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	<updated>2026-04-24T22:10:24Z</updated>
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		<id>https://horizonffxi.wiki/w/index.php?title=Category:Horizon_Changes&amp;diff=11092</id>
		<title>Category:Horizon Changes</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Horizon_Changes&amp;diff=11092"/>
		<updated>2023-06-09T12:16:18Z</updated>

		<summary type="html">&lt;p&gt;Praesulpresul: /* Paladin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
HorizonXI is an &#039;era+&#039; FFXI private server. The &#039;era+&#039; alludes to custom changes made by the development team in an attempt to balance the game more fairly and to make some lesser used content more relevant. This page contains a list of all &#039;&#039;&#039;KNOWN&#039;&#039;&#039; custom changes.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
=== [[Warrior]] ===&lt;br /&gt;
* [[Defender]] - Now also reduces enmity loss and increase shield block rate. Changes apply to WAR main only. - [[Patch Notes: April 14th 2023|updated version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== [[Monk]] ===&lt;br /&gt;
* [[Boost]] - Larger [[attack]] bonus of 20% {{Verification}}, longer recast of 30 seconds, duration 3 minutes.&lt;br /&gt;
* [[Focus]] - learned 15, 3 minute duration, increase crit hit rate by ??? {{Verification}}&lt;br /&gt;
* [[Dodge]] - learned 25, 3 minute duration, increases guard rate by ??? {{Verification}}&lt;br /&gt;
* [[Chakra]] - recast time now 2 minutes&lt;br /&gt;
* [[Chi Blast]] - also removes 1 mob buff ([[Dispel]])&lt;br /&gt;
&lt;br /&gt;
=== [[White Mage]] === &lt;br /&gt;
* [[Divine Veil]] - Enhances Regen and lowers cooldown of divine seal.&lt;br /&gt;
* [[Devotion]] - Was unlocked via merits in era, now unlocked at level 45.&lt;br /&gt;
* The spells [[Protectra V]] and [[Shellra V]] are available in scroll form and not via merits.&lt;br /&gt;
&lt;br /&gt;
=== [[Black Mage]] === &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Red Mage]] ===&lt;br /&gt;
* [[Convert]] - Recast upped from 10 to 13 minutes. Reduction per merit reduced from 20s to 12s.&lt;br /&gt;
* [[Refresh]] - MP cost upped from 40 to 50.&lt;br /&gt;
&lt;br /&gt;
=== [[Thief]] === &lt;br /&gt;
* [[Perfect Dodge]] - increases accuracy and ranged accuracy by 999 when used.&lt;br /&gt;
* [[Triple Attack]] - unlocked at level 30&lt;br /&gt;
* [[Assassin]] - unlocked at level 50&lt;br /&gt;
&lt;br /&gt;
=== [[Paladin]] === &lt;br /&gt;
* [[Holy Circle]] - many changes to give the ability real purpose vs undead.&lt;br /&gt;
* [[Enlight]] - wasn&#039;t originally in CoP era and level 85 to unlock on retail, now learnable at level 40..&lt;br /&gt;
* [[Auto-Refresh]] - changed to level 25. It was also unavailable in the CoP era.&lt;br /&gt;
* [[:Category:Clubs|Club Skill]] - able to use most clubs now and [[Starlight]] available at skill level 40.&lt;br /&gt;
* [[Chivalry]] - available at level 45 (was originaly a merit ability)&lt;br /&gt;
* [[Shield]] - Block rate and damage reduced when blocking adjustments&lt;br /&gt;
* [[Shield Mastery]] - this trait was unavailable in the CoP era.&lt;br /&gt;
* [[Cover]] - Now no longer requires the paladin to put themselves in between party member and enemy. Works as long as party member stays in range and does not move.&lt;br /&gt;
&lt;br /&gt;
=== [[Dark Knight]] ===&lt;br /&gt;
* [[Arcane Circle]] - damage bonus against arcana for all parties members.&lt;br /&gt;
* [[Desperate Blows]] - trait is out of era.&lt;br /&gt;
&lt;br /&gt;
=== [[Beastmaster]] === &lt;br /&gt;
* [[Ready]] - Out of era ability added in.&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Bestial Loyalty]]&amp;lt;/s&amp;gt; - This ability was removed with [[Patch Notes: April 14th 2023|Version 1.1]]. &amp;lt;!--Out of era ability added in, modified to sharing a recast with call beast and a 30 minute cooldown.--&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Call Beast]]&amp;lt;/s&amp;gt; - shared a cooldown with bestial loyalty until it was removed in [[Patch Notes: April 14th 2023|Version 1.1]].&lt;br /&gt;
&lt;br /&gt;
=== [[Bard]] ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ranger]] ===&lt;br /&gt;
* [[Camouflage|Camoflage]] - Now grants Enmity reduction on next attack.&lt;br /&gt;
* [[Velocity Shot]] - This ability was implemented outside of HorizonXI&#039;s current era.&lt;br /&gt;
&lt;br /&gt;
=== [[Samurai]] ===&lt;br /&gt;
* [[Hasso]]/[[Seigan]] stance change and no more bonus effects of [[Zanshin]] for either stance&lt;br /&gt;
* [[Warding Circle]] -&lt;br /&gt;
&lt;br /&gt;
=== [[Ninja]] ===&lt;br /&gt;
* [[Mijin Gakure]] - Has been replaced with [[Mikage]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Utsusemi]] - recast increased by 15 seconds for both spells.&lt;br /&gt;
* [[Yonin]] - modified to only -15% att, emn +10, and reduces recast of utsus by 10 seconds.&lt;br /&gt;
* [[Ninjutsu]] - all Ninjustu have +15 magic accuracy, with a further +10 for all elemental wheel spells (+25 m.acc total.) This effect is increased to +50 extra magic accuracy on [[Magic Burst Bonus|magic bursts]], on all [[:Category:Notorious Monsters|non-notorious monsters]].&lt;br /&gt;
* [[Mikage]] - Custom 2hr ability. Player receives 4 shadows upon activation. Grants a 30 second duration where elemental ninjutsu spells deal a multiplied amount of damage, with the amount of multiplication decided on the amount of shadows remaining. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== [[Dragoon]] === &lt;br /&gt;
* [[Ancient Circle]]&lt;br /&gt;
* [[Steady Wing]] - Wasn&#039;t available in era, learned at level 30? {{Verification}}.&lt;br /&gt;
&lt;br /&gt;
=== [[Summoner]] ===&lt;br /&gt;
* [[Whispering Wind]] has erase effect&lt;br /&gt;
* [[Spring Water]] gives AoE 2 mp/tic refresh&lt;br /&gt;
* [[Crimson Howl]] lasts 3 minutes&lt;br /&gt;
*[[Ecliptic Growl]] has swaped with [[Ecliptic Howl]] and is level 54 vs 43&lt;br /&gt;
*[[Ecliptic Howl]] has swaped with [[Ecliptic Growl]] is level 43 vs 54&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
* WotG exp rates.&lt;br /&gt;
* Two handed weapon changes from WotG implented. One handed changes also from later time.&lt;br /&gt;
* Club damage was buffed&lt;br /&gt;
* 2007 [[Signet]] bonus changes are in effect.&lt;br /&gt;
* All [[Experience Scrolls]] give triple the amount of [[EXP]]. - [[Patch Notes: April 14th 2023|Update. 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== [[Weapon Skills]]: ===&lt;br /&gt;
* Many [[Weapon Skills]] have been found to have their had property changes but not had their ingame help text updated (yet).&lt;br /&gt;
* [[Energy Drain]] reworked to drain haste from target.&lt;br /&gt;
* [[Nightmare Scythe]] now has chance of Terror on target.&lt;br /&gt;
* [[Blast Arrow]] and [[Blast Shot]] now has chance of Stun.&lt;br /&gt;
* [[Swift Blade]] has swapped critical chance and accuracy effects.&lt;br /&gt;
* [[Gale Axe]] now inflicts weight to the target. &lt;br /&gt;
* [[Decimation]] now is a 3 hit attack that ignores def and varies with tp.&lt;br /&gt;
* [[Starlight]] and [[Seraph Strike]] have swapped from 100 to 40 Skill to learn.&lt;br /&gt;
* [[Wasp Sting]] has been buffed to be about equal to [[Viper bite]].&lt;br /&gt;
* Most Elemental WS, including [[Gust Slash]] Changed to Hybrid, and now stacks with [[Sneak Attack]].&lt;br /&gt;
* [[Wheeling Thrust]] TP multiplier has been increased. - [[Patch Notes: April 14th 2023|Update 1.1]]&lt;br /&gt;
* [[Skewer]] WS modifier has been increased. - [[Patch Notes: April 14th 2023|Update 1.1]]&lt;br /&gt;
**All new hybrid ws&#039;s can now stack with SA&lt;br /&gt;
&lt;br /&gt;
== Spells and Magic ==&lt;br /&gt;
* [[Magic Burst]] damage and magic accuracy has been enhanced on regular mobs, with the effect removed for notorious monsters. &amp;quot;The current system follows the era magic system except in the following instances:    a) Magic Bursts Grant 35MACC 35MATT. (Except on NMs)    b) [[Ninjutsu]] has bonus 15MACC on top of that.&amp;quot;&lt;br /&gt;
* The incremental rate at which [[MP Recovered While Healing|MP is recovered]] through [[Command/heal|/heal]] is now +4, differing from the +1 value from retail/era.&lt;br /&gt;
* The set of [[Clear Mind]] job traits has been modified. Clear Mind III now features +15 total hMP but without any bonuses to the incremental rate. Clear Mind V now features +17 total hMP while only adding +2 to the incremental rate.&lt;br /&gt;
* [[Haste]] recast time reduced from 20 to 18 seconds. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Refresh]] recast time reduced from 18 to 16 seconds. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
* [[Notorious Monsters]] drop the non RA/EX versions of gear and weapons if possible. &lt;br /&gt;
* Warp rings are no longer usable.&lt;br /&gt;
* [[Laurel crown]] is now cosmetic and not able to teleport.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* [[Octave Club]] has been changed to Work as the Kraken club&lt;br /&gt;
*Added [[Malignance Sword]].&lt;br /&gt;
* [[Hagun]] Damage Nerf. &lt;br /&gt;
* [[Thief&#039;s Knife]] no longer [[Treasure Hunter]], replaced with quest for [[Nanaa&#039;s Charm]]&lt;br /&gt;
* Relic weapons [[Bravura]] got a +18 damage buff, while [[Claustrum]] got massively buffed. Other relic dats were unchanged at launch, changes will be shown as people get closer to unlocks.&lt;br /&gt;
*[[Rune Chopper]] Had its Latent Effect: Haste reduced from 9% to 2%. &lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
* [[RoZ Rewards]] earrings all changed.&lt;br /&gt;
* [[CoP Rewards]] rings except [[Rajas Ring]].&lt;br /&gt;
*[[Stealth Earring]] now has the Enhances [[Dual Wield]] that suppa used to.&lt;br /&gt;
* Added [[Shepherd&#039;s Armor Set]] for pet jobs.&lt;br /&gt;
* [[Speed Belt]] reduction in haste.&lt;br /&gt;
* [[Armada Set]] gained small haste buff of +1~2% per piece.&lt;br /&gt;
* Many of the [[LVL 30 JSE Accessories]] for Subjobs were modified to attempt to offer more sub optional enhancements.&lt;br /&gt;
* Most jobs [[Artifact Armor]] has had adjustments to the &amp;quot;Less desirable pieces&amp;quot; to have a small stat buff added to make them not entirely useless.&lt;br /&gt;
* All Artifact Weapons were changed to level 40, with some adjustments.&lt;br /&gt;
* Many Endgame armor pieces were modified from era (ie. [[Koenig Cuirass|Koenig Curiass]])&lt;br /&gt;
* Some [[Conquest]] items were changed.&lt;br /&gt;
* [[Exp Rings]] have been modified.&lt;br /&gt;
* Level 30 latent effect earrings have been changed&lt;br /&gt;
* Players no longer start with their corresponding nations ring (eg. [[San d&#039;Orian Ring]]. Instead they are awarded upon completing nation mission 1-3.&lt;br /&gt;
* [[Ying Yang Robe]] now drops in the BCNM [[Waking the Beast]] - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
&lt;br /&gt;
== Quests, Missions, &amp;amp; Battlefields ==&lt;br /&gt;
=== New Quests ===&lt;br /&gt;
* [[Fill In]] to obtain [[Nanaa&#039;s Charm]]&lt;br /&gt;
* [[Dyer&#039;s Woad Quest]] added.  - [[Patch Notes: April 14th 2023|updated version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Quest Updates ===&lt;br /&gt;
* Some Quest cooldowns removed, allowing them to be repeated quickly.&lt;br /&gt;
* [[Chocobo&#039;s Wounds]] now only requires about one Vana&#039;diel hour (2.5 minutes) between trades.&lt;br /&gt;
&lt;br /&gt;
=== Battlefields ===&lt;br /&gt;
* Multiple adjustments made to loot pools of various [[BCNM]]&#039;s. Notable changes are:&lt;br /&gt;
** [[Protectra V]] and [[Shellra V]]&lt;br /&gt;
** [[Enlight]]&lt;br /&gt;
&lt;br /&gt;
* New HorizonXI specific items added to [[BCNM]]&#039;s such as:&lt;br /&gt;
** [[Shepherd&#039;s Armor Set]]&lt;br /&gt;
&lt;br /&gt;
* [[Waking the Beast]]&lt;br /&gt;
** Difficulty of the fight has been increased - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
**Drop rate of weapons has been increased - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
** Yinyang Robe has been added as a possible drop - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
&lt;br /&gt;
== Crafting, Gathering, Fishing ==&lt;br /&gt;
=== Chocobo Digging ===&lt;br /&gt;
* Now has visible skill-up messages when undertaking in the activity.&lt;br /&gt;
* Real life daily limit in place.&lt;br /&gt;
* Loot pools have been changed to increase the amount of profitable locations. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Logging ===&lt;br /&gt;
* Pools in certain zones have been adjusted to increase the value of logging. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Harvesting ===&lt;br /&gt;
* May now be done in [[Beaucedine Glacier]]&lt;br /&gt;
&lt;br /&gt;
=== General Changes ===&lt;br /&gt;
* Many gathered items (such as ores) are stackable.&lt;br /&gt;
&lt;br /&gt;
== Monsters ==&lt;br /&gt;
* Mob distribution in some zones has been changed. Instances of both mobs being moved and/or removed.&lt;br /&gt;
* New mobs have been added to many zones to increase the amount of xping locations.&lt;br /&gt;
* Dungeon type zone mob respawn is set to 5 mins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Endgame ==&lt;br /&gt;
===Sky===&lt;br /&gt;
* [[Despot]] has a 2 hour cooldown (reduced) before the lottery re-opens. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Steam Cleaner]] has a 2 hour cooldown (reduced) before the lottery re-opens. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Zipacna]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Mother Globe]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Faust]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Curtana]] ??? respawns 2-3 hours (reduced) after being found. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Ullikummi]] is force spawned by trading a diorite to its corresponding ???. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Diorite]]s drop from [[Aura Statue]]s at a rate of 1%. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
* [[Kirin]] will always drop at least 1 abjuration. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Limbus===&lt;br /&gt;
* [[Cosmo-Cleanse]] can be obtained just short of every 72 hours. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* The Armoury Crate spawned by defeating [[Proto-Ultima]] will now always drop a [[Silver Chip]], [[Cerulean Chip]], or [[Orchid Chip]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* The damage of Proto-Ultima&#039;s [[Holy II]] has been increased. [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Citadel Buster]] will now always begin casting once Proto-Ultima reaches 20% health. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Sea===&lt;br /&gt;
* [[Ix&#039;aern (Dark Knight)]] will not reraise itself more than 20 times per spawn. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Dynamis===&lt;br /&gt;
* The level for entry into Dynamis is 66 (previously 65). &lt;br /&gt;
&lt;br /&gt;
* The level range of monsters in Dynamis zones has been tightened and the maximum level range of Dynamis monsters has been increased. The purpose of this change is to make Dynamis monsters more challenging. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* New NPC&#039;s added: [[Billrox]], [[Bronzvox]] and [[Sheltrix]]. Each will convert one hundred pieces of Dynamis Currency into single pieces of currency. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== HNM ===&lt;br /&gt;
* Each of the 3 ground kings can spawn in multiple zones. &amp;quot;These monsters will now only spawn in one small area in each of the relative zones that they spawn in.&amp;quot; - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* Each of the 3 ground kings will always spawn in a different location to the previous day. &amp;quot;Fearful of the Adventuring alliance&#039;s activities the three ground kings now refuse to spawn in the same zone twice in a row.&amp;quot; - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Behemoth]] &amp;amp; [[King Behemoth]] can spawn in [[Qufim Island]]&amp;lt;/s&amp;gt; - removed in [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
&lt;br /&gt;
== System ==&lt;br /&gt;
* All [[Auction House]]s are linked and each player has a 21 item limit.&lt;br /&gt;
* [[Bazaar]] tax is set to 10% across the world.&lt;br /&gt;
* Yells only appear in the log whilst being inside a town or city zone.&lt;br /&gt;
&lt;br /&gt;
=== NPCs: ===&lt;br /&gt;
* All [[Outpost Teleportation]] NPC&#039;s have been located in their era accurate positions.&lt;br /&gt;
* New [[Outpost Teleportation]] NPC&#039;s have been added to Jeuno. See [[Twinkstix]]/[[Burnstix]]/[[Sprinkstix]].&lt;br /&gt;
* Two new warp taru&#039;s have been added to [[Windurst Woods]] - [[Port Windurst]]. See [[Polo-Colo]]/[[Mumbo-Bumbo]].&lt;br /&gt;
&lt;br /&gt;
== Claimed adjustments from their website. ==&lt;br /&gt;
&lt;br /&gt;
=== Server Settings ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Launch Expansion&#039;&#039;&#039;: Chains of Promathia (&amp;quot;CoP&amp;quot;)&lt;br /&gt;
* &#039;&#039;&#039;Level Cap&#039;&#039;&#039;: 75&lt;br /&gt;
* &#039;&#039;&#039;Launch Patch Date&#039;&#039;&#039;: April 17, 2006  (day before ToAH update)&lt;br /&gt;
* &#039;&#039;&#039;Accounts/Characters&#039;&#039;&#039;: 1 account (single box) and 3 characters per IP address&lt;br /&gt;
* &#039;&#039;&#039;Movement Speed&#039;&#039;&#039;: 40 - Level 75 cap era default movement speed (-20% speed)&lt;br /&gt;
* &#039;&#039;&#039;Experience Rates&#039;&#039;&#039;: 1.0 - Wings of the Goddess (“WoTG”) EXP rates&lt;br /&gt;
* &#039;&#039;&#039;Crafting Rates&#039;&#039;&#039;: 1.0&lt;br /&gt;
* &#039;&#039;&#039;Level Sync&#039;&#039;&#039;: Launch System - Unlimited Sync with scaling penalty (see “System: Level Sync” section below)&lt;br /&gt;
* &#039;&#039;&#039;Equipment Scaling (Level Sync)&#039;&#039;&#039;: Disabled&lt;br /&gt;
* &#039;&#039;&#039;Auction House&#039;&#039;&#039;: Stocked by players - 21 item limit per character&lt;br /&gt;
* &#039;&#039;&#039;Fishing&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Gardening&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Chocobo Digging&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Dynamis&#039;&#039;&#039;: CoP era with 71 hour lockout (reduced from 72), rumors state it is an entirely new system built by the devs from scratch.&lt;br /&gt;
* &#039;&#039;&#039;Claim Shield&#039;&#039;&#039;: Added to prominent NMs to provide a fair playing experience for all players. HorizonXI uses a lottery based claim shield system where each person has the opportunity to act on the mob once for a chance to claim the monster. After all players have acted and the claim window has closed, the monster will randomly select one person who acted on it and give them the claim. Multiple actions taken on a monster during the lottery do not increase your chances at claiming - each person can only enter the claim lottery once before the lottery window ends.&lt;br /&gt;
* &#039;&#039;&#039;Inventory Expansions&#039;&#039;&#039;: Mog Wardrobes 1 and 2 to be unlocked by completing certain objectives (see “System: Inventory Expansion” section below)&lt;br /&gt;
* &#039;&#039;&#039;Treasure Hunter&#039;&#039;&#039;: Era accurate (we used SE&#039;s official Treasure Hunter chart to build our system)&lt;br /&gt;
* &#039;&#039;&#039;Era accurate drop rates&#039;&#039;&#039;: Drop rates for all items have been adjusted to reflect the era experience more accurately&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Verification Needed ==&lt;br /&gt;
* [[Boost]] only giving 5% increased attack.&lt;br /&gt;
* [[Counterstance]] reduces more defense than normal and doesn&#039;t give any positive buffs.&lt;br /&gt;
* Pet food incorrectly displays level 1 for all types, needs to be correct level from retail to equip and use.&lt;br /&gt;
* Gravity movement speed issues. Fixed with update on 03/03/2023? {{Verification}}&lt;/div&gt;</summary>
		<author><name>Praesulpresul</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Paladin&amp;diff=11079</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Paladin&amp;diff=11079"/>
		<updated>2023-06-09T12:08:15Z</updated>

		<summary type="html">&lt;p&gt;Praesulpresul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Image:Mandy pld noBG.png|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;ffxi-table&amp;quot; style=&amp;quot;background:#000000; text-align: center; width: min(100%,400px);&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Paladin&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; |&#039;&#039;&#039;Abbreviation:&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |PLD&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Expansion Pack:&#039;&#039;&#039;&lt;br /&gt;
| Final Fantasy XI&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;How to Unlock:&#039;&#039;&#039;&lt;br /&gt;
|[[A Squire&#039;s Test]]&amp;lt;br&amp;gt;[[A Squire&#039;s Test II]]&amp;lt;br&amp;gt;[[A Knight&#039;s Test]]&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Page Contents:&#039;&#039;&#039;&lt;br /&gt;
| [[#Job Abilities|Abilities]]&amp;lt;br&amp;gt;[[#Melee Skills|Skills]]&amp;lt;br&amp;gt;[[#Merits|Merits]]&amp;lt;br&amp;gt;[[#Job Specific Equipment|Equipment]]&amp;lt;br&amp;gt;[[#Guides|Guides]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Paladins specialize in close-range combat, specializing in the use of [[:Category:Swords|swords]] and [[:Category:Clubs|hammers]]. Through long hours of spiritual training, paladins have acquired the ability to cast [[White Magic]] spells, making them even more valuable on the battlefield. Through the use of [[Shield Mastery]] and the ability to wear the heaviest [[armor]] in the game, Paladin fills its niche as a tank specialist.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot; |&lt;br /&gt;
== Job Abilities ==&lt;br /&gt;
{| class=&amp;quot;skill-table&amp;quot; style=&amp;quot;background:#000000; text-align: center; flex: 1 1 20em; margin: 0;&amp;quot; width=&amp;quot;100%&amp;quot;;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Level&lt;br /&gt;
! width=&amp;quot;75%&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 01&lt;br /&gt;
| [[Invincible]]&lt;br /&gt;
|-  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 05&lt;br /&gt;
| [[Holy Circle]] {{changes}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| [[Shield Bash]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
| [[Sentinel]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| [[Cover]] {{changes}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45&lt;br /&gt;
| [[Chivalry]] {{changes}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 62&lt;br /&gt;
| [[Rampart]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot; |&lt;br /&gt;
== Job Traits ==&lt;br /&gt;
{| class=&amp;quot;skill-table&amp;quot; style=&amp;quot;background:#000000; text-align: center; flex: 1 1 20em; margin: 0;&amp;quot; width=&amp;quot;100%&amp;quot;;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Level&lt;br /&gt;
! width=&amp;quot;75%&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[Undead Killer]]&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|[[Defense Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|[[Resist Sleep]]&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|[[Shield Mastery]] {{changes}}&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|[[Auto-Refresh]] {{Changes}}&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|[[Defense Bonus|Defense Bonus II]] {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|[[Resist Sleep|Resist Sleep II]] {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|[[Defense Bonus|Defense Bonus III]] {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|[[Shield Mastery|Shield Mastery II]] {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|[[Resist Sleep|Resist Sleep II]] {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|[[Defense Bonus|Defense Bonus IV]] {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|75&lt;br /&gt;
|[[Shield Mastery|Shield Mastery III]] {{Verification}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spell List ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;spell-table&amp;quot; valign=&amp;quot;top&amp;quot;; style=&amp;quot;background:#000000; text-align: center; margin: 0;&amp;quot; width=&amp;quot;100%&amp;quot;;&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; |Level&lt;br /&gt;
! width=&amp;quot;41%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;42%&amp;quot; |Skill Type&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[Cure]]&lt;br /&gt;
|[[:Category:Healing Magic|Healing]]&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[[Banish]]&lt;br /&gt;
|[[:Category:Divine Magic|Divine]]&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|[[Protect]]&lt;br /&gt;
|[[Enhancing]]&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|[[Cure II]]&lt;br /&gt;
|[[:Category:Healing Magic|Healing]]&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|[[Shell]]&lt;br /&gt;
|[[Enhancing]]&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|[[Cure III]]&lt;br /&gt;
|[[:Category:Healing Magic|Healing]]&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|[[Protect II]]&lt;br /&gt;
|[[Enhancing]]&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|[[Banish II]]&lt;br /&gt;
|[[:Category:Divine Magic|Divine]]&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|[[Flash]]&lt;br /&gt;
|[[:Category:Divine Magic|Divine]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;spell-table&amp;quot; valign=&amp;quot;top&amp;quot;; style=&amp;quot;background:#000000; text-align: center; margin: 0;&amp;quot; width=&amp;quot;100%&amp;quot;;&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; |Level&lt;br /&gt;
! width=&amp;quot;41%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;42%&amp;quot; |Skill Type&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|[[Shell II]]&lt;br /&gt;
|[[Enhancing]]&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|[[Enlight]] {{Changes }}&lt;br /&gt;
|[[Enhancing]]&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|[[Raise]]&lt;br /&gt;
|[[:Category:Healing Magic|Healing]]&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|[[Protect III]]&lt;br /&gt;
|[[Enhancing]]&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|[[Cure IV]]&lt;br /&gt;
|[[:Category:Healing Magic|Healing]]&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|[[Holy]]&lt;br /&gt;
|[[:Category:Divine Magic|Divine]]&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|[[Shell III]]&lt;br /&gt;
|[[Enhancing]]&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|[[Protect IV]]&lt;br /&gt;
|[[Enhancing]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot; |&lt;br /&gt;
== Melee Skills ==&lt;br /&gt;
{| class=&amp;quot;skill-table&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;background:#000000; text-align: center; width: 100%; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Skill&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; |Rank&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; |37&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; |75&lt;br /&gt;
|-&lt;br /&gt;
|[[Sword]]&lt;br /&gt;
|A+&lt;br /&gt;
|114&lt;br /&gt;
|276&lt;br /&gt;
|-&lt;br /&gt;
|[[Club]] {{changes}}&lt;br /&gt;
|A-&lt;br /&gt;
|114&lt;br /&gt;
|269&lt;br /&gt;
|-&lt;br /&gt;
|[[Staff]]&lt;br /&gt;
|A-&lt;br /&gt;
|114&lt;br /&gt;
|269&lt;br /&gt;
|-&lt;br /&gt;
|[[Great Sword]]&lt;br /&gt;
|B&lt;br /&gt;
|109&lt;br /&gt;
|250&lt;br /&gt;
|-&lt;br /&gt;
|[[Dagger]]&lt;br /&gt;
|C-&lt;br /&gt;
|105&lt;br /&gt;
|220&lt;br /&gt;
|-&lt;br /&gt;
|[[Polearm]]&lt;br /&gt;
|E&lt;br /&gt;
|94&lt;br /&gt;
|200&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot; |&lt;br /&gt;
== Ranged ==&lt;br /&gt;
{| class=&amp;quot;skill-table&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;background:#000000; text-align: center; width: 100%; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Skill&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; |Rank&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; |37&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; |75&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot; |&lt;br /&gt;
== Defensive Skills ==&lt;br /&gt;
{| class=&amp;quot;skill-table&amp;quot; style=&amp;quot;background:#000000; text-align: center; width: 100%; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Skill&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; |Rank&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; |37&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; |75&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Shields|Shield]]&lt;br /&gt;
|A+&lt;br /&gt;
|114&lt;br /&gt;
|276&lt;br /&gt;
|-&lt;br /&gt;
|[[Evasion]]&lt;br /&gt;
|C&lt;br /&gt;
|105&lt;br /&gt;
|225&lt;br /&gt;
|-&lt;br /&gt;
|[[Parry|Parrying]]&lt;br /&gt;
|C&lt;br /&gt;
|105&lt;br /&gt;
|225&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot; |&lt;br /&gt;
== Magic Skills ==&lt;br /&gt;
{| class=&amp;quot;skill-table&amp;quot; style=&amp;quot;background:#000000; text-align: center; width: 100%; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Skill&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; |Rank&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; |37&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; |75&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Divine Magic|Divine]]&lt;br /&gt;
|B+&lt;br /&gt;
|109&lt;br /&gt;
|256&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Healing Magic|Healing]]&lt;br /&gt;
|C&lt;br /&gt;
|105&lt;br /&gt;
|225&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Enhancing Magic|Enhancing]]&lt;br /&gt;
|D&lt;br /&gt;
|101&lt;br /&gt;
|210&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
=== Group 1 Merits ===&lt;br /&gt;
{| class=&amp;quot;skill-table&amp;quot; style=&amp;quot;background:#000000; text-align: center; flex: 1 1 20em; margin: 0;&amp;quot; width=&amp;quot;75%&amp;quot;;&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield Bash Recast]]&lt;br /&gt;
| -10 seconds per upgrade&lt;br /&gt;
|-&lt;br /&gt;
|[[Holy Circle Recast]]&lt;br /&gt;
| - 20 seconds per upgrade&lt;br /&gt;
|-&lt;br /&gt;
|[[Sentinel Recast]]&lt;br /&gt;
| -10 seconds per upgrade&lt;br /&gt;
|-&lt;br /&gt;
|[[Cover Effect Length]]&lt;br /&gt;
| +4 seconds per upgrade&lt;br /&gt;
|-&lt;br /&gt;
|[[Rampart Recast]]&lt;br /&gt;
| -10 seconds per upgrade&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Not yet active&lt;br /&gt;
=== Group 2 Merits ===&lt;br /&gt;
{| class=&amp;quot;skill-table&amp;quot; style=&amp;quot;background:#000000; text-align: center; flex: 1 1 20em; margin: 0;&amp;quot; width=&amp;quot;75%&amp;quot;;&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Job Specific Equipment ==&lt;br /&gt;
&amp;lt;!--Leave hidden unless needed.=== Horizon Specific Equipment ===&lt;br /&gt;
{| class=&amp;quot;jobtableAF-table&amp;quot; style=&amp;quot;background:#000000; text-align: center; flex: 1 1 20em; margin: 0;&amp;quot; width=&amp;quot;50%&amp;quot;;&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; |Level&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; |Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; |Stats&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;--&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot; |&lt;br /&gt;
=== Artifact Armor ===&lt;br /&gt;
{| class=&amp;quot;jobpageAF-table&amp;quot; style=&amp;quot;background:#000000; text-align: center; flex: 1 1 20em; margin: 0;&amp;quot; width=&amp;quot;100%&amp;quot;;&lt;br /&gt;
!class=&amp;quot;skill-table&amp;quot; |[[Gallant Armor Set|Gallant Armor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:PLD AF Weapon.jpg|366x104px|link=Honor Sword]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:PLD AF feet.jpg|366x104px|link=Gallant Leggings]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:PLD AF hands.jpg|366x104px|link=Gallant Gauntlets]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gallant Coronet.png|366x366px|link=Gallant Coronet]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:PLD AF legs.jpg|366x104px|link=Gallant Breeches]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:PLD AF body.jpg|366x104px|link=Gallant Surcoat]]&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Artifact Armor +1 ===&lt;br /&gt;
{| class=&amp;quot;jobpageAF-table&amp;quot; style=&amp;quot;background:#000000; text-align: center; flex: 1 1 20em; margin: 0;&amp;quot; width=&amp;quot;100%&amp;quot;;&lt;br /&gt;
!class=&amp;quot;skill-table&amp;quot; |[[Gallant Armor +1 Set|Gallant Armor +1]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:PLD AF feet +1.jpg|366x104px|link=Gallant Leggings +1]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:PLD AF hands +1.jpg|366x104px|link=Gallant Gauntlets +1]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gallant Coronet +1.png|366x366px|link=Gallant Coronet +1]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:PLD AF legs +1.jpg|366x104px|link=Gallant Breeches +1]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:PLD AF body +1.jpg|366x104px|link=Gallant Surcoat +1]]&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:AF PLD.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot; |&lt;br /&gt;
=== Relic Armor ===&lt;br /&gt;
{| class=&amp;quot;jobpageAF-table&amp;quot; style=&amp;quot;background:#000000; text-align: center; flex: 1 1 20em; margin: 0;&amp;quot; width=&amp;quot;100%&amp;quot;;&lt;br /&gt;
!class=&amp;quot;skill-table&amp;quot; |[[Valor Armor Set|Valor Armor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:PLD Relic back.jpg|366x104px|link=Valor Cape]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:PLD Relic feet.jpg|366x104px|link=Valor Leggings]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:PLD Relic hands.jpg|366x104px|link=Valor Gauntlets]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:PLD Relic legs.jpg|366x104px|link=Valor Breeches]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:PLD Relic body.jpg|366x104px|link=Valor Surcoat]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:PLD Relic head.jpg|366x104px|link=Valor Coronet]]&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot; |&lt;br /&gt;
=== Relic Armor +1 ===&lt;br /&gt;
{| class=&amp;quot;jobpageAF-table&amp;quot; style=&amp;quot;background:#000000; text-align: center; flex: 1 1 20em; margin: 0;&amp;quot; width=&amp;quot;100%&amp;quot;;&lt;br /&gt;
!class=&amp;quot;skill-table&amp;quot; |[[Valor Armor +1 Set|Valor Armor +1]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:PLD Relic feet +1.jpg|366x104px|link=Valor Leggings +1]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:PLD Relic hands +1.jpg|366x104px|link=Valor Gauntlets +1]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:PLD Relic legs +1.jpg|366x104px|link=Valor Breeches +1]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:PLD Relic body +1.jpg|366x104px|link=Valor Surcoat +1]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:PLD Relic head +1.jpg|366x104px|link=Valor Coronet+1]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Aegis.jpg|366x104px|link=Aegis]]&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; valign=&amp;quot;bottom&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:relic PLD.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot; |&lt;br /&gt;
=== Relic Weapon ===&lt;br /&gt;
{| class=&amp;quot;jobpageAF-table&amp;quot; style=&amp;quot;background:#000000; text-align: center; flex: 1 1 20em; margin: 0;&amp;quot; width=&amp;quot;100%&amp;quot;;&lt;br /&gt;
!class=&amp;quot;skill-table&amp;quot; |[[Excalibur]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Excalibur.png|366x104px|link=Excalibur]]&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot; |&lt;br /&gt;
=== Relic Shield ===&lt;br /&gt;
{| class=&amp;quot;jobpageAF-table&amp;quot; style=&amp;quot;background:#000000; text-align: center; flex: 1 1 20em; margin: 0;&amp;quot; width=&amp;quot;100%&amp;quot;;&lt;br /&gt;
!class=&amp;quot;skill-table&amp;quot; |[[Aegis]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Aegis.jpg|366x104px|link=Aegis]]&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; valign=&amp;quot;bottom&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;/div&gt;</summary>
		<author><name>Praesulpresul</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Cover&amp;diff=11077</id>
		<title>Cover</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Cover&amp;diff=11077"/>
		<updated>2023-06-09T12:07:15Z</updated>

		<summary type="html">&lt;p&gt;Praesulpresul: Updating to show Cover&amp;#039;s changed functionality on the server&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Job Ability==&lt;br /&gt;
*Allows you to take damage in place of party member as long as they remain in range. {{changes}}&lt;br /&gt;
*&#039;&#039;&#039;Obtained:&#039;&#039;&#039; [[Paladin]] Level 35&lt;br /&gt;
*&#039;&#039;&#039;Recast Time:&#039;&#039;&#039; 0:03:00&lt;br /&gt;
*&#039;&#039;&#039;Duration:&#039;&#039;&#039; 0:00:15&lt;br /&gt;
*&#039;&#039;&#039;Command:&#039;&#039;&#039; /ja &amp;quot;Cover&amp;quot; &amp;lt;stpc&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Notes&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now no longer requires the paladin to put themselves between the party member and enemy, instead as long as the friendly target remains in range and does not move from their spot the damage will transfer to the paladin. {{changes}}&lt;br /&gt;
&lt;br /&gt;
Enhanced by Gallant Coronet.&lt;/div&gt;</summary>
		<author><name>Praesulpresul</name></author>
	</entry>
</feed>