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		<id>https://horizonffxi.wiki/w/index.php?title=Promyvion_Guide&amp;diff=37295</id>
		<title>Promyvion Guide</title>
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		<updated>2024-03-12T02:07:24Z</updated>

		<summary type="html">&lt;p&gt;Rmt: Removed some out of era statements.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{guide}}&lt;br /&gt;
&#039;&#039;&#039;This page has some Out of Era information on it so use this guide with caution.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==How do I get to Promyvion?==&lt;br /&gt;
&lt;br /&gt;
===Short form of the Emptiness access quests: ===&lt;br /&gt;
&lt;br /&gt;
*0) You must have [[Chains of Promathia]] purchased and installed. Remember to register the [[Content ID]]. &lt;br /&gt;
&lt;br /&gt;
*1) Visit [[Lower Delkfutt Tower]]. Cutscene as you zone in. &lt;br /&gt;
&lt;br /&gt;
*2) Visit [[Upper Jeuno]]. Cutscene as you zone in. &lt;br /&gt;
&lt;br /&gt;
*3) Go to the [[Upper Jeuno]] infirmary (on the map), talk to [[Monberaux]]. It&#039;s his infirmary. Cutscene. &lt;br /&gt;
&lt;br /&gt;
*4) Go to [[Ru&#039;Lude Gardens]] and head into the palace. Proceed left around the main stairwell, go through the door. You&#039;ll have entered the guard room. Talk to [[Pherimociel]] for the last cutscene you need. &lt;br /&gt;
&lt;br /&gt;
*5) Go visit a [[Shattered Telepoint]]. Each of the three main crags has one. If this is your first visit, or if your memory is erased, you&#039;ll be prompted twice before entry. &lt;br /&gt;
&lt;br /&gt;
*6) You&#039;ll spawn in the [[Hall of Transference]]. If this is your first time in, talk to the Large Apparatus. If you have been in this Promyvion before, you can walk up to the Cermet Door and talk to it for entry.&lt;br /&gt;
&lt;br /&gt;
*7) After the first time you enter a promyvion, you can talk with [[Harith]] in [[Ru&#039;Lude Gardens]] (H-5), Archduke&#039;s House to make animas. See the quest [[Empty Memories]] for further details.&lt;br /&gt;
&lt;br /&gt;
==What should I know about this zone? ==&lt;br /&gt;
&lt;br /&gt;
===General details about the Emptiness: ===&lt;br /&gt;
&lt;br /&gt;
*You&#039;re going through this stuff because it&#039;s the only way to access the [[Tavnazian Archipelago]]. If you ever want to get to that part of the world, this is the way. It&#039;s CoP&#039;s version of the Kazham Key quest. &lt;br /&gt;
&lt;br /&gt;
* Experience will be earned here. If you are at or below level 30, you will earn experience as you normally would. If you are above level 30, your experience is reduced. All experience earned is applied to your main job. All deaths received carry a Lv30 penalty (456 experience after returning to your Home Point). The [[EXP]] penalty does not apply while inside the BC.&lt;br /&gt;
&lt;br /&gt;
* Promyvion zones are keyed upon entry; if you&#039;ve gone into Dem, you can skip the entry cutscenes by talking to the Cermet Door in Dem. Conversely, you can&#039;t warp directly to Mea and enter the crystal there. You will not receive a message explaining your inability to enter. If you want to leave the Promyvion you&#039;re working on and go elsewhere, use the [[Large Apparatus]] on your way out. The Apparatus will erase your memory, allowing you to enter any Promyvion zone.&lt;br /&gt;
&lt;br /&gt;
:* After a recent update, it is no longer necessary to erase the [[memory]] of a prior [[Promyvion]] at the specific [[crag]]. Instead, you will get a brief message when attempting to enter another [[Shattered Telepoint]], asking if you wish to seal the memory of the other [[Promyvion]]. From there, you can enter as normal.&lt;br /&gt;
&lt;br /&gt;
* After defeating a Promyvion area, you can freely enter that area through the Cermet Door at any time, whether or not you have erased your memories from another Promyvion area.&lt;br /&gt;
&lt;br /&gt;
* Erasing your memory does not remove drops acquired, experience earned, or key items obtained. It is only there to untie you from a given Promy zone. &lt;br /&gt;
&lt;br /&gt;
* Contrary to popular belief, you do not go &amp;quot;up&amp;quot; or &amp;quot;down&amp;quot; in Promyvion; you travel across, anyone with a map of any Promyvion can see this.&lt;br /&gt;
&lt;br /&gt;
* Enemies in Promyvion are called &#039;the Empty&#039;. There are several classes, detailed below. &lt;br /&gt;
&lt;br /&gt;
* Each Promyvion has four floors of enemies. &lt;br /&gt;
:1st: [[Easy Prey]] to [[Tough]] &lt;br /&gt;
:2nd: [[Decent Challenge]] to [[Very Tough]] &lt;br /&gt;
:3rd: [[Tough]] to [[Incredibly Tough]] &lt;br /&gt;
:4th: [[Tough]] to [[Incredibly Tough]]&lt;br /&gt;
&lt;br /&gt;
* To go across a floor, you must find and defeat a [[Memory Receptacle]]. MRs show up on Wide Scan. MRs always appear on platforms, and the platform locations are fixed (thus memorizable/mappable). When you beat an MR, if you&#039;re fortunate, a portal to the next level will appear. Some MRs will not generate portals. More MR details are found below. &lt;br /&gt;
&lt;br /&gt;
* MR Portals last for three minutes. Do not panic and rush the portal, lest you leave someone behind. Make sure you take the time needed to clear any residual [[Stray]]s before crossing over into to the next level. &lt;br /&gt;
&lt;br /&gt;
* If you need to go back across a level, search for a platform that has a live portal but no MR sitting on it. That will be the portal back across. Try not to get separated from your group! &lt;br /&gt;
&lt;br /&gt;
* The fourth floor does not have an MR; instead, you must find and enter the Spire. The Spire is a tower-like structure, and has an archway that you zone through. It looks like a castle (sorta) and it fades into the background, making it unobvious that it is a zone. But once you realize what it looks like, it is easier to find.&lt;br /&gt;
&lt;br /&gt;
* The Spire is an empty room with a door at the end. The door acts like a Burning Circle; talking to it lets your party enter for a BCNM battle against the Promyvion&#039;s mega-boss. The level cap is reapplied when the battle begins and all non-food buffs will be removed. &lt;br /&gt;
&lt;br /&gt;
* Enemies drop several types of items, but the most important are the Recollections. These items can be synthed into special animas by [[Harith]] (found in the Ru&#039;Lude Gardens in the Duke&#039;s house past Maat). Farm recollections and make the special animas before the boss fight. Farming these should be &#039;&#039;mandatory&#039;&#039;! See the appropriate section below for more information. &lt;br /&gt;
&lt;br /&gt;
* Boss fights are single-party only. If you went up with a partial alliance, someone is going to sit out during the fight. This can be good or bad... &lt;br /&gt;
&lt;br /&gt;
* If you are defeated by the boss, you are ejected back into the Spire&#039;s lobby after three minutes have passed. If someone is there, they can [[Raise]] you. If you win, your party is teleported back outside the [[Shattered Telepoint]] (or to [[Lufaise Meadows]] after you&#039;ve completed your third Promyvion). If someone is left behind in the Spire, the only way to retrieve them is to go back across the four floors. (It pays to bring an [[Instant Warp]] scroll.) &lt;br /&gt;
&lt;br /&gt;
* The [[Memory Flux]] gates are not used during the original Promyvion runs.  Don&#039;t worry about them, as they involve the quest &amp;quot;[[Shadows of the Departed]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==What enemies will I encounter? ==&lt;br /&gt;
&lt;br /&gt;
*Each Promyvion zone has three regular enemies, plus an additional crag-specific beast.  Do not bother with [[Sneak]] or [[Invisible]], as all of the mobs are active on [[True Sight]].  It is possible, therefore, to walk behind them on the lower levels. The mobs on the higher levels are also active on [[True Sound]]. The best bet is to give them their right of way.&lt;br /&gt;
&lt;br /&gt;
*Empty monsters do link when pulled, but only with other members of the same type.  For example, if your puller shoots into a crowd of two [[Wanderer]]s and two [[Weeper]]s, and hits one of the Wanderers, only the other Wanderer will link in.  It is unclear whether sound or some other Empty-specific detection mode causes the link, but it does have a fairly small radius.&lt;br /&gt;
&lt;br /&gt;
*The crag-specific enemies are important, as the NM in each crag is based off that class, as is the boss waiting in the Spire. If you want to learn how to fight the boss, spend some time fighting the crag-specific enemy - the boss typically gets one extra special attack. Not that it matters; you should be slamming it with Hysteroanima instead of eating its special attacks. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Normal Enemies: ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Wanderer]]&#039;&#039;&#039;: Floating wisps of memory; these are the most common creature and are sometimes found in packs. &lt;br /&gt;
:;Special Attacks&lt;br /&gt;
::Aura of Persistance - [[Defense]] boost. &lt;br /&gt;
::Mirage - [[Evasion]] boost. &lt;br /&gt;
::Vanity Drive - Single target damage attack.&lt;br /&gt;
::Empty Beleaguer - [[AOE]] damage attack.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Weeper]]&#039;&#039;&#039;: These look like dinosaurs; specifically, like a tiny stegosaurus. Quite common and often found near Wanderers. &lt;br /&gt;
:;Special Attacks&lt;br /&gt;
::Hexagon Belt - [[Defense]] boost. &lt;br /&gt;
::Empty Cutter - Single target damage attack. &lt;br /&gt;
::Vacuous Oscillation - Damage attack + [[Poison]] + [[Plague]], one target. &lt;br /&gt;
::Auroral Drape - [[AOE]] [[Silence]] + [[Blind]]. &lt;br /&gt;
::Empty Kiss - Damage (target unknown), [[Poison]] + [[Disease]]. &lt;br /&gt;
::Memory of &amp;lt;Element&amp;gt; - [[AOE]] Elemental damage based on the Weeper&#039;s core; be careful fighting a green Weeper on Windsday, etc. I&#039;ve seen this spammed fairly hard before. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Seether]]&#039;&#039;&#039;: Walking eyeballs. Less common but still appear from time to time. Most parties refuse to fight these. &lt;br /&gt;
:;Special Attacks&lt;br /&gt;
::Occultation - [[Blink]]-like skill, unsure of total 7 (at least or 9, need confirmation) of shadows. &lt;br /&gt;
::Vanity Strike - Single target damage attack. &lt;br /&gt;
::Empty Crush - Single target high damage attack. &lt;br /&gt;
::Lamentation - [[AOE]] damage attack.&lt;br /&gt;
::Wanion - AOE Transferrance; any debuffs stacked on the Seether are pushed to your party.&lt;br /&gt;
&lt;br /&gt;
===Crag-specific enemies: ===&lt;br /&gt;
&lt;br /&gt;
(4th floor &amp;quot;Spire&amp;quot; Boss of eacah area. Although there are smaller weaker versions on lower floors)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Gorger]]&#039;&#039;&#039; (Dem): Large ticks, fat and lumbering. Possibly badly made copies of Konschat&#039;s sheep.&lt;br /&gt;
:;Special Attacks&lt;br /&gt;
::Stygian Flatus - [[AOE]] [[Paralyze]]. &lt;br /&gt;
::Quadratic Continuum - Single target damage attack. &lt;br /&gt;
::Promyvion Barrier - [[Defense]] boost. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Craver]]&#039;&#039;&#039; (Mea): Sort of an obscene Daddy Longlegs, looks kind of like a skull-less, rib-less dhalmel skeleton. They stand straight and tall; the central leg is a whip-like tail. These can be a pain to fight. &lt;br /&gt;
:;Special Attacks&lt;br /&gt;
::Material Fend - [[Evasion]] boost. &lt;br /&gt;
::Brain Spike - Single target damage attack.&lt;br /&gt;
::Empty Thrash - Single target high damage attack.&lt;br /&gt;
::Murk - [[AOE]] [[Slow]] + [[Gravity]]. &lt;br /&gt;
::Promyvion Brume - [[AOE]] damage + [[poison]] + [[hate]] reset. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Thinker]]&#039;&#039;&#039; (Holla): Sort of reminds me of the living trees in Jugner, but more squat in appearance. Two clearly defined eyes. &lt;br /&gt;
:;Special Attacks&lt;br /&gt;
::Winds of Promyvion - [[Erase]]. &lt;br /&gt;
::Stygian Vapor - [[AOE]] [[Plague]] (sets [[TP]] to 0, stops TP growth). &lt;br /&gt;
::Trinary Absorption - Drain, one target.&lt;br /&gt;
:: Uses Binary tap - It can absorb 2 of your buffs, like protect II and shell.&lt;br /&gt;
::Shadow Spread - [[AOE]] [[Sleep]] + [[Blind]] + [[Curse]]&lt;br /&gt;
&lt;br /&gt;
===Notorious Monsters: ===&lt;br /&gt;
&lt;br /&gt;
*On 12/9/2004, [[NM]]s were added to the Promyvion zones. The [[NM]]s always appear on the third floor of the zone. The [[NM]]s can range, and have no predefined area or movement pattern.&lt;br /&gt;
*The [[NM]]s drop a rare/ex Remnant keyed to their type, and may also drop Memospheres for that crag. See the relevant sections below. &lt;br /&gt;
&lt;br /&gt;
*The [[NM]]s are hard, but can be beaten by a party of six; alliances should worry only about the AOE skills. Animas cannot be used against the NMs. My Promy strike team was able to take the Coveter and the Cerebrator in the same evening. The fights are hard; there isn&#039;t much difference between the NM and the boss, save for a single skill and the boss having a few more HP. NMs are significantly harder than their crag-specific counterparts. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Satiator]]&#039;&#039;&#039; (Dem) ([[:Category:Gorgers|Gorger]] type) &lt;br /&gt;
:*Drops: Remnant of a Satiator, [[Beryl Memosphere]] &lt;br /&gt;
:;Special Attacks&lt;br /&gt;
::Promyvion Barrier - [[Defense]] boost. &lt;br /&gt;
::Vanity Drive - Single target damage attack.&lt;br /&gt;
::Quadratic Continuum - Single target damage attack.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Coveter]]&#039;&#039;&#039; (Mea) ([[:Category:Cravers|Craver]] type) &lt;br /&gt;
:*HP: ~3,600 (thanks, Prim) &lt;br /&gt;
:*Drops: Remnant of a Coveter, [[Indigo Memosphere]] &lt;br /&gt;
:;Special Attacks&lt;br /&gt;
::Material Fend - [[Evasion]] boost. &lt;br /&gt;
::Brain Spike - Single target damage attack.&lt;br /&gt;
::Empty Thrash - Single target high damage attack.&lt;br /&gt;
::Murk - [[AOE]] [[Slow]] + [[Gravity]]. &lt;br /&gt;
::Promyvion Brume - [[AOE]] damage + [[poison]] + [[hate]] reset. &lt;br /&gt;
::Impalement - Single target huge damage attack.  Damage can vary. I&#039;ve seen it hit for 100, I&#039;ve also seen 500. Throat-stab type? &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Cerebrator]]&#039;&#039;&#039; (Holla) ([[:Category:Thinkers|Thinker]] type) &lt;br /&gt;
:*Drops: Remnant of a Cerebrator, [[Teal Memosphere]]&lt;br /&gt;
:;Special Attacks&lt;br /&gt;
::Spirit Tap - Steals 1 status effect from one target. &lt;br /&gt;
::Binary Tap - Steals 2 status effects from one target. &lt;br /&gt;
::Trinary Tap - Steals 3 status effects from one target. &lt;br /&gt;
::Spirit Absorption - Single target [[Drain]].&lt;br /&gt;
::Binary Absorption - Single target [[Drain]].&lt;br /&gt;
::Empty Cutter - Single target damage attack.&lt;br /&gt;
::Negative Whirl - [[AOE]] damage attack.&lt;br /&gt;
::Stygian Vapor - [[AOE]] [[Plague]] + [[hate]] reset. &lt;br /&gt;
::Winds of Promyvion - [[Erase]]. &lt;br /&gt;
::* [[Utsusemi]] doesn&#039;t do a thing versus these attacks, as the enemy steals your shadows for itself.&lt;br /&gt;
&lt;br /&gt;
==Enemy core-types: ==&lt;br /&gt;
&lt;br /&gt;
*Pay attention to the core of the Empty; by noting the color, you can tell what its elemental properties are—and from that, you&#039;ll know what weakness it has. The excellent photos below are from Prim: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Fireempty.jpg|Fire&lt;br /&gt;
File:Earthempty.jpg|Earth&lt;br /&gt;
File:Waterempty.jpg|Water&lt;br /&gt;
File:Windempty.jpg|Wind&lt;br /&gt;
File:Iceempty.jpg|Ice&lt;br /&gt;
File:Thunderempty.jpg|Thunder&lt;br /&gt;
File:Lightempty.jpg|Light&lt;br /&gt;
File:Darkempty.jpg|Dark&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===How do I reach the Spire? ===&lt;br /&gt;
&lt;br /&gt;
*To reach the Spire you must locate and fight [[Memory Receptacle]]s (or &amp;quot;MRs&amp;quot;). MRs are large glowing balls that sit on the various platforms found in Promyvion. An MR will have a number of [[Stray]]s surrounding it. [[Stray]]s look like [[Wanderer]]s, and appear as a clustered group.  The [[Stray]]s around the MR will also be a bit weaker than the ones you&#039;ll find adrift.&lt;br /&gt;
&lt;br /&gt;
*When you arrive at an MR, it will not attack, though its [[Stray]]s will aggro. The MR remains inactive until engaged. Clear the [[Stray]]s first, then set a camp to do battle from. &lt;br /&gt;
&lt;br /&gt;
*MRs fight using two techniques. First, they&#039;ll spawn [[Stray]]s throughout the fight. You can see this happen when the MR lifts itself up into the air. Second, the MR has an attack called Empty Seed. This is a high range AOE damage skill with an incredible knockback effect. This attack is preceded by a bright glow. It can be dangerous to get slapped by if there are enemies nearby. This can be prevented by fighting in front of the 4 pillars. The mages are advised to be in a safe position (e.g. near a border where the knockback effect won&#039;t push them around).&lt;br /&gt;
&lt;br /&gt;
==Best practices==&lt;br /&gt;
&lt;br /&gt;
*If you are a damage dealer, get on the platform with the MR. Set your back to one of the four pillars on the platform; this will keep you in melee range and prevent the knockback effect from sending you flying backwards. It will also keep you conveniently close to one another (for [[Curaga]] spells). Empty Seed can also be blocked with [[Utsusemi]], though rarely (Empty Seed can take off between 1 and 3 shadows or strip them all as well as cause damage, it can also be completely evaded). &lt;br /&gt;
&lt;br /&gt;
*A [[Red Mage]] is completely capable of soloing every [[Stray]] created during the battle&amp;lt;/s&amp;gt;.&lt;br /&gt;
:*A [[Red Mage]] will die quickly if you let him solo every stay, at 3rd flood a pld can die in few seconds if every stray are on him.&lt;br /&gt;
:*For every MR fight select one player, who can kill a stray in 1-2 attacks and don&#039;t die so easily, to handle these strays. At 2nd level, a single dd can handle them, but be sure that a 2nd one is ready in case of emergency. For 3rd level, 2players killing stray are better, and a 3rd ready in case of emergency. For example, very low hp or strays on mage.&lt;br /&gt;
*If you are careless about healing, you can fall quickly because of the [[Stray]]s, so make sure each person knows their job.&lt;br /&gt;
&lt;br /&gt;
*Keep up the damage and the MR will fall. As soon as it dies, the main combat team must engage and defeat any remaining [[Stray]]s. Once the platform area is clear, a portal may or may not appear to carry you across. &lt;br /&gt;
&lt;br /&gt;
*If you are in an overstrength alliance, it pays to know that you don&#039;t have to call for help on a Receptacle fight. All available players may engage and kill the MR together. &lt;br /&gt;
&lt;br /&gt;
*If you use a [[Reraise (Status Effect)|Reraise]] item, the effects will be wiped as soon as you zone from the 4th Floor. Furthermore, if you use Reraise again, once inside the BC, the effects will be wiped when you leave after the fight, so plan accordingly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;&amp;quot;Fake&amp;quot; Receptacles &lt;br /&gt;
&lt;br /&gt;
*Sometimes you&#039;ll kill an MR and it will not give you a portal. You will have to kill a new MR to continue across. Sometimes they spawn on other platforms; sometimes one will respawn on the same platform you just fought. The rate of portal spawns is unknown, but is keyed only to beating the MR - not to a particular platform.&lt;br /&gt;
&lt;br /&gt;
==What kinds of drops can I expect, and what do they do? ==&lt;br /&gt;
&lt;br /&gt;
*There are four types of drops that occur in Promyvion. Note that [[Ranger]]s cannot [[Scavenge]] here. &lt;br /&gt;
&lt;br /&gt;
===Remnant of a Memory ===&lt;br /&gt;
&lt;br /&gt;
*There are eight types, one for each element in the game. Alchemists are able to synth these into Elemental Animas, which are used in a variety of other tasks. The recipes for Elemental Anima are [[Alchemy]] Lv75~ and require the guild [[Key Item]] [[Anima Synthesis]]. Here&#039;s the breakdown for which types synth to which elements: &lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;37%&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Remnant of a [[Profane Memory]]&lt;br /&gt;
|[[Earth]]&lt;br /&gt;
|-&lt;br /&gt;
|Remnant of a [[Fleeting Memory]]&lt;br /&gt;
|[[Wind]]&lt;br /&gt;
|-&lt;br /&gt;
|Remnant of a [[Bitter Memory]]&lt;br /&gt;
|[[Ice]]&lt;br /&gt;
|-&lt;br /&gt;
|Remnant of a [[Burning Memory]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|Remnant of a [[Somber Memory]]&lt;br /&gt;
|[[Water]]&lt;br /&gt;
|-&lt;br /&gt;
|Remnant of a [[Startling Memory]]&lt;br /&gt;
|[[Lightning]]&lt;br /&gt;
|-&lt;br /&gt;
|Remnant of a [[Radiant Memory]]&lt;br /&gt;
|[[Light]]&lt;br /&gt;
|-&lt;br /&gt;
|Remnant of a [[Malevolent Memory]]&lt;br /&gt;
|[[Dark]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Memospheres ===&lt;br /&gt;
&lt;br /&gt;
*Memospheres are what give you the map to a given Promyvion. To get the map, you must locate the ??? point inside the Promyvion zone. This point will be inside a blue structure (called a Memory Flux); one of Promyvion&#039;s &amp;quot;streetlights&amp;quot;. It is surrounded by enemies. &lt;br /&gt;
&lt;br /&gt;
*Memospheres may fall very rarely from the crag-specific enemies; [[Gorger]]s in Dem, [[Craver]]s in Mea, [[Thinker]]s in Holla. They also drop (100%) from the [[NM|Notorious Monsters]]. &lt;br /&gt;
&lt;br /&gt;
*There is a different color Memosphere for each Promyvion. The colors and associated crags are listed: &lt;br /&gt;
&lt;br /&gt;
:[[Promyvion - Dem]]: [[Beryl Memosphere]] &lt;br /&gt;
:[[Promyvion - Mea]]: [[Indigo Memosphere]] &lt;br /&gt;
:[[Promyvion - Holla]]: [[Teal Memosphere]] &lt;br /&gt;
&lt;br /&gt;
*The ???-point for the map is not in a fixed location. It is most always one of the heavily guarded lamp-like objects out in the zone, but which one gets the ???-point is a matter of chance.&lt;br /&gt;
&lt;br /&gt;
==Recollection of Guilt, Fear, and Pain==&lt;br /&gt;
&lt;br /&gt;
*These are the most important of the four drops! These are what you&#039;ll want to go into Promy for to farm up before taking a shot at the bosses. Recollections are memories that can be exchanged for special animas. The special animas act like anti-boss weapons. &lt;br /&gt;
&lt;br /&gt;
*It seems that each Promyvion has a higer drop rate for a given Recollection.&lt;br /&gt;
&lt;br /&gt;
*The special animas can be used like any item or food would be; the target will be the Boss instead of yourself.&lt;br /&gt;
Macro syntax: /item &amp;quot;Psychoanima&amp;quot; &amp;lt;t&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*There are three types of recollections, and three types of animas to be made: &lt;br /&gt;
&lt;br /&gt;
*[[Recollection of Guilt]] -=&amp;gt; [[Terroanima]] &lt;br /&gt;
::The enemy will become afraid and run around. Good as a defense if you draw unfortunate aggro. You can also try to ElemSeal+Bind and pound on the enemy; he will not fight back while he&#039;s trying to flee. &lt;br /&gt;
&lt;br /&gt;
*[[Recollection of Fear]] -=&amp;gt; [[Psychoanima]]&lt;br /&gt;
::The enemy will be intimidated for the duration. This will pre-empt any normal attacks. Special attacks may still occur while Psychoanima is in effect. If you are able to use Psychoanima before the NM triggers a physical attack skill (such as Carousel), the attack will be negated, despite the animation that still occurs.&lt;br /&gt;
&lt;br /&gt;
*[[Recollection of Pain]] -=&amp;gt; [[Hysteroanima]] &lt;br /&gt;
::The enemy will attempt to use special attacks, but they will not execute. This is a fantastic anima, as it prevents the boss from swarming you under with their most powerful attacks. Sadly there is no message to let you know that Hysteroanima is working, nor any to let you know when it stops. &lt;br /&gt;
&lt;br /&gt;
*These effects of these special animas stack. If you farm up [[Psychoanima]] to go with your [[Hysteroanima]] you can shut down Physical and Special attacks for 25-30 seconds at a stretch. As long as you can do sufficient damage to the boss and kill it before you&#039;re out of animas, you will do well.  However, if you wish to stack either one of the three and you throw either one first, the next one thrown will negate the first anima.&lt;br /&gt;
&lt;br /&gt;
*Some Recollections are easier to farm in certain crags due to the way they drop. [[Wanderer]]s will drop one Recollection, [[Weeper]]s drop another, [[Seether]]s drop the third. [[Seether]]s can be found only on the second floor and higher and are much more difficult to fight; it may be to your advantage to change to an easier crag to farm a particular Recollection. &lt;br /&gt;
&lt;br /&gt;
*[[Promyvion - Dem]] &lt;br /&gt;
:[[Wanderer]]s: [[Recollection of Pain]] ([[Hysteroanima]]) &lt;br /&gt;
:[[Weeper]]s: [[Recollection of Guilt]] ([[Terroanima]]) &lt;br /&gt;
:[[Seether]]s: [[Recollection of Fear]] ([[Psychoanima]]) &lt;br /&gt;
&lt;br /&gt;
*[[Promyvion - Mea]]&lt;br /&gt;
:[[Wanderer]]s: [[Recollection of Guilt]] ([[Terroanima]]) &lt;br /&gt;
:[[Weeper]]s: [[Recollection of Fear]] ([[Psychoanima]]) &lt;br /&gt;
:[[Seether]]s: [[Recollection of Pain]] ([[Hysteroanima]]) &lt;br /&gt;
&lt;br /&gt;
*[[Promyvion - Holla]]&lt;br /&gt;
:[[Wanderer]]s: [[Recollection of Fear]] ([[Psychoanima]]) &lt;br /&gt;
:[[Weeper]]s: [[Recollection of Pain]] ([[Hysteroanima]]) &lt;br /&gt;
:[[Seether]]s: [[Recollection of Guilt]] ([[Terroanima]]) &lt;br /&gt;
&lt;br /&gt;
*A party preparing for the BC fight of an &amp;quot;early&amp;quot; Promyvion (that is, [[Promyvion - Holla|Holla]], [[Promyvion - Dem|Dem]], or [[Promyvion - Mea|Mea]]) should get at least enough [[Recollection of Pain|Recollections of Pain]] for everyone to synth one [[Hysteroanima]].  A full set of Hysteroanima &#039;&#039;and&#039;&#039; Psychoanima is usually enough to shut down a boss for the entire fight.  If you are farming Recollections, either as a group or by yourself, it&#039;s easiest to go to Holla to farm these, since the two weakest monsters ([[Weeper]]s and [[Wanderer]]s) will give you the Recollections you need most.&lt;br /&gt;
&lt;br /&gt;
*[[Terroanima]] are not particularly useful in the early fights, as it&#039;s difficult to continue combat while the boss is running around the BC.  However, Terroanima can be a critical element in your strategy for [[Promyvion - Vahzl]], as you&#039;ll be fighting all three of the early Promyvion bosses in a row, with some overlap.  You can use Terroanima to &amp;quot;kite&amp;quot; the next boss while you finish up the one you&#039;re working on.  Refer to the strategic notes on [[Desires of Emptiness]] for more details.&lt;br /&gt;
&lt;br /&gt;
*Take these back to [[Harith]] in [[Ru&#039;Lude Gardens]] (the Duke&#039;s house behind where [[Maat]] is). Trade him the Recollection + 2,000g to get your special anima back. There is a minor catch to this. &lt;br /&gt;
&lt;br /&gt;
*The animas are Rare, so you cannot hold two of the same name.  However, the Recollections are non-Rare, so you can carry as many of those as you want, and synth them as needed.&lt;br /&gt;
&lt;br /&gt;
*If you synth up your [[Hysteroanima]] then give him a [[Recollection of Pain]], [[Harith]] will take it. He&#039;ll even make the [[Hysteroanima]] for you. He just won&#039;t give it to you! He&#039;ll also refuse to do any other conversions while he&#039;s holding your [[Hysteroanima]]. However this can be bypassed by storing your extra animas in your delivery box (send it to yourself).&lt;br /&gt;
&lt;br /&gt;
*You must have memories of being in a Promyvion area in order for [[Harith]] to perform these synths for you.  This means you must either have beaten at least one Promyvion area or not erased your memories when leaving a Promyvion area.&lt;br /&gt;
&lt;br /&gt;
===Remnant of a [[NM|Notorious Monster]] ===&lt;br /&gt;
&lt;br /&gt;
*Each of the [[NM]]s drops a rare/ex Remnant; the [[Coveter]] drops a [[Coveter Remnant]], for example. &lt;br /&gt;
*These are used to spawn a certain [[NM]] in [[Promyvion - Vahzl]].  You find a ??? and examine it, the text it gives clues you in to which Remnant to use.&lt;br /&gt;
*The [[Coveter Remnant]] will spawn the [[NM]] that can drop the [[Recollection of Animosity]]. Take that Recollection to [[Harith]] and trade with 2000 gil and you will get a [[Dia Wand]].&lt;br /&gt;
*The [[Satiator Remnant]] will spawn the NM that can drop the [[Recollection of Anxiety]]. Trade this one to [[Harith]] and you&#039;ll get the [[Stone Gorget]].&lt;br /&gt;
*The [[Cerebrator Remnant]] will spawn the NM that can drop the [[Recollection of Suffering]]. Trade this one to [[Harith]] and you&#039;ll get the [[Hamayumi]].&lt;br /&gt;
&lt;br /&gt;
==What&#039;s waiting for me in the Spire? ==&lt;br /&gt;
&lt;br /&gt;
*Boss fights, of course. The Spire is a long room where your level cap is turned off. At the end is a door that you can talk to; doing so will start a BCNM-style fight called [[Ancient Flames Beckon]]. Your party is teleported into the arena and the battle begins. Buffs wear on entry, but there is no more levelcap. You will have time to buff and med on the inside of the door, so don&#039;t panic - just don&#039;t run forward after you zone in. &lt;br /&gt;
&lt;br /&gt;
*All bosses are a bigger form of the crag-specific enemy. &lt;br /&gt;
&lt;br /&gt;
===[[Spire of Dem]]=== &lt;br /&gt;
&#039;&#039;&#039;Boss&#039;&#039;&#039;: [[Progenerator]] (Derived from [[Gorger]])&lt;br /&gt;
&lt;br /&gt;
;Specials: &lt;br /&gt;
:Fission - Spawns an [[Offspring]]&lt;br /&gt;
:Spirit Absorption - 200 HP drain attack &lt;br /&gt;
:Promyvion Barrier (Offspring only) - Defense Boost &lt;br /&gt;
:Quadratic Continuum - Damage attack, one target &lt;br /&gt;
:Vanity Drive - Damage attack, one target &lt;br /&gt;
:Stygian Flatus - Paralyze, Area of Effect.&lt;br /&gt;
&lt;br /&gt;
*The [[Offspring]] are smaller than normal [[Gorger]]s, and are weak. The [[Progenerator]] is immune to [[Sleep]] and [[Bind]]; the [[Offspring]] are not. The maximum number of [[Offspring]] in play is 6. [[Offspring]] will continue to spawn if some are killed off. Fission can be blocked by [[Hysteroanima]] or by kiting the [[Progenerator]] around.&lt;br /&gt;
&lt;br /&gt;
*This NM does have an innate HP regen ability. To an unprepared party, this NM can cause the offspring to regenerate faster than some can handle.&lt;br /&gt;
&lt;br /&gt;
*Kiting is possible, and is fun; it&#039;s especially doable with a blink tank and [[Elemental Seal]]+[[Gravity]]. If you get an offspring and have no way to handle it, consider kiting the boss or using a Terroanima; that should give you plenty of time to handle the add.&lt;br /&gt;
&lt;br /&gt;
Defeat the [[Progenerator]] successfully (you do not need to kill all of the [[Offspring]] before you kill the mega-boss), and you will receive the [[Key Item]] [[Light of Dem]].&lt;br /&gt;
&lt;br /&gt;
===[[Spire of Mea]]===&lt;br /&gt;
&#039;&#039;&#039;Boss&#039;&#039;&#039;: [[Delver]] (Derived from [[Craver]]) &lt;br /&gt;
&lt;br /&gt;
;Specials: &lt;br /&gt;
:Brain Spike - Damage attack, one target. &lt;br /&gt;
:Empty Thrash - High damage attack, one target. &lt;br /&gt;
:Impalement - High damage attack, one target. Damage varies oddly. &lt;br /&gt;
:Murk - AOE Slow + Gravity. &lt;br /&gt;
:Promyvion Brume - AOE damage + poison + hate reset. &lt;br /&gt;
:Carousel - Higher AOE damage. &lt;br /&gt;
&lt;br /&gt;
*Carousel is a bothersome attack, as healing your damage dealers often requires [[Curaga]], which can shift hate in unpleasant ways. Utsusemi can block the Carousel. [[Utsusemi]] can&#039;t block the AOE poison effect from Promyvion Brume. This is an incredibly nasty skill to face; [[Hysteroanima]] will be your friend. &lt;br /&gt;
&lt;br /&gt;
*Make sure you bring [[Antidote]] potions to self-cure [[Poison]]; your healer will not have time to give [[Poisona]] to people. The hate reset also makes doing so a dangerous proposition. &lt;br /&gt;
&lt;br /&gt;
*This boss is incredibly hard to fight if it&#039;s allowed to spam its skills. Try triggering [[Hysteroanima]] every 20 seconds (or six weapon attacks) to keep him from ever getting one off. Bring [[Antidote]] potions - Brume resets hate; if your [[WHM]] is doing [[Poisona]] repeatedly, he may find himself being chased. Running away with [[Gravity]] on is ... tricky. &lt;br /&gt;
&lt;br /&gt;
Defeat the [[Delver]] successfully and you will receive the [[Key Item]] [[Light of Mea]].&lt;br /&gt;
&lt;br /&gt;
===[[Spire of Holla]]=== &lt;br /&gt;
&#039;&#039;&#039;Boss&#039;&#039;&#039;: [[Wreaker]] (Derived from [[Thinker]]) &lt;br /&gt;
&lt;br /&gt;
;Specials: &lt;br /&gt;
:Trinary Absorption - [[Drain]], one target. &lt;br /&gt;
:Trinary Tap - Steals 3 status effects from whomever is targeted. &lt;br /&gt;
:Empty Cutter - Damage attack, one target.   &lt;br /&gt;
:Negative Whirl - AOE damage attack plus [[Slow (Status Effect)|Slow]]. &lt;br /&gt;
:Stygian Vapor - Short range AOE [[Plague]]. &lt;br /&gt;
:Shadow Spread - AOE [[Curse]] + [[Sleep]]. This is what kills teams. &lt;br /&gt;
&lt;br /&gt;
*Bring [[Poison Potion]]s (something slow) to make sure you don&#039;t sleep; bring [[Holy Water]] to fix the [[Curse]] status. &lt;br /&gt;
&lt;br /&gt;
*[[Hysteroanima]]s are your friend. Every 30 seconds will do it for you. My team fought this boss with six [[Hysteroanima]]s on board; we used four by the time he died. We were not affected by a single skill, so I can&#039;t fully update his list. In truth, I never want to go up there to let him slap me around. Would you? ^^&lt;br /&gt;
&lt;br /&gt;
Defeat the [[Wreaker]] successfully and you will receive the [[Key Item]] [[Light of Holla]].&lt;br /&gt;
&lt;br /&gt;
(Note by a half Noob who did this in the fantastic time of 17.54 minutes. What I write about is how not to go into the Spire. Just a couple of pieces of advice that would have avoided us a whole lot of troubles.&lt;br /&gt;
*First, bring at least 4 [[Poison Potion]]s each, in case something goes wrong.&lt;br /&gt;
*Second, Holy Water is important, but not fundamental if you are tanking with a WAR/NIN&lt;br /&gt;
*What I write about is mostly how to [[Astral Flow]], because you will bring as many SMN as possible, won&#039;t you? (That includes bringing a WHM to heal). I really think the best way to use [[Astral Flow]] is this one: the SMNs use their [[Yagudo Drink]]s, someone throws his [[Hysteroanima]], then the tank &#039;vokes while the SMNs cast their Avatar. Then they use [[Astral Flow]] and the 2hr Pact. Every time you should repeat this, because what went wrong in my run was that 2 or 3 of our [[Blood Pact]]s didn&#039;t go off, one because the [[Wreaker]] started to run around, another because the Avatar was asleep. Casting the Avatar right before using the 2hr ability makes sure it is not asleep; using [[Provoke]] will assure that the mob will stay in place, and using the [[Hysteroanima]] will assure that the Boss won&#039;t Sleep your avatar while charging the [[Blood Pact]].&lt;br /&gt;
*To conclude, just don&#039;t go in and spam your [[Blood Pact]]s, have some kind of strategy to make sure they all hit their target. Another thing, because it is likely that one won&#039;t hit the Boss, bring many, &#039;&#039;many&#039;&#039; potions and [[Hi-Ether]]s for the SMNs; it will help staying awake and being able to deal some damage in the end when the boss spams the AoE Sleep.&lt;br /&gt;
&lt;br /&gt;
==Working Strategy and party setup for all these 3 Promyvions==&lt;br /&gt;
&lt;br /&gt;
*How?&lt;br /&gt;
:*You don&#039;t need SMN&lt;br /&gt;
:*It is &#039;&#039;highly&#039;&#039; recommended to bring a whm for main healing to this fight&lt;br /&gt;
:*You need DDs&lt;br /&gt;
:*You need skilled players, or at least a skilled leader and members who can obey without thinking&lt;br /&gt;
:*Remain calm and keep focused on your role in the fight&lt;br /&gt;
&lt;br /&gt;
*You need animas, of course. Buy these, or buy recollections, or farm recollections.&lt;br /&gt;
:*Each Players must have a least [[Psychoanima]] and [[Hysteroanima]].&lt;br /&gt;
:*Set an order to use, healer, then 2nd 3rd 4th 5th 6th players.&lt;br /&gt;
&lt;br /&gt;
*Items&lt;br /&gt;
:*You don&#039;t really need meds for Dem&lt;br /&gt;
:*You don&#039;t really need meds for Mea, you can fight even with poison on you. But bring antidote if you want to. &lt;br /&gt;
:*You will need [[Eye Drops]] and [[Poison Potion]] for Holla. [[Holy Water]] not required, but better.&lt;br /&gt;
::*Of course any players can bring potion, food, drink, ether...&lt;br /&gt;
&lt;br /&gt;
*You should know...&lt;br /&gt;
:*If it&#039;s your first time fighting a promyvion boss you will have the feeling that you can&#039;t beat it, because it has high HP, and it deals high damage to melee.&lt;br /&gt;
::*Don&#039;t panic! Just control hate and try to keep everyone alive.&lt;br /&gt;
:*These is no &amp;quot;perfect&amp;quot; setup for this fight, but some are better then others&lt;br /&gt;
:*Even with 1 or 2 death, you can beat it&lt;br /&gt;
&lt;br /&gt;
*Boss strategy&lt;br /&gt;
:*Enter and use food, wait for everyone and buff.&lt;br /&gt;
::*Melee who have JA&#039;s with long recast like SAM Medidate, use it immediately.&lt;br /&gt;
:*Full rest, it&#039;s always better to have full MP&lt;br /&gt;
:*The tank should enter first to set hate and melee follow after&lt;br /&gt;
::*If you have a dd with /nin let them enter first, use shadows, then the tank can provoke &lt;br /&gt;
:*Fight normally, WHM heal melee, and the tank provoke the boss&lt;br /&gt;
:*Now, my dear skilled leader friend who is reading this, YOU have to decide when to use the anima. Not too late, don&#039;t let one die, not too earlier, you need to keep the boss under effect of animna thoughout the fight. Check how the WHM can handle healing, and HP-damages of the boss.&lt;br /&gt;
::*But anyway, don&#039;t panic, if you use it at 70-80% of boss life, you will even keep some animas.&lt;br /&gt;
::*Remember the order of anima use, and ask them to use BOTH of animas, first psycho, then hystero.&lt;br /&gt;
::*When the boss attack again (it&#039;s why i said first psycho), use it again, then hystero.&lt;br /&gt;
:*If everyone does their job, and regarding of which jobs you have, you will win easily and keep 1-3 or more animas left over&lt;br /&gt;
&lt;br /&gt;
*(I have to go, work in progress.)&lt;br /&gt;
:*(i have wrote the minimum of killing boss, animas use)&lt;br /&gt;
&lt;br /&gt;
== Helping Others ==&lt;br /&gt;
&lt;br /&gt;
People who have completed a BCNM fight are able to enter to help others, so long as someone who needs the battle triggers combat first. In all respects, it&#039;s just like the 2-3 Dragon fight, the 5-1 Archlich Taber&#039;quon fight, the 5-2 Shadow Lord fight, and many others.&lt;br /&gt;
&lt;br /&gt;
If you have obtained the light from the top of the spire, you have the option to warp back to the Web of Recollections after you repeat the NM battle.&lt;br /&gt;
&lt;br /&gt;
==Why do I want to do the Promy missions? ==&lt;br /&gt;
&lt;br /&gt;
*When you finish your third Promyvion BCNM, you will be automatically warped to [[Lufaise Meadows]]. This gets you a cutscene and starts Chapter 2 of Chains of Promathia. &lt;br /&gt;
&lt;br /&gt;
*After you have started Chapter 2, you will be able to use the [[Swirling Vortex]]es in [[Valkurm Dunes]] and [[Qufim Island]]. &lt;br /&gt;
&lt;br /&gt;
:[[Valkurm Dunes]] -=&amp;gt; [[Lufaise Meadows]]&lt;br /&gt;
:[[Qufim Island]] -=&amp;gt; [[Misareaux Coast]]&lt;br /&gt;
&lt;br /&gt;
*You will then be able to walk to the [[Tavnazian Safehold]], where the next CoP missions await. &lt;br /&gt;
&lt;br /&gt;
*If you complete your last Promy run with a Level 30 character, it&#039;s important to know that there are aggressive enemies between you and the Safehold. Either wait for friends, recruit some on-site help, or back up &#039;til you find the Portal and jump over to Valkurm. Come back with Prism Powders (Orcs, Giants) and Silent Oils (Bugards).&lt;br /&gt;
&lt;br /&gt;
*You will enjoy next missions and quests involved in Chain of Promathia..!&lt;br /&gt;
&lt;br /&gt;
==Credits, etc ==&lt;br /&gt;
See [http://ffxi.allakhazam.com/forum.html?forum=10&amp;amp;mid=1096059496417947752&amp;amp;num=101 Source]&lt;br /&gt;
&lt;br /&gt;
Author/Editor: Wingchild &lt;br /&gt;
&lt;br /&gt;
Started: September 24th, 2004 &amp;lt;br&amp;gt;&lt;br /&gt;
Rewrite: December 13th, 2004 &amp;lt;br&amp;gt;&lt;br /&gt;
Last edit: 01/21/2005 - It&#039;s been a month since the last update and the information here is now static; I expect no further major revisions for this guide. You may consider it to be a complete work - all the information inside is tested and verified. Added some notes about the Memory Flux gates. Still no data on NM Remnants. &lt;br /&gt;
* Update : May 17th, 2010&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See also [[The Mothercrystals]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Rmt</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Windurst_Mission_4-1&amp;diff=22493</id>
		<title>Windurst Mission 4-1</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Windurst_Mission_4-1&amp;diff=22493"/>
		<updated>2023-10-16T10:35:43Z</updated>

		<summary type="html">&lt;p&gt;Rmt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Magicite&lt;br /&gt;
|Expansion=windurst&lt;br /&gt;
|Start=[[Embassy of Windurst]] in [[Ru&#039;Lude Gardens]]&lt;br /&gt;
|Description=Confiscate the three kinds of magicite in [[Davoi]], [[Beadeaux]], and [[Castle Oztroja]] to prevent the resurrection of the [[Shadow Lord]].&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=Windurst Mission 3-3{{!}}A New Journey&lt;br /&gt;
|Next=Windurst Mission 5-1{{!}}The Final Seal&lt;br /&gt;
|Title=Have Wings Will Fly&lt;br /&gt;
|Rewards=Rank 5&amp;lt;br&amp;gt;10,000 [[gil]]&amp;lt;br&amp;gt;[[Airship pass]]&amp;lt;br&amp;gt;(If already in possession of an [[Airship pass]] you receive 20,000 [[gil]])&lt;br /&gt;
|Image=Magicite_Mission.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You may want to pair pair this with your level 60 Limit Break [[Whence Blows the Wind]], as you have to visit exactly the same places.&#039;&#039;&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*Trade six crystals to [[Morlepiche]] in [[Ru&#039;Lude Gardens]] by the zone to [[Upper Jeuno]] or any [[Conquest Overseer]] in [[Jeuno]] or [[Windurst]].&lt;br /&gt;
**You may repeat missions 2-2 or 3-2 instead of trading crystals until you have enough rank points.&lt;br /&gt;
*Speak with [[Pakh Jatalfih]] then click the &amp;quot;Door: Windurstian Emb.&amp;quot; in [[Ru&#039;Lude Gardens]] for the [[Archducal Audience Permit]].&lt;br /&gt;
**The 3rd door on the left in the Windurstian Embassy is the correct one.&lt;br /&gt;
*Click on the door to the &#039;&#039;&#039;Audience Chamber&#039;&#039;&#039; at (H-5) in [[Ru&#039;Lude Gardens]] for a cutscene and the [[Letter to Aldo]].&lt;br /&gt;
*Speak to [[Aldo]] in the back of the &#039;&#039;&#039;Neptune&#039;s Spire&#039;&#039;&#039; Tenshodo H.Q. for a cutscene and the [[Silver bell]].&lt;br /&gt;
**If you have done this mission in a other nation then you already have the bell but you still need to talk to him for a cutscene.&lt;br /&gt;
*Obtain the 3 Magicite key items. &#039;&#039;&#039;See below for details&#039;&#039;&#039;.&lt;br /&gt;
*Click the &#039;&#039;&#039;Audience Chamber&#039;&#039;&#039; after obtaining all 3 Magicite for a Cutscene and your reward (either an [[Airship pass]], or, if you already have one, 20,000 gil).&lt;br /&gt;
*Return to [[Pakh Jatalfih]] in the [[Ru&#039;Lude Gardens]] Windurstian Embasy to complete the mission, receive 10,000 gil and {{KeyItem}}[[Message to Jeuno (Windurst)]].&lt;br /&gt;
===Prerequisite Quests===&lt;br /&gt;
*With [[Tractor]] and a friend who has all of the key items, the only key items that is necessary are [[Silver bell]] and [[Yagudo torch]].&lt;br /&gt;
*This mission is identical for all three nations. If you have completed this mission in another nation, you will &#039;&#039;&#039;not&#039;&#039;&#039; have to complete the prerequisite quests again, as the key items are saved.&lt;br /&gt;
====Tenshodo====&lt;br /&gt;
*Gain access to the Tenshodo by completing the quest [[Tenshodo Membership]] if you have enough fame.&lt;br /&gt;
**Buy a [[Tenshodo Invite]] from the [[Auction House]] and trade it to [[Ghebi Damomohe]] inside [[Neptune&#039;s Spire]] in [[Lower Jeuno]].&lt;br /&gt;
*Examine the door at the end of the hallway in &#039;&#039;&#039;Neptune&#039;s Spire&#039;&#039;&#039; to enter the Tenshodo H.Q.&lt;br /&gt;
*Once inside speak with [[Aldo]] at (J-8) for the [[Silver bell]].&lt;br /&gt;
====Key Items====&lt;br /&gt;
*[[Yagudo torch]]&lt;br /&gt;
**Speak to [[Paya-Sabya]] at (I-8) in [[Upper Jeuno]] and then [[Muckvix]] at (H-9) inside &#039;&#039;&#039;Muckvix&#039;s Junk Shop&#039;&#039;&#039; in [[Lower Jeuno]]for the [[Yagudo torch]].&lt;br /&gt;
*[[Coruscant rosary]] and [[Black Matinee Necklace]]&lt;br /&gt;
**Speak to [[Sattal-Mansal]] at (J-8) in [[Lower Jeuno]] to start the quests [[Mysteries of Beadeaux I]] and [[Mysteries of Beadeaux II]] then trade him the [[Quadav Charm]] and [[Qdv. Augury Shell|Quadav Augury Shell]].&lt;br /&gt;
*[[Crest of Davoi]]&lt;br /&gt;
**Speak with [[Baudin]] at (G-8) in [[Upper Jeuno]], trade him a [[Coeurl Meat]]. You can buy one from the [[Auction House]] or farm one from a [[Coeurl]] in [[Sauromugue Champaign]] or [[Meriphataud Mountains]].&lt;br /&gt;
&lt;br /&gt;
====Beadeaux (Prerequisite) ====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039;&#039;&#039; &#039;&#039;This prerequisite can be done either before or after the [[Davoi]] and [[Castle Oztroja]] sections of this mission. It&#039;s up to you whether you want to get the requisite [[Key Item|Key Items]] now, or in concert with the [[Beadeaux]] section.&#039;&#039;&lt;br /&gt;
*Mages will need [[Echo Drops]] for this area.&lt;br /&gt;
**[[Beadeaux]] has a gimmick whereby you must inflict [[Silence]] upon yourself when passing through certain sections to stop yourself being Cursed, [[Curse]] will decrease your HP/MP and cause you to walk slower.&lt;br /&gt;
*Everything in this area aggros sound, therefore only [[Sneak]] is necessary. &lt;br /&gt;
*Set your [[Home Point]] in [[Jeuno]] and bring some form of [[Warp]]. (You may purchase [[Instant Warp|Scroll of Instant Warp]] from the [[Conquest Overseer]] under Common all-rank items for 750 points.)&lt;br /&gt;
*You will have to kill two level 40-45 [[NM]] in this zone. &lt;br /&gt;
*Enter [[Beadeaux]] from [[Pashhow Marshlands]] at (L-11).&lt;br /&gt;
**If you have a high level helper it is easier at this point to send them ahead to kill the [[NM|NM&#039;s]] and then just lot the drops.  If this is the case you can head back to [[Jeuno]] as soon as you have both items.&lt;br /&gt;
**You may also consider leveling to 60 (which is most likely your current cap).&lt;br /&gt;
*Follow the left wall to a tunnel at (H-7).&lt;br /&gt;
*Inside follow the right wall until you get to a &#039;&#039;&#039;Mute&#039;&#039;&#039; device inside a circular room. The &#039;&#039;Mute&#039;&#039; has an effervescent glow and appears like a huge mushroom.  Click this device and it will [[silence]] you.  This will allow you to pass the up coming &#039;&#039;&#039;Afflictor&#039;&#039;&#039; without being [[Curse|Cursed]].&lt;br /&gt;
*Head south after you have been silenced and then follow the tunnel west until you reach the exit at (F-8).&lt;br /&gt;
*Outside reapply silence at the &#039;&#039;&#039;Mute&#039;&#039;&#039; in front of you (There is another &#039;&#039;Afflictor&#039;&#039; in this area) and then head southwest to a ramp at (E-10).&lt;br /&gt;
*Once you are on the upper area turn right and go across the bridge. Follow this path across a second and a third bridge then remove your silence.  Follow the right wall here until you reach (H-9/10).&lt;br /&gt;
*Here you will find [[De&#039;Vyu Headhunter]]. He is a [[Warrior]] [[NM]]. He will drop the [[Quadav Charm]].&lt;br /&gt;
*Now turn around and head northeast back toward where you came from.&lt;br /&gt;
*Follow the right wall now until you reach (F-6).&lt;br /&gt;
*Here you will find [[Go&#039;Bhu Gascon]],  another [[Warrior]] [[NM]]. He will drop the other required item, [[Quadav Augury Shell]].&lt;br /&gt;
*Head back to [[Jeuno]].&lt;br /&gt;
*Trade both items to [[Sattal-Mansal]].&lt;br /&gt;
**These &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; be traded separately through the use of two trades.&lt;br /&gt;
**&#039;&#039;&#039;If you trade him both items at once you will not get both of the [[:Category:Key Items|KIs]] you need to open the door in the [[Qulun Dome]]. The second item will still be in your inventory.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Davoi Magicite===&lt;br /&gt;
*This part of the mission can be soloed but a group or high level help will make death less likely.&lt;br /&gt;
*Make your way to [[Davoi]].&lt;br /&gt;
*Head to (G-7).  There will be two Orcs here - either kill them or sneak past them.  Drop invisible and click on the &#039;&#039;&#039;Wall of Dark Arts&#039;&#039;&#039;.  If you aggro the Orcs you can quickly run through the Wall to the zone a few feet ahead.&lt;br /&gt;
*Inside there will not be any monsters.  Walk down the path into a large room and inspect the &#039;&#039;&#039;Magicite&#039;&#039;&#039; for a [[Key Item]].&lt;br /&gt;
&lt;br /&gt;
===Castle Oztroja Magicite===&lt;br /&gt;
*This part of the Mission can be soloed but a group or high level help is highly recommended. &lt;br /&gt;
*You will need both [[Silent Oil|Silent Oils]] and [[Prism Powder|Prism Powders]].&lt;br /&gt;
*There are areas of this zone where anyone under level 60 will still receive aggro.&lt;br /&gt;
*[[Castle Oztroja]] is located at (L-8) in [[Meriphataud Mountains]].&lt;br /&gt;
*Enter and head to the &#039;&#039;&#039;Brass Door&#039;&#039;&#039; at (I-8).  You will see a lever at either side of the door.  One lever will open the door and the other will open a trap in the floor and cause you to fall into a pit. There is a very easy way to open this door.&lt;br /&gt;
**Stand between the two levers in front of the door.  &lt;br /&gt;
**Select one of the levers&lt;br /&gt;
**Click the lever and &#039;&#039;&#039;immediately&#039;&#039;&#039; run back. If it is the trapped lever there is some lag between when the lever is clicked and when the trap door opens.  If the door opens run through, if the trap opens wait for it to close and then use the other lever.&lt;br /&gt;
**The game is very picky about where you stand to hit the lever.  You may have to move around a bit until you don&#039;t see the &amp;quot;Target is out of Range&amp;quot; message.&lt;br /&gt;
*On the second floor, head to (G-7) where you will exit into a courtyard.&lt;br /&gt;
*On this map, head north (without falling off) to a cave entrance at (I-7).&lt;br /&gt;
*Here follow the right wall until you reach a door at (H-9).  &lt;br /&gt;
**The mobs in this area are much higher level then the ones previously encountered.&lt;br /&gt;
*At the door, light the torch and you will be taken through.&lt;br /&gt;
*Head South and take a right to another &#039;&#039;&#039;Brass Door&#039;&#039;&#039;. Click on the door to open it.&lt;br /&gt;
*The zone is just beyond this door so run like hell if you have aggro.&lt;br /&gt;
*Inside you will be in an area with no mobs. Click on the &#039;&#039;&#039;Magicite&#039;&#039;&#039; for another [[Key Item]].&lt;br /&gt;
** If the cutscene did not trigger, and you received a message that the &amp;quot;magicite glows ominously,&amp;quot; then try the following:&lt;br /&gt;
*** Go back to Upper Jeuno, trigger the cutscene with Paya-Sabya, go to Lower Jeuno, and trigger the cutscene with Muckvix to receive Yagudo Torch&lt;br /&gt;
*** Go back to Altar Room for an initial cutscene with Fickie, and then a subsequent cutscene when touching the magicite&lt;br /&gt;
*** Seems that the Yagudo Torch key item portion is required, even if someone else can get you through&lt;br /&gt;
&lt;br /&gt;
===Beadeaux Magicite===&lt;br /&gt;
*From the entrance, head back to the tunnel at (H-7) inside follow the left wall to zone into [[Qulun Dome]].&lt;br /&gt;
*There are no monsters in here.  Check the &#039;&#039;&#039;Magicite&#039;&#039;&#039; for your last [[Key Item]]. &lt;br /&gt;
&lt;br /&gt;
===Conclusion===&lt;br /&gt;
*Make your way back to [[Jeuno]]. &lt;br /&gt;
** Click on the door to the &#039;&#039;&#039;Audience Chamber&#039;&#039;&#039; at (H-5) in [[Ru&#039;Lude Gardens]] for a cutscene.&lt;br /&gt;
** Speak to Pakh Jatalfih in the Windurstian Embassy to receive promotion to Rank 5.&lt;br /&gt;
[[Category:Windurst Missions]]&lt;/div&gt;</summary>
		<author><name>Rmt</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Chocomilk&amp;diff=20557</id>
		<title>Chocomilk</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Chocomilk&amp;diff=20557"/>
		<updated>2023-10-04T10:32:51Z</updated>

		<summary type="html">&lt;p&gt;Rmt: /* Other Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item Sections}}&amp;lt;section begin=&amp;quot;Item Image&amp;quot;/&amp;gt;{{Item Image|Chocomilk.png}}&amp;lt;section end=&amp;quot;Item Image&amp;quot;/&amp;gt;&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Item Statistics&lt;br /&gt;
| type = Food&lt;br /&gt;
| icon id = 4498&lt;br /&gt;
| name = Cup of chocomilk&lt;br /&gt;
| description = A frothy drink made of kukuru beans.&amp;lt;br&amp;gt;Popular in Bastok.&lt;br /&gt;
| stackable = 1&lt;br /&gt;
| duration = 3 hours&lt;br /&gt;
| effects =&lt;br /&gt;
*{{Effect|Positive|MP Recovered While Healing|+3}}&lt;br /&gt;
}}&lt;br /&gt;
==Other Uses==&lt;br /&gt;
{{Used In&lt;br /&gt;
| guild points value = {{Guild Points Value|427|3920}}&lt;br /&gt;
| resale price = {{Resale Price|285|292}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Synthesis Recipes==&lt;br /&gt;
{{Synthesis Recipe&lt;br /&gt;
| craft = Cooking&lt;br /&gt;
| cap = 79&lt;br /&gt;
| result = Chocomilk&lt;br /&gt;
| hq result = Choco-delight&lt;br /&gt;
| crystal = Fire&lt;br /&gt;
| ingredient = Honey&lt;br /&gt;
| ingredient 2 = Selbina Milk&lt;br /&gt;
| ingredient 3 = Maple Sugar&lt;br /&gt;
| ingredient 4 = Kukuru Bean&lt;br /&gt;
| ingredient 4 quantity = 4&lt;br /&gt;
| ingredient 5 = Distilled Water&lt;br /&gt;
}}&lt;br /&gt;
==Used in Recipes==&lt;br /&gt;
{{rl|None}}&lt;br /&gt;
==Desynthesis Recipes==&lt;br /&gt;
{{Synthesis Recipe|None}}&lt;br /&gt;
==Obtained from Desynthesis==&lt;br /&gt;
{{rl|None}}&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
{{AH|Food|Meals|Drinks}}&lt;/div&gt;</summary>
		<author><name>Rmt</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Crying_Over_Onions&amp;diff=17023</id>
		<title>Crying Over Onions</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Crying_Over_Onions&amp;diff=17023"/>
		<updated>2023-09-02T04:02:29Z</updated>

		<summary type="html">&lt;p&gt;Rmt: Removed references to level 99 and trusts, as well as home point teleports/geomagnetic teleports. They are all not available on this server.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|startnpc=[[Kohlo-Lakolo]] - {{location|Port Windurst|G-5}}&lt;br /&gt;
|requirements=[[Windurst]] [[Reputation]] 5&lt;br /&gt;
|items=[[Star Spinel]]&lt;br /&gt;
|title=&lt;br /&gt;
|repeatable=No&lt;br /&gt;
|reward=[[Star Necklace]]&lt;br /&gt;
|previous=[[Onion Rings]]&lt;br /&gt;
|next=[[Wild Card (Quest)|Wild Card]]&lt;br /&gt;
|cutscenes=&lt;br /&gt;
{{Quest/Cutscene|Crying Over Onions(pt.1)|[[Tonule]] [[Port Windurst]] (B-5)}}&lt;br /&gt;
{{Quest/Cutscene|Crying Over Onions(pt.1)|[[Dienger]] [[Windurst Waters]] North (F-6)}}&lt;br /&gt;
{{Quest/Cutscene|Crying Over Onions(pt.2)|[[Dienger]] [[Windurst Waters]] North (F-6)}}&lt;br /&gt;
{{Quest/Cutscene|Crying Over Onions(pt.2)|[[Tonule]] [[Port Windurst]] (B-5)}}&lt;br /&gt;
{{Quest/Cutscene|Crying Over Onions(pt.3)|[[Dienger]] [[Windurst Waters]] North (F-6)}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
:&#039;&#039;You must change areas after completing the previous quest.&#039;&#039;&lt;br /&gt;
*[[Kohlo-Lakolo]] will tell you [[Honoi-Gomoi]] wants the mana orb back.  &lt;br /&gt;
*Talk to Honoi-Gomoi in {{location|Windurst Waters|map=South|E-7}}, upstairs in the back of the house.  He&#039;ll rant about the orb and [[Nanaa Mihgo]].&lt;br /&gt;
*(optional) Talk to Nanaa Mihgo and she&#039;ll talk about the merchant, saying you should just give him the orb back.&lt;br /&gt;
*Find a [[Star Spinel]] and bring it to Honoi-Gomoi. This will trigger a cutscene and you will be given your reward: a [[Star Necklace]].&lt;br /&gt;
**Star Spinels are [[Rare]]/[[Exclusive]] items that drop from [[Spelunking Sabotender]]s in [[Quicksand Caves]].&lt;br /&gt;
***You will need to pass through 2 weight sensors. The weight sensors can be activated by one [[Galka]], or three [[Tarutaru]], or any combination of 2 individuals that are [[Elvaan]], [[Hume]], [[Mithra]], or [[Tarutaru]]. You can also get through the weighted doors solo if in possession of the [[Loadstone]]. You can reach them by taking the entrance at (D-12) of [[Western Altepa Desert]] by taking the tunnel on the border of (C-11) and (D-11), which leads off the map. You can also find them in the caves outside the [[Chamber of Oracles]]. &lt;br /&gt;
**Or enter [[Quicksand Caves]] from {{location|Western Altepa Desert|G-5}}. You will need to pass through two weight sensors to reach the camp. The first at J-6. The second at H-7. &lt;br /&gt;
*Like all [[Cactuar]] monsters, they can and will use [[1000 Needles]], which can cause significant damage to a solo player even at level 75. &lt;br /&gt;
*Talk to Kohlo-Lakolo and then to Honoi-Gomoi to complete the quest.&lt;br /&gt;
&lt;br /&gt;
{{Quest/Description&lt;br /&gt;
|client=[[Kohlo-Lakolo]] (Warehouses, [[Port Windurst]])&lt;br /&gt;
|summary=[[Honoi-Gomoi]], a merchant who lives in [[Windurst Waters]], has ordered the Star Onion Brigade to return the Mana Orb to him. Help the gang out of this fix before they&#039;re framed as a bunch of thieves. &lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler2}} &lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]][[Category:Windurst Quests]]&lt;/div&gt;</summary>
		<author><name>Rmt</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Save_My_Son&amp;diff=15785</id>
		<title>Save My Son</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Save_My_Son&amp;diff=15785"/>
		<updated>2023-08-22T03:16:24Z</updated>

		<summary type="html">&lt;p&gt;Rmt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
 | title         = Save My Son&lt;br /&gt;
 | start         = Dietmund&lt;br /&gt;
 | end           = &lt;br /&gt;
 | prerequisites = &lt;br /&gt;
 | level         = 30&lt;br /&gt;
 | location      = Lower Jeuno (G-11)&lt;br /&gt;
 | rewards       = 2,100gil  Beast Whistle&lt;br /&gt;
 | previous      = [[Chocobo&#039;s Wounds]]&lt;br /&gt;
 | next          = [[Path of the Beastmaster]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
* Examine the Door: Merchant&#039;s House, [[Lower Jeuno]] (G-11), above the chocobo stables.&lt;br /&gt;
* Speak to [[Shalott]], [[Upper Jeuno]] (G-7) (Outside Chocobo Stables) for a cutscene.&lt;br /&gt;
* Examine the Door: Merchant&#039;s House, [[Lower Jeuno]] (G-11) again for another cutscene.&lt;br /&gt;
* Examine the Night Flowers down the ramp in [[Qufim Island]] (F-8) between 22:00(Just clicked at 1710 and worked fine for quest) and 4:00 for a cutscene.&lt;br /&gt;
** If the flowers were examinable at 17:10 then this suggests that they may be examined at any time during the [[Time of Day|nighttime]] hours of 17:00-06:00 but verification is needed. {{verification}} {{changes}}&lt;br /&gt;
** Was able to get the cutscene at 16:00. {{verification}} {{changes}}&lt;br /&gt;
** A [[Kraken]] (37-38) may spawn above the Night Flowers.&lt;br /&gt;
* Examine the Door: Merchant&#039;s House in Lower Jeuno for a cutscene and your rewards.&lt;/div&gt;</summary>
		<author><name>Rmt</name></author>
	</entry>
</feed>