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	<updated>2026-08-19T15:01:42Z</updated>
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	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Puppetmaster&amp;diff=122170</id>
		<title>Puppetmaster</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Puppetmaster&amp;diff=122170"/>
		<updated>2026-08-19T13:07:17Z</updated>

		<summary type="html">&lt;p&gt;Rhy0963: /* Job Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot; style=&amp;quot;align-items: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
{{Job Infobox&lt;br /&gt;
| name = Puppetmaster&lt;br /&gt;
| short = PUP&lt;br /&gt;
| expansionpack = [[Treasures of Aht Urhgan]]&lt;br /&gt;
| unlock = [[No Strings Attached]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mandy PUP.png|center|x333px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Puppetmaster&#039;&#039;&#039; is a pet job available after completing [[No Strings Attached]]. Puppetmasters fight alongside a customizable [[Automaton]], using different heads, frames, maneuvers, and attachments to adapt the automaton&#039;s role in battle.&lt;br /&gt;
&lt;br /&gt;
Puppetmasters can also fight with [[Hand-to-Hand]] weapons, but their defining strength is controlling and supporting their automaton.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Job Abilities ==&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table table-md sortable center-col-1&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Overdrive]]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Activate]]&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| [[Repair]]&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| [[Deus Ex Automata]]&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| [[Maintenance]]&lt;br /&gt;
|-&lt;br /&gt;
| 75 ([[Merit Points|Merit]])&lt;br /&gt;
| [[Role Reversal]]&lt;br /&gt;
|-&lt;br /&gt;
| 75 ([[Merit Points|Merit]])&lt;br /&gt;
| [[Ventriloquy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Job Traits ==&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table table-md sortable center-col-1&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| [[Resist Slow]]&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| [[Evasion Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| [[Martial Arts]]&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| [[Evasion Bonus|Evasion Bonus II]]&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| [[Martial Arts|Martial Arts II]]&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| [[Resist Slow|Resist Slow II]]&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| [[Evasion Bonus|Evasion Bonus III]]&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| [[Resist Slow|Resist Slow III]]&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| [[Martial Arts|Martial Arts III]]&lt;br /&gt;
|-&lt;br /&gt;
| 75 ([[Merit Points|Merit]])&lt;br /&gt;
| [[Fine-Tuning]]&lt;br /&gt;
|-&lt;br /&gt;
| 75 ([[Merit Points|Merit]])&lt;br /&gt;
| [[Optimization]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pet Commands ==&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table table-md sortable center-col-1&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Command&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Deploy]]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Deactivate]]&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| [[Retrieve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Maneuvers ==&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table table-md sortable center-col-1&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Command&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Dark Maneuver]]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Earth Maneuver]]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Fire Maneuver]]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Ice Maneuver]]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Light Maneuver]]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Thunder Maneuver]]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Water Maneuver]]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Wind Maneuver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[Maneuvers]] for more detail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Automaton ==&lt;br /&gt;
The [[Automaton]] is the Puppetmaster&#039;s companion. It is customized through [[Automaton Heads|heads]], [[Automaton Frames|frames]], and [[:Category:Automaton Attachments|attachments]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-lg general-table sortable&amp;quot;&lt;br /&gt;
! Component&lt;br /&gt;
! Purpose&lt;br /&gt;
|-&lt;br /&gt;
| [[Automaton Heads|Heads]]&lt;br /&gt;
| Influence the automaton&#039;s behavior, magic use, and role.&lt;br /&gt;
|-&lt;br /&gt;
| [[Automaton Frames|Frames]]&lt;br /&gt;
| Determine the automaton&#039;s base combat style and skill ratings.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Automaton Attachments|Attachments]]&lt;br /&gt;
| Add special behaviors, defensive tools, offensive tools, and maneuver-based effects.&lt;br /&gt;
|-&lt;br /&gt;
| [[Maneuvers]]&lt;br /&gt;
| Temporarily enhance elemental attachment effects and influence automaton behavior.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An [[Animator]] must be equipped to issue maneuvers and direct the automaton effectively.&lt;br /&gt;
&lt;br /&gt;
== Automaton Frames ==&lt;br /&gt;
{| class=&amp;quot;horizon-table table-lg general-table sortable&amp;quot;&lt;br /&gt;
! Frame / Head&lt;br /&gt;
! General Role&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Harlequin Head]] / [[Harlequin Frame]]&lt;br /&gt;
| Balanced starter automaton&lt;br /&gt;
| Initial automaton setup.&lt;br /&gt;
|-&lt;br /&gt;
| [[Valoredge Head]] / [[Valoredge Frame]]&lt;br /&gt;
| Melee / defensive automaton&lt;br /&gt;
| Focuses on close-range combat.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpshot Head]] / [[Sharpshot Frame]]&lt;br /&gt;
| Ranged automaton&lt;br /&gt;
| Focuses on ranged attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Stormwaker Head]] / [[Stormwaker Frame]]&lt;br /&gt;
| Magic automaton&lt;br /&gt;
| Uses magic and supports caster-style automaton setups.&lt;br /&gt;
|-&lt;br /&gt;
| [[Soulsoother Head]]&lt;br /&gt;
| Healing-focused magic head&lt;br /&gt;
| Used with [[Stormwaker Frame]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiritreaver Head]]&lt;br /&gt;
| Offensive magic head&lt;br /&gt;
| Used with [[Stormwaker Frame]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See [[Puppetmaster: Upgrading Your Automaton]] for automaton frame and head acquisition.&lt;br /&gt;
&lt;br /&gt;
== Animator ==&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md general-table sortable center-col-2&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Animator]]&lt;br /&gt;
| 1&lt;br /&gt;
| Starting animator.&lt;br /&gt;
|-&lt;br /&gt;
| [[Turbo Animator]]&lt;br /&gt;
| 40&lt;br /&gt;
| Artifact weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[Animator +1]]&lt;br /&gt;
| 71&lt;br /&gt;
| Upgraded animator.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the starting [[Animator]] is lost, [[Iruki-Waraki]] can sell a replacement for 10,000 gil. {{Verification}}&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Group 1 ===&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table table-md sortable&amp;quot;&lt;br /&gt;
! Merit&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Automaton Melee Skill]]&lt;br /&gt;
| Increases automaton melee skill.&lt;br /&gt;
|-&lt;br /&gt;
| [[Automaton Ranged Skill]]&lt;br /&gt;
| Increases automaton ranged skill.&lt;br /&gt;
|-&lt;br /&gt;
| [[Automaton Magic Skill]]&lt;br /&gt;
| Increases automaton magic skill.&lt;br /&gt;
|-&lt;br /&gt;
| [[Activate Recast]]&lt;br /&gt;
| Reduces [[Activate]] recast.&lt;br /&gt;
|-&lt;br /&gt;
| [[Repair Recast]]&lt;br /&gt;
| Reduces [[Repair]] recast.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Group 2 ===&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table table-md sortable&amp;quot;&lt;br /&gt;
! Merit&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Role Reversal]]&lt;br /&gt;
| Swaps the master&#039;s current HP with the automaton&#039;s current HP.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ventriloquy]]&lt;br /&gt;
| Swaps enmity between the master and automaton.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fine-Tuning]]&lt;br /&gt;
| Improves automaton accuracy, ranged accuracy, evasion, and magic defense.&lt;br /&gt;
|-&lt;br /&gt;
| [[Optimization]]&lt;br /&gt;
| Improves automaton attack, defense, and magic attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Job Specific Equipment ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1160px; margin:0 auto; overflow-x:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;margin:0 auto; border-collapse:separate; border-spacing:28px 22px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:50%;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold; font-size:115%; margin:0 0 .5em 0;&amp;quot;&amp;gt;Artifact Equipment&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{WeaponsTable&lt;br /&gt;
 |title1=Turbo Animator&lt;br /&gt;
 |cssclasses=jobs-table table-sm hide-col-6 hide-col-8&lt;br /&gt;
 |tooltip=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ArmorTable&lt;br /&gt;
 |title1=Puppetry Churidars&lt;br /&gt;
 |title2=Puppetry Babouches&lt;br /&gt;
 |title3=Puppetry Dastanas&lt;br /&gt;
 |title4=Puppetry Tobe&lt;br /&gt;
 |title5=Puppetry Taj&lt;br /&gt;
 |cssclasses=jobs-table table-sm hide-col-4 hide-col-6&lt;br /&gt;
 |tooltip=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:50%;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold; font-size:115%; margin:0 0 .5em 0;&amp;quot;&amp;gt;Artifact Armor +1&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ArmorTable&lt;br /&gt;
 |title1=Puppetry Churidars +1&lt;br /&gt;
 |title2=Puppetry Babouches +1&lt;br /&gt;
 |title3=Puppetry Dastanas +1&lt;br /&gt;
 |title4=Puppetry Tobe +1&lt;br /&gt;
 |title5=Puppetry Taj +1&lt;br /&gt;
 |cssclasses=jobs-table table-sm hide-col-4 hide-col-6&lt;br /&gt;
 |tooltip=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:50%;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold; font-size:115%; margin:0 0 .5em 0;&amp;quot;&amp;gt;Relic Armor&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ArmorTable&lt;br /&gt;
 |title1=Pantin Cape&lt;br /&gt;
 |title2=Pantin Churidars&lt;br /&gt;
 |title3=Pantin Babouches&lt;br /&gt;
 |title4=Pantin Dastanas&lt;br /&gt;
 |title5=Pantin Tobe&lt;br /&gt;
 |title6=Pantin Taj&lt;br /&gt;
 |cssclasses=jobs-table table-sm hide-col-4 hide-col-6&lt;br /&gt;
 |tooltip=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:50%;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold; font-size:115%; margin:0 0 .5em 0;&amp;quot;&amp;gt;Relic Armor +1&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ArmorTable&lt;br /&gt;
 |title1=Pantin Churidars +1&lt;br /&gt;
 |title2=Pantin Babouches +1&lt;br /&gt;
 |title3=Pantin Dastanas +1&lt;br /&gt;
 |title4=Pantin Tobe +1&lt;br /&gt;
 |title5=Pantin Taj +1&lt;br /&gt;
 |cssclasses=jobs-table table-sm hide-col-4 hide-col-6&lt;br /&gt;
 |tooltip=true&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Combat Skill Ratings ==&lt;br /&gt;
{{job skills&lt;br /&gt;
| hand-to-hand = B&lt;br /&gt;
| dagger = C-&lt;br /&gt;
| club = D&lt;br /&gt;
| throwing = C+&lt;br /&gt;
| guarding = B-&lt;br /&gt;
| evasion = B&lt;br /&gt;
| parrying = D&lt;br /&gt;
}}&lt;br /&gt;
{{job skill caps}}&lt;br /&gt;
&lt;br /&gt;
See [[Skill Caps/Puppetmaster|Puppetmaster Skill Caps]] for a by-level breakdown.&lt;br /&gt;
&lt;br /&gt;
== Automaton Skill Ratings ==&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md general-table sortable center-col-2 center-col-3 center-col-4&amp;quot;&lt;br /&gt;
! Automaton Setup&lt;br /&gt;
! Melee&lt;br /&gt;
! Ranged&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
| [[Harlequin Head]] / [[Harlequin Frame]]&lt;br /&gt;
| B-&lt;br /&gt;
| B-&lt;br /&gt;
| B-&lt;br /&gt;
|-&lt;br /&gt;
| [[Valoredge Head]] / [[Valoredge Frame]]&lt;br /&gt;
| A-&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpshot Head]] / [[Sharpshot Frame]]&lt;br /&gt;
| C+&lt;br /&gt;
| A-&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| [[Stormwaker Head]] / [[Stormwaker Frame]]&lt;br /&gt;
| C+&lt;br /&gt;
| —&lt;br /&gt;
| A-&lt;br /&gt;
|-&lt;br /&gt;
| [[Soulsoother Head]] / [[Stormwaker Frame]]&lt;br /&gt;
| C+&lt;br /&gt;
| —&lt;br /&gt;
| A+&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiritreaver Head]] / [[Stormwaker Frame]]&lt;br /&gt;
| C+&lt;br /&gt;
| —&lt;br /&gt;
| A+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Basic Automaton Notes ==&lt;br /&gt;
* Automaton level and stats update when the automaton is activated.&lt;br /&gt;
* Deactivating and reactivating after leveling Puppetmaster updates the automaton&#039;s level-based stats.&lt;br /&gt;
* [[Deactivate]] may reset the [[Activate]] timer if the automaton is at full HP. {{Verification}}&lt;br /&gt;
* Up to three maneuvers may be active at once.&lt;br /&gt;
* Repeated use of maneuvers can cause [[Overload]].&lt;br /&gt;
* Attachments must be installed before they can be equipped to the automaton.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Post-era / unconfirmed holding area:&lt;br /&gt;
Do not add the following  unless confirmed for HorizonXI:&lt;br /&gt;
* [[Deus Ex Automata]] - LSB has it at PUP Lv.5, but it was added later in retail.&lt;br /&gt;
* [[Maintenance]] - LSB has it at PUP Lv.30; Horizon launch behavior should be verified.&lt;br /&gt;
* [[Tactical Switch]] - Lv.79.&lt;br /&gt;
* [[Cooldown]] - Lv.95.&lt;br /&gt;
* [[Heady Artifice]] - Lv.96.&lt;br /&gt;
* [[Stout Servant]], [[Tactical Guard]], [[Critical Defense Bonus]], higher Martial Arts tiers, higher Evasion Bonus tiers, and other post-75 traits.&lt;br /&gt;
* [[Capacity Points]], [[Job Points]], [[Gifts]], [[Master Levels]], [[Damage Limit+]], [[Smite]], and item-level animators.&lt;br /&gt;
* [[Abyssea]], [[Atma]], [[Cruor]], and other post-era systems.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Rhy0963</name></author>
	</entry>
</feed>