
== Launch Access Benefits ==&lt;br /&gt;
{{changes|Temporary ToAU launch restriction.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-xl general-table sortable center-col-1 center-col-2 center-col-3 center-col-4 center-col-5 center-col-6&amp;quot; style=&amp;quot;width: 70%&lt;br /&gt;
! [[Imperial Standing|IS]] Earned&lt;br /&gt;
! Instant Teleport&lt;br /&gt;
! [[Boarding Permit]] Requirement&lt;br /&gt;
! Additional [[Sanction]] Duration&lt;br /&gt;
! [[Staging Point]] Teleport Uses&lt;br /&gt;
! [[Lure of the Wildcat|Wildcat Teleport]] Cost&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;10000&amp;quot; | 10,000&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | Yes&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | +30 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;60&amp;quot; | 60&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Free&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;5000&amp;quot; | 5,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;25&amp;quot; | +25 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;50&amp;quot; | 50&lt;br /&gt;
| data-sort-value=&amp;quot;100&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;4000&amp;quot; | 4,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | 1 new access item&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | +20 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;40&amp;quot; | 40&lt;br /&gt;
| data-sort-value=&amp;quot;200&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2500&amp;quot; | 2,500&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; | 2 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;15&amp;quot; | +15 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | 30&lt;br /&gt;
| data-sort-value=&amp;quot;300&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;1250&amp;quot; | 1,250&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; | 3 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | +10 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | 20&lt;br /&gt;
| data-sort-value=&amp;quot;400&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;750&amp;quot; | 750&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;6&amp;quot; | 6 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;5&amp;quot; | +5 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | 10&lt;br /&gt;
| data-sort-value=&amp;quot;500&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;8&amp;quot; | 8 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;600&amp;quot; | 600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Launch Notes ===&lt;br /&gt;
* The [[Sanction]] value shown above is an additional duration bonus, not the player&#039;s total Sanction duration.&lt;br /&gt;
* &amp;quot;Instant&amp;quot; under the [[Boarding Permit]] Requirement column means no launch access items are required for the permit.&lt;br /&gt;
* The access items required by lower tiers are new ToAU-release items and cannot be pre-farmed before ToAU goes live.&lt;br /&gt;
* The level 30 requirement for obtaining the {{KeyItem}} [[Boarding Permit]] is a temporary launch restriction.&lt;br /&gt;
* See [[The Road to Aht Urhgan]] for the full Boarding Permit quest walkthrough.&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them will grant small amounts of [[Imperial Standing]] for each turn-in. These requested items should not be confused with the Stolen Supplies dropped by scouts and beastmen leaders, which do not grant [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary who is wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of 4/17/26, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, Blacksmithing is missing the third ISP turn-in item for phase 3.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, HQ versions of Phase 3 items grant additional ISP versus their NQ counterparts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 || 4,800 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 || 6,375 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sleepshroom}} x12 || 5 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Beehive Chip}} x12 || 10 || 3,750 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Firesand}} x12 || 20 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Cermet Chunk}} x1 || 10 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Carbon Fiber}} x12 || 15 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Remedy}} x1 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Sheet}} x1 ||  || 2,250 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Zinc Ore}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Chain}} x1 || 10 || 3,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Mythril Claws}} x1 ||  || 3,750 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Sheet}} x1 ||  || 7,500 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Ore}} x1 || 9 || 3,375 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Coral Fragment }} x1 || 6 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Ring}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Hairpin}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Earring}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Scorpion Ring}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Knife}} x1 || 8 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 || 11,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silk Thread}} x12 || 18 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Moko Grass}} x12 || 28 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Heko Obi}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Velvet Cloth}} x1 || 6 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silver Thread}} x12 || 22 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Cape}} x1 || 16 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Apple Pie}} x12 || 4 || 1,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pie Dough}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pet Food Epsilon}} x12 || 9 || 3,150 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Orange au Lait}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Egg Soup}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Raisin Bread}} x12 || 20 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Shall Shell}} x12 || 10 || 6,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bluetail}} x12 || 7 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Newt}} x1 || 2 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bladefish}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Silver Shark}} x12 || 14 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Three-eyed Fish}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Silver Ore}} x12 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Ore}} x12 || 24 || 9,000 || 12 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Baghnakhs}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Sheet}} x1 || 10 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Platinum Ore}} x1 || 10 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Gold Sheet}} x1 || 18 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 || 9,450 || 4 || Yes &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Lizard Skin}} x12 || 12 || 4,500 || 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Dhalmel Hide}} x12 || 8 || 2,700 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Leather Gorget}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Ram Mantle}} x1 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Raptor Mantle}} x1 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Catoblepas Leather}} x1 ||  || 2,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Petrified Log}} x1 || 7 || 2,550 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Oak Log}} x1 || 4 || 1,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Shihei}} x99 || 7 || 2,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Rose Harp}} x1 || 10 || 3,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Mahogany Log}} x1 || 11 || 4,125 || 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Ebony Log}} x1 || 5 || 1,875 || 3 || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md general-table sortable center-col-4&amp;quot;&lt;br /&gt;
! Lamia&lt;br /&gt;
! Trolls&lt;br /&gt;
! Mamool Ja&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Scouter]] ([[Corsair|COR]])&lt;br /&gt;
| [[Troll Scouter]] ([[Puppetmaster|PUP]])*&lt;br /&gt;
| [[Mamool Ja Scouter]] ([[Blue Mage|BLU]])&lt;br /&gt;
| 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Fangshot]] ([[Ranger|RNG]])&lt;br /&gt;
| [[Troll Ironfist]] ([[Monk|MNK]])&lt;br /&gt;
| [[Mamool Ja Sage]] ([[Black Mage|BLM]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Magus]] ([[Black Mage|BLM]])&lt;br /&gt;
| [[Troll Bulwark]] ([[Paladin|PLD]])&lt;br /&gt;
| [[Mamool Ja Zenin]] ([[Ninja|NIN]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracker Imp]]&lt;br /&gt;
| [[Firewatch Eruca]]&lt;br /&gt;
| [[Puk Stalker]]&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Bhoot]]&lt;br /&gt;
| [[Wamoura]]&lt;br /&gt;
| [[Wivre]]&lt;br /&gt;
| 15 IS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The [[Troll Scouter]] is accompanied by an [[Automaton Scout]] ([[White Mage|WHM]]/[[Red Mage|RDM]]) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While these stolen box of supplies are neither a physical item nor [[Key Item]], they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Spawn Locations===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting Buburimu Peninsula.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting North Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting South Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps or the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter possess movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep,it&#039;s best to take them out first; however, [[Bind]] is also an option if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies, these &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; however, as of June 12, 2026, players can check which reports they are missing by speaking with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]]. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:&lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a player obtains all Scouting Reports for a single Beastman tribe they can speak with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPC]] to learn of an impending attack.&lt;br /&gt;
&lt;br /&gt;
Heading to the specified zone, locate the Suspicious Flag at the following locations:&lt;br /&gt;
* [[Buburimu Peninsula]] (K-7)&lt;br /&gt;
* [[East Ronfaure]] (J-9)&lt;br /&gt;
* [[West Ronfaure]] (I-9)&lt;br /&gt;
* [[East Sarutabaruta]] (K-6)&lt;br /&gt;
* [[West Sarutabaruta]] (E-6)&lt;br /&gt;
* [[North Gustaberg]] (I-7)&lt;br /&gt;
* [[South Gustaberg]] (K-9)&lt;br /&gt;
&lt;br /&gt;
On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:&lt;br /&gt;
: &#039;&#039;&amp;quot;(unknown)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon touching the Suspicious Flag a second time, an unclaimable &#039;&#039;&#039;IRNM&#039;&#039;&#039; matching the tribe of the Scouting Reports that were turned in will spawn: Gurfurlur (Trolls), Gulool Ja Ja (Mamool Ja), or Medusa (Lamia). This will trigger a server-wide message from the IRNM, announcing its appearance and the zone for everyone.&lt;br /&gt;
&lt;br /&gt;
====Strategies====&lt;br /&gt;
Throughout the fight, the IRNM will spawn &amp;quot;adds&amp;quot; based on two conditions:&lt;br /&gt;
* &#039;&#039;&#039;Beastmen&#039;&#039;&#039; mobs every two minutes&lt;br /&gt;
* &#039;&#039;&#039;Non-Beastmen&#039;&#039;&#039; mobs at every 5% of the boss&#039; HP&lt;br /&gt;
&lt;br /&gt;
While clearing all enemies is critical to avoid being overwhelmed, Beastmen enemies do not grant [[Imperial Standing]], as they are theoretically endless. Non-Beastmen enemies, on the other hand, grant 5 IS to any player that tagged them (up to a limit of 250 IS).&lt;br /&gt;
&lt;br /&gt;
A good strategy throughout the fight is to pull the Beastmen mobs away from the primary tank when they appear to avoid AOE damage from &#039;&#039;-aga&#039;&#039; spells and status ailments. Once the IRNM is close to reaching one of its 5% thresholds, target the IRNM and prepare a &#039;&#039;-aga&#039;&#039; spell (preferably not a damage-over-time spells, such as [[Diaga]] or [[Poisonga]]) to tag each of them, and lure them away from the tank.&lt;br /&gt;
&lt;br /&gt;
Keep a close watch on Beastmen enemies, as they can still use their two-hour abilities, and [[Silence]] casters whenever possible.&lt;br /&gt;
&lt;br /&gt;
=====Troll=====&lt;br /&gt;
The boss can raise a magic shield that converts magic damage taken into HP.&lt;br /&gt;
Stop using offensive magic while the shield is active.&lt;br /&gt;
&lt;br /&gt;
=====Lamia=====&lt;br /&gt;
The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly.&lt;br /&gt;
Adds can inflict Curse, so keep Curse-removal spells or items ready.&lt;br /&gt;
&lt;br /&gt;
=====Mamool Ja=====&lt;br /&gt;
Boss will do a [[Mijin Gakure]] every 5 minutes.&lt;br /&gt;
Zenin adds are Ninjas and can use [[Mijin Gakure]].&lt;br /&gt;
Pull the Zenin away from the boss and defeat them elsewhere.&lt;br /&gt;
Dedicated groups should handle the Zenin whenever possible.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
All players that tag the IRNM will receive &#039;&#039;&#039;125 Imperial Standing&#039;&#039;&#039; and a &#039;&#039;&#039;Box of Stolen Supplies&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies that can be obtained from Scouting Parties, these are neither a physical item nor [[Key Item]]; however, they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery for ten times the materials that a normal box of supplies provides.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[:Category:IRNM|Imperial Relief Notorious Monsters]]&lt;br /&gt;
* [[Imperial Standing]]&lt;/div&gt;</summary>
		<author><name>Onyxium</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120769</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120769"/>
		<updated>2026-07-17T17:05:07Z</updated>

		<summary type="html">&lt;p&gt;Onyxium: /* Guild Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
{{Verification}}&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
The Notorious Monsters fought during Beastmen Invasions are referred to on the wiki as &#039;&#039;&#039;[[:Category:IRNM|Imperial Relief Notorious Monsters (IRNMs)]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
The &#039;&#039;&#039;Imperial Relief Effort&#039;&#039;&#039; is a HorizonXI server-wide event leading into the release of [[Treasures of Aht Urhgan]]. By participating in the event&#039;s activities, players can earn [[Imperial Standing]], which affects temporary ToAU launch access through [[The Road to Aht Urhgan]].&lt;br /&gt;
&lt;br /&gt;
During the temporary launch restriction, a player&#039;s [[Imperial Standing]] earned through the Imperial Relief Effort determines their [[Boarding Permit]] requirement and several launch travel benefits.&lt;br /&gt;
&lt;br /&gt;
The access items required by lower tiers are new ToAU-release items. They cannot be obtained before ToAU goes live.&lt;br /&gt;
&lt;br /&gt;
== Launch Access Benefits ==&lt;br /&gt;
{{changes|Temporary ToAU launch restriction.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-xl general-table sortable center-col-1 center-col-2 center-col-3 center-col-4 center-col-5 center-col-6&amp;quot; style=&amp;quot;width: 70%&lt;br /&gt;
! [[Imperial Standing|IS]] Earned&lt;br /&gt;
! Instant Teleport&lt;br /&gt;
! [[Boarding Permit]] Requirement&lt;br /&gt;
! Additional [[Sanction]] Duration&lt;br /&gt;
! [[Staging Point]] Teleport Uses&lt;br /&gt;
! [[Lure of the Wildcat|Wildcat Teleport]] Cost&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;10000&amp;quot; | 10,000&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | Yes&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | +30 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;60&amp;quot; | 60&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Free&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;5000&amp;quot; | 5,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;25&amp;quot; | +25 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;50&amp;quot; | 50&lt;br /&gt;
| data-sort-value=&amp;quot;100&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;4000&amp;quot; | 4,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | 1 new access item&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | +20 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;40&amp;quot; | 40&lt;br /&gt;
| data-sort-value=&amp;quot;200&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2500&amp;quot; | 2,500&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; | 2 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;15&amp;quot; | +15 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | 30&lt;br /&gt;
| data-sort-value=&amp;quot;300&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;1250&amp;quot; | 1,250&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; | 3 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | +10 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | 20&lt;br /&gt;
| data-sort-value=&amp;quot;400&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;750&amp;quot; | 750&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;6&amp;quot; | 6 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;5&amp;quot; | +5 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | 10&lt;br /&gt;
| data-sort-value=&amp;quot;500&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;8&amp;quot; | 8 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;600&amp;quot; | 600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Launch Notes ===&lt;br /&gt;
* The [[Sanction]] value shown above is an additional duration bonus, not the player&#039;s total Sanction duration.&lt;br /&gt;
* &amp;quot;Instant&amp;quot; under the [[Boarding Permit]] Requirement column means no launch access items are required for the permit.&lt;br /&gt;
* The access items required by lower tiers are new ToAU-release items and cannot be pre-farmed before ToAU goes live.&lt;br /&gt;
* The level 30 requirement for obtaining the {{KeyItem}} [[Boarding Permit]] is a temporary launch restriction.&lt;br /&gt;
* See [[The Road to Aht Urhgan]] for the full Boarding Permit quest walkthrough.&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them will grant small amounts of [[Imperial Standing]] for each turn-in. These requested items should not be confused with the Stolen Supplies dropped by scouts and beastmen leaders, which do not grant [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary who is wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of 4/17/26, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, Blacksmithing is missing the third ISP turn-in item for phase 3.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, HQ versions of Phase 3 items grant additional ISP versus their NQ counterparts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 || 4,800 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 || 6,375 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sleepshroom}} x12 || 5 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Beehive Chip}} x12 || 10 || 3,750 ||  || Yesw&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Firesand}} x12 || 20 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Cermet Chunk}} x1 || 10 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Carbon Fiber}} x12 || 15 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Remedy}} x1 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Sheet}} x1 ||  || 2,250 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Zinc Ore}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Chain}} x1 || 10 || 3,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Mythril Claws}} x1 ||  || 3,750 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Sheet}} x1 ||  || 7,500 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Ore}} x1 || 9 || 3,375 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Coral Fragment }} x1 || 6 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Ring}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Hairpin}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Earring}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Scorpion Ring}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Knife}} x1 || 8 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 || 11,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silk Thread}} x12 || 18 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Moko Grass}} x12 || 28 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Heko Obi}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Velvet Cloth}} x1 || 6 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silver Thread}} x12 || 22 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Cape}} x1 || 16 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Apple Pie}} x12 || 4 || 1,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pie Dough}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pet Food Epsilon}} x12 || 9 || 3,150 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Orange au Lait}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Egg Soup}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Raisin Bread}} x12 || 20 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Shall Shell}} x12 || 10 || 6,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bluetail}} x12 || 7 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Newt}} x1 || 2 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bladefish}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Silver Shark}} x12 || 14 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Three-eyed Fish}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Silver Ore}} x12 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Ore}} x12 || 24 || 9,000 || 12 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Baghnakhs}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Sheet}} x1 || 10 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Platinum Ore}} x1 || 10 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Gold Sheet}} x1 || 18 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 || 9,450 || 4 || Yes &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Lizard Skin}} x12 || 12 || 4,500 || 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Dhalmel Hide}} x12 || 8 || 2,700 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Leather Gorget}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Ram Mantle}} x1 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Raptor Mantle}} x1 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Catoblepas Leather}} x1 ||  || 2,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Petrified Log}} x1 || 7 || 2,550 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Oak Log}} x1 || 4 || 1,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Shihei}} x99 || 7 || 2,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Rose Harp}} x1 || 10 || 3,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Mahogany Log}} x1 || 11 || 4,125 || 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Ebony Log}} x1 || 5 || 1,875 || 3 || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md general-table sortable center-col-4&amp;quot;&lt;br /&gt;
! Lamia&lt;br /&gt;
! Trolls&lt;br /&gt;
! Mamool Ja&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Scouter]] ([[Corsair|COR]])&lt;br /&gt;
| [[Troll Scouter]] ([[Puppetmaster|PUP]])*&lt;br /&gt;
| [[Mamool Ja Scouter]] ([[Blue Mage|BLU]])&lt;br /&gt;
| 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Fangshot]] ([[Ranger|RNG]])&lt;br /&gt;
| [[Troll Ironfist]] ([[Monk|MNK]])&lt;br /&gt;
| [[Mamool Ja Sage]] ([[Black Mage|BLM]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Magus]] ([[Black Mage|BLM]])&lt;br /&gt;
| [[Troll Bulwark]] ([[Paladin|PLD]])&lt;br /&gt;
| [[Mamool Ja Zenin]] ([[Ninja|NIN]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracker Imp]]&lt;br /&gt;
| [[Firewatch Eruca]]&lt;br /&gt;
| [[Puk Stalker]]&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Bhoot]]&lt;br /&gt;
| [[Wamoura]]&lt;br /&gt;
| [[Wivre]]&lt;br /&gt;
| 15 IS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The [[Troll Scouter]] is accompanied by an [[Automaton Scout]] ([[White Mage|WHM]]/[[Red Mage|RDM]]) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While these stolen box of supplies are neither a physical item nor [[Key Item]], they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Spawn Locations===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting Buburimu Peninsula.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting North Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting South Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps or the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter possess movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep,it&#039;s best to take them out first; however, [[Bind]] is also an option if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies, these &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; however, as of June 12, 2026, players can check which reports they are missing by speaking with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]]. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:&lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a player obtains all Scouting Reports for a single Beastman tribe they can speak with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPC]] to learn of an impending attack.&lt;br /&gt;
&lt;br /&gt;
Heading to the specified zone, locate the Suspicious Flag at the following locations:&lt;br /&gt;
* [[Buburimu Peninsula]] (K-7)&lt;br /&gt;
* [[East Ronfaure]] (J-9)&lt;br /&gt;
* [[West Ronfaure]] (I-9)&lt;br /&gt;
* [[East Sarutabaruta]] (K-6)&lt;br /&gt;
* [[West Sarutabaruta]] (E-6)&lt;br /&gt;
* [[North Gustaberg]] (I-7)&lt;br /&gt;
* [[South Gustaberg]] (K-9)&lt;br /&gt;
&lt;br /&gt;
On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:&lt;br /&gt;
: &#039;&#039;&amp;quot;(unknown)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon touching the Suspicious Flag a second time, an unclaimable &#039;&#039;&#039;IRNM&#039;&#039;&#039; matching the tribe of the Scouting Reports that were turned in will spawn: Gurfurlur (Trolls), Gulool Ja Ja (Mamool Ja), or Medusa (Lamia). This will trigger a server-wide message from the IRNM, announcing its appearance and the zone for everyone.&lt;br /&gt;
&lt;br /&gt;
====Strategies====&lt;br /&gt;
Throughout the fight, the IRNM will spawn &amp;quot;adds&amp;quot; based on two conditions:&lt;br /&gt;
* &#039;&#039;&#039;Beastmen&#039;&#039;&#039; mobs every two minutes&lt;br /&gt;
* &#039;&#039;&#039;Non-Beastmen&#039;&#039;&#039; mobs at every 5% of the boss&#039; HP&lt;br /&gt;
&lt;br /&gt;
While clearing all enemies is critical to avoid being overwhelmed, Beastmen enemies do not grant [[Imperial Standing]], as they are theoretically endless. Non-Beastmen enemies, on the other hand, grant 5 IS to any player that tagged them (up to a limit of 250 IS).&lt;br /&gt;
&lt;br /&gt;
A good strategy throughout the fight is to pull the Beastmen mobs away from the primary tank when they appear to avoid AOE damage from &#039;&#039;-aga&#039;&#039; spells and status ailments. Once the IRNM is close to reaching one of its 5% thresholds, target the IRNM and prepare a &#039;&#039;-aga&#039;&#039; spell (preferably not a damage-over-time spells, such as [[Diaga]] or [[Poisonga]]) to tag each of them, and lure them away from the tank.&lt;br /&gt;
&lt;br /&gt;
Keep a close watch on Beastmen enemies, as they can still use their two-hour abilities, and [[Silence]] casters whenever possible.&lt;br /&gt;
&lt;br /&gt;
=====Troll=====&lt;br /&gt;
The boss can raise a magic shield that converts magic damage taken into HP.&lt;br /&gt;
Stop using offensive magic while the shield is active.&lt;br /&gt;
&lt;br /&gt;
=====Lamia=====&lt;br /&gt;
The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly.&lt;br /&gt;
Adds can inflict Curse, so keep Curse-removal spells or items ready.&lt;br /&gt;
&lt;br /&gt;
=====Mamool Ja=====&lt;br /&gt;
Boss will do a [[Mijin Gakure]] every 5 minutes.&lt;br /&gt;
Zenin adds are Ninjas and can use [[Mijin Gakure]].&lt;br /&gt;
Pull the Zenin away from the boss and defeat them elsewhere.&lt;br /&gt;
Dedicated groups should handle the Zenin whenever possible.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
All players that tag the IRNM will receive &#039;&#039;&#039;125 Imperial Standing&#039;&#039;&#039; and a &#039;&#039;&#039;Box of Stolen Supplies&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies that can be obtained from Scouting Parties, these are neither a physical item nor [[Key Item]]; however, they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery for ten times the materials that a normal box of supplies provides.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[:Category:IRNM|Imperial Relief Notorious Monsters]]&lt;br /&gt;
* [[Imperial Standing]]&lt;/div&gt;</summary>
		<author><name>Onyxium</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120768</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120768"/>
		<updated>2026-07-17T12:53:59Z</updated>

		<summary type="html">&lt;p&gt;Onyxium: /* Guild Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
{{Verification}}&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
The Notorious Monsters fought during Beastmen Invasions are referred to on the wiki as &#039;&#039;&#039;[[:Category:IRNM|Imperial Relief Notorious Monsters (IRNMs)]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
The &#039;&#039;&#039;Imperial Relief Effort&#039;&#039;&#039; is a HorizonXI server-wide event leading into the release of [[Treasures of Aht Urhgan]]. By participating in the event&#039;s activities, players can earn [[Imperial Standing]], which affects temporary ToAU launch access through [[The Road to Aht Urhgan]].&lt;br /&gt;
&lt;br /&gt;
During the temporary launch restriction, a player&#039;s [[Imperial Standing]] earned through the Imperial Relief Effort determines their [[Boarding Permit]] requirement and several launch travel benefits.&lt;br /&gt;
&lt;br /&gt;
The access items required by lower tiers are new ToAU-release items. They cannot be obtained before ToAU goes live.&lt;br /&gt;
&lt;br /&gt;
== Launch Access Benefits ==&lt;br /&gt;
{{changes|Temporary ToAU launch restriction.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-xl general-table sortable center-col-1 center-col-2 center-col-3 center-col-4 center-col-5 center-col-6&amp;quot; style=&amp;quot;width: 70%&lt;br /&gt;
! [[Imperial Standing|IS]] Earned&lt;br /&gt;
! Instant Teleport&lt;br /&gt;
! [[Boarding Permit]] Requirement&lt;br /&gt;
! Additional [[Sanction]] Duration&lt;br /&gt;
! [[Staging Point]] Teleport Uses&lt;br /&gt;
! [[Lure of the Wildcat|Wildcat Teleport]] Cost&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;10000&amp;quot; | 10,000&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | Yes&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | +30 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;60&amp;quot; | 60&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Free&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;5000&amp;quot; | 5,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;25&amp;quot; | +25 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;50&amp;quot; | 50&lt;br /&gt;
| data-sort-value=&amp;quot;100&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;4000&amp;quot; | 4,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | 1 new access item&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | +20 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;40&amp;quot; | 40&lt;br /&gt;
| data-sort-value=&amp;quot;200&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2500&amp;quot; | 2,500&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; | 2 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;15&amp;quot; | +15 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | 30&lt;br /&gt;
| data-sort-value=&amp;quot;300&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;1250&amp;quot; | 1,250&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; | 3 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | +10 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | 20&lt;br /&gt;
| data-sort-value=&amp;quot;400&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;750&amp;quot; | 750&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;6&amp;quot; | 6 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;5&amp;quot; | +5 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | 10&lt;br /&gt;
| data-sort-value=&amp;quot;500&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;8&amp;quot; | 8 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;600&amp;quot; | 600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Launch Notes ===&lt;br /&gt;
* The [[Sanction]] value shown above is an additional duration bonus, not the player&#039;s total Sanction duration.&lt;br /&gt;
* &amp;quot;Instant&amp;quot; under the [[Boarding Permit]] Requirement column means no launch access items are required for the permit.&lt;br /&gt;
* The access items required by lower tiers are new ToAU-release items and cannot be pre-farmed before ToAU goes live.&lt;br /&gt;
* The level 30 requirement for obtaining the {{KeyItem}} [[Boarding Permit]] is a temporary launch restriction.&lt;br /&gt;
* See [[The Road to Aht Urhgan]] for the full Boarding Permit quest walkthrough.&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them will grant small amounts of [[Imperial Standing]] for each turn-in. These requested items should not be confused with the Stolen Supplies dropped by scouts and beastmen leaders, which do not grant [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary who is wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of 4/17/26, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, Blacksmithing is missing the third ISP turn-in item for phase 3.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, HQ versions of Phase 3 items grant additional ISP versus their NQ counterparts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 || 4,800 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 || 6,375 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sleepshroom}} x12 || 5 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Beehive Chip}} x12 || 10 || 3,750 ||  || Yesw&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Firesand}} x12 || 20 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Cermet Chunk}} x1 || 10 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Carbon Fiber}} x12 || 15 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Remedy}} x1 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Sheet}} x1 ||  || 2,250 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Zinc Ore}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Chain}} x1 || 10 || 3,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Mythril Claws}} x1 ||  || 3,750 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Sheet}} x1 ||  || 7,500 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Ore}} x1 || 9 || 3,375 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Coral Fragment }} x1 || 6 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Ring}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Hairpin}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Earring}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Scorpion Ring}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Knife}} x1 || 8 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 || 11,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silk Thread}} x12 || 18 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Moko Grass}} x12 || 28 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Heko Obi}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Velvet Cloth}} x1 || 6 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silver Thread}} x12 || 22 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Cape}} x1 || 16 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Apple Pie}} x12 || 4 || 1,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pie Dough}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pet Food Epsilon}} x12 || 9 || 3,150 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Orange au Lait}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Egg Soup}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Raisin Bread}} x12 || 20 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Shall Shell}} x12 || 10 || 6,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bluetail}} x12 || 7 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Newt}} x1 || 2 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bladefish}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Silver Shark}} x12 || 14 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Three-eyed Fish}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Silver Ore}} x12 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Ore}} x12 || 24 || 9,000 || 12 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Baghnakhs}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Sheet}} x1 || 10 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Platinum Ore}} x1 || 10 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Gold Sheet}} x1 || 18 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 || 9,450 || 4 || Yes &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Lizard Skin}} x12 || 12 || 4,500 || 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Dhalmel Hide}} x12 || 8 || 2,700 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Leather Gorget}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Ram Mantle}} x1 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Raptor Mantle}} x1 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Catoblepas Leather}} x1 ||  || 2,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Petrified Log}} x1 || 7 || 2,550 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Oak Log}} x1 || 4 || 1,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Shihei}} x99 || 7 || 2,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Rose Harp}} x1 || 10 || 3,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Mahogany Log}} x1 || 11 || 4,125 || 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Ebony Log}} x1 || 5 || 1,875 || 3 || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md general-table sortable center-col-4&amp;quot;&lt;br /&gt;
! Lamia&lt;br /&gt;
! Trolls&lt;br /&gt;
! Mamool Ja&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Scouter]] ([[Corsair|COR]])&lt;br /&gt;
| [[Troll Scouter]] ([[Puppetmaster|PUP]])*&lt;br /&gt;
| [[Mamool Ja Scouter]] ([[Blue Mage|BLU]])&lt;br /&gt;
| 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Fangshot]] ([[Ranger|RNG]])&lt;br /&gt;
| [[Troll Ironfist]] ([[Monk|MNK]])&lt;br /&gt;
| [[Mamool Ja Sage]] ([[Black Mage|BLM]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Magus]] ([[Black Mage|BLM]])&lt;br /&gt;
| [[Troll Bulwark]] ([[Paladin|PLD]])&lt;br /&gt;
| [[Mamool Ja Zenin]] ([[Ninja|NIN]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracker Imp]]&lt;br /&gt;
| [[Firewatch Eruca]]&lt;br /&gt;
| [[Puk Stalker]]&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Bhoot]]&lt;br /&gt;
| [[Wamoura]]&lt;br /&gt;
| [[Wivre]]&lt;br /&gt;
| 15 IS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The [[Troll Scouter]] is accompanied by an [[Automaton Scout]] ([[White Mage|WHM]]/[[Red Mage|RDM]]) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While these stolen box of supplies are neither a physical item nor [[Key Item]], they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Spawn Locations===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting Buburimu Peninsula.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting North Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting South Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps or the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter possess movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep,it&#039;s best to take them out first; however, [[Bind]] is also an option if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies, these &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; however, as of June 12, 2026, players can check which reports they are missing by speaking with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]]. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:&lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a player obtains all Scouting Reports for a single Beastman tribe they can speak with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPC]] to learn of an impending attack.&lt;br /&gt;
&lt;br /&gt;
Heading to the specified zone, locate the Suspicious Flag at the following locations:&lt;br /&gt;
* [[Buburimu Peninsula]] (K-7)&lt;br /&gt;
* [[East Ronfaure]] (J-9)&lt;br /&gt;
* [[West Ronfaure]] (I-9)&lt;br /&gt;
* [[East Sarutabaruta]] (K-6)&lt;br /&gt;
* [[West Sarutabaruta]] (E-6)&lt;br /&gt;
* [[North Gustaberg]] (I-7)&lt;br /&gt;
* [[South Gustaberg]] (K-9)&lt;br /&gt;
&lt;br /&gt;
On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:&lt;br /&gt;
: &#039;&#039;&amp;quot;(unknown)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon touching the Suspicious Flag a second time, an unclaimable &#039;&#039;&#039;IRNM&#039;&#039;&#039; matching the tribe of the Scouting Reports that were turned in will spawn: Gurfurlur (Trolls), Gulool Ja Ja (Mamool Ja), or Medusa (Lamia). This will trigger a server-wide message from the IRNM, announcing its appearance and the zone for everyone.&lt;br /&gt;
&lt;br /&gt;
====Strategies====&lt;br /&gt;
Throughout the fight, the IRNM will spawn &amp;quot;adds&amp;quot; based on two conditions:&lt;br /&gt;
* &#039;&#039;&#039;Beastmen&#039;&#039;&#039; mobs every two minutes&lt;br /&gt;
* &#039;&#039;&#039;Non-Beastmen&#039;&#039;&#039; mobs at every 5% of the boss&#039; HP&lt;br /&gt;
&lt;br /&gt;
While clearing all enemies is critical to avoid being overwhelmed, Beastmen enemies do not grant [[Imperial Standing]], as they are theoretically endless. Non-Beastmen enemies, on the other hand, grant 5 IS to any player that tagged them (up to a limit of 250 IS).&lt;br /&gt;
&lt;br /&gt;
A good strategy throughout the fight is to pull the Beastmen mobs away from the primary tank when they appear to avoid AOE damage from &#039;&#039;-aga&#039;&#039; spells and status ailments. Once the IRNM is close to reaching one of its 5% thresholds, target the IRNM and prepare a &#039;&#039;-aga&#039;&#039; spell (preferably not a damage-over-time spells, such as [[Diaga]] or [[Poisonga]]) to tag each of them, and lure them away from the tank.&lt;br /&gt;
&lt;br /&gt;
Keep a close watch on Beastmen enemies, as they can still use their two-hour abilities, and [[Silence]] casters whenever possible.&lt;br /&gt;
&lt;br /&gt;
=====Troll=====&lt;br /&gt;
The boss can raise a magic shield that converts magic damage taken into HP.&lt;br /&gt;
Stop using offensive magic while the shield is active.&lt;br /&gt;
&lt;br /&gt;
=====Lamia=====&lt;br /&gt;
The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly.&lt;br /&gt;
Adds can inflict Curse, so keep Curse-removal spells or items ready.&lt;br /&gt;
&lt;br /&gt;
=====Mamool Ja=====&lt;br /&gt;
Boss will do a [[Mijin Gakure]] every 5 minutes.&lt;br /&gt;
Zenin adds are Ninjas and can use [[Mijin Gakure]].&lt;br /&gt;
Pull the Zenin away from the boss and defeat them elsewhere.&lt;br /&gt;
Dedicated groups should handle the Zenin whenever possible.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
All players that tag the IRNM will receive &#039;&#039;&#039;125 Imperial Standing&#039;&#039;&#039; and a &#039;&#039;&#039;Box of Stolen Supplies&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies that can be obtained from Scouting Parties, these are neither a physical item nor [[Key Item]]; however, they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery for ten times the materials that a normal box of supplies provides.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[:Category:IRNM|Imperial Relief Notorious Monsters]]&lt;br /&gt;
* [[Imperial Standing]]&lt;/div&gt;</summary>
		<author><name>Onyxium</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120767</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120767"/>
		<updated>2026-07-17T05:45:57Z</updated>

		<summary type="html">&lt;p&gt;Onyxium: /* Guild Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
{{Verification}}&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
The Notorious Monsters fought during Beastmen Invasions are referred to on the wiki as &#039;&#039;&#039;[[:Category:IRNM|Imperial Relief Notorious Monsters (IRNMs)]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
The &#039;&#039;&#039;Imperial Relief Effort&#039;&#039;&#039; is a HorizonXI server-wide event leading into the release of [[Treasures of Aht Urhgan]]. By participating in the event&#039;s activities, players can earn [[Imperial Standing]], which affects temporary ToAU launch access through [[The Road to Aht Urhgan]].&lt;br /&gt;
&lt;br /&gt;
During the temporary launch restriction, a player&#039;s [[Imperial Standing]] earned through the Imperial Relief Effort determines their [[Boarding Permit]] requirement and several launch travel benefits.&lt;br /&gt;
&lt;br /&gt;
The access items required by lower tiers are new ToAU-release items. They cannot be obtained before ToAU goes live.&lt;br /&gt;
&lt;br /&gt;
== Launch Access Benefits ==&lt;br /&gt;
{{changes|Temporary ToAU launch restriction.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-xl general-table sortable center-col-1 center-col-2 center-col-3 center-col-4 center-col-5 center-col-6&amp;quot; style=&amp;quot;width: 70%&lt;br /&gt;
! [[Imperial Standing|IS]] Earned&lt;br /&gt;
! Instant Teleport&lt;br /&gt;
! [[Boarding Permit]] Requirement&lt;br /&gt;
! Additional [[Sanction]] Duration&lt;br /&gt;
! [[Staging Point]] Teleport Uses&lt;br /&gt;
! [[Lure of the Wildcat|Wildcat Teleport]] Cost&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;10000&amp;quot; | 10,000&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | Yes&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | +30 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;60&amp;quot; | 60&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Free&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;5000&amp;quot; | 5,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;25&amp;quot; | +25 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;50&amp;quot; | 50&lt;br /&gt;
| data-sort-value=&amp;quot;100&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;4000&amp;quot; | 4,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | 1 new access item&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | +20 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;40&amp;quot; | 40&lt;br /&gt;
| data-sort-value=&amp;quot;200&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2500&amp;quot; | 2,500&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; | 2 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;15&amp;quot; | +15 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | 30&lt;br /&gt;
| data-sort-value=&amp;quot;300&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;1250&amp;quot; | 1,250&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; | 3 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | +10 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | 20&lt;br /&gt;
| data-sort-value=&amp;quot;400&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;750&amp;quot; | 750&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;6&amp;quot; | 6 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;5&amp;quot; | +5 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | 10&lt;br /&gt;
| data-sort-value=&amp;quot;500&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;8&amp;quot; | 8 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;600&amp;quot; | 600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Launch Notes ===&lt;br /&gt;
* The [[Sanction]] value shown above is an additional duration bonus, not the player&#039;s total Sanction duration.&lt;br /&gt;
* &amp;quot;Instant&amp;quot; under the [[Boarding Permit]] Requirement column means no launch access items are required for the permit.&lt;br /&gt;
* The access items required by lower tiers are new ToAU-release items and cannot be pre-farmed before ToAU goes live.&lt;br /&gt;
* The level 30 requirement for obtaining the {{KeyItem}} [[Boarding Permit]] is a temporary launch restriction.&lt;br /&gt;
* See [[The Road to Aht Urhgan]] for the full Boarding Permit quest walkthrough.&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them will grant small amounts of [[Imperial Standing]] for each turn-in. These requested items should not be confused with the Stolen Supplies dropped by scouts and beastmen leaders, which do not grant [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary who is wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of 4/17/26, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, Blacksmithing is missing the third ISP turn-in item for phase 3.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, HQ versions of Phase 3 items grant additional ISP versus their NQ counterparts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 || 4,800 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 || 6,375 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sleepshroom}} x12 || 5 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Beehive Chip}} x12 || 10 || 3,750 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Firesand}} x12 || 20 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Cermet Chunk}} x1 || 10 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Carbon Fiber}} x12 || 15 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Remedy}} x1 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Sheet}} x1 ||  || 2,250 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Zinc Ore}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Chain}} x1 || 10 || 3,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Mythril Claws}} x1 ||  || 3,750 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Sheet}} x1 ||  || 7,500 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Ore}} x1 || 9 || 3,375 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Coral Fragment }} x1 || 6 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Ring}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Hairpin}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Earring}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Scorpion Ring}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Knife}} x1 || 8 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 || 11,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silk Thread}} x12 || 18 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Moko Grass}} x12 || 28 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Heko Obi}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Velvet Cloth}} x1 || 6 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silver Thread}} x12 || 22 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Cape}} x1 || 16 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Apple Pie}} x12 || 4 || 1,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pie Dough}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pet Food Epsilon}} x12 || 9 || 3,150 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Orange au Lait}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Egg Soup}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Raisin Bread}} x12 || 20 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Shall Shell}} x12 || 10 || 6,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bluetail}} x12 || 7 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Newt}} x1 || 2 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bladefish}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Silver Shark}} x12 || 14 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Three-eyed Fish}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Silver Ore}} x12 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Ore}} x12 || 24 || 9,000 || 12 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Baghnakhs}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Sheet}} x1 || 10 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Platinum Ore}} x1 || 10 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Gold Sheet}} x1 || 18 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 || 9,450 || 4 || Yes &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Lizard Skin}} x12 || 12 || 4,500 || 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Dhalmel Hide}} x12 || 8 || 2,700 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Leather Gorget}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Ram Mantle}} x1 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Raptor Mantle}} x1 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Catoblepas Leather}} x1 ||  || 2,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Petrified Log}} x1 || 7 || 2,550 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Oak Log}} x1 || 4 || 1,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Shihei}} x99 || 7 || 2,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Rose Harp}} x1 || 10 || 3,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Mahogany Log}} x1 || 11 || 4,125 || 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Ebony Log}} x1 || 5 || 1,875 || 3 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md general-table sortable center-col-4&amp;quot;&lt;br /&gt;
! Lamia&lt;br /&gt;
! Trolls&lt;br /&gt;
! Mamool Ja&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Scouter]] ([[Corsair|COR]])&lt;br /&gt;
| [[Troll Scouter]] ([[Puppetmaster|PUP]])*&lt;br /&gt;
| [[Mamool Ja Scouter]] ([[Blue Mage|BLU]])&lt;br /&gt;
| 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Fangshot]] ([[Ranger|RNG]])&lt;br /&gt;
| [[Troll Ironfist]] ([[Monk|MNK]])&lt;br /&gt;
| [[Mamool Ja Sage]] ([[Black Mage|BLM]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Magus]] ([[Black Mage|BLM]])&lt;br /&gt;
| [[Troll Bulwark]] ([[Paladin|PLD]])&lt;br /&gt;
| [[Mamool Ja Zenin]] ([[Ninja|NIN]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracker Imp]]&lt;br /&gt;
| [[Firewatch Eruca]]&lt;br /&gt;
| [[Puk Stalker]]&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Bhoot]]&lt;br /&gt;
| [[Wamoura]]&lt;br /&gt;
| [[Wivre]]&lt;br /&gt;
| 15 IS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The [[Troll Scouter]] is accompanied by an [[Automaton Scout]] ([[White Mage|WHM]]/[[Red Mage|RDM]]) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While these stolen box of supplies are neither a physical item nor [[Key Item]], they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Spawn Locations===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting Buburimu Peninsula.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting North Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting South Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps or the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter possess movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep,it&#039;s best to take them out first; however, [[Bind]] is also an option if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies, these &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; however, as of June 12, 2026, players can check which reports they are missing by speaking with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]]. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:&lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a player obtains all Scouting Reports for a single Beastman tribe they can speak with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPC]] to learn of an impending attack.&lt;br /&gt;
&lt;br /&gt;
Heading to the specified zone, locate the Suspicious Flag at the following locations:&lt;br /&gt;
* [[Buburimu Peninsula]] (K-7)&lt;br /&gt;
* [[East Ronfaure]] (J-9)&lt;br /&gt;
* [[West Ronfaure]] (I-9)&lt;br /&gt;
* [[East Sarutabaruta]] (K-6)&lt;br /&gt;
* [[West Sarutabaruta]] (E-6)&lt;br /&gt;
* [[North Gustaberg]] (I-7)&lt;br /&gt;
* [[South Gustaberg]] (K-9)&lt;br /&gt;
&lt;br /&gt;
On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:&lt;br /&gt;
: &#039;&#039;&amp;quot;(unknown)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon touching the Suspicious Flag a second time, an unclaimable &#039;&#039;&#039;IRNM&#039;&#039;&#039; matching the tribe of the Scouting Reports that were turned in will spawn: Gurfurlur (Trolls), Gulool Ja Ja (Mamool Ja), or Medusa (Lamia). This will trigger a server-wide message from the IRNM, announcing its appearance and the zone for everyone.&lt;br /&gt;
&lt;br /&gt;
====Strategies====&lt;br /&gt;
Throughout the fight, the IRNM will spawn &amp;quot;adds&amp;quot; based on two conditions:&lt;br /&gt;
* &#039;&#039;&#039;Beastmen&#039;&#039;&#039; mobs every two minutes&lt;br /&gt;
* &#039;&#039;&#039;Non-Beastmen&#039;&#039;&#039; mobs at every 5% of the boss&#039; HP&lt;br /&gt;
&lt;br /&gt;
While clearing all enemies is critical to avoid being overwhelmed, Beastmen enemies do not grant [[Imperial Standing]], as they are theoretically endless. Non-Beastmen enemies, on the other hand, grant 5 IS to any player that tagged them (up to a limit of 250 IS).&lt;br /&gt;
&lt;br /&gt;
A good strategy throughout the fight is to pull the Beastmen mobs away from the primary tank when they appear to avoid AOE damage from &#039;&#039;-aga&#039;&#039; spells and status ailments. Once the IRNM is close to reaching one of its 5% thresholds, target the IRNM and prepare a &#039;&#039;-aga&#039;&#039; spell (preferably not a damage-over-time spells, such as [[Diaga]] or [[Poisonga]]) to tag each of them, and lure them away from the tank.&lt;br /&gt;
&lt;br /&gt;
Keep a close watch on Beastmen enemies, as they can still use their two-hour abilities, and [[Silence]] casters whenever possible.&lt;br /&gt;
&lt;br /&gt;
=====Troll=====&lt;br /&gt;
The boss can raise a magic shield that converts magic damage taken into HP.&lt;br /&gt;
Stop using offensive magic while the shield is active.&lt;br /&gt;
&lt;br /&gt;
=====Lamia=====&lt;br /&gt;
The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly.&lt;br /&gt;
Adds can inflict Curse, so keep Curse-removal spells or items ready.&lt;br /&gt;
&lt;br /&gt;
=====Mamool Ja=====&lt;br /&gt;
Boss will do a [[Mijin Gakure]] every 5 minutes.&lt;br /&gt;
Zenin adds are Ninjas and can use [[Mijin Gakure]].&lt;br /&gt;
Pull the Zenin away from the boss and defeat them elsewhere.&lt;br /&gt;
Dedicated groups should handle the Zenin whenever possible.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
All players that tag the IRNM will receive &#039;&#039;&#039;125 Imperial Standing&#039;&#039;&#039; and a &#039;&#039;&#039;Box of Stolen Supplies&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies that can be obtained from Scouting Parties, these are neither a physical item nor [[Key Item]]; however, they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery for ten times the materials that a normal box of supplies provides.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[:Category:IRNM|Imperial Relief Notorious Monsters]]&lt;br /&gt;
* [[Imperial Standing]]&lt;/div&gt;</summary>
		<author><name>Onyxium</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120757</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120757"/>
		<updated>2026-07-16T03:51:29Z</updated>

		<summary type="html">&lt;p&gt;Onyxium: /* Guild Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
{{Verification}}&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
The Notorious Monsters fought during Beastmen Invasions are referred to on the wiki as &#039;&#039;&#039;[[:Category:IRNM|Imperial Relief Notorious Monsters (IRNMs)]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
The &#039;&#039;&#039;Imperial Relief Effort&#039;&#039;&#039; is a HorizonXI server-wide event leading into the release of [[Treasures of Aht Urhgan]]. By participating in the event&#039;s activities, players can earn [[Imperial Standing]], which affects temporary ToAU launch access through [[The Road to Aht Urhgan]].&lt;br /&gt;
&lt;br /&gt;
During the temporary launch restriction, a player&#039;s [[Imperial Standing]] earned through the Imperial Relief Effort determines their [[Boarding Permit]] requirement and several launch travel benefits.&lt;br /&gt;
&lt;br /&gt;
The access items required by lower tiers are new ToAU-release items. They cannot be obtained before ToAU goes live.&lt;br /&gt;
&lt;br /&gt;
== Launch Access Benefits ==&lt;br /&gt;
{{changes|Temporary ToAU launch restriction.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-xl general-table sortable center-col-1 center-col-2 center-col-3 center-col-4 center-col-5 center-col-6&amp;quot; style=&amp;quot;width: 70%&lt;br /&gt;
! [[Imperial Standing|IS]] Earned&lt;br /&gt;
! Instant Teleport&lt;br /&gt;
! [[Boarding Permit]] Requirement&lt;br /&gt;
! Additional [[Sanction]] Duration&lt;br /&gt;
! [[Staging Point]] Teleport Uses&lt;br /&gt;
! [[Lure of the Wildcat|Wildcat Teleport]] Cost&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;10000&amp;quot; | 10,000&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | Yes&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | +30 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;60&amp;quot; | 60&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Free&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;5000&amp;quot; | 5,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;25&amp;quot; | +25 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;50&amp;quot; | 50&lt;br /&gt;
| data-sort-value=&amp;quot;100&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;4000&amp;quot; | 4,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | 1 new access item&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | +20 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;40&amp;quot; | 40&lt;br /&gt;
| data-sort-value=&amp;quot;200&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2500&amp;quot; | 2,500&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; | 2 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;15&amp;quot; | +15 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | 30&lt;br /&gt;
| data-sort-value=&amp;quot;300&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;1250&amp;quot; | 1,250&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; | 3 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | +10 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | 20&lt;br /&gt;
| data-sort-value=&amp;quot;400&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;750&amp;quot; | 750&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;6&amp;quot; | 6 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;5&amp;quot; | +5 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | 10&lt;br /&gt;
| data-sort-value=&amp;quot;500&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;8&amp;quot; | 8 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;600&amp;quot; | 600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Launch Notes ===&lt;br /&gt;
* The [[Sanction]] value shown above is an additional duration bonus, not the player&#039;s total Sanction duration.&lt;br /&gt;
* &amp;quot;Instant&amp;quot; under the [[Boarding Permit]] Requirement column means no launch access items are required for the permit.&lt;br /&gt;
* The access items required by lower tiers are new ToAU-release items and cannot be pre-farmed before ToAU goes live.&lt;br /&gt;
* The level 30 requirement for obtaining the {{KeyItem}} [[Boarding Permit]] is a temporary launch restriction.&lt;br /&gt;
* See [[The Road to Aht Urhgan]] for the full Boarding Permit quest walkthrough.&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them will grant small amounts of [[Imperial Standing]] for each turn-in. These requested items should not be confused with the Stolen Supplies dropped by scouts and beastmen leaders, which do not grant [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary who is wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of 4/17/26, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, Blacksmithing is missing the third ISP turn-in item for phase 3.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, HQ versions of Phase 3 items grant additional ISP versus their NQ counterparts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 || 4,800 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 || 6,375 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sleepshroom}} x12 || 5 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Beehive Chip}} x12 || 10 || 3,750 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Firesand}} x12 || 20 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Cermet Chunk}} x1 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Carbon Fiber}} x12 || 15 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Remedy}} x1 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Sheet}} x1 ||  || 2,250 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Zinc Ore}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Chain}} x1 || 10 || 3,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Mythril Claws}} x1 ||  || 3,750 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Sheet}} x1 ||  || 7,500 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Ore}} x1 || 9 || 3,375 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Coral Fragment }} x1 || 6 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Ring}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Hairpin}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Earring}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Scorpion Ring}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Knife}} x1 || 8 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 || 11,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silk Thread}} x12 || 18 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Moko Grass}} x12 || 28 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Heko Obi}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Velvet Cloth}} x1 || 6 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silver Thread}} x12 || 22 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Cape}} x1 || 16 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Apple Pie}} x12 || 4 || 1,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pie Dough}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pet Food Epsilon}} x12 || 9 || 3,150 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Orange au Lait}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Egg Soup}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Raisin Bread}} x12 || 20 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Shall Shell}} x12 || 10 || 6,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bluetail}} x12 || 7 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Newt}} x1 || 2 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bladefish}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Silver Shark}} x12 || 14 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Three-eyed Fish}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Silver Ore}} x12 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Ore}} x12 || 24 || 9,000 || 12 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Baghnakhs}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Sheet}} x1 || 10 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Platinum Ore}} x1 || 10 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Gold Sheet}} x1 || 18 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 || 9,450 || 4 || Yes &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Lizard Skin}} x12 || 12 || 4,500 || 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Dhalmel Hide}} x12 || 8 || 2,700 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Leather Gorget}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Ram Mantle}} x1 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Raptor Mantle}} x1 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Catoblepas Leather}} x1 ||  || 2,250 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Petrified Log}} x1 || 7 || 2,550 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Oak Log}} x1 || 4 || 1,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Shihei}} x99 || 7 || 2,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Rose Harp}} x1 || 10 || 3,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Mahogany Log}} x1 || 11 || 4,125 || 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Ebony Log}} x1 || 5 || 1,875 || 3 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md general-table sortable center-col-4&amp;quot;&lt;br /&gt;
! Lamia&lt;br /&gt;
! Trolls&lt;br /&gt;
! Mamool Ja&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Scouter]] ([[Corsair|COR]])&lt;br /&gt;
| [[Troll Scouter]] ([[Puppetmaster|PUP]])*&lt;br /&gt;
| [[Mamool Ja Scouter]] ([[Blue Mage|BLU]])&lt;br /&gt;
| 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Fangshot]] ([[Ranger|RNG]])&lt;br /&gt;
| [[Troll Ironfist]] ([[Monk|MNK]])&lt;br /&gt;
| [[Mamool Ja Sage]] ([[Black Mage|BLM]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Magus]] ([[Black Mage|BLM]])&lt;br /&gt;
| [[Troll Bulwark]] ([[Paladin|PLD]])&lt;br /&gt;
| [[Mamool Ja Zenin]] ([[Ninja|NIN]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracker Imp]]&lt;br /&gt;
| [[Firewatch Eruca]]&lt;br /&gt;
| [[Puk Stalker]]&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Bhoot]]&lt;br /&gt;
| [[Wamoura]]&lt;br /&gt;
| [[Wivre]]&lt;br /&gt;
| 15 IS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The [[Troll Scouter]] is accompanied by an [[Automaton Scout]] ([[White Mage|WHM]]/[[Red Mage|RDM]]) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While these stolen box of supplies are neither a physical item nor [[Key Item]], they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Spawn Locations===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting Buburimu Peninsula.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting North Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting South Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps or the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter possess movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep,it&#039;s best to take them out first; however, [[Bind]] is also an option if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies, these &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; however, as of June 12, 2026, players can check which reports they are missing by speaking with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]]. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:&lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a player obtains all Scouting Reports for a single Beastman tribe they can speak with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPC]] to learn of an impending attack.&lt;br /&gt;
&lt;br /&gt;
Heading to the specified zone, locate the Suspicious Flag at the following locations:&lt;br /&gt;
* [[Buburimu Peninsula]] (K-7)&lt;br /&gt;
* [[East Ronfaure]] (J-9)&lt;br /&gt;
* [[West Ronfaure]] (I-9)&lt;br /&gt;
* [[East Sarutabaruta]] (K-6)&lt;br /&gt;
* [[West Sarutabaruta]] (E-6)&lt;br /&gt;
* [[North Gustaberg]] (I-7)&lt;br /&gt;
* [[South Gustaberg]] (K-9)&lt;br /&gt;
&lt;br /&gt;
On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:&lt;br /&gt;
: &#039;&#039;&amp;quot;(unknown)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon touching the Suspicious Flag a second time, an unclaimable &#039;&#039;&#039;IRNM&#039;&#039;&#039; matching the tribe of the Scouting Reports that were turned in will spawn: Gurfurlur (Trolls), Gulool Ja Ja (Mamool Ja), or Medusa (Lamia). This will trigger a server-wide message from the IRNM, announcing its appearance and the zone for everyone.&lt;br /&gt;
&lt;br /&gt;
====Strategies====&lt;br /&gt;
Throughout the fight, the IRNM will spawn &amp;quot;adds&amp;quot; based on two conditions:&lt;br /&gt;
* &#039;&#039;&#039;Beastmen&#039;&#039;&#039; mobs every two minutes&lt;br /&gt;
* &#039;&#039;&#039;Non-Beastmen&#039;&#039;&#039; mobs at every 5% of the boss&#039; HP&lt;br /&gt;
&lt;br /&gt;
While clearing all enemies is critical to avoid being overwhelmed, Beastmen enemies do not grant [[Imperial Standing]], as they are theoretically endless. Non-Beastmen enemies, on the other hand, grant 5 IS to any player that tagged them (up to a limit of 250 IS).&lt;br /&gt;
&lt;br /&gt;
A good strategy throughout the fight is to pull the Beastmen mobs away from the primary tank when they appear to avoid AOE damage from &#039;&#039;-aga&#039;&#039; spells and status ailments. Once the IRNM is close to reaching one of its 5% thresholds, target the IRNM and prepare a &#039;&#039;-aga&#039;&#039; spell (preferably not a damage-over-time spells, such as [[Diaga]] or [[Poisonga]]) to tag each of them, and lure them away from the tank.&lt;br /&gt;
&lt;br /&gt;
Keep a close watch on Beastmen enemies, as they can still use their two-hour abilities, and [[Silence]] casters whenever possible.&lt;br /&gt;
&lt;br /&gt;
=====Troll=====&lt;br /&gt;
The boss can raise a magic shield that converts magic damage taken into HP.&lt;br /&gt;
Stop using offensive magic while the shield is active.&lt;br /&gt;
&lt;br /&gt;
=====Lamia=====&lt;br /&gt;
The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly.&lt;br /&gt;
Adds can inflict Curse, so keep Curse-removal spells or items ready.&lt;br /&gt;
&lt;br /&gt;
=====Mamool Ja=====&lt;br /&gt;
Boss will do a [[Mijin Gakure]] every 5 minutes.&lt;br /&gt;
Zenin adds are Ninjas and can use [[Mijin Gakure]].&lt;br /&gt;
Pull the Zenin away from the boss and defeat them elsewhere.&lt;br /&gt;
Dedicated groups should handle the Zenin whenever possible.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
All players that tag the IRNM will receive &#039;&#039;&#039;125 Imperial Standing&#039;&#039;&#039; and a &#039;&#039;&#039;Box of Stolen Supplies&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies that can be obtained from Scouting Parties, these are neither a physical item nor [[Key Item]]; however, they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery for ten times the materials that a normal box of supplies provides.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[:Category:IRNM|Imperial Relief Notorious Monsters]]&lt;br /&gt;
* [[Imperial Standing]]&lt;/div&gt;</summary>
		<author><name>Onyxium</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120748</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120748"/>
		<updated>2026-07-15T21:59:36Z</updated>

		<summary type="html">&lt;p&gt;Onyxium: /* Guild Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
{{Verification}}&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
The Notorious Monsters fought during Beastmen Invasions are referred to on the wiki as &#039;&#039;&#039;[[:Category:IRNM|Imperial Relief Notorious Monsters (IRNMs)]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
The &#039;&#039;&#039;Imperial Relief Effort&#039;&#039;&#039; is a HorizonXI server-wide event leading into the release of [[Treasures of Aht Urhgan]]. By participating in the event&#039;s activities, players can earn [[Imperial Standing]], which affects temporary ToAU launch access through [[The Road to Aht Urhgan]].&lt;br /&gt;
&lt;br /&gt;
During the temporary launch restriction, a player&#039;s [[Imperial Standing]] earned through the Imperial Relief Effort determines their [[Boarding Permit]] requirement and several launch travel benefits.&lt;br /&gt;
&lt;br /&gt;
The access items required by lower tiers are new ToAU-release items. They cannot be obtained before ToAU goes live.&lt;br /&gt;
&lt;br /&gt;
== Launch Access Benefits ==&lt;br /&gt;
{{changes|Temporary ToAU launch restriction.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-xl general-table sortable center-col-1 center-col-2 center-col-3 center-col-4 center-col-5 center-col-6&amp;quot; style=&amp;quot;width: 70%&lt;br /&gt;
! [[Imperial Standing|IS]] Earned&lt;br /&gt;
! Instant Teleport&lt;br /&gt;
! [[Boarding Permit]] Requirement&lt;br /&gt;
! Additional [[Sanction]] Duration&lt;br /&gt;
! [[Staging Point]] Teleport Uses&lt;br /&gt;
! [[Lure of the Wildcat|Wildcat Teleport]] Cost&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;10000&amp;quot; | 10,000&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | Yes&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | +30 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;60&amp;quot; | 60&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Free&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;5000&amp;quot; | 5,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;25&amp;quot; | +25 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;50&amp;quot; | 50&lt;br /&gt;
| data-sort-value=&amp;quot;100&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;4000&amp;quot; | 4,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | 1 new access item&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | +20 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;40&amp;quot; | 40&lt;br /&gt;
| data-sort-value=&amp;quot;200&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2500&amp;quot; | 2,500&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; | 2 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;15&amp;quot; | +15 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | 30&lt;br /&gt;
| data-sort-value=&amp;quot;300&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;1250&amp;quot; | 1,250&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; | 3 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | +10 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | 20&lt;br /&gt;
| data-sort-value=&amp;quot;400&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;750&amp;quot; | 750&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;6&amp;quot; | 6 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;5&amp;quot; | +5 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | 10&lt;br /&gt;
| data-sort-value=&amp;quot;500&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;8&amp;quot; | 8 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;600&amp;quot; | 600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Launch Notes ===&lt;br /&gt;
* The [[Sanction]] value shown above is an additional duration bonus, not the player&#039;s total Sanction duration.&lt;br /&gt;
* &amp;quot;Instant&amp;quot; under the [[Boarding Permit]] Requirement column means no launch access items are required for the permit.&lt;br /&gt;
* The access items required by lower tiers are new ToAU-release items and cannot be pre-farmed before ToAU goes live.&lt;br /&gt;
* The level 30 requirement for obtaining the {{KeyItem}} [[Boarding Permit]] is a temporary launch restriction.&lt;br /&gt;
* See [[The Road to Aht Urhgan]] for the full Boarding Permit quest walkthrough.&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them will grant small amounts of [[Imperial Standing]] for each turn-in. These requested items should not be confused with the Stolen Supplies dropped by scouts and beastmen leaders, which do not grant [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary who is wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of 4/17/26, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, Blacksmithing is missing the third ISP turn-in item for phase 3.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, HQ versions of Phase 3 items grant additional ISP versus their NQ counterparts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 || 4,800 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 || 6,375 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sleepshroom}} x12 || 5 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Beehive Chip}} x12 || 10 || 3,750 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Firesand}} x12 || 20 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Cermet Chunk}} x1 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Carbon Fiber}} x12 || 15 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Remedy}} x1 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Sheet}} x1 ||  || 2,250 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Zinc Ore}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Chain}} x1 || 10 || 3,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Mythril Claws}} x1 ||  || 3,750 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Sheet}} x1 ||  || 7,500 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Ore}} x1 || 9 || 3,375 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Coral Fragment }} x1 || 6 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Ring}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Hairpin}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Earring}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Scorpion Ring}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Knife}} x1 || 8 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 || 11,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silk Thread}} x12 || 18 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Moko Grass}} x12 || 28 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Heko Obi}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Velvet Cloth}} x1 || 6 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silver Thread}} x12 || 22 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Cape}} x1 || 16 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Apple Pie}} x12 || 4 || 1,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pie Dough}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pet Food Epsilon}} x12 || 9 || 3,150 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Orange au Lait}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Egg Soup}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Raisin Bread}} x12 || 20 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Shall Shell}} x12 || 10 || 6,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bluetail}} x12 || 7 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Newt}} x1 || 2 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bladefish}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Silver Shark}} x12 || 14 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Three-eyed Fish}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Silver Ore}} x12 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Ore}} x12 || 24 || 9,000 || 12 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Baghnakhs}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Sheet}} x1 || 10 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Platinum Ore}} x1 || 10 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Gold Sheet}} x1 || 18 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 || 9,450 || 4 || Yes &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Lizard Skin}} x12 || 12 || 4,500 || 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Dhalmel Hide}} x12 || 8 || 2,700 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Leather Gorget}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Ram Mantle}} x1 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Raptor Mantle}} x1 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Catoblepas Leather}} x1 ||  || 2,250 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Petrified Log}} x1 || 7 || 2,550 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Oak Log}} x1 || 4 || 1,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Shihei}} x99 || 7 || 2,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Rose Harp}} x1 || 10 || 3,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Mahogany Log}} x1 || 11 || 4,125 || 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Ebony Log}} x1 || 5 || 1,875 || 3 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md general-table sortable center-col-4&amp;quot;&lt;br /&gt;
! Lamia&lt;br /&gt;
! Trolls&lt;br /&gt;
! Mamool Ja&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Scouter]] ([[Corsair|COR]])&lt;br /&gt;
| [[Troll Scouter]] ([[Puppetmaster|PUP]])*&lt;br /&gt;
| [[Mamool Ja Scouter]] ([[Blue Mage|BLU]])&lt;br /&gt;
| 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Fangshot]] ([[Ranger|RNG]])&lt;br /&gt;
| [[Troll Ironfist]] ([[Monk|MNK]])&lt;br /&gt;
| [[Mamool Ja Sage]] ([[Black Mage|BLM]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Magus]] ([[Black Mage|BLM]])&lt;br /&gt;
| [[Troll Bulwark]] ([[Paladin|PLD]])&lt;br /&gt;
| [[Mamool Ja Zenin]] ([[Ninja|NIN]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracker Imp]]&lt;br /&gt;
| [[Firewatch Eruca]]&lt;br /&gt;
| [[Puk Stalker]]&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Bhoot]]&lt;br /&gt;
| [[Wamoura]]&lt;br /&gt;
| [[Wivre]]&lt;br /&gt;
| 15 IS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The [[Troll Scouter]] is accompanied by an [[Automaton Scout]] ([[White Mage|WHM]]/[[Red Mage|RDM]]) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While these stolen box of supplies are neither a physical item nor [[Key Item]], they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Spawn Locations===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting Buburimu Peninsula.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting North Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting South Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps or the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter possess movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep,it&#039;s best to take them out first; however, [[Bind]] is also an option if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies, these &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; however, as of June 12, 2026, players can check which reports they are missing by speaking with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]]. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:&lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a player obtains all Scouting Reports for a single Beastman tribe they can speak with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPC]] to learn of an impending attack.&lt;br /&gt;
&lt;br /&gt;
Heading to the specified zone, locate the Suspicious Flag at the following locations:&lt;br /&gt;
* [[Buburimu Peninsula]] (K-7)&lt;br /&gt;
* [[East Ronfaure]] (J-9)&lt;br /&gt;
* [[West Ronfaure]] (I-9)&lt;br /&gt;
* [[East Sarutabaruta]] (K-6)&lt;br /&gt;
* [[West Sarutabaruta]] (E-6)&lt;br /&gt;
* [[North Gustaberg]] (I-7)&lt;br /&gt;
* [[South Gustaberg]] (K-9)&lt;br /&gt;
&lt;br /&gt;
On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:&lt;br /&gt;
: &#039;&#039;&amp;quot;(unknown)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon touching the Suspicious Flag a second time, an unclaimable &#039;&#039;&#039;IRNM&#039;&#039;&#039; matching the tribe of the Scouting Reports that were turned in will spawn: Gurfurlur (Trolls), Gulool Ja Ja (Mamool Ja), or Medusa (Lamia). This will trigger a server-wide message from the IRNM, announcing its appearance and the zone for everyone.&lt;br /&gt;
&lt;br /&gt;
====Strategies====&lt;br /&gt;
Throughout the fight, the IRNM will spawn &amp;quot;adds&amp;quot; based on two conditions:&lt;br /&gt;
* &#039;&#039;&#039;Beastmen&#039;&#039;&#039; mobs every two minutes&lt;br /&gt;
* &#039;&#039;&#039;Non-Beastmen&#039;&#039;&#039; mobs at every 5% of the boss&#039; HP&lt;br /&gt;
&lt;br /&gt;
While clearing all enemies is critical to avoid being overwhelmed, Beastmen enemies do not grant [[Imperial Standing]], as they are theoretically endless. Non-Beastmen enemies, on the other hand, grant 5 IS to any player that tagged them (up to a limit of 250 IS).&lt;br /&gt;
&lt;br /&gt;
A good strategy throughout the fight is to pull the Beastmen mobs away from the primary tank when they appear to avoid AOE damage from &#039;&#039;-aga&#039;&#039; spells and status ailments. Once the IRNM is close to reaching one of its 5% thresholds, target the IRNM and prepare a &#039;&#039;-aga&#039;&#039; spell (preferably not a damage-over-time spells, such as [[Diaga]] or [[Poisonga]]) to tag each of them, and lure them away from the tank.&lt;br /&gt;
&lt;br /&gt;
Keep a close watch on Beastmen enemies, as they can still use their two-hour abilities, and [[Silence]] casters whenever possible.&lt;br /&gt;
&lt;br /&gt;
=====Troll=====&lt;br /&gt;
The boss can raise a magic shield that converts magic damage taken into HP.&lt;br /&gt;
Stop using offensive magic while the shield is active.&lt;br /&gt;
&lt;br /&gt;
=====Lamia=====&lt;br /&gt;
The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly.&lt;br /&gt;
Adds can inflict Curse, so keep Curse-removal spells or items ready.&lt;br /&gt;
&lt;br /&gt;
=====Mamool Ja=====&lt;br /&gt;
Boss will do a [[Mijin Gakure]] every 5 minutes.&lt;br /&gt;
Zenin adds are Ninjas and can use [[Mijin Gakure]].&lt;br /&gt;
Pull the Zenin away from the boss and defeat them elsewhere.&lt;br /&gt;
Dedicated groups should handle the Zenin whenever possible.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
All players that tag the IRNM will receive &#039;&#039;&#039;125 Imperial Standing&#039;&#039;&#039; and a &#039;&#039;&#039;Box of Stolen Supplies&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies that can be obtained from Scouting Parties, these are neither a physical item nor [[Key Item]]; however, they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery for ten times the materials that a normal box of supplies provides.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[:Category:IRNM|Imperial Relief Notorious Monsters]]&lt;br /&gt;
* [[Imperial Standing]]&lt;/div&gt;</summary>
		<author><name>Onyxium</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120742</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120742"/>
		<updated>2026-07-14T20:12:57Z</updated>

		<summary type="html">&lt;p&gt;Onyxium: /* Guild Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
{{Verification}}&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
The Notorious Monsters fought during Beastmen Invasions are referred to on the wiki as &#039;&#039;&#039;[[:Category:IRNM|Imperial Relief Notorious Monsters (IRNMs)]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
The &#039;&#039;&#039;Imperial Relief Effort&#039;&#039;&#039; is a HorizonXI server-wide event leading into the release of [[Treasures of Aht Urhgan]]. By participating in the event&#039;s activities, players can earn [[Imperial Standing]], which affects temporary ToAU launch access through [[The Road to Aht Urhgan]].&lt;br /&gt;
&lt;br /&gt;
During the temporary launch restriction, a player&#039;s [[Imperial Standing]] earned through the Imperial Relief Effort determines their [[Boarding Permit]] requirement and several launch travel benefits.&lt;br /&gt;
&lt;br /&gt;
The access items required by lower tiers are new ToAU-release items. They cannot be obtained before ToAU goes live.&lt;br /&gt;
&lt;br /&gt;
== Launch Access Benefits ==&lt;br /&gt;
{{changes|Temporary ToAU launch restriction.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-xl general-table sortable center-col-1 center-col-2 center-col-3 center-col-4 center-col-5 center-col-6&amp;quot; style=&amp;quot;width: 70%&lt;br /&gt;
! [[Imperial Standing|IS]] Earned&lt;br /&gt;
! Instant Teleport&lt;br /&gt;
! [[Boarding Permit]] Requirement&lt;br /&gt;
! Additional [[Sanction]] Duration&lt;br /&gt;
! [[Staging Point]] Teleport Uses&lt;br /&gt;
! [[Lure of the Wildcat|Wildcat Teleport]] Cost&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;10000&amp;quot; | 10,000&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | Yes&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | +30 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;60&amp;quot; | 60&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Free&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;5000&amp;quot; | 5,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;25&amp;quot; | +25 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;50&amp;quot; | 50&lt;br /&gt;
| data-sort-value=&amp;quot;100&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;4000&amp;quot; | 4,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | 1 new access item&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | +20 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;40&amp;quot; | 40&lt;br /&gt;
| data-sort-value=&amp;quot;200&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2500&amp;quot; | 2,500&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; | 2 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;15&amp;quot; | +15 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | 30&lt;br /&gt;
| data-sort-value=&amp;quot;300&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;1250&amp;quot; | 1,250&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; | 3 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | +10 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | 20&lt;br /&gt;
| data-sort-value=&amp;quot;400&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;750&amp;quot; | 750&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;6&amp;quot; | 6 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;5&amp;quot; | +5 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | 10&lt;br /&gt;
| data-sort-value=&amp;quot;500&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;8&amp;quot; | 8 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;600&amp;quot; | 600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Launch Notes ===&lt;br /&gt;
* The [[Sanction]] value shown above is an additional duration bonus, not the player&#039;s total Sanction duration.&lt;br /&gt;
* &amp;quot;Instant&amp;quot; under the [[Boarding Permit]] Requirement column means no launch access items are required for the permit.&lt;br /&gt;
* The access items required by lower tiers are new ToAU-release items and cannot be pre-farmed before ToAU goes live.&lt;br /&gt;
* The level 30 requirement for obtaining the {{KeyItem}} [[Boarding Permit]] is a temporary launch restriction.&lt;br /&gt;
* See [[The Road to Aht Urhgan]] for the full Boarding Permit quest walkthrough.&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them will grant small amounts of [[Imperial Standing]] for each turn-in. These requested items should not be confused with the Stolen Supplies dropped by scouts and beastmen leaders, which do not grant [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary who is wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of 4/17/26, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, Blacksmithing is missing the third ISP turn-in item for phase 3.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, HQ versions of Phase 3 items grant additional ISP versus their NQ counterparts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 || 4,800 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 || 6,375 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sleepshroom}} x12 || 5 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Beehive Chip}} x12 || 10 || 3,750 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Firesand}} x12 || 20 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Cermet Chunk}} x1 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Carbon Fiber}} x12 || 15 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Remedy}} x1 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Sheet}} x1 ||  || 2,250 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Zinc Ore}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Chain}} x1 || 10 || 3,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Mythril Claws}} x1 ||  || 3,750 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Sheet}} x1 ||  || 7,500 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Ore}} x1 || 9 || 3,375 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Coral Fragment }} x1 || 6 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Ring}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Hairpin}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Earring}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Scorpion Ring}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Knife}} x1 || 8 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 || 11,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silk Thread}} x12 || 18 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Moko Grass}} x12 || 28 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Heko Obi}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Velvet Cloth}} x1 || 6 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silver Thread}} x12 || 22 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Cape}} x1 || 16 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Apple Pie}} x12 || 4 || 1,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pie Dough}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pet Food Epsilon}} x12 || 9 || 3,150 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Orange au Lait}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Egg Soup}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Raisin Bread}} x12 || 20 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Shall Shell}} x12 || 10 || 6,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bluetail}} x12 || 7 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Newt}} x1 || 2 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bladefish}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Silver Shark}} x12 || 14 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Three-eyed Fish}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Silver Ore}} x12 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Ore}} x12 || 24 || 9,000 || 12 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Baghnakhs}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Sheet}} x1 || 10 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Platinum Ore}} x1 || 10 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Gold Sheet}} x1 || 18 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 || 9,450 || 4 || Yes &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Lizard Skin}} x12 || 12 || 4,500 || 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Dhalmel Hide}} x12 || 8 || 2,700 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Leather Gorget}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Ram Mantle}} x1 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Raptor Mantle}} x1 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Catoblepas Leather}} x1 ||  || 2,250 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Petrified Log}} x1 || 7 || 2,550 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Oak Log}} x1 || 4 || 1,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Shihei}} x99 || 7 || 2,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Rose Harp}} x1 || 10 || 3,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Mahogany Log}} x1 || 11 || 4,125 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Ebony Log}} x1 || 5 || 1,875 || 3 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md general-table sortable center-col-4&amp;quot;&lt;br /&gt;
! Lamia&lt;br /&gt;
! Trolls&lt;br /&gt;
! Mamool Ja&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Scouter]] ([[Corsair|COR]])&lt;br /&gt;
| [[Troll Scouter]] ([[Puppetmaster|PUP]])*&lt;br /&gt;
| [[Mamool Ja Scouter]] ([[Blue Mage|BLU]])&lt;br /&gt;
| 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Fangshot]] ([[Ranger|RNG]])&lt;br /&gt;
| [[Troll Ironfist]] ([[Monk|MNK]])&lt;br /&gt;
| [[Mamool Ja Sage]] ([[Black Mage|BLM]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Magus]] ([[Black Mage|BLM]])&lt;br /&gt;
| [[Troll Bulwark]] ([[Paladin|PLD]])&lt;br /&gt;
| [[Mamool Ja Zenin]] ([[Ninja|NIN]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracker Imp]]&lt;br /&gt;
| [[Firewatch Eruca]]&lt;br /&gt;
| [[Puk Stalker]]&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Bhoot]]&lt;br /&gt;
| [[Wamoura]]&lt;br /&gt;
| [[Wivre]]&lt;br /&gt;
| 15 IS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The [[Troll Scouter]] is accompanied by an [[Automaton Scout]] ([[White Mage|WHM]]/[[Red Mage|RDM]]) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While these stolen box of supplies are neither a physical item nor [[Key Item]], they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Spawn Locations===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting Buburimu Peninsula.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting North Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting South Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps or the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter possess movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep,it&#039;s best to take them out first; however, [[Bind]] is also an option if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies, these &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; however, as of June 12, 2026, players can check which reports they are missing by speaking with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]]. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:&lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a player obtains all Scouting Reports for a single Beastman tribe they can speak with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPC]] to learn of an impending attack.&lt;br /&gt;
&lt;br /&gt;
Heading to the specified zone, locate the Suspicious Flag at the following locations:&lt;br /&gt;
* [[Buburimu Peninsula]] (K-7)&lt;br /&gt;
* [[East Ronfaure]] (J-9)&lt;br /&gt;
* [[West Ronfaure]] (I-9)&lt;br /&gt;
* [[East Sarutabaruta]] (K-6)&lt;br /&gt;
* [[West Sarutabaruta]] (E-6)&lt;br /&gt;
* [[North Gustaberg]] (I-7)&lt;br /&gt;
* [[South Gustaberg]] (K-9)&lt;br /&gt;
&lt;br /&gt;
On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:&lt;br /&gt;
: &#039;&#039;&amp;quot;(unknown)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon touching the Suspicious Flag a second time, an unclaimable &#039;&#039;&#039;IRNM&#039;&#039;&#039; matching the tribe of the Scouting Reports that were turned in will spawn: Gurfurlur (Trolls), Gulool Ja Ja (Mamool Ja), or Medusa (Lamia). This will trigger a server-wide message from the IRNM, announcing its appearance and the zone for everyone.&lt;br /&gt;
&lt;br /&gt;
====Strategies====&lt;br /&gt;
Throughout the fight, the IRNM will spawn &amp;quot;adds&amp;quot; based on two conditions:&lt;br /&gt;
* &#039;&#039;&#039;Beastmen&#039;&#039;&#039; mobs every two minutes&lt;br /&gt;
* &#039;&#039;&#039;Non-Beastmen&#039;&#039;&#039; mobs at every 5% of the boss&#039; HP&lt;br /&gt;
&lt;br /&gt;
While clearing all enemies is critical to avoid being overwhelmed, Beastmen enemies do not grant [[Imperial Standing]], as they are theoretically endless. Non-Beastmen enemies, on the other hand, grant 5 IS to any player that tagged them (up to a limit of 250 IS).&lt;br /&gt;
&lt;br /&gt;
A good strategy throughout the fight is to pull the Beastmen mobs away from the primary tank when they appear to avoid AOE damage from &#039;&#039;-aga&#039;&#039; spells and status ailments. Once the IRNM is close to reaching one of its 5% thresholds, target the IRNM and prepare a &#039;&#039;-aga&#039;&#039; spell (preferably not a damage-over-time spells, such as [[Diaga]] or [[Poisonga]]) to tag each of them, and lure them away from the tank.&lt;br /&gt;
&lt;br /&gt;
Keep a close watch on Beastmen enemies, as they can still use their two-hour abilities, and [[Silence]] casters whenever possible.&lt;br /&gt;
&lt;br /&gt;
=====Troll=====&lt;br /&gt;
The boss can raise a magic shield that converts magic damage taken into HP.&lt;br /&gt;
Stop using offensive magic while the shield is active.&lt;br /&gt;
&lt;br /&gt;
=====Lamia=====&lt;br /&gt;
The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly.&lt;br /&gt;
Adds can inflict Curse, so keep Curse-removal spells or items ready.&lt;br /&gt;
&lt;br /&gt;
=====Mamool Ja=====&lt;br /&gt;
Boss will do a [[Mijin Gakure]] every 5 minutes.&lt;br /&gt;
Zenin adds are Ninjas and can use [[Mijin Gakure]].&lt;br /&gt;
Pull the Zenin away from the boss and defeat them elsewhere.&lt;br /&gt;
Dedicated groups should handle the Zenin whenever possible.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
All players that tag the IRNM will receive &#039;&#039;&#039;125 Imperial Standing&#039;&#039;&#039; and a &#039;&#039;&#039;Box of Stolen Supplies&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies that can be obtained from Scouting Parties, these are neither a physical item nor [[Key Item]]; however, they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery for ten times the materials that a normal box of supplies provides.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[:Category:IRNM|Imperial Relief Notorious Monsters]]&lt;br /&gt;
* [[Imperial Standing]]&lt;/div&gt;</summary>
		<author><name>Onyxium</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120734</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120734"/>
		<updated>2026-07-13T17:20:54Z</updated>

		<summary type="html">&lt;p&gt;Onyxium: /* Guild Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
{{Verification}}&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
The Notorious Monsters fought during Beastmen Invasions are referred to on the wiki as &#039;&#039;&#039;[[:Category:IRNM|Imperial Relief Notorious Monsters (IRNMs)]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
The &#039;&#039;&#039;Imperial Relief Effort&#039;&#039;&#039; is a HorizonXI server-wide event leading into the release of [[Treasures of Aht Urhgan]]. By participating in the event&#039;s activities, players can earn [[Imperial Standing]], which affects temporary ToAU launch access through [[The Road to Aht Urhgan]].&lt;br /&gt;
&lt;br /&gt;
During the temporary launch restriction, a player&#039;s [[Imperial Standing]] earned through the Imperial Relief Effort determines their [[Boarding Permit]] requirement and several launch travel benefits.&lt;br /&gt;
&lt;br /&gt;
The access items required by lower tiers are new ToAU-release items. They cannot be obtained before ToAU goes live.&lt;br /&gt;
&lt;br /&gt;
== Launch Access Benefits ==&lt;br /&gt;
{{changes|Temporary ToAU launch restriction.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-xl general-table sortable center-col-1 center-col-2 center-col-3 center-col-4 center-col-5 center-col-6&amp;quot; style=&amp;quot;width: 70%&lt;br /&gt;
! [[Imperial Standing|IS]] Earned&lt;br /&gt;
! Instant Teleport&lt;br /&gt;
! [[Boarding Permit]] Requirement&lt;br /&gt;
! Additional [[Sanction]] Duration&lt;br /&gt;
! [[Staging Point]] Teleport Uses&lt;br /&gt;
! [[Lure of the Wildcat|Wildcat Teleport]] Cost&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;10000&amp;quot; | 10,000&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | Yes&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | +30 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;60&amp;quot; | 60&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Free&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;5000&amp;quot; | 5,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;25&amp;quot; | +25 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;50&amp;quot; | 50&lt;br /&gt;
| data-sort-value=&amp;quot;100&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;4000&amp;quot; | 4,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | 1 new access item&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | +20 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;40&amp;quot; | 40&lt;br /&gt;
| data-sort-value=&amp;quot;200&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2500&amp;quot; | 2,500&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; | 2 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;15&amp;quot; | +15 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | 30&lt;br /&gt;
| data-sort-value=&amp;quot;300&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;1250&amp;quot; | 1,250&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; | 3 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | +10 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | 20&lt;br /&gt;
| data-sort-value=&amp;quot;400&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;750&amp;quot; | 750&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;6&amp;quot; | 6 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;5&amp;quot; | +5 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | 10&lt;br /&gt;
| data-sort-value=&amp;quot;500&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;8&amp;quot; | 8 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;600&amp;quot; | 600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Launch Notes ===&lt;br /&gt;
* The [[Sanction]] value shown above is an additional duration bonus, not the player&#039;s total Sanction duration.&lt;br /&gt;
* &amp;quot;Instant&amp;quot; under the [[Boarding Permit]] Requirement column means no launch access items are required for the permit.&lt;br /&gt;
* The access items required by lower tiers are new ToAU-release items and cannot be pre-farmed before ToAU goes live.&lt;br /&gt;
* The level 30 requirement for obtaining the {{KeyItem}} [[Boarding Permit]] is a temporary launch restriction.&lt;br /&gt;
* See [[The Road to Aht Urhgan]] for the full Boarding Permit quest walkthrough.&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them grant small amounts of [[Imperial Standing]] for each turn-in.&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary who is wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of 4/17/26, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, Blacksmithing is missing the third ISP turn-in item for phase 3.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, HQ versions of Phase 3 items grant additional ISP versus their NQ counterparts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 || 4,800 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 || 6,375 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sleepshroom}} x12 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Beehive Chip}} x12 || 10 || 3,750 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Firesand}} x12 || 20 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Cermet Chunk}} x1 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Carbon Fiber}} x12 || 15 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Remedy}} x1 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Sheet}} x1 ||  || 2,250 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Zinc Ore}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Chain}} x1 || 10 || 3,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Mythril Claws}} x1 ||  || 3,750 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Sheet}} x1 ||  || 7,500 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Ore}} x1 || 9 || 3,375 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Coral Fragment }} x1 || 6 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Ring}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Hairpin}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Earring}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Scorpion Ring}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Knife}} x1 || 8 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 || 11,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silk Thread}} x12 || 18 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Moko Grass}} x12 || 28 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Heko Obi}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Velvet Cloth}} x1 || 6 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silver Thread}} x12 || 22 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Cape}} x1 || 16 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Apple Pie}} x12 || 4 || 1,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pie Dough}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pet Food Epsilon}} x12 || 9 || 3,150 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Orange au Lait}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Egg Soup}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Raisin Bread}} x12 || 20 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Shall Shell}} x12 || 10 || 6,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bluetail}} x12 || 7 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Newt}} x1 || 2 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bladefish}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Silver Shark}} x12 || 14 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Three-eyed Fish}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Silver Ore}} x12 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Ore}} x12 || 24 || 9,000 || 12 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Baghnakhs}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Sheet}} x1 || 10 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Platinum Ore}} x1 || 10 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Gold Sheet}} x1 || 18 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 || 9,450 || 4 || Yes &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Lizard Skin}} x12 || 12 || 4,500 || 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Dhalmel Hide}} x12 || 8 || 2,700 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Leather Gorget}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Ram Mantle}} x1 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Raptor Mantle}} x1 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Catoblepas Leather}} x1 ||  || 2,250 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Petrified Log}} x1 || 7 || 2,550 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Oak Log}} x1 || 4 || 1,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Shihei}} x99 || 7 || 2,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Rose Harp}} x1 || 10 || 3,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Mahogany Log}} x1 || 11 || 4,125 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Ebony Log}} x1 || 5 || 1,875 || 3 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md general-table sortable center-col-4&amp;quot;&lt;br /&gt;
! Lamia&lt;br /&gt;
! Trolls&lt;br /&gt;
! Mamool Ja&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Scouter]] ([[Corsair|COR]])&lt;br /&gt;
| [[Troll Scouter]] ([[Puppetmaster|PUP]])*&lt;br /&gt;
| [[Mamool Ja Scouter]] ([[Blue Mage|BLU]])&lt;br /&gt;
| 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Fangshot]] ([[Ranger|RNG]])&lt;br /&gt;
| [[Troll Ironfist]] ([[Monk|MNK]])&lt;br /&gt;
| [[Mamool Ja Sage]] ([[Black Mage|BLM]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Magus]] ([[Black Mage|BLM]])&lt;br /&gt;
| [[Troll Bulwark]] ([[Paladin|PLD]])&lt;br /&gt;
| [[Mamool Ja Zenin]] ([[Ninja|NIN]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracker Imp]]&lt;br /&gt;
| [[Firewatch Eruca]]&lt;br /&gt;
| [[Puk Stalker]]&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Bhoot]]&lt;br /&gt;
| [[Wamoura]]&lt;br /&gt;
| [[Wivre]]&lt;br /&gt;
| 15 IS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The [[Troll Scouter]] is accompanied by an [[Automaton Scout]] ([[White Mage|WHM]]/[[Red Mage|RDM]]) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While these stolen box of supplies are neither a physical item nor [[Key Item]], they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Spawn Locations===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting Buburimu Peninsula.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting North Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting South Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps or the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter possess movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep,it&#039;s best to take them out first; however, [[Bind]] is also an option if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies, these &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; however, as of June 12, 2026, players can check which reports they are missing by speaking with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]]. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:&lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a player obtains all Scouting Reports for a single Beastman tribe they can speak with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPC]] to learn of an impending attack.&lt;br /&gt;
&lt;br /&gt;
Heading to the specified zone, locate the Suspicious Flag at the following locations:&lt;br /&gt;
* [[Buburimu Peninsula]] (K-7)&lt;br /&gt;
* [[East Ronfaure]] (J-9)&lt;br /&gt;
* [[West Ronfaure]] (I-9)&lt;br /&gt;
* [[East Sarutabaruta]] (K-6)&lt;br /&gt;
* [[West Sarutabaruta]] (E-6)&lt;br /&gt;
* [[North Gustaberg]] (I-7)&lt;br /&gt;
* [[South Gustaberg]] (K-9)&lt;br /&gt;
&lt;br /&gt;
On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:&lt;br /&gt;
: &#039;&#039;&amp;quot;(unknown)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon touching the Suspicious Flag a second time, an unclaimable &#039;&#039;&#039;IRNM&#039;&#039;&#039; matching the tribe of the Scouting Reports that were turned in will spawn: Gurfurlur (Trolls), Gulool Ja Ja (Mamool Ja), or Medusa (Lamia). This will trigger a server-wide message from the IRNM, announcing its appearance and the zone for everyone.&lt;br /&gt;
&lt;br /&gt;
====Strategies====&lt;br /&gt;
Throughout the fight, the IRNM will spawn &amp;quot;adds&amp;quot; based on two conditions:&lt;br /&gt;
* &#039;&#039;&#039;Beastmen&#039;&#039;&#039; mobs every two minutes&lt;br /&gt;
* &#039;&#039;&#039;Non-Beastmen&#039;&#039;&#039; mobs at every 5% of the boss&#039; HP&lt;br /&gt;
&lt;br /&gt;
While clearing all enemies is critical to avoid being overwhelmed, Beastmen enemies do not grant [[Imperial Standing]], as they are theoretically endless. Non-Beastmen enemies, on the other hand, grant 5 IS to any player that tagged them (up to a limit of 250 IS).&lt;br /&gt;
&lt;br /&gt;
A good strategy throughout the fight is to pull the Beastmen mobs away from the primary tank when they appear to avoid AOE damage from &#039;&#039;-aga&#039;&#039; spells and status ailments. Once the IRNM is close to reaching one of its 5% thresholds, target the IRNM and prepare a &#039;&#039;-aga&#039;&#039; spell (preferably not a damage-over-time spells, such as [[Diaga]] or [[Poisonga]]) to tag each of them, and lure them away from the tank.&lt;br /&gt;
&lt;br /&gt;
Keep a close watch on Beastmen enemies, as they can still use their two-hour abilities, and [[Silence]] casters whenever possible.&lt;br /&gt;
&lt;br /&gt;
=====Troll=====&lt;br /&gt;
The boss can raise a magic shield that converts magic damage taken into HP.&lt;br /&gt;
Stop using offensive magic while the shield is active.&lt;br /&gt;
&lt;br /&gt;
=====Lamia=====&lt;br /&gt;
The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly.&lt;br /&gt;
Adds can inflict Curse, so keep Curse-removal spells or items ready.&lt;br /&gt;
&lt;br /&gt;
=====Mamool Ja=====&lt;br /&gt;
Boss will do a [[Mijin Gakure]] every 5 minutes.&lt;br /&gt;
Zenin adds are Ninjas and can use [[Mijin Gakure]].&lt;br /&gt;
Pull the Zenin away from the boss and defeat them elsewhere.&lt;br /&gt;
Dedicated groups should handle the Zenin whenever possible.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
All players that tag the IRNM will receive &#039;&#039;&#039;125 Imperial Standing&#039;&#039;&#039; and a &#039;&#039;&#039;Box of Stolen Supplies&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies that can be obtained from Scouting Parties, these are neither a physical item nor [[Key Item]]; however, they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery for ten times the materials that a normal box of supplies provides.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[:Category:IRNM|Imperial Relief Notorious Monsters]]&lt;br /&gt;
* [[Imperial Standing]]&lt;/div&gt;</summary>
		<author><name>Onyxium</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120733</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120733"/>
		<updated>2026-07-13T12:31:53Z</updated>

		<summary type="html">&lt;p&gt;Onyxium: /* Guild Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
{{Verification}}&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
The Notorious Monsters fought during Beastmen Invasions are referred to on the wiki as &#039;&#039;&#039;[[:Category:IRNM|Imperial Relief Notorious Monsters (IRNMs)]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
The &#039;&#039;&#039;Imperial Relief Effort&#039;&#039;&#039; is a HorizonXI server-wide event leading into the release of [[Treasures of Aht Urhgan]]. By participating in the event&#039;s activities, players can earn [[Imperial Standing]], which affects temporary ToAU launch access through [[The Road to Aht Urhgan]].&lt;br /&gt;
&lt;br /&gt;
During the temporary launch restriction, a player&#039;s [[Imperial Standing]] earned through the Imperial Relief Effort determines their [[Boarding Permit]] requirement and several launch travel benefits.&lt;br /&gt;
&lt;br /&gt;
The access items required by lower tiers are new ToAU-release items. They cannot be obtained before ToAU goes live.&lt;br /&gt;
&lt;br /&gt;
== Launch Access Benefits ==&lt;br /&gt;
{{changes|Temporary ToAU launch restriction.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-xl general-table sortable center-col-1 center-col-2 center-col-3 center-col-4 center-col-5 center-col-6&amp;quot; style=&amp;quot;width: 70%&lt;br /&gt;
! [[Imperial Standing|IS]] Earned&lt;br /&gt;
! Instant Teleport&lt;br /&gt;
! [[Boarding Permit]] Requirement&lt;br /&gt;
! Additional [[Sanction]] Duration&lt;br /&gt;
! [[Staging Point]] Teleport Uses&lt;br /&gt;
! [[Lure of the Wildcat|Wildcat Teleport]] Cost&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;10000&amp;quot; | 10,000&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | Yes&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | +30 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;60&amp;quot; | 60&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Free&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;5000&amp;quot; | 5,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;25&amp;quot; | +25 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;50&amp;quot; | 50&lt;br /&gt;
| data-sort-value=&amp;quot;100&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;4000&amp;quot; | 4,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | 1 new access item&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | +20 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;40&amp;quot; | 40&lt;br /&gt;
| data-sort-value=&amp;quot;200&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2500&amp;quot; | 2,500&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; | 2 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;15&amp;quot; | +15 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | 30&lt;br /&gt;
| data-sort-value=&amp;quot;300&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;1250&amp;quot; | 1,250&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; | 3 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | +10 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | 20&lt;br /&gt;
| data-sort-value=&amp;quot;400&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;750&amp;quot; | 750&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;6&amp;quot; | 6 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;5&amp;quot; | +5 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | 10&lt;br /&gt;
| data-sort-value=&amp;quot;500&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;8&amp;quot; | 8 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;600&amp;quot; | 600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Launch Notes ===&lt;br /&gt;
* The [[Sanction]] value shown above is an additional duration bonus, not the player&#039;s total Sanction duration.&lt;br /&gt;
* &amp;quot;Instant&amp;quot; under the [[Boarding Permit]] Requirement column means no launch access items are required for the permit.&lt;br /&gt;
* The access items required by lower tiers are new ToAU-release items and cannot be pre-farmed before ToAU goes live.&lt;br /&gt;
* The level 30 requirement for obtaining the {{KeyItem}} [[Boarding Permit]] is a temporary launch restriction.&lt;br /&gt;
* See [[The Road to Aht Urhgan]] for the full Boarding Permit quest walkthrough.&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them grant small amounts of [[Imperial Standing]] for each turn-in.&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary who is wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of 4/17/26, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, Blacksmithing is missing the third ISP turn-in item for phase 3.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, HQ versions of Phase 3 items grant additional ISP versus their NQ counterparts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 || 4,800 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 || 6,375 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sleepshroom}} x12 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Beehive Chip}} x12 || 10 || 3,750 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Firesand}} x12 || 20 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Cermet Chunk}} x1 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Carbon Fiber}} x12 || 15 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Remedy}} x1 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Sheet}} x1 ||  || 2,250 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Zinc Ore}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Chain}} x1 || 10 || 3,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Mythril Claws}} x1 ||  || 3,750 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Sheet}} x1 ||  || 7,500 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Ore}} x1 || 9 || 3,375 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Coral Fragment }} x1 || 6 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Ring}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Hairpin}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Earring}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Scorpion Ring}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Knife}} x1 || 8 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 || 11,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silk Thread}} x12 || 18 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Moko Grass}} x12 || 28 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Heko Obi}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Velvet Cloth}} x1 || 6 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silver Thread}} x12 || 22 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Cape}} x1 || 16 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Apple Pie}} x12 || 4 || 1,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pie Dough}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pet Food Epsilon}} x12 || 9 || 3,150 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Orange au Lait}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Egg Soup}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Raisin Bread}} x12 || 20 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Shall Shell}} x12 || 10 || 6,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bluetail}} x12 || 7 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Newt}} x1 || 2 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bladefish}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Silver Shark}} x12 || 14 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Three-eyed Fish}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Silver Ore}} x12 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Ore}} x12 || 24 || 9,000 || 12 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Baghnakhs}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Sheet}} x1 || 10 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Platinum Ore}} x1 || 10 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Gold Sheet}} x1 || 18 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 || 9,450 || 4 || Yes &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Lizard Skin}} x12 || 12 || 4,500 || 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Dhalmel Hide}} x12 || 8 || 2,700 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Leather Gorget}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Ram Mantle}} x1 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Raptor Mantle}} x1 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Catoblepas Leather}} x1 ||  || 2,250 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Petrified Log}} x1 || 7 || 2,550 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Oak Log}} x1 || 4 || 1,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Shihei}} x99 || 7 || 2,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Rose Harp}} x1 || 10 || 3,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Mahogany Log}} x1 || 11 || 4,125 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Ebony Log}} x1 || 5 || 1,875 || 3 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md general-table sortable center-col-4&amp;quot;&lt;br /&gt;
! Lamia&lt;br /&gt;
! Trolls&lt;br /&gt;
! Mamool Ja&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Scouter]] ([[Corsair|COR]])&lt;br /&gt;
| [[Troll Scouter]] ([[Puppetmaster|PUP]])*&lt;br /&gt;
| [[Mamool Ja Scouter]] ([[Blue Mage|BLU]])&lt;br /&gt;
| 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Fangshot]] ([[Ranger|RNG]])&lt;br /&gt;
| [[Troll Ironfist]] ([[Monk|MNK]])&lt;br /&gt;
| [[Mamool Ja Sage]] ([[Black Mage|BLM]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Magus]] ([[Black Mage|BLM]])&lt;br /&gt;
| [[Troll Bulwark]] ([[Paladin|PLD]])&lt;br /&gt;
| [[Mamool Ja Zenin]] ([[Ninja|NIN]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracker Imp]]&lt;br /&gt;
| [[Firewatch Eruca]]&lt;br /&gt;
| [[Puk Stalker]]&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Bhoot]]&lt;br /&gt;
| [[Wamoura]]&lt;br /&gt;
| [[Wivre]]&lt;br /&gt;
| 15 IS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The [[Troll Scouter]] is accompanied by an [[Automaton Scout]] ([[White Mage|WHM]]/[[Red Mage|RDM]]) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While these stolen box of supplies are neither a physical item nor [[Key Item]], they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Spawn Locations===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting Buburimu Peninsula.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting North Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting South Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps or the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter possess movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep,it&#039;s best to take them out first; however, [[Bind]] is also an option if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies, these &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; however, as of June 12, 2026, players can check which reports they are missing by speaking with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]]. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:&lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a player obtains all Scouting Reports for a single Beastman tribe they can speak with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPC]] to learn of an impending attack.&lt;br /&gt;
&lt;br /&gt;
Heading to the specified zone, locate the Suspicious Flag at the following locations:&lt;br /&gt;
* [[Buburimu Peninsula]] (K-7)&lt;br /&gt;
* [[East Ronfaure]] (J-9)&lt;br /&gt;
* [[West Ronfaure]] (I-9)&lt;br /&gt;
* [[East Sarutabaruta]] (K-6)&lt;br /&gt;
* [[West Sarutabaruta]] (E-6)&lt;br /&gt;
* [[North Gustaberg]] (I-7)&lt;br /&gt;
* [[South Gustaberg]] (K-9)&lt;br /&gt;
&lt;br /&gt;
On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:&lt;br /&gt;
: &#039;&#039;&amp;quot;(unknown)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon touching the Suspicious Flag a second time, an unclaimable &#039;&#039;&#039;IRNM&#039;&#039;&#039; matching the tribe of the Scouting Reports that were turned in will spawn: Gurfurlur (Trolls), Gulool Ja Ja (Mamool Ja), or Medusa (Lamia). This will trigger a server-wide message from the IRNM, announcing its appearance and the zone for everyone.&lt;br /&gt;
&lt;br /&gt;
====Strategies====&lt;br /&gt;
Throughout the fight, the IRNM will spawn &amp;quot;adds&amp;quot; based on two conditions:&lt;br /&gt;
* &#039;&#039;&#039;Beastmen&#039;&#039;&#039; mobs every two minutes&lt;br /&gt;
* &#039;&#039;&#039;Non-Beastmen&#039;&#039;&#039; mobs at every 5% of the boss&#039; HP&lt;br /&gt;
&lt;br /&gt;
While clearing all enemies is critical to avoid being overwhelmed, Beastmen enemies do not grant [[Imperial Standing]], as they are theoretically endless. Non-Beastmen enemies, on the other hand, grant 5 IS to any player that tagged them (up to a limit of 250 IS).&lt;br /&gt;
&lt;br /&gt;
A good strategy throughout the fight is to pull the Beastmen mobs away from the primary tank when they appear to avoid AOE damage from &#039;&#039;-aga&#039;&#039; spells and status ailments. Once the IRNM is close to reaching one of its 5% thresholds, target the IRNM and prepare a &#039;&#039;-aga&#039;&#039; spell (preferably not a damage-over-time spells, such as [[Diaga]] or [[Poisonga]]) to tag each of them, and lure them away from the tank.&lt;br /&gt;
&lt;br /&gt;
Keep a close watch on Beastmen enemies, as they can still use their two-hour abilities, and [[Silence]] casters whenever possible.&lt;br /&gt;
&lt;br /&gt;
=====Troll=====&lt;br /&gt;
The boss can raise a magic shield that converts magic damage taken into HP.&lt;br /&gt;
Stop using offensive magic while the shield is active.&lt;br /&gt;
&lt;br /&gt;
=====Lamia=====&lt;br /&gt;
The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly.&lt;br /&gt;
Adds can inflict Curse, so keep Curse-removal spells or items ready.&lt;br /&gt;
&lt;br /&gt;
=====Mamool Ja=====&lt;br /&gt;
Boss will do a [[Mijin Gakure]] every 5 minutes.&lt;br /&gt;
Zenin adds are Ninjas and can use [[Mijin Gakure]].&lt;br /&gt;
Pull the Zenin away from the boss and defeat them elsewhere.&lt;br /&gt;
Dedicated groups should handle the Zenin whenever possible.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
All players that tag the IRNM will receive &#039;&#039;&#039;125 Imperial Standing&#039;&#039;&#039; and a &#039;&#039;&#039;Box of Stolen Supplies&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies that can be obtained from Scouting Parties, these are neither a physical item nor [[Key Item]]; however, they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery for ten times the materials that a normal box of supplies provides.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[:Category:IRNM|Imperial Relief Notorious Monsters]]&lt;br /&gt;
* [[Imperial Standing]]&lt;/div&gt;</summary>
		<author><name>Onyxium</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120728</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120728"/>
		<updated>2026-07-13T00:32:27Z</updated>

		<summary type="html">&lt;p&gt;Onyxium: /* Guild Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
{{Verification}}&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
The Notorious Monsters fought during Beastmen Invasions are referred to on the wiki as &#039;&#039;&#039;[[:Category:IRNM|Imperial Relief Notorious Monsters (IRNMs)]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
The &#039;&#039;&#039;Imperial Relief Effort&#039;&#039;&#039; is a HorizonXI server-wide event leading into the release of [[Treasures of Aht Urhgan]]. By participating in the event&#039;s activities, players can earn [[Imperial Standing]], which affects temporary ToAU launch access through [[The Road to Aht Urhgan]].&lt;br /&gt;
&lt;br /&gt;
During the temporary launch restriction, a player&#039;s [[Imperial Standing]] earned through the Imperial Relief Effort determines their [[Boarding Permit]] requirement and several launch travel benefits.&lt;br /&gt;
&lt;br /&gt;
The access items required by lower tiers are new ToAU-release items. They cannot be obtained before ToAU goes live.&lt;br /&gt;
&lt;br /&gt;
== Launch Access Benefits ==&lt;br /&gt;
{{changes|Temporary ToAU launch restriction.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-xl general-table sortable center-col-1 center-col-2 center-col-3 center-col-4 center-col-5 center-col-6&amp;quot; style=&amp;quot;width: 70%&lt;br /&gt;
! [[Imperial Standing|IS]] Earned&lt;br /&gt;
! Instant Teleport&lt;br /&gt;
! [[Boarding Permit]] Requirement&lt;br /&gt;
! Additional [[Sanction]] Duration&lt;br /&gt;
! [[Staging Point]] Teleport Uses&lt;br /&gt;
! [[Lure of the Wildcat|Wildcat Teleport]] Cost&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;10000&amp;quot; | 10,000&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | Yes&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | +30 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;60&amp;quot; | 60&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Free&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;5000&amp;quot; | 5,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;25&amp;quot; | +25 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;50&amp;quot; | 50&lt;br /&gt;
| data-sort-value=&amp;quot;100&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;4000&amp;quot; | 4,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | 1 new access item&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | +20 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;40&amp;quot; | 40&lt;br /&gt;
| data-sort-value=&amp;quot;200&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2500&amp;quot; | 2,500&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; | 2 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;15&amp;quot; | +15 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | 30&lt;br /&gt;
| data-sort-value=&amp;quot;300&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;1250&amp;quot; | 1,250&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; | 3 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | +10 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | 20&lt;br /&gt;
| data-sort-value=&amp;quot;400&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;750&amp;quot; | 750&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;6&amp;quot; | 6 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;5&amp;quot; | +5 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | 10&lt;br /&gt;
| data-sort-value=&amp;quot;500&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;8&amp;quot; | 8 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;600&amp;quot; | 600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Launch Notes ===&lt;br /&gt;
* The [[Sanction]] value shown above is an additional duration bonus, not the player&#039;s total Sanction duration.&lt;br /&gt;
* &amp;quot;Instant&amp;quot; under the [[Boarding Permit]] Requirement column means no launch access items are required for the permit.&lt;br /&gt;
* The access items required by lower tiers are new ToAU-release items and cannot be pre-farmed before ToAU goes live.&lt;br /&gt;
* The level 30 requirement for obtaining the {{KeyItem}} [[Boarding Permit]] is a temporary launch restriction.&lt;br /&gt;
* See [[The Road to Aht Urhgan]] for the full Boarding Permit quest walkthrough.&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them grant small amounts of [[Imperial Standing]] for each turn-in.&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary who is wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of 4/17/26, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, Blacksmithing is missing the third ISP turn-in item for phase 3.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, HQ versions of Phase 3 items grant additional ISP versus their NQ counterparts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 || 4,800 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 || 6,375 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sleepshroom}} x12 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Beehive Chip}} x12 || 10 || 3,750 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Firesand}} x12 || 20 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Cermet Chunk}} x1 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Carbon Fiber}} x12 || 15 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Remedy}} x1 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Sheet}} x1 ||  || 2,250 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Zinc Ore}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Chain}} x1 || 10 || 3,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Mythril Claws}} x1 ||  || 3,750 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Sheet}} x1 ||  || 7,500 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Ore}} x1 || 9 || 3,375 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Coral Fragment }} x1 || 6 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Ring}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Hairpin}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Earring}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Scorpion Ring}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Knife}} x1 || 8 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 || 11,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silk Thread}} x12 || 18 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Moko Grass}} x12 || 28 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Heko Obi}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Velvet Cloth}} x1 || 6 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silver Thread}} x12 || 22 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Cape}} x1 || 16 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Apple Pie}} x12 || 4 || 1,500 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pie Dough}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pet Food Epsilon}} x12 || 9 || 3,150 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Orange au Lait}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Egg Soup}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Raisin Bread}} x12 || 20 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Shall Shell}} x12 || 10 || 6,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bluetail}} x12 || 7 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Newt}} x1 || 2 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bladefish}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Silver Shark}} x12 || 14 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Three-eyed Fish}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Silver Ore}} x12 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Ore}} x12 || 24 || 9,000 || 12 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Baghnakhs}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Sheet}} x1 || 10 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Platinum Ore}} x1 || 10 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Gold Sheet}} x1 || 18 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 || 9,450 || 4 || Yes &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Lizard Skin}} x12 || 12 || 4,500 || 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Dhalmel Hide}} x12 || 8 || 2,700 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Leather Gorget}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Ram Mantle}} x1 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Raptor Mantle}} x1 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Catoblepas Leather}} x1 ||  || 2,250 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Petrified Log}} x1 || 7 || 2,550 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Oak Log}} x1 || 4 || 1,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Shihei}} x99 || 7 || 2,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Rose Harp}} x1 || 10 || 3,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Mahogany Log}} x1 || 11 || 4,125 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Ebony Log}} x1 || 5 || 1,875 || 3 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md general-table sortable center-col-4&amp;quot;&lt;br /&gt;
! Lamia&lt;br /&gt;
! Trolls&lt;br /&gt;
! Mamool Ja&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Scouter]] ([[Corsair|COR]])&lt;br /&gt;
| [[Troll Scouter]] ([[Puppetmaster|PUP]])*&lt;br /&gt;
| [[Mamool Ja Scouter]] ([[Blue Mage|BLU]])&lt;br /&gt;
| 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Fangshot]] ([[Ranger|RNG]])&lt;br /&gt;
| [[Troll Ironfist]] ([[Monk|MNK]])&lt;br /&gt;
| [[Mamool Ja Sage]] ([[Black Mage|BLM]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Magus]] ([[Black Mage|BLM]])&lt;br /&gt;
| [[Troll Bulwark]] ([[Paladin|PLD]])&lt;br /&gt;
| [[Mamool Ja Zenin]] ([[Ninja|NIN]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracker Imp]]&lt;br /&gt;
| [[Firewatch Eruca]]&lt;br /&gt;
| [[Puk Stalker]]&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Bhoot]]&lt;br /&gt;
| [[Wamoura]]&lt;br /&gt;
| [[Wivre]]&lt;br /&gt;
| 15 IS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The [[Troll Scouter]] is accompanied by an [[Automaton Scout]] ([[White Mage|WHM]]/[[Red Mage|RDM]]) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While these stolen box of supplies are neither a physical item nor [[Key Item]], they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Spawn Locations===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting Buburimu Peninsula.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting North Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting South Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps or the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter possess movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep,it&#039;s best to take them out first; however, [[Bind]] is also an option if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies, these &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; however, as of June 12, 2026, players can check which reports they are missing by speaking with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]]. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:&lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a player obtains all Scouting Reports for a single Beastman tribe they can speak with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPC]] to learn of an impending attack.&lt;br /&gt;
&lt;br /&gt;
Heading to the specified zone, locate the Suspicious Flag at the following locations:&lt;br /&gt;
* [[Buburimu Peninsula]] (K-7)&lt;br /&gt;
* [[East Ronfaure]] (J-9)&lt;br /&gt;
* [[West Ronfaure]] (I-9)&lt;br /&gt;
* [[East Sarutabaruta]] (K-6)&lt;br /&gt;
* [[West Sarutabaruta]] (E-6)&lt;br /&gt;
* [[North Gustaberg]] (I-7)&lt;br /&gt;
* [[South Gustaberg]] (K-9)&lt;br /&gt;
&lt;br /&gt;
On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:&lt;br /&gt;
: &#039;&#039;&amp;quot;(unknown)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon touching the Suspicious Flag a second time, an unclaimable &#039;&#039;&#039;IRNM&#039;&#039;&#039; matching the tribe of the Scouting Reports that were turned in will spawn: Gurfurlur (Trolls), Gulool Ja Ja (Mamool Ja), or Medusa (Lamia). This will trigger a server-wide message from the IRNM, announcing its appearance and the zone for everyone.&lt;br /&gt;
&lt;br /&gt;
====Strategies====&lt;br /&gt;
Throughout the fight, the IRNM will spawn &amp;quot;adds&amp;quot; based on two conditions:&lt;br /&gt;
* &#039;&#039;&#039;Beastmen&#039;&#039;&#039; mobs every two minutes&lt;br /&gt;
* &#039;&#039;&#039;Non-Beastmen&#039;&#039;&#039; mobs at every 5% of the boss&#039; HP&lt;br /&gt;
&lt;br /&gt;
While clearing all enemies is critical to avoid being overwhelmed, Beastmen enemies do not grant [[Imperial Standing]], as they are theoretically endless. Non-Beastmen enemies, on the other hand, grant 5 IS to any player that tagged them (up to a limit of 250 IS).&lt;br /&gt;
&lt;br /&gt;
A good strategy throughout the fight is to pull the Beastmen mobs away from the primary tank when they appear to avoid AOE damage from &#039;&#039;-aga&#039;&#039; spells and status ailments. Once the IRNM is close to reaching one of its 5% thresholds, target the IRNM and prepare a &#039;&#039;-aga&#039;&#039; spell (preferably not a damage-over-time spells, such as [[Diaga]] or [[Poisonga]]) to tag each of them, and lure them away from the tank.&lt;br /&gt;
&lt;br /&gt;
Keep a close watch on Beastmen enemies, as they can still use their two-hour abilities, and [[Silence]] casters whenever possible.&lt;br /&gt;
&lt;br /&gt;
=====Troll=====&lt;br /&gt;
The boss can raise a magic shield that converts magic damage taken into HP.&lt;br /&gt;
Stop using offensive magic while the shield is active.&lt;br /&gt;
&lt;br /&gt;
=====Lamia=====&lt;br /&gt;
The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly.&lt;br /&gt;
Adds can inflict Curse, so keep Curse-removal spells or items ready.&lt;br /&gt;
&lt;br /&gt;
=====Mamool Ja=====&lt;br /&gt;
Boss will do a [[Mijin Gakure]] every 5 minutes.&lt;br /&gt;
Zenin adds are Ninjas and can use [[Mijin Gakure]].&lt;br /&gt;
Pull the Zenin away from the boss and defeat them elsewhere.&lt;br /&gt;
Dedicated groups should handle the Zenin whenever possible.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
All players that tag the IRNM will receive &#039;&#039;&#039;125 Imperial Standing&#039;&#039;&#039; and a &#039;&#039;&#039;Box of Stolen Supplies&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies that can be obtained from Scouting Parties, these are neither a physical item nor [[Key Item]]; however, they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery for ten times the materials that a normal box of supplies provides.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[:Category:IRNM|Imperial Relief Notorious Monsters]]&lt;br /&gt;
* [[Imperial Standing]]&lt;/div&gt;</summary>
		<author><name>Onyxium</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120727</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120727"/>
		<updated>2026-07-13T00:02:39Z</updated>

		<summary type="html">&lt;p&gt;Onyxium: /* Guild Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
{{Verification}}&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
The Notorious Monsters fought during Beastmen Invasions are referred to on the wiki as &#039;&#039;&#039;[[:Category:IRNM|Imperial Relief Notorious Monsters (IRNMs)]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
The &#039;&#039;&#039;Imperial Relief Effort&#039;&#039;&#039; is a HorizonXI server-wide event leading into the release of [[Treasures of Aht Urhgan]]. By participating in the event&#039;s activities, players can earn [[Imperial Standing]], which affects temporary ToAU launch access through [[The Road to Aht Urhgan]].&lt;br /&gt;
&lt;br /&gt;
During the temporary launch restriction, a player&#039;s [[Imperial Standing]] earned through the Imperial Relief Effort determines their [[Boarding Permit]] requirement and several launch travel benefits.&lt;br /&gt;
&lt;br /&gt;
The access items required by lower tiers are new ToAU-release items. They cannot be obtained before ToAU goes live.&lt;br /&gt;
&lt;br /&gt;
== Launch Access Benefits ==&lt;br /&gt;
{{changes|Temporary ToAU launch restriction.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-xl general-table sortable center-col-1 center-col-2 center-col-3 center-col-4 center-col-5 center-col-6&amp;quot; style=&amp;quot;width: 70%&lt;br /&gt;
! [[Imperial Standing|IS]] Earned&lt;br /&gt;
! Instant Teleport&lt;br /&gt;
! [[Boarding Permit]] Requirement&lt;br /&gt;
! Additional [[Sanction]] Duration&lt;br /&gt;
! [[Staging Point]] Teleport Uses&lt;br /&gt;
! [[Lure of the Wildcat|Wildcat Teleport]] Cost&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;10000&amp;quot; | 10,000&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | Yes&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | +30 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;60&amp;quot; | 60&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Free&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;5000&amp;quot; | 5,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;25&amp;quot; | +25 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;50&amp;quot; | 50&lt;br /&gt;
| data-sort-value=&amp;quot;100&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;4000&amp;quot; | 4,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | 1 new access item&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | +20 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;40&amp;quot; | 40&lt;br /&gt;
| data-sort-value=&amp;quot;200&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2500&amp;quot; | 2,500&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; | 2 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;15&amp;quot; | +15 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | 30&lt;br /&gt;
| data-sort-value=&amp;quot;300&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;1250&amp;quot; | 1,250&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; | 3 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | +10 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | 20&lt;br /&gt;
| data-sort-value=&amp;quot;400&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;750&amp;quot; | 750&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;6&amp;quot; | 6 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;5&amp;quot; | +5 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | 10&lt;br /&gt;
| data-sort-value=&amp;quot;500&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;8&amp;quot; | 8 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;600&amp;quot; | 600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Launch Notes ===&lt;br /&gt;
* The [[Sanction]] value shown above is an additional duration bonus, not the player&#039;s total Sanction duration.&lt;br /&gt;
* &amp;quot;Instant&amp;quot; under the [[Boarding Permit]] Requirement column means no launch access items are required for the permit.&lt;br /&gt;
* The access items required by lower tiers are new ToAU-release items and cannot be pre-farmed before ToAU goes live.&lt;br /&gt;
* The level 30 requirement for obtaining the {{KeyItem}} [[Boarding Permit]] is a temporary launch restriction.&lt;br /&gt;
* See [[The Road to Aht Urhgan]] for the full Boarding Permit quest walkthrough.&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them grant small amounts of [[Imperial Standing]] for each turn-in.&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary who is wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of 4/17/26, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, Blacksmithing is missing the third ISP turn-in item for phase 3.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, HQ versions of Phase 3 items grant additional ISP versus their NQ counterparts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 || 4,800 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 || 6,375 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sleepshroom}} x12 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Beehive Chip}} x12 || 10 || 3,750 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Firesand}} x12 || 20 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Cermet Chunk}} x1 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Carbon Fiber}} x12 || 15 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Remedy}} x1 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Sheet}} x1 ||  || 2,250 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Zinc Ore}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Chain}} x1 || 10 || 3,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Mythril Claws}} x1 ||  || 3,750 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Sheet}} x1 ||  || 7,500 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Ore}} x1 || 9 || 3,375 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Coral Fragment }} x1 || 6 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Ring}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Hairpin}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Earring}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Scorpion Ring}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Knife}} x1 || 8 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 || 11,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silk Thread}} x12 || 18 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Moko Grass}} x12 || 28 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Heko Obi}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Velvet Cloth}} x1 || 6 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silver Thread}} x12 || 22 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Cape}} x1 || 16 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Apple Pie}} x12 || 4 || 1,500 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pie Dough}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pet Food Epsilon}} x12 || 9 || 3,150 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Orange au Lait}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Egg Soup}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Raisin Bread}} x12 || 20 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Shall Shell}} x12 || 10 || 6,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bluetail}} x12 || 7 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Newt}} x1 || 2 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bladefish}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Silver Shark}} x12 || 14 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Three-eyed Fish}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Silver Ore}} x12 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Ore}} x12 || 24 || 9,000 || 12 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Baghnakhs}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Sheet}} x1 || 10 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Platinum Ore}} x1 || 10 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Gold Sheet}} x1 || 18 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 || 9,450 || 4 || Yes &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Lizard Skin}} x12 || 12 || 4,500 || 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Dhalmel Hide}} x12 || 8 || 2,700 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Leather Gorget}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Ram Mantle}} x1 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Raptor Mantle}} x1 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Catoblepas Leather}} x1 ||  || 2,250 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Petrified Log}} x1 || 7 || 2,550 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Oak Log}} x1 || 4 || 1,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Shihei}} x99 || 7 || 2,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Rose Harp}} x1 || 10 || 3,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Mahogany Log}} x1 || 11 || 4,125 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Ebony Log}} x1 || 5 || 1,875 || 3 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md general-table sortable center-col-4&amp;quot;&lt;br /&gt;
! Lamia&lt;br /&gt;
! Trolls&lt;br /&gt;
! Mamool Ja&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Scouter]] ([[Corsair|COR]])&lt;br /&gt;
| [[Troll Scouter]] ([[Puppetmaster|PUP]])*&lt;br /&gt;
| [[Mamool Ja Scouter]] ([[Blue Mage|BLU]])&lt;br /&gt;
| 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Fangshot]] ([[Ranger|RNG]])&lt;br /&gt;
| [[Troll Ironfist]] ([[Monk|MNK]])&lt;br /&gt;
| [[Mamool Ja Sage]] ([[Black Mage|BLM]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Magus]] ([[Black Mage|BLM]])&lt;br /&gt;
| [[Troll Bulwark]] ([[Paladin|PLD]])&lt;br /&gt;
| [[Mamool Ja Zenin]] ([[Ninja|NIN]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracker Imp]]&lt;br /&gt;
| [[Firewatch Eruca]]&lt;br /&gt;
| [[Puk Stalker]]&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Bhoot]]&lt;br /&gt;
| [[Wamoura]]&lt;br /&gt;
| [[Wivre]]&lt;br /&gt;
| 15 IS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The [[Troll Scouter]] is accompanied by an [[Automaton Scout]] ([[White Mage|WHM]]/[[Red Mage|RDM]]) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While these stolen box of supplies are neither a physical item nor [[Key Item]], they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Spawn Locations===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting Buburimu Peninsula.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting North Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting South Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps or the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter possess movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep,it&#039;s best to take them out first; however, [[Bind]] is also an option if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies, these &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; however, as of June 12, 2026, players can check which reports they are missing by speaking with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]]. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:&lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a player obtains all Scouting Reports for a single Beastman tribe they can speak with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPC]] to learn of an impending attack.&lt;br /&gt;
&lt;br /&gt;
Heading to the specified zone, locate the Suspicious Flag at the following locations:&lt;br /&gt;
* [[Buburimu Peninsula]] (K-7)&lt;br /&gt;
* [[East Ronfaure]] (J-9)&lt;br /&gt;
* [[West Ronfaure]] (I-9)&lt;br /&gt;
* [[East Sarutabaruta]] (K-6)&lt;br /&gt;
* [[West Sarutabaruta]] (E-6)&lt;br /&gt;
* [[North Gustaberg]] (I-7)&lt;br /&gt;
* [[South Gustaberg]] (K-9)&lt;br /&gt;
&lt;br /&gt;
On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:&lt;br /&gt;
: &#039;&#039;&amp;quot;(unknown)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon touching the Suspicious Flag a second time, an unclaimable &#039;&#039;&#039;IRNM&#039;&#039;&#039; matching the tribe of the Scouting Reports that were turned in will spawn: Gurfurlur (Trolls), Gulool Ja Ja (Mamool Ja), or Medusa (Lamia). This will trigger a server-wide message from the IRNM, announcing its appearance and the zone for everyone.&lt;br /&gt;
&lt;br /&gt;
====Strategies====&lt;br /&gt;
Throughout the fight, the IRNM will spawn &amp;quot;adds&amp;quot; based on two conditions:&lt;br /&gt;
* &#039;&#039;&#039;Beastmen&#039;&#039;&#039; mobs every two minutes&lt;br /&gt;
* &#039;&#039;&#039;Non-Beastmen&#039;&#039;&#039; mobs at every 5% of the boss&#039; HP&lt;br /&gt;
&lt;br /&gt;
While clearing all enemies is critical to avoid being overwhelmed, Beastmen enemies do not grant [[Imperial Standing]], as they are theoretically endless. Non-Beastmen enemies, on the other hand, grant 5 IS to any player that tagged them (up to a limit of 250 IS).&lt;br /&gt;
&lt;br /&gt;
A good strategy throughout the fight is to pull the Beastmen mobs away from the primary tank when they appear to avoid AOE damage from &#039;&#039;-aga&#039;&#039; spells and status ailments. Once the IRNM is close to reaching one of its 5% thresholds, target the IRNM and prepare a &#039;&#039;-aga&#039;&#039; spell (preferably not a damage-over-time spells, such as [[Diaga]] or [[Poisonga]]) to tag each of them, and lure them away from the tank.&lt;br /&gt;
&lt;br /&gt;
Keep a close watch on Beastmen enemies, as they can still use their two-hour abilities, and [[Silence]] casters whenever possible.&lt;br /&gt;
&lt;br /&gt;
=====Troll=====&lt;br /&gt;
The boss can raise a magic shield that converts magic damage taken into HP.&lt;br /&gt;
Stop using offensive magic while the shield is active.&lt;br /&gt;
&lt;br /&gt;
=====Lamia=====&lt;br /&gt;
The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly.&lt;br /&gt;
Adds can inflict Curse, so keep Curse-removal spells or items ready.&lt;br /&gt;
&lt;br /&gt;
=====Mamool Ja=====&lt;br /&gt;
Boss will do a [[Mijin Gakure]] every 5 minutes.&lt;br /&gt;
Zenin adds are Ninjas and can use [[Mijin Gakure]].&lt;br /&gt;
Pull the Zenin away from the boss and defeat them elsewhere.&lt;br /&gt;
Dedicated groups should handle the Zenin whenever possible.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
All players that tag the IRNM will receive &#039;&#039;&#039;125 Imperial Standing&#039;&#039;&#039; and a &#039;&#039;&#039;Box of Stolen Supplies&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies that can be obtained from Scouting Parties, these are neither a physical item nor [[Key Item]]; however, they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery for ten times the materials that a normal box of supplies provides.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[:Category:IRNM|Imperial Relief Notorious Monsters]]&lt;br /&gt;
* [[Imperial Standing]]&lt;/div&gt;</summary>
		<author><name>Onyxium</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120709</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120709"/>
		<updated>2026-07-12T01:13:34Z</updated>

		<summary type="html">&lt;p&gt;Onyxium: /* Guild Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
{{Verification}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Imperial Relief Effort&#039;&#039;&#039; is a HorizonXI server-wide event leading into the release of [[Treasures of Aht Urhgan]]. By participating in the event&#039;s activities, players can earn [[Imperial Standing]], which affects temporary ToAU launch access through [[The Road to Aht Urhgan]].&lt;br /&gt;
&lt;br /&gt;
During the temporary launch restriction, a player&#039;s [[Imperial Standing]] earned through the Imperial Relief Effort determines their [[Boarding Permit]] requirement and several launch travel benefits.&lt;br /&gt;
&lt;br /&gt;
The access items required by lower tiers are new ToAU-release items. They cannot be obtained before ToAU goes live.&lt;br /&gt;
&lt;br /&gt;
== Launch Access Benefits ==&lt;br /&gt;
{{changes|Temporary ToAU launch restriction.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-xl general-table sortable center-col-1 center-col-2 center-col-3 center-col-4 center-col-5 center-col-6&amp;quot; style=&amp;quot;width: 70%&lt;br /&gt;
! [[Imperial Standing|IS]] Earned&lt;br /&gt;
! Instant Teleport&lt;br /&gt;
! [[Boarding Permit]] Requirement&lt;br /&gt;
! Additional [[Sanction]] Duration&lt;br /&gt;
! [[Staging Point]] Teleport Uses&lt;br /&gt;
! [[Lure of the Wildcat|Wildcat Teleport]] Cost&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;10000&amp;quot; | 10,000&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | Yes&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | +30 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;60&amp;quot; | 60&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Free&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;5000&amp;quot; | 5,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;25&amp;quot; | +25 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;50&amp;quot; | 50&lt;br /&gt;
| data-sort-value=&amp;quot;100&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;4000&amp;quot; | 4,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | 1 new access item&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | +20 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;40&amp;quot; | 40&lt;br /&gt;
| data-sort-value=&amp;quot;200&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2500&amp;quot; | 2,500&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; | 2 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;15&amp;quot; | +15 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | 30&lt;br /&gt;
| data-sort-value=&amp;quot;300&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;1250&amp;quot; | 1,250&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; | 3 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | +10 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | 20&lt;br /&gt;
| data-sort-value=&amp;quot;400&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;750&amp;quot; | 750&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;6&amp;quot; | 6 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;5&amp;quot; | +5 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | 10&lt;br /&gt;
| data-sort-value=&amp;quot;500&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;8&amp;quot; | 8 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;600&amp;quot; | 600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Launch Notes ===&lt;br /&gt;
* The [[Sanction]] value shown above is an additional duration bonus, not the player&#039;s total Sanction duration.&lt;br /&gt;
* &amp;quot;Instant&amp;quot; under the [[Boarding Permit]] Requirement column means no launch access items are required for the permit.&lt;br /&gt;
* The access items required by lower tiers are new ToAU-release items and cannot be pre-farmed before ToAU goes live.&lt;br /&gt;
* The level 30 requirement for obtaining the {{KeyItem}} [[Boarding Permit]] is a temporary launch restriction.&lt;br /&gt;
* See [[The Road to Aht Urhgan]] for the full Boarding Permit quest walkthrough.&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them grant small amounts of [[Imperial Standing]] for each turn-in.&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary who is wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of 4/17/26, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, Blacksmithing is missing the third ISP turn-in item for phase 3.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, HQ versions of Phase 3 items grant additional ISP versus their NQ counterparts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 || 4,800 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 || 6,375 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sleepshroom}} x12 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Beehive Chip}} x12 || 10 || 3,750 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Firesand}} x12 || 20 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Cermet Chunk}} x1 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Carbon Fiber}} x12 || 15 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Remedy}} x1 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Sheet}} x1 ||  || 2,250 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Zinc Ore}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Chain}} x1 || 10 || 3,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Mythril Claws}} x1 ||  || 3,750 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Sheet}} x1 ||  || 7,500 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Ore}} x1 || 9 || 3,375 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Coral Fragment }} x1 || 6 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Ring}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Hairpin}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Earring}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Scorpion Ring}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Knife}} x1 || 8 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 || 11,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silk Thread}} x12 || 18 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Moko Grass}} x12 || 28 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Heko Obi}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Velvet Cloth}} x1 || 6 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silver Thread}} x12 || 22 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Cape}} x1 || 16 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Apple Pie}} x12 || 4 || 1,500 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pie Dough}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pet Food Epsilon}} x12 || 9 || 3,150 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Orange au Lait}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Egg Soup}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Raisin Bread}} x12 || 20 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Shall Shell}} x12 || 10 || 6,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bluetail}} x12 || 7 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Newt}} x1 || 2 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bladefish}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Silver Shark}} x12 || 14 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Three-eyed Fish}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Silver Ore}} x12 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Ore}} x12 || 24 || 9,000 || 12 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Baghnakhs}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Sheet}} x1 || 10 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Platinum Ore}} x1 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Gold Sheet}} x1 || 18 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 || 9,450 || 4 || Yes &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Lizard Skin}} x12 || 12 || 4,500 || 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Dhalmel Hide}} x12 || 8 || 2,700 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Leather Gorget}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Ram Mantle}} x1 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Raptor Mantle}} x1 || 8 || 3,000 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Catoblepas Leather}} x1 ||  || 2,250 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Petrified Log}} x1 || 7 || 2,550 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Oak Log}} x1 || 4 || 1,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Shihei}} x99 || 7 || 2,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Rose Harp}} x1 || 10 || 3,750 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Mahogany Log}} x1 || 11 || 4,125 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Ebony Log}} x1 || 5 || 1,875 || 3 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md general-table sortable center-col-4&amp;quot;&lt;br /&gt;
! Lamia&lt;br /&gt;
! Trolls&lt;br /&gt;
! Mamool Ja&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Scouter]] ([[Corsair|COR]])&lt;br /&gt;
| [[Troll Scouter]] ([[Puppetmaster|PUP]])*&lt;br /&gt;
| [[Mamool Ja Scouter]] ([[Blue Mage|BLU]])&lt;br /&gt;
| 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Fangshot]] ([[Ranger|RNG]])&lt;br /&gt;
| [[Troll Ironfist]] ([[Monk|MNK]])&lt;br /&gt;
| [[Mamool Ja Sage]] ([[Black Mage|BLM]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Magus]] ([[Black Mage|BLM]])&lt;br /&gt;
| [[Troll Bulwark]] ([[Paladin|PLD]])&lt;br /&gt;
| [[Mamool Ja Zenin]] ([[Ninja|NIN]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracker Imp]]&lt;br /&gt;
| [[Firewatch Eruca]]&lt;br /&gt;
| [[Puk Stalker]]&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Bhoot]]&lt;br /&gt;
| [[Wamoura]]&lt;br /&gt;
| [[Wivre]]&lt;br /&gt;
| 15 IS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The [[Troll Scouter]] is accompanied by an [[Automaton Scout]] ([[White Mage|WHM]]/[[Red Mage|RDM]]) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While these stolen box of supplies are neither a physical item nor [[Key Item]], they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Spawn Locations===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting Buburimu Peninsula.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting North Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting South Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps or the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter possess movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep,it&#039;s best to take them out first; however, [[Bind]] is also an option if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies, these &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; however, as of June 12, 2026, players can check which reports they are missing by speaking with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]]. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:&lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a player obtains all Scouting Reports for a single Beastman tribe they can speak with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPC]] to learn of an impending attack.&lt;br /&gt;
&lt;br /&gt;
Heading to the specified zone, locate the Suspicious Flag at the following locations:&lt;br /&gt;
* [[Buburimu Peninsula]] (K-7)&lt;br /&gt;
* [[East Ronfaure]] (J-9)&lt;br /&gt;
* [[West Ronfaure]] (I-9)&lt;br /&gt;
* [[East Sarutabaruta]] (K-6)&lt;br /&gt;
* [[West Sarutabaruta]] (E-6)&lt;br /&gt;
* [[North Gustaberg]] (I-7)&lt;br /&gt;
* [[South Gustaberg]] (K-9)&lt;br /&gt;
&lt;br /&gt;
On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:&lt;br /&gt;
: &#039;&#039;&amp;quot;(unknown)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon touching the Suspicious Flag a second time, an unclaimable [[Notorious Monster]] matching the tribe of the Scouting Reports that were turned in will spawn: Gurfurlur (Trolls), Gulool Ja Ja (Mamool Ja), or Medusa (Lamia). This will trigger a server-wide message from the NM, announcing it&#039;s appearance and the zone for everyone.&lt;br /&gt;
&lt;br /&gt;
====Strategies====&lt;br /&gt;
Throughout the fight, the NM will spawn &amp;quot;adds&amp;quot; based on two conditions:&lt;br /&gt;
* &#039;&#039;&#039;Beastmen&#039;&#039;&#039; mobs every two minutes&lt;br /&gt;
* &#039;&#039;&#039;Non-Beastmen&#039;&#039;&#039; mobs at every 5% of the boss&#039; HP&lt;br /&gt;
&lt;br /&gt;
While clearing all enemies is critical to avoid being overwhelmed, Beastmen enemies do not grant [[Imperial Standing]], as they are theoretically endless. Non-Beastmen enemies, on the other hand, grant 5 IS to any player that tagged them (up to a limit of 250 IS).&lt;br /&gt;
&lt;br /&gt;
A good strategy throughout the fight is to pull the Beastmen mobs away from the primary tank when they appear to avoid AOE damage from &#039;&#039;-aga&#039;&#039; spells and status ailments. Once the NM is close to reaching one of its 5% thresholds, target the NM and prepare a &#039;&#039;-aga&#039;&#039; spell (preferably not a damage-over-time spells, such as [[Diaga]] or [[Poisonga]]) to tag each of them, and lure them away from the tank.&lt;br /&gt;
&lt;br /&gt;
Keep a close watch on Beastmen enemies, as they can still use their two-hour abilities, and [[Silence]] casters whenever possible.&lt;br /&gt;
&lt;br /&gt;
=====Troll=====&lt;br /&gt;
The boss can raise a magic shield that converts magic damage taken into HP.&lt;br /&gt;
Stop using offensive magic while the shield is active.&lt;br /&gt;
&lt;br /&gt;
=====Lamia=====&lt;br /&gt;
The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly.&lt;br /&gt;
Adds can inflict Curse, so keep Curse-removal spells or items ready.&lt;br /&gt;
&lt;br /&gt;
=====Mamool Ja=====&lt;br /&gt;
Boss will do a [[Mijin Gakure]] every 5 minutes.&lt;br /&gt;
Zenin adds are Ninjas and can use [[Mijin Gakure]].&lt;br /&gt;
Pull the Zenin away from the boss and defeat them elsewhere.&lt;br /&gt;
Dedicated groups should handle the Zenin whenever possible.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
All players that tag the Notorious Monster will receive &#039;&#039;&#039;125 Imperial Standing&#039;&#039;&#039; and a &#039;&#039;&#039;Box of Stolen Supplies&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies that can be obtained from Scouting Parties, these are neither a physical item nor [[Key Item]]; however, they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery for ten times the materials that a normal box of supplies provides.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Events|Imperial Relief Effort]]&lt;/div&gt;</summary>
		<author><name>Onyxium</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120697</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120697"/>
		<updated>2026-07-11T01:10:02Z</updated>

		<summary type="html">&lt;p&gt;Onyxium: /* Guild Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
{{Verification}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Imperial Relief Effort&#039;&#039;&#039; is a HorizonXI server-wide event leading into the release of [[Treasures of Aht Urhgan]]. By participating in the event&#039;s activities, players can earn [[Imperial Standing]], which affects temporary ToAU launch access through [[The Road to Aht Urhgan]].&lt;br /&gt;
&lt;br /&gt;
During the temporary launch restriction, a player&#039;s [[Imperial Standing]] earned through the Imperial Relief Effort determines their [[Boarding Permit]] requirement and several launch travel benefits.&lt;br /&gt;
&lt;br /&gt;
The access items required by lower tiers are new ToAU-release items. They cannot be obtained before ToAU goes live.&lt;br /&gt;
&lt;br /&gt;
== Launch Access Benefits ==&lt;br /&gt;
{{changes|Temporary ToAU launch restriction.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-xl general-table sortable center-col-1 center-col-2 center-col-3 center-col-4 center-col-5 center-col-6&amp;quot; style=&amp;quot;width: 70%&lt;br /&gt;
! [[Imperial Standing|IS]] Earned&lt;br /&gt;
! Instant Teleport&lt;br /&gt;
! [[Boarding Permit]] Requirement&lt;br /&gt;
! Additional [[Sanction]] Duration&lt;br /&gt;
! [[Staging Point]] Teleport Uses&lt;br /&gt;
! [[Lure of the Wildcat|Wildcat Teleport]] Cost&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;10000&amp;quot; | 10,000&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | Yes&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | +30 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;60&amp;quot; | 60&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Free&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;5000&amp;quot; | 5,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;25&amp;quot; | +25 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;50&amp;quot; | 50&lt;br /&gt;
| data-sort-value=&amp;quot;100&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;4000&amp;quot; | 4,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | 1 new access item&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | +20 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;40&amp;quot; | 40&lt;br /&gt;
| data-sort-value=&amp;quot;200&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2500&amp;quot; | 2,500&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; | 2 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;15&amp;quot; | +15 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | 30&lt;br /&gt;
| data-sort-value=&amp;quot;300&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;1250&amp;quot; | 1,250&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; | 3 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | +10 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | 20&lt;br /&gt;
| data-sort-value=&amp;quot;400&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;750&amp;quot; | 750&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;6&amp;quot; | 6 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;5&amp;quot; | +5 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | 10&lt;br /&gt;
| data-sort-value=&amp;quot;500&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;8&amp;quot; | 8 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;600&amp;quot; | 600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Launch Notes ===&lt;br /&gt;
* The [[Sanction]] value shown above is an additional duration bonus, not the player&#039;s total Sanction duration.&lt;br /&gt;
* &amp;quot;Instant&amp;quot; under the [[Boarding Permit]] Requirement column means no launch access items are required for the permit.&lt;br /&gt;
* The access items required by lower tiers are new ToAU-release items and cannot be pre-farmed before ToAU goes live.&lt;br /&gt;
* The level 30 requirement for obtaining the {{KeyItem}} [[Boarding Permit]] is a temporary launch restriction.&lt;br /&gt;
* See [[The Road to Aht Urhgan]] for the full Boarding Permit quest walkthrough.&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them grant small amounts of [[Imperial Standing]] for each turn-in.&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary who is wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of 4/17/26, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, Blacksmithing is missing the third ISP turn-in item for phase 3.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, HQ versions of Phase 3 items grant additional ISP versus their NQ counterparts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 || 4,800 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 || 6,375 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sleepshroom}} x12 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Beehive Chip}} x12 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Firesand}} x12 || 20 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Cermet Chunk}} x1 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Carbon Fiber}} x12 || 15 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Remedy}} x1 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Sheet}} x1 ||  || 2,250 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Zinc Ore}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Chain}} x1 || 10 || 3,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Mythril Claws}} x1 ||  || 3,750 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Sheet}} x1 ||  || 7,500 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Ore}} x1 || 9 || 3,375 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 || 750 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Coral Fragment }} x1 || 6 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Ring}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Hairpin}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Earring}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Scorpion Ring}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Knife}} x1 || 8 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 || 11,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silk Thread}} x12 || 18 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Moko Grass}} x12 || 28 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Heko Obi}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Velvet Cloth}} x1 || 6 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silver Thread}} x12 || 22 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Cape}} x1 || 16 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Apple Pie}} x12 || 4 || 1,500 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pie Dough}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pet Food Epsilon}} x12 || 9 || 3,150 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Orange au Lait}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Egg Soup}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Raisin Bread}} x12 || 20 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Shall Shell}} x12 || 10 || 6,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bluetail}} x12 || 7 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Newt}} x1 || 2 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bladefish}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Silver Shark}} x12 || 14 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Three-eyed Fish}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Silver Ore}} x12 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Ore}} x12 || 24 || 9,000 || 12 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Baghnakhs}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Sheet}} x1 || 10 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Platinum Ore}} x1 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Gold Sheet}} x1 || 18 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 || 9,450 || 4 || Yes &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Lizard Skin}} x12 || 12 || 4,500 || 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Dhalmel Hide}} x12 || 8 || 2,700 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Leather Gorget}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Ram Mantle}} x1 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Raptor Mantle}} x1 || 8 || 3,000 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Catoblepas Leather}} x1 ||  || 2,250 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Petrified Log}} x1 || 7 || 2,550 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Oak Log}} x1 || 4 || 1,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Shihei}} x99 || 7 || 2,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Rose Harp}} x1 || 10 || 3,750 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Mahogany Log}} x1 || 11 || 4,125 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Ebony Log}} x1 || 5 || 1,875 || 3 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md general-table sortable center-col-4&amp;quot;&lt;br /&gt;
! Lamia&lt;br /&gt;
! Trolls&lt;br /&gt;
! Mamool Ja&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Scouter]] ([[Corsair|COR]])&lt;br /&gt;
| [[Troll Scouter]] ([[Puppetmaster|PUP]])*&lt;br /&gt;
| [[Mamool Ja Scouter]] ([[Blue Mage|BLU]])&lt;br /&gt;
| 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Fangshot]] ([[Ranger|RNG]])&lt;br /&gt;
| [[Troll Ironfist]] ([[Monk|MNK]])&lt;br /&gt;
| [[Mamool Ja Sage]] ([[Black Mage|BLM]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Magus]] ([[Black Mage|BLM]])&lt;br /&gt;
| [[Troll Bulwark]] ([[Paladin|PLD]])&lt;br /&gt;
| [[Mamool Ja Zenin]] ([[Ninja|NIN]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracker Imp]]&lt;br /&gt;
| [[Firewatch Eruca]]&lt;br /&gt;
| [[Puk Stalker]]&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Bhoot]]&lt;br /&gt;
| [[Wamoura]]&lt;br /&gt;
| [[Wivre]]&lt;br /&gt;
| 15 IS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The [[Troll Scouter]] is accompanied by an [[Automaton Scout]] ([[White Mage|WHM]]/[[Red Mage|RDM]]) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While these stolen box of supplies are neither a physical item nor [[Key Item]], they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Spawn Locations===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting Buburimu Peninsula.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting North Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting South Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps or the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter possess movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep,it&#039;s best to take them out first; however, [[Bind]] is also an option if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies, these &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; however, as of June 12, 2026, players can check which reports they are missing by speaking with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]]. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:&lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a player obtains all Scouting Reports for a single Beastman tribe they can speak with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPC]] to learn of an impending attack.&lt;br /&gt;
&lt;br /&gt;
Heading to the specified zone, locate the Suspicious Flag at the following locations:&lt;br /&gt;
* [[Buburimu Peninsula]] (K-7)&lt;br /&gt;
* [[East Ronfaure]] (J-9)&lt;br /&gt;
* [[West Ronfaure]] (I-9)&lt;br /&gt;
* [[East Sarutabaruta]] (K-6)&lt;br /&gt;
* [[West Sarutabaruta]] (E-6)&lt;br /&gt;
* [[North Gustaberg]] (I-7)&lt;br /&gt;
* [[South Gustaberg]] (K-9)&lt;br /&gt;
&lt;br /&gt;
On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:&lt;br /&gt;
: &#039;&#039;&amp;quot;(unknown)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon touching the Suspicious Flag a second time, an unclaimable [[Notorious Monster]] matching the tribe of the Scouting Reports that were turned in will spawn: Gurfurlur (Trolls), Gulool Ja Ja (Mamool Ja), or Medusa (Lamia). This will trigger a server-wide message from the NM, announcing it&#039;s appearance and the zone for everyone.&lt;br /&gt;
&lt;br /&gt;
====Strategies====&lt;br /&gt;
Throughout the fight, the NM will spawn &amp;quot;adds&amp;quot; based on two conditions:&lt;br /&gt;
* &#039;&#039;&#039;Beastmen&#039;&#039;&#039; mobs every two minutes&lt;br /&gt;
* &#039;&#039;&#039;Non-Beastmen&#039;&#039;&#039; mobs at every 5% of the boss&#039; HP&lt;br /&gt;
&lt;br /&gt;
While clearing all enemies is critical to avoid being overwhelmed, Beastmen enemies do not grant [[Imperial Standing]], as they are theoretically endless. Non-Beastmen enemies, on the other hand, grant 5 IS to any player that tagged them (up to a limit of 250 IS).&lt;br /&gt;
&lt;br /&gt;
A good strategy throughout the fight is to pull the Beastmen mobs away from the primary tank when they appear to avoid AOE damage from &#039;&#039;-aga&#039;&#039; spells and status ailments. Once the NM is close to reaching one of its 5% thresholds, target the NM and prepare a &#039;&#039;-aga&#039;&#039; spell (preferably not a damage-over-time spells, such as [[Diaga]] or [[Poisonga]]) to tag each of them, and lure them away from the tank.&lt;br /&gt;
&lt;br /&gt;
Keep a close watch on Beastmen enemies, as they can still use their two-hour abilities, and [[Silence]] casters whenever possible.&lt;br /&gt;
&lt;br /&gt;
=====Troll=====&lt;br /&gt;
The boss can raise a magic shield that converts magic damage taken into HP.&lt;br /&gt;
Stop using offensive magic while the shield is active.&lt;br /&gt;
&lt;br /&gt;
=====Lamia=====&lt;br /&gt;
The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly.&lt;br /&gt;
Adds can inflict Curse, so keep Curse-removal spells or items ready.&lt;br /&gt;
&lt;br /&gt;
=====Mamool Ja=====&lt;br /&gt;
Boss will do a [[Mijin Gakure]] every 5 minutes.&lt;br /&gt;
Zenin adds are Ninjas and can use [[Mijin Gakure]].&lt;br /&gt;
Pull the Zenin away from the boss and defeat them elsewhere.&lt;br /&gt;
Dedicated groups should handle the Zenin whenever possible.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
All players that tag the Notorious Monster will receive &#039;&#039;&#039;125 Imperial Standing&#039;&#039;&#039; and a &#039;&#039;&#039;Box of Stolen Supplies&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies that can be obtained from Scouting Parties, these are neither a physical item nor [[Key Item]]; however, they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery for ten times the materials that a normal box of supplies provides.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Events|Imperial Relief Effort]]&lt;/div&gt;</summary>
		<author><name>Onyxium</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120681</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120681"/>
		<updated>2026-07-10T13:25:39Z</updated>

		<summary type="html">&lt;p&gt;Onyxium: /* Guild Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
{{Verification}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Imperial Relief Effort&#039;&#039;&#039; is a HorizonXI server-wide event leading into the release of [[Treasures of Aht Urhgan]]. By participating in the event&#039;s activities, players can earn [[Imperial Standing]], which affects temporary ToAU launch access through [[The Road to Aht Urhgan]].&lt;br /&gt;
&lt;br /&gt;
During the temporary launch restriction, a player&#039;s [[Imperial Standing]] earned through the Imperial Relief Effort determines their [[Boarding Permit]] requirement and several launch travel benefits.&lt;br /&gt;
&lt;br /&gt;
The access items required by lower tiers are new ToAU-release items. They cannot be obtained before ToAU goes live.&lt;br /&gt;
&lt;br /&gt;
== Launch Access Benefits ==&lt;br /&gt;
{{changes|Temporary ToAU launch restriction.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-xl general-table sortable center-col-1 center-col-2 center-col-3 center-col-4 center-col-5 center-col-6&amp;quot; style=&amp;quot;width: 70%&lt;br /&gt;
! [[Imperial Standing|IS]] Earned&lt;br /&gt;
! Instant Teleport&lt;br /&gt;
! [[Boarding Permit]] Requirement&lt;br /&gt;
! Additional [[Sanction]] Duration&lt;br /&gt;
! [[Staging Point]] Teleport Uses&lt;br /&gt;
! [[Lure of the Wildcat|Wildcat Teleport]] Cost&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;10000&amp;quot; | 10,000&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | Yes&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | +30 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;60&amp;quot; | 60&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Free&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;5000&amp;quot; | 5,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;25&amp;quot; | +25 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;50&amp;quot; | 50&lt;br /&gt;
| data-sort-value=&amp;quot;100&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;4000&amp;quot; | 4,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | 1 new access item&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | +20 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;40&amp;quot; | 40&lt;br /&gt;
| data-sort-value=&amp;quot;200&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2500&amp;quot; | 2,500&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; | 2 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;15&amp;quot; | +15 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | 30&lt;br /&gt;
| data-sort-value=&amp;quot;300&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;1250&amp;quot; | 1,250&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; | 3 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | +10 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | 20&lt;br /&gt;
| data-sort-value=&amp;quot;400&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;750&amp;quot; | 750&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;6&amp;quot; | 6 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;5&amp;quot; | +5 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | 10&lt;br /&gt;
| data-sort-value=&amp;quot;500&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;8&amp;quot; | 8 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;600&amp;quot; | 600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Launch Notes ===&lt;br /&gt;
* The [[Sanction]] value shown above is an additional duration bonus, not the player&#039;s total Sanction duration.&lt;br /&gt;
* &amp;quot;Instant&amp;quot; under the [[Boarding Permit]] Requirement column means no launch access items are required for the permit.&lt;br /&gt;
* The access items required by lower tiers are new ToAU-release items and cannot be pre-farmed before ToAU goes live.&lt;br /&gt;
* The level 30 requirement for obtaining the {{KeyItem}} [[Boarding Permit]] is a temporary launch restriction.&lt;br /&gt;
* See [[The Road to Aht Urhgan]] for the full Boarding Permit quest walkthrough.&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them grant small amounts of [[Imperial Standing]] for each turn-in.&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary who is wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of 4/17/26, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, Blacksmithing is missing the third ISP turn-in item for phase 3.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, HQ versions of Phase 3 items grant additional ISP versus their NQ counterparts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 || 4,800 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 || 6,375 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sleepshroom}} x12 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Beehive Chip}} x12 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Firesand}} x12 || 20 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Cermet Chunk}} x1 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Carbon Fiber}} x12 || 15 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Remedy}} x1 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Sheet}} x1 ||  || 2,250 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Zinc Ore}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Chain}} x1 || 10 || 3,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Mythril Claws}} x1 ||  || 3,750 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Sheet}} x1 ||  || 7,500 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Ore}} x1 || 9 || 3,375 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 || 750 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Coral Fragment }} x1 || 6 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Ring}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Hairpin}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Earring}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Scorpion Ring}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Knife}} x1 || 8 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 || 11,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silk Thread}} x12 || 18 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Moko Grass}} x12 || 28 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Heko Obi}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Velvet Cloth}} x1 || 6 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silver Thread}} x12 || 22 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Cape}} x1 || 16 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Apple Pie}} x12 || 4 || 1,500 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pie Dough}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pet Food Epsilon}} x12 || 9 || 3,150 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Orange au Lait}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Egg Soup}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Raisin Bread}} x12 || 20 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Shall Shell}} x12 || 10 || 6,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bluetail}} x12 || 7 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Newt}} x1 || 2 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bladefish}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Silver Shark}} x12 || 14 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Three-eyed Fish}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Silver Ore}} x12 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Ore}} x12 || 24 || 9,000 || 12 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Baghnakhs}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Sheet}} x1 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Platinum Ore}} x1 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Gold Sheet}} x1 || 18 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 || 9,450 || 4 || Yes &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Lizard Skin}} x12 || 12 || 4,500 || 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Dhalmel Hide}} x12 || 8 || 2,700 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Leather Gorget}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Ram Mantle}} x1 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Raptor Mantle}} x1 || 8 || 3,000 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Catoblepas Leather}} x1 ||  || 2,250 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Petrified Log}} x1 || 7 || 2,550 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Oak Log}} x1 || 4 || 1,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Shihei}} x99 || 7 || 2,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Rose Harp}} x1 || 10 || 3,750 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Mahogany Log}} x1 || 11 || 4,125 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Ebony Log}} x1 || 5 || 1,875 || 3 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md general-table sortable center-col-4&amp;quot;&lt;br /&gt;
! Lamia&lt;br /&gt;
! Trolls&lt;br /&gt;
! Mamool Ja&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Scouter]] ([[Corsair|COR]])&lt;br /&gt;
| [[Troll Scouter]] ([[Puppetmaster|PUP]])*&lt;br /&gt;
| [[Mamool Ja Scouter]] ([[Blue Mage|BLU]])&lt;br /&gt;
| 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Fangshot]] ([[Ranger|RNG]])&lt;br /&gt;
| [[Troll Ironfist]] ([[Monk|MNK]])&lt;br /&gt;
| [[Mamool Ja Sage]] ([[Black Mage|BLM]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Magus]] ([[Black Mage|BLM]])&lt;br /&gt;
| [[Troll Bulwark]] ([[Paladin|PLD]])&lt;br /&gt;
| [[Mamool Ja Zenin]] ([[Ninja|NIN]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracker Imp]]&lt;br /&gt;
| [[Firewatch Eruca]]&lt;br /&gt;
| [[Puk Stalker]]&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Bhoot]]&lt;br /&gt;
| [[Wamoura]]&lt;br /&gt;
| [[Wivre]]&lt;br /&gt;
| 15 IS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The [[Troll Scouter]] is accompanied by an [[Automaton Scout]] ([[White Mage|WHM]]/[[Red Mage|RDM]]) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While these stolen box of supplies are neither a physical item nor [[Key Item]], they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Spawn Locations===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting Buburimu Peninsula.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting North Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting South Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps or the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter possess movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep,it&#039;s best to take them out first; however, [[Bind]] is also an option if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies, these &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; however, as of June 12, 2026, players can check which reports they are missing by speaking with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]]. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:&lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a player obtains all Scouting Reports for a single Beastman tribe they can speak with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPC]] to learn of an impending attack.&lt;br /&gt;
&lt;br /&gt;
Heading to the specified zone, locate the Suspicious Flag at the following locations:&lt;br /&gt;
* [[Buburimu Peninsula]] (K-7)&lt;br /&gt;
* [[East Ronfaure]] (J-9)&lt;br /&gt;
* [[West Ronfaure]] (I-9)&lt;br /&gt;
* [[East Sarutabaruta]] (K-6)&lt;br /&gt;
* [[West Sarutabaruta]] (E-6)&lt;br /&gt;
* [[North Gustaberg]] (I-7)&lt;br /&gt;
* [[South Gustaberg]] (???)&lt;br /&gt;
&lt;br /&gt;
On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:&lt;br /&gt;
: &#039;&#039;&amp;quot;(unknown)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon touching the Suspicious Flag a second time, an unclaimable [[Notorious Monster]] matching the tribe of the Scouting Reports that were turned in will spawn: Gurfurlur (Trolls), Gulool Ja Ja (Mamool Ja), or Medusa (Lamia). This will trigger a server-wide message from the NM, announcing it&#039;s appearance and the zone for everyone.&lt;br /&gt;
&lt;br /&gt;
====Strategies====&lt;br /&gt;
Throughout the fight, the NM will spawn &amp;quot;adds&amp;quot; based on two conditions:&lt;br /&gt;
* &#039;&#039;&#039;Beastmen&#039;&#039;&#039; mobs every two minutes&lt;br /&gt;
* &#039;&#039;&#039;Non-Beastmen&#039;&#039;&#039; mobs at every 5% of the boss&#039; HP&lt;br /&gt;
&lt;br /&gt;
While clearing all enemies is critical to avoid being overwhelmed, Beastmen enemies do not grant [[Imperial Standing]], as they are theoretically endless. Non-Beastmen enemies, on the other hand, grant 5 IS to any player that tagged them (up to a limit of 250 IS).&lt;br /&gt;
&lt;br /&gt;
A good strategy throughout the fight is to pull the Beastmen mobs away from the primary tank when they appear to avoid AOE damage from &#039;&#039;-aga&#039;&#039; spells and status ailments. Once the NM is close to reaching one of its 5% thresholds, target the NM and prepare a &#039;&#039;-aga&#039;&#039; spell (preferably not a damage-over-time spells, such as [[Diaga]] or [[Poisonga]]) to tag each of them, and lure them away from the tank.&lt;br /&gt;
&lt;br /&gt;
Keep a close watch on Beastmen enemies, as they can still use their two-hour abilities, and [[Silence]] casters whenever possible.&lt;br /&gt;
&lt;br /&gt;
=====Troll=====&lt;br /&gt;
The boss can raise a magic shield that converts magic damage taken into HP.&lt;br /&gt;
Stop using offensive magic while the shield is active.&lt;br /&gt;
&lt;br /&gt;
=====Lamia=====&lt;br /&gt;
The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly.&lt;br /&gt;
Adds can inflict Curse, so keep Curse-removal spells or items ready.&lt;br /&gt;
&lt;br /&gt;
=====Mamool Ja=====&lt;br /&gt;
Boss will do a [[Mijin Gakure]] every 5 minutes.&lt;br /&gt;
Zenin adds are Ninjas and can use [[Mijin Gakure]].&lt;br /&gt;
Pull the Zenin away from the boss and defeat them elsewhere.&lt;br /&gt;
Dedicated groups should handle the Zenin whenever possible.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
All players that tag the Notorious Monster will receive &#039;&#039;&#039;125 Imperial Standing&#039;&#039;&#039; and a &#039;&#039;&#039;Box of Stolen Supplies&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies that can be obtained from Scouting Parties, these are neither a physical item nor [[Key Item]]; however, they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery for ten times the materials that a normal box of supplies provides.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Events|Imperial Relief Effort]]&lt;/div&gt;</summary>
		<author><name>Onyxium</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120673</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120673"/>
		<updated>2026-07-10T06:24:35Z</updated>

		<summary type="html">&lt;p&gt;Onyxium: /* Guild Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
{{Verification}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Imperial Relief Effort&#039;&#039;&#039; is a HorizonXI server-wide event leading into the release of [[Treasures of Aht Urhgan]]. By participating in the event&#039;s activities, players can earn [[Imperial Standing]], which affects temporary ToAU launch access through [[The Road to Aht Urhgan]].&lt;br /&gt;
&lt;br /&gt;
During the temporary launch restriction, a player&#039;s [[Imperial Standing]] earned through the Imperial Relief Effort determines their [[Boarding Permit]] requirement and several launch travel benefits.&lt;br /&gt;
&lt;br /&gt;
The access items required by lower tiers are new ToAU-release items. They cannot be obtained before ToAU goes live.&lt;br /&gt;
&lt;br /&gt;
== Launch Access Benefits ==&lt;br /&gt;
{{changes|Temporary ToAU launch restriction.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-xl general-table sortable center-col-1 center-col-2 center-col-3 center-col-4 center-col-5 center-col-6&amp;quot; style=&amp;quot;width: 70%&lt;br /&gt;
! [[Imperial Standing|IS]] Earned&lt;br /&gt;
! Instant Teleport&lt;br /&gt;
! [[Boarding Permit]] Requirement&lt;br /&gt;
! Additional [[Sanction]] Duration&lt;br /&gt;
! [[Staging Point]] Teleport Uses&lt;br /&gt;
! [[Lure of the Wildcat|Wildcat Teleport]] Cost&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;10000&amp;quot; | 10,000&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | Yes&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | +30 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;60&amp;quot; | 60&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Free&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;5000&amp;quot; | 5,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;25&amp;quot; | +25 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;50&amp;quot; | 50&lt;br /&gt;
| data-sort-value=&amp;quot;100&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;4000&amp;quot; | 4,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | 1 new access item&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | +20 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;40&amp;quot; | 40&lt;br /&gt;
| data-sort-value=&amp;quot;200&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2500&amp;quot; | 2,500&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; | 2 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;15&amp;quot; | +15 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | 30&lt;br /&gt;
| data-sort-value=&amp;quot;300&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;1250&amp;quot; | 1,250&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; | 3 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | +10 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | 20&lt;br /&gt;
| data-sort-value=&amp;quot;400&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;750&amp;quot; | 750&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;6&amp;quot; | 6 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;5&amp;quot; | +5 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | 10&lt;br /&gt;
| data-sort-value=&amp;quot;500&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;8&amp;quot; | 8 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;600&amp;quot; | 600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Launch Notes ===&lt;br /&gt;
* The [[Sanction]] value shown above is an additional duration bonus, not the player&#039;s total Sanction duration.&lt;br /&gt;
* &amp;quot;Instant&amp;quot; under the [[Boarding Permit]] Requirement column means no launch access items are required for the permit.&lt;br /&gt;
* The access items required by lower tiers are new ToAU-release items and cannot be pre-farmed before ToAU goes live.&lt;br /&gt;
* The level 30 requirement for obtaining the {{KeyItem}} [[Boarding Permit]] is a temporary launch restriction.&lt;br /&gt;
* See [[The Road to Aht Urhgan]] for the full Boarding Permit quest walkthrough.&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them grant small amounts of [[Imperial Standing]] for each turn-in.&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary who is wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of 4/17/26, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, Blacksmithing is missing the third ISP turn-in item for phase 3.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, HQ versions of Phase 3 items grant additional ISP versus their NQ counterparts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 || 4,800 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 || 6,375 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sleepshroom}} x12 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Beehive Chip}} x12 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Firesand}} x12 || 20 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Cermet Chunk}} x1 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Carbon Fiber}} x12 || 15 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Remedy}} x1 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Sheet}} x1 ||  || 2,250 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Zinc Ore}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Chain}} x1 || 10 || 3,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Mythril Claws}} x1 ||  || 3,750 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Sheet}} x1 ||  || 7,500 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Ore}} x1 || 9 || 3,375 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 || 750 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Coral Fragment }} x1 || 6 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Ring}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Hairpin}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Earring}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Scorpion Ring}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Knife}} x1 || 8 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 || 11,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silk Thread}} x12 || 18 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Moko Grass}} x12 || 28 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Heko Obi}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Velvet Cloth}} x1 || 6 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silver Thread}} x12 || 22 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Cape}} x1 || 16 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Apple Pie}} x12 || 4 || 1,500 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pie Dough}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pet Food Epsilon}} x12 || 9 || 3,150 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Orange au Lait}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Egg Soup}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Raisin Bread}} x12 || 20 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Shall Shell}} x12 || 10 || 6,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bluetail}} x12 || 7 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Newt}} x1 || 2 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bladefish}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Silver Shark}} x12 || 14 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Three-eyed Fish}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Silver Ore}} x12 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Ore}} x12 || 24 || 9,000 || 12 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Baghnakhs}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Sheet}} x1 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Platinum Ore}} x1 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Gold Sheet}} x1 || 18 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 || 9,450 || 4 || Yes &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Lizard Skin}} x12 || 12 || 4,500 || 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Dhalmel Hide}} x12 || 8 || 2,700 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Leather Gorget}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Ram Mantle}} x1 || 8 || 3,000 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Raptor Mantle}} x1 || 8 || 3,000 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Catoblepas Leather}} x1 ||  || 2,250 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Petrified Log}} x1 || 7 || 2,550 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Oak Log}} x1 || 4 || 1,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Shihei}} x99 || 7 || 2,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Rose Harp}} x1 || 10 || 3,750 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Mahogany Log}} x1 || 11 || 4,125 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Ebony Log}} x1 || 5 || 1,875 || 3 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md general-table sortable center-col-4&amp;quot;&lt;br /&gt;
! Lamia&lt;br /&gt;
! Trolls&lt;br /&gt;
! Mamool Ja&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Scouter]] ([[Corsair|COR]])&lt;br /&gt;
| [[Troll Scouter]] ([[Puppetmaster|PUP]])*&lt;br /&gt;
| [[Mamool Ja Scouter]] ([[Blue Mage|BLU]])&lt;br /&gt;
| 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Fangshot]] ([[Ranger|RNG]])&lt;br /&gt;
| [[Troll Ironfist]] ([[Monk|MNK]])&lt;br /&gt;
| [[Mamool Ja Sage]] ([[Black Mage|BLM]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Magus]] ([[Black Mage|BLM]])&lt;br /&gt;
| [[Troll Bulwark]] ([[Paladin|PLD]])&lt;br /&gt;
| [[Mamool Ja Zenin]] ([[Ninja|NIN]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracker Imp]]&lt;br /&gt;
| [[Firewatch Eruca]]&lt;br /&gt;
| [[Puk Stalker]]&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Bhoot]]&lt;br /&gt;
| [[Wamoura]]&lt;br /&gt;
| [[Wivre]]&lt;br /&gt;
| 15 IS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The [[Troll Scouter]] is accompanied by an [[Automaton Scout]] ([[White Mage|WHM]]/[[Red Mage|RDM]]) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While these stolen box of supplies are neither a physical item nor [[Key Item]], they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Spawn Locations===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting Buburimu Peninsula.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting North Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting South Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps or the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter possess movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep,it&#039;s best to take them out first; however, [[Bind]] is also an option if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies, these &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; however, as of June 12, 2026, players can check which reports they are missing by speaking with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]]. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:&lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a player obtains all Scouting Reports for a single Beastman tribe they can speak with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPC]] to learn of an impending attack.&lt;br /&gt;
&lt;br /&gt;
Heading to the specified zone, locate the Suspicious Flag at the following locations:&lt;br /&gt;
* [[Buburimu Peninsula]] (K-7)&lt;br /&gt;
* [[East Ronfaure]] (J-9)&lt;br /&gt;
* [[West Ronfaure]] (I-9)&lt;br /&gt;
* [[East Sarutabaruta]] (K-6)&lt;br /&gt;
* [[West Sarutabaruta]] (E-6)&lt;br /&gt;
* [[North Gustaberg]] (I-7)&lt;br /&gt;
* [[South Gustaberg]] (???)&lt;br /&gt;
&lt;br /&gt;
On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:&lt;br /&gt;
: &#039;&#039;&amp;quot;(unknown)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon touching the Suspicious Flag a second time, an unclaimable [[Notorious Monster]] matching the tribe of the Scouting Reports that were turned in will spawn: Gurfurlur (Trolls), Gulool Ja Ja (Mamool Ja), or Medusa (Lamia). This will trigger a server-wide message from the NM, announcing it&#039;s appearance and the zone for everyone.&lt;br /&gt;
&lt;br /&gt;
====Strategies====&lt;br /&gt;
Throughout the fight, the NM will spawn &amp;quot;adds&amp;quot; based on two conditions:&lt;br /&gt;
* &#039;&#039;&#039;Beastmen&#039;&#039;&#039; mobs every two minutes&lt;br /&gt;
* &#039;&#039;&#039;Non-Beastmen&#039;&#039;&#039; mobs at every 5% of the boss&#039; HP&lt;br /&gt;
&lt;br /&gt;
While clearing all enemies is critical to avoid being overwhelmed, Beastmen enemies do not grant [[Imperial Standing]], as they are theoretically endless. Non-Beastmen enemies, on the other hand, grant 5 IS to any player that tagged them (up to a limit of 250 IS).&lt;br /&gt;
&lt;br /&gt;
A good strategy throughout the fight is to pull the Beastmen mobs away from the primary tank when they appear to avoid AOE damage from &#039;&#039;-aga&#039;&#039; spells and status ailments. Once the NM is close to reaching one of its 5% thresholds, target the NM and prepare a &#039;&#039;-aga&#039;&#039; spell (preferably not a damage-over-time spells, such as [[Diaga]] or [[Poisonga]]) to tag each of them, and lure them away from the tank.&lt;br /&gt;
&lt;br /&gt;
Keep a close watch on Beastmen enemies, as they can still use their two-hour abilities, and [[Silence]] casters whenever possible.&lt;br /&gt;
&lt;br /&gt;
=====Troll=====&lt;br /&gt;
The boss can raise a magic shield that converts magic damage taken into HP.&lt;br /&gt;
Stop using offensive magic while the shield is active.&lt;br /&gt;
&lt;br /&gt;
=====Lamia=====&lt;br /&gt;
The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly.&lt;br /&gt;
Adds can inflict Curse, so keep Curse-removal spells or items ready.&lt;br /&gt;
&lt;br /&gt;
=====Mamool Ja=====&lt;br /&gt;
Boss will do a [[Mijin Gakure]] every 5 minutes.&lt;br /&gt;
Zenin adds are Ninjas and can use [[Mijin Gakure]].&lt;br /&gt;
Pull the Zenin away from the boss and defeat them elsewhere.&lt;br /&gt;
Dedicated groups should handle the Zenin whenever possible.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
All players that tag the Notorious Monster will receive &#039;&#039;&#039;125 Imperial Standing&#039;&#039;&#039; and a &#039;&#039;&#039;Box of Stolen Supplies&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies that can be obtained from Scouting Parties, these are neither a physical item nor [[Key Item]]; however, they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery for ten times the materials that a normal box of supplies provides.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Events|Imperial Relief Effort]]&lt;/div&gt;</summary>
		<author><name>Onyxium</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120669</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120669"/>
		<updated>2026-07-10T00:03:41Z</updated>

		<summary type="html">&lt;p&gt;Onyxium: /* Guild Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
{{Verification}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Imperial Relief Effort&#039;&#039;&#039; is a HorizonXI server-wide event leading into the release of [[Treasures of Aht Urhgan]]. By participating in the event&#039;s activities, players can earn [[Imperial Standing]], which affects temporary ToAU launch access through [[The Road to Aht Urhgan]].&lt;br /&gt;
&lt;br /&gt;
During the temporary launch restriction, a player&#039;s [[Imperial Standing]] earned through the Imperial Relief Effort determines their [[Boarding Permit]] requirement and several launch travel benefits.&lt;br /&gt;
&lt;br /&gt;
The access items required by lower tiers are new ToAU-release items. They cannot be obtained before ToAU goes live.&lt;br /&gt;
&lt;br /&gt;
== Launch Access Benefits ==&lt;br /&gt;
{{changes|Temporary ToAU launch restriction.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-xl general-table sortable center-col-1 center-col-2 center-col-3 center-col-4 center-col-5 center-col-6&amp;quot; style=&amp;quot;width: 70%&lt;br /&gt;
! [[Imperial Standing|IS]] Earned&lt;br /&gt;
! Instant Teleport&lt;br /&gt;
! [[Boarding Permit]] Requirement&lt;br /&gt;
! Additional [[Sanction]] Duration&lt;br /&gt;
! [[Staging Point]] Teleport Uses&lt;br /&gt;
! [[Lure of the Wildcat|Wildcat Teleport]] Cost&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;10000&amp;quot; | 10,000&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | Yes&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | +30 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;60&amp;quot; | 60&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Free&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;5000&amp;quot; | 5,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;25&amp;quot; | +25 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;50&amp;quot; | 50&lt;br /&gt;
| data-sort-value=&amp;quot;100&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;4000&amp;quot; | 4,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | 1 new access item&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | +20 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;40&amp;quot; | 40&lt;br /&gt;
| data-sort-value=&amp;quot;200&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2500&amp;quot; | 2,500&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; | 2 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;15&amp;quot; | +15 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | 30&lt;br /&gt;
| data-sort-value=&amp;quot;300&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;1250&amp;quot; | 1,250&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; | 3 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | +10 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | 20&lt;br /&gt;
| data-sort-value=&amp;quot;400&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;750&amp;quot; | 750&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;6&amp;quot; | 6 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;5&amp;quot; | +5 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | 10&lt;br /&gt;
| data-sort-value=&amp;quot;500&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;8&amp;quot; | 8 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;600&amp;quot; | 600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Launch Notes ===&lt;br /&gt;
* The [[Sanction]] value shown above is an additional duration bonus, not the player&#039;s total Sanction duration.&lt;br /&gt;
* &amp;quot;Instant&amp;quot; under the [[Boarding Permit]] Requirement column means no launch access items are required for the permit.&lt;br /&gt;
* The access items required by lower tiers are new ToAU-release items and cannot be pre-farmed before ToAU goes live.&lt;br /&gt;
* The level 30 requirement for obtaining the {{KeyItem}} [[Boarding Permit]] is a temporary launch restriction.&lt;br /&gt;
* See [[The Road to Aht Urhgan]] for the full Boarding Permit quest walkthrough.&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them grant small amounts of [[Imperial Standing]] for each turn-in.&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary who is wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of 4/17/26, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, Blacksmithing is missing the third ISP turn-in item for phase 3.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, HQ versions of Phase 3 items grant additional ISP versus their NQ counterparts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 || 4,800 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 || 6,375 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sleepshroom}} x12 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Beehive Chip}} x12 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Firesand}} x12 || 20 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Cermet Chunk}} x1 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Carbon Fiber}} x12 || 15 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Remedy}} x1 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Sheet}} x1 ||  || 2,250 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Zinc Ore}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Chain}} x1 || 10 || 3,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Mythril Claws}} x1 ||  || 3,750 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Sheet}} x1 ||  || 7,500 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Ore}} x1 || 9 || 3,375 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 || 750 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Coral Fragment }} x1 || 6 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Ring}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Hairpin}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Earring}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Scorpion Ring}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Knife}} x1 || 8 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 || 11,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silk Thread}} x12 || 18 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Moko Grass}} x12 || 28 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Heko Obi}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Velvet Cloth}} x1 || 6 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silver Thread}} x12 || 22 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Cape}} x1 || 16 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Apple Pie}} x12 || 4 || 1,500 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pie Dough}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pet Food Epsilon}} x12 || 9 || 3,150 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Orange au Lait}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Egg Soup}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Raisin Bread}} x12 || 20 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Shall Shell}} x12 || 10 || 6,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bluetail}} x12 || 7 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Newt}} x1 || 2 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bladefish}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Silver Shark}} x12 || 14 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Three-eyed Fish}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Silver Ore}} x12 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Ore}} x12 || 24 || 9,000 || 12 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Baghnakhs}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Sheet}} x1 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Platinum Ore}} x1 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Gold Sheet}} x1 || 18 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 || 9,450 || 4 || Yes &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Lizard Skin}} x12 || 12 || 4,500 || 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Dhalmel Hide}} x12 || 8 || 2,700 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Leather Gorget}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Ram Mantle}} x1 || 8 || 3,000 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Raptor Mantle}} x1 || 8 || 3,000 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Catoblepas Leather}} x1 ||  || 2,250 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Petrified Log}} x1 || 7 || 2,550 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Oak Log}} x1 || 4 || 1,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Shihei}} x99 || 7 || 2,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Rose Harp}} x1 || 10 || 3,750 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Mahogany Log}} x1 || 11 || 4,125 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Ebony Log}} x1 || 5 || 1,875 || 3 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md general-table sortable center-col-4&amp;quot;&lt;br /&gt;
! Lamia&lt;br /&gt;
! Trolls&lt;br /&gt;
! Mamool Ja&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Scouter]] ([[Corsair|COR]])&lt;br /&gt;
| [[Troll Scouter]] ([[Puppetmaster|PUP]])*&lt;br /&gt;
| [[Mamool Ja Scouter]] ([[Blue Mage|BLU]])&lt;br /&gt;
| 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Fangshot]] ([[Ranger|RNG]])&lt;br /&gt;
| [[Troll Ironfist]] ([[Monk|MNK]])&lt;br /&gt;
| [[Mamool Ja Sage]] ([[Black Mage|BLM]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Magus]] ([[Black Mage|BLM]])&lt;br /&gt;
| [[Troll Bulwark]] ([[Paladin|PLD]])&lt;br /&gt;
| [[Mamool Ja Zenin]] ([[Ninja|NIN]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracker Imp]]&lt;br /&gt;
| [[Firewatch Eruca]]&lt;br /&gt;
| [[Puk Stalker]]&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Bhoot]]&lt;br /&gt;
| [[Wamoura]]&lt;br /&gt;
| [[Wivre]]&lt;br /&gt;
| 15 IS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The [[Troll Scouter]] is accompanied by an [[Automaton Scout]] ([[White Mage|WHM]]/[[Red Mage|RDM]]) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While these stolen box of supplies are neither a physical item nor [[Key Item]], they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Spawn Locations===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting Buburimu Peninsula.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting North Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting South Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps or the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter possess movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep,it&#039;s best to take them out first; however, [[Bind]] is also an option if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies, these &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; however, as of June 12, 2026, players can check which reports they are missing by speaking with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]]. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:&lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a player obtains all Scouting Reports for a single Beastman tribe they can speak with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPC]] to learn of an impending attack.&lt;br /&gt;
&lt;br /&gt;
Heading to the specified zone, locate the Suspicious Flag at the following locations:&lt;br /&gt;
* [[Buburimu Peninsula]] (K-7)&lt;br /&gt;
* [[East Ronfaure]] (J-9)&lt;br /&gt;
* [[West Ronfaure]] (I-9)&lt;br /&gt;
* [[East Sarutabaruta]] (K-6)&lt;br /&gt;
* [[West Sarutabaruta]] (E-6)&lt;br /&gt;
* [[North Gustaberg]] (I-7)&lt;br /&gt;
* [[South Gustaberg]] (???)&lt;br /&gt;
&lt;br /&gt;
On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:&lt;br /&gt;
: &#039;&#039;&amp;quot;(unknown)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon touching the Suspicious Flag a second time, an unclaimable [[Notorious Monster]] matching the tribe of the Scouting Reports that were turned in will spawn: Gurfurlur (Trolls), Gulool Ja Ja (Mamool Ja), or Medusa (Lamia). This will trigger a server-wide message from the NM, announcing it&#039;s appearance and the zone for everyone.&lt;br /&gt;
&lt;br /&gt;
====Strategies====&lt;br /&gt;
Throughout the fight, the NM will spawn &amp;quot;adds&amp;quot; based on two conditions:&lt;br /&gt;
* &#039;&#039;&#039;Beastmen&#039;&#039;&#039; mobs every two minutes&lt;br /&gt;
* &#039;&#039;&#039;Non-Beastmen&#039;&#039;&#039; mobs at every 5% of the boss&#039; HP&lt;br /&gt;
&lt;br /&gt;
While clearing all enemies is critical to avoid being overwhelmed, Beastmen enemies do not grant [[Imperial Standing]], as they are theoretically endless. Non-Beastmen enemies, on the other hand, grant 5 IS to any player that tagged them (up to a limit of 250 IS).&lt;br /&gt;
&lt;br /&gt;
A good strategy throughout the fight is to pull the Beastmen mobs away from the primary tank when they appear to avoid AOE damage from &#039;&#039;-aga&#039;&#039; spells and status ailments. Once the NM is close to reaching one of its 5% thresholds, target the NM and prepare a &#039;&#039;-aga&#039;&#039; spell (preferably not a damage-over-time spells, such as [[Diaga]] or [[Poisonga]]) to tag each of them, and lure them away from the tank.&lt;br /&gt;
&lt;br /&gt;
Keep a close watch on Beastmen enemies, as they can still use their two-hour abilities, and [[Silence]] casters whenever possible.&lt;br /&gt;
&lt;br /&gt;
=====Troll=====&lt;br /&gt;
The boss can raise a magic shield that converts magic damage taken into HP.&lt;br /&gt;
Stop using offensive magic while the shield is active.&lt;br /&gt;
&lt;br /&gt;
=====Lamia=====&lt;br /&gt;
The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly.&lt;br /&gt;
Adds can inflict Curse, so keep Curse-removal spells or items ready.&lt;br /&gt;
&lt;br /&gt;
=====Mamool Ja=====&lt;br /&gt;
Boss will do a [[Mijin Gakure]] every 5 minutes.&lt;br /&gt;
Zenin adds are Ninjas and can use [[Mijin Gakure]].&lt;br /&gt;
Pull the Zenin away from the boss and defeat them elsewhere.&lt;br /&gt;
Dedicated groups should handle the Zenin whenever possible.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
All players that tag the Notorious Monster will receive &#039;&#039;&#039;125 Imperial Standing&#039;&#039;&#039; and a &#039;&#039;&#039;Box of Stolen Supplies&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies that can be obtained from Scouting Parties, these are neither a physical item nor [[Key Item]]; however, they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery for ten times the materials that a normal box of supplies provides.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Events|Imperial Relief Effort]]&lt;/div&gt;</summary>
		<author><name>Onyxium</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120668</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120668"/>
		<updated>2026-07-09T23:36:00Z</updated>

		<summary type="html">&lt;p&gt;Onyxium: /* Guild Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
{{Verification}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Imperial Relief Effort&#039;&#039;&#039; is a HorizonXI server-wide event leading into the release of [[Treasures of Aht Urhgan]]. By participating in the event&#039;s activities, players can earn [[Imperial Standing]], which affects temporary ToAU launch access through [[The Road to Aht Urhgan]].&lt;br /&gt;
&lt;br /&gt;
During the temporary launch restriction, a player&#039;s [[Imperial Standing]] earned through the Imperial Relief Effort determines their [[Boarding Permit]] requirement and several launch travel benefits.&lt;br /&gt;
&lt;br /&gt;
The access items required by lower tiers are new ToAU-release items. They cannot be obtained before ToAU goes live.&lt;br /&gt;
&lt;br /&gt;
== Launch Access Benefits ==&lt;br /&gt;
{{changes|Temporary ToAU launch restriction.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-xl general-table sortable center-col-1 center-col-2 center-col-3 center-col-4 center-col-5 center-col-6&amp;quot; style=&amp;quot;width: 70%&lt;br /&gt;
! [[Imperial Standing|IS]] Earned&lt;br /&gt;
! Instant Teleport&lt;br /&gt;
! [[Boarding Permit]] Requirement&lt;br /&gt;
! Additional [[Sanction]] Duration&lt;br /&gt;
! [[Staging Point]] Teleport Uses&lt;br /&gt;
! [[Lure of the Wildcat|Wildcat Teleport]] Cost&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;10000&amp;quot; | 10,000&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | Yes&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | +30 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;60&amp;quot; | 60&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Free&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;5000&amp;quot; | 5,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;25&amp;quot; | +25 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;50&amp;quot; | 50&lt;br /&gt;
| data-sort-value=&amp;quot;100&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;4000&amp;quot; | 4,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | 1 new access item&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | +20 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;40&amp;quot; | 40&lt;br /&gt;
| data-sort-value=&amp;quot;200&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2500&amp;quot; | 2,500&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; | 2 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;15&amp;quot; | +15 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | 30&lt;br /&gt;
| data-sort-value=&amp;quot;300&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;1250&amp;quot; | 1,250&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; | 3 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | +10 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | 20&lt;br /&gt;
| data-sort-value=&amp;quot;400&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;750&amp;quot; | 750&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;6&amp;quot; | 6 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;5&amp;quot; | +5 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | 10&lt;br /&gt;
| data-sort-value=&amp;quot;500&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;8&amp;quot; | 8 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;600&amp;quot; | 600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Launch Notes ===&lt;br /&gt;
* The [[Sanction]] value shown above is an additional duration bonus, not the player&#039;s total Sanction duration.&lt;br /&gt;
* &amp;quot;Instant&amp;quot; under the [[Boarding Permit]] Requirement column means no launch access items are required for the permit.&lt;br /&gt;
* The access items required by lower tiers are new ToAU-release items and cannot be pre-farmed before ToAU goes live.&lt;br /&gt;
* The level 30 requirement for obtaining the {{KeyItem}} [[Boarding Permit]] is a temporary launch restriction.&lt;br /&gt;
* See [[The Road to Aht Urhgan]] for the full Boarding Permit quest walkthrough.&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them grant small amounts of [[Imperial Standing]] for each turn-in.&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary who is wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of 4/17/26, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, Blacksmithing is missing the third ISP turn-in item for phase 3.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, HQ versions of Phase 3 items grant additional ISP versus their NQ counterparts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 || 4,800 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 || 6,375 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sleepshroom}} x12 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Beehive Chip}} x12 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Firesand}} x12 || 20 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Cermet Chunk}} x1 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Carbon Fiber}} x12 || 15 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Remedy}} x1 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Sheet}} x1 ||  || 2,250 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Zinc Ore}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Chain}} x1 || 10 || 3,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Mythril Claws}} x1 ||  || 3,750 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Sheet}} x1 ||  || 7,500 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Ore}} x1 || 9 || 3,375 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 || 750 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Coral Fragment }} x1 || 6 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Ring}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Hairpin}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Earring}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Scorpion Ring}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Knife}} x1 || 8 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 || 11,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silk Thread}} x12 || 18 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Moko Grass}} x12 || 28 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Heko Obi}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Velvet Cloth}} x1 || 6 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silver Thread}} x12 || 22 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Cape}} x1 || 16 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Apple Pie}} x12 || 4 || 1,500 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pie Dough}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pet Food Epsilon}} x12 || 9 || 3,150 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Orange au Lait}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Egg Soup}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Raisin Bread}} x12 || 20 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Shall Shell}} x12 || 10 || 6,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bluetail}} x12 || 7 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Newt}} x1 || 2 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bladefish}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Silver Shark}} x12 || 14 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Three-eyed Fish}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Silver Ore}} x12 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Ore}} x12 || 24 || 9,000 || 12 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Baghnakhs}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Sheet}} x1 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Platinum Ore}} x1 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Gold Sheet}} x1 || 18 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 || 9,450 || 4 || Yes &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Lizard Skin}} x12 || 12 || 4,500 || 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Dhalmel Hide}} x12 || 8 || 2,700 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Leather Gorget}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Ram Mantle}} x1 || 8 || 3,000 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Raptor Mantle}} x1 || 8 || 3,000 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Catoblepas Leather}} x1 ||  || 2,250 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Petrified Log}} x1 || 7 || 2,550 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Oak Log}} x1 || 4 || 1,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Shihei}} x99 || 7 || 2,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Rose Harp}} x1 || 10 || 3,750 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Mahogany Log}} x1 || 11 || 4,125 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Ebony Log}} x1 || 5 || 1,875 || 3 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md general-table sortable center-col-4&amp;quot;&lt;br /&gt;
! Lamia&lt;br /&gt;
! Trolls&lt;br /&gt;
! Mamool Ja&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Scouter]] ([[Corsair|COR]])&lt;br /&gt;
| [[Troll Scouter]] ([[Puppetmaster|PUP]])*&lt;br /&gt;
| [[Mamool Ja Scouter]] ([[Blue Mage|BLU]])&lt;br /&gt;
| 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Fangshot]] ([[Ranger|RNG]])&lt;br /&gt;
| [[Troll Ironfist]] ([[Monk|MNK]])&lt;br /&gt;
| [[Mamool Ja Sage]] ([[Black Mage|BLM]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Magus]] ([[Black Mage|BLM]])&lt;br /&gt;
| [[Troll Bulwark]] ([[Paladin|PLD]])&lt;br /&gt;
| [[Mamool Ja Zenin]] ([[Ninja|NIN]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracker Imp]]&lt;br /&gt;
| [[Firewatch Eruca]]&lt;br /&gt;
| [[Puk Stalker]]&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Bhoot]]&lt;br /&gt;
| [[Wamoura]]&lt;br /&gt;
| [[Wivre]]&lt;br /&gt;
| 15 IS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The [[Troll Scouter]] is accompanied by an [[Automaton Scout]] ([[White Mage|WHM]]/[[Red Mage|RDM]]) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While these stolen box of supplies are neither a physical item nor [[Key Item]], they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Spawn Locations===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting Buburimu Peninsula.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting North Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting South Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps or the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter possess movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep,it&#039;s best to take them out first; however, [[Bind]] is also an option if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies, these &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; however, as of June 12, 2026, players can check which reports they are missing by speaking with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]]. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:&lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a player obtains all Scouting Reports for a single Beastman tribe they can speak with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPC]] to learn of an impending attack.&lt;br /&gt;
&lt;br /&gt;
Heading to the specified zone, locate the Suspicious Flag at the following locations:&lt;br /&gt;
* [[Buburimu Peninsula]] (K-7)&lt;br /&gt;
* [[East Ronfaure]] (J-9)&lt;br /&gt;
* [[West Ronfaure]] (I-9)&lt;br /&gt;
* [[East Sarutabaruta]] (K-6)&lt;br /&gt;
* [[West Sarutabaruta]] (E-6)&lt;br /&gt;
* [[North Gustaberg]] (I-7)&lt;br /&gt;
* [[South Gustaberg]] (???)&lt;br /&gt;
&lt;br /&gt;
On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:&lt;br /&gt;
: &#039;&#039;&amp;quot;(unknown)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon touching the Suspicious Flag a second time, an unclaimable [[Notorious Monster]] matching the tribe of the Scouting Reports that were turned in will spawn: Gurfurlur (Trolls), Gulool Ja Ja (Mamool Ja), or Medusa (Lamia). This will trigger a server-wide message from the NM, announcing it&#039;s appearance and the zone for everyone.&lt;br /&gt;
&lt;br /&gt;
====Strategies====&lt;br /&gt;
Throughout the fight, the NM will spawn &amp;quot;adds&amp;quot; based on two conditions:&lt;br /&gt;
* &#039;&#039;&#039;Beastmen&#039;&#039;&#039; mobs every two minutes&lt;br /&gt;
* &#039;&#039;&#039;Non-Beastmen&#039;&#039;&#039; mobs at every 5% of the boss&#039; HP&lt;br /&gt;
&lt;br /&gt;
While clearing all enemies is critical to avoid being overwhelmed, Beastmen enemies do not grant [[Imperial Standing]], as they are theoretically endless. Non-Beastmen enemies, on the other hand, grant 5 IS to any player that tagged them (up to a limit of 250 IS).&lt;br /&gt;
&lt;br /&gt;
A good strategy throughout the fight is to pull the Beastmen mobs away from the primary tank when they appear to avoid AOE damage from &#039;&#039;-aga&#039;&#039; spells and status ailments. Once the NM is close to reaching one of its 5% thresholds, target the NM and prepare a &#039;&#039;-aga&#039;&#039; spell (preferably not a damage-over-time spells, such as [[Diaga]] or [[Poisonga]]) to tag each of them, and lure them away from the tank.&lt;br /&gt;
&lt;br /&gt;
Keep a close watch on Beastmen enemies, as they can still use their two-hour abilities, and [[Silence]] casters whenever possible.&lt;br /&gt;
&lt;br /&gt;
=====Troll=====&lt;br /&gt;
The boss can raise a magic shield that converts magic damage taken into HP.&lt;br /&gt;
Stop using offensive magic while the shield is active.&lt;br /&gt;
&lt;br /&gt;
=====Lamia=====&lt;br /&gt;
The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly.&lt;br /&gt;
Adds can inflict Curse, so keep Curse-removal spells or items ready.&lt;br /&gt;
&lt;br /&gt;
=====Mamool Ja=====&lt;br /&gt;
Boss will do a [[Mijin Gakure]] every 5 minutes.&lt;br /&gt;
Zenin adds are Ninjas and can use [[Mijin Gakure]].&lt;br /&gt;
Pull the Zenin away from the boss and defeat them elsewhere.&lt;br /&gt;
Dedicated groups should handle the Zenin whenever possible.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
All players that tag the Notorious Monster will receive &#039;&#039;&#039;125 Imperial Standing&#039;&#039;&#039; and a &#039;&#039;&#039;Box of Stolen Supplies&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies that can be obtained from Scouting Parties, these are neither a physical item nor [[Key Item]]; however, they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery for ten times the materials that a normal box of supplies provides.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Events|Imperial Relief Effort]]&lt;/div&gt;</summary>
		<author><name>Onyxium</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120659</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120659"/>
		<updated>2026-07-09T21:30:51Z</updated>

		<summary type="html">&lt;p&gt;Onyxium: /* Guild Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
{{Verification}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Imperial Relief Effort&#039;&#039;&#039; is a HorizonXI server-wide event leading into the release of [[Treasures of Aht Urhgan]]. By participating in the event&#039;s activities, players can earn [[Imperial Standing]], which affects temporary ToAU launch access through [[The Road to Aht Urhgan]].&lt;br /&gt;
&lt;br /&gt;
During the temporary launch restriction, a player&#039;s [[Imperial Standing]] earned through the Imperial Relief Effort determines their [[Boarding Permit]] requirement and several launch travel benefits.&lt;br /&gt;
&lt;br /&gt;
The access items required by lower tiers are new ToAU-release items. They cannot be obtained before ToAU goes live.&lt;br /&gt;
&lt;br /&gt;
== Launch Access Benefits ==&lt;br /&gt;
{{changes|Temporary ToAU launch restriction.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-xl general-table sortable center-col-1 center-col-2 center-col-3 center-col-4 center-col-5 center-col-6&amp;quot; style=&amp;quot;width: 70%&lt;br /&gt;
! [[Imperial Standing|IS]] Earned&lt;br /&gt;
! Instant Teleport&lt;br /&gt;
! [[Boarding Permit]] Requirement&lt;br /&gt;
! Additional [[Sanction]] Duration&lt;br /&gt;
! [[Staging Point]] Teleport Uses&lt;br /&gt;
! [[Lure of the Wildcat|Wildcat Teleport]] Cost&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;10000&amp;quot; | 10,000&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | Yes&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | +30 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;60&amp;quot; | 60&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Free&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;5000&amp;quot; | 5,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;25&amp;quot; | +25 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;50&amp;quot; | 50&lt;br /&gt;
| data-sort-value=&amp;quot;100&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;4000&amp;quot; | 4,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | 1 new access item&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | +20 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;40&amp;quot; | 40&lt;br /&gt;
| data-sort-value=&amp;quot;200&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2500&amp;quot; | 2,500&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; | 2 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;15&amp;quot; | +15 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | 30&lt;br /&gt;
| data-sort-value=&amp;quot;300&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;1250&amp;quot; | 1,250&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; | 3 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | +10 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | 20&lt;br /&gt;
| data-sort-value=&amp;quot;400&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;750&amp;quot; | 750&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;6&amp;quot; | 6 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;5&amp;quot; | +5 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | 10&lt;br /&gt;
| data-sort-value=&amp;quot;500&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;8&amp;quot; | 8 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;600&amp;quot; | 600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Launch Notes ===&lt;br /&gt;
* The [[Sanction]] value shown above is an additional duration bonus, not the player&#039;s total Sanction duration.&lt;br /&gt;
* &amp;quot;Instant&amp;quot; under the [[Boarding Permit]] Requirement column means no launch access items are required for the permit.&lt;br /&gt;
* The access items required by lower tiers are new ToAU-release items and cannot be pre-farmed before ToAU goes live.&lt;br /&gt;
* The level 30 requirement for obtaining the {{KeyItem}} [[Boarding Permit]] is a temporary launch restriction.&lt;br /&gt;
* See [[The Road to Aht Urhgan]] for the full Boarding Permit quest walkthrough.&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them grant small amounts of [[Imperial Standing]] for each turn-in.&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary who is wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of 4/17/26, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, Blacksmithing is missing the third ISP turn-in item for phase 3.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, HQ versions of Phase 3 items grant additional ISP versus their NQ counterparts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 || 4,800 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 || 6,375 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sleepshroom}} x12 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Beehive Chip}} x12 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Firesand}} x12 || 20 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Cermet Chunk}} x1 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Carbon Fiber}} x12 || 15 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Remedy}} x1 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Sheet}} x1 ||  || 2,250 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Zinc Ore}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Chain}} x1 || 10 || 3,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Mythril Claws}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Sheet}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Ore}} x1 || 9 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 || 750 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Coral Fragment }} x1 || 6 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Ring}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Hairpin}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Earring}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Scorpion Ring}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Knife}} x1 || 8 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 || 11,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silk Thread}} x12 || 18 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Moko Grass}} x12 || 28 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Heko Obi}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Velvet Cloth}} x1 || 6 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silver Thread}} x12 || 22 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Cape}} x1 || 16 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Apple Pie}} x12 || 4 || 1,500 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pie Dough}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pet Food Epsilon}} x12 || 9 || 3,150 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Orange au Lait}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Egg Soup}}* x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Raisin Bread}} x12 || 20 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Shall Shell}} x12 || 10 || 6,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bluetail}} x12 || 7 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Newt}} x1 || 2 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bladefish}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Silver Shark}} x12 || 14 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Three-eyed Fish}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Silver Ore}} x12 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Ore}} x12 || 24 || 9,000 || 12 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Baghnakhs}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Sheet}} x1 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Platinum Ore}} x1 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Gold Sheet}} x1 || 18 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 || 9,450 || 4 || Yes &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Lizard Skin}} x12 || 12 || 4,500 || 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Dhalmel Hide}} x12 || 8 || 2,700 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Leather Gorget}} x1 || 6 || 2,250 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Ram Mantle}} x1 || 8 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Raptor Mantle}} x1 || 8 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Catoblepas Leather}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Petrified Log}} x1 || 7 || 2,550 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Oak Log}} x1 || 4 || 1,500 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Shihei}} x99 || 7 || 2,250 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Rose Harp}} x1 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Mahogany Log}} x1 || 11 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Ebony Log}} x1 || 5 ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Note: {{Item Tooltip|Egg Soup}} currently only accepts NQ, known issue, fix pending&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md general-table sortable center-col-4&amp;quot;&lt;br /&gt;
! Lamia&lt;br /&gt;
! Trolls&lt;br /&gt;
! Mamool Ja&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Scouter]] ([[Corsair|COR]])&lt;br /&gt;
| [[Troll Scouter]] ([[Puppetmaster|PUP]])*&lt;br /&gt;
| [[Mamool Ja Scouter]] ([[Blue Mage|BLU]])&lt;br /&gt;
| 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Fangshot]] ([[Ranger|RNG]])&lt;br /&gt;
| [[Troll Ironfist]] ([[Monk|MNK]])&lt;br /&gt;
| [[Mamool Ja Sage]] ([[Black Mage|BLM]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Magus]] ([[Black Mage|BLM]])&lt;br /&gt;
| [[Troll Bulwark]] ([[Paladin|PLD]])&lt;br /&gt;
| [[Mamool Ja Zenin]] ([[Ninja|NIN]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracker Imp]]&lt;br /&gt;
| [[Firewatch Eruca]]&lt;br /&gt;
| [[Puk Stalker]]&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Bhoot]]&lt;br /&gt;
| [[Wamoura]]&lt;br /&gt;
| [[Wivre]]&lt;br /&gt;
| 15 IS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The [[Troll Scouter]] is accompanied by an [[Automaton Scout]] ([[White Mage|WHM]]/[[Red Mage|RDM]]) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While these stolen box of supplies are neither a physical item nor [[Key Item]], they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Spawn Locations===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting Buburimu Peninsula.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting North Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting South Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps or the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter possess movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep,it&#039;s best to take them out first; however, [[Bind]] is also an option if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies, these &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; however, as of June 12, 2026, players can check which reports they are missing by speaking with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]]. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:&lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a player obtains all Scouting Reports for a single Beastman tribe they can speak with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPC]] to learn of an impending attack.&lt;br /&gt;
&lt;br /&gt;
Heading to the specified zone, locate the Suspicious Flag at the following locations:&lt;br /&gt;
* [[Buburimu Peninsula]] (K-7)&lt;br /&gt;
* [[East Ronfaure]] (J-9)&lt;br /&gt;
* [[West Ronfaure]] (I-9)&lt;br /&gt;
* [[East Sarutabaruta]] (K-6)&lt;br /&gt;
* [[West Sarutabaruta]] (E-6)&lt;br /&gt;
* [[North Gustaberg]] (I-7)&lt;br /&gt;
* [[South Gustaberg]] (???)&lt;br /&gt;
&lt;br /&gt;
On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:&lt;br /&gt;
: &#039;&#039;&amp;quot;(unknown)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon touching the Suspicious Flag a second time, an unclaimable [[Notorious Monster]] matching the tribe of the Scouting Reports that were turned in will spawn: Gurfurlur (Trolls), Gulool Ja Ja (Mamool Ja), or Medusa (Lamia). This will trigger a server-wide message from the NM, announcing it&#039;s appearance and the zone for everyone.&lt;br /&gt;
&lt;br /&gt;
====Strategies====&lt;br /&gt;
Throughout the fight, the NM will spawn &amp;quot;adds&amp;quot; based on two conditions:&lt;br /&gt;
* &#039;&#039;&#039;Beastmen&#039;&#039;&#039; mobs every two minutes&lt;br /&gt;
* &#039;&#039;&#039;Non-Beastmen&#039;&#039;&#039; mobs at every 5% of the boss&#039; HP&lt;br /&gt;
&lt;br /&gt;
While clearing all enemies is critical to avoid being overwhelmed, Beastmen enemies do not grant [[Imperial Standing]], as they are theoretically endless. Non-Beastmen enemies, on the other hand, grant 5 IS to any player that tagged them (up to a limit of 250 IS).&lt;br /&gt;
&lt;br /&gt;
A good strategy throughout the fight is to pull the Beastmen mobs away from the primary tank when they appear to avoid AOE damage from &#039;&#039;-aga&#039;&#039; spells and status ailments. Once the NM is close to reaching one of its 5% thresholds, target the NM and prepare a &#039;&#039;-aga&#039;&#039; spell (preferably not a damage-over-time spells, such as [[Diaga]] or [[Poisonga]]) to tag each of them, and lure them away from the tank.&lt;br /&gt;
&lt;br /&gt;
Keep a close watch on Beastmen enemies, as they can still use their two-hour abilities, and [[Silence]] casters whenever possible.&lt;br /&gt;
&lt;br /&gt;
=====Troll=====&lt;br /&gt;
The boss can raise a magic shield that converts magic damage taken into HP.&lt;br /&gt;
Stop using offensive magic while the shield is active.&lt;br /&gt;
&lt;br /&gt;
=====Lamia=====&lt;br /&gt;
The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly.&lt;br /&gt;
Adds can inflict Curse, so keep Curse-removal spells or items ready.&lt;br /&gt;
&lt;br /&gt;
=====Mamool Ja=====&lt;br /&gt;
Boss will do a [[Mijin Gakure]] every 5 minutes.&lt;br /&gt;
Zenin adds are Ninjas and can use [[Mijin Gakure]].&lt;br /&gt;
Pull the Zenin away from the boss and defeat them elsewhere.&lt;br /&gt;
Dedicated groups should handle the Zenin whenever possible.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
All players that tag the Notorious Monster will receive &#039;&#039;&#039;125 Imperial Standing&#039;&#039;&#039; and a &#039;&#039;&#039;Box of Stolen Supplies&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies that can be obtained from Scouting Parties, these are neither a physical item nor [[Key Item]]; however, they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery for ten times the materials that a normal box of supplies provides.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Events|Imperial Relief Effort]]&lt;/div&gt;</summary>
		<author><name>Onyxium</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120649</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120649"/>
		<updated>2026-07-09T14:47:31Z</updated>

		<summary type="html">&lt;p&gt;Onyxium: /* Guild Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
{{Verification}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Imperial Relief Effort&#039;&#039;&#039; is a HorizonXI server-wide event leading into the release of [[Treasures of Aht Urhgan]]. By participating in the event&#039;s activities, players can earn [[Imperial Standing]], which affects temporary ToAU launch access through [[The Road to Aht Urhgan]].&lt;br /&gt;
&lt;br /&gt;
During the temporary launch restriction, a player&#039;s [[Imperial Standing]] earned through the Imperial Relief Effort determines their [[Boarding Permit]] requirement and several launch travel benefits.&lt;br /&gt;
&lt;br /&gt;
The access items required by lower tiers are new ToAU-release items. They cannot be obtained before ToAU goes live.&lt;br /&gt;
&lt;br /&gt;
== Launch Access Benefits ==&lt;br /&gt;
{{changes|Temporary ToAU launch restriction.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-xl general-table sortable center-col-1 center-col-2 center-col-3 center-col-4 center-col-5 center-col-6&amp;quot; style=&amp;quot;width: 70%&lt;br /&gt;
! [[Imperial Standing|IS]] Earned&lt;br /&gt;
! Instant Teleport&lt;br /&gt;
! [[Boarding Permit]] Requirement&lt;br /&gt;
! Additional [[Sanction]] Duration&lt;br /&gt;
! [[Staging Point]] Teleport Uses&lt;br /&gt;
! [[Lure of the Wildcat|Wildcat Teleport]] Cost&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;10000&amp;quot; | 10,000&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | Yes&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | +30 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;60&amp;quot; | 60&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Free&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;5000&amp;quot; | 5,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;25&amp;quot; | +25 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;50&amp;quot; | 50&lt;br /&gt;
| data-sort-value=&amp;quot;100&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;4000&amp;quot; | 4,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | 1 new access item&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | +20 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;40&amp;quot; | 40&lt;br /&gt;
| data-sort-value=&amp;quot;200&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2500&amp;quot; | 2,500&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; | 2 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;15&amp;quot; | +15 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | 30&lt;br /&gt;
| data-sort-value=&amp;quot;300&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;1250&amp;quot; | 1,250&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; | 3 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | +10 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | 20&lt;br /&gt;
| data-sort-value=&amp;quot;400&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;750&amp;quot; | 750&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;6&amp;quot; | 6 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;5&amp;quot; | +5 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | 10&lt;br /&gt;
| data-sort-value=&amp;quot;500&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;8&amp;quot; | 8 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;600&amp;quot; | 600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Launch Notes ===&lt;br /&gt;
* The [[Sanction]] value shown above is an additional duration bonus, not the player&#039;s total Sanction duration.&lt;br /&gt;
* &amp;quot;Instant&amp;quot; under the [[Boarding Permit]] Requirement column means no launch access items are required for the permit.&lt;br /&gt;
* The access items required by lower tiers are new ToAU-release items and cannot be pre-farmed before ToAU goes live.&lt;br /&gt;
* The level 30 requirement for obtaining the {{KeyItem}} [[Boarding Permit]] is a temporary launch restriction.&lt;br /&gt;
* See [[The Road to Aht Urhgan]] for the full Boarding Permit quest walkthrough.&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them grant small amounts of [[Imperial Standing]] for each turn-in.&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary who is wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of 4/17/26, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, Blacksmithing is missing the third ISP turn-in item for phase 3.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, HQ versions of Phase 3 items grant additional ISP versus their NQ counterparts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 || 4,800 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 || 6,375 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sleepshroom}} x12 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Beehive Chip}} x12 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Firesand}} x12 || 20 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Cermet Chunk}} x1 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Carbon Fiber}} x12 || 15 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Remedy}} x1 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Sheet}} x1 ||  || 2,250 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Zinc Ore}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Chain}} x1 || 10 || 3,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Mythril Claws}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Sheet}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Ore}} x1 || 9 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 || 750 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Coral Fragment }} x1 || 6 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Ring}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Hairpin}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Earring}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Scorpion Ring}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Knife}} x1 || 8 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 || 11,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silk Thread}} x12 || 18 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Moko Grass}} x12 || 28 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Heko Obi}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Velvet Cloth}} x1 || 6 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silver Thread}} x12 || 22 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Cape}} x1 || 16 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Apple Pie}} x12 || 4 || 1,500 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pie Dough}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pet Food Epsilon}} x12 || 9 || 3,150 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Orange au Lait}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Egg Soup}}* x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Raisin Bread}} x12 || 20 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Shall Shell}} x12 || 10 || 6,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bluetail}} x12 || 7 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Newt}} x1 || 2 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bladefish}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Silver Shark}} x12 || 14 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Three-eyed Fish}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Silver Ore}} x12 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Ore}} x12 || 24 || 9,000 || 12 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Baghnakhs}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Sheet}} x1 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Platinum Ore}} x1 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Gold Sheet}} x1 || 18 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 || 9,450 || 4 || Yes &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Lizard Skin}} x12 || 12 || 4,500 || 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Dhalmel Hide}} x12 || 8 || 2,700 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Leather Gorget}} x1 || 6 || 2,250 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Ram Mantle}} x1 || 8 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Raptor Mantle}} x1 || 8 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Catoblepas Leather}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Petrified Log}} x1 || 7 || 2,550 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Oak Log}} x1 || 4 || 1,500 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Shihei}} x99 || 7 || 2,250 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Rose Harp}} x1 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Mahogany Log}} x1 || 11 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Ebony Log}} x1 || 5 ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Note: {{Item Tooltip|Egg Soup}} currently only accepts NQ, known issue, fix pending&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md general-table sortable center-col-4&amp;quot;&lt;br /&gt;
! Lamia&lt;br /&gt;
! Trolls&lt;br /&gt;
! Mamool Ja&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Scouter]] ([[Corsair|COR]])&lt;br /&gt;
| [[Troll Scouter]] ([[Puppetmaster|PUP]])*&lt;br /&gt;
| [[Mamool Ja Scouter]] ([[Blue Mage|BLU]])&lt;br /&gt;
| 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Fangshot]] ([[Ranger|RNG]])&lt;br /&gt;
| [[Troll Ironfist]] ([[Monk|MNK]])&lt;br /&gt;
| [[Mamool Ja Sage]] ([[Black Mage|BLM]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Magus]] ([[Black Mage|BLM]])&lt;br /&gt;
| [[Troll Bulwark]] ([[Paladin|PLD]])&lt;br /&gt;
| [[Mamool Ja Zenin]] ([[Ninja|NIN]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracker Imp]]&lt;br /&gt;
| [[Firewatch Eruca]]&lt;br /&gt;
| [[Puk Stalker]]&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Bhoot]]&lt;br /&gt;
| [[Wamoura]]&lt;br /&gt;
| [[Wivre]]&lt;br /&gt;
| 15 IS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The [[Troll Scouter]] is accompanied by an [[Automaton Scout]] ([[White Mage|WHM]]/[[Red Mage|RDM]]) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While these stolen box of supplies are neither a physical item nor [[Key Item]], they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Spawn Locations===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting Buburimu Peninsula.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting North Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting South Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps or the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter possess movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep,it&#039;s best to take them out first; however, [[Bind]] is also an option if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies, these &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; however, as of June 12, 2026, players can check which reports they are missing by speaking with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]]. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:&lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a player obtains all Scouting Reports for a single Beastman tribe they can speak with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPC]] to learn of an impending attack.&lt;br /&gt;
&lt;br /&gt;
Heading to the specified zone, locate the Suspicious Flag at the following locations:&lt;br /&gt;
* [[Buburimu Peninsula]] (K-7)&lt;br /&gt;
* [[East Ronfaure]] (J-9)&lt;br /&gt;
* [[West Ronfaure]] (I-9)&lt;br /&gt;
* [[East Sarutabaruta]] (K-6)&lt;br /&gt;
* [[West Sarutabaruta]] (E-6)&lt;br /&gt;
* [[North Gustaberg]] (I-7)&lt;br /&gt;
* [[South Gustaberg]] (???)&lt;br /&gt;
&lt;br /&gt;
On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:&lt;br /&gt;
: &#039;&#039;&amp;quot;(unknown)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon touching the Suspicious Flag a second time, an unclaimable [[Notorious Monster]] matching the tribe of the Scouting Reports that were turned in will spawn: Gurfurlur (Trolls), Gulool Ja Ja (Mamool Ja), or Medusa (Lamia). This will trigger a server-wide message from the NM, announcing it&#039;s appearance and the zone for everyone.&lt;br /&gt;
&lt;br /&gt;
====Strategies====&lt;br /&gt;
Throughout the fight, the NM will spawn &amp;quot;adds&amp;quot; based on two conditions:&lt;br /&gt;
* &#039;&#039;&#039;Beastmen&#039;&#039;&#039; mobs every two minutes&lt;br /&gt;
* &#039;&#039;&#039;Non-Beastmen&#039;&#039;&#039; mobs at every 5% of the boss&#039; HP&lt;br /&gt;
&lt;br /&gt;
While clearing all enemies is critical to avoid being overwhelmed, Beastmen enemies do not grant [[Imperial Standing]], as they are theoretically endless. Non-Beastmen enemies, on the other hand, grant 5 IS to any player that tagged them (up to a limit of 250 IS).&lt;br /&gt;
&lt;br /&gt;
A good strategy throughout the fight is to pull the Beastmen mobs away from the primary tank when they appear to avoid AOE damage from &#039;&#039;-aga&#039;&#039; spells and status ailments. Once the NM is close to reaching one of its 5% thresholds, target the NM and prepare a &#039;&#039;-aga&#039;&#039; spell (preferably not a damage-over-time spells, such as [[Diaga]] or [[Poisonga]]) to tag each of them, and lure them away from the tank.&lt;br /&gt;
&lt;br /&gt;
Keep a close watch on Beastmen enemies, as they can still use their two-hour abilities, and [[Silence]] casters whenever possible.&lt;br /&gt;
&lt;br /&gt;
=====Troll=====&lt;br /&gt;
The boss can raise a magic shield that converts magic damage taken into HP.&lt;br /&gt;
Stop using offensive magic while the shield is active.&lt;br /&gt;
&lt;br /&gt;
=====Lamia=====&lt;br /&gt;
The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly.&lt;br /&gt;
Adds can inflict Curse, so keep Curse-removal spells or items ready.&lt;br /&gt;
&lt;br /&gt;
=====Mamool Ja=====&lt;br /&gt;
Boss will do a [[Mijin Gakure]] every 5 minutes.&lt;br /&gt;
Zenin adds are Ninjas and can use [[Mijin Gakure]].&lt;br /&gt;
Pull the Zenin away from the boss and defeat them elsewhere.&lt;br /&gt;
Dedicated groups should handle the Zenin whenever possible.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
All players that tag the Notorious Monster will receive &#039;&#039;&#039;125 Imperial Standing&#039;&#039;&#039; and a &#039;&#039;&#039;Box of Stolen Supplies&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies that can be obtained from Scouting Parties, these are neither a physical item nor [[Key Item]]; however, they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery for ten times the materials that a normal box of supplies provides.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Events|Imperial Relief Effort]]&lt;/div&gt;</summary>
		<author><name>Onyxium</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120556</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120556"/>
		<updated>2026-07-08T15:08:55Z</updated>

		<summary type="html">&lt;p&gt;Onyxium: /* Guild Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
{{Verification}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Imperial Relief Effort&#039;&#039;&#039; is a HorizonXI server-wide event leading into the release of [[Treasures of Aht Urhgan]]. By participating in the event&#039;s activities, players can earn [[Imperial Standing]], which affects temporary ToAU launch access through [[The Road to Aht Urhgan]].&lt;br /&gt;
&lt;br /&gt;
During the temporary launch restriction, a player&#039;s [[Imperial Standing]] earned through the Imperial Relief Effort determines their [[Boarding Permit]] requirement and several launch travel benefits.&lt;br /&gt;
&lt;br /&gt;
The access items required by lower tiers are new ToAU-release items. They cannot be obtained before ToAU goes live.&lt;br /&gt;
&lt;br /&gt;
== Launch Access Benefits ==&lt;br /&gt;
{{changes|Temporary ToAU launch restriction.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-xl general-table sortable center-col-1 center-col-2 center-col-3 center-col-4 center-col-5 center-col-6&amp;quot; style=&amp;quot;width: 70%&lt;br /&gt;
! [[Imperial Standing|IS]] Earned&lt;br /&gt;
! Instant Teleport&lt;br /&gt;
! [[Boarding Permit]] Requirement&lt;br /&gt;
! Additional [[Sanction]] Duration&lt;br /&gt;
! [[Staging Point]] Teleport Uses&lt;br /&gt;
! [[Lure of the Wildcat|Wildcat Teleport]] Cost&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;10000&amp;quot; | 10,000&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | Yes&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | +30 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;60&amp;quot; | 60&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Free&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;5000&amp;quot; | 5,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;25&amp;quot; | +25 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;50&amp;quot; | 50&lt;br /&gt;
| data-sort-value=&amp;quot;100&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;4000&amp;quot; | 4,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | 1 new access item&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | +20 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;40&amp;quot; | 40&lt;br /&gt;
| data-sort-value=&amp;quot;200&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2500&amp;quot; | 2,500&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; | 2 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;15&amp;quot; | +15 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | 30&lt;br /&gt;
| data-sort-value=&amp;quot;300&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;1250&amp;quot; | 1,250&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; | 3 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | +10 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | 20&lt;br /&gt;
| data-sort-value=&amp;quot;400&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;750&amp;quot; | 750&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;6&amp;quot; | 6 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;5&amp;quot; | +5 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | 10&lt;br /&gt;
| data-sort-value=&amp;quot;500&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;8&amp;quot; | 8 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;600&amp;quot; | 600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Launch Notes ===&lt;br /&gt;
* The [[Sanction]] value shown above is an additional duration bonus, not the player&#039;s total Sanction duration.&lt;br /&gt;
* &amp;quot;Instant&amp;quot; under the [[Boarding Permit]] Requirement column means no launch access items are required for the permit.&lt;br /&gt;
* The access items required by lower tiers are new ToAU-release items and cannot be pre-farmed before ToAU goes live.&lt;br /&gt;
* The level 30 requirement for obtaining the {{KeyItem}} [[Boarding Permit]] is a temporary launch restriction.&lt;br /&gt;
* See [[The Road to Aht Urhgan]] for the full Boarding Permit quest walkthrough.&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them grant small amounts of [[Imperial Standing]] for each turn-in.&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary who is wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of 4/17/26, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, Blacksmithing is missing the third ISP turn-in item for phase 3.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, HQ versions of Phase 3 items grant additional ISP versus their NQ counterparts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 || 4,800 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 || 6,375 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sleepshroom}} x12 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Beehive Chip}} x12 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Firesand}} x12 || 20 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Cermet Chunk}} x1 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Carbon Fiber}} x12 || 15 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Remedy}} x1 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Sheet}} x1 ||  || 2,250 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Zinc Ore}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Chain}} x1 || 10 || 3,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Mythril Claws}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Sheet}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Ore}} x1 || 9 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 || 750 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Coral Fragment }} x1 || 6 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Ring}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Hairpin}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Earring}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Scorpion Ring}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Knife}} x1 || 8 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 || 11,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silk Thread}} x12 || 18 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Moko Grass}} x12 || 28 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Heko Obi}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Velvet Cloth}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silver Thread}} x12 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Cape}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Apple Pie}} x12 || 4 || 1,500 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pie Dough}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pet Food Epsilon}} x12 || 9 || 3,150 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Orange au Lait}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Egg Soup}}* x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Raisin Bread}} x12 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Shall Shell}} x12 || 10 || 6,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bluetail}} x12 || 7 || 3,000 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Newt}} x1 || 2 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bladefish}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Silver Shark}} x12 || 14 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Three-eyed Fish}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Silver Ore}} x12 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Ore}} x12 || 24 || 9,000 || 12 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Baghnakhs}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Sheet}} x1 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Platinum Ore}} x1 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Gold Sheet}} x1 || 18 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 || 9,450 || 4 || Yes &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Lizard Skin}} x12 || 12 || 4,500 || 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Dhalmel Hide}} x12 || 8 || 2,700 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Leather Gorget}} x1 || 6 || 2,250 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Ram Mantle}} x1 || 8 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Raptor Mantle}} x1 || 8 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Catoblepas Leather}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Petrified Log}} x1 || 7 || 2,550 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Oak Log}} x1 || 4 || 1,500 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Shihei}} x99 || 7 || 2,250 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Rose Harp}} x1 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Mahogany Log}} x1 || 11 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Ebony Log}} x1 || 5 ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Note: {{Item Tooltip|Egg Soup}} currently only accepts NQ, known issue, fix pending&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md general-table sortable center-col-4&amp;quot;&lt;br /&gt;
! Lamia&lt;br /&gt;
! Trolls&lt;br /&gt;
! Mamool Ja&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Scouter]] ([[Corsair|COR]])&lt;br /&gt;
| [[Troll Scouter]] ([[Puppetmaster|PUP]])*&lt;br /&gt;
| [[Mamool Ja Scouter]] ([[Blue Mage|BLU]])&lt;br /&gt;
| 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Fangshot]] ([[Ranger|RNG]])&lt;br /&gt;
| [[Troll Ironfist]] ([[Monk|MNK]])&lt;br /&gt;
| [[Mamool Ja Sage]] ([[Black Mage|BLM]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Magus]] ([[Black Mage|BLM]])&lt;br /&gt;
| [[Troll Bulwark]] ([[Paladin|PLD]])&lt;br /&gt;
| [[Mamool Ja Zenin]] ([[Ninja|NIN]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracker Imp]]&lt;br /&gt;
| [[Firewatch Eruca]]&lt;br /&gt;
| [[Puk Stalker]]&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Bhoot]]&lt;br /&gt;
| [[Wamoura]]&lt;br /&gt;
| [[Wivre]]&lt;br /&gt;
| 15 IS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The [[Troll Scouter]] is accompanied by an [[Automaton Scout]] ([[White Mage|WHM]]/[[Red Mage|RDM]]) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While these stolen box of supplies are neither a physical item nor [[Key Item]], they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Spawn Locations===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting Buburimu Peninsula.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting North Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting South Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps or the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter possess movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep,it&#039;s best to take them out first; however, [[Bind]] is also an option if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies, these &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; however, as of June 12, 2026, players can check which reports they are missing by speaking with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]]. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:&lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a player obtains all Scouting Reports for a single Beastman tribe they can speak with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPC]] to learn of an impending attack.&lt;br /&gt;
&lt;br /&gt;
Heading to the specified zone, locate the Suspicious Flag at the following locations:&lt;br /&gt;
* [[Buburimu Peninsula]] (K-7)&lt;br /&gt;
* [[East Ronfaure]] (J-9)&lt;br /&gt;
* [[West Ronfaure]] (I-9)&lt;br /&gt;
* [[East Sarutabaruta]] (K-6)&lt;br /&gt;
* [[West Sarutabaruta]] (E-6)&lt;br /&gt;
* [[North Gustaberg]] (I-7)&lt;br /&gt;
* [[South Gustaberg]] (???)&lt;br /&gt;
&lt;br /&gt;
On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:&lt;br /&gt;
: &#039;&#039;&amp;quot;(unknown)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon touching the Suspicious Flag a second time, an unclaimable [[Notorious Monster]] matching the tribe of the Scouting Reports that were turned in will spawn: Gurfurlur (Trolls), Gulool Ja Ja (Mamool Ja), or Medusa (Lamia). This will trigger a server-wide message from the NM, announcing it&#039;s appearance and the zone for everyone.&lt;br /&gt;
&lt;br /&gt;
====Strategies====&lt;br /&gt;
Throughout the fight, the NM will spawn &amp;quot;adds&amp;quot; based on two conditions:&lt;br /&gt;
* &#039;&#039;&#039;Beastmen&#039;&#039;&#039; mobs every two minutes&lt;br /&gt;
* &#039;&#039;&#039;Non-Beastmen&#039;&#039;&#039; mobs at every 5% of the boss&#039; HP&lt;br /&gt;
&lt;br /&gt;
While clearing all enemies is critical to avoid being overwhelmed, Beastmen enemies do not grant [[Imperial Standing]], as they are theoretically endless. Non-Beastmen enemies, on the other hand, grant 5 IS to any player that tagged them (up to a limit of 250 IS).&lt;br /&gt;
&lt;br /&gt;
A good strategy throughout the fight is to pull the Beastmen mobs away from the primary tank when they appear to avoid AOE damage from &#039;&#039;-aga&#039;&#039; spells and status ailments. Once the NM is close to reaching one of its 5% thresholds, target the NM and prepare a &#039;&#039;-aga&#039;&#039; spell (preferably not a damage-over-time spells, such as [[Diaga]] or [[Poisonga]]) to tag each of them, and lure them away from the tank.&lt;br /&gt;
&lt;br /&gt;
Keep a close watch on Beastmen enemies, as they can still use their two-hour abilities, and [[Silence]] casters whenever possible.&lt;br /&gt;
&lt;br /&gt;
=====Troll=====&lt;br /&gt;
The boss can raise a magic shield that converts magic damage taken into HP.&lt;br /&gt;
Stop using offensive magic while the shield is active.&lt;br /&gt;
&lt;br /&gt;
=====Lamia=====&lt;br /&gt;
The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly.&lt;br /&gt;
Adds can inflict Curse, so keep Curse-removal spells or items ready.&lt;br /&gt;
&lt;br /&gt;
=====Mamool Ja=====&lt;br /&gt;
Boss will do a [[Mijin Gakure]] every 5 minutes.&lt;br /&gt;
Zenin adds are Ninjas and can use [[Mijin Gakure]].&lt;br /&gt;
Pull the Zenin away from the boss and defeat them elsewhere.&lt;br /&gt;
Dedicated groups should handle the Zenin whenever possible.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
All players that tag the Notorious Monster will receive &#039;&#039;&#039;125 Imperial Standing&#039;&#039;&#039; and a &#039;&#039;&#039;Box of Stolen Supplies&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies that can be obtained from Scouting Parties, these are neither a physical item nor [[Key Item]]; however, they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery for ten times the materials that a normal box of supplies provides.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Events|Imperial Relief Effort]]&lt;/div&gt;</summary>
		<author><name>Onyxium</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Anniversary_2025&amp;diff=120520</id>
		<title>Anniversary 2025</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Anniversary_2025&amp;diff=120520"/>
		<updated>2026-07-08T06:28:48Z</updated>

		<summary type="html">&lt;p&gt;Onyxium: /* Scavenger Hunts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 🎉 Celebrating Horizon&#039;s 3rd Year Anniversary 🎉 ==&lt;br /&gt;
We celebrate Horizon&#039;s third year anniversary with a special content update released on December 17th, 2025. This update brings us yet another wild Scavenger Hunt!&lt;br /&gt;
&lt;br /&gt;
To get started, head to {{Location|Kazham|I-11}} to pay a visit to [[Sehri|Sehri]]. She will send you on many wild hunts across Vana&#039;diel. Have a look at the rewards as they may be worth your time. Have fun adventurer!&lt;br /&gt;
&lt;br /&gt;
== Kazham Airship ==&lt;br /&gt;
For your convenience, here is the next Kazham Airship schedule:&lt;br /&gt;
&amp;lt;span id=&amp;quot;vanatime-airship-schedule-kazham-table&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vendors ==&lt;br /&gt;
{| class=&amp;quot;npc-table horizon-table table-sm&amp;quot;&lt;br /&gt;
! NPC !! Location !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Anny Moogle]]&lt;br /&gt;
| {{Location|Lower Jeuno|I-6}}&lt;br /&gt;
| Sells fireworks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scavenger Hunt NPCs ==&lt;br /&gt;
{| class=&amp;quot;npc-table horizon-table table-sm&amp;quot;&lt;br /&gt;
! Role !! NPC !! Location !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Quest Giver&lt;br /&gt;
| [[Sehri|Sehri]]&lt;br /&gt;
| {{Location|Kazham|I-11}}&lt;br /&gt;
| Gives random scavenger hunt hints.&lt;br /&gt;
|-&lt;br /&gt;
| Rewards NPC&lt;br /&gt;
| [[???|???]]&lt;br /&gt;
| {{Location|Kazham|I-11}}&lt;br /&gt;
| &#039;&#039;No-name Spriggan&#039;&#039; that provide rewards.&amp;lt;br&amp;gt;&lt;br /&gt;
When talked to:&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;???:&#039;&#039;&#039;&#039;&#039; &amp;quot;Hunter know how get shiny.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you&#039;re receiving a reward:&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;???:&#039;&#039;&#039;&#039;&#039; &amp;quot;Oooh! Shiny! Spriggan want shiny!&amp;quot;&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;???:&#039;&#039;&#039;&#039;&#039; &amp;quot;Hmm paper here.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== About the Scavenger Hunt ==&lt;br /&gt;
* [[Sehri|Sehri]] will give you a random hunt.&lt;br /&gt;
* Find and defeat the hinted monsters or the NM in question.&lt;br /&gt;
** At time of receiving a riddle, unbeknownst to them, players are assigned one MobID which they must kill.&lt;br /&gt;
*** Riddles involving non-NM mobs can have up to potentially 4 MobIDs, however, riddles involving an NM mob will assign all participating players the same MobID (the NM)&lt;br /&gt;
** &#039;&#039;&#039;&#039;&#039; Confirmed MobIDs are listed below with their clues. Please update the section if you find an ID that is not listed.&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
* After each kill, check if you have received the following message: &#039;&#039;&#039;&#039;&#039;You find something on the monster&#039;s remains, maybe the hunter will be interested.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
** Monsters can be killed solo, in a party, or in an alliance, but members may receive the message at different times. Always check your chat log and coordinate with your group.&lt;br /&gt;
** Players &#039;&#039;&#039;&#039;&#039;DO NOT need to attack the mob&#039;&#039;&#039;&#039;&#039;, however, must be alive in Exp range to be eligible to receive the message so long as your group gets credit for the kill.&lt;br /&gt;
*** (Note: I think it&#039;s much shorter than exp range. I&#039;ve experienced and read other accounts of been within exp range, and even visible range and not get credit. I reccomend claiming and not killing NM/mob until everyone is close)&lt;br /&gt;
** Regardless if NM or non-NM, the player will &#039;&#039;&#039;always&#039;&#039;&#039; receive the message upon defeating the correct monster matching their assigned MobID.&lt;br /&gt;
** &#039;&#039;&#039;Using Call For Help will give no one credit for that Mob.&#039;&#039;&#039;&lt;br /&gt;
* After you get the message, return to [[Sehri|Sehri]] for another hunt.&lt;br /&gt;
* Rewards are obtained from the [[???|???]] Spriggan next to [[Sehri|Sehri]] after a certain amount of completed hunts.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
{| class=&amp;quot;general-table horizon-table table-sm&amp;quot;&lt;br /&gt;
! Reward !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Anniversary Ring]]&lt;br /&gt;
| 1st turn-in&lt;br /&gt;
|-&lt;br /&gt;
|[[Korrigan Beret]]&lt;br /&gt;
|5th turn-in&lt;br /&gt;
|-&lt;br /&gt;
|[[Ophidian Sword]]&lt;br /&gt;
|12th turn-in&lt;br /&gt;
|-&lt;br /&gt;
|[[Coeurl Mount]]&lt;br /&gt;
|23rd turn-in&lt;br /&gt;
|-&lt;br /&gt;
| +5 [[Mog Satchel]] slots&lt;br /&gt;
|30th turn-in&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scavenger Hunts ==&lt;br /&gt;
Here are the 30 hunts that [[Sehri]] may randomly assign to you during the Scavenger Hunt:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;general-table horizon-table table-xxl sortable center-col-1 center-col-6&amp;quot;&lt;br /&gt;
! # !! Hint !! Target !! Location !! Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-01&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;lt;i&amp;gt;In silence I bloom without a sound,&amp;lt;br&amp;gt;&lt;br /&gt;
A drifting haze my calling found.&amp;lt;br&amp;gt;&lt;br /&gt;
I breathe out clouds that seed the air,&amp;lt;br&amp;gt;&lt;br /&gt;
And life takes root where none should dare.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Mycophile]]&lt;br /&gt;
|{{Location|Carpenters&#039; Landing|I-11}}&lt;br /&gt;
| Trade [[Sleepshroom]] + [[Woozyshroom]] + [[Danceshroom]] all at once to the ???. {{Tooltip-NMMap|map= Carpenters-landing NM.png|NM= Mycophile }}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-02&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;lt;i&amp;gt;From splintered bark and silent rings,&amp;lt;br&amp;gt;&lt;br /&gt;
I rise where life has lost its breath.&amp;lt;br&amp;gt;&lt;br /&gt;
Born of roots that no longer drink,&amp;lt;br&amp;gt;&lt;br /&gt;
What walks as offspring of the dead tree&#039;s death?&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Treant]]&lt;br /&gt;
| {{Location|Batallia Downs|D-5}}&lt;br /&gt;
|Weeping Willow area {{Tooltip-NMMap|map= Batallia-downs NM.png|NM= Lumber Jack }} &lt;br /&gt;
MobID: 18E/17207694&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-03&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| &amp;lt;i&amp;gt;My attacks are bright, my hits are sweet,&amp;lt;br&amp;gt;&lt;br /&gt;
A blended blast no foe can beat.&amp;lt;br&amp;gt;&lt;br /&gt;
From many fruits my power comes.&amp;lt;br&amp;gt;&lt;br /&gt;
One mighty smack and you go numb.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Tom Tit Tat]]&lt;br /&gt;
|{{location|West Sarutabaruta}}&lt;br /&gt;
| Tom Tit Tat spawn location {{Template:Tooltip-Map|text= [[File:Sarutabaruta-west NM.png|40px|Tom Tit Tat Spawn Location]]|map=Sarutabaruta-west NM.png|mapsize = 501}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-04&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| &amp;lt;i&amp;gt;I drink without a cup or sound,&amp;lt;br&amp;gt;&lt;br /&gt;
Leaving marks but rarely found.&amp;lt;br&amp;gt;&lt;br /&gt;
I work unseen, I slip away,&amp;lt;br&amp;gt;&lt;br /&gt;
Thriving where the hidden stay.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Thread Leech]]&lt;br /&gt;
| {{Location|Valkurm Dunes|B-7}}&lt;br /&gt;
| Secret beach.&amp;lt;br&amp;gt;Confirmed MobID&#039;s: 1B8/17199544, 17199545, IB7, 1b5&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-05&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| &amp;lt;i&amp;gt;I bubble up where clouds might form,&amp;lt;br&amp;gt;&lt;br /&gt;
Yet rain and sun I do not chase.&amp;lt;br&amp;gt;&lt;br /&gt;
I dance and shimmer, fresh and clear,&amp;lt;br&amp;gt;&lt;br /&gt;
Whats near wakes the air without a sound?&amp;lt;/i&amp;gt;&lt;br /&gt;
|[[Cursed Puppet]] &lt;br /&gt;
|{{Location|Ro&#039;Maeve|H-6}} Confirmed 06E is one of the ID&#039;s up near fountain that gives message.&lt;br /&gt;
|Near the fountain.&amp;lt;br&amp;gt;Confirmed MobID&#039;s: 17277036, 17277039&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-06&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| &amp;lt;i&amp;gt;I linger where the water slows,&amp;lt;br&amp;gt;&lt;br /&gt;
Beneath the roots that reach the sky.&amp;lt;br&amp;gt;&lt;br /&gt;
Between the shore and flowing deep,&amp;lt;br&amp;gt;&lt;br /&gt;
I wait in the shallow water unseen.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Swamfisk]]&lt;br /&gt;
| {{Location|East Ronfaure}}&lt;br /&gt;
|Swamfisk spawn area {{Tooltip-NMMap|map= Ronfaure-east-NM.png|NM= Swamfisk}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-07&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| &amp;lt;i&amp;gt;I lurk where one part lies apart,&amp;lt;br&amp;gt;&lt;br /&gt;
A fragment torn from something whole.&amp;lt;br&amp;gt;&lt;br /&gt;
Not all three rest where I remain,&amp;lt;br&amp;gt;&lt;br /&gt;
Yet monsters gather near this particular soul.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Stealth Bat]]&lt;br /&gt;
|{{Location|Yughott Grotto|map=Map 2}}&lt;br /&gt;
|Bats near the BCNM&amp;lt;br&amp;gt;&lt;br /&gt;
Confirmed MobIDs: 17359024/0B0, 0B8&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-08&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| &amp;lt;i&amp;gt;Beneath cold stone where candles fade,&amp;lt;br&amp;gt;&lt;br /&gt;
We drift through halls of bone and name.&amp;lt;br&amp;gt;&lt;br /&gt;
No breath we draw, no rest we keep,&amp;lt;br&amp;gt;&lt;br /&gt;
What whispers walk by those who sleep?&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Utukku]]&lt;br /&gt;
| {{Location|The Eldieme Necropolis|map=Map 2|E-6}}&lt;br /&gt;
|Accessible from entrance number 7 in {{Location|Batallia Downs|F-5}}. Confirmed IDs: 077, 078, 079, 07A&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-09&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| &amp;lt;i&amp;gt;When a shattered soul is made anew,&amp;lt;br&amp;gt;&lt;br /&gt;
I gather where the sparks are born.&amp;lt;br&amp;gt;&lt;br /&gt;
From reforged edge and tempered fire,&amp;lt;br&amp;gt;&lt;br /&gt;
I rise with blades reborn by time.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Goblin Smithy]] / [[Goblin Furrier]]&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|L-9}}&lt;br /&gt;
| Next to the Mandau / SAM Quest tree.&amp;lt;br&amp;gt;&lt;br /&gt;
Confirmed IDs: 17272920/058, 17272921/059, 056&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-10&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| &amp;lt;i&amp;gt;High on stone where banners wave,&amp;lt;br&amp;gt;&lt;br /&gt;
I circle halls the horn hath claimed.&amp;lt;br&amp;gt;&lt;br /&gt;
I watched the throne with feathered eyes,&amp;lt;br&amp;gt;&lt;br /&gt;
A chorus perched at plentys gate.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Abraxas]]&lt;br /&gt;
| {{Location|Lufaise Meadows|K-7}}&lt;br /&gt;
|Mob ID 7A, 7C, and 7F seem to be common triggers{{verification}} Also 081 is confirmed, we were a party of 4 and all got their messege to the right side by the water all 4 of these ID&#039;s are on that side and there is 3 other birds on that same side to that might be the ID you need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-11&amp;quot;&lt;br /&gt;
| 11&lt;br /&gt;
| &amp;lt;i&amp;gt;Where scales once warmed the hollowed stone,&amp;lt;br&amp;gt;&lt;br /&gt;
I crawl through ash and charred bones.&amp;lt;br&amp;gt;&lt;br /&gt;
No fire I breathe, yet life persists.&amp;lt;br&amp;gt;&lt;br /&gt;
What monster claims the dragon&#039;s mist?&amp;lt;/i&amp;gt;&lt;br /&gt;
|[[Darter]]&lt;br /&gt;
|{{Location|The Boyahda Tree|map=Map 3|E-11}}&lt;br /&gt;
|In the [[Ancient Goobbue]] area {{Tooltip-NMMap|map= Boyahda-tree 3 NM.png|NM= Ancient Goobbue}} &amp;lt;br&amp;gt;&lt;br /&gt;
MobIDs (last 3 HEX): 188, 183, 186, 16F&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-12&amp;quot;&lt;br /&gt;
| 12&lt;br /&gt;
| &amp;lt;i&amp;gt;In woven twigs where eggs once lay,&amp;lt;br&amp;gt;&lt;br /&gt;
I bloom where feathers should have stayed.&amp;lt;br&amp;gt;&lt;br /&gt;
No wing I have, yet here I grow.&amp;lt;br&amp;gt;&lt;br /&gt;
What takes root in borrowed nest?&amp;lt;/i&amp;gt;&lt;br /&gt;
|[[Exoray]]&lt;br /&gt;
|{{Location|Crawlers&#039; Nest|map=Map 2|G-9}} &lt;br /&gt;
|MobIDs: 052, 053/17584211, 0F8&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-13&amp;quot;&lt;br /&gt;
| 13&lt;br /&gt;
| &amp;lt;i&amp;gt;With ropes undone and compass lost,&amp;lt;br&amp;gt;&lt;br /&gt;
I drift where scaled shadows coil.&amp;lt;br&amp;gt;&lt;br /&gt;
The waves grow still, the depths draw near.&amp;lt;br&amp;gt;&lt;br /&gt;
What fate awaits in the deepest lair?&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Fyuu the Seabellow]]&lt;br /&gt;
| {{Location|Sea Serpent Grotto|L-11}} {{Position|Sea Serpent Grotto|M-11}}&lt;br /&gt;
| [[Fyuu the Seabellow]] area {{Tooltip-NMMap|map=SeaSerpentGrottoNM1.png|NM= Fyuu the Seabellow }}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-14&amp;quot;&lt;br /&gt;
| 14&lt;br /&gt;
| &amp;lt;i&amp;gt;High where winds cut sharp and cold,&amp;lt;br&amp;gt;&lt;br /&gt;
I roam on cliffs of stone and gold.&amp;lt;br&amp;gt;&lt;br /&gt;
With wooly coat and steady feet,&amp;lt;br&amp;gt;&lt;br /&gt;
What grazes where the sky and mountain meet?&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Carnero]]&lt;br /&gt;
|{{Location|South Gustaberg}}&lt;br /&gt;
|Carnero spawn area {{Tooltip-NMMap|map=SouthGustabergNMs.png|NM= Carnero }} Can spawn on second level of the mountain. Widescan is helpful&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-15&amp;quot;&lt;br /&gt;
| 15&lt;br /&gt;
| &amp;lt;i&amp;gt;We linger where old names were sung,&amp;lt;br&amp;gt;&lt;br /&gt;
When stone was young and stars were near.&amp;lt;br&amp;gt;&lt;br /&gt;
Our echoes drift through broken time,&amp;lt;br&amp;gt;&lt;br /&gt;
The past made pale, yet still here.&amp;lt;/i&amp;gt;&lt;br /&gt;
|[[Specter]]&lt;br /&gt;
|{{Location|Fei&#039;Yin|F-7|pos 2= G-7}}  &lt;br /&gt;
|Confirmed ID: 13C (the war in the southern shadow room.), 13D (blm in same room), XXX (BLM in North room)&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-16&amp;quot;&lt;br /&gt;
| 16&lt;br /&gt;
| &amp;lt;i&amp;gt;Alone I rest where water hides,&amp;lt;br&amp;gt;&lt;br /&gt;
A secret pool with glassy skin.&amp;lt;br&amp;gt;&lt;br /&gt;
No ripples warn, no echoes tell.&amp;lt;br&amp;gt;&lt;br /&gt;
What waits beneath, a lone unseen?&amp;lt;/i&amp;gt;&lt;br /&gt;
|[[Ooze]]&lt;br /&gt;
|{{Location|Castle Oztroja|map=Map 2|H-9}}&lt;br /&gt;
|Basement pool. There&#039;s 2 Oozes that share a spawn.&amp;lt;br&amp;gt;Confirmed MobID&#039;s: 152/17396050 and 153/17396051&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-17&amp;quot;&lt;br /&gt;
| 17&lt;br /&gt;
| &amp;lt;i&amp;gt;Beyond the first worn arch you pass,&amp;lt;br&amp;gt;&lt;br /&gt;
I wait where older footsteps fade.&amp;lt;br&amp;gt;&lt;br /&gt;
Not the main road, but the next turn taken.&amp;lt;br&amp;gt;&lt;br /&gt;
What guards the castle&#039;s second way?&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Demon Knight]]/[[Demon Pawn]]/[[Demon Warlock]]/[[Demon Wizard]]&lt;br /&gt;
|{{Location|Castle Zvahl Keep|map=Map 3|I-9}} Confirmed ID&#039;s 0C6(was the warlock) , 0C8 (the dark knight), Warrior confirmed&lt;br /&gt;
| Near the teleporters. Southeast quadrant only.&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-18&amp;quot;&lt;br /&gt;
| 18&lt;br /&gt;
| &amp;lt;i&amp;gt;Deep within the mountain&#039;s breath,&amp;lt;br&amp;gt;&lt;br /&gt;
I thunder, spark, and tear the stone.&amp;lt;br&amp;gt;&lt;br /&gt;
Fire blooms where pressure breaks,&amp;lt;br&amp;gt;&lt;br /&gt;
A roar of birth from earth alone.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Volcanic Bomb]]&lt;br /&gt;
|{{Location|Ifrit&#039;s Cauldron|map=Map 7|J-4}}&lt;br /&gt;
| Map 7 off bombs in room near J-4.&amp;lt;br&amp;gt;  &lt;br /&gt;
MobIndex: 183/0xB7, 185/0xB9, 181/0xB5&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-19&amp;quot;&lt;br /&gt;
| 19&lt;br /&gt;
| &amp;lt;i&amp;gt;We were set apart where no roads lead,&amp;lt;br&amp;gt;&lt;br /&gt;
On wandering ground that never agreed.&amp;lt;br&amp;gt;&lt;br /&gt;
With earth below or clouds above,&amp;lt;br&amp;gt;&lt;br /&gt;
Forgotten by time, we circle alone.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Pyrodrake]]&lt;br /&gt;
|{{Location|Riverne - Site B01|J-6}}&lt;br /&gt;
|Confirmed MobID&#039;s: 70/16896112, 71/16896113 and 72/16896114&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The quest [[Go! Go! Gobmuffin!]] will get you killed if you go alone. Die with reraise on and let them despawn if you don&#039;t want to mess with completing the quest. Sleep and logout if they don&#039;t cast Dia on you. &lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-20&amp;quot;&lt;br /&gt;
| 20&lt;br /&gt;
| &amp;lt;i&amp;gt;At the first sworn step, before songs are earned,&amp;lt;br&amp;gt;&lt;br /&gt;
I wait where resolve is newly formed.&amp;lt;br&amp;gt;&lt;br /&gt;
Not at the end where heroes shine,&amp;lt;br&amp;gt;&lt;br /&gt;
But where honor wakes for the very first time.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Shrieker]]&lt;br /&gt;
|{{Location|Ordelle&#039;s Caves|map=Map 2|G-7}}&lt;br /&gt;
| Map #2 (G-7), near PLD Stalactite Dew area.&lt;br /&gt;
Confirmed IDs: 131, 132, 133, 136, 17568051&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-21&amp;quot;&lt;br /&gt;
| 21&lt;br /&gt;
| &amp;lt;i&amp;gt;Where still waters mirror ghostly light,&amp;lt;br&amp;gt;&lt;br /&gt;
I wait beside the pool at night.&amp;lt;br&amp;gt;&lt;br /&gt;
The air is cold, the silence tight,&amp;lt;br&amp;gt;&lt;br /&gt;
And shapes arise that shun the sight.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Greater Pugil]]&lt;br /&gt;
|{{Location|Gusgen Mines|map=Map 3|H-7}}&lt;br /&gt;
| Near [[Wounded Wurfel]] spawn {{Tooltip-NMMap|map= GusgenMines3.png|NM= Wounded Wurfel }}&amp;lt;br&amp;gt;Confirmed MobID&#039;s: 11B/17580315, 11C/17580316, 119/17580313&amp;lt;br&amp;gt;Unconfirmed MobID&#039;s: 11A/17580314&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-22&amp;quot;&lt;br /&gt;
| 22&lt;br /&gt;
| &amp;lt;i&amp;gt;In frozen halls where crystals gleam&amp;lt;br&amp;gt;&lt;br /&gt;
We stand as shards of winter&#039;s will&amp;lt;br&amp;gt;&lt;br /&gt;
Above us coils a watchful flame&amp;lt;br&amp;gt;&lt;br /&gt;
its shadow binds us cold and still.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Ice Elemental]]&lt;br /&gt;
| {{Location|Uleguerand Range|G-7}} {{Position|Uleguerand Range|G-8}}&lt;br /&gt;
| Ice elementals in [[Jormungand]] area {{Tooltip-NMMap|map= Uleguerand-range NM.png|NM= Jormungand}}&amp;lt;br&amp;gt;Mob ID 117 and 18,, 11E,, 119 seem to be common triggers. Hex ID: 16797975{{verification}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-23&amp;quot;&lt;br /&gt;
| 23&lt;br /&gt;
| &amp;lt;i&amp;gt;Through twisting halls where echoes lie&amp;lt;br&amp;gt;&lt;br /&gt;
I slip unseen as turns deny&amp;lt;br&amp;gt;&lt;br /&gt;
No map can tell the path I take&amp;lt;br&amp;gt;&lt;br /&gt;
What creeps where paths always break?&amp;lt;/i&amp;gt;&lt;br /&gt;
|[[Diremite]]&lt;br /&gt;
|{{Location|Pso&#039;Xja|map=Map 8|H-8}}&lt;br /&gt;
| Tower directly north of Outpost Warp, level 40 sync. Inside the circle area of the map. Mob IDs: 0E9/16841313, etc. Yes it can be any of the diremites in the first circled room before zoning into any of the colored fog gates.&lt;br /&gt;
|- id=&amp;quot;anni25-hint-24&amp;quot;&lt;br /&gt;
| 24&lt;br /&gt;
| &amp;lt;i&amp;gt;We stand where breath becomes command,&amp;lt;br&amp;gt;&lt;br /&gt;
Silent wardens of unseen skies.&amp;lt;br&amp;gt;&lt;br /&gt;
Before the wind takes mortal shape,&amp;lt;br&amp;gt;&lt;br /&gt;
This is where our watch begins.&amp;lt;/i&amp;gt;&lt;br /&gt;
|[[Greater Manticore]]&lt;br /&gt;
|{{Location|Cape Teriggan|G-5}}&lt;br /&gt;
|The manticores closest to the Cermet Headstone {{Position|Cape Teriggan|G-5}}&amp;lt;br&amp;gt;Confirmed MobID&#039;s: 13B/17240379, 13D/17240381, 13E/17240382, 13F/17240383&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-25&amp;quot;&lt;br /&gt;
| 25&lt;br /&gt;
| &amp;lt;i&amp;gt;Where waves below meet broken stone,&amp;lt;br&amp;gt;&lt;br /&gt;
I cling to ledges slick and steep.&amp;lt;br&amp;gt;&lt;br /&gt;
At the rim of sea and sky I wait,&amp;lt;br&amp;gt;&lt;br /&gt;
A lurking threat where cliffsides weep.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Tartarus Eft]]&lt;br /&gt;
| {{Location|Bibiki Bay|G-10|id=tartarus-eft-g10}} Confirmed that one of the eft&#039;s above on the cliff is a ID that give the messge too. Not just the one by the Gobin Angler down below.&lt;br /&gt;
| Absolute bottom of the map near Hobgoblin Angler, past the small glowing tower. Not on the other cliff. &amp;lt;br&amp;gt;&lt;br /&gt;
Testimony: In a PT of 3, 2 individuals received the message from this mob, however, the 3rd member did not. It was confirmed the player had the appropriate riddle; and assumed there is another Eft eligible for this riddle.&amp;lt;br&amp;gt;&lt;br /&gt;
Confirmed MobID&#039;s: 0EB/16793835, 0E8/16793832, 0EC/836&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-26&amp;quot;&lt;br /&gt;
| 26&lt;br /&gt;
| &amp;lt;i&amp;gt;Behind the rushing sheets of spray&amp;lt;br&amp;gt;&lt;br /&gt;
I crouch where pounding waters fall.&amp;lt;br&amp;gt;&lt;br /&gt;
The roar and mist conceal my form&amp;lt;br&amp;gt;&lt;br /&gt;
What monster waits beyond the veil?&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Snipper]]&lt;br /&gt;
| {{Location|Dangruf Wadi|H-3|id=Snipper-h3}} {{Position|Dangruf Wadi|H-4}}&lt;br /&gt;
| Confirmed MobID: 17559784, 785, 0E8&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-27&amp;quot;&lt;br /&gt;
| 27&lt;br /&gt;
| &amp;lt;i&amp;gt;In torchless halls beneath the ground&amp;lt;br&amp;gt;&lt;br /&gt;
I wander where no breath is found.&amp;lt;br&amp;gt;&lt;br /&gt;
Bound by chains of rot and time..&amp;lt;br&amp;gt;&lt;br /&gt;
Yet I do not fear the call of time.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Garm]]&lt;br /&gt;
| {{Location|Bostaunieux Oubliette|map=Map 2|J-7}} {{Position|Bostaunieux Oubliette|map=Map 2|K-7}}&lt;br /&gt;
| Index 91[0x5B], 92[0x5C], 103[0x67], 104[0x68] Confirmed.&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-28&amp;quot;&lt;br /&gt;
| 28&lt;br /&gt;
| &amp;lt;i&amp;gt;With nimble hands and laughing eyes,&amp;lt;br&amp;gt;&lt;br /&gt;
I steal the fruit before you try.&amp;lt;br&amp;gt;&lt;br /&gt;
I chatter, dart, and won&#039;t sit still.&amp;lt;br&amp;gt;&lt;br /&gt;
What trickster swings by sheer will?&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Mischievous Micholas]]&lt;br /&gt;
| {{Location|Yuhtunga Jungle|F-8}} {{Position|Yuhtunga Jungle|G-8}}&lt;br /&gt;
| Mischievous Micholas spawn area {{Tooltip-NMMap|map=Yuhtunga-jungle-NM.png|NM= Mischievous Micholas }}&lt;br /&gt;
*Mob ID for PH is 7C and have a close to 6 mins respawn.&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-29&amp;quot;&lt;br /&gt;
| 29&lt;br /&gt;
| &amp;lt;i&amp;gt;Where water thickens into green,&amp;lt;br&amp;gt;&lt;br /&gt;
I lie unseen where reeds convene.&amp;lt;br&amp;gt;&lt;br /&gt;
The ground itself seems slow and wrong.&amp;lt;br&amp;gt;&lt;br /&gt;
What waits in mud where feet don&#039;t belong?&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Thread Leech]]&lt;br /&gt;
| {{Location|Pashhow Marshlands|F-5}}&lt;br /&gt;
| Near [[Bloodpool Vorax]] {{Tooltip-NMMap|map=PashowMarshlandsNMs.png|NM=Bloodpool Vorax }} &amp;lt;br&amp;gt; Confirmed MobID&#039;s: 152/17224018, confirmed ID 150 also.&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-30&amp;quot;&lt;br /&gt;
| 30&lt;br /&gt;
| &amp;lt;i&amp;gt;We drift where peaks outtouch the sky,&amp;lt;br&amp;gt;&lt;br /&gt;
Above the world where echoes die..&amp;lt;br&amp;gt;&lt;br /&gt;
No grave below, no chains in sight,&amp;lt;br&amp;gt;&lt;br /&gt;
Just pale forms haunting endless night.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Phasma]]&lt;br /&gt;
| {{Location|Upper Delkfutt&#039;s Tower}} &lt;br /&gt;
| Floor 11 and 12. {{Tooltip-NMMap|map= Delkfutts-tower-11-NM.png|NM= Ixtab}} {{Tooltip-NMMap|map= Delkfutts-tower-12-NM.png|NM= Ixtab}} MobIDs: 05A/17424474, etc. Confirmed 07F in upstairs room. i didn&#039;t get the id of one it was on the 11th floor room. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tracking Spreadsheet ==&lt;br /&gt;
Below is the spreadsheet that Adventurers used to discuss the event:&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1HYSt9xmK3WGxie8sY-9LR9JEnLGFiBAZ8-H2gsv00tM/edit?gid=218091844#gid=218091844 external spreadsheet tracker]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1w5tWbaprbPZ327vcx2Bn6kqvT20ki7nOOPqDew9Dzh0/copy?usp=sharing Anniversary Quest #3 Tracker (Public)] Sign in to gmail account, and it will ask to make a copy of the spreadsheet.&lt;br /&gt;
[[Category:Special Events]]&lt;/div&gt;</summary>
		<author><name>Onyxium</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Anniversary_2025&amp;diff=120502</id>
		<title>Anniversary 2025</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Anniversary_2025&amp;diff=120502"/>
		<updated>2026-07-07T22:40:43Z</updated>

		<summary type="html">&lt;p&gt;Onyxium: /* Scavenger Hunts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 🎉 Celebrating Horizon&#039;s 3rd Year Anniversary 🎉 ==&lt;br /&gt;
We celebrate Horizon&#039;s third year anniversary with a special content update released on December 17th, 2025. This update brings us yet another wild Scavenger Hunt!&lt;br /&gt;
&lt;br /&gt;
To get started, head to {{Location|Kazham|I-11}} to pay a visit to [[Sehri|Sehri]]. She will send you on many wild hunts across Vana&#039;diel. Have a look at the rewards as they may be worth your time. Have fun adventurer!&lt;br /&gt;
&lt;br /&gt;
== Kazham Airship ==&lt;br /&gt;
For your convenience, here is the next Kazham Airship schedule:&lt;br /&gt;
&amp;lt;span id=&amp;quot;vanatime-airship-schedule-kazham-table&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vendors ==&lt;br /&gt;
{| class=&amp;quot;npc-table horizon-table table-sm&amp;quot;&lt;br /&gt;
! NPC !! Location !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Anny Moogle]]&lt;br /&gt;
| {{Location|Lower Jeuno|I-6}}&lt;br /&gt;
| Sells fireworks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scavenger Hunt NPCs ==&lt;br /&gt;
{| class=&amp;quot;npc-table horizon-table table-sm&amp;quot;&lt;br /&gt;
! Role !! NPC !! Location !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Quest Giver&lt;br /&gt;
| [[Sehri|Sehri]]&lt;br /&gt;
| {{Location|Kazham|I-11}}&lt;br /&gt;
| Gives random scavenger hunt hints.&lt;br /&gt;
|-&lt;br /&gt;
| Rewards NPC&lt;br /&gt;
| [[???|???]]&lt;br /&gt;
| {{Location|Kazham|I-11}}&lt;br /&gt;
| &#039;&#039;No-name Spriggan&#039;&#039; that provide rewards.&amp;lt;br&amp;gt;&lt;br /&gt;
When talked to:&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;???:&#039;&#039;&#039;&#039;&#039; &amp;quot;Hunter know how get shiny.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you&#039;re receiving a reward:&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;???:&#039;&#039;&#039;&#039;&#039; &amp;quot;Oooh! Shiny! Spriggan want shiny!&amp;quot;&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;???:&#039;&#039;&#039;&#039;&#039; &amp;quot;Hmm paper here.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== About the Scavenger Hunt ==&lt;br /&gt;
* [[Sehri|Sehri]] will give you a random hunt.&lt;br /&gt;
* Find and defeat the hinted monsters or the NM in question.&lt;br /&gt;
** At time of receiving a riddle, unbeknownst to them, players are assigned one MobID which they must kill.&lt;br /&gt;
*** Riddles involving non-NM mobs can have up to potentially 4 MobIDs, however, riddles involving an NM mob will assign all participating players the same MobID (the NM)&lt;br /&gt;
** &#039;&#039;&#039;&#039;&#039; Confirmed MobIDs are listed below with their clues. Please update the section if you find an ID that is not listed.&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
* After each kill, check if you have received the following message: &#039;&#039;&#039;&#039;&#039;You find something on the monster&#039;s remains, maybe the hunter will be interested.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
** Monsters can be killed solo, in a party, or in an alliance, but members may receive the message at different times. Always check your chat log and coordinate with your group.&lt;br /&gt;
** Players &#039;&#039;&#039;&#039;&#039;DO NOT need to attack the mob&#039;&#039;&#039;&#039;&#039;, however, must be alive in Exp range to be eligible to receive the message so long as your group gets credit for the kill.&lt;br /&gt;
*** (Note: I think it&#039;s much shorter than exp range. I&#039;ve experienced and read other accounts of been within exp range, and even visible range and not get credit. I reccomend claiming and not killing NM/mob until everyone is close)&lt;br /&gt;
** Regardless if NM or non-NM, the player will &#039;&#039;&#039;always&#039;&#039;&#039; receive the message upon defeating the correct monster matching their assigned MobID.&lt;br /&gt;
** &#039;&#039;&#039;Using Call For Help will give no one credit for that Mob.&#039;&#039;&#039;&lt;br /&gt;
* After you get the message, return to [[Sehri|Sehri]] for another hunt.&lt;br /&gt;
* Rewards are obtained from the [[???|???]] Spriggan next to [[Sehri|Sehri]] after a certain amount of completed hunts.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
{| class=&amp;quot;general-table horizon-table table-sm&amp;quot;&lt;br /&gt;
! Reward !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Anniversary Ring]]&lt;br /&gt;
| 1st turn-in&lt;br /&gt;
|-&lt;br /&gt;
|[[Korrigan Beret]]&lt;br /&gt;
|5th turn-in&lt;br /&gt;
|-&lt;br /&gt;
|[[Ophidian Sword]]&lt;br /&gt;
|12th turn-in&lt;br /&gt;
|-&lt;br /&gt;
|[[Coeurl Mount]]&lt;br /&gt;
|23rd turn-in&lt;br /&gt;
|-&lt;br /&gt;
| +5 [[Mog Satchel]] slots&lt;br /&gt;
|30th turn-in&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scavenger Hunts ==&lt;br /&gt;
Here are the 30 hunts that [[Sehri]] may randomly assign to you during the Scavenger Hunt:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;general-table horizon-table table-xxl sortable center-col-1 center-col-6&amp;quot;&lt;br /&gt;
! # !! Hint !! Target !! Location !! Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-01&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;lt;i&amp;gt;In silence I bloom without a sound,&amp;lt;br&amp;gt;&lt;br /&gt;
A drifting haze my calling found.&amp;lt;br&amp;gt;&lt;br /&gt;
I breathe out clouds that seed the air,&amp;lt;br&amp;gt;&lt;br /&gt;
And life takes root where none should dare.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Mycophile]]&lt;br /&gt;
|{{Location|Carpenters&#039; Landing|I-11}}&lt;br /&gt;
| Trade [[Sleepshroom]] + [[Woozyshroom]] + [[Danceshroom]] all at once to the ???. {{Tooltip-NMMap|map= Carpenters-landing NM.png|NM= Mycophile }}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-02&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;lt;i&amp;gt;From splintered bark and silent rings,&amp;lt;br&amp;gt;&lt;br /&gt;
I rise where life has lost its breath.&amp;lt;br&amp;gt;&lt;br /&gt;
Born of roots that no longer drink,&amp;lt;br&amp;gt;&lt;br /&gt;
What walks as offspring of the dead tree&#039;s death?&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Treant]]&lt;br /&gt;
| {{Location|Batallia Downs|D-5}}&lt;br /&gt;
|Weeping Willow area {{Tooltip-NMMap|map= Batallia-downs NM.png|NM= Lumber Jack }} &lt;br /&gt;
MobID: 18E/17207694&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-03&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| &amp;lt;i&amp;gt;My attacks are bright, my hits are sweet,&amp;lt;br&amp;gt;&lt;br /&gt;
A blended blast no foe can beat.&amp;lt;br&amp;gt;&lt;br /&gt;
From many fruits my power comes.&amp;lt;br&amp;gt;&lt;br /&gt;
One mighty smack and you go numb.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Tom Tit Tat]]&lt;br /&gt;
|{{location|West Sarutabaruta}}&lt;br /&gt;
| Tom Tit Tat spawn location {{Template:Tooltip-Map|text= [[File:Sarutabaruta-west NM.png|40px|Tom Tit Tat Spawn Location]]|map=Sarutabaruta-west NM.png|mapsize = 501}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-04&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| &amp;lt;i&amp;gt;I drink without a cup or sound,&amp;lt;br&amp;gt;&lt;br /&gt;
Leaving marks but rarely found.&amp;lt;br&amp;gt;&lt;br /&gt;
I work unseen, I slip away,&amp;lt;br&amp;gt;&lt;br /&gt;
Thriving where the hidden stay.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Thread Leech]]&lt;br /&gt;
| {{Location|Valkurm Dunes|B-7}}&lt;br /&gt;
| Secret beach.&amp;lt;br&amp;gt;Confirmed MobID&#039;s: 1B8/17199544, 17199545, IB7, 1b5&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-05&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| &amp;lt;i&amp;gt;I bubble up where clouds might form,&amp;lt;br&amp;gt;&lt;br /&gt;
Yet rain and sun I do not chase.&amp;lt;br&amp;gt;&lt;br /&gt;
I dance and shimmer, fresh and clear,&amp;lt;br&amp;gt;&lt;br /&gt;
Whats near wakes the air without a sound?&amp;lt;/i&amp;gt;&lt;br /&gt;
|[[Cursed Puppet]] &lt;br /&gt;
|{{Location|Ro&#039;Maeve|H-6}} Confirmed 06E is one of the ID&#039;s up near fountain that gives message.&lt;br /&gt;
|Near the fountain.&amp;lt;br&amp;gt;Confirmed MobID&#039;s: 17277036, 17277039&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-06&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| &amp;lt;i&amp;gt;I linger where the water slows,&amp;lt;br&amp;gt;&lt;br /&gt;
Beneath the roots that reach the sky.&amp;lt;br&amp;gt;&lt;br /&gt;
Between the shore and flowing deep,&amp;lt;br&amp;gt;&lt;br /&gt;
I wait in the shallow water unseen.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Swamfisk]]&lt;br /&gt;
| {{Location|East Ronfaure}}&lt;br /&gt;
|Swamfisk spawn area {{Tooltip-NMMap|map= Ronfaure-east-NM.png|NM= Swamfisk}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-07&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| &amp;lt;i&amp;gt;I lurk where one part lies apart,&amp;lt;br&amp;gt;&lt;br /&gt;
A fragment torn from something whole.&amp;lt;br&amp;gt;&lt;br /&gt;
Not all three rest where I remain,&amp;lt;br&amp;gt;&lt;br /&gt;
Yet monsters gather near this particular soul.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Stealth Bat]]&lt;br /&gt;
|{{Location|Yughott Grotto|map=Map 2}}&lt;br /&gt;
|Bats near the BCNM&amp;lt;br&amp;gt;&lt;br /&gt;
Confirmed MobIDs: 17359024/0B0, 0B8&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-08&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| &amp;lt;i&amp;gt;Beneath cold stone where candles fade,&amp;lt;br&amp;gt;&lt;br /&gt;
We drift through halls of bone and name.&amp;lt;br&amp;gt;&lt;br /&gt;
No breath we draw, no rest we keep,&amp;lt;br&amp;gt;&lt;br /&gt;
What whispers walk by those who sleep?&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Utukku]]&lt;br /&gt;
| {{Location|The Eldieme Necropolis|map=Map 2|E-6}}&lt;br /&gt;
|Accessible from entrance number 7 in {{Location|Batallia Downs|F-5}}. Confirmed IDs: 077, 078, 079, 07A&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-09&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| &amp;lt;i&amp;gt;When a shattered soul is made anew,&amp;lt;br&amp;gt;&lt;br /&gt;
I gather where the sparks are born.&amp;lt;br&amp;gt;&lt;br /&gt;
From reforged edge and tempered fire,&amp;lt;br&amp;gt;&lt;br /&gt;
I rise with blades reborn by time.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Goblin Smithy]] / [[Goblin Furrier]]&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|L-9}}&lt;br /&gt;
| Next to the Mandau / SAM Quest tree.&amp;lt;br&amp;gt;&lt;br /&gt;
Confirmed IDs: 17272920/058, 17272921/059, 056&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-10&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| &amp;lt;i&amp;gt;High on stone where banners wave,&amp;lt;br&amp;gt;&lt;br /&gt;
I circle halls the horn hath claimed.&amp;lt;br&amp;gt;&lt;br /&gt;
I watched the throne with feathered eyes,&amp;lt;br&amp;gt;&lt;br /&gt;
A chorus perched at plentys gate.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Abraxas]]&lt;br /&gt;
| {{Location|Lufaise Meadows|K-7}}&lt;br /&gt;
|Mob ID 7A, 7C, and 7F seem to be common triggers{{verification}} Also 081 is confirmed, we were a party of 4 and all got their messege to the right side by the water all 4 of these ID&#039;s are on that side and there is 3 other birds on that same side to that might be the ID you need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-11&amp;quot;&lt;br /&gt;
| 11&lt;br /&gt;
| &amp;lt;i&amp;gt;Where scales once warmed the hollowed stone,&amp;lt;br&amp;gt;&lt;br /&gt;
I crawl through ash and charred bones.&amp;lt;br&amp;gt;&lt;br /&gt;
No fire I breathe, yet life persists.&amp;lt;br&amp;gt;&lt;br /&gt;
What monster claims the dragon&#039;s mist?&amp;lt;/i&amp;gt;&lt;br /&gt;
|[[Darter]]&lt;br /&gt;
|{{Location|The Boyahda Tree|map=Map 3|E-11}}&lt;br /&gt;
|In the [[Ancient Goobbue]] area {{Tooltip-NMMap|map= Boyahda-tree 3 NM.png|NM= Ancient Goobbue}} &amp;lt;br&amp;gt;&lt;br /&gt;
MobIDs (last 3 HEX): 188, 183, 186, 16F&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-12&amp;quot;&lt;br /&gt;
| 12&lt;br /&gt;
| &amp;lt;i&amp;gt;In woven twigs where eggs once lay,&amp;lt;br&amp;gt;&lt;br /&gt;
I bloom where feathers should have stayed.&amp;lt;br&amp;gt;&lt;br /&gt;
No wing I have, yet here I grow.&amp;lt;br&amp;gt;&lt;br /&gt;
What takes root in borrowed nest?&amp;lt;/i&amp;gt;&lt;br /&gt;
|[[Exoray]]&lt;br /&gt;
|{{Location|Crawlers&#039; Nest|map=Map 2|G-9}} &lt;br /&gt;
|MobIDs: 052, 053/17584211, 0F8&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-13&amp;quot;&lt;br /&gt;
| 13&lt;br /&gt;
| &amp;lt;i&amp;gt;With ropes undone and compass lost,&amp;lt;br&amp;gt;&lt;br /&gt;
I drift where scaled shadows coil.&amp;lt;br&amp;gt;&lt;br /&gt;
The waves grow still, the depths draw near.&amp;lt;br&amp;gt;&lt;br /&gt;
What fate awaits in the deepest lair?&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Fyuu the Seabellow]]&lt;br /&gt;
| {{Location|Sea Serpent Grotto|L-11}} {{Position|Sea Serpent Grotto|M-11}}&lt;br /&gt;
| [[Fyuu the Seabellow]] area {{Tooltip-NMMap|map=SeaSerpentGrottoNM1.png|NM= Fyuu the Seabellow }}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-14&amp;quot;&lt;br /&gt;
| 14&lt;br /&gt;
| &amp;lt;i&amp;gt;High where winds cut sharp and cold,&amp;lt;br&amp;gt;&lt;br /&gt;
I roam on cliffs of stone and gold.&amp;lt;br&amp;gt;&lt;br /&gt;
With wooly coat and steady feet,&amp;lt;br&amp;gt;&lt;br /&gt;
What grazes where the sky and mountain meet?&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Carnero]]&lt;br /&gt;
|{{Location|South Gustaberg}}&lt;br /&gt;
|Carnero spawn area {{Tooltip-NMMap|map=SouthGustabergNMs.png|NM= Carnero }} Can spawn on second level of the mountain. Widescan is helpful&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-15&amp;quot;&lt;br /&gt;
| 15&lt;br /&gt;
| &amp;lt;i&amp;gt;We linger where old names were sung,&amp;lt;br&amp;gt;&lt;br /&gt;
When stone was young and stars were near.&amp;lt;br&amp;gt;&lt;br /&gt;
Our echoes drift through broken time,&amp;lt;br&amp;gt;&lt;br /&gt;
The past made pale, yet still here.&amp;lt;/i&amp;gt;&lt;br /&gt;
|[[Specter]]&lt;br /&gt;
|{{Location|Fei&#039;Yin|F-7|pos 2= G-7}}  &lt;br /&gt;
|Confirmed ID: 13C (the war in the southern shadow room.), 13D (blm in same room), XXX (BLM in North room)&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-16&amp;quot;&lt;br /&gt;
| 16&lt;br /&gt;
| &amp;lt;i&amp;gt;Alone I rest where water hides,&amp;lt;br&amp;gt;&lt;br /&gt;
A secret pool with glassy skin.&amp;lt;br&amp;gt;&lt;br /&gt;
No ripples warn, no echoes tell.&amp;lt;br&amp;gt;&lt;br /&gt;
What waits beneath, a lone unseen?&amp;lt;/i&amp;gt;&lt;br /&gt;
|[[Ooze]]&lt;br /&gt;
|{{Location|Castle Oztroja|map=Map 2|H-9}}&lt;br /&gt;
|Basement pool. There&#039;s 2 Oozes that share a spawn.&amp;lt;br&amp;gt;Confirmed MobID&#039;s: 152/17396050 and 153/17396051&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-17&amp;quot;&lt;br /&gt;
| 17&lt;br /&gt;
| &amp;lt;i&amp;gt;Beyond the first worn arch you pass,&amp;lt;br&amp;gt;&lt;br /&gt;
I wait where older footsteps fade.&amp;lt;br&amp;gt;&lt;br /&gt;
Not the main road, but the next turn taken.&amp;lt;br&amp;gt;&lt;br /&gt;
What guards the castle&#039;s second way?&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Demon Knight]]/[[Demon Pawn]]/[[Demon Warlock]]/[[Demon Wizard]]&lt;br /&gt;
|{{Location|Castle Zvahl Keep|map=Map 3|I-9}} Confirmed ID&#039;s 0C6(was the warlock) , 0C8 (the dark knight), Warrior confirmed&lt;br /&gt;
| Near the teleporters. Southeast quadrant only.&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-18&amp;quot;&lt;br /&gt;
| 18&lt;br /&gt;
| &amp;lt;i&amp;gt;Deep within the mountain&#039;s breath,&amp;lt;br&amp;gt;&lt;br /&gt;
I thunder, spark, and tear the stone.&amp;lt;br&amp;gt;&lt;br /&gt;
Fire blooms where pressure breaks,&amp;lt;br&amp;gt;&lt;br /&gt;
A roar of birth from earth alone.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Volcanic Bomb]]&lt;br /&gt;
|{{Location|Ifrit&#039;s Cauldron|map=Map 7|J-4}}&lt;br /&gt;
| Map 7 off bombs in room near J-4.&amp;lt;br&amp;gt;  &lt;br /&gt;
MobIndex: 183/0xB7, 185/0xB9, 181/0xB5&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-19&amp;quot;&lt;br /&gt;
| 19&lt;br /&gt;
| &amp;lt;i&amp;gt;We were set apart where no roads lead,&amp;lt;br&amp;gt;&lt;br /&gt;
On wandering ground that never agreed.&amp;lt;br&amp;gt;&lt;br /&gt;
With earth below or clouds above,&amp;lt;br&amp;gt;&lt;br /&gt;
Forgotten by time, we circle alone.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Pyrodrake]]&lt;br /&gt;
|{{Location|Riverne - Site B01|J-6}}&lt;br /&gt;
|Confirmed MobID&#039;s: 70/16896112, 71/16896113 and 72/16896114&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The quest [[Go! Go! Gobmuffin!]] will get you killed if you go alone. Die with reraise on and let them despawn if you don&#039;t want to mess with completing the quest. Sleep and logout if they don&#039;t cast Dia on you. &lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-20&amp;quot;&lt;br /&gt;
| 20&lt;br /&gt;
| &amp;lt;i&amp;gt;At the first sworn step, before songs are earned,&amp;lt;br&amp;gt;&lt;br /&gt;
I wait where resolve is newly formed.&amp;lt;br&amp;gt;&lt;br /&gt;
Not at the end where heroes shine,&amp;lt;br&amp;gt;&lt;br /&gt;
But where honor wakes for the very first time.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Shrieker]]&lt;br /&gt;
|{{Location|Ordelle&#039;s Caves|map=Map 2|G-7}}&lt;br /&gt;
| Map #2 (G-7), near PLD Stalactite Dew area.&lt;br /&gt;
Confirmed IDs: 131, 132, 133, 136, 17568051&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-21&amp;quot;&lt;br /&gt;
| 21&lt;br /&gt;
| &amp;lt;i&amp;gt;Where still waters mirror ghostly light,&amp;lt;br&amp;gt;&lt;br /&gt;
I wait beside the pool at night.&amp;lt;br&amp;gt;&lt;br /&gt;
The air is cold, the silence tight,&amp;lt;br&amp;gt;&lt;br /&gt;
And shapes arise that shun the sight.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Greater Pugil]]&lt;br /&gt;
|{{Location|Gusgen Mines|map=Map 3|H-7}}&lt;br /&gt;
| Near [[Wounded Wurfel]] spawn {{Tooltip-NMMap|map= GusgenMines3.png|NM= Wounded Wurfel }}&amp;lt;br&amp;gt;Confirmed MobID&#039;s: 11B/17580315, 11C/17580316, 119/17580313&amp;lt;br&amp;gt;Unconfirmed MobID&#039;s: 11A/17580314&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-22&amp;quot;&lt;br /&gt;
| 22&lt;br /&gt;
| &amp;lt;i&amp;gt;In frozen halls where crystals gleam&amp;lt;br&amp;gt;&lt;br /&gt;
We stand as shards of winter&#039;s will&amp;lt;br&amp;gt;&lt;br /&gt;
Above us coils a watchful flame&amp;lt;br&amp;gt;&lt;br /&gt;
its shadow binds us cold and still.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Ice Elemental]]&lt;br /&gt;
| {{Location|Uleguerand Range|G-7}} {{Position|Uleguerand Range|G-8}}&lt;br /&gt;
| Ice elementals in [[Jormungand]] area {{Tooltip-NMMap|map= Uleguerand-range NM.png|NM= Jormungand}}&amp;lt;br&amp;gt;Mob ID 117 and 18,, 11E,, 119 seem to be common triggers. Hex ID: 16797975{{verification}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-23&amp;quot;&lt;br /&gt;
| 23&lt;br /&gt;
| &amp;lt;i&amp;gt;Through twisting halls where echoes lie&amp;lt;br&amp;gt;&lt;br /&gt;
I slip unseen as turns deny&amp;lt;br&amp;gt;&lt;br /&gt;
No map can tell the path I take&amp;lt;br&amp;gt;&lt;br /&gt;
What creeps where paths always break?&amp;lt;/i&amp;gt;&lt;br /&gt;
|[[Diremite]]&lt;br /&gt;
|{{Location|Pso&#039;Xja|map=Map 8|H-8}}&lt;br /&gt;
| Tower directly north of Outpost Warp, level 40 sync. Inside the circle area of the map. Mob IDs: 0E9/16841313, etc. Yes it can be any of the diremites in the first circled room before zoning into any of the colored fog gates.&lt;br /&gt;
|- id=&amp;quot;anni25-hint-24&amp;quot;&lt;br /&gt;
| 24&lt;br /&gt;
| &amp;lt;i&amp;gt;We stand where breath becomes command,&amp;lt;br&amp;gt;&lt;br /&gt;
Silent wardens of unseen skies.&amp;lt;br&amp;gt;&lt;br /&gt;
Before the wind takes mortal shape,&amp;lt;br&amp;gt;&lt;br /&gt;
This is where our watch begins.&amp;lt;/i&amp;gt;&lt;br /&gt;
|[[Greater Manticore]]&lt;br /&gt;
|{{Location|Cape Teriggan|G-5}}&lt;br /&gt;
|The manticores closest to the Cermet Headstone {{Position|Cape Teriggan|G-5}}&amp;lt;br&amp;gt;Confirmed MobID&#039;s: 13B/17240379, 13D/17240381, 13E/17240382, 13F/17240383&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-25&amp;quot;&lt;br /&gt;
| 25&lt;br /&gt;
| &amp;lt;i&amp;gt;Where waves below meet broken stone,&amp;lt;br&amp;gt;&lt;br /&gt;
I cling to ledges slick and steep.&amp;lt;br&amp;gt;&lt;br /&gt;
At the rim of sea and sky I wait,&amp;lt;br&amp;gt;&lt;br /&gt;
A lurking threat where cliffsides weep.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Tartarus Eft]]&lt;br /&gt;
| {{Location|Bibiki Bay|G-10|id=tartarus-eft-g10}} Confirmed that one of the eft&#039;s above on the cliff is a ID that give the messge too. Not just the one by the Gobin Angler down below.&lt;br /&gt;
| Absolute bottom of the map near Hobgoblin Angler, past the small glowing tower. Not on the other cliff. &amp;lt;br&amp;gt;&lt;br /&gt;
Testimony: In a PT of 3, 2 individuals received the message from this mob, however, the 3rd member did not. It was confirmed the player had the appropriate riddle; and assumed there is another Eft eligible for this riddle.&amp;lt;br&amp;gt;&lt;br /&gt;
Confirmed MobID&#039;s: EB/16793835, 0E8/16793832, 836&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-26&amp;quot;&lt;br /&gt;
| 26&lt;br /&gt;
| &amp;lt;i&amp;gt;Behind the rushing sheets of spray&amp;lt;br&amp;gt;&lt;br /&gt;
I crouch where pounding waters fall.&amp;lt;br&amp;gt;&lt;br /&gt;
The roar and mist conceal my form&amp;lt;br&amp;gt;&lt;br /&gt;
What monster waits beyond the veil?&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Snipper]]&lt;br /&gt;
| {{Location|Dangruf Wadi|H-3|id=Snipper-h3}} {{Position|Dangruf Wadi|H-4}}&lt;br /&gt;
| Confirmed MobID: 17559784, 785, 0E8&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-27&amp;quot;&lt;br /&gt;
| 27&lt;br /&gt;
| &amp;lt;i&amp;gt;In torchless halls beneath the ground&amp;lt;br&amp;gt;&lt;br /&gt;
I wander where no breath is found.&amp;lt;br&amp;gt;&lt;br /&gt;
Bound by chains of rot and time..&amp;lt;br&amp;gt;&lt;br /&gt;
Yet I do not fear the call of time.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Garm]]&lt;br /&gt;
| {{Location|Bostaunieux Oubliette|map=Map 2|J-7}} {{Position|Bostaunieux Oubliette|map=Map 2|K-7}}&lt;br /&gt;
| Index 91[0x5B], 92[0x5C], 103[0x67], 104[0x68] Confirmed.&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-28&amp;quot;&lt;br /&gt;
| 28&lt;br /&gt;
| &amp;lt;i&amp;gt;With nimble hands and laughing eyes,&amp;lt;br&amp;gt;&lt;br /&gt;
I steal the fruit before you try.&amp;lt;br&amp;gt;&lt;br /&gt;
I chatter, dart, and won&#039;t sit still.&amp;lt;br&amp;gt;&lt;br /&gt;
What trickster swings by sheer will?&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Mischievous Micholas]]&lt;br /&gt;
| {{Location|Yuhtunga Jungle|F-8}} {{Position|Yuhtunga Jungle|G-8}}&lt;br /&gt;
| Mischievous Micholas spawn area {{Tooltip-NMMap|map=Yuhtunga-jungle-NM.png|NM= Mischievous Micholas }}&lt;br /&gt;
*Mob ID for PH is 7C and have a close to 6 mins respawn.&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-29&amp;quot;&lt;br /&gt;
| 29&lt;br /&gt;
| &amp;lt;i&amp;gt;Where water thickens into green,&amp;lt;br&amp;gt;&lt;br /&gt;
I lie unseen where reeds convene.&amp;lt;br&amp;gt;&lt;br /&gt;
The ground itself seems slow and wrong.&amp;lt;br&amp;gt;&lt;br /&gt;
What waits in mud where feet don&#039;t belong?&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Thread Leech]]&lt;br /&gt;
| {{Location|Pashhow Marshlands|F-5}}&lt;br /&gt;
| Near [[Bloodpool Vorax]] {{Tooltip-NMMap|map=PashowMarshlandsNMs.png|NM=Bloodpool Vorax }} &amp;lt;br&amp;gt; Confirmed MobID&#039;s: 152/17224018, confirmed ID 150 also.&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-30&amp;quot;&lt;br /&gt;
| 30&lt;br /&gt;
| &amp;lt;i&amp;gt;We drift where peaks outtouch the sky,&amp;lt;br&amp;gt;&lt;br /&gt;
Above the world where echoes die..&amp;lt;br&amp;gt;&lt;br /&gt;
No grave below, no chains in sight,&amp;lt;br&amp;gt;&lt;br /&gt;
Just pale forms haunting endless night.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Phasma]]&lt;br /&gt;
| {{Location|Upper Delkfutt&#039;s Tower}} &lt;br /&gt;
| Floor 11 and 12. {{Tooltip-NMMap|map= Delkfutts-tower-11-NM.png|NM= Ixtab}} {{Tooltip-NMMap|map= Delkfutts-tower-12-NM.png|NM= Ixtab}} MobIDs: 05A/17424474, etc. Confirmed 07F in upstairs room. i didn&#039;t get the id of one it was on the 11th floor room. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tracking Spreadsheet ==&lt;br /&gt;
Below is the spreadsheet that Adventurers used to discuss the event:&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1HYSt9xmK3WGxie8sY-9LR9JEnLGFiBAZ8-H2gsv00tM/edit?gid=218091844#gid=218091844 external spreadsheet tracker]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1w5tWbaprbPZ327vcx2Bn6kqvT20ki7nOOPqDew9Dzh0/copy?usp=sharing Anniversary Quest #3 Tracker (Public)] Sign in to gmail account, and it will ask to make a copy of the spreadsheet.&lt;br /&gt;
[[Category:Special Events]]&lt;/div&gt;</summary>
		<author><name>Onyxium</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120494</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120494"/>
		<updated>2026-07-07T21:17:36Z</updated>

		<summary type="html">&lt;p&gt;Onyxium: /* Guild Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
{{Verification}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Imperial Relief Effort&#039;&#039;&#039; is a HorizonXI server-wide event leading into the release of [[Treasures of Aht Urhgan]]. By participating in the event&#039;s activities, players can earn [[Imperial Standing]], which affects temporary ToAU launch access through [[The Road to Aht Urhgan]].&lt;br /&gt;
&lt;br /&gt;
During the temporary launch restriction, a player&#039;s [[Imperial Standing]] earned through the Imperial Relief Effort determines their [[Boarding Permit]] requirement and several launch travel benefits.&lt;br /&gt;
&lt;br /&gt;
The access items required by lower tiers are new ToAU-release items. They cannot be obtained before ToAU goes live.&lt;br /&gt;
&lt;br /&gt;
== Launch Access Benefits ==&lt;br /&gt;
{{changes|Temporary ToAU launch restriction.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-xl general-table sortable center-col-1 center-col-2 center-col-3 center-col-4 center-col-5 center-col-6&amp;quot; style=&amp;quot;width: 70%&lt;br /&gt;
! [[Imperial Standing|IS]] Earned&lt;br /&gt;
! Instant Teleport&lt;br /&gt;
! [[Boarding Permit]] Requirement&lt;br /&gt;
! Additional [[Sanction]] Duration&lt;br /&gt;
! [[Staging Point]] Teleport Uses&lt;br /&gt;
! [[Lure of the Wildcat|Wildcat Teleport]] Cost&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;10000&amp;quot; | 10,000&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | Yes&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | +30 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;60&amp;quot; | 60&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Free&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;5000&amp;quot; | 5,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;25&amp;quot; | +25 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;50&amp;quot; | 50&lt;br /&gt;
| data-sort-value=&amp;quot;100&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;4000&amp;quot; | 4,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | 1 new access item&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | +20 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;40&amp;quot; | 40&lt;br /&gt;
| data-sort-value=&amp;quot;200&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2500&amp;quot; | 2,500&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; | 2 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;15&amp;quot; | +15 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | 30&lt;br /&gt;
| data-sort-value=&amp;quot;300&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;1250&amp;quot; | 1,250&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; | 3 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | +10 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | 20&lt;br /&gt;
| data-sort-value=&amp;quot;400&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;750&amp;quot; | 750&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;6&amp;quot; | 6 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;5&amp;quot; | +5 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | 10&lt;br /&gt;
| data-sort-value=&amp;quot;500&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;8&amp;quot; | 8 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;600&amp;quot; | 600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Launch Notes ===&lt;br /&gt;
* The [[Sanction]] value shown above is an additional duration bonus, not the player&#039;s total Sanction duration.&lt;br /&gt;
* &amp;quot;Instant&amp;quot; under the [[Boarding Permit]] Requirement column means no launch access items are required for the permit.&lt;br /&gt;
* The access items required by lower tiers are new ToAU-release items and cannot be pre-farmed before ToAU goes live.&lt;br /&gt;
* The level 30 requirement for obtaining the {{KeyItem}} [[Boarding Permit]] is a temporary launch restriction.&lt;br /&gt;
* See [[The Road to Aht Urhgan]] for the full Boarding Permit quest walkthrough.&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them grant small amounts of [[Imperial Standing]] for each turn-in.&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary who is wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of 4/17/26, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, Blacksmithing is missing the third ISP turn-in item for phase 3.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, HQ versions of Phase 3 items grant additional ISP versus their NQ counterparts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 || 4,800 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 || 6,375 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sleepshroom}} x12 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Beehive Chip}} x12 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Firesand}} x12 || 20 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Venom Potion}} x12 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Hi-Ether}} &#039;&#039;x12*&#039;&#039; ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Saber}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Bloody Bolt Heads}} x99 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Photoanima}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Ice Lance}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Sheet}} x1 ||  || 2,250 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Zinc Ore}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Chain}} x1 || 10 || 3,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dark Bronze Ingot}} x12 ||  || 3,750 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Royal Knight&#039;s Mufflers +1}} x1 ||  || 27,000 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Bastard Sword}} x1 ||  || 17,250 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Adaman Chain}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Relic Steel}} x12 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Gully}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 || 750 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Coral Fragment }} x1 || 6 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Ring}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Hairpin}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Kilo Fan}} x99 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Earring}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Tigerfangs}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Eremite&#039;s Ring}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Coral Earring}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gavial Greaves}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 || 11,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silk Thread}} x12 || 18 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Moko Grass}} x12 || 28 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Heko Obi}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Rainbow Cloth}} x12 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Brocade Obi}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Wool Doublet}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Damascene Cloth}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Noble&#039;s Tunic}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Tarutaru Sash}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Apple Pie}} x12 || 4 || 1,500 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pie Dough}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pet Food Epsilon}} x12 || 9 || 3,150 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Blood Broth}} x12 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Tuna Sushi}} x12 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Whitefish Stew}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Coeurl Sub}} x12 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Tavnazian Salad}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Tonosama Rice Ball}} x12 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Shall Shell}} x12 || 10 || 6,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bluetail}} x12 || 7 || 3,000 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Newt}} x1 || 2 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Noble Lady}} x12 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bladefish}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Silver Shark}} x12 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Three-eyed Fish}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Cave Cherax}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bastore Bream}} x12 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Silver Ore}} x12 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Ore}} x12 || 24 || 9,000 || 12 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Baghnakhs}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Platinum Ingot}} x12 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Hydro Patas}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Morion Earring}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lord&#039;s Cuirass}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Jeweled Collar}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Imperial Egg}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 || 9,450 || 4 || Yes &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Lizard Skin}} x12 || 12 || 4,500 || 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Dhalmel Hide}} x12 || 8 || 2,700 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Leather Gorget}} x1 || 6 || 2,250 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Coeurl Leather}} x12 ||  || 18,750 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Ovinnik Leather}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Swordbelt}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Ogre Gloves}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Amaltheia Leather}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Tiger Mask}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Petrified Log}} x1 || 7 || 2,550 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Oak Log}} x1 || 4 || 1,500 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Shihei}} x99 || 7 || 2,250 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Ebony Lumber}} x12 ||  || 21,000 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Water Barrel}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Bodkin Arrow}} x99 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Lacquer Tree Sap}} x12 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Cythara Anglica}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Elshimo Palm}} x1 ||  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Note: {{Item Tooltip|Hi-Ether}} is currently bugged, as it is not possible to trade 12 at once&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md general-table sortable center-col-4&amp;quot;&lt;br /&gt;
! Lamia&lt;br /&gt;
! Trolls&lt;br /&gt;
! Mamool Ja&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Scouter]] ([[Corsair|COR]])&lt;br /&gt;
| [[Troll Scouter]] ([[Puppetmaster|PUP]])*&lt;br /&gt;
| [[Mamool Ja Scouter]] ([[Blue Mage|BLU]])&lt;br /&gt;
| 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Fangshot]] ([[Ranger|RNG]])&lt;br /&gt;
| [[Troll Ironfist]] ([[Monk|MNK]])&lt;br /&gt;
| [[Mamool Ja Sage]] ([[Black Mage|BLM]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Magus]] ([[Black Mage|BLM]])&lt;br /&gt;
| [[Troll Bulwark]] ([[Paladin|PLD]])&lt;br /&gt;
| [[Mamool Ja Zenin]] ([[Ninja|NIN]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracker Imp]]&lt;br /&gt;
| [[Firewatch Eruca]]&lt;br /&gt;
| [[Puk Stalker]]&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Bhoot]]&lt;br /&gt;
| [[Wamoura]]&lt;br /&gt;
| [[Wivre]]&lt;br /&gt;
| 15 IS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The [[Troll Scouter]] is accompanied by an [[Automaton Scout]] ([[White Mage|WHM]]/[[Red Mage|RDM]]) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While these stolen box of supplies are neither a physical item nor [[Key Item]], they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Spawn Locations===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting Buburimu Peninsula.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting North Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting South Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps or the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter possess movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep,it&#039;s best to take them out first; however, [[Bind]] is also an option if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies, these &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; however, as of June 12, 2026, players can check which reports they are missing by speaking with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]]. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:&lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a player obtains all Scouting Reports for a single Beastman tribe can speak with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPC]] to learn of an impending attack.&lt;br /&gt;
&lt;br /&gt;
Heading to the specified zone, locate the Suspicious Flag at the following locations:&lt;br /&gt;
* [[Buburimu Peninsula]] (K-7)&lt;br /&gt;
* [[East Ronfaure]] (J-9)&lt;br /&gt;
* [[West Ronfaure]] (I-9)&lt;br /&gt;
* [[East Sarutabaruta]] (K-6)&lt;br /&gt;
* [[West Sarutabaruta]] (E-6)&lt;br /&gt;
* [[North Gustaberg]] (I-7)&lt;br /&gt;
* [[South Gustaberg]] (???)&lt;br /&gt;
&lt;br /&gt;
On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:&lt;br /&gt;
: &#039;&#039;&amp;quot;(unknown)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon touching the Suspicious Flag a second time, an unclaimable [[Notorious Monster]] matching the tribe of the Scouting Reports that were turned in will spawn: Gurfurlur (Trolls), Gulool Ja Ja (Mamool Ja), or Medusa (Lamia). This will trigger a server-wide message from the NM, announcing it&#039;s appearance and the zone for everyone.&lt;br /&gt;
&lt;br /&gt;
====Strategies====&lt;br /&gt;
Throughout the fight, the NM will spawn &amp;quot;adds&amp;quot; based on two conditions:&lt;br /&gt;
* &#039;&#039;&#039;Beastmen&#039;&#039;&#039; mobs every two minutes&lt;br /&gt;
* &#039;&#039;&#039;Non-Beastmen&#039;&#039;&#039; mobs at every 5% of the boss&#039; HP&lt;br /&gt;
&lt;br /&gt;
While clearing all enemies is critical to avoid being overwhelmed, Beastmen enemies do not grant [[Imperial Standing]], as they are theoretically endless. Non-Beastmen enemies, on the other hand, grant 5 IS to any player that tagged them (up to a limit of 250 IS).&lt;br /&gt;
&lt;br /&gt;
A good strategy throughout the fight is to pull the Beastmen mobs away from the primary tank when they appear to avoid AOE damage from &#039;&#039;-aga&#039;&#039; spells and status ailments. Once the NM is close to reaching one of its 5% thresholds, target the NM and prepare a &#039;&#039;-aga&#039;&#039; spell (preferably not a damage-over-time spells, such as [[Diaga]] or [[Poisonga]]) to tag each of them, and lure them away from the tank.&lt;br /&gt;
&lt;br /&gt;
Keep a close watch on Beastmen enemies, as they can still use their two-hour abilities, and [[Silence]] casters whenever possible.&lt;br /&gt;
&lt;br /&gt;
=====Troll=====&lt;br /&gt;
The boss can raise a magic shield that converts magic damage taken into HP.&lt;br /&gt;
Stop using offensive magic while the shield is active.&lt;br /&gt;
&lt;br /&gt;
=====Lamia=====&lt;br /&gt;
The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly.&lt;br /&gt;
Adds can inflict Curse, so keep Curse-removal spells or items ready.&lt;br /&gt;
&lt;br /&gt;
=====Mamool Ja=====&lt;br /&gt;
Boss will do a [[Mijin Gakure]] every 5 minutes.&lt;br /&gt;
Zenin adds are Ninjas and can use [[Mijin Gakure]].&lt;br /&gt;
Pull the Zenin away from the boss and defeat them elsewhere.&lt;br /&gt;
Dedicated groups should handle the Zenin whenever possible.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
All players that tag the Notorious Monster will receive &#039;&#039;&#039;125 Imperial Standing&#039;&#039;&#039; and a &#039;&#039;&#039;Box of Stolen Supplies&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies that can be obtained from Scouting Parties, these are neither a physical item nor [[Key Item]]; however, they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery for ten times the materials that a normal box of supplies provides.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Events|Imperial Relief Effort]]&lt;/div&gt;</summary>
		<author><name>Onyxium</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120493</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120493"/>
		<updated>2026-07-07T20:37:55Z</updated>

		<summary type="html">&lt;p&gt;Onyxium: /* Guild Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
{{Verification}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Imperial Relief Effort&#039;&#039;&#039; is a HorizonXI server-wide event leading into the release of [[Treasures of Aht Urhgan]]. By participating in the event&#039;s activities, players can earn [[Imperial Standing]], which affects temporary ToAU launch access through [[The Road to Aht Urhgan]].&lt;br /&gt;
&lt;br /&gt;
During the temporary launch restriction, a player&#039;s [[Imperial Standing]] earned through the Imperial Relief Effort determines their [[Boarding Permit]] requirement and several launch travel benefits.&lt;br /&gt;
&lt;br /&gt;
The access items required by lower tiers are new ToAU-release items. They cannot be obtained before ToAU goes live.&lt;br /&gt;
&lt;br /&gt;
== Launch Access Benefits ==&lt;br /&gt;
{{changes|Temporary ToAU launch restriction.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-xl general-table sortable center-col-1 center-col-2 center-col-3 center-col-4 center-col-5 center-col-6&amp;quot; style=&amp;quot;width: 70%&lt;br /&gt;
! [[Imperial Standing|IS]] Earned&lt;br /&gt;
! Instant Teleport&lt;br /&gt;
! [[Boarding Permit]] Requirement&lt;br /&gt;
! Additional [[Sanction]] Duration&lt;br /&gt;
! [[Staging Point]] Teleport Uses&lt;br /&gt;
! [[Lure of the Wildcat|Wildcat Teleport]] Cost&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;10000&amp;quot; | 10,000&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | Yes&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | +30 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;60&amp;quot; | 60&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Free&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;5000&amp;quot; | 5,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;25&amp;quot; | +25 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;50&amp;quot; | 50&lt;br /&gt;
| data-sort-value=&amp;quot;100&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;4000&amp;quot; | 4,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | 1 new access item&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | +20 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;40&amp;quot; | 40&lt;br /&gt;
| data-sort-value=&amp;quot;200&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2500&amp;quot; | 2,500&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; | 2 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;15&amp;quot; | +15 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | 30&lt;br /&gt;
| data-sort-value=&amp;quot;300&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;1250&amp;quot; | 1,250&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; | 3 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | +10 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | 20&lt;br /&gt;
| data-sort-value=&amp;quot;400&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;750&amp;quot; | 750&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;6&amp;quot; | 6 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;5&amp;quot; | +5 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | 10&lt;br /&gt;
| data-sort-value=&amp;quot;500&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;8&amp;quot; | 8 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;600&amp;quot; | 600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Launch Notes ===&lt;br /&gt;
* The [[Sanction]] value shown above is an additional duration bonus, not the player&#039;s total Sanction duration.&lt;br /&gt;
* &amp;quot;Instant&amp;quot; under the [[Boarding Permit]] Requirement column means no launch access items are required for the permit.&lt;br /&gt;
* The access items required by lower tiers are new ToAU-release items and cannot be pre-farmed before ToAU goes live.&lt;br /&gt;
* The level 30 requirement for obtaining the {{KeyItem}} [[Boarding Permit]] is a temporary launch restriction.&lt;br /&gt;
* See [[The Road to Aht Urhgan]] for the full Boarding Permit quest walkthrough.&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them grant small amounts of [[Imperial Standing]] for each turn-in.&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary who is wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of 4/17/26, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, Blacksmithing is missing the third ISP turn-in item for phase 3.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, HQ versions of Phase 3 items grant additional ISP versus their NQ counterparts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 || 4,800 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 || 6,375 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sleepshroom}} x12 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Beehive Chip}} x12 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Venom Potion}} x12 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Hi-Ether}} x12 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Saber}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Bloody Bolt Heads}} x99 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Photoanima}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Ice Lance}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Sheet}} x1 ||  || 2,250 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Zinc Ore}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Chain}} x1 || 10 || 3,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dark Bronze Ingot}} x12 ||  || 3,750 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Royal Knight&#039;s Mufflers +1}} x1 ||  || 27,000 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Bastard Sword}} x1 ||  || 17,250 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Adaman Chain}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Relic Steel}} x12 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Gully}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 || 750 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Coral Fragment }} x1 || 6 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Ring}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Hairpin}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 || 11,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silk Thread}} x12 || 18 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Moko Grass}} x12 || 28 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Heko Obi}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Apple Pie}} x12 || 4 || 1,500 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pie Dough}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pet Food Epsilon}} x12 || 9 || 3,150 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Shall Shell}} x12 || 10 || 6,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bluetail}} x12 || 7 || 3,000 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Newt}} x1 || 2 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Silver Ore}} x12 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Ore}} x12 || 24 || 9,000 || 12 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Baghnakhs}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Platinum Ingot}} x12 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Hydro Patas}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Morion Earring}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lord&#039;s Cuirass}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Jeweled Collar}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Imperial Egg}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 || 9,450 || 4 || Yes &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Lizard Skin}} x12 || 12 || 4,500 || 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Dhalmel Hide}} x12 || 8 || 2,700 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Leather Gorget}} x1 || 6 || 2,250 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Coeurl Leather}} x12 ||  || 18,750 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Ovinnik Leather}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Swordbelt}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Ogre Gloves}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Amaltheia Leather}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Tiger Mask}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Petrified Log}} x1 || 7 || 2,550 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Oak Log}} x1 || 4 || 1,500 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Shihei}} x99 || 7 || 2,250 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Ebony Lumber}} x12 ||  || 21,000 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Water Barrel}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Bodkin Arrow}} x99 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Lacquer Tree Sap}} x12 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Cythara Anglica}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Elshimo Palm}} x1 ||  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md general-table sortable center-col-4&amp;quot;&lt;br /&gt;
! Lamia&lt;br /&gt;
! Trolls&lt;br /&gt;
! Mamool Ja&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Scouter]] ([[Corsair|COR]])&lt;br /&gt;
| [[Troll Scouter]] ([[Puppetmaster|PUP]])*&lt;br /&gt;
| [[Mamool Ja Scouter]] ([[Blue Mage|BLU]])&lt;br /&gt;
| 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Fangshot]] ([[Ranger|RNG]])&lt;br /&gt;
| [[Troll Ironfist]] ([[Monk|MNK]])&lt;br /&gt;
| [[Mamool Ja Sage]] ([[Black Mage|BLM]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Magus]] ([[Black Mage|BLM]])&lt;br /&gt;
| [[Troll Bulwark]] ([[Paladin|PLD]])&lt;br /&gt;
| [[Mamool Ja Zenin]] ([[Ninja|NIN]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracker Imp]]&lt;br /&gt;
| [[Firewatch Eruca]]&lt;br /&gt;
| [[Puk Stalker]]&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Bhoot]]&lt;br /&gt;
| [[Wamoura]]&lt;br /&gt;
| [[Wivre]]&lt;br /&gt;
| 15 IS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The [[Troll Scouter]] is accompanied by an [[Automaton Scout]] ([[White Mage|WHM]]/[[Red Mage|RDM]]) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While these stolen box of supplies are neither a physical item nor [[Key Item]], they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Spawn Locations===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting Buburimu Peninsula.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting North Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting South Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps or the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter possess movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep,it&#039;s best to take them out first; however, [[Bind]] is also an option if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies, these &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; however, as of June 12, 2026, players can check which reports they are missing by speaking with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]]. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:&lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a player obtains all Scouting Reports for a single Beastman tribe can speak with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPC]] to learn of an impending attack.&lt;br /&gt;
&lt;br /&gt;
Heading to the specified zone, locate the Suspicious Flag at the following locations:&lt;br /&gt;
* [[Buburimu Peninsula]] (K-7)&lt;br /&gt;
* [[East Ronfaure]] (J-9)&lt;br /&gt;
* [[West Ronfaure]] (I-9)&lt;br /&gt;
* [[East Sarutabaruta]] (K-6)&lt;br /&gt;
* [[West Sarutabaruta]] (E-6)&lt;br /&gt;
* [[North Gustaberg]] (I-7)&lt;br /&gt;
* [[South Gustaberg]] (???)&lt;br /&gt;
&lt;br /&gt;
On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:&lt;br /&gt;
: &#039;&#039;&amp;quot;(unknown)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon touching the Suspicious Flag a second time, an unclaimable [[Notorious Monster]] matching the tribe of the Scouting Reports that were turned in will spawn: Gurfurlur (Trolls), Gulool Ja Ja (Mamool Ja), or Medusa (Lamia). This will trigger a server-wide message from the NM, announcing it&#039;s appearance and the zone for everyone.&lt;br /&gt;
&lt;br /&gt;
====Strategies====&lt;br /&gt;
Throughout the fight, the NM will spawn &amp;quot;adds&amp;quot; based on two conditions:&lt;br /&gt;
* &#039;&#039;&#039;Beastmen&#039;&#039;&#039; mobs every two minutes&lt;br /&gt;
* &#039;&#039;&#039;Non-Beastmen&#039;&#039;&#039; mobs at every 5% of the boss&#039; HP&lt;br /&gt;
&lt;br /&gt;
While clearing all enemies is critical to avoid being overwhelmed, Beastmen enemies do not grant [[Imperial Standing]], as they are theoretically endless. Non-Beastmen enemies, on the other hand, grant 5 IS to any player that tagged them (up to a limit of 250 IS).&lt;br /&gt;
&lt;br /&gt;
A good strategy throughout the fight is to pull the Beastmen mobs away from the primary tank when they appear to avoid AOE damage from &#039;&#039;-aga&#039;&#039; spells and status ailments. Once the NM is close to reaching one of its 5% thresholds, target the NM and prepare a &#039;&#039;-aga&#039;&#039; spell (preferably not a damage-over-time spells, such as [[Diaga]] or [[Poisonga]]) to tag each of them, and lure them away from the tank.&lt;br /&gt;
&lt;br /&gt;
Keep a close watch on Beastmen enemies, as they can still use their two-hour abilities, and [[Silence]] casters whenever possible.&lt;br /&gt;
&lt;br /&gt;
=====Troll=====&lt;br /&gt;
The boss can raise a magic shield that converts magic damage taken into HP.&lt;br /&gt;
Stop using offensive magic while the shield is active.&lt;br /&gt;
&lt;br /&gt;
=====Lamia=====&lt;br /&gt;
The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly.&lt;br /&gt;
Adds can inflict Curse, so keep Curse-removal spells or items ready.&lt;br /&gt;
&lt;br /&gt;
=====Mamool Ja=====&lt;br /&gt;
Boss will do a [[Mijin Gakure]] every 5 minutes.&lt;br /&gt;
Zenin adds are Ninjas and can use [[Mijin Gakure]].&lt;br /&gt;
Pull the Zenin away from the boss and defeat them elsewhere.&lt;br /&gt;
Dedicated groups should handle the Zenin whenever possible.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
All players that tag the Notorious Monster will receive &#039;&#039;&#039;125 Imperial Standing&#039;&#039;&#039; and a &#039;&#039;&#039;Box of Stolen Supplies&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies that can be obtained from Scouting Parties, these are neither a physical item nor [[Key Item]]; however, they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery for ten times the materials that a normal box of supplies provides.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Events|Imperial Relief Effort]]&lt;/div&gt;</summary>
		<author><name>Onyxium</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120418</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120418"/>
		<updated>2026-07-07T06:01:02Z</updated>

		<summary type="html">&lt;p&gt;Onyxium: /* Guild Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
{{Verification}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Imperial Relief Effort&#039;&#039;&#039; is a HorizonXI server-wide event leading into the release of [[Treasures of Aht Urhgan]]. By participating in the event&#039;s activities, players can earn [[Imperial Standing]], which affects temporary ToAU launch access through [[The Road to Aht Urhgan]].&lt;br /&gt;
&lt;br /&gt;
During the temporary launch restriction, a player&#039;s [[Imperial Standing]] earned through the Imperial Relief Effort determines their [[Boarding Permit]] requirement and several launch travel benefits.&lt;br /&gt;
&lt;br /&gt;
The access items required by lower tiers are new ToAU-release items. They cannot be obtained before ToAU goes live.&lt;br /&gt;
&lt;br /&gt;
== Launch Access Benefits ==&lt;br /&gt;
{{changes|Temporary ToAU launch restriction.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-xl general-table sortable center-col-1 center-col-2 center-col-3 center-col-4 center-col-5 center-col-6&amp;quot; style=&amp;quot;width: 70%&lt;br /&gt;
! [[Imperial Standing|IS]] Earned&lt;br /&gt;
! Instant Teleport&lt;br /&gt;
! [[Boarding Permit]] Requirement&lt;br /&gt;
! Additional [[Sanction]] Duration&lt;br /&gt;
! [[Staging Point]] Teleport Uses&lt;br /&gt;
! [[Lure of the Wildcat|Wildcat Teleport]] Cost&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;10000&amp;quot; | 10,000&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | Yes&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | +30 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;60&amp;quot; | 60&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Free&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;5000&amp;quot; | 5,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;25&amp;quot; | +25 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;50&amp;quot; | 50&lt;br /&gt;
| data-sort-value=&amp;quot;100&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;4000&amp;quot; | 4,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | 1 new access item&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | +20 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;40&amp;quot; | 40&lt;br /&gt;
| data-sort-value=&amp;quot;200&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2500&amp;quot; | 2,500&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; | 2 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;15&amp;quot; | +15 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | 30&lt;br /&gt;
| data-sort-value=&amp;quot;300&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;1250&amp;quot; | 1,250&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; | 3 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | +10 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | 20&lt;br /&gt;
| data-sort-value=&amp;quot;400&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;750&amp;quot; | 750&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;6&amp;quot; | 6 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;5&amp;quot; | +5 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | 10&lt;br /&gt;
| data-sort-value=&amp;quot;500&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;8&amp;quot; | 8 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;600&amp;quot; | 600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Launch Notes ===&lt;br /&gt;
* The [[Sanction]] value shown above is an additional duration bonus, not the player&#039;s total Sanction duration.&lt;br /&gt;
* &amp;quot;Instant&amp;quot; under the [[Boarding Permit]] Requirement column means no launch access items are required for the permit.&lt;br /&gt;
* The access items required by lower tiers are new ToAU-release items and cannot be pre-farmed before ToAU goes live.&lt;br /&gt;
* The level 30 requirement for obtaining the {{KeyItem}} [[Boarding Permit]] is a temporary launch restriction.&lt;br /&gt;
* See [[The Road to Aht Urhgan]] for the full Boarding Permit quest walkthrough.&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them grant small amounts of [[Imperial Standing]] for each turn-in.&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary who is wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of 4/17/26, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, Blacksmithing is missing the third ISP turn-in item for phase 3.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, HQ versions of Phase 3 items grant additional ISP versus their NQ counterparts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 || 4,800 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 || 6,375 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sleepshroom}} x12 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Beehive Chip}} x12 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Firesand}} x12 || 20 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Sheet}} x1 ||  || 2,250 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Zinc Ore}} x12 || 3 || 975 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Chain}} x1 || 10 || 3,750 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 || 750 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Coral Fragment }} x1 || 6 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Ring}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Hairpin}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 || 11,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silk Thread}} x12 || 18 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Moko Grass}} x12 || 28 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Heko Obi}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Apple Pie}} x12 || 4 || 1,500 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pie Dough}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pet Food Epsilon}} x12 || 9 || 3,150 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Shall Shell}} x12 || 10 || 6,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bluetail}} x12 || 7 || 3,000 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Newt}} x1 || 2 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Silver Ore}} x12 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Ore}} x12 || 24 || 9,000 || 12 || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Baghnakhs}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 || 9,450 || 4 || Yes &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Lizard Skin}} x12 || 12 || 4,500 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Dhalmel Hide}} x12 || 8 || 2,700 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Leather Gorget}} x1 || 6 || 2,250 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Petrified Log}} x1 || 7 || 2,550 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Oak Log}} x1 || 4 || 1,500 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Shihei}} x99 || 7 || 2,250 || 4 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md general-table sortable center-col-4&amp;quot;&lt;br /&gt;
! Lamia&lt;br /&gt;
! Trolls&lt;br /&gt;
! Mamool Ja&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Scouter]] ([[Corsair|COR]])&lt;br /&gt;
| [[Troll Scouter]] ([[Puppetmaster|PUP]])*&lt;br /&gt;
| [[Mamool Ja Scouter]] ([[Blue Mage|BLU]])&lt;br /&gt;
| 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Fangshot]] ([[Ranger|RNG]])&lt;br /&gt;
| [[Troll Ironfist]] ([[Monk|MNK]])&lt;br /&gt;
| [[Mamool Ja Sage]] ([[Black Mage|BLM]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Magus]] ([[Black Mage|BLM]])&lt;br /&gt;
| [[Troll Bulwark]] ([[Paladin|PLD]])&lt;br /&gt;
| [[Mamool Ja Zenin]] ([[Ninja|NIN]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracker Imp]]&lt;br /&gt;
| [[Firewatch Eruca]]&lt;br /&gt;
| [[Puk Stalker]]&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Bhoot]]&lt;br /&gt;
| [[Wamoura]]&lt;br /&gt;
| [[Wivre]]&lt;br /&gt;
| 15 IS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The [[Troll Scouter]] is accompanied by an [[Automaton Scout]] ([[White Mage|WHM]]/[[Red Mage|RDM]]) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While these stolen box of supplies are neither a physical item nor [[Key Item]], they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Spawn Locations===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting Buburimu Peninsula.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting North Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting South Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps or the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter possess movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep,it&#039;s best to take them out first; however, [[Bind]] is also an option if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies, these &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; however, as of June 12, 2026, players can check which reports they are missing by speaking with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]]. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:&lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a player obtains all Scouting Reports for a single Beastman tribe can speak with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPC]] to learn of an impending attack.&lt;br /&gt;
&lt;br /&gt;
Heading to the specified zone, locate the Suspicious Flag at the following locations:&lt;br /&gt;
* [[Buburimu Peninsula]] (K-7)&lt;br /&gt;
* [[East Ronfaure]] (J-9)&lt;br /&gt;
* [[West Ronfaure]] (I-9)&lt;br /&gt;
* [[East Sarutabaruta]] (K-6)&lt;br /&gt;
* [[West Sarutabaruta]] (E-6)&lt;br /&gt;
* [[North Gustaberg]] (I-7)&lt;br /&gt;
* [[South Gustaberg]] (???)&lt;br /&gt;
&lt;br /&gt;
On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:&lt;br /&gt;
: &#039;&#039;&amp;quot;(unknown)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon touching the Suspicious Flag a second time, an unclaimable [[Notorious Monster]] matching the tribe of the Scouting Reports that were turned in will spawn: Gurfurlur (Trolls), Gulool Ja Ja (Mamool Ja), or Medusa (Lamia). This will trigger a server-wide message from the NM, announcing it&#039;s appearance and the zone for everyone.&lt;br /&gt;
&lt;br /&gt;
====Strategies====&lt;br /&gt;
Throughout the fight, the NM will spawn &amp;quot;adds&amp;quot; based on two conditions:&lt;br /&gt;
* &#039;&#039;&#039;Beastmen&#039;&#039;&#039; mobs every two minutes&lt;br /&gt;
* &#039;&#039;&#039;Non-Beastmen&#039;&#039;&#039; mobs at every 5% of the boss&#039; HP&lt;br /&gt;
&lt;br /&gt;
While clearing all enemies is critical to avoid being overwhelmed, Beastmen enemies do not grant [[Imperial Standing]], as they are theoretically endless. Non-Beastmen enemies, on the other hand, grant 5 IS to any player that tagged them (up to a limit of 250 IS).&lt;br /&gt;
&lt;br /&gt;
A good strategy throughout the fight is to pull the Beastmen mobs away from the primary tank when they appear to avoid AOE damage from &#039;&#039;-aga&#039;&#039; spells and status ailments. Once the NM is close to reaching one of its 5% thresholds, target the NM and prepare a &#039;&#039;-aga&#039;&#039; spell (preferably not a damage-over-time spells, such as [[Diaga]] or [[Poisonga]]) to tag each of them, and lure them away from the tank.&lt;br /&gt;
&lt;br /&gt;
Keep a close watch on Beastmen enemies, as they can still use their two-hour abilities, and [[Silence]] casters whenever possible.&lt;br /&gt;
&lt;br /&gt;
=====Troll=====&lt;br /&gt;
The boss can raise a magic shield that converts magic damage taken into HP.&lt;br /&gt;
Stop using offensive magic while the shield is active.&lt;br /&gt;
&lt;br /&gt;
=====Lamia=====&lt;br /&gt;
The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly.&lt;br /&gt;
Adds can inflict Curse, so keep Curse-removal spells or items ready.&lt;br /&gt;
&lt;br /&gt;
=====Mamool Ja=====&lt;br /&gt;
Boss will do a [[Mijin Gakure]] every 5 minutes.&lt;br /&gt;
Zenin adds are Ninjas and can use [[Mijin Gakure]].&lt;br /&gt;
Pull the Zenin away from the boss and defeat them elsewhere.&lt;br /&gt;
Dedicated groups should handle the Zenin whenever possible.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
All players that tag the Notorious Monster will receive &#039;&#039;&#039;125 Imperial Standing&#039;&#039;&#039; and a &#039;&#039;&#039;Box of Stolen Supplies&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies that can be obtained from Scouting Parties, these are neither a physical item nor [[Key Item]]; however, they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery for ten times the materials that a normal box of supplies provides.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Events|Imperial Relief Effort]]&lt;/div&gt;</summary>
		<author><name>Onyxium</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120417</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120417"/>
		<updated>2026-07-07T06:00:20Z</updated>

		<summary type="html">&lt;p&gt;Onyxium: /* Guild Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
{{Verification}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Imperial Relief Effort&#039;&#039;&#039; is a HorizonXI server-wide event leading into the release of [[Treasures of Aht Urhgan]]. By participating in the event&#039;s activities, players can earn [[Imperial Standing]], which affects temporary ToAU launch access through [[The Road to Aht Urhgan]].&lt;br /&gt;
&lt;br /&gt;
During the temporary launch restriction, a player&#039;s [[Imperial Standing]] earned through the Imperial Relief Effort determines their [[Boarding Permit]] requirement and several launch travel benefits.&lt;br /&gt;
&lt;br /&gt;
The access items required by lower tiers are new ToAU-release items. They cannot be obtained before ToAU goes live.&lt;br /&gt;
&lt;br /&gt;
== Launch Access Benefits ==&lt;br /&gt;
{{changes|Temporary ToAU launch restriction.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-xl general-table sortable center-col-1 center-col-2 center-col-3 center-col-4 center-col-5 center-col-6&amp;quot; style=&amp;quot;width: 70%&lt;br /&gt;
! [[Imperial Standing|IS]] Earned&lt;br /&gt;
! Instant Teleport&lt;br /&gt;
! [[Boarding Permit]] Requirement&lt;br /&gt;
! Additional [[Sanction]] Duration&lt;br /&gt;
! [[Staging Point]] Teleport Uses&lt;br /&gt;
! [[Lure of the Wildcat|Wildcat Teleport]] Cost&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;10000&amp;quot; | 10,000&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | Yes&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | +30 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;60&amp;quot; | 60&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Free&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;5000&amp;quot; | 5,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;25&amp;quot; | +25 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;50&amp;quot; | 50&lt;br /&gt;
| data-sort-value=&amp;quot;100&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;4000&amp;quot; | 4,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | 1 new access item&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | +20 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;40&amp;quot; | 40&lt;br /&gt;
| data-sort-value=&amp;quot;200&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2500&amp;quot; | 2,500&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; | 2 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;15&amp;quot; | +15 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | 30&lt;br /&gt;
| data-sort-value=&amp;quot;300&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;1250&amp;quot; | 1,250&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; | 3 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | +10 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | 20&lt;br /&gt;
| data-sort-value=&amp;quot;400&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;750&amp;quot; | 750&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;6&amp;quot; | 6 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;5&amp;quot; | +5 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | 10&lt;br /&gt;
| data-sort-value=&amp;quot;500&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;8&amp;quot; | 8 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;600&amp;quot; | 600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Launch Notes ===&lt;br /&gt;
* The [[Sanction]] value shown above is an additional duration bonus, not the player&#039;s total Sanction duration.&lt;br /&gt;
* &amp;quot;Instant&amp;quot; under the [[Boarding Permit]] Requirement column means no launch access items are required for the permit.&lt;br /&gt;
* The access items required by lower tiers are new ToAU-release items and cannot be pre-farmed before ToAU goes live.&lt;br /&gt;
* The level 30 requirement for obtaining the {{KeyItem}} [[Boarding Permit]] is a temporary launch restriction.&lt;br /&gt;
* See [[The Road to Aht Urhgan]] for the full Boarding Permit quest walkthrough.&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them grant small amounts of [[Imperial Standing]] for each turn-in.&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary who is wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of 4/17/26, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, Blacksmithing is missing the third ISP turn-in item for phase 3.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, HQ versions of Phase 3 items grant additional ISP versus their NQ counterparts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 || 2,250 || 1 || Tes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 || 4,800 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 || 6,375 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sleepshroom}} x12 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Beehive Chip}} x12 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Firesand}} x12 || 20 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Sheet}} x1 ||  || 2,250 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Zinc Ore}} x12 || 3 || 975 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Chain}} x1 || 10 || 3,750 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 || 750 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Coral Fragment }} x1 || 6 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Ring}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Hairpin}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 || 11,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silk Thread}} x12 || 18 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Moko Grass}} x12 || 28 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Heko Obi}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Apple Pie}} x12 || 4 || 1,500 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pie Dough}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pet Food Epsilon}} x12 || 9 || 3,150 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Shall Shell}} x12 || 10 || 6,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bluetail}} x12 || 7 || 3,000 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Newt}} x1 || 2 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Silver Ore}} x12 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Ore}} x12 || 24 || 9,000 || 12 || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Baghnakhs}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 || 9,450 || 4 || Yes &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Lizard Skin}} x12 || 12 || 4,500 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Dhalmel Hide}} x12 || 8 || 2,700 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Leather Gorget}} x1 || 6 || 2,250 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Petrified Log}} x1 || 7 || 2,550 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Oak Log}} x1 || 4 || 1,500 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Shihei}} x99 || 7 || 2,250 || 4 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md general-table sortable center-col-4&amp;quot;&lt;br /&gt;
! Lamia&lt;br /&gt;
! Trolls&lt;br /&gt;
! Mamool Ja&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Scouter]] ([[Corsair|COR]])&lt;br /&gt;
| [[Troll Scouter]] ([[Puppetmaster|PUP]])*&lt;br /&gt;
| [[Mamool Ja Scouter]] ([[Blue Mage|BLU]])&lt;br /&gt;
| 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Fangshot]] ([[Ranger|RNG]])&lt;br /&gt;
| [[Troll Ironfist]] ([[Monk|MNK]])&lt;br /&gt;
| [[Mamool Ja Sage]] ([[Black Mage|BLM]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Magus]] ([[Black Mage|BLM]])&lt;br /&gt;
| [[Troll Bulwark]] ([[Paladin|PLD]])&lt;br /&gt;
| [[Mamool Ja Zenin]] ([[Ninja|NIN]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracker Imp]]&lt;br /&gt;
| [[Firewatch Eruca]]&lt;br /&gt;
| [[Puk Stalker]]&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Bhoot]]&lt;br /&gt;
| [[Wamoura]]&lt;br /&gt;
| [[Wivre]]&lt;br /&gt;
| 15 IS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The [[Troll Scouter]] is accompanied by an [[Automaton Scout]] ([[White Mage|WHM]]/[[Red Mage|RDM]]) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While these stolen box of supplies are neither a physical item nor [[Key Item]], they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Spawn Locations===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting Buburimu Peninsula.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting North Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting South Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps or the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter possess movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep,it&#039;s best to take them out first; however, [[Bind]] is also an option if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies, these &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; however, as of June 12, 2026, players can check which reports they are missing by speaking with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]]. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:&lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a player obtains all Scouting Reports for a single Beastman tribe can speak with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPC]] to learn of an impending attack.&lt;br /&gt;
&lt;br /&gt;
Heading to the specified zone, locate the Suspicious Flag at the following locations:&lt;br /&gt;
* [[Buburimu Peninsula]] (K-7)&lt;br /&gt;
* [[East Ronfaure]] (J-9)&lt;br /&gt;
* [[West Ronfaure]] (I-9)&lt;br /&gt;
* [[East Sarutabaruta]] (K-6)&lt;br /&gt;
* [[West Sarutabaruta]] (E-6)&lt;br /&gt;
* [[North Gustaberg]] (I-7)&lt;br /&gt;
* [[South Gustaberg]] (???)&lt;br /&gt;
&lt;br /&gt;
On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:&lt;br /&gt;
: &#039;&#039;&amp;quot;(unknown)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon touching the Suspicious Flag a second time, an unclaimable [[Notorious Monster]] matching the tribe of the Scouting Reports that were turned in will spawn: Gurfurlur (Trolls), Gulool Ja Ja (Mamool Ja), or Medusa (Lamia). This will trigger a server-wide message from the NM, announcing it&#039;s appearance and the zone for everyone.&lt;br /&gt;
&lt;br /&gt;
====Strategies====&lt;br /&gt;
Throughout the fight, the NM will spawn &amp;quot;adds&amp;quot; based on two conditions:&lt;br /&gt;
* &#039;&#039;&#039;Beastmen&#039;&#039;&#039; mobs every two minutes&lt;br /&gt;
* &#039;&#039;&#039;Non-Beastmen&#039;&#039;&#039; mobs at every 5% of the boss&#039; HP&lt;br /&gt;
&lt;br /&gt;
While clearing all enemies is critical to avoid being overwhelmed, Beastmen enemies do not grant [[Imperial Standing]], as they are theoretically endless. Non-Beastmen enemies, on the other hand, grant 5 IS to any player that tagged them (up to a limit of 250 IS).&lt;br /&gt;
&lt;br /&gt;
A good strategy throughout the fight is to pull the Beastmen mobs away from the primary tank when they appear to avoid AOE damage from &#039;&#039;-aga&#039;&#039; spells and status ailments. Once the NM is close to reaching one of its 5% thresholds, target the NM and prepare a &#039;&#039;-aga&#039;&#039; spell (preferably not a damage-over-time spells, such as [[Diaga]] or [[Poisonga]]) to tag each of them, and lure them away from the tank.&lt;br /&gt;
&lt;br /&gt;
Keep a close watch on Beastmen enemies, as they can still use their two-hour abilities, and [[Silence]] casters whenever possible.&lt;br /&gt;
&lt;br /&gt;
=====Troll=====&lt;br /&gt;
The boss can raise a magic shield that converts magic damage taken into HP.&lt;br /&gt;
Stop using offensive magic while the shield is active.&lt;br /&gt;
&lt;br /&gt;
=====Lamia=====&lt;br /&gt;
The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly.&lt;br /&gt;
Adds can inflict Curse, so keep Curse-removal spells or items ready.&lt;br /&gt;
&lt;br /&gt;
=====Mamool Ja=====&lt;br /&gt;
Boss will do a [[Mijin Gakure]] every 5 minutes.&lt;br /&gt;
Zenin adds are Ninjas and can use [[Mijin Gakure]].&lt;br /&gt;
Pull the Zenin away from the boss and defeat them elsewhere.&lt;br /&gt;
Dedicated groups should handle the Zenin whenever possible.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
All players that tag the Notorious Monster will receive &#039;&#039;&#039;125 Imperial Standing&#039;&#039;&#039; and a &#039;&#039;&#039;Box of Stolen Supplies&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies that can be obtained from Scouting Parties, these are neither a physical item nor [[Key Item]]; however, they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery for ten times the materials that a normal box of supplies provides.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Events|Imperial Relief Effort]]&lt;/div&gt;</summary>
		<author><name>Onyxium</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120416</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120416"/>
		<updated>2026-07-07T03:43:08Z</updated>

		<summary type="html">&lt;p&gt;Onyxium: /* Guild Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
{{Verification}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Imperial Relief Effort&#039;&#039;&#039; is a HorizonXI server-wide event leading into the release of [[Treasures of Aht Urhgan]]. By participating in the event&#039;s activities, players can earn [[Imperial Standing]], which affects temporary ToAU launch access through [[The Road to Aht Urhgan]].&lt;br /&gt;
&lt;br /&gt;
During the temporary launch restriction, a player&#039;s [[Imperial Standing]] earned through the Imperial Relief Effort determines their [[Boarding Permit]] requirement and several launch travel benefits.&lt;br /&gt;
&lt;br /&gt;
The access items required by lower tiers are new ToAU-release items. They cannot be obtained before ToAU goes live.&lt;br /&gt;
&lt;br /&gt;
== Launch Access Benefits ==&lt;br /&gt;
{{changes|Temporary ToAU launch restriction.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-xl general-table sortable center-col-1 center-col-2 center-col-3 center-col-4 center-col-5 center-col-6&amp;quot; style=&amp;quot;width: 70%&lt;br /&gt;
! [[Imperial Standing|IS]] Earned&lt;br /&gt;
! Instant Teleport&lt;br /&gt;
! [[Boarding Permit]] Requirement&lt;br /&gt;
! Additional [[Sanction]] Duration&lt;br /&gt;
! [[Staging Point]] Teleport Uses&lt;br /&gt;
! [[Lure of the Wildcat|Wildcat Teleport]] Cost&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;10000&amp;quot; | 10,000&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | Yes&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | +30 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;60&amp;quot; | 60&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Free&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;5000&amp;quot; | 5,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;25&amp;quot; | +25 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;50&amp;quot; | 50&lt;br /&gt;
| data-sort-value=&amp;quot;100&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;4000&amp;quot; | 4,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | 1 new access item&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | +20 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;40&amp;quot; | 40&lt;br /&gt;
| data-sort-value=&amp;quot;200&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2500&amp;quot; | 2,500&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; | 2 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;15&amp;quot; | +15 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | 30&lt;br /&gt;
| data-sort-value=&amp;quot;300&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;1250&amp;quot; | 1,250&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; | 3 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | +10 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | 20&lt;br /&gt;
| data-sort-value=&amp;quot;400&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;750&amp;quot; | 750&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;6&amp;quot; | 6 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;5&amp;quot; | +5 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | 10&lt;br /&gt;
| data-sort-value=&amp;quot;500&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;8&amp;quot; | 8 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;600&amp;quot; | 600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Launch Notes ===&lt;br /&gt;
* The [[Sanction]] value shown above is an additional duration bonus, not the player&#039;s total Sanction duration.&lt;br /&gt;
* &amp;quot;Instant&amp;quot; under the [[Boarding Permit]] Requirement column means no launch access items are required for the permit.&lt;br /&gt;
* The access items required by lower tiers are new ToAU-release items and cannot be pre-farmed before ToAU goes live.&lt;br /&gt;
* The level 30 requirement for obtaining the {{KeyItem}} [[Boarding Permit]] is a temporary launch restriction.&lt;br /&gt;
* See [[The Road to Aht Urhgan]] for the full Boarding Permit quest walkthrough.&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them grant small amounts of [[Imperial Standing]] for each turn-in.&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary who is wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of 4/17/26, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, Blacksmithing is missing the third ISP turn-in item for phase 3.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, HQ versions of Phase 3 items grant additional ISP versus their NQ counterparts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 || 4,800 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 || 6,375 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sleepshroom}} x12 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Beehive Chip}} x12 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Firesand}} x12 || 20 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Sheet}} x1 ||  || 2,250 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Zinc Ore}} x12 || 3 || 975 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Chain}} x1 || 10 || 3,750 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 || 750 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Coral Fragment }} x1 || 6 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Ring}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Hairpin}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 || 11,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silk Thread}} x12 || 18 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Moko Grass}} x12 || 28 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Heko Obi}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Apple Pie}} x12 || 4 || 1,500 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pie Dough}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pet Food Epsilon}} x12 || 9 || 3,150 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Shall Shell}} x12 || 10 || 6,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bluetail}} x12 || 7 || 3,000 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Newt}} x1 || 2 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Silver Ore}} x12 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Ore}} x12 || 24 || 9,000 || 12 || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Baghnakhs}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 || 9,450 || 4 || Yes &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Lizard Skin}} x12 || 12 || 4,500 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Dhalmel Hide}} x12 || 8 || 2,700 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Leather Gorget}} x1 || 6 || 2,250 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Petrified Log}} x1 || 7 || 2,550 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Oak Log}} x1 || 4 || 1,500 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Shihei}} x99 || 7 || 2,250 || 4 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md general-table sortable center-col-4&amp;quot;&lt;br /&gt;
! Lamia&lt;br /&gt;
! Trolls&lt;br /&gt;
! Mamool Ja&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Scouter]] ([[Corsair|COR]])&lt;br /&gt;
| [[Troll Scouter]] ([[Puppetmaster|PUP]])*&lt;br /&gt;
| [[Mamool Ja Scouter]] ([[Blue Mage|BLU]])&lt;br /&gt;
| 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Fangshot]] ([[Ranger|RNG]])&lt;br /&gt;
| [[Troll Ironfist]] ([[Monk|MNK]])&lt;br /&gt;
| [[Mamool Ja Sage]] ([[Black Mage|BLM]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Magus]] ([[Black Mage|BLM]])&lt;br /&gt;
| [[Troll Bulwark]] ([[Paladin|PLD]])&lt;br /&gt;
| [[Mamool Ja Zenin]] ([[Ninja|NIN]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracker Imp]]&lt;br /&gt;
| [[Firewatch Eruca]]&lt;br /&gt;
| [[Puk Stalker]]&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Bhoot]]&lt;br /&gt;
| [[Wamoura]]&lt;br /&gt;
| [[Wivre]]&lt;br /&gt;
| 15 IS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The [[Troll Scouter]] is accompanied by an [[Automaton Scout]] ([[White Mage|WHM]]/[[Red Mage|RDM]]) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While these stolen box of supplies are neither a physical item nor [[Key Item]], they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Spawn Locations===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting Buburimu Peninsula.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting North Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting South Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps or the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter possess movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep,it&#039;s best to take them out first; however, [[Bind]] is also an option if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies, these &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; however, as of June 12, 2026, players can check which reports they are missing by speaking with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]]. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:&lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a player obtains all Scouting Reports for a single Beastman tribe can speak with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPC]] to learn of an impending attack.&lt;br /&gt;
&lt;br /&gt;
Heading to the specified zone, locate the Suspicious Flag at the following locations:&lt;br /&gt;
* [[Buburimu Peninsula]] (K-7)&lt;br /&gt;
* [[East Ronfaure]] (J-9)&lt;br /&gt;
* [[West Ronfaure]] (I-9)&lt;br /&gt;
* [[East Sarutabaruta]] (K-6)&lt;br /&gt;
* [[West Sarutabaruta]] (E-6)&lt;br /&gt;
* [[North Gustaberg]] (I-7)&lt;br /&gt;
* [[South Gustaberg]] (???)&lt;br /&gt;
&lt;br /&gt;
On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:&lt;br /&gt;
: &#039;&#039;&amp;quot;(unknown)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon touching the Suspicious Flag a second time, an unclaimable [[Notorious Monster]] matching the tribe of the Scouting Reports that were turned in will spawn: Gurfurlur (Trolls), Gulool Ja Ja (Mamool Ja), or Medusa (Lamia). This will trigger a server-wide message from the NM, announcing it&#039;s appearance and the zone for everyone.&lt;br /&gt;
&lt;br /&gt;
====Strategies====&lt;br /&gt;
Throughout the fight, the NM will spawn &amp;quot;adds&amp;quot; based on two conditions:&lt;br /&gt;
* &#039;&#039;&#039;Beastmen&#039;&#039;&#039; mobs every two minutes&lt;br /&gt;
* &#039;&#039;&#039;Non-Beastmen&#039;&#039;&#039; mobs at every 5% of the boss&#039; HP&lt;br /&gt;
&lt;br /&gt;
While clearing all enemies is critical to avoid being overwhelmed, Beastmen enemies do not grant [[Imperial Standing]], as they are theoretically endless. Non-Beastmen enemies, on the other hand, grant 5 IS to any player that tagged them (up to a limit of 250 IS).&lt;br /&gt;
&lt;br /&gt;
A good strategy throughout the fight is to pull the Beastmen mobs away from the primary tank when they appear to avoid AOE damage from &#039;&#039;-aga&#039;&#039; spells and status ailments. Once the NM is close to reaching one of its 5% thresholds, target the NM and prepare a &#039;&#039;-aga&#039;&#039; spell (preferably not a damage-over-time spells, such as [[Diaga]] or [[Poisonga]]) to tag each of them, and lure them away from the tank.&lt;br /&gt;
&lt;br /&gt;
Keep a close watch on Beastmen enemies, as they can still use their two-hour abilities, and [[Silence]] casters whenever possible.&lt;br /&gt;
&lt;br /&gt;
=====Troll=====&lt;br /&gt;
The boss can raise a magic shield that converts magic damage taken into HP.&lt;br /&gt;
Stop using offensive magic while the shield is active.&lt;br /&gt;
&lt;br /&gt;
=====Lamia=====&lt;br /&gt;
The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly.&lt;br /&gt;
Adds can inflict Curse, so keep Curse-removal spells or items ready.&lt;br /&gt;
&lt;br /&gt;
=====Mamool Ja=====&lt;br /&gt;
Boss will do a [[Mijin Gakure]] every 5 minutes.&lt;br /&gt;
Zenin adds are Ninjas and can use [[Mijin Gakure]].&lt;br /&gt;
Pull the Zenin away from the boss and defeat them elsewhere.&lt;br /&gt;
Dedicated groups should handle the Zenin whenever possible.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
All players that tag the Notorious Monster will receive &#039;&#039;&#039;125 Imperial Standing&#039;&#039;&#039; and a &#039;&#039;&#039;Box of Stolen Supplies&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies that can be obtained from Scouting Parties, these are neither a physical item nor [[Key Item]]; however, they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery for ten times the materials that a normal box of supplies provides.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Events|Imperial Relief Effort]]&lt;/div&gt;</summary>
		<author><name>Onyxium</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Kumama&amp;diff=120390</id>
		<title>Kumama</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Kumama&amp;diff=120390"/>
		<updated>2026-07-06T04:42:51Z</updated>

		<summary type="html">&lt;p&gt;Onyxium: /* Sells: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
| image = Kumama.jpg&lt;br /&gt;
| name = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| race = Tarutaru&lt;br /&gt;
| job = &lt;br /&gt;
| affiliation = Windurst&lt;br /&gt;
| occupation = &lt;br /&gt;
| type = [[Standard Merchant]]&lt;br /&gt;
| location = {{Location|Port Windurst|H-9}} in [[Guruna-Maguruna Tailoring]]&lt;br /&gt;
| starts missions = &lt;br /&gt;
| starts quests = &lt;br /&gt;
| involved in missions = &lt;br /&gt;
| involved in quests = &lt;br /&gt;
| notes = &lt;br /&gt;
| historicalbackground = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Sells:===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{| class=&amp;quot;npc-table horizon-table table-sm sortable&amp;quot;&lt;br /&gt;
!valign=&amp;quot;top&amp;quot; style=&amp;quot;font-weight: normal;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Citizen:&#039;&#039;&#039;&amp;lt;br&amp;gt;Windurst Only&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Conquest:&#039;&#039;&#039;&amp;lt;br&amp;gt;Windurst - 1st&lt;br /&gt;
!valign=&amp;quot;top&amp;quot; style=&amp;quot;font-weight: normal;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Citizen:&#039;&#039;&#039;&amp;lt;br&amp;gt;All&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Conquest:&#039;&#039;&#039;&amp;lt;br&amp;gt;Windurst - 1st or 2nd&lt;br /&gt;
!valign=&amp;quot;top&amp;quot; style=&amp;quot;font-weight: normal;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Citizen:&#039;&#039;&#039;&amp;lt;br&amp;gt;All&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Conquest:&#039;&#039;&#039;&amp;lt;br&amp;gt;Any&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Holly Clogs]] 1,690&lt;br /&gt;
*[[Linen Slops]] 2,620&lt;br /&gt;
*[[Mahogany Shield]] 5,179&lt;br /&gt;
|&lt;br /&gt;
*[[Cotton Brais]] 1,232&lt;br /&gt;
*[[Leather Trousers]] 557&lt;br /&gt;
*[[Cotton Gaiters]] 7,498&lt;br /&gt;
*[[Leather Highboots]] 349&lt;br /&gt;
*[[Slacks]] 860&lt;br /&gt;
*[[Solea]] 629&lt;br /&gt;
*[[Maple Shield]] 629&lt;br /&gt;
|&lt;br /&gt;
*[[Brais]] 2,194&lt;br /&gt;
*[[Slops]] 199&lt;br /&gt;
*[[Gaiters]] 1,466&lt;br /&gt;
*[[Ash Clogs]] 128&lt;br /&gt;
*[[Lauan Shield]] 124&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;[[category:Standard Merchants]]&lt;/div&gt;</summary>
		<author><name>Onyxium</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120386</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120386"/>
		<updated>2026-07-06T02:00:59Z</updated>

		<summary type="html">&lt;p&gt;Onyxium: /* Guild Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
{{Verification}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Imperial Relief Effort&#039;&#039;&#039; is a HorizonXI server-wide event leading into the release of [[Treasures of Aht Urhgan]]. By participating in the event&#039;s activities, players can earn [[Imperial Standing]], which affects temporary ToAU launch access through [[The Road to Aht Urhgan]].&lt;br /&gt;
&lt;br /&gt;
During the temporary launch restriction, a player&#039;s [[Imperial Standing]] earned through the Imperial Relief Effort determines their [[Boarding Permit]] requirement and several launch travel benefits.&lt;br /&gt;
&lt;br /&gt;
The access items required by lower tiers are new ToAU-release items. They cannot be obtained before ToAU goes live.&lt;br /&gt;
&lt;br /&gt;
== Launch Access Benefits ==&lt;br /&gt;
{{changes|Temporary ToAU launch restriction.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-xl general-table sortable center-col-1 center-col-2 center-col-3 center-col-4 center-col-5 center-col-6&amp;quot; style=&amp;quot;width: 70%&lt;br /&gt;
! [[Imperial Standing|IS]] Earned&lt;br /&gt;
! Instant Teleport&lt;br /&gt;
! [[Boarding Permit]] Requirement&lt;br /&gt;
! Additional [[Sanction]] Duration&lt;br /&gt;
! [[Staging Point]] Teleport Uses&lt;br /&gt;
! [[Lure of the Wildcat|Wildcat Teleport]] Cost&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;10000&amp;quot; | 10,000&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | Yes&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | +30 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;60&amp;quot; | 60&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Free&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;5000&amp;quot; | 5,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;25&amp;quot; | +25 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;50&amp;quot; | 50&lt;br /&gt;
| data-sort-value=&amp;quot;100&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;4000&amp;quot; | 4,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | 1 new access item&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | +20 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;40&amp;quot; | 40&lt;br /&gt;
| data-sort-value=&amp;quot;200&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2500&amp;quot; | 2,500&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; | 2 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;15&amp;quot; | +15 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | 30&lt;br /&gt;
| data-sort-value=&amp;quot;300&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;1250&amp;quot; | 1,250&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; | 3 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | +10 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | 20&lt;br /&gt;
| data-sort-value=&amp;quot;400&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;750&amp;quot; | 750&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;6&amp;quot; | 6 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;5&amp;quot; | +5 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | 10&lt;br /&gt;
| data-sort-value=&amp;quot;500&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;8&amp;quot; | 8 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;600&amp;quot; | 600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Launch Notes ===&lt;br /&gt;
* The [[Sanction]] value shown above is an additional duration bonus, not the player&#039;s total Sanction duration.&lt;br /&gt;
* &amp;quot;Instant&amp;quot; under the [[Boarding Permit]] Requirement column means no launch access items are required for the permit.&lt;br /&gt;
* The access items required by lower tiers are new ToAU-release items and cannot be pre-farmed before ToAU goes live.&lt;br /&gt;
* The level 30 requirement for obtaining the {{KeyItem}} [[Boarding Permit]] is a temporary launch restriction.&lt;br /&gt;
* See [[The Road to Aht Urhgan]] for the full Boarding Permit quest walkthrough.&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them grant small amounts of [[Imperial Standing]] for each turn-in.&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary who is wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of 4/17/26, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, Blacksmithing is missing the third ISP turn-in item for phase 3.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, HQ versions of Phase 3 items grant additional ISP versus their NQ counterparts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 || 4,800 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 || 6,375 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sleepshroom}} x12 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Beehive Chip}} x12 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Firesand}} x12 || 20 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Sheet}} x1 || ?? || 2,250 || ?? || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Zinc Ore}} x12 || 3 || 975 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Chain}} x1 || 10 || 3,750 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Coral Fragment }} x1 || 6 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Ring}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Hairpin}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 || 11,250 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silk Thread}} x12 || 18 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Moko Grass}} x12 || 28 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Heko Obi}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Apple Pie}} x12 || 4 || 1,500 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pie Dough}} x12 || 3 || 975 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pet Food Epsilon}} x12 || 9 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Shall Shell}} x12 || 10 || 6,750 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bluetail}} x12 || 7 || 3,000 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Newt}} x1 || 2 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Silver Ore}} x12 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Ore}} x12 || 24 || 9,000 || 12 || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Baghnakhs}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 || 9,450 || 4 || Yes &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Lizard Skin}} x12 || 12 || 4,500 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Dhalmel Hide}} x12 || 8 || 2,700 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Leather Gorget}} x1 || 6 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Petrified Log}} x1 || 7 || 2,550 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Oak Log}} x1 || 4 || 1,500 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Shihei}} x99 || 7 || 2,250 || 4 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md general-table sortable center-col-4&amp;quot;&lt;br /&gt;
! Lamia&lt;br /&gt;
! Trolls&lt;br /&gt;
! Mamool Ja&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Scouter]] ([[Corsair|COR]])&lt;br /&gt;
| [[Troll Scouter]] ([[Puppetmaster|PUP]])*&lt;br /&gt;
| [[Mamool Ja Scouter]] ([[Blue Mage|BLU]])&lt;br /&gt;
| 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Fangshot]] ([[Ranger|RNG]])&lt;br /&gt;
| [[Troll Ironfist]] ([[Monk|MNK]])&lt;br /&gt;
| [[Mamool Ja Sage]] ([[Black Mage|BLM]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Magus]] ([[Black Mage|BLM]])&lt;br /&gt;
| [[Troll Bulwark]] ([[Paladin|PLD]])&lt;br /&gt;
| [[Mamool Ja Zenin]] ([[Ninja|NIN]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracker Imp]]&lt;br /&gt;
| [[Firewatch Eruca]]&lt;br /&gt;
| [[Puk Stalker]]&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Bhoot]]&lt;br /&gt;
| [[Wamoura]]&lt;br /&gt;
| [[Wivre]]&lt;br /&gt;
| 15 IS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The [[Troll Scouter]] is accompanied by an [[Automaton Scout]] ([[White Mage|WHM]]/[[Red Mage|RDM]]) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While these stolen box of supplies are neither a physical item nor [[Key Item]], they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Spawn Locations===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting Buburimu Peninsula.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting North Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting South Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps or the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter possess movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep,it&#039;s best to take them out first; however, [[Bind]] is also an option if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies, these &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; however, as of June 12, 2026, players can check which reports they are missing by speaking with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]]. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:&lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a player obtains all Scouting Reports for a single Beastman tribe can speak with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPC]] to learn of an impending attack.&lt;br /&gt;
&lt;br /&gt;
Heading to the specified zone, locate the Suspicious Flag at the following locations:&lt;br /&gt;
* [[West Sarutabaruta]] (E-6)&lt;br /&gt;
* [[East Ronfaure]] (J-9)&lt;br /&gt;
* [[North Gustaberg]] (I-7)&lt;br /&gt;
&lt;br /&gt;
On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:&lt;br /&gt;
: &#039;&#039;&amp;quot;(unknown)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon touching the Suspicious Flag a second time, an unclaimable [[Notorious Monster]] matching the tribe of the Scouting Reports that were turned in will spawn: Gurfurlur (Trolls), ??? (Mamool Ja), or Medusa (Lamia). This will trigger a server-wide message from the NM, announcing it&#039;s appearance and the zone for everyone.&lt;br /&gt;
&lt;br /&gt;
====Strategies====&lt;br /&gt;
Throughout the fight, the NM will spawn &amp;quot;adds&amp;quot; based on two conditions:&lt;br /&gt;
* &#039;&#039;&#039;Beastmen&#039;&#039;&#039; mobs every two minutes&lt;br /&gt;
* &#039;&#039;&#039;Non-Beastmen&#039;&#039;&#039; mobs at every 5% of the boss&#039; HP&lt;br /&gt;
&lt;br /&gt;
While clearing all enemies is critical to avoid being overwhelmed, Beastmen enemies do not grant [[Imperial Standing]], as they are theoretically endless. Non-Beastmen enemies, on the other hand, grant 5 IS to any player that tagged them (up to a limit of 250 IS).&lt;br /&gt;
&lt;br /&gt;
A good strategy throughout the fight is to pull the Beastmen mobs away from the primary tank when they appear to avoid AOE damage from &#039;&#039;-aga&#039;&#039; spells and status ailments. Once the NM is close to reaching one of its 5% thresholds, target the NM and prepare a &#039;&#039;-aga&#039;&#039; spell (preferably not a damage-over-time spells, such as [[Diaga]] or [[Poisonga]]) to tag each of them, and lure them away from the tank.&lt;br /&gt;
&lt;br /&gt;
Keep a close watch on Beastmen enemies, as they can still use their two-hour abilities, and [[Silence]] casters whenever possible.&lt;br /&gt;
&lt;br /&gt;
=====Troll=====&lt;br /&gt;
The boss can raise a magic shield that converts magic damage taken into HP.&lt;br /&gt;
Stop using offensive magic while the shield is active.&lt;br /&gt;
&lt;br /&gt;
=====Lamia=====&lt;br /&gt;
The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly.&lt;br /&gt;
Adds can inflict Curse, so keep Curse-removal spells or items ready.&lt;br /&gt;
&lt;br /&gt;
=====Mamool Ja=====&lt;br /&gt;
Boss will do a [[Mijin Gakure]] every 5 minutes.&lt;br /&gt;
Zenin adds are Ninjas and can use [[Mijin Gakure]].&lt;br /&gt;
Pull the Zenin away from the boss and defeat them elsewhere.&lt;br /&gt;
Dedicated groups should handle the Zenin whenever possible.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
All players that tag the Notorious Monster will receive &#039;&#039;&#039;125 Imperial Standing&#039;&#039;&#039; and a &#039;&#039;&#039;Box of Stolen Supplies&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies that can be obtained from Scouting Parties, these are neither a physical item nor [[Key Item]]; however, they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery for ten times the materials that a normal box of supplies provides.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Events|Imperial Relief Effort]]&lt;/div&gt;</summary>
		<author><name>Onyxium</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120367</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120367"/>
		<updated>2026-07-05T19:16:22Z</updated>

		<summary type="html">&lt;p&gt;Onyxium: /* Guild Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
{{Verification}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Imperial Relief Effort&#039;&#039;&#039; is a HorizonXI server-wide event leading into the release of [[Treasures of Aht Urhgan]]. By participating in the event&#039;s activities, players can earn [[Imperial Standing]], which affects temporary ToAU launch access through [[The Road to Aht Urhgan]].&lt;br /&gt;
&lt;br /&gt;
During the temporary launch restriction, a player&#039;s [[Imperial Standing]] earned through the Imperial Relief Effort determines their [[Boarding Permit]] requirement and several launch travel benefits.&lt;br /&gt;
&lt;br /&gt;
The access items required by lower tiers are new ToAU-release items. They cannot be obtained before ToAU goes live.&lt;br /&gt;
&lt;br /&gt;
== Launch Access Benefits ==&lt;br /&gt;
{{changes|Temporary ToAU launch restriction.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-xl general-table sortable center-col-1 center-col-2 center-col-3 center-col-4 center-col-5 center-col-6&amp;quot;&lt;br /&gt;
! [[Imperial Standing|IS]] Earned&lt;br /&gt;
! Instant Teleport&lt;br /&gt;
! [[Boarding Permit]] Requirement&lt;br /&gt;
! Additional [[Sanction]] Duration&lt;br /&gt;
! [[Staging Point]] Teleport Uses&lt;br /&gt;
! [[Lure of the Wildcat|Wildcat Teleport]] Cost&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;10000&amp;quot; | 10,000&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | Yes&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | +30 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;60&amp;quot; | 60&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Free&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;5000&amp;quot; | 5,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;25&amp;quot; | +25 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;50&amp;quot; | 50&lt;br /&gt;
| data-sort-value=&amp;quot;100&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;4000&amp;quot; | 4,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | 1 new access item&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | +20 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;40&amp;quot; | 40&lt;br /&gt;
| data-sort-value=&amp;quot;200&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2500&amp;quot; | 2,500&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; | 2 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;15&amp;quot; | +15 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | 30&lt;br /&gt;
| data-sort-value=&amp;quot;300&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;1250&amp;quot; | 1,250&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; | 3 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | +10 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | 20&lt;br /&gt;
| data-sort-value=&amp;quot;400&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;750&amp;quot; | 750&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;6&amp;quot; | 6 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;5&amp;quot; | +5 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | 10&lt;br /&gt;
| data-sort-value=&amp;quot;500&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;8&amp;quot; | 8 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;600&amp;quot; | 600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Launch Notes ===&lt;br /&gt;
* The [[Sanction]] value shown above is an additional duration bonus, not the player&#039;s total Sanction duration.&lt;br /&gt;
* &amp;quot;Instant&amp;quot; under the [[Boarding Permit]] Requirement column means no launch access items are required for the permit.&lt;br /&gt;
* The access items required by lower tiers are new ToAU-release items and cannot be pre-farmed before ToAU goes live.&lt;br /&gt;
* The level 30 requirement for obtaining the {{KeyItem}} [[Boarding Permit]] is a temporary launch restriction.&lt;br /&gt;
* See [[The Road to Aht Urhgan]] for the full Boarding Permit quest walkthrough.&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them grant small amounts of [[Imperial Standing]] for each turn-in.&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary who is wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of 4/17/26, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, Blacksmithing is missing the third ISP turn-in item for phase 3.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, HQ versions of Phase 3 items grant additional ISP versus their NQ counterparts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 || 4,800 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 || 6,375 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sleepshroom}} x12 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Beehive Chip}} x12 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Firesand}} x12 || 20 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Sheet}} x1 || ?? || 2,250 || ?? || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Zinc Ore}} x12 || 3 || 975 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Chain}} x1 || 10 || 3,750 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Coral Fragment }} x1 || 6 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Ring}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Hairpin}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 || 11,250 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silk Thread}} x12 || 18 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Moko Grass}} x12 || 28 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Heko Obi}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Apple Pie}} x12 || 4 || 1,500 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pie Dough}} x12 || 3 || 975 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pet Food Epsilon}} x12 || 9 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Shall Shell}} x12 || 10 || 6,750 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bluetail}} x12 || 7 || 3,000 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Newt}} x1 || 2 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Silver Ore}} x12 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Ore}} x12 || 24 || 9,000 || 12 || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Baghnakhs}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 || 9,450 || 4 || Yes &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Lizard Skin}} x12 || 12 || 4,500 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Dhalmel Hide}} x12 || 8 || 2,700 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Leather Gorget}} x1 || 6 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Petrified Log}} x1 || 7 || 2,550 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Oak Log}} x1 || 4 || 1,500 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Shihei}} x99 || 7 || 2,250 || 4 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md general-table sortable center-col-4&amp;quot;&lt;br /&gt;
! Lamia&lt;br /&gt;
! Trolls&lt;br /&gt;
! Mamool Ja&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Scouter]] ([[Corsair|COR]])&lt;br /&gt;
| [[Troll Scouter]] ([[Puppetmaster|PUP]])*&lt;br /&gt;
| [[Mamool Ja Scouter]] ([[Blue Mage|BLU]])&lt;br /&gt;
| 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Fangshot]] ([[Ranger|RNG]])&lt;br /&gt;
| [[Troll Ironfist]] ([[Monk|MNK]])&lt;br /&gt;
| [[Mamool Ja Sage]] ([[Black Mage|BLM]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Magus]] ([[Black Mage|BLM]])&lt;br /&gt;
| [[Troll Bulwark]] ([[Paladin|PLD]])&lt;br /&gt;
| [[Mamool Ja Zenin]] ([[Ninja|NIN]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracker Imp]]&lt;br /&gt;
| [[Firewatch Eruca]]&lt;br /&gt;
| [[Puk Stalker]]&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Bhoot]]&lt;br /&gt;
| [[Wamoura]]&lt;br /&gt;
| [[Wivre]]&lt;br /&gt;
| 15 IS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The [[Troll Scouter]] is accompanied by an [[Automaton Scout]] ([[White Mage|WHM]]/[[Red Mage|RDM]]) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While these stolen box of supplies are neither a physical item nor [[Key Item]], they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Spawn Locations===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&lt;br /&gt;
* F-6&lt;br /&gt;
* F-9&lt;br /&gt;
* K-9&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&lt;br /&gt;
* F-9&lt;br /&gt;
* H-7&lt;br /&gt;
* I-10 {{verification}}&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&lt;br /&gt;
* G-9 — off the mountain (recommended session starting point due to overlapping patrol paths)&lt;br /&gt;
* G-9 — at the monument on top of the mountain&lt;br /&gt;
* I-11&lt;br /&gt;
* E-10 — in the dead end {{verification}}&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&lt;br /&gt;
* I-9&lt;br /&gt;
* J-6&lt;br /&gt;
* H-10 — inside a four-walled ruin&lt;br /&gt;
* J-9&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&lt;br /&gt;
* F/G-7&lt;br /&gt;
* H-8 — north side of the hill&lt;br /&gt;
* I/J-10&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&lt;br /&gt;
* G-7 — on the waterfall cliff, north side&lt;br /&gt;
* J-7 — on Zegham Hill at the dead end, Oldton side&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; All known North Gustaberg patrol paths travel up onto the hill for location reference.&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&lt;br /&gt;
* K-10&lt;br /&gt;
* E-9&lt;br /&gt;
* I-9 — on Vomp Hill; unclear whether this is a spawn point or patrol path only {{verification}}&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps or the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter possess movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep,it&#039;s best to take them out first; however, [[Bind]] is also an option if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies, these &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; however, as of June 12, 2026, players can check which reports they are missing by speaking with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]]. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:&lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a player obtains all Scouting Reports for a single Beastman tribe can speak with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPC]] to learn of an impending attack.&lt;br /&gt;
&lt;br /&gt;
Heading to the specified zone, locate the Suspicious Flag at the following locations:&lt;br /&gt;
* [[West Sarutabaruta]] (E-6)&lt;br /&gt;
* [[East Ronfaure]] (J-9)&lt;br /&gt;
* [[North Gustaberg]] (I-7)&lt;br /&gt;
&lt;br /&gt;
On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:&lt;br /&gt;
: &#039;&#039;&amp;quot;(unknown)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon touching the Suspicious Flag a second time, an unclaimable [[Notorious Monster]] matching the tribe of the Scouting Reports that were turned in will spawn: Gurfurlur (Trolls), ??? (Mamool Ja), or Medusa (Lamia). This will trigger a server-wide message from the NM, announcing it&#039;s appearance and the zone for everyone.&lt;br /&gt;
&lt;br /&gt;
====Strategies====&lt;br /&gt;
Throughout the fight, the NM will spawn &amp;quot;adds&amp;quot; based on two conditions:&lt;br /&gt;
* &#039;&#039;&#039;Beastmen&#039;&#039;&#039; mobs every two minutes&lt;br /&gt;
* &#039;&#039;&#039;Non-Beastmen&#039;&#039;&#039; mobs at every 5% of the boss&#039; HP&lt;br /&gt;
&lt;br /&gt;
While clearing all enemies is critical to avoid being overwhelmed, Beastmen enemies do not grant [[Imperial Standing]], as they are theoretically endless. Non-Beastmen enemies, on the other hand, grant 5 IS to any player that tagged them (up to a limit of 250 IS).&lt;br /&gt;
&lt;br /&gt;
A good strategy throughout the fight is to pull the Beastmen mobs away from the primary tank when they appear to avoid AOE damage from &#039;&#039;-aga&#039;&#039; spells and status ailments. Once the NM is close to reaching one of its 5% thresholds, target the NM and prepare a &#039;&#039;-aga&#039;&#039; spell (preferably not a damage-over-time spells, such as [[Diaga]] or [[Poisonga]]) to tag each of them, and lure them away from the tank.&lt;br /&gt;
&lt;br /&gt;
Keep a close watch on Beastmen enemies, as they can still use their two-hour abilities, and [[Silence]] casters whenever possible.&lt;br /&gt;
&lt;br /&gt;
=====Troll=====&lt;br /&gt;
The boss can raise a magic shield that converts magic damage taken into HP.&lt;br /&gt;
Stop using offensive magic while the shield is active.&lt;br /&gt;
&lt;br /&gt;
=====Lamia=====&lt;br /&gt;
The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly.&lt;br /&gt;
Adds can inflict Curse, so keep Curse-removal spells or items ready.&lt;br /&gt;
&lt;br /&gt;
=====Mamool Ja=====&lt;br /&gt;
Boss will do a [[Mijin Gakure]] every 5 minutes.&lt;br /&gt;
Zenin adds are Ninjas and can use [[Mijin Gakure]].&lt;br /&gt;
Pull the Zenin away from the boss and defeat them elsewhere.&lt;br /&gt;
Dedicated groups should handle the Zenin whenever possible.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
All players that tag the Notorious Monster will receive &#039;&#039;&#039;125 Imperial Standing&#039;&#039;&#039; and a &#039;&#039;&#039;Box of Stolen Supplies&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies that can be obtained from Scouting Parties, these are neither a physical item nor [[Key Item]]; however, they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery for ten times the materials that a normal box of supplies provides.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Events|Imperial Relief Effort]]&lt;/div&gt;</summary>
		<author><name>Onyxium</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120346</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120346"/>
		<updated>2026-07-05T02:18:32Z</updated>

		<summary type="html">&lt;p&gt;Onyxium: /* Guild Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
{{Verification}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Imperial Relief Effort&#039;&#039;&#039; is a HorizonXI server-wide event leading into the release of [[Treasures of Aht Urhgan]]. By participating in the event&#039;s activities, players can earn [[Imperial Standing]], which affects temporary ToAU launch access through [[The Road to Aht Urhgan]].&lt;br /&gt;
&lt;br /&gt;
During the temporary launch restriction, a player&#039;s [[Imperial Standing]] earned through the Imperial Relief Effort determines their [[Boarding Permit]] requirement and several launch travel benefits.&lt;br /&gt;
&lt;br /&gt;
The access items required by lower tiers are new ToAU-release items. They cannot be obtained before ToAU goes live.&lt;br /&gt;
&lt;br /&gt;
== Launch Access Benefits ==&lt;br /&gt;
{{changes|Temporary ToAU launch restriction.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-xl general-table sortable center-col-1 center-col-2 center-col-3 center-col-4 center-col-5 center-col-6&amp;quot;&lt;br /&gt;
! [[Imperial Standing|IS]] Earned&lt;br /&gt;
! Instant Teleport&lt;br /&gt;
! [[Boarding Permit]] Requirement&lt;br /&gt;
! Additional [[Sanction]] Duration&lt;br /&gt;
! [[Staging Point]] Teleport Uses&lt;br /&gt;
! [[Lure of the Wildcat|Wildcat Teleport]] Cost&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;10000&amp;quot; | 10,000&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | Yes&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | +30 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;60&amp;quot; | 60&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Free&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;5000&amp;quot; | 5,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;25&amp;quot; | +25 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;50&amp;quot; | 50&lt;br /&gt;
| data-sort-value=&amp;quot;100&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;4000&amp;quot; | 4,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | 1 new access item&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | +20 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;40&amp;quot; | 40&lt;br /&gt;
| data-sort-value=&amp;quot;200&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2500&amp;quot; | 2,500&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; | 2 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;15&amp;quot; | +15 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | 30&lt;br /&gt;
| data-sort-value=&amp;quot;300&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;1250&amp;quot; | 1,250&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; | 3 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | +10 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | 20&lt;br /&gt;
| data-sort-value=&amp;quot;400&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;750&amp;quot; | 750&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;6&amp;quot; | 6 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;5&amp;quot; | +5 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | 10&lt;br /&gt;
| data-sort-value=&amp;quot;500&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;8&amp;quot; | 8 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;600&amp;quot; | 600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Launch Notes ===&lt;br /&gt;
* The [[Sanction]] value shown above is an additional duration bonus, not the player&#039;s total Sanction duration.&lt;br /&gt;
* &amp;quot;Instant&amp;quot; under the [[Boarding Permit]] Requirement column means no launch access items are required for the permit.&lt;br /&gt;
* The access items required by lower tiers are new ToAU-release items and cannot be pre-farmed before ToAU goes live.&lt;br /&gt;
* The level 30 requirement for obtaining the {{KeyItem}} [[Boarding Permit]] is a temporary launch restriction.&lt;br /&gt;
* See [[The Road to Aht Urhgan]] for the full Boarding Permit quest walkthrough.&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them grant small amounts of [[Imperial Standing]] for each turn-in.&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary who is wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of 4/17/26, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, Blacksmithing is missing the third ISP turn-in item for phase 3.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, HQ versions of Phase 3 items grant additional ISP versus their NQ counterparts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 || 4,800 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 || 6,375 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sleepshroom}} x12 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Beehive Chip}} x12 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Firesand}} x12 || 20 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Sheet}} x1 || ?? || 2,250 || ?? || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Zinc Ore}} x12 || 3 || 975 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Chain}} x1 || 10 || 3,750 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Coral Fragment }} x1 || 6 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Ring}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Hairpin}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 || 11,250 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silk Thread}} x12 || 18 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Moko Grass}} x12 || 28 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Heko Obi}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Apple Pie}} x12 || 4 || 1,500 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pie Dough}} x12 || 3 || 975 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pet Food Epsilon}} x12 || 9 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Shall Shell}} x12 || 10 || 6,750 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bluetail}} x12 || 7 || 3,000 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Newt}} x1 || 2 || 750 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Silver Ore}} x12 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Ore}} x12 || 24 || 9,000 || 12 || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Baghnakhs}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 || 9,450 || 4 || Yes &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Lizard Skin}} x12 || 12 || 4,500 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Dhalmel Hide}} x12 || 8 || 2,700 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Leather Gorget}} x1 || 6 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Petrified Log}} x1 || 7 || 2,550 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Oak Log}} x1 || 4 || 1,500 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Shihei}} x99 || 7 || 2,250 || 4 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md general-table sortable center-col-4&amp;quot;&lt;br /&gt;
! Lamia&lt;br /&gt;
! Trolls&lt;br /&gt;
! Mamool Ja&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Scouter]] ([[Corsair|COR]])&lt;br /&gt;
| [[Troll Scouter]] ([[Puppetmaster|PUP]])*&lt;br /&gt;
| [[Mamool Ja Scouter]] ([[Blue Mage|BLU]])&lt;br /&gt;
| 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Fangshot]] ([[Ranger|RNG]])&lt;br /&gt;
| [[Troll Ironfist]] ([[Monk|MNK]])&lt;br /&gt;
| [[Mamool Ja Sage]] ([[Black Mage|BLM]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Magus]] ([[Black Mage|BLM]])&lt;br /&gt;
| [[Troll Bulwark]] ([[Paladin|PLD]])&lt;br /&gt;
| [[Mamool Ja Zenin]] ([[Ninja|NIN]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracker Imp]]&lt;br /&gt;
| [[Firewatch Eruca]]&lt;br /&gt;
| [[Puk Stalker]]&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Bhoot]]&lt;br /&gt;
| [[Wamoura]]&lt;br /&gt;
| [[Wivre]]&lt;br /&gt;
| 15 IS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The [[Troll Scouter]] is accompanied by an [[Automaton Scout]] ([[White Mage|WHM]]/[[Red Mage|RDM]]) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While these stolen box of supplies are neither a physical item nor [[Key Item]], they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Spawn Locations===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&lt;br /&gt;
* F-6&lt;br /&gt;
* F-9&lt;br /&gt;
* K-9&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&lt;br /&gt;
* F-9&lt;br /&gt;
* H-7&lt;br /&gt;
* I-10 {{verification}}&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&lt;br /&gt;
* G-9 — off the mountain (recommended session starting point due to overlapping patrol paths)&lt;br /&gt;
* G-9 — at the monument on top of the mountain&lt;br /&gt;
* I-11&lt;br /&gt;
* E-10 — in the dead end {{verification}}&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&lt;br /&gt;
* I-9&lt;br /&gt;
* J-6&lt;br /&gt;
* H-10 — inside a four-walled ruin&lt;br /&gt;
* J-9&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&lt;br /&gt;
* F/G-7&lt;br /&gt;
* H-8 — north side of the hill&lt;br /&gt;
* I/J-10&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&lt;br /&gt;
* G-7 — on the waterfall cliff, north side&lt;br /&gt;
* J-7 — on Zegham Hill at the dead end, Oldton side&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; All known North Gustaberg patrol paths travel up onto the hill for location reference.&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&lt;br /&gt;
* K-10&lt;br /&gt;
* E-9&lt;br /&gt;
* I-9 — on Vomp Hill; unclear whether this is a spawn point or patrol path only {{verification}}&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps or the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter possess movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep,it&#039;s best to take them out first; however, [[Bind]] is also an option if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies, these &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; however, as of June 12, 2026, players can check which reports they are missing by speaking with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]]. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:&lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a player obtains all Scouting Reports for a single Beastman tribe can speak with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPC]] to learn of an impending attack.&lt;br /&gt;
&lt;br /&gt;
Heading to the specified zone, locate the Suspicious Flag at the following locations:&lt;br /&gt;
* [[West Sarutabaruta]] (E-6)&lt;br /&gt;
* [[East Ronfaure]] (J-9)&lt;br /&gt;
* [[North Gustaberg]] (I-7)&lt;br /&gt;
&lt;br /&gt;
On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:&lt;br /&gt;
: &#039;&#039;&amp;quot;(unknown)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon touching the Suspicious Flag a second time, an unclaimable [[Notorious Monster]] matching the tribe of the Scouting Reports that were turned in will spawn: Gurfurlur (Trolls), ??? (Mamool Ja), or Medusa (Lamia). This will trigger a server-wide message from the NM, announcing it&#039;s appearance and the zone for everyone.&lt;br /&gt;
&lt;br /&gt;
====Strategies====&lt;br /&gt;
Throughout the fight, the NM will spawn &amp;quot;adds&amp;quot; based on two conditions:&lt;br /&gt;
* &#039;&#039;&#039;Beastmen&#039;&#039;&#039; mobs every two minutes&lt;br /&gt;
* &#039;&#039;&#039;Non-Beastmen&#039;&#039;&#039; mobs at every 5% of the boss&#039; HP&lt;br /&gt;
&lt;br /&gt;
While clearing all enemies is critical to avoid being overwhelmed, Beastmen enemies do not grant [[Imperial Standing]], as they are theoretically endless. Non-Beastmen enemies, on the other hand, grant 5 IS to any player that tagged them (up to a limit of 250 IS).&lt;br /&gt;
&lt;br /&gt;
A good strategy throughout the fight is to pull the Beastmen mobs away from the primary tank when they appear to avoid AOE damage from &#039;&#039;-aga&#039;&#039; spells and status ailments. Once the NM is close to reaching one of its 5% thresholds, target the NM and prepare a &#039;&#039;-aga&#039;&#039; spell (preferably not a damage-over-time spells, such as [[Diaga]] or [[Poisonga]]) to tag each of them, and lure them away from the tank.&lt;br /&gt;
&lt;br /&gt;
Keep a close watch on Beastmen enemies, as they can still use their two-hour abilities, and [[Silence]] casters whenever possible.&lt;br /&gt;
&lt;br /&gt;
=====Troll=====&lt;br /&gt;
The boss can raise a magic shield that converts magic damage taken into HP.&lt;br /&gt;
Stop using offensive magic while the shield is active.&lt;br /&gt;
&lt;br /&gt;
=====Lamia=====&lt;br /&gt;
The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly.&lt;br /&gt;
Adds can inflict Curse, so keep Curse-removal spells or items ready.&lt;br /&gt;
&lt;br /&gt;
=====Mamool Ja=====&lt;br /&gt;
Boss will do a [[Mijin Gakure]] every 5 minutes.&lt;br /&gt;
Zenin adds are Ninjas and can use [[Mijin Gakure]].&lt;br /&gt;
Pull the Zenin away from the boss and defeat them elsewhere.&lt;br /&gt;
Dedicated groups should handle the Zenin whenever possible.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
All players that tag the Notorious Monster will receive &#039;&#039;&#039;125 Imperial Standing&#039;&#039;&#039; and a &#039;&#039;&#039;Box of Stolen Supplies&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies that can be obtained from Scouting Parties, these are neither a physical item nor [[Key Item]]; however, they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery for ten times the materials that a normal box of supplies provides.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Events|Imperial Relief Effort]]&lt;/div&gt;</summary>
		<author><name>Onyxium</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120283</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120283"/>
		<updated>2026-07-04T04:31:25Z</updated>

		<summary type="html">&lt;p&gt;Onyxium: /* Guild Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A server-wide event leading up to Treasures of Aht Urhgan, the &#039;Imperial Relief Effort&#039; was added in December 2025. By participanting in the event&#039;s activities, players can obtain Imperial Standing, which has been hinted as the key to accessing Whitegate on the ToAU&#039;s release.&#039;&#039; {{Verification}}&lt;br /&gt;
&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them grant small amounts of [[Imperial Standing]] for each turn-in.&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary who is wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of April 17, 2026, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, Blacksmithing is missing the third ISP turn-in item for phase 3.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, HQ versions of Phase 3 items grant additional ISP versus their NQ counterparts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 || 4,800 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 || 6,375 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sleepshroom}} x12 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Beehive Chip}} x12 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Firesand}} x12 || 20 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Zinc Ore}} x12 || 3 || 975 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Chain}} x1 || 10 || 3,750 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Coral Fragment }} x1 || 6 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Ring}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Hairpin}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 || 11,250 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silk Thread}} x12 || 18 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Moko Grass}} x12 || 28 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Heko Obi}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Apple Pie}} x12 || 4 || 1,500 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pie Dough}} x12 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pet Food Epsilon}} x12 || 9 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 || 3,750 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Shall Shell}} x12 || 10 || 6,750 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bluetail}} x12 || 7 || 3,000 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Newt}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Silver Ore}} x12 || 8 || 3,000 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Ore}} x12 || 24 || 9,000 || 12 || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Baghnakhs}} x1 || 6 || 2,250 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 || 9,450 || 4 || Yes &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Lizard Skin}} x12 || 12 || 4,500 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Dhalmel Hide}} x12 || 8 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Leather Gorget}} x1 || 6 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Petrified Log}} x1 || 7 || 2,550 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Oak Log}} x1 || 4 || 1,500 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Shihei}} x99 || 7 ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Lamia !! Trolls !! Mamool Ja  !! Reward&lt;br /&gt;
|-&lt;br /&gt;
| Lamia Scouter (COR)&lt;br /&gt;
| Troll Scouter (PUP)*&lt;br /&gt;
| Mamool Ja Scouter (BLU)&lt;br /&gt;
| align=center | 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| Lamia Fangshot (RNG)&lt;br /&gt;
| Troll Ironfist (MNK)&lt;br /&gt;
| Mamool Ja Sage (BLM)&lt;br /&gt;
| align=center | 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| Lamia Magus (BLM)&lt;br /&gt;
| Troll Bulwark (PLD)&lt;br /&gt;
| Mamool Ja Zenin (NIN)&lt;br /&gt;
| align=center | 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| Tracker Imp&lt;br /&gt;
| Firewatch Eruca&lt;br /&gt;
| Puk Stalker&lt;br /&gt;
| align=center | 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| Bhoot&lt;br /&gt;
| Wamoura&lt;br /&gt;
| Wivre&lt;br /&gt;
| align=center | 15 IS&lt;br /&gt;
|}&lt;br /&gt;
+*Note that the Troll Scout is accompanied by a Automaton Scout (WHM/RDM) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While these stolen box of supplies are neither a physical item nor [[Key Item]], they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Spawn Locations===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&lt;br /&gt;
* F-6&lt;br /&gt;
* F-9&lt;br /&gt;
* K-9&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&lt;br /&gt;
* F-9&lt;br /&gt;
* H-7&lt;br /&gt;
* I-10 {{verification}}&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&lt;br /&gt;
* G-9 — off the mountain (recommended sesion starting point due to overlapping patrol paths)&lt;br /&gt;
* G-9 — at the monument on top of the mountain&lt;br /&gt;
* I-11&lt;br /&gt;
* E-10 — in the dead end {{verification}}&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&lt;br /&gt;
* I-9&lt;br /&gt;
* J-6&lt;br /&gt;
* H-10 — inside a four-walled ruin&lt;br /&gt;
* J-9&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&lt;br /&gt;
* F/G-7&lt;br /&gt;
* H-8 — north side of the hill&lt;br /&gt;
* I/J-10&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&lt;br /&gt;
* G-7 — on the waterfall cliff, north side&lt;br /&gt;
* J-7 — on Zegham Hill at the dead end, Oldton side&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; All known North Gustaberg patrol paths travel up onto the hill for location reference.&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&lt;br /&gt;
* K-10&lt;br /&gt;
* E-9&lt;br /&gt;
* I-9 — on Vomp Hill; unclear whether this is a spawn point or patrol path only {{verification}}&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps of the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter posses movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep, it&#039;s best to take the out first; however, [[Bind]] is also an option if there if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies, these &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; however, as of June 12, 2026, players can check which reports they are missing by speaking with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]]. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:&lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a player obtains all Scouting Reports for a single Beastman tribe can speak with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPC]] to learn of an impending attack.&lt;br /&gt;
&lt;br /&gt;
Heading to the specified zone, locate the Suspicious Flag at the following locations:&lt;br /&gt;
* [[West Sarutabaruta]] (E-6)&lt;br /&gt;
* [[East Ronfaure]] (J-9)&lt;br /&gt;
* [[North Gustaberg]] (I-7)&lt;br /&gt;
&lt;br /&gt;
On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:&lt;br /&gt;
: &#039;&#039;&amp;quot;(unknown)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon touching the Suspicious Flag a second time, an unclaimable [[Notorious Monster]] matching the tribe of the Scouting Reports that were turned in will spawn: Gurfurlur (Trolls), ??? (Mamool Ja), or Medusa (Lamia). This will trigger a server-wide message from the NM, announcing it&#039;s appearance and the zone for everyone.&lt;br /&gt;
&lt;br /&gt;
====Strategies====&lt;br /&gt;
Throughout the fight, the NM will spawn &amp;quot;adds&amp;quot; based on two conditions:&lt;br /&gt;
* &#039;&#039;&#039;Beastmen&#039;&#039;&#039; mobs every two minutes&lt;br /&gt;
* &#039;&#039;&#039;Non-Beastmen&#039;&#039;&#039; mobs at every 5% of the boss&#039; HP&lt;br /&gt;
&lt;br /&gt;
While clearing all enemies is critical to avoid being overwhelmed, Beastmen enemies do not grant [[Imperial Standing]], as they are theoretically endless. Non-Beastmen enemies, on the other hand, grant 5 IS to any player that tagged them (up to a limit of 250 IS).&lt;br /&gt;
&lt;br /&gt;
A good strategy throughout the fight is to pull the Beastmen mobs away from the primary tank when they appear to avoid AOE damage from &#039;&#039;-aga&#039;&#039; spells and status ailments. Once the NM is close to reaching one of its 5% thresholds, target the NM and prepare a &#039;&#039;-aga&#039;&#039; spell (prefereably not a damage-over-time spells, such as [[Diaga]] or [[Poisonga]]) to tag each of them, and lure them away from the tank.&lt;br /&gt;
&lt;br /&gt;
Keep a close watch on Beastmen enemies, as they can still use their two-hour abilities, and [[Silence]] casters whenever possible.&lt;br /&gt;
&lt;br /&gt;
=====Troll=====&lt;br /&gt;
The boss can raise a magic shield that converts magic damage taken into HP.&lt;br /&gt;
Stop using offensive magic while the shield is active.&lt;br /&gt;
&lt;br /&gt;
=====Lamia=====&lt;br /&gt;
The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly.&lt;br /&gt;
Adds can inflict Curse, so keep Curse-removal spells or items ready.&lt;br /&gt;
&lt;br /&gt;
=====Mamool Ja=====&lt;br /&gt;
Boss will do a [[Mijin Gakure]] every 5 minutes.&lt;br /&gt;
Zenin adds are Ninjas and can use [[Mijin Gakure]].&lt;br /&gt;
Pull the Zenin away from the boss and defeat them elsewhere.&lt;br /&gt;
Dedicated groups should handle the Zenin whenever possible.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
All players that tag the Notorious Monster will receive a &#039;&#039;&#039;125 Imperial Standing&#039;&#039;&#039; and a &#039;&#039;&#039;Box of Stolen Supplies&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies that can be obtained from Scouting Parties, these are neither a physical item nor [[Key Item]]; however, they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery for ten times the materials that a normal box of supplies provides.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Events|Imperial Relief Effort]]&lt;/div&gt;</summary>
		<author><name>Onyxium</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Nio-A&amp;diff=120241</id>
		<title>Nio-A</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Nio-A&amp;diff=120241"/>
		<updated>2026-07-01T23:32:45Z</updated>

		<summary type="html">&lt;p&gt;Onyxium: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Monster&lt;br /&gt;
| image = Nio-A.jpg&lt;br /&gt;
| image caption = Nio-A&lt;br /&gt;
| job = [[Warrior]]&lt;br /&gt;
| family = Dolls&lt;br /&gt;
| crystal = Ice&lt;br /&gt;
| weaknesses = {{element|Lightning}}&lt;br /&gt;
| resistances =&lt;br /&gt;
| immunities =&lt;br /&gt;
| absorbs = &lt;br /&gt;
| type = Notorious Monster&lt;br /&gt;
| subtype = &lt;br /&gt;
| tier = &lt;br /&gt;
| title obtained = &lt;br /&gt;
| spawn = mission&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;nms horizon-table table-xl center-col-2 center-col-5 center-col-6&amp;quot;&lt;br /&gt;
! Zone || Level || Drops || Steal || Spawns || Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Temple of Uggalepih]]&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|A, L, H, M&amp;lt;br&amp;gt;{{HPMP|low hp=|low mp=}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
{{Monster Notes}}&lt;br /&gt;
|}&lt;br /&gt;
== Horizon Changes {{changes}} ==&lt;br /&gt;
{{HorizonChangesBox|}}&lt;br /&gt;
==Notes==&lt;br /&gt;
{{NM-Notes&lt;br /&gt;
 |Spawn Conditions   = *Fought in the battlefield event for San d&#039;Oria Mission 8-2: [[Lightbringer]].&lt;br /&gt;
 |Companions-Summons =&lt;br /&gt;
*[[Nio-A]]&lt;br /&gt;
 |Special Abilities  =*Uses the Warrior&#039;s respective 2-hr ability, [[Mighty Strikes]].&lt;br /&gt;
 |Passive Traits     = &lt;br /&gt;
 |Physical Qualities = &lt;br /&gt;
 |Magical Qualities  = &lt;br /&gt;
 |Further Notes      =&lt;br /&gt;
*Refer to the [[Lightbringer |mission]] pages for more information.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Historical Background ==&lt;br /&gt;
In Japanese Buddhist belief, the Nio were two guardians of the Buddha. They are usually depicted as terrifying, muscular statues standing beside the entrance of Buddhist temples. One was named Agyo or Shukongoshin, who embodies manifest power or strength. He is depicted wielding a rod and is showing his teeth. The other was named Ungyo or Kongorikishi, who embodies latent power or strength. He is shown wielding a sword (or having no weapon) and has his mouth shut. Their scary appearance was meant to ward off evil spirits, thieves, and demons. Their role is security, to protect the faith and the visitors to the temples (practitioners of the faith), and thus lack the calm, serene expressions of figures seeking enlightenment. Nio is Japanese for &amp;quot;two kings&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A and Hum are derived from a and un, Japanese translation of a &amp;amp; om from Hinduism (e.g. aum), symbolizing the beginning and the end, birth and death (parallel to alpha &amp;amp; omega in the Greek alphabet). This carries into the names of Agyo (a) and Ungyo (un) and their mouths, the former being open to emulate making the a sound and symbolizing birth, beginning, the latter being closed to emulate making the un sound and symbolizing death, ending.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]][[Category:Dolls]][[Category:Notorious Monsters]]&lt;/div&gt;</summary>
		<author><name>Onyxium</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Talk:Nio-Hum&amp;diff=120240</id>
		<title>Talk:Nio-Hum</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Talk:Nio-Hum&amp;diff=120240"/>
		<updated>2026-07-01T23:32:22Z</updated>

		<summary type="html">&lt;p&gt;Onyxium: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Onyxium</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Nio-Hum&amp;diff=120239</id>
		<title>Nio-Hum</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Nio-Hum&amp;diff=120239"/>
		<updated>2026-07-01T23:32:03Z</updated>

		<summary type="html">&lt;p&gt;Onyxium: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Monster&lt;br /&gt;
| image = Nio-Hum.jpg&lt;br /&gt;
| image caption = Nio-Hum&lt;br /&gt;
| job = [[Warrior]]&lt;br /&gt;
| family = Dolls&lt;br /&gt;
| crystal = Ice&lt;br /&gt;
| weaknesses = {{element|Lightning}}&lt;br /&gt;
| resistances =&lt;br /&gt;
| immunities =&lt;br /&gt;
| absorbs = &lt;br /&gt;
| type = Notorious Monster&lt;br /&gt;
| subtype = &lt;br /&gt;
| tier = &lt;br /&gt;
| title obtained = &lt;br /&gt;
| spawn = mission &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;nms horizon-table table-xl center-col-2 center-col-5 center-col-6&amp;quot;&lt;br /&gt;
! Zone || Level || Drops || Steal || Spawns || Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Temple of Uggalepih]]&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|A, L, H, M&amp;lt;br&amp;gt;{{HPMP|low hp=|low mp=}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
{{Monster Notes}}&lt;br /&gt;
|}&lt;br /&gt;
== Horizon Changes {{changes}} ==&lt;br /&gt;
{{HorizonChangesBox|}}&lt;br /&gt;
==Notes==&lt;br /&gt;
{{NM-Notes&lt;br /&gt;
 |Spawn Conditions   = *Fought in the battlefield event for San d&#039;Oria Mission 8-2: [[Lightbringer]].&lt;br /&gt;
 |Companions-Summons =&lt;br /&gt;
*[[Nio-A]]&lt;br /&gt;
 |Special Abilities  =*Uses the Monk&#039;s respective 2-hr ability, [[Hundred Fists]].&lt;br /&gt;
 |Passive Traits     = &lt;br /&gt;
 |Physical Qualities = &lt;br /&gt;
 |Magical Qualities  = &lt;br /&gt;
 |Further Notes      =&lt;br /&gt;
*Refer to the [[Lightbringer |mission]] pages for more information.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Historical Background ==&lt;br /&gt;
In Japanese Buddhist belief, the Nio were two guardians of the Buddha. They are usually depicted as terrifying, muscular statues standing beside the entrance of Buddhist temples. One was named Agyo or Shukongoshin, who embodies manifest power or strength. He is depicted wielding a rod and is showing his teeth. The other was named Ungyo or Kongorikishi, who embodies latent power or strength. He is shown wielding a sword (or having no weapon) and has his mouth shut. Their scary appearance was meant to ward off evil spirits, thieves, and demons. Their role is security, to protect the faith and the visitors to the temples (practitioners of the faith), and thus lack the calm, serene expressions of figures seeking enlightenment. Nio is Japanese for &amp;quot;two kings&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A and Hum are derived from a and un, Japanese translation of a &amp;amp; om from Hinduism (e.g. aum), symbolizing the beginning and the end, birth and death (parallel to alpha &amp;amp; omega in the Greek alphabet). This carries into the names of Agyo (a) and Ungyo (un) and their mouths, the former being open to emulate making the a sound and symbolizing birth, beginning, the latter being closed to emulate making the un sound and symbolizing death, ending.&lt;/div&gt;</summary>
		<author><name>Onyxium</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Talk:Nio-A&amp;diff=120238</id>
		<title>Talk:Nio-A</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Talk:Nio-A&amp;diff=120238"/>
		<updated>2026-07-01T23:30:31Z</updated>

		<summary type="html">&lt;p&gt;Onyxium: Created page with &amp;quot;Soloable as 75 RDM, /NIN highly recommended but not required. fully resists Slow, Paralyze, Blind, and Sleep so a difficult fight. Sneak before touching door, pull with ranged attack. Clear pot in the near corner prior to popping. Does not resist Poison or Bind.  --Onyxium (talk) 23:16, 1 July 2026 (UTC)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Soloable as 75 RDM, /NIN highly recommended but not required. fully resists Slow, Paralyze, Blind, and Sleep so a difficult fight. Sneak before touching door, pull with ranged attack. Clear pot in the near corner prior to popping. Does not resist Poison or Bind.&lt;br /&gt;
 --[[User:Onyxium|Onyxium]] ([[User talk:Onyxium|talk]]) 23:16, 1 July 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Onyxium</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=San_d%27Oria_Mission_8-2&amp;diff=120237</id>
		<title>San d&#039;Oria Mission 8-2</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=San_d%27Oria_Mission_8-2&amp;diff=120237"/>
		<updated>2026-07-01T23:29:30Z</updated>

		<summary type="html">&lt;p&gt;Onyxium: /* Temple of Uggalepih */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Lightbringer&lt;br /&gt;
|Expansion=sandoria&lt;br /&gt;
|Start=Any [[San d&#039;Oria Gate Guard]]&lt;br /&gt;
|Description=[[Destin|Royaulais Destin]] himself has summoned you for a vital mission. Seek audience with His Majesty in [[Chateau d&#039;Oraguille]] immediately.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=San d&#039;Oria Mission 8-1{{!}}Coming of Age&lt;br /&gt;
|Next=San d&#039;Oria Mission 9-1{{!}}Breaking Barriers&lt;br /&gt;
|Title=None&lt;br /&gt;
|Rewards=Rank 9&amp;lt;br&amp;gt;80,000 [[gil]]&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*Trade [[:Category:Crystals|crystals]] to a Conquest NPC to unlock this mission, then proceed to a [[San d&#039;Oria Gate Guard]] to start it.&lt;br /&gt;
&lt;br /&gt;
*Head to [[Chateau d&#039;Oraguille]] and check the Great Hall for a cutscene.&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Rahal]] ({{Location Tooltip|area=Chateau d&#039;Oraguille|pos=H-9}}) to receive the {{KeyItem}} [[Crystal Dowser]] and further instructions.&lt;br /&gt;
&lt;br /&gt;
===Temple of Uggalepih===&lt;br /&gt;
*Head to the [[Temple of Uggalepih]] and farm a [[Prelate Key]] from the [[Tonberry Stabber]]s (Map 3/4).&lt;br /&gt;
** Alternatively you may farm [[Tonberry Chopper]]s in the [[Yhoator Jungle]] or [[Tonberry Slasher]]s in the [[Den of Rancor]].&lt;br /&gt;
**You can bypass the key by pulling a mob from behind the door. The door will open once the mob walks into the door.&lt;br /&gt;
&lt;br /&gt;
*Make your way through the Temple until you reach the door at {{Location Tooltip|area=Temple of Uggalepih|pos=I-10|map=Map 2}}, that can only be opened by killing the [[Temple Guardian]].&lt;br /&gt;
**The guardian will not be there and the door will be open if someone has defeated it in the last 15 minutes.&lt;br /&gt;
&lt;br /&gt;
*From west to east, go through the first, third, and fourth doors in the hall, checking the &#039;&#039;&#039;???&#039;&#039;&#039; in each.&lt;br /&gt;
**Each &#039;&#039;&#039;???&#039;&#039;&#039; will provide a [[Piece of a Broken Key]].&lt;br /&gt;
**Each player in the party must obtain the three [[Piece of a Broken Key]] in order to complete the final cutscene.&lt;br /&gt;
&lt;br /&gt;
*After you have all three keys, select the second door to spawn two Doll NMs: [[Nio-Hum]] and [[Nio-A]].&lt;br /&gt;
**Both have around 6500HP, do regular Doll attacks, and cannot be slept. &lt;br /&gt;
**You may pull one at a time if [[Sneak]] is activated before spawning.&lt;br /&gt;
**Only one needs to be defeated if the other despawns while fighting. &lt;br /&gt;
***Worked by killing [[Nio-A]], unknown if this also works killing [[Nio-Hum]] instead.&lt;br /&gt;
**The dolls are aggressive to magic so you may not pull with magic.&lt;br /&gt;
&lt;br /&gt;
*After the dolls have been defeated, check the door again for a cutscene.&lt;br /&gt;
&lt;br /&gt;
*Return to [[Chateau d&#039;Oraguille]] and check the Great Hall door for a cutscene.&lt;br /&gt;
**You will be awarded Rank 9 and 80,000 gil.&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]]&lt;br /&gt;
[[Category:San d&#039;Oria Missions]]&lt;/div&gt;</summary>
		<author><name>Onyxium</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=San_d%27Oria_Mission_8-2&amp;diff=120236</id>
		<title>San d&#039;Oria Mission 8-2</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=San_d%27Oria_Mission_8-2&amp;diff=120236"/>
		<updated>2026-07-01T23:18:21Z</updated>

		<summary type="html">&lt;p&gt;Onyxium: /* Temple of Uggalepih */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Lightbringer&lt;br /&gt;
|Expansion=sandoria&lt;br /&gt;
|Start=Any [[San d&#039;Oria Gate Guard]]&lt;br /&gt;
|Description=[[Destin|Royaulais Destin]] himself has summoned you for a vital mission. Seek audience with His Majesty in [[Chateau d&#039;Oraguille]] immediately.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=San d&#039;Oria Mission 8-1{{!}}Coming of Age&lt;br /&gt;
|Next=San d&#039;Oria Mission 9-1{{!}}Breaking Barriers&lt;br /&gt;
|Title=None&lt;br /&gt;
|Rewards=Rank 9&amp;lt;br&amp;gt;80,000 [[gil]]&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*Trade [[:Category:Crystals|crystals]] to a Conquest NPC to unlock this mission, then proceed to a [[San d&#039;Oria Gate Guard]] to start it.&lt;br /&gt;
&lt;br /&gt;
*Head to [[Chateau d&#039;Oraguille]] and check the Great Hall for a cutscene.&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Rahal]] ({{Location Tooltip|area=Chateau d&#039;Oraguille|pos=H-9}}) to receive the {{KeyItem}} [[Crystal Dowser]] and further instructions.&lt;br /&gt;
&lt;br /&gt;
===Temple of Uggalepih===&lt;br /&gt;
*Head to the [[Temple of Uggalepih]] and farm a [[Prelate Key]] from the [[Tonberry Stabber]]s (Map 3/4).&lt;br /&gt;
** Alternatively you may farm [[Tonberry Chopper]]s in the [[Yhoator Jungle]] or [[Tonberry Slasher]]s in the [[Den of Rancor]].&lt;br /&gt;
**You can bypass the key by pulling a mob from behind the door. The door will open once the mob walks into the door.&lt;br /&gt;
&lt;br /&gt;
*Make your way through the Temple until you reach the door at {{Location Tooltip|area=Temple of Uggalepih|pos=I-10|map=Map 2}}, that can only be opened by killing the [[Temple Guardian]].&lt;br /&gt;
**The guardian will not be there and the door will be open if someone has defeated it in the last 15 minutes.&lt;br /&gt;
&lt;br /&gt;
*From west to east, go through the first, third, and fourth doors in the hall, checking the &#039;&#039;&#039;???&#039;&#039;&#039; in each.&lt;br /&gt;
**Each &#039;&#039;&#039;???&#039;&#039;&#039; will provide a [[Piece of a Broken Key]].&lt;br /&gt;
**Each player in the party must obtain the three [[Piece of a Broken Key]] in order to complete the final cutscene.&lt;br /&gt;
&lt;br /&gt;
*After you have all three keys, select the second door to spawn two Doll NMs: [[Nio-Hum]] and [[Nio-A]].&lt;br /&gt;
**Both have around 6500HP, do regular Doll attacks, and cannot be slept. &lt;br /&gt;
**You may pull one at a time if [[Sneak]] is activated before spawning.&lt;br /&gt;
**Only one needs to be defeated if the other despawns while fighting. &lt;br /&gt;
***Worked by killing [[Nio-Hum]], unknown if this also works killing [[Nio-A]] instead.&lt;br /&gt;
**The dolls are aggressive to magic so you may not pull with magic.&lt;br /&gt;
&lt;br /&gt;
*After the dolls have been defeated, check the door again for a cutscene.&lt;br /&gt;
&lt;br /&gt;
*Return to [[Chateau d&#039;Oraguille]] and check the Great Hall door for a cutscene.&lt;br /&gt;
**You will be awarded Rank 9 and 80,000 gil.&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]]&lt;br /&gt;
[[Category:San d&#039;Oria Missions]]&lt;/div&gt;</summary>
		<author><name>Onyxium</name></author>
	</entry>
</feed>