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	<id>https://horizonffxi.wiki/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rebeccaloran</id>
	<title>HorizonXI Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://horizonffxi.wiki/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rebeccaloran"/>
	<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/Special:Contributions/Rebeccaloran"/>
	<updated>2026-07-16T19:07:22Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Diatryma&amp;diff=120586</id>
		<title>Diatryma</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Diatryma&amp;diff=120586"/>
		<updated>2026-07-08T17:32:12Z</updated>

		<summary type="html">&lt;p&gt;Rebeccaloran: Created page with &amp;quot;Has been seen at least once slightly East of the Eastern Altepa outpost.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Has been seen at least once slightly East of the Eastern Altepa outpost.&lt;/div&gt;</summary>
		<author><name>Rebeccaloran</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Manaburn_Camps&amp;diff=120142</id>
		<title>Manaburn Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Manaburn_Camps&amp;diff=120142"/>
		<updated>2026-06-26T02:08:07Z</updated>

		<summary type="html">&lt;p&gt;Rebeccaloran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide}}&lt;br /&gt;
We&#039;re using this page as a trial for an &amp;quot;Editing Event&amp;quot;. Over on the discord we&#039;ve highlighted an area of the Wiki that is really lacking information. We anticipate that these events will be based around an era+ aspect of Horizon because information regarding era+ can only come from within the community itself. For this particular event, we&#039;re looking for any and all information in regards to era+ manaburn camps.&lt;br /&gt;
&lt;br /&gt;
* What are the mechanics of them?&lt;br /&gt;
* We understand mobs &amp;quot;raise their defence&amp;quot; but further information is needed.&lt;br /&gt;
* Is there a way to dispell this effect?&lt;br /&gt;
* Can regular parties xp on them? Is it mage only? It&#039;s suggested on the [[EXP Camps]] page that &amp;quot;SMN x 2, BLM x 4&amp;quot; is the best setup. Can other setups xp at these camps?&lt;br /&gt;
* Is manaburn camp the wrong way to look at them? Should it be &amp;quot;Skillchain Camps&amp;quot;?&lt;br /&gt;
* Page name is open to being changed to what suits best.&lt;br /&gt;
&lt;br /&gt;
Please feel free to add any information below and as the information starts to come in, the editors will begin to format the page appropriately. You may also feel free to leave any information on the Wiki discord [https://discord.com/channels/1078846428736147507/1197656356363194539 here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
+++ SKILLCHAINS +++&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Party Sync&lt;br /&gt;
! Highest -ga&lt;br /&gt;
! SMN #1&lt;br /&gt;
! Blood Pact&lt;br /&gt;
! SMN #2&lt;br /&gt;
! Blood Pact&lt;br /&gt;
! Skillchain&lt;br /&gt;
! Magic Burst Priority&lt;br /&gt;
! Recommended Ward&lt;br /&gt;
! Typical Targets&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 12–16&lt;br /&gt;
| —&lt;br /&gt;
| [[Ramuh]]&lt;br /&gt;
| [[Shock Strike]]&lt;br /&gt;
| [[Ifrit]]&lt;br /&gt;
| [[Punch]]&lt;br /&gt;
| Fusion&lt;br /&gt;
| [[Fire]] → [[Fire II]] → [[Firaga]]&lt;br /&gt;
| [[Rolling Thunder]]&lt;br /&gt;
| [[Eikon Worm]]&lt;br /&gt;
| First Magic Burst camp.&lt;br /&gt;
|-&lt;br /&gt;
| 17–20&lt;br /&gt;
| —&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| [[Rock Throw]]&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| [[Barracuda Dive]]&lt;br /&gt;
| Distortion&lt;br /&gt;
| [[Blizzard]] → [[Water]] → [[Blizzard II]]&lt;br /&gt;
| [[Earthen Ward]]&lt;br /&gt;
| [[Island Goop]]&lt;br /&gt;
| Distortion favors Ice/Water.&lt;br /&gt;
|-&lt;br /&gt;
| 23–25&lt;br /&gt;
| —&lt;br /&gt;
| [[Ifrit]]&lt;br /&gt;
| [[Punch]]&lt;br /&gt;
| [[Ramuh]]&lt;br /&gt;
| [[Shock Strike]]&lt;br /&gt;
| Fragmentation&lt;br /&gt;
| [[Thunder]] → [[Aero II]] → [[Thunder II]]&lt;br /&gt;
| [[Crimson Howl]]&lt;br /&gt;
| [[Hexed Weapon]]&lt;br /&gt;
| Fragmentation favors Lightning/Wind.&lt;br /&gt;
|-&lt;br /&gt;
| 25–28&lt;br /&gt;
| —&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| [[Barracuda Dive]]&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| [[Rock Throw]]&lt;br /&gt;
| Distortion&lt;br /&gt;
| [[Blizzard II]] → [[Water II]] → [[Freeze]]&lt;br /&gt;
| [[Earthen Ward]]&lt;br /&gt;
| [[Muddy Slime]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 29–32&lt;br /&gt;
| —&lt;br /&gt;
| [[Ramuh]]&lt;br /&gt;
| [[Shock Strike]]&lt;br /&gt;
| [[Ifrit]]&lt;br /&gt;
| [[Punch]]&lt;br /&gt;
| Fusion&lt;br /&gt;
| [[Fire II]] → [[Fire III]] → [[Flare]]&lt;br /&gt;
| [[Rolling Thunder]]&lt;br /&gt;
| [[Flying Beetle]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 31–34&lt;br /&gt;
| —&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| [[Rock Throw]]&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| [[Barracuda Dive]]&lt;br /&gt;
| Gravitation&lt;br /&gt;
| [[Stone II]] → [[Quake]] → [[Drain]]&lt;br /&gt;
| [[Earthen Ward]]&lt;br /&gt;
| [[Sand Worm]]&lt;br /&gt;
| Gravitation favors Earth/Dark.&lt;br /&gt;
|-&lt;br /&gt;
| 33–37&lt;br /&gt;
| —&lt;br /&gt;
| [[Ramuh]]&lt;br /&gt;
| [[Shock Strike]]&lt;br /&gt;
| [[Ifrit]]&lt;br /&gt;
| [[Punch]]&lt;br /&gt;
| Fusion&lt;br /&gt;
| [[Fire III]] → [[Flare]] → [[Firaga]]&lt;br /&gt;
| [[Crimson Howl]]&lt;br /&gt;
| [[Shell Grub]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 34–39&lt;br /&gt;
| —&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| [[Rock Throw]]&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| [[Barracuda Dive]]&lt;br /&gt;
| Distortion&lt;br /&gt;
| [[Freeze]] → [[Blizzard III]] → [[Water III]]&lt;br /&gt;
| [[Earthen Ward]]&lt;br /&gt;
| [[Downslime]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 36–40&lt;br /&gt;
| [[Firaga]]&lt;br /&gt;
| [[Ifrit]]&lt;br /&gt;
| [[Punch]]&lt;br /&gt;
| [[Ramuh]]&lt;br /&gt;
| [[Shock Strike]]&lt;br /&gt;
| Fragmentation&lt;br /&gt;
| [[Burst]] → [[Thunder III]] → [[Aeroga]]&lt;br /&gt;
| [[Rolling Thunder]]&lt;br /&gt;
| [[Jungle Crawler]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 39–42&lt;br /&gt;
| [[Thundaga]]&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| [[Barracuda Dive]]&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| [[Rock Throw]]&lt;br /&gt;
| Distortion&lt;br /&gt;
| [[Freeze]] → [[Flood]] → [[Blizzard III]]&lt;br /&gt;
| [[Earthen Ward]]&lt;br /&gt;
| [[Glacier Crab]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 42–46&lt;br /&gt;
| [[Waterga II]]&lt;br /&gt;
| [[Ifrit]]&lt;br /&gt;
| [[Punch]]&lt;br /&gt;
| [[Ramuh]]&lt;br /&gt;
| [[Shock Strike]]&lt;br /&gt;
| Fragmentation&lt;br /&gt;
| [[Burst]] → [[Thunder III]] → [[Tornado]]&lt;br /&gt;
| [[Crimson Howl]]&lt;br /&gt;
| [[Jungle Crab]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 44–47&lt;br /&gt;
| [[Aeroga II]]&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| [[Rock Throw]]&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| [[Barracuda Dive]]&lt;br /&gt;
| Gravitation&lt;br /&gt;
| [[Quake]] → [[Stone III]] → [[Drain]]&lt;br /&gt;
| [[Earthen Ward]]&lt;br /&gt;
| [[Bloody Beetle]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 47–50&lt;br /&gt;
| [[Stonega II]]&lt;br /&gt;
| [[Ramuh]]&lt;br /&gt;
| [[Shock Strike]]&lt;br /&gt;
| [[Ifrit]]&lt;br /&gt;
| [[Punch]]&lt;br /&gt;
| Fusion&lt;br /&gt;
| [[Flare]] → [[Fire III]] → [[Firaga II]]&lt;br /&gt;
| [[Rolling Thunder]]&lt;br /&gt;
| [[Desert Gazer]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 49–54&lt;br /&gt;
| [[Waterga II]]&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| [[Barracuda Dive]]&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| [[Rock Throw]]&lt;br /&gt;
| Distortion&lt;br /&gt;
| [[Freeze]] → [[Flood]] → [[Blizzard III]]&lt;br /&gt;
| [[Earthen Ward]]&lt;br /&gt;
| [[Mud Crab]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 50–53&lt;br /&gt;
| [[Stonega II]]&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| [[Rock Throw]]&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| [[Barracuda Dive]]&lt;br /&gt;
| Gravitation&lt;br /&gt;
| [[Quake]] → [[Stone III]] → [[Drain]]&lt;br /&gt;
| [[Earthen Ward]]&lt;br /&gt;
| [[Desert Worm]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 51–56&lt;br /&gt;
| [[Stonega II]]&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| [[Rock Throw]]&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| [[Barracuda Dive]]&lt;br /&gt;
| Gravitation&lt;br /&gt;
| [[Quake]] → [[Stone IV]] → [[Drain]]&lt;br /&gt;
| [[Earthen Ward]]&lt;br /&gt;
| [[Muddyeyes]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 53–56&lt;br /&gt;
| [[Waterga II]]&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| [[Barracuda Dive]]&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| [[Rock Throw]]&lt;br /&gt;
| Distortion&lt;br /&gt;
| [[Freeze]] → [[Flood]] → [[Blizzard III]]&lt;br /&gt;
| [[Earthen Ward]]&lt;br /&gt;
| [[Desert Slime]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 57–62&lt;br /&gt;
| [[Blizzaga II]]&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| [[Barracuda Dive]]&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| [[Rock Throw]]&lt;br /&gt;
| Distortion&lt;br /&gt;
| [[Freeze]] → [[Freeze II]] → [[Blizzard IV]]&lt;br /&gt;
| [[Earthen Ward]]&lt;br /&gt;
| [[Glacier Crab]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 65–68&lt;br /&gt;
| [[Firaga II]]&lt;br /&gt;
| TBD&lt;br /&gt;
| TBD&lt;br /&gt;
| TBD&lt;br /&gt;
| TBD&lt;br /&gt;
| TBD&lt;br /&gt;
| [[Flare]] → [[Freeze]] → [[Burst]]&lt;br /&gt;
| TBD&lt;br /&gt;
| [[Meadow Buffalo]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 64–75&lt;br /&gt;
| [[Thundaga II]]&lt;br /&gt;
| TBD&lt;br /&gt;
| TBD&lt;br /&gt;
| TBD&lt;br /&gt;
| TBD&lt;br /&gt;
| TBD&lt;br /&gt;
| [[Burst]] → [[Freeze]] → [[Flare]]&lt;br /&gt;
| TBD&lt;br /&gt;
| [[Coastal Slime]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 64–75&lt;br /&gt;
| [[Thundaga II]]&lt;br /&gt;
| TBD&lt;br /&gt;
| TBD&lt;br /&gt;
| TBD&lt;br /&gt;
| TBD&lt;br /&gt;
| TBD&lt;br /&gt;
| [[Burst]] → [[Thunder IV]] → [[Tornado]]&lt;br /&gt;
| TBD&lt;br /&gt;
| [[Ice Crab]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 66–75&lt;br /&gt;
| [[Thundaga II]]&lt;br /&gt;
| TBD&lt;br /&gt;
| TBD&lt;br /&gt;
| TBD&lt;br /&gt;
| TBD&lt;br /&gt;
| TBD&lt;br /&gt;
| [[Burst]] → [[Freeze]] → [[Flare]]&lt;br /&gt;
| TBD&lt;br /&gt;
| [[Icefallo]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
+++ CAMPS +++&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Party Sync&lt;br /&gt;
! Target Mob&lt;br /&gt;
! Mob Level&lt;br /&gt;
! Zone&lt;br /&gt;
! &amp;lt;pos&amp;gt;&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 12–16&lt;br /&gt;
| [[Eikon Worm]]&lt;br /&gt;
| 19–23&lt;br /&gt;
| [[La Theine Plateau]]&lt;br /&gt;
| (G-6)&lt;br /&gt;
| First Magic Burst camp.&lt;br /&gt;
|-&lt;br /&gt;
| 17–20&lt;br /&gt;
| [[Island Goop]]&lt;br /&gt;
| 26–28&lt;br /&gt;
| [[Qufim Island]]&lt;br /&gt;
| (F-5)&lt;br /&gt;
| First Qufim Magic Burst camp.&lt;br /&gt;
|-&lt;br /&gt;
| 20–25&lt;br /&gt;
| [[Clipper]] / [[Greater Pugil]]&lt;br /&gt;
| 27–31&lt;br /&gt;
| [[Qufim Island]]&lt;br /&gt;
| (G-6)/(H-6)&lt;br /&gt;
| Bridge camp before custom monsters.&lt;br /&gt;
|-&lt;br /&gt;
| 23–25&lt;br /&gt;
| [[Cliff Worm]] / [[Hexed Weapon]]&lt;br /&gt;
| 30–33&lt;br /&gt;
| [[Qufim Island]]&lt;br /&gt;
| (G-8)&lt;br /&gt;
| Custom Magic Burst monsters.&lt;br /&gt;
|-&lt;br /&gt;
| 25–28&lt;br /&gt;
| [[Muddy Slime]]&lt;br /&gt;
| 34–36&lt;br /&gt;
| [[Eastern Altepa Desert]]&lt;br /&gt;
| (J-9)&lt;br /&gt;
| First Altepa camp.&lt;br /&gt;
|-&lt;br /&gt;
| 29–32&lt;br /&gt;
| [[Flying Beetle]]&lt;br /&gt;
| 35–37&lt;br /&gt;
| [[Sauromugue Champaign]]&lt;br /&gt;
| (J-9)&lt;br /&gt;
| Does not link.&lt;br /&gt;
|-&lt;br /&gt;
| 29–32&lt;br /&gt;
| [[Shell Grub]]&lt;br /&gt;
| 38–41&lt;br /&gt;
| [[Rolanberry Fields]]&lt;br /&gt;
| (E-9)&lt;br /&gt;
| Custom Magic Burst monster.&lt;br /&gt;
|-&lt;br /&gt;
| 31–34&lt;br /&gt;
| [[Sand Worm]]&lt;br /&gt;
| 36–39&lt;br /&gt;
| [[Eastern Altepa Desert]]&lt;br /&gt;
| (F-6)&lt;br /&gt;
| Excellent MB target.&lt;br /&gt;
|-&lt;br /&gt;
| 31–33&lt;br /&gt;
| [[Boreal Worm]]&lt;br /&gt;
| 39–42&lt;br /&gt;
| [[Beaucedine Glacier]]&lt;br /&gt;
| (J-9)&lt;br /&gt;
| Good EXP.&lt;br /&gt;
|-&lt;br /&gt;
| 33–36&lt;br /&gt;
| [[Winter Slime]]&lt;br /&gt;
| 39–41&lt;br /&gt;
| [[Beaucedine Glacier]]&lt;br /&gt;
| (G-10)&lt;br /&gt;
| Alternate camp.&lt;br /&gt;
|-&lt;br /&gt;
| 33–37&lt;br /&gt;
| [[Young Uragnite]]&lt;br /&gt;
| 36–42&lt;br /&gt;
| [[Sauromugue Champaign]]&lt;br /&gt;
| (K-5)&lt;br /&gt;
| High HP target.&lt;br /&gt;
|-&lt;br /&gt;
| 33–37&lt;br /&gt;
| [[Snofallo]]&lt;br /&gt;
| 43–45&lt;br /&gt;
| [[Beaucedine Glacier]]&lt;br /&gt;
| (H-7)/(I-7)&lt;br /&gt;
| Custom Magic Burst monster.&lt;br /&gt;
|-&lt;br /&gt;
| 34–39&lt;br /&gt;
| [[Downslime]]&lt;br /&gt;
| 41–44&lt;br /&gt;
| [[Batallia Downs]]&lt;br /&gt;
| (I-10)/(J-10)&lt;br /&gt;
| Custom Magic Burst monster.&lt;br /&gt;
|-&lt;br /&gt;
| 36–40&lt;br /&gt;
| [[Jungle Crawler]]&lt;br /&gt;
| 44–48&lt;br /&gt;
| [[Yuhtunga Jungle]]&lt;br /&gt;
| (H-10)&lt;br /&gt;
| Excellent density.&lt;br /&gt;
|-&lt;br /&gt;
| 39–41&lt;br /&gt;
| [[Glacier Crab]]&lt;br /&gt;
| 47–50&lt;br /&gt;
| [[Beaucedine Glacier]]&lt;br /&gt;
| (J-8)&lt;br /&gt;
| Custom Magic Burst monster.&lt;br /&gt;
|-&lt;br /&gt;
| 39–42&lt;br /&gt;
| [[Rancideyes]]&lt;br /&gt;
| 48–51&lt;br /&gt;
| [[Batallia Downs]]&lt;br /&gt;
| (H-5)&lt;br /&gt;
| Magic Burst monster.&lt;br /&gt;
|-&lt;br /&gt;
| 42–46&lt;br /&gt;
| [[Jungle Crab]]&lt;br /&gt;
| 51–53&lt;br /&gt;
| [[Yhoator Jungle]]&lt;br /&gt;
| (I-11)&lt;br /&gt;
| Transition camp.&lt;br /&gt;
|-&lt;br /&gt;
| 44–47&lt;br /&gt;
| [[Bloody Beetle]]&lt;br /&gt;
| 53–56&lt;br /&gt;
| [[Western Altepa Desert]]&lt;br /&gt;
| (E-11)&lt;br /&gt;
| Does not link.&lt;br /&gt;
|-&lt;br /&gt;
| 47–50&lt;br /&gt;
| [[Desert Gazer]]&lt;br /&gt;
| 56–59&lt;br /&gt;
| [[Western Altepa Desert]]&lt;br /&gt;
| (E-9)&lt;br /&gt;
| Magic Burst monster.&lt;br /&gt;
|-&lt;br /&gt;
| 49–54&lt;br /&gt;
| [[Mud Crab]]&lt;br /&gt;
| 59–62&lt;br /&gt;
| [[Eastern Altepa Desert]]&lt;br /&gt;
| (F-9)&lt;br /&gt;
| Excellent bridge to 60.&lt;br /&gt;
|-&lt;br /&gt;
| 50–53&lt;br /&gt;
| [[Desert Worm]]&lt;br /&gt;
| 59–61&lt;br /&gt;
| [[Western Altepa Desert]]&lt;br /&gt;
| (F-7)&lt;br /&gt;
| Alternate camp.&lt;br /&gt;
|-&lt;br /&gt;
| 51–56&lt;br /&gt;
| [[Muddyeyes]]&lt;br /&gt;
| 62–66&lt;br /&gt;
| [[Eastern Altepa Desert]]&lt;br /&gt;
| (I-10)&lt;br /&gt;
| Good follow-up camp.&lt;br /&gt;
|-&lt;br /&gt;
| 53–56&lt;br /&gt;
| [[Desert Slime]]&lt;br /&gt;
| 61–64&lt;br /&gt;
| [[Western Altepa Desert]]&lt;br /&gt;
| (H-10)&lt;br /&gt;
| High HP target.&lt;br /&gt;
|-&lt;br /&gt;
| 57–62&lt;br /&gt;
| [[Glacier Crab]]&lt;br /&gt;
| 69–72&lt;br /&gt;
| [[Beaucedine Glacier]]&lt;br /&gt;
| (J-9)&lt;br /&gt;
| High-level Glacier camp.&lt;br /&gt;
|-&lt;br /&gt;
| 65–68&lt;br /&gt;
| [[Meadow Buffalo]]&lt;br /&gt;
| 75–78&lt;br /&gt;
| [[Lufaise Meadows]]&lt;br /&gt;
| (K-9)&lt;br /&gt;
| Pre-merit bridge.&lt;br /&gt;
|-&lt;br /&gt;
| 64–75&lt;br /&gt;
| [[Coastal Slime]]&lt;br /&gt;
| 78–81&lt;br /&gt;
| [[Misareaux Coast]]&lt;br /&gt;
| (G-8)&lt;br /&gt;
| Merit camp.&lt;br /&gt;
|-&lt;br /&gt;
| 64–75&lt;br /&gt;
| [[Ice Crab]]&lt;br /&gt;
| 81–82&lt;br /&gt;
| [[Xarcabard]]&lt;br /&gt;
| (I-9)&lt;br /&gt;
| Merit camp.&lt;br /&gt;
|-&lt;br /&gt;
| 66–75&lt;br /&gt;
| [[Icefallo]]&lt;br /&gt;
| 81–82&lt;br /&gt;
| [[Xarcabard]]&lt;br /&gt;
| (I-8)&lt;br /&gt;
| Endgame Magic Burst camp.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rebeccaloran</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Manaburn_Camps&amp;diff=120141</id>
		<title>Manaburn Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Manaburn_Camps&amp;diff=120141"/>
		<updated>2026-06-26T02:03:51Z</updated>

		<summary type="html">&lt;p&gt;Rebeccaloran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide}}&lt;br /&gt;
We&#039;re using this page as a trial for an &amp;quot;Editing Event&amp;quot;. Over on the discord we&#039;ve highlighted an area of the Wiki that is really lacking information. We anticipate that these events will be based around an era+ aspect of Horizon because information regarding era+ can only come from within the community itself. For this particular event, we&#039;re looking for any and all information in regards to era+ manaburn camps.&lt;br /&gt;
&lt;br /&gt;
* What are the mechanics of them?&lt;br /&gt;
* We understand mobs &amp;quot;raise their defence&amp;quot; but further information is needed.&lt;br /&gt;
* Is there a way to dispell this effect?&lt;br /&gt;
* Can regular parties xp on them? Is it mage only? It&#039;s suggested on the [[EXP Camps]] page that &amp;quot;SMN x 2, BLM x 4&amp;quot; is the best setup. Can other setups xp at these camps?&lt;br /&gt;
* Is manaburn camp the wrong way to look at them? Should it be &amp;quot;Skillchain Camps&amp;quot;?&lt;br /&gt;
* Page name is open to being changed to what suits best.&lt;br /&gt;
&lt;br /&gt;
Please feel free to add any information below and as the information starts to come in, the editors will begin to format the page appropriately. You may also feel free to leave any information on the Wiki discord [https://discord.com/channels/1078846428736147507/1197656356363194539 here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
+++ SKILLCHAINS +++&lt;br /&gt;
&lt;br /&gt;
[[File:F6b0f187-e521-4361-8dff-beceb0e1cf36.png|thumb|center|alt=Blood Pact Skillchain Chart|Blood Pact Skillchain Chart]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Party Sync&lt;br /&gt;
! Highest -ga&lt;br /&gt;
! SMN #1&lt;br /&gt;
! Blood Pact&lt;br /&gt;
! SMN #2&lt;br /&gt;
! Blood Pact&lt;br /&gt;
! Skillchain&lt;br /&gt;
! Magic Burst Priority&lt;br /&gt;
! Recommended Ward&lt;br /&gt;
! Typical Targets&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 12–16&lt;br /&gt;
| —&lt;br /&gt;
| [[Ramuh]]&lt;br /&gt;
| [[Shock Strike]]&lt;br /&gt;
| [[Ifrit]]&lt;br /&gt;
| [[Punch]]&lt;br /&gt;
| Fusion&lt;br /&gt;
| [[Fire]] → [[Fire II]] → [[Firaga]]&lt;br /&gt;
| [[Rolling Thunder]]&lt;br /&gt;
| [[Eikon Worm]]&lt;br /&gt;
| First Magic Burst camp.&lt;br /&gt;
|-&lt;br /&gt;
| 17–20&lt;br /&gt;
| —&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| [[Rock Throw]]&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| [[Barracuda Dive]]&lt;br /&gt;
| Distortion&lt;br /&gt;
| [[Blizzard]] → [[Water]] → [[Blizzard II]]&lt;br /&gt;
| [[Earthen Ward]]&lt;br /&gt;
| [[Island Goop]]&lt;br /&gt;
| Distortion favors Ice/Water.&lt;br /&gt;
|-&lt;br /&gt;
| 23–25&lt;br /&gt;
| —&lt;br /&gt;
| [[Ifrit]]&lt;br /&gt;
| [[Punch]]&lt;br /&gt;
| [[Ramuh]]&lt;br /&gt;
| [[Shock Strike]]&lt;br /&gt;
| Fragmentation&lt;br /&gt;
| [[Thunder]] → [[Aero II]] → [[Thunder II]]&lt;br /&gt;
| [[Crimson Howl]]&lt;br /&gt;
| [[Hexed Weapon]]&lt;br /&gt;
| Fragmentation favors Lightning/Wind.&lt;br /&gt;
|-&lt;br /&gt;
| 25–28&lt;br /&gt;
| —&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| [[Barracuda Dive]]&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| [[Rock Throw]]&lt;br /&gt;
| Distortion&lt;br /&gt;
| [[Blizzard II]] → [[Water II]] → [[Freeze]]&lt;br /&gt;
| [[Earthen Ward]]&lt;br /&gt;
| [[Muddy Slime]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 29–32&lt;br /&gt;
| —&lt;br /&gt;
| [[Ramuh]]&lt;br /&gt;
| [[Shock Strike]]&lt;br /&gt;
| [[Ifrit]]&lt;br /&gt;
| [[Punch]]&lt;br /&gt;
| Fusion&lt;br /&gt;
| [[Fire II]] → [[Fire III]] → [[Flare]]&lt;br /&gt;
| [[Rolling Thunder]]&lt;br /&gt;
| [[Flying Beetle]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 31–34&lt;br /&gt;
| —&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| [[Rock Throw]]&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| [[Barracuda Dive]]&lt;br /&gt;
| Gravitation&lt;br /&gt;
| [[Stone II]] → [[Quake]] → [[Drain]]&lt;br /&gt;
| [[Earthen Ward]]&lt;br /&gt;
| [[Sand Worm]]&lt;br /&gt;
| Gravitation favors Earth/Dark.&lt;br /&gt;
|-&lt;br /&gt;
| 33–37&lt;br /&gt;
| —&lt;br /&gt;
| [[Ramuh]]&lt;br /&gt;
| [[Shock Strike]]&lt;br /&gt;
| [[Ifrit]]&lt;br /&gt;
| [[Punch]]&lt;br /&gt;
| Fusion&lt;br /&gt;
| [[Fire III]] → [[Flare]] → [[Firaga]]&lt;br /&gt;
| [[Crimson Howl]]&lt;br /&gt;
| [[Shell Grub]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 34–39&lt;br /&gt;
| —&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| [[Rock Throw]]&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| [[Barracuda Dive]]&lt;br /&gt;
| Distortion&lt;br /&gt;
| [[Freeze]] → [[Blizzard III]] → [[Water III]]&lt;br /&gt;
| [[Earthen Ward]]&lt;br /&gt;
| [[Downslime]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 36–40&lt;br /&gt;
| [[Firaga]]&lt;br /&gt;
| [[Ifrit]]&lt;br /&gt;
| [[Punch]]&lt;br /&gt;
| [[Ramuh]]&lt;br /&gt;
| [[Shock Strike]]&lt;br /&gt;
| Fragmentation&lt;br /&gt;
| [[Burst]] → [[Thunder III]] → [[Aeroga]]&lt;br /&gt;
| [[Rolling Thunder]]&lt;br /&gt;
| [[Jungle Crawler]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 39–42&lt;br /&gt;
| [[Thundaga]]&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| [[Barracuda Dive]]&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| [[Rock Throw]]&lt;br /&gt;
| Distortion&lt;br /&gt;
| [[Freeze]] → [[Flood]] → [[Blizzard III]]&lt;br /&gt;
| [[Earthen Ward]]&lt;br /&gt;
| [[Glacier Crab]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 42–46&lt;br /&gt;
| [[Waterga II]]&lt;br /&gt;
| [[Ifrit]]&lt;br /&gt;
| [[Punch]]&lt;br /&gt;
| [[Ramuh]]&lt;br /&gt;
| [[Shock Strike]]&lt;br /&gt;
| Fragmentation&lt;br /&gt;
| [[Burst]] → [[Thunder III]] → [[Tornado]]&lt;br /&gt;
| [[Crimson Howl]]&lt;br /&gt;
| [[Jungle Crab]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 44–47&lt;br /&gt;
| [[Aeroga II]]&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| [[Rock Throw]]&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| [[Barracuda Dive]]&lt;br /&gt;
| Gravitation&lt;br /&gt;
| [[Quake]] → [[Stone III]] → [[Drain]]&lt;br /&gt;
| [[Earthen Ward]]&lt;br /&gt;
| [[Bloody Beetle]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 47–50&lt;br /&gt;
| [[Stonega II]]&lt;br /&gt;
| [[Ramuh]]&lt;br /&gt;
| [[Shock Strike]]&lt;br /&gt;
| [[Ifrit]]&lt;br /&gt;
| [[Punch]]&lt;br /&gt;
| Fusion&lt;br /&gt;
| [[Flare]] → [[Fire III]] → [[Firaga II]]&lt;br /&gt;
| [[Rolling Thunder]]&lt;br /&gt;
| [[Desert Gazer]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 49–54&lt;br /&gt;
| [[Waterga II]]&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| [[Barracuda Dive]]&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| [[Rock Throw]]&lt;br /&gt;
| Distortion&lt;br /&gt;
| [[Freeze]] → [[Flood]] → [[Blizzard III]]&lt;br /&gt;
| [[Earthen Ward]]&lt;br /&gt;
| [[Mud Crab]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 50–53&lt;br /&gt;
| [[Stonega II]]&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| [[Rock Throw]]&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| [[Barracuda Dive]]&lt;br /&gt;
| Gravitation&lt;br /&gt;
| [[Quake]] → [[Stone III]] → [[Drain]]&lt;br /&gt;
| [[Earthen Ward]]&lt;br /&gt;
| [[Desert Worm]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 51–56&lt;br /&gt;
| [[Stonega II]]&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| [[Rock Throw]]&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| [[Barracuda Dive]]&lt;br /&gt;
| Gravitation&lt;br /&gt;
| [[Quake]] → [[Stone IV]] → [[Drain]]&lt;br /&gt;
| [[Earthen Ward]]&lt;br /&gt;
| [[Muddyeyes]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 53–56&lt;br /&gt;
| [[Waterga II]]&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| [[Barracuda Dive]]&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| [[Rock Throw]]&lt;br /&gt;
| Distortion&lt;br /&gt;
| [[Freeze]] → [[Flood]] → [[Blizzard III]]&lt;br /&gt;
| [[Earthen Ward]]&lt;br /&gt;
| [[Desert Slime]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 57–62&lt;br /&gt;
| [[Blizzaga II]]&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| [[Barracuda Dive]]&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| [[Rock Throw]]&lt;br /&gt;
| Distortion&lt;br /&gt;
| [[Freeze]] → [[Freeze II]] → [[Blizzard IV]]&lt;br /&gt;
| [[Earthen Ward]]&lt;br /&gt;
| [[Glacier Crab]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 65–68&lt;br /&gt;
| [[Firaga II]]&lt;br /&gt;
| TBD&lt;br /&gt;
| TBD&lt;br /&gt;
| TBD&lt;br /&gt;
| TBD&lt;br /&gt;
| TBD&lt;br /&gt;
| [[Flare]] → [[Freeze]] → [[Burst]]&lt;br /&gt;
| TBD&lt;br /&gt;
| [[Meadow Buffalo]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 64–75&lt;br /&gt;
| [[Thundaga II]]&lt;br /&gt;
| TBD&lt;br /&gt;
| TBD&lt;br /&gt;
| TBD&lt;br /&gt;
| TBD&lt;br /&gt;
| TBD&lt;br /&gt;
| [[Burst]] → [[Freeze]] → [[Flare]]&lt;br /&gt;
| TBD&lt;br /&gt;
| [[Coastal Slime]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 64–75&lt;br /&gt;
| [[Thundaga II]]&lt;br /&gt;
| TBD&lt;br /&gt;
| TBD&lt;br /&gt;
| TBD&lt;br /&gt;
| TBD&lt;br /&gt;
| TBD&lt;br /&gt;
| [[Burst]] → [[Thunder IV]] → [[Tornado]]&lt;br /&gt;
| TBD&lt;br /&gt;
| [[Ice Crab]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 66–75&lt;br /&gt;
| [[Thundaga II]]&lt;br /&gt;
| TBD&lt;br /&gt;
| TBD&lt;br /&gt;
| TBD&lt;br /&gt;
| TBD&lt;br /&gt;
| TBD&lt;br /&gt;
| [[Burst]] → [[Freeze]] → [[Flare]]&lt;br /&gt;
| TBD&lt;br /&gt;
| [[Icefallo]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
+++ CAMPS +++&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Party Sync&lt;br /&gt;
! Target Mob&lt;br /&gt;
! Mob Level&lt;br /&gt;
! Zone&lt;br /&gt;
! &amp;lt;pos&amp;gt;&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 12–16&lt;br /&gt;
| [[Eikon Worm]]&lt;br /&gt;
| 19–23&lt;br /&gt;
| [[La Theine Plateau]]&lt;br /&gt;
| (G-6)&lt;br /&gt;
| First Magic Burst camp.&lt;br /&gt;
|-&lt;br /&gt;
| 17–20&lt;br /&gt;
| [[Island Goop]]&lt;br /&gt;
| 26–28&lt;br /&gt;
| [[Qufim Island]]&lt;br /&gt;
| (F-5)&lt;br /&gt;
| First Qufim Magic Burst camp.&lt;br /&gt;
|-&lt;br /&gt;
| 20–25&lt;br /&gt;
| [[Clipper]] / [[Greater Pugil]]&lt;br /&gt;
| 27–31&lt;br /&gt;
| [[Qufim Island]]&lt;br /&gt;
| (G-6)/(H-6)&lt;br /&gt;
| Bridge camp before custom monsters.&lt;br /&gt;
|-&lt;br /&gt;
| 23–25&lt;br /&gt;
| [[Cliff Worm]] / [[Hexed Weapon]]&lt;br /&gt;
| 30–33&lt;br /&gt;
| [[Qufim Island]]&lt;br /&gt;
| (G-8)&lt;br /&gt;
| Custom Magic Burst monsters.&lt;br /&gt;
|-&lt;br /&gt;
| 25–28&lt;br /&gt;
| [[Muddy Slime]]&lt;br /&gt;
| 34–36&lt;br /&gt;
| [[Eastern Altepa Desert]]&lt;br /&gt;
| (J-9)&lt;br /&gt;
| First Altepa camp.&lt;br /&gt;
|-&lt;br /&gt;
| 29–32&lt;br /&gt;
| [[Flying Beetle]]&lt;br /&gt;
| 35–37&lt;br /&gt;
| [[Sauromugue Champaign]]&lt;br /&gt;
| (J-9)&lt;br /&gt;
| Does not link.&lt;br /&gt;
|-&lt;br /&gt;
| 29–32&lt;br /&gt;
| [[Shell Grub]]&lt;br /&gt;
| 38–41&lt;br /&gt;
| [[Rolanberry Fields]]&lt;br /&gt;
| (E-9)&lt;br /&gt;
| Custom Magic Burst monster.&lt;br /&gt;
|-&lt;br /&gt;
| 31–34&lt;br /&gt;
| [[Sand Worm]]&lt;br /&gt;
| 36–39&lt;br /&gt;
| [[Eastern Altepa Desert]]&lt;br /&gt;
| (F-6)&lt;br /&gt;
| Excellent MB target.&lt;br /&gt;
|-&lt;br /&gt;
| 31–33&lt;br /&gt;
| [[Boreal Worm]]&lt;br /&gt;
| 39–42&lt;br /&gt;
| [[Beaucedine Glacier]]&lt;br /&gt;
| (J-9)&lt;br /&gt;
| Good EXP.&lt;br /&gt;
|-&lt;br /&gt;
| 33–36&lt;br /&gt;
| [[Winter Slime]]&lt;br /&gt;
| 39–41&lt;br /&gt;
| [[Beaucedine Glacier]]&lt;br /&gt;
| (G-10)&lt;br /&gt;
| Alternate camp.&lt;br /&gt;
|-&lt;br /&gt;
| 33–37&lt;br /&gt;
| [[Young Uragnite]]&lt;br /&gt;
| 36–42&lt;br /&gt;
| [[Sauromugue Champaign]]&lt;br /&gt;
| (K-5)&lt;br /&gt;
| High HP target.&lt;br /&gt;
|-&lt;br /&gt;
| 33–37&lt;br /&gt;
| [[Snofallo]]&lt;br /&gt;
| 43–45&lt;br /&gt;
| [[Beaucedine Glacier]]&lt;br /&gt;
| (H-7)/(I-7)&lt;br /&gt;
| Custom Magic Burst monster.&lt;br /&gt;
|-&lt;br /&gt;
| 34–39&lt;br /&gt;
| [[Downslime]]&lt;br /&gt;
| 41–44&lt;br /&gt;
| [[Batallia Downs]]&lt;br /&gt;
| (I-10)/(J-10)&lt;br /&gt;
| Custom Magic Burst monster.&lt;br /&gt;
|-&lt;br /&gt;
| 36–40&lt;br /&gt;
| [[Jungle Crawler]]&lt;br /&gt;
| 44–48&lt;br /&gt;
| [[Yuhtunga Jungle]]&lt;br /&gt;
| (H-10)&lt;br /&gt;
| Excellent density.&lt;br /&gt;
|-&lt;br /&gt;
| 39–41&lt;br /&gt;
| [[Glacier Crab]]&lt;br /&gt;
| 47–50&lt;br /&gt;
| [[Beaucedine Glacier]]&lt;br /&gt;
| (J-8)&lt;br /&gt;
| Custom Magic Burst monster.&lt;br /&gt;
|-&lt;br /&gt;
| 39–42&lt;br /&gt;
| [[Rancideyes]]&lt;br /&gt;
| 48–51&lt;br /&gt;
| [[Batallia Downs]]&lt;br /&gt;
| (H-5)&lt;br /&gt;
| Magic Burst monster.&lt;br /&gt;
|-&lt;br /&gt;
| 42–46&lt;br /&gt;
| [[Jungle Crab]]&lt;br /&gt;
| 51–53&lt;br /&gt;
| [[Yhoator Jungle]]&lt;br /&gt;
| (I-11)&lt;br /&gt;
| Transition camp.&lt;br /&gt;
|-&lt;br /&gt;
| 44–47&lt;br /&gt;
| [[Bloody Beetle]]&lt;br /&gt;
| 53–56&lt;br /&gt;
| [[Western Altepa Desert]]&lt;br /&gt;
| (E-11)&lt;br /&gt;
| Does not link.&lt;br /&gt;
|-&lt;br /&gt;
| 47–50&lt;br /&gt;
| [[Desert Gazer]]&lt;br /&gt;
| 56–59&lt;br /&gt;
| [[Western Altepa Desert]]&lt;br /&gt;
| (E-9)&lt;br /&gt;
| Magic Burst monster.&lt;br /&gt;
|-&lt;br /&gt;
| 49–54&lt;br /&gt;
| [[Mud Crab]]&lt;br /&gt;
| 59–62&lt;br /&gt;
| [[Eastern Altepa Desert]]&lt;br /&gt;
| (F-9)&lt;br /&gt;
| Excellent bridge to 60.&lt;br /&gt;
|-&lt;br /&gt;
| 50–53&lt;br /&gt;
| [[Desert Worm]]&lt;br /&gt;
| 59–61&lt;br /&gt;
| [[Western Altepa Desert]]&lt;br /&gt;
| (F-7)&lt;br /&gt;
| Alternate camp.&lt;br /&gt;
|-&lt;br /&gt;
| 51–56&lt;br /&gt;
| [[Muddyeyes]]&lt;br /&gt;
| 62–66&lt;br /&gt;
| [[Eastern Altepa Desert]]&lt;br /&gt;
| (I-10)&lt;br /&gt;
| Good follow-up camp.&lt;br /&gt;
|-&lt;br /&gt;
| 53–56&lt;br /&gt;
| [[Desert Slime]]&lt;br /&gt;
| 61–64&lt;br /&gt;
| [[Western Altepa Desert]]&lt;br /&gt;
| (H-10)&lt;br /&gt;
| High HP target.&lt;br /&gt;
|-&lt;br /&gt;
| 57–62&lt;br /&gt;
| [[Glacier Crab]]&lt;br /&gt;
| 69–72&lt;br /&gt;
| [[Beaucedine Glacier]]&lt;br /&gt;
| (J-9)&lt;br /&gt;
| High-level Glacier camp.&lt;br /&gt;
|-&lt;br /&gt;
| 65–68&lt;br /&gt;
| [[Meadow Buffalo]]&lt;br /&gt;
| 75–78&lt;br /&gt;
| [[Lufaise Meadows]]&lt;br /&gt;
| (K-9)&lt;br /&gt;
| Pre-merit bridge.&lt;br /&gt;
|-&lt;br /&gt;
| 64–75&lt;br /&gt;
| [[Coastal Slime]]&lt;br /&gt;
| 78–81&lt;br /&gt;
| [[Misareaux Coast]]&lt;br /&gt;
| (G-8)&lt;br /&gt;
| Merit camp.&lt;br /&gt;
|-&lt;br /&gt;
| 64–75&lt;br /&gt;
| [[Ice Crab]]&lt;br /&gt;
| 81–82&lt;br /&gt;
| [[Xarcabard]]&lt;br /&gt;
| (I-9)&lt;br /&gt;
| Merit camp.&lt;br /&gt;
|-&lt;br /&gt;
| 66–75&lt;br /&gt;
| [[Icefallo]]&lt;br /&gt;
| 81–82&lt;br /&gt;
| [[Xarcabard]]&lt;br /&gt;
| (I-8)&lt;br /&gt;
| Endgame Magic Burst camp.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rebeccaloran</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=File:F6b0f187-e521-4361-8dff-beceb0e1cf36.png&amp;diff=120140</id>
		<title>File:F6b0f187-e521-4361-8dff-beceb0e1cf36.png</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=File:F6b0f187-e521-4361-8dff-beceb0e1cf36.png&amp;diff=120140"/>
		<updated>2026-06-26T02:03:20Z</updated>

		<summary type="html">&lt;p&gt;Rebeccaloran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blood Pact Skillchain Chart&lt;/div&gt;</summary>
		<author><name>Rebeccaloran</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Manaburn_Camps&amp;diff=120137</id>
		<title>Manaburn Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Manaburn_Camps&amp;diff=120137"/>
		<updated>2026-06-26T01:22:38Z</updated>

		<summary type="html">&lt;p&gt;Rebeccaloran: added skillchain info + magic burst info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide}}&lt;br /&gt;
We&#039;re using this page as a trial for an &amp;quot;Editing Event&amp;quot;. Over on the discord we&#039;ve highlighted an area of the Wiki that is really lacking information. We anticipate that these events will be based around an era+ aspect of Horizon because information regarding era+ can only come from within the community itself. For this particular event, we&#039;re looking for any and all information in regards to era+ manaburn camps.&lt;br /&gt;
&lt;br /&gt;
* What are the mechanics of them?&lt;br /&gt;
* We understand mobs &amp;quot;raise their defence&amp;quot; but further information is needed.&lt;br /&gt;
* Is there a way to dispell this effect?&lt;br /&gt;
* Can regular parties xp on them? Is it mage only? It&#039;s suggested on the [[EXP Camps]] page that &amp;quot;SMN x 2, BLM x 4&amp;quot; is the best setup. Can other setups xp at these camps?&lt;br /&gt;
* Is manaburn camp the wrong way to look at them? Should it be &amp;quot;Skillchain Camps&amp;quot;?&lt;br /&gt;
* Page name is open to being changed to what suits best.&lt;br /&gt;
&lt;br /&gt;
Please feel free to add any information below and as the information starts to come in, the editors will begin to format the page appropriately. You may also feel free to leave any information on the Wiki discord [https://discord.com/channels/1078846428736147507/1197656356363194539 here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
+++ SKILLCHAINS +++&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Party Sync&lt;br /&gt;
! Highest -ga&lt;br /&gt;
! SMN #1&lt;br /&gt;
! Blood Pact&lt;br /&gt;
! SMN #2&lt;br /&gt;
! Blood Pact&lt;br /&gt;
! Skillchain&lt;br /&gt;
! Magic Burst Priority&lt;br /&gt;
! Recommended Ward&lt;br /&gt;
! Typical Targets&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 12–16&lt;br /&gt;
| —&lt;br /&gt;
| [[Ramuh]]&lt;br /&gt;
| [[Shock Strike]]&lt;br /&gt;
| [[Ifrit]]&lt;br /&gt;
| [[Punch]]&lt;br /&gt;
| Fusion&lt;br /&gt;
| [[Fire]] → [[Fire II]] → [[Firaga]]&lt;br /&gt;
| [[Rolling Thunder]]&lt;br /&gt;
| [[Eikon Worm]]&lt;br /&gt;
| First Magic Burst camp.&lt;br /&gt;
|-&lt;br /&gt;
| 17–20&lt;br /&gt;
| —&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| [[Rock Throw]]&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| [[Barracuda Dive]]&lt;br /&gt;
| Distortion&lt;br /&gt;
| [[Blizzard]] → [[Water]] → [[Blizzard II]]&lt;br /&gt;
| [[Earthen Ward]]&lt;br /&gt;
| [[Island Goop]]&lt;br /&gt;
| Distortion favors Ice/Water.&lt;br /&gt;
|-&lt;br /&gt;
| 23–25&lt;br /&gt;
| —&lt;br /&gt;
| [[Ifrit]]&lt;br /&gt;
| [[Punch]]&lt;br /&gt;
| [[Ramuh]]&lt;br /&gt;
| [[Shock Strike]]&lt;br /&gt;
| Fragmentation&lt;br /&gt;
| [[Thunder]] → [[Aero II]] → [[Thunder II]]&lt;br /&gt;
| [[Crimson Howl]]&lt;br /&gt;
| [[Hexed Weapon]]&lt;br /&gt;
| Fragmentation favors Lightning/Wind.&lt;br /&gt;
|-&lt;br /&gt;
| 25–28&lt;br /&gt;
| —&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| [[Barracuda Dive]]&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| [[Rock Throw]]&lt;br /&gt;
| Distortion&lt;br /&gt;
| [[Blizzard II]] → [[Water II]] → [[Freeze]]&lt;br /&gt;
| [[Earthen Ward]]&lt;br /&gt;
| [[Muddy Slime]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 29–32&lt;br /&gt;
| —&lt;br /&gt;
| [[Ramuh]]&lt;br /&gt;
| [[Shock Strike]]&lt;br /&gt;
| [[Ifrit]]&lt;br /&gt;
| [[Punch]]&lt;br /&gt;
| Fusion&lt;br /&gt;
| [[Fire II]] → [[Fire III]] → [[Flare]]&lt;br /&gt;
| [[Rolling Thunder]]&lt;br /&gt;
| [[Flying Beetle]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 31–34&lt;br /&gt;
| —&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| [[Rock Throw]]&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| [[Barracuda Dive]]&lt;br /&gt;
| Gravitation&lt;br /&gt;
| [[Stone II]] → [[Quake]] → [[Drain]]&lt;br /&gt;
| [[Earthen Ward]]&lt;br /&gt;
| [[Sand Worm]]&lt;br /&gt;
| Gravitation favors Earth/Dark.&lt;br /&gt;
|-&lt;br /&gt;
| 33–37&lt;br /&gt;
| —&lt;br /&gt;
| [[Ramuh]]&lt;br /&gt;
| [[Shock Strike]]&lt;br /&gt;
| [[Ifrit]]&lt;br /&gt;
| [[Punch]]&lt;br /&gt;
| Fusion&lt;br /&gt;
| [[Fire III]] → [[Flare]] → [[Firaga]]&lt;br /&gt;
| [[Crimson Howl]]&lt;br /&gt;
| [[Shell Grub]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 34–39&lt;br /&gt;
| —&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| [[Rock Throw]]&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| [[Barracuda Dive]]&lt;br /&gt;
| Distortion&lt;br /&gt;
| [[Freeze]] → [[Blizzard III]] → [[Water III]]&lt;br /&gt;
| [[Earthen Ward]]&lt;br /&gt;
| [[Downslime]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 36–40&lt;br /&gt;
| [[Firaga]]&lt;br /&gt;
| [[Ifrit]]&lt;br /&gt;
| [[Punch]]&lt;br /&gt;
| [[Ramuh]]&lt;br /&gt;
| [[Shock Strike]]&lt;br /&gt;
| Fragmentation&lt;br /&gt;
| [[Burst]] → [[Thunder III]] → [[Aeroga]]&lt;br /&gt;
| [[Rolling Thunder]]&lt;br /&gt;
| [[Jungle Crawler]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 39–42&lt;br /&gt;
| [[Thundaga]]&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| [[Barracuda Dive]]&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| [[Rock Throw]]&lt;br /&gt;
| Distortion&lt;br /&gt;
| [[Freeze]] → [[Flood]] → [[Blizzard III]]&lt;br /&gt;
| [[Earthen Ward]]&lt;br /&gt;
| [[Glacier Crab]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 42–46&lt;br /&gt;
| [[Waterga II]]&lt;br /&gt;
| [[Ifrit]]&lt;br /&gt;
| [[Punch]]&lt;br /&gt;
| [[Ramuh]]&lt;br /&gt;
| [[Shock Strike]]&lt;br /&gt;
| Fragmentation&lt;br /&gt;
| [[Burst]] → [[Thunder III]] → [[Tornado]]&lt;br /&gt;
| [[Crimson Howl]]&lt;br /&gt;
| [[Jungle Crab]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 44–47&lt;br /&gt;
| [[Aeroga II]]&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| [[Rock Throw]]&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| [[Barracuda Dive]]&lt;br /&gt;
| Gravitation&lt;br /&gt;
| [[Quake]] → [[Stone III]] → [[Drain]]&lt;br /&gt;
| [[Earthen Ward]]&lt;br /&gt;
| [[Bloody Beetle]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 47–50&lt;br /&gt;
| [[Stonega II]]&lt;br /&gt;
| [[Ramuh]]&lt;br /&gt;
| [[Shock Strike]]&lt;br /&gt;
| [[Ifrit]]&lt;br /&gt;
| [[Punch]]&lt;br /&gt;
| Fusion&lt;br /&gt;
| [[Flare]] → [[Fire III]] → [[Firaga II]]&lt;br /&gt;
| [[Rolling Thunder]]&lt;br /&gt;
| [[Desert Gazer]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 49–54&lt;br /&gt;
| [[Waterga II]]&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| [[Barracuda Dive]]&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| [[Rock Throw]]&lt;br /&gt;
| Distortion&lt;br /&gt;
| [[Freeze]] → [[Flood]] → [[Blizzard III]]&lt;br /&gt;
| [[Earthen Ward]]&lt;br /&gt;
| [[Mud Crab]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 50–53&lt;br /&gt;
| [[Stonega II]]&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| [[Rock Throw]]&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| [[Barracuda Dive]]&lt;br /&gt;
| Gravitation&lt;br /&gt;
| [[Quake]] → [[Stone III]] → [[Drain]]&lt;br /&gt;
| [[Earthen Ward]]&lt;br /&gt;
| [[Desert Worm]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 51–56&lt;br /&gt;
| [[Stonega II]]&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| [[Rock Throw]]&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| [[Barracuda Dive]]&lt;br /&gt;
| Gravitation&lt;br /&gt;
| [[Quake]] → [[Stone IV]] → [[Drain]]&lt;br /&gt;
| [[Earthen Ward]]&lt;br /&gt;
| [[Muddyeyes]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 53–56&lt;br /&gt;
| [[Waterga II]]&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| [[Barracuda Dive]]&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| [[Rock Throw]]&lt;br /&gt;
| Distortion&lt;br /&gt;
| [[Freeze]] → [[Flood]] → [[Blizzard III]]&lt;br /&gt;
| [[Earthen Ward]]&lt;br /&gt;
| [[Desert Slime]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 57–62&lt;br /&gt;
| [[Blizzaga II]]&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| [[Barracuda Dive]]&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| [[Rock Throw]]&lt;br /&gt;
| Distortion&lt;br /&gt;
| [[Freeze]] → [[Freeze II]] → [[Blizzard IV]]&lt;br /&gt;
| [[Earthen Ward]]&lt;br /&gt;
| [[Glacier Crab]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 65–68&lt;br /&gt;
| [[Firaga II]]&lt;br /&gt;
| TBD&lt;br /&gt;
| TBD&lt;br /&gt;
| TBD&lt;br /&gt;
| TBD&lt;br /&gt;
| TBD&lt;br /&gt;
| [[Flare]] → [[Freeze]] → [[Burst]]&lt;br /&gt;
| TBD&lt;br /&gt;
| [[Meadow Buffalo]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 64–75&lt;br /&gt;
| [[Thundaga II]]&lt;br /&gt;
| TBD&lt;br /&gt;
| TBD&lt;br /&gt;
| TBD&lt;br /&gt;
| TBD&lt;br /&gt;
| TBD&lt;br /&gt;
| [[Burst]] → [[Freeze]] → [[Flare]]&lt;br /&gt;
| TBD&lt;br /&gt;
| [[Coastal Slime]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 64–75&lt;br /&gt;
| [[Thundaga II]]&lt;br /&gt;
| TBD&lt;br /&gt;
| TBD&lt;br /&gt;
| TBD&lt;br /&gt;
| TBD&lt;br /&gt;
| TBD&lt;br /&gt;
| [[Burst]] → [[Thunder IV]] → [[Tornado]]&lt;br /&gt;
| TBD&lt;br /&gt;
| [[Ice Crab]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 66–75&lt;br /&gt;
| [[Thundaga II]]&lt;br /&gt;
| TBD&lt;br /&gt;
| TBD&lt;br /&gt;
| TBD&lt;br /&gt;
| TBD&lt;br /&gt;
| TBD&lt;br /&gt;
| [[Burst]] → [[Freeze]] → [[Flare]]&lt;br /&gt;
| TBD&lt;br /&gt;
| [[Icefallo]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
+++ CAMPS +++&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Party Sync&lt;br /&gt;
! Target Mob&lt;br /&gt;
! Mob Level&lt;br /&gt;
! Zone&lt;br /&gt;
! &amp;lt;pos&amp;gt;&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 12–16&lt;br /&gt;
| [[Eikon Worm]]&lt;br /&gt;
| 19–23&lt;br /&gt;
| [[La Theine Plateau]]&lt;br /&gt;
| (G-6)&lt;br /&gt;
| First Magic Burst camp.&lt;br /&gt;
|-&lt;br /&gt;
| 17–20&lt;br /&gt;
| [[Island Goop]]&lt;br /&gt;
| 26–28&lt;br /&gt;
| [[Qufim Island]]&lt;br /&gt;
| (F-5)&lt;br /&gt;
| First Qufim Magic Burst camp.&lt;br /&gt;
|-&lt;br /&gt;
| 20–25&lt;br /&gt;
| [[Clipper]] / [[Greater Pugil]]&lt;br /&gt;
| 27–31&lt;br /&gt;
| [[Qufim Island]]&lt;br /&gt;
| (G-6)/(H-6)&lt;br /&gt;
| Bridge camp before custom monsters.&lt;br /&gt;
|-&lt;br /&gt;
| 23–25&lt;br /&gt;
| [[Cliff Worm]] / [[Hexed Weapon]]&lt;br /&gt;
| 30–33&lt;br /&gt;
| [[Qufim Island]]&lt;br /&gt;
| (G-8)&lt;br /&gt;
| Custom Magic Burst monsters.&lt;br /&gt;
|-&lt;br /&gt;
| 25–28&lt;br /&gt;
| [[Muddy Slime]]&lt;br /&gt;
| 34–36&lt;br /&gt;
| [[Eastern Altepa Desert]]&lt;br /&gt;
| (J-9)&lt;br /&gt;
| First Altepa camp.&lt;br /&gt;
|-&lt;br /&gt;
| 29–32&lt;br /&gt;
| [[Flying Beetle]]&lt;br /&gt;
| 35–37&lt;br /&gt;
| [[Sauromugue Champaign]]&lt;br /&gt;
| (J-9)&lt;br /&gt;
| Does not link.&lt;br /&gt;
|-&lt;br /&gt;
| 29–32&lt;br /&gt;
| [[Shell Grub]]&lt;br /&gt;
| 38–41&lt;br /&gt;
| [[Rolanberry Fields]]&lt;br /&gt;
| (E-9)&lt;br /&gt;
| Custom Magic Burst monster.&lt;br /&gt;
|-&lt;br /&gt;
| 31–34&lt;br /&gt;
| [[Sand Worm]]&lt;br /&gt;
| 36–39&lt;br /&gt;
| [[Eastern Altepa Desert]]&lt;br /&gt;
| (F-6)&lt;br /&gt;
| Excellent MB target.&lt;br /&gt;
|-&lt;br /&gt;
| 31–33&lt;br /&gt;
| [[Boreal Worm]]&lt;br /&gt;
| 39–42&lt;br /&gt;
| [[Beaucedine Glacier]]&lt;br /&gt;
| (J-9)&lt;br /&gt;
| Good EXP.&lt;br /&gt;
|-&lt;br /&gt;
| 33–36&lt;br /&gt;
| [[Winter Slime]]&lt;br /&gt;
| 39–41&lt;br /&gt;
| [[Beaucedine Glacier]]&lt;br /&gt;
| (G-10)&lt;br /&gt;
| Alternate camp.&lt;br /&gt;
|-&lt;br /&gt;
| 33–37&lt;br /&gt;
| [[Young Uragnite]]&lt;br /&gt;
| 36–42&lt;br /&gt;
| [[Sauromugue Champaign]]&lt;br /&gt;
| (K-5)&lt;br /&gt;
| High HP target.&lt;br /&gt;
|-&lt;br /&gt;
| 33–37&lt;br /&gt;
| [[Snofallo]]&lt;br /&gt;
| 43–45&lt;br /&gt;
| [[Beaucedine Glacier]]&lt;br /&gt;
| (H-7)/(I-7)&lt;br /&gt;
| Custom Magic Burst monster.&lt;br /&gt;
|-&lt;br /&gt;
| 34–39&lt;br /&gt;
| [[Downslime]]&lt;br /&gt;
| 41–44&lt;br /&gt;
| [[Batallia Downs]]&lt;br /&gt;
| (I-10)/(J-10)&lt;br /&gt;
| Custom Magic Burst monster.&lt;br /&gt;
|-&lt;br /&gt;
| 36–40&lt;br /&gt;
| [[Jungle Crawler]]&lt;br /&gt;
| 44–48&lt;br /&gt;
| [[Yuhtunga Jungle]]&lt;br /&gt;
| (H-10)&lt;br /&gt;
| Excellent density.&lt;br /&gt;
|-&lt;br /&gt;
| 39–41&lt;br /&gt;
| [[Glacier Crab]]&lt;br /&gt;
| 47–50&lt;br /&gt;
| [[Beaucedine Glacier]]&lt;br /&gt;
| (J-8)&lt;br /&gt;
| Custom Magic Burst monster.&lt;br /&gt;
|-&lt;br /&gt;
| 39–42&lt;br /&gt;
| [[Rancideyes]]&lt;br /&gt;
| 48–51&lt;br /&gt;
| [[Batallia Downs]]&lt;br /&gt;
| (H-5)&lt;br /&gt;
| Magic Burst monster.&lt;br /&gt;
|-&lt;br /&gt;
| 42–46&lt;br /&gt;
| [[Jungle Crab]]&lt;br /&gt;
| 51–53&lt;br /&gt;
| [[Yhoator Jungle]]&lt;br /&gt;
| (I-11)&lt;br /&gt;
| Transition camp.&lt;br /&gt;
|-&lt;br /&gt;
| 44–47&lt;br /&gt;
| [[Bloody Beetle]]&lt;br /&gt;
| 53–56&lt;br /&gt;
| [[Western Altepa Desert]]&lt;br /&gt;
| (E-11)&lt;br /&gt;
| Does not link.&lt;br /&gt;
|-&lt;br /&gt;
| 47–50&lt;br /&gt;
| [[Desert Gazer]]&lt;br /&gt;
| 56–59&lt;br /&gt;
| [[Western Altepa Desert]]&lt;br /&gt;
| (E-9)&lt;br /&gt;
| Magic Burst monster.&lt;br /&gt;
|-&lt;br /&gt;
| 49–54&lt;br /&gt;
| [[Mud Crab]]&lt;br /&gt;
| 59–62&lt;br /&gt;
| [[Eastern Altepa Desert]]&lt;br /&gt;
| (F-9)&lt;br /&gt;
| Excellent bridge to 60.&lt;br /&gt;
|-&lt;br /&gt;
| 50–53&lt;br /&gt;
| [[Desert Worm]]&lt;br /&gt;
| 59–61&lt;br /&gt;
| [[Western Altepa Desert]]&lt;br /&gt;
| (F-7)&lt;br /&gt;
| Alternate camp.&lt;br /&gt;
|-&lt;br /&gt;
| 51–56&lt;br /&gt;
| [[Muddyeyes]]&lt;br /&gt;
| 62–66&lt;br /&gt;
| [[Eastern Altepa Desert]]&lt;br /&gt;
| (I-10)&lt;br /&gt;
| Good follow-up camp.&lt;br /&gt;
|-&lt;br /&gt;
| 53–56&lt;br /&gt;
| [[Desert Slime]]&lt;br /&gt;
| 61–64&lt;br /&gt;
| [[Western Altepa Desert]]&lt;br /&gt;
| (H-10)&lt;br /&gt;
| High HP target.&lt;br /&gt;
|-&lt;br /&gt;
| 57–62&lt;br /&gt;
| [[Glacier Crab]]&lt;br /&gt;
| 69–72&lt;br /&gt;
| [[Beaucedine Glacier]]&lt;br /&gt;
| (J-9)&lt;br /&gt;
| High-level Glacier camp.&lt;br /&gt;
|-&lt;br /&gt;
| 65–68&lt;br /&gt;
| [[Meadow Buffalo]]&lt;br /&gt;
| 75–78&lt;br /&gt;
| [[Lufaise Meadows]]&lt;br /&gt;
| (K-9)&lt;br /&gt;
| Pre-merit bridge.&lt;br /&gt;
|-&lt;br /&gt;
| 64–75&lt;br /&gt;
| [[Coastal Slime]]&lt;br /&gt;
| 78–81&lt;br /&gt;
| [[Misareaux Coast]]&lt;br /&gt;
| (G-8)&lt;br /&gt;
| Merit camp.&lt;br /&gt;
|-&lt;br /&gt;
| 64–75&lt;br /&gt;
| [[Ice Crab]]&lt;br /&gt;
| 81–82&lt;br /&gt;
| [[Xarcabard]]&lt;br /&gt;
| (I-9)&lt;br /&gt;
| Merit camp.&lt;br /&gt;
|-&lt;br /&gt;
| 66–75&lt;br /&gt;
| [[Icefallo]]&lt;br /&gt;
| 81–82&lt;br /&gt;
| [[Xarcabard]]&lt;br /&gt;
| (I-8)&lt;br /&gt;
| Endgame Magic Burst camp.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rebeccaloran</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Patch_Notes:_April_14th_2023&amp;diff=120135</id>
		<title>Patch Notes: April 14th 2023</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Patch_Notes:_April_14th_2023&amp;diff=120135"/>
		<updated>2026-06-26T01:13:35Z</updated>

		<summary type="html">&lt;p&gt;Rebeccaloran: /* Era+ Skillchain Magic Burst Camps */  added link to it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Please look out for this warning on the page as a marker for what has been added to the wiki. --&amp;gt;&lt;br /&gt;
{{Tocright}}&lt;br /&gt;
= [[HorizonXI Wiki|HorizonXI]] Patch Notes - 04/14/23 =&lt;br /&gt;
These Patch 1.1 Patch Notes (the “Patch Notes”) will provide an overview of what players can expect from HorizonXI’s version 1.1 update. While many things will be explained in great detail, other items will be left open for player discovery.&lt;br /&gt;
&lt;br /&gt;
==HORIZON ADVENTURER REWARDS PROGRAM (H.A.R.P.)==&lt;br /&gt;
The H.A.R.P. system has been implemented to distribute in-game rewards to eligible beta testers for participating in our Open Beta Bug Squasher Campaign. Thank you again for helping us squash bugs and make launch a smoother experience!&lt;br /&gt;
&lt;br /&gt;
Players may collect rewards they are eligible for at the following H.A.R.P. Envoys:&lt;br /&gt;
   * Upper Jeuno (I-8)&lt;br /&gt;
   * Windurst Walls (B-14)&lt;br /&gt;
   * Port San d&#039;Oria (J-10)&lt;br /&gt;
   * Port Bastok (J-12)&lt;br /&gt;
&lt;br /&gt;
==Egg Hunt Extravaganza==&lt;br /&gt;
A bug with the HorizonXI custom egg word combinations has been fixed and are now available for players to go hunting for!&lt;br /&gt;
&lt;br /&gt;
==JOB BALANCING==&lt;br /&gt;
===Ninja===&lt;br /&gt;
Ninjutsu Elemental Wheel&lt;br /&gt;
As stated in previous patch notes, 15 magic accuracy was added to all Ninjutsu magic spells. &lt;br /&gt;
&lt;br /&gt;
In this patch, an additional 10 magic accuracy has been added to all Ninjutsu elemental wheel spells. This results in Ninjutsu elemental wheel spells receiving a total of +25 magic accuracy. This affects:&lt;br /&gt;
   * Hyoton: Ichi + Ni (and later San)&lt;br /&gt;
   * Katon: Ichi + Ni (and later San)&lt;br /&gt;
   * Suiton: Ichi + Ni (and later San)&lt;br /&gt;
   * Raiton: Ichi + Ni (and later San)&lt;br /&gt;
   * Doton: Ichi + Ni (and later San)&lt;br /&gt;
   * Huton: Ichi + Ni (and later San)&lt;br /&gt;
   * Hyoton: Ichi + Ni (and later San)&lt;br /&gt;
&lt;br /&gt;
====Yonin====&lt;br /&gt;
The Ninja job ability “Yonin” has received the following adjustments:&lt;br /&gt;
   * The recast time for Yonin is now 4 minutes and 30 seconds.&lt;br /&gt;
   * Yonin can no longer be dispelled.&lt;br /&gt;
&lt;br /&gt;
====Two Hour Ability: Mijin Gakure → Mikage====&lt;br /&gt;
Mijin Gakure has been replaced with Mikage and reworked. Mikage now does the following:&lt;br /&gt;
&lt;br /&gt;
* Upon activation, the player will receive 4 Utsusemi Shadows. &lt;br /&gt;
* Additionally, the player will receive a buff that lasts 30 seconds and allows for the casting of multiple copies of the same elemental Ninjutsu spell at once. The number of copies cast is based on the number of Utsusemi shadows remaining plus an additional copy for the player.&lt;br /&gt;
   * Example A: If a player activates Mikage and casts Katon: Ni with 4 Utsusemi shadows remaining, Katon: Ni will be cast 5 times on the monster. This is one copy for the player and four copies for the remaining Utsusemi shadows.&lt;br /&gt;
   * Example B: If a player activates Mikage and casts Katon: Ni with 2 Utsusemi shadows remaining, Katon: Ni will be cast 3 times on the monster. This is one copy for the player and two copies for the remaining Utsusemi shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Warrior===&lt;br /&gt;
The increased shield block rate provided by the Warrior job ability “Defender” now only applies when Warrior is the player’s main job.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Red Mage===&lt;br /&gt;
The recast time of the spells “Haste” and “Refresh” have been decreased by 2 seconds each.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===White Mage===&lt;br /&gt;
The recast time of the spell “Haste” has been decreased by 2 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Beastmaster===&lt;br /&gt;
====Bestial Loyalty====&lt;br /&gt;
The job ability “Bestial Loyalty” has been removed. After monitoring the server since launch, the decision was made to remove Bestial Loyalty because we do not believe it is a good fit for the balance of Horizon in its current era. We plan to engage in a rework of the Beastmaster job in Patch 1.2. Please stay tuned for future details.&lt;br /&gt;
&lt;br /&gt;
====Amigo Sabotender====&lt;br /&gt;
The Jug of Sun Water and Amigo Sabotender have returned to their normal era states&lt;br /&gt;
&lt;br /&gt;
====Charm Fixes====&lt;br /&gt;
Charmed pets will now attack their master when uncharming. This should also prevent charmed monsters from despawning when charm duration expires.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Samurai===&lt;br /&gt;
Corrected the FTPs for the weaponskill Tachi: Jinpu to its correct retail formula.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summoner===&lt;br /&gt;
The follow bug fixes have been corrected for Summoner:&lt;br /&gt;
&lt;br /&gt;
* Corrected Blood Pacts Predator Claws and Shock strike to have the proper amount of minimum crit rate of 5%.&lt;br /&gt;
* Fixes a bug causing Diabolos&#039; Somnolence to deal no damage and apply no weight.&lt;br /&gt;
* Fixes an issue where the difference in INT calculations were returning values &amp;gt; 0 for Netherblast for Diabolos.&lt;br /&gt;
* dStat will now properly be calculated for all BPs.&lt;br /&gt;
* Fixes an issue causing Avatars to have the wrong Subjob level.&lt;br /&gt;
* Fixes an issue with Perfect Dodge and Wyrms in flight causing all SMN BPs to deal zero damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Paladin===&lt;br /&gt;
&amp;lt;Strike&amp;gt;The Paladin spell “Enlight” no longer grants +10 enmity while the spell is active. &amp;lt;/strike&amp;gt;&lt;br /&gt;
The Paladin spell “Enlight” grants +10 enmity while the spell is active. This effect does not stack if casted multiple times in secession.&lt;br /&gt;
&lt;br /&gt;
===Dragoon===&lt;br /&gt;
The following adjustments have been made to DRG specific weapon skills:&lt;br /&gt;
&lt;br /&gt;
* The TP Multiplier (“ƒTP”) for the polearm weapon skill “Wheeling Thrust” has been increased.&lt;br /&gt;
* The STR Weapon Skill Secondary Attribute Modifier (“WSC”) for the polearm weapon skill “Skewer” has been increased.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==QUESTS==&lt;br /&gt;
* The quest “Apocalypse Nigh” has been added and the difficulty has been adjusted to more accurately reflect era difficulty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==COMBAT==&lt;br /&gt;
* The Sword weapon skill “Vorpal Blade” has been reverted from &amp;quot;Accuracy varies with TP&amp;quot; back to &amp;quot;Chance of critical varies with TP.&amp;quot;&lt;br /&gt;
&amp;lt;!-- Everything above this marker has been added to the wiki. --&amp;gt;&lt;br /&gt;
* The Dagger weapon skills “Wasp Sting” and “Viper Bite” have had their formulas adjusted. Wasp Sting still remains much stronger on HorizonXI than it was in era, but the adjustments make Viper Bite scale better than Wasp Sting at higher levels. This is to provide a better sense of weapon skill progression for the Dagger weapon as players level up.&lt;br /&gt;
&lt;br /&gt;
===Era+ Skillchain Magic Burst Camps===&lt;br /&gt;
* Era+ skillchain magic burst camps containing Crab family monsters have had their stats adjusted to make them easier to level on.&lt;br /&gt;
&lt;br /&gt;
* [https://horizonffxi.wiki/Manaburn_Camps +++ Manaburn Camps +++]&lt;br /&gt;
&lt;br /&gt;
===EXP Scrolls===&lt;br /&gt;
The amount of experience points granted by all EXP scroll items has been tripled.&lt;br /&gt;
&lt;br /&gt;
==SYSTEM==&lt;br /&gt;
* New Era+ EXP Camps&lt;br /&gt;
* Many new Era+ EXP camps have been added all over the world at various level ranges.&lt;br /&gt;
* New Era+ Merit Camps&lt;br /&gt;
* Multiple Era+ Merit Point camps have been added all over the world. &lt;br /&gt;
* Existing EXP Camps Reworked&lt;br /&gt;
* Some existing Era+ EXP camps and original retail monsters spawn have been moved, redistributed, or adjusted to give players additional leveling options all over the world at various level ranges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sky General Sky Adjustments==&lt;br /&gt;
We have adjusted Sky to normalize all Notorious Monster timers to be within a 2-3 hour window. This has been done primarily to combat congestion while still preserving a sense of competition. The following adjustments have been made:&lt;br /&gt;
&lt;br /&gt;
* Despot now has a two 2 hour cooldown before the lottery period begins.&lt;br /&gt;
* Steam Cleaner now has a 2 hour cooldown before the lottery period begins.&lt;br /&gt;
* Zipacna will now respawn after 2-3 hours.&lt;br /&gt;
* Mother Globe will now respawn after 2-3 hours.&lt;br /&gt;
* Faust will now respawn after 2-3 hours.&lt;br /&gt;
* The Curtana ??? will now respawn after 2-3 hours.&lt;br /&gt;
* Diorites have been added as a drop to Aura Statues at a rate of 1%. Ullikumi now spawns by trading a Diorite to the ??? in The Shrine of Ru&#039;Avitau.&lt;br /&gt;
&lt;br /&gt;
===Kirin===&lt;br /&gt;
Kirin will now always drop at least one abjuration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Limbus==&lt;br /&gt;
===Cosmo-Cleanse===&lt;br /&gt;
The cooldown timer for the key item “Cosmo-Cleanse” will now begin to count down when the key item is obtained, not when it is consumed. This means Cosmo-Cleanse will function similarly to Empty Notorious Monster Key Items on Horizon.&lt;br /&gt;
&lt;br /&gt;
===Proto-Ultima===&lt;br /&gt;
The following adjustments have been made to Proto-Ultima:&lt;br /&gt;
&lt;br /&gt;
* The Armoury Crate spawned by defeating Proto-Ultima will now always drop a Silver Chip, Cerulean Chip, or Orchid Chip.&lt;br /&gt;
* The damage of Holy II has been increased.&lt;br /&gt;
* Citadel Buster will now always begin casting once Proto-Ultima reaches 20% health.&lt;br /&gt;
&lt;br /&gt;
==Sea==&lt;br /&gt;
===Ix’Aern (DRK)===&lt;br /&gt;
The Notorious Monster Ix’Aern (DRK) in the Garden of Ru&#039;Hmet will not reraise itself more than 20 times per spawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dynamis==&lt;br /&gt;
The level range of monsters in Dynamis zones has been tightened and the maximum level range of Dynamis monsters has been increased. The purpose of this change is to make Dynamis monsters more challenging.&lt;br /&gt;
&lt;br /&gt;
===Dynamis Currency===&lt;br /&gt;
Three new NPCs have been added that will break down one hundred pieces of Dynamis Currency into single pieces of currency. The locations of these NPCs are as follows:&lt;br /&gt;
&lt;br /&gt;
* Bronzvox - Davoi (J-7) - converts Montiont Silverpiece&lt;br /&gt;
* Billrox - Beadeux (E-7) - converts One Hundred Byne Bill&lt;br /&gt;
* Sheltrix - Castle Oztroja (F-8) - converts Lungo-Nango Jadeshell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==HELM Harvesting==&lt;br /&gt;
===Harvesting===&lt;br /&gt;
The following adjustments have been made to Harvesting:&lt;br /&gt;
&lt;br /&gt;
* West Sarutabaruta and Giddeus Harvesting Points have had their item pools adjusted to increase the value of harvesting in these zones.&lt;br /&gt;
* Harvesting Points have been added to Beaucedine Glacier.&lt;br /&gt;
* The NPC Sorutoto at Windurst Woods (G-12) now offers a new repeatable quest for turning in the item “Dyer’s Woad”.&lt;br /&gt;
&lt;br /&gt;
===Excavation===&lt;br /&gt;
Excavation Points in the following zones have had their item pools adjusted to increase the value of excavating:&lt;br /&gt;
&lt;br /&gt;
* Tahrongi Canyon&lt;br /&gt;
* Maze of Shakhrami&lt;br /&gt;
* Attohwa Chasm&lt;br /&gt;
* Korroloka Tunnel&lt;br /&gt;
&lt;br /&gt;
===Logging===&lt;br /&gt;
Logging Points in the following zones have had their item pools adjusted to increase the value of logging:&lt;br /&gt;
&lt;br /&gt;
* Buburimu Peninsula&lt;br /&gt;
* Lufaise Meadows&lt;br /&gt;
* Misareaux Coast&lt;br /&gt;
* Yuhtunga Jungle&lt;br /&gt;
* Yhoator Jungle&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
Oldton and Newton Movalpolos Mining Points have had their item pools adjusted to increase the value of mining in these zones.&lt;br /&gt;
&lt;br /&gt;
===Chocobo Digging===&lt;br /&gt;
Chocobo Digging loot pools have been reworked in the following zones:&lt;br /&gt;
&lt;br /&gt;
* Valkurm Dunes&lt;br /&gt;
* Eastern Altepa Desert&lt;br /&gt;
* Western Altepa Desert&lt;br /&gt;
* Tahrongi Canyon&lt;br /&gt;
* Buburimu Peninsula&lt;br /&gt;
* Meriphataud Mountains&lt;br /&gt;
* Sauromugue Champaign&lt;br /&gt;
* The Sanctuary of Zi&#039;Tah&lt;br /&gt;
* La Theine Plateau&lt;br /&gt;
* Jugner Forest&lt;br /&gt;
* Konschtat Highlands&lt;br /&gt;
* Rolanberry Fields&lt;br /&gt;
* Yuhtunga Jungle&lt;br /&gt;
* Yhoator Jungle&lt;br /&gt;
&lt;br /&gt;
===Clamming===&lt;br /&gt;
Clamming loot pools have been reworked to make the activity more worthwhile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ITEMS==&lt;br /&gt;
===Enlight===&lt;br /&gt;
The spell “Enlight” will now drop from all of the following Burning Circle Notorious Monster fights (“BCNMs”) at a rate of 15%:&lt;br /&gt;
&lt;br /&gt;
* BCNM 40 “Factory Rejects”&lt;br /&gt;
* BCNM 40 “Steamed Sprouts”&lt;br /&gt;
* BCNM 40 “Royal Succession”&lt;br /&gt;
* BCNM 40 “The Worm&#039;s Turn”&lt;br /&gt;
&lt;br /&gt;
===Morbolger Vine===&lt;br /&gt;
The drop rate of the item “Morbolger Vine” has been increased to 100% in the Kindred Seal Notorious Monster (“KSNM”) 30 &amp;quot;Contaminated Colosseum&amp;quot; and now has a chance to drop from the BCNM 40 “Steamed Sprouts”.&lt;br /&gt;
&lt;br /&gt;
===Wym Beard===&lt;br /&gt;
The drop rate of the item “Wyrm Beard” in the KS99 “Early Bird Catches the Wyrm” has been increased to 50%.&lt;br /&gt;
&lt;br /&gt;
===Behemoth Tongue===&lt;br /&gt;
The drop rate of the item “Behemoth Tongue” in the KS99 “Horns of War” has been increased to 50%.&lt;br /&gt;
&lt;br /&gt;
===Adamantoise Egg===&lt;br /&gt;
The drop rate of the item “Adamantoise Egg” in the KS99 “The Hills Are Alive” has been increased to 50%.&lt;br /&gt;
&lt;br /&gt;
===All-In-One Elemental Wheel Ninja Tool Synth===&lt;br /&gt;
A synthesis recipe for Inoshishinofuda has been added with the following synthesis requirements:&lt;br /&gt;
&lt;br /&gt;
* 39 woodworking&lt;br /&gt;
* 31 goldsmithing&lt;br /&gt;
* 23 smithing&lt;br /&gt;
* 6 alchemy&lt;br /&gt;
&lt;br /&gt;
The recipe requires the following ingredients:&lt;br /&gt;
&lt;br /&gt;
* 1x Toolbag (Uchi)&lt;br /&gt;
* 1x Toolbag (Tsura)&lt;br /&gt;
* 1x Toolbag (Kawa)&lt;br /&gt;
* 1x Toolbag (Maki)&lt;br /&gt;
* 1x Toolbag (Hira)&lt;br /&gt;
* 1x Toolbag (Mizu)&lt;br /&gt;
&lt;br /&gt;
The recipe produces the following results:&lt;br /&gt;
&lt;br /&gt;
* NQ = 4x Toolbag (Ino)&lt;br /&gt;
* HQ1 = 5x Toolbag (Ino)&lt;br /&gt;
* HQ2 = 6x Toolbag (Ino)&lt;br /&gt;
&lt;br /&gt;
===Alumine Haubert Set===&lt;br /&gt;
The Alumine Haubert Set has been buffed and now possesses the following stats:&lt;br /&gt;
&lt;br /&gt;
* Alumine Salade: STR+1 DEX+1 AGI-1 Attack +1 Accuracy +1 Evasion -2&lt;br /&gt;
* Alumine Haubert: STR+1 DEX +1 Attack +2 Accuracy +2 Evasion -10&lt;br /&gt;
* Alumine Mufflers: STR+1 DEX+1 AGI-2 Attack+1 Accuracy+1 Evasion-1&lt;br /&gt;
* Alumine Brayettes: STR+1 DEX+1 AGI-1 Attack+1 Accuracy+1&lt;br /&gt;
* Alumine Sollerets: STR+1 DEX+1 Attack+1 Accuracy+1 Evasion-1&lt;br /&gt;
&lt;br /&gt;
===Luisant Haubert Set===&lt;br /&gt;
Some pieces of the Luisant Haubert Set have been buffed and now possesses the following stats:&lt;br /&gt;
&lt;br /&gt;
* Luisant Salade: STR+1 DEX+1 AGI-1 Attack +2 Accuracy +2 Evasion -3&lt;br /&gt;
* Luisant Brayettes: STR+1 DEX+1 AGI-2 Attack+2 Accuracy+2&lt;br /&gt;
* Luisant Sollerets: STR+1 DEX+1 Attack+2 Accuracy+2 Evasion-2&lt;br /&gt;
&lt;br /&gt;
===Ninja Shuriken Synthesis Recipes Reworked===&lt;br /&gt;
The synthesis recipes for all Ninja shurikens have been adjusted. The recipe requirements, materials required, and yields provided are as follows:&lt;br /&gt;
&lt;br /&gt;
* Shuriken&lt;br /&gt;
Synthesis Requirements: Smithing 22&lt;br /&gt;
Ingredients: 1x Wind Crystal, 1x Iron Sheet, 1x Cotton Thread&lt;br /&gt;
Yield: &lt;br /&gt;
NQ: Shuriken x33&lt;br /&gt;
HQ 1: Shuriken x66&lt;br /&gt;
HQ 2: Shuriken  x99&lt;br /&gt;
&lt;br /&gt;
* Juji Shuriken&lt;br /&gt;
Synthesis Requirements: Smithing 36&lt;br /&gt;
Ingredients: 1x Wind Crystal, 1x Steel Sheet, 1x Linen Thread&lt;br /&gt;
Yield: &lt;br /&gt;
NQ: Juji Shuriken x33&lt;br /&gt;
HQ 1: Juji Shuriken x66&lt;br /&gt;
HQ 2: Juji Shuriken x99&lt;br /&gt;
&lt;br /&gt;
* Manji Shuriken&lt;br /&gt;
Synthesis Requirements: Goldsmithing 41&lt;br /&gt;
Ingredients: 1x Wind Crystal, 1x Mythril Sheet, 1x Wool Thread&lt;br /&gt;
Yield: &lt;br /&gt;
NQ: Manji Shuriken x33&lt;br /&gt;
HQ 1: Manji Shuriken x66&lt;br /&gt;
HQ 2: Manji Shuriken x99&lt;br /&gt;
&lt;br /&gt;
* Fuma Shuriken&lt;br /&gt;
Synthesis Requirements: Smithing 55&lt;br /&gt;
Ingredients: 1x Wind Crystal, 1x Darksheel Sheet, 1x Silk Thread&lt;br /&gt;
Yield: &lt;br /&gt;
NQ: Fuma Shuriken x33&lt;br /&gt;
HQ 1: Fuma Shuriken x66&lt;br /&gt;
HQ 2: Fuma Shuriken x99&lt;br /&gt;
&lt;br /&gt;
===Ninja Shuriken Pouch Synthesis Recipes Introduced===&lt;br /&gt;
Synthesis recipes for Ninja shuriken pouches have been introduced. Shuriken pouch recipes require the Blacksmithing or Goldsmithing Key Item “Sheeting”. The recipe requirements, materials required, and yields provided are as follows:&lt;br /&gt;
&lt;br /&gt;
* Shuriken Pouch&lt;br /&gt;
Synthesis Requirements: Smithing 22 and Sheeting Key Item&lt;br /&gt;
Ingredients: 1x Wind Crystal, 3x Iron Sheet, 3x Cotton Thread, 1x Workshop Anvil&lt;br /&gt;
Yield: &lt;br /&gt;
NQ: Shuriken Pouch x2&lt;br /&gt;
HQ 1: Shuriken Pouch x3&lt;br /&gt;
HQ 2: Shuriken Pouch x4&lt;br /&gt;
HQ 3: Shuriken Pouch x5&lt;br /&gt;
&lt;br /&gt;
* Juji Shuriken Pouch&lt;br /&gt;
Synthesis Requirements: Smithing 36 and Sheeting Key Item&lt;br /&gt;
Ingredients: 1x Wind Crystal, 3x Steel Sheet, 3x Linen Thread, 1x Workshop Anvil&lt;br /&gt;
Yield: &lt;br /&gt;
NQ: Juji Shuriken Pouch x2&lt;br /&gt;
HQ 1: Juji Shuriken Pouch x3&lt;br /&gt;
HQ 2: Juji Shuriken Pouch x4&lt;br /&gt;
HQ 3: Juji Shuriken Pouch x5&lt;br /&gt;
&lt;br /&gt;
* Manji Shuriken Pouch&lt;br /&gt;
Synthesis Requirements: Goldsmithing 41 and Sheeting Key Item&lt;br /&gt;
Ingredients: 1x Wind Crystal, 3x Mythril Sheet, 3x Wool Thread, 1x Workshop Anvil&lt;br /&gt;
Yield: &lt;br /&gt;
NQ: Manji Shuriken Pouch x2&lt;br /&gt;
HQ 1: Manji Shuriken Pouch x3&lt;br /&gt;
HQ 2: Manji Shuriken Pouch x4&lt;br /&gt;
HQ 3: Manji Shuriken Pouch x5&lt;br /&gt;
&lt;br /&gt;
* Fuma Shuriken Pouch&lt;br /&gt;
Synthesis Requirements: Smithing 55&lt;br /&gt;
Ingredients: 1x Wind Crystal, 3x Darksheel Sheet, 3x Silk Thread, 1x Workshop Anvil&lt;br /&gt;
Yield: &lt;br /&gt;
NQ: Fuma Shuriken Pouch x2&lt;br /&gt;
HQ 1: Fuma Shuriken Pouch x3&lt;br /&gt;
HQ 2: Fuma Shuriken Pouch x4&lt;br /&gt;
HQ 3: Fuma Shuriken Pouch x5&lt;br /&gt;
&lt;br /&gt;
===Sonic Belt===&lt;br /&gt;
The synthesis recipe for Sonic Belt has been added, and the requirements are as follows:&lt;br /&gt;
&lt;br /&gt;
Synthesis Requirements: Leatherworking 107&lt;br /&gt;
Ingredients: 1x Earth Crystal, 1x Speed Belt, 1x Ram Leather&lt;br /&gt;
Yield: &lt;br /&gt;
NQ: Sonic Belt&lt;br /&gt;
HQ 1: Sonic Belt +1&lt;br /&gt;
&lt;br /&gt;
==BUG FIXES==&lt;br /&gt;
===Combat===&lt;br /&gt;
* Adjusted the avoidance priority to place Parry checks ahead of Utsusemi shadows. (Avogadro)&lt;br /&gt;
* Fixes negative attack modifiers on weapons to function properly. Before an attack modifier of 0.85 was defaulting to 1.0 attack instead of 0.85. (Tiberon)&lt;br /&gt;
* Players will no longer lose TP if attempting to weaponskill the same time a monster dies. (Wintersolstice)&lt;br /&gt;
* Additional Effects applied via a Weapon Skill will now overwrite weaker versions of the effect on the target. (Tiberon)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
* Fixes an issue with the Magic Resist calculations incorrectly calculating stat differences between the player and mob, and the final resist state for enfeebles (Frank, Jimmayus)&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
* Increased Drachen Greaves +1 Jump Attack Bonus to +15% to match retail testing (Wintersolstice)&lt;br /&gt;
* Add missing Gilfinder bonus to Andvaranauts (Tracent)&lt;br /&gt;
* Replaced out of era Meaty Broth with in-era Meat Broth as drop from Goblin Tamer (Tracent)&lt;br /&gt;
&lt;br /&gt;
===Quests, Missions, &amp;amp; Battlefields===&lt;br /&gt;
* Reworked the Paladin AF quest line, fixing several issues affecting the quests. (Hookstar)&lt;br /&gt;
* Addresses issues where some players were having issues completing the repeatable quest The Merchants Bidding. (Hookstar)&lt;br /&gt;
* Fixes a mistake preventing the message &amp;quot;obtained rivernewort&amp;quot; from displaying in the quest Spice Gals. (Tiberon)&lt;br /&gt;
* Pets will now be healed during One To Be Feared (CoP 6-4) intermissions. (Tiberon)&lt;br /&gt;
* Adds NPCs that will report your timer for all ENMs, and fixes a few ENM timer reporting issues. (Tiberon)&lt;br /&gt;
You can find the NPCs below:&lt;br /&gt;
   * Ophelia (Southern San d’Oria)&lt;br /&gt;
   * Gregory (Bastok Mines)&lt;br /&gt;
   * Istvan (Windurst Woods)&lt;br /&gt;
   * Moritz (Upper Jeuno)&lt;br /&gt;
&lt;br /&gt;
==Gathering, Crafting, &amp;amp; FIshing==&lt;br /&gt;
* Add in-era Griffon Leather synth (Tracent)&lt;br /&gt;
* Correct Lu Shang&#039;s Fishing Rod synth to era accurate level (Tracent)&lt;br /&gt;
* Add Gold Gauntlets Desynthesis recipe (Tiberon)&lt;br /&gt;
* Add in-era Dark Bronze Ingot and Light Steel Sheet synths (Tracent)&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
* Fix Shen logic for entering and exiting shell and abilities while in shell. (Tracent)&lt;br /&gt;
* Adds Xzomit Organ as a guaranteed drop on all Ul&#039;xzomit mothers. (RogueOne)&lt;br /&gt;
* Tiamat and Jormungand have been tuned to better reflect era accuracy (Frank)&lt;br /&gt;
* Fixes damage thresholds and damage taken on the Euvhi family. (Frank)&lt;br /&gt;
* Jailer of Prudence behavior has been corrected to be closer to retail. (Tracent)&lt;br /&gt;
* Hpemde now take appropriate damage and hit for appropriate damage when mouth is open. (Tracent)&lt;br /&gt;
* Increase Giant Scale drop rate to be closer to era drop rate. (Tracent)&lt;br /&gt;
* Corrected (increased) the drop rate of Sylvan Stones from Goblin Swordsmen. (Relliko)&lt;br /&gt;
* Corrected Padfoot respawn to properly apply on death of main Padfoot. (Scarifi3dXI)&lt;br /&gt;
* Adjusted Pelican&#039;s lottery window to be a minimum of 4 hours. (Scarifi3dXI)&lt;br /&gt;
* Adjusted Yowie&#039;s lottery window to be a minimum of 2 hours. (Scarifi3dXI)&lt;br /&gt;
* Ouryu (from CoP 4-2 The Savage BCNM) will now show correct animation when flying or on the ground and correctly use Invincible. &lt;br /&gt;
* Ouryu (all versions) will now always be in correct state when starting the BCNM. (Tracent)&lt;br /&gt;
* Ouryu Cometh can now be entered by the entire alliance. (Tracent)&lt;br /&gt;
* Fix Diatryma in Misareaux Coast to link and not aggro (Tracent)&lt;br /&gt;
* Prime Avatar spell mobskills like Fire II and Stone IV ignore shadows - not wipe shadows. (Tiberon)&lt;br /&gt;
* Jailer of Temperance will no longer take any direct magic damage, will no longer become stuck due to an issue with Optic Induration, and will now gain the full effects of Reactor Cool. (Tracent)&lt;br /&gt;
* Jailer of Love will no longer absorb certain types of melee damage and it will continue to summon Phuabos after other adds are exhausted. (WinterSolstice)&lt;br /&gt;
* Monsters in Dynamis-Bastok now drop Ito. (Tracent)&lt;br /&gt;
* Goblin NMs with pets in Dynamis will now correctly spawn their pets. (Tracent)&lt;br /&gt;
&lt;br /&gt;
==System==&lt;br /&gt;
* Pets will now lose threat along with their masters when using a teleport. (Tiberon)&lt;br /&gt;
* Fix /assist on players so that it will only target an enemy if the /assist target is engaged. (WinterSolstice)&lt;br /&gt;
* Fix Dynamis-Bastok so that Effigy Shields spawn and Gu&#039;Dha Effigy provides a time extension (rather than a different incorrect statue). (Shozokui)&lt;br /&gt;
* Auction house listings will now sell to the oldest listing if multiple listings are the same price. (Frank)&lt;br /&gt;
* Sneak effect on other players now properly silences footstep sounds (WinterSolstice)&lt;br /&gt;
* The speed of conquest updates has been improved (Zach2good)&lt;br /&gt;
* Troupe Valeriano will now always spawn under the correct conditions (Xaver)&lt;br /&gt;
* Fixes an issue which was causing players to lose 1 hp per shadow lost from mob weapon skills which were blocked by shadows. Also fixes numerous issues where a mob skill would apply its additional effect even if absorbed by shadows. (Tiberon)&lt;br /&gt;
* Only remove Sneak/Invis when mob/pet ability is an attack (WinterSolstice)&lt;br /&gt;
* Display of category and total amount of listings in AH sell menu (WinterSolstice)&lt;br /&gt;
* Add upgrade/downgrade merit messages (WinterSolstice)&lt;br /&gt;
* Job abilities are now correctly only checked once for paralyze instead of twice (WinterSolstice)&lt;br /&gt;
* Fix bad paralyze packets from players causing addons to crash (WinterSolstice)&lt;br /&gt;
* Paralyzed ranged attacks now correctly cancel the animation (WinterSolstice)&lt;br /&gt;
* Dynamis drop rates have been adjusted to closer reflect era (Frank)&lt;br /&gt;
* Players can no longer attempt to get the same Dynamis key item multiple times (Tracent)&lt;br /&gt;
* Time extension monsters in Dynamis-Xarcabard will now spawn correctly. (Tracent)&lt;br /&gt;
* Fixes a crash in sea caused by Aern targeting summoned pets after re-raising (WinterSoltice)&lt;br /&gt;
* Added missing animations/events and proper handling of the elevator in Palborough Mines (WinterSolstice)&lt;br /&gt;
* Dynamis monsters that drop multiple types of currency (e.g., Dynamis-Jeuno goblins) will now drop each type at equal rates. Similarly, players can now steal a currency of any type from these monsters. (Tracent)&lt;br /&gt;
* Additional effects from weapons and items that apply a status effect will now properly only show the animation when the effect applies. (Critical)&lt;br /&gt;
* A message is now sent to players warning of the correct in era price of Cosmo Cleanse (50,000 Gil) when speaking with Sagheera. (Critical)&lt;br /&gt;
* Fixed an issue allowing pets spawned by Beastmaster mobs within Dynamis to be charmable. (Aerec)&lt;/div&gt;</summary>
		<author><name>Rebeccaloran</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Summoner&amp;diff=120134</id>
		<title>Summoner</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Summoner&amp;diff=120134"/>
		<updated>2026-06-26T01:10:02Z</updated>

		<summary type="html">&lt;p&gt;Rebeccaloran: /* Guides */  manaburn camps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot; style=&amp;quot;align-items: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
{{Job Infobox&lt;br /&gt;
| name = Summoner&lt;br /&gt;
| short = SMN&lt;br /&gt;
| expansionpack = [[Rise of the Zilart]]&lt;br /&gt;
| unlock = [[I Can Hear a Rainbow]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;[[File:Mandy SMN noBG.png|center|x333px|alt=cartoon mandragora wearing a horn headband, riding Carbuncle]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Available after completing the quest [[I Can Hear a Rainbow]], these heretic mages have unlocked the secrets of the forbidden magic of [[Vana&#039;diel]] by creating a pact with the [[Avatar]] known as [[Carbuncle]]. Through his suggestion, these mages have the choice to delve further into the craft and create pacts with up to 12 more of the [[Avatar]]s of [[Vana&#039;diel]] after defeating them in battle to prove their worth. If accepted, Summoners are able to fight alongside them in order to bring peace to [[Vana&#039;diel]].&lt;br /&gt;
The Summoner is a versatile job, but it often finds its place as the support role in a standard party.  It provides moderate damage support for the party through skillchaining or magic bursting with avatars. It also provides party buffs along with damage mitigation and healing support.  All with limited enmity gain.  At later levels summoners rely less on skillchains and magic bursts for damage dealing.&lt;br /&gt;
==Horizon Changes {{changes}}==&lt;br /&gt;
{{#section:Category:Horizon Changes|Summoner}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
== Job Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table&amp;quot; style=&amp;quot;width:15em&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;75%&amp;quot; | Name&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Astral Flow]]&lt;br /&gt;
|}&lt;br /&gt;
== Summons Commands ==&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table&amp;quot; style=&amp;quot;width:15em&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;75%&amp;quot; | Name&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Assault (Command)|Assault]]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Blood Pact: Rage]]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Blood Pact: Ward]]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Release]]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Retreat]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
== Job Traits ==&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 25%;&amp;quot; |Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 75%;&amp;quot; |Trait&lt;br /&gt;
{{job trait unlock |level=10 |trait=Max MP Boost }}&lt;br /&gt;
{{job trait unlock |level=15 |trait=Clear Mind }}&lt;br /&gt;
{{job trait unlock |level=20 |trait=Resist Slow }}&lt;br /&gt;
{{job trait unlock |level=25 |trait=Auto Refresh }}&lt;br /&gt;
{{job trait unlock |level=30 |trait=Clear Mind |tier=II }}&lt;br /&gt;
{{job trait unlock |level=30 |trait=Max MP Boost |tier=II }}&lt;br /&gt;
{{job trait unlock |level=40 |trait=Resist Slow |tier=II }}&lt;br /&gt;
{{job trait unlock |level=45 |trait=Clear Mind |tier=III }}&lt;br /&gt;
{{job trait unlock |level=50 |trait=Max MP Boost |tier=III }}&lt;br /&gt;
{{job trait unlock |level=60 |trait=Clear Mind |tier=IV }}&lt;br /&gt;
{{job trait unlock |level=60 |trait=Resist Slow |tier=III }}&lt;br /&gt;
{{job trait unlock |level=70 |trait=Clear Mind |tier=V }}&lt;br /&gt;
{{job trait unlock |level=70 |trait=Max MP Boost |tier=IV }}&lt;br /&gt;
{{job trait unlock |level=75 |trait=Resist Slow |tier=IV }}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summons ==&lt;br /&gt;
[[Avatar]]s can be obtained through various quests, such as obtaining the appropriate elemental [[Tuning Fork|tuning forks]] for the corresponding element or by acquiring a special [[Key Item]] ([[Moon Bauble]] and [[Vial of Dream Incense]]).  Elemental Spirits can be obtained either through merchants or by defeating certain monsters that drop the scrolls (which can also be bought or sold on the [[Auction House]]).  An initial MP cost is required to summon each [[Avatar]]/Elemental Spirit into this plane of existence, as well as a [[Avatar Perpetuation Cost|perpetuation cost]] to sustain it. The base MP costs are based on the Summoner&#039;s level (See [[Avatar Perpetuation Cost]] for details).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
=== Avatars ===&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table&amp;quot;; style=&amp;quot;width:10em&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;75%&amp;quot; | Name&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Carbuncle]]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Fenrir]]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Ifrit]]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Garuda]]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Shiva]]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Ramuh]]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Diabolos]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
=== Elementals ===&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table&amp;quot;; style=&amp;quot;width:10em&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;75%&amp;quot; | Name&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Fire Spirit]]&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| [[Ice Spirit]]&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| [[Air Spirit]]&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| [[Earth Spirit]]&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| [[Thunder Spirit]]&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| [[Water Spirit]]&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| [[Light Spirit]]&lt;br /&gt;
|- &lt;br /&gt;
| 1&lt;br /&gt;
| [[Dark Spirit]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Blood Pact Rage ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table table-md&amp;quot;; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;27%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;21%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;21%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;21%&amp;quot; | Avatar&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Searing Light]]*&lt;br /&gt;
| [[Area of Effect|AoE]] {{Light}}&lt;br /&gt;
|&lt;br /&gt;
| [[Carbuncle]]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Howling Moon]]*&lt;br /&gt;
| [[Area of Effect|AoE]] {{Dark}}&lt;br /&gt;
|&lt;br /&gt;
| [[Fenrir]]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Inferno]]*&lt;br /&gt;
| [[Area of Effect|AoE]] {{Fire}}&lt;br /&gt;
|&lt;br /&gt;
| [[Ifrit]]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Earthen Fury]]*&lt;br /&gt;
| [[Area of Effect|AoE]] {{Earth}}&lt;br /&gt;
|&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Tidal Wave]]*&lt;br /&gt;
| [[Area of Effect|AoE]] {{Water}}&lt;br /&gt;
|&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Aerial Blast]]*&lt;br /&gt;
| [[Area of Effect|AoE]] {{Wind}}&lt;br /&gt;
|&lt;br /&gt;
| [[Garuda]]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Diamond Dust]]*&lt;br /&gt;
| [[Area of Effect|AoE]] {{Ice}}&lt;br /&gt;
|&lt;br /&gt;
| [[Shiva]]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Judgment Bolt]]*&lt;br /&gt;
| [[Area of Effect|AoE]] {{Lightning}}&lt;br /&gt;
|&lt;br /&gt;
| [[Ramuh]]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Ruinous Omen]]*&lt;br /&gt;
| [[Area of Effect|AoE]] {{Dark}}&lt;br /&gt;
|&lt;br /&gt;
| [[Diabolos]]&lt;br /&gt;
|}&lt;br /&gt;
* * These commands are only available when [[Astral Flow]] is active.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table table-md&amp;quot;; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Avatar&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | MP&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Punch]]&lt;br /&gt;
|&#039;&#039;&#039;Blunt&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| [[Ifrit]]&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Rock Throw]]&lt;br /&gt;
| Ranged &#039;&#039;&#039;Blunt&#039;&#039;&#039;&lt;br /&gt;
| [[Slow (Status Effect)|Slow]]&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Barracuda Dive]]&lt;br /&gt;
| &#039;&#039;Slashing&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Claw]]&lt;br /&gt;
| &amp;lt;u&amp;gt;Piercing&amp;lt;/u&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Garuda]]&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Axe Kick]]&lt;br /&gt;
| &#039;&#039;&#039;Blunt&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| [[Shiva]]&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Shock Strike]]&lt;br /&gt;
| &#039;&#039;&#039;Blunt&#039;&#039;&#039;&lt;br /&gt;
| [[Stun (Status Effect)|Stun]]&lt;br /&gt;
| [[Ramuh]]&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Camisado]]&lt;br /&gt;
| &#039;&#039;&#039;Blunt&#039;&#039;&#039;&lt;br /&gt;
| [[Knockback (Status Effect)|Knockback]]&lt;br /&gt;
| [[Diabolos]]&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[Poison Nails]]&lt;br /&gt;
| &amp;lt;u&amp;gt;Piercing&amp;lt;/u&amp;gt;&lt;br /&gt;
| [[Poison (Status Effect)|Poison]]&lt;br /&gt;
| [[Carbuncle]]&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[Moonlit Charge]]&lt;br /&gt;
| &#039;&#039;&#039;Blunt&#039;&#039;&#039;&lt;br /&gt;
| [[Blind (Status Effect)|Blind]]&lt;br /&gt;
| [[Fenrir]]&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| [[Crescent Fang]]&lt;br /&gt;
| &amp;lt;u&amp;gt;Piercing&amp;lt;/u&amp;gt;&lt;br /&gt;
| [[Paralyze (Status Effect)|Paralyze]]&lt;br /&gt;
| [[Fenrir]]&lt;br /&gt;
| 19&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| [[Fire II (Blood Pact)|Fire II]]&lt;br /&gt;
| {{Fire}}&lt;br /&gt;
|&lt;br /&gt;
| [[Ifrit]]&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| [[Stone II (Blood Pact)|Stone II]]&lt;br /&gt;
| {{Earth}}&lt;br /&gt;
|&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| [[Water II (Blood Pact)|Water II]]&lt;br /&gt;
| {{Water}}&lt;br /&gt;
|&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| [[Aero II (Blood Pact)|Aero II]]&lt;br /&gt;
| {{Wind}}&lt;br /&gt;
|&lt;br /&gt;
| [[Garuda]]&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| [[Blizzard II (Blood Pact)|Blizzard II]]&lt;br /&gt;
| {{Ice}}&lt;br /&gt;
|&lt;br /&gt;
| [[Shiva]]&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| [[Thunder II (Blood Pact)|Thunder II]]&lt;br /&gt;
| {{Lightning}}&lt;br /&gt;
|&lt;br /&gt;
| [[Ramuh]]&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| [[Thunderspark]]&lt;br /&gt;
| [[Area of Effect|AoE]] {{Lightning}}&lt;br /&gt;
| [[Paralyze (Status Effect)|Paralyze]]&lt;br /&gt;
| [[Ramuh]]&lt;br /&gt;
| 38&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| [[Rock Buster]]&lt;br /&gt;
| &#039;&#039;&#039;Blunt&#039;&#039;&#039;&lt;br /&gt;
| [[Bind (Status Effect)|Bind]]&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| 39&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| [[Burning Strike]]&lt;br /&gt;
| &#039;&#039;&#039;Blunt&#039;&#039;&#039; / {{Fire}}&lt;br /&gt;
|&lt;br /&gt;
| [[Ifrit]]&lt;br /&gt;
| 48&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| [[Tail Whip]]&lt;br /&gt;
| &#039;&#039;&#039;Blunt&#039;&#039;&#039;&lt;br /&gt;
| [[Weight (Status Effect)|Weight]]&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| 49&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| [[Double Punch]]&lt;br /&gt;
| &#039;&#039;&#039;Blunt&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| [[Ifrit]]&lt;br /&gt;
| 56&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| [[Megalith Throw]]&lt;br /&gt;
| Ranged &#039;&#039;&#039;Blunt&#039;&#039;&#039;&lt;br /&gt;
| [[Slow (Status Effect)|Slow]]&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| 62&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table table-md&amp;quot;; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Avatar&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | MP&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| [[Double Slap]]&lt;br /&gt;
| &#039;&#039;&#039;Blunt&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| [[Shiva]]&lt;br /&gt;
| 96&lt;br /&gt;
|-&lt;br /&gt;
| 55&lt;br /&gt;
| [[Meteorite (Blood Pact)|Meteorite]]&lt;br /&gt;
| {{Light}}&lt;br /&gt;
|&lt;br /&gt;
| [[Carbuncle]]&lt;br /&gt;
| 108&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| [[Fire IV (Blood Pact)|Fire IV]]&lt;br /&gt;
| {{Fire}}&lt;br /&gt;
|&lt;br /&gt;
| [[Ifrit]]&lt;br /&gt;
| 118&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| [[Stone IV (Blood Pact)|Stone IV]]&lt;br /&gt;
| {{Earth}}&lt;br /&gt;
|&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| 118&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| [[Water IV (Blood Pact)|Water IV]]&lt;br /&gt;
| {{Water}}&lt;br /&gt;
|&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| 118&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| [[Aero IV (Blood Pact)|Aero IV]]&lt;br /&gt;
| {{Wind}}&lt;br /&gt;
|&lt;br /&gt;
| [[Garuda]]&lt;br /&gt;
| 118&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| [[Blizzard IV (Blood Pact)|Blizzard IV]]&lt;br /&gt;
| {{Ice}}&lt;br /&gt;
|&lt;br /&gt;
| [[Shiva]]&lt;br /&gt;
| 118&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| [[Thunder IV (Blood Pact)|Thunder IV]]&lt;br /&gt;
| {{Lightning}}&lt;br /&gt;
|&lt;br /&gt;
| [[Ramuh]]&lt;br /&gt;
| 118&lt;br /&gt;
|-&lt;br /&gt;
| 65&lt;br /&gt;
| [[Eclipse Bite]]&lt;br /&gt;
| &#039;&#039;Slashing&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| [[Fenrir]]&lt;br /&gt;
| 109&lt;br /&gt;
|-&lt;br /&gt;
| 65&lt;br /&gt;
| [[Nether Blast]]&lt;br /&gt;
| Ranged {{Dark}}&lt;br /&gt;
|&lt;br /&gt;
| [[Diabolos]]&lt;br /&gt;
| 109&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| [[Flaming Crush]]&lt;br /&gt;
| &#039;&#039;&#039;Blunt&#039;&#039;&#039; / {{Fire}}&lt;br /&gt;
|&lt;br /&gt;
| [[Ifrit]]&lt;br /&gt;
| 164&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| [[Mountain Buster]]&lt;br /&gt;
| &#039;&#039;&#039;Blunt&#039;&#039;&#039;&lt;br /&gt;
| [[Bind (Status Effect)|Root]]&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| 164&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| [[Spinning Dive]]&lt;br /&gt;
| &#039;&#039;Slashing&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| 164&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| [[Predator Claws]]&lt;br /&gt;
| &#039;&#039;Slashing&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| [[Garuda]]&lt;br /&gt;
| 164&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| [[Rush]]&lt;br /&gt;
| &#039;&#039;&#039;Blunt&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| [[Shiva]]&lt;br /&gt;
| 164&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| [[Chaotic Strike]]&lt;br /&gt;
| &#039;&#039;&#039;Blunt&#039;&#039;&#039;&lt;br /&gt;
| [[Stun (Status Effect)|Stun]]&lt;br /&gt;
| [[Ramuh]]&lt;br /&gt;
| 164&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blood Pact Ward ==&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table table-md&amp;quot;; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Avatar&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | MP&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Healing Ruby]]&lt;br /&gt;
| {{Light}}&lt;br /&gt;
| Target Heal&lt;br /&gt;
| [[Carbuncle]]&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| [[Somnolence]]&lt;br /&gt;
| {{Dark}}&lt;br /&gt;
| Enemy Target Damage / [[Weight (Status Effect)|Weight]]&lt;br /&gt;
| [[Diabolos]]&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| [[Lunar Cry]]&lt;br /&gt;
| {{Dark}}&lt;br /&gt;
| Enemy Target [[Accuracy Down|ACC Down]] / [[Evasion Down|EVA Down]]&lt;br /&gt;
| [[Fenrir]]&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| [[Shining Ruby]] {{changes|it can now overwrite itself.}}&lt;br /&gt;
| {{Light}}&lt;br /&gt;
| [[Area of Effect|AoE]] [[Protect]]/[[Shell]] effect&lt;br /&gt;
| [[Carbuncle]]&lt;br /&gt;
| 44&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| [[Aerial Armor]]&lt;br /&gt;
| {{Wind}}&lt;br /&gt;
| [[Area of Effect|AoE]] [[Blink]]&lt;br /&gt;
| [[Garuda]]&lt;br /&gt;
| 92&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| [[Frost Armor]]&lt;br /&gt;
| {{Ice}}&lt;br /&gt;
| [[Area of Effect|AoE]] [[Ice Spikes]]&lt;br /&gt;
| [[Shiva]]&lt;br /&gt;
| 63&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| [[Nightmare]]&lt;br /&gt;
| {{Dark}}&lt;br /&gt;
| Enemy [[Area of Effect|AoE]] [[Sleep (Status Effect)|Sleep]] [[Damage Over Time|DoT]]&lt;br /&gt;
| [[Diabolos]]&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| [[Rolling Thunder]]&lt;br /&gt;
| {{Lightning}}&lt;br /&gt;
| [[Area of Effect|AoE]] [[Enspell (Status Effect)| Enthunder]]&lt;br /&gt;
| [[Ramuh]]&lt;br /&gt;
| 52&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| [[Lunar Roar]]&lt;br /&gt;
| {{Dark}}&lt;br /&gt;
| Enemy [[Area of Effect|AoE]] [[Dispel]] of 2 Effects&lt;br /&gt;
| [[Fenrir]]&lt;br /&gt;
| 27&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| [[Slowga (Blood Pact)|Slowga]]&lt;br /&gt;
| {{Water}}&lt;br /&gt;
| Enemy [[Area of Effect|AoE]] [[Slow (Status Effect)|Slow]]&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| 48&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| [[Ultimate Terror]]&lt;br /&gt;
| {{Dark}}&lt;br /&gt;
| Enemy [[Area of Effect|AoE]] Removes random # of [[Attribute]]s&lt;br /&gt;
| [[Diabolos]]&lt;br /&gt;
| 27&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table table-md&amp;quot;; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Avatar&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | MP&lt;br /&gt;
|-&lt;br /&gt;
| 38 {{Changes|was available at 36 in era}}&lt;br /&gt;
| [[Whispering Wind|Whispering&amp;lt;br&amp;gt;Wind]] {{Changes|has a new, extra effect: erase}}&lt;br /&gt;
| {{Wind}}&lt;br /&gt;
| [[Area of Effect|AoE]] [[Curaga]] 2 effect&amp;lt;br&amp;gt;(Added [[Erase]] effect {{Changes}})&lt;br /&gt;
| [[Garuda]]&lt;br /&gt;
| 119&lt;br /&gt;
|-&lt;br /&gt;
| 39 {{changes|was available at 38}}&lt;br /&gt;
| [[Crimson Howl|Crimson&amp;lt;br&amp;gt;Howl]] {{Changes|duration has been increased from 1 to 3 minutes}}&lt;br /&gt;
| {{Fire}}&lt;br /&gt;
| [[Area of Effect|AoE]] [[Attack]] Bonus&lt;br /&gt;
| [[Ifrit]]&lt;br /&gt;
| 84&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| [[Sleepga (Blood Pact)|Sleepga]]&lt;br /&gt;
| {{Dark}}&lt;br /&gt;
| Enemy [[Area of Effect|AoE]] [[Sleep (Status Effect)|Sleep]]&lt;br /&gt;
| [[Shiva]]&lt;br /&gt;
| 54&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
| [[Lightning Armor]]&lt;br /&gt;
| {{Lightning}}&lt;br /&gt;
| [[Area of Effect|AoE]] [[Shock Spikes]]&lt;br /&gt;
| [[Ramuh]]&lt;br /&gt;
| 91&lt;br /&gt;
|-&lt;br /&gt;
| 43 {{changes|now becomes available at 43 instead of 54}}&lt;br /&gt;
| [[Ecliptic Howl]]&lt;br /&gt;
| {{Dark}}&lt;br /&gt;
| [[Area of Effect|AoE]] [[Accuracy]]/&amp;lt;br&amp;gt;[[Evasion]] Boost&lt;br /&gt;
| [[Fenrir]]&lt;br /&gt;
| 57&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| [[Glittering Ruby]]&lt;br /&gt;
| {{Light}}&lt;br /&gt;
| [[Area of Effect|AoE]] Raises 1 random [[Attribute]]&lt;br /&gt;
| [[Carbuncle]]&lt;br /&gt;
| 62&lt;br /&gt;
|-&lt;br /&gt;
| 46&lt;br /&gt;
| [[Earthen Ward]]&lt;br /&gt;
| {{Earth}}&lt;br /&gt;
| [[Area of Effect|AoE]] [[Stoneskin]]&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| 92&lt;br /&gt;
|-&lt;br /&gt;
| 47&lt;br /&gt;
| [[Spring Water|Spring&amp;lt;br&amp;gt;Water]] {{Changes|no longer restores HP but gives a 2/tic refresh effect.}}&lt;br /&gt;
| {{Water}}&lt;br /&gt;
| [[Area of Effect|AoE]] [[Refresh]] *2/tic&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| 99&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| [[Hastega (Blood Pact)|Hastega]] {{changes|the amount of haste given has been increased to be inline with the white magic spell haste.}}&lt;br /&gt;
| {{Wind}}&lt;br /&gt;
| [[Area of Effect|AoE]] [[Haste]]&lt;br /&gt;
| [[Garuda]]&lt;br /&gt;
| 129&lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| [[Noctoshield]]&lt;br /&gt;
| {{Dark}}&lt;br /&gt;
| [[Area of Effect|AoE]] [[Phalanx]]&lt;br /&gt;
| [[Diabolos]]&lt;br /&gt;
| 92&lt;br /&gt;
|-&lt;br /&gt;
| 54 {{changes|now becomes available at 54 instead of 43}}&lt;br /&gt;
| [[Ecliptic Growl]]&lt;br /&gt;
| {{Dark}}&lt;br /&gt;
| [[Area of Effect|AoE]] [[Attribute]]s Raised&lt;br /&gt;
| [[Fenrir]]&lt;br /&gt;
| 46&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| [[Dream Shroud]]&lt;br /&gt;
| {{Dark}}&lt;br /&gt;
| [[Area of Effect|AoE]] [[Magic Attack Boost|Magic Attack]]/&amp;lt;br&amp;gt;[[Magic Defense Boost|Magic Defense]] Boost&lt;br /&gt;
| [[Diabolos]]&lt;br /&gt;
| 121&lt;br /&gt;
|-&lt;br /&gt;
| 65&lt;br /&gt;
| [[Healing Ruby II]]&lt;br /&gt;
| {{Light}}&lt;br /&gt;
| [[Area of Effect|AoE]] Large Heal&lt;br /&gt;
| [[Carbuncle]]&lt;br /&gt;
| 124&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
{{job skills&lt;br /&gt;
| dagger = E&lt;br /&gt;
| club = C+&lt;br /&gt;
| staff = B&lt;br /&gt;
&lt;br /&gt;
| evasion = E&lt;br /&gt;
&lt;br /&gt;
| summon = A-&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{job skill caps}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Group 1 Merits ==&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table&amp;quot;; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Avatar Physical Accuracy|Avatar Phys. Accuracy]]&lt;br /&gt;
| Increase avatars&#039; physical accuracy by 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Avatar Physical Attack]]&lt;br /&gt;
| Increase avatars&#039; physical attack by 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Avatar Magical Accuracy|Avatar Mag. Accuracy]]&lt;br /&gt;
| Increase avatars&#039; magical accuracy by 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Avatar Magical Attack]]&lt;br /&gt;
| Increase avatars&#039; magical attack by 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental MP Cost]]&lt;br /&gt;
| Reduce Elemental Spirits Perpetuation cost by 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Group 2 Merits ==&lt;br /&gt;
* Currently unavailable on Horizon.&lt;br /&gt;
&amp;lt;!--Currently not active on Horizon. Remove when required.&lt;br /&gt;
{| class=&amp;quot;skill-table&amp;quot; style=&amp;quot;background:#000000; text-align: center; flex: 1 1 20em; margin: 0;&amp;quot; width=&amp;quot;75%&amp;quot;;&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Job Specific Equipment ==&lt;br /&gt;
&amp;lt;!--Leave hidden unless needed.=== Horizon Specific Equipment ===&lt;br /&gt;
{| class=&amp;quot;jobtableAF-table&amp;quot; style=&amp;quot;background:#000000; text-align: center; flex: 1 1 20em; margin: 0;&amp;quot; width=&amp;quot;50%&amp;quot;;&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Stats&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Artifact Weapons ===&lt;br /&gt;
{{WeaponsTable&lt;br /&gt;
| title1 = Kukulcan&#039;s Staff&lt;br /&gt;
| cssclasses = jobs-table&lt;br /&gt;
| tooltip = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Evoker&#039;s Attire Set|Artifact Armor]] ===&lt;br /&gt;
{{ArmorTable&lt;br /&gt;
| title1 = Evoker&#039;s Spats&lt;br /&gt;
| title2 = Evoker&#039;s Bracers&lt;br /&gt;
| title3 = Evoker&#039;s Pigaches&lt;br /&gt;
| title4 = Evoker&#039;s Doublet&lt;br /&gt;
| title5 = Evoker&#039;s Horn&lt;br /&gt;
| cssclasses = jobs-table&lt;br /&gt;
| tooltip = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Evoker&#039;s Attire +1 Set|Artifact Armor +1]] ===&lt;br /&gt;
{{ArmorTable&lt;br /&gt;
| title1 = Evoker&#039;s Spats +1&lt;br /&gt;
| title2 = Evoker&#039;s Bracers +1&lt;br /&gt;
| title3 = Evoker&#039;s Pigaches +1&lt;br /&gt;
| title4 = Evoker&#039;s Doublet +1&lt;br /&gt;
| title5 = Evoker&#039;s Horn +1&lt;br /&gt;
| cssclasses = jobs-table&lt;br /&gt;
| tooltip = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Summoner&#039;s Attire Set|Relic Armor]] ===&lt;br /&gt;
{{ArmorTable&lt;br /&gt;
| title1 = Summoner&#039;s Cape&lt;br /&gt;
| title2 = Summoner&#039;s Spats&lt;br /&gt;
| title3 = Summoner&#039;s Bracers&lt;br /&gt;
| title4 = Summoner&#039;s Pigaches&lt;br /&gt;
| title5 = Summoner&#039;s Doublet&lt;br /&gt;
| title6 = Summoner&#039;s Horn&lt;br /&gt;
| cssclasses = jobs-table&lt;br /&gt;
| tooltip = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Summoner&#039;s Attire +1 Set|Relic Armor +1]] ===&lt;br /&gt;
{{ArmorTable&lt;br /&gt;
| title1 = Summoner&#039;s Spats +1&lt;br /&gt;
| title2 = Summoner&#039;s Bracers +1&lt;br /&gt;
| title3 = Summoner&#039;s Pigaches +1&lt;br /&gt;
| title4 = Summoner&#039;s Doublet +1&lt;br /&gt;
| title5 = Summoner&#039;s Horn +1&lt;br /&gt;
| cssclasses = jobs-table&lt;br /&gt;
| tooltip = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Relic Weapon ===&lt;br /&gt;
{{WeaponsTable&lt;br /&gt;
| title1 = Claustrum&lt;br /&gt;
| cssclasses = jobs-table&lt;br /&gt;
| tooltip = true&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
* [[Ultimate Summoner Macro Guide by RedBaren]]&lt;br /&gt;
* [https://horizonffxi.wiki/Manaburn_Camps +++ Manaburn Camps +++]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{JobNav|state=expanded}}&lt;/div&gt;</summary>
		<author><name>Rebeccaloran</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Black_Mage&amp;diff=120133</id>
		<title>Black Mage</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Black_Mage&amp;diff=120133"/>
		<updated>2026-06-26T01:08:51Z</updated>

		<summary type="html">&lt;p&gt;Rebeccaloran: /* Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot; style=&amp;quot;align-items: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
{{Job Infobox&lt;br /&gt;
| name = Black Mage&lt;br /&gt;
| short = BLM&lt;br /&gt;
| expansionpack = Final Fantasy XI&lt;br /&gt;
| unlock = Starter Job&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;[[File:Mandy BLM noBG.png|center|x336px|alt=cartoon mandragora wearing a pointed, wide-brimmed petasos, casting lightning bolts from a wand]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Black Mages (BLM) bring tremendous firepower to the battlefield through  their use of elemental and dark magics. Black mages also offer their party crowd control and utility options should they find themselves in a dicey situation or when it&#039;s time to return home after an adventure. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In battle Black Mages are often called upon to magic burst, after their party members skillchain, finishing off adversaries with finesse. Seasoned Black Mages may even accomplish magic bursting two spells off of one skillchain to add even more destructive power to a party&#039;s repertoire. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Those who begin their adventure as a Black Mage start with a scroll of Stone and an Onion Staff.&lt;br /&gt;
== Horizon Changes {{changes}} ==&lt;br /&gt;
{{#section:Category:Horizon Changes|Black Mage}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Magic}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Magic Burst}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Job Abilities ==&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Level&lt;br /&gt;
! width=&amp;quot;75%&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Manafont]]&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|[[Elemental Seal]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
== Job Traits ==&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 25%;&amp;quot; |Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 75%;&amp;quot; |Trait&lt;br /&gt;
{{job trait unlock |level=10 |trait=Magic Attack Bonus }}&lt;br /&gt;
{{job trait unlock |level=15 |trait=Clear Mind }}&lt;br /&gt;
{{job trait unlock |level=20 |trait=Conserve MP }}&lt;br /&gt;
{{job trait unlock |level=30 |trait=Clear Mind |tier=II }}&lt;br /&gt;
{{job trait unlock |level=30 |trait=Magic Attack Bonus |tier=II }}&lt;br /&gt;
{{job trait unlock |level=45 |trait=Clear Mind |tier=III }}&lt;br /&gt;
{{job trait unlock |level=50 |trait=Magic Attack Bonus |tier=III }}&lt;br /&gt;
{{job trait unlock |level=60 |trait=Clear Mind |tier=IV }}&lt;br /&gt;
{{job trait unlock |level=70 |trait=Magic Attack Bonus |tier=IV }}&lt;br /&gt;
{{job trait unlock |level=75 |trait=Clear Mind |tier=V }}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spell List ==&lt;br /&gt;
{{Magic for job}}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
{{job skills&lt;br /&gt;
| dagger = D&lt;br /&gt;
| scythe = E&lt;br /&gt;
| club = C+&lt;br /&gt;
| staff = B-&lt;br /&gt;
&lt;br /&gt;
| throwing = D&lt;br /&gt;
&lt;br /&gt;
| evasion = E&lt;br /&gt;
&lt;br /&gt;
| enhancing = E&lt;br /&gt;
| enfeebling = C+&lt;br /&gt;
| elemental = A+&lt;br /&gt;
| dark = A-&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{job skill caps}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
== Group 1 Merits ==&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table&amp;quot;; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Seal Recast]]&lt;br /&gt;
| -20 seconds per upgrade. {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Potency|Fire Magic Potency]]&lt;br /&gt;
| +2 [[Magic Attack Bonus]] to corresponding element. {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Potency|Ice Magic Potency]]&lt;br /&gt;
| +2 [[Magic Attack Bonus]] to corresponding element. {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Potency|Wind Magic Potency]]&lt;br /&gt;
| +2 [[Magic Attack Bonus]] to corresponding element. {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Potency|Earth Magic Potency]]&lt;br /&gt;
| +2 [[Magic Attack Bonus]] to corresponding element. {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Potency|Lightning Magic Potency]]&lt;br /&gt;
| +2 [[Magic Attack Bonus]] to corresponding element. {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Potency|Water Magic Potency]]&lt;br /&gt;
| +2 [[Magic Attack Bonus]] to corresponding element. {{Verification}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
== Group 2 Merits ==&lt;br /&gt;
* Currently unavailable on Horizon.&lt;br /&gt;
&amp;lt;!--Currently not active on Horizon. Remove when required.&lt;br /&gt;
{| class=&amp;quot;skill-table&amp;quot; style=&amp;quot;background:#000000; text-align: center; flex: 1 1 20em; margin: 0;&amp;quot; width=&amp;quot;75%&amp;quot;;&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Job Specific Equipment ==&lt;br /&gt;
&amp;lt;!--Leave hidden unless needed.=== Horizon Specific Equipment ===&lt;br /&gt;
{| class=&amp;quot;skill-table&amp;quot; style=&amp;quot;background:#000000; text-align: center; flex: 1 1 20em; margin: 0;&amp;quot; width=&amp;quot;74%&amp;quot;;&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; |Level&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; |Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; |Stats&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Artifact Weapons ===&lt;br /&gt;
{{WeaponsTable|title1=Casting Wand|cssclasses=jobs-table|tooltip=true}}&lt;br /&gt;
&lt;br /&gt;
=== Artifact Armor ===&lt;br /&gt;
{{ArmorTable|title1=Wizard&#039;s Sabots|title2=Wizard&#039;s Gloves|title3=Wizard&#039;s Tonban|title4=Wizard&#039;s Coat|title5=Wizard&#039;s Petasos|cssclasses=jobs-table|tooltip=true}}&lt;br /&gt;
&lt;br /&gt;
=== Artifact Armor +1 ===&lt;br /&gt;
{{ArmorTable|title1=Wizard&#039;s Sabots +1|title2=Wizard&#039;s Gloves +1|title3=Wizard&#039;s Tonban +1|title4=Wizard&#039;s Coat +1|title5=Wizard&#039;s Petasos +1|cssclasses=jobs-table|tooltip=true}}&lt;br /&gt;
&lt;br /&gt;
=== Relic Armor ===&lt;br /&gt;
{{ArmorTable|title1=Sorcerer&#039;s Belt|title2=Sorcerer&#039;s Sabots|title3=Sorcerer&#039;s Gloves|title4=Sorcerer&#039;s Tonban|title5=Sorcerer&#039;s Coat|title6=Sorcerer&#039;s Petasos|title7=Sorcerer&#039;s Tonban|cssclasses=jobs-table|tooltip=true}}&lt;br /&gt;
&lt;br /&gt;
=== Relic Armor +1 ===&lt;br /&gt;
{{ArmorTable|title1=Sorcerer&#039;s Sabots +1|title2=Sorcerer&#039;s Gloves +1|title3=Sorcerer&#039;s Tonban +1|title4=Sorcerer&#039;s Coat +1|title5=Sorcerer&#039;s Petasos +1|cssclasses=jobs-table|tooltip=true}}&lt;br /&gt;
&lt;br /&gt;
=== Relic Weapon ===&lt;br /&gt;
{{WeaponsTable|title1=Claustrum|cssclasses=jobs-table|tooltip=true}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
* [[Standard EXP Party Guide - Black Mage]]&lt;br /&gt;
* [[Black Mage Solo Guide]]&lt;br /&gt;
* [[Equipment Guide/Black Mage]]&lt;br /&gt;
* [https://horizonffxi.wiki/Manaburn_Camps +++ Manaburn Camps +++]&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{JobNav|state=expanded}}&lt;/div&gt;</summary>
		<author><name>Rebeccaloran</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Black_Mage&amp;diff=120132</id>
		<title>Black Mage</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Black_Mage&amp;diff=120132"/>
		<updated>2026-06-26T01:08:05Z</updated>

		<summary type="html">&lt;p&gt;Rebeccaloran: /* Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot; style=&amp;quot;align-items: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
{{Job Infobox&lt;br /&gt;
| name = Black Mage&lt;br /&gt;
| short = BLM&lt;br /&gt;
| expansionpack = Final Fantasy XI&lt;br /&gt;
| unlock = Starter Job&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;[[File:Mandy BLM noBG.png|center|x336px|alt=cartoon mandragora wearing a pointed, wide-brimmed petasos, casting lightning bolts from a wand]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Black Mages (BLM) bring tremendous firepower to the battlefield through  their use of elemental and dark magics. Black mages also offer their party crowd control and utility options should they find themselves in a dicey situation or when it&#039;s time to return home after an adventure. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In battle Black Mages are often called upon to magic burst, after their party members skillchain, finishing off adversaries with finesse. Seasoned Black Mages may even accomplish magic bursting two spells off of one skillchain to add even more destructive power to a party&#039;s repertoire. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Those who begin their adventure as a Black Mage start with a scroll of Stone and an Onion Staff.&lt;br /&gt;
== Horizon Changes {{changes}} ==&lt;br /&gt;
{{#section:Category:Horizon Changes|Black Mage}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Magic}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Magic Burst}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Job Abilities ==&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Level&lt;br /&gt;
! width=&amp;quot;75%&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Manafont]]&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|[[Elemental Seal]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
== Job Traits ==&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 25%;&amp;quot; |Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 75%;&amp;quot; |Trait&lt;br /&gt;
{{job trait unlock |level=10 |trait=Magic Attack Bonus }}&lt;br /&gt;
{{job trait unlock |level=15 |trait=Clear Mind }}&lt;br /&gt;
{{job trait unlock |level=20 |trait=Conserve MP }}&lt;br /&gt;
{{job trait unlock |level=30 |trait=Clear Mind |tier=II }}&lt;br /&gt;
{{job trait unlock |level=30 |trait=Magic Attack Bonus |tier=II }}&lt;br /&gt;
{{job trait unlock |level=45 |trait=Clear Mind |tier=III }}&lt;br /&gt;
{{job trait unlock |level=50 |trait=Magic Attack Bonus |tier=III }}&lt;br /&gt;
{{job trait unlock |level=60 |trait=Clear Mind |tier=IV }}&lt;br /&gt;
{{job trait unlock |level=70 |trait=Magic Attack Bonus |tier=IV }}&lt;br /&gt;
{{job trait unlock |level=75 |trait=Clear Mind |tier=V }}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spell List ==&lt;br /&gt;
{{Magic for job}}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
{{job skills&lt;br /&gt;
| dagger = D&lt;br /&gt;
| scythe = E&lt;br /&gt;
| club = C+&lt;br /&gt;
| staff = B-&lt;br /&gt;
&lt;br /&gt;
| throwing = D&lt;br /&gt;
&lt;br /&gt;
| evasion = E&lt;br /&gt;
&lt;br /&gt;
| enhancing = E&lt;br /&gt;
| enfeebling = C+&lt;br /&gt;
| elemental = A+&lt;br /&gt;
| dark = A-&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{job skill caps}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
== Group 1 Merits ==&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table&amp;quot;; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Seal Recast]]&lt;br /&gt;
| -20 seconds per upgrade. {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Potency|Fire Magic Potency]]&lt;br /&gt;
| +2 [[Magic Attack Bonus]] to corresponding element. {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Potency|Ice Magic Potency]]&lt;br /&gt;
| +2 [[Magic Attack Bonus]] to corresponding element. {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Potency|Wind Magic Potency]]&lt;br /&gt;
| +2 [[Magic Attack Bonus]] to corresponding element. {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Potency|Earth Magic Potency]]&lt;br /&gt;
| +2 [[Magic Attack Bonus]] to corresponding element. {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Potency|Lightning Magic Potency]]&lt;br /&gt;
| +2 [[Magic Attack Bonus]] to corresponding element. {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Potency|Water Magic Potency]]&lt;br /&gt;
| +2 [[Magic Attack Bonus]] to corresponding element. {{Verification}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
== Group 2 Merits ==&lt;br /&gt;
* Currently unavailable on Horizon.&lt;br /&gt;
&amp;lt;!--Currently not active on Horizon. Remove when required.&lt;br /&gt;
{| class=&amp;quot;skill-table&amp;quot; style=&amp;quot;background:#000000; text-align: center; flex: 1 1 20em; margin: 0;&amp;quot; width=&amp;quot;75%&amp;quot;;&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Job Specific Equipment ==&lt;br /&gt;
&amp;lt;!--Leave hidden unless needed.=== Horizon Specific Equipment ===&lt;br /&gt;
{| class=&amp;quot;skill-table&amp;quot; style=&amp;quot;background:#000000; text-align: center; flex: 1 1 20em; margin: 0;&amp;quot; width=&amp;quot;74%&amp;quot;;&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; |Level&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; |Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; |Stats&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Artifact Weapons ===&lt;br /&gt;
{{WeaponsTable|title1=Casting Wand|cssclasses=jobs-table|tooltip=true}}&lt;br /&gt;
&lt;br /&gt;
=== Artifact Armor ===&lt;br /&gt;
{{ArmorTable|title1=Wizard&#039;s Sabots|title2=Wizard&#039;s Gloves|title3=Wizard&#039;s Tonban|title4=Wizard&#039;s Coat|title5=Wizard&#039;s Petasos|cssclasses=jobs-table|tooltip=true}}&lt;br /&gt;
&lt;br /&gt;
=== Artifact Armor +1 ===&lt;br /&gt;
{{ArmorTable|title1=Wizard&#039;s Sabots +1|title2=Wizard&#039;s Gloves +1|title3=Wizard&#039;s Tonban +1|title4=Wizard&#039;s Coat +1|title5=Wizard&#039;s Petasos +1|cssclasses=jobs-table|tooltip=true}}&lt;br /&gt;
&lt;br /&gt;
=== Relic Armor ===&lt;br /&gt;
{{ArmorTable|title1=Sorcerer&#039;s Belt|title2=Sorcerer&#039;s Sabots|title3=Sorcerer&#039;s Gloves|title4=Sorcerer&#039;s Tonban|title5=Sorcerer&#039;s Coat|title6=Sorcerer&#039;s Petasos|title7=Sorcerer&#039;s Tonban|cssclasses=jobs-table|tooltip=true}}&lt;br /&gt;
&lt;br /&gt;
=== Relic Armor +1 ===&lt;br /&gt;
{{ArmorTable|title1=Sorcerer&#039;s Sabots +1|title2=Sorcerer&#039;s Gloves +1|title3=Sorcerer&#039;s Tonban +1|title4=Sorcerer&#039;s Coat +1|title5=Sorcerer&#039;s Petasos +1|cssclasses=jobs-table|tooltip=true}}&lt;br /&gt;
&lt;br /&gt;
=== Relic Weapon ===&lt;br /&gt;
{{WeaponsTable|title1=Claustrum|cssclasses=jobs-table|tooltip=true}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
* [[Standard EXP Party Guide - Black Mage]]&lt;br /&gt;
* [[Black Mage Solo Guide]]&lt;br /&gt;
* [[Equipment Guide/Black Mage]]&lt;br /&gt;
* [https://horizonffxi.wiki/Manaburn_Camps| +++ Manaburn Camps +++]&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{JobNav|state=expanded}}&lt;/div&gt;</summary>
		<author><name>Rebeccaloran</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Black_Mage&amp;diff=120131</id>
		<title>Black Mage</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Black_Mage&amp;diff=120131"/>
		<updated>2026-06-26T01:07:24Z</updated>

		<summary type="html">&lt;p&gt;Rebeccaloran: /* Guides */  added manaburn camps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot; style=&amp;quot;align-items: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
{{Job Infobox&lt;br /&gt;
| name = Black Mage&lt;br /&gt;
| short = BLM&lt;br /&gt;
| expansionpack = Final Fantasy XI&lt;br /&gt;
| unlock = Starter Job&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;[[File:Mandy BLM noBG.png|center|x336px|alt=cartoon mandragora wearing a pointed, wide-brimmed petasos, casting lightning bolts from a wand]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Black Mages (BLM) bring tremendous firepower to the battlefield through  their use of elemental and dark magics. Black mages also offer their party crowd control and utility options should they find themselves in a dicey situation or when it&#039;s time to return home after an adventure. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In battle Black Mages are often called upon to magic burst, after their party members skillchain, finishing off adversaries with finesse. Seasoned Black Mages may even accomplish magic bursting two spells off of one skillchain to add even more destructive power to a party&#039;s repertoire. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Those who begin their adventure as a Black Mage start with a scroll of Stone and an Onion Staff.&lt;br /&gt;
== Horizon Changes {{changes}} ==&lt;br /&gt;
{{#section:Category:Horizon Changes|Black Mage}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Magic}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Magic Burst}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Job Abilities ==&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Level&lt;br /&gt;
! width=&amp;quot;75%&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Manafont]]&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|[[Elemental Seal]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
== Job Traits ==&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 25%;&amp;quot; |Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 75%;&amp;quot; |Trait&lt;br /&gt;
{{job trait unlock |level=10 |trait=Magic Attack Bonus }}&lt;br /&gt;
{{job trait unlock |level=15 |trait=Clear Mind }}&lt;br /&gt;
{{job trait unlock |level=20 |trait=Conserve MP }}&lt;br /&gt;
{{job trait unlock |level=30 |trait=Clear Mind |tier=II }}&lt;br /&gt;
{{job trait unlock |level=30 |trait=Magic Attack Bonus |tier=II }}&lt;br /&gt;
{{job trait unlock |level=45 |trait=Clear Mind |tier=III }}&lt;br /&gt;
{{job trait unlock |level=50 |trait=Magic Attack Bonus |tier=III }}&lt;br /&gt;
{{job trait unlock |level=60 |trait=Clear Mind |tier=IV }}&lt;br /&gt;
{{job trait unlock |level=70 |trait=Magic Attack Bonus |tier=IV }}&lt;br /&gt;
{{job trait unlock |level=75 |trait=Clear Mind |tier=V }}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spell List ==&lt;br /&gt;
{{Magic for job}}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
{{job skills&lt;br /&gt;
| dagger = D&lt;br /&gt;
| scythe = E&lt;br /&gt;
| club = C+&lt;br /&gt;
| staff = B-&lt;br /&gt;
&lt;br /&gt;
| throwing = D&lt;br /&gt;
&lt;br /&gt;
| evasion = E&lt;br /&gt;
&lt;br /&gt;
| enhancing = E&lt;br /&gt;
| enfeebling = C+&lt;br /&gt;
| elemental = A+&lt;br /&gt;
| dark = A-&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{job skill caps}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
== Group 1 Merits ==&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table&amp;quot;; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Seal Recast]]&lt;br /&gt;
| -20 seconds per upgrade. {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Potency|Fire Magic Potency]]&lt;br /&gt;
| +2 [[Magic Attack Bonus]] to corresponding element. {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Potency|Ice Magic Potency]]&lt;br /&gt;
| +2 [[Magic Attack Bonus]] to corresponding element. {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Potency|Wind Magic Potency]]&lt;br /&gt;
| +2 [[Magic Attack Bonus]] to corresponding element. {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Potency|Earth Magic Potency]]&lt;br /&gt;
| +2 [[Magic Attack Bonus]] to corresponding element. {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Potency|Lightning Magic Potency]]&lt;br /&gt;
| +2 [[Magic Attack Bonus]] to corresponding element. {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Potency|Water Magic Potency]]&lt;br /&gt;
| +2 [[Magic Attack Bonus]] to corresponding element. {{Verification}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
== Group 2 Merits ==&lt;br /&gt;
* Currently unavailable on Horizon.&lt;br /&gt;
&amp;lt;!--Currently not active on Horizon. Remove when required.&lt;br /&gt;
{| class=&amp;quot;skill-table&amp;quot; style=&amp;quot;background:#000000; text-align: center; flex: 1 1 20em; margin: 0;&amp;quot; width=&amp;quot;75%&amp;quot;;&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Job Specific Equipment ==&lt;br /&gt;
&amp;lt;!--Leave hidden unless needed.=== Horizon Specific Equipment ===&lt;br /&gt;
{| class=&amp;quot;skill-table&amp;quot; style=&amp;quot;background:#000000; text-align: center; flex: 1 1 20em; margin: 0;&amp;quot; width=&amp;quot;74%&amp;quot;;&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; |Level&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; |Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; |Stats&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Artifact Weapons ===&lt;br /&gt;
{{WeaponsTable|title1=Casting Wand|cssclasses=jobs-table|tooltip=true}}&lt;br /&gt;
&lt;br /&gt;
=== Artifact Armor ===&lt;br /&gt;
{{ArmorTable|title1=Wizard&#039;s Sabots|title2=Wizard&#039;s Gloves|title3=Wizard&#039;s Tonban|title4=Wizard&#039;s Coat|title5=Wizard&#039;s Petasos|cssclasses=jobs-table|tooltip=true}}&lt;br /&gt;
&lt;br /&gt;
=== Artifact Armor +1 ===&lt;br /&gt;
{{ArmorTable|title1=Wizard&#039;s Sabots +1|title2=Wizard&#039;s Gloves +1|title3=Wizard&#039;s Tonban +1|title4=Wizard&#039;s Coat +1|title5=Wizard&#039;s Petasos +1|cssclasses=jobs-table|tooltip=true}}&lt;br /&gt;
&lt;br /&gt;
=== Relic Armor ===&lt;br /&gt;
{{ArmorTable|title1=Sorcerer&#039;s Belt|title2=Sorcerer&#039;s Sabots|title3=Sorcerer&#039;s Gloves|title4=Sorcerer&#039;s Tonban|title5=Sorcerer&#039;s Coat|title6=Sorcerer&#039;s Petasos|title7=Sorcerer&#039;s Tonban|cssclasses=jobs-table|tooltip=true}}&lt;br /&gt;
&lt;br /&gt;
=== Relic Armor +1 ===&lt;br /&gt;
{{ArmorTable|title1=Sorcerer&#039;s Sabots +1|title2=Sorcerer&#039;s Gloves +1|title3=Sorcerer&#039;s Tonban +1|title4=Sorcerer&#039;s Coat +1|title5=Sorcerer&#039;s Petasos +1|cssclasses=jobs-table|tooltip=true}}&lt;br /&gt;
&lt;br /&gt;
=== Relic Weapon ===&lt;br /&gt;
{{WeaponsTable|title1=Claustrum|cssclasses=jobs-table|tooltip=true}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
* [[Standard EXP Party Guide - Black Mage]]&lt;br /&gt;
* [[Black Mage Solo Guide]]&lt;br /&gt;
* [[Equipment Guide/Black Mage]]&lt;br /&gt;
* [https://horizonffxi.wiki/Manaburn_Camps|+++ Manaburn Camps +++]&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{JobNav|state=expanded}}&lt;/div&gt;</summary>
		<author><name>Rebeccaloran</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Manaburn_Camps&amp;diff=120130</id>
		<title>Manaburn Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Manaburn_Camps&amp;diff=120130"/>
		<updated>2026-06-26T00:54:48Z</updated>

		<summary type="html">&lt;p&gt;Rebeccaloran: hyperlinks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide}}&lt;br /&gt;
We&#039;re using this page as a trial for an &amp;quot;Editing Event&amp;quot;. Over on the discord we&#039;ve highlighted an area of the Wiki that is really lacking information. We anticipate that these events will be based around an era+ aspect of Horizon because information regarding era+ can only come from within the community itself. For this particular event, we&#039;re looking for any and all information in regards to era+ manaburn camps.&lt;br /&gt;
&lt;br /&gt;
* What are the mechanics of them?&lt;br /&gt;
* We understand mobs &amp;quot;raise their defence&amp;quot; but further information is needed.&lt;br /&gt;
* Is there a way to dispell this effect?&lt;br /&gt;
* Can regular parties xp on them? Is it mage only? It&#039;s suggested on the [[EXP Camps]] page that &amp;quot;SMN x 2, BLM x 4&amp;quot; is the best setup. Can other setups xp at these camps?&lt;br /&gt;
* Is manaburn camp the wrong way to look at them? Should it be &amp;quot;Skillchain Camps&amp;quot;?&lt;br /&gt;
* Page name is open to being changed to what suits best.&lt;br /&gt;
&lt;br /&gt;
Please feel free to add any information below and as the information starts to come in, the editors will begin to format the page appropriately. You may also feel free to leave any information on the Wiki discord [https://discord.com/channels/1078846428736147507/1197656356363194539 here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Party Sync&lt;br /&gt;
! Target Mob&lt;br /&gt;
! Mob Level&lt;br /&gt;
! Zone&lt;br /&gt;
! &amp;lt;pos&amp;gt;&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 12–16&lt;br /&gt;
| [[Eikon Worm]]&lt;br /&gt;
| 19–23&lt;br /&gt;
| [[La Theine Plateau]]&lt;br /&gt;
| (G-6)&lt;br /&gt;
| First Magic Burst camp.&lt;br /&gt;
|-&lt;br /&gt;
| 17–20&lt;br /&gt;
| [[Island Goop]]&lt;br /&gt;
| 26–28&lt;br /&gt;
| [[Qufim Island]]&lt;br /&gt;
| (F-5)&lt;br /&gt;
| First Qufim Magic Burst camp.&lt;br /&gt;
|-&lt;br /&gt;
| 20–25&lt;br /&gt;
| [[Clipper]] / [[Greater Pugil]]&lt;br /&gt;
| 27–31&lt;br /&gt;
| [[Qufim Island]]&lt;br /&gt;
| (G-6)/(H-6)&lt;br /&gt;
| Bridge camp before custom monsters.&lt;br /&gt;
|-&lt;br /&gt;
| 23–25&lt;br /&gt;
| [[Cliff Worm]] / [[Hexed Weapon]]&lt;br /&gt;
| 30–33&lt;br /&gt;
| [[Qufim Island]]&lt;br /&gt;
| (G-8)&lt;br /&gt;
| Custom Magic Burst monsters.&lt;br /&gt;
|-&lt;br /&gt;
| 25–28&lt;br /&gt;
| [[Muddy Slime]]&lt;br /&gt;
| 34–36&lt;br /&gt;
| [[Eastern Altepa Desert]]&lt;br /&gt;
| (J-9)&lt;br /&gt;
| First Altepa camp.&lt;br /&gt;
|-&lt;br /&gt;
| 29–32&lt;br /&gt;
| [[Flying Beetle]]&lt;br /&gt;
| 35–37&lt;br /&gt;
| [[Sauromugue Champaign]]&lt;br /&gt;
| (J-9)&lt;br /&gt;
| Does not link.&lt;br /&gt;
|-&lt;br /&gt;
| 29–32&lt;br /&gt;
| [[Shell Grub]]&lt;br /&gt;
| 38–41&lt;br /&gt;
| [[Rolanberry Fields]]&lt;br /&gt;
| (E-9)&lt;br /&gt;
| Custom Magic Burst monster.&lt;br /&gt;
|-&lt;br /&gt;
| 31–34&lt;br /&gt;
| [[Sand Worm]]&lt;br /&gt;
| 36–39&lt;br /&gt;
| [[Eastern Altepa Desert]]&lt;br /&gt;
| (F-6)&lt;br /&gt;
| Excellent MB target.&lt;br /&gt;
|-&lt;br /&gt;
| 31–33&lt;br /&gt;
| [[Boreal Worm]]&lt;br /&gt;
| 39–42&lt;br /&gt;
| [[Beaucedine Glacier]]&lt;br /&gt;
| (J-9)&lt;br /&gt;
| Good EXP.&lt;br /&gt;
|-&lt;br /&gt;
| 33–36&lt;br /&gt;
| [[Winter Slime]]&lt;br /&gt;
| 39–41&lt;br /&gt;
| [[Beaucedine Glacier]]&lt;br /&gt;
| (G-10)&lt;br /&gt;
| Alternate camp.&lt;br /&gt;
|-&lt;br /&gt;
| 33–37&lt;br /&gt;
| [[Young Uragnite]]&lt;br /&gt;
| 36–42&lt;br /&gt;
| [[Sauromugue Champaign]]&lt;br /&gt;
| (K-5)&lt;br /&gt;
| High HP target.&lt;br /&gt;
|-&lt;br /&gt;
| 33–37&lt;br /&gt;
| [[Snofallo]]&lt;br /&gt;
| 43–45&lt;br /&gt;
| [[Beaucedine Glacier]]&lt;br /&gt;
| (H-7)/(I-7)&lt;br /&gt;
| Custom Magic Burst monster.&lt;br /&gt;
|-&lt;br /&gt;
| 34–39&lt;br /&gt;
| [[Downslime]]&lt;br /&gt;
| 41–44&lt;br /&gt;
| [[Batallia Downs]]&lt;br /&gt;
| (I-10)/(J-10)&lt;br /&gt;
| Custom Magic Burst monster.&lt;br /&gt;
|-&lt;br /&gt;
| 36–40&lt;br /&gt;
| [[Jungle Crawler]]&lt;br /&gt;
| 44–48&lt;br /&gt;
| [[Yuhtunga Jungle]]&lt;br /&gt;
| (H-10)&lt;br /&gt;
| Excellent density.&lt;br /&gt;
|-&lt;br /&gt;
| 39–41&lt;br /&gt;
| [[Glacier Crab]]&lt;br /&gt;
| 47–50&lt;br /&gt;
| [[Beaucedine Glacier]]&lt;br /&gt;
| (J-8)&lt;br /&gt;
| Custom Magic Burst monster.&lt;br /&gt;
|-&lt;br /&gt;
| 39–42&lt;br /&gt;
| [[Rancideyes]]&lt;br /&gt;
| 48–51&lt;br /&gt;
| [[Batallia Downs]]&lt;br /&gt;
| (H-5)&lt;br /&gt;
| Magic Burst monster.&lt;br /&gt;
|-&lt;br /&gt;
| 42–46&lt;br /&gt;
| [[Jungle Crab]]&lt;br /&gt;
| 51–53&lt;br /&gt;
| [[Yhoator Jungle]]&lt;br /&gt;
| (I-11)&lt;br /&gt;
| Transition camp.&lt;br /&gt;
|-&lt;br /&gt;
| 44–47&lt;br /&gt;
| [[Bloody Beetle]]&lt;br /&gt;
| 53–56&lt;br /&gt;
| [[Western Altepa Desert]]&lt;br /&gt;
| (E-11)&lt;br /&gt;
| Does not link.&lt;br /&gt;
|-&lt;br /&gt;
| 47–50&lt;br /&gt;
| [[Desert Gazer]]&lt;br /&gt;
| 56–59&lt;br /&gt;
| [[Western Altepa Desert]]&lt;br /&gt;
| (E-9)&lt;br /&gt;
| Magic Burst monster.&lt;br /&gt;
|-&lt;br /&gt;
| 49–54&lt;br /&gt;
| [[Mud Crab]]&lt;br /&gt;
| 59–62&lt;br /&gt;
| [[Eastern Altepa Desert]]&lt;br /&gt;
| (F-9)&lt;br /&gt;
| Excellent bridge to 60.&lt;br /&gt;
|-&lt;br /&gt;
| 50–53&lt;br /&gt;
| [[Desert Worm]]&lt;br /&gt;
| 59–61&lt;br /&gt;
| [[Western Altepa Desert]]&lt;br /&gt;
| (F-7)&lt;br /&gt;
| Alternate camp.&lt;br /&gt;
|-&lt;br /&gt;
| 51–56&lt;br /&gt;
| [[Muddyeyes]]&lt;br /&gt;
| 62–66&lt;br /&gt;
| [[Eastern Altepa Desert]]&lt;br /&gt;
| (I-10)&lt;br /&gt;
| Good follow-up camp.&lt;br /&gt;
|-&lt;br /&gt;
| 53–56&lt;br /&gt;
| [[Desert Slime]]&lt;br /&gt;
| 61–64&lt;br /&gt;
| [[Western Altepa Desert]]&lt;br /&gt;
| (H-10)&lt;br /&gt;
| High HP target.&lt;br /&gt;
|-&lt;br /&gt;
| 57–62&lt;br /&gt;
| [[Glacier Crab]]&lt;br /&gt;
| 69–72&lt;br /&gt;
| [[Beaucedine Glacier]]&lt;br /&gt;
| (J-9)&lt;br /&gt;
| High-level Glacier camp.&lt;br /&gt;
|-&lt;br /&gt;
| 65–68&lt;br /&gt;
| [[Meadow Buffalo]]&lt;br /&gt;
| 75–78&lt;br /&gt;
| [[Lufaise Meadows]]&lt;br /&gt;
| (K-9)&lt;br /&gt;
| Pre-merit bridge.&lt;br /&gt;
|-&lt;br /&gt;
| 64–75&lt;br /&gt;
| [[Coastal Slime]]&lt;br /&gt;
| 78–81&lt;br /&gt;
| [[Misareaux Coast]]&lt;br /&gt;
| (G-8)&lt;br /&gt;
| Merit camp.&lt;br /&gt;
|-&lt;br /&gt;
| 64–75&lt;br /&gt;
| [[Ice Crab]]&lt;br /&gt;
| 81–82&lt;br /&gt;
| [[Xarcabard]]&lt;br /&gt;
| (I-9)&lt;br /&gt;
| Merit camp.&lt;br /&gt;
|-&lt;br /&gt;
| 66–75&lt;br /&gt;
| [[Icefallo]]&lt;br /&gt;
| 81–82&lt;br /&gt;
| [[Xarcabard]]&lt;br /&gt;
| (I-8)&lt;br /&gt;
| Endgame Magic Burst camp.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rebeccaloran</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Manaburn_Camps&amp;diff=120129</id>
		<title>Manaburn Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Manaburn_Camps&amp;diff=120129"/>
		<updated>2026-06-26T00:52:53Z</updated>

		<summary type="html">&lt;p&gt;Rebeccaloran: Manaburn Camps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide}}&lt;br /&gt;
We&#039;re using this page as a trial for an &amp;quot;Editing Event&amp;quot;. Over on the discord we&#039;ve highlighted an area of the Wiki that is really lacking information. We anticipate that these events will be based around an era+ aspect of Horizon because information regarding era+ can only come from within the community itself. For this particular event, we&#039;re looking for any and all information in regards to era+ manaburn camps.&lt;br /&gt;
&lt;br /&gt;
* What are the mechanics of them?&lt;br /&gt;
* We understand mobs &amp;quot;raise their defence&amp;quot; but further information is needed.&lt;br /&gt;
* Is there a way to dispell this effect?&lt;br /&gt;
* Can regular parties xp on them? Is it mage only? It&#039;s suggested on the [[EXP Camps]] page that &amp;quot;SMN x 2, BLM x 4&amp;quot; is the best setup. Can other setups xp at these camps?&lt;br /&gt;
* Is manaburn camp the wrong way to look at them? Should it be &amp;quot;Skillchain Camps&amp;quot;?&lt;br /&gt;
* Page name is open to being changed to what suits best.&lt;br /&gt;
&lt;br /&gt;
Please feel free to add any information below and as the information starts to come in, the editors will begin to format the page appropriately. You may also feel free to leave any information on the Wiki discord [https://discord.com/channels/1078846428736147507/1197656356363194539 here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Party Sync&lt;br /&gt;
! Target Mob&lt;br /&gt;
! Mob Level&lt;br /&gt;
! Zone&lt;br /&gt;
! &amp;lt;pos&amp;gt;&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 12–16&lt;br /&gt;
| Eikon Worm&lt;br /&gt;
| 19–23&lt;br /&gt;
| La Theine Plateau&lt;br /&gt;
| (G-6)&lt;br /&gt;
| First Magic Burst camp.&lt;br /&gt;
|-&lt;br /&gt;
| 17–20&lt;br /&gt;
| Island Goop&lt;br /&gt;
| 26–28&lt;br /&gt;
| Qufim Island&lt;br /&gt;
| (F-5)&lt;br /&gt;
| First Qufim Magic Burst camp.&lt;br /&gt;
|-&lt;br /&gt;
| 20–25&lt;br /&gt;
| Clipper / Greater Pugil&lt;br /&gt;
| 27–31&lt;br /&gt;
| Qufim Island&lt;br /&gt;
| (G-6)/(H-6)&lt;br /&gt;
| Bridge camp before custom monsters.&lt;br /&gt;
|-&lt;br /&gt;
| 23–25&lt;br /&gt;
| Cliff Worm / Hexed Weapon&lt;br /&gt;
| 30–33&lt;br /&gt;
| Qufim Island&lt;br /&gt;
| (G-8)&lt;br /&gt;
| Custom Magic Burst monsters.&lt;br /&gt;
|-&lt;br /&gt;
| 25–28&lt;br /&gt;
| Muddy Slime&lt;br /&gt;
| 34–36&lt;br /&gt;
| Eastern Altepa Desert&lt;br /&gt;
| (J-9)&lt;br /&gt;
| First Altepa camp.&lt;br /&gt;
|-&lt;br /&gt;
| 29–32&lt;br /&gt;
| Flying Beetle&lt;br /&gt;
| 35–37&lt;br /&gt;
| Sauromugue Champaign&lt;br /&gt;
| (J-9)&lt;br /&gt;
| Does not link.&lt;br /&gt;
|-&lt;br /&gt;
| 29–32&lt;br /&gt;
| Shell Grub&lt;br /&gt;
| 38–41&lt;br /&gt;
| Rolanberry Fields&lt;br /&gt;
| (E-9)&lt;br /&gt;
| Custom Magic Burst monster.&lt;br /&gt;
|-&lt;br /&gt;
| 31–34&lt;br /&gt;
| Sand Worm&lt;br /&gt;
| 36–39&lt;br /&gt;
| Eastern Altepa Desert&lt;br /&gt;
| (F-6)&lt;br /&gt;
| Excellent MB target.&lt;br /&gt;
|-&lt;br /&gt;
| 31–33&lt;br /&gt;
| Boreal Worm&lt;br /&gt;
| 39–42&lt;br /&gt;
| Beaucedine Glacier&lt;br /&gt;
| (J-9)&lt;br /&gt;
| Good EXP.&lt;br /&gt;
|-&lt;br /&gt;
| 33–36&lt;br /&gt;
| Winter Slime&lt;br /&gt;
| 39–41&lt;br /&gt;
| Beaucedine Glacier&lt;br /&gt;
| (G-10)&lt;br /&gt;
| Alternate camp.&lt;br /&gt;
|-&lt;br /&gt;
| 33–37&lt;br /&gt;
| Young Uragnite&lt;br /&gt;
| 36–42&lt;br /&gt;
| Sauromugue Champaign&lt;br /&gt;
| (K-5)&lt;br /&gt;
| High HP target.&lt;br /&gt;
|-&lt;br /&gt;
| 33–37&lt;br /&gt;
| Snofallo&lt;br /&gt;
| 43–45&lt;br /&gt;
| Beaucedine Glacier&lt;br /&gt;
| (H-7)/(I-7)&lt;br /&gt;
| Custom Magic Burst monster.&lt;br /&gt;
|-&lt;br /&gt;
| 34–39&lt;br /&gt;
| Downslime&lt;br /&gt;
| 41–44&lt;br /&gt;
| Batallia Downs&lt;br /&gt;
| (I-10)/(J-10)&lt;br /&gt;
| Custom Magic Burst monster.&lt;br /&gt;
|-&lt;br /&gt;
| 36–40&lt;br /&gt;
| Jungle Crawler&lt;br /&gt;
| 44–48&lt;br /&gt;
| Yuhtunga Jungle&lt;br /&gt;
| (H-10)&lt;br /&gt;
| Excellent density.&lt;br /&gt;
|-&lt;br /&gt;
| 39–41&lt;br /&gt;
| Glacier Crab&lt;br /&gt;
| 47–50&lt;br /&gt;
| Beaucedine Glacier&lt;br /&gt;
| (J-8)&lt;br /&gt;
| Custom Magic Burst monster.&lt;br /&gt;
|-&lt;br /&gt;
| 39–42&lt;br /&gt;
| Rancideyes&lt;br /&gt;
| 48–51&lt;br /&gt;
| Batallia Downs&lt;br /&gt;
| (H-5)&lt;br /&gt;
| Magic Burst monster.&lt;br /&gt;
|-&lt;br /&gt;
| 42–46&lt;br /&gt;
| Jungle Crab&lt;br /&gt;
| 51–53&lt;br /&gt;
| Yhoator Jungle&lt;br /&gt;
| (I-11)&lt;br /&gt;
| Transition camp.&lt;br /&gt;
|-&lt;br /&gt;
| 44–47&lt;br /&gt;
| Bloody Beetle&lt;br /&gt;
| 53–56&lt;br /&gt;
| Western Altepa Desert&lt;br /&gt;
| (E-11)&lt;br /&gt;
| Does not link.&lt;br /&gt;
|-&lt;br /&gt;
| 47–50&lt;br /&gt;
| Desert Gazer&lt;br /&gt;
| 56–59&lt;br /&gt;
| Western Altepa Desert&lt;br /&gt;
| (E-9)&lt;br /&gt;
| Magic Burst monster.&lt;br /&gt;
|-&lt;br /&gt;
| 49–54&lt;br /&gt;
| Mud Crab&lt;br /&gt;
| 59–62&lt;br /&gt;
| Eastern Altepa Desert&lt;br /&gt;
| (F-9)&lt;br /&gt;
| Excellent bridge to 60.&lt;br /&gt;
|-&lt;br /&gt;
| 50–53&lt;br /&gt;
| Desert Worm&lt;br /&gt;
| 59–61&lt;br /&gt;
| Western Altepa Desert&lt;br /&gt;
| (F-7)&lt;br /&gt;
| Alternate camp.&lt;br /&gt;
|-&lt;br /&gt;
| 51–56&lt;br /&gt;
| Muddyeyes&lt;br /&gt;
| 62–66&lt;br /&gt;
| Eastern Altepa Desert&lt;br /&gt;
| (I-10)&lt;br /&gt;
| Good follow-up camp.&lt;br /&gt;
|-&lt;br /&gt;
| 53–56&lt;br /&gt;
| Desert Slime&lt;br /&gt;
| 61–64&lt;br /&gt;
| Western Altepa Desert&lt;br /&gt;
| (H-10)&lt;br /&gt;
| High HP target.&lt;br /&gt;
|-&lt;br /&gt;
| 57–62&lt;br /&gt;
| Glacier Crab&lt;br /&gt;
| 69–72&lt;br /&gt;
| Beaucedine Glacier&lt;br /&gt;
| (J-9)&lt;br /&gt;
| High-level Glacier camp.&lt;br /&gt;
|-&lt;br /&gt;
| 65–68&lt;br /&gt;
| Meadow Buffalo&lt;br /&gt;
| 75–78&lt;br /&gt;
| Lufaise Meadows&lt;br /&gt;
| (K-9)&lt;br /&gt;
| Pre-merit bridge.&lt;br /&gt;
|-&lt;br /&gt;
| 64–75&lt;br /&gt;
| Coastal Slime&lt;br /&gt;
| 78–81&lt;br /&gt;
| Misareaux Coast&lt;br /&gt;
| (G-8)&lt;br /&gt;
| Merit camp.&lt;br /&gt;
|-&lt;br /&gt;
| 64–75&lt;br /&gt;
| Ice Crab&lt;br /&gt;
| 81–82&lt;br /&gt;
| Xarcabard&lt;br /&gt;
| (I-9)&lt;br /&gt;
| Merit camp.&lt;br /&gt;
|-&lt;br /&gt;
| 66–75&lt;br /&gt;
| Icefallo&lt;br /&gt;
| 81–82&lt;br /&gt;
| Xarcabard&lt;br /&gt;
| (I-8)&lt;br /&gt;
| Endgame Magic Burst camp.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rebeccaloran</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Beastmaster_Leveling_Guide&amp;diff=119626</id>
		<title>Beastmaster Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Beastmaster_Leveling_Guide&amp;diff=119626"/>
		<updated>2026-06-01T19:10:58Z</updated>

		<summary type="html">&lt;p&gt;Rebeccaloran: /* /BST Levelling Section */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--to the author, please delete this when you see it. Really neat guide you&#039;re making here, thank you for adding it to the wiki. I noticed two little tidbits of slightly off info.&lt;br /&gt;
1. only chariot band has the 16 hour cooldown. the others have significantly less.&lt;br /&gt;
2. dungeon respawn times on Horizon are 5 mins, same as outdoor zones. makes for a lot more viable camps^^&lt;br /&gt;
&lt;br /&gt;
I look forward to seeing the rest of the guide!--&amp;gt;&lt;br /&gt;
==Levelling Guide for Beastmaster (mains and subs)==&lt;br /&gt;
&#039;&#039;Note: This is personal and community experience that said please feel free to add, modify, correct or update any information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
7/18 updated to 55 and making /bst it&#039;s own section at the end.&lt;br /&gt;
7/19 updated to add 54-59 camps&lt;br /&gt;
8/12 updated to add 58-65 camps&lt;br /&gt;
11/30 updated 65-75 camps&lt;br /&gt;
&lt;br /&gt;
So you&#039;re a beastmaster or want to level up as /bst which has a lot of pros to it:&lt;br /&gt;
&lt;br /&gt;
1) you level on your time, no waiting for parties or feeling guilty if you can&#039;t do a long time commitment&lt;br /&gt;
&lt;br /&gt;
2) all the drops are yours, this includes beastseals and kindred seals&lt;br /&gt;
&lt;br /&gt;
2a) Beastseals and Kindred Seals have a 300 second (5 minute) timer associated with them. Once one drops another one of the same type will not drop for 5 minutes. This timer can be reset by (1) zoning out of the zone and back in or (2) logging out and back in. So a beast with a jug pet can log out and back in (keeping pet) or a thf/bst in say iffrits cauldron sending bats at bombs can log out and back in. This increases the &amp;quot;drop rate&amp;quot; of seals by a good number if you are killing things quick enough.&lt;br /&gt;
&lt;br /&gt;
2b) your no thief but do have more money making/farming opportunities than other melee classes&lt;br /&gt;
&lt;br /&gt;
3) sometimes people and level ranges just suck&lt;br /&gt;
&lt;br /&gt;
4) grouping up with fellow beastmasters&lt;br /&gt;
&lt;br /&gt;
5) easier to solo/lowman stories/missions/quests/BCNMs&lt;br /&gt;
&lt;br /&gt;
6) pets can provide debuffs/utility (For instance the lizard jug pets can do a &amp;quot;lower evasion&amp;quot; move on ready command. Or silence. Sheeps have &amp;quot;Sheep song&amp;quot; an AOE sleep.)&lt;br /&gt;
&lt;br /&gt;
7) beastmaster burn parties at different level ranges&lt;br /&gt;
&lt;br /&gt;
8) mining/farming charm and widescan go a long way and refresh from gaudy harness (COP up to 39 mp) or Black Cotehardie (up to 26 mp) will go a long way for sneak/invis or regen spell or useing rune axes (5hp a tic regen per mp tick)&lt;br /&gt;
&lt;br /&gt;
There are cons:&lt;br /&gt;
&lt;br /&gt;
1) exp without exp band will probably cap out at 5-6k per hour solo, at higher levels grouping can get more exp/hour&lt;br /&gt;
&lt;br /&gt;
2) desirability endgame for groups is low right now&lt;br /&gt;
&lt;br /&gt;
==Basics/Tips and Tricks for Levelling==&lt;br /&gt;
&lt;br /&gt;
Long gone is the days of charm/release on EM-Ts for exp and now its about chewing out eps for highest exp hour. When a mob you can kill in 30 seconds gives 50 exp you&#039;re looking at 500 exp in 5 minutes and 6k exp an hour. It is my hope that others will also contribute to the camps as well as exp/hour so that everyone can enjoy the experience better.&lt;br /&gt;
&lt;br /&gt;
1) keep a scythe and axe on you. You want to keep both leveled up as you go along with the preference for scythe. Dual wielding axes can give you decent dps as /nin or use with shield if your worried about survival and don&#039;t have /nin. At 125 sythe you can do aoe scythe weaponskill. This opens up being able to aoe packs with jugs. &lt;br /&gt;
&lt;br /&gt;
2) /whm /nin and /thf are most used subjobs. /whm for sneak/invis/cures. /nin 24+ for invis/duelwield/utsumi /thf 30+ for sneak attack, flee, steal, treasure hunter and 60+ for triple attack and trick attack. sythe works better for any subjob than /nin due to max tp gains per hit and more dps. This will change over probably around level 50+ with rampage if your /nin but then you miss out on the benifits of /thf and /whm. If your in a bst burn any sub is probably fine though /nin would be best used.  /war is more viable than I first though it provides DA, berserk, defender and viable for axe and sythe builds for bst. This can allow more constant damage boost on EP farming and allows flexability of swapping weapon types easier on fly.  /sam is almost never used but does allow more ws, faster delay reduction and limited shadow on JA.&lt;br /&gt;
&lt;br /&gt;
2A) IMO for exp its /nin =&amp;gt;/war &amp;gt;/thf = /whm reasons based on kill speed. The biggest drawback to not being /whm is you will want sneak/invis and a way to recover HP and avoid camps with bad status ailgnments/aoes. I recomend Uleguerand Milk. It&#039;s cheap, stacks to 12 and does 2 HP per second for 80 HP. You may also want to carry a emergency potion. If your /whm consider getting MP recover drinks as a back up or gaudy harness.&lt;br /&gt;
&lt;br /&gt;
3) food use meats for attack if your killing EM and lower and sushi if your killing T or higher. Acc to 95% cap is the best dps stat.&lt;br /&gt;
&lt;br /&gt;
4) jugs and pet food. Jugs have caps but you get them 23+ as bst main. It summons pets your level up to cap (HQ jugs have no level cap). Pet food is cheap and a stack of 12 would last 1 hour of exping (3 minute reward timer). At worst its good in a pinch to help keep jug alive if call beast timer is down (5 minutes). At high levels you&#039;ll have to decide to either part with going through jugs more often or giving them hp to reduce downtime for exp. Remember maximum exp means as little time resting as possible.&lt;br /&gt;
&lt;br /&gt;
5) charm set at 14 covers a lot of what you will need as both bst and /bst.&lt;br /&gt;
&lt;br /&gt;
Head 14 - [[Noble&#039;s Ribbon]] - CHR+3&lt;br /&gt;
&lt;br /&gt;
Neck 15 - [[Bird Whistle]] - CHR+3&lt;br /&gt;
&lt;br /&gt;
Rings 14 - [[Hope Ring]]/[[Hope Ring +1]] x2 - CHR+2 x2&lt;br /&gt;
&lt;br /&gt;
So at 14 you can have +7 CHR and at 15 +10. CHR is what affects charm and this set is universal for all classes at 40 you can add [[Corsette]]/[[Corsette +1|+1]] for +5/+6 CHR as well and 51+ [[Light Staff]] for charming. I&#039;d recomend 2 charm sets one with the light staff and one without so you can use as needed for the situation.&lt;br /&gt;
&lt;br /&gt;
6) if you know you&#039;ll do an exp session next time you&#039;ll be logging on pop your exp band and get signet. When you log in next day (16 hours later) you can then use up that exp band and then pop it again for +8k bonus exp. that&#039;s 1-2 extra levels work of exp from 10-50 for doing what you already were going to do.&lt;br /&gt;
&lt;br /&gt;
7) gobbie bag quest are your friends. it lets you hold more gear and drops/crystals when exping.&lt;br /&gt;
&lt;br /&gt;
8) respawns in open world are 5 minutes from kill and dungeons/other areas are 15 minutes.&lt;br /&gt;
&lt;br /&gt;
9) skill up easy method, equip level 1 weapon, charm mob A and attack mob B. Before charm on A is complete relase it (or it dies) then charm mob B and release or have it kill another mob. Rinse repeat. Get first ws in starter zone. To level 22-25 use Buburimu Penisula lighthouse beach. 22-30 qufim or korrokolla tunnel leaches/crabs. 30-41 eastern altepa desert beetles and dmhals, 41-51 western altepa desert beetles. 51-63 Gustav tunnel crabs.&lt;br /&gt;
&lt;br /&gt;
10) When 30+ and /BST, [[Trimmer&#039;s Mantle]] is your best friend. It has Charm +5 which increases the DURATION of your Charm and is the only gear non-BST Mains have access to for this effect. Get it as soon as you are level 30 and put it in your Charm set and never take it out.&lt;br /&gt;
&lt;br /&gt;
==BST Burn Party Locations==&lt;br /&gt;
&lt;br /&gt;
23-33 (23-26 sync) [[Meriphataud Mountains]], Pumas. These are courle type mobs with paralyze and silence. The key to this camp (or any paralyze camp) is to not get hate until after the mob TP moves on a pet. Then you toss out a WS. Don&#039;t be afraid to turn away to avoid hate. While the beastmaster is paralyzed, all moves can be lost/eaten by paralyze. This includes a move like &amp;quot;Fight&amp;quot; or &amp;quot;ready&amp;quot; or &amp;quot;sic&amp;quot; Since most of your dmg comes from your pet losing a ready or sic move can slow your exp an hour. When the pet is paralyzed (but the beastmaster isn&#039;t) the pet will still do the sic or ready moves. So the fastest exp per hour means having the pets take the TP moves from the enemy. Which means letting them keep hate. (Don&#039;t forget reward IT is the single biggest hate generation you can do to pull hate back onto a pet.)&lt;br /&gt;
&lt;br /&gt;
31-41 (31-34 sync) [[Eastern Altepa Desert]], Dhamels and Beetles&lt;br /&gt;
&lt;br /&gt;
34-44 (34-36 sync) [[Crawlers&#039; Nest]], Crawlers and Bees&lt;br /&gt;
&lt;br /&gt;
39-49 (39-41 sync) [[Yhoator Jungle]], Crawlers (at the Telepoint Crystal)&lt;br /&gt;
&lt;br /&gt;
41-51 (41-44 sync) [[Yhoator Jungle]], Coeurls (at the Telepoint Crystal) Parlyze mob, see the notes above about puma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
51-61 (51-53 sync) [[Kuftal Tunnel]], Crabs (dispel helps) (So does barwatera which will massively lower the AOE damge the crabs can do.)&lt;br /&gt;
&lt;br /&gt;
54-64 (54-55 sync) [[King Ranperre&#039;s Tomb]], Bats and Worms&lt;br /&gt;
&lt;br /&gt;
57-67 (57-58 sync) [[Kuftal Tunnel]]/[[Valley of Sorrows]], Raptors&lt;br /&gt;
&lt;br /&gt;
60-70 (60-63 sync) [[Uleguerand Range]], Rabbits and Raptors (Raptors do no link. This is a great camp @60) Tungi is one of the highest DPS axes you can get (use it from 60-&amp;gt;72) and at 61 you get amment mantle. Bst can really laydown the damage out here so exp goes fast.&lt;br /&gt;
&lt;br /&gt;
61-71 (61-63 sync) [[Bibiki Bay]], Tragopans&lt;br /&gt;
&lt;br /&gt;
61-71 (61-63 sync) [[Labyrinth of Onzozo]], Courels and Goblins near Ose (Ose drop Assult jerkin, a regular party exping here can fight this NM)&lt;br /&gt;
&lt;br /&gt;
65+ (65-67 sync) [[Bibiki Bay]], Dhamels and Goblins&lt;br /&gt;
&lt;br /&gt;
65+ (65-67 sync) [[Boyahda Tree]], Goobues and Crawler&lt;br /&gt;
&lt;br /&gt;
==Solo Levels/Camps==&lt;br /&gt;
&lt;br /&gt;
===1-12=== &lt;br /&gt;
Kill everything in the starting zone until level 1 mobs no longer give exp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[West Sarutabaruta]]&#039;&#039;&#039;&lt;br /&gt;
({{Location Tooltip|area=West Sarutabaruta|pos=J-8|pos 2=H-10|text=J-8 or H-10}}) just outside the gate. There were very people around here. Charm the highest level around here and kill everything until level 1 no long give exp at around 11 or so. Then make your way to ({{Location Tooltip|area=West Sarutabaruta|pos=G-6|pos 2=G-7|pos 3=G-8}}) up on the cliff. Charm high level bees and kill everything until your 12/13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[North Gustaberg]]&#039;&#039;&#039;&lt;br /&gt;
Make your way up to the monument ({{Location Tooltip|area=North Gustaberg|pos=I-6|pos 2=I-7|pos 3=J-6|pos 4=J-7|pos 5=I-8|pos 6=J-8|text=I/J-6/7/8}}) charming and killing. Target is mainly [[:Category:Bees|bees]] but again purpose is exp/hour for leveling at this point.&lt;br /&gt;
&lt;br /&gt;
===11-20===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Tahrongi Canyon]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are 3-4 camps for exp in here as there is some overlap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11-14/16&#039;&#039;&#039; at {{Position|Tahrongi Canyon|G-10|pos 2=H-10}} around the luck rune. Charm the highest level and kill everything. [[:Category:Mandragora|Mandragora]] aren&#039;t the best charm as you can pull hate off them easily but go around and chew them up to at least 14 if you can, grind this to 15 or 16 so that charming [[:Category:Dhalmels|Dhalmels]] is easier.&lt;br /&gt;
&lt;br /&gt;
Alternative is {{Position|Tahrongi Canyon|G-7|pos 2=G-8}} along the cliff but there is [[:Category:Goblins|Goblins]] so beware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14-18&#039;&#039;&#039; {{Position|Tahrongi Canyon|E-5|pos 2=F-5}}. Charm [[Wild Dhalmel]]s to kill everything in sight, including the occasional [[Wild Dhalmel]], and go up to [[Akbaba]]s at {{Position|Tahrongi Canyon|E-5}}. There are [[ghoul]]s that spawn around birds at E5 but you can use those as intermediate charms until you can safely charm the dmhals which range 14-16. When exp starts to peter out at 19 you can move onto new area or next camp.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18-23/25&#039;&#039;&#039; 4-6k exp an hour {{Position|Tahrongi Canyon|F-6}}&lt;br /&gt;
&lt;br /&gt;
Kill the [[:Category:Bees|bees]] here. Charm the high level [[:Category:Bees|bees]] and kill the lower level ones. [[:Category:Goblins|Goblins]] are also 18-20 so build up tp and high level charms before killing them. The idea is to kill low level [[:Category:Bees|bees]] to respawn as high level ones to help kill [[:Category:Goblins|Goblins]]. There is the rare level 20 [[:Category:Bees|bee]] spawn here. Pop exp band to get through 20-23 here and then it gets better with a [[:Category:Familiars|jug pet]]. With the [[Hare Familiar]] at 23 I was getting 6k exp/hour killing everything and using macro for cures and /sic to full. I was able to clear all the [[:Category:Bees|bees]] and [[:Category:Goblins|Goblins]] and /sic to full in about 5 minutes respawn. I did this to 25 but if you want to move on earlier you can. Lots of good drops with beehive chips and crystals.&lt;br /&gt;
&lt;br /&gt;
===20-30===&lt;br /&gt;
&#039;&#039;&#039;[[Maze of Shakhrami]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I didn&#039;t personally do this but what i gather is 2 camps.&lt;br /&gt;
&lt;br /&gt;
at entrance bats to bats or worms.&lt;br /&gt;
&lt;br /&gt;
{{Position|Maze of Shakhrami|E-7|pos 2=F-7|pos 3=G-7}} Charm and sic everything against each other. Main target is [[:Category:Crawlers|crawlers]]. Charm the [[Maze Scorpion]] once you hit level 25. &lt;br /&gt;
&lt;br /&gt;
If your using [[:Category:Familiars|jug pets]], bring lots of [[Pet Food Alpha]]/[[Pet Food Beta]] and [[:Category:Familiars|jug pets]]. Good exp per hour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Buburimu Peninsula]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20-25&#039;&#039;&#039; {{Position|Buburimu Peninsula|F-7|pos 2=G-7}} Charm birds and kill the rabbits/sprouts. Beware of goblins&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20-25&#039;&#039;&#039; {{Position|Buburimu Peninsula|G-6|pos 2=G-6}} Charm Bees or Cape Coney (Even Matched lvl 20) (Horizon Specific) and kill the Mighty Rarab, Sylvestre, and Zu. You can kill goblins. Mobs Easy Prey to Decent are the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25-30/32&#039;&#039;&#039; {{Position|Buburimu Peninsula|G-6}} kill the new horizon mobs here with jug. Rabbit shouldn&#039;t need food that often but it goes fast.&lt;br /&gt;
&lt;br /&gt;
===30-40===&lt;br /&gt;
&#039;&#039;&#039;30-36 - {{Location|Buburimu Peninsula|I-7|pos 2=H-7}}&#039;&#039;&#039; - [[Bull Dhalmel]]s (20-24), [[Cape Dhalmel]]s {{changes|Horizon specific mobs}} (24-26)&lt;br /&gt;
&lt;br /&gt;
:There are [[Bull Dhalmel]]s and [[Cape Dhalmel]]s {{changes|Horizon specific mobs}} in about 3 packs around {{Position|Buburimu Peninsula|I-7|pos 2=H-7}}. Run around and kill them with any pet. [[Pet Food Beta]] recommended. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30-36 - {{Location|Korroloka Tunnel|M-6|pos 2=L-7|pos 3=K-8|map=Map 1}}&#039;&#039;&#039; - [[Tunnel Worm]]s (20-25), [[Seeker Bats]] (22-26)&lt;br /&gt;
&lt;br /&gt;
:I&#039;d recommend starting in [[Korroloka Tunnel]] at 35 but there are alternatives you can use to start here at 30. Target [[Tunnel Worm]]s (20-25) and [[Seeker Bats]] (22-26) right at the the entrance and side. Be careful with links. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30-40 - {{Location|Korroloka Tunnel|G-11|pos 2=H-11|map=Map 5}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Kill mobs around {{Position|Korroloka Tunnel|G-11|pos 2=H-11|Map 5}} on Map 5 by charming the [[Sea Monk]] (32-35) that spawns there near the &#039;&#039;Giant Clam&#039;&#039;. Can also target [[Thread Leech]]es near the ninja quest location if you run out of things to kill&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30-40 - {{Location|Promyvion - Holla|J-7|map=Map 1}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Kill the entire first floor going in a circle. There is enough time to kill every single mob on this floor just before repops start happening. The zone level syncs you to level 30 and you will not receive an EXP penalty until you are level 41. Other Promyvion zones also work; the biggest difference is just which Recollection items drop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;33-38 - {{Location|Korroloka Tunnel|map=Map 3}}&#039;&#039;&#039; - [[Clipper]]s (29-32), [[Greater Pugil]]s (28-31), [[Huge Spider]]s (28-31)&lt;br /&gt;
&lt;br /&gt;
:Kill [[Clipper]]s and [[Greater Pugil]]s on Map 3 at {{Position|Korroloka Tunnel|J-8|pos 2=K-8|Map 3}} or {{Position|Korroloka Tunnel|E-8|pos 2=F-8|pos 3=G-8|Map 3}}. &lt;br /&gt;
&lt;br /&gt;
:Or kill [[Huge Spider]]s (28-31) {{Position|Korroloka Tunnel|I-7|pos 2=J-7|Map 3}} or in the main tunnel. These give decent drops but the slow will hurt dps. Charm mobs from other rooms and kill them or use a [[:Category:Familiars|jug pet]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;35-45 - {{Location Tooltip|area=Korroloka Tunnel|map=Composite Map|text=Korroloka Tunnel (main tunnel)|link=Korroloka Tunnel}}&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:I&#039;d recommend the [[Tiger Familiar]] ([[Meat Broth]]) and some [[Pet Food Beta]] / [[Pet Food Gamma|Gamma]]. You kill everything (bats/leaches/spiders) except [[:Category:Gigas|Gigas]]. [[:Category:Gigas|Gigas]] are around level 35 you might want to avoid them as they have a lot of hp and take time to kill. The oozes are also farmed and will fall off exp around 35. Still high exp and will last up to 45 if you want to grind it out here. Good exp hour&lt;br /&gt;
&lt;br /&gt;
===40-50===&lt;br /&gt;
&#039;&#039;&#039;40-44 - {{Location|Eastern Altepa Desert|J-8|pos 2=J-7|pos 3=K-7}}&#039;&#039;&#039; - [[Giant Spider]]s (30-34)&lt;br /&gt;
&lt;br /&gt;
:Plenty of [[Giant Spider]]s (30-34) spawn around the exit from [[Korroloka Tunnel]] and further north {{Position|Eastern Altepa Desert|J-8|pos 2=J-7|pos 3=K-7}}. Can add in [[Antican Auxiliarius]] (35-39) once your level gets higher. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;40-45 - {{Location|Yuhtunga Jungle|F-11}}&#039;&#039;&#039; - [[:Category:Sahagin|Sahagin]] (34-38)&lt;br /&gt;
&lt;br /&gt;
:Charm [[Makara]] (if /bst) and kill [[Creek Sahagin]] / [[River Sahagin]] / [[Stream Sahagin]] (34-38). Or just kill everything. Exp parties can be here so be warned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;41-48 - {{Location|Sauromugue Champaign}}&#039;&#039;&#039; - [[Sauromugue Skink]]s (28-32), [[Tabar Beak]]s (34-37)&lt;br /&gt;
&lt;br /&gt;
:[[Sauromugue Skink]]s (28-32) and [[Tabar Beak]]s (34-37) in the middle of the map. Good drops for gil. /thf if you think you can get away with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;44-52 - {{Location|Eastern Altepa Desert|J-7|pos 2=K-7}}&#039;&#039;&#039; - [[Antican Auxiliarius]] (35-39)&lt;br /&gt;
&lt;br /&gt;
:There are 8 [[Antican Auxiliarius]] (35-39) spawns which drop [[Antican Pauldron]]s (22k/stack ~20% drop rate). BST/THF suggested for farming. 6-7k xp/hr - Tesmony-fumbles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;45-50 - {{Location|Sea Serpent Grotto|map=Map 1}}&#039;&#039;&#039; - [[Royal Leech]] (35-38)&lt;br /&gt;
&lt;br /&gt;
:Drop [[Leech Saliva]], which can be npc&#039;ed, as well as [[Carbuncle&#039;s Ruby]] in case you want to [[I Can Hear a Rainbow|unlock summoner]]. /thf works well. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;45-50 - {{Location|Oldton Movalpolos}} &#039;&#039;&#039; &#039;&#039;(bst main only)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:I&#039;m using [[Keeneared Steffi|the HQ Rabbit Jug Pet]] ([[Famous Carrot Broth]]) and get groups of 3-7 [[:Category:Goblins|Goblins]] / [[:Category:Moblins|Moblins]] (33-36) and [[Dark Bats]] (31-35) and aoe them down. Bring [[Pickaxe]]s to  [[Oldton_Movalpolos#Mining|mine]] if you want a break and want to get extra gil.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;45-55 - {{Location|Sea Serpent Grotto|map=Map 1}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Near entrance kill everything. This is speculation on my part but where I plan to go next.&lt;br /&gt;
&lt;br /&gt;
===50-60===&lt;br /&gt;
&#039;&#039;&#039;50-55 - {{Location|Eastern Altepa Desert|I-5|pos 2=I-6}}&#039;&#039;&#039; - [[Desert Dhalmel]] (38-44)&lt;br /&gt;
&lt;br /&gt;
:This camp is 4.5k an hour. Target the 6 Dmhals (2 south 4 north) with 2 beatles on south camp makes a nice loop. /THF for flee to cover the gap in the loop helps. It&#039;s decent farming. Beatles spawn as low as 36 and as of 54 become TWW so watch out. There is also a way to farm Beast Seals by killing in East Altepa then Running to West Altepa and killing the spiders (40-42) until another seal drops and rince and repeat. It is much ligher exp but a viable way to hunt seals at these levels as there are expensive perchases (Hauby, touraders ring, Light/dark staff) So keep that in mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;52-60 - {{Location|Crawlers&#039; Nest|I-8|pos 2=I-9|pos 3=K-8|map=Map 1}}&#039;&#039;&#039; - [[Worker Crawler]] (40-44), [[Death Jacket]] (40-42)&lt;br /&gt;
&lt;br /&gt;
:Target the bees and add in the crawlers as needed. There are 3 groups of 4 bees and 3 crawlers here. You can do two routes. One is a circle that kills the crawlers and bees. You will have to go out further to get your pet to come down from the cliff. The other is targeting nothing but bees here but it becomes less circle but easier and faster exp. Bees do only 3 moves. pollen, final sting and sting. 1/3 chance for easy death and minimal damage to your pet and yourself plus good drops in chips and wind crystals. If you go crawler your pet will end with slow/poison at some point possibly slowing down kills. I did both and prefered the bees. ~6k-8k exp per hour at 54 (kill every 45 seconds or less and get 59-66 exp per kill or 700 exp per loop average with crawlers) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;52-60 - {{Location|Western Altepa Desert|L-6|pos 2=L-7|pos 3=L-8|pos 4=M-8}}&#039;&#039;&#039; - [[Desert Spider]] (40-44), [[Desert Dhalmel]] (44-48)&lt;br /&gt;
&lt;br /&gt;
:Spiders here are 40-44 and dhalmels 44-48. Target spiders but be warned slow sucks also have to watch out for cactaurs but they can be charmed as well as the 2 scorpians nearby. Would be a decent /bst location if you have ranged attacks to build tp or are ok with dealing with the slow. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;52-60 - {{Location|Garlaige Citadel|map=Map 1}}&#039;&#039;&#039; - [[Wingrats]] (40-42), [[Siege Bat]] (40-43), [[Borer Beetle]] (41-44)&lt;br /&gt;
&lt;br /&gt;
:Beetles and bats on the first floor. You can do a loop around the whole outside path. Might need to leave some up around the entrance for exp parties but should be free. Bonus is that there are two places to duo nearby. One (see below) is past banish gate 1 and the other is basement trying to blow up bombs if killing bats and beetles isn&#039;t up for you duo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;55-63 - {{Location|Misareaux Coast|G-5|map=Map 1}}&#039;&#039;&#039; - [[Diatryma]] (47-51), [[Bigclaw]] (45-48), [[Makara]] (46-49)&lt;br /&gt;
&lt;br /&gt;
:You can choose to target the crabs/pugils in the river for slightly faster exp or target Diatrymas for Giant Bird Feather + Giant Bird Plume drops to sell for decent gil on the AH. If you run between the 2 middle logging points and the 1 northern logging point, you can mix in both groups of mobs as you see fit.&lt;br /&gt;
&lt;br /&gt;
===60-70===&lt;br /&gt;
&#039;&#039;&#039;55-70(?) - [[The Sanctuary of Zi&#039;Tah]]&#039;&#039;&#039; [[Master Coeurl]]s at F6-F8 do watch for some undead pops at night though. Could do the goblins parasites as well at lower levels in zone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;58-65(?) - [[Garlaige Citadel]]&#039;&#039;&#039; Just past banish gate one can do a loop on all the bats duo or solo (58+ recommended)   At 60 killing the bats i was getting ~59-70 exp per bat without the exp band for around ~5.2k- an hour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;58-65(?) - [[Fei&#039;Yin]]&#039;&#039;&#039; Target the shades here. They are squishy just send in pet first on blm ones in case they ga. Can do 8 at bottom and 8 at top in 4 rooms. Chance to drop key that can be used for life belt. Better if you can get crystal drops as well if region is occuipied. ~5k an hour. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;60-68(?) - [[Castle Zvahl Baileys]]&#039;&#039;&#039; Demons and eyes. sub Thf for 100g+ per kill&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;58-70 - [[Beaucedine Glacier]]&#039;&#039;&#039; (I-5) Right outside Fei&#039;Yin, the Rime Lynx are 51-53 and can take you a long way, will cap out at 70/71.&lt;br /&gt;
&lt;br /&gt;
===70-75===&lt;br /&gt;
&#039;&#039;&#039;70-75 - [[Uleguerand Range]]&#039;&#039;&#039; F10-F11 mainly bunnies&amp;gt; buffalo&amp;gt;snoll (danger on explosion)= tigers (paralyze)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;70-75 - [[Ifrit&#039;s Cauldron]]&#039;&#039;&#039; There level 60 bombs in the zone or if your willing to risk it 75+bombs near the zone for ifrit. Plus side could mine as /whm safely if your going to charm seriously consider a light staff to assist. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;71-75 - [[Ro&#039;Maeve]]&#039;&#039;&#039; weapons 61-64 its ~4-5k an hour at 74. Diagga II strips shadows but otherwise relaxing to kill near the entrance making a loop. As long as you have a answer for dealing with Diaga II dot very decent (or otherplaces in the zone)) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;75 - [[Sea Serpent Grotto]]&#039;&#039;&#039; if you want to charm near the zone to levithan are lots of chamable pugils and one undead. So if you want old school charm exp your welcome&lt;br /&gt;
&lt;br /&gt;
==/BST Levelling Section==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-10&#039;&#039;&#039; outside city (20-25k) Charm the lvl 4+ bunny or crow to attack a different target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10-14&#039;&#039;&#039; {{Location|Ghelsba Outpost}} (8k) in group or solo both same exp. Just dont take the mobs from the group you can do other areas of the zone for same exp. Charm the lvl 6 pugil if inba group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14-20&#039;&#039;&#039; {{Location|Tahrogi Canyon}}  5-6k&lt;br /&gt;
Charm birds and giraffes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20-27&#039;&#039;&#039; {{Location|Buburimu Peninsula}} (7k) &lt;br /&gt;
Charm birds (20-23) kill mandies and rabbits&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27-30 {{Location|Buburimu Peninsula|H-7|pos 2=I-7|pos 3=J-7|pos 4=I-8}}&#039;&#039;&#039; (6k)&lt;br /&gt;
Charm giraffes and pugils (Use beta biscuits to keep them alive) kill anything for exp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28-32 {{Location|Buburimu Peninsula|J-7|pos 2=K-7}}&#039;&#039;&#039; - Charm Shoal Pugils (24-28) and kill Snippers (22-25), Poison Leeches (21-25), and other Shoal Pugils. The NM Buburimboo (pugil) can spawn from one of the Shoal Pugils and is a level 30 monster. Prioritize the Snippers first as they the easiest on your pet. Beware the several Bogy (23-25) that can spawn at night. I was getting ~6k exp/hr at level 33 NIN/BST with a 75% exp bonus buff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30-37 {{Location|Maze of Shakhrami}}&#039;&#039;&#039; (6-8k) charm scorps and oozes kill crawlers, bats, and leeches. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;37-44 {{Location|Beadeaux|G-10|pos 2=H-10|pos 3=H-9}}&#039;&#039;&#039; - Charm Big Jaws (37-39), Broos (39-41), or Gloops (38-40). Broos and Big Jaws can be found around the east section of the map. After picking your pet of choice, return west and drop down into the specified areas filled with mostly Charging Sheep (28-30) and some Quadavs (35+). I noticed a single Emerald Quadav (45-49) down by H-10 so avoid that mob. Elementals can also spawn during weather so keep that in mind. The Charging Sheep do have access to Sheep Song so you will occasionally get slept. You can just deal with it or use a Poison Potion to stay awake. As you level closer to 43 you can mix in the level mid-30s Quadavs more aggressively like the ones that chill in the huts/tunnels in pairs. Getting ~4k exp/hr base, ~6k exp/hr with Empress Band (50% bonus). 75% buff would get ~7k exp/hr and 100% buff would get ~8k exp/hr.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;44-52 {{Location|Eastern Altepa Desert|J-7|pos 2=K-7}}&#039;&#039;&#039; - Charm Doom Scorpions (44-47) and kill Giant Spiders (30-34) + Antican Auxiliarius (35-39). Once Giant Spiders check as Too Weak, just target Anticans exclusively. EXP does drop off a bit around level 50; if you&#039;re after the gil obtained from Antican Pauldrons then feel free to stick to this camp until the Anticans don&#039;t give EXP anymore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;47-55 {{Location|Crawlers&#039; Nest|L-8|pos 2=K-8|pos 3=J-8|pos 4=I-9|pos 5=J-9}}&#039;&#039;&#039; - Charm Doom Scorpions (44-47) and kill Death Jackets (40-42) near the entrance, Worker Crawlers (40-44) near the entrance and scattered throughout the first floor, and Maze Lizards (41-43) in that first circular room. Death Jackets are preferable to fight as Crawlers can inflict Slow and Lizards can petrify with Baleful Gaze but you can fight whatever you want on the first floor of this zone for the most part.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;55-60 {{Location|Misareaux Coast|G-5|map=Map 1}}&#039;&#039;&#039; - Charm Migrant Dobsonflies (55-57) and kill Diamytras (47-51), Bigclaws (45-48), Makara (46-49). Can follow the same recommendation on targeting mobs as in the above section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;57-66 {{Location|Crawlers&#039; Nest|H-7|pos 2=H-8|pos 3=I-8|map=Map 2}}&#039;&#039;&#039; - Charm Wespes (55-57) and kill Labyrinth Lizards (49-52). Take care not to Charm the placeholder for Demonic Tiphia; there are 5 Wespes at G-7 - 3 in a horizontal row then 2 vertical leading to a dropoff to some saplings leading back to the Labyrinth Lizards. Demonic Tiphia&#039;s placeholder is the middle of the 3 horizontally-aligned Wespes.&lt;br /&gt;
&lt;br /&gt;
At level 60+, you can start charming Crawler Hunters (60-62) which are Scorpion mobs. They can be found in the same map as the Wespes to the west of the Crawlers that are south of Demonic Tiphia&#039;s area. Continue to kill Labyrinth Lizards and, if the exp slows down too hard, mix in some Saplings and Crawlers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;63-75 {{Location|The Boyahda Tree|M-10|pos 2=K-7|pos 3=J-10|pos 4=K-11|pos 5=J-12|pos 6=J-6|map=Map 1}}&#039;&#039;&#039; - Charm Moss Eaters or Robber Crabs and kill Bark Spiders. There can be competition over the Bark Spiders. There are many mobs in the open area around H-9 with mobs scaling up to around 66. This area can provide EXP all the way to 75. As you approach level 75, you may want to spend some time on the top floor. The kills will be slower but it will provide a great opportunity to cap your combat skills.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dragmire&#039;s Tips:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1. Do not skip getting a Trimmer&#039;s Mantle as soon as you are level 30, it is that good as it is the only source of Charm+ (Duration) you get access to with /BST. Every extra moment of Charm duration you have is another moment you don&#039;t have to prep for a de-charm and can keep fighting.&lt;br /&gt;
&lt;br /&gt;
2. The locations provided under the /BST section (the ones I&#039;ve added are 37+ with linked positions, the other ones came from the retail guide) are not exhaustive and there are probably many more viable spots. When trying to find a spot, you want to look for locations with mobs around your main job level in a &amp;quot;good&amp;quot; family (sheep, dhalmels, pugils, rarabs, scorpions, slimes, etc) and target mobs that check as Easy Prey or Decent Challenge.&lt;br /&gt;
&lt;br /&gt;
3. Unlike BST main job, using Reward on your pet does NOT generate enmity for your pet so you cannot use it like a Provoke.&lt;br /&gt;
&lt;br /&gt;
4. Use an addon like PetMe that will show a Charm Duration tracker so you know when your pet will decharm. Some mobs like Scorpions are EXTREMELY dangerous as they can use very powerful TP moves like Death Scissors. Making sure you put distance between you and your imminently-decharming pet will make sure they cannot use those TP moves on you and they will actually try to use TP moves they CAN use if you do this which can lead to some mobs buffing themselves if you take advantage of this.&lt;br /&gt;
&lt;br /&gt;
5. Not sure if intentional, but if your pet is resting when it decharms and you Charm it again quickly, it&#039;ll remain resting and the timer on healing ticks will not reset allowing your pet to continue resting like it never stopped.&lt;br /&gt;
&lt;br /&gt;
6. Sometimes the mobs you can be charming are just too high level (like if you&#039;re doing Eastern Altepa Desert at level 44 but all the Scorpions are 45+). What you can do to cycle these mobs is Charm the mob then run far enough away from the mob&#039;s spawn location and then Logout. The mob will despawn and a new one will respawn in its place at the regular respawn interval. Doing this will allow you to replace mobs until one of the appropriate level spawns. It can be a bit of a hit to your time to need to do this, so don&#039;t be careless with that pet when you do eventually get the right one.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
What I go so far. Remeber to bring tons of hp regen drinks (ulegrand milk stacks and is cheap), beta biskets, Tuna (or Rice Dumplings if you playing something with xbow/bow like rng, drk, war, thf)&lt;br /&gt;
&lt;br /&gt;
Markmanship and/or status bolts can help a lot and allow range tp building safely if killing aoe mobs.&lt;br /&gt;
&lt;br /&gt;
This will get all your jobs to max sub lvl at least.&lt;br /&gt;
&lt;br /&gt;
These exp rates are when no one is competing near you. So will be much lower if you have 2-3 people killing around you which it does happen&lt;/div&gt;</summary>
		<author><name>Rebeccaloran</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Beastmaster_Leveling_Guide&amp;diff=119625</id>
		<title>Beastmaster Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Beastmaster_Leveling_Guide&amp;diff=119625"/>
		<updated>2026-06-01T19:10:02Z</updated>

		<summary type="html">&lt;p&gt;Rebeccaloran: /* /BST Levelling Section */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--to the author, please delete this when you see it. Really neat guide you&#039;re making here, thank you for adding it to the wiki. I noticed two little tidbits of slightly off info.&lt;br /&gt;
1. only chariot band has the 16 hour cooldown. the others have significantly less.&lt;br /&gt;
2. dungeon respawn times on Horizon are 5 mins, same as outdoor zones. makes for a lot more viable camps^^&lt;br /&gt;
&lt;br /&gt;
I look forward to seeing the rest of the guide!--&amp;gt;&lt;br /&gt;
==Levelling Guide for Beastmaster (mains and subs)==&lt;br /&gt;
&#039;&#039;Note: This is personal and community experience that said please feel free to add, modify, correct or update any information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
7/18 updated to 55 and making /bst it&#039;s own section at the end.&lt;br /&gt;
7/19 updated to add 54-59 camps&lt;br /&gt;
8/12 updated to add 58-65 camps&lt;br /&gt;
11/30 updated 65-75 camps&lt;br /&gt;
&lt;br /&gt;
So you&#039;re a beastmaster or want to level up as /bst which has a lot of pros to it:&lt;br /&gt;
&lt;br /&gt;
1) you level on your time, no waiting for parties or feeling guilty if you can&#039;t do a long time commitment&lt;br /&gt;
&lt;br /&gt;
2) all the drops are yours, this includes beastseals and kindred seals&lt;br /&gt;
&lt;br /&gt;
2a) Beastseals and Kindred Seals have a 300 second (5 minute) timer associated with them. Once one drops another one of the same type will not drop for 5 minutes. This timer can be reset by (1) zoning out of the zone and back in or (2) logging out and back in. So a beast with a jug pet can log out and back in (keeping pet) or a thf/bst in say iffrits cauldron sending bats at bombs can log out and back in. This increases the &amp;quot;drop rate&amp;quot; of seals by a good number if you are killing things quick enough.&lt;br /&gt;
&lt;br /&gt;
2b) your no thief but do have more money making/farming opportunities than other melee classes&lt;br /&gt;
&lt;br /&gt;
3) sometimes people and level ranges just suck&lt;br /&gt;
&lt;br /&gt;
4) grouping up with fellow beastmasters&lt;br /&gt;
&lt;br /&gt;
5) easier to solo/lowman stories/missions/quests/BCNMs&lt;br /&gt;
&lt;br /&gt;
6) pets can provide debuffs/utility (For instance the lizard jug pets can do a &amp;quot;lower evasion&amp;quot; move on ready command. Or silence. Sheeps have &amp;quot;Sheep song&amp;quot; an AOE sleep.)&lt;br /&gt;
&lt;br /&gt;
7) beastmaster burn parties at different level ranges&lt;br /&gt;
&lt;br /&gt;
8) mining/farming charm and widescan go a long way and refresh from gaudy harness (COP up to 39 mp) or Black Cotehardie (up to 26 mp) will go a long way for sneak/invis or regen spell or useing rune axes (5hp a tic regen per mp tick)&lt;br /&gt;
&lt;br /&gt;
There are cons:&lt;br /&gt;
&lt;br /&gt;
1) exp without exp band will probably cap out at 5-6k per hour solo, at higher levels grouping can get more exp/hour&lt;br /&gt;
&lt;br /&gt;
2) desirability endgame for groups is low right now&lt;br /&gt;
&lt;br /&gt;
==Basics/Tips and Tricks for Levelling==&lt;br /&gt;
&lt;br /&gt;
Long gone is the days of charm/release on EM-Ts for exp and now its about chewing out eps for highest exp hour. When a mob you can kill in 30 seconds gives 50 exp you&#039;re looking at 500 exp in 5 minutes and 6k exp an hour. It is my hope that others will also contribute to the camps as well as exp/hour so that everyone can enjoy the experience better.&lt;br /&gt;
&lt;br /&gt;
1) keep a scythe and axe on you. You want to keep both leveled up as you go along with the preference for scythe. Dual wielding axes can give you decent dps as /nin or use with shield if your worried about survival and don&#039;t have /nin. At 125 sythe you can do aoe scythe weaponskill. This opens up being able to aoe packs with jugs. &lt;br /&gt;
&lt;br /&gt;
2) /whm /nin and /thf are most used subjobs. /whm for sneak/invis/cures. /nin 24+ for invis/duelwield/utsumi /thf 30+ for sneak attack, flee, steal, treasure hunter and 60+ for triple attack and trick attack. sythe works better for any subjob than /nin due to max tp gains per hit and more dps. This will change over probably around level 50+ with rampage if your /nin but then you miss out on the benifits of /thf and /whm. If your in a bst burn any sub is probably fine though /nin would be best used.  /war is more viable than I first though it provides DA, berserk, defender and viable for axe and sythe builds for bst. This can allow more constant damage boost on EP farming and allows flexability of swapping weapon types easier on fly.  /sam is almost never used but does allow more ws, faster delay reduction and limited shadow on JA.&lt;br /&gt;
&lt;br /&gt;
2A) IMO for exp its /nin =&amp;gt;/war &amp;gt;/thf = /whm reasons based on kill speed. The biggest drawback to not being /whm is you will want sneak/invis and a way to recover HP and avoid camps with bad status ailgnments/aoes. I recomend Uleguerand Milk. It&#039;s cheap, stacks to 12 and does 2 HP per second for 80 HP. You may also want to carry a emergency potion. If your /whm consider getting MP recover drinks as a back up or gaudy harness.&lt;br /&gt;
&lt;br /&gt;
3) food use meats for attack if your killing EM and lower and sushi if your killing T or higher. Acc to 95% cap is the best dps stat.&lt;br /&gt;
&lt;br /&gt;
4) jugs and pet food. Jugs have caps but you get them 23+ as bst main. It summons pets your level up to cap (HQ jugs have no level cap). Pet food is cheap and a stack of 12 would last 1 hour of exping (3 minute reward timer). At worst its good in a pinch to help keep jug alive if call beast timer is down (5 minutes). At high levels you&#039;ll have to decide to either part with going through jugs more often or giving them hp to reduce downtime for exp. Remember maximum exp means as little time resting as possible.&lt;br /&gt;
&lt;br /&gt;
5) charm set at 14 covers a lot of what you will need as both bst and /bst.&lt;br /&gt;
&lt;br /&gt;
Head 14 - [[Noble&#039;s Ribbon]] - CHR+3&lt;br /&gt;
&lt;br /&gt;
Neck 15 - [[Bird Whistle]] - CHR+3&lt;br /&gt;
&lt;br /&gt;
Rings 14 - [[Hope Ring]]/[[Hope Ring +1]] x2 - CHR+2 x2&lt;br /&gt;
&lt;br /&gt;
So at 14 you can have +7 CHR and at 15 +10. CHR is what affects charm and this set is universal for all classes at 40 you can add [[Corsette]]/[[Corsette +1|+1]] for +5/+6 CHR as well and 51+ [[Light Staff]] for charming. I&#039;d recomend 2 charm sets one with the light staff and one without so you can use as needed for the situation.&lt;br /&gt;
&lt;br /&gt;
6) if you know you&#039;ll do an exp session next time you&#039;ll be logging on pop your exp band and get signet. When you log in next day (16 hours later) you can then use up that exp band and then pop it again for +8k bonus exp. that&#039;s 1-2 extra levels work of exp from 10-50 for doing what you already were going to do.&lt;br /&gt;
&lt;br /&gt;
7) gobbie bag quest are your friends. it lets you hold more gear and drops/crystals when exping.&lt;br /&gt;
&lt;br /&gt;
8) respawns in open world are 5 minutes from kill and dungeons/other areas are 15 minutes.&lt;br /&gt;
&lt;br /&gt;
9) skill up easy method, equip level 1 weapon, charm mob A and attack mob B. Before charm on A is complete relase it (or it dies) then charm mob B and release or have it kill another mob. Rinse repeat. Get first ws in starter zone. To level 22-25 use Buburimu Penisula lighthouse beach. 22-30 qufim or korrokolla tunnel leaches/crabs. 30-41 eastern altepa desert beetles and dmhals, 41-51 western altepa desert beetles. 51-63 Gustav tunnel crabs.&lt;br /&gt;
&lt;br /&gt;
10) When 30+ and /BST, [[Trimmer&#039;s Mantle]] is your best friend. It has Charm +5 which increases the DURATION of your Charm and is the only gear non-BST Mains have access to for this effect. Get it as soon as you are level 30 and put it in your Charm set and never take it out.&lt;br /&gt;
&lt;br /&gt;
==BST Burn Party Locations==&lt;br /&gt;
&lt;br /&gt;
23-33 (23-26 sync) [[Meriphataud Mountains]], Pumas. These are courle type mobs with paralyze and silence. The key to this camp (or any paralyze camp) is to not get hate until after the mob TP moves on a pet. Then you toss out a WS. Don&#039;t be afraid to turn away to avoid hate. While the beastmaster is paralyzed, all moves can be lost/eaten by paralyze. This includes a move like &amp;quot;Fight&amp;quot; or &amp;quot;ready&amp;quot; or &amp;quot;sic&amp;quot; Since most of your dmg comes from your pet losing a ready or sic move can slow your exp an hour. When the pet is paralyzed (but the beastmaster isn&#039;t) the pet will still do the sic or ready moves. So the fastest exp per hour means having the pets take the TP moves from the enemy. Which means letting them keep hate. (Don&#039;t forget reward IT is the single biggest hate generation you can do to pull hate back onto a pet.)&lt;br /&gt;
&lt;br /&gt;
31-41 (31-34 sync) [[Eastern Altepa Desert]], Dhamels and Beetles&lt;br /&gt;
&lt;br /&gt;
34-44 (34-36 sync) [[Crawlers&#039; Nest]], Crawlers and Bees&lt;br /&gt;
&lt;br /&gt;
39-49 (39-41 sync) [[Yhoator Jungle]], Crawlers (at the Telepoint Crystal)&lt;br /&gt;
&lt;br /&gt;
41-51 (41-44 sync) [[Yhoator Jungle]], Coeurls (at the Telepoint Crystal) Parlyze mob, see the notes above about puma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
51-61 (51-53 sync) [[Kuftal Tunnel]], Crabs (dispel helps) (So does barwatera which will massively lower the AOE damge the crabs can do.)&lt;br /&gt;
&lt;br /&gt;
54-64 (54-55 sync) [[King Ranperre&#039;s Tomb]], Bats and Worms&lt;br /&gt;
&lt;br /&gt;
57-67 (57-58 sync) [[Kuftal Tunnel]]/[[Valley of Sorrows]], Raptors&lt;br /&gt;
&lt;br /&gt;
60-70 (60-63 sync) [[Uleguerand Range]], Rabbits and Raptors (Raptors do no link. This is a great camp @60) Tungi is one of the highest DPS axes you can get (use it from 60-&amp;gt;72) and at 61 you get amment mantle. Bst can really laydown the damage out here so exp goes fast.&lt;br /&gt;
&lt;br /&gt;
61-71 (61-63 sync) [[Bibiki Bay]], Tragopans&lt;br /&gt;
&lt;br /&gt;
61-71 (61-63 sync) [[Labyrinth of Onzozo]], Courels and Goblins near Ose (Ose drop Assult jerkin, a regular party exping here can fight this NM)&lt;br /&gt;
&lt;br /&gt;
65+ (65-67 sync) [[Bibiki Bay]], Dhamels and Goblins&lt;br /&gt;
&lt;br /&gt;
65+ (65-67 sync) [[Boyahda Tree]], Goobues and Crawler&lt;br /&gt;
&lt;br /&gt;
==Solo Levels/Camps==&lt;br /&gt;
&lt;br /&gt;
===1-12=== &lt;br /&gt;
Kill everything in the starting zone until level 1 mobs no longer give exp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[West Sarutabaruta]]&#039;&#039;&#039;&lt;br /&gt;
({{Location Tooltip|area=West Sarutabaruta|pos=J-8|pos 2=H-10|text=J-8 or H-10}}) just outside the gate. There were very people around here. Charm the highest level around here and kill everything until level 1 no long give exp at around 11 or so. Then make your way to ({{Location Tooltip|area=West Sarutabaruta|pos=G-6|pos 2=G-7|pos 3=G-8}}) up on the cliff. Charm high level bees and kill everything until your 12/13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[North Gustaberg]]&#039;&#039;&#039;&lt;br /&gt;
Make your way up to the monument ({{Location Tooltip|area=North Gustaberg|pos=I-6|pos 2=I-7|pos 3=J-6|pos 4=J-7|pos 5=I-8|pos 6=J-8|text=I/J-6/7/8}}) charming and killing. Target is mainly [[:Category:Bees|bees]] but again purpose is exp/hour for leveling at this point.&lt;br /&gt;
&lt;br /&gt;
===11-20===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Tahrongi Canyon]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are 3-4 camps for exp in here as there is some overlap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11-14/16&#039;&#039;&#039; at {{Position|Tahrongi Canyon|G-10|pos 2=H-10}} around the luck rune. Charm the highest level and kill everything. [[:Category:Mandragora|Mandragora]] aren&#039;t the best charm as you can pull hate off them easily but go around and chew them up to at least 14 if you can, grind this to 15 or 16 so that charming [[:Category:Dhalmels|Dhalmels]] is easier.&lt;br /&gt;
&lt;br /&gt;
Alternative is {{Position|Tahrongi Canyon|G-7|pos 2=G-8}} along the cliff but there is [[:Category:Goblins|Goblins]] so beware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14-18&#039;&#039;&#039; {{Position|Tahrongi Canyon|E-5|pos 2=F-5}}. Charm [[Wild Dhalmel]]s to kill everything in sight, including the occasional [[Wild Dhalmel]], and go up to [[Akbaba]]s at {{Position|Tahrongi Canyon|E-5}}. There are [[ghoul]]s that spawn around birds at E5 but you can use those as intermediate charms until you can safely charm the dmhals which range 14-16. When exp starts to peter out at 19 you can move onto new area or next camp.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18-23/25&#039;&#039;&#039; 4-6k exp an hour {{Position|Tahrongi Canyon|F-6}}&lt;br /&gt;
&lt;br /&gt;
Kill the [[:Category:Bees|bees]] here. Charm the high level [[:Category:Bees|bees]] and kill the lower level ones. [[:Category:Goblins|Goblins]] are also 18-20 so build up tp and high level charms before killing them. The idea is to kill low level [[:Category:Bees|bees]] to respawn as high level ones to help kill [[:Category:Goblins|Goblins]]. There is the rare level 20 [[:Category:Bees|bee]] spawn here. Pop exp band to get through 20-23 here and then it gets better with a [[:Category:Familiars|jug pet]]. With the [[Hare Familiar]] at 23 I was getting 6k exp/hour killing everything and using macro for cures and /sic to full. I was able to clear all the [[:Category:Bees|bees]] and [[:Category:Goblins|Goblins]] and /sic to full in about 5 minutes respawn. I did this to 25 but if you want to move on earlier you can. Lots of good drops with beehive chips and crystals.&lt;br /&gt;
&lt;br /&gt;
===20-30===&lt;br /&gt;
&#039;&#039;&#039;[[Maze of Shakhrami]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I didn&#039;t personally do this but what i gather is 2 camps.&lt;br /&gt;
&lt;br /&gt;
at entrance bats to bats or worms.&lt;br /&gt;
&lt;br /&gt;
{{Position|Maze of Shakhrami|E-7|pos 2=F-7|pos 3=G-7}} Charm and sic everything against each other. Main target is [[:Category:Crawlers|crawlers]]. Charm the [[Maze Scorpion]] once you hit level 25. &lt;br /&gt;
&lt;br /&gt;
If your using [[:Category:Familiars|jug pets]], bring lots of [[Pet Food Alpha]]/[[Pet Food Beta]] and [[:Category:Familiars|jug pets]]. Good exp per hour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Buburimu Peninsula]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20-25&#039;&#039;&#039; {{Position|Buburimu Peninsula|F-7|pos 2=G-7}} Charm birds and kill the rabbits/sprouts. Beware of goblins&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20-25&#039;&#039;&#039; {{Position|Buburimu Peninsula|G-6|pos 2=G-6}} Charm Bees or Cape Coney (Even Matched lvl 20) (Horizon Specific) and kill the Mighty Rarab, Sylvestre, and Zu. You can kill goblins. Mobs Easy Prey to Decent are the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25-30/32&#039;&#039;&#039; {{Position|Buburimu Peninsula|G-6}} kill the new horizon mobs here with jug. Rabbit shouldn&#039;t need food that often but it goes fast.&lt;br /&gt;
&lt;br /&gt;
===30-40===&lt;br /&gt;
&#039;&#039;&#039;30-36 - {{Location|Buburimu Peninsula|I-7|pos 2=H-7}}&#039;&#039;&#039; - [[Bull Dhalmel]]s (20-24), [[Cape Dhalmel]]s {{changes|Horizon specific mobs}} (24-26)&lt;br /&gt;
&lt;br /&gt;
:There are [[Bull Dhalmel]]s and [[Cape Dhalmel]]s {{changes|Horizon specific mobs}} in about 3 packs around {{Position|Buburimu Peninsula|I-7|pos 2=H-7}}. Run around and kill them with any pet. [[Pet Food Beta]] recommended. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30-36 - {{Location|Korroloka Tunnel|M-6|pos 2=L-7|pos 3=K-8|map=Map 1}}&#039;&#039;&#039; - [[Tunnel Worm]]s (20-25), [[Seeker Bats]] (22-26)&lt;br /&gt;
&lt;br /&gt;
:I&#039;d recommend starting in [[Korroloka Tunnel]] at 35 but there are alternatives you can use to start here at 30. Target [[Tunnel Worm]]s (20-25) and [[Seeker Bats]] (22-26) right at the the entrance and side. Be careful with links. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30-40 - {{Location|Korroloka Tunnel|G-11|pos 2=H-11|map=Map 5}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Kill mobs around {{Position|Korroloka Tunnel|G-11|pos 2=H-11|Map 5}} on Map 5 by charming the [[Sea Monk]] (32-35) that spawns there near the &#039;&#039;Giant Clam&#039;&#039;. Can also target [[Thread Leech]]es near the ninja quest location if you run out of things to kill&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30-40 - {{Location|Promyvion - Holla|J-7|map=Map 1}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Kill the entire first floor going in a circle. There is enough time to kill every single mob on this floor just before repops start happening. The zone level syncs you to level 30 and you will not receive an EXP penalty until you are level 41. Other Promyvion zones also work; the biggest difference is just which Recollection items drop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;33-38 - {{Location|Korroloka Tunnel|map=Map 3}}&#039;&#039;&#039; - [[Clipper]]s (29-32), [[Greater Pugil]]s (28-31), [[Huge Spider]]s (28-31)&lt;br /&gt;
&lt;br /&gt;
:Kill [[Clipper]]s and [[Greater Pugil]]s on Map 3 at {{Position|Korroloka Tunnel|J-8|pos 2=K-8|Map 3}} or {{Position|Korroloka Tunnel|E-8|pos 2=F-8|pos 3=G-8|Map 3}}. &lt;br /&gt;
&lt;br /&gt;
:Or kill [[Huge Spider]]s (28-31) {{Position|Korroloka Tunnel|I-7|pos 2=J-7|Map 3}} or in the main tunnel. These give decent drops but the slow will hurt dps. Charm mobs from other rooms and kill them or use a [[:Category:Familiars|jug pet]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;35-45 - {{Location Tooltip|area=Korroloka Tunnel|map=Composite Map|text=Korroloka Tunnel (main tunnel)|link=Korroloka Tunnel}}&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:I&#039;d recommend the [[Tiger Familiar]] ([[Meat Broth]]) and some [[Pet Food Beta]] / [[Pet Food Gamma|Gamma]]. You kill everything (bats/leaches/spiders) except [[:Category:Gigas|Gigas]]. [[:Category:Gigas|Gigas]] are around level 35 you might want to avoid them as they have a lot of hp and take time to kill. The oozes are also farmed and will fall off exp around 35. Still high exp and will last up to 45 if you want to grind it out here. Good exp hour&lt;br /&gt;
&lt;br /&gt;
===40-50===&lt;br /&gt;
&#039;&#039;&#039;40-44 - {{Location|Eastern Altepa Desert|J-8|pos 2=J-7|pos 3=K-7}}&#039;&#039;&#039; - [[Giant Spider]]s (30-34)&lt;br /&gt;
&lt;br /&gt;
:Plenty of [[Giant Spider]]s (30-34) spawn around the exit from [[Korroloka Tunnel]] and further north {{Position|Eastern Altepa Desert|J-8|pos 2=J-7|pos 3=K-7}}. Can add in [[Antican Auxiliarius]] (35-39) once your level gets higher. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;40-45 - {{Location|Yuhtunga Jungle|F-11}}&#039;&#039;&#039; - [[:Category:Sahagin|Sahagin]] (34-38)&lt;br /&gt;
&lt;br /&gt;
:Charm [[Makara]] (if /bst) and kill [[Creek Sahagin]] / [[River Sahagin]] / [[Stream Sahagin]] (34-38). Or just kill everything. Exp parties can be here so be warned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;41-48 - {{Location|Sauromugue Champaign}}&#039;&#039;&#039; - [[Sauromugue Skink]]s (28-32), [[Tabar Beak]]s (34-37)&lt;br /&gt;
&lt;br /&gt;
:[[Sauromugue Skink]]s (28-32) and [[Tabar Beak]]s (34-37) in the middle of the map. Good drops for gil. /thf if you think you can get away with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;44-52 - {{Location|Eastern Altepa Desert|J-7|pos 2=K-7}}&#039;&#039;&#039; - [[Antican Auxiliarius]] (35-39)&lt;br /&gt;
&lt;br /&gt;
:There are 8 [[Antican Auxiliarius]] (35-39) spawns which drop [[Antican Pauldron]]s (22k/stack ~20% drop rate). BST/THF suggested for farming. 6-7k xp/hr - Tesmony-fumbles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;45-50 - {{Location|Sea Serpent Grotto|map=Map 1}}&#039;&#039;&#039; - [[Royal Leech]] (35-38)&lt;br /&gt;
&lt;br /&gt;
:Drop [[Leech Saliva]], which can be npc&#039;ed, as well as [[Carbuncle&#039;s Ruby]] in case you want to [[I Can Hear a Rainbow|unlock summoner]]. /thf works well. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;45-50 - {{Location|Oldton Movalpolos}} &#039;&#039;&#039; &#039;&#039;(bst main only)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:I&#039;m using [[Keeneared Steffi|the HQ Rabbit Jug Pet]] ([[Famous Carrot Broth]]) and get groups of 3-7 [[:Category:Goblins|Goblins]] / [[:Category:Moblins|Moblins]] (33-36) and [[Dark Bats]] (31-35) and aoe them down. Bring [[Pickaxe]]s to  [[Oldton_Movalpolos#Mining|mine]] if you want a break and want to get extra gil.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;45-55 - {{Location|Sea Serpent Grotto|map=Map 1}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Near entrance kill everything. This is speculation on my part but where I plan to go next.&lt;br /&gt;
&lt;br /&gt;
===50-60===&lt;br /&gt;
&#039;&#039;&#039;50-55 - {{Location|Eastern Altepa Desert|I-5|pos 2=I-6}}&#039;&#039;&#039; - [[Desert Dhalmel]] (38-44)&lt;br /&gt;
&lt;br /&gt;
:This camp is 4.5k an hour. Target the 6 Dmhals (2 south 4 north) with 2 beatles on south camp makes a nice loop. /THF for flee to cover the gap in the loop helps. It&#039;s decent farming. Beatles spawn as low as 36 and as of 54 become TWW so watch out. There is also a way to farm Beast Seals by killing in East Altepa then Running to West Altepa and killing the spiders (40-42) until another seal drops and rince and repeat. It is much ligher exp but a viable way to hunt seals at these levels as there are expensive perchases (Hauby, touraders ring, Light/dark staff) So keep that in mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;52-60 - {{Location|Crawlers&#039; Nest|I-8|pos 2=I-9|pos 3=K-8|map=Map 1}}&#039;&#039;&#039; - [[Worker Crawler]] (40-44), [[Death Jacket]] (40-42)&lt;br /&gt;
&lt;br /&gt;
:Target the bees and add in the crawlers as needed. There are 3 groups of 4 bees and 3 crawlers here. You can do two routes. One is a circle that kills the crawlers and bees. You will have to go out further to get your pet to come down from the cliff. The other is targeting nothing but bees here but it becomes less circle but easier and faster exp. Bees do only 3 moves. pollen, final sting and sting. 1/3 chance for easy death and minimal damage to your pet and yourself plus good drops in chips and wind crystals. If you go crawler your pet will end with slow/poison at some point possibly slowing down kills. I did both and prefered the bees. ~6k-8k exp per hour at 54 (kill every 45 seconds or less and get 59-66 exp per kill or 700 exp per loop average with crawlers) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;52-60 - {{Location|Western Altepa Desert|L-6|pos 2=L-7|pos 3=L-8|pos 4=M-8}}&#039;&#039;&#039; - [[Desert Spider]] (40-44), [[Desert Dhalmel]] (44-48)&lt;br /&gt;
&lt;br /&gt;
:Spiders here are 40-44 and dhalmels 44-48. Target spiders but be warned slow sucks also have to watch out for cactaurs but they can be charmed as well as the 2 scorpians nearby. Would be a decent /bst location if you have ranged attacks to build tp or are ok with dealing with the slow. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;52-60 - {{Location|Garlaige Citadel|map=Map 1}}&#039;&#039;&#039; - [[Wingrats]] (40-42), [[Siege Bat]] (40-43), [[Borer Beetle]] (41-44)&lt;br /&gt;
&lt;br /&gt;
:Beetles and bats on the first floor. You can do a loop around the whole outside path. Might need to leave some up around the entrance for exp parties but should be free. Bonus is that there are two places to duo nearby. One (see below) is past banish gate 1 and the other is basement trying to blow up bombs if killing bats and beetles isn&#039;t up for you duo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;55-63 - {{Location|Misareaux Coast|G-5|map=Map 1}}&#039;&#039;&#039; - [[Diatryma]] (47-51), [[Bigclaw]] (45-48), [[Makara]] (46-49)&lt;br /&gt;
&lt;br /&gt;
:You can choose to target the crabs/pugils in the river for slightly faster exp or target Diatrymas for Giant Bird Feather + Giant Bird Plume drops to sell for decent gil on the AH. If you run between the 2 middle logging points and the 1 northern logging point, you can mix in both groups of mobs as you see fit.&lt;br /&gt;
&lt;br /&gt;
===60-70===&lt;br /&gt;
&#039;&#039;&#039;55-70(?) - [[The Sanctuary of Zi&#039;Tah]]&#039;&#039;&#039; [[Master Coeurl]]s at F6-F8 do watch for some undead pops at night though. Could do the goblins parasites as well at lower levels in zone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;58-65(?) - [[Garlaige Citadel]]&#039;&#039;&#039; Just past banish gate one can do a loop on all the bats duo or solo (58+ recommended)   At 60 killing the bats i was getting ~59-70 exp per bat without the exp band for around ~5.2k- an hour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;58-65(?) - [[Fei&#039;Yin]]&#039;&#039;&#039; Target the shades here. They are squishy just send in pet first on blm ones in case they ga. Can do 8 at bottom and 8 at top in 4 rooms. Chance to drop key that can be used for life belt. Better if you can get crystal drops as well if region is occuipied. ~5k an hour. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;60-68(?) - [[Castle Zvahl Baileys]]&#039;&#039;&#039; Demons and eyes. sub Thf for 100g+ per kill&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;58-70 - [[Beaucedine Glacier]]&#039;&#039;&#039; (I-5) Right outside Fei&#039;Yin, the Rime Lynx are 51-53 and can take you a long way, will cap out at 70/71.&lt;br /&gt;
&lt;br /&gt;
===70-75===&lt;br /&gt;
&#039;&#039;&#039;70-75 - [[Uleguerand Range]]&#039;&#039;&#039; F10-F11 mainly bunnies&amp;gt; buffalo&amp;gt;snoll (danger on explosion)= tigers (paralyze)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;70-75 - [[Ifrit&#039;s Cauldron]]&#039;&#039;&#039; There level 60 bombs in the zone or if your willing to risk it 75+bombs near the zone for ifrit. Plus side could mine as /whm safely if your going to charm seriously consider a light staff to assist. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;71-75 - [[Ro&#039;Maeve]]&#039;&#039;&#039; weapons 61-64 its ~4-5k an hour at 74. Diagga II strips shadows but otherwise relaxing to kill near the entrance making a loop. As long as you have a answer for dealing with Diaga II dot very decent (or otherplaces in the zone)) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;75 - [[Sea Serpent Grotto]]&#039;&#039;&#039; if you want to charm near the zone to levithan are lots of chamable pugils and one undead. So if you want old school charm exp your welcome&lt;br /&gt;
&lt;br /&gt;
==/BST Levelling Section==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-10&#039;&#039;&#039; outside city (20-25k) Charm the lvl 4+ bunny or crow to attack a different target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10-14&#039;&#039;&#039; Ghelsba Outpost (8k) in group or solo both same exp. Just dont take the mobs from the group you can do other areas of the zone for same exp. Charm the lvl 6 pugil if inba group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14-20&#039;&#039;&#039; Tahrogi Canyon  5-6k&lt;br /&gt;
Charm birds and giraffes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20-27&#039;&#039;&#039; {{Location|Buburimu Peninsula}} (7k) &lt;br /&gt;
Charm birds (20-23) kill mandies and rabbits&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27-30 {{Location|Buburimu Peninsula|H-7|pos 2=I-7|pos 3=J-7|pos 4=I-8}}&#039;&#039;&#039; (6k)&lt;br /&gt;
Charm giraffes and pugils (Use beta biscuits to keep them alive) kill anything for exp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28-32 {{Location|Buburimu Peninsula|J-7|pos 2=K-7}}&#039;&#039;&#039; - Charm Shoal Pugils (24-28) and kill Snippers (22-25), Poison Leeches (21-25), and other Shoal Pugils. The NM Buburimboo (pugil) can spawn from one of the Shoal Pugils and is a level 30 monster. Prioritize the Snippers first as they the easiest on your pet. Beware the several Bogy (23-25) that can spawn at night. I was getting ~6k exp/hr at level 33 NIN/BST with a 75% exp bonus buff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30-37 {{Location|Maze of Shakhrami}}&#039;&#039;&#039; (6-8k) charm scorps and oozes kill crawlers, bats, and leeches. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;37-44 {{Location|Beadeaux|G-10|pos 2=H-10|pos 3=H-9}}&#039;&#039;&#039; - Charm Big Jaws (37-39), Broos (39-41), or Gloops (38-40). Broos and Big Jaws can be found around the east section of the map. After picking your pet of choice, return west and drop down into the specified areas filled with mostly Charging Sheep (28-30) and some Quadavs (35+). I noticed a single Emerald Quadav (45-49) down by H-10 so avoid that mob. Elementals can also spawn during weather so keep that in mind. The Charging Sheep do have access to Sheep Song so you will occasionally get slept. You can just deal with it or use a Poison Potion to stay awake. As you level closer to 43 you can mix in the level mid-30s Quadavs more aggressively like the ones that chill in the huts/tunnels in pairs. Getting ~4k exp/hr base, ~6k exp/hr with Empress Band (50% bonus). 75% buff would get ~7k exp/hr and 100% buff would get ~8k exp/hr.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;44-52 {{Location|Eastern Altepa Desert|J-7|pos 2=K-7}}&#039;&#039;&#039; - Charm Doom Scorpions (44-47) and kill Giant Spiders (30-34) + Antican Auxiliarius (35-39). Once Giant Spiders check as Too Weak, just target Anticans exclusively. EXP does drop off a bit around level 50; if you&#039;re after the gil obtained from Antican Pauldrons then feel free to stick to this camp until the Anticans don&#039;t give EXP anymore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;47-55 {{Location|Crawlers&#039; Nest|L-8|pos 2=K-8|pos 3=J-8|pos 4=I-9|pos 5=J-9}}&#039;&#039;&#039; - Charm Doom Scorpions (44-47) and kill Death Jackets (40-42) near the entrance, Worker Crawlers (40-44) near the entrance and scattered throughout the first floor, and Maze Lizards (41-43) in that first circular room. Death Jackets are preferable to fight as Crawlers can inflict Slow and Lizards can petrify with Baleful Gaze but you can fight whatever you want on the first floor of this zone for the most part.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;55-60 {{Location|Misareaux Coast|G-5|map=Map 1}}&#039;&#039;&#039; - Charm Migrant Dobsonflies (55-57) and kill Diamytras (47-51), Bigclaws (45-48), Makara (46-49). Can follow the same recommendation on targeting mobs as in the above section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;57-66 {{Location|Crawlers&#039; Nest|H-7|pos 2=H-8|pos 3=I-8|map=Map 2}}&#039;&#039;&#039; - Charm Wespes (55-57) and kill Labyrinth Lizards (49-52). Take care not to Charm the placeholder for Demonic Tiphia; there are 5 Wespes at G-7 - 3 in a horizontal row then 2 vertical leading to a dropoff to some saplings leading back to the Labyrinth Lizards. Demonic Tiphia&#039;s placeholder is the middle of the 3 horizontally-aligned Wespes.&lt;br /&gt;
&lt;br /&gt;
At level 60+, you can start charming Crawler Hunters (60-62) which are Scorpion mobs. They can be found in the same map as the Wespes to the west of the Crawlers that are south of Demonic Tiphia&#039;s area. Continue to kill Labyrinth Lizards and, if the exp slows down too hard, mix in some Saplings and Crawlers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;63-75 {{Location|The Boyahda Tree|M-10|pos 2=K-7|pos 3=J-10|pos 4=K-11|pos 5=J-12|pos 6=J-6|map=Map 1}}&#039;&#039;&#039; - Charm Moss Eaters or Robber Crabs and kill Bark Spiders. There can be competition over the Bark Spiders. There are many mobs in the open area around H-9 with mobs scaling up to around 66. This area can provide EXP all the way to 75. As you approach level 75, you may want to spend some time on the top floor. The kills will be slower but it will provide a great opportunity to cap your combat skills.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dragmire&#039;s Tips:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1. Do not skip getting a Trimmer&#039;s Mantle as soon as you are level 30, it is that good as it is the only source of Charm+ (Duration) you get access to with /BST. Every extra moment of Charm duration you have is another moment you don&#039;t have to prep for a de-charm and can keep fighting.&lt;br /&gt;
&lt;br /&gt;
2. The locations provided under the /BST section (the ones I&#039;ve added are 37+ with linked positions, the other ones came from the retail guide) are not exhaustive and there are probably many more viable spots. When trying to find a spot, you want to look for locations with mobs around your main job level in a &amp;quot;good&amp;quot; family (sheep, dhalmels, pugils, rarabs, scorpions, slimes, etc) and target mobs that check as Easy Prey or Decent Challenge.&lt;br /&gt;
&lt;br /&gt;
3. Unlike BST main job, using Reward on your pet does NOT generate enmity for your pet so you cannot use it like a Provoke.&lt;br /&gt;
&lt;br /&gt;
4. Use an addon like PetMe that will show a Charm Duration tracker so you know when your pet will decharm. Some mobs like Scorpions are EXTREMELY dangerous as they can use very powerful TP moves like Death Scissors. Making sure you put distance between you and your imminently-decharming pet will make sure they cannot use those TP moves on you and they will actually try to use TP moves they CAN use if you do this which can lead to some mobs buffing themselves if you take advantage of this.&lt;br /&gt;
&lt;br /&gt;
5. Not sure if intentional, but if your pet is resting when it decharms and you Charm it again quickly, it&#039;ll remain resting and the timer on healing ticks will not reset allowing your pet to continue resting like it never stopped.&lt;br /&gt;
&lt;br /&gt;
6. Sometimes the mobs you can be charming are just too high level (like if you&#039;re doing Eastern Altepa Desert at level 44 but all the Scorpions are 45+). What you can do to cycle these mobs is Charm the mob then run far enough away from the mob&#039;s spawn location and then Logout. The mob will despawn and a new one will respawn in its place at the regular respawn interval. Doing this will allow you to replace mobs until one of the appropriate level spawns. It can be a bit of a hit to your time to need to do this, so don&#039;t be careless with that pet when you do eventually get the right one.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
What I go so far. Remeber to bring tons of hp regen drinks (ulegrand milk stacks and is cheap), beta biskets, Tuna (or Rice Dumplings if you playing something with xbow/bow like rng, drk, war, thf)&lt;br /&gt;
&lt;br /&gt;
Markmanship and/or status bolts can help a lot and allow range tp building safely if killing aoe mobs.&lt;br /&gt;
&lt;br /&gt;
This will get all your jobs to max sub lvl at least.&lt;br /&gt;
&lt;br /&gt;
These exp rates are when no one is competing near you. So will be much lower if you have 2-3 people killing around you which it does happen&lt;/div&gt;</summary>
		<author><name>Rebeccaloran</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Beastmaster_Leveling_Guide&amp;diff=119624</id>
		<title>Beastmaster Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Beastmaster_Leveling_Guide&amp;diff=119624"/>
		<updated>2026-06-01T19:08:55Z</updated>

		<summary type="html">&lt;p&gt;Rebeccaloran: /* /BST Levelling Section */  Buruburu -&amp;gt; Buburimu Peninsula&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--to the author, please delete this when you see it. Really neat guide you&#039;re making here, thank you for adding it to the wiki. I noticed two little tidbits of slightly off info.&lt;br /&gt;
1. only chariot band has the 16 hour cooldown. the others have significantly less.&lt;br /&gt;
2. dungeon respawn times on Horizon are 5 mins, same as outdoor zones. makes for a lot more viable camps^^&lt;br /&gt;
&lt;br /&gt;
I look forward to seeing the rest of the guide!--&amp;gt;&lt;br /&gt;
==Levelling Guide for Beastmaster (mains and subs)==&lt;br /&gt;
&#039;&#039;Note: This is personal and community experience that said please feel free to add, modify, correct or update any information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
7/18 updated to 55 and making /bst it&#039;s own section at the end.&lt;br /&gt;
7/19 updated to add 54-59 camps&lt;br /&gt;
8/12 updated to add 58-65 camps&lt;br /&gt;
11/30 updated 65-75 camps&lt;br /&gt;
&lt;br /&gt;
So you&#039;re a beastmaster or want to level up as /bst which has a lot of pros to it:&lt;br /&gt;
&lt;br /&gt;
1) you level on your time, no waiting for parties or feeling guilty if you can&#039;t do a long time commitment&lt;br /&gt;
&lt;br /&gt;
2) all the drops are yours, this includes beastseals and kindred seals&lt;br /&gt;
&lt;br /&gt;
2a) Beastseals and Kindred Seals have a 300 second (5 minute) timer associated with them. Once one drops another one of the same type will not drop for 5 minutes. This timer can be reset by (1) zoning out of the zone and back in or (2) logging out and back in. So a beast with a jug pet can log out and back in (keeping pet) or a thf/bst in say iffrits cauldron sending bats at bombs can log out and back in. This increases the &amp;quot;drop rate&amp;quot; of seals by a good number if you are killing things quick enough.&lt;br /&gt;
&lt;br /&gt;
2b) your no thief but do have more money making/farming opportunities than other melee classes&lt;br /&gt;
&lt;br /&gt;
3) sometimes people and level ranges just suck&lt;br /&gt;
&lt;br /&gt;
4) grouping up with fellow beastmasters&lt;br /&gt;
&lt;br /&gt;
5) easier to solo/lowman stories/missions/quests/BCNMs&lt;br /&gt;
&lt;br /&gt;
6) pets can provide debuffs/utility (For instance the lizard jug pets can do a &amp;quot;lower evasion&amp;quot; move on ready command. Or silence. Sheeps have &amp;quot;Sheep song&amp;quot; an AOE sleep.)&lt;br /&gt;
&lt;br /&gt;
7) beastmaster burn parties at different level ranges&lt;br /&gt;
&lt;br /&gt;
8) mining/farming charm and widescan go a long way and refresh from gaudy harness (COP up to 39 mp) or Black Cotehardie (up to 26 mp) will go a long way for sneak/invis or regen spell or useing rune axes (5hp a tic regen per mp tick)&lt;br /&gt;
&lt;br /&gt;
There are cons:&lt;br /&gt;
&lt;br /&gt;
1) exp without exp band will probably cap out at 5-6k per hour solo, at higher levels grouping can get more exp/hour&lt;br /&gt;
&lt;br /&gt;
2) desirability endgame for groups is low right now&lt;br /&gt;
&lt;br /&gt;
==Basics/Tips and Tricks for Levelling==&lt;br /&gt;
&lt;br /&gt;
Long gone is the days of charm/release on EM-Ts for exp and now its about chewing out eps for highest exp hour. When a mob you can kill in 30 seconds gives 50 exp you&#039;re looking at 500 exp in 5 minutes and 6k exp an hour. It is my hope that others will also contribute to the camps as well as exp/hour so that everyone can enjoy the experience better.&lt;br /&gt;
&lt;br /&gt;
1) keep a scythe and axe on you. You want to keep both leveled up as you go along with the preference for scythe. Dual wielding axes can give you decent dps as /nin or use with shield if your worried about survival and don&#039;t have /nin. At 125 sythe you can do aoe scythe weaponskill. This opens up being able to aoe packs with jugs. &lt;br /&gt;
&lt;br /&gt;
2) /whm /nin and /thf are most used subjobs. /whm for sneak/invis/cures. /nin 24+ for invis/duelwield/utsumi /thf 30+ for sneak attack, flee, steal, treasure hunter and 60+ for triple attack and trick attack. sythe works better for any subjob than /nin due to max tp gains per hit and more dps. This will change over probably around level 50+ with rampage if your /nin but then you miss out on the benifits of /thf and /whm. If your in a bst burn any sub is probably fine though /nin would be best used.  /war is more viable than I first though it provides DA, berserk, defender and viable for axe and sythe builds for bst. This can allow more constant damage boost on EP farming and allows flexability of swapping weapon types easier on fly.  /sam is almost never used but does allow more ws, faster delay reduction and limited shadow on JA.&lt;br /&gt;
&lt;br /&gt;
2A) IMO for exp its /nin =&amp;gt;/war &amp;gt;/thf = /whm reasons based on kill speed. The biggest drawback to not being /whm is you will want sneak/invis and a way to recover HP and avoid camps with bad status ailgnments/aoes. I recomend Uleguerand Milk. It&#039;s cheap, stacks to 12 and does 2 HP per second for 80 HP. You may also want to carry a emergency potion. If your /whm consider getting MP recover drinks as a back up or gaudy harness.&lt;br /&gt;
&lt;br /&gt;
3) food use meats for attack if your killing EM and lower and sushi if your killing T or higher. Acc to 95% cap is the best dps stat.&lt;br /&gt;
&lt;br /&gt;
4) jugs and pet food. Jugs have caps but you get them 23+ as bst main. It summons pets your level up to cap (HQ jugs have no level cap). Pet food is cheap and a stack of 12 would last 1 hour of exping (3 minute reward timer). At worst its good in a pinch to help keep jug alive if call beast timer is down (5 minutes). At high levels you&#039;ll have to decide to either part with going through jugs more often or giving them hp to reduce downtime for exp. Remember maximum exp means as little time resting as possible.&lt;br /&gt;
&lt;br /&gt;
5) charm set at 14 covers a lot of what you will need as both bst and /bst.&lt;br /&gt;
&lt;br /&gt;
Head 14 - [[Noble&#039;s Ribbon]] - CHR+3&lt;br /&gt;
&lt;br /&gt;
Neck 15 - [[Bird Whistle]] - CHR+3&lt;br /&gt;
&lt;br /&gt;
Rings 14 - [[Hope Ring]]/[[Hope Ring +1]] x2 - CHR+2 x2&lt;br /&gt;
&lt;br /&gt;
So at 14 you can have +7 CHR and at 15 +10. CHR is what affects charm and this set is universal for all classes at 40 you can add [[Corsette]]/[[Corsette +1|+1]] for +5/+6 CHR as well and 51+ [[Light Staff]] for charming. I&#039;d recomend 2 charm sets one with the light staff and one without so you can use as needed for the situation.&lt;br /&gt;
&lt;br /&gt;
6) if you know you&#039;ll do an exp session next time you&#039;ll be logging on pop your exp band and get signet. When you log in next day (16 hours later) you can then use up that exp band and then pop it again for +8k bonus exp. that&#039;s 1-2 extra levels work of exp from 10-50 for doing what you already were going to do.&lt;br /&gt;
&lt;br /&gt;
7) gobbie bag quest are your friends. it lets you hold more gear and drops/crystals when exping.&lt;br /&gt;
&lt;br /&gt;
8) respawns in open world are 5 minutes from kill and dungeons/other areas are 15 minutes.&lt;br /&gt;
&lt;br /&gt;
9) skill up easy method, equip level 1 weapon, charm mob A and attack mob B. Before charm on A is complete relase it (or it dies) then charm mob B and release or have it kill another mob. Rinse repeat. Get first ws in starter zone. To level 22-25 use Buburimu Penisula lighthouse beach. 22-30 qufim or korrokolla tunnel leaches/crabs. 30-41 eastern altepa desert beetles and dmhals, 41-51 western altepa desert beetles. 51-63 Gustav tunnel crabs.&lt;br /&gt;
&lt;br /&gt;
10) When 30+ and /BST, [[Trimmer&#039;s Mantle]] is your best friend. It has Charm +5 which increases the DURATION of your Charm and is the only gear non-BST Mains have access to for this effect. Get it as soon as you are level 30 and put it in your Charm set and never take it out.&lt;br /&gt;
&lt;br /&gt;
==BST Burn Party Locations==&lt;br /&gt;
&lt;br /&gt;
23-33 (23-26 sync) [[Meriphataud Mountains]], Pumas. These are courle type mobs with paralyze and silence. The key to this camp (or any paralyze camp) is to not get hate until after the mob TP moves on a pet. Then you toss out a WS. Don&#039;t be afraid to turn away to avoid hate. While the beastmaster is paralyzed, all moves can be lost/eaten by paralyze. This includes a move like &amp;quot;Fight&amp;quot; or &amp;quot;ready&amp;quot; or &amp;quot;sic&amp;quot; Since most of your dmg comes from your pet losing a ready or sic move can slow your exp an hour. When the pet is paralyzed (but the beastmaster isn&#039;t) the pet will still do the sic or ready moves. So the fastest exp per hour means having the pets take the TP moves from the enemy. Which means letting them keep hate. (Don&#039;t forget reward IT is the single biggest hate generation you can do to pull hate back onto a pet.)&lt;br /&gt;
&lt;br /&gt;
31-41 (31-34 sync) [[Eastern Altepa Desert]], Dhamels and Beetles&lt;br /&gt;
&lt;br /&gt;
34-44 (34-36 sync) [[Crawlers&#039; Nest]], Crawlers and Bees&lt;br /&gt;
&lt;br /&gt;
39-49 (39-41 sync) [[Yhoator Jungle]], Crawlers (at the Telepoint Crystal)&lt;br /&gt;
&lt;br /&gt;
41-51 (41-44 sync) [[Yhoator Jungle]], Coeurls (at the Telepoint Crystal) Parlyze mob, see the notes above about puma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
51-61 (51-53 sync) [[Kuftal Tunnel]], Crabs (dispel helps) (So does barwatera which will massively lower the AOE damge the crabs can do.)&lt;br /&gt;
&lt;br /&gt;
54-64 (54-55 sync) [[King Ranperre&#039;s Tomb]], Bats and Worms&lt;br /&gt;
&lt;br /&gt;
57-67 (57-58 sync) [[Kuftal Tunnel]]/[[Valley of Sorrows]], Raptors&lt;br /&gt;
&lt;br /&gt;
60-70 (60-63 sync) [[Uleguerand Range]], Rabbits and Raptors (Raptors do no link. This is a great camp @60) Tungi is one of the highest DPS axes you can get (use it from 60-&amp;gt;72) and at 61 you get amment mantle. Bst can really laydown the damage out here so exp goes fast.&lt;br /&gt;
&lt;br /&gt;
61-71 (61-63 sync) [[Bibiki Bay]], Tragopans&lt;br /&gt;
&lt;br /&gt;
61-71 (61-63 sync) [[Labyrinth of Onzozo]], Courels and Goblins near Ose (Ose drop Assult jerkin, a regular party exping here can fight this NM)&lt;br /&gt;
&lt;br /&gt;
65+ (65-67 sync) [[Bibiki Bay]], Dhamels and Goblins&lt;br /&gt;
&lt;br /&gt;
65+ (65-67 sync) [[Boyahda Tree]], Goobues and Crawler&lt;br /&gt;
&lt;br /&gt;
==Solo Levels/Camps==&lt;br /&gt;
&lt;br /&gt;
===1-12=== &lt;br /&gt;
Kill everything in the starting zone until level 1 mobs no longer give exp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[West Sarutabaruta]]&#039;&#039;&#039;&lt;br /&gt;
({{Location Tooltip|area=West Sarutabaruta|pos=J-8|pos 2=H-10|text=J-8 or H-10}}) just outside the gate. There were very people around here. Charm the highest level around here and kill everything until level 1 no long give exp at around 11 or so. Then make your way to ({{Location Tooltip|area=West Sarutabaruta|pos=G-6|pos 2=G-7|pos 3=G-8}}) up on the cliff. Charm high level bees and kill everything until your 12/13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[North Gustaberg]]&#039;&#039;&#039;&lt;br /&gt;
Make your way up to the monument ({{Location Tooltip|area=North Gustaberg|pos=I-6|pos 2=I-7|pos 3=J-6|pos 4=J-7|pos 5=I-8|pos 6=J-8|text=I/J-6/7/8}}) charming and killing. Target is mainly [[:Category:Bees|bees]] but again purpose is exp/hour for leveling at this point.&lt;br /&gt;
&lt;br /&gt;
===11-20===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Tahrongi Canyon]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are 3-4 camps for exp in here as there is some overlap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11-14/16&#039;&#039;&#039; at {{Position|Tahrongi Canyon|G-10|pos 2=H-10}} around the luck rune. Charm the highest level and kill everything. [[:Category:Mandragora|Mandragora]] aren&#039;t the best charm as you can pull hate off them easily but go around and chew them up to at least 14 if you can, grind this to 15 or 16 so that charming [[:Category:Dhalmels|Dhalmels]] is easier.&lt;br /&gt;
&lt;br /&gt;
Alternative is {{Position|Tahrongi Canyon|G-7|pos 2=G-8}} along the cliff but there is [[:Category:Goblins|Goblins]] so beware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14-18&#039;&#039;&#039; {{Position|Tahrongi Canyon|E-5|pos 2=F-5}}. Charm [[Wild Dhalmel]]s to kill everything in sight, including the occasional [[Wild Dhalmel]], and go up to [[Akbaba]]s at {{Position|Tahrongi Canyon|E-5}}. There are [[ghoul]]s that spawn around birds at E5 but you can use those as intermediate charms until you can safely charm the dmhals which range 14-16. When exp starts to peter out at 19 you can move onto new area or next camp.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18-23/25&#039;&#039;&#039; 4-6k exp an hour {{Position|Tahrongi Canyon|F-6}}&lt;br /&gt;
&lt;br /&gt;
Kill the [[:Category:Bees|bees]] here. Charm the high level [[:Category:Bees|bees]] and kill the lower level ones. [[:Category:Goblins|Goblins]] are also 18-20 so build up tp and high level charms before killing them. The idea is to kill low level [[:Category:Bees|bees]] to respawn as high level ones to help kill [[:Category:Goblins|Goblins]]. There is the rare level 20 [[:Category:Bees|bee]] spawn here. Pop exp band to get through 20-23 here and then it gets better with a [[:Category:Familiars|jug pet]]. With the [[Hare Familiar]] at 23 I was getting 6k exp/hour killing everything and using macro for cures and /sic to full. I was able to clear all the [[:Category:Bees|bees]] and [[:Category:Goblins|Goblins]] and /sic to full in about 5 minutes respawn. I did this to 25 but if you want to move on earlier you can. Lots of good drops with beehive chips and crystals.&lt;br /&gt;
&lt;br /&gt;
===20-30===&lt;br /&gt;
&#039;&#039;&#039;[[Maze of Shakhrami]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I didn&#039;t personally do this but what i gather is 2 camps.&lt;br /&gt;
&lt;br /&gt;
at entrance bats to bats or worms.&lt;br /&gt;
&lt;br /&gt;
{{Position|Maze of Shakhrami|E-7|pos 2=F-7|pos 3=G-7}} Charm and sic everything against each other. Main target is [[:Category:Crawlers|crawlers]]. Charm the [[Maze Scorpion]] once you hit level 25. &lt;br /&gt;
&lt;br /&gt;
If your using [[:Category:Familiars|jug pets]], bring lots of [[Pet Food Alpha]]/[[Pet Food Beta]] and [[:Category:Familiars|jug pets]]. Good exp per hour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Buburimu Peninsula]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20-25&#039;&#039;&#039; {{Position|Buburimu Peninsula|F-7|pos 2=G-7}} Charm birds and kill the rabbits/sprouts. Beware of goblins&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20-25&#039;&#039;&#039; {{Position|Buburimu Peninsula|G-6|pos 2=G-6}} Charm Bees or Cape Coney (Even Matched lvl 20) (Horizon Specific) and kill the Mighty Rarab, Sylvestre, and Zu. You can kill goblins. Mobs Easy Prey to Decent are the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25-30/32&#039;&#039;&#039; {{Position|Buburimu Peninsula|G-6}} kill the new horizon mobs here with jug. Rabbit shouldn&#039;t need food that often but it goes fast.&lt;br /&gt;
&lt;br /&gt;
===30-40===&lt;br /&gt;
&#039;&#039;&#039;30-36 - {{Location|Buburimu Peninsula|I-7|pos 2=H-7}}&#039;&#039;&#039; - [[Bull Dhalmel]]s (20-24), [[Cape Dhalmel]]s {{changes|Horizon specific mobs}} (24-26)&lt;br /&gt;
&lt;br /&gt;
:There are [[Bull Dhalmel]]s and [[Cape Dhalmel]]s {{changes|Horizon specific mobs}} in about 3 packs around {{Position|Buburimu Peninsula|I-7|pos 2=H-7}}. Run around and kill them with any pet. [[Pet Food Beta]] recommended. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30-36 - {{Location|Korroloka Tunnel|M-6|pos 2=L-7|pos 3=K-8|map=Map 1}}&#039;&#039;&#039; - [[Tunnel Worm]]s (20-25), [[Seeker Bats]] (22-26)&lt;br /&gt;
&lt;br /&gt;
:I&#039;d recommend starting in [[Korroloka Tunnel]] at 35 but there are alternatives you can use to start here at 30. Target [[Tunnel Worm]]s (20-25) and [[Seeker Bats]] (22-26) right at the the entrance and side. Be careful with links. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30-40 - {{Location|Korroloka Tunnel|G-11|pos 2=H-11|map=Map 5}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Kill mobs around {{Position|Korroloka Tunnel|G-11|pos 2=H-11|Map 5}} on Map 5 by charming the [[Sea Monk]] (32-35) that spawns there near the &#039;&#039;Giant Clam&#039;&#039;. Can also target [[Thread Leech]]es near the ninja quest location if you run out of things to kill&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30-40 - {{Location|Promyvion - Holla|J-7|map=Map 1}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Kill the entire first floor going in a circle. There is enough time to kill every single mob on this floor just before repops start happening. The zone level syncs you to level 30 and you will not receive an EXP penalty until you are level 41. Other Promyvion zones also work; the biggest difference is just which Recollection items drop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;33-38 - {{Location|Korroloka Tunnel|map=Map 3}}&#039;&#039;&#039; - [[Clipper]]s (29-32), [[Greater Pugil]]s (28-31), [[Huge Spider]]s (28-31)&lt;br /&gt;
&lt;br /&gt;
:Kill [[Clipper]]s and [[Greater Pugil]]s on Map 3 at {{Position|Korroloka Tunnel|J-8|pos 2=K-8|Map 3}} or {{Position|Korroloka Tunnel|E-8|pos 2=F-8|pos 3=G-8|Map 3}}. &lt;br /&gt;
&lt;br /&gt;
:Or kill [[Huge Spider]]s (28-31) {{Position|Korroloka Tunnel|I-7|pos 2=J-7|Map 3}} or in the main tunnel. These give decent drops but the slow will hurt dps. Charm mobs from other rooms and kill them or use a [[:Category:Familiars|jug pet]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;35-45 - {{Location Tooltip|area=Korroloka Tunnel|map=Composite Map|text=Korroloka Tunnel (main tunnel)|link=Korroloka Tunnel}}&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:I&#039;d recommend the [[Tiger Familiar]] ([[Meat Broth]]) and some [[Pet Food Beta]] / [[Pet Food Gamma|Gamma]]. You kill everything (bats/leaches/spiders) except [[:Category:Gigas|Gigas]]. [[:Category:Gigas|Gigas]] are around level 35 you might want to avoid them as they have a lot of hp and take time to kill. The oozes are also farmed and will fall off exp around 35. Still high exp and will last up to 45 if you want to grind it out here. Good exp hour&lt;br /&gt;
&lt;br /&gt;
===40-50===&lt;br /&gt;
&#039;&#039;&#039;40-44 - {{Location|Eastern Altepa Desert|J-8|pos 2=J-7|pos 3=K-7}}&#039;&#039;&#039; - [[Giant Spider]]s (30-34)&lt;br /&gt;
&lt;br /&gt;
:Plenty of [[Giant Spider]]s (30-34) spawn around the exit from [[Korroloka Tunnel]] and further north {{Position|Eastern Altepa Desert|J-8|pos 2=J-7|pos 3=K-7}}. Can add in [[Antican Auxiliarius]] (35-39) once your level gets higher. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;40-45 - {{Location|Yuhtunga Jungle|F-11}}&#039;&#039;&#039; - [[:Category:Sahagin|Sahagin]] (34-38)&lt;br /&gt;
&lt;br /&gt;
:Charm [[Makara]] (if /bst) and kill [[Creek Sahagin]] / [[River Sahagin]] / [[Stream Sahagin]] (34-38). Or just kill everything. Exp parties can be here so be warned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;41-48 - {{Location|Sauromugue Champaign}}&#039;&#039;&#039; - [[Sauromugue Skink]]s (28-32), [[Tabar Beak]]s (34-37)&lt;br /&gt;
&lt;br /&gt;
:[[Sauromugue Skink]]s (28-32) and [[Tabar Beak]]s (34-37) in the middle of the map. Good drops for gil. /thf if you think you can get away with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;44-52 - {{Location|Eastern Altepa Desert|J-7|pos 2=K-7}}&#039;&#039;&#039; - [[Antican Auxiliarius]] (35-39)&lt;br /&gt;
&lt;br /&gt;
:There are 8 [[Antican Auxiliarius]] (35-39) spawns which drop [[Antican Pauldron]]s (22k/stack ~20% drop rate). BST/THF suggested for farming. 6-7k xp/hr - Tesmony-fumbles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;45-50 - {{Location|Sea Serpent Grotto|map=Map 1}}&#039;&#039;&#039; - [[Royal Leech]] (35-38)&lt;br /&gt;
&lt;br /&gt;
:Drop [[Leech Saliva]], which can be npc&#039;ed, as well as [[Carbuncle&#039;s Ruby]] in case you want to [[I Can Hear a Rainbow|unlock summoner]]. /thf works well. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;45-50 - {{Location|Oldton Movalpolos}} &#039;&#039;&#039; &#039;&#039;(bst main only)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:I&#039;m using [[Keeneared Steffi|the HQ Rabbit Jug Pet]] ([[Famous Carrot Broth]]) and get groups of 3-7 [[:Category:Goblins|Goblins]] / [[:Category:Moblins|Moblins]] (33-36) and [[Dark Bats]] (31-35) and aoe them down. Bring [[Pickaxe]]s to  [[Oldton_Movalpolos#Mining|mine]] if you want a break and want to get extra gil.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;45-55 - {{Location|Sea Serpent Grotto|map=Map 1}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Near entrance kill everything. This is speculation on my part but where I plan to go next.&lt;br /&gt;
&lt;br /&gt;
===50-60===&lt;br /&gt;
&#039;&#039;&#039;50-55 - {{Location|Eastern Altepa Desert|I-5|pos 2=I-6}}&#039;&#039;&#039; - [[Desert Dhalmel]] (38-44)&lt;br /&gt;
&lt;br /&gt;
:This camp is 4.5k an hour. Target the 6 Dmhals (2 south 4 north) with 2 beatles on south camp makes a nice loop. /THF for flee to cover the gap in the loop helps. It&#039;s decent farming. Beatles spawn as low as 36 and as of 54 become TWW so watch out. There is also a way to farm Beast Seals by killing in East Altepa then Running to West Altepa and killing the spiders (40-42) until another seal drops and rince and repeat. It is much ligher exp but a viable way to hunt seals at these levels as there are expensive perchases (Hauby, touraders ring, Light/dark staff) So keep that in mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;52-60 - {{Location|Crawlers&#039; Nest|I-8|pos 2=I-9|pos 3=K-8|map=Map 1}}&#039;&#039;&#039; - [[Worker Crawler]] (40-44), [[Death Jacket]] (40-42)&lt;br /&gt;
&lt;br /&gt;
:Target the bees and add in the crawlers as needed. There are 3 groups of 4 bees and 3 crawlers here. You can do two routes. One is a circle that kills the crawlers and bees. You will have to go out further to get your pet to come down from the cliff. The other is targeting nothing but bees here but it becomes less circle but easier and faster exp. Bees do only 3 moves. pollen, final sting and sting. 1/3 chance for easy death and minimal damage to your pet and yourself plus good drops in chips and wind crystals. If you go crawler your pet will end with slow/poison at some point possibly slowing down kills. I did both and prefered the bees. ~6k-8k exp per hour at 54 (kill every 45 seconds or less and get 59-66 exp per kill or 700 exp per loop average with crawlers) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;52-60 - {{Location|Western Altepa Desert|L-6|pos 2=L-7|pos 3=L-8|pos 4=M-8}}&#039;&#039;&#039; - [[Desert Spider]] (40-44), [[Desert Dhalmel]] (44-48)&lt;br /&gt;
&lt;br /&gt;
:Spiders here are 40-44 and dhalmels 44-48. Target spiders but be warned slow sucks also have to watch out for cactaurs but they can be charmed as well as the 2 scorpians nearby. Would be a decent /bst location if you have ranged attacks to build tp or are ok with dealing with the slow. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;52-60 - {{Location|Garlaige Citadel|map=Map 1}}&#039;&#039;&#039; - [[Wingrats]] (40-42), [[Siege Bat]] (40-43), [[Borer Beetle]] (41-44)&lt;br /&gt;
&lt;br /&gt;
:Beetles and bats on the first floor. You can do a loop around the whole outside path. Might need to leave some up around the entrance for exp parties but should be free. Bonus is that there are two places to duo nearby. One (see below) is past banish gate 1 and the other is basement trying to blow up bombs if killing bats and beetles isn&#039;t up for you duo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;55-63 - {{Location|Misareaux Coast|G-5|map=Map 1}}&#039;&#039;&#039; - [[Diatryma]] (47-51), [[Bigclaw]] (45-48), [[Makara]] (46-49)&lt;br /&gt;
&lt;br /&gt;
:You can choose to target the crabs/pugils in the river for slightly faster exp or target Diatrymas for Giant Bird Feather + Giant Bird Plume drops to sell for decent gil on the AH. If you run between the 2 middle logging points and the 1 northern logging point, you can mix in both groups of mobs as you see fit.&lt;br /&gt;
&lt;br /&gt;
===60-70===&lt;br /&gt;
&#039;&#039;&#039;55-70(?) - [[The Sanctuary of Zi&#039;Tah]]&#039;&#039;&#039; [[Master Coeurl]]s at F6-F8 do watch for some undead pops at night though. Could do the goblins parasites as well at lower levels in zone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;58-65(?) - [[Garlaige Citadel]]&#039;&#039;&#039; Just past banish gate one can do a loop on all the bats duo or solo (58+ recommended)   At 60 killing the bats i was getting ~59-70 exp per bat without the exp band for around ~5.2k- an hour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;58-65(?) - [[Fei&#039;Yin]]&#039;&#039;&#039; Target the shades here. They are squishy just send in pet first on blm ones in case they ga. Can do 8 at bottom and 8 at top in 4 rooms. Chance to drop key that can be used for life belt. Better if you can get crystal drops as well if region is occuipied. ~5k an hour. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;60-68(?) - [[Castle Zvahl Baileys]]&#039;&#039;&#039; Demons and eyes. sub Thf for 100g+ per kill&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;58-70 - [[Beaucedine Glacier]]&#039;&#039;&#039; (I-5) Right outside Fei&#039;Yin, the Rime Lynx are 51-53 and can take you a long way, will cap out at 70/71.&lt;br /&gt;
&lt;br /&gt;
===70-75===&lt;br /&gt;
&#039;&#039;&#039;70-75 - [[Uleguerand Range]]&#039;&#039;&#039; F10-F11 mainly bunnies&amp;gt; buffalo&amp;gt;snoll (danger on explosion)= tigers (paralyze)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;70-75 - [[Ifrit&#039;s Cauldron]]&#039;&#039;&#039; There level 60 bombs in the zone or if your willing to risk it 75+bombs near the zone for ifrit. Plus side could mine as /whm safely if your going to charm seriously consider a light staff to assist. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;71-75 - [[Ro&#039;Maeve]]&#039;&#039;&#039; weapons 61-64 its ~4-5k an hour at 74. Diagga II strips shadows but otherwise relaxing to kill near the entrance making a loop. As long as you have a answer for dealing with Diaga II dot very decent (or otherplaces in the zone)) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;75 - [[Sea Serpent Grotto]]&#039;&#039;&#039; if you want to charm near the zone to levithan are lots of chamable pugils and one undead. So if you want old school charm exp your welcome&lt;br /&gt;
&lt;br /&gt;
==/BST Levelling Section==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-10&#039;&#039;&#039; outside city (20-25k) Charm the lvl 4+ bunny or crow to attack a different target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10-14&#039;&#039;&#039; Ghelsba Outpost (8k) in group or solo both same exp. Just dont take the mobs from the group you can do other areas of the zone for same exp. Charm the lvl 6 pugil if inba group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14-20&#039;&#039;&#039; Tahrogi Canyon  5-6k&lt;br /&gt;
Charm birds and giraffes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20-27&#039;&#039;&#039; Buburimu Peninsula (7k) &lt;br /&gt;
Charm birds (20-23) kill mandies and rabbits&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27-30 {{Location|Buburimu Peninsula|H-7|pos 2=I-7|pos 3=J-7|pos 4=I-8}}&#039;&#039;&#039; (6k)&lt;br /&gt;
Charm giraffes and pugils (Use beta biscuits to keep them alive) kill anything for exp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28-32 {{Location|Buburimu Peninsula|J-7|pos 2=K-7}}&#039;&#039;&#039; - Charm Shoal Pugils (24-28) and kill Snippers (22-25), Poison Leeches (21-25), and other Shoal Pugils. The NM Buburimboo (pugil) can spawn from one of the Shoal Pugils and is a level 30 monster. Prioritize the Snippers first as they the easiest on your pet. Beware the several Bogy (23-25) that can spawn at night. I was getting ~6k exp/hr at level 33 NIN/BST with a 75% exp bonus buff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30-37 {{Location|Maze of Shakhrami}}&#039;&#039;&#039; (6-8k) charm scorps and oozes kill crawlers, bats, and leeches. &lt;br /&gt;
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&#039;&#039;&#039;37-44 {{Location|Beadeaux|G-10|pos 2=H-10|pos 3=H-9}}&#039;&#039;&#039; - Charm Big Jaws (37-39), Broos (39-41), or Gloops (38-40). Broos and Big Jaws can be found around the east section of the map. After picking your pet of choice, return west and drop down into the specified areas filled with mostly Charging Sheep (28-30) and some Quadavs (35+). I noticed a single Emerald Quadav (45-49) down by H-10 so avoid that mob. Elementals can also spawn during weather so keep that in mind. The Charging Sheep do have access to Sheep Song so you will occasionally get slept. You can just deal with it or use a Poison Potion to stay awake. As you level closer to 43 you can mix in the level mid-30s Quadavs more aggressively like the ones that chill in the huts/tunnels in pairs. Getting ~4k exp/hr base, ~6k exp/hr with Empress Band (50% bonus). 75% buff would get ~7k exp/hr and 100% buff would get ~8k exp/hr.&lt;br /&gt;
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&#039;&#039;&#039;44-52 {{Location|Eastern Altepa Desert|J-7|pos 2=K-7}}&#039;&#039;&#039; - Charm Doom Scorpions (44-47) and kill Giant Spiders (30-34) + Antican Auxiliarius (35-39). Once Giant Spiders check as Too Weak, just target Anticans exclusively. EXP does drop off a bit around level 50; if you&#039;re after the gil obtained from Antican Pauldrons then feel free to stick to this camp until the Anticans don&#039;t give EXP anymore.&lt;br /&gt;
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&#039;&#039;&#039;47-55 {{Location|Crawlers&#039; Nest|L-8|pos 2=K-8|pos 3=J-8|pos 4=I-9|pos 5=J-9}}&#039;&#039;&#039; - Charm Doom Scorpions (44-47) and kill Death Jackets (40-42) near the entrance, Worker Crawlers (40-44) near the entrance and scattered throughout the first floor, and Maze Lizards (41-43) in that first circular room. Death Jackets are preferable to fight as Crawlers can inflict Slow and Lizards can petrify with Baleful Gaze but you can fight whatever you want on the first floor of this zone for the most part.&lt;br /&gt;
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&#039;&#039;&#039;55-60 {{Location|Misareaux Coast|G-5|map=Map 1}}&#039;&#039;&#039; - Charm Migrant Dobsonflies (55-57) and kill Diamytras (47-51), Bigclaws (45-48), Makara (46-49). Can follow the same recommendation on targeting mobs as in the above section.&lt;br /&gt;
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&#039;&#039;&#039;57-66 {{Location|Crawlers&#039; Nest|H-7|pos 2=H-8|pos 3=I-8|map=Map 2}}&#039;&#039;&#039; - Charm Wespes (55-57) and kill Labyrinth Lizards (49-52). Take care not to Charm the placeholder for Demonic Tiphia; there are 5 Wespes at G-7 - 3 in a horizontal row then 2 vertical leading to a dropoff to some saplings leading back to the Labyrinth Lizards. Demonic Tiphia&#039;s placeholder is the middle of the 3 horizontally-aligned Wespes.&lt;br /&gt;
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At level 60+, you can start charming Crawler Hunters (60-62) which are Scorpion mobs. They can be found in the same map as the Wespes to the west of the Crawlers that are south of Demonic Tiphia&#039;s area. Continue to kill Labyrinth Lizards and, if the exp slows down too hard, mix in some Saplings and Crawlers.&lt;br /&gt;
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&#039;&#039;&#039;63-75 {{Location|The Boyahda Tree|M-10|pos 2=K-7|pos 3=J-10|pos 4=K-11|pos 5=J-12|pos 6=J-6|map=Map 1}}&#039;&#039;&#039; - Charm Moss Eaters or Robber Crabs and kill Bark Spiders. There can be competition over the Bark Spiders. There are many mobs in the open area around H-9 with mobs scaling up to around 66. This area can provide EXP all the way to 75. As you approach level 75, you may want to spend some time on the top floor. The kills will be slower but it will provide a great opportunity to cap your combat skills.&lt;br /&gt;
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&#039;&#039;&#039;Dragmire&#039;s Tips:&#039;&#039;&#039;&lt;br /&gt;
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1. Do not skip getting a Trimmer&#039;s Mantle as soon as you are level 30, it is that good as it is the only source of Charm+ (Duration) you get access to with /BST. Every extra moment of Charm duration you have is another moment you don&#039;t have to prep for a de-charm and can keep fighting.&lt;br /&gt;
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2. The locations provided under the /BST section (the ones I&#039;ve added are 37+ with linked positions, the other ones came from the retail guide) are not exhaustive and there are probably many more viable spots. When trying to find a spot, you want to look for locations with mobs around your main job level in a &amp;quot;good&amp;quot; family (sheep, dhalmels, pugils, rarabs, scorpions, slimes, etc) and target mobs that check as Easy Prey or Decent Challenge.&lt;br /&gt;
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3. Unlike BST main job, using Reward on your pet does NOT generate enmity for your pet so you cannot use it like a Provoke.&lt;br /&gt;
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4. Use an addon like PetMe that will show a Charm Duration tracker so you know when your pet will decharm. Some mobs like Scorpions are EXTREMELY dangerous as they can use very powerful TP moves like Death Scissors. Making sure you put distance between you and your imminently-decharming pet will make sure they cannot use those TP moves on you and they will actually try to use TP moves they CAN use if you do this which can lead to some mobs buffing themselves if you take advantage of this.&lt;br /&gt;
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5. Not sure if intentional, but if your pet is resting when it decharms and you Charm it again quickly, it&#039;ll remain resting and the timer on healing ticks will not reset allowing your pet to continue resting like it never stopped.&lt;br /&gt;
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6. Sometimes the mobs you can be charming are just too high level (like if you&#039;re doing Eastern Altepa Desert at level 44 but all the Scorpions are 45+). What you can do to cycle these mobs is Charm the mob then run far enough away from the mob&#039;s spawn location and then Logout. The mob will despawn and a new one will respawn in its place at the regular respawn interval. Doing this will allow you to replace mobs until one of the appropriate level spawns. It can be a bit of a hit to your time to need to do this, so don&#039;t be careless with that pet when you do eventually get the right one.&lt;br /&gt;
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What I go so far. Remeber to bring tons of hp regen drinks (ulegrand milk stacks and is cheap), beta biskets, Tuna (or Rice Dumplings if you playing something with xbow/bow like rng, drk, war, thf)&lt;br /&gt;
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Markmanship and/or status bolts can help a lot and allow range tp building safely if killing aoe mobs.&lt;br /&gt;
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This will get all your jobs to max sub lvl at least.&lt;br /&gt;
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These exp rates are when no one is competing near you. So will be much lower if you have 2-3 people killing around you which it does happen&lt;/div&gt;</summary>
		<author><name>Rebeccaloran</name></author>
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