<?xml version="1.0"?>
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	<id>https://horizonffxi.wiki/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sarothu</id>
	<title>HorizonXI Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://horizonffxi.wiki/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sarothu"/>
	<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/Special:Contributions/Sarothu"/>
	<updated>2026-04-06T09:40:35Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.10</generator>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Cargo&amp;diff=117469</id>
		<title>Cargo</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Cargo&amp;diff=117469"/>
		<updated>2026-02-06T02:11:37Z</updated>

		<summary type="html">&lt;p&gt;Sarothu: Updated quest information template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]][[Category:Other Quests]][[de:Fracht]]&lt;br /&gt;
{{Quest Header|fd&lt;br /&gt;
| Start=Vuntar&lt;br /&gt;
| Start Location = {{Location|Selbina|H-9}}&lt;br /&gt;
| Fame = Selbina&lt;br /&gt;
| Fame Level = 1&lt;br /&gt;
| Items Needed = [[Rolanberry 864]] or&amp;lt;br&amp;gt;[[Rolanberry 874]] or&amp;lt;br&amp;gt;[[Rolanberry 881]]&lt;br /&gt;
| Title =&lt;br /&gt;
| Repeatable = daily&lt;br /&gt;
| Rewards = 800-3,000 [[gil]] depending on item turned in (see below)&lt;br /&gt;
| Previous=&lt;br /&gt;
| Next=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
*[[Vuntar]] will pay you for aged Rolanberries. &lt;br /&gt;
*Take fresh [[Rolanberry|Rolanberries]] to the [[Crawlers&#039; Nest]] and place them one at a time in the various baskets until a NM crawler spawns which drops the aged Rolanberries. The different baskets will spawn different crawlers.&lt;br /&gt;
*Trade the aged Rolanberries to [[Vuntar]] to complete the quest.&lt;br /&gt;
*There is some level requirement to this quest. I just talked to Vuntar on my level 17 thief and got the message &amp;quot;Yeah? Who the heck are you? If you wanna be somebody, get some experience under your belt!&amp;quot;&lt;br /&gt;
:*[[Rolanberry 881]]: 800g&lt;br /&gt;
:*[[Rolanberry 874]]: 2000g&lt;br /&gt;
:*[[Rolanberry 864]]: 3000g&lt;br /&gt;
&lt;br /&gt;
{{Quest/Description&lt;br /&gt;
|client=Vuntar (Foot of Central Stairs, Selbina)&lt;br /&gt;
|summary=Vuntar will pay premium price for Rolanberries, but for only those that are thoroughly aged and can serve as food for long voyages.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sarothu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=File:San_d%27Orian_Sword.png&amp;diff=117468</id>
		<title>File:San d&#039;Orian Sword.png</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=File:San_d%27Orian_Sword.png&amp;diff=117468"/>
		<updated>2026-02-06T00:14:19Z</updated>

		<summary type="html">&lt;p&gt;Sarothu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sarothu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Parry_skillup_guide&amp;diff=117426</id>
		<title>Parry skillup guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Parry_skillup_guide&amp;diff=117426"/>
		<updated>2026-02-04T00:22:16Z</updated>

		<summary type="html">&lt;p&gt;Sarothu: Fixed link (lowercase where it should had been uppercase)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide}}&lt;br /&gt;
----&lt;br /&gt;
Welcome to a guide on how to skill up parry, or as I call it: &amp;quot;How I learned to stop caring and getting all blue for combat skills.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This guide seeks to help others in skilling up [[Parrying Skill|Parry]] in the least painful way. To start with, lets review when parry kicks in:&lt;br /&gt;
&lt;br /&gt;
 [[Evasion]] &amp;gt; [[Parry]] &amp;gt; [[Utsusemi|Shadows]] &amp;gt; [[Counter]] &amp;gt; [[Shield Skill|Block]]&lt;br /&gt;
&lt;br /&gt;
As you can see, it extends out shadows and can diminish taking damage. [[Ninja|NIN]], [[Samurai|SAM]] and [[Thief|THF]] (and [[Corsair|COR]]) have [[Category:Combat_Skills#Skill_Caps|A- Parry]], which caps at 269. It then drops to 225-200 for everyone else.&lt;br /&gt;
&lt;br /&gt;
To parry, your weapon must be drawn while facing the enemy (within a ~60 degree angle).&lt;br /&gt;
&lt;br /&gt;
==Powerleveling Parry==&lt;br /&gt;
Most people would tradionally advise going and soloing mobs to a point, but you&#039;ll have to rest at some point. This guide seeks to eliminate that and take advantage of some mechanics to actively speed up the process.&lt;br /&gt;
&lt;br /&gt;
In theory almost any 75 job can do this method, although [[Bard|BRD]], [[Paladin|PLD]] and [[Red Mage|RDM]] have bonuses for them. However, there are some caveats to this method:&lt;br /&gt;
A 75 job with a RDM subjob to 37, capped at 109 [[Category:Enhancing Magic|Enhancing]], and a method of MP/HP restoration (Weaponskill/[[Auto Refresh]]/[[Mage&#039;s Ballad|Ballad]]/Etcetera) will have a much easier time powerleveling Parry.&lt;br /&gt;
&lt;br /&gt;
===Physical Damage Taken (PDT) reduced to zero===&lt;br /&gt;
To start with, damage calculation goes:&lt;br /&gt;
&lt;br /&gt;
 [[Defense]]÷[[Critical Hit|Crit]] &amp;gt; [[Damage#Physical Damage|Physical Damage Taken (PDT)]] &amp;gt; [[Phalanx (Status Effect)|Phalanx]]&lt;br /&gt;
&lt;br /&gt;
This may not mean much at first glance, but PDT is a percent reduction and stacking it will cause damage taken to drop fast. Example: An [[Earth Staff]] -20% PDT reduces a 100 [[damage]] hit to 80. So if we get high Defense and enough PDT we can lower damage a lot. &lt;br /&gt;
&lt;br /&gt;
Using common PDT gear, such as the [[Darksteel Harness +1 Set]] (-13% PDT), Earth Staff (-20% PDT) and [[Jelly Ring]] (-5% PDT), [[Svatta Ring]] (-5% PDT) and [[Cheviot Cape]] (-5% PDT)), you can attain -48% PDT, just two percentage points short of the cap.&lt;br /&gt;
&lt;br /&gt;
The closer you can stack PDT up to the -50% PDT cap, the better. Even only the set and staff together already adds up to -33% PDT.&lt;br /&gt;
&lt;br /&gt;
For a full list of equipment that affects Physical Damage Taken (PDT), see [[Damage#Equipment_that_affects_physical_damage_taken|here]].&lt;br /&gt;
&lt;br /&gt;
====Phalanx====&lt;br /&gt;
Then we add [[Phalanx]]. The short versiom is &amp;quot;Damage reduction = Floor(Enhancing Magic Skill/10) - 2&amp;quot;. Base ---/RDM (75/37) Enhancing Magic is capped at 109. Meanining that Phalanx results in a flat -8 Damage Reduction. If you equip an [[Enhancing Torque]] its -9.&lt;br /&gt;
&lt;br /&gt;
===Optimal Route===&lt;br /&gt;
To maximIze skill-ups, as well as to reduce damage, we want to target [[Monk|MNK]]-type mobs. Which leaves us with two choices: Mandys or Beastmen.&lt;br /&gt;
&lt;br /&gt;
This is the approximate map I used:&lt;br /&gt;
 Bubu Mandy - 15&lt;br /&gt;
 Beastmen MNK - 21 ([[Yagudo Votary]] at [[Giddeus]]/[[Castle Oztroja]])&lt;br /&gt;
 Jungle Mandy - 35&lt;br /&gt;
 Purongo isle mandy - 37&lt;br /&gt;
 Beastmen MNK - 42 ([[Yagudo Zealot]] at Castle Oztroja)&lt;br /&gt;
 Beastmen MNK - 47 (Yagudo Zealot / [[Orcish Gladiator]] / [[Spinel Quadav]] at [[Castle Zvahl]])&lt;br /&gt;
 Sea Serpent Grotto - 52 ([[Marsh Sahagin]] at [[Sea Serpent Grotto]] (Mythril door))&lt;br /&gt;
 Tree- mandy lower level - 62&lt;br /&gt;
 Beastman MNK - 64/66 &lt;br /&gt;
 Tree- mandy upper level - 72 through 75&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
So the trick to fast skill ups is to ideally get the mobs to hit 0 damage which up to level 37 is very easy. At 47 I could mostly produce 0s using [[Food_Effects#Defense|DEF food]] and -38% PDT and -10 from Phalanx as a BRD, while facing off against 7 MNK Beastmen.&lt;br /&gt;
&lt;br /&gt;
I&#039;d first test incoming damage by pulling one mob to see what the damage is like, then incrase the number of monsters to as many as you can engage and fit together, keeping the 60 degrees parrying arc in mind. We just turn it into a numbers game of them throwing out weak hits, waiting for skill-ups to roll in. Super easy up until 50s to refresh Phalanx before it wears off without interruption, so you just have to worry about how you will regain [[Magic Points|MP]].&lt;br /&gt;
&lt;br /&gt;
At 50s against 62 mandys I started to take hits for about 8 - 12 damage each. Which made pulling multiple mobs riskier and harder to time Phalanx recasts as a BRD/RDM. I stuck to two mobs at a time from then on and if worst happened: [[Lullaby]] to recast Phalanx, use [[Paeon]] to regen [[Hit Points|HP]] back and equip [[Spirit Taker]] to restore MP. RDM or PLD should be able to push this to -22 dmg phalanx which at this level range should reduce incoming damag to almost 0 damage. &lt;br /&gt;
&lt;br /&gt;
The whole experience can be summerized as such: Get net damage to 0 (using DEF food, PDT, Phalanx and HP Regen) and have a way to restore MP for Phalanx.&lt;/div&gt;</summary>
		<author><name>Sarothu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Parry_skillup_guide&amp;diff=117425</id>
		<title>Parry skillup guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Parry_skillup_guide&amp;diff=117425"/>
		<updated>2026-02-04T00:21:07Z</updated>

		<summary type="html">&lt;p&gt;Sarothu: Minor housekeeping.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide}}&lt;br /&gt;
----&lt;br /&gt;
Welcome to a guide on how to skill up parry, or as I call it: &amp;quot;How I learned to stop caring and getting all blue for combat skills.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This guide seeks to help others in skilling up [[Parrying skill|Parry]] in the least painful way. To start with, lets review when parry kicks in:&lt;br /&gt;
&lt;br /&gt;
 [[Evasion]] &amp;gt; [[Parry]] &amp;gt; [[Utsusemi|Shadows]] &amp;gt; [[Counter]] &amp;gt; [[Shield Skill|Block]]&lt;br /&gt;
&lt;br /&gt;
As you can see, it extends out shadows and can diminish taking damage. [[Ninja|NIN]], [[Samurai|SAM]] and [[Thief|THF]] (and [[Corsair|COR]]) have [[Category:Combat_Skills#Skill_Caps|A- Parry]], which caps at 269. It then drops to 225-200 for everyone else.&lt;br /&gt;
&lt;br /&gt;
To parry, your weapon must be drawn while facing the enemy (within a ~60 degree angle).&lt;br /&gt;
&lt;br /&gt;
==Powerleveling Parry==&lt;br /&gt;
Most people would tradionally advise going and soloing mobs to a point, but you&#039;ll have to rest at some point. This guide seeks to eliminate that and take advantage of some mechanics to actively speed up the process.&lt;br /&gt;
&lt;br /&gt;
In theory almost any 75 job can do this method, although [[Bard|BRD]], [[Paladin|PLD]] and [[Red Mage|RDM]] have bonuses for them. However, there are some caveats to this method:&lt;br /&gt;
A 75 job with a RDM subjob to 37, capped at 109 [[Category:Enhancing Magic|Enhancing]], and a method of MP/HP restoration (Weaponskill/[[Auto Refresh]]/[[Mage&#039;s Ballad|Ballad]]/Etcetera) will have a much easier time powerleveling Parry.&lt;br /&gt;
&lt;br /&gt;
===Physical Damage Taken (PDT) reduced to zero===&lt;br /&gt;
To start with, damage calculation goes:&lt;br /&gt;
&lt;br /&gt;
 [[Defense]]÷[[Critical Hit|Crit]] &amp;gt; [[Damage#Physical Damage|Physical Damage Taken (PDT)]] &amp;gt; [[Phalanx (Status Effect)|Phalanx]]&lt;br /&gt;
&lt;br /&gt;
This may not mean much at first glance, but PDT is a percent reduction and stacking it will cause damage taken to drop fast. Example: An [[Earth Staff]] -20% PDT reduces a 100 [[damage]] hit to 80. So if we get high Defense and enough PDT we can lower damage a lot. &lt;br /&gt;
&lt;br /&gt;
Using common PDT gear, such as the [[Darksteel Harness +1 Set]] (-13% PDT), Earth Staff (-20% PDT) and [[Jelly Ring]] (-5% PDT), [[Svatta Ring]] (-5% PDT) and [[Cheviot Cape]] (-5% PDT)), you can attain -48% PDT, just two percentage points short of the cap.&lt;br /&gt;
&lt;br /&gt;
The closer you can stack PDT up to the -50% PDT cap, the better. Even only the set and staff together already adds up to -33% PDT.&lt;br /&gt;
&lt;br /&gt;
For a full list of equipment that affects Physical Damage Taken (PDT), see [[Damage#Equipment_that_affects_physical_damage_taken|here]].&lt;br /&gt;
&lt;br /&gt;
====Phalanx====&lt;br /&gt;
Then we add [[Phalanx]]. The short versiom is &amp;quot;Damage reduction = Floor(Enhancing Magic Skill/10) - 2&amp;quot;. Base ---/RDM (75/37) Enhancing Magic is capped at 109. Meanining that Phalanx results in a flat -8 Damage Reduction. If you equip an [[Enhancing Torque]] its -9.&lt;br /&gt;
&lt;br /&gt;
===Optimal Route===&lt;br /&gt;
To maximIze skill-ups, as well as to reduce damage, we want to target [[Monk|MNK]]-type mobs. Which leaves us with two choices: Mandys or Beastmen.&lt;br /&gt;
&lt;br /&gt;
This is the approximate map I used:&lt;br /&gt;
 Bubu Mandy - 15&lt;br /&gt;
 Beastmen MNK - 21 ([[Yagudo Votary]] at [[Giddeus]]/[[Castle Oztroja]])&lt;br /&gt;
 Jungle Mandy - 35&lt;br /&gt;
 Purongo isle mandy - 37&lt;br /&gt;
 Beastmen MNK - 42 ([[Yagudo Zealot]] at Castle Oztroja)&lt;br /&gt;
 Beastmen MNK - 47 (Yagudo Zealot / [[Orcish Gladiator]] / [[Spinel Quadav]] at [[Castle Zvahl]])&lt;br /&gt;
 Sea Serpent Grotto - 52 ([[Marsh Sahagin]] at [[Sea Serpent Grotto]] (Mythril door))&lt;br /&gt;
 Tree- mandy lower level - 62&lt;br /&gt;
 Beastman MNK - 64/66 &lt;br /&gt;
 Tree- mandy upper level - 72 through 75&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
So the trick to fast skill ups is to ideally get the mobs to hit 0 damage which up to level 37 is very easy. At 47 I could mostly produce 0s using [[Food_Effects#Defense|DEF food]] and -38% PDT and -10 from Phalanx as a BRD, while facing off against 7 MNK Beastmen.&lt;br /&gt;
&lt;br /&gt;
I&#039;d first test incoming damage by pulling one mob to see what the damage is like, then incrase the number of monsters to as many as you can engage and fit together, keeping the 60 degrees parrying arc in mind. We just turn it into a numbers game of them throwing out weak hits, waiting for skill-ups to roll in. Super easy up until 50s to refresh Phalanx before it wears off without interruption, so you just have to worry about how you will regain [[Magic Points|MP]].&lt;br /&gt;
&lt;br /&gt;
At 50s against 62 mandys I started to take hits for about 8 - 12 damage each. Which made pulling multiple mobs riskier and harder to time Phalanx recasts as a BRD/RDM. I stuck to two mobs at a time from then on and if worst happened: [[Lullaby]] to recast Phalanx, use [[Paeon]] to regen [[Hit Points|HP]] back and equip [[Spirit Taker]] to restore MP. RDM or PLD should be able to push this to -22 dmg phalanx which at this level range should reduce incoming damag to almost 0 damage. &lt;br /&gt;
&lt;br /&gt;
The whole experience can be summerized as such: Get net damage to 0 (using DEF food, PDT, Phalanx and HP Regen) and have a way to restore MP for Phalanx.&lt;/div&gt;</summary>
		<author><name>Sarothu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Parry_skillup_guide&amp;diff=117424</id>
		<title>Parry skillup guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Parry_skillup_guide&amp;diff=117424"/>
		<updated>2026-02-04T00:15:38Z</updated>

		<summary type="html">&lt;p&gt;Sarothu: Added a missing comma.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide}}&lt;br /&gt;
----&lt;br /&gt;
Welcome to a guide on how to skill up parry, or as I call it: &amp;quot;How I learned to stop caring and getting all blue for combat skills.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This guide seeks to help others in skilling up [[Parrying skill|Parry] in the least painful way. To start with, lets review when parry kicks in:&lt;br /&gt;
&lt;br /&gt;
 [[Evasion]] &amp;gt; [[Parry]] &amp;gt; [[Utsusemi|Shadows]] &amp;gt; [[Counter]] &amp;gt; [[Shield Skill|Block]]&lt;br /&gt;
&lt;br /&gt;
As you can see, it extends out shadows and can diminish taking damage. [[Ninja|NIN]], [[Samurai|SAM]] and [[Thief|THF]] (and [[Corsair|COR]]) have [[Category:Combat_Skills#Skill_Caps|A- Parry]], which caps at 269. It then drops to 225-200 for everyone else.&lt;br /&gt;
&lt;br /&gt;
To parry, your weapon must be drawn while facing the enemy (within a ~60 degree angle).&lt;br /&gt;
&lt;br /&gt;
==Powerleveling Parry==&lt;br /&gt;
Most people would tradionally advise going and soloing mobs to a point, but you&#039;ll have to rest at some point. This guide seeks to eliminate that and take advantage of some mechanics to actively speed up the process.&lt;br /&gt;
&lt;br /&gt;
In theory almost any 75 job can do this method, although [[Bard|BRD]], [[Paladin|PLD]] and [[Red Mage|RDM]] have bonuses for them. However, there are some caveats to this method:&lt;br /&gt;
A 75 job and rdm to 37, capped [[Category:Enhancing Magic|Enhancing]], and a metbod of mp/hp restoration. (Weaponskill/[[Auto Refresh]]/[[Mage&#039;s Ballad|Ballad]]/Etcetera.)&lt;br /&gt;
&lt;br /&gt;
===Physical Damage Taken (PDT) reduced to zero===&lt;br /&gt;
To start with, damage calculation goes:&lt;br /&gt;
&lt;br /&gt;
 [[Defense]]÷[[Critical Hit|Crit]] &amp;gt; [[Damage#Physical Damage|Physical Damage Taken (PDT)]] &amp;gt; [[Phalanx (Status Effect)|Phalanx]]&lt;br /&gt;
&lt;br /&gt;
This may not mean much at first glance, but PDT is a percent reduction and stacking it will cause damage taken to drop fast. Example: An [[Earth Staff]] -20% PDT reduces a 100 [[damage]] hit to 80. So if we get high Defense and enough PDT we can lower damage a lot. &lt;br /&gt;
&lt;br /&gt;
Using common PDT gear, such as the [[Darksteel Harness +1 Set]] (13% PDT), Earth Staff (20% PDT) and [[Jelly Ring]] (5% PDT), [[Svatta Ring]] (5% PDT) and [[Cheviot Cape]] (5% PDT)), you can attain 48% PDT, just two percentage points short of the cap.&lt;br /&gt;
&lt;br /&gt;
The closer you can stack PDT up to the 50% PDT cap, the better. Even only the set and staff together already adds up to -33% PDT.&lt;br /&gt;
&lt;br /&gt;
For a full list of equipment that affects Physical Damage Taken (PDT), see [[Damage#Equipment_that_affects_physical_damage_taken|here]].&lt;br /&gt;
&lt;br /&gt;
====Phalanx====&lt;br /&gt;
Then we add [[Phalanx]]. The short versiom is &amp;quot;Damage reduction = Floor(Enhancing Magic Skill/10) - 2&amp;quot;. Base 75/37 ---/RDM Enhancing Magic is capped at 109. Meanining that Phalanx results in a flat -8 Damage Reduction. If you equip an [[Enhancing Torque]] its -9.&lt;br /&gt;
&lt;br /&gt;
===Optimal Route===&lt;br /&gt;
To maximIze skill-ups, as well as to reduce damage, we want to target [[Monk|MNK]]-type mobs. Which leaves us with two choices: Mandys or Beastmen.&lt;br /&gt;
&lt;br /&gt;
This is the approximate map I used:&lt;br /&gt;
 Bubu Mandy - 15&lt;br /&gt;
 Beastmen MNK - 21 ([[Yagudo Votary]] at [[Giddeus]]/[[Castle Oztroja]])&lt;br /&gt;
 Jungle Mandy - 35&lt;br /&gt;
 Purongo isle mandy - 37&lt;br /&gt;
 Beastmen MNK - 42 ([[Yagudo Zealot]] at Castle Oztroja)&lt;br /&gt;
 Beastmen MNK - 47 (Yagudo Zealot / [[Orcish Gladiator]] / [[Spinel Quadav]] at [[Castle Zvahl]])&lt;br /&gt;
 Sea Serpent Grotto - 52 ([[Marsh Sahagin]] at [[Sea Serpent Grotto]] (Mythril door))&lt;br /&gt;
 Tree- mandy lower level - 62&lt;br /&gt;
 Beastman MNK - 64/66 &lt;br /&gt;
 Tree- mandy upper level - 72 through 75&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
So the trick to fast skill ups is to ideally get the mobs to hit 0 damage which up to level 37 is very easy. At 47 I could mostly produce 0s using [[Food_Effects#Defense|DEF food]] and -38% PDT and -10 from Phalanx as a BRD, while facing off against 7 MNK Beastmen.&lt;br /&gt;
&lt;br /&gt;
I&#039;d first test incoming damage by pulling one mob to see what the damage is like, then incrase the number of monsters to as many as you can engage and fit together, keeping the 60 degrees parrying arc in mind. We just turn it into a numbers game of them throwing out weak hits, waiting for skill-ups to roll in. Super easy up until 50s to refresh Phalanx before it wears off without interruption, so you just have to worry about how you will regain [[Magic Points|MP]].&lt;br /&gt;
&lt;br /&gt;
At 50s against 62 mandys I started to take hits for about 8 - 12 damage each. Which made pulling multiple mobs riskier and harder to time Phalanx recasts as a BRD/RDM. I stuck to two mobs at a time from then on and if worst happened: [[Lullaby]] to recast Phalanx, use [[Paeon]] to regen [[Hit Points|HP]] back and equip [[Spirit Taker]] to restore MP. RDM or PLD should be able to push this to -22 dmg phalanx which at this level range should reduce incoming damag to almost 0 damage. &lt;br /&gt;
&lt;br /&gt;
The whole experience can be summerized as such: Get net damage to 0 (using DEF food, PDT, Phalanx and HP Regen) and have a way to restore MP for Phalanx.&lt;/div&gt;</summary>
		<author><name>Sarothu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Parrying_Skill&amp;diff=117423</id>
		<title>Parrying Skill</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Parrying_Skill&amp;diff=117423"/>
		<updated>2026-02-04T00:15:24Z</updated>

		<summary type="html">&lt;p&gt;Sarothu: Added a guide section with a link to the Parry Skillup Guide article.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Combat Skills]]&lt;br /&gt;
&lt;br /&gt;
Parrying Skill determines your ability to Parry (i.e. block) an [[Attack]] with your [[Weapon]], negating all [[Damage]]. The higher your Parrying Skill, the more often it will activate (relative to mob level). &lt;br /&gt;
&lt;br /&gt;
To activate parrying skill you must:&lt;br /&gt;
* Face the mob (within a ~60 degree angle).&lt;br /&gt;
* Have your weapon drawn.&lt;br /&gt;
* Fail your evasion check. &lt;br /&gt;
&lt;br /&gt;
Parrying skill can activate while casting spells.  Parry can activate during a ranged attack so long as you are facing your auto-attack target. Parry can activate even if you have the effect of of [[Third Eye]], [[Utsusemi]], or [[Blink (Status Effect)]] active.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:  Once your parrying skill is 175 you can gain parry skill from any level mob.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Job Ratings==&lt;br /&gt;
{{Job ratings table|Parrying}}&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
* [[Parry skillup guide]]&lt;/div&gt;</summary>
		<author><name>Sarothu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Parry_skillup_guide&amp;diff=117422</id>
		<title>Parry skillup guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Parry_skillup_guide&amp;diff=117422"/>
		<updated>2026-02-04T00:12:17Z</updated>

		<summary type="html">&lt;p&gt;Sarothu: Tried to improve the legibility.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide}}&lt;br /&gt;
----&lt;br /&gt;
Welcome to a guide on how to skill up parry or as I call it: &amp;quot;How I learned to stop caring and getting all blue for combat skills.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This guide seeks to help others in skilling up [[Parrying skill|Parry] in the least painful way. To start with, lets review when parry kicks in:&lt;br /&gt;
&lt;br /&gt;
 [[Evasion]] &amp;gt; [[Parry]] &amp;gt; [[Utsusemi|Shadows]] &amp;gt; [[Counter]] &amp;gt; [[Shield Skill|Block]]&lt;br /&gt;
&lt;br /&gt;
As you can see, it extends out shadows and can diminish taking damage. [[Ninja|NIN]], [[Samurai|SAM]] and [[Thief|THF]] (and [[Corsair|COR]]) have [[Category:Combat_Skills#Skill_Caps|A- Parry]], which caps at 269. It then drops to 225-200 for everyone else.&lt;br /&gt;
&lt;br /&gt;
To parry, your weapon must be drawn while facing the enemy (within a ~60 degree angle).&lt;br /&gt;
&lt;br /&gt;
==Powerleveling Parry==&lt;br /&gt;
Most people would tradionally advise going and soloing mobs to a point, but you&#039;ll have to rest at some point. This guide seeks to eliminate that and take advantage of some mechanics to actively speed up the process.&lt;br /&gt;
&lt;br /&gt;
In theory almost any 75 job can do this method, although [[Bard|BRD]], [[Paladin|PLD]] and [[Red Mage|RDM]] have bonuses for them. However, there are some caveats to this method:&lt;br /&gt;
A 75 job and rdm to 37, capped [[Category:Enhancing Magic|Enhancing]], and a metbod of mp/hp restoration. (Weaponskill/[[Auto Refresh]]/[[Mage&#039;s Ballad|Ballad]]/Etcetera.)&lt;br /&gt;
&lt;br /&gt;
===Physical Damage Taken (PDT) reduced to zero===&lt;br /&gt;
To start with, damage calculation goes:&lt;br /&gt;
&lt;br /&gt;
 [[Defense]]÷[[Critical Hit|Crit]] &amp;gt; [[Damage#Physical Damage|Physical Damage Taken (PDT)]] &amp;gt; [[Phalanx (Status Effect)|Phalanx]]&lt;br /&gt;
&lt;br /&gt;
This may not mean much at first glance, but PDT is a percent reduction and stacking it will cause damage taken to drop fast. Example: An [[Earth Staff]] -20% PDT reduces a 100 [[damage]] hit to 80. So if we get high Defense and enough PDT we can lower damage a lot. &lt;br /&gt;
&lt;br /&gt;
Using common PDT gear, such as the [[Darksteel Harness +1 Set]] (13% PDT), Earth Staff (20% PDT) and [[Jelly Ring]] (5% PDT), [[Svatta Ring]] (5% PDT) and [[Cheviot Cape]] (5% PDT)), you can attain 48% PDT, just two percentage points short of the cap.&lt;br /&gt;
&lt;br /&gt;
The closer you can stack PDT up to the 50% PDT cap, the better. Even only the set and staff together already adds up to -33% PDT.&lt;br /&gt;
&lt;br /&gt;
For a full list of equipment that affects Physical Damage Taken (PDT), see [[Damage#Equipment_that_affects_physical_damage_taken|here]].&lt;br /&gt;
&lt;br /&gt;
====Phalanx====&lt;br /&gt;
Then we add [[Phalanx]]. The short versiom is &amp;quot;Damage reduction = Floor(Enhancing Magic Skill/10) - 2&amp;quot;. Base 75/37 ---/RDM Enhancing Magic is capped at 109. Meanining that Phalanx results in a flat -8 Damage Reduction. If you equip an [[Enhancing Torque]] its -9.&lt;br /&gt;
&lt;br /&gt;
===Optimal Route===&lt;br /&gt;
To maximIze skill-ups, as well as to reduce damage, we want to target [[Monk|MNK]]-type mobs. Which leaves us with two choices: Mandys or Beastmen.&lt;br /&gt;
&lt;br /&gt;
This is the approximate map I used:&lt;br /&gt;
 Bubu Mandy - 15&lt;br /&gt;
 Beastmen MNK - 21 ([[Yagudo Votary]] at [[Giddeus]]/[[Castle Oztroja]])&lt;br /&gt;
 Jungle Mandy - 35&lt;br /&gt;
 Purongo isle mandy - 37&lt;br /&gt;
 Beastmen MNK - 42 ([[Yagudo Zealot]] at Castle Oztroja)&lt;br /&gt;
 Beastmen MNK - 47 (Yagudo Zealot / [[Orcish Gladiator]] / [[Spinel Quadav]] at [[Castle Zvahl]])&lt;br /&gt;
 Sea Serpent Grotto - 52 ([[Marsh Sahagin]] at [[Sea Serpent Grotto]] (Mythril door))&lt;br /&gt;
 Tree- mandy lower level - 62&lt;br /&gt;
 Beastman MNK - 64/66 &lt;br /&gt;
 Tree- mandy upper level - 72 through 75&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
So the trick to fast skill ups is to ideally get the mobs to hit 0 damage which up to level 37 is very easy. At 47 I could mostly produce 0s using [[Food_Effects#Defense|DEF food]] and -38% PDT and -10 from Phalanx as a BRD, while facing off against 7 MNK Beastmen.&lt;br /&gt;
&lt;br /&gt;
I&#039;d first test incoming damage by pulling one mob to see what the damage is like, then incrase the number of monsters to as many as you can engage and fit together, keeping the 60 degrees parrying arc in mind. We just turn it into a numbers game of them throwing out weak hits, waiting for skill-ups to roll in. Super easy up until 50s to refresh Phalanx before it wears off without interruption, so you just have to worry about how you will regain [[Magic Points|MP]].&lt;br /&gt;
&lt;br /&gt;
At 50s against 62 mandys I started to take hits for about 8 - 12 damage each. Which made pulling multiple mobs riskier and harder to time Phalanx recasts as a BRD/RDM. I stuck to two mobs at a time from then on and if worst happened: [[Lullaby]] to recast Phalanx, use [[Paeon]] to regen [[Hit Points|HP]] back and equip [[Spirit Taker]] to restore MP. RDM or PLD should be able to push this to -22 dmg phalanx which at this level range should reduce incoming damag to almost 0 damage. &lt;br /&gt;
&lt;br /&gt;
The whole experience can be summerized as such: Get net damage to 0 (using DEF food, PDT, Phalanx and HP Regen) and have a way to restore MP for Phalanx.&lt;/div&gt;</summary>
		<author><name>Sarothu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Parry_skillup_guide&amp;diff=117415</id>
		<title>Parry skillup guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Parry_skillup_guide&amp;diff=117415"/>
		<updated>2026-02-03T22:09:32Z</updated>

		<summary type="html">&lt;p&gt;Sarothu: Added {{Guide}} template at the top.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide}}&lt;br /&gt;
----&lt;br /&gt;
welcome to a guide for how to skill up parry or as i call it &amp;quot;how I learned to stop caring and getting all blue for combat skills&amp;quot;&lt;br /&gt;
&lt;br /&gt;
this guide seeks to help others in skilling up parry in the leastpainful way. to start with lets review when does parry kick in&lt;br /&gt;
&lt;br /&gt;
evasion&amp;gt; parry &amp;gt; shadows &amp;gt; counter &amp;gt; block&lt;br /&gt;
&lt;br /&gt;
as you can see it extends out shadows and can diminish taking damage. nin/sam/thf/(cor) have A- parry capping at 269. then it drops to 225-200 for everyone else.&lt;br /&gt;
&lt;br /&gt;
to parry your wepon mist be engaged and facjng within 60 degrees of your face.&lt;br /&gt;
&lt;br /&gt;
most people would tradionally just advise going and solo mobs to a point but youll have to rest at some point. this guide seeks to eleminate that and take advantage of some mechanics to actively speed up the process. &lt;br /&gt;
&lt;br /&gt;
in theory almost any 75 job could do this method though brd pld and rdm have native bonuses for them.&lt;br /&gt;
&lt;br /&gt;
there is some caviots this method:&lt;br /&gt;
a 75 job and rdm to 37, capped enchancing ,and a metbod of mp/hp restoration. (ws/auto refresh/ballad/etc)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
to start with damage calulations goes:&lt;br /&gt;
&lt;br /&gt;
defense\cit&amp;gt;physical damage taken (pdt)&amp;gt;phalanx&lt;br /&gt;
&lt;br /&gt;
this may not mean much at first glance but pdt is a percent reduction and stacking it easily leads to dropping dsmage taken fast. example a earth staff -20% pdt drops a 100 damage hit to 80.&lt;br /&gt;
&lt;br /&gt;
using common pdt gear (darkstell +1 set, earth staff and either jelly ring, cheviot cape or svatta ring) just the set and staff is -33% pdt if yiu can get more to stack up as high as you can to the 50% cap the better. &lt;br /&gt;
&lt;br /&gt;
so if we get high defense and enough pdt we can lower damage a lot. &lt;br /&gt;
&lt;br /&gt;
then we add phalanx the shirt versiom is enhancing magic/10&lt;br /&gt;
-2 so base /rdm phalanx is 109 so -8 dmg if you get a enhancing torque its -9. i had sea cape for it to bump -10 but this shouldnt matter much.&lt;br /&gt;
&lt;br /&gt;
if we mant to maximIze skill ups and reduce damage we want to target mnk type mona which is 2 choices mandys or beastmen. &lt;br /&gt;
&lt;br /&gt;
this is the aproximate map i used:&lt;br /&gt;
&lt;br /&gt;
 Bubu Mandy 15&lt;br /&gt;
 Beastmen mnk -21 (votary giddus/castle o)&lt;br /&gt;
 Jungle Mandy - 35&lt;br /&gt;
 Purongo isle mandy - 37&lt;br /&gt;
            Beastmen mnk - 42(zealot castle o)&lt;br /&gt;
 Castle z - mnk (zealot/gladiator/spinel) 47&lt;br /&gt;
 SSG- marsh sahagin (52-59) Mythril door&lt;br /&gt;
 Tree- mandy lower level - 62&lt;br /&gt;
        - beastman mnk 64/66&lt;br /&gt;
 Tree- mandy upper level 72-75&lt;br /&gt;
&lt;br /&gt;
so the trick to fast skill ups is ideally getting the mobs to hit 0 damage which up to 37 is bery easy. at 47 i could mostly 0s using def food and -38 pdtwith -10 phalanx on brd against 7 mnk beastmen on me.&lt;br /&gt;
&lt;br /&gt;
i&#039;d first test by pulling one to see what the damage is and then incrase to as many as i could thrn engage a far mob and get them to face me. we just turn it into a numbers game of them throwing out weak hits and waiting for skill ups to roll in. super easy up until 50s to refresh phalanx before it wears with no interuotion so you just have to worry about how you will regain mp.&lt;br /&gt;
&lt;br /&gt;
at 50s and against 62 mandys i started to take hits for about 8-12 damage which made pulling muktiples riskier ans harder to time phalanx recasts as brd/rdm. i stuck to 2 at a time and if worst happened lullaby and repop it up and use paeon to regen hp back and spirit taker to restore mp. rdm or pld should be able to push this to -22 dmg phalanx which should almost 0 damage. &lt;br /&gt;
&lt;br /&gt;
the whole experience can be summerized as such. get net damage to 0 (use def food, pdt, phalanx and hp regen) and have a way to restore mp for phalanx.&lt;/div&gt;</summary>
		<author><name>Sarothu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Talk:Shield_Skill&amp;diff=117412</id>
		<title>Talk:Shield Skill</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Talk:Shield_Skill&amp;diff=117412"/>
		<updated>2026-02-03T20:40:53Z</updated>

		<summary type="html">&lt;p&gt;Sarothu: Merge proposal: This page into Category:Shields.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Proposal: Merge this page with [[Category:Shields]]. That page already covers most of what is listed on the [[Shield Skill]] article, while also being the definitive list for Shield (equipment) items.&lt;/div&gt;</summary>
		<author><name>Sarothu</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Template:Job_skills&amp;diff=117411</id>
		<title>Template:Job skills</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Template:Job_skills&amp;diff=117411"/>
		<updated>2026-02-03T20:30:37Z</updated>

		<summary type="html">&lt;p&gt;Sarothu: Corrected &amp;quot;Shield&amp;quot; to point to the &amp;quot;Shield Skill&amp;quot; page, instead of the Category:Shields page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div class=&amp;quot;flex-container&amp;quot; style=&amp;quot;justify-content: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;horizon-table jobs-table sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption&amp;gt;Melee Skills&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%;&amp;quot;&amp;gt;Skill&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%;&amp;quot;&amp;gt;Rank&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%;&amp;quot; class=&amp;quot;unsortable&amp;quot;&amp;gt;37&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%;&amp;quot; class=&amp;quot;unsortable&amp;quot;&amp;gt;75&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#if:{{{hand-to-hand|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[:Category:Hand-to-Hand|Hand-to-Hand]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td data-sort-value=&amp;quot;{{#switch:{{{hand-to-hand}}}|A+=A1|A-=A2|B+=B1|B=B2|B-=B3|C+=C1|C=C2|C-=C3|#default={{{hand-to-hand}}}}}&amp;quot;&amp;gt;{{#replace:{{{hand-to-hand}}}|-|&amp;amp;minus;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{hand-to-hand}}}|37}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{hand-to-hand}}}|75}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#ifeq:{{NAMESPACENUMBER}}|0|&lt;br /&gt;
{{#cargo_store:&lt;br /&gt;
_table = JobSkills&lt;br /&gt;
| Job = {{PAGENAME}}&lt;br /&gt;
| Skill = Hand-to-Hand&lt;br /&gt;
| SkillCap = {{#invoke:Skill cap|get cap|{{{hand-to-hand}}}|75}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;!-- end hand-to-hand --&amp;gt;&lt;br /&gt;
{{#if:{{{dagger|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[:Category:Daggers|Dagger]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td data-sort-value=&amp;quot;{{#switch:{{{dagger}}}|A+=A1|A-=A2|B+=B1|B=B2|B-=B3|C+=C1|C=C2|C-=C3|#default={{{dagger}}}}}&amp;quot;&amp;gt;{{#replace:{{{dagger}}}|-|&amp;amp;minus;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{dagger}}}|37}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{dagger}}}|75}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#ifeq:{{NAMESPACENUMBER}}|0|&lt;br /&gt;
{{#cargo_store:&lt;br /&gt;
_table = JobSkills&lt;br /&gt;
| Job = {{PAGENAME}}&lt;br /&gt;
| Skill = Dagger&lt;br /&gt;
| SkillCap = {{#invoke:Skill cap|get cap|{{{dagger}}}|75}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;!-- end dagger --&amp;gt;&lt;br /&gt;
{{#if:{{{sword|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[:Category:Swords|Sword]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td data-sort-value=&amp;quot;{{#switch:{{{sword}}}|A+=A1|A-=A2|B+=B1|B=B2|B-=B3|C+=C1|C=C2|C-=C3|#default={{{sword}}}}}&amp;quot;&amp;gt;{{#replace:{{{sword}}}|-|&amp;amp;minus;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{sword}}}|37}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{sword}}}|75}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#ifeq:{{NAMESPACENUMBER}}|0|&lt;br /&gt;
{{#cargo_store:&lt;br /&gt;
_table = JobSkills&lt;br /&gt;
| Job = {{PAGENAME}}&lt;br /&gt;
| Skill = Sword&lt;br /&gt;
| SkillCap = {{#invoke:Skill cap|get cap|{{{sword}}}|75}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;!-- end sword --&amp;gt;&lt;br /&gt;
{{#if:{{{great sword|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[:Category:Great Swords|Great Sword]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td data-sort-value=&amp;quot;{{#switch:{{{great sword}}}|A+=A1|A-=A2|B+=B1|B=B2|B-=B3|C+=C1|C=C2|C-=C3|#default={{{great sword}}}}}&amp;quot;&amp;gt;{{#replace:{{{great sword}}}|-|&amp;amp;minus;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{great sword}}}|37}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{great sword}}}|75}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#ifeq:{{NAMESPACENUMBER}}|0|&lt;br /&gt;
{{#cargo_store:&lt;br /&gt;
_table = JobSkills&lt;br /&gt;
| Job = {{PAGENAME}}&lt;br /&gt;
| Skill = Great Sword&lt;br /&gt;
| SkillCap = {{#invoke:Skill cap|get cap|{{{great sword}}}|75}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;!-- end great sword --&amp;gt;&lt;br /&gt;
{{#if:{{{axe|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[:Category:Axes|Axe]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td data-sort-value=&amp;quot;{{#switch:{{{axe}}}|A+=A1|A-=A2|B+=B1|B=B2|B-=B3|C+=C1|C=C2|C-=C3|#default={{{axe}}}}}&amp;quot;&amp;gt;{{#replace:{{{axe}}}|-|&amp;amp;minus;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{axe}}}|37}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{axe}}}|75}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#ifeq:{{NAMESPACENUMBER}}|0|&lt;br /&gt;
{{#cargo_store:&lt;br /&gt;
_table = JobSkills&lt;br /&gt;
| Job = {{PAGENAME}}&lt;br /&gt;
| Skill = Axe&lt;br /&gt;
| SkillCap = {{#invoke:Skill cap|get cap|{{{axe}}}|75}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;!-- end axe --&amp;gt;&lt;br /&gt;
{{#if:{{{great axe|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[:Category:Great Axes|Great Axe]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td data-sort-value=&amp;quot;{{#switch:{{{great axe}}}|A+=A1|A-=A2|B+=B1|B=B2|B-=B3|C+=C1|C=C2|C-=C3|#default={{{great axe}}}}}&amp;quot;&amp;gt;{{#replace:{{{great axe}}}|-|&amp;amp;minus;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{great axe}}}|37}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{great axe}}}|75}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#ifeq:{{NAMESPACENUMBER}}|0|&lt;br /&gt;
{{#cargo_store:&lt;br /&gt;
_table = JobSkills&lt;br /&gt;
| Job = {{PAGENAME}}&lt;br /&gt;
| Skill = Great Axe&lt;br /&gt;
| SkillCap = {{#invoke:Skill cap|get cap|{{{great axe}}}|75}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;!-- end great axe --&amp;gt;&lt;br /&gt;
{{#if:{{{scythe|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[:Category:Scythes|Scythe]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td data-sort-value=&amp;quot;{{#switch:{{{scythe}}}|A+=A1|A-=A2|B+=B1|B=B2|B-=B3|C+=C1|C=C2|C-=C3|#default={{{scythe}}}}}&amp;quot;&amp;gt;{{#replace:{{{scythe}}}|-|&amp;amp;minus;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{scythe}}}|37}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{scythe}}}|75}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#ifeq:{{NAMESPACENUMBER}}|0|&lt;br /&gt;
{{#cargo_store:&lt;br /&gt;
_table = JobSkills&lt;br /&gt;
| Job = {{PAGENAME}}&lt;br /&gt;
| Skill = Scythe&lt;br /&gt;
| SkillCap = {{#invoke:Skill cap|get cap|{{{scythe}}}|75}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;!-- end scythe --&amp;gt;&lt;br /&gt;
{{#if:{{{polearm|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[:Category:Polearms|Polearm]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td data-sort-value=&amp;quot;{{#switch:{{{polearm}}}|A+=A1|A-=A2|B+=B1|B=B2|B-=B3|C+=C1|C=C2|C-=C3|#default={{{polearm}}}}}&amp;quot;&amp;gt;{{#replace:{{{polearm}}}|-|&amp;amp;minus;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{polearm}}}|37}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{polearm}}}|75}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#ifeq:{{NAMESPACENUMBER}}|0|&lt;br /&gt;
{{#cargo_store:&lt;br /&gt;
_table = JobSkills&lt;br /&gt;
| Job = {{PAGENAME}}&lt;br /&gt;
| Skill = Polearm&lt;br /&gt;
| SkillCap = {{#invoke:Skill cap|get cap|{{{polearm}}}|75}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;!-- end polearm --&amp;gt;&lt;br /&gt;
{{#if:{{{katana|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[:Category:Katana|Katana]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td data-sort-value=&amp;quot;{{#switch:{{{katana}}}|A+=A1|A-=A2|B+=B1|B=B2|B-=B3|C+=C1|C=C2|C-=C3|#default={{{katana}}}}}&amp;quot;&amp;gt;{{#replace:{{{katana}}}|-|&amp;amp;minus;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{katana}}}|37}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{katana}}}|75}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#ifeq:{{NAMESPACENUMBER}}|0|&lt;br /&gt;
{{#cargo_store:&lt;br /&gt;
_table = JobSkills&lt;br /&gt;
| Job = {{PAGENAME}}&lt;br /&gt;
| Skill = Katana&lt;br /&gt;
| SkillCap = {{#invoke:Skill cap|get cap|{{{katana}}}|75}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;!-- end katana --&amp;gt;&lt;br /&gt;
{{#if:{{{great katana|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[:Category:Great Katana|Great Katana]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td data-sort-value=&amp;quot;{{#switch:{{{great katana}}}|A+=A1|A-=A2|B+=B1|B=B2|B-=B3|C+=C1|C=C2|C-=C3|#default={{{great katana}}}}}&amp;quot;&amp;gt;{{#replace:{{{great katana}}}|-|&amp;amp;minus;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{great katana}}}|37}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{great katana}}}|75}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#ifeq:{{NAMESPACENUMBER}}|0|&lt;br /&gt;
{{#cargo_store:&lt;br /&gt;
_table = JobSkills&lt;br /&gt;
| Job = {{PAGENAME}}&lt;br /&gt;
| Skill = Great Katana&lt;br /&gt;
| SkillCap = {{#invoke:Skill cap|get cap|{{{great katana}}}|75}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;!-- end great katana --&amp;gt;&lt;br /&gt;
{{#if:{{{club|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[:Category:Clubs|Club]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td data-sort-value=&amp;quot;{{#switch:{{{club}}}|A+=A1|A-=A2|B+=B1|B=B2|B-=B3|C+=C1|C=C2|C-=C3|#default={{{club}}}}}&amp;quot;&amp;gt;{{#replace:{{{club}}}|-|&amp;amp;minus;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{club}}}|37}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{club}}}|75}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#ifeq:{{NAMESPACENUMBER}}|0|&lt;br /&gt;
{{#cargo_store:&lt;br /&gt;
_table = JobSkills&lt;br /&gt;
| Job = {{PAGENAME}}&lt;br /&gt;
| Skill = Club&lt;br /&gt;
| SkillCap = {{#invoke:Skill cap|get cap|{{{club}}}|75}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;!-- end club --&amp;gt;&lt;br /&gt;
{{#if:{{{staff|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[:Category:Staves|Staff]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td data-sort-value=&amp;quot;{{#switch:{{{staff}}}|A+=A1|A-=A2|B+=B1|B=B2|B-=B3|C+=C1|C=C2|C-=C3|#default={{{staff}}}}}&amp;quot;&amp;gt;{{#replace:{{{staff}}}|-|&amp;amp;minus;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{staff}}}|37}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{staff}}}|75}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#ifeq:{{NAMESPACENUMBER}}|0|&lt;br /&gt;
{{#cargo_store:&lt;br /&gt;
_table = JobSkills&lt;br /&gt;
| Job = {{PAGENAME}}&lt;br /&gt;
| Skill = Staff&lt;br /&gt;
| SkillCap = {{#invoke:Skill cap|get cap|{{{staff}}}|75}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;!-- end staff --&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;!-- end flex-container-item-4 --&amp;gt;&lt;br /&gt;
{{#if:{{{archery|}}}{{{marksmanship|}}}{{{throwing|}}}|&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;horizon-table jobs-table sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption&amp;gt;Ranged Skills&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%;&amp;quot;&amp;gt;Skill&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%;&amp;quot;&amp;gt;Rank&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%;&amp;quot; class=&amp;quot;unsortable&amp;quot;&amp;gt;37&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%;&amp;quot; class=&amp;quot;unsortable&amp;quot;&amp;gt;75&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#if:{{{archery|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[:Category:Archery|Archery]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td data-sort-value=&amp;quot;{{#switch:{{{archery}}}|A+=A1|A-=A2|B+=B1|B=B2|B-=B3|C+=C1|C=C2|C-=C3|#default={{{archery}}}}}&amp;quot;&amp;gt;{{#replace:{{{archery}}}|-|&amp;amp;minus;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{archery}}}|37}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{archery}}}|75}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#ifeq:{{NAMESPACENUMBER}}|0|&lt;br /&gt;
{{#cargo_store:&lt;br /&gt;
_table = JobSkills&lt;br /&gt;
| Job = {{PAGENAME}}&lt;br /&gt;
| Skill = Archery&lt;br /&gt;
| SkillCap = {{#invoke:Skill cap|get cap|{{{archery}}}|75}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;!-- end archery --&amp;gt;&lt;br /&gt;
{{#if:{{{marksmanship|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[:Category:Marksmanship|Marksmanship]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td data-sort-value=&amp;quot;{{#switch:{{{marksmanship}}}|A+=A1|A-=A2|B+=B1|B=B2|B-=B3|C+=C1|C=C2|C-=C3|#default={{{marksmanship}}}}}&amp;quot;&amp;gt;{{#replace:{{{marksmanship}}}|-|&amp;amp;minus;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{marksmanship}}}|37}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{marksmanship}}}|75}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#ifeq:{{NAMESPACENUMBER}}|0|&lt;br /&gt;
{{#cargo_store:&lt;br /&gt;
_table = JobSkills&lt;br /&gt;
| Job = {{PAGENAME}}&lt;br /&gt;
| Skill = Marksmanship&lt;br /&gt;
| SkillCap = {{#invoke:Skill cap|get cap|{{{marksmanship}}}|75}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;!-- end marksmanship --&amp;gt;&lt;br /&gt;
{{#if:{{{throwing|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[:Category:Throwing|Throwing]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td data-sort-value=&amp;quot;{{#switch:{{{throwing}}}|A+=A1|A-=A2|B+=B1|B=B2|B-=B3|C+=C1|C=C2|C-=C3|#default={{{throwing}}}}}&amp;quot;&amp;gt;{{#replace:{{{throwing}}}|-|&amp;amp;minus;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{throwing}}}|37}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{throwing}}}|75}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#ifeq:{{NAMESPACENUMBER}}|0|&lt;br /&gt;
{{#cargo_store:&lt;br /&gt;
_table = JobSkills&lt;br /&gt;
| Job = {{PAGENAME}}&lt;br /&gt;
| Skill = Throwing&lt;br /&gt;
| SkillCap = {{#invoke:Skill cap|get cap|{{{throwing}}}|75}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;!-- end throwing --&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;!-- end flex-container-item-4 --&amp;gt;&lt;br /&gt;
}}&amp;lt;!-- end archery/marksmanship/throwing --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;horizon-table jobs-table sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption&amp;gt;Defensive Skills&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%;&amp;quot;&amp;gt;Skill&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%;&amp;quot;&amp;gt;Rank&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%;&amp;quot; class=&amp;quot;unsortable&amp;quot;&amp;gt;37&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%;&amp;quot; class=&amp;quot;unsortable&amp;quot;&amp;gt;75&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#if:{{{guarding|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Guarding Skill|Guarding]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td data-sort-value=&amp;quot;{{#switch:{{{guarding}}}|A+=A1|A-=A2|B+=B1|B=B2|B-=B3|C+=C1|C=C2|C-=C3|#default={{{guarding}}}}}&amp;quot;&amp;gt;{{#replace:{{{guarding}}}|-|&amp;amp;minus;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{guarding}}}|37}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{guarding}}}|75}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#ifeq:{{NAMESPACENUMBER}}|0|&lt;br /&gt;
{{#cargo_store:&lt;br /&gt;
_table = JobSkills&lt;br /&gt;
| Job = {{PAGENAME}}&lt;br /&gt;
| Skill = Guarding&lt;br /&gt;
| SkillCap = {{#invoke:Skill cap|get cap|{{{guarding}}}|75}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;!-- end guarding --&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Evasion]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td data-sort-value=&amp;quot;{{#switch:{{{evasion}}}|A+=A1|A-=A2|B+=B1|B=B2|B-=B3|C+=C1|C=C2|C-=C3|#default={{{evasion}}}}}&amp;gt;{{#replace:{{{evasion}}}|-|&amp;amp;minus;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{evasion}}}|37}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{evasion}}}|75}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#ifeq:{{NAMESPACENUMBER}}|0|&lt;br /&gt;
{{#cargo_store:&lt;br /&gt;
_table = JobSkills&lt;br /&gt;
| Job = {{PAGENAME}}&lt;br /&gt;
| Skill = Evasion&lt;br /&gt;
| SkillCap = {{#invoke:Skill cap|get cap|{{{evasion}}}|75}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{shield|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Shield Skill|Shield]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td data-sort-value=&amp;quot;{{#switch:{{{shield}}}|A+=A1|A-=A2|B+=B1|B=B2|B-=B3|C+=C1|C=C2|C-=C3|#default={{{shield}}}}}&amp;quot;&amp;gt;{{#replace:{{{shield}}}|-|&amp;amp;minus;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{shield}}}|37}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{shield}}}|75}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#ifeq:{{NAMESPACENUMBER}}|0|&lt;br /&gt;
{{#cargo_store:&lt;br /&gt;
_table = JobSkills&lt;br /&gt;
| Job = {{PAGENAME}}&lt;br /&gt;
| Skill = Shield&lt;br /&gt;
| SkillCap = {{#invoke:Skill cap|get cap|{{{shield}}}|75}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;!-- end shield --&amp;gt;&lt;br /&gt;
{{#if:{{{parrying|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Parrying Skill|Parrying]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td data-sort-value=&amp;quot;{{#switch:{{{parrying}}}|A+=A1|A-=A2|B+=B1|B=B2|B-=B3|C+=C1|C=C2|C-=C3|#default={{{parrying}}}}}&amp;quot;&amp;gt;{{#replace:{{{parrying}}}|-|&amp;amp;minus;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{parrying}}}|37}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{parrying}}}|75}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#ifeq:{{NAMESPACENUMBER}}|0|&lt;br /&gt;
{{#cargo_store:&lt;br /&gt;
_table = JobSkills&lt;br /&gt;
| Job = {{PAGENAME}}&lt;br /&gt;
| Skill = Parrying&lt;br /&gt;
| SkillCap = {{#invoke:Skill cap|get cap|{{{parrying}}}|75}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;!-- end parrying --&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;!-- end flex-container-item-4 --&amp;gt;&lt;br /&gt;
{{#if:{{{divine|}}}{{{healing|}}}{{{enhancing|}}}{{{enfeebling|}}}{{{elemental|}}}{{{dark|}}}{{{summon|}}}{{{ninjutsu|}}}{{{singing|}}}{{{string|}}}{{{wind|}}}{{{blue|}}}|&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;horizon-table jobs-table sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption&amp;gt;Magic Skills&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%;&amp;quot;&amp;gt;Skill&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%;&amp;quot;&amp;gt;Rank&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%;&amp;quot; class=&amp;quot;unsortable&amp;quot;&amp;gt;37&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%;&amp;quot; class=&amp;quot;unsortable&amp;quot;&amp;gt;75&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#if:{{{divine|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[:Category:Divine Magic|Divine]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td data-sort-value=&amp;quot;{{#switch:{{{divine}}}|A+=A1|A-=A2|B+=B1|B=B2|B-=B3|C+=C1|C=C2|C-=C3|#default={{{divine}}}}}&amp;quot;&amp;gt;{{#replace:{{{divine}}}|-|&amp;amp;minus;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{divine}}}|37}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{divine}}}|75}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#ifeq:{{NAMESPACENUMBER}}|0|&lt;br /&gt;
{{#cargo_store:&lt;br /&gt;
_table = JobSkills&lt;br /&gt;
| Job = {{PAGENAME}}&lt;br /&gt;
| Skill = Divine&lt;br /&gt;
| SkillCap = {{#invoke:Skill cap|get cap|{{{divine}}}|75}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;!-- end divine --&amp;gt;&lt;br /&gt;
{{#if:{{{healing|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[:Category:Healing Magic|Healing]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td data-sort-value=&amp;quot;{{#switch:{{{healing}}}|A+=A1|A-=A2|B+=B1|B=B2|B-=B3|C+=C1|C=C2|C-=C3|#default={{{healing}}}}}&amp;quot;&amp;gt;{{#replace:{{{healing}}}|-|&amp;amp;minus;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{healing}}}|37}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{healing}}}|75}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#ifeq:{{NAMESPACENUMBER}}|0|&lt;br /&gt;
{{#cargo_store:&lt;br /&gt;
_table = JobSkills&lt;br /&gt;
| Job = {{PAGENAME}}&lt;br /&gt;
| Skill = Healing&lt;br /&gt;
| SkillCap = {{#invoke:Skill cap|get cap|{{{healing}}}|75}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;!-- end healing --&amp;gt;&lt;br /&gt;
{{#if:{{{enhancing|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[:Category:Enhancing Magic|Enhancing]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td data-sort-value=&amp;quot;{{#switch:{{{enhancing}}}|A+=A1|A-=A2|B+=B1|B=B2|B-=B3|C+=C1|C=C2|C-=C3|#default={{{enhancing}}}}}&amp;quot;&amp;gt;{{#replace:{{{enhancing}}}|-|&amp;amp;minus;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{enhancing}}}|37}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{enhancing}}}|75}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#ifeq:{{NAMESPACENUMBER}}|0|&lt;br /&gt;
{{#cargo_store:&lt;br /&gt;
_table = JobSkills&lt;br /&gt;
| Job = {{PAGENAME}}&lt;br /&gt;
| Skill = Enhancing&lt;br /&gt;
| SkillCap = {{#invoke:Skill cap|get cap|{{{enhancing}}}|75}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;!-- end enhancing --&amp;gt;&lt;br /&gt;
{{#if:{{{enfeebling|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[:Category:Enfeebling Magic|Enfeebling]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td data-sort-value=&amp;quot;{{#switch:{{{enfeebling}}}|A+=A1|A-=A2|B+=B1|B=B2|B-=B3|C+=C1|C=C2|C-=C3|#default={{{enfeebling}}}}}&amp;quot;&amp;gt;{{#replace:{{{enfeebling}}}|-|&amp;amp;minus;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{enfeebling}}}|37}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{enfeebling}}}|75}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#ifeq:{{NAMESPACENUMBER}}|0|&lt;br /&gt;
{{#cargo_store:&lt;br /&gt;
_table = JobSkills&lt;br /&gt;
| Job = {{PAGENAME}}&lt;br /&gt;
| Skill = Enfeebling&lt;br /&gt;
| SkillCap = {{#invoke:Skill cap|get cap|{{{enfeebling}}}|75}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;!-- end enfeebling --&amp;gt;&lt;br /&gt;
{{#if:{{{elemental|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[:Category:Elemental Magic|Elemental]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td data-sort-value=&amp;quot;{{#switch:{{{elemental}}}|A+=A1|A-=A2|B+=B1|B=B2|B-=B3|C+=C1|C=C2|C-=C3|#default={{{elemental}}}}}&amp;quot;&amp;gt;{{#replace:{{{elemental}}}|-|&amp;amp;minus;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{elemental}}}|37}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{elemental}}}|75}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#ifeq:{{NAMESPACENUMBER}}|0|&lt;br /&gt;
{{#cargo_store:&lt;br /&gt;
_table = JobSkills&lt;br /&gt;
| Job = {{PAGENAME}}&lt;br /&gt;
| Skill = Elemental&lt;br /&gt;
| SkillCap = {{#invoke:Skill cap|get cap|{{{elemental}}}|75}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;!-- end elemental --&amp;gt;&lt;br /&gt;
{{#if:{{{dark|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[:Category:Dark Magic|Dark]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td data-sort-value=&amp;quot;{{#switch:{{{dark}}}|A+=A1|A-=A2|B+=B1|B=B2|B-=B3|C+=C1|C=C2|C-=C3|#default={{{dark}}}}}&amp;quot;&amp;gt;{{#replace:{{{dark}}}|-|&amp;amp;minus;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{dark}}}|37}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{dark}}}|75}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#ifeq:{{NAMESPACENUMBER}}|0|&lt;br /&gt;
{{#cargo_store:&lt;br /&gt;
_table = JobSkills&lt;br /&gt;
| Job = {{PAGENAME}}&lt;br /&gt;
| Skill = Dark&lt;br /&gt;
| SkillCap = {{#invoke:Skill cap|get cap|{{{dark}}}|75}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;!-- end dark --&amp;gt;&lt;br /&gt;
{{#if:{{{summon|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[:Category:Summoning Magic|Summon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td data-sort-value=&amp;quot;{{#switch:{{{summon}}}|A+=A1|A-=A2|B+=B1|B=B2|B-=B3|C+=C1|C=C2|C-=C3|#default={{{summon}}}}}&amp;quot;&amp;gt;{{#replace:{{{summon}}}|-|&amp;amp;minus;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{summon}}}|37}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{summon}}}|75}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#ifeq:{{NAMESPACENUMBER}}|0|&lt;br /&gt;
{{#cargo_store:&lt;br /&gt;
_table = JobSkills&lt;br /&gt;
| Job = {{PAGENAME}}&lt;br /&gt;
| Skill = Summon&lt;br /&gt;
| SkillCap = {{#invoke:Skill cap|get cap|{{{summon}}}|75}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;!-- end summon --&amp;gt;&lt;br /&gt;
{{#if:{{{ninjutsu|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[:Category:Ninjutsu|Ninjutsu]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td data-sort-value=&amp;quot;{{#switch:{{{ninjutsu}}}|A+=A1|A-=A2|B+=B1|B=B2|B-=B3|C+=C1|C=C2|C-=C3|#default={{{ninjutsu}}}}}&amp;quot;&amp;gt;{{#replace:{{{ninjutsu}}}|-|&amp;amp;minus;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{ninjutsu}}}|37}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{ninjutsu}}}|75}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#ifeq:{{NAMESPACENUMBER}}|0|&lt;br /&gt;
{{#cargo_store:&lt;br /&gt;
_table = JobSkills&lt;br /&gt;
| Job = {{PAGENAME}}&lt;br /&gt;
| Skill = Ninjutsu&lt;br /&gt;
| SkillCap = {{#invoke:Skill cap|get cap|{{{ninjutsu}}}|75}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;!-- end ninjutsu --&amp;gt;&lt;br /&gt;
{{#if:{{{singing|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[:Category:Singing Skill|Singing]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td data-sort-value=&amp;quot;{{#switch:{{{singing}}}|A+=A1|A-=A2|B+=B1|B=B2|B-=B3|C+=C1|C=C2|C-=C3|#default={{{singing}}}}}&amp;quot;&amp;gt;{{#replace:{{{singing}}}|-|&amp;amp;minus;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{singing}}}|37}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{singing}}}|75}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#ifeq:{{NAMESPACENUMBER}}|0|&lt;br /&gt;
{{#cargo_store:&lt;br /&gt;
_table = JobSkills&lt;br /&gt;
| Job = {{PAGENAME}}&lt;br /&gt;
| Skill = Singing&lt;br /&gt;
| SkillCap = {{#invoke:Skill cap|get cap|{{{singing}}}|75}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;!-- end singing --&amp;gt;&lt;br /&gt;
{{#if:{{{string|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[:Category:String Instrument Skill|String]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td data-sort-value=&amp;quot;{{#switch:{{{string}}}|A+=A1|A-=A2|B+=B1|B=B2|B-=B3|C+=C1|C=C2|C-=C3|#default={{{string}}}}}&amp;quot;&amp;gt;{{#replace:{{{string}}}|-|&amp;amp;minus;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{string}}}|37}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{string}}}|75}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#ifeq:{{NAMESPACENUMBER}}|0|&lt;br /&gt;
{{#cargo_store:&lt;br /&gt;
_table = JobSkills&lt;br /&gt;
| Job = {{PAGENAME}}&lt;br /&gt;
| Skill = String&lt;br /&gt;
| SkillCap = {{#invoke:Skill cap|get cap|{{{string}}}|75}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;!-- end string --&amp;gt;&lt;br /&gt;
{{#if:{{{wind|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[:Category:Wind Instrument Skill|Wind]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td data-sort-value=&amp;quot;{{#switch:{{{wind}}}|A+=A1|A-=A2|B+=B1|B=B2|B-=B3|C+=C1|C=C2|C-=C3|#default={{{wind}}}}}&amp;quot;&amp;gt;{{#replace:{{{wind}}}|-|&amp;amp;minus;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{wind}}}|37}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{wind}}}|75}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#ifeq:{{NAMESPACENUMBER}}|0|&lt;br /&gt;
{{#cargo_store:&lt;br /&gt;
_table = JobSkills&lt;br /&gt;
| Job = {{PAGENAME}}&lt;br /&gt;
| Skill = Wind&lt;br /&gt;
| SkillCap = {{#invoke:Skill cap|get cap|{{{wind}}}|75}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;!-- end wind --&amp;gt;&lt;br /&gt;
{{#if:{{{blue|}}}|&lt;br /&gt;
&amp;lt;tr class=&amp;quot;toau&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[:Category:Blue Magic|Blue]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td data-sort-value=&amp;quot;{{#switch:{{{blue}}}|A+=A1|A-=A2|B+=B1|B=B2|B-=B3|C+=C1|C=C2|C-=C3|#default={{{blue}}}}}&amp;quot;&amp;gt;{{#replace:{{{blue}}}|-|&amp;amp;minus;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{blue}}}|37}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#invoke:Skill cap|get cap|{{{blue}}}|75}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#ifeq:{{NAMESPACENUMBER}}|0|&lt;br /&gt;
{{#cargo_store:&lt;br /&gt;
_table = JobSkills&lt;br /&gt;
| Job = {{PAGENAME}}&lt;br /&gt;
| Skill = Blue&lt;br /&gt;
| SkillCap = {{#invoke:Skill cap|get cap|{{{blue}}}|75}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;!-- end blue --&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;!-- end flex-container-item-4 --&amp;gt;&lt;br /&gt;
}}&amp;lt;!-- end divine/healing/enhancing/enfeebling/elemental/dark/summon/ninjutsu/singing/string/wind/blue --&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;!-- end flex-container --&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{#cargo_declare:&lt;br /&gt;
_table = JobSkills&lt;br /&gt;
| Job = Page&lt;br /&gt;
| AbilityRequired = Page&lt;br /&gt;
| Skill = Page&lt;br /&gt;
| SkillCap = Integer&lt;br /&gt;
}}&lt;br /&gt;
{{Documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sarothu</name></author>
	</entry>
</feed>