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	<id>https://horizonffxi.wiki/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Spaz0481</id>
	<title>HorizonXI Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://horizonffxi.wiki/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Spaz0481"/>
	<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/Special:Contributions/Spaz0481"/>
	<updated>2026-08-31T14:01:30Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Template:EnhancingNavbox&amp;diff=122686</id>
		<title>Template:EnhancingNavbox</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Template:EnhancingNavbox&amp;diff=122686"/>
		<updated>2026-08-27T21:32:26Z</updated>

		<summary type="html">&lt;p&gt;Spaz0481: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| title = [[:Category:Magic|Magic of Vana&#039;diel:]] Enhancing Magic&lt;br /&gt;
| template = EnhancingNavbox&lt;br /&gt;
| state = &lt;br /&gt;
| liststyle = text-align:center;&lt;br /&gt;
| group1 = [[:Category:Barspell|Barelement]]&lt;br /&gt;
| list1 =&lt;br /&gt;
*[[Baraero]] ([[Baraera|ra]])&lt;br /&gt;
*[[Barblizzard]] ([[Barblizzara|ra]])&lt;br /&gt;
*[[Barfire]] ([[Barfira|ra]])&lt;br /&gt;
*[[Barstone]] ([[Barstonra|ra]])&lt;br /&gt;
*[[Barthunder]] ([[Barthundra|ra]])&lt;br /&gt;
*[[Barwater]] ([[Barwatera|ra]])&lt;br /&gt;
| group2 = [[:Category:Barspell|Barstatus]]&lt;br /&gt;
| list2 =&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;soa&amp;quot;&amp;gt;[[Baramnesia]] ([[Baramnesra|ra]])&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Barblind]] ([[Barblindra|ra]])&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Barparalyze]] ([[Barparalyzra|ra]])&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Barpetrify]] ([[Barpetra|ra]])&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Barpoison]] ([[Barpoisonra|ra]])&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Barsilence]] ([[Barsilencera|ra]])&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Barsleep]] ([[Barsleepra|ra]])&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Barvirus]] ([[Barvira|ra]])&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| group3 = Defenses&lt;br /&gt;
| list3 =&lt;br /&gt;
*[[Aquaveil]] &lt;br /&gt;
*[[Blink]]&lt;br /&gt;
&amp;lt;!--*[[Foil]]--&amp;gt;&lt;br /&gt;
*[[Stoneskin]]&lt;br /&gt;
*[[Phalanx]]/[[Phalanx II|II]]&lt;br /&gt;
*[[Protect]]/[[Protect II|II]]/[[Protect III|III]]/[[Protect IV|IV]]&amp;lt;!--/[[Protect V|V]]--&amp;gt;&lt;br /&gt;
*[[Protectra]]/[[Protectra II|II]]/[[Protectra III|III]]/[[Protectra IV|IV]]/[[Protectra V|V]]&lt;br /&gt;
*[[Shell]]/[[Shell II|II]]/[[Shell III|III]]/[[Shell IV|IV]]&amp;lt;!--/[[Shell V|V]]--&amp;gt;&lt;br /&gt;
*[[Shellra]]/[[Shellra II|II]]/[[Shellra III|III]]/[[Shellra IV|IV]]/[[Shellra V|V]]&lt;br /&gt;
| group4 = Recovery&lt;br /&gt;
| list4 =&lt;br /&gt;
&amp;lt;!--*[[Adloquium]]&lt;br /&gt;
*[[Embrava]]--&amp;gt;&lt;br /&gt;
*[[Erase]]&lt;br /&gt;
*[[Regen]]/[[Regen II|II]]/[[Regen III|III]]&amp;lt;!--/[[Regen IV|IV]]/[[Regen V|V]]--&amp;gt;&lt;br /&gt;
*[[Refresh]]&amp;lt;!--/[[Refresh II|II]]/[[Refresh III|III]]--&amp;gt;&lt;br /&gt;
| group5 = Stealth&lt;br /&gt;
| list5 =&lt;br /&gt;
*[[Deodorize]]&lt;br /&gt;
*[[Invisible]]&lt;br /&gt;
*[[Sneak]]&lt;br /&gt;
| group6 = Time&lt;br /&gt;
| list6 =&lt;br /&gt;
&amp;lt;!--*[[Embrava]]&lt;br /&gt;
*[[Flurry]]/[[Flurry II|II]]--&amp;gt;&lt;br /&gt;
*[[Haste]]&amp;lt;!--/[[Haste II|II]]--&amp;gt;&lt;br /&gt;
| group7 = &amp;lt;!--Storms--&amp;gt;&lt;br /&gt;
| list7 =&amp;lt;!--&lt;br /&gt;
*[[Aurorastorm]]/[[Aurorastorm II|II]]&lt;br /&gt;
*[[Firestorm]]/[[Firestorm II|II]]&lt;br /&gt;
*[[Hailstorm]]/[[Hailstorm II|II]]&lt;br /&gt;
*[[Rainstorm]]/[[Rainstorm II|II]]&lt;br /&gt;
*[[Sandstorm]]/[[Sandstorm II|II]]&lt;br /&gt;
*[[Thunderstorm (White Magic)|Thunderstorm]]/[[Thunderstorm II|II]]&lt;br /&gt;
*[[Voidstorm]]/[[Voidstorm II|II]]&lt;br /&gt;
*[[Windstorm]]/[[Windstorm II|II]]--&amp;gt;&lt;br /&gt;
| group8 = Spikes&lt;br /&gt;
| list8 =&lt;br /&gt;
*[[Blaze Spikes]]&lt;br /&gt;
*[[Ice Spikes]]&lt;br /&gt;
&amp;lt;!--*[[Reprisal]]--&amp;gt;&lt;br /&gt;
*[[Shock Spikes]]&lt;br /&gt;
| group9 = Transport&lt;br /&gt;
| list9 =&lt;br /&gt;
*[[Escape]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;li class=&amp;quot;wotg&amp;quot;&amp;gt;[[Recall-Jugner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;wotg&amp;quot;&amp;gt;[[Recall-Meriph]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;wotg&amp;quot;&amp;gt;[[Recall-Pashh]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;wotg&amp;quot;&amp;gt;[[Retrace]]&amp;lt;/li&amp;gt;&lt;br /&gt;
*[[Teleport-Altep]]&lt;br /&gt;
*[[Teleport-Dem]]&lt;br /&gt;
*[[Teleport-Holla]]&lt;br /&gt;
*[[Teleport-Mea]]&lt;br /&gt;
*[[Teleport-Vahzl]]&lt;br /&gt;
*[[Teleport-Yhoat]]&lt;br /&gt;
*[[Warp]]/[[Warp II|II]]&lt;br /&gt;
| group10 = Enspells&lt;br /&gt;
| list10 =&lt;br /&gt;
*[[Enaero]]&amp;lt;!--/[[Enaero II|II]]--&amp;gt;&lt;br /&gt;
*[[Enblizzard]]&amp;lt;!--/[[Enblizzard II|II]]--&amp;gt;&lt;br /&gt;
*[[Enfire]]&amp;lt;!--/[[Enfire II|II]]--&amp;gt;&lt;br /&gt;
*[[Enstone]]&amp;lt;!--/[[Enstone II|II]]--&amp;gt;&lt;br /&gt;
*[[Enthunder]]&amp;lt;!--/[[Enthunder II|II]]--&amp;gt;&lt;br /&gt;
*[[Enwater]]&amp;lt;!--/[[Enwater II|II]]--&amp;gt;&lt;br /&gt;
| group11 = &amp;lt;!--Weapon Enchantments--&amp;gt;&lt;br /&gt;
| list11 =&lt;br /&gt;
&amp;lt;!--*[[Auspice]]&lt;br /&gt;
*[[Temper]]/[[Temper II|II]]--&amp;gt;&lt;br /&gt;
| group12 = &amp;lt;!--Stat boosts--&amp;gt;&lt;br /&gt;
| list12 =&lt;br /&gt;
&amp;lt;!--*[[Boost-VIT]]&lt;br /&gt;
*[[Boost-MND]]&lt;br /&gt;
*[[Boost-AGI]]&lt;br /&gt;
*[[Boost-CHR]]&lt;br /&gt;
*[[Boost-STR]]&lt;br /&gt;
*[[Boost-DEX]]&lt;br /&gt;
*[[Boost-INT]]&lt;br /&gt;
*[[Gain-VIT]]&lt;br /&gt;
*[[Gain-MND]]&lt;br /&gt;
*[[Gain-AGI]]&lt;br /&gt;
*[[Gain-CHR]]&lt;br /&gt;
*[[Gain-STR]]&lt;br /&gt;
*[[Gain-INT]]&lt;br /&gt;
*[[Gain-DEX]]--&amp;gt;&lt;br /&gt;
| group13 = &amp;lt;!--Enmity Control--&amp;gt;&lt;br /&gt;
| list13 =&lt;br /&gt;
&amp;lt;!--*[[Animus Augeo]]&lt;br /&gt;
*[[Animus Minuo]]&lt;br /&gt;
*[[Crusade]]--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{NavMagicSkills}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Navigation Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spaz0481</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Template:EnfeeblingNavbox&amp;diff=122685</id>
		<title>Template:EnfeeblingNavbox</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Template:EnfeeblingNavbox&amp;diff=122685"/>
		<updated>2026-08-27T21:31:04Z</updated>

		<summary type="html">&lt;p&gt;Spaz0481: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| title = [[:Category:Magic|Magic of Vana&#039;diel:]] Enfeebling Magic&lt;br /&gt;
| template = EnfeeblingNavbox&lt;br /&gt;
| state = &lt;br /&gt;
| liststyle = text-align:center;&lt;br /&gt;
| group1 = Inhibiting&lt;br /&gt;
| list1 =&lt;br /&gt;
&amp;lt;!--*[[Addle]]/[[Addle II|II]]!--&amp;gt;&lt;br /&gt;
*[[Bind]]&lt;br /&gt;
*[[Blind]]&amp;lt;!--/[[Blind II|II]]!--&amp;gt;&lt;br /&gt;
*[[Dispel (Spell)|Dispel]]&lt;br /&gt;
&amp;lt;!--*[[Dispelga]]&lt;br /&gt;
*[[Distract]]/[[Distract II|II]]/[[Distract III|III]]&lt;br /&gt;
*[[Frazzle]]/[[Frazzle II|II]]/[[Frazzle III|III]]!--&amp;gt;&lt;br /&gt;
*[[Gravity]]&amp;lt;!--/[[Gravity II|II]]&lt;br /&gt;
*[[Inundation]]!--&amp;gt;&lt;br /&gt;
*[[Paralyze]]&amp;lt;!--/[[Paralyze II|II]]!--&amp;gt;&lt;br /&gt;
*[[Silence]]&lt;br /&gt;
*[[Slow]]/[[Slow II|II]]&amp;quot;&lt;br /&gt;
| group2 = Disabling&lt;br /&gt;
| list2 =&lt;br /&gt;
&amp;lt;!--*[[Break]]&lt;br /&gt;
*[[Breakga]]!--&amp;gt;&lt;br /&gt;
*[[Sleep]]/[[Sleep II|II]]&lt;br /&gt;
*[[Sleepga]]/[[Sleepga II|II]]&lt;br /&gt;
| group3 = Gradual damage&lt;br /&gt;
| list3 =&lt;br /&gt;
*[[Dia]]/[[Dia II|II]]/[[Dia III|III]]&lt;br /&gt;
*[[Diaga]]&lt;br /&gt;
*[[Poison]]/[[Poison II|II]]&lt;br /&gt;
*[[Poisonga]]&lt;br /&gt;
| group4 = Unavailable to players&lt;br /&gt;
| list4 =&lt;br /&gt;
*[[Bindga]]&lt;br /&gt;
*[[Blindga]]&lt;br /&gt;
*[[Curse (Spell)|Curse]]&lt;br /&gt;
*[[Diaga II]]/[[Diaga III|III]]&lt;br /&gt;
*[[Paralyga]]&lt;br /&gt;
*[[Poisonga II]]/[[Poisonga III|III]]&lt;br /&gt;
*[[Silencega]]&lt;br /&gt;
*[[Slowga]]&lt;br /&gt;
}}&lt;br /&gt;
{{NavMagicSkills}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Navigation Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spaz0481</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Template:EnfeeblingNavbox&amp;diff=122684</id>
		<title>Template:EnfeeblingNavbox</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Template:EnfeeblingNavbox&amp;diff=122684"/>
		<updated>2026-08-27T21:28:54Z</updated>

		<summary type="html">&lt;p&gt;Spaz0481: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| title = [[:Category:Magic|Magic of Vana&#039;diel:]] Enfeebling Magic&lt;br /&gt;
| template = EnfeeblingNavbox&lt;br /&gt;
| state = &lt;br /&gt;
| liststyle = text-align:center;&lt;br /&gt;
| group1 = Inhibiting&lt;br /&gt;
| list1 =&lt;br /&gt;
&amp;lt;!--*[[Addle]]/[[Addle II|II]]!--&amp;gt;&lt;br /&gt;
*[[Bind]]&lt;br /&gt;
*[[Blind]]&amp;lt;!--/[[Blind II|II]]!--&amp;gt;&lt;br /&gt;
*[[Dispel (Spell)|Dispel]]&lt;br /&gt;
&amp;lt;!--*[[Dispelga]]&lt;br /&gt;
*[[Distract]]/[[Distract II|II]]/[[Distract III|III]]&lt;br /&gt;
*[[Frazzle]]/[[Frazzle II|II]]/[[Frazzle III|III]]!--&amp;gt;&lt;br /&gt;
*[[Gravity]]&amp;lt;!--/[[Gravity II|II]]&lt;br /&gt;
*[[Inundation]]!--&amp;gt;&lt;br /&gt;
*[[Paralyze]]&amp;lt;!--/[[Paralyze II|II]]!--&amp;gt;&lt;br /&gt;
*[[Silence]]&lt;br /&gt;
*[[Slow]]&amp;lt;!--/[[Slow II|II]]&amp;quot;--&amp;gt;&lt;br /&gt;
| group2 = Disabling&lt;br /&gt;
| list2 =&lt;br /&gt;
&amp;lt;!--*[[Break]]&lt;br /&gt;
*[[Breakga]]!--&amp;gt;&lt;br /&gt;
*[[Sleep]]/[[Sleep II|II]]&lt;br /&gt;
*[[Sleepga]]/[[Sleepga II|II]]&lt;br /&gt;
| group3 = Gradual damage&lt;br /&gt;
| list3 =&lt;br /&gt;
*[[Dia]]/[[Dia II|II]]/[[Dia III|III]]&lt;br /&gt;
*[[Diaga]]&lt;br /&gt;
*[[Poison]]/[[Poison II|II]]&lt;br /&gt;
*[[Poisonga]]&lt;br /&gt;
| group4 = Unavailable to players&lt;br /&gt;
| list4 =&lt;br /&gt;
*[[Bindga]]&lt;br /&gt;
*[[Blindga]]&lt;br /&gt;
*[[Curse (Spell)|Curse]]&lt;br /&gt;
*[[Diaga II]]/[[Diaga III|III]]&lt;br /&gt;
*[[Paralyga]]&lt;br /&gt;
*[[Poisonga II]]/[[Poisonga III|III]]&lt;br /&gt;
*[[Silencega]]&lt;br /&gt;
*[[Slowga]]&lt;br /&gt;
}}&lt;br /&gt;
{{NavMagicSkills}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Navigation Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spaz0481</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Dia_III&amp;diff=122683</id>
		<title>Dia III</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Dia_III&amp;diff=122683"/>
		<updated>2026-08-27T21:26:36Z</updated>

		<summary type="html">&lt;p&gt;Spaz0481: Created page with &amp;quot;__NOTOC__{{Collapse Sections}}{{Infobox Magic | spell name = Dia III | icon = File:Dia-menu-xiview.webp | type = White Magic | skill = Enfeebling | description = Lowers an enemy&amp;#039;s defense and gradually deals light elemental damage. | mp = 45 {{verification}} | element = Light | status effect id = 134 | rdm level = 75 | casting time = 2 {{verification}} | recast time = 7 {{verification}} | affected targets = single | base duration = 180 seconds {{v...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__{{Collapse Sections}}{{Infobox Magic&lt;br /&gt;
| spell name = Dia III&lt;br /&gt;
| icon = File:Dia-menu-xiview.webp&lt;br /&gt;
| type = White Magic&lt;br /&gt;
| skill = Enfeebling&lt;br /&gt;
| description = [[Dia (Status Effect)|Lowers an enemy&#039;s defense and gradually deals light elemental damage.]]&lt;br /&gt;
| mp = 45 {{verification}}&lt;br /&gt;
| element = Light&lt;br /&gt;
| status effect id = 134&lt;br /&gt;
| rdm level = 75&lt;br /&gt;
| casting time = 2 {{verification}}&lt;br /&gt;
| recast time = 7 {{verification}}&lt;br /&gt;
| affected targets = single&lt;br /&gt;
| base duration = 180 seconds {{verification}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Item Image&amp;quot;/&amp;gt;{{Item Image|ScrollofDiaII.PNG|Dia II}}&amp;lt;section end=&amp;quot;Item Image&amp;quot;/&amp;gt;&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Item Statistics&lt;br /&gt;
| type = Scroll&lt;br /&gt;
| icon id = 4632&lt;br /&gt;
| name = Scroll of Dia III&lt;br /&gt;
| jobs = RDM&lt;br /&gt;
| level = 75&lt;br /&gt;
| description = Teaches the white magic Dia III.&amp;lt;br/&amp;gt;Lowers an enemy&#039;s defense and&amp;lt;br/&amp;gt;gradually deals light elemental damage.&lt;br /&gt;
| notes =&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Deals 3 {{verification}} damage every [[tick]] for the duration of the spell.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt; Defense is reduced by 53/512 (10.35%).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toau&amp;quot;&amp;gt; Defense is reduced by 208/1024 (20.31%).{{verification}} This can be increased with the effects of a Corsair&#039;s [[Light Shot]] {{verification}}.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Dia&#039;s Defense Down effect cannot be resisted except in cases of complete spell immunity (e.g. [[Magic Shield]]).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Higher Tier Dia spells will overwrite this effect.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Dia&#039;s effects are overwritten by equal or higher-tier Bio spell effects. Dia will only overwrite lower-tier Bio spell effects. Dia and Bio may not be on the same enemy target at the same time.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Other sources of [[Defense Down]] such as that from [[Acid Bolt]]s and [[Armor Break]] may also be active on a target, but these sources are mutually exclusive with each other.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;wotg&amp;quot;&amp;gt;[[Box Step]]&#039;s [[Sluggish Daze]] &amp;lt;span class=&amp;quot;soa&amp;quot;&amp;gt;and Geomancy&#039;s [[Indi-Frailty|Frailty]]&amp;lt;/span&amp;gt; effect&amp;lt;span class=&amp;quot;soa&amp;quot;&amp;gt;s&amp;lt;/span&amp;gt; will stack with this effect.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toau&amp;quot;&amp;gt; Automatons will cast this spell with every Head configuration except [[Valoredge Head]], maneuvers and attachments permitting.{{verification}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The initial damage can be increased with enough Magic Attack Bonus, Weather and Elemental Affinity boosts. Equipment with Enhances &amp;quot;Dia&amp;quot; effect such as [[Dia Wand]] increases the damage over time component of the spell by 1.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other Uses==&lt;br /&gt;
{{Used In&lt;br /&gt;
| resale price = {{Resale Price|1612|1640}} {{verification}}&lt;br /&gt;
}}&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
{{AH|Scrolls|White Magic|search=Scroll_of_Dia_II}}&lt;br /&gt;
===Merchants===&lt;br /&gt;
{| class=&amp;quot;npc-table horizon-table table-sm sortable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; bgcolor=&amp;quot;#9ACBCB&amp;quot; |&#039;&#039;&#039;Price:&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; |Location&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; |Type&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{EnfeeblingNavbox}}&lt;br /&gt;
[[Category:Enfeebling Magic]]&lt;/div&gt;</summary>
		<author><name>Spaz0481</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Freeze_II&amp;diff=122435</id>
		<title>Freeze II</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Freeze_II&amp;diff=122435"/>
		<updated>2026-08-23T13:09:25Z</updated>

		<summary type="html">&lt;p&gt;Spaz0481: /* Horizon Changes {{changes}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__{{Collapse Sections}}{{Infobox Magic&lt;br /&gt;
| spell name = Freeze II&lt;br /&gt;
| icon = File:Freeze-menu.webp&lt;br /&gt;
| type = Black Magic&lt;br /&gt;
| skill = Elemental&lt;br /&gt;
| description = Deals &#039;&#039;&#039;[[Ice|{{Ice|ice}}]]&#039;&#039;&#039; damage to an enemy and lowers its resistance against &#039;&#039;&#039;[[Fire|{{Fire|fire}}]]&#039;&#039;&#039;.&lt;br /&gt;
| mp = 307 {{verification}}&lt;br /&gt;
| element = Ice&lt;br /&gt;
| blm level = 75&lt;br /&gt;
| casting time = 17.75 {{verification}} {{changes}}&lt;br /&gt;
| recast time = 41.5 {{verification}} {{changes}}&lt;br /&gt;
| affected targets = single&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Item Image&amp;quot;/&amp;gt;{{Item Image|Scroll_of_Freeze.png|Freeze}}&amp;lt;section end=&amp;quot;Item Image&amp;quot;/&amp;gt;&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Item Statistics&lt;br /&gt;
| type = Scroll&lt;br /&gt;
| icon id = 4814&lt;br /&gt;
| name = Scroll of Freeze II&lt;br /&gt;
| tags = {{Rare}}&lt;br /&gt;
| jobs = BLM&lt;br /&gt;
| level = 75&lt;br /&gt;
| description = Teaches the black magic Freeze.&amp;lt;br&amp;gt;Deals ice damage to an enemy and&amp;lt;br&amp;gt;lowers its resistance against fire.&lt;br /&gt;
| notes = Ancient Magic reduces the amount of Magic Resistance to the stated element by 30 for 15 seconds.&amp;lt;ref&amp;gt;[http://wiki.ffo.jp/html/1055.html JP Wiki]&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Other Uses==&lt;br /&gt;
{{Used In&lt;br /&gt;
| resale price = {{Resale Price|1750|1793}} {{verification}}&lt;br /&gt;
}}&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
{{AH|Scrolls|Black Magic}}&lt;br /&gt;
&lt;br /&gt;
==Horizon Changes {{changes}}==&lt;br /&gt;
{{#section:Category:Horizon Changes|Ancient Magic II}}&lt;br /&gt;
&lt;br /&gt;
===Dropped By===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-sm droppedby sortable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Level&lt;br /&gt;
! Zone&lt;br /&gt;
|}&lt;br /&gt;
===BCNM===&lt;br /&gt;
{|class=&amp;quot;horizon-table table-sm bcnm-table&amp;quot;&lt;br /&gt;
! Name !! Zone !! Level !! Time !! Members&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{{ElementalNavbox}}&lt;br /&gt;
[[Category:Elemental Magic]][[Category:Ancient Magic]]&lt;/div&gt;</summary>
		<author><name>Spaz0481</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Burst_II&amp;diff=122434</id>
		<title>Burst II</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Burst_II&amp;diff=122434"/>
		<updated>2026-08-23T13:08:35Z</updated>

		<summary type="html">&lt;p&gt;Spaz0481: /* Horizon Changes {{changes}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__{{Collapse Sections}}{{Infobox Magic&lt;br /&gt;
| spell name = Burst II&lt;br /&gt;
| icon = File:Burst-menu.png&lt;br /&gt;
| type = Black Magic&lt;br /&gt;
| skill = Elemental&lt;br /&gt;
| description = Deals &#039;&#039;&#039;[[Lightning|{{Lightning|lightning}}]]&#039;&#039;&#039; damage to an enemy and lowers its resistance against &#039;&#039;&#039;[[Earth|{{Earth|earth}}]]&#039;&#039;&#039;.&lt;br /&gt;
| mp = 352 {{verification}}&lt;br /&gt;
| element = lightning&lt;br /&gt;
| blm level = 75&lt;br /&gt;
| casting time = 18.5 {{verification}} {{changes}}&lt;br /&gt;
| recast time = 43.25 {{verification}} {{changes}}&lt;br /&gt;
| affected targets = single&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Item Image&amp;quot;/&amp;gt;{{Item Image|Scroll_of_Burst.png|Burst}}&amp;lt;section end=&amp;quot;Item Image&amp;quot;/&amp;gt;&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Item Statistics&lt;br /&gt;
| type = Scroll&lt;br /&gt;
| icon id = 4814&lt;br /&gt;
| name = Scroll of Burst II&lt;br /&gt;
| tags = {{Rare}}&lt;br /&gt;
| jobs = BLM&lt;br /&gt;
| level = 75&lt;br /&gt;
| description = Teaches the black magic Burst.&amp;lt;br&amp;gt;Deals lightning damage to an enemy and&amp;lt;br&amp;gt;lowers its resistance against earth.&lt;br /&gt;
| notes = Ancient Magic reduces the amount of Magic Resistance to the stated element by 30 for 15 seconds.&amp;lt;ref&amp;gt;[http://wiki.ffo.jp/html/1055.html JP Wiki]&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Other Uses==&lt;br /&gt;
{{Used In&lt;br /&gt;
| resale price = {{Resale Price|2000|2178}} {{verification}}&lt;br /&gt;
}}&lt;br /&gt;
== Horizon Changes {{changes}} ==&lt;br /&gt;
{{#section:Category:Horizon Changes|Ancient Magic II}}&lt;br /&gt;
&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
{{AH|Scrolls|Black Magic}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;moggarden&amp;quot;&amp;gt;&lt;br /&gt;
===Mog Garden===&lt;br /&gt;
*[[Flotsam]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Dropped By===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-sm droppedby sortable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Level&lt;br /&gt;
! Zone&lt;br /&gt;
|}&lt;br /&gt;
===Treasure Coffer===&lt;br /&gt;
&amp;lt;div class=&amp;quot;campaign&amp;quot;&amp;gt;&lt;br /&gt;
===Campaign Union===&lt;br /&gt;
Possible spoils from battles in&lt;br /&gt;
*[[Jugner Forest (S)]]&lt;br /&gt;
*[[Batallia Downs (S)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{{ElementalNavbox}}&lt;br /&gt;
[[Category:Elemental Magic]][[Category:Ancient Magic]]&lt;/div&gt;</summary>
		<author><name>Spaz0481</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Ancient_Magic&amp;diff=122433</id>
		<title>Ancient Magic</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Ancient_Magic&amp;diff=122433"/>
		<updated>2026-08-23T13:04:51Z</updated>

		<summary type="html">&lt;p&gt;Spaz0481: /* Horizon Changes {{changes}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&#039;&#039;&#039;Ancient Magic&#039;&#039;&#039; is the term given to an ancient varity of [[Elemental Magic|elemental spells]]; each of which are [[Calculating Magic Damage|tremendously powerful]], yet require a large amount of [[MP|mystical energy]] and long periods of [[Cast Time|steadfast concentration]] to properly cast. Due to the extreme nature and power of these spells, they are only available to the most learned [[Black Mage|sorcerers]] of Vana&#039;diel.&lt;br /&gt;
&lt;br /&gt;
== List of Ancient Magic Spells ==&lt;br /&gt;
Lv50: [[Freeze]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv52: [[Tornado]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv54: [[Quake]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv56: [[Burst]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv58: [[Flood]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv60: [[Flare]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv75: [[Freeze II]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv75: [[Tornado II]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv75: [[Quake II]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv75: [[Burst II]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv75: [[Flood II]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv75: [[Flare II]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Nuke and Sleep ==&lt;br /&gt;
Black Mages can solo reasonably effectively by using Ancient Magic and Sleep spells to deal large chunks of damage to the monster and then prevent it from damaging the caster.  AOE nukes and AOE sleeps can also be effective for soloing multiple monsters simultaneously.  By using the in game clock to help synchronize casting, this technique can also be used by multiple Black Mages to take down single or multiple targets.  This is the basis of many Black Mage only parties.  The general concept follows a pattern similar to this:&lt;br /&gt;
# Pull a monster with a non-DOT spell to a safe location and sleep it, or select one that will not link.&lt;br /&gt;
# Move to where the monster is far enough that you will have time to cast Sleep/Sleep 2 before it reaches you.&lt;br /&gt;
# Cast an Ancient Magic (or other highly damaging spell) on the target.&lt;br /&gt;
# Cast [[Sleep]] or [[Sleep II]].&lt;br /&gt;
# If you don&#039;t have enough mp for another cast and sleep, rest for a bit.&lt;br /&gt;
# If the monster isn&#039;t dead yet, start back at step 2.&lt;br /&gt;
The benefit of using Ancient Magic is that by the time the damage spell is cast, the recast on sleep should be finished.  This means the caster doesn&#039;t have to pay as much attention to recast timers.  Faster casting spells can be used, but the caster must ensure the recast on sleep is ready or near ready before waking the monster.  For Black Mage only parties, often a Bard or Red Mage is used for sleep control and pulling.  Typically, four Ancient Magic spells will kill any low IT/high VT monster instantly.&lt;br /&gt;
&lt;br /&gt;
== Ancient Magic in Parties ==&lt;br /&gt;
While the use of Ancient Magic in traditional PTs is limited, it used to be popular to burst [[Freeze]] on distortion skillchains. This practice has fallen out of favor due to the lack of use of skillchains and magic bursts being used in experience parties.&lt;br /&gt;
&lt;br /&gt;
== Additional Effects ==&lt;br /&gt;
In addition to the high damage, AM weakens the enemy it is cast on to the weakness of that spell. Such as, casting [[Flare]] (Fire element) will weaken your enemy to [[Water %28Element%29|water]].&lt;br /&gt;
&lt;br /&gt;
This is occasionally used on HNM to weaken them for a large volley of spells, such as casting [[Flood]], followed by a large string of [[Thundaga III]]&lt;br /&gt;
&lt;br /&gt;
== Horizon Changes {{changes}} ==&lt;br /&gt;
{{#section:Category:Horizon Changes|Ancient Magic II}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Elemental Magic]]&lt;/div&gt;</summary>
		<author><name>Spaz0481</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Horizon_Changes&amp;diff=122432</id>
		<title>Category:Horizon Changes</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Horizon_Changes&amp;diff=122432"/>
		<updated>2026-08-23T13:02:53Z</updated>

		<summary type="html">&lt;p&gt;Spaz0481: /* Red Mage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
HorizonXI is an &#039;&#039;&#039;era+&#039;&#039;&#039; Final Fantasy XI private server. &#039;&#039;&#039;Era+&#039;&#039;&#039; means that there are many custom changes and additions made by the development team in an attempt to balance the game more fairly and to make some lesser used content more relevant. This page contains a list of all &#039;&#039;&#039;KNOWN&#039;&#039;&#039; custom changes.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
=== [[Warrior]] ===&lt;br /&gt;
&amp;lt;section begin=Warrior/&amp;gt;&lt;br /&gt;
* Minor changes to [[Warrior#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Starts the game with an {{Item Tooltip|Onion Greataxe}} instead of an {{Item Tooltip|Onion Sword}}.&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Ragnarok}}.&lt;br /&gt;
&amp;lt;section begin=Defender/&amp;gt;*[[Defender]] provides -25% enmity loss reduction when taking damage (works with WAR sub job). Additionally gives a +10% chance to block with a shield for WAR main job only. &amp;lt;section end=Defender/&amp;gt;&amp;lt;section end=Warrior/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Provoke/&amp;gt;* [[Provoke]] now receives an additional 250 [[Enmity|cumulative enmity (CE)]] when [[Defender]] is active and Warrior is set as the main job. This number is reduced to +180 when Warrior is set as the support job.&amp;lt;section end=Provoke/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Monk]] ===&lt;br /&gt;
&amp;lt;section begin=Monk/&amp;gt;&lt;br /&gt;
* Minor changes to [[Monk#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* The [[Artifact Weapon]] [[Beat Cesti]] has been replaced with the custom item {{Item Tooltip|Tekko Kagi}}.&lt;br /&gt;
* Moderate changes to the relic weapon {{Item Tooltip|Spharai}}.&lt;br /&gt;
&amp;lt;section begin=Boost/&amp;gt;* [[Boost]] has a larger [[attack]] bonus of 20%, a longer recast of 30 seconds, and a duration of one attack or Weaponskill.&amp;lt;section end=Boost/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Focus/&amp;gt;* [[Focus]] is learned at level 15 instead of 25, and has a 3 minute duration. {{Verification}}&amp;lt;section end=Focus/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Dodge/&amp;gt;* [[Dodge]] is learned at level 25, has a 3 minute duration, and increases [[Guarding Skill|guard rate]] by ???. {{Verification}}&amp;lt;section end=Dodge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chakra/&amp;gt;* [[Chakra]]&#039;s recast time has been reduced to 2 minutes, down from 3. It also removes multiple status effects the player is inflicted with.&amp;lt;section end=Chakra/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chi Blast/&amp;gt;&lt;br /&gt;
* [[Chi Blast]] now also removes 1 mob buff ([[Dispel]]). Testing is required to see whether this effect is random. {{Verification}}&lt;br /&gt;
* [[Boost|Boost&#039;s]] effect on [[Chi Blast]] has been lessened from retail.&amp;lt;section end=Chi Blast/&amp;gt;&amp;lt;section end=Monk/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[White Mage]] === &lt;br /&gt;
&amp;lt;section begin=White Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[White Mage#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Mjollnir}}.&lt;br /&gt;
* +3 to base [[MP Recovered While Healing|MP recovery rate]], for a total of +7, upon reaching level 75.&lt;br /&gt;
&amp;lt;section begin=Devotion/&amp;gt;* [[Devotion]] is available at level 45 instead of via merits.&amp;lt;section end=Devotion/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Divine Veil/&amp;gt;* [[Divine Veil]] can also double the potency and duration of the next [[Regen]] spell, as well as its usual effects, while the job ability [[Divine Seal]] is active.&amp;lt;section end=Divine Veil/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Clear Mind WHM/&amp;gt;* Higher levels of [[Clear Mind]] can be obtained at lower levels than normal, and the effects of certain tiers are increased.&amp;lt;section end=Clear Mind WHM/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Banish-Effect (Merit)/&amp;gt;* The [[Banish Effect (Merit)]] category has been buffed and its effects against [[:Category:Undead|undead]] now extend to [[Cure]] spells and [[Holy]]. - [[Patch Notes: October 13th 2023|Version 1.2]]&amp;lt;section end=Banish-Effect (Merit)/&amp;gt;&lt;br /&gt;
&amp;lt;section end=White Mage/&amp;gt;&lt;br /&gt;
&amp;lt;!-- Keep spells outside of the &amp;quot;section begin&amp;quot;--&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Reraise}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Haste}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Banish}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Protectra V}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Shellra V}}&lt;br /&gt;
&lt;br /&gt;
=== [[Black Mage]] === &lt;br /&gt;
&amp;lt;section begin=Black Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[Black Mage#Job_Specific_Equipment|Artifact Armor]] and significant changes to {{Item Tooltip|Casting Wand}}.&lt;br /&gt;
* Major changes to the relic weapon {{Item Tooltip|Claustrum}}.&lt;br /&gt;
* +2 to base [[MP Recovered While Healing|MP recovery rate]], for a total of +6, upon reaching level 75.&lt;br /&gt;
&amp;lt;section end=Black Mage/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Magic}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Debuffs}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Magic Burst}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Bind}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Ancient Magic II}}&lt;br /&gt;
&lt;br /&gt;
=== [[Red Mage]] ===&lt;br /&gt;
&amp;lt;section begin=Red Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[Red Mage#Job_Specific_Equipment|Artifact Armor]] and significant changes to {{Item Tooltip|Fencing Degen}}.&lt;br /&gt;
* Starts the game with an {{Item Tooltip|Onion Sword}} instead of an {{Item Tooltip|Onion Dagger}}&lt;br /&gt;
* Major changes to the relic weapon {{Item Tooltip|Mandau}}, including the new [[Adaptive Effect]].&lt;br /&gt;
* 30% reduction in enmity gained from casting [[Enfeebling Magic]] while your main job is Red Mage.&lt;br /&gt;
* [[Fast Cast]] has had its recast reduction halved (cast time reduction is unaffected).&lt;br /&gt;
* +1 to base [[MP Recovered While Healing|MP recovery rate]], for a total of +5, upon reaching level 75.&lt;br /&gt;
&amp;lt;section begin=Convert/&amp;gt;* [[Convert]] has had its recast increased from 10 to 13 minutes.&lt;br /&gt;
* The group 1 merit [[Convert Recast|Convert Recast Reduction]] now only reduces the recast by 12 seconds, down from 20.&amp;lt;section end=Convert/&amp;gt;&amp;lt;section end=Red Mage/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Magic}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Refresh}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Bind}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Bio III}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Slow II}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Paralyze II}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Dia III}}&lt;br /&gt;
&lt;br /&gt;
=== [[Thief]] === &lt;br /&gt;
&amp;lt;section begin=Thief/&amp;gt;&lt;br /&gt;
* Minor changes to [[Thief#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Major changes to the relic weapon {{Item Tooltip|Mandau}}, including the new [[Adaptive Effect]].&lt;br /&gt;
* [[Treasure Hunter]] has been removed from {{Item Tooltip|Thief&#039;s Knife}} and has moved to the custom item {{Item Tooltip|Nanaa&#039;s Charm}}.&lt;br /&gt;
&amp;lt;section begin=Perfect Dodge/&amp;gt;* The player&#039;s [[Accuracy]] and [[Ranged Accuracy]] when using [[Perfect Dodge]] are increased by 999.&amp;lt;section end=Perfect Dodge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Sneak Attack/&amp;gt;* Many elemental type [[:Category:Weapon Skills|weapon skills]] have been changed to the &amp;quot;hybrid&amp;quot; type and will now stack with [[Sneak Attack]].&amp;lt;section end=Sneak Attack/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Triple Attack/&amp;gt;* [[Triple Attack]] is unlocked at level 30 instead of 55.&amp;lt;section end=Triple Attack/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Assassin/&amp;gt;* [[Assassin]] is unlocked at level 50 instead of 60.&amp;lt;section end=Assassin/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Accomplice/&amp;gt;* [[Accomplice]] &amp;lt;span class=&amp;quot;wotglive&amp;quot;&amp;gt;was not available in the current era,&amp;lt;/span&amp;gt; can now be used on an alliance (it was party only on retail), has had its level reduced from 65 to 45 and no longer shares a recast timer with [[Collaborator]].&amp;lt;section end=Accomplice/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Collaborator/&amp;gt;* [[Collaborator]] &amp;lt;span class=&amp;quot;wotglive&amp;quot;&amp;gt;was not available in the current era,&amp;lt;/span&amp;gt; can now be used on an alliance (it was party only on retail), has had its level reduced from 65 to 45 and its recast time increased from 1 to 5 minutes. It no longer shares a recast timer with [[Accomplice]] and it now &#039;&#039;redirects 50%&#039;&#039; of the [[Thief]]&#039;s enmity to their chosen target. Note that the chat log will state that you stole the target&#039;s enmity per its retail effect, but its intended effect of redirecting enmity to the target is performed.&amp;lt;section end=Collaborator/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Bully/&amp;gt;* [[Bully]] was not available in the current era, has had its level reduced from 93 to 40, its recast has been lowered from 3 to 1 minute. The ability has been completely reworked, now giving a guaranteed status bolt additional effect proc on monsters within 15 levels of the [[Thief]]. On [[Notorious Monster]]s, the chance of landing a status effect bolt has been increased but not guaranteed. The omni-directional sneak attack portion has been removed.&amp;lt;section end=Bully/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mug/&amp;gt;* [[Mug]] grants a critical hit rate bonus of 5% on the target monster for 30 seconds. Recast time reduced from 15 minutes to 10 minutes. This activates as a bewildered daze regardless of success of mug; its in-game message reads the &amp;quot;&amp;lt;target&amp;gt;&#039;s Bewildered Daze effect wears off.&amp;quot; after 30 seconds. &amp;lt;section end=Mug/&amp;gt;&amp;lt;section end=Thief/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Paladin]] === &lt;br /&gt;
&amp;lt;section begin=Paladin/&amp;gt;&lt;br /&gt;
* Minor changes to [[Paladin#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Ragnarok}}.&lt;br /&gt;
&amp;lt;section begin=Holy Circle/&amp;gt;* [[Holy Circle]] increased damage for party member against [[:Category:Undead|undead]] mobs. Protects against [[Aggro|blood aggro]] but further testing is required to ascertain how. {{Verification}}&amp;lt;br&amp;gt;Recast has also been doubled to 10 minutes.&amp;lt;section end=Holy Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chivalry/&amp;gt;* [[Chivalry]] is available at level 45. It was originally a merit ability. Its recast has also been reduced from 20 to 15 minutes.&amp;lt;section end=Chivalry/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Shield Bash/&amp;gt;* The accuracy of the stun component of the job ability [[Shield Bash]] has been increased. It will now provide a similar stun rate to the job ability [[Weapon Bash]]. [[Patch Notes: November 17th 2023| - Version 1.2]]&amp;lt;section end=Shield Bash/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Cover/&amp;gt;* The job ability [[Cover]] is now usable on alliance members. [[Patch Notes: November 17th 2023| Version 1.2]]&lt;br /&gt;
&amp;lt;section end=Cover/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Auto-Refresh-Paladin/&amp;gt;* [[Auto Refresh]]&#039;s level has been reduced to 25, down from 35. &amp;lt;span class=&amp;quot;toaulive&amp;quot;&amp;gt;It wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/span&amp;gt;&amp;lt;section end=Auto-Refresh-Paladin/&amp;gt;&lt;br /&gt;
&amp;lt;section Begin=Shield Mastery/&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Shield Mastery]] wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Shield Mastery/&amp;gt;&amp;lt;section end=Paladin/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Clubs}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Shields}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Banish}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Enlight}}&lt;br /&gt;
&lt;br /&gt;
=== [[Dark Knight]] ===&lt;br /&gt;
&amp;lt;section begin=Dark Knight/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Dark Knight#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Minor change to the relic weapon {{Item Tooltip|Apocalypse}}.&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Ragnarok}}.&lt;br /&gt;
&amp;lt;section begin=Arcane Circle/&amp;gt;* [[Arcane Circle]] has a damage bonus against arcana for all parties members as well as providing protection against [[Aggro|magic aggro]]. The recast of this ability has also been doubled to 10 minutes.&lt;br /&gt;
&amp;lt;section begin=Arcane Circle-Recast/&amp;gt;* [[Arcane Circle Recast]] merits now decrease its recast time by 20 seconds per merit, instead of 10.&amp;lt;section end=Arcane Circle-Recast/&amp;gt;&amp;lt;section end=Arcane Circle/&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toau&amp;quot;&amp;gt;&amp;lt;section begin=Desperate Blows/&amp;gt;[[Desperate Blows]] was a merit ability in era.&amp;lt;/li&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Desperate Blows]] was a merit ability in era and wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Desperate Blows/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Souleater/&amp;gt;* [[Souleater]] now has a recast time of 5 minutes, instead of 6.&lt;br /&gt;
&amp;lt;section begin-Souleater-Recast/&amp;gt;* [[Souleater Recast]] merits now decreases its recast by 10 seconds per merit, instead of 12.&amp;lt;section end=Souleater-Recast/&amp;gt;&amp;lt;section end=Souleater/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Last Resort/&amp;gt;* [[Last Resort]]&#039;s duration has been doubled from 30 to 60 seconds.&amp;lt;section end=Last Resort/&amp;gt;&amp;lt;section end=Dark Knight/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Beastmaster]] === &lt;br /&gt;
&amp;lt;section begin=Beastmaster/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Beastmaster#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Guttler}}.&lt;br /&gt;
&amp;lt;section begin=Save My Son/&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;The night flowers that need to be examined while doing the [[Save My Son]] quest can be examined as early as 16:00 and as late as 06:00 hours in game. This may or may not be a bug.&amp;lt;/strike&amp;gt; This seems to be reverted to retail state  after rebase ([https://discord.com/channels/933423693848260678/1467740936762167330 Discord bug report after rebase] &amp;lt;section end=Save My Son/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ready/&amp;gt;* [[Ready]] wasn&#039;t available until 2009. There are only 45 seconds between charges as opposed to 60 seconds when it was available. A maximum of 3 charges still applies but this is now attained after 2 minutes and 25 seconds has passed as opposed to 3 minutes.&lt;br /&gt;
* Every physical and magical damage dealing TP move is no longer imbued with Skillchain Attributes/Magic Burst Properties.&amp;lt;section end=Ready/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Call Beast/&amp;gt;* Pets will persist through a player zoning.&lt;br /&gt;
* All HQ [[Jug Pet|Familiars]] now cap at 75.&lt;br /&gt;
* All NQ [[Jug Pet|Familiars]] are now 30 minute duration, and HQ are 60 minutes.&lt;br /&gt;
&amp;lt;section end=Call Beast/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Pet Items/&amp;gt;* [[:Category:Pet Items|Pet food]] has been buffed to provide increased HP/stats etc. to pets.&amp;lt;section end=Pet Items/&amp;gt;&amp;lt;section end=Beastmaster/&amp;gt;&lt;br /&gt;
&amp;lt;!-- Hidden as opposed to deleted in case this ability is re-added.&lt;br /&gt;
*&amp;lt;section begin=Bestial Loyalty/&amp;gt;&amp;lt;s&amp;gt;[[Bestial Loyalty]]&amp;lt;/s&amp;gt; - This ability was removed with [[Patch Notes: April 14th 2023|Version 1.1]]. &amp;lt;!--Out of era ability added in, modified to sharing a recast with call beast and a 30 minute cooldown.&amp;lt;section end=Bestial Loyalty/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Call Beast/&amp;gt;&amp;lt;s&amp;gt;[[Call Beast]]&amp;lt;/s&amp;gt; - shared a cooldown with bestial loyalty until it was removed in [[Patch Notes: April 14th 2023|Version 1.1]].&amp;lt;section end=Call Beast/&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Bard]] ===&lt;br /&gt;
&amp;lt;section begin=Bard/&amp;gt;&lt;br /&gt;
* Minor changes to [[Bard#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Mandau}}.&amp;lt;section end=Bard/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ranger]] ===&lt;br /&gt;
&amp;lt;section begin=Ranger/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Ranger#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Yoichinoyumi}}.&lt;br /&gt;
&amp;lt;section begin=Eagle Eye Shot/&amp;gt;* [[Eagle Eye Shot]] now has 100% accuracy (it could miss in era).&amp;lt;section end=Eagle Eye Shot/&amp;gt; &lt;br /&gt;
&amp;lt;section begin=Scavenge/&amp;gt;* [[Scavenge]] is the updated 2013 version that allows for recovering spent ammo and not fletchings, arrowheads etc.&amp;lt;section end=Scavenge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Camouflage/&amp;gt;* [[Camouflage|Camouflage]] grants an [[enmity]] reduction on the next attack.&amp;lt;section end=Camouflage/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Velocity Shot/&amp;gt;*[[Velocity Shot]] wasn&#039;t available until the Wings of the Goddess era.&amp;lt;section end=Velocity Shot/&amp;gt;&amp;lt;section end=Ranger/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Dead Aim/&amp;gt;* [[Dead Aim]] is available via the {{Item Tooltip|Sharpshooter&#039;s Ring}} and wasn&#039;t available during the current era.&amp;lt;section end=Dead Aim/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Samurai]] ===&lt;br /&gt;
&amp;lt;section begin=Samurai/&amp;gt;&lt;br /&gt;
* Minor changes to [[Samurai#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Yoichinoyumi}}.&lt;br /&gt;
&amp;lt;section begin=Hasso/&amp;gt;* [[Hasso]] wasn&#039;t available in the CoP era. The bonus effects of [[Zanshin]] appears to no longer be in effect {{verification}}.&amp;lt;section end=Hasso/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Seigan/&amp;gt;* [[Seigan]] wasn&#039;t available in the CoP era. The bonus effects of [[Zanshin]] appears to no longer be in effect {{verification}}.&amp;lt;section end=Seigan/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Warding Circle/&amp;gt;* [[Warding Circle]] increases party-wide damage dealt against Demon enemies.&amp;lt;section end=Warding Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Zanshin/&amp;gt;*[[Zanshin]] - Doesn&#039;t gain the activation rate bonus from Hasso/Seigan. It has been reported that it no longer activates on attacks that are guarded, countered or deal 0 damage. {{verification}}&amp;lt;section end=Zanshin/&amp;gt;&amp;lt;section end=Samurai/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ninja]] ===&lt;br /&gt;
&amp;lt;section begin=Ninja/&amp;gt;&lt;br /&gt;
* Minor changes to [[Ninja#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
&amp;lt;section begin=Mijin Gakure/&amp;gt;* [[Mijin Gakure]] has been replaced with {{Item Tooltip|Mikage}}. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Mijin Gakure/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Utsusemi: Ni/&amp;gt;* [[Utsusemi: Ni]] has had its recast increased by 15 seconds.&amp;lt;section end=Utsusemi: Ni/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Utsusemi: Ichi/&amp;gt;* [[Utsusemi: Ichi]] has had its recast increased by 15 seconds.&amp;lt;section end=Utsusemi: Ichi/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Yonin/&amp;gt;[[Yonin]] is learned at Level 20 instead of 40, is modified to reduce [[attack]] by 15%, increase [[enmity]] by 10, reduce recast of [[Utsusemi]] by 10 seconds, and reduce enemy critical chance. It does not grant nor enhances the job trait [[Ninja Tool Expertise]].&amp;lt;section end=Yonin/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ninja Tool Expertise/&amp;gt;* [[Ninja Tool Expertise]] is learned at Level 40 as a trait. &amp;lt;section end=Ninja Tool Expertise/&amp;gt;&amp;lt;section end=Ninja/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Ninjutsu}}&lt;br /&gt;
&lt;br /&gt;
=== [[Dragoon]] === &lt;br /&gt;
&amp;lt;section begin=Dragoon/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Dragoon#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Moderate changes to the relic weapon {{Item Tooltip|Gungnir}}.&lt;br /&gt;
&amp;lt;section begin=Ancient Circle/&amp;gt;* [[Ancient Circle]] now increases damage dealt by the party to dragon enemies. Its recast time has been increased to 10 minutes.&amp;lt;section end=Ancient Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Steady Wing/&amp;gt;* [[Steady Wing]] was not available in the current era and its level has been reduced from 95 to 30.&amp;lt;section end=Steady Wing/&amp;gt;&amp;lt;section end=Dragoon/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Summoner]] ===&lt;br /&gt;
&amp;lt;section begin=Summoner/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Summoner#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Claustrum}}.&lt;br /&gt;
*&amp;lt;section begin=Whispering Wind/&amp;gt;[[Whispering Wind]] is now available from level 38 and additionally removes some status ailments including: [[Blind (Status Effect)|Blind]], [[Poison (Status Effect)|Poison]], [[Paralysis]], [[Disease]], [[Virus]], [[Petrification]], [[Sleep (Status Effect)|Sleep]], [[Silence (Status Effect)|Silence]] and [[Slow (Status Effect)|Slow]].&amp;lt;section end=Whispering Wind/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Spring Water/&amp;gt;[[Spring Water]] now gives an AoE 2 MP per tick [[Refresh (Status Effect)|refresh]].&amp;lt;section end=Spring Water/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Crimson Howl/&amp;gt;[[Crimson Howl]]&#039;s duration has been increased to 3 minutes.&amp;lt;section end=Crimson Howl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Ecliptic Growl/&amp;gt;[[Ecliptic Growl]] level has swapped with [[Ecliptic Howl]] and is now unlocked at level 54 as opposed to 43 in era.&amp;lt;section end=Ecliptic Growl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Ecliptic Howl/&amp;gt;[[Ecliptic Howl]] level has swapped with [[Ecliptic Growl]] and is now unlocked at level 43 as opposed to 54 in era.&amp;lt;section end=Ecliptic Howl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Shining Ruby/&amp;gt;[[Shining Ruby]]&#039;s effect can now overwrite itself.&amp;lt;section end=Shining Ruby/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Hastega (Blood Pact)/&amp;gt;The value of [[Hastega (Blood Pact)]] has been increased to be inline with the [[White Magic]] spell [[Haste]]. This means the two will be interchangeable and can overwrite each other. The MP cost has also been increased to 129 in era, up from 112.&amp;lt;section end=Hastega (Blood Pact)/&amp;gt;&amp;lt;section end=Summoner/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Meteor Strike/&amp;gt;[[Meteor Strike]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Meteor Strike/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Geocrush/&amp;gt;[[Geocrush]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Geocrush/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Grand Fall/&amp;gt;[[Grand Fall]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Grand Fall/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Wind Blade/&amp;gt;[[Wind Blade]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Wind Blade/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Heavenly Strike/&amp;gt;[[Heavenly Strike]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Heavenly Strike/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Thunderstorm/&amp;gt;[[Thunderstorm]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Thunderstorm/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Corsair]] ===&lt;br /&gt;
&amp;lt;section begin=Corsair/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Hexaguns/&amp;gt;Hexaguns have been reworked to be &amp;quot;useful&amp;quot; {{verification}} PAFO&amp;lt;section end=Hexaguns/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Corsair&#039;s Roll&amp;quot;/&amp;gt;[[Corsair&#039;s Roll]] is learned at level 75 instead of level 5. [[Ninja&#039;s Roll|Ninja Roll]] is learned at level 5 in its place.&amp;lt;section end=&amp;quot;Corsair&#039;s Roll&amp;quot;/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Phantom Roll&amp;quot;/&amp;gt;&lt;br /&gt;
* Equipment with the &amp;quot;Phantom Roll&amp;quot;+1 effect must be worn while using the job ability Double-Up in order to gain the &amp;quot;Phantom Roll&amp;quot; bonus, regardless of whether the items were equipped during the initial Phantom Roll.&lt;br /&gt;
* Job Bonuses for [[Phantom Roll]] (Having X job in your party) do not exist.&lt;br /&gt;
* Many level requirements have been changed for rolls. Check the roll table for more info.&amp;lt;section end=&amp;quot;Phantom Roll&amp;quot;/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Chaos Roll&amp;quot;/&amp;gt;&lt;br /&gt;
* [[Chaos Roll]] now grants flat attack instead of a #% increase.&amp;lt;section end=&amp;quot;Chaos Roll&amp;quot;/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Gallant&#039;s Roll&amp;quot;/&amp;gt;&lt;br /&gt;
* [[Gallant&#039;s Roll]] now grants flat defense instead of a #% increase.&amp;lt;section end=&amp;quot;Gallant&#039;s Roll&amp;quot;/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Healer&#039;s Roll&amp;quot;/&amp;gt;&lt;br /&gt;
* [[Healer&#039;s Roll]] now grants Increases the amount of MP recovered while healing for party members within area of effect instead of Cure Potency.&amp;lt;section end=&amp;quot;Healer&#039;s Roll&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;section end=Corsair/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Quick Draw&amp;quot;/&amp;gt;&lt;br /&gt;
* [[Quick Draw]] now has 2 charges, instead of just 1.&lt;br /&gt;
* The damage formula appears to have been buffed to double the bullet base DMG.&lt;br /&gt;
*&amp;lt;section end=&amp;quot;Quick Draw&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;section begin=Attack&amp;amp;Accuracy/&amp;gt;* [[Attack]] and [[Accuracy]] modifiers have been adjusted as part of a general balancing pass on Horizon. The purpose of these adjustments is to compensate for current and future player power while keeping in mind the addition of new items, job abilities, traits, and merits in the future. - [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Attack&amp;amp;Accuracy/&amp;gt;&lt;br /&gt;
:[[File:Attack&amp;amp;Accuracy_modifiers_1.2.png]]&lt;br /&gt;
* Many [[Clubs]] had their damage increased. &lt;br /&gt;
&amp;lt;section begin=Damage Type Weakness/&amp;gt;* All damage type (piercing, blunt, slashing) bonuses are reduced from 25% to 12.5% against monsters with a particular weakness to one of the types, e.g. birds now only take 12.5% extra damage.&amp;lt;section end=Damage Type Weakness/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=TP/&amp;gt;* [[TP]] is measured in 1000% increments whereas in era this was in 100%.&amp;lt;section end=TP/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Paralyze (Status Effect)/&amp;gt;* If the status effect [[Paralyze (Status Effect)|paralyze]] procs whilst a player attempts to use a scroll, the scroll will no longer be lost.&amp;lt;section end=Paralyze (Status Effect)/&amp;gt;&lt;br /&gt;
=== Experience Points ===&lt;br /&gt;
* Horizon uses Wings of the Goddess [[EXP]] rates.&lt;br /&gt;
* [[Level Sync]] is available and limited to 10 levels before an [[EXP]] penalty begins to take effect. See the level sync page for more information.&lt;br /&gt;
* All [[Experience Scrolls]] give triple the amount of [[EXP]]. - [[Patch Notes: April 14th 2023|Update. 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== [[Weapon Skills]] ===&lt;br /&gt;
* Every [[weapon]] type will now obtain its first [[Weapon Skill|weapon skill]] at skill level 5 instead of skill level 10. - [[Patch Notes: November 17th 2023| Version 1.2]]&lt;br /&gt;
* [[Skillchain]] damage against mobs no longer has a chance of being resisted against non NM/HNM/endgame bosses.&lt;br /&gt;
* Many [[Weapon Skills]] have had their properties changed, but their in-game tooltips do not reflect these changes as of now.&lt;br /&gt;
* Most elemental weapon skills have been changed to [[Hybrid Weapon Skills|hybrid]] and will stack with [[Sneak Attack]]. &lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
**List of WS that where changed to Hybrid: &lt;br /&gt;
***Blade: Chi&lt;br /&gt;
***Blade: Ei&lt;br /&gt;
***Blade: Teki&lt;br /&gt;
***Blade: To&lt;br /&gt;
***Burning Blade&lt;br /&gt;
***Dark Harvest&lt;br /&gt;
***Freezebite&lt;br /&gt;
***Frostbite&lt;br /&gt;
***Hot Shot&lt;br /&gt;
***Raiden Thrust&lt;br /&gt;
***Red Lotus Blade&lt;br /&gt;
***Seraph Blade&lt;br /&gt;
***Shadow of Death&lt;br /&gt;
***Shining Blade&lt;br /&gt;
***Thunder Thrust--&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Click on a weapon type to display changes to the respective Weapon Skills&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{Collapsible_Toggle|identifier=archery|text=Archery}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=axe|text=Axe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=club|text=Club}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=dagger|text=Dagger}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-axe|text=Great Axe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-katana|text=Great Katana}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-sword|text=Great Sword}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=hand-to-hand|text=Hand-to-Hand}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=katana|text=Katana}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=marksmanship|text=Marksmanship}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=polearm|text=Polearm}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=scythe|text=Scythe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=staff|text=Staff}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=sword|text=Sword}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=archery|&lt;br /&gt;
====[[:Category:Archery|Archery]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Archery&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=axe|&lt;br /&gt;
====[[:Category:Axes|Axe]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Axes&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=club|&lt;br /&gt;
====[[:Category:Clubs|Club]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Clubs&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=dagger|&lt;br /&gt;
====[[:Category:Daggers|Dagger]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Daggers&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-axe|&lt;br /&gt;
====[[:Category:Great Axes|Great Axe]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Great Axes&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-katana|&lt;br /&gt;
====[[:Category:Great Katana|Great Katana]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
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}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-sword|&lt;br /&gt;
====[[:Category:Great Swords|Great Sword]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
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}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=hand-to-hand|&lt;br /&gt;
====[[:Category:Hand-to-Hand|Hand-to-Hand]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
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}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=katana|&lt;br /&gt;
====[[:Category:Katana|Katana]]====&lt;br /&gt;
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|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=marksmanship|&lt;br /&gt;
====[[:Category:Marksmanship|Marksmanship]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
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|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=polearm|&lt;br /&gt;
====[[:Category:Polearms|Polearm]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Polearms&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=scythe|&lt;br /&gt;
====[[:Category:Scythes|Scythe]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
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|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=staff|&lt;br /&gt;
====[[:Category:Staves|Staff]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
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|where=WeaponType=&amp;quot;Staves&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=sword|&lt;br /&gt;
====[[:Category:Swords|Sword]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
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|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Signet ===&lt;br /&gt;
&amp;lt;section begin=Signet/&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt; The [[Treasures of Aht Urhgan]] Signet bonus changes are in effect.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Signet]] now gives a bonus to [[HP Recovered While Healing]].&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Signet gives a bonus to EXP rates in [[Chains of Promathia|CoP]] areas only, at the following level ranges:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Level 50-59: 5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Level 60-69: 7.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Level 70-75: 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;There is an additional bonus to EXP when XPing in a &amp;quot;territory not controlled by your home nation&amp;quot; of 5% starting at level 50, but only in [[Chains of Promathia|CoP]] areas.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Signet/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spells and Magic ==&lt;br /&gt;
&amp;lt;section begin=MP Recovered While Healing/&amp;gt;* Base [[MP Recovered While Healing|MP recovery rate]] starts at 12 per tick. Each [[tick]] thereafter increases by 4. This effect was originally 1 per tick.&lt;br /&gt;
* Certain jobs have a further increase to their base [[MP Recovered While Healing|MP recovery rate]] and MP/tick scaling, due to increases to the scaling of [[Clear Mind]]. &lt;br /&gt;
At level 75, these changes are:&lt;br /&gt;
** [[Red Mage]]: +1 for a total of 5 [[MP Recovered While Healing|MP recovery rate]] scaling per tick&lt;br /&gt;
** [[Black Mage]] and [[Summoner]]: +2 for a total of 6 [[MP Recovered While Healing|MP recovery rate]] scaling per tick&lt;br /&gt;
** [[White Mage]]: +3 for a total of 7 [[MP Recovered While Healing|MP recovery rate]] scaling per tick&amp;lt;section end=MP Recovered While Healing/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Magic Burst/&amp;gt;* [[Magic Burst]]s receive an extra +35 [[Magic Accuracy]], +35 [[Magic Attack]] and reduced [[Enmity|enmity]] generation, except on notorious monsters.&amp;lt;section end=Magic Burst/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== White Magic ===&lt;br /&gt;
&amp;lt;section begin=White Magic/&amp;gt;Changes to the [[:Category:White Magic|White Magic]] spells: &lt;br /&gt;
&amp;lt;section begin=Reraise/&amp;gt;* [[Reraise]] is available to [[White Mage]]s at level 25 instead of 33.&amp;lt;section end=Reraise/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Haste/&amp;gt;* [[Haste]] has had its recast reduced from 20 to 18 seconds. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Haste/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Banish/&amp;gt;* The effect of [[Banish]] has been &#039;era+&#039;ed&#039; to inhibit the target undead monster&#039;s TP gain.&amp;lt;section end=Banish/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Protectra V/&amp;gt;* [[Protectra V]] is now obtained via scrolls and not merits.&amp;lt;section end=Protectra V/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Shellra V/&amp;gt;* [[Shellra V]] is now obtained via scrolls and not merits.&amp;lt;section end=Shellra V/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Refresh/&amp;gt;* The cost of [[Refresh]] has been increased from 40 to 50 [[MP]] and its recast time has been decreased from 18 to 16 seconds. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Refresh/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Enlight/&amp;gt;* [[Enlight]] wasn&#039;t originally in the [[Chains of Promathia]] era and was a level 85 spell on retail when it did become available. On Horizon is can be learnt by [[Paladin]]s at level 40.&amp;lt;section end=Enlight/&amp;gt;&amp;lt;section end=White Magic/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Slow II/&amp;gt;* [[Slow II]] is learnable via scroll.&amp;lt;section end=Slow II/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Paralyze II/&amp;gt;* [[Paralyze II]] is learnable via scroll.&amp;lt;section end=Paralyze II/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Dia III/&amp;gt;* [[Dia III]] is learnable via scroll.&amp;lt;section end=Dia III/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Black Magic ===&lt;br /&gt;
&amp;lt;section begin=Elemental Magic/&amp;gt;* &#039;&#039;Some&#039;&#039; [[:Category:Elemental Magic|Elemental magic]] scrolls bought from vendors have reduced prices. The amount needs further investigation but appears to be around 40%. Scrolls with reduced prices can be found to be marked as such on the wiki.&amp;lt;section end=Elemental Magic/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Elemental Debuffs/&amp;gt;* [[Elemental Debuff]]s have had their base duration extended from 90 seconds to 120 seconds.&amp;lt;section end=Elemental Debuffs/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Poison/&amp;gt;* [[Poison]]&#039;s [[Damage Over Time|DoT]] effect has been increased from 1 per [[tick]] to 4 per [[tick]].&amp;lt;section end=Poison/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Bind/&amp;gt;* [[Bind]]&#039;s duration is floored at 5 seconds.&amp;lt;section end=Bind/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ancient Magic II/&amp;gt;* Ancient Magic II spells are learned via scroll.  Group 2 [[Merit Points]] reduce recast time.&amp;lt;section end=Ancient Magic II/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Bio III/&amp;gt;* [[Bio III]] is learned via scroll.  Group 2 [[Merit Points]] affect potency and duration.&amp;lt;section end=Bio III/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ninjutsu ===&lt;br /&gt;
&amp;lt;section begin=Ninjutsu/&amp;gt;&lt;br /&gt;
* Ichi elemental wheel spells are learnable at 12 but only usable from level 15.&lt;br /&gt;
* [[Ninjutsu]] [[Magic Burst]]s receive an extra +50 [[Magic Accuracy]], +35 [[Magic Attack]] and reduced [[Enmity|enmity]] generation, except on notorious monsters. {{verification}}&lt;br /&gt;
*The resistance down on an elemental [[ninjutsu]] is -30 regardless of the level of the ninjutsu.  The resistance down lasts for 15 seconds, but can be potentially extended to 25 seconds through [[Merit Points]].&lt;br /&gt;
* Elemental wheel spells receiving a total of +25 magic accuracy. - [[Patch_Notes:_April_14th_2023 #JOB BALANCING|Update 1.1]]&lt;br /&gt;
* All Ninjustu have +15 magic accuracy, with a further +10 for all elemental wheel spells (+25 m.acc total.) This effect is increased to +50 extra magic accuracy on [[Magic Burst Bonus|magic bursts]], on all [[:Category:Notorious Monsters|non-notorious monsters]].&lt;br /&gt;
&amp;lt;section begin=Hojo:Ni/&amp;gt;* [[Hojo: Ni]] provides +40 [[Enmity|cumulative enmity (CE)]] and +450 [[Enmity|volatile enmity (VE)]]. Essentially CE is halved and VE is doubled compared to retail/era.&amp;lt;section end=Hojo:Ni/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Kurayami:Ni/&amp;gt;* [[Kurayami: Ni]] provides +40 [[Enmity|cumulative enmity (CE)]] and +450 [[Enmity|volatile enmity (VE)]]. Essentially CE is halved and VE is doubled compared to retail/era.&amp;lt;section end=Kurayami:Ni/&amp;gt;&amp;lt;section end=Ninjutsu/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
* Many weapons have had weapon skill properties changed to increase their skill chain utility.&lt;br /&gt;
&amp;lt;section begin=Clubs/&amp;gt;* Paladins are able to use most [[Clubs|clubs]] now. Changes have also been made to club weapon skills to make them a viable choice for Paladins.&amp;lt;section end=Clubs/&amp;gt;&lt;br /&gt;
* {{Item Tooltip|Octave Club}} has been changed and has replaced the Kraken Club.&lt;br /&gt;
&amp;lt;!--*Added [[Malignance Sword]].--&amp;gt;&lt;br /&gt;
* Relic weapons: please review the [[Relic Weapons]] page for a complete list of known changes.&lt;br /&gt;
* {{Item Tooltip|Rune Chopper}} had its Latent Effect: Haste reduced from 9% to 2%.&lt;br /&gt;
=== Thief ===&lt;br /&gt;
* {{Item Tooltip|Thief&#039;s Knife}} has been significantly reworked and now provides +18 [[damage]] and [[Occasionally Attacks X Times|occassionally attacks 2 times]]. The original [[Treasure Hunter]] +1 effect can now be obtained via {{Item Tooltip|Nanaa&#039;s Charm}}.&lt;br /&gt;
&lt;br /&gt;
=== Samurai ===&lt;br /&gt;
&amp;lt;section begin=Hagun/&amp;gt;* [[Hagun]]: DMG decreased from 75 to 64.&lt;br /&gt;
** As a result of the damage change, Hagun&#039;s DPS has decreased from 10 to 8.53 with a major indirect nerf to weapon skills due to the high natural Attack+ percentages given by weapon skills such as [[Tachi: Gekko]].&amp;lt;section end=Hagun/&amp;gt;&lt;br /&gt;
=== Ninja ===&lt;br /&gt;
* The recipes for [[Shuriken]], [[Juji Shuriken]], [[Manji Shuriken]] and [[Fuma Shuriken]] have been changed. &lt;br /&gt;
** These can now be bundled together in a pouch, each via a synthesis recipe.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&amp;lt;section begin=Shields/&amp;gt;* [[Shield]]s have been buffed and now have an increased block rate and damage reduction when blocking.&amp;lt;section end=Shields/&amp;gt;&lt;br /&gt;
* All earrings from [[RoZ Rewards]] have been changed.&lt;br /&gt;
* All rings from [[CoP Rewards]] have been changed except for {{Item Tooltip|Rajas Ring}}.&lt;br /&gt;
* {{Item Tooltip|Stealth Earring}} now has the &#039;&#039;enhances &amp;quot;[[Dual Wield]]&amp;quot; effect&#039;&#039; that {{Item Tooltip|Suppanomimi}} used to have.&lt;br /&gt;
* Added [[Shepherd&#039;s Armor Set]] for pet jobs.&lt;br /&gt;
* {{Item Tooltip|Speed Belt}} effect reduced to 5% haste.&lt;br /&gt;
* [[Armada Hauberk Set|Armada Set]] gained a small haste buff of +1~2% per piece.&lt;br /&gt;
* Many of the [[LVL 30 JSE Accessories]] for [[Support Job]]s were modified in an attempt attempt to offer more optimal enhancements.&lt;br /&gt;
** WHM: Mace Belt has been renamed to {{Item Tooltip|Healer&#039;s Belt}}, and its [[latent effect]] was changed from &#039;&#039;[[Club Skill]] +5&#039;&#039; to &#039;&#039;[[Enmity]] -2&#039;&#039;.&lt;br /&gt;
** THF: Dagger Belt has been renamed to {{Item Tooltip|Pilferer&#039;s Belt}}, and its latent effect was changed from &#039;&#039;[[Dagger Skill]] +5&#039;&#039; to &#039;&#039;[[Accuracy]] +3&#039;&#039;.&lt;br /&gt;
** PLD: {{Item Tooltip|Shield Belt}} latent effect was changed from &#039;&#039;[[Shield Skill]] +5&#039;&#039; to &#039;&#039;Enhances [[Shield Mastery]]&#039;&#039;.&lt;br /&gt;
** BRD: {{Item Tooltip|Song Belt}} latent effect was changed from &#039;&#039;[[Singing Skill]] +5&#039;&#039; to &#039;&#039;Madrigal +1&#039;&#039;.&lt;br /&gt;
** RDM: Rapier Belt has been renamed to {{Item Tooltip|Warlock&#039;s Belt}}, and its latent effect was changed from &#039;&#039;[[Sword Skill]] +5&#039;&#039; to &#039;&#039;[[Enspell|Enspell Damage]] +3&#039;&#039;.&lt;br /&gt;
** BLM: Staff Belt has been renamed to {{Item Tooltip|Wizard&#039;s Belt}}, and its latent effect was changed from &#039;&#039;[[Staff Skill]] +5&#039;&#039; to &#039;&#039;[[INT]] +2&#039;&#039;.&lt;br /&gt;
** DRG: Lance Belt has been renamed to {{Item Tooltip|Wyvern Belt}}, and its latent effect was changed from &#039;&#039;[[Polearm Skill]] +5&#039;&#039; to &#039;&#039;[[Haste]] +2%&#039;&#039;.&lt;br /&gt;
* Most [[Artifact Armor]] has had a small stat buff added to &amp;quot;less desireable pieces&amp;quot;.&lt;br /&gt;
* All [[Artifact Weapons]] were changed to level 40, with some adjustments.&lt;br /&gt;
* Many endgame armor pieces were modified from era (e.g. {{Item Tooltip|Koenig Cuirass}}).&lt;br /&gt;
* Some [[Conquest]] items were changed.&lt;br /&gt;
* [[Exp Rings]] have been modified to provide more charges, reduced cooldowns etc. See page for further information.&lt;br /&gt;
* Level 30 [[latent effect]] earrings have been changed.&lt;br /&gt;
* {{Item Tooltip|Yinyang Robe}} now drops in the BCNM [[Waking the Beast]]. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* The recipe for {{Item Tooltip|Sonic Belt}} has been adjusted.&lt;br /&gt;
* {{Item Tooltip|Checkered Scarf}} now reduces maximum HP by 12 instead, and gives +1 to HP and MP recovered while healing.&lt;br /&gt;
&lt;br /&gt;
=== Feet ===&lt;br /&gt;
&amp;lt;section begin=Trotter Boots/&amp;gt;* {{Item Tooltip|Trotter Boots}} can now be obtained via HorizonXI&#039;s custom [[HENM|Hyper Empty Notorious Monsters]] (HENM).&amp;lt;section end=Trotter Boots/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Evokers Boots/&amp;gt;* {{Item Tooltip|Evoker&#039;s Boots}} now have the [[Hidden Effect]] Summoning Magic Casting time -1.&amp;lt;section end=Evokers Boots/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rings ===&lt;br /&gt;
&amp;lt;section begin=Nation Ring/&amp;gt;* Players no longer start with their corresponding nation&#039;s ring (e.g. {{Item Tooltip|San d&#039;Orian Ring}}). Instead they are awarded upon completing Nation Mission 1-3.&amp;lt;section end=Nation Ring/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Back ===&lt;br /&gt;
{{#section:Wyvern Mantle|Wyvern Mantle}}&lt;br /&gt;
&lt;br /&gt;
=== Custom Gear ===&lt;br /&gt;
* [[Buffalo Armor Set]]&lt;br /&gt;
* {{Item Tooltip|Carapace Bullet}}&lt;br /&gt;
* {{Item Tooltip|Deflecting Band}}&lt;br /&gt;
* {{Item Tooltip|Dilation Ring}}&lt;br /&gt;
* {{Item Tooltip|Ducal Aketon}}&lt;br /&gt;
* {{Item Tooltip|Horus&#039;s Helm}}&lt;br /&gt;
* {{Item Tooltip|Luftpause Mark}}&lt;br /&gt;
* {{Item Tooltip|Overlord&#039;s Ring}}&lt;br /&gt;
* {{Item Tooltip|Rucke&#039;s Rung}}&lt;br /&gt;
* {{Item Tooltip|Sprinter&#039;s Belt}}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
* [[Notorious Monster]]s drop the non RA/EX versions of gear and weapons if possible. &lt;br /&gt;
* Warp rings are no longer usable.&lt;br /&gt;
* {{Item Tooltip|Laurel Crown}} is now cosmetic and not able to teleport.&lt;br /&gt;
* Some items are stackable that weren&#039;t in era, e.g. {{Item Tooltip|Yagudo Necklace}}.&lt;br /&gt;
* Coffer Keys and Chest Keys have had their drop rates adjusted across the board. It is believed that they have been increased from &amp;quot;Rare&amp;quot; to &amp;quot;Uncommon&amp;quot;. Further drop rate information can be founds [[Drop Rate|here]]. - [[Patch Notes: December 24th 2022]]&lt;br /&gt;
&lt;br /&gt;
=== Drops ===&lt;br /&gt;
* [[Kirin]] now drops {{Item Tooltip|Shellra V}}. &lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
* {{Item Tooltip|Tuna Sushi}} and {{Item Tooltip|Fatty Tuna Sushi}} reworked to give positive stats to [[pets]]. - [[Patch Notes: January 20th 2023|01/20/2023]]&lt;br /&gt;
* {{Item Tooltip|Ikra Gunkan}} and its {{Item Tooltip|Ikra Gunkan +1|+1}} version have been reworked to better suit tanking roles.&lt;br /&gt;
&lt;br /&gt;
== Quests, Missions, &amp;amp; Battlefields ==&lt;br /&gt;
=== New Quests ===&lt;br /&gt;
* [[Fill In]] awards the custom item {{Item Tooltip|Nanaa&#039;s Charm}}, which grants [[Treasure Hunter]] +1.&lt;br /&gt;
* [[Dyer&#039;s Woad Quest]] added.  - [[Patch Notes: April 14th 2023|updated version 1.1]]&lt;br /&gt;
* Custom [[Omni Aketon|quest]] for the multi-nation {{Item Tooltip|Ducal Aketon}}.&lt;br /&gt;
&lt;br /&gt;
=== Quest Updates ===&lt;br /&gt;
* Some quest cooldowns removed, allowing them to be repeated quickly.&lt;br /&gt;
* [[Chocobo&#039;s Wounds]] now only requires about one Vana&#039;diel hour (2.5 minutes) between trades.&lt;br /&gt;
* [[Eco-Warrior (Bastok)]], [[Eco-Warrior (San d&#039;Oria)]] and [[Eco-Warrior (Windurst)]] now award {{Item Tooltip|Dragon Chronicles}} upon completion, which awards between 4,500 and 9,000 EXP.&lt;br /&gt;
&lt;br /&gt;
=== Battlefields ===&lt;br /&gt;
&amp;lt;!--What are the specific changes?--&amp;gt;&lt;br /&gt;
* Multiple adjustments made to loot pools of various [[BCNM]]s. Notable changes are:&lt;br /&gt;
** {{Item Tooltip|Protectra V}} and {{Item Tooltip|Shellra V}}&lt;br /&gt;
** {{Item Tooltip|Enlight}}&lt;br /&gt;
&lt;br /&gt;
* New HorizonXI specific items added to [[BCNM]]s such as:&lt;br /&gt;
** [[Shepherd&#039;s Armor Set]]&lt;br /&gt;
&lt;br /&gt;
==== BCNM ====&lt;br /&gt;
* [[Early Bird Catches The Wyrm]] - {{Item Tooltip|Wyrm Beard}} now has a 50% chance of dropping. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
* [[Steamed Sprouts]] - {{Item Tooltip|Morbolger Vine}} now has a chance to drop. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
&amp;lt;section begin=Under Observation/&amp;gt;* Scrolls no longer drop from [[Under Observation]] and have been replace with items &amp;quot;that fetch reasonable amounts of gil from vendor NPCs&amp;quot;. - [[Patch Notes: June 15th 2024| Version 1.2.2]]&amp;lt;section end=Under Observation/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== KSNM ====&lt;br /&gt;
* [[Contaminated Colosseum]] - {{Item Tooltip|Morbolger Vine}} now has a 100% chance of dropping. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
&lt;br /&gt;
==== Quest Battlefields ====&lt;br /&gt;
* [[Waking the Beast]]&lt;br /&gt;
** Difficulty of the fight has been increased. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
** Drop rate of weapons has been increased. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
** {{Item Tooltip|Yinyang Robe}} has been added as a possible drop. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
&lt;br /&gt;
== Custom Content ==&lt;br /&gt;
=== HENM ===&lt;br /&gt;
* The custom tiered endgame content [[HENM|Hyper Empty Notorious Monsters]] (HENM) has been added. Adventurers must obtain a certain amount of clears of each tier before they can progress to the next. Various rewards are available from each tier. Progress is reset weekly.&lt;br /&gt;
=== Horizon Adventuring Assistance Program===&lt;br /&gt;
* The [[Horizon Adventuring Assistance Program]] (HAAP) was added to reward players who have cleared certain content when they help those who haven&#039;t.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Adventurer Rewards Program ===&lt;br /&gt;
* [[Horizon Adventurer Rewards Program]] (HARP) was implemented to reward players who assisted in the beta testing of HorizonXI.&lt;br /&gt;
&lt;br /&gt;
== Crafting, Gathering, Fishing ==&lt;br /&gt;
* Many gathered items (such as ores) are now stackable.&lt;br /&gt;
* Many &#039;NPC-able&#039; recipes e.g. {{Item Tooltip|Darksteel Pick}} have had their NPC price reduced.&lt;br /&gt;
* The delay between HELM attempts has been lowered by 1 second. - [[Patch Notes: January 6th 2023|01/06/2023]]&lt;br /&gt;
&lt;br /&gt;
=== Chocobo Digging ===&lt;br /&gt;
* Now has visible skill-up messages when undertaking in the activity.&lt;br /&gt;
* Real life daily limit in place.&lt;br /&gt;
* Loot pools have been changed to increase the amount of profitable locations. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Clamming ===&lt;br /&gt;
* Clamming loot pools have been reworked to make the activity more worthwhile. &lt;br /&gt;
&lt;br /&gt;
=== Excavation ===&lt;br /&gt;
* Pools in [[Tahrongi Canyon]], [[Maze of Shakhrami]], [[Attohwa Chasm]] and [[Korroloka Tunnel]] have been adjusted to increase the value of harvesting. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
&amp;lt;section begin=Fishing/&amp;gt;* [[Fishing]] is only available once adventurers have obtained level 15.&lt;br /&gt;
* Fishing Pools respawn at set intervals, thought to be at the in-game time of: 00:00, 4:00, 6:00, 7:00, 17:00, 18:00 and 20:00, but needs verification. {{verification}}&lt;br /&gt;
* The log will say you have Moghancement: Fishing Skill HorizonXI specific changes as a HorizonXI QoL change so you can recognize it&#039;s working as a +1 fishing skill.&amp;lt;section end=Fishing/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Harvesting ===&lt;br /&gt;
* Pools in [[West Sarutabaruta]] and [[Giddeus]] have been adjusted to increase the value of harvesting. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* May now be done in [[Beaucedine Glacier]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Sickle|Sickles]] no longer break but only when an adventurer is wearing the full [[Field Tunica Set]].&lt;br /&gt;
&lt;br /&gt;
=== Logging ===&lt;br /&gt;
* Pools in [[Buburimu Peninsula]], [[Lufaise Meadows]], [[Misareaux Coast]], [[Yuhtunga Jungle]] and [[Yhoator Jungle]] have been adjusted to increase the value of logging. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
* [[Oldton Movalpolos]] and [[Newton Movalpolos]] Mining Points have had their item pools adjusted to increase the value of mining in these zones. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
== Monsters ==&lt;br /&gt;
&amp;lt;section begin=Treants/&amp;gt;* The monster family [[:category:Treants|Treants]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Treants/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Morbols/&amp;gt;* The monster family [[:Category:Morbols|morbols]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Morbols/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Funguars/&amp;gt;* The monster family [[:Category:Funguars|funguars]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Funguars/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Crabs/&amp;gt;* The monster family [[:Category:Crabs|crabs]] are now weak to [[Blunt|blunt]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Crabs/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Uragnites/&amp;gt;* The monster family [[:Category:Uragnites|uragnites]] are now weak to [[Blunt|blunt]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Uragnites/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=beastmens seal/&amp;gt;* Beastmen seals weren&#039;t storable with [[Shami]] until September 2008. [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&lt;br /&gt;
* [[Beastmen&#039;s Seal]]s no longer drop from any level one mobs. - [[Patch Notes: June 15th 2024|Patch 1.2.2]]&amp;lt;section end=beastmens seal/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=kindreds seal/&amp;gt;* Kindred seals weren&#039;t storable with [[Shami]] until September 2008. [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&amp;lt;section end=kindreds seal/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Mobs ===&lt;br /&gt;
* Mob distribution in some zones has been changed. Instances of both mobs being moved and/or removed.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|New mobs]] have been added to many zones to increase the amount of xping locations.&lt;br /&gt;
* The respawn time of certain [[Respawn Time|Dungeon]] type mobs has been reduced to 5 minutes, in line with outdoor zone respawn times. However, this change is &#039;&#039;&#039;NOT&#039;&#039;&#039; across the board for all dungeon mobs. Mob pages are continually updated when respawn times are verified.&lt;br /&gt;
&lt;br /&gt;
=== Notorious Monsters ===&lt;br /&gt;
* The [[???]] for [[Forced Spawn]] notorious monsters have a respawn time of 2 minutes, as of [[Patch Notes: November 17th 2023|Patch 1.2 part 1]].&lt;br /&gt;
** &amp;quot;The respawn time of many ???s across the world has been lowered to 2 minutes. This includes many ???s used in end game content.&amp;quot; It is currently unknown whether this change applies to some or all NM ??? pops.&lt;br /&gt;
* Various notorious monsters have claimshield in place.&lt;br /&gt;
&lt;br /&gt;
== Endgame ==&lt;br /&gt;
===Sky===&lt;br /&gt;
* [[Despot]] has a 2 hour cooldown (reduced) before the lottery re-opens. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Steam Cleaner]] has a 2 hour cooldown (reduced) before the lottery re-opens. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Zipacna]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Mother Globe]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Faust]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Curtana]] ??? respawns 2-3 hours (reduced) after being found. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Ullikummi]] is force spawned by trading a diorite to its corresponding ???. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Diorite]]s drop from [[Aura Statue]]s at a rate of 1%. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
* [[Kirin]] will always drop at least 1 abjuration. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Limbus===&lt;br /&gt;
* [[Cosmo-Cleanse]] can be obtained just short of every 72 hours. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* The Armoury Crate spawned by defeating [[Proto-Ultima]] will now always drop a [[Silver Chip]], [[Cerulean Chip]], or [[Orchid Chip]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* The damage of Proto-Ultima&#039;s [[Holy II]] has been increased. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Citadel Buster]] will now always begin casting once Proto-Ultima reaches 20% health. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Sea===&lt;br /&gt;
* [[Ix&#039;aern (Dark Knight)]] will not reraise itself more than 20 times per spawn. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Dynamis===&lt;br /&gt;
* The level range of monsters in Dynamis zones has been tightened and the maximum level range of Dynamis monsters has been increased. The purpose of this change is to make Dynamis monsters more challenging. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* New NPCs added: [[Billrox]], [[Bronzvox]] and [[Sheltrix]]. Each will convert one hundred pieces of Dynamis Currency into single pieces of currency. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&amp;lt;section begin=Dynamis/&amp;gt;* [[Dynamis - Bastok]], [[Dynamis - Jeuno]], [[Dynamis - San d&#039;Oria]] &amp;amp; [[Dynamis - Windurst]] have had their average ancient currency yields lowered by roughly eight percent. - [[Patch Notes: June 15th 2024|Version 1.2.2]]&lt;br /&gt;
* [[Dynamis - Buburimu]], [[Dynamis - Qufim]] &amp;amp; [[Dynamis - Valkurm]] have had their average ancient currency yields increased by roughly sixty percent. - [[Patch Notes: June 15th 2024|Version 1.2.2]]&amp;lt;section end=Dynamis/&amp;gt;&lt;br /&gt;
==== [[Dynamis Lord]] ====&lt;br /&gt;
* Now drops at least ONE 100 piece.&lt;br /&gt;
&lt;br /&gt;
==== [[Dynamis - Tavnazia]] ====&lt;br /&gt;
* The era+ item {{Item Tooltip|Sack of Dream Sand}} has been confirmed to drop from [[Diabolos Heart]]. It is suspected but needs verification that is also drops from Diabolos Club/Diamond/Spade.&lt;br /&gt;
* The era+ items [[Dream Collar]] and [[Dream Ribbon]] are confirmed to drop from [[Diabolos Spade]]. It is suspected but needs verification that is also drops from Diabolos Club/Diamond/Heart.&lt;br /&gt;
&lt;br /&gt;
=== HNM ===&lt;br /&gt;
*The three kings have been moved back to their original zones of [[Dragon&#039;s Aery]], [[Valley of Sorrows]], and [[Behemoth&#039;s Dominion]]. - [[Patch Notes: November 17th 2023|Update  11/17/2023]]&lt;br /&gt;
* The three kings have had their respawn changed to be every 22-23 hours, with 10 minute spawn windows.&lt;br /&gt;
==== [[Aspidochelone]] ====&lt;br /&gt;
* Now drops the custom item {{Item Tooltip|Ancient Adamantoise Egg}}.&lt;br /&gt;
* See [[Aspidochelone|Aspid&#039;s]] page for information it&#039;s era+ mechanic changes.&lt;br /&gt;
&amp;lt;!-- content add and then removed. Preserving as a record and incase changes are remade.&lt;br /&gt;
*&amp;lt;s&amp;gt; Each of the 3 ground kings can spawn in multiple zones. &amp;quot;These monsters will now only spawn in one small area in each of the relative zones that they spawn in.&amp;quot; - &amp;lt;/s&amp;gt; [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* &amp;lt;s&amp;gt;Each of the 3 ground kings will always spawn in a different location to the previous day. &amp;quot;Fearful of the Adventuring alliance&#039;s activities the three ground kings now refuse to spawn in the same zone twice in a row.&amp;quot; - &amp;lt;/s&amp;gt; [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Behemoth]] &amp;amp; [[King Behemoth]] can spawn in [[Qufim Island]]&amp;lt;/s&amp;gt; - removed in [[Patch Notes: June 4th 2023|Update 06/04/2023]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== System ==&lt;br /&gt;
* All [[Auction House]]s are linked and each character has a 21 item limit.&lt;br /&gt;
* [[Bazaar]] tax is set to 10% across the world.&lt;br /&gt;
* Yells only appear in the log whilst being inside a town or city zone.&lt;br /&gt;
* Items inside a players [[Storage]] can be accessed in [[Jeuno]] as well as their home nation.&lt;br /&gt;
&amp;lt;section begin=Mog Wardrobe/&amp;gt;* [[Mog Wardrobe]]s 1 &amp;amp; 2 can be obtained via certain progress conditions. See the page for further details. This wasn&#039;t available until well beyond Horizon&#039;s current era.&lt;br /&gt;
* Wardrobe 8 is now available but only for storing cosmetic items. - [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Mog Wardrobe/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mog Satchel/&amp;gt;* [[Mog Satchel]] is available by linking your [https://discord.gg/horizonxi Discord] and in-game character.&amp;lt;section end=Mog Satchel/&amp;gt;&lt;br /&gt;
* Players may have 2 linkshells equipped at the same time.&lt;br /&gt;
* Key items sort into 4 categories: [[:Category:Temporary_Key_Items|Temporary Key Items]], [[:Category:Permanent Key Items|Permanent Key Items]], [[:Category:Claim_Slips|Claim Slips]] and [[:Category:Magical_Maps|Magical Maps]]. These categories were only introduced in June 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source]).&lt;br /&gt;
* Macro books were only introduced in November 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source]).&lt;br /&gt;
* [[Mog House]] exit cutscenes are disabled and Mog House home points are enabled.&lt;br /&gt;
&amp;lt;section begin=rareex/&amp;gt;* [[Exclusive]] items &#039;&#039;&#039;cannot&#039;&#039;&#039; be delivered to characters on the same account unlike on retail where they can.&amp;lt;section end=rareex/&amp;gt;&lt;br /&gt;
* {{Item Tooltip|Lynx Leather}} for the quest [[The Gobbiebag Part VII]] was only available during the Wings of the Goddess era but can be obtained on Horizon via the crafting of [[HENM]] drops.&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
&amp;lt;section begin=Commands/&amp;gt;* New [[:Category:Commands|command]] - [[Command/!unstuck|!unstuck]]&lt;br /&gt;
* New [[:Category:Commands|command]] - [[Command/!uptime|!uptime]]&lt;br /&gt;
* The command [[Command/bstpet|bstpet]] is available. It was only available much later than the CoP era.&amp;lt;section end=Commands/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== NPCs: ===&lt;br /&gt;
* All [[Outpost Teleportation]] NPCs have been located in their era accurate positions. Their locations were adjusted in December 2008 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source]).&lt;br /&gt;
* New [[Outpost Teleportation]] NPCs have been added to Jeuno. See [[Twinkstix]]/[[Burnstix]]/[[Sprinkstix]].&lt;br /&gt;
* Two new Warp Tarus have been added to [[Windurst Woods]] - [[Port Windurst]]. See [[Polo-Colo]]/[[Mumbo-Bumbo]].&lt;br /&gt;
* The [[Chocobo]] rental NPCs in [[Yhoator Jungle]] and [[Eastern Altepa Desert]] are out of era, only being introduced in June 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source])!&lt;br /&gt;
* [[Nomad Moogle]]s in Selbina and Mhaura were only added in June 2008 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source]).&lt;br /&gt;
&lt;br /&gt;
== Claimed adjustments from their website. ==&lt;br /&gt;
&lt;br /&gt;
=== Server Settings ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Launch Expansion&#039;&#039;&#039;: Chains of Promathia (&amp;quot;CoP&amp;quot;)&lt;br /&gt;
* &#039;&#039;&#039;Level Cap&#039;&#039;&#039;: 75&lt;br /&gt;
* &#039;&#039;&#039;Launch Patch Date&#039;&#039;&#039;: April 17, 2006 (day before ToAU update)&lt;br /&gt;
* &#039;&#039;&#039;Accounts/Characters&#039;&#039;&#039;: 1 account (single box) and 3 characters per IP address&lt;br /&gt;
* &#039;&#039;&#039;Movement Speed&#039;&#039;&#039;: 40 - Level 75 cap era default movement speed (-20% speed)&lt;br /&gt;
* &#039;&#039;&#039;Experience Rates&#039;&#039;&#039;: 1.0 - Wings of the Goddess (“WoTG”) EXP rates&lt;br /&gt;
* &#039;&#039;&#039;Crafting Rates&#039;&#039;&#039;: 1.0&lt;br /&gt;
* &#039;&#039;&#039;Level Sync&#039;&#039;&#039;: Launch System - Unlimited Sync with scaling penalty (see “System: Level Sync” section below)&lt;br /&gt;
* &#039;&#039;&#039;Equipment Scaling (Level Sync)&#039;&#039;&#039;: Disabled&lt;br /&gt;
* &#039;&#039;&#039;Auction House&#039;&#039;&#039;: Stocked by players - 21 item limit per character&lt;br /&gt;
* &#039;&#039;&#039;Fishing&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Gardening&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Chocobo Digging&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Dynamis&#039;&#039;&#039;: CoP era with 71 hour lockout (reduced from 72), rumors state it is an entirely new system built by the devs from scratch.&lt;br /&gt;
* &#039;&#039;&#039;Claim Shield&#039;&#039;&#039;: Added to prominent NMs to provide a fair playing experience for all players. HorizonXI uses a lottery based claim shield system where each person has the opportunity to act on the mob once for a chance to claim the monster. After all players have acted and the claim window has closed, the monster will randomly select one person who acted on it and give them the claim. Multiple actions taken on a monster during the lottery do not increase your chances at claiming - each person can only enter the claim lottery once before the lottery window ends.&lt;br /&gt;
* &#039;&#039;&#039;Inventory Expansions&#039;&#039;&#039;: Mog Wardrobes 1 and 2, and Mog Satchel to be unlocked by completing certain objectives (see “System: Inventory Expansion” section below)&lt;br /&gt;
* &#039;&#039;&#039;Treasure Hunter&#039;&#039;&#039;: Era accurate (we used SE&#039;s official Treasure Hunter chart to build our system)&lt;br /&gt;
* &#039;&#039;&#039;Era accurate drop rates&#039;&#039;&#039;: Drop rates for all items have been adjusted to reflect the era experience more accurately&lt;br /&gt;
&lt;br /&gt;
== Verification Needed ==&lt;br /&gt;
* [[Counterstance]] reduces more defense than normal and doesn&#039;t give any positive buffs.&lt;br /&gt;
* Gravity movement speed issues. Fixed with update on 03/03/2023? {{Verification}}&lt;br /&gt;
&lt;br /&gt;
== Horizon/Retail DATs Comparison ==&lt;br /&gt;
This section will be viewable following completion of the code rebase to ensure the highest accuracy of the data.&lt;/div&gt;</summary>
		<author><name>Spaz0481</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Horizon_Changes&amp;diff=122431</id>
		<title>Category:Horizon Changes</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Horizon_Changes&amp;diff=122431"/>
		<updated>2026-08-23T12:59:59Z</updated>

		<summary type="html">&lt;p&gt;Spaz0481: /* White Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
HorizonXI is an &#039;&#039;&#039;era+&#039;&#039;&#039; Final Fantasy XI private server. &#039;&#039;&#039;Era+&#039;&#039;&#039; means that there are many custom changes and additions made by the development team in an attempt to balance the game more fairly and to make some lesser used content more relevant. This page contains a list of all &#039;&#039;&#039;KNOWN&#039;&#039;&#039; custom changes.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
=== [[Warrior]] ===&lt;br /&gt;
&amp;lt;section begin=Warrior/&amp;gt;&lt;br /&gt;
* Minor changes to [[Warrior#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Starts the game with an {{Item Tooltip|Onion Greataxe}} instead of an {{Item Tooltip|Onion Sword}}.&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Ragnarok}}.&lt;br /&gt;
&amp;lt;section begin=Defender/&amp;gt;*[[Defender]] provides -25% enmity loss reduction when taking damage (works with WAR sub job). Additionally gives a +10% chance to block with a shield for WAR main job only. &amp;lt;section end=Defender/&amp;gt;&amp;lt;section end=Warrior/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Provoke/&amp;gt;* [[Provoke]] now receives an additional 250 [[Enmity|cumulative enmity (CE)]] when [[Defender]] is active and Warrior is set as the main job. This number is reduced to +180 when Warrior is set as the support job.&amp;lt;section end=Provoke/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Monk]] ===&lt;br /&gt;
&amp;lt;section begin=Monk/&amp;gt;&lt;br /&gt;
* Minor changes to [[Monk#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* The [[Artifact Weapon]] [[Beat Cesti]] has been replaced with the custom item {{Item Tooltip|Tekko Kagi}}.&lt;br /&gt;
* Moderate changes to the relic weapon {{Item Tooltip|Spharai}}.&lt;br /&gt;
&amp;lt;section begin=Boost/&amp;gt;* [[Boost]] has a larger [[attack]] bonus of 20%, a longer recast of 30 seconds, and a duration of one attack or Weaponskill.&amp;lt;section end=Boost/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Focus/&amp;gt;* [[Focus]] is learned at level 15 instead of 25, and has a 3 minute duration. {{Verification}}&amp;lt;section end=Focus/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Dodge/&amp;gt;* [[Dodge]] is learned at level 25, has a 3 minute duration, and increases [[Guarding Skill|guard rate]] by ???. {{Verification}}&amp;lt;section end=Dodge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chakra/&amp;gt;* [[Chakra]]&#039;s recast time has been reduced to 2 minutes, down from 3. It also removes multiple status effects the player is inflicted with.&amp;lt;section end=Chakra/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chi Blast/&amp;gt;&lt;br /&gt;
* [[Chi Blast]] now also removes 1 mob buff ([[Dispel]]). Testing is required to see whether this effect is random. {{Verification}}&lt;br /&gt;
* [[Boost|Boost&#039;s]] effect on [[Chi Blast]] has been lessened from retail.&amp;lt;section end=Chi Blast/&amp;gt;&amp;lt;section end=Monk/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[White Mage]] === &lt;br /&gt;
&amp;lt;section begin=White Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[White Mage#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Mjollnir}}.&lt;br /&gt;
* +3 to base [[MP Recovered While Healing|MP recovery rate]], for a total of +7, upon reaching level 75.&lt;br /&gt;
&amp;lt;section begin=Devotion/&amp;gt;* [[Devotion]] is available at level 45 instead of via merits.&amp;lt;section end=Devotion/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Divine Veil/&amp;gt;* [[Divine Veil]] can also double the potency and duration of the next [[Regen]] spell, as well as its usual effects, while the job ability [[Divine Seal]] is active.&amp;lt;section end=Divine Veil/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Clear Mind WHM/&amp;gt;* Higher levels of [[Clear Mind]] can be obtained at lower levels than normal, and the effects of certain tiers are increased.&amp;lt;section end=Clear Mind WHM/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Banish-Effect (Merit)/&amp;gt;* The [[Banish Effect (Merit)]] category has been buffed and its effects against [[:Category:Undead|undead]] now extend to [[Cure]] spells and [[Holy]]. - [[Patch Notes: October 13th 2023|Version 1.2]]&amp;lt;section end=Banish-Effect (Merit)/&amp;gt;&lt;br /&gt;
&amp;lt;section end=White Mage/&amp;gt;&lt;br /&gt;
&amp;lt;!-- Keep spells outside of the &amp;quot;section begin&amp;quot;--&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Reraise}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Haste}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Banish}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Protectra V}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Shellra V}}&lt;br /&gt;
&lt;br /&gt;
=== [[Black Mage]] === &lt;br /&gt;
&amp;lt;section begin=Black Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[Black Mage#Job_Specific_Equipment|Artifact Armor]] and significant changes to {{Item Tooltip|Casting Wand}}.&lt;br /&gt;
* Major changes to the relic weapon {{Item Tooltip|Claustrum}}.&lt;br /&gt;
* +2 to base [[MP Recovered While Healing|MP recovery rate]], for a total of +6, upon reaching level 75.&lt;br /&gt;
&amp;lt;section end=Black Mage/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Magic}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Debuffs}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Magic Burst}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Bind}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Ancient Magic II}}&lt;br /&gt;
&lt;br /&gt;
=== [[Red Mage]] ===&lt;br /&gt;
&amp;lt;section begin=Red Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[Red Mage#Job_Specific_Equipment|Artifact Armor]] and significant changes to {{Item Tooltip|Fencing Degen}}.&lt;br /&gt;
* Starts the game with an {{Item Tooltip|Onion Sword}} instead of an {{Item Tooltip|Onion Dagger}}&lt;br /&gt;
* Major changes to the relic weapon {{Item Tooltip|Mandau}}, including the new [[Adaptive Effect]].&lt;br /&gt;
* 30% reduction in enmity gained from casting [[Enfeebling Magic]] while your main job is Red Mage.&lt;br /&gt;
* [[Fast Cast]] has had its recast reduction halved (cast time reduction is unaffected).&lt;br /&gt;
* +1 to base [[MP Recovered While Healing|MP recovery rate]], for a total of +5, upon reaching level 75.&lt;br /&gt;
&amp;lt;section begin=Convert/&amp;gt;* [[Convert]] has had its recast increased from 10 to 13 minutes.&lt;br /&gt;
* The group 1 merit [[Convert Recast|Convert Recast Reduction]] now only reduces the recast by 12 seconds, down from 20.&amp;lt;section end=Convert/&amp;gt;&amp;lt;section end=Red Mage/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Magic}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Refresh}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Bind}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Bio III}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Slow II}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Paralyze II}}&lt;br /&gt;
&lt;br /&gt;
=== [[Thief]] === &lt;br /&gt;
&amp;lt;section begin=Thief/&amp;gt;&lt;br /&gt;
* Minor changes to [[Thief#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Major changes to the relic weapon {{Item Tooltip|Mandau}}, including the new [[Adaptive Effect]].&lt;br /&gt;
* [[Treasure Hunter]] has been removed from {{Item Tooltip|Thief&#039;s Knife}} and has moved to the custom item {{Item Tooltip|Nanaa&#039;s Charm}}.&lt;br /&gt;
&amp;lt;section begin=Perfect Dodge/&amp;gt;* The player&#039;s [[Accuracy]] and [[Ranged Accuracy]] when using [[Perfect Dodge]] are increased by 999.&amp;lt;section end=Perfect Dodge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Sneak Attack/&amp;gt;* Many elemental type [[:Category:Weapon Skills|weapon skills]] have been changed to the &amp;quot;hybrid&amp;quot; type and will now stack with [[Sneak Attack]].&amp;lt;section end=Sneak Attack/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Triple Attack/&amp;gt;* [[Triple Attack]] is unlocked at level 30 instead of 55.&amp;lt;section end=Triple Attack/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Assassin/&amp;gt;* [[Assassin]] is unlocked at level 50 instead of 60.&amp;lt;section end=Assassin/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Accomplice/&amp;gt;* [[Accomplice]] &amp;lt;span class=&amp;quot;wotglive&amp;quot;&amp;gt;was not available in the current era,&amp;lt;/span&amp;gt; can now be used on an alliance (it was party only on retail), has had its level reduced from 65 to 45 and no longer shares a recast timer with [[Collaborator]].&amp;lt;section end=Accomplice/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Collaborator/&amp;gt;* [[Collaborator]] &amp;lt;span class=&amp;quot;wotglive&amp;quot;&amp;gt;was not available in the current era,&amp;lt;/span&amp;gt; can now be used on an alliance (it was party only on retail), has had its level reduced from 65 to 45 and its recast time increased from 1 to 5 minutes. It no longer shares a recast timer with [[Accomplice]] and it now &#039;&#039;redirects 50%&#039;&#039; of the [[Thief]]&#039;s enmity to their chosen target. Note that the chat log will state that you stole the target&#039;s enmity per its retail effect, but its intended effect of redirecting enmity to the target is performed.&amp;lt;section end=Collaborator/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Bully/&amp;gt;* [[Bully]] was not available in the current era, has had its level reduced from 93 to 40, its recast has been lowered from 3 to 1 minute. The ability has been completely reworked, now giving a guaranteed status bolt additional effect proc on monsters within 15 levels of the [[Thief]]. On [[Notorious Monster]]s, the chance of landing a status effect bolt has been increased but not guaranteed. The omni-directional sneak attack portion has been removed.&amp;lt;section end=Bully/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mug/&amp;gt;* [[Mug]] grants a critical hit rate bonus of 5% on the target monster for 30 seconds. Recast time reduced from 15 minutes to 10 minutes. This activates as a bewildered daze regardless of success of mug; its in-game message reads the &amp;quot;&amp;lt;target&amp;gt;&#039;s Bewildered Daze effect wears off.&amp;quot; after 30 seconds. &amp;lt;section end=Mug/&amp;gt;&amp;lt;section end=Thief/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Paladin]] === &lt;br /&gt;
&amp;lt;section begin=Paladin/&amp;gt;&lt;br /&gt;
* Minor changes to [[Paladin#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Ragnarok}}.&lt;br /&gt;
&amp;lt;section begin=Holy Circle/&amp;gt;* [[Holy Circle]] increased damage for party member against [[:Category:Undead|undead]] mobs. Protects against [[Aggro|blood aggro]] but further testing is required to ascertain how. {{Verification}}&amp;lt;br&amp;gt;Recast has also been doubled to 10 minutes.&amp;lt;section end=Holy Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chivalry/&amp;gt;* [[Chivalry]] is available at level 45. It was originally a merit ability. Its recast has also been reduced from 20 to 15 minutes.&amp;lt;section end=Chivalry/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Shield Bash/&amp;gt;* The accuracy of the stun component of the job ability [[Shield Bash]] has been increased. It will now provide a similar stun rate to the job ability [[Weapon Bash]]. [[Patch Notes: November 17th 2023| - Version 1.2]]&amp;lt;section end=Shield Bash/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Cover/&amp;gt;* The job ability [[Cover]] is now usable on alliance members. [[Patch Notes: November 17th 2023| Version 1.2]]&lt;br /&gt;
&amp;lt;section end=Cover/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Auto-Refresh-Paladin/&amp;gt;* [[Auto Refresh]]&#039;s level has been reduced to 25, down from 35. &amp;lt;span class=&amp;quot;toaulive&amp;quot;&amp;gt;It wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/span&amp;gt;&amp;lt;section end=Auto-Refresh-Paladin/&amp;gt;&lt;br /&gt;
&amp;lt;section Begin=Shield Mastery/&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Shield Mastery]] wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Shield Mastery/&amp;gt;&amp;lt;section end=Paladin/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Clubs}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Shields}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Banish}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Enlight}}&lt;br /&gt;
&lt;br /&gt;
=== [[Dark Knight]] ===&lt;br /&gt;
&amp;lt;section begin=Dark Knight/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Dark Knight#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Minor change to the relic weapon {{Item Tooltip|Apocalypse}}.&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Ragnarok}}.&lt;br /&gt;
&amp;lt;section begin=Arcane Circle/&amp;gt;* [[Arcane Circle]] has a damage bonus against arcana for all parties members as well as providing protection against [[Aggro|magic aggro]]. The recast of this ability has also been doubled to 10 minutes.&lt;br /&gt;
&amp;lt;section begin=Arcane Circle-Recast/&amp;gt;* [[Arcane Circle Recast]] merits now decrease its recast time by 20 seconds per merit, instead of 10.&amp;lt;section end=Arcane Circle-Recast/&amp;gt;&amp;lt;section end=Arcane Circle/&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toau&amp;quot;&amp;gt;&amp;lt;section begin=Desperate Blows/&amp;gt;[[Desperate Blows]] was a merit ability in era.&amp;lt;/li&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Desperate Blows]] was a merit ability in era and wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Desperate Blows/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Souleater/&amp;gt;* [[Souleater]] now has a recast time of 5 minutes, instead of 6.&lt;br /&gt;
&amp;lt;section begin-Souleater-Recast/&amp;gt;* [[Souleater Recast]] merits now decreases its recast by 10 seconds per merit, instead of 12.&amp;lt;section end=Souleater-Recast/&amp;gt;&amp;lt;section end=Souleater/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Last Resort/&amp;gt;* [[Last Resort]]&#039;s duration has been doubled from 30 to 60 seconds.&amp;lt;section end=Last Resort/&amp;gt;&amp;lt;section end=Dark Knight/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Beastmaster]] === &lt;br /&gt;
&amp;lt;section begin=Beastmaster/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Beastmaster#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Guttler}}.&lt;br /&gt;
&amp;lt;section begin=Save My Son/&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;The night flowers that need to be examined while doing the [[Save My Son]] quest can be examined as early as 16:00 and as late as 06:00 hours in game. This may or may not be a bug.&amp;lt;/strike&amp;gt; This seems to be reverted to retail state  after rebase ([https://discord.com/channels/933423693848260678/1467740936762167330 Discord bug report after rebase] &amp;lt;section end=Save My Son/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ready/&amp;gt;* [[Ready]] wasn&#039;t available until 2009. There are only 45 seconds between charges as opposed to 60 seconds when it was available. A maximum of 3 charges still applies but this is now attained after 2 minutes and 25 seconds has passed as opposed to 3 minutes.&lt;br /&gt;
* Every physical and magical damage dealing TP move is no longer imbued with Skillchain Attributes/Magic Burst Properties.&amp;lt;section end=Ready/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Call Beast/&amp;gt;* Pets will persist through a player zoning.&lt;br /&gt;
* All HQ [[Jug Pet|Familiars]] now cap at 75.&lt;br /&gt;
* All NQ [[Jug Pet|Familiars]] are now 30 minute duration, and HQ are 60 minutes.&lt;br /&gt;
&amp;lt;section end=Call Beast/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Pet Items/&amp;gt;* [[:Category:Pet Items|Pet food]] has been buffed to provide increased HP/stats etc. to pets.&amp;lt;section end=Pet Items/&amp;gt;&amp;lt;section end=Beastmaster/&amp;gt;&lt;br /&gt;
&amp;lt;!-- Hidden as opposed to deleted in case this ability is re-added.&lt;br /&gt;
*&amp;lt;section begin=Bestial Loyalty/&amp;gt;&amp;lt;s&amp;gt;[[Bestial Loyalty]]&amp;lt;/s&amp;gt; - This ability was removed with [[Patch Notes: April 14th 2023|Version 1.1]]. &amp;lt;!--Out of era ability added in, modified to sharing a recast with call beast and a 30 minute cooldown.&amp;lt;section end=Bestial Loyalty/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Call Beast/&amp;gt;&amp;lt;s&amp;gt;[[Call Beast]]&amp;lt;/s&amp;gt; - shared a cooldown with bestial loyalty until it was removed in [[Patch Notes: April 14th 2023|Version 1.1]].&amp;lt;section end=Call Beast/&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Bard]] ===&lt;br /&gt;
&amp;lt;section begin=Bard/&amp;gt;&lt;br /&gt;
* Minor changes to [[Bard#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Mandau}}.&amp;lt;section end=Bard/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ranger]] ===&lt;br /&gt;
&amp;lt;section begin=Ranger/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Ranger#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Yoichinoyumi}}.&lt;br /&gt;
&amp;lt;section begin=Eagle Eye Shot/&amp;gt;* [[Eagle Eye Shot]] now has 100% accuracy (it could miss in era).&amp;lt;section end=Eagle Eye Shot/&amp;gt; &lt;br /&gt;
&amp;lt;section begin=Scavenge/&amp;gt;* [[Scavenge]] is the updated 2013 version that allows for recovering spent ammo and not fletchings, arrowheads etc.&amp;lt;section end=Scavenge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Camouflage/&amp;gt;* [[Camouflage|Camouflage]] grants an [[enmity]] reduction on the next attack.&amp;lt;section end=Camouflage/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Velocity Shot/&amp;gt;*[[Velocity Shot]] wasn&#039;t available until the Wings of the Goddess era.&amp;lt;section end=Velocity Shot/&amp;gt;&amp;lt;section end=Ranger/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Dead Aim/&amp;gt;* [[Dead Aim]] is available via the {{Item Tooltip|Sharpshooter&#039;s Ring}} and wasn&#039;t available during the current era.&amp;lt;section end=Dead Aim/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Samurai]] ===&lt;br /&gt;
&amp;lt;section begin=Samurai/&amp;gt;&lt;br /&gt;
* Minor changes to [[Samurai#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Yoichinoyumi}}.&lt;br /&gt;
&amp;lt;section begin=Hasso/&amp;gt;* [[Hasso]] wasn&#039;t available in the CoP era. The bonus effects of [[Zanshin]] appears to no longer be in effect {{verification}}.&amp;lt;section end=Hasso/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Seigan/&amp;gt;* [[Seigan]] wasn&#039;t available in the CoP era. The bonus effects of [[Zanshin]] appears to no longer be in effect {{verification}}.&amp;lt;section end=Seigan/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Warding Circle/&amp;gt;* [[Warding Circle]] increases party-wide damage dealt against Demon enemies.&amp;lt;section end=Warding Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Zanshin/&amp;gt;*[[Zanshin]] - Doesn&#039;t gain the activation rate bonus from Hasso/Seigan. It has been reported that it no longer activates on attacks that are guarded, countered or deal 0 damage. {{verification}}&amp;lt;section end=Zanshin/&amp;gt;&amp;lt;section end=Samurai/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ninja]] ===&lt;br /&gt;
&amp;lt;section begin=Ninja/&amp;gt;&lt;br /&gt;
* Minor changes to [[Ninja#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
&amp;lt;section begin=Mijin Gakure/&amp;gt;* [[Mijin Gakure]] has been replaced with {{Item Tooltip|Mikage}}. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Mijin Gakure/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Utsusemi: Ni/&amp;gt;* [[Utsusemi: Ni]] has had its recast increased by 15 seconds.&amp;lt;section end=Utsusemi: Ni/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Utsusemi: Ichi/&amp;gt;* [[Utsusemi: Ichi]] has had its recast increased by 15 seconds.&amp;lt;section end=Utsusemi: Ichi/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Yonin/&amp;gt;[[Yonin]] is learned at Level 20 instead of 40, is modified to reduce [[attack]] by 15%, increase [[enmity]] by 10, reduce recast of [[Utsusemi]] by 10 seconds, and reduce enemy critical chance. It does not grant nor enhances the job trait [[Ninja Tool Expertise]].&amp;lt;section end=Yonin/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ninja Tool Expertise/&amp;gt;* [[Ninja Tool Expertise]] is learned at Level 40 as a trait. &amp;lt;section end=Ninja Tool Expertise/&amp;gt;&amp;lt;section end=Ninja/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Ninjutsu}}&lt;br /&gt;
&lt;br /&gt;
=== [[Dragoon]] === &lt;br /&gt;
&amp;lt;section begin=Dragoon/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Dragoon#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Moderate changes to the relic weapon {{Item Tooltip|Gungnir}}.&lt;br /&gt;
&amp;lt;section begin=Ancient Circle/&amp;gt;* [[Ancient Circle]] now increases damage dealt by the party to dragon enemies. Its recast time has been increased to 10 minutes.&amp;lt;section end=Ancient Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Steady Wing/&amp;gt;* [[Steady Wing]] was not available in the current era and its level has been reduced from 95 to 30.&amp;lt;section end=Steady Wing/&amp;gt;&amp;lt;section end=Dragoon/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Summoner]] ===&lt;br /&gt;
&amp;lt;section begin=Summoner/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Summoner#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Claustrum}}.&lt;br /&gt;
*&amp;lt;section begin=Whispering Wind/&amp;gt;[[Whispering Wind]] is now available from level 38 and additionally removes some status ailments including: [[Blind (Status Effect)|Blind]], [[Poison (Status Effect)|Poison]], [[Paralysis]], [[Disease]], [[Virus]], [[Petrification]], [[Sleep (Status Effect)|Sleep]], [[Silence (Status Effect)|Silence]] and [[Slow (Status Effect)|Slow]].&amp;lt;section end=Whispering Wind/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Spring Water/&amp;gt;[[Spring Water]] now gives an AoE 2 MP per tick [[Refresh (Status Effect)|refresh]].&amp;lt;section end=Spring Water/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Crimson Howl/&amp;gt;[[Crimson Howl]]&#039;s duration has been increased to 3 minutes.&amp;lt;section end=Crimson Howl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Ecliptic Growl/&amp;gt;[[Ecliptic Growl]] level has swapped with [[Ecliptic Howl]] and is now unlocked at level 54 as opposed to 43 in era.&amp;lt;section end=Ecliptic Growl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Ecliptic Howl/&amp;gt;[[Ecliptic Howl]] level has swapped with [[Ecliptic Growl]] and is now unlocked at level 43 as opposed to 54 in era.&amp;lt;section end=Ecliptic Howl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Shining Ruby/&amp;gt;[[Shining Ruby]]&#039;s effect can now overwrite itself.&amp;lt;section end=Shining Ruby/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Hastega (Blood Pact)/&amp;gt;The value of [[Hastega (Blood Pact)]] has been increased to be inline with the [[White Magic]] spell [[Haste]]. This means the two will be interchangeable and can overwrite each other. The MP cost has also been increased to 129 in era, up from 112.&amp;lt;section end=Hastega (Blood Pact)/&amp;gt;&amp;lt;section end=Summoner/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Meteor Strike/&amp;gt;[[Meteor Strike]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Meteor Strike/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Geocrush/&amp;gt;[[Geocrush]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Geocrush/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Grand Fall/&amp;gt;[[Grand Fall]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Grand Fall/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Wind Blade/&amp;gt;[[Wind Blade]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Wind Blade/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Heavenly Strike/&amp;gt;[[Heavenly Strike]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Heavenly Strike/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Thunderstorm/&amp;gt;[[Thunderstorm]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Thunderstorm/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Corsair]] ===&lt;br /&gt;
&amp;lt;section begin=Corsair/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Hexaguns/&amp;gt;Hexaguns have been reworked to be &amp;quot;useful&amp;quot; {{verification}} PAFO&amp;lt;section end=Hexaguns/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Corsair&#039;s Roll&amp;quot;/&amp;gt;[[Corsair&#039;s Roll]] is learned at level 75 instead of level 5. [[Ninja&#039;s Roll|Ninja Roll]] is learned at level 5 in its place.&amp;lt;section end=&amp;quot;Corsair&#039;s Roll&amp;quot;/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Phantom Roll&amp;quot;/&amp;gt;&lt;br /&gt;
* Equipment with the &amp;quot;Phantom Roll&amp;quot;+1 effect must be worn while using the job ability Double-Up in order to gain the &amp;quot;Phantom Roll&amp;quot; bonus, regardless of whether the items were equipped during the initial Phantom Roll.&lt;br /&gt;
* Job Bonuses for [[Phantom Roll]] (Having X job in your party) do not exist.&lt;br /&gt;
* Many level requirements have been changed for rolls. Check the roll table for more info.&amp;lt;section end=&amp;quot;Phantom Roll&amp;quot;/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Chaos Roll&amp;quot;/&amp;gt;&lt;br /&gt;
* [[Chaos Roll]] now grants flat attack instead of a #% increase.&amp;lt;section end=&amp;quot;Chaos Roll&amp;quot;/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Gallant&#039;s Roll&amp;quot;/&amp;gt;&lt;br /&gt;
* [[Gallant&#039;s Roll]] now grants flat defense instead of a #% increase.&amp;lt;section end=&amp;quot;Gallant&#039;s Roll&amp;quot;/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Healer&#039;s Roll&amp;quot;/&amp;gt;&lt;br /&gt;
* [[Healer&#039;s Roll]] now grants Increases the amount of MP recovered while healing for party members within area of effect instead of Cure Potency.&amp;lt;section end=&amp;quot;Healer&#039;s Roll&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;section end=Corsair/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Quick Draw&amp;quot;/&amp;gt;&lt;br /&gt;
* [[Quick Draw]] now has 2 charges, instead of just 1.&lt;br /&gt;
* The damage formula appears to have been buffed to double the bullet base DMG.&lt;br /&gt;
*&amp;lt;section end=&amp;quot;Quick Draw&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;section begin=Attack&amp;amp;Accuracy/&amp;gt;* [[Attack]] and [[Accuracy]] modifiers have been adjusted as part of a general balancing pass on Horizon. The purpose of these adjustments is to compensate for current and future player power while keeping in mind the addition of new items, job abilities, traits, and merits in the future. - [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Attack&amp;amp;Accuracy/&amp;gt;&lt;br /&gt;
:[[File:Attack&amp;amp;Accuracy_modifiers_1.2.png]]&lt;br /&gt;
* Many [[Clubs]] had their damage increased. &lt;br /&gt;
&amp;lt;section begin=Damage Type Weakness/&amp;gt;* All damage type (piercing, blunt, slashing) bonuses are reduced from 25% to 12.5% against monsters with a particular weakness to one of the types, e.g. birds now only take 12.5% extra damage.&amp;lt;section end=Damage Type Weakness/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=TP/&amp;gt;* [[TP]] is measured in 1000% increments whereas in era this was in 100%.&amp;lt;section end=TP/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Paralyze (Status Effect)/&amp;gt;* If the status effect [[Paralyze (Status Effect)|paralyze]] procs whilst a player attempts to use a scroll, the scroll will no longer be lost.&amp;lt;section end=Paralyze (Status Effect)/&amp;gt;&lt;br /&gt;
=== Experience Points ===&lt;br /&gt;
* Horizon uses Wings of the Goddess [[EXP]] rates.&lt;br /&gt;
* [[Level Sync]] is available and limited to 10 levels before an [[EXP]] penalty begins to take effect. See the level sync page for more information.&lt;br /&gt;
* All [[Experience Scrolls]] give triple the amount of [[EXP]]. - [[Patch Notes: April 14th 2023|Update. 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== [[Weapon Skills]] ===&lt;br /&gt;
* Every [[weapon]] type will now obtain its first [[Weapon Skill|weapon skill]] at skill level 5 instead of skill level 10. - [[Patch Notes: November 17th 2023| Version 1.2]]&lt;br /&gt;
* [[Skillchain]] damage against mobs no longer has a chance of being resisted against non NM/HNM/endgame bosses.&lt;br /&gt;
* Many [[Weapon Skills]] have had their properties changed, but their in-game tooltips do not reflect these changes as of now.&lt;br /&gt;
* Most elemental weapon skills have been changed to [[Hybrid Weapon Skills|hybrid]] and will stack with [[Sneak Attack]]. &lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
**List of WS that where changed to Hybrid: &lt;br /&gt;
***Blade: Chi&lt;br /&gt;
***Blade: Ei&lt;br /&gt;
***Blade: Teki&lt;br /&gt;
***Blade: To&lt;br /&gt;
***Burning Blade&lt;br /&gt;
***Dark Harvest&lt;br /&gt;
***Freezebite&lt;br /&gt;
***Frostbite&lt;br /&gt;
***Hot Shot&lt;br /&gt;
***Raiden Thrust&lt;br /&gt;
***Red Lotus Blade&lt;br /&gt;
***Seraph Blade&lt;br /&gt;
***Shadow of Death&lt;br /&gt;
***Shining Blade&lt;br /&gt;
***Thunder Thrust--&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Click on a weapon type to display changes to the respective Weapon Skills&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{Collapsible_Toggle|identifier=archery|text=Archery}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=axe|text=Axe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=club|text=Club}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=dagger|text=Dagger}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-axe|text=Great Axe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-katana|text=Great Katana}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-sword|text=Great Sword}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=hand-to-hand|text=Hand-to-Hand}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=katana|text=Katana}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=marksmanship|text=Marksmanship}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=polearm|text=Polearm}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=scythe|text=Scythe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=staff|text=Staff}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=sword|text=Sword}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=archery|&lt;br /&gt;
====[[:Category:Archery|Archery]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Archery&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=axe|&lt;br /&gt;
====[[:Category:Axes|Axe]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Axes&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=club|&lt;br /&gt;
====[[:Category:Clubs|Club]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Clubs&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=dagger|&lt;br /&gt;
====[[:Category:Daggers|Dagger]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Daggers&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-axe|&lt;br /&gt;
====[[:Category:Great Axes|Great Axe]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Great Axes&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-katana|&lt;br /&gt;
====[[:Category:Great Katana|Great Katana]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Great Katana&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-sword|&lt;br /&gt;
====[[:Category:Great Swords|Great Sword]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Great Swords&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=hand-to-hand|&lt;br /&gt;
====[[:Category:Hand-to-Hand|Hand-to-Hand]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Hand-to-Hand&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=katana|&lt;br /&gt;
====[[:Category:Katana|Katana]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Katana&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=marksmanship|&lt;br /&gt;
====[[:Category:Marksmanship|Marksmanship]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Marksmanship&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=polearm|&lt;br /&gt;
====[[:Category:Polearms|Polearm]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Polearms&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=scythe|&lt;br /&gt;
====[[:Category:Scythes|Scythe]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Scythes&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=staff|&lt;br /&gt;
====[[:Category:Staves|Staff]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Staves&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=sword|&lt;br /&gt;
====[[:Category:Swords|Sword]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Swords&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Signet ===&lt;br /&gt;
&amp;lt;section begin=Signet/&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt; The [[Treasures of Aht Urhgan]] Signet bonus changes are in effect.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Signet]] now gives a bonus to [[HP Recovered While Healing]].&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Signet gives a bonus to EXP rates in [[Chains of Promathia|CoP]] areas only, at the following level ranges:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Level 50-59: 5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Level 60-69: 7.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Level 70-75: 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;There is an additional bonus to EXP when XPing in a &amp;quot;territory not controlled by your home nation&amp;quot; of 5% starting at level 50, but only in [[Chains of Promathia|CoP]] areas.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Signet/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spells and Magic ==&lt;br /&gt;
&amp;lt;section begin=MP Recovered While Healing/&amp;gt;* Base [[MP Recovered While Healing|MP recovery rate]] starts at 12 per tick. Each [[tick]] thereafter increases by 4. This effect was originally 1 per tick.&lt;br /&gt;
* Certain jobs have a further increase to their base [[MP Recovered While Healing|MP recovery rate]] and MP/tick scaling, due to increases to the scaling of [[Clear Mind]]. &lt;br /&gt;
At level 75, these changes are:&lt;br /&gt;
** [[Red Mage]]: +1 for a total of 5 [[MP Recovered While Healing|MP recovery rate]] scaling per tick&lt;br /&gt;
** [[Black Mage]] and [[Summoner]]: +2 for a total of 6 [[MP Recovered While Healing|MP recovery rate]] scaling per tick&lt;br /&gt;
** [[White Mage]]: +3 for a total of 7 [[MP Recovered While Healing|MP recovery rate]] scaling per tick&amp;lt;section end=MP Recovered While Healing/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Magic Burst/&amp;gt;* [[Magic Burst]]s receive an extra +35 [[Magic Accuracy]], +35 [[Magic Attack]] and reduced [[Enmity|enmity]] generation, except on notorious monsters.&amp;lt;section end=Magic Burst/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== White Magic ===&lt;br /&gt;
&amp;lt;section begin=White Magic/&amp;gt;Changes to the [[:Category:White Magic|White Magic]] spells: &lt;br /&gt;
&amp;lt;section begin=Reraise/&amp;gt;* [[Reraise]] is available to [[White Mage]]s at level 25 instead of 33.&amp;lt;section end=Reraise/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Haste/&amp;gt;* [[Haste]] has had its recast reduced from 20 to 18 seconds. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Haste/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Banish/&amp;gt;* The effect of [[Banish]] has been &#039;era+&#039;ed&#039; to inhibit the target undead monster&#039;s TP gain.&amp;lt;section end=Banish/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Protectra V/&amp;gt;* [[Protectra V]] is now obtained via scrolls and not merits.&amp;lt;section end=Protectra V/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Shellra V/&amp;gt;* [[Shellra V]] is now obtained via scrolls and not merits.&amp;lt;section end=Shellra V/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Refresh/&amp;gt;* The cost of [[Refresh]] has been increased from 40 to 50 [[MP]] and its recast time has been decreased from 18 to 16 seconds. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Refresh/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Enlight/&amp;gt;* [[Enlight]] wasn&#039;t originally in the [[Chains of Promathia]] era and was a level 85 spell on retail when it did become available. On Horizon is can be learnt by [[Paladin]]s at level 40.&amp;lt;section end=Enlight/&amp;gt;&amp;lt;section end=White Magic/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Slow II/&amp;gt;* [[Slow II]] is learnable via scroll.&amp;lt;section end=Slow II/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Paralyze II/&amp;gt;* [[Paralyze II]] is learnable via scroll.&amp;lt;section end=Paralyze II/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Dia III/&amp;gt;* [[Dia III]] is learnable via scroll.&amp;lt;section end=Dia III/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Black Magic ===&lt;br /&gt;
&amp;lt;section begin=Elemental Magic/&amp;gt;* &#039;&#039;Some&#039;&#039; [[:Category:Elemental Magic|Elemental magic]] scrolls bought from vendors have reduced prices. The amount needs further investigation but appears to be around 40%. Scrolls with reduced prices can be found to be marked as such on the wiki.&amp;lt;section end=Elemental Magic/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Elemental Debuffs/&amp;gt;* [[Elemental Debuff]]s have had their base duration extended from 90 seconds to 120 seconds.&amp;lt;section end=Elemental Debuffs/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Poison/&amp;gt;* [[Poison]]&#039;s [[Damage Over Time|DoT]] effect has been increased from 1 per [[tick]] to 4 per [[tick]].&amp;lt;section end=Poison/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Bind/&amp;gt;* [[Bind]]&#039;s duration is floored at 5 seconds.&amp;lt;section end=Bind/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ancient Magic II/&amp;gt;* Ancient Magic II spells are learned via scroll.  Group 2 [[Merit Points]] reduce recast time.&amp;lt;section end=Ancient Magic II/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Bio III/&amp;gt;* [[Bio III]] is learned via scroll.  Group 2 [[Merit Points]] affect potency and duration.&amp;lt;section end=Bio III/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ninjutsu ===&lt;br /&gt;
&amp;lt;section begin=Ninjutsu/&amp;gt;&lt;br /&gt;
* Ichi elemental wheel spells are learnable at 12 but only usable from level 15.&lt;br /&gt;
* [[Ninjutsu]] [[Magic Burst]]s receive an extra +50 [[Magic Accuracy]], +35 [[Magic Attack]] and reduced [[Enmity|enmity]] generation, except on notorious monsters. {{verification}}&lt;br /&gt;
*The resistance down on an elemental [[ninjutsu]] is -30 regardless of the level of the ninjutsu.  The resistance down lasts for 15 seconds, but can be potentially extended to 25 seconds through [[Merit Points]].&lt;br /&gt;
* Elemental wheel spells receiving a total of +25 magic accuracy. - [[Patch_Notes:_April_14th_2023 #JOB BALANCING|Update 1.1]]&lt;br /&gt;
* All Ninjustu have +15 magic accuracy, with a further +10 for all elemental wheel spells (+25 m.acc total.) This effect is increased to +50 extra magic accuracy on [[Magic Burst Bonus|magic bursts]], on all [[:Category:Notorious Monsters|non-notorious monsters]].&lt;br /&gt;
&amp;lt;section begin=Hojo:Ni/&amp;gt;* [[Hojo: Ni]] provides +40 [[Enmity|cumulative enmity (CE)]] and +450 [[Enmity|volatile enmity (VE)]]. Essentially CE is halved and VE is doubled compared to retail/era.&amp;lt;section end=Hojo:Ni/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Kurayami:Ni/&amp;gt;* [[Kurayami: Ni]] provides +40 [[Enmity|cumulative enmity (CE)]] and +450 [[Enmity|volatile enmity (VE)]]. Essentially CE is halved and VE is doubled compared to retail/era.&amp;lt;section end=Kurayami:Ni/&amp;gt;&amp;lt;section end=Ninjutsu/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
* Many weapons have had weapon skill properties changed to increase their skill chain utility.&lt;br /&gt;
&amp;lt;section begin=Clubs/&amp;gt;* Paladins are able to use most [[Clubs|clubs]] now. Changes have also been made to club weapon skills to make them a viable choice for Paladins.&amp;lt;section end=Clubs/&amp;gt;&lt;br /&gt;
* {{Item Tooltip|Octave Club}} has been changed and has replaced the Kraken Club.&lt;br /&gt;
&amp;lt;!--*Added [[Malignance Sword]].--&amp;gt;&lt;br /&gt;
* Relic weapons: please review the [[Relic Weapons]] page for a complete list of known changes.&lt;br /&gt;
* {{Item Tooltip|Rune Chopper}} had its Latent Effect: Haste reduced from 9% to 2%.&lt;br /&gt;
=== Thief ===&lt;br /&gt;
* {{Item Tooltip|Thief&#039;s Knife}} has been significantly reworked and now provides +18 [[damage]] and [[Occasionally Attacks X Times|occassionally attacks 2 times]]. The original [[Treasure Hunter]] +1 effect can now be obtained via {{Item Tooltip|Nanaa&#039;s Charm}}.&lt;br /&gt;
&lt;br /&gt;
=== Samurai ===&lt;br /&gt;
&amp;lt;section begin=Hagun/&amp;gt;* [[Hagun]]: DMG decreased from 75 to 64.&lt;br /&gt;
** As a result of the damage change, Hagun&#039;s DPS has decreased from 10 to 8.53 with a major indirect nerf to weapon skills due to the high natural Attack+ percentages given by weapon skills such as [[Tachi: Gekko]].&amp;lt;section end=Hagun/&amp;gt;&lt;br /&gt;
=== Ninja ===&lt;br /&gt;
* The recipes for [[Shuriken]], [[Juji Shuriken]], [[Manji Shuriken]] and [[Fuma Shuriken]] have been changed. &lt;br /&gt;
** These can now be bundled together in a pouch, each via a synthesis recipe.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&amp;lt;section begin=Shields/&amp;gt;* [[Shield]]s have been buffed and now have an increased block rate and damage reduction when blocking.&amp;lt;section end=Shields/&amp;gt;&lt;br /&gt;
* All earrings from [[RoZ Rewards]] have been changed.&lt;br /&gt;
* All rings from [[CoP Rewards]] have been changed except for {{Item Tooltip|Rajas Ring}}.&lt;br /&gt;
* {{Item Tooltip|Stealth Earring}} now has the &#039;&#039;enhances &amp;quot;[[Dual Wield]]&amp;quot; effect&#039;&#039; that {{Item Tooltip|Suppanomimi}} used to have.&lt;br /&gt;
* Added [[Shepherd&#039;s Armor Set]] for pet jobs.&lt;br /&gt;
* {{Item Tooltip|Speed Belt}} effect reduced to 5% haste.&lt;br /&gt;
* [[Armada Hauberk Set|Armada Set]] gained a small haste buff of +1~2% per piece.&lt;br /&gt;
* Many of the [[LVL 30 JSE Accessories]] for [[Support Job]]s were modified in an attempt attempt to offer more optimal enhancements.&lt;br /&gt;
** WHM: Mace Belt has been renamed to {{Item Tooltip|Healer&#039;s Belt}}, and its [[latent effect]] was changed from &#039;&#039;[[Club Skill]] +5&#039;&#039; to &#039;&#039;[[Enmity]] -2&#039;&#039;.&lt;br /&gt;
** THF: Dagger Belt has been renamed to {{Item Tooltip|Pilferer&#039;s Belt}}, and its latent effect was changed from &#039;&#039;[[Dagger Skill]] +5&#039;&#039; to &#039;&#039;[[Accuracy]] +3&#039;&#039;.&lt;br /&gt;
** PLD: {{Item Tooltip|Shield Belt}} latent effect was changed from &#039;&#039;[[Shield Skill]] +5&#039;&#039; to &#039;&#039;Enhances [[Shield Mastery]]&#039;&#039;.&lt;br /&gt;
** BRD: {{Item Tooltip|Song Belt}} latent effect was changed from &#039;&#039;[[Singing Skill]] +5&#039;&#039; to &#039;&#039;Madrigal +1&#039;&#039;.&lt;br /&gt;
** RDM: Rapier Belt has been renamed to {{Item Tooltip|Warlock&#039;s Belt}}, and its latent effect was changed from &#039;&#039;[[Sword Skill]] +5&#039;&#039; to &#039;&#039;[[Enspell|Enspell Damage]] +3&#039;&#039;.&lt;br /&gt;
** BLM: Staff Belt has been renamed to {{Item Tooltip|Wizard&#039;s Belt}}, and its latent effect was changed from &#039;&#039;[[Staff Skill]] +5&#039;&#039; to &#039;&#039;[[INT]] +2&#039;&#039;.&lt;br /&gt;
** DRG: Lance Belt has been renamed to {{Item Tooltip|Wyvern Belt}}, and its latent effect was changed from &#039;&#039;[[Polearm Skill]] +5&#039;&#039; to &#039;&#039;[[Haste]] +2%&#039;&#039;.&lt;br /&gt;
* Most [[Artifact Armor]] has had a small stat buff added to &amp;quot;less desireable pieces&amp;quot;.&lt;br /&gt;
* All [[Artifact Weapons]] were changed to level 40, with some adjustments.&lt;br /&gt;
* Many endgame armor pieces were modified from era (e.g. {{Item Tooltip|Koenig Cuirass}}).&lt;br /&gt;
* Some [[Conquest]] items were changed.&lt;br /&gt;
* [[Exp Rings]] have been modified to provide more charges, reduced cooldowns etc. See page for further information.&lt;br /&gt;
* Level 30 [[latent effect]] earrings have been changed.&lt;br /&gt;
* {{Item Tooltip|Yinyang Robe}} now drops in the BCNM [[Waking the Beast]]. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* The recipe for {{Item Tooltip|Sonic Belt}} has been adjusted.&lt;br /&gt;
* {{Item Tooltip|Checkered Scarf}} now reduces maximum HP by 12 instead, and gives +1 to HP and MP recovered while healing.&lt;br /&gt;
&lt;br /&gt;
=== Feet ===&lt;br /&gt;
&amp;lt;section begin=Trotter Boots/&amp;gt;* {{Item Tooltip|Trotter Boots}} can now be obtained via HorizonXI&#039;s custom [[HENM|Hyper Empty Notorious Monsters]] (HENM).&amp;lt;section end=Trotter Boots/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Evokers Boots/&amp;gt;* {{Item Tooltip|Evoker&#039;s Boots}} now have the [[Hidden Effect]] Summoning Magic Casting time -1.&amp;lt;section end=Evokers Boots/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rings ===&lt;br /&gt;
&amp;lt;section begin=Nation Ring/&amp;gt;* Players no longer start with their corresponding nation&#039;s ring (e.g. {{Item Tooltip|San d&#039;Orian Ring}}). Instead they are awarded upon completing Nation Mission 1-3.&amp;lt;section end=Nation Ring/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Back ===&lt;br /&gt;
{{#section:Wyvern Mantle|Wyvern Mantle}}&lt;br /&gt;
&lt;br /&gt;
=== Custom Gear ===&lt;br /&gt;
* [[Buffalo Armor Set]]&lt;br /&gt;
* {{Item Tooltip|Carapace Bullet}}&lt;br /&gt;
* {{Item Tooltip|Deflecting Band}}&lt;br /&gt;
* {{Item Tooltip|Dilation Ring}}&lt;br /&gt;
* {{Item Tooltip|Ducal Aketon}}&lt;br /&gt;
* {{Item Tooltip|Horus&#039;s Helm}}&lt;br /&gt;
* {{Item Tooltip|Luftpause Mark}}&lt;br /&gt;
* {{Item Tooltip|Overlord&#039;s Ring}}&lt;br /&gt;
* {{Item Tooltip|Rucke&#039;s Rung}}&lt;br /&gt;
* {{Item Tooltip|Sprinter&#039;s Belt}}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
* [[Notorious Monster]]s drop the non RA/EX versions of gear and weapons if possible. &lt;br /&gt;
* Warp rings are no longer usable.&lt;br /&gt;
* {{Item Tooltip|Laurel Crown}} is now cosmetic and not able to teleport.&lt;br /&gt;
* Some items are stackable that weren&#039;t in era, e.g. {{Item Tooltip|Yagudo Necklace}}.&lt;br /&gt;
* Coffer Keys and Chest Keys have had their drop rates adjusted across the board. It is believed that they have been increased from &amp;quot;Rare&amp;quot; to &amp;quot;Uncommon&amp;quot;. Further drop rate information can be founds [[Drop Rate|here]]. - [[Patch Notes: December 24th 2022]]&lt;br /&gt;
&lt;br /&gt;
=== Drops ===&lt;br /&gt;
* [[Kirin]] now drops {{Item Tooltip|Shellra V}}. &lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
* {{Item Tooltip|Tuna Sushi}} and {{Item Tooltip|Fatty Tuna Sushi}} reworked to give positive stats to [[pets]]. - [[Patch Notes: January 20th 2023|01/20/2023]]&lt;br /&gt;
* {{Item Tooltip|Ikra Gunkan}} and its {{Item Tooltip|Ikra Gunkan +1|+1}} version have been reworked to better suit tanking roles.&lt;br /&gt;
&lt;br /&gt;
== Quests, Missions, &amp;amp; Battlefields ==&lt;br /&gt;
=== New Quests ===&lt;br /&gt;
* [[Fill In]] awards the custom item {{Item Tooltip|Nanaa&#039;s Charm}}, which grants [[Treasure Hunter]] +1.&lt;br /&gt;
* [[Dyer&#039;s Woad Quest]] added.  - [[Patch Notes: April 14th 2023|updated version 1.1]]&lt;br /&gt;
* Custom [[Omni Aketon|quest]] for the multi-nation {{Item Tooltip|Ducal Aketon}}.&lt;br /&gt;
&lt;br /&gt;
=== Quest Updates ===&lt;br /&gt;
* Some quest cooldowns removed, allowing them to be repeated quickly.&lt;br /&gt;
* [[Chocobo&#039;s Wounds]] now only requires about one Vana&#039;diel hour (2.5 minutes) between trades.&lt;br /&gt;
* [[Eco-Warrior (Bastok)]], [[Eco-Warrior (San d&#039;Oria)]] and [[Eco-Warrior (Windurst)]] now award {{Item Tooltip|Dragon Chronicles}} upon completion, which awards between 4,500 and 9,000 EXP.&lt;br /&gt;
&lt;br /&gt;
=== Battlefields ===&lt;br /&gt;
&amp;lt;!--What are the specific changes?--&amp;gt;&lt;br /&gt;
* Multiple adjustments made to loot pools of various [[BCNM]]s. Notable changes are:&lt;br /&gt;
** {{Item Tooltip|Protectra V}} and {{Item Tooltip|Shellra V}}&lt;br /&gt;
** {{Item Tooltip|Enlight}}&lt;br /&gt;
&lt;br /&gt;
* New HorizonXI specific items added to [[BCNM]]s such as:&lt;br /&gt;
** [[Shepherd&#039;s Armor Set]]&lt;br /&gt;
&lt;br /&gt;
==== BCNM ====&lt;br /&gt;
* [[Early Bird Catches The Wyrm]] - {{Item Tooltip|Wyrm Beard}} now has a 50% chance of dropping. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
* [[Steamed Sprouts]] - {{Item Tooltip|Morbolger Vine}} now has a chance to drop. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
&amp;lt;section begin=Under Observation/&amp;gt;* Scrolls no longer drop from [[Under Observation]] and have been replace with items &amp;quot;that fetch reasonable amounts of gil from vendor NPCs&amp;quot;. - [[Patch Notes: June 15th 2024| Version 1.2.2]]&amp;lt;section end=Under Observation/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== KSNM ====&lt;br /&gt;
* [[Contaminated Colosseum]] - {{Item Tooltip|Morbolger Vine}} now has a 100% chance of dropping. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
&lt;br /&gt;
==== Quest Battlefields ====&lt;br /&gt;
* [[Waking the Beast]]&lt;br /&gt;
** Difficulty of the fight has been increased. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
** Drop rate of weapons has been increased. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
** {{Item Tooltip|Yinyang Robe}} has been added as a possible drop. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
&lt;br /&gt;
== Custom Content ==&lt;br /&gt;
=== HENM ===&lt;br /&gt;
* The custom tiered endgame content [[HENM|Hyper Empty Notorious Monsters]] (HENM) has been added. Adventurers must obtain a certain amount of clears of each tier before they can progress to the next. Various rewards are available from each tier. Progress is reset weekly.&lt;br /&gt;
=== Horizon Adventuring Assistance Program===&lt;br /&gt;
* The [[Horizon Adventuring Assistance Program]] (HAAP) was added to reward players who have cleared certain content when they help those who haven&#039;t.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Adventurer Rewards Program ===&lt;br /&gt;
* [[Horizon Adventurer Rewards Program]] (HARP) was implemented to reward players who assisted in the beta testing of HorizonXI.&lt;br /&gt;
&lt;br /&gt;
== Crafting, Gathering, Fishing ==&lt;br /&gt;
* Many gathered items (such as ores) are now stackable.&lt;br /&gt;
* Many &#039;NPC-able&#039; recipes e.g. {{Item Tooltip|Darksteel Pick}} have had their NPC price reduced.&lt;br /&gt;
* The delay between HELM attempts has been lowered by 1 second. - [[Patch Notes: January 6th 2023|01/06/2023]]&lt;br /&gt;
&lt;br /&gt;
=== Chocobo Digging ===&lt;br /&gt;
* Now has visible skill-up messages when undertaking in the activity.&lt;br /&gt;
* Real life daily limit in place.&lt;br /&gt;
* Loot pools have been changed to increase the amount of profitable locations. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Clamming ===&lt;br /&gt;
* Clamming loot pools have been reworked to make the activity more worthwhile. &lt;br /&gt;
&lt;br /&gt;
=== Excavation ===&lt;br /&gt;
* Pools in [[Tahrongi Canyon]], [[Maze of Shakhrami]], [[Attohwa Chasm]] and [[Korroloka Tunnel]] have been adjusted to increase the value of harvesting. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
&amp;lt;section begin=Fishing/&amp;gt;* [[Fishing]] is only available once adventurers have obtained level 15.&lt;br /&gt;
* Fishing Pools respawn at set intervals, thought to be at the in-game time of: 00:00, 4:00, 6:00, 7:00, 17:00, 18:00 and 20:00, but needs verification. {{verification}}&lt;br /&gt;
* The log will say you have Moghancement: Fishing Skill HorizonXI specific changes as a HorizonXI QoL change so you can recognize it&#039;s working as a +1 fishing skill.&amp;lt;section end=Fishing/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Harvesting ===&lt;br /&gt;
* Pools in [[West Sarutabaruta]] and [[Giddeus]] have been adjusted to increase the value of harvesting. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* May now be done in [[Beaucedine Glacier]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Sickle|Sickles]] no longer break but only when an adventurer is wearing the full [[Field Tunica Set]].&lt;br /&gt;
&lt;br /&gt;
=== Logging ===&lt;br /&gt;
* Pools in [[Buburimu Peninsula]], [[Lufaise Meadows]], [[Misareaux Coast]], [[Yuhtunga Jungle]] and [[Yhoator Jungle]] have been adjusted to increase the value of logging. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
* [[Oldton Movalpolos]] and [[Newton Movalpolos]] Mining Points have had their item pools adjusted to increase the value of mining in these zones. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
== Monsters ==&lt;br /&gt;
&amp;lt;section begin=Treants/&amp;gt;* The monster family [[:category:Treants|Treants]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Treants/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Morbols/&amp;gt;* The monster family [[:Category:Morbols|morbols]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Morbols/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Funguars/&amp;gt;* The monster family [[:Category:Funguars|funguars]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Funguars/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Crabs/&amp;gt;* The monster family [[:Category:Crabs|crabs]] are now weak to [[Blunt|blunt]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Crabs/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Uragnites/&amp;gt;* The monster family [[:Category:Uragnites|uragnites]] are now weak to [[Blunt|blunt]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Uragnites/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=beastmens seal/&amp;gt;* Beastmen seals weren&#039;t storable with [[Shami]] until September 2008. [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&lt;br /&gt;
* [[Beastmen&#039;s Seal]]s no longer drop from any level one mobs. - [[Patch Notes: June 15th 2024|Patch 1.2.2]]&amp;lt;section end=beastmens seal/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=kindreds seal/&amp;gt;* Kindred seals weren&#039;t storable with [[Shami]] until September 2008. [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&amp;lt;section end=kindreds seal/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Mobs ===&lt;br /&gt;
* Mob distribution in some zones has been changed. Instances of both mobs being moved and/or removed.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|New mobs]] have been added to many zones to increase the amount of xping locations.&lt;br /&gt;
* The respawn time of certain [[Respawn Time|Dungeon]] type mobs has been reduced to 5 minutes, in line with outdoor zone respawn times. However, this change is &#039;&#039;&#039;NOT&#039;&#039;&#039; across the board for all dungeon mobs. Mob pages are continually updated when respawn times are verified.&lt;br /&gt;
&lt;br /&gt;
=== Notorious Monsters ===&lt;br /&gt;
* The [[???]] for [[Forced Spawn]] notorious monsters have a respawn time of 2 minutes, as of [[Patch Notes: November 17th 2023|Patch 1.2 part 1]].&lt;br /&gt;
** &amp;quot;The respawn time of many ???s across the world has been lowered to 2 minutes. This includes many ???s used in end game content.&amp;quot; It is currently unknown whether this change applies to some or all NM ??? pops.&lt;br /&gt;
* Various notorious monsters have claimshield in place.&lt;br /&gt;
&lt;br /&gt;
== Endgame ==&lt;br /&gt;
===Sky===&lt;br /&gt;
* [[Despot]] has a 2 hour cooldown (reduced) before the lottery re-opens. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Steam Cleaner]] has a 2 hour cooldown (reduced) before the lottery re-opens. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Zipacna]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Mother Globe]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Faust]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Curtana]] ??? respawns 2-3 hours (reduced) after being found. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Ullikummi]] is force spawned by trading a diorite to its corresponding ???. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Diorite]]s drop from [[Aura Statue]]s at a rate of 1%. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
* [[Kirin]] will always drop at least 1 abjuration. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Limbus===&lt;br /&gt;
* [[Cosmo-Cleanse]] can be obtained just short of every 72 hours. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* The Armoury Crate spawned by defeating [[Proto-Ultima]] will now always drop a [[Silver Chip]], [[Cerulean Chip]], or [[Orchid Chip]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* The damage of Proto-Ultima&#039;s [[Holy II]] has been increased. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Citadel Buster]] will now always begin casting once Proto-Ultima reaches 20% health. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Sea===&lt;br /&gt;
* [[Ix&#039;aern (Dark Knight)]] will not reraise itself more than 20 times per spawn. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Dynamis===&lt;br /&gt;
* The level range of monsters in Dynamis zones has been tightened and the maximum level range of Dynamis monsters has been increased. The purpose of this change is to make Dynamis monsters more challenging. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* New NPCs added: [[Billrox]], [[Bronzvox]] and [[Sheltrix]]. Each will convert one hundred pieces of Dynamis Currency into single pieces of currency. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&amp;lt;section begin=Dynamis/&amp;gt;* [[Dynamis - Bastok]], [[Dynamis - Jeuno]], [[Dynamis - San d&#039;Oria]] &amp;amp; [[Dynamis - Windurst]] have had their average ancient currency yields lowered by roughly eight percent. - [[Patch Notes: June 15th 2024|Version 1.2.2]]&lt;br /&gt;
* [[Dynamis - Buburimu]], [[Dynamis - Qufim]] &amp;amp; [[Dynamis - Valkurm]] have had their average ancient currency yields increased by roughly sixty percent. - [[Patch Notes: June 15th 2024|Version 1.2.2]]&amp;lt;section end=Dynamis/&amp;gt;&lt;br /&gt;
==== [[Dynamis Lord]] ====&lt;br /&gt;
* Now drops at least ONE 100 piece.&lt;br /&gt;
&lt;br /&gt;
==== [[Dynamis - Tavnazia]] ====&lt;br /&gt;
* The era+ item {{Item Tooltip|Sack of Dream Sand}} has been confirmed to drop from [[Diabolos Heart]]. It is suspected but needs verification that is also drops from Diabolos Club/Diamond/Spade.&lt;br /&gt;
* The era+ items [[Dream Collar]] and [[Dream Ribbon]] are confirmed to drop from [[Diabolos Spade]]. It is suspected but needs verification that is also drops from Diabolos Club/Diamond/Heart.&lt;br /&gt;
&lt;br /&gt;
=== HNM ===&lt;br /&gt;
*The three kings have been moved back to their original zones of [[Dragon&#039;s Aery]], [[Valley of Sorrows]], and [[Behemoth&#039;s Dominion]]. - [[Patch Notes: November 17th 2023|Update  11/17/2023]]&lt;br /&gt;
* The three kings have had their respawn changed to be every 22-23 hours, with 10 minute spawn windows.&lt;br /&gt;
==== [[Aspidochelone]] ====&lt;br /&gt;
* Now drops the custom item {{Item Tooltip|Ancient Adamantoise Egg}}.&lt;br /&gt;
* See [[Aspidochelone|Aspid&#039;s]] page for information it&#039;s era+ mechanic changes.&lt;br /&gt;
&amp;lt;!-- content add and then removed. Preserving as a record and incase changes are remade.&lt;br /&gt;
*&amp;lt;s&amp;gt; Each of the 3 ground kings can spawn in multiple zones. &amp;quot;These monsters will now only spawn in one small area in each of the relative zones that they spawn in.&amp;quot; - &amp;lt;/s&amp;gt; [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* &amp;lt;s&amp;gt;Each of the 3 ground kings will always spawn in a different location to the previous day. &amp;quot;Fearful of the Adventuring alliance&#039;s activities the three ground kings now refuse to spawn in the same zone twice in a row.&amp;quot; - &amp;lt;/s&amp;gt; [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Behemoth]] &amp;amp; [[King Behemoth]] can spawn in [[Qufim Island]]&amp;lt;/s&amp;gt; - removed in [[Patch Notes: June 4th 2023|Update 06/04/2023]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== System ==&lt;br /&gt;
* All [[Auction House]]s are linked and each character has a 21 item limit.&lt;br /&gt;
* [[Bazaar]] tax is set to 10% across the world.&lt;br /&gt;
* Yells only appear in the log whilst being inside a town or city zone.&lt;br /&gt;
* Items inside a players [[Storage]] can be accessed in [[Jeuno]] as well as their home nation.&lt;br /&gt;
&amp;lt;section begin=Mog Wardrobe/&amp;gt;* [[Mog Wardrobe]]s 1 &amp;amp; 2 can be obtained via certain progress conditions. See the page for further details. This wasn&#039;t available until well beyond Horizon&#039;s current era.&lt;br /&gt;
* Wardrobe 8 is now available but only for storing cosmetic items. - [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Mog Wardrobe/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mog Satchel/&amp;gt;* [[Mog Satchel]] is available by linking your [https://discord.gg/horizonxi Discord] and in-game character.&amp;lt;section end=Mog Satchel/&amp;gt;&lt;br /&gt;
* Players may have 2 linkshells equipped at the same time.&lt;br /&gt;
* Key items sort into 4 categories: [[:Category:Temporary_Key_Items|Temporary Key Items]], [[:Category:Permanent Key Items|Permanent Key Items]], [[:Category:Claim_Slips|Claim Slips]] and [[:Category:Magical_Maps|Magical Maps]]. These categories were only introduced in June 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source]).&lt;br /&gt;
* Macro books were only introduced in November 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source]).&lt;br /&gt;
* [[Mog House]] exit cutscenes are disabled and Mog House home points are enabled.&lt;br /&gt;
&amp;lt;section begin=rareex/&amp;gt;* [[Exclusive]] items &#039;&#039;&#039;cannot&#039;&#039;&#039; be delivered to characters on the same account unlike on retail where they can.&amp;lt;section end=rareex/&amp;gt;&lt;br /&gt;
* {{Item Tooltip|Lynx Leather}} for the quest [[The Gobbiebag Part VII]] was only available during the Wings of the Goddess era but can be obtained on Horizon via the crafting of [[HENM]] drops.&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
&amp;lt;section begin=Commands/&amp;gt;* New [[:Category:Commands|command]] - [[Command/!unstuck|!unstuck]]&lt;br /&gt;
* New [[:Category:Commands|command]] - [[Command/!uptime|!uptime]]&lt;br /&gt;
* The command [[Command/bstpet|bstpet]] is available. It was only available much later than the CoP era.&amp;lt;section end=Commands/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== NPCs: ===&lt;br /&gt;
* All [[Outpost Teleportation]] NPCs have been located in their era accurate positions. Their locations were adjusted in December 2008 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source]).&lt;br /&gt;
* New [[Outpost Teleportation]] NPCs have been added to Jeuno. See [[Twinkstix]]/[[Burnstix]]/[[Sprinkstix]].&lt;br /&gt;
* Two new Warp Tarus have been added to [[Windurst Woods]] - [[Port Windurst]]. See [[Polo-Colo]]/[[Mumbo-Bumbo]].&lt;br /&gt;
* The [[Chocobo]] rental NPCs in [[Yhoator Jungle]] and [[Eastern Altepa Desert]] are out of era, only being introduced in June 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source])!&lt;br /&gt;
* [[Nomad Moogle]]s in Selbina and Mhaura were only added in June 2008 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source]).&lt;br /&gt;
&lt;br /&gt;
== Claimed adjustments from their website. ==&lt;br /&gt;
&lt;br /&gt;
=== Server Settings ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Launch Expansion&#039;&#039;&#039;: Chains of Promathia (&amp;quot;CoP&amp;quot;)&lt;br /&gt;
* &#039;&#039;&#039;Level Cap&#039;&#039;&#039;: 75&lt;br /&gt;
* &#039;&#039;&#039;Launch Patch Date&#039;&#039;&#039;: April 17, 2006 (day before ToAU update)&lt;br /&gt;
* &#039;&#039;&#039;Accounts/Characters&#039;&#039;&#039;: 1 account (single box) and 3 characters per IP address&lt;br /&gt;
* &#039;&#039;&#039;Movement Speed&#039;&#039;&#039;: 40 - Level 75 cap era default movement speed (-20% speed)&lt;br /&gt;
* &#039;&#039;&#039;Experience Rates&#039;&#039;&#039;: 1.0 - Wings of the Goddess (“WoTG”) EXP rates&lt;br /&gt;
* &#039;&#039;&#039;Crafting Rates&#039;&#039;&#039;: 1.0&lt;br /&gt;
* &#039;&#039;&#039;Level Sync&#039;&#039;&#039;: Launch System - Unlimited Sync with scaling penalty (see “System: Level Sync” section below)&lt;br /&gt;
* &#039;&#039;&#039;Equipment Scaling (Level Sync)&#039;&#039;&#039;: Disabled&lt;br /&gt;
* &#039;&#039;&#039;Auction House&#039;&#039;&#039;: Stocked by players - 21 item limit per character&lt;br /&gt;
* &#039;&#039;&#039;Fishing&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Gardening&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Chocobo Digging&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Dynamis&#039;&#039;&#039;: CoP era with 71 hour lockout (reduced from 72), rumors state it is an entirely new system built by the devs from scratch.&lt;br /&gt;
* &#039;&#039;&#039;Claim Shield&#039;&#039;&#039;: Added to prominent NMs to provide a fair playing experience for all players. HorizonXI uses a lottery based claim shield system where each person has the opportunity to act on the mob once for a chance to claim the monster. After all players have acted and the claim window has closed, the monster will randomly select one person who acted on it and give them the claim. Multiple actions taken on a monster during the lottery do not increase your chances at claiming - each person can only enter the claim lottery once before the lottery window ends.&lt;br /&gt;
* &#039;&#039;&#039;Inventory Expansions&#039;&#039;&#039;: Mog Wardrobes 1 and 2, and Mog Satchel to be unlocked by completing certain objectives (see “System: Inventory Expansion” section below)&lt;br /&gt;
* &#039;&#039;&#039;Treasure Hunter&#039;&#039;&#039;: Era accurate (we used SE&#039;s official Treasure Hunter chart to build our system)&lt;br /&gt;
* &#039;&#039;&#039;Era accurate drop rates&#039;&#039;&#039;: Drop rates for all items have been adjusted to reflect the era experience more accurately&lt;br /&gt;
&lt;br /&gt;
== Verification Needed ==&lt;br /&gt;
* [[Counterstance]] reduces more defense than normal and doesn&#039;t give any positive buffs.&lt;br /&gt;
* Gravity movement speed issues. Fixed with update on 03/03/2023? {{Verification}}&lt;br /&gt;
&lt;br /&gt;
== Horizon/Retail DATs Comparison ==&lt;br /&gt;
This section will be viewable following completion of the code rebase to ensure the highest accuracy of the data.&lt;/div&gt;</summary>
		<author><name>Spaz0481</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Horizon_Changes&amp;diff=122430</id>
		<title>Category:Horizon Changes</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Horizon_Changes&amp;diff=122430"/>
		<updated>2026-08-23T12:57:05Z</updated>

		<summary type="html">&lt;p&gt;Spaz0481: /* Red Mage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
HorizonXI is an &#039;&#039;&#039;era+&#039;&#039;&#039; Final Fantasy XI private server. &#039;&#039;&#039;Era+&#039;&#039;&#039; means that there are many custom changes and additions made by the development team in an attempt to balance the game more fairly and to make some lesser used content more relevant. This page contains a list of all &#039;&#039;&#039;KNOWN&#039;&#039;&#039; custom changes.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
=== [[Warrior]] ===&lt;br /&gt;
&amp;lt;section begin=Warrior/&amp;gt;&lt;br /&gt;
* Minor changes to [[Warrior#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Starts the game with an {{Item Tooltip|Onion Greataxe}} instead of an {{Item Tooltip|Onion Sword}}.&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Ragnarok}}.&lt;br /&gt;
&amp;lt;section begin=Defender/&amp;gt;*[[Defender]] provides -25% enmity loss reduction when taking damage (works with WAR sub job). Additionally gives a +10% chance to block with a shield for WAR main job only. &amp;lt;section end=Defender/&amp;gt;&amp;lt;section end=Warrior/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Provoke/&amp;gt;* [[Provoke]] now receives an additional 250 [[Enmity|cumulative enmity (CE)]] when [[Defender]] is active and Warrior is set as the main job. This number is reduced to +180 when Warrior is set as the support job.&amp;lt;section end=Provoke/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Monk]] ===&lt;br /&gt;
&amp;lt;section begin=Monk/&amp;gt;&lt;br /&gt;
* Minor changes to [[Monk#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* The [[Artifact Weapon]] [[Beat Cesti]] has been replaced with the custom item {{Item Tooltip|Tekko Kagi}}.&lt;br /&gt;
* Moderate changes to the relic weapon {{Item Tooltip|Spharai}}.&lt;br /&gt;
&amp;lt;section begin=Boost/&amp;gt;* [[Boost]] has a larger [[attack]] bonus of 20%, a longer recast of 30 seconds, and a duration of one attack or Weaponskill.&amp;lt;section end=Boost/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Focus/&amp;gt;* [[Focus]] is learned at level 15 instead of 25, and has a 3 minute duration. {{Verification}}&amp;lt;section end=Focus/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Dodge/&amp;gt;* [[Dodge]] is learned at level 25, has a 3 minute duration, and increases [[Guarding Skill|guard rate]] by ???. {{Verification}}&amp;lt;section end=Dodge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chakra/&amp;gt;* [[Chakra]]&#039;s recast time has been reduced to 2 minutes, down from 3. It also removes multiple status effects the player is inflicted with.&amp;lt;section end=Chakra/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chi Blast/&amp;gt;&lt;br /&gt;
* [[Chi Blast]] now also removes 1 mob buff ([[Dispel]]). Testing is required to see whether this effect is random. {{Verification}}&lt;br /&gt;
* [[Boost|Boost&#039;s]] effect on [[Chi Blast]] has been lessened from retail.&amp;lt;section end=Chi Blast/&amp;gt;&amp;lt;section end=Monk/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[White Mage]] === &lt;br /&gt;
&amp;lt;section begin=White Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[White Mage#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Mjollnir}}.&lt;br /&gt;
* +3 to base [[MP Recovered While Healing|MP recovery rate]], for a total of +7, upon reaching level 75.&lt;br /&gt;
&amp;lt;section begin=Devotion/&amp;gt;* [[Devotion]] is available at level 45 instead of via merits.&amp;lt;section end=Devotion/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Divine Veil/&amp;gt;* [[Divine Veil]] can also double the potency and duration of the next [[Regen]] spell, as well as its usual effects, while the job ability [[Divine Seal]] is active.&amp;lt;section end=Divine Veil/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Clear Mind WHM/&amp;gt;* Higher levels of [[Clear Mind]] can be obtained at lower levels than normal, and the effects of certain tiers are increased.&amp;lt;section end=Clear Mind WHM/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Banish-Effect (Merit)/&amp;gt;* The [[Banish Effect (Merit)]] category has been buffed and its effects against [[:Category:Undead|undead]] now extend to [[Cure]] spells and [[Holy]]. - [[Patch Notes: October 13th 2023|Version 1.2]]&amp;lt;section end=Banish-Effect (Merit)/&amp;gt;&lt;br /&gt;
&amp;lt;section end=White Mage/&amp;gt;&lt;br /&gt;
&amp;lt;!-- Keep spells outside of the &amp;quot;section begin&amp;quot;--&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Reraise}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Haste}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Banish}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Protectra V}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Shellra V}}&lt;br /&gt;
&lt;br /&gt;
=== [[Black Mage]] === &lt;br /&gt;
&amp;lt;section begin=Black Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[Black Mage#Job_Specific_Equipment|Artifact Armor]] and significant changes to {{Item Tooltip|Casting Wand}}.&lt;br /&gt;
* Major changes to the relic weapon {{Item Tooltip|Claustrum}}.&lt;br /&gt;
* +2 to base [[MP Recovered While Healing|MP recovery rate]], for a total of +6, upon reaching level 75.&lt;br /&gt;
&amp;lt;section end=Black Mage/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Magic}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Debuffs}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Magic Burst}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Bind}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Ancient Magic II}}&lt;br /&gt;
&lt;br /&gt;
=== [[Red Mage]] ===&lt;br /&gt;
&amp;lt;section begin=Red Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[Red Mage#Job_Specific_Equipment|Artifact Armor]] and significant changes to {{Item Tooltip|Fencing Degen}}.&lt;br /&gt;
* Starts the game with an {{Item Tooltip|Onion Sword}} instead of an {{Item Tooltip|Onion Dagger}}&lt;br /&gt;
* Major changes to the relic weapon {{Item Tooltip|Mandau}}, including the new [[Adaptive Effect]].&lt;br /&gt;
* 30% reduction in enmity gained from casting [[Enfeebling Magic]] while your main job is Red Mage.&lt;br /&gt;
* [[Fast Cast]] has had its recast reduction halved (cast time reduction is unaffected).&lt;br /&gt;
* +1 to base [[MP Recovered While Healing|MP recovery rate]], for a total of +5, upon reaching level 75.&lt;br /&gt;
&amp;lt;section begin=Convert/&amp;gt;* [[Convert]] has had its recast increased from 10 to 13 minutes.&lt;br /&gt;
* The group 1 merit [[Convert Recast|Convert Recast Reduction]] now only reduces the recast by 12 seconds, down from 20.&amp;lt;section end=Convert/&amp;gt;&amp;lt;section end=Red Mage/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Magic}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Refresh}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Bind}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Bio III}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Slow II}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Paralyze II}}&lt;br /&gt;
&lt;br /&gt;
=== [[Thief]] === &lt;br /&gt;
&amp;lt;section begin=Thief/&amp;gt;&lt;br /&gt;
* Minor changes to [[Thief#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Major changes to the relic weapon {{Item Tooltip|Mandau}}, including the new [[Adaptive Effect]].&lt;br /&gt;
* [[Treasure Hunter]] has been removed from {{Item Tooltip|Thief&#039;s Knife}} and has moved to the custom item {{Item Tooltip|Nanaa&#039;s Charm}}.&lt;br /&gt;
&amp;lt;section begin=Perfect Dodge/&amp;gt;* The player&#039;s [[Accuracy]] and [[Ranged Accuracy]] when using [[Perfect Dodge]] are increased by 999.&amp;lt;section end=Perfect Dodge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Sneak Attack/&amp;gt;* Many elemental type [[:Category:Weapon Skills|weapon skills]] have been changed to the &amp;quot;hybrid&amp;quot; type and will now stack with [[Sneak Attack]].&amp;lt;section end=Sneak Attack/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Triple Attack/&amp;gt;* [[Triple Attack]] is unlocked at level 30 instead of 55.&amp;lt;section end=Triple Attack/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Assassin/&amp;gt;* [[Assassin]] is unlocked at level 50 instead of 60.&amp;lt;section end=Assassin/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Accomplice/&amp;gt;* [[Accomplice]] &amp;lt;span class=&amp;quot;wotglive&amp;quot;&amp;gt;was not available in the current era,&amp;lt;/span&amp;gt; can now be used on an alliance (it was party only on retail), has had its level reduced from 65 to 45 and no longer shares a recast timer with [[Collaborator]].&amp;lt;section end=Accomplice/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Collaborator/&amp;gt;* [[Collaborator]] &amp;lt;span class=&amp;quot;wotglive&amp;quot;&amp;gt;was not available in the current era,&amp;lt;/span&amp;gt; can now be used on an alliance (it was party only on retail), has had its level reduced from 65 to 45 and its recast time increased from 1 to 5 minutes. It no longer shares a recast timer with [[Accomplice]] and it now &#039;&#039;redirects 50%&#039;&#039; of the [[Thief]]&#039;s enmity to their chosen target. Note that the chat log will state that you stole the target&#039;s enmity per its retail effect, but its intended effect of redirecting enmity to the target is performed.&amp;lt;section end=Collaborator/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Bully/&amp;gt;* [[Bully]] was not available in the current era, has had its level reduced from 93 to 40, its recast has been lowered from 3 to 1 minute. The ability has been completely reworked, now giving a guaranteed status bolt additional effect proc on monsters within 15 levels of the [[Thief]]. On [[Notorious Monster]]s, the chance of landing a status effect bolt has been increased but not guaranteed. The omni-directional sneak attack portion has been removed.&amp;lt;section end=Bully/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mug/&amp;gt;* [[Mug]] grants a critical hit rate bonus of 5% on the target monster for 30 seconds. Recast time reduced from 15 minutes to 10 minutes. This activates as a bewildered daze regardless of success of mug; its in-game message reads the &amp;quot;&amp;lt;target&amp;gt;&#039;s Bewildered Daze effect wears off.&amp;quot; after 30 seconds. &amp;lt;section end=Mug/&amp;gt;&amp;lt;section end=Thief/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Paladin]] === &lt;br /&gt;
&amp;lt;section begin=Paladin/&amp;gt;&lt;br /&gt;
* Minor changes to [[Paladin#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Ragnarok}}.&lt;br /&gt;
&amp;lt;section begin=Holy Circle/&amp;gt;* [[Holy Circle]] increased damage for party member against [[:Category:Undead|undead]] mobs. Protects against [[Aggro|blood aggro]] but further testing is required to ascertain how. {{Verification}}&amp;lt;br&amp;gt;Recast has also been doubled to 10 minutes.&amp;lt;section end=Holy Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chivalry/&amp;gt;* [[Chivalry]] is available at level 45. It was originally a merit ability. Its recast has also been reduced from 20 to 15 minutes.&amp;lt;section end=Chivalry/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Shield Bash/&amp;gt;* The accuracy of the stun component of the job ability [[Shield Bash]] has been increased. It will now provide a similar stun rate to the job ability [[Weapon Bash]]. [[Patch Notes: November 17th 2023| - Version 1.2]]&amp;lt;section end=Shield Bash/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Cover/&amp;gt;* The job ability [[Cover]] is now usable on alliance members. [[Patch Notes: November 17th 2023| Version 1.2]]&lt;br /&gt;
&amp;lt;section end=Cover/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Auto-Refresh-Paladin/&amp;gt;* [[Auto Refresh]]&#039;s level has been reduced to 25, down from 35. &amp;lt;span class=&amp;quot;toaulive&amp;quot;&amp;gt;It wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/span&amp;gt;&amp;lt;section end=Auto-Refresh-Paladin/&amp;gt;&lt;br /&gt;
&amp;lt;section Begin=Shield Mastery/&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Shield Mastery]] wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Shield Mastery/&amp;gt;&amp;lt;section end=Paladin/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Clubs}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Shields}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Banish}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Enlight}}&lt;br /&gt;
&lt;br /&gt;
=== [[Dark Knight]] ===&lt;br /&gt;
&amp;lt;section begin=Dark Knight/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Dark Knight#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Minor change to the relic weapon {{Item Tooltip|Apocalypse}}.&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Ragnarok}}.&lt;br /&gt;
&amp;lt;section begin=Arcane Circle/&amp;gt;* [[Arcane Circle]] has a damage bonus against arcana for all parties members as well as providing protection against [[Aggro|magic aggro]]. The recast of this ability has also been doubled to 10 minutes.&lt;br /&gt;
&amp;lt;section begin=Arcane Circle-Recast/&amp;gt;* [[Arcane Circle Recast]] merits now decrease its recast time by 20 seconds per merit, instead of 10.&amp;lt;section end=Arcane Circle-Recast/&amp;gt;&amp;lt;section end=Arcane Circle/&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toau&amp;quot;&amp;gt;&amp;lt;section begin=Desperate Blows/&amp;gt;[[Desperate Blows]] was a merit ability in era.&amp;lt;/li&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Desperate Blows]] was a merit ability in era and wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Desperate Blows/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Souleater/&amp;gt;* [[Souleater]] now has a recast time of 5 minutes, instead of 6.&lt;br /&gt;
&amp;lt;section begin-Souleater-Recast/&amp;gt;* [[Souleater Recast]] merits now decreases its recast by 10 seconds per merit, instead of 12.&amp;lt;section end=Souleater-Recast/&amp;gt;&amp;lt;section end=Souleater/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Last Resort/&amp;gt;* [[Last Resort]]&#039;s duration has been doubled from 30 to 60 seconds.&amp;lt;section end=Last Resort/&amp;gt;&amp;lt;section end=Dark Knight/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Beastmaster]] === &lt;br /&gt;
&amp;lt;section begin=Beastmaster/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Beastmaster#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Guttler}}.&lt;br /&gt;
&amp;lt;section begin=Save My Son/&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;The night flowers that need to be examined while doing the [[Save My Son]] quest can be examined as early as 16:00 and as late as 06:00 hours in game. This may or may not be a bug.&amp;lt;/strike&amp;gt; This seems to be reverted to retail state  after rebase ([https://discord.com/channels/933423693848260678/1467740936762167330 Discord bug report after rebase] &amp;lt;section end=Save My Son/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ready/&amp;gt;* [[Ready]] wasn&#039;t available until 2009. There are only 45 seconds between charges as opposed to 60 seconds when it was available. A maximum of 3 charges still applies but this is now attained after 2 minutes and 25 seconds has passed as opposed to 3 minutes.&lt;br /&gt;
* Every physical and magical damage dealing TP move is no longer imbued with Skillchain Attributes/Magic Burst Properties.&amp;lt;section end=Ready/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Call Beast/&amp;gt;* Pets will persist through a player zoning.&lt;br /&gt;
* All HQ [[Jug Pet|Familiars]] now cap at 75.&lt;br /&gt;
* All NQ [[Jug Pet|Familiars]] are now 30 minute duration, and HQ are 60 minutes.&lt;br /&gt;
&amp;lt;section end=Call Beast/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Pet Items/&amp;gt;* [[:Category:Pet Items|Pet food]] has been buffed to provide increased HP/stats etc. to pets.&amp;lt;section end=Pet Items/&amp;gt;&amp;lt;section end=Beastmaster/&amp;gt;&lt;br /&gt;
&amp;lt;!-- Hidden as opposed to deleted in case this ability is re-added.&lt;br /&gt;
*&amp;lt;section begin=Bestial Loyalty/&amp;gt;&amp;lt;s&amp;gt;[[Bestial Loyalty]]&amp;lt;/s&amp;gt; - This ability was removed with [[Patch Notes: April 14th 2023|Version 1.1]]. &amp;lt;!--Out of era ability added in, modified to sharing a recast with call beast and a 30 minute cooldown.&amp;lt;section end=Bestial Loyalty/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Call Beast/&amp;gt;&amp;lt;s&amp;gt;[[Call Beast]]&amp;lt;/s&amp;gt; - shared a cooldown with bestial loyalty until it was removed in [[Patch Notes: April 14th 2023|Version 1.1]].&amp;lt;section end=Call Beast/&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Bard]] ===&lt;br /&gt;
&amp;lt;section begin=Bard/&amp;gt;&lt;br /&gt;
* Minor changes to [[Bard#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Mandau}}.&amp;lt;section end=Bard/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ranger]] ===&lt;br /&gt;
&amp;lt;section begin=Ranger/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Ranger#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Yoichinoyumi}}.&lt;br /&gt;
&amp;lt;section begin=Eagle Eye Shot/&amp;gt;* [[Eagle Eye Shot]] now has 100% accuracy (it could miss in era).&amp;lt;section end=Eagle Eye Shot/&amp;gt; &lt;br /&gt;
&amp;lt;section begin=Scavenge/&amp;gt;* [[Scavenge]] is the updated 2013 version that allows for recovering spent ammo and not fletchings, arrowheads etc.&amp;lt;section end=Scavenge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Camouflage/&amp;gt;* [[Camouflage|Camouflage]] grants an [[enmity]] reduction on the next attack.&amp;lt;section end=Camouflage/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Velocity Shot/&amp;gt;*[[Velocity Shot]] wasn&#039;t available until the Wings of the Goddess era.&amp;lt;section end=Velocity Shot/&amp;gt;&amp;lt;section end=Ranger/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Dead Aim/&amp;gt;* [[Dead Aim]] is available via the {{Item Tooltip|Sharpshooter&#039;s Ring}} and wasn&#039;t available during the current era.&amp;lt;section end=Dead Aim/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Samurai]] ===&lt;br /&gt;
&amp;lt;section begin=Samurai/&amp;gt;&lt;br /&gt;
* Minor changes to [[Samurai#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Yoichinoyumi}}.&lt;br /&gt;
&amp;lt;section begin=Hasso/&amp;gt;* [[Hasso]] wasn&#039;t available in the CoP era. The bonus effects of [[Zanshin]] appears to no longer be in effect {{verification}}.&amp;lt;section end=Hasso/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Seigan/&amp;gt;* [[Seigan]] wasn&#039;t available in the CoP era. The bonus effects of [[Zanshin]] appears to no longer be in effect {{verification}}.&amp;lt;section end=Seigan/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Warding Circle/&amp;gt;* [[Warding Circle]] increases party-wide damage dealt against Demon enemies.&amp;lt;section end=Warding Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Zanshin/&amp;gt;*[[Zanshin]] - Doesn&#039;t gain the activation rate bonus from Hasso/Seigan. It has been reported that it no longer activates on attacks that are guarded, countered or deal 0 damage. {{verification}}&amp;lt;section end=Zanshin/&amp;gt;&amp;lt;section end=Samurai/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ninja]] ===&lt;br /&gt;
&amp;lt;section begin=Ninja/&amp;gt;&lt;br /&gt;
* Minor changes to [[Ninja#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
&amp;lt;section begin=Mijin Gakure/&amp;gt;* [[Mijin Gakure]] has been replaced with {{Item Tooltip|Mikage}}. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Mijin Gakure/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Utsusemi: Ni/&amp;gt;* [[Utsusemi: Ni]] has had its recast increased by 15 seconds.&amp;lt;section end=Utsusemi: Ni/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Utsusemi: Ichi/&amp;gt;* [[Utsusemi: Ichi]] has had its recast increased by 15 seconds.&amp;lt;section end=Utsusemi: Ichi/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Yonin/&amp;gt;[[Yonin]] is learned at Level 20 instead of 40, is modified to reduce [[attack]] by 15%, increase [[enmity]] by 10, reduce recast of [[Utsusemi]] by 10 seconds, and reduce enemy critical chance. It does not grant nor enhances the job trait [[Ninja Tool Expertise]].&amp;lt;section end=Yonin/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ninja Tool Expertise/&amp;gt;* [[Ninja Tool Expertise]] is learned at Level 40 as a trait. &amp;lt;section end=Ninja Tool Expertise/&amp;gt;&amp;lt;section end=Ninja/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Ninjutsu}}&lt;br /&gt;
&lt;br /&gt;
=== [[Dragoon]] === &lt;br /&gt;
&amp;lt;section begin=Dragoon/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Dragoon#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Moderate changes to the relic weapon {{Item Tooltip|Gungnir}}.&lt;br /&gt;
&amp;lt;section begin=Ancient Circle/&amp;gt;* [[Ancient Circle]] now increases damage dealt by the party to dragon enemies. Its recast time has been increased to 10 minutes.&amp;lt;section end=Ancient Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Steady Wing/&amp;gt;* [[Steady Wing]] was not available in the current era and its level has been reduced from 95 to 30.&amp;lt;section end=Steady Wing/&amp;gt;&amp;lt;section end=Dragoon/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Summoner]] ===&lt;br /&gt;
&amp;lt;section begin=Summoner/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Summoner#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Claustrum}}.&lt;br /&gt;
*&amp;lt;section begin=Whispering Wind/&amp;gt;[[Whispering Wind]] is now available from level 38 and additionally removes some status ailments including: [[Blind (Status Effect)|Blind]], [[Poison (Status Effect)|Poison]], [[Paralysis]], [[Disease]], [[Virus]], [[Petrification]], [[Sleep (Status Effect)|Sleep]], [[Silence (Status Effect)|Silence]] and [[Slow (Status Effect)|Slow]].&amp;lt;section end=Whispering Wind/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Spring Water/&amp;gt;[[Spring Water]] now gives an AoE 2 MP per tick [[Refresh (Status Effect)|refresh]].&amp;lt;section end=Spring Water/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Crimson Howl/&amp;gt;[[Crimson Howl]]&#039;s duration has been increased to 3 minutes.&amp;lt;section end=Crimson Howl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Ecliptic Growl/&amp;gt;[[Ecliptic Growl]] level has swapped with [[Ecliptic Howl]] and is now unlocked at level 54 as opposed to 43 in era.&amp;lt;section end=Ecliptic Growl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Ecliptic Howl/&amp;gt;[[Ecliptic Howl]] level has swapped with [[Ecliptic Growl]] and is now unlocked at level 43 as opposed to 54 in era.&amp;lt;section end=Ecliptic Howl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Shining Ruby/&amp;gt;[[Shining Ruby]]&#039;s effect can now overwrite itself.&amp;lt;section end=Shining Ruby/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Hastega (Blood Pact)/&amp;gt;The value of [[Hastega (Blood Pact)]] has been increased to be inline with the [[White Magic]] spell [[Haste]]. This means the two will be interchangeable and can overwrite each other. The MP cost has also been increased to 129 in era, up from 112.&amp;lt;section end=Hastega (Blood Pact)/&amp;gt;&amp;lt;section end=Summoner/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Meteor Strike/&amp;gt;[[Meteor Strike]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Meteor Strike/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Geocrush/&amp;gt;[[Geocrush]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Geocrush/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Grand Fall/&amp;gt;[[Grand Fall]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Grand Fall/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Wind Blade/&amp;gt;[[Wind Blade]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Wind Blade/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Heavenly Strike/&amp;gt;[[Heavenly Strike]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Heavenly Strike/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Thunderstorm/&amp;gt;[[Thunderstorm]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Thunderstorm/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Corsair]] ===&lt;br /&gt;
&amp;lt;section begin=Corsair/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Hexaguns/&amp;gt;Hexaguns have been reworked to be &amp;quot;useful&amp;quot; {{verification}} PAFO&amp;lt;section end=Hexaguns/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Corsair&#039;s Roll&amp;quot;/&amp;gt;[[Corsair&#039;s Roll]] is learned at level 75 instead of level 5. [[Ninja&#039;s Roll|Ninja Roll]] is learned at level 5 in its place.&amp;lt;section end=&amp;quot;Corsair&#039;s Roll&amp;quot;/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Phantom Roll&amp;quot;/&amp;gt;&lt;br /&gt;
* Equipment with the &amp;quot;Phantom Roll&amp;quot;+1 effect must be worn while using the job ability Double-Up in order to gain the &amp;quot;Phantom Roll&amp;quot; bonus, regardless of whether the items were equipped during the initial Phantom Roll.&lt;br /&gt;
* Job Bonuses for [[Phantom Roll]] (Having X job in your party) do not exist.&lt;br /&gt;
* Many level requirements have been changed for rolls. Check the roll table for more info.&amp;lt;section end=&amp;quot;Phantom Roll&amp;quot;/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Chaos Roll&amp;quot;/&amp;gt;&lt;br /&gt;
* [[Chaos Roll]] now grants flat attack instead of a #% increase.&amp;lt;section end=&amp;quot;Chaos Roll&amp;quot;/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Gallant&#039;s Roll&amp;quot;/&amp;gt;&lt;br /&gt;
* [[Gallant&#039;s Roll]] now grants flat defense instead of a #% increase.&amp;lt;section end=&amp;quot;Gallant&#039;s Roll&amp;quot;/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Healer&#039;s Roll&amp;quot;/&amp;gt;&lt;br /&gt;
* [[Healer&#039;s Roll]] now grants Increases the amount of MP recovered while healing for party members within area of effect instead of Cure Potency.&amp;lt;section end=&amp;quot;Healer&#039;s Roll&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;section end=Corsair/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Quick Draw&amp;quot;/&amp;gt;&lt;br /&gt;
* [[Quick Draw]] now has 2 charges, instead of just 1.&lt;br /&gt;
* The damage formula appears to have been buffed to double the bullet base DMG.&lt;br /&gt;
*&amp;lt;section end=&amp;quot;Quick Draw&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;section begin=Attack&amp;amp;Accuracy/&amp;gt;* [[Attack]] and [[Accuracy]] modifiers have been adjusted as part of a general balancing pass on Horizon. The purpose of these adjustments is to compensate for current and future player power while keeping in mind the addition of new items, job abilities, traits, and merits in the future. - [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Attack&amp;amp;Accuracy/&amp;gt;&lt;br /&gt;
:[[File:Attack&amp;amp;Accuracy_modifiers_1.2.png]]&lt;br /&gt;
* Many [[Clubs]] had their damage increased. &lt;br /&gt;
&amp;lt;section begin=Damage Type Weakness/&amp;gt;* All damage type (piercing, blunt, slashing) bonuses are reduced from 25% to 12.5% against monsters with a particular weakness to one of the types, e.g. birds now only take 12.5% extra damage.&amp;lt;section end=Damage Type Weakness/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=TP/&amp;gt;* [[TP]] is measured in 1000% increments whereas in era this was in 100%.&amp;lt;section end=TP/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Paralyze (Status Effect)/&amp;gt;* If the status effect [[Paralyze (Status Effect)|paralyze]] procs whilst a player attempts to use a scroll, the scroll will no longer be lost.&amp;lt;section end=Paralyze (Status Effect)/&amp;gt;&lt;br /&gt;
=== Experience Points ===&lt;br /&gt;
* Horizon uses Wings of the Goddess [[EXP]] rates.&lt;br /&gt;
* [[Level Sync]] is available and limited to 10 levels before an [[EXP]] penalty begins to take effect. See the level sync page for more information.&lt;br /&gt;
* All [[Experience Scrolls]] give triple the amount of [[EXP]]. - [[Patch Notes: April 14th 2023|Update. 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== [[Weapon Skills]] ===&lt;br /&gt;
* Every [[weapon]] type will now obtain its first [[Weapon Skill|weapon skill]] at skill level 5 instead of skill level 10. - [[Patch Notes: November 17th 2023| Version 1.2]]&lt;br /&gt;
* [[Skillchain]] damage against mobs no longer has a chance of being resisted against non NM/HNM/endgame bosses.&lt;br /&gt;
* Many [[Weapon Skills]] have had their properties changed, but their in-game tooltips do not reflect these changes as of now.&lt;br /&gt;
* Most elemental weapon skills have been changed to [[Hybrid Weapon Skills|hybrid]] and will stack with [[Sneak Attack]]. &lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
**List of WS that where changed to Hybrid: &lt;br /&gt;
***Blade: Chi&lt;br /&gt;
***Blade: Ei&lt;br /&gt;
***Blade: Teki&lt;br /&gt;
***Blade: To&lt;br /&gt;
***Burning Blade&lt;br /&gt;
***Dark Harvest&lt;br /&gt;
***Freezebite&lt;br /&gt;
***Frostbite&lt;br /&gt;
***Hot Shot&lt;br /&gt;
***Raiden Thrust&lt;br /&gt;
***Red Lotus Blade&lt;br /&gt;
***Seraph Blade&lt;br /&gt;
***Shadow of Death&lt;br /&gt;
***Shining Blade&lt;br /&gt;
***Thunder Thrust--&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Click on a weapon type to display changes to the respective Weapon Skills&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{Collapsible_Toggle|identifier=archery|text=Archery}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=axe|text=Axe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=club|text=Club}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=dagger|text=Dagger}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-axe|text=Great Axe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-katana|text=Great Katana}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-sword|text=Great Sword}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=hand-to-hand|text=Hand-to-Hand}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=katana|text=Katana}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=marksmanship|text=Marksmanship}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=polearm|text=Polearm}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=scythe|text=Scythe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=staff|text=Staff}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=sword|text=Sword}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=archery|&lt;br /&gt;
====[[:Category:Archery|Archery]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Archery&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=axe|&lt;br /&gt;
====[[:Category:Axes|Axe]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Axes&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=club|&lt;br /&gt;
====[[:Category:Clubs|Club]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Clubs&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=dagger|&lt;br /&gt;
====[[:Category:Daggers|Dagger]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Daggers&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-axe|&lt;br /&gt;
====[[:Category:Great Axes|Great Axe]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Great Axes&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-katana|&lt;br /&gt;
====[[:Category:Great Katana|Great Katana]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Great Katana&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-sword|&lt;br /&gt;
====[[:Category:Great Swords|Great Sword]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Great Swords&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=hand-to-hand|&lt;br /&gt;
====[[:Category:Hand-to-Hand|Hand-to-Hand]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Hand-to-Hand&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=katana|&lt;br /&gt;
====[[:Category:Katana|Katana]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Katana&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=marksmanship|&lt;br /&gt;
====[[:Category:Marksmanship|Marksmanship]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Marksmanship&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=polearm|&lt;br /&gt;
====[[:Category:Polearms|Polearm]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Polearms&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=scythe|&lt;br /&gt;
====[[:Category:Scythes|Scythe]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Scythes&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=staff|&lt;br /&gt;
====[[:Category:Staves|Staff]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Staves&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=sword|&lt;br /&gt;
====[[:Category:Swords|Sword]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Swords&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Signet ===&lt;br /&gt;
&amp;lt;section begin=Signet/&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt; The [[Treasures of Aht Urhgan]] Signet bonus changes are in effect.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Signet]] now gives a bonus to [[HP Recovered While Healing]].&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Signet gives a bonus to EXP rates in [[Chains of Promathia|CoP]] areas only, at the following level ranges:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Level 50-59: 5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Level 60-69: 7.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Level 70-75: 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;There is an additional bonus to EXP when XPing in a &amp;quot;territory not controlled by your home nation&amp;quot; of 5% starting at level 50, but only in [[Chains of Promathia|CoP]] areas.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Signet/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spells and Magic ==&lt;br /&gt;
&amp;lt;section begin=MP Recovered While Healing/&amp;gt;* Base [[MP Recovered While Healing|MP recovery rate]] starts at 12 per tick. Each [[tick]] thereafter increases by 4. This effect was originally 1 per tick.&lt;br /&gt;
* Certain jobs have a further increase to their base [[MP Recovered While Healing|MP recovery rate]] and MP/tick scaling, due to increases to the scaling of [[Clear Mind]]. &lt;br /&gt;
At level 75, these changes are:&lt;br /&gt;
** [[Red Mage]]: +1 for a total of 5 [[MP Recovered While Healing|MP recovery rate]] scaling per tick&lt;br /&gt;
** [[Black Mage]] and [[Summoner]]: +2 for a total of 6 [[MP Recovered While Healing|MP recovery rate]] scaling per tick&lt;br /&gt;
** [[White Mage]]: +3 for a total of 7 [[MP Recovered While Healing|MP recovery rate]] scaling per tick&amp;lt;section end=MP Recovered While Healing/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Magic Burst/&amp;gt;* [[Magic Burst]]s receive an extra +35 [[Magic Accuracy]], +35 [[Magic Attack]] and reduced [[Enmity|enmity]] generation, except on notorious monsters.&amp;lt;section end=Magic Burst/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== White Magic ===&lt;br /&gt;
&amp;lt;section begin=White Magic/&amp;gt;Changes to the [[:Category:White Magic|White Magic]] spells: &lt;br /&gt;
&amp;lt;section begin=Reraise/&amp;gt;* [[Reraise]] is available to [[White Mage]]s at level 25 instead of 33.&amp;lt;section end=Reraise/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Haste/&amp;gt;* [[Haste]] has had its recast reduced from 20 to 18 seconds. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Haste/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Banish/&amp;gt;* The effect of [[Banish]] has been &#039;era+&#039;ed&#039; to inhibit the target undead monster&#039;s TP gain.&amp;lt;section end=Banish/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Protectra V/&amp;gt;* [[Protectra V]] is now obtained via scrolls and not merits.&amp;lt;section end=Protectra V/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Shellra V/&amp;gt;* [[Shellra V]] is now obtained via scrolls and not merits.&amp;lt;section end=Shellra V/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Refresh/&amp;gt;* The cost of [[Refresh]] has been increased from 40 to 50 [[MP]] and its recast time has been decreased from 18 to 16 seconds. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Refresh/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Enlight/&amp;gt;* [[Enlight]] wasn&#039;t originally in the [[Chains of Promathia]] era and was a level 85 spell on retail when it did become available. On Horizon is can be learnt by [[Paladin]]s at level 40.&amp;lt;section end=Enlight/&amp;gt;&amp;lt;section end=White Magic/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Black Magic ===&lt;br /&gt;
&amp;lt;section begin=Elemental Magic/&amp;gt;* &#039;&#039;Some&#039;&#039; [[:Category:Elemental Magic|Elemental magic]] scrolls bought from vendors have reduced prices. The amount needs further investigation but appears to be around 40%. Scrolls with reduced prices can be found to be marked as such on the wiki.&amp;lt;section end=Elemental Magic/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Elemental Debuffs/&amp;gt;* [[Elemental Debuff]]s have had their base duration extended from 90 seconds to 120 seconds.&amp;lt;section end=Elemental Debuffs/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Poison/&amp;gt;* [[Poison]]&#039;s [[Damage Over Time|DoT]] effect has been increased from 1 per [[tick]] to 4 per [[tick]].&amp;lt;section end=Poison/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Bind/&amp;gt;* [[Bind]]&#039;s duration is floored at 5 seconds.&amp;lt;section end=Bind/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ancient Magic II/&amp;gt;* Ancient Magic II spells are learned via scroll.  Group 2 [[Merit Points]] reduce recast time.&amp;lt;section end=Ancient Magic II/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Bio III/&amp;gt;* [[Bio III]] is learned via scroll.  Group 2 [[Merit Points]] affect potency and duration.&amp;lt;section end=Bio III/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ninjutsu ===&lt;br /&gt;
&amp;lt;section begin=Ninjutsu/&amp;gt;&lt;br /&gt;
* Ichi elemental wheel spells are learnable at 12 but only usable from level 15.&lt;br /&gt;
* [[Ninjutsu]] [[Magic Burst]]s receive an extra +50 [[Magic Accuracy]], +35 [[Magic Attack]] and reduced [[Enmity|enmity]] generation, except on notorious monsters. {{verification}}&lt;br /&gt;
*The resistance down on an elemental [[ninjutsu]] is -30 regardless of the level of the ninjutsu.  The resistance down lasts for 15 seconds, but can be potentially extended to 25 seconds through [[Merit Points]].&lt;br /&gt;
* Elemental wheel spells receiving a total of +25 magic accuracy. - [[Patch_Notes:_April_14th_2023 #JOB BALANCING|Update 1.1]]&lt;br /&gt;
* All Ninjustu have +15 magic accuracy, with a further +10 for all elemental wheel spells (+25 m.acc total.) This effect is increased to +50 extra magic accuracy on [[Magic Burst Bonus|magic bursts]], on all [[:Category:Notorious Monsters|non-notorious monsters]].&lt;br /&gt;
&amp;lt;section begin=Hojo:Ni/&amp;gt;* [[Hojo: Ni]] provides +40 [[Enmity|cumulative enmity (CE)]] and +450 [[Enmity|volatile enmity (VE)]]. Essentially CE is halved and VE is doubled compared to retail/era.&amp;lt;section end=Hojo:Ni/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Kurayami:Ni/&amp;gt;* [[Kurayami: Ni]] provides +40 [[Enmity|cumulative enmity (CE)]] and +450 [[Enmity|volatile enmity (VE)]]. Essentially CE is halved and VE is doubled compared to retail/era.&amp;lt;section end=Kurayami:Ni/&amp;gt;&amp;lt;section end=Ninjutsu/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
* Many weapons have had weapon skill properties changed to increase their skill chain utility.&lt;br /&gt;
&amp;lt;section begin=Clubs/&amp;gt;* Paladins are able to use most [[Clubs|clubs]] now. Changes have also been made to club weapon skills to make them a viable choice for Paladins.&amp;lt;section end=Clubs/&amp;gt;&lt;br /&gt;
* {{Item Tooltip|Octave Club}} has been changed and has replaced the Kraken Club.&lt;br /&gt;
&amp;lt;!--*Added [[Malignance Sword]].--&amp;gt;&lt;br /&gt;
* Relic weapons: please review the [[Relic Weapons]] page for a complete list of known changes.&lt;br /&gt;
* {{Item Tooltip|Rune Chopper}} had its Latent Effect: Haste reduced from 9% to 2%.&lt;br /&gt;
=== Thief ===&lt;br /&gt;
* {{Item Tooltip|Thief&#039;s Knife}} has been significantly reworked and now provides +18 [[damage]] and [[Occasionally Attacks X Times|occassionally attacks 2 times]]. The original [[Treasure Hunter]] +1 effect can now be obtained via {{Item Tooltip|Nanaa&#039;s Charm}}.&lt;br /&gt;
&lt;br /&gt;
=== Samurai ===&lt;br /&gt;
&amp;lt;section begin=Hagun/&amp;gt;* [[Hagun]]: DMG decreased from 75 to 64.&lt;br /&gt;
** As a result of the damage change, Hagun&#039;s DPS has decreased from 10 to 8.53 with a major indirect nerf to weapon skills due to the high natural Attack+ percentages given by weapon skills such as [[Tachi: Gekko]].&amp;lt;section end=Hagun/&amp;gt;&lt;br /&gt;
=== Ninja ===&lt;br /&gt;
* The recipes for [[Shuriken]], [[Juji Shuriken]], [[Manji Shuriken]] and [[Fuma Shuriken]] have been changed. &lt;br /&gt;
** These can now be bundled together in a pouch, each via a synthesis recipe.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&amp;lt;section begin=Shields/&amp;gt;* [[Shield]]s have been buffed and now have an increased block rate and damage reduction when blocking.&amp;lt;section end=Shields/&amp;gt;&lt;br /&gt;
* All earrings from [[RoZ Rewards]] have been changed.&lt;br /&gt;
* All rings from [[CoP Rewards]] have been changed except for {{Item Tooltip|Rajas Ring}}.&lt;br /&gt;
* {{Item Tooltip|Stealth Earring}} now has the &#039;&#039;enhances &amp;quot;[[Dual Wield]]&amp;quot; effect&#039;&#039; that {{Item Tooltip|Suppanomimi}} used to have.&lt;br /&gt;
* Added [[Shepherd&#039;s Armor Set]] for pet jobs.&lt;br /&gt;
* {{Item Tooltip|Speed Belt}} effect reduced to 5% haste.&lt;br /&gt;
* [[Armada Hauberk Set|Armada Set]] gained a small haste buff of +1~2% per piece.&lt;br /&gt;
* Many of the [[LVL 30 JSE Accessories]] for [[Support Job]]s were modified in an attempt attempt to offer more optimal enhancements.&lt;br /&gt;
** WHM: Mace Belt has been renamed to {{Item Tooltip|Healer&#039;s Belt}}, and its [[latent effect]] was changed from &#039;&#039;[[Club Skill]] +5&#039;&#039; to &#039;&#039;[[Enmity]] -2&#039;&#039;.&lt;br /&gt;
** THF: Dagger Belt has been renamed to {{Item Tooltip|Pilferer&#039;s Belt}}, and its latent effect was changed from &#039;&#039;[[Dagger Skill]] +5&#039;&#039; to &#039;&#039;[[Accuracy]] +3&#039;&#039;.&lt;br /&gt;
** PLD: {{Item Tooltip|Shield Belt}} latent effect was changed from &#039;&#039;[[Shield Skill]] +5&#039;&#039; to &#039;&#039;Enhances [[Shield Mastery]]&#039;&#039;.&lt;br /&gt;
** BRD: {{Item Tooltip|Song Belt}} latent effect was changed from &#039;&#039;[[Singing Skill]] +5&#039;&#039; to &#039;&#039;Madrigal +1&#039;&#039;.&lt;br /&gt;
** RDM: Rapier Belt has been renamed to {{Item Tooltip|Warlock&#039;s Belt}}, and its latent effect was changed from &#039;&#039;[[Sword Skill]] +5&#039;&#039; to &#039;&#039;[[Enspell|Enspell Damage]] +3&#039;&#039;.&lt;br /&gt;
** BLM: Staff Belt has been renamed to {{Item Tooltip|Wizard&#039;s Belt}}, and its latent effect was changed from &#039;&#039;[[Staff Skill]] +5&#039;&#039; to &#039;&#039;[[INT]] +2&#039;&#039;.&lt;br /&gt;
** DRG: Lance Belt has been renamed to {{Item Tooltip|Wyvern Belt}}, and its latent effect was changed from &#039;&#039;[[Polearm Skill]] +5&#039;&#039; to &#039;&#039;[[Haste]] +2%&#039;&#039;.&lt;br /&gt;
* Most [[Artifact Armor]] has had a small stat buff added to &amp;quot;less desireable pieces&amp;quot;.&lt;br /&gt;
* All [[Artifact Weapons]] were changed to level 40, with some adjustments.&lt;br /&gt;
* Many endgame armor pieces were modified from era (e.g. {{Item Tooltip|Koenig Cuirass}}).&lt;br /&gt;
* Some [[Conquest]] items were changed.&lt;br /&gt;
* [[Exp Rings]] have been modified to provide more charges, reduced cooldowns etc. See page for further information.&lt;br /&gt;
* Level 30 [[latent effect]] earrings have been changed.&lt;br /&gt;
* {{Item Tooltip|Yinyang Robe}} now drops in the BCNM [[Waking the Beast]]. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* The recipe for {{Item Tooltip|Sonic Belt}} has been adjusted.&lt;br /&gt;
* {{Item Tooltip|Checkered Scarf}} now reduces maximum HP by 12 instead, and gives +1 to HP and MP recovered while healing.&lt;br /&gt;
&lt;br /&gt;
=== Feet ===&lt;br /&gt;
&amp;lt;section begin=Trotter Boots/&amp;gt;* {{Item Tooltip|Trotter Boots}} can now be obtained via HorizonXI&#039;s custom [[HENM|Hyper Empty Notorious Monsters]] (HENM).&amp;lt;section end=Trotter Boots/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Evokers Boots/&amp;gt;* {{Item Tooltip|Evoker&#039;s Boots}} now have the [[Hidden Effect]] Summoning Magic Casting time -1.&amp;lt;section end=Evokers Boots/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rings ===&lt;br /&gt;
&amp;lt;section begin=Nation Ring/&amp;gt;* Players no longer start with their corresponding nation&#039;s ring (e.g. {{Item Tooltip|San d&#039;Orian Ring}}). Instead they are awarded upon completing Nation Mission 1-3.&amp;lt;section end=Nation Ring/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Back ===&lt;br /&gt;
{{#section:Wyvern Mantle|Wyvern Mantle}}&lt;br /&gt;
&lt;br /&gt;
=== Custom Gear ===&lt;br /&gt;
* [[Buffalo Armor Set]]&lt;br /&gt;
* {{Item Tooltip|Carapace Bullet}}&lt;br /&gt;
* {{Item Tooltip|Deflecting Band}}&lt;br /&gt;
* {{Item Tooltip|Dilation Ring}}&lt;br /&gt;
* {{Item Tooltip|Ducal Aketon}}&lt;br /&gt;
* {{Item Tooltip|Horus&#039;s Helm}}&lt;br /&gt;
* {{Item Tooltip|Luftpause Mark}}&lt;br /&gt;
* {{Item Tooltip|Overlord&#039;s Ring}}&lt;br /&gt;
* {{Item Tooltip|Rucke&#039;s Rung}}&lt;br /&gt;
* {{Item Tooltip|Sprinter&#039;s Belt}}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
* [[Notorious Monster]]s drop the non RA/EX versions of gear and weapons if possible. &lt;br /&gt;
* Warp rings are no longer usable.&lt;br /&gt;
* {{Item Tooltip|Laurel Crown}} is now cosmetic and not able to teleport.&lt;br /&gt;
* Some items are stackable that weren&#039;t in era, e.g. {{Item Tooltip|Yagudo Necklace}}.&lt;br /&gt;
* Coffer Keys and Chest Keys have had their drop rates adjusted across the board. It is believed that they have been increased from &amp;quot;Rare&amp;quot; to &amp;quot;Uncommon&amp;quot;. Further drop rate information can be founds [[Drop Rate|here]]. - [[Patch Notes: December 24th 2022]]&lt;br /&gt;
&lt;br /&gt;
=== Drops ===&lt;br /&gt;
* [[Kirin]] now drops {{Item Tooltip|Shellra V}}. &lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
* {{Item Tooltip|Tuna Sushi}} and {{Item Tooltip|Fatty Tuna Sushi}} reworked to give positive stats to [[pets]]. - [[Patch Notes: January 20th 2023|01/20/2023]]&lt;br /&gt;
* {{Item Tooltip|Ikra Gunkan}} and its {{Item Tooltip|Ikra Gunkan +1|+1}} version have been reworked to better suit tanking roles.&lt;br /&gt;
&lt;br /&gt;
== Quests, Missions, &amp;amp; Battlefields ==&lt;br /&gt;
=== New Quests ===&lt;br /&gt;
* [[Fill In]] awards the custom item {{Item Tooltip|Nanaa&#039;s Charm}}, which grants [[Treasure Hunter]] +1.&lt;br /&gt;
* [[Dyer&#039;s Woad Quest]] added.  - [[Patch Notes: April 14th 2023|updated version 1.1]]&lt;br /&gt;
* Custom [[Omni Aketon|quest]] for the multi-nation {{Item Tooltip|Ducal Aketon}}.&lt;br /&gt;
&lt;br /&gt;
=== Quest Updates ===&lt;br /&gt;
* Some quest cooldowns removed, allowing them to be repeated quickly.&lt;br /&gt;
* [[Chocobo&#039;s Wounds]] now only requires about one Vana&#039;diel hour (2.5 minutes) between trades.&lt;br /&gt;
* [[Eco-Warrior (Bastok)]], [[Eco-Warrior (San d&#039;Oria)]] and [[Eco-Warrior (Windurst)]] now award {{Item Tooltip|Dragon Chronicles}} upon completion, which awards between 4,500 and 9,000 EXP.&lt;br /&gt;
&lt;br /&gt;
=== Battlefields ===&lt;br /&gt;
&amp;lt;!--What are the specific changes?--&amp;gt;&lt;br /&gt;
* Multiple adjustments made to loot pools of various [[BCNM]]s. Notable changes are:&lt;br /&gt;
** {{Item Tooltip|Protectra V}} and {{Item Tooltip|Shellra V}}&lt;br /&gt;
** {{Item Tooltip|Enlight}}&lt;br /&gt;
&lt;br /&gt;
* New HorizonXI specific items added to [[BCNM]]s such as:&lt;br /&gt;
** [[Shepherd&#039;s Armor Set]]&lt;br /&gt;
&lt;br /&gt;
==== BCNM ====&lt;br /&gt;
* [[Early Bird Catches The Wyrm]] - {{Item Tooltip|Wyrm Beard}} now has a 50% chance of dropping. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
* [[Steamed Sprouts]] - {{Item Tooltip|Morbolger Vine}} now has a chance to drop. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
&amp;lt;section begin=Under Observation/&amp;gt;* Scrolls no longer drop from [[Under Observation]] and have been replace with items &amp;quot;that fetch reasonable amounts of gil from vendor NPCs&amp;quot;. - [[Patch Notes: June 15th 2024| Version 1.2.2]]&amp;lt;section end=Under Observation/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== KSNM ====&lt;br /&gt;
* [[Contaminated Colosseum]] - {{Item Tooltip|Morbolger Vine}} now has a 100% chance of dropping. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
&lt;br /&gt;
==== Quest Battlefields ====&lt;br /&gt;
* [[Waking the Beast]]&lt;br /&gt;
** Difficulty of the fight has been increased. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
** Drop rate of weapons has been increased. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
** {{Item Tooltip|Yinyang Robe}} has been added as a possible drop. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
&lt;br /&gt;
== Custom Content ==&lt;br /&gt;
=== HENM ===&lt;br /&gt;
* The custom tiered endgame content [[HENM|Hyper Empty Notorious Monsters]] (HENM) has been added. Adventurers must obtain a certain amount of clears of each tier before they can progress to the next. Various rewards are available from each tier. Progress is reset weekly.&lt;br /&gt;
=== Horizon Adventuring Assistance Program===&lt;br /&gt;
* The [[Horizon Adventuring Assistance Program]] (HAAP) was added to reward players who have cleared certain content when they help those who haven&#039;t.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Adventurer Rewards Program ===&lt;br /&gt;
* [[Horizon Adventurer Rewards Program]] (HARP) was implemented to reward players who assisted in the beta testing of HorizonXI.&lt;br /&gt;
&lt;br /&gt;
== Crafting, Gathering, Fishing ==&lt;br /&gt;
* Many gathered items (such as ores) are now stackable.&lt;br /&gt;
* Many &#039;NPC-able&#039; recipes e.g. {{Item Tooltip|Darksteel Pick}} have had their NPC price reduced.&lt;br /&gt;
* The delay between HELM attempts has been lowered by 1 second. - [[Patch Notes: January 6th 2023|01/06/2023]]&lt;br /&gt;
&lt;br /&gt;
=== Chocobo Digging ===&lt;br /&gt;
* Now has visible skill-up messages when undertaking in the activity.&lt;br /&gt;
* Real life daily limit in place.&lt;br /&gt;
* Loot pools have been changed to increase the amount of profitable locations. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Clamming ===&lt;br /&gt;
* Clamming loot pools have been reworked to make the activity more worthwhile. &lt;br /&gt;
&lt;br /&gt;
=== Excavation ===&lt;br /&gt;
* Pools in [[Tahrongi Canyon]], [[Maze of Shakhrami]], [[Attohwa Chasm]] and [[Korroloka Tunnel]] have been adjusted to increase the value of harvesting. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
&amp;lt;section begin=Fishing/&amp;gt;* [[Fishing]] is only available once adventurers have obtained level 15.&lt;br /&gt;
* Fishing Pools respawn at set intervals, thought to be at the in-game time of: 00:00, 4:00, 6:00, 7:00, 17:00, 18:00 and 20:00, but needs verification. {{verification}}&lt;br /&gt;
* The log will say you have Moghancement: Fishing Skill HorizonXI specific changes as a HorizonXI QoL change so you can recognize it&#039;s working as a +1 fishing skill.&amp;lt;section end=Fishing/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Harvesting ===&lt;br /&gt;
* Pools in [[West Sarutabaruta]] and [[Giddeus]] have been adjusted to increase the value of harvesting. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* May now be done in [[Beaucedine Glacier]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Sickle|Sickles]] no longer break but only when an adventurer is wearing the full [[Field Tunica Set]].&lt;br /&gt;
&lt;br /&gt;
=== Logging ===&lt;br /&gt;
* Pools in [[Buburimu Peninsula]], [[Lufaise Meadows]], [[Misareaux Coast]], [[Yuhtunga Jungle]] and [[Yhoator Jungle]] have been adjusted to increase the value of logging. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
* [[Oldton Movalpolos]] and [[Newton Movalpolos]] Mining Points have had their item pools adjusted to increase the value of mining in these zones. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
== Monsters ==&lt;br /&gt;
&amp;lt;section begin=Treants/&amp;gt;* The monster family [[:category:Treants|Treants]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Treants/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Morbols/&amp;gt;* The monster family [[:Category:Morbols|morbols]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Morbols/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Funguars/&amp;gt;* The monster family [[:Category:Funguars|funguars]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Funguars/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Crabs/&amp;gt;* The monster family [[:Category:Crabs|crabs]] are now weak to [[Blunt|blunt]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Crabs/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Uragnites/&amp;gt;* The monster family [[:Category:Uragnites|uragnites]] are now weak to [[Blunt|blunt]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Uragnites/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=beastmens seal/&amp;gt;* Beastmen seals weren&#039;t storable with [[Shami]] until September 2008. [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&lt;br /&gt;
* [[Beastmen&#039;s Seal]]s no longer drop from any level one mobs. - [[Patch Notes: June 15th 2024|Patch 1.2.2]]&amp;lt;section end=beastmens seal/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=kindreds seal/&amp;gt;* Kindred seals weren&#039;t storable with [[Shami]] until September 2008. [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&amp;lt;section end=kindreds seal/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Mobs ===&lt;br /&gt;
* Mob distribution in some zones has been changed. Instances of both mobs being moved and/or removed.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|New mobs]] have been added to many zones to increase the amount of xping locations.&lt;br /&gt;
* The respawn time of certain [[Respawn Time|Dungeon]] type mobs has been reduced to 5 minutes, in line with outdoor zone respawn times. However, this change is &#039;&#039;&#039;NOT&#039;&#039;&#039; across the board for all dungeon mobs. Mob pages are continually updated when respawn times are verified.&lt;br /&gt;
&lt;br /&gt;
=== Notorious Monsters ===&lt;br /&gt;
* The [[???]] for [[Forced Spawn]] notorious monsters have a respawn time of 2 minutes, as of [[Patch Notes: November 17th 2023|Patch 1.2 part 1]].&lt;br /&gt;
** &amp;quot;The respawn time of many ???s across the world has been lowered to 2 minutes. This includes many ???s used in end game content.&amp;quot; It is currently unknown whether this change applies to some or all NM ??? pops.&lt;br /&gt;
* Various notorious monsters have claimshield in place.&lt;br /&gt;
&lt;br /&gt;
== Endgame ==&lt;br /&gt;
===Sky===&lt;br /&gt;
* [[Despot]] has a 2 hour cooldown (reduced) before the lottery re-opens. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Steam Cleaner]] has a 2 hour cooldown (reduced) before the lottery re-opens. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Zipacna]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Mother Globe]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Faust]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Curtana]] ??? respawns 2-3 hours (reduced) after being found. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Ullikummi]] is force spawned by trading a diorite to its corresponding ???. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Diorite]]s drop from [[Aura Statue]]s at a rate of 1%. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
* [[Kirin]] will always drop at least 1 abjuration. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Limbus===&lt;br /&gt;
* [[Cosmo-Cleanse]] can be obtained just short of every 72 hours. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* The Armoury Crate spawned by defeating [[Proto-Ultima]] will now always drop a [[Silver Chip]], [[Cerulean Chip]], or [[Orchid Chip]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* The damage of Proto-Ultima&#039;s [[Holy II]] has been increased. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Citadel Buster]] will now always begin casting once Proto-Ultima reaches 20% health. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Sea===&lt;br /&gt;
* [[Ix&#039;aern (Dark Knight)]] will not reraise itself more than 20 times per spawn. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Dynamis===&lt;br /&gt;
* The level range of monsters in Dynamis zones has been tightened and the maximum level range of Dynamis monsters has been increased. The purpose of this change is to make Dynamis monsters more challenging. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* New NPCs added: [[Billrox]], [[Bronzvox]] and [[Sheltrix]]. Each will convert one hundred pieces of Dynamis Currency into single pieces of currency. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&amp;lt;section begin=Dynamis/&amp;gt;* [[Dynamis - Bastok]], [[Dynamis - Jeuno]], [[Dynamis - San d&#039;Oria]] &amp;amp; [[Dynamis - Windurst]] have had their average ancient currency yields lowered by roughly eight percent. - [[Patch Notes: June 15th 2024|Version 1.2.2]]&lt;br /&gt;
* [[Dynamis - Buburimu]], [[Dynamis - Qufim]] &amp;amp; [[Dynamis - Valkurm]] have had their average ancient currency yields increased by roughly sixty percent. - [[Patch Notes: June 15th 2024|Version 1.2.2]]&amp;lt;section end=Dynamis/&amp;gt;&lt;br /&gt;
==== [[Dynamis Lord]] ====&lt;br /&gt;
* Now drops at least ONE 100 piece.&lt;br /&gt;
&lt;br /&gt;
==== [[Dynamis - Tavnazia]] ====&lt;br /&gt;
* The era+ item {{Item Tooltip|Sack of Dream Sand}} has been confirmed to drop from [[Diabolos Heart]]. It is suspected but needs verification that is also drops from Diabolos Club/Diamond/Spade.&lt;br /&gt;
* The era+ items [[Dream Collar]] and [[Dream Ribbon]] are confirmed to drop from [[Diabolos Spade]]. It is suspected but needs verification that is also drops from Diabolos Club/Diamond/Heart.&lt;br /&gt;
&lt;br /&gt;
=== HNM ===&lt;br /&gt;
*The three kings have been moved back to their original zones of [[Dragon&#039;s Aery]], [[Valley of Sorrows]], and [[Behemoth&#039;s Dominion]]. - [[Patch Notes: November 17th 2023|Update  11/17/2023]]&lt;br /&gt;
* The three kings have had their respawn changed to be every 22-23 hours, with 10 minute spawn windows.&lt;br /&gt;
==== [[Aspidochelone]] ====&lt;br /&gt;
* Now drops the custom item {{Item Tooltip|Ancient Adamantoise Egg}}.&lt;br /&gt;
* See [[Aspidochelone|Aspid&#039;s]] page for information it&#039;s era+ mechanic changes.&lt;br /&gt;
&amp;lt;!-- content add and then removed. Preserving as a record and incase changes are remade.&lt;br /&gt;
*&amp;lt;s&amp;gt; Each of the 3 ground kings can spawn in multiple zones. &amp;quot;These monsters will now only spawn in one small area in each of the relative zones that they spawn in.&amp;quot; - &amp;lt;/s&amp;gt; [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* &amp;lt;s&amp;gt;Each of the 3 ground kings will always spawn in a different location to the previous day. &amp;quot;Fearful of the Adventuring alliance&#039;s activities the three ground kings now refuse to spawn in the same zone twice in a row.&amp;quot; - &amp;lt;/s&amp;gt; [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Behemoth]] &amp;amp; [[King Behemoth]] can spawn in [[Qufim Island]]&amp;lt;/s&amp;gt; - removed in [[Patch Notes: June 4th 2023|Update 06/04/2023]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== System ==&lt;br /&gt;
* All [[Auction House]]s are linked and each character has a 21 item limit.&lt;br /&gt;
* [[Bazaar]] tax is set to 10% across the world.&lt;br /&gt;
* Yells only appear in the log whilst being inside a town or city zone.&lt;br /&gt;
* Items inside a players [[Storage]] can be accessed in [[Jeuno]] as well as their home nation.&lt;br /&gt;
&amp;lt;section begin=Mog Wardrobe/&amp;gt;* [[Mog Wardrobe]]s 1 &amp;amp; 2 can be obtained via certain progress conditions. See the page for further details. This wasn&#039;t available until well beyond Horizon&#039;s current era.&lt;br /&gt;
* Wardrobe 8 is now available but only for storing cosmetic items. - [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Mog Wardrobe/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mog Satchel/&amp;gt;* [[Mog Satchel]] is available by linking your [https://discord.gg/horizonxi Discord] and in-game character.&amp;lt;section end=Mog Satchel/&amp;gt;&lt;br /&gt;
* Players may have 2 linkshells equipped at the same time.&lt;br /&gt;
* Key items sort into 4 categories: [[:Category:Temporary_Key_Items|Temporary Key Items]], [[:Category:Permanent Key Items|Permanent Key Items]], [[:Category:Claim_Slips|Claim Slips]] and [[:Category:Magical_Maps|Magical Maps]]. These categories were only introduced in June 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source]).&lt;br /&gt;
* Macro books were only introduced in November 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source]).&lt;br /&gt;
* [[Mog House]] exit cutscenes are disabled and Mog House home points are enabled.&lt;br /&gt;
&amp;lt;section begin=rareex/&amp;gt;* [[Exclusive]] items &#039;&#039;&#039;cannot&#039;&#039;&#039; be delivered to characters on the same account unlike on retail where they can.&amp;lt;section end=rareex/&amp;gt;&lt;br /&gt;
* {{Item Tooltip|Lynx Leather}} for the quest [[The Gobbiebag Part VII]] was only available during the Wings of the Goddess era but can be obtained on Horizon via the crafting of [[HENM]] drops.&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
&amp;lt;section begin=Commands/&amp;gt;* New [[:Category:Commands|command]] - [[Command/!unstuck|!unstuck]]&lt;br /&gt;
* New [[:Category:Commands|command]] - [[Command/!uptime|!uptime]]&lt;br /&gt;
* The command [[Command/bstpet|bstpet]] is available. It was only available much later than the CoP era.&amp;lt;section end=Commands/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== NPCs: ===&lt;br /&gt;
* All [[Outpost Teleportation]] NPCs have been located in their era accurate positions. Their locations were adjusted in December 2008 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source]).&lt;br /&gt;
* New [[Outpost Teleportation]] NPCs have been added to Jeuno. See [[Twinkstix]]/[[Burnstix]]/[[Sprinkstix]].&lt;br /&gt;
* Two new Warp Tarus have been added to [[Windurst Woods]] - [[Port Windurst]]. See [[Polo-Colo]]/[[Mumbo-Bumbo]].&lt;br /&gt;
* The [[Chocobo]] rental NPCs in [[Yhoator Jungle]] and [[Eastern Altepa Desert]] are out of era, only being introduced in June 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source])!&lt;br /&gt;
* [[Nomad Moogle]]s in Selbina and Mhaura were only added in June 2008 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source]).&lt;br /&gt;
&lt;br /&gt;
== Claimed adjustments from their website. ==&lt;br /&gt;
&lt;br /&gt;
=== Server Settings ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Launch Expansion&#039;&#039;&#039;: Chains of Promathia (&amp;quot;CoP&amp;quot;)&lt;br /&gt;
* &#039;&#039;&#039;Level Cap&#039;&#039;&#039;: 75&lt;br /&gt;
* &#039;&#039;&#039;Launch Patch Date&#039;&#039;&#039;: April 17, 2006 (day before ToAU update)&lt;br /&gt;
* &#039;&#039;&#039;Accounts/Characters&#039;&#039;&#039;: 1 account (single box) and 3 characters per IP address&lt;br /&gt;
* &#039;&#039;&#039;Movement Speed&#039;&#039;&#039;: 40 - Level 75 cap era default movement speed (-20% speed)&lt;br /&gt;
* &#039;&#039;&#039;Experience Rates&#039;&#039;&#039;: 1.0 - Wings of the Goddess (“WoTG”) EXP rates&lt;br /&gt;
* &#039;&#039;&#039;Crafting Rates&#039;&#039;&#039;: 1.0&lt;br /&gt;
* &#039;&#039;&#039;Level Sync&#039;&#039;&#039;: Launch System - Unlimited Sync with scaling penalty (see “System: Level Sync” section below)&lt;br /&gt;
* &#039;&#039;&#039;Equipment Scaling (Level Sync)&#039;&#039;&#039;: Disabled&lt;br /&gt;
* &#039;&#039;&#039;Auction House&#039;&#039;&#039;: Stocked by players - 21 item limit per character&lt;br /&gt;
* &#039;&#039;&#039;Fishing&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Gardening&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Chocobo Digging&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Dynamis&#039;&#039;&#039;: CoP era with 71 hour lockout (reduced from 72), rumors state it is an entirely new system built by the devs from scratch.&lt;br /&gt;
* &#039;&#039;&#039;Claim Shield&#039;&#039;&#039;: Added to prominent NMs to provide a fair playing experience for all players. HorizonXI uses a lottery based claim shield system where each person has the opportunity to act on the mob once for a chance to claim the monster. After all players have acted and the claim window has closed, the monster will randomly select one person who acted on it and give them the claim. Multiple actions taken on a monster during the lottery do not increase your chances at claiming - each person can only enter the claim lottery once before the lottery window ends.&lt;br /&gt;
* &#039;&#039;&#039;Inventory Expansions&#039;&#039;&#039;: Mog Wardrobes 1 and 2, and Mog Satchel to be unlocked by completing certain objectives (see “System: Inventory Expansion” section below)&lt;br /&gt;
* &#039;&#039;&#039;Treasure Hunter&#039;&#039;&#039;: Era accurate (we used SE&#039;s official Treasure Hunter chart to build our system)&lt;br /&gt;
* &#039;&#039;&#039;Era accurate drop rates&#039;&#039;&#039;: Drop rates for all items have been adjusted to reflect the era experience more accurately&lt;br /&gt;
&lt;br /&gt;
== Verification Needed ==&lt;br /&gt;
* [[Counterstance]] reduces more defense than normal and doesn&#039;t give any positive buffs.&lt;br /&gt;
* Gravity movement speed issues. Fixed with update on 03/03/2023? {{Verification}}&lt;br /&gt;
&lt;br /&gt;
== Horizon/Retail DATs Comparison ==&lt;br /&gt;
This section will be viewable following completion of the code rebase to ensure the highest accuracy of the data.&lt;/div&gt;</summary>
		<author><name>Spaz0481</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Horizon_Changes&amp;diff=122428</id>
		<title>Category:Horizon Changes</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Horizon_Changes&amp;diff=122428"/>
		<updated>2026-08-23T12:47:52Z</updated>

		<summary type="html">&lt;p&gt;Spaz0481: /* Black Mage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
HorizonXI is an &#039;&#039;&#039;era+&#039;&#039;&#039; Final Fantasy XI private server. &#039;&#039;&#039;Era+&#039;&#039;&#039; means that there are many custom changes and additions made by the development team in an attempt to balance the game more fairly and to make some lesser used content more relevant. This page contains a list of all &#039;&#039;&#039;KNOWN&#039;&#039;&#039; custom changes.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
=== [[Warrior]] ===&lt;br /&gt;
&amp;lt;section begin=Warrior/&amp;gt;&lt;br /&gt;
* Minor changes to [[Warrior#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Starts the game with an {{Item Tooltip|Onion Greataxe}} instead of an {{Item Tooltip|Onion Sword}}.&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Ragnarok}}.&lt;br /&gt;
&amp;lt;section begin=Defender/&amp;gt;*[[Defender]] provides -25% enmity loss reduction when taking damage (works with WAR sub job). Additionally gives a +10% chance to block with a shield for WAR main job only. &amp;lt;section end=Defender/&amp;gt;&amp;lt;section end=Warrior/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Provoke/&amp;gt;* [[Provoke]] now receives an additional 250 [[Enmity|cumulative enmity (CE)]] when [[Defender]] is active and Warrior is set as the main job. This number is reduced to +180 when Warrior is set as the support job.&amp;lt;section end=Provoke/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Monk]] ===&lt;br /&gt;
&amp;lt;section begin=Monk/&amp;gt;&lt;br /&gt;
* Minor changes to [[Monk#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* The [[Artifact Weapon]] [[Beat Cesti]] has been replaced with the custom item {{Item Tooltip|Tekko Kagi}}.&lt;br /&gt;
* Moderate changes to the relic weapon {{Item Tooltip|Spharai}}.&lt;br /&gt;
&amp;lt;section begin=Boost/&amp;gt;* [[Boost]] has a larger [[attack]] bonus of 20%, a longer recast of 30 seconds, and a duration of one attack or Weaponskill.&amp;lt;section end=Boost/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Focus/&amp;gt;* [[Focus]] is learned at level 15 instead of 25, and has a 3 minute duration. {{Verification}}&amp;lt;section end=Focus/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Dodge/&amp;gt;* [[Dodge]] is learned at level 25, has a 3 minute duration, and increases [[Guarding Skill|guard rate]] by ???. {{Verification}}&amp;lt;section end=Dodge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chakra/&amp;gt;* [[Chakra]]&#039;s recast time has been reduced to 2 minutes, down from 3. It also removes multiple status effects the player is inflicted with.&amp;lt;section end=Chakra/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chi Blast/&amp;gt;&lt;br /&gt;
* [[Chi Blast]] now also removes 1 mob buff ([[Dispel]]). Testing is required to see whether this effect is random. {{Verification}}&lt;br /&gt;
* [[Boost|Boost&#039;s]] effect on [[Chi Blast]] has been lessened from retail.&amp;lt;section end=Chi Blast/&amp;gt;&amp;lt;section end=Monk/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[White Mage]] === &lt;br /&gt;
&amp;lt;section begin=White Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[White Mage#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Mjollnir}}.&lt;br /&gt;
* +3 to base [[MP Recovered While Healing|MP recovery rate]], for a total of +7, upon reaching level 75.&lt;br /&gt;
&amp;lt;section begin=Devotion/&amp;gt;* [[Devotion]] is available at level 45 instead of via merits.&amp;lt;section end=Devotion/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Divine Veil/&amp;gt;* [[Divine Veil]] can also double the potency and duration of the next [[Regen]] spell, as well as its usual effects, while the job ability [[Divine Seal]] is active.&amp;lt;section end=Divine Veil/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Clear Mind WHM/&amp;gt;* Higher levels of [[Clear Mind]] can be obtained at lower levels than normal, and the effects of certain tiers are increased.&amp;lt;section end=Clear Mind WHM/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Banish-Effect (Merit)/&amp;gt;* The [[Banish Effect (Merit)]] category has been buffed and its effects against [[:Category:Undead|undead]] now extend to [[Cure]] spells and [[Holy]]. - [[Patch Notes: October 13th 2023|Version 1.2]]&amp;lt;section end=Banish-Effect (Merit)/&amp;gt;&lt;br /&gt;
&amp;lt;section end=White Mage/&amp;gt;&lt;br /&gt;
&amp;lt;!-- Keep spells outside of the &amp;quot;section begin&amp;quot;--&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Reraise}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Haste}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Banish}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Protectra V}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Shellra V}}&lt;br /&gt;
&lt;br /&gt;
=== [[Black Mage]] === &lt;br /&gt;
&amp;lt;section begin=Black Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[Black Mage#Job_Specific_Equipment|Artifact Armor]] and significant changes to {{Item Tooltip|Casting Wand}}.&lt;br /&gt;
* Major changes to the relic weapon {{Item Tooltip|Claustrum}}.&lt;br /&gt;
* +2 to base [[MP Recovered While Healing|MP recovery rate]], for a total of +6, upon reaching level 75.&lt;br /&gt;
&amp;lt;section end=Black Mage/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Magic}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Debuffs}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Magic Burst}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Bind}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Ancient Magic II}}&lt;br /&gt;
&lt;br /&gt;
=== [[Red Mage]] ===&lt;br /&gt;
&amp;lt;section begin=Red Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[Red Mage#Job_Specific_Equipment|Artifact Armor]] and significant changes to {{Item Tooltip|Fencing Degen}}.&lt;br /&gt;
* Starts the game with an {{Item Tooltip|Onion Sword}} instead of an {{Item Tooltip|Onion Dagger}}&lt;br /&gt;
* Major changes to the relic weapon {{Item Tooltip|Mandau}}, including the new [[Adaptive Effect]].&lt;br /&gt;
* 30% reduction in enmity gained from casting [[Enfeebling Magic]] while your main job is Red Mage.&lt;br /&gt;
* [[Fast Cast]] has had its recast reduction halved (cast time reduction is unaffected).&lt;br /&gt;
* +1 to base [[MP Recovered While Healing|MP recovery rate]], for a total of +5, upon reaching level 75.&lt;br /&gt;
&amp;lt;section begin=Convert/&amp;gt;* [[Convert]] has had its recast increased from 10 to 13 minutes.&lt;br /&gt;
* The group 1 merit [[Convert Recast|Convert Recast Reduction]] now only reduces the recast by 12 seconds, down from 20.&amp;lt;section end=Convert/&amp;gt;&amp;lt;section end=Red Mage/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Magic}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Refresh}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Thief]] === &lt;br /&gt;
&amp;lt;section begin=Thief/&amp;gt;&lt;br /&gt;
* Minor changes to [[Thief#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Major changes to the relic weapon {{Item Tooltip|Mandau}}, including the new [[Adaptive Effect]].&lt;br /&gt;
* [[Treasure Hunter]] has been removed from {{Item Tooltip|Thief&#039;s Knife}} and has moved to the custom item {{Item Tooltip|Nanaa&#039;s Charm}}.&lt;br /&gt;
&amp;lt;section begin=Perfect Dodge/&amp;gt;* The player&#039;s [[Accuracy]] and [[Ranged Accuracy]] when using [[Perfect Dodge]] are increased by 999.&amp;lt;section end=Perfect Dodge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Sneak Attack/&amp;gt;* Many elemental type [[:Category:Weapon Skills|weapon skills]] have been changed to the &amp;quot;hybrid&amp;quot; type and will now stack with [[Sneak Attack]].&amp;lt;section end=Sneak Attack/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Triple Attack/&amp;gt;* [[Triple Attack]] is unlocked at level 30 instead of 55.&amp;lt;section end=Triple Attack/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Assassin/&amp;gt;* [[Assassin]] is unlocked at level 50 instead of 60.&amp;lt;section end=Assassin/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Accomplice/&amp;gt;* [[Accomplice]] &amp;lt;span class=&amp;quot;wotglive&amp;quot;&amp;gt;was not available in the current era,&amp;lt;/span&amp;gt; can now be used on an alliance (it was party only on retail), has had its level reduced from 65 to 45 and no longer shares a recast timer with [[Collaborator]].&amp;lt;section end=Accomplice/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Collaborator/&amp;gt;* [[Collaborator]] &amp;lt;span class=&amp;quot;wotglive&amp;quot;&amp;gt;was not available in the current era,&amp;lt;/span&amp;gt; can now be used on an alliance (it was party only on retail), has had its level reduced from 65 to 45 and its recast time increased from 1 to 5 minutes. It no longer shares a recast timer with [[Accomplice]] and it now &#039;&#039;redirects 50%&#039;&#039; of the [[Thief]]&#039;s enmity to their chosen target. Note that the chat log will state that you stole the target&#039;s enmity per its retail effect, but its intended effect of redirecting enmity to the target is performed.&amp;lt;section end=Collaborator/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Bully/&amp;gt;* [[Bully]] was not available in the current era, has had its level reduced from 93 to 40, its recast has been lowered from 3 to 1 minute. The ability has been completely reworked, now giving a guaranteed status bolt additional effect proc on monsters within 15 levels of the [[Thief]]. On [[Notorious Monster]]s, the chance of landing a status effect bolt has been increased but not guaranteed. The omni-directional sneak attack portion has been removed.&amp;lt;section end=Bully/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mug/&amp;gt;* [[Mug]] grants a critical hit rate bonus of 5% on the target monster for 30 seconds. Recast time reduced from 15 minutes to 10 minutes. This activates as a bewildered daze regardless of success of mug; its in-game message reads the &amp;quot;&amp;lt;target&amp;gt;&#039;s Bewildered Daze effect wears off.&amp;quot; after 30 seconds. &amp;lt;section end=Mug/&amp;gt;&amp;lt;section end=Thief/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Paladin]] === &lt;br /&gt;
&amp;lt;section begin=Paladin/&amp;gt;&lt;br /&gt;
* Minor changes to [[Paladin#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Ragnarok}}.&lt;br /&gt;
&amp;lt;section begin=Holy Circle/&amp;gt;* [[Holy Circle]] increased damage for party member against [[:Category:Undead|undead]] mobs. Protects against [[Aggro|blood aggro]] but further testing is required to ascertain how. {{Verification}}&amp;lt;br&amp;gt;Recast has also been doubled to 10 minutes.&amp;lt;section end=Holy Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chivalry/&amp;gt;* [[Chivalry]] is available at level 45. It was originally a merit ability. Its recast has also been reduced from 20 to 15 minutes.&amp;lt;section end=Chivalry/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Shield Bash/&amp;gt;* The accuracy of the stun component of the job ability [[Shield Bash]] has been increased. It will now provide a similar stun rate to the job ability [[Weapon Bash]]. [[Patch Notes: November 17th 2023| - Version 1.2]]&amp;lt;section end=Shield Bash/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Cover/&amp;gt;* The job ability [[Cover]] is now usable on alliance members. [[Patch Notes: November 17th 2023| Version 1.2]]&lt;br /&gt;
&amp;lt;section end=Cover/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Auto-Refresh-Paladin/&amp;gt;* [[Auto Refresh]]&#039;s level has been reduced to 25, down from 35. &amp;lt;span class=&amp;quot;toaulive&amp;quot;&amp;gt;It wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/span&amp;gt;&amp;lt;section end=Auto-Refresh-Paladin/&amp;gt;&lt;br /&gt;
&amp;lt;section Begin=Shield Mastery/&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Shield Mastery]] wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Shield Mastery/&amp;gt;&amp;lt;section end=Paladin/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Clubs}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Shields}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Banish}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Enlight}}&lt;br /&gt;
&lt;br /&gt;
=== [[Dark Knight]] ===&lt;br /&gt;
&amp;lt;section begin=Dark Knight/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Dark Knight#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Minor change to the relic weapon {{Item Tooltip|Apocalypse}}.&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Ragnarok}}.&lt;br /&gt;
&amp;lt;section begin=Arcane Circle/&amp;gt;* [[Arcane Circle]] has a damage bonus against arcana for all parties members as well as providing protection against [[Aggro|magic aggro]]. The recast of this ability has also been doubled to 10 minutes.&lt;br /&gt;
&amp;lt;section begin=Arcane Circle-Recast/&amp;gt;* [[Arcane Circle Recast]] merits now decrease its recast time by 20 seconds per merit, instead of 10.&amp;lt;section end=Arcane Circle-Recast/&amp;gt;&amp;lt;section end=Arcane Circle/&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toau&amp;quot;&amp;gt;&amp;lt;section begin=Desperate Blows/&amp;gt;[[Desperate Blows]] was a merit ability in era.&amp;lt;/li&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Desperate Blows]] was a merit ability in era and wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Desperate Blows/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Souleater/&amp;gt;* [[Souleater]] now has a recast time of 5 minutes, instead of 6.&lt;br /&gt;
&amp;lt;section begin-Souleater-Recast/&amp;gt;* [[Souleater Recast]] merits now decreases its recast by 10 seconds per merit, instead of 12.&amp;lt;section end=Souleater-Recast/&amp;gt;&amp;lt;section end=Souleater/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Last Resort/&amp;gt;* [[Last Resort]]&#039;s duration has been doubled from 30 to 60 seconds.&amp;lt;section end=Last Resort/&amp;gt;&amp;lt;section end=Dark Knight/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Beastmaster]] === &lt;br /&gt;
&amp;lt;section begin=Beastmaster/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Beastmaster#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Guttler}}.&lt;br /&gt;
&amp;lt;section begin=Save My Son/&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;The night flowers that need to be examined while doing the [[Save My Son]] quest can be examined as early as 16:00 and as late as 06:00 hours in game. This may or may not be a bug.&amp;lt;/strike&amp;gt; This seems to be reverted to retail state  after rebase ([https://discord.com/channels/933423693848260678/1467740936762167330 Discord bug report after rebase] &amp;lt;section end=Save My Son/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ready/&amp;gt;* [[Ready]] wasn&#039;t available until 2009. There are only 45 seconds between charges as opposed to 60 seconds when it was available. A maximum of 3 charges still applies but this is now attained after 2 minutes and 25 seconds has passed as opposed to 3 minutes.&lt;br /&gt;
* Every physical and magical damage dealing TP move is no longer imbued with Skillchain Attributes/Magic Burst Properties.&amp;lt;section end=Ready/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Call Beast/&amp;gt;* Pets will persist through a player zoning.&lt;br /&gt;
* All HQ [[Jug Pet|Familiars]] now cap at 75.&lt;br /&gt;
* All NQ [[Jug Pet|Familiars]] are now 30 minute duration, and HQ are 60 minutes.&lt;br /&gt;
&amp;lt;section end=Call Beast/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Pet Items/&amp;gt;* [[:Category:Pet Items|Pet food]] has been buffed to provide increased HP/stats etc. to pets.&amp;lt;section end=Pet Items/&amp;gt;&amp;lt;section end=Beastmaster/&amp;gt;&lt;br /&gt;
&amp;lt;!-- Hidden as opposed to deleted in case this ability is re-added.&lt;br /&gt;
*&amp;lt;section begin=Bestial Loyalty/&amp;gt;&amp;lt;s&amp;gt;[[Bestial Loyalty]]&amp;lt;/s&amp;gt; - This ability was removed with [[Patch Notes: April 14th 2023|Version 1.1]]. &amp;lt;!--Out of era ability added in, modified to sharing a recast with call beast and a 30 minute cooldown.&amp;lt;section end=Bestial Loyalty/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Call Beast/&amp;gt;&amp;lt;s&amp;gt;[[Call Beast]]&amp;lt;/s&amp;gt; - shared a cooldown with bestial loyalty until it was removed in [[Patch Notes: April 14th 2023|Version 1.1]].&amp;lt;section end=Call Beast/&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Bard]] ===&lt;br /&gt;
&amp;lt;section begin=Bard/&amp;gt;&lt;br /&gt;
* Minor changes to [[Bard#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Mandau}}.&amp;lt;section end=Bard/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ranger]] ===&lt;br /&gt;
&amp;lt;section begin=Ranger/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Ranger#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Yoichinoyumi}}.&lt;br /&gt;
&amp;lt;section begin=Eagle Eye Shot/&amp;gt;* [[Eagle Eye Shot]] now has 100% accuracy (it could miss in era).&amp;lt;section end=Eagle Eye Shot/&amp;gt; &lt;br /&gt;
&amp;lt;section begin=Scavenge/&amp;gt;* [[Scavenge]] is the updated 2013 version that allows for recovering spent ammo and not fletchings, arrowheads etc.&amp;lt;section end=Scavenge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Camouflage/&amp;gt;* [[Camouflage|Camouflage]] grants an [[enmity]] reduction on the next attack.&amp;lt;section end=Camouflage/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Velocity Shot/&amp;gt;*[[Velocity Shot]] wasn&#039;t available until the Wings of the Goddess era.&amp;lt;section end=Velocity Shot/&amp;gt;&amp;lt;section end=Ranger/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Dead Aim/&amp;gt;* [[Dead Aim]] is available via the {{Item Tooltip|Sharpshooter&#039;s Ring}} and wasn&#039;t available during the current era.&amp;lt;section end=Dead Aim/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Samurai]] ===&lt;br /&gt;
&amp;lt;section begin=Samurai/&amp;gt;&lt;br /&gt;
* Minor changes to [[Samurai#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Yoichinoyumi}}.&lt;br /&gt;
&amp;lt;section begin=Hasso/&amp;gt;* [[Hasso]] wasn&#039;t available in the CoP era. The bonus effects of [[Zanshin]] appears to no longer be in effect {{verification}}.&amp;lt;section end=Hasso/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Seigan/&amp;gt;* [[Seigan]] wasn&#039;t available in the CoP era. The bonus effects of [[Zanshin]] appears to no longer be in effect {{verification}}.&amp;lt;section end=Seigan/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Warding Circle/&amp;gt;* [[Warding Circle]] increases party-wide damage dealt against Demon enemies.&amp;lt;section end=Warding Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Zanshin/&amp;gt;*[[Zanshin]] - Doesn&#039;t gain the activation rate bonus from Hasso/Seigan. It has been reported that it no longer activates on attacks that are guarded, countered or deal 0 damage. {{verification}}&amp;lt;section end=Zanshin/&amp;gt;&amp;lt;section end=Samurai/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ninja]] ===&lt;br /&gt;
&amp;lt;section begin=Ninja/&amp;gt;&lt;br /&gt;
* Minor changes to [[Ninja#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
&amp;lt;section begin=Mijin Gakure/&amp;gt;* [[Mijin Gakure]] has been replaced with {{Item Tooltip|Mikage}}. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Mijin Gakure/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Utsusemi: Ni/&amp;gt;* [[Utsusemi: Ni]] has had its recast increased by 15 seconds.&amp;lt;section end=Utsusemi: Ni/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Utsusemi: Ichi/&amp;gt;* [[Utsusemi: Ichi]] has had its recast increased by 15 seconds.&amp;lt;section end=Utsusemi: Ichi/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Yonin/&amp;gt;[[Yonin]] is learned at Level 20 instead of 40, is modified to reduce [[attack]] by 15%, increase [[enmity]] by 10, reduce recast of [[Utsusemi]] by 10 seconds, and reduce enemy critical chance. It does not grant nor enhances the job trait [[Ninja Tool Expertise]].&amp;lt;section end=Yonin/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ninja Tool Expertise/&amp;gt;* [[Ninja Tool Expertise]] is learned at Level 40 as a trait. &amp;lt;section end=Ninja Tool Expertise/&amp;gt;&amp;lt;section end=Ninja/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Ninjutsu}}&lt;br /&gt;
&lt;br /&gt;
=== [[Dragoon]] === &lt;br /&gt;
&amp;lt;section begin=Dragoon/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Dragoon#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Moderate changes to the relic weapon {{Item Tooltip|Gungnir}}.&lt;br /&gt;
&amp;lt;section begin=Ancient Circle/&amp;gt;* [[Ancient Circle]] now increases damage dealt by the party to dragon enemies. Its recast time has been increased to 10 minutes.&amp;lt;section end=Ancient Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Steady Wing/&amp;gt;* [[Steady Wing]] was not available in the current era and its level has been reduced from 95 to 30.&amp;lt;section end=Steady Wing/&amp;gt;&amp;lt;section end=Dragoon/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Summoner]] ===&lt;br /&gt;
&amp;lt;section begin=Summoner/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Summoner#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Claustrum}}.&lt;br /&gt;
*&amp;lt;section begin=Whispering Wind/&amp;gt;[[Whispering Wind]] is now available from level 38 and additionally removes some status ailments including: [[Blind (Status Effect)|Blind]], [[Poison (Status Effect)|Poison]], [[Paralysis]], [[Disease]], [[Virus]], [[Petrification]], [[Sleep (Status Effect)|Sleep]], [[Silence (Status Effect)|Silence]] and [[Slow (Status Effect)|Slow]].&amp;lt;section end=Whispering Wind/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Spring Water/&amp;gt;[[Spring Water]] now gives an AoE 2 MP per tick [[Refresh (Status Effect)|refresh]].&amp;lt;section end=Spring Water/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Crimson Howl/&amp;gt;[[Crimson Howl]]&#039;s duration has been increased to 3 minutes.&amp;lt;section end=Crimson Howl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Ecliptic Growl/&amp;gt;[[Ecliptic Growl]] level has swapped with [[Ecliptic Howl]] and is now unlocked at level 54 as opposed to 43 in era.&amp;lt;section end=Ecliptic Growl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Ecliptic Howl/&amp;gt;[[Ecliptic Howl]] level has swapped with [[Ecliptic Growl]] and is now unlocked at level 43 as opposed to 54 in era.&amp;lt;section end=Ecliptic Howl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Shining Ruby/&amp;gt;[[Shining Ruby]]&#039;s effect can now overwrite itself.&amp;lt;section end=Shining Ruby/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Hastega (Blood Pact)/&amp;gt;The value of [[Hastega (Blood Pact)]] has been increased to be inline with the [[White Magic]] spell [[Haste]]. This means the two will be interchangeable and can overwrite each other. The MP cost has also been increased to 129 in era, up from 112.&amp;lt;section end=Hastega (Blood Pact)/&amp;gt;&amp;lt;section end=Summoner/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Meteor Strike/&amp;gt;[[Meteor Strike]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Meteor Strike/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Geocrush/&amp;gt;[[Geocrush]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Geocrush/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Grand Fall/&amp;gt;[[Grand Fall]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Grand Fall/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Wind Blade/&amp;gt;[[Wind Blade]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Wind Blade/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Heavenly Strike/&amp;gt;[[Heavenly Strike]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Heavenly Strike/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Thunderstorm/&amp;gt;[[Thunderstorm]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Thunderstorm/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Corsair]] ===&lt;br /&gt;
&amp;lt;section begin=Corsair/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Hexaguns/&amp;gt;Hexaguns have been reworked to be &amp;quot;useful&amp;quot; {{verification}} PAFO&amp;lt;section end=Hexaguns/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Corsair&#039;s Roll&amp;quot;/&amp;gt;[[Corsair&#039;s Roll]] is learned at level 75 instead of level 5. [[Ninja&#039;s Roll|Ninja Roll]] is learned at level 5 in its place.&amp;lt;section end=&amp;quot;Corsair&#039;s Roll&amp;quot;/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Phantom Roll&amp;quot;/&amp;gt;&lt;br /&gt;
* Equipment with the &amp;quot;Phantom Roll&amp;quot;+1 effect must be worn while using the job ability Double-Up in order to gain the &amp;quot;Phantom Roll&amp;quot; bonus, regardless of whether the items were equipped during the initial Phantom Roll.&lt;br /&gt;
* Job Bonuses for [[Phantom Roll]] (Having X job in your party) do not exist.&lt;br /&gt;
* Many level requirements have been changed for rolls. Check the roll table for more info.&amp;lt;section end=&amp;quot;Phantom Roll&amp;quot;/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Chaos Roll&amp;quot;/&amp;gt;&lt;br /&gt;
* [[Chaos Roll]] now grants flat attack instead of a #% increase.&amp;lt;section end=&amp;quot;Chaos Roll&amp;quot;/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Gallant&#039;s Roll&amp;quot;/&amp;gt;&lt;br /&gt;
* [[Gallant&#039;s Roll]] now grants flat defense instead of a #% increase.&amp;lt;section end=&amp;quot;Gallant&#039;s Roll&amp;quot;/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Healer&#039;s Roll&amp;quot;/&amp;gt;&lt;br /&gt;
* [[Healer&#039;s Roll]] now grants Increases the amount of MP recovered while healing for party members within area of effect instead of Cure Potency.&amp;lt;section end=&amp;quot;Healer&#039;s Roll&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;section end=Corsair/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Quick Draw&amp;quot;/&amp;gt;&lt;br /&gt;
* [[Quick Draw]] now has 2 charges, instead of just 1.&lt;br /&gt;
* The damage formula appears to have been buffed to double the bullet base DMG.&lt;br /&gt;
*&amp;lt;section end=&amp;quot;Quick Draw&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;section begin=Attack&amp;amp;Accuracy/&amp;gt;* [[Attack]] and [[Accuracy]] modifiers have been adjusted as part of a general balancing pass on Horizon. The purpose of these adjustments is to compensate for current and future player power while keeping in mind the addition of new items, job abilities, traits, and merits in the future. - [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Attack&amp;amp;Accuracy/&amp;gt;&lt;br /&gt;
:[[File:Attack&amp;amp;Accuracy_modifiers_1.2.png]]&lt;br /&gt;
* Many [[Clubs]] had their damage increased. &lt;br /&gt;
&amp;lt;section begin=Damage Type Weakness/&amp;gt;* All damage type (piercing, blunt, slashing) bonuses are reduced from 25% to 12.5% against monsters with a particular weakness to one of the types, e.g. birds now only take 12.5% extra damage.&amp;lt;section end=Damage Type Weakness/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=TP/&amp;gt;* [[TP]] is measured in 1000% increments whereas in era this was in 100%.&amp;lt;section end=TP/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Paralyze (Status Effect)/&amp;gt;* If the status effect [[Paralyze (Status Effect)|paralyze]] procs whilst a player attempts to use a scroll, the scroll will no longer be lost.&amp;lt;section end=Paralyze (Status Effect)/&amp;gt;&lt;br /&gt;
=== Experience Points ===&lt;br /&gt;
* Horizon uses Wings of the Goddess [[EXP]] rates.&lt;br /&gt;
* [[Level Sync]] is available and limited to 10 levels before an [[EXP]] penalty begins to take effect. See the level sync page for more information.&lt;br /&gt;
* All [[Experience Scrolls]] give triple the amount of [[EXP]]. - [[Patch Notes: April 14th 2023|Update. 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== [[Weapon Skills]] ===&lt;br /&gt;
* Every [[weapon]] type will now obtain its first [[Weapon Skill|weapon skill]] at skill level 5 instead of skill level 10. - [[Patch Notes: November 17th 2023| Version 1.2]]&lt;br /&gt;
* [[Skillchain]] damage against mobs no longer has a chance of being resisted against non NM/HNM/endgame bosses.&lt;br /&gt;
* Many [[Weapon Skills]] have had their properties changed, but their in-game tooltips do not reflect these changes as of now.&lt;br /&gt;
* Most elemental weapon skills have been changed to [[Hybrid Weapon Skills|hybrid]] and will stack with [[Sneak Attack]]. &lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
**List of WS that where changed to Hybrid: &lt;br /&gt;
***Blade: Chi&lt;br /&gt;
***Blade: Ei&lt;br /&gt;
***Blade: Teki&lt;br /&gt;
***Blade: To&lt;br /&gt;
***Burning Blade&lt;br /&gt;
***Dark Harvest&lt;br /&gt;
***Freezebite&lt;br /&gt;
***Frostbite&lt;br /&gt;
***Hot Shot&lt;br /&gt;
***Raiden Thrust&lt;br /&gt;
***Red Lotus Blade&lt;br /&gt;
***Seraph Blade&lt;br /&gt;
***Shadow of Death&lt;br /&gt;
***Shining Blade&lt;br /&gt;
***Thunder Thrust--&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Click on a weapon type to display changes to the respective Weapon Skills&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{Collapsible_Toggle|identifier=archery|text=Archery}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=axe|text=Axe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=club|text=Club}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=dagger|text=Dagger}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-axe|text=Great Axe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-katana|text=Great Katana}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-sword|text=Great Sword}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=hand-to-hand|text=Hand-to-Hand}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=katana|text=Katana}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=marksmanship|text=Marksmanship}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=polearm|text=Polearm}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=scythe|text=Scythe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=staff|text=Staff}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=sword|text=Sword}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=archery|&lt;br /&gt;
====[[:Category:Archery|Archery]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Archery&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=axe|&lt;br /&gt;
====[[:Category:Axes|Axe]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Axes&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=club|&lt;br /&gt;
====[[:Category:Clubs|Club]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Clubs&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=dagger|&lt;br /&gt;
====[[:Category:Daggers|Dagger]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Daggers&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-axe|&lt;br /&gt;
====[[:Category:Great Axes|Great Axe]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Great Axes&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-katana|&lt;br /&gt;
====[[:Category:Great Katana|Great Katana]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Great Katana&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-sword|&lt;br /&gt;
====[[:Category:Great Swords|Great Sword]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Great Swords&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=hand-to-hand|&lt;br /&gt;
====[[:Category:Hand-to-Hand|Hand-to-Hand]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Hand-to-Hand&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=katana|&lt;br /&gt;
====[[:Category:Katana|Katana]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=marksmanship|&lt;br /&gt;
====[[:Category:Marksmanship|Marksmanship]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=polearm|&lt;br /&gt;
====[[:Category:Polearms|Polearm]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
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}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=scythe|&lt;br /&gt;
====[[:Category:Scythes|Scythe]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=staff|&lt;br /&gt;
====[[:Category:Staves|Staff]]====&lt;br /&gt;
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}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=sword|&lt;br /&gt;
====[[:Category:Swords|Sword]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
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}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Signet ===&lt;br /&gt;
&amp;lt;section begin=Signet/&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt; The [[Treasures of Aht Urhgan]] Signet bonus changes are in effect.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Signet]] now gives a bonus to [[HP Recovered While Healing]].&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Signet gives a bonus to EXP rates in [[Chains of Promathia|CoP]] areas only, at the following level ranges:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Level 50-59: 5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Level 60-69: 7.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Level 70-75: 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;There is an additional bonus to EXP when XPing in a &amp;quot;territory not controlled by your home nation&amp;quot; of 5% starting at level 50, but only in [[Chains of Promathia|CoP]] areas.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Signet/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spells and Magic ==&lt;br /&gt;
&amp;lt;section begin=MP Recovered While Healing/&amp;gt;* Base [[MP Recovered While Healing|MP recovery rate]] starts at 12 per tick. Each [[tick]] thereafter increases by 4. This effect was originally 1 per tick.&lt;br /&gt;
* Certain jobs have a further increase to their base [[MP Recovered While Healing|MP recovery rate]] and MP/tick scaling, due to increases to the scaling of [[Clear Mind]]. &lt;br /&gt;
At level 75, these changes are:&lt;br /&gt;
** [[Red Mage]]: +1 for a total of 5 [[MP Recovered While Healing|MP recovery rate]] scaling per tick&lt;br /&gt;
** [[Black Mage]] and [[Summoner]]: +2 for a total of 6 [[MP Recovered While Healing|MP recovery rate]] scaling per tick&lt;br /&gt;
** [[White Mage]]: +3 for a total of 7 [[MP Recovered While Healing|MP recovery rate]] scaling per tick&amp;lt;section end=MP Recovered While Healing/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Magic Burst/&amp;gt;* [[Magic Burst]]s receive an extra +35 [[Magic Accuracy]], +35 [[Magic Attack]] and reduced [[Enmity|enmity]] generation, except on notorious monsters.&amp;lt;section end=Magic Burst/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== White Magic ===&lt;br /&gt;
&amp;lt;section begin=White Magic/&amp;gt;Changes to the [[:Category:White Magic|White Magic]] spells: &lt;br /&gt;
&amp;lt;section begin=Reraise/&amp;gt;* [[Reraise]] is available to [[White Mage]]s at level 25 instead of 33.&amp;lt;section end=Reraise/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Haste/&amp;gt;* [[Haste]] has had its recast reduced from 20 to 18 seconds. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Haste/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Banish/&amp;gt;* The effect of [[Banish]] has been &#039;era+&#039;ed&#039; to inhibit the target undead monster&#039;s TP gain.&amp;lt;section end=Banish/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Protectra V/&amp;gt;* [[Protectra V]] is now obtained via scrolls and not merits.&amp;lt;section end=Protectra V/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Shellra V/&amp;gt;* [[Shellra V]] is now obtained via scrolls and not merits.&amp;lt;section end=Shellra V/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Refresh/&amp;gt;* The cost of [[Refresh]] has been increased from 40 to 50 [[MP]] and its recast time has been decreased from 18 to 16 seconds. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Refresh/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Enlight/&amp;gt;* [[Enlight]] wasn&#039;t originally in the [[Chains of Promathia]] era and was a level 85 spell on retail when it did become available. On Horizon is can be learnt by [[Paladin]]s at level 40.&amp;lt;section end=Enlight/&amp;gt;&amp;lt;section end=White Magic/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Black Magic ===&lt;br /&gt;
&amp;lt;section begin=Elemental Magic/&amp;gt;* &#039;&#039;Some&#039;&#039; [[:Category:Elemental Magic|Elemental magic]] scrolls bought from vendors have reduced prices. The amount needs further investigation but appears to be around 40%. Scrolls with reduced prices can be found to be marked as such on the wiki.&amp;lt;section end=Elemental Magic/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Elemental Debuffs/&amp;gt;* [[Elemental Debuff]]s have had their base duration extended from 90 seconds to 120 seconds.&amp;lt;section end=Elemental Debuffs/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Poison/&amp;gt;* [[Poison]]&#039;s [[Damage Over Time|DoT]] effect has been increased from 1 per [[tick]] to 4 per [[tick]].&amp;lt;section end=Poison/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Bind/&amp;gt;* [[Bind]]&#039;s duration is floored at 5 seconds.&amp;lt;section end=Bind/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ancient Magic II/&amp;gt;* Ancient Magic II spells are learned via scroll.  Group 2 [[Merit Points]] reduce recast time.&amp;lt;section end=Ancient Magic II/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Bio III/&amp;gt;* [[Bio III]] is learned via scroll.  Group 2 [[Merit Points]] affect potency and duration.&amp;lt;section end=Bio III/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ninjutsu ===&lt;br /&gt;
&amp;lt;section begin=Ninjutsu/&amp;gt;&lt;br /&gt;
* Ichi elemental wheel spells are learnable at 12 but only usable from level 15.&lt;br /&gt;
* [[Ninjutsu]] [[Magic Burst]]s receive an extra +50 [[Magic Accuracy]], +35 [[Magic Attack]] and reduced [[Enmity|enmity]] generation, except on notorious monsters. {{verification}}&lt;br /&gt;
*The resistance down on an elemental [[ninjutsu]] is -30 regardless of the level of the ninjutsu.  The resistance down lasts for 15 seconds, but can be potentially extended to 25 seconds through [[Merit Points]].&lt;br /&gt;
* Elemental wheel spells receiving a total of +25 magic accuracy. - [[Patch_Notes:_April_14th_2023 #JOB BALANCING|Update 1.1]]&lt;br /&gt;
* All Ninjustu have +15 magic accuracy, with a further +10 for all elemental wheel spells (+25 m.acc total.) This effect is increased to +50 extra magic accuracy on [[Magic Burst Bonus|magic bursts]], on all [[:Category:Notorious Monsters|non-notorious monsters]].&lt;br /&gt;
&amp;lt;section begin=Hojo:Ni/&amp;gt;* [[Hojo: Ni]] provides +40 [[Enmity|cumulative enmity (CE)]] and +450 [[Enmity|volatile enmity (VE)]]. Essentially CE is halved and VE is doubled compared to retail/era.&amp;lt;section end=Hojo:Ni/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Kurayami:Ni/&amp;gt;* [[Kurayami: Ni]] provides +40 [[Enmity|cumulative enmity (CE)]] and +450 [[Enmity|volatile enmity (VE)]]. Essentially CE is halved and VE is doubled compared to retail/era.&amp;lt;section end=Kurayami:Ni/&amp;gt;&amp;lt;section end=Ninjutsu/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
* Many weapons have had weapon skill properties changed to increase their skill chain utility.&lt;br /&gt;
&amp;lt;section begin=Clubs/&amp;gt;* Paladins are able to use most [[Clubs|clubs]] now. Changes have also been made to club weapon skills to make them a viable choice for Paladins.&amp;lt;section end=Clubs/&amp;gt;&lt;br /&gt;
* {{Item Tooltip|Octave Club}} has been changed and has replaced the Kraken Club.&lt;br /&gt;
&amp;lt;!--*Added [[Malignance Sword]].--&amp;gt;&lt;br /&gt;
* Relic weapons: please review the [[Relic Weapons]] page for a complete list of known changes.&lt;br /&gt;
* {{Item Tooltip|Rune Chopper}} had its Latent Effect: Haste reduced from 9% to 2%.&lt;br /&gt;
=== Thief ===&lt;br /&gt;
* {{Item Tooltip|Thief&#039;s Knife}} has been significantly reworked and now provides +18 [[damage]] and [[Occasionally Attacks X Times|occassionally attacks 2 times]]. The original [[Treasure Hunter]] +1 effect can now be obtained via {{Item Tooltip|Nanaa&#039;s Charm}}.&lt;br /&gt;
&lt;br /&gt;
=== Samurai ===&lt;br /&gt;
&amp;lt;section begin=Hagun/&amp;gt;* [[Hagun]]: DMG decreased from 75 to 64.&lt;br /&gt;
** As a result of the damage change, Hagun&#039;s DPS has decreased from 10 to 8.53 with a major indirect nerf to weapon skills due to the high natural Attack+ percentages given by weapon skills such as [[Tachi: Gekko]].&amp;lt;section end=Hagun/&amp;gt;&lt;br /&gt;
=== Ninja ===&lt;br /&gt;
* The recipes for [[Shuriken]], [[Juji Shuriken]], [[Manji Shuriken]] and [[Fuma Shuriken]] have been changed. &lt;br /&gt;
** These can now be bundled together in a pouch, each via a synthesis recipe.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&amp;lt;section begin=Shields/&amp;gt;* [[Shield]]s have been buffed and now have an increased block rate and damage reduction when blocking.&amp;lt;section end=Shields/&amp;gt;&lt;br /&gt;
* All earrings from [[RoZ Rewards]] have been changed.&lt;br /&gt;
* All rings from [[CoP Rewards]] have been changed except for {{Item Tooltip|Rajas Ring}}.&lt;br /&gt;
* {{Item Tooltip|Stealth Earring}} now has the &#039;&#039;enhances &amp;quot;[[Dual Wield]]&amp;quot; effect&#039;&#039; that {{Item Tooltip|Suppanomimi}} used to have.&lt;br /&gt;
* Added [[Shepherd&#039;s Armor Set]] for pet jobs.&lt;br /&gt;
* {{Item Tooltip|Speed Belt}} effect reduced to 5% haste.&lt;br /&gt;
* [[Armada Hauberk Set|Armada Set]] gained a small haste buff of +1~2% per piece.&lt;br /&gt;
* Many of the [[LVL 30 JSE Accessories]] for [[Support Job]]s were modified in an attempt attempt to offer more optimal enhancements.&lt;br /&gt;
** WHM: Mace Belt has been renamed to {{Item Tooltip|Healer&#039;s Belt}}, and its [[latent effect]] was changed from &#039;&#039;[[Club Skill]] +5&#039;&#039; to &#039;&#039;[[Enmity]] -2&#039;&#039;.&lt;br /&gt;
** THF: Dagger Belt has been renamed to {{Item Tooltip|Pilferer&#039;s Belt}}, and its latent effect was changed from &#039;&#039;[[Dagger Skill]] +5&#039;&#039; to &#039;&#039;[[Accuracy]] +3&#039;&#039;.&lt;br /&gt;
** PLD: {{Item Tooltip|Shield Belt}} latent effect was changed from &#039;&#039;[[Shield Skill]] +5&#039;&#039; to &#039;&#039;Enhances [[Shield Mastery]]&#039;&#039;.&lt;br /&gt;
** BRD: {{Item Tooltip|Song Belt}} latent effect was changed from &#039;&#039;[[Singing Skill]] +5&#039;&#039; to &#039;&#039;Madrigal +1&#039;&#039;.&lt;br /&gt;
** RDM: Rapier Belt has been renamed to {{Item Tooltip|Warlock&#039;s Belt}}, and its latent effect was changed from &#039;&#039;[[Sword Skill]] +5&#039;&#039; to &#039;&#039;[[Enspell|Enspell Damage]] +3&#039;&#039;.&lt;br /&gt;
** BLM: Staff Belt has been renamed to {{Item Tooltip|Wizard&#039;s Belt}}, and its latent effect was changed from &#039;&#039;[[Staff Skill]] +5&#039;&#039; to &#039;&#039;[[INT]] +2&#039;&#039;.&lt;br /&gt;
** DRG: Lance Belt has been renamed to {{Item Tooltip|Wyvern Belt}}, and its latent effect was changed from &#039;&#039;[[Polearm Skill]] +5&#039;&#039; to &#039;&#039;[[Haste]] +2%&#039;&#039;.&lt;br /&gt;
* Most [[Artifact Armor]] has had a small stat buff added to &amp;quot;less desireable pieces&amp;quot;.&lt;br /&gt;
* All [[Artifact Weapons]] were changed to level 40, with some adjustments.&lt;br /&gt;
* Many endgame armor pieces were modified from era (e.g. {{Item Tooltip|Koenig Cuirass}}).&lt;br /&gt;
* Some [[Conquest]] items were changed.&lt;br /&gt;
* [[Exp Rings]] have been modified to provide more charges, reduced cooldowns etc. See page for further information.&lt;br /&gt;
* Level 30 [[latent effect]] earrings have been changed.&lt;br /&gt;
* {{Item Tooltip|Yinyang Robe}} now drops in the BCNM [[Waking the Beast]]. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* The recipe for {{Item Tooltip|Sonic Belt}} has been adjusted.&lt;br /&gt;
* {{Item Tooltip|Checkered Scarf}} now reduces maximum HP by 12 instead, and gives +1 to HP and MP recovered while healing.&lt;br /&gt;
&lt;br /&gt;
=== Feet ===&lt;br /&gt;
&amp;lt;section begin=Trotter Boots/&amp;gt;* {{Item Tooltip|Trotter Boots}} can now be obtained via HorizonXI&#039;s custom [[HENM|Hyper Empty Notorious Monsters]] (HENM).&amp;lt;section end=Trotter Boots/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Evokers Boots/&amp;gt;* {{Item Tooltip|Evoker&#039;s Boots}} now have the [[Hidden Effect]] Summoning Magic Casting time -1.&amp;lt;section end=Evokers Boots/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rings ===&lt;br /&gt;
&amp;lt;section begin=Nation Ring/&amp;gt;* Players no longer start with their corresponding nation&#039;s ring (e.g. {{Item Tooltip|San d&#039;Orian Ring}}). Instead they are awarded upon completing Nation Mission 1-3.&amp;lt;section end=Nation Ring/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Back ===&lt;br /&gt;
{{#section:Wyvern Mantle|Wyvern Mantle}}&lt;br /&gt;
&lt;br /&gt;
=== Custom Gear ===&lt;br /&gt;
* [[Buffalo Armor Set]]&lt;br /&gt;
* {{Item Tooltip|Carapace Bullet}}&lt;br /&gt;
* {{Item Tooltip|Deflecting Band}}&lt;br /&gt;
* {{Item Tooltip|Dilation Ring}}&lt;br /&gt;
* {{Item Tooltip|Ducal Aketon}}&lt;br /&gt;
* {{Item Tooltip|Horus&#039;s Helm}}&lt;br /&gt;
* {{Item Tooltip|Luftpause Mark}}&lt;br /&gt;
* {{Item Tooltip|Overlord&#039;s Ring}}&lt;br /&gt;
* {{Item Tooltip|Rucke&#039;s Rung}}&lt;br /&gt;
* {{Item Tooltip|Sprinter&#039;s Belt}}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
* [[Notorious Monster]]s drop the non RA/EX versions of gear and weapons if possible. &lt;br /&gt;
* Warp rings are no longer usable.&lt;br /&gt;
* {{Item Tooltip|Laurel Crown}} is now cosmetic and not able to teleport.&lt;br /&gt;
* Some items are stackable that weren&#039;t in era, e.g. {{Item Tooltip|Yagudo Necklace}}.&lt;br /&gt;
* Coffer Keys and Chest Keys have had their drop rates adjusted across the board. It is believed that they have been increased from &amp;quot;Rare&amp;quot; to &amp;quot;Uncommon&amp;quot;. Further drop rate information can be founds [[Drop Rate|here]]. - [[Patch Notes: December 24th 2022]]&lt;br /&gt;
&lt;br /&gt;
=== Drops ===&lt;br /&gt;
* [[Kirin]] now drops {{Item Tooltip|Shellra V}}. &lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
* {{Item Tooltip|Tuna Sushi}} and {{Item Tooltip|Fatty Tuna Sushi}} reworked to give positive stats to [[pets]]. - [[Patch Notes: January 20th 2023|01/20/2023]]&lt;br /&gt;
* {{Item Tooltip|Ikra Gunkan}} and its {{Item Tooltip|Ikra Gunkan +1|+1}} version have been reworked to better suit tanking roles.&lt;br /&gt;
&lt;br /&gt;
== Quests, Missions, &amp;amp; Battlefields ==&lt;br /&gt;
=== New Quests ===&lt;br /&gt;
* [[Fill In]] awards the custom item {{Item Tooltip|Nanaa&#039;s Charm}}, which grants [[Treasure Hunter]] +1.&lt;br /&gt;
* [[Dyer&#039;s Woad Quest]] added.  - [[Patch Notes: April 14th 2023|updated version 1.1]]&lt;br /&gt;
* Custom [[Omni Aketon|quest]] for the multi-nation {{Item Tooltip|Ducal Aketon}}.&lt;br /&gt;
&lt;br /&gt;
=== Quest Updates ===&lt;br /&gt;
* Some quest cooldowns removed, allowing them to be repeated quickly.&lt;br /&gt;
* [[Chocobo&#039;s Wounds]] now only requires about one Vana&#039;diel hour (2.5 minutes) between trades.&lt;br /&gt;
* [[Eco-Warrior (Bastok)]], [[Eco-Warrior (San d&#039;Oria)]] and [[Eco-Warrior (Windurst)]] now award {{Item Tooltip|Dragon Chronicles}} upon completion, which awards between 4,500 and 9,000 EXP.&lt;br /&gt;
&lt;br /&gt;
=== Battlefields ===&lt;br /&gt;
&amp;lt;!--What are the specific changes?--&amp;gt;&lt;br /&gt;
* Multiple adjustments made to loot pools of various [[BCNM]]s. Notable changes are:&lt;br /&gt;
** {{Item Tooltip|Protectra V}} and {{Item Tooltip|Shellra V}}&lt;br /&gt;
** {{Item Tooltip|Enlight}}&lt;br /&gt;
&lt;br /&gt;
* New HorizonXI specific items added to [[BCNM]]s such as:&lt;br /&gt;
** [[Shepherd&#039;s Armor Set]]&lt;br /&gt;
&lt;br /&gt;
==== BCNM ====&lt;br /&gt;
* [[Early Bird Catches The Wyrm]] - {{Item Tooltip|Wyrm Beard}} now has a 50% chance of dropping. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
* [[Steamed Sprouts]] - {{Item Tooltip|Morbolger Vine}} now has a chance to drop. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
&amp;lt;section begin=Under Observation/&amp;gt;* Scrolls no longer drop from [[Under Observation]] and have been replace with items &amp;quot;that fetch reasonable amounts of gil from vendor NPCs&amp;quot;. - [[Patch Notes: June 15th 2024| Version 1.2.2]]&amp;lt;section end=Under Observation/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== KSNM ====&lt;br /&gt;
* [[Contaminated Colosseum]] - {{Item Tooltip|Morbolger Vine}} now has a 100% chance of dropping. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
&lt;br /&gt;
==== Quest Battlefields ====&lt;br /&gt;
* [[Waking the Beast]]&lt;br /&gt;
** Difficulty of the fight has been increased. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
** Drop rate of weapons has been increased. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
** {{Item Tooltip|Yinyang Robe}} has been added as a possible drop. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
&lt;br /&gt;
== Custom Content ==&lt;br /&gt;
=== HENM ===&lt;br /&gt;
* The custom tiered endgame content [[HENM|Hyper Empty Notorious Monsters]] (HENM) has been added. Adventurers must obtain a certain amount of clears of each tier before they can progress to the next. Various rewards are available from each tier. Progress is reset weekly.&lt;br /&gt;
=== Horizon Adventuring Assistance Program===&lt;br /&gt;
* The [[Horizon Adventuring Assistance Program]] (HAAP) was added to reward players who have cleared certain content when they help those who haven&#039;t.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Adventurer Rewards Program ===&lt;br /&gt;
* [[Horizon Adventurer Rewards Program]] (HARP) was implemented to reward players who assisted in the beta testing of HorizonXI.&lt;br /&gt;
&lt;br /&gt;
== Crafting, Gathering, Fishing ==&lt;br /&gt;
* Many gathered items (such as ores) are now stackable.&lt;br /&gt;
* Many &#039;NPC-able&#039; recipes e.g. {{Item Tooltip|Darksteel Pick}} have had their NPC price reduced.&lt;br /&gt;
* The delay between HELM attempts has been lowered by 1 second. - [[Patch Notes: January 6th 2023|01/06/2023]]&lt;br /&gt;
&lt;br /&gt;
=== Chocobo Digging ===&lt;br /&gt;
* Now has visible skill-up messages when undertaking in the activity.&lt;br /&gt;
* Real life daily limit in place.&lt;br /&gt;
* Loot pools have been changed to increase the amount of profitable locations. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Clamming ===&lt;br /&gt;
* Clamming loot pools have been reworked to make the activity more worthwhile. &lt;br /&gt;
&lt;br /&gt;
=== Excavation ===&lt;br /&gt;
* Pools in [[Tahrongi Canyon]], [[Maze of Shakhrami]], [[Attohwa Chasm]] and [[Korroloka Tunnel]] have been adjusted to increase the value of harvesting. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
&amp;lt;section begin=Fishing/&amp;gt;* [[Fishing]] is only available once adventurers have obtained level 15.&lt;br /&gt;
* Fishing Pools respawn at set intervals, thought to be at the in-game time of: 00:00, 4:00, 6:00, 7:00, 17:00, 18:00 and 20:00, but needs verification. {{verification}}&lt;br /&gt;
* The log will say you have Moghancement: Fishing Skill HorizonXI specific changes as a HorizonXI QoL change so you can recognize it&#039;s working as a +1 fishing skill.&amp;lt;section end=Fishing/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Harvesting ===&lt;br /&gt;
* Pools in [[West Sarutabaruta]] and [[Giddeus]] have been adjusted to increase the value of harvesting. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* May now be done in [[Beaucedine Glacier]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Sickle|Sickles]] no longer break but only when an adventurer is wearing the full [[Field Tunica Set]].&lt;br /&gt;
&lt;br /&gt;
=== Logging ===&lt;br /&gt;
* Pools in [[Buburimu Peninsula]], [[Lufaise Meadows]], [[Misareaux Coast]], [[Yuhtunga Jungle]] and [[Yhoator Jungle]] have been adjusted to increase the value of logging. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
* [[Oldton Movalpolos]] and [[Newton Movalpolos]] Mining Points have had their item pools adjusted to increase the value of mining in these zones. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
== Monsters ==&lt;br /&gt;
&amp;lt;section begin=Treants/&amp;gt;* The monster family [[:category:Treants|Treants]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Treants/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Morbols/&amp;gt;* The monster family [[:Category:Morbols|morbols]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Morbols/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Funguars/&amp;gt;* The monster family [[:Category:Funguars|funguars]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Funguars/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Crabs/&amp;gt;* The monster family [[:Category:Crabs|crabs]] are now weak to [[Blunt|blunt]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Crabs/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Uragnites/&amp;gt;* The monster family [[:Category:Uragnites|uragnites]] are now weak to [[Blunt|blunt]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Uragnites/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=beastmens seal/&amp;gt;* Beastmen seals weren&#039;t storable with [[Shami]] until September 2008. [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&lt;br /&gt;
* [[Beastmen&#039;s Seal]]s no longer drop from any level one mobs. - [[Patch Notes: June 15th 2024|Patch 1.2.2]]&amp;lt;section end=beastmens seal/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=kindreds seal/&amp;gt;* Kindred seals weren&#039;t storable with [[Shami]] until September 2008. [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&amp;lt;section end=kindreds seal/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Mobs ===&lt;br /&gt;
* Mob distribution in some zones has been changed. Instances of both mobs being moved and/or removed.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|New mobs]] have been added to many zones to increase the amount of xping locations.&lt;br /&gt;
* The respawn time of certain [[Respawn Time|Dungeon]] type mobs has been reduced to 5 minutes, in line with outdoor zone respawn times. However, this change is &#039;&#039;&#039;NOT&#039;&#039;&#039; across the board for all dungeon mobs. Mob pages are continually updated when respawn times are verified.&lt;br /&gt;
&lt;br /&gt;
=== Notorious Monsters ===&lt;br /&gt;
* The [[???]] for [[Forced Spawn]] notorious monsters have a respawn time of 2 minutes, as of [[Patch Notes: November 17th 2023|Patch 1.2 part 1]].&lt;br /&gt;
** &amp;quot;The respawn time of many ???s across the world has been lowered to 2 minutes. This includes many ???s used in end game content.&amp;quot; It is currently unknown whether this change applies to some or all NM ??? pops.&lt;br /&gt;
* Various notorious monsters have claimshield in place.&lt;br /&gt;
&lt;br /&gt;
== Endgame ==&lt;br /&gt;
===Sky===&lt;br /&gt;
* [[Despot]] has a 2 hour cooldown (reduced) before the lottery re-opens. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Steam Cleaner]] has a 2 hour cooldown (reduced) before the lottery re-opens. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Zipacna]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Mother Globe]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Faust]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Curtana]] ??? respawns 2-3 hours (reduced) after being found. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Ullikummi]] is force spawned by trading a diorite to its corresponding ???. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Diorite]]s drop from [[Aura Statue]]s at a rate of 1%. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
* [[Kirin]] will always drop at least 1 abjuration. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Limbus===&lt;br /&gt;
* [[Cosmo-Cleanse]] can be obtained just short of every 72 hours. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* The Armoury Crate spawned by defeating [[Proto-Ultima]] will now always drop a [[Silver Chip]], [[Cerulean Chip]], or [[Orchid Chip]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* The damage of Proto-Ultima&#039;s [[Holy II]] has been increased. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Citadel Buster]] will now always begin casting once Proto-Ultima reaches 20% health. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Sea===&lt;br /&gt;
* [[Ix&#039;aern (Dark Knight)]] will not reraise itself more than 20 times per spawn. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Dynamis===&lt;br /&gt;
* The level range of monsters in Dynamis zones has been tightened and the maximum level range of Dynamis monsters has been increased. The purpose of this change is to make Dynamis monsters more challenging. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* New NPCs added: [[Billrox]], [[Bronzvox]] and [[Sheltrix]]. Each will convert one hundred pieces of Dynamis Currency into single pieces of currency. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&amp;lt;section begin=Dynamis/&amp;gt;* [[Dynamis - Bastok]], [[Dynamis - Jeuno]], [[Dynamis - San d&#039;Oria]] &amp;amp; [[Dynamis - Windurst]] have had their average ancient currency yields lowered by roughly eight percent. - [[Patch Notes: June 15th 2024|Version 1.2.2]]&lt;br /&gt;
* [[Dynamis - Buburimu]], [[Dynamis - Qufim]] &amp;amp; [[Dynamis - Valkurm]] have had their average ancient currency yields increased by roughly sixty percent. - [[Patch Notes: June 15th 2024|Version 1.2.2]]&amp;lt;section end=Dynamis/&amp;gt;&lt;br /&gt;
==== [[Dynamis Lord]] ====&lt;br /&gt;
* Now drops at least ONE 100 piece.&lt;br /&gt;
&lt;br /&gt;
==== [[Dynamis - Tavnazia]] ====&lt;br /&gt;
* The era+ item {{Item Tooltip|Sack of Dream Sand}} has been confirmed to drop from [[Diabolos Heart]]. It is suspected but needs verification that is also drops from Diabolos Club/Diamond/Spade.&lt;br /&gt;
* The era+ items [[Dream Collar]] and [[Dream Ribbon]] are confirmed to drop from [[Diabolos Spade]]. It is suspected but needs verification that is also drops from Diabolos Club/Diamond/Heart.&lt;br /&gt;
&lt;br /&gt;
=== HNM ===&lt;br /&gt;
*The three kings have been moved back to their original zones of [[Dragon&#039;s Aery]], [[Valley of Sorrows]], and [[Behemoth&#039;s Dominion]]. - [[Patch Notes: November 17th 2023|Update  11/17/2023]]&lt;br /&gt;
* The three kings have had their respawn changed to be every 22-23 hours, with 10 minute spawn windows.&lt;br /&gt;
==== [[Aspidochelone]] ====&lt;br /&gt;
* Now drops the custom item {{Item Tooltip|Ancient Adamantoise Egg}}.&lt;br /&gt;
* See [[Aspidochelone|Aspid&#039;s]] page for information it&#039;s era+ mechanic changes.&lt;br /&gt;
&amp;lt;!-- content add and then removed. Preserving as a record and incase changes are remade.&lt;br /&gt;
*&amp;lt;s&amp;gt; Each of the 3 ground kings can spawn in multiple zones. &amp;quot;These monsters will now only spawn in one small area in each of the relative zones that they spawn in.&amp;quot; - &amp;lt;/s&amp;gt; [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* &amp;lt;s&amp;gt;Each of the 3 ground kings will always spawn in a different location to the previous day. &amp;quot;Fearful of the Adventuring alliance&#039;s activities the three ground kings now refuse to spawn in the same zone twice in a row.&amp;quot; - &amp;lt;/s&amp;gt; [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Behemoth]] &amp;amp; [[King Behemoth]] can spawn in [[Qufim Island]]&amp;lt;/s&amp;gt; - removed in [[Patch Notes: June 4th 2023|Update 06/04/2023]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== System ==&lt;br /&gt;
* All [[Auction House]]s are linked and each character has a 21 item limit.&lt;br /&gt;
* [[Bazaar]] tax is set to 10% across the world.&lt;br /&gt;
* Yells only appear in the log whilst being inside a town or city zone.&lt;br /&gt;
* Items inside a players [[Storage]] can be accessed in [[Jeuno]] as well as their home nation.&lt;br /&gt;
&amp;lt;section begin=Mog Wardrobe/&amp;gt;* [[Mog Wardrobe]]s 1 &amp;amp; 2 can be obtained via certain progress conditions. See the page for further details. This wasn&#039;t available until well beyond Horizon&#039;s current era.&lt;br /&gt;
* Wardrobe 8 is now available but only for storing cosmetic items. - [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Mog Wardrobe/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mog Satchel/&amp;gt;* [[Mog Satchel]] is available by linking your [https://discord.gg/horizonxi Discord] and in-game character.&amp;lt;section end=Mog Satchel/&amp;gt;&lt;br /&gt;
* Players may have 2 linkshells equipped at the same time.&lt;br /&gt;
* Key items sort into 4 categories: [[:Category:Temporary_Key_Items|Temporary Key Items]], [[:Category:Permanent Key Items|Permanent Key Items]], [[:Category:Claim_Slips|Claim Slips]] and [[:Category:Magical_Maps|Magical Maps]]. These categories were only introduced in June 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source]).&lt;br /&gt;
* Macro books were only introduced in November 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source]).&lt;br /&gt;
* [[Mog House]] exit cutscenes are disabled and Mog House home points are enabled.&lt;br /&gt;
&amp;lt;section begin=rareex/&amp;gt;* [[Exclusive]] items &#039;&#039;&#039;cannot&#039;&#039;&#039; be delivered to characters on the same account unlike on retail where they can.&amp;lt;section end=rareex/&amp;gt;&lt;br /&gt;
* {{Item Tooltip|Lynx Leather}} for the quest [[The Gobbiebag Part VII]] was only available during the Wings of the Goddess era but can be obtained on Horizon via the crafting of [[HENM]] drops.&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
&amp;lt;section begin=Commands/&amp;gt;* New [[:Category:Commands|command]] - [[Command/!unstuck|!unstuck]]&lt;br /&gt;
* New [[:Category:Commands|command]] - [[Command/!uptime|!uptime]]&lt;br /&gt;
* The command [[Command/bstpet|bstpet]] is available. It was only available much later than the CoP era.&amp;lt;section end=Commands/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== NPCs: ===&lt;br /&gt;
* All [[Outpost Teleportation]] NPCs have been located in their era accurate positions. Their locations were adjusted in December 2008 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source]).&lt;br /&gt;
* New [[Outpost Teleportation]] NPCs have been added to Jeuno. See [[Twinkstix]]/[[Burnstix]]/[[Sprinkstix]].&lt;br /&gt;
* Two new Warp Tarus have been added to [[Windurst Woods]] - [[Port Windurst]]. See [[Polo-Colo]]/[[Mumbo-Bumbo]].&lt;br /&gt;
* The [[Chocobo]] rental NPCs in [[Yhoator Jungle]] and [[Eastern Altepa Desert]] are out of era, only being introduced in June 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source])!&lt;br /&gt;
* [[Nomad Moogle]]s in Selbina and Mhaura were only added in June 2008 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source]).&lt;br /&gt;
&lt;br /&gt;
== Claimed adjustments from their website. ==&lt;br /&gt;
&lt;br /&gt;
=== Server Settings ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Launch Expansion&#039;&#039;&#039;: Chains of Promathia (&amp;quot;CoP&amp;quot;)&lt;br /&gt;
* &#039;&#039;&#039;Level Cap&#039;&#039;&#039;: 75&lt;br /&gt;
* &#039;&#039;&#039;Launch Patch Date&#039;&#039;&#039;: April 17, 2006 (day before ToAU update)&lt;br /&gt;
* &#039;&#039;&#039;Accounts/Characters&#039;&#039;&#039;: 1 account (single box) and 3 characters per IP address&lt;br /&gt;
* &#039;&#039;&#039;Movement Speed&#039;&#039;&#039;: 40 - Level 75 cap era default movement speed (-20% speed)&lt;br /&gt;
* &#039;&#039;&#039;Experience Rates&#039;&#039;&#039;: 1.0 - Wings of the Goddess (“WoTG”) EXP rates&lt;br /&gt;
* &#039;&#039;&#039;Crafting Rates&#039;&#039;&#039;: 1.0&lt;br /&gt;
* &#039;&#039;&#039;Level Sync&#039;&#039;&#039;: Launch System - Unlimited Sync with scaling penalty (see “System: Level Sync” section below)&lt;br /&gt;
* &#039;&#039;&#039;Equipment Scaling (Level Sync)&#039;&#039;&#039;: Disabled&lt;br /&gt;
* &#039;&#039;&#039;Auction House&#039;&#039;&#039;: Stocked by players - 21 item limit per character&lt;br /&gt;
* &#039;&#039;&#039;Fishing&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Gardening&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Chocobo Digging&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Dynamis&#039;&#039;&#039;: CoP era with 71 hour lockout (reduced from 72), rumors state it is an entirely new system built by the devs from scratch.&lt;br /&gt;
* &#039;&#039;&#039;Claim Shield&#039;&#039;&#039;: Added to prominent NMs to provide a fair playing experience for all players. HorizonXI uses a lottery based claim shield system where each person has the opportunity to act on the mob once for a chance to claim the monster. After all players have acted and the claim window has closed, the monster will randomly select one person who acted on it and give them the claim. Multiple actions taken on a monster during the lottery do not increase your chances at claiming - each person can only enter the claim lottery once before the lottery window ends.&lt;br /&gt;
* &#039;&#039;&#039;Inventory Expansions&#039;&#039;&#039;: Mog Wardrobes 1 and 2, and Mog Satchel to be unlocked by completing certain objectives (see “System: Inventory Expansion” section below)&lt;br /&gt;
* &#039;&#039;&#039;Treasure Hunter&#039;&#039;&#039;: Era accurate (we used SE&#039;s official Treasure Hunter chart to build our system)&lt;br /&gt;
* &#039;&#039;&#039;Era accurate drop rates&#039;&#039;&#039;: Drop rates for all items have been adjusted to reflect the era experience more accurately&lt;br /&gt;
&lt;br /&gt;
== Verification Needed ==&lt;br /&gt;
* [[Counterstance]] reduces more defense than normal and doesn&#039;t give any positive buffs.&lt;br /&gt;
* Gravity movement speed issues. Fixed with update on 03/03/2023? {{Verification}}&lt;br /&gt;
&lt;br /&gt;
== Horizon/Retail DATs Comparison ==&lt;br /&gt;
This section will be viewable following completion of the code rebase to ensure the highest accuracy of the data.&lt;/div&gt;</summary>
		<author><name>Spaz0481</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Horizon_Changes&amp;diff=122427</id>
		<title>Category:Horizon Changes</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Horizon_Changes&amp;diff=122427"/>
		<updated>2026-08-23T12:46:27Z</updated>

		<summary type="html">&lt;p&gt;Spaz0481: /* Black Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
HorizonXI is an &#039;&#039;&#039;era+&#039;&#039;&#039; Final Fantasy XI private server. &#039;&#039;&#039;Era+&#039;&#039;&#039; means that there are many custom changes and additions made by the development team in an attempt to balance the game more fairly and to make some lesser used content more relevant. This page contains a list of all &#039;&#039;&#039;KNOWN&#039;&#039;&#039; custom changes.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
=== [[Warrior]] ===&lt;br /&gt;
&amp;lt;section begin=Warrior/&amp;gt;&lt;br /&gt;
* Minor changes to [[Warrior#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Starts the game with an {{Item Tooltip|Onion Greataxe}} instead of an {{Item Tooltip|Onion Sword}}.&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Ragnarok}}.&lt;br /&gt;
&amp;lt;section begin=Defender/&amp;gt;*[[Defender]] provides -25% enmity loss reduction when taking damage (works with WAR sub job). Additionally gives a +10% chance to block with a shield for WAR main job only. &amp;lt;section end=Defender/&amp;gt;&amp;lt;section end=Warrior/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Provoke/&amp;gt;* [[Provoke]] now receives an additional 250 [[Enmity|cumulative enmity (CE)]] when [[Defender]] is active and Warrior is set as the main job. This number is reduced to +180 when Warrior is set as the support job.&amp;lt;section end=Provoke/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Monk]] ===&lt;br /&gt;
&amp;lt;section begin=Monk/&amp;gt;&lt;br /&gt;
* Minor changes to [[Monk#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* The [[Artifact Weapon]] [[Beat Cesti]] has been replaced with the custom item {{Item Tooltip|Tekko Kagi}}.&lt;br /&gt;
* Moderate changes to the relic weapon {{Item Tooltip|Spharai}}.&lt;br /&gt;
&amp;lt;section begin=Boost/&amp;gt;* [[Boost]] has a larger [[attack]] bonus of 20%, a longer recast of 30 seconds, and a duration of one attack or Weaponskill.&amp;lt;section end=Boost/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Focus/&amp;gt;* [[Focus]] is learned at level 15 instead of 25, and has a 3 minute duration. {{Verification}}&amp;lt;section end=Focus/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Dodge/&amp;gt;* [[Dodge]] is learned at level 25, has a 3 minute duration, and increases [[Guarding Skill|guard rate]] by ???. {{Verification}}&amp;lt;section end=Dodge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chakra/&amp;gt;* [[Chakra]]&#039;s recast time has been reduced to 2 minutes, down from 3. It also removes multiple status effects the player is inflicted with.&amp;lt;section end=Chakra/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chi Blast/&amp;gt;&lt;br /&gt;
* [[Chi Blast]] now also removes 1 mob buff ([[Dispel]]). Testing is required to see whether this effect is random. {{Verification}}&lt;br /&gt;
* [[Boost|Boost&#039;s]] effect on [[Chi Blast]] has been lessened from retail.&amp;lt;section end=Chi Blast/&amp;gt;&amp;lt;section end=Monk/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[White Mage]] === &lt;br /&gt;
&amp;lt;section begin=White Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[White Mage#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Mjollnir}}.&lt;br /&gt;
* +3 to base [[MP Recovered While Healing|MP recovery rate]], for a total of +7, upon reaching level 75.&lt;br /&gt;
&amp;lt;section begin=Devotion/&amp;gt;* [[Devotion]] is available at level 45 instead of via merits.&amp;lt;section end=Devotion/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Divine Veil/&amp;gt;* [[Divine Veil]] can also double the potency and duration of the next [[Regen]] spell, as well as its usual effects, while the job ability [[Divine Seal]] is active.&amp;lt;section end=Divine Veil/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Clear Mind WHM/&amp;gt;* Higher levels of [[Clear Mind]] can be obtained at lower levels than normal, and the effects of certain tiers are increased.&amp;lt;section end=Clear Mind WHM/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Banish-Effect (Merit)/&amp;gt;* The [[Banish Effect (Merit)]] category has been buffed and its effects against [[:Category:Undead|undead]] now extend to [[Cure]] spells and [[Holy]]. - [[Patch Notes: October 13th 2023|Version 1.2]]&amp;lt;section end=Banish-Effect (Merit)/&amp;gt;&lt;br /&gt;
&amp;lt;section end=White Mage/&amp;gt;&lt;br /&gt;
&amp;lt;!-- Keep spells outside of the &amp;quot;section begin&amp;quot;--&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Reraise}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Haste}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Banish}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Protectra V}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Shellra V}}&lt;br /&gt;
&lt;br /&gt;
=== [[Black Mage]] === &lt;br /&gt;
&amp;lt;section begin=Black Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[Black Mage#Job_Specific_Equipment|Artifact Armor]] and significant changes to {{Item Tooltip|Casting Wand}}.&lt;br /&gt;
* Major changes to the relic weapon {{Item Tooltip|Claustrum}}.&lt;br /&gt;
* +2 to base [[MP Recovered While Healing|MP recovery rate]], for a total of +6, upon reaching level 75.&lt;br /&gt;
&amp;lt;section end=Black Mage/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Magic}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Debuffs}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Magic Burst}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Bind}}&lt;br /&gt;
&lt;br /&gt;
=== [[Red Mage]] ===&lt;br /&gt;
&amp;lt;section begin=Red Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[Red Mage#Job_Specific_Equipment|Artifact Armor]] and significant changes to {{Item Tooltip|Fencing Degen}}.&lt;br /&gt;
* Starts the game with an {{Item Tooltip|Onion Sword}} instead of an {{Item Tooltip|Onion Dagger}}&lt;br /&gt;
* Major changes to the relic weapon {{Item Tooltip|Mandau}}, including the new [[Adaptive Effect]].&lt;br /&gt;
* 30% reduction in enmity gained from casting [[Enfeebling Magic]] while your main job is Red Mage.&lt;br /&gt;
* [[Fast Cast]] has had its recast reduction halved (cast time reduction is unaffected).&lt;br /&gt;
* +1 to base [[MP Recovered While Healing|MP recovery rate]], for a total of +5, upon reaching level 75.&lt;br /&gt;
&amp;lt;section begin=Convert/&amp;gt;* [[Convert]] has had its recast increased from 10 to 13 minutes.&lt;br /&gt;
* The group 1 merit [[Convert Recast|Convert Recast Reduction]] now only reduces the recast by 12 seconds, down from 20.&amp;lt;section end=Convert/&amp;gt;&amp;lt;section end=Red Mage/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Magic}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Refresh}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Thief]] === &lt;br /&gt;
&amp;lt;section begin=Thief/&amp;gt;&lt;br /&gt;
* Minor changes to [[Thief#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Major changes to the relic weapon {{Item Tooltip|Mandau}}, including the new [[Adaptive Effect]].&lt;br /&gt;
* [[Treasure Hunter]] has been removed from {{Item Tooltip|Thief&#039;s Knife}} and has moved to the custom item {{Item Tooltip|Nanaa&#039;s Charm}}.&lt;br /&gt;
&amp;lt;section begin=Perfect Dodge/&amp;gt;* The player&#039;s [[Accuracy]] and [[Ranged Accuracy]] when using [[Perfect Dodge]] are increased by 999.&amp;lt;section end=Perfect Dodge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Sneak Attack/&amp;gt;* Many elemental type [[:Category:Weapon Skills|weapon skills]] have been changed to the &amp;quot;hybrid&amp;quot; type and will now stack with [[Sneak Attack]].&amp;lt;section end=Sneak Attack/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Triple Attack/&amp;gt;* [[Triple Attack]] is unlocked at level 30 instead of 55.&amp;lt;section end=Triple Attack/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Assassin/&amp;gt;* [[Assassin]] is unlocked at level 50 instead of 60.&amp;lt;section end=Assassin/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Accomplice/&amp;gt;* [[Accomplice]] &amp;lt;span class=&amp;quot;wotglive&amp;quot;&amp;gt;was not available in the current era,&amp;lt;/span&amp;gt; can now be used on an alliance (it was party only on retail), has had its level reduced from 65 to 45 and no longer shares a recast timer with [[Collaborator]].&amp;lt;section end=Accomplice/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Collaborator/&amp;gt;* [[Collaborator]] &amp;lt;span class=&amp;quot;wotglive&amp;quot;&amp;gt;was not available in the current era,&amp;lt;/span&amp;gt; can now be used on an alliance (it was party only on retail), has had its level reduced from 65 to 45 and its recast time increased from 1 to 5 minutes. It no longer shares a recast timer with [[Accomplice]] and it now &#039;&#039;redirects 50%&#039;&#039; of the [[Thief]]&#039;s enmity to their chosen target. Note that the chat log will state that you stole the target&#039;s enmity per its retail effect, but its intended effect of redirecting enmity to the target is performed.&amp;lt;section end=Collaborator/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Bully/&amp;gt;* [[Bully]] was not available in the current era, has had its level reduced from 93 to 40, its recast has been lowered from 3 to 1 minute. The ability has been completely reworked, now giving a guaranteed status bolt additional effect proc on monsters within 15 levels of the [[Thief]]. On [[Notorious Monster]]s, the chance of landing a status effect bolt has been increased but not guaranteed. The omni-directional sneak attack portion has been removed.&amp;lt;section end=Bully/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mug/&amp;gt;* [[Mug]] grants a critical hit rate bonus of 5% on the target monster for 30 seconds. Recast time reduced from 15 minutes to 10 minutes. This activates as a bewildered daze regardless of success of mug; its in-game message reads the &amp;quot;&amp;lt;target&amp;gt;&#039;s Bewildered Daze effect wears off.&amp;quot; after 30 seconds. &amp;lt;section end=Mug/&amp;gt;&amp;lt;section end=Thief/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Paladin]] === &lt;br /&gt;
&amp;lt;section begin=Paladin/&amp;gt;&lt;br /&gt;
* Minor changes to [[Paladin#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Ragnarok}}.&lt;br /&gt;
&amp;lt;section begin=Holy Circle/&amp;gt;* [[Holy Circle]] increased damage for party member against [[:Category:Undead|undead]] mobs. Protects against [[Aggro|blood aggro]] but further testing is required to ascertain how. {{Verification}}&amp;lt;br&amp;gt;Recast has also been doubled to 10 minutes.&amp;lt;section end=Holy Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chivalry/&amp;gt;* [[Chivalry]] is available at level 45. It was originally a merit ability. Its recast has also been reduced from 20 to 15 minutes.&amp;lt;section end=Chivalry/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Shield Bash/&amp;gt;* The accuracy of the stun component of the job ability [[Shield Bash]] has been increased. It will now provide a similar stun rate to the job ability [[Weapon Bash]]. [[Patch Notes: November 17th 2023| - Version 1.2]]&amp;lt;section end=Shield Bash/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Cover/&amp;gt;* The job ability [[Cover]] is now usable on alliance members. [[Patch Notes: November 17th 2023| Version 1.2]]&lt;br /&gt;
&amp;lt;section end=Cover/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Auto-Refresh-Paladin/&amp;gt;* [[Auto Refresh]]&#039;s level has been reduced to 25, down from 35. &amp;lt;span class=&amp;quot;toaulive&amp;quot;&amp;gt;It wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/span&amp;gt;&amp;lt;section end=Auto-Refresh-Paladin/&amp;gt;&lt;br /&gt;
&amp;lt;section Begin=Shield Mastery/&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Shield Mastery]] wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Shield Mastery/&amp;gt;&amp;lt;section end=Paladin/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Clubs}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Shields}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Banish}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Enlight}}&lt;br /&gt;
&lt;br /&gt;
=== [[Dark Knight]] ===&lt;br /&gt;
&amp;lt;section begin=Dark Knight/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Dark Knight#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Minor change to the relic weapon {{Item Tooltip|Apocalypse}}.&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Ragnarok}}.&lt;br /&gt;
&amp;lt;section begin=Arcane Circle/&amp;gt;* [[Arcane Circle]] has a damage bonus against arcana for all parties members as well as providing protection against [[Aggro|magic aggro]]. The recast of this ability has also been doubled to 10 minutes.&lt;br /&gt;
&amp;lt;section begin=Arcane Circle-Recast/&amp;gt;* [[Arcane Circle Recast]] merits now decrease its recast time by 20 seconds per merit, instead of 10.&amp;lt;section end=Arcane Circle-Recast/&amp;gt;&amp;lt;section end=Arcane Circle/&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toau&amp;quot;&amp;gt;&amp;lt;section begin=Desperate Blows/&amp;gt;[[Desperate Blows]] was a merit ability in era.&amp;lt;/li&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Desperate Blows]] was a merit ability in era and wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Desperate Blows/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Souleater/&amp;gt;* [[Souleater]] now has a recast time of 5 minutes, instead of 6.&lt;br /&gt;
&amp;lt;section begin-Souleater-Recast/&amp;gt;* [[Souleater Recast]] merits now decreases its recast by 10 seconds per merit, instead of 12.&amp;lt;section end=Souleater-Recast/&amp;gt;&amp;lt;section end=Souleater/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Last Resort/&amp;gt;* [[Last Resort]]&#039;s duration has been doubled from 30 to 60 seconds.&amp;lt;section end=Last Resort/&amp;gt;&amp;lt;section end=Dark Knight/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Beastmaster]] === &lt;br /&gt;
&amp;lt;section begin=Beastmaster/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Beastmaster#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Guttler}}.&lt;br /&gt;
&amp;lt;section begin=Save My Son/&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;The night flowers that need to be examined while doing the [[Save My Son]] quest can be examined as early as 16:00 and as late as 06:00 hours in game. This may or may not be a bug.&amp;lt;/strike&amp;gt; This seems to be reverted to retail state  after rebase ([https://discord.com/channels/933423693848260678/1467740936762167330 Discord bug report after rebase] &amp;lt;section end=Save My Son/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ready/&amp;gt;* [[Ready]] wasn&#039;t available until 2009. There are only 45 seconds between charges as opposed to 60 seconds when it was available. A maximum of 3 charges still applies but this is now attained after 2 minutes and 25 seconds has passed as opposed to 3 minutes.&lt;br /&gt;
* Every physical and magical damage dealing TP move is no longer imbued with Skillchain Attributes/Magic Burst Properties.&amp;lt;section end=Ready/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Call Beast/&amp;gt;* Pets will persist through a player zoning.&lt;br /&gt;
* All HQ [[Jug Pet|Familiars]] now cap at 75.&lt;br /&gt;
* All NQ [[Jug Pet|Familiars]] are now 30 minute duration, and HQ are 60 minutes.&lt;br /&gt;
&amp;lt;section end=Call Beast/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Pet Items/&amp;gt;* [[:Category:Pet Items|Pet food]] has been buffed to provide increased HP/stats etc. to pets.&amp;lt;section end=Pet Items/&amp;gt;&amp;lt;section end=Beastmaster/&amp;gt;&lt;br /&gt;
&amp;lt;!-- Hidden as opposed to deleted in case this ability is re-added.&lt;br /&gt;
*&amp;lt;section begin=Bestial Loyalty/&amp;gt;&amp;lt;s&amp;gt;[[Bestial Loyalty]]&amp;lt;/s&amp;gt; - This ability was removed with [[Patch Notes: April 14th 2023|Version 1.1]]. &amp;lt;!--Out of era ability added in, modified to sharing a recast with call beast and a 30 minute cooldown.&amp;lt;section end=Bestial Loyalty/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Call Beast/&amp;gt;&amp;lt;s&amp;gt;[[Call Beast]]&amp;lt;/s&amp;gt; - shared a cooldown with bestial loyalty until it was removed in [[Patch Notes: April 14th 2023|Version 1.1]].&amp;lt;section end=Call Beast/&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Bard]] ===&lt;br /&gt;
&amp;lt;section begin=Bard/&amp;gt;&lt;br /&gt;
* Minor changes to [[Bard#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Mandau}}.&amp;lt;section end=Bard/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ranger]] ===&lt;br /&gt;
&amp;lt;section begin=Ranger/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Ranger#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Yoichinoyumi}}.&lt;br /&gt;
&amp;lt;section begin=Eagle Eye Shot/&amp;gt;* [[Eagle Eye Shot]] now has 100% accuracy (it could miss in era).&amp;lt;section end=Eagle Eye Shot/&amp;gt; &lt;br /&gt;
&amp;lt;section begin=Scavenge/&amp;gt;* [[Scavenge]] is the updated 2013 version that allows for recovering spent ammo and not fletchings, arrowheads etc.&amp;lt;section end=Scavenge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Camouflage/&amp;gt;* [[Camouflage|Camouflage]] grants an [[enmity]] reduction on the next attack.&amp;lt;section end=Camouflage/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Velocity Shot/&amp;gt;*[[Velocity Shot]] wasn&#039;t available until the Wings of the Goddess era.&amp;lt;section end=Velocity Shot/&amp;gt;&amp;lt;section end=Ranger/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Dead Aim/&amp;gt;* [[Dead Aim]] is available via the {{Item Tooltip|Sharpshooter&#039;s Ring}} and wasn&#039;t available during the current era.&amp;lt;section end=Dead Aim/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Samurai]] ===&lt;br /&gt;
&amp;lt;section begin=Samurai/&amp;gt;&lt;br /&gt;
* Minor changes to [[Samurai#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Yoichinoyumi}}.&lt;br /&gt;
&amp;lt;section begin=Hasso/&amp;gt;* [[Hasso]] wasn&#039;t available in the CoP era. The bonus effects of [[Zanshin]] appears to no longer be in effect {{verification}}.&amp;lt;section end=Hasso/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Seigan/&amp;gt;* [[Seigan]] wasn&#039;t available in the CoP era. The bonus effects of [[Zanshin]] appears to no longer be in effect {{verification}}.&amp;lt;section end=Seigan/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Warding Circle/&amp;gt;* [[Warding Circle]] increases party-wide damage dealt against Demon enemies.&amp;lt;section end=Warding Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Zanshin/&amp;gt;*[[Zanshin]] - Doesn&#039;t gain the activation rate bonus from Hasso/Seigan. It has been reported that it no longer activates on attacks that are guarded, countered or deal 0 damage. {{verification}}&amp;lt;section end=Zanshin/&amp;gt;&amp;lt;section end=Samurai/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ninja]] ===&lt;br /&gt;
&amp;lt;section begin=Ninja/&amp;gt;&lt;br /&gt;
* Minor changes to [[Ninja#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
&amp;lt;section begin=Mijin Gakure/&amp;gt;* [[Mijin Gakure]] has been replaced with {{Item Tooltip|Mikage}}. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Mijin Gakure/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Utsusemi: Ni/&amp;gt;* [[Utsusemi: Ni]] has had its recast increased by 15 seconds.&amp;lt;section end=Utsusemi: Ni/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Utsusemi: Ichi/&amp;gt;* [[Utsusemi: Ichi]] has had its recast increased by 15 seconds.&amp;lt;section end=Utsusemi: Ichi/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Yonin/&amp;gt;[[Yonin]] is learned at Level 20 instead of 40, is modified to reduce [[attack]] by 15%, increase [[enmity]] by 10, reduce recast of [[Utsusemi]] by 10 seconds, and reduce enemy critical chance. It does not grant nor enhances the job trait [[Ninja Tool Expertise]].&amp;lt;section end=Yonin/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ninja Tool Expertise/&amp;gt;* [[Ninja Tool Expertise]] is learned at Level 40 as a trait. &amp;lt;section end=Ninja Tool Expertise/&amp;gt;&amp;lt;section end=Ninja/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Ninjutsu}}&lt;br /&gt;
&lt;br /&gt;
=== [[Dragoon]] === &lt;br /&gt;
&amp;lt;section begin=Dragoon/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Dragoon#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Moderate changes to the relic weapon {{Item Tooltip|Gungnir}}.&lt;br /&gt;
&amp;lt;section begin=Ancient Circle/&amp;gt;* [[Ancient Circle]] now increases damage dealt by the party to dragon enemies. Its recast time has been increased to 10 minutes.&amp;lt;section end=Ancient Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Steady Wing/&amp;gt;* [[Steady Wing]] was not available in the current era and its level has been reduced from 95 to 30.&amp;lt;section end=Steady Wing/&amp;gt;&amp;lt;section end=Dragoon/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Summoner]] ===&lt;br /&gt;
&amp;lt;section begin=Summoner/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Summoner#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Claustrum}}.&lt;br /&gt;
*&amp;lt;section begin=Whispering Wind/&amp;gt;[[Whispering Wind]] is now available from level 38 and additionally removes some status ailments including: [[Blind (Status Effect)|Blind]], [[Poison (Status Effect)|Poison]], [[Paralysis]], [[Disease]], [[Virus]], [[Petrification]], [[Sleep (Status Effect)|Sleep]], [[Silence (Status Effect)|Silence]] and [[Slow (Status Effect)|Slow]].&amp;lt;section end=Whispering Wind/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Spring Water/&amp;gt;[[Spring Water]] now gives an AoE 2 MP per tick [[Refresh (Status Effect)|refresh]].&amp;lt;section end=Spring Water/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Crimson Howl/&amp;gt;[[Crimson Howl]]&#039;s duration has been increased to 3 minutes.&amp;lt;section end=Crimson Howl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Ecliptic Growl/&amp;gt;[[Ecliptic Growl]] level has swapped with [[Ecliptic Howl]] and is now unlocked at level 54 as opposed to 43 in era.&amp;lt;section end=Ecliptic Growl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Ecliptic Howl/&amp;gt;[[Ecliptic Howl]] level has swapped with [[Ecliptic Growl]] and is now unlocked at level 43 as opposed to 54 in era.&amp;lt;section end=Ecliptic Howl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Shining Ruby/&amp;gt;[[Shining Ruby]]&#039;s effect can now overwrite itself.&amp;lt;section end=Shining Ruby/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Hastega (Blood Pact)/&amp;gt;The value of [[Hastega (Blood Pact)]] has been increased to be inline with the [[White Magic]] spell [[Haste]]. This means the two will be interchangeable and can overwrite each other. The MP cost has also been increased to 129 in era, up from 112.&amp;lt;section end=Hastega (Blood Pact)/&amp;gt;&amp;lt;section end=Summoner/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Meteor Strike/&amp;gt;[[Meteor Strike]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Meteor Strike/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Geocrush/&amp;gt;[[Geocrush]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Geocrush/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Grand Fall/&amp;gt;[[Grand Fall]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Grand Fall/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Wind Blade/&amp;gt;[[Wind Blade]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Wind Blade/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Heavenly Strike/&amp;gt;[[Heavenly Strike]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Heavenly Strike/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Thunderstorm/&amp;gt;[[Thunderstorm]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Thunderstorm/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Corsair]] ===&lt;br /&gt;
&amp;lt;section begin=Corsair/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Hexaguns/&amp;gt;Hexaguns have been reworked to be &amp;quot;useful&amp;quot; {{verification}} PAFO&amp;lt;section end=Hexaguns/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Corsair&#039;s Roll&amp;quot;/&amp;gt;[[Corsair&#039;s Roll]] is learned at level 75 instead of level 5. [[Ninja&#039;s Roll|Ninja Roll]] is learned at level 5 in its place.&amp;lt;section end=&amp;quot;Corsair&#039;s Roll&amp;quot;/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Phantom Roll&amp;quot;/&amp;gt;&lt;br /&gt;
* Equipment with the &amp;quot;Phantom Roll&amp;quot;+1 effect must be worn while using the job ability Double-Up in order to gain the &amp;quot;Phantom Roll&amp;quot; bonus, regardless of whether the items were equipped during the initial Phantom Roll.&lt;br /&gt;
* Job Bonuses for [[Phantom Roll]] (Having X job in your party) do not exist.&lt;br /&gt;
* Many level requirements have been changed for rolls. Check the roll table for more info.&amp;lt;section end=&amp;quot;Phantom Roll&amp;quot;/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Chaos Roll&amp;quot;/&amp;gt;&lt;br /&gt;
* [[Chaos Roll]] now grants flat attack instead of a #% increase.&amp;lt;section end=&amp;quot;Chaos Roll&amp;quot;/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Gallant&#039;s Roll&amp;quot;/&amp;gt;&lt;br /&gt;
* [[Gallant&#039;s Roll]] now grants flat defense instead of a #% increase.&amp;lt;section end=&amp;quot;Gallant&#039;s Roll&amp;quot;/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Healer&#039;s Roll&amp;quot;/&amp;gt;&lt;br /&gt;
* [[Healer&#039;s Roll]] now grants Increases the amount of MP recovered while healing for party members within area of effect instead of Cure Potency.&amp;lt;section end=&amp;quot;Healer&#039;s Roll&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;section end=Corsair/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Quick Draw&amp;quot;/&amp;gt;&lt;br /&gt;
* [[Quick Draw]] now has 2 charges, instead of just 1.&lt;br /&gt;
* The damage formula appears to have been buffed to double the bullet base DMG.&lt;br /&gt;
*&amp;lt;section end=&amp;quot;Quick Draw&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;section begin=Attack&amp;amp;Accuracy/&amp;gt;* [[Attack]] and [[Accuracy]] modifiers have been adjusted as part of a general balancing pass on Horizon. The purpose of these adjustments is to compensate for current and future player power while keeping in mind the addition of new items, job abilities, traits, and merits in the future. - [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Attack&amp;amp;Accuracy/&amp;gt;&lt;br /&gt;
:[[File:Attack&amp;amp;Accuracy_modifiers_1.2.png]]&lt;br /&gt;
* Many [[Clubs]] had their damage increased. &lt;br /&gt;
&amp;lt;section begin=Damage Type Weakness/&amp;gt;* All damage type (piercing, blunt, slashing) bonuses are reduced from 25% to 12.5% against monsters with a particular weakness to one of the types, e.g. birds now only take 12.5% extra damage.&amp;lt;section end=Damage Type Weakness/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=TP/&amp;gt;* [[TP]] is measured in 1000% increments whereas in era this was in 100%.&amp;lt;section end=TP/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Paralyze (Status Effect)/&amp;gt;* If the status effect [[Paralyze (Status Effect)|paralyze]] procs whilst a player attempts to use a scroll, the scroll will no longer be lost.&amp;lt;section end=Paralyze (Status Effect)/&amp;gt;&lt;br /&gt;
=== Experience Points ===&lt;br /&gt;
* Horizon uses Wings of the Goddess [[EXP]] rates.&lt;br /&gt;
* [[Level Sync]] is available and limited to 10 levels before an [[EXP]] penalty begins to take effect. See the level sync page for more information.&lt;br /&gt;
* All [[Experience Scrolls]] give triple the amount of [[EXP]]. - [[Patch Notes: April 14th 2023|Update. 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== [[Weapon Skills]] ===&lt;br /&gt;
* Every [[weapon]] type will now obtain its first [[Weapon Skill|weapon skill]] at skill level 5 instead of skill level 10. - [[Patch Notes: November 17th 2023| Version 1.2]]&lt;br /&gt;
* [[Skillchain]] damage against mobs no longer has a chance of being resisted against non NM/HNM/endgame bosses.&lt;br /&gt;
* Many [[Weapon Skills]] have had their properties changed, but their in-game tooltips do not reflect these changes as of now.&lt;br /&gt;
* Most elemental weapon skills have been changed to [[Hybrid Weapon Skills|hybrid]] and will stack with [[Sneak Attack]]. &lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
**List of WS that where changed to Hybrid: &lt;br /&gt;
***Blade: Chi&lt;br /&gt;
***Blade: Ei&lt;br /&gt;
***Blade: Teki&lt;br /&gt;
***Blade: To&lt;br /&gt;
***Burning Blade&lt;br /&gt;
***Dark Harvest&lt;br /&gt;
***Freezebite&lt;br /&gt;
***Frostbite&lt;br /&gt;
***Hot Shot&lt;br /&gt;
***Raiden Thrust&lt;br /&gt;
***Red Lotus Blade&lt;br /&gt;
***Seraph Blade&lt;br /&gt;
***Shadow of Death&lt;br /&gt;
***Shining Blade&lt;br /&gt;
***Thunder Thrust--&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Click on a weapon type to display changes to the respective Weapon Skills&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{Collapsible_Toggle|identifier=archery|text=Archery}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=axe|text=Axe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=club|text=Club}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=dagger|text=Dagger}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-axe|text=Great Axe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-katana|text=Great Katana}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-sword|text=Great Sword}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=hand-to-hand|text=Hand-to-Hand}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=katana|text=Katana}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=marksmanship|text=Marksmanship}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=polearm|text=Polearm}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=scythe|text=Scythe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=staff|text=Staff}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=sword|text=Sword}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=archery|&lt;br /&gt;
====[[:Category:Archery|Archery]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Archery&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=axe|&lt;br /&gt;
====[[:Category:Axes|Axe]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Axes&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=club|&lt;br /&gt;
====[[:Category:Clubs|Club]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Clubs&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=dagger|&lt;br /&gt;
====[[:Category:Daggers|Dagger]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Daggers&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-axe|&lt;br /&gt;
====[[:Category:Great Axes|Great Axe]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Great Axes&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-katana|&lt;br /&gt;
====[[:Category:Great Katana|Great Katana]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Great Katana&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-sword|&lt;br /&gt;
====[[:Category:Great Swords|Great Sword]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Great Swords&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=hand-to-hand|&lt;br /&gt;
====[[:Category:Hand-to-Hand|Hand-to-Hand]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Hand-to-Hand&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=katana|&lt;br /&gt;
====[[:Category:Katana|Katana]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Katana&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=marksmanship|&lt;br /&gt;
====[[:Category:Marksmanship|Marksmanship]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Marksmanship&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=polearm|&lt;br /&gt;
====[[:Category:Polearms|Polearm]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Polearms&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=scythe|&lt;br /&gt;
====[[:Category:Scythes|Scythe]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Scythes&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=staff|&lt;br /&gt;
====[[:Category:Staves|Staff]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Staves&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=sword|&lt;br /&gt;
====[[:Category:Swords|Sword]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Swords&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Signet ===&lt;br /&gt;
&amp;lt;section begin=Signet/&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt; The [[Treasures of Aht Urhgan]] Signet bonus changes are in effect.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Signet]] now gives a bonus to [[HP Recovered While Healing]].&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Signet gives a bonus to EXP rates in [[Chains of Promathia|CoP]] areas only, at the following level ranges:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Level 50-59: 5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Level 60-69: 7.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Level 70-75: 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;There is an additional bonus to EXP when XPing in a &amp;quot;territory not controlled by your home nation&amp;quot; of 5% starting at level 50, but only in [[Chains of Promathia|CoP]] areas.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Signet/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spells and Magic ==&lt;br /&gt;
&amp;lt;section begin=MP Recovered While Healing/&amp;gt;* Base [[MP Recovered While Healing|MP recovery rate]] starts at 12 per tick. Each [[tick]] thereafter increases by 4. This effect was originally 1 per tick.&lt;br /&gt;
* Certain jobs have a further increase to their base [[MP Recovered While Healing|MP recovery rate]] and MP/tick scaling, due to increases to the scaling of [[Clear Mind]]. &lt;br /&gt;
At level 75, these changes are:&lt;br /&gt;
** [[Red Mage]]: +1 for a total of 5 [[MP Recovered While Healing|MP recovery rate]] scaling per tick&lt;br /&gt;
** [[Black Mage]] and [[Summoner]]: +2 for a total of 6 [[MP Recovered While Healing|MP recovery rate]] scaling per tick&lt;br /&gt;
** [[White Mage]]: +3 for a total of 7 [[MP Recovered While Healing|MP recovery rate]] scaling per tick&amp;lt;section end=MP Recovered While Healing/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Magic Burst/&amp;gt;* [[Magic Burst]]s receive an extra +35 [[Magic Accuracy]], +35 [[Magic Attack]] and reduced [[Enmity|enmity]] generation, except on notorious monsters.&amp;lt;section end=Magic Burst/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== White Magic ===&lt;br /&gt;
&amp;lt;section begin=White Magic/&amp;gt;Changes to the [[:Category:White Magic|White Magic]] spells: &lt;br /&gt;
&amp;lt;section begin=Reraise/&amp;gt;* [[Reraise]] is available to [[White Mage]]s at level 25 instead of 33.&amp;lt;section end=Reraise/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Haste/&amp;gt;* [[Haste]] has had its recast reduced from 20 to 18 seconds. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Haste/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Banish/&amp;gt;* The effect of [[Banish]] has been &#039;era+&#039;ed&#039; to inhibit the target undead monster&#039;s TP gain.&amp;lt;section end=Banish/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Protectra V/&amp;gt;* [[Protectra V]] is now obtained via scrolls and not merits.&amp;lt;section end=Protectra V/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Shellra V/&amp;gt;* [[Shellra V]] is now obtained via scrolls and not merits.&amp;lt;section end=Shellra V/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Refresh/&amp;gt;* The cost of [[Refresh]] has been increased from 40 to 50 [[MP]] and its recast time has been decreased from 18 to 16 seconds. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Refresh/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Enlight/&amp;gt;* [[Enlight]] wasn&#039;t originally in the [[Chains of Promathia]] era and was a level 85 spell on retail when it did become available. On Horizon is can be learnt by [[Paladin]]s at level 40.&amp;lt;section end=Enlight/&amp;gt;&amp;lt;section end=White Magic/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Black Magic ===&lt;br /&gt;
&amp;lt;section begin=Elemental Magic/&amp;gt;* &#039;&#039;Some&#039;&#039; [[:Category:Elemental Magic|Elemental magic]] scrolls bought from vendors have reduced prices. The amount needs further investigation but appears to be around 40%. Scrolls with reduced prices can be found to be marked as such on the wiki.&amp;lt;section end=Elemental Magic/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Elemental Debuffs/&amp;gt;* [[Elemental Debuff]]s have had their base duration extended from 90 seconds to 120 seconds.&amp;lt;section end=Elemental Debuffs/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Poison/&amp;gt;* [[Poison]]&#039;s [[Damage Over Time|DoT]] effect has been increased from 1 per [[tick]] to 4 per [[tick]].&amp;lt;section end=Poison/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Bind/&amp;gt;* [[Bind]]&#039;s duration is floored at 5 seconds.&amp;lt;section end=Bind/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ancient Magic II/&amp;gt;* Ancient Magic II spells are learned via scroll.  Group 2 [[Merit Points]] reduce recast time.&amp;lt;section end=Ancient Magic II/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Bio III/&amp;gt;* [[Bio III]] is learned via scroll.  Group 2 [[Merit Points]] affect potency and duration.&amp;lt;section end=Bio III/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ninjutsu ===&lt;br /&gt;
&amp;lt;section begin=Ninjutsu/&amp;gt;&lt;br /&gt;
* Ichi elemental wheel spells are learnable at 12 but only usable from level 15.&lt;br /&gt;
* [[Ninjutsu]] [[Magic Burst]]s receive an extra +50 [[Magic Accuracy]], +35 [[Magic Attack]] and reduced [[Enmity|enmity]] generation, except on notorious monsters. {{verification}}&lt;br /&gt;
*The resistance down on an elemental [[ninjutsu]] is -30 regardless of the level of the ninjutsu.  The resistance down lasts for 15 seconds, but can be potentially extended to 25 seconds through [[Merit Points]].&lt;br /&gt;
* Elemental wheel spells receiving a total of +25 magic accuracy. - [[Patch_Notes:_April_14th_2023 #JOB BALANCING|Update 1.1]]&lt;br /&gt;
* All Ninjustu have +15 magic accuracy, with a further +10 for all elemental wheel spells (+25 m.acc total.) This effect is increased to +50 extra magic accuracy on [[Magic Burst Bonus|magic bursts]], on all [[:Category:Notorious Monsters|non-notorious monsters]].&lt;br /&gt;
&amp;lt;section begin=Hojo:Ni/&amp;gt;* [[Hojo: Ni]] provides +40 [[Enmity|cumulative enmity (CE)]] and +450 [[Enmity|volatile enmity (VE)]]. Essentially CE is halved and VE is doubled compared to retail/era.&amp;lt;section end=Hojo:Ni/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Kurayami:Ni/&amp;gt;* [[Kurayami: Ni]] provides +40 [[Enmity|cumulative enmity (CE)]] and +450 [[Enmity|volatile enmity (VE)]]. Essentially CE is halved and VE is doubled compared to retail/era.&amp;lt;section end=Kurayami:Ni/&amp;gt;&amp;lt;section end=Ninjutsu/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
* Many weapons have had weapon skill properties changed to increase their skill chain utility.&lt;br /&gt;
&amp;lt;section begin=Clubs/&amp;gt;* Paladins are able to use most [[Clubs|clubs]] now. Changes have also been made to club weapon skills to make them a viable choice for Paladins.&amp;lt;section end=Clubs/&amp;gt;&lt;br /&gt;
* {{Item Tooltip|Octave Club}} has been changed and has replaced the Kraken Club.&lt;br /&gt;
&amp;lt;!--*Added [[Malignance Sword]].--&amp;gt;&lt;br /&gt;
* Relic weapons: please review the [[Relic Weapons]] page for a complete list of known changes.&lt;br /&gt;
* {{Item Tooltip|Rune Chopper}} had its Latent Effect: Haste reduced from 9% to 2%.&lt;br /&gt;
=== Thief ===&lt;br /&gt;
* {{Item Tooltip|Thief&#039;s Knife}} has been significantly reworked and now provides +18 [[damage]] and [[Occasionally Attacks X Times|occassionally attacks 2 times]]. The original [[Treasure Hunter]] +1 effect can now be obtained via {{Item Tooltip|Nanaa&#039;s Charm}}.&lt;br /&gt;
&lt;br /&gt;
=== Samurai ===&lt;br /&gt;
&amp;lt;section begin=Hagun/&amp;gt;* [[Hagun]]: DMG decreased from 75 to 64.&lt;br /&gt;
** As a result of the damage change, Hagun&#039;s DPS has decreased from 10 to 8.53 with a major indirect nerf to weapon skills due to the high natural Attack+ percentages given by weapon skills such as [[Tachi: Gekko]].&amp;lt;section end=Hagun/&amp;gt;&lt;br /&gt;
=== Ninja ===&lt;br /&gt;
* The recipes for [[Shuriken]], [[Juji Shuriken]], [[Manji Shuriken]] and [[Fuma Shuriken]] have been changed. &lt;br /&gt;
** These can now be bundled together in a pouch, each via a synthesis recipe.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&amp;lt;section begin=Shields/&amp;gt;* [[Shield]]s have been buffed and now have an increased block rate and damage reduction when blocking.&amp;lt;section end=Shields/&amp;gt;&lt;br /&gt;
* All earrings from [[RoZ Rewards]] have been changed.&lt;br /&gt;
* All rings from [[CoP Rewards]] have been changed except for {{Item Tooltip|Rajas Ring}}.&lt;br /&gt;
* {{Item Tooltip|Stealth Earring}} now has the &#039;&#039;enhances &amp;quot;[[Dual Wield]]&amp;quot; effect&#039;&#039; that {{Item Tooltip|Suppanomimi}} used to have.&lt;br /&gt;
* Added [[Shepherd&#039;s Armor Set]] for pet jobs.&lt;br /&gt;
* {{Item Tooltip|Speed Belt}} effect reduced to 5% haste.&lt;br /&gt;
* [[Armada Hauberk Set|Armada Set]] gained a small haste buff of +1~2% per piece.&lt;br /&gt;
* Many of the [[LVL 30 JSE Accessories]] for [[Support Job]]s were modified in an attempt attempt to offer more optimal enhancements.&lt;br /&gt;
** WHM: Mace Belt has been renamed to {{Item Tooltip|Healer&#039;s Belt}}, and its [[latent effect]] was changed from &#039;&#039;[[Club Skill]] +5&#039;&#039; to &#039;&#039;[[Enmity]] -2&#039;&#039;.&lt;br /&gt;
** THF: Dagger Belt has been renamed to {{Item Tooltip|Pilferer&#039;s Belt}}, and its latent effect was changed from &#039;&#039;[[Dagger Skill]] +5&#039;&#039; to &#039;&#039;[[Accuracy]] +3&#039;&#039;.&lt;br /&gt;
** PLD: {{Item Tooltip|Shield Belt}} latent effect was changed from &#039;&#039;[[Shield Skill]] +5&#039;&#039; to &#039;&#039;Enhances [[Shield Mastery]]&#039;&#039;.&lt;br /&gt;
** BRD: {{Item Tooltip|Song Belt}} latent effect was changed from &#039;&#039;[[Singing Skill]] +5&#039;&#039; to &#039;&#039;Madrigal +1&#039;&#039;.&lt;br /&gt;
** RDM: Rapier Belt has been renamed to {{Item Tooltip|Warlock&#039;s Belt}}, and its latent effect was changed from &#039;&#039;[[Sword Skill]] +5&#039;&#039; to &#039;&#039;[[Enspell|Enspell Damage]] +3&#039;&#039;.&lt;br /&gt;
** BLM: Staff Belt has been renamed to {{Item Tooltip|Wizard&#039;s Belt}}, and its latent effect was changed from &#039;&#039;[[Staff Skill]] +5&#039;&#039; to &#039;&#039;[[INT]] +2&#039;&#039;.&lt;br /&gt;
** DRG: Lance Belt has been renamed to {{Item Tooltip|Wyvern Belt}}, and its latent effect was changed from &#039;&#039;[[Polearm Skill]] +5&#039;&#039; to &#039;&#039;[[Haste]] +2%&#039;&#039;.&lt;br /&gt;
* Most [[Artifact Armor]] has had a small stat buff added to &amp;quot;less desireable pieces&amp;quot;.&lt;br /&gt;
* All [[Artifact Weapons]] were changed to level 40, with some adjustments.&lt;br /&gt;
* Many endgame armor pieces were modified from era (e.g. {{Item Tooltip|Koenig Cuirass}}).&lt;br /&gt;
* Some [[Conquest]] items were changed.&lt;br /&gt;
* [[Exp Rings]] have been modified to provide more charges, reduced cooldowns etc. See page for further information.&lt;br /&gt;
* Level 30 [[latent effect]] earrings have been changed.&lt;br /&gt;
* {{Item Tooltip|Yinyang Robe}} now drops in the BCNM [[Waking the Beast]]. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* The recipe for {{Item Tooltip|Sonic Belt}} has been adjusted.&lt;br /&gt;
* {{Item Tooltip|Checkered Scarf}} now reduces maximum HP by 12 instead, and gives +1 to HP and MP recovered while healing.&lt;br /&gt;
&lt;br /&gt;
=== Feet ===&lt;br /&gt;
&amp;lt;section begin=Trotter Boots/&amp;gt;* {{Item Tooltip|Trotter Boots}} can now be obtained via HorizonXI&#039;s custom [[HENM|Hyper Empty Notorious Monsters]] (HENM).&amp;lt;section end=Trotter Boots/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Evokers Boots/&amp;gt;* {{Item Tooltip|Evoker&#039;s Boots}} now have the [[Hidden Effect]] Summoning Magic Casting time -1.&amp;lt;section end=Evokers Boots/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rings ===&lt;br /&gt;
&amp;lt;section begin=Nation Ring/&amp;gt;* Players no longer start with their corresponding nation&#039;s ring (e.g. {{Item Tooltip|San d&#039;Orian Ring}}). Instead they are awarded upon completing Nation Mission 1-3.&amp;lt;section end=Nation Ring/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Back ===&lt;br /&gt;
{{#section:Wyvern Mantle|Wyvern Mantle}}&lt;br /&gt;
&lt;br /&gt;
=== Custom Gear ===&lt;br /&gt;
* [[Buffalo Armor Set]]&lt;br /&gt;
* {{Item Tooltip|Carapace Bullet}}&lt;br /&gt;
* {{Item Tooltip|Deflecting Band}}&lt;br /&gt;
* {{Item Tooltip|Dilation Ring}}&lt;br /&gt;
* {{Item Tooltip|Ducal Aketon}}&lt;br /&gt;
* {{Item Tooltip|Horus&#039;s Helm}}&lt;br /&gt;
* {{Item Tooltip|Luftpause Mark}}&lt;br /&gt;
* {{Item Tooltip|Overlord&#039;s Ring}}&lt;br /&gt;
* {{Item Tooltip|Rucke&#039;s Rung}}&lt;br /&gt;
* {{Item Tooltip|Sprinter&#039;s Belt}}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
* [[Notorious Monster]]s drop the non RA/EX versions of gear and weapons if possible. &lt;br /&gt;
* Warp rings are no longer usable.&lt;br /&gt;
* {{Item Tooltip|Laurel Crown}} is now cosmetic and not able to teleport.&lt;br /&gt;
* Some items are stackable that weren&#039;t in era, e.g. {{Item Tooltip|Yagudo Necklace}}.&lt;br /&gt;
* Coffer Keys and Chest Keys have had their drop rates adjusted across the board. It is believed that they have been increased from &amp;quot;Rare&amp;quot; to &amp;quot;Uncommon&amp;quot;. Further drop rate information can be founds [[Drop Rate|here]]. - [[Patch Notes: December 24th 2022]]&lt;br /&gt;
&lt;br /&gt;
=== Drops ===&lt;br /&gt;
* [[Kirin]] now drops {{Item Tooltip|Shellra V}}. &lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
* {{Item Tooltip|Tuna Sushi}} and {{Item Tooltip|Fatty Tuna Sushi}} reworked to give positive stats to [[pets]]. - [[Patch Notes: January 20th 2023|01/20/2023]]&lt;br /&gt;
* {{Item Tooltip|Ikra Gunkan}} and its {{Item Tooltip|Ikra Gunkan +1|+1}} version have been reworked to better suit tanking roles.&lt;br /&gt;
&lt;br /&gt;
== Quests, Missions, &amp;amp; Battlefields ==&lt;br /&gt;
=== New Quests ===&lt;br /&gt;
* [[Fill In]] awards the custom item {{Item Tooltip|Nanaa&#039;s Charm}}, which grants [[Treasure Hunter]] +1.&lt;br /&gt;
* [[Dyer&#039;s Woad Quest]] added.  - [[Patch Notes: April 14th 2023|updated version 1.1]]&lt;br /&gt;
* Custom [[Omni Aketon|quest]] for the multi-nation {{Item Tooltip|Ducal Aketon}}.&lt;br /&gt;
&lt;br /&gt;
=== Quest Updates ===&lt;br /&gt;
* Some quest cooldowns removed, allowing them to be repeated quickly.&lt;br /&gt;
* [[Chocobo&#039;s Wounds]] now only requires about one Vana&#039;diel hour (2.5 minutes) between trades.&lt;br /&gt;
* [[Eco-Warrior (Bastok)]], [[Eco-Warrior (San d&#039;Oria)]] and [[Eco-Warrior (Windurst)]] now award {{Item Tooltip|Dragon Chronicles}} upon completion, which awards between 4,500 and 9,000 EXP.&lt;br /&gt;
&lt;br /&gt;
=== Battlefields ===&lt;br /&gt;
&amp;lt;!--What are the specific changes?--&amp;gt;&lt;br /&gt;
* Multiple adjustments made to loot pools of various [[BCNM]]s. Notable changes are:&lt;br /&gt;
** {{Item Tooltip|Protectra V}} and {{Item Tooltip|Shellra V}}&lt;br /&gt;
** {{Item Tooltip|Enlight}}&lt;br /&gt;
&lt;br /&gt;
* New HorizonXI specific items added to [[BCNM]]s such as:&lt;br /&gt;
** [[Shepherd&#039;s Armor Set]]&lt;br /&gt;
&lt;br /&gt;
==== BCNM ====&lt;br /&gt;
* [[Early Bird Catches The Wyrm]] - {{Item Tooltip|Wyrm Beard}} now has a 50% chance of dropping. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
* [[Steamed Sprouts]] - {{Item Tooltip|Morbolger Vine}} now has a chance to drop. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
&amp;lt;section begin=Under Observation/&amp;gt;* Scrolls no longer drop from [[Under Observation]] and have been replace with items &amp;quot;that fetch reasonable amounts of gil from vendor NPCs&amp;quot;. - [[Patch Notes: June 15th 2024| Version 1.2.2]]&amp;lt;section end=Under Observation/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== KSNM ====&lt;br /&gt;
* [[Contaminated Colosseum]] - {{Item Tooltip|Morbolger Vine}} now has a 100% chance of dropping. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
&lt;br /&gt;
==== Quest Battlefields ====&lt;br /&gt;
* [[Waking the Beast]]&lt;br /&gt;
** Difficulty of the fight has been increased. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
** Drop rate of weapons has been increased. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
** {{Item Tooltip|Yinyang Robe}} has been added as a possible drop. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
&lt;br /&gt;
== Custom Content ==&lt;br /&gt;
=== HENM ===&lt;br /&gt;
* The custom tiered endgame content [[HENM|Hyper Empty Notorious Monsters]] (HENM) has been added. Adventurers must obtain a certain amount of clears of each tier before they can progress to the next. Various rewards are available from each tier. Progress is reset weekly.&lt;br /&gt;
=== Horizon Adventuring Assistance Program===&lt;br /&gt;
* The [[Horizon Adventuring Assistance Program]] (HAAP) was added to reward players who have cleared certain content when they help those who haven&#039;t.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Adventurer Rewards Program ===&lt;br /&gt;
* [[Horizon Adventurer Rewards Program]] (HARP) was implemented to reward players who assisted in the beta testing of HorizonXI.&lt;br /&gt;
&lt;br /&gt;
== Crafting, Gathering, Fishing ==&lt;br /&gt;
* Many gathered items (such as ores) are now stackable.&lt;br /&gt;
* Many &#039;NPC-able&#039; recipes e.g. {{Item Tooltip|Darksteel Pick}} have had their NPC price reduced.&lt;br /&gt;
* The delay between HELM attempts has been lowered by 1 second. - [[Patch Notes: January 6th 2023|01/06/2023]]&lt;br /&gt;
&lt;br /&gt;
=== Chocobo Digging ===&lt;br /&gt;
* Now has visible skill-up messages when undertaking in the activity.&lt;br /&gt;
* Real life daily limit in place.&lt;br /&gt;
* Loot pools have been changed to increase the amount of profitable locations. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Clamming ===&lt;br /&gt;
* Clamming loot pools have been reworked to make the activity more worthwhile. &lt;br /&gt;
&lt;br /&gt;
=== Excavation ===&lt;br /&gt;
* Pools in [[Tahrongi Canyon]], [[Maze of Shakhrami]], [[Attohwa Chasm]] and [[Korroloka Tunnel]] have been adjusted to increase the value of harvesting. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
&amp;lt;section begin=Fishing/&amp;gt;* [[Fishing]] is only available once adventurers have obtained level 15.&lt;br /&gt;
* Fishing Pools respawn at set intervals, thought to be at the in-game time of: 00:00, 4:00, 6:00, 7:00, 17:00, 18:00 and 20:00, but needs verification. {{verification}}&lt;br /&gt;
* The log will say you have Moghancement: Fishing Skill HorizonXI specific changes as a HorizonXI QoL change so you can recognize it&#039;s working as a +1 fishing skill.&amp;lt;section end=Fishing/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Harvesting ===&lt;br /&gt;
* Pools in [[West Sarutabaruta]] and [[Giddeus]] have been adjusted to increase the value of harvesting. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* May now be done in [[Beaucedine Glacier]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Sickle|Sickles]] no longer break but only when an adventurer is wearing the full [[Field Tunica Set]].&lt;br /&gt;
&lt;br /&gt;
=== Logging ===&lt;br /&gt;
* Pools in [[Buburimu Peninsula]], [[Lufaise Meadows]], [[Misareaux Coast]], [[Yuhtunga Jungle]] and [[Yhoator Jungle]] have been adjusted to increase the value of logging. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
* [[Oldton Movalpolos]] and [[Newton Movalpolos]] Mining Points have had their item pools adjusted to increase the value of mining in these zones. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
== Monsters ==&lt;br /&gt;
&amp;lt;section begin=Treants/&amp;gt;* The monster family [[:category:Treants|Treants]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Treants/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Morbols/&amp;gt;* The monster family [[:Category:Morbols|morbols]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Morbols/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Funguars/&amp;gt;* The monster family [[:Category:Funguars|funguars]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Funguars/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Crabs/&amp;gt;* The monster family [[:Category:Crabs|crabs]] are now weak to [[Blunt|blunt]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Crabs/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Uragnites/&amp;gt;* The monster family [[:Category:Uragnites|uragnites]] are now weak to [[Blunt|blunt]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Uragnites/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=beastmens seal/&amp;gt;* Beastmen seals weren&#039;t storable with [[Shami]] until September 2008. [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&lt;br /&gt;
* [[Beastmen&#039;s Seal]]s no longer drop from any level one mobs. - [[Patch Notes: June 15th 2024|Patch 1.2.2]]&amp;lt;section end=beastmens seal/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=kindreds seal/&amp;gt;* Kindred seals weren&#039;t storable with [[Shami]] until September 2008. [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&amp;lt;section end=kindreds seal/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Mobs ===&lt;br /&gt;
* Mob distribution in some zones has been changed. Instances of both mobs being moved and/or removed.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|New mobs]] have been added to many zones to increase the amount of xping locations.&lt;br /&gt;
* The respawn time of certain [[Respawn Time|Dungeon]] type mobs has been reduced to 5 minutes, in line with outdoor zone respawn times. However, this change is &#039;&#039;&#039;NOT&#039;&#039;&#039; across the board for all dungeon mobs. Mob pages are continually updated when respawn times are verified.&lt;br /&gt;
&lt;br /&gt;
=== Notorious Monsters ===&lt;br /&gt;
* The [[???]] for [[Forced Spawn]] notorious monsters have a respawn time of 2 minutes, as of [[Patch Notes: November 17th 2023|Patch 1.2 part 1]].&lt;br /&gt;
** &amp;quot;The respawn time of many ???s across the world has been lowered to 2 minutes. This includes many ???s used in end game content.&amp;quot; It is currently unknown whether this change applies to some or all NM ??? pops.&lt;br /&gt;
* Various notorious monsters have claimshield in place.&lt;br /&gt;
&lt;br /&gt;
== Endgame ==&lt;br /&gt;
===Sky===&lt;br /&gt;
* [[Despot]] has a 2 hour cooldown (reduced) before the lottery re-opens. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Steam Cleaner]] has a 2 hour cooldown (reduced) before the lottery re-opens. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Zipacna]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Mother Globe]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Faust]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Curtana]] ??? respawns 2-3 hours (reduced) after being found. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Ullikummi]] is force spawned by trading a diorite to its corresponding ???. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Diorite]]s drop from [[Aura Statue]]s at a rate of 1%. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
* [[Kirin]] will always drop at least 1 abjuration. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Limbus===&lt;br /&gt;
* [[Cosmo-Cleanse]] can be obtained just short of every 72 hours. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* The Armoury Crate spawned by defeating [[Proto-Ultima]] will now always drop a [[Silver Chip]], [[Cerulean Chip]], or [[Orchid Chip]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* The damage of Proto-Ultima&#039;s [[Holy II]] has been increased. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Citadel Buster]] will now always begin casting once Proto-Ultima reaches 20% health. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Sea===&lt;br /&gt;
* [[Ix&#039;aern (Dark Knight)]] will not reraise itself more than 20 times per spawn. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Dynamis===&lt;br /&gt;
* The level range of monsters in Dynamis zones has been tightened and the maximum level range of Dynamis monsters has been increased. The purpose of this change is to make Dynamis monsters more challenging. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* New NPCs added: [[Billrox]], [[Bronzvox]] and [[Sheltrix]]. Each will convert one hundred pieces of Dynamis Currency into single pieces of currency. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&amp;lt;section begin=Dynamis/&amp;gt;* [[Dynamis - Bastok]], [[Dynamis - Jeuno]], [[Dynamis - San d&#039;Oria]] &amp;amp; [[Dynamis - Windurst]] have had their average ancient currency yields lowered by roughly eight percent. - [[Patch Notes: June 15th 2024|Version 1.2.2]]&lt;br /&gt;
* [[Dynamis - Buburimu]], [[Dynamis - Qufim]] &amp;amp; [[Dynamis - Valkurm]] have had their average ancient currency yields increased by roughly sixty percent. - [[Patch Notes: June 15th 2024|Version 1.2.2]]&amp;lt;section end=Dynamis/&amp;gt;&lt;br /&gt;
==== [[Dynamis Lord]] ====&lt;br /&gt;
* Now drops at least ONE 100 piece.&lt;br /&gt;
&lt;br /&gt;
==== [[Dynamis - Tavnazia]] ====&lt;br /&gt;
* The era+ item {{Item Tooltip|Sack of Dream Sand}} has been confirmed to drop from [[Diabolos Heart]]. It is suspected but needs verification that is also drops from Diabolos Club/Diamond/Spade.&lt;br /&gt;
* The era+ items [[Dream Collar]] and [[Dream Ribbon]] are confirmed to drop from [[Diabolos Spade]]. It is suspected but needs verification that is also drops from Diabolos Club/Diamond/Heart.&lt;br /&gt;
&lt;br /&gt;
=== HNM ===&lt;br /&gt;
*The three kings have been moved back to their original zones of [[Dragon&#039;s Aery]], [[Valley of Sorrows]], and [[Behemoth&#039;s Dominion]]. - [[Patch Notes: November 17th 2023|Update  11/17/2023]]&lt;br /&gt;
* The three kings have had their respawn changed to be every 22-23 hours, with 10 minute spawn windows.&lt;br /&gt;
==== [[Aspidochelone]] ====&lt;br /&gt;
* Now drops the custom item {{Item Tooltip|Ancient Adamantoise Egg}}.&lt;br /&gt;
* See [[Aspidochelone|Aspid&#039;s]] page for information it&#039;s era+ mechanic changes.&lt;br /&gt;
&amp;lt;!-- content add and then removed. Preserving as a record and incase changes are remade.&lt;br /&gt;
*&amp;lt;s&amp;gt; Each of the 3 ground kings can spawn in multiple zones. &amp;quot;These monsters will now only spawn in one small area in each of the relative zones that they spawn in.&amp;quot; - &amp;lt;/s&amp;gt; [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* &amp;lt;s&amp;gt;Each of the 3 ground kings will always spawn in a different location to the previous day. &amp;quot;Fearful of the Adventuring alliance&#039;s activities the three ground kings now refuse to spawn in the same zone twice in a row.&amp;quot; - &amp;lt;/s&amp;gt; [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Behemoth]] &amp;amp; [[King Behemoth]] can spawn in [[Qufim Island]]&amp;lt;/s&amp;gt; - removed in [[Patch Notes: June 4th 2023|Update 06/04/2023]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== System ==&lt;br /&gt;
* All [[Auction House]]s are linked and each character has a 21 item limit.&lt;br /&gt;
* [[Bazaar]] tax is set to 10% across the world.&lt;br /&gt;
* Yells only appear in the log whilst being inside a town or city zone.&lt;br /&gt;
* Items inside a players [[Storage]] can be accessed in [[Jeuno]] as well as their home nation.&lt;br /&gt;
&amp;lt;section begin=Mog Wardrobe/&amp;gt;* [[Mog Wardrobe]]s 1 &amp;amp; 2 can be obtained via certain progress conditions. See the page for further details. This wasn&#039;t available until well beyond Horizon&#039;s current era.&lt;br /&gt;
* Wardrobe 8 is now available but only for storing cosmetic items. - [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Mog Wardrobe/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mog Satchel/&amp;gt;* [[Mog Satchel]] is available by linking your [https://discord.gg/horizonxi Discord] and in-game character.&amp;lt;section end=Mog Satchel/&amp;gt;&lt;br /&gt;
* Players may have 2 linkshells equipped at the same time.&lt;br /&gt;
* Key items sort into 4 categories: [[:Category:Temporary_Key_Items|Temporary Key Items]], [[:Category:Permanent Key Items|Permanent Key Items]], [[:Category:Claim_Slips|Claim Slips]] and [[:Category:Magical_Maps|Magical Maps]]. These categories were only introduced in June 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source]).&lt;br /&gt;
* Macro books were only introduced in November 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source]).&lt;br /&gt;
* [[Mog House]] exit cutscenes are disabled and Mog House home points are enabled.&lt;br /&gt;
&amp;lt;section begin=rareex/&amp;gt;* [[Exclusive]] items &#039;&#039;&#039;cannot&#039;&#039;&#039; be delivered to characters on the same account unlike on retail where they can.&amp;lt;section end=rareex/&amp;gt;&lt;br /&gt;
* {{Item Tooltip|Lynx Leather}} for the quest [[The Gobbiebag Part VII]] was only available during the Wings of the Goddess era but can be obtained on Horizon via the crafting of [[HENM]] drops.&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
&amp;lt;section begin=Commands/&amp;gt;* New [[:Category:Commands|command]] - [[Command/!unstuck|!unstuck]]&lt;br /&gt;
* New [[:Category:Commands|command]] - [[Command/!uptime|!uptime]]&lt;br /&gt;
* The command [[Command/bstpet|bstpet]] is available. It was only available much later than the CoP era.&amp;lt;section end=Commands/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== NPCs: ===&lt;br /&gt;
* All [[Outpost Teleportation]] NPCs have been located in their era accurate positions. Their locations were adjusted in December 2008 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source]).&lt;br /&gt;
* New [[Outpost Teleportation]] NPCs have been added to Jeuno. See [[Twinkstix]]/[[Burnstix]]/[[Sprinkstix]].&lt;br /&gt;
* Two new Warp Tarus have been added to [[Windurst Woods]] - [[Port Windurst]]. See [[Polo-Colo]]/[[Mumbo-Bumbo]].&lt;br /&gt;
* The [[Chocobo]] rental NPCs in [[Yhoator Jungle]] and [[Eastern Altepa Desert]] are out of era, only being introduced in June 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source])!&lt;br /&gt;
* [[Nomad Moogle]]s in Selbina and Mhaura were only added in June 2008 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source]).&lt;br /&gt;
&lt;br /&gt;
== Claimed adjustments from their website. ==&lt;br /&gt;
&lt;br /&gt;
=== Server Settings ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Launch Expansion&#039;&#039;&#039;: Chains of Promathia (&amp;quot;CoP&amp;quot;)&lt;br /&gt;
* &#039;&#039;&#039;Level Cap&#039;&#039;&#039;: 75&lt;br /&gt;
* &#039;&#039;&#039;Launch Patch Date&#039;&#039;&#039;: April 17, 2006 (day before ToAU update)&lt;br /&gt;
* &#039;&#039;&#039;Accounts/Characters&#039;&#039;&#039;: 1 account (single box) and 3 characters per IP address&lt;br /&gt;
* &#039;&#039;&#039;Movement Speed&#039;&#039;&#039;: 40 - Level 75 cap era default movement speed (-20% speed)&lt;br /&gt;
* &#039;&#039;&#039;Experience Rates&#039;&#039;&#039;: 1.0 - Wings of the Goddess (“WoTG”) EXP rates&lt;br /&gt;
* &#039;&#039;&#039;Crafting Rates&#039;&#039;&#039;: 1.0&lt;br /&gt;
* &#039;&#039;&#039;Level Sync&#039;&#039;&#039;: Launch System - Unlimited Sync with scaling penalty (see “System: Level Sync” section below)&lt;br /&gt;
* &#039;&#039;&#039;Equipment Scaling (Level Sync)&#039;&#039;&#039;: Disabled&lt;br /&gt;
* &#039;&#039;&#039;Auction House&#039;&#039;&#039;: Stocked by players - 21 item limit per character&lt;br /&gt;
* &#039;&#039;&#039;Fishing&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Gardening&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Chocobo Digging&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Dynamis&#039;&#039;&#039;: CoP era with 71 hour lockout (reduced from 72), rumors state it is an entirely new system built by the devs from scratch.&lt;br /&gt;
* &#039;&#039;&#039;Claim Shield&#039;&#039;&#039;: Added to prominent NMs to provide a fair playing experience for all players. HorizonXI uses a lottery based claim shield system where each person has the opportunity to act on the mob once for a chance to claim the monster. After all players have acted and the claim window has closed, the monster will randomly select one person who acted on it and give them the claim. Multiple actions taken on a monster during the lottery do not increase your chances at claiming - each person can only enter the claim lottery once before the lottery window ends.&lt;br /&gt;
* &#039;&#039;&#039;Inventory Expansions&#039;&#039;&#039;: Mog Wardrobes 1 and 2, and Mog Satchel to be unlocked by completing certain objectives (see “System: Inventory Expansion” section below)&lt;br /&gt;
* &#039;&#039;&#039;Treasure Hunter&#039;&#039;&#039;: Era accurate (we used SE&#039;s official Treasure Hunter chart to build our system)&lt;br /&gt;
* &#039;&#039;&#039;Era accurate drop rates&#039;&#039;&#039;: Drop rates for all items have been adjusted to reflect the era experience more accurately&lt;br /&gt;
&lt;br /&gt;
== Verification Needed ==&lt;br /&gt;
* [[Counterstance]] reduces more defense than normal and doesn&#039;t give any positive buffs.&lt;br /&gt;
* Gravity movement speed issues. Fixed with update on 03/03/2023? {{Verification}}&lt;br /&gt;
&lt;br /&gt;
== Horizon/Retail DATs Comparison ==&lt;br /&gt;
This section will be viewable following completion of the code rebase to ensure the highest accuracy of the data.&lt;/div&gt;</summary>
		<author><name>Spaz0481</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Horizon_Changes&amp;diff=122426</id>
		<title>Category:Horizon Changes</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Horizon_Changes&amp;diff=122426"/>
		<updated>2026-08-23T12:35:33Z</updated>

		<summary type="html">&lt;p&gt;Spaz0481: /* Black Mage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
HorizonXI is an &#039;&#039;&#039;era+&#039;&#039;&#039; Final Fantasy XI private server. &#039;&#039;&#039;Era+&#039;&#039;&#039; means that there are many custom changes and additions made by the development team in an attempt to balance the game more fairly and to make some lesser used content more relevant. This page contains a list of all &#039;&#039;&#039;KNOWN&#039;&#039;&#039; custom changes.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
=== [[Warrior]] ===&lt;br /&gt;
&amp;lt;section begin=Warrior/&amp;gt;&lt;br /&gt;
* Minor changes to [[Warrior#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Starts the game with an {{Item Tooltip|Onion Greataxe}} instead of an {{Item Tooltip|Onion Sword}}.&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Ragnarok}}.&lt;br /&gt;
&amp;lt;section begin=Defender/&amp;gt;*[[Defender]] provides -25% enmity loss reduction when taking damage (works with WAR sub job). Additionally gives a +10% chance to block with a shield for WAR main job only. &amp;lt;section end=Defender/&amp;gt;&amp;lt;section end=Warrior/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Provoke/&amp;gt;* [[Provoke]] now receives an additional 250 [[Enmity|cumulative enmity (CE)]] when [[Defender]] is active and Warrior is set as the main job. This number is reduced to +180 when Warrior is set as the support job.&amp;lt;section end=Provoke/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Monk]] ===&lt;br /&gt;
&amp;lt;section begin=Monk/&amp;gt;&lt;br /&gt;
* Minor changes to [[Monk#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* The [[Artifact Weapon]] [[Beat Cesti]] has been replaced with the custom item {{Item Tooltip|Tekko Kagi}}.&lt;br /&gt;
* Moderate changes to the relic weapon {{Item Tooltip|Spharai}}.&lt;br /&gt;
&amp;lt;section begin=Boost/&amp;gt;* [[Boost]] has a larger [[attack]] bonus of 20%, a longer recast of 30 seconds, and a duration of one attack or Weaponskill.&amp;lt;section end=Boost/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Focus/&amp;gt;* [[Focus]] is learned at level 15 instead of 25, and has a 3 minute duration. {{Verification}}&amp;lt;section end=Focus/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Dodge/&amp;gt;* [[Dodge]] is learned at level 25, has a 3 minute duration, and increases [[Guarding Skill|guard rate]] by ???. {{Verification}}&amp;lt;section end=Dodge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chakra/&amp;gt;* [[Chakra]]&#039;s recast time has been reduced to 2 minutes, down from 3. It also removes multiple status effects the player is inflicted with.&amp;lt;section end=Chakra/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chi Blast/&amp;gt;&lt;br /&gt;
* [[Chi Blast]] now also removes 1 mob buff ([[Dispel]]). Testing is required to see whether this effect is random. {{Verification}}&lt;br /&gt;
* [[Boost|Boost&#039;s]] effect on [[Chi Blast]] has been lessened from retail.&amp;lt;section end=Chi Blast/&amp;gt;&amp;lt;section end=Monk/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[White Mage]] === &lt;br /&gt;
&amp;lt;section begin=White Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[White Mage#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Mjollnir}}.&lt;br /&gt;
* +3 to base [[MP Recovered While Healing|MP recovery rate]], for a total of +7, upon reaching level 75.&lt;br /&gt;
&amp;lt;section begin=Devotion/&amp;gt;* [[Devotion]] is available at level 45 instead of via merits.&amp;lt;section end=Devotion/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Divine Veil/&amp;gt;* [[Divine Veil]] can also double the potency and duration of the next [[Regen]] spell, as well as its usual effects, while the job ability [[Divine Seal]] is active.&amp;lt;section end=Divine Veil/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Clear Mind WHM/&amp;gt;* Higher levels of [[Clear Mind]] can be obtained at lower levels than normal, and the effects of certain tiers are increased.&amp;lt;section end=Clear Mind WHM/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Banish-Effect (Merit)/&amp;gt;* The [[Banish Effect (Merit)]] category has been buffed and its effects against [[:Category:Undead|undead]] now extend to [[Cure]] spells and [[Holy]]. - [[Patch Notes: October 13th 2023|Version 1.2]]&amp;lt;section end=Banish-Effect (Merit)/&amp;gt;&lt;br /&gt;
&amp;lt;section end=White Mage/&amp;gt;&lt;br /&gt;
&amp;lt;!-- Keep spells outside of the &amp;quot;section begin&amp;quot;--&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Reraise}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Haste}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Banish}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Protectra V}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Shellra V}}&lt;br /&gt;
&lt;br /&gt;
=== [[Black Mage]] === &lt;br /&gt;
&amp;lt;section begin=Black Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[Black Mage#Job_Specific_Equipment|Artifact Armor]] and significant changes to {{Item Tooltip|Casting Wand}}.&lt;br /&gt;
* Major changes to the relic weapon {{Item Tooltip|Claustrum}}.&lt;br /&gt;
* +2 to base [[MP Recovered While Healing|MP recovery rate]], for a total of +6, upon reaching level 75.&lt;br /&gt;
&amp;lt;section end=Black Mage/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Magic}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Debuffs}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Magic Burst}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Bind}}&lt;br /&gt;
&lt;br /&gt;
=== [[Red Mage]] ===&lt;br /&gt;
&amp;lt;section begin=Red Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[Red Mage#Job_Specific_Equipment|Artifact Armor]] and significant changes to {{Item Tooltip|Fencing Degen}}.&lt;br /&gt;
* Starts the game with an {{Item Tooltip|Onion Sword}} instead of an {{Item Tooltip|Onion Dagger}}&lt;br /&gt;
* Major changes to the relic weapon {{Item Tooltip|Mandau}}, including the new [[Adaptive Effect]].&lt;br /&gt;
* 30% reduction in enmity gained from casting [[Enfeebling Magic]] while your main job is Red Mage.&lt;br /&gt;
* [[Fast Cast]] has had its recast reduction halved (cast time reduction is unaffected).&lt;br /&gt;
* +1 to base [[MP Recovered While Healing|MP recovery rate]], for a total of +5, upon reaching level 75.&lt;br /&gt;
&amp;lt;section begin=Convert/&amp;gt;* [[Convert]] has had its recast increased from 10 to 13 minutes.&lt;br /&gt;
* The group 1 merit [[Convert Recast|Convert Recast Reduction]] now only reduces the recast by 12 seconds, down from 20.&amp;lt;section end=Convert/&amp;gt;&amp;lt;section end=Red Mage/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Magic}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Refresh}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Thief]] === &lt;br /&gt;
&amp;lt;section begin=Thief/&amp;gt;&lt;br /&gt;
* Minor changes to [[Thief#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Major changes to the relic weapon {{Item Tooltip|Mandau}}, including the new [[Adaptive Effect]].&lt;br /&gt;
* [[Treasure Hunter]] has been removed from {{Item Tooltip|Thief&#039;s Knife}} and has moved to the custom item {{Item Tooltip|Nanaa&#039;s Charm}}.&lt;br /&gt;
&amp;lt;section begin=Perfect Dodge/&amp;gt;* The player&#039;s [[Accuracy]] and [[Ranged Accuracy]] when using [[Perfect Dodge]] are increased by 999.&amp;lt;section end=Perfect Dodge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Sneak Attack/&amp;gt;* Many elemental type [[:Category:Weapon Skills|weapon skills]] have been changed to the &amp;quot;hybrid&amp;quot; type and will now stack with [[Sneak Attack]].&amp;lt;section end=Sneak Attack/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Triple Attack/&amp;gt;* [[Triple Attack]] is unlocked at level 30 instead of 55.&amp;lt;section end=Triple Attack/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Assassin/&amp;gt;* [[Assassin]] is unlocked at level 50 instead of 60.&amp;lt;section end=Assassin/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Accomplice/&amp;gt;* [[Accomplice]] &amp;lt;span class=&amp;quot;wotglive&amp;quot;&amp;gt;was not available in the current era,&amp;lt;/span&amp;gt; can now be used on an alliance (it was party only on retail), has had its level reduced from 65 to 45 and no longer shares a recast timer with [[Collaborator]].&amp;lt;section end=Accomplice/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Collaborator/&amp;gt;* [[Collaborator]] &amp;lt;span class=&amp;quot;wotglive&amp;quot;&amp;gt;was not available in the current era,&amp;lt;/span&amp;gt; can now be used on an alliance (it was party only on retail), has had its level reduced from 65 to 45 and its recast time increased from 1 to 5 minutes. It no longer shares a recast timer with [[Accomplice]] and it now &#039;&#039;redirects 50%&#039;&#039; of the [[Thief]]&#039;s enmity to their chosen target. Note that the chat log will state that you stole the target&#039;s enmity per its retail effect, but its intended effect of redirecting enmity to the target is performed.&amp;lt;section end=Collaborator/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Bully/&amp;gt;* [[Bully]] was not available in the current era, has had its level reduced from 93 to 40, its recast has been lowered from 3 to 1 minute. The ability has been completely reworked, now giving a guaranteed status bolt additional effect proc on monsters within 15 levels of the [[Thief]]. On [[Notorious Monster]]s, the chance of landing a status effect bolt has been increased but not guaranteed. The omni-directional sneak attack portion has been removed.&amp;lt;section end=Bully/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mug/&amp;gt;* [[Mug]] grants a critical hit rate bonus of 5% on the target monster for 30 seconds. Recast time reduced from 15 minutes to 10 minutes. This activates as a bewildered daze regardless of success of mug; its in-game message reads the &amp;quot;&amp;lt;target&amp;gt;&#039;s Bewildered Daze effect wears off.&amp;quot; after 30 seconds. &amp;lt;section end=Mug/&amp;gt;&amp;lt;section end=Thief/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Paladin]] === &lt;br /&gt;
&amp;lt;section begin=Paladin/&amp;gt;&lt;br /&gt;
* Minor changes to [[Paladin#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Ragnarok}}.&lt;br /&gt;
&amp;lt;section begin=Holy Circle/&amp;gt;* [[Holy Circle]] increased damage for party member against [[:Category:Undead|undead]] mobs. Protects against [[Aggro|blood aggro]] but further testing is required to ascertain how. {{Verification}}&amp;lt;br&amp;gt;Recast has also been doubled to 10 minutes.&amp;lt;section end=Holy Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chivalry/&amp;gt;* [[Chivalry]] is available at level 45. It was originally a merit ability. Its recast has also been reduced from 20 to 15 minutes.&amp;lt;section end=Chivalry/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Shield Bash/&amp;gt;* The accuracy of the stun component of the job ability [[Shield Bash]] has been increased. It will now provide a similar stun rate to the job ability [[Weapon Bash]]. [[Patch Notes: November 17th 2023| - Version 1.2]]&amp;lt;section end=Shield Bash/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Cover/&amp;gt;* The job ability [[Cover]] is now usable on alliance members. [[Patch Notes: November 17th 2023| Version 1.2]]&lt;br /&gt;
&amp;lt;section end=Cover/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Auto-Refresh-Paladin/&amp;gt;* [[Auto Refresh]]&#039;s level has been reduced to 25, down from 35. &amp;lt;span class=&amp;quot;toaulive&amp;quot;&amp;gt;It wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/span&amp;gt;&amp;lt;section end=Auto-Refresh-Paladin/&amp;gt;&lt;br /&gt;
&amp;lt;section Begin=Shield Mastery/&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Shield Mastery]] wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Shield Mastery/&amp;gt;&amp;lt;section end=Paladin/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Clubs}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Shields}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Banish}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Enlight}}&lt;br /&gt;
&lt;br /&gt;
=== [[Dark Knight]] ===&lt;br /&gt;
&amp;lt;section begin=Dark Knight/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Dark Knight#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Minor change to the relic weapon {{Item Tooltip|Apocalypse}}.&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Ragnarok}}.&lt;br /&gt;
&amp;lt;section begin=Arcane Circle/&amp;gt;* [[Arcane Circle]] has a damage bonus against arcana for all parties members as well as providing protection against [[Aggro|magic aggro]]. The recast of this ability has also been doubled to 10 minutes.&lt;br /&gt;
&amp;lt;section begin=Arcane Circle-Recast/&amp;gt;* [[Arcane Circle Recast]] merits now decrease its recast time by 20 seconds per merit, instead of 10.&amp;lt;section end=Arcane Circle-Recast/&amp;gt;&amp;lt;section end=Arcane Circle/&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toau&amp;quot;&amp;gt;&amp;lt;section begin=Desperate Blows/&amp;gt;[[Desperate Blows]] was a merit ability in era.&amp;lt;/li&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Desperate Blows]] was a merit ability in era and wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Desperate Blows/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Souleater/&amp;gt;* [[Souleater]] now has a recast time of 5 minutes, instead of 6.&lt;br /&gt;
&amp;lt;section begin-Souleater-Recast/&amp;gt;* [[Souleater Recast]] merits now decreases its recast by 10 seconds per merit, instead of 12.&amp;lt;section end=Souleater-Recast/&amp;gt;&amp;lt;section end=Souleater/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Last Resort/&amp;gt;* [[Last Resort]]&#039;s duration has been doubled from 30 to 60 seconds.&amp;lt;section end=Last Resort/&amp;gt;&amp;lt;section end=Dark Knight/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Beastmaster]] === &lt;br /&gt;
&amp;lt;section begin=Beastmaster/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Beastmaster#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Guttler}}.&lt;br /&gt;
&amp;lt;section begin=Save My Son/&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;The night flowers that need to be examined while doing the [[Save My Son]] quest can be examined as early as 16:00 and as late as 06:00 hours in game. This may or may not be a bug.&amp;lt;/strike&amp;gt; This seems to be reverted to retail state  after rebase ([https://discord.com/channels/933423693848260678/1467740936762167330 Discord bug report after rebase] &amp;lt;section end=Save My Son/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ready/&amp;gt;* [[Ready]] wasn&#039;t available until 2009. There are only 45 seconds between charges as opposed to 60 seconds when it was available. A maximum of 3 charges still applies but this is now attained after 2 minutes and 25 seconds has passed as opposed to 3 minutes.&lt;br /&gt;
* Every physical and magical damage dealing TP move is no longer imbued with Skillchain Attributes/Magic Burst Properties.&amp;lt;section end=Ready/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Call Beast/&amp;gt;* Pets will persist through a player zoning.&lt;br /&gt;
* All HQ [[Jug Pet|Familiars]] now cap at 75.&lt;br /&gt;
* All NQ [[Jug Pet|Familiars]] are now 30 minute duration, and HQ are 60 minutes.&lt;br /&gt;
&amp;lt;section end=Call Beast/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Pet Items/&amp;gt;* [[:Category:Pet Items|Pet food]] has been buffed to provide increased HP/stats etc. to pets.&amp;lt;section end=Pet Items/&amp;gt;&amp;lt;section end=Beastmaster/&amp;gt;&lt;br /&gt;
&amp;lt;!-- Hidden as opposed to deleted in case this ability is re-added.&lt;br /&gt;
*&amp;lt;section begin=Bestial Loyalty/&amp;gt;&amp;lt;s&amp;gt;[[Bestial Loyalty]]&amp;lt;/s&amp;gt; - This ability was removed with [[Patch Notes: April 14th 2023|Version 1.1]]. &amp;lt;!--Out of era ability added in, modified to sharing a recast with call beast and a 30 minute cooldown.&amp;lt;section end=Bestial Loyalty/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Call Beast/&amp;gt;&amp;lt;s&amp;gt;[[Call Beast]]&amp;lt;/s&amp;gt; - shared a cooldown with bestial loyalty until it was removed in [[Patch Notes: April 14th 2023|Version 1.1]].&amp;lt;section end=Call Beast/&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Bard]] ===&lt;br /&gt;
&amp;lt;section begin=Bard/&amp;gt;&lt;br /&gt;
* Minor changes to [[Bard#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Mandau}}.&amp;lt;section end=Bard/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ranger]] ===&lt;br /&gt;
&amp;lt;section begin=Ranger/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Ranger#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Yoichinoyumi}}.&lt;br /&gt;
&amp;lt;section begin=Eagle Eye Shot/&amp;gt;* [[Eagle Eye Shot]] now has 100% accuracy (it could miss in era).&amp;lt;section end=Eagle Eye Shot/&amp;gt; &lt;br /&gt;
&amp;lt;section begin=Scavenge/&amp;gt;* [[Scavenge]] is the updated 2013 version that allows for recovering spent ammo and not fletchings, arrowheads etc.&amp;lt;section end=Scavenge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Camouflage/&amp;gt;* [[Camouflage|Camouflage]] grants an [[enmity]] reduction on the next attack.&amp;lt;section end=Camouflage/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Velocity Shot/&amp;gt;*[[Velocity Shot]] wasn&#039;t available until the Wings of the Goddess era.&amp;lt;section end=Velocity Shot/&amp;gt;&amp;lt;section end=Ranger/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Dead Aim/&amp;gt;* [[Dead Aim]] is available via the {{Item Tooltip|Sharpshooter&#039;s Ring}} and wasn&#039;t available during the current era.&amp;lt;section end=Dead Aim/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Samurai]] ===&lt;br /&gt;
&amp;lt;section begin=Samurai/&amp;gt;&lt;br /&gt;
* Minor changes to [[Samurai#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Yoichinoyumi}}.&lt;br /&gt;
&amp;lt;section begin=Hasso/&amp;gt;* [[Hasso]] wasn&#039;t available in the CoP era. The bonus effects of [[Zanshin]] appears to no longer be in effect {{verification}}.&amp;lt;section end=Hasso/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Seigan/&amp;gt;* [[Seigan]] wasn&#039;t available in the CoP era. The bonus effects of [[Zanshin]] appears to no longer be in effect {{verification}}.&amp;lt;section end=Seigan/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Warding Circle/&amp;gt;* [[Warding Circle]] increases party-wide damage dealt against Demon enemies.&amp;lt;section end=Warding Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Zanshin/&amp;gt;*[[Zanshin]] - Doesn&#039;t gain the activation rate bonus from Hasso/Seigan. It has been reported that it no longer activates on attacks that are guarded, countered or deal 0 damage. {{verification}}&amp;lt;section end=Zanshin/&amp;gt;&amp;lt;section end=Samurai/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ninja]] ===&lt;br /&gt;
&amp;lt;section begin=Ninja/&amp;gt;&lt;br /&gt;
* Minor changes to [[Ninja#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
&amp;lt;section begin=Mijin Gakure/&amp;gt;* [[Mijin Gakure]] has been replaced with {{Item Tooltip|Mikage}}. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Mijin Gakure/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Utsusemi: Ni/&amp;gt;* [[Utsusemi: Ni]] has had its recast increased by 15 seconds.&amp;lt;section end=Utsusemi: Ni/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Utsusemi: Ichi/&amp;gt;* [[Utsusemi: Ichi]] has had its recast increased by 15 seconds.&amp;lt;section end=Utsusemi: Ichi/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Yonin/&amp;gt;[[Yonin]] is learned at Level 20 instead of 40, is modified to reduce [[attack]] by 15%, increase [[enmity]] by 10, reduce recast of [[Utsusemi]] by 10 seconds, and reduce enemy critical chance. It does not grant nor enhances the job trait [[Ninja Tool Expertise]].&amp;lt;section end=Yonin/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ninja Tool Expertise/&amp;gt;* [[Ninja Tool Expertise]] is learned at Level 40 as a trait. &amp;lt;section end=Ninja Tool Expertise/&amp;gt;&amp;lt;section end=Ninja/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Ninjutsu}}&lt;br /&gt;
&lt;br /&gt;
=== [[Dragoon]] === &lt;br /&gt;
&amp;lt;section begin=Dragoon/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Dragoon#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Moderate changes to the relic weapon {{Item Tooltip|Gungnir}}.&lt;br /&gt;
&amp;lt;section begin=Ancient Circle/&amp;gt;* [[Ancient Circle]] now increases damage dealt by the party to dragon enemies. Its recast time has been increased to 10 minutes.&amp;lt;section end=Ancient Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Steady Wing/&amp;gt;* [[Steady Wing]] was not available in the current era and its level has been reduced from 95 to 30.&amp;lt;section end=Steady Wing/&amp;gt;&amp;lt;section end=Dragoon/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Summoner]] ===&lt;br /&gt;
&amp;lt;section begin=Summoner/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Summoner#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Claustrum}}.&lt;br /&gt;
*&amp;lt;section begin=Whispering Wind/&amp;gt;[[Whispering Wind]] is now available from level 38 and additionally removes some status ailments including: [[Blind (Status Effect)|Blind]], [[Poison (Status Effect)|Poison]], [[Paralysis]], [[Disease]], [[Virus]], [[Petrification]], [[Sleep (Status Effect)|Sleep]], [[Silence (Status Effect)|Silence]] and [[Slow (Status Effect)|Slow]].&amp;lt;section end=Whispering Wind/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Spring Water/&amp;gt;[[Spring Water]] now gives an AoE 2 MP per tick [[Refresh (Status Effect)|refresh]].&amp;lt;section end=Spring Water/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Crimson Howl/&amp;gt;[[Crimson Howl]]&#039;s duration has been increased to 3 minutes.&amp;lt;section end=Crimson Howl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Ecliptic Growl/&amp;gt;[[Ecliptic Growl]] level has swapped with [[Ecliptic Howl]] and is now unlocked at level 54 as opposed to 43 in era.&amp;lt;section end=Ecliptic Growl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Ecliptic Howl/&amp;gt;[[Ecliptic Howl]] level has swapped with [[Ecliptic Growl]] and is now unlocked at level 43 as opposed to 54 in era.&amp;lt;section end=Ecliptic Howl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Shining Ruby/&amp;gt;[[Shining Ruby]]&#039;s effect can now overwrite itself.&amp;lt;section end=Shining Ruby/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Hastega (Blood Pact)/&amp;gt;The value of [[Hastega (Blood Pact)]] has been increased to be inline with the [[White Magic]] spell [[Haste]]. This means the two will be interchangeable and can overwrite each other. The MP cost has also been increased to 129 in era, up from 112.&amp;lt;section end=Hastega (Blood Pact)/&amp;gt;&amp;lt;section end=Summoner/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Meteor Strike/&amp;gt;[[Meteor Strike]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Meteor Strike/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Geocrush/&amp;gt;[[Geocrush]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Geocrush/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Grand Fall/&amp;gt;[[Grand Fall]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Grand Fall/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Wind Blade/&amp;gt;[[Wind Blade]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Wind Blade/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Heavenly Strike/&amp;gt;[[Heavenly Strike]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Heavenly Strike/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Thunderstorm/&amp;gt;[[Thunderstorm]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Thunderstorm/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Corsair]] ===&lt;br /&gt;
&amp;lt;section begin=Corsair/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Hexaguns/&amp;gt;Hexaguns have been reworked to be &amp;quot;useful&amp;quot; {{verification}} PAFO&amp;lt;section end=Hexaguns/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Corsair&#039;s Roll&amp;quot;/&amp;gt;[[Corsair&#039;s Roll]] is learned at level 75 instead of level 5. [[Ninja&#039;s Roll|Ninja Roll]] is learned at level 5 in its place.&amp;lt;section end=&amp;quot;Corsair&#039;s Roll&amp;quot;/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Phantom Roll&amp;quot;/&amp;gt;&lt;br /&gt;
* Equipment with the &amp;quot;Phantom Roll&amp;quot;+1 effect must be worn while using the job ability Double-Up in order to gain the &amp;quot;Phantom Roll&amp;quot; bonus, regardless of whether the items were equipped during the initial Phantom Roll.&lt;br /&gt;
* Job Bonuses for [[Phantom Roll]] (Having X job in your party) do not exist.&lt;br /&gt;
* Many level requirements have been changed for rolls. Check the roll table for more info.&amp;lt;section end=&amp;quot;Phantom Roll&amp;quot;/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Chaos Roll&amp;quot;/&amp;gt;&lt;br /&gt;
* [[Chaos Roll]] now grants flat attack instead of a #% increase.&amp;lt;section end=&amp;quot;Chaos Roll&amp;quot;/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Gallant&#039;s Roll&amp;quot;/&amp;gt;&lt;br /&gt;
* [[Gallant&#039;s Roll]] now grants flat defense instead of a #% increase.&amp;lt;section end=&amp;quot;Gallant&#039;s Roll&amp;quot;/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Healer&#039;s Roll&amp;quot;/&amp;gt;&lt;br /&gt;
* [[Healer&#039;s Roll]] now grants Increases the amount of MP recovered while healing for party members within area of effect instead of Cure Potency.&amp;lt;section end=&amp;quot;Healer&#039;s Roll&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;section end=Corsair/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Quick Draw&amp;quot;/&amp;gt;&lt;br /&gt;
* [[Quick Draw]] now has 2 charges, instead of just 1.&lt;br /&gt;
* The damage formula appears to have been buffed to double the bullet base DMG.&lt;br /&gt;
*&amp;lt;section end=&amp;quot;Quick Draw&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;section begin=Attack&amp;amp;Accuracy/&amp;gt;* [[Attack]] and [[Accuracy]] modifiers have been adjusted as part of a general balancing pass on Horizon. The purpose of these adjustments is to compensate for current and future player power while keeping in mind the addition of new items, job abilities, traits, and merits in the future. - [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Attack&amp;amp;Accuracy/&amp;gt;&lt;br /&gt;
:[[File:Attack&amp;amp;Accuracy_modifiers_1.2.png]]&lt;br /&gt;
* Many [[Clubs]] had their damage increased. &lt;br /&gt;
&amp;lt;section begin=Damage Type Weakness/&amp;gt;* All damage type (piercing, blunt, slashing) bonuses are reduced from 25% to 12.5% against monsters with a particular weakness to one of the types, e.g. birds now only take 12.5% extra damage.&amp;lt;section end=Damage Type Weakness/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=TP/&amp;gt;* [[TP]] is measured in 1000% increments whereas in era this was in 100%.&amp;lt;section end=TP/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Paralyze (Status Effect)/&amp;gt;* If the status effect [[Paralyze (Status Effect)|paralyze]] procs whilst a player attempts to use a scroll, the scroll will no longer be lost.&amp;lt;section end=Paralyze (Status Effect)/&amp;gt;&lt;br /&gt;
=== Experience Points ===&lt;br /&gt;
* Horizon uses Wings of the Goddess [[EXP]] rates.&lt;br /&gt;
* [[Level Sync]] is available and limited to 10 levels before an [[EXP]] penalty begins to take effect. See the level sync page for more information.&lt;br /&gt;
* All [[Experience Scrolls]] give triple the amount of [[EXP]]. - [[Patch Notes: April 14th 2023|Update. 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== [[Weapon Skills]] ===&lt;br /&gt;
* Every [[weapon]] type will now obtain its first [[Weapon Skill|weapon skill]] at skill level 5 instead of skill level 10. - [[Patch Notes: November 17th 2023| Version 1.2]]&lt;br /&gt;
* [[Skillchain]] damage against mobs no longer has a chance of being resisted against non NM/HNM/endgame bosses.&lt;br /&gt;
* Many [[Weapon Skills]] have had their properties changed, but their in-game tooltips do not reflect these changes as of now.&lt;br /&gt;
* Most elemental weapon skills have been changed to [[Hybrid Weapon Skills|hybrid]] and will stack with [[Sneak Attack]]. &lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
**List of WS that where changed to Hybrid: &lt;br /&gt;
***Blade: Chi&lt;br /&gt;
***Blade: Ei&lt;br /&gt;
***Blade: Teki&lt;br /&gt;
***Blade: To&lt;br /&gt;
***Burning Blade&lt;br /&gt;
***Dark Harvest&lt;br /&gt;
***Freezebite&lt;br /&gt;
***Frostbite&lt;br /&gt;
***Hot Shot&lt;br /&gt;
***Raiden Thrust&lt;br /&gt;
***Red Lotus Blade&lt;br /&gt;
***Seraph Blade&lt;br /&gt;
***Shadow of Death&lt;br /&gt;
***Shining Blade&lt;br /&gt;
***Thunder Thrust--&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Click on a weapon type to display changes to the respective Weapon Skills&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{Collapsible_Toggle|identifier=archery|text=Archery}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=axe|text=Axe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=club|text=Club}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=dagger|text=Dagger}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-axe|text=Great Axe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-katana|text=Great Katana}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-sword|text=Great Sword}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=hand-to-hand|text=Hand-to-Hand}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=katana|text=Katana}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=marksmanship|text=Marksmanship}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=polearm|text=Polearm}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=scythe|text=Scythe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=staff|text=Staff}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=sword|text=Sword}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=archery|&lt;br /&gt;
====[[:Category:Archery|Archery]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Archery&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=axe|&lt;br /&gt;
====[[:Category:Axes|Axe]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Axes&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=club|&lt;br /&gt;
====[[:Category:Clubs|Club]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Clubs&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=dagger|&lt;br /&gt;
====[[:Category:Daggers|Dagger]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Daggers&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-axe|&lt;br /&gt;
====[[:Category:Great Axes|Great Axe]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Great Axes&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-katana|&lt;br /&gt;
====[[:Category:Great Katana|Great Katana]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Great Katana&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-sword|&lt;br /&gt;
====[[:Category:Great Swords|Great Sword]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Great Swords&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=hand-to-hand|&lt;br /&gt;
====[[:Category:Hand-to-Hand|Hand-to-Hand]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Hand-to-Hand&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=katana|&lt;br /&gt;
====[[:Category:Katana|Katana]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Katana&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=marksmanship|&lt;br /&gt;
====[[:Category:Marksmanship|Marksmanship]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Marksmanship&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=polearm|&lt;br /&gt;
====[[:Category:Polearms|Polearm]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Polearms&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=scythe|&lt;br /&gt;
====[[:Category:Scythes|Scythe]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Scythes&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=staff|&lt;br /&gt;
====[[:Category:Staves|Staff]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Staves&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=sword|&lt;br /&gt;
====[[:Category:Swords|Sword]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Swords&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Signet ===&lt;br /&gt;
&amp;lt;section begin=Signet/&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt; The [[Treasures of Aht Urhgan]] Signet bonus changes are in effect.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Signet]] now gives a bonus to [[HP Recovered While Healing]].&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Signet gives a bonus to EXP rates in [[Chains of Promathia|CoP]] areas only, at the following level ranges:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Level 50-59: 5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Level 60-69: 7.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Level 70-75: 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;There is an additional bonus to EXP when XPing in a &amp;quot;territory not controlled by your home nation&amp;quot; of 5% starting at level 50, but only in [[Chains of Promathia|CoP]] areas.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Signet/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spells and Magic ==&lt;br /&gt;
&amp;lt;section begin=MP Recovered While Healing/&amp;gt;* Base [[MP Recovered While Healing|MP recovery rate]] starts at 12 per tick. Each [[tick]] thereafter increases by 4. This effect was originally 1 per tick.&lt;br /&gt;
* Certain jobs have a further increase to their base [[MP Recovered While Healing|MP recovery rate]] and MP/tick scaling, due to increases to the scaling of [[Clear Mind]]. &lt;br /&gt;
At level 75, these changes are:&lt;br /&gt;
** [[Red Mage]]: +1 for a total of 5 [[MP Recovered While Healing|MP recovery rate]] scaling per tick&lt;br /&gt;
** [[Black Mage]] and [[Summoner]]: +2 for a total of 6 [[MP Recovered While Healing|MP recovery rate]] scaling per tick&lt;br /&gt;
** [[White Mage]]: +3 for a total of 7 [[MP Recovered While Healing|MP recovery rate]] scaling per tick&amp;lt;section end=MP Recovered While Healing/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Magic Burst/&amp;gt;* [[Magic Burst]]s receive an extra +35 [[Magic Accuracy]], +35 [[Magic Attack]] and reduced [[Enmity|enmity]] generation, except on notorious monsters.&amp;lt;section end=Magic Burst/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== White Magic ===&lt;br /&gt;
&amp;lt;section begin=White Magic/&amp;gt;Changes to the [[:Category:White Magic|White Magic]] spells: &lt;br /&gt;
&amp;lt;section begin=Reraise/&amp;gt;* [[Reraise]] is available to [[White Mage]]s at level 25 instead of 33.&amp;lt;section end=Reraise/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Haste/&amp;gt;* [[Haste]] has had its recast reduced from 20 to 18 seconds. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Haste/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Banish/&amp;gt;* The effect of [[Banish]] has been &#039;era+&#039;ed&#039; to inhibit the target undead monster&#039;s TP gain.&amp;lt;section end=Banish/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Protectra V/&amp;gt;* [[Protectra V]] is now obtained via scrolls and not merits.&amp;lt;section end=Protectra V/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Shellra V/&amp;gt;* [[Shellra V]] is now obtained via scrolls and not merits.&amp;lt;section end=Shellra V/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Refresh/&amp;gt;* The cost of [[Refresh]] has been increased from 40 to 50 [[MP]] and its recast time has been decreased from 18 to 16 seconds. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Refresh/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Enlight/&amp;gt;* [[Enlight]] wasn&#039;t originally in the [[Chains of Promathia]] era and was a level 85 spell on retail when it did become available. On Horizon is can be learnt by [[Paladin]]s at level 40.&amp;lt;section end=Enlight/&amp;gt;&amp;lt;section end=White Magic/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Black Magic ===&lt;br /&gt;
&amp;lt;section begin=Elemental Magic/&amp;gt;* &#039;&#039;Some&#039;&#039; [[:Category:Elemental Magic|Elemental magic]] scrolls bought from vendors have reduced prices. The amount needs further investigation but appears to be around 40%. Scrolls with reduced prices can be found to be marked as such on the wiki.&amp;lt;section end=Elemental Magic/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Elemental Debuffs/&amp;gt;* [[Elemental Debuff]]s have had their base duration extended from 90 seconds to 120 seconds.&amp;lt;section end=Elemental Debuffs/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Poison/&amp;gt;* [[Poison]]&#039;s [[Damage Over Time|DoT]] effect has been increased from 1 per [[tick]] to 4 per [[tick]].&amp;lt;section end=Poison/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Bind/&amp;gt;* [[Bind]]&#039;s duration is floored at 5 seconds.&amp;lt;section end=Bind/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ninjutsu ===&lt;br /&gt;
&amp;lt;section begin=Ninjutsu/&amp;gt;&lt;br /&gt;
* Ichi elemental wheel spells are learnable at 12 but only usable from level 15.&lt;br /&gt;
* [[Ninjutsu]] [[Magic Burst]]s receive an extra +50 [[Magic Accuracy]], +35 [[Magic Attack]] and reduced [[Enmity|enmity]] generation, except on notorious monsters. {{verification}}&lt;br /&gt;
*The resistance down on an elemental [[ninjutsu]] is -30 regardless of the level of the ninjutsu.  The resistance down lasts for 15 seconds, but can be potentially extended to 25 seconds through [[Merit Points]].&lt;br /&gt;
* Elemental wheel spells receiving a total of +25 magic accuracy. - [[Patch_Notes:_April_14th_2023 #JOB BALANCING|Update 1.1]]&lt;br /&gt;
* All Ninjustu have +15 magic accuracy, with a further +10 for all elemental wheel spells (+25 m.acc total.) This effect is increased to +50 extra magic accuracy on [[Magic Burst Bonus|magic bursts]], on all [[:Category:Notorious Monsters|non-notorious monsters]].&lt;br /&gt;
&amp;lt;section begin=Hojo:Ni/&amp;gt;* [[Hojo: Ni]] provides +40 [[Enmity|cumulative enmity (CE)]] and +450 [[Enmity|volatile enmity (VE)]]. Essentially CE is halved and VE is doubled compared to retail/era.&amp;lt;section end=Hojo:Ni/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Kurayami:Ni/&amp;gt;* [[Kurayami: Ni]] provides +40 [[Enmity|cumulative enmity (CE)]] and +450 [[Enmity|volatile enmity (VE)]]. Essentially CE is halved and VE is doubled compared to retail/era.&amp;lt;section end=Kurayami:Ni/&amp;gt;&amp;lt;section end=Ninjutsu/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
* Many weapons have had weapon skill properties changed to increase their skill chain utility.&lt;br /&gt;
&amp;lt;section begin=Clubs/&amp;gt;* Paladins are able to use most [[Clubs|clubs]] now. Changes have also been made to club weapon skills to make them a viable choice for Paladins.&amp;lt;section end=Clubs/&amp;gt;&lt;br /&gt;
* {{Item Tooltip|Octave Club}} has been changed and has replaced the Kraken Club.&lt;br /&gt;
&amp;lt;!--*Added [[Malignance Sword]].--&amp;gt;&lt;br /&gt;
* Relic weapons: please review the [[Relic Weapons]] page for a complete list of known changes.&lt;br /&gt;
* {{Item Tooltip|Rune Chopper}} had its Latent Effect: Haste reduced from 9% to 2%.&lt;br /&gt;
=== Thief ===&lt;br /&gt;
* {{Item Tooltip|Thief&#039;s Knife}} has been significantly reworked and now provides +18 [[damage]] and [[Occasionally Attacks X Times|occassionally attacks 2 times]]. The original [[Treasure Hunter]] +1 effect can now be obtained via {{Item Tooltip|Nanaa&#039;s Charm}}.&lt;br /&gt;
&lt;br /&gt;
=== Samurai ===&lt;br /&gt;
&amp;lt;section begin=Hagun/&amp;gt;* [[Hagun]]: DMG decreased from 75 to 64.&lt;br /&gt;
** As a result of the damage change, Hagun&#039;s DPS has decreased from 10 to 8.53 with a major indirect nerf to weapon skills due to the high natural Attack+ percentages given by weapon skills such as [[Tachi: Gekko]].&amp;lt;section end=Hagun/&amp;gt;&lt;br /&gt;
=== Ninja ===&lt;br /&gt;
* The recipes for [[Shuriken]], [[Juji Shuriken]], [[Manji Shuriken]] and [[Fuma Shuriken]] have been changed. &lt;br /&gt;
** These can now be bundled together in a pouch, each via a synthesis recipe.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&amp;lt;section begin=Shields/&amp;gt;* [[Shield]]s have been buffed and now have an increased block rate and damage reduction when blocking.&amp;lt;section end=Shields/&amp;gt;&lt;br /&gt;
* All earrings from [[RoZ Rewards]] have been changed.&lt;br /&gt;
* All rings from [[CoP Rewards]] have been changed except for {{Item Tooltip|Rajas Ring}}.&lt;br /&gt;
* {{Item Tooltip|Stealth Earring}} now has the &#039;&#039;enhances &amp;quot;[[Dual Wield]]&amp;quot; effect&#039;&#039; that {{Item Tooltip|Suppanomimi}} used to have.&lt;br /&gt;
* Added [[Shepherd&#039;s Armor Set]] for pet jobs.&lt;br /&gt;
* {{Item Tooltip|Speed Belt}} effect reduced to 5% haste.&lt;br /&gt;
* [[Armada Hauberk Set|Armada Set]] gained a small haste buff of +1~2% per piece.&lt;br /&gt;
* Many of the [[LVL 30 JSE Accessories]] for [[Support Job]]s were modified in an attempt attempt to offer more optimal enhancements.&lt;br /&gt;
** WHM: Mace Belt has been renamed to {{Item Tooltip|Healer&#039;s Belt}}, and its [[latent effect]] was changed from &#039;&#039;[[Club Skill]] +5&#039;&#039; to &#039;&#039;[[Enmity]] -2&#039;&#039;.&lt;br /&gt;
** THF: Dagger Belt has been renamed to {{Item Tooltip|Pilferer&#039;s Belt}}, and its latent effect was changed from &#039;&#039;[[Dagger Skill]] +5&#039;&#039; to &#039;&#039;[[Accuracy]] +3&#039;&#039;.&lt;br /&gt;
** PLD: {{Item Tooltip|Shield Belt}} latent effect was changed from &#039;&#039;[[Shield Skill]] +5&#039;&#039; to &#039;&#039;Enhances [[Shield Mastery]]&#039;&#039;.&lt;br /&gt;
** BRD: {{Item Tooltip|Song Belt}} latent effect was changed from &#039;&#039;[[Singing Skill]] +5&#039;&#039; to &#039;&#039;Madrigal +1&#039;&#039;.&lt;br /&gt;
** RDM: Rapier Belt has been renamed to {{Item Tooltip|Warlock&#039;s Belt}}, and its latent effect was changed from &#039;&#039;[[Sword Skill]] +5&#039;&#039; to &#039;&#039;[[Enspell|Enspell Damage]] +3&#039;&#039;.&lt;br /&gt;
** BLM: Staff Belt has been renamed to {{Item Tooltip|Wizard&#039;s Belt}}, and its latent effect was changed from &#039;&#039;[[Staff Skill]] +5&#039;&#039; to &#039;&#039;[[INT]] +2&#039;&#039;.&lt;br /&gt;
** DRG: Lance Belt has been renamed to {{Item Tooltip|Wyvern Belt}}, and its latent effect was changed from &#039;&#039;[[Polearm Skill]] +5&#039;&#039; to &#039;&#039;[[Haste]] +2%&#039;&#039;.&lt;br /&gt;
* Most [[Artifact Armor]] has had a small stat buff added to &amp;quot;less desireable pieces&amp;quot;.&lt;br /&gt;
* All [[Artifact Weapons]] were changed to level 40, with some adjustments.&lt;br /&gt;
* Many endgame armor pieces were modified from era (e.g. {{Item Tooltip|Koenig Cuirass}}).&lt;br /&gt;
* Some [[Conquest]] items were changed.&lt;br /&gt;
* [[Exp Rings]] have been modified to provide more charges, reduced cooldowns etc. See page for further information.&lt;br /&gt;
* Level 30 [[latent effect]] earrings have been changed.&lt;br /&gt;
* {{Item Tooltip|Yinyang Robe}} now drops in the BCNM [[Waking the Beast]]. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* The recipe for {{Item Tooltip|Sonic Belt}} has been adjusted.&lt;br /&gt;
* {{Item Tooltip|Checkered Scarf}} now reduces maximum HP by 12 instead, and gives +1 to HP and MP recovered while healing.&lt;br /&gt;
&lt;br /&gt;
=== Feet ===&lt;br /&gt;
&amp;lt;section begin=Trotter Boots/&amp;gt;* {{Item Tooltip|Trotter Boots}} can now be obtained via HorizonXI&#039;s custom [[HENM|Hyper Empty Notorious Monsters]] (HENM).&amp;lt;section end=Trotter Boots/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Evokers Boots/&amp;gt;* {{Item Tooltip|Evoker&#039;s Boots}} now have the [[Hidden Effect]] Summoning Magic Casting time -1.&amp;lt;section end=Evokers Boots/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rings ===&lt;br /&gt;
&amp;lt;section begin=Nation Ring/&amp;gt;* Players no longer start with their corresponding nation&#039;s ring (e.g. {{Item Tooltip|San d&#039;Orian Ring}}). Instead they are awarded upon completing Nation Mission 1-3.&amp;lt;section end=Nation Ring/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Back ===&lt;br /&gt;
{{#section:Wyvern Mantle|Wyvern Mantle}}&lt;br /&gt;
&lt;br /&gt;
=== Custom Gear ===&lt;br /&gt;
* [[Buffalo Armor Set]]&lt;br /&gt;
* {{Item Tooltip|Carapace Bullet}}&lt;br /&gt;
* {{Item Tooltip|Deflecting Band}}&lt;br /&gt;
* {{Item Tooltip|Dilation Ring}}&lt;br /&gt;
* {{Item Tooltip|Ducal Aketon}}&lt;br /&gt;
* {{Item Tooltip|Horus&#039;s Helm}}&lt;br /&gt;
* {{Item Tooltip|Luftpause Mark}}&lt;br /&gt;
* {{Item Tooltip|Overlord&#039;s Ring}}&lt;br /&gt;
* {{Item Tooltip|Rucke&#039;s Rung}}&lt;br /&gt;
* {{Item Tooltip|Sprinter&#039;s Belt}}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
* [[Notorious Monster]]s drop the non RA/EX versions of gear and weapons if possible. &lt;br /&gt;
* Warp rings are no longer usable.&lt;br /&gt;
* {{Item Tooltip|Laurel Crown}} is now cosmetic and not able to teleport.&lt;br /&gt;
* Some items are stackable that weren&#039;t in era, e.g. {{Item Tooltip|Yagudo Necklace}}.&lt;br /&gt;
* Coffer Keys and Chest Keys have had their drop rates adjusted across the board. It is believed that they have been increased from &amp;quot;Rare&amp;quot; to &amp;quot;Uncommon&amp;quot;. Further drop rate information can be founds [[Drop Rate|here]]. - [[Patch Notes: December 24th 2022]]&lt;br /&gt;
&lt;br /&gt;
=== Drops ===&lt;br /&gt;
* [[Kirin]] now drops {{Item Tooltip|Shellra V}}. &lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
* {{Item Tooltip|Tuna Sushi}} and {{Item Tooltip|Fatty Tuna Sushi}} reworked to give positive stats to [[pets]]. - [[Patch Notes: January 20th 2023|01/20/2023]]&lt;br /&gt;
* {{Item Tooltip|Ikra Gunkan}} and its {{Item Tooltip|Ikra Gunkan +1|+1}} version have been reworked to better suit tanking roles.&lt;br /&gt;
&lt;br /&gt;
== Quests, Missions, &amp;amp; Battlefields ==&lt;br /&gt;
=== New Quests ===&lt;br /&gt;
* [[Fill In]] awards the custom item {{Item Tooltip|Nanaa&#039;s Charm}}, which grants [[Treasure Hunter]] +1.&lt;br /&gt;
* [[Dyer&#039;s Woad Quest]] added.  - [[Patch Notes: April 14th 2023|updated version 1.1]]&lt;br /&gt;
* Custom [[Omni Aketon|quest]] for the multi-nation {{Item Tooltip|Ducal Aketon}}.&lt;br /&gt;
&lt;br /&gt;
=== Quest Updates ===&lt;br /&gt;
* Some quest cooldowns removed, allowing them to be repeated quickly.&lt;br /&gt;
* [[Chocobo&#039;s Wounds]] now only requires about one Vana&#039;diel hour (2.5 minutes) between trades.&lt;br /&gt;
* [[Eco-Warrior (Bastok)]], [[Eco-Warrior (San d&#039;Oria)]] and [[Eco-Warrior (Windurst)]] now award {{Item Tooltip|Dragon Chronicles}} upon completion, which awards between 4,500 and 9,000 EXP.&lt;br /&gt;
&lt;br /&gt;
=== Battlefields ===&lt;br /&gt;
&amp;lt;!--What are the specific changes?--&amp;gt;&lt;br /&gt;
* Multiple adjustments made to loot pools of various [[BCNM]]s. Notable changes are:&lt;br /&gt;
** {{Item Tooltip|Protectra V}} and {{Item Tooltip|Shellra V}}&lt;br /&gt;
** {{Item Tooltip|Enlight}}&lt;br /&gt;
&lt;br /&gt;
* New HorizonXI specific items added to [[BCNM]]s such as:&lt;br /&gt;
** [[Shepherd&#039;s Armor Set]]&lt;br /&gt;
&lt;br /&gt;
==== BCNM ====&lt;br /&gt;
* [[Early Bird Catches The Wyrm]] - {{Item Tooltip|Wyrm Beard}} now has a 50% chance of dropping. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
* [[Steamed Sprouts]] - {{Item Tooltip|Morbolger Vine}} now has a chance to drop. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
&amp;lt;section begin=Under Observation/&amp;gt;* Scrolls no longer drop from [[Under Observation]] and have been replace with items &amp;quot;that fetch reasonable amounts of gil from vendor NPCs&amp;quot;. - [[Patch Notes: June 15th 2024| Version 1.2.2]]&amp;lt;section end=Under Observation/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== KSNM ====&lt;br /&gt;
* [[Contaminated Colosseum]] - {{Item Tooltip|Morbolger Vine}} now has a 100% chance of dropping. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
&lt;br /&gt;
==== Quest Battlefields ====&lt;br /&gt;
* [[Waking the Beast]]&lt;br /&gt;
** Difficulty of the fight has been increased. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
** Drop rate of weapons has been increased. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
** {{Item Tooltip|Yinyang Robe}} has been added as a possible drop. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
&lt;br /&gt;
== Custom Content ==&lt;br /&gt;
=== HENM ===&lt;br /&gt;
* The custom tiered endgame content [[HENM|Hyper Empty Notorious Monsters]] (HENM) has been added. Adventurers must obtain a certain amount of clears of each tier before they can progress to the next. Various rewards are available from each tier. Progress is reset weekly.&lt;br /&gt;
=== Horizon Adventuring Assistance Program===&lt;br /&gt;
* The [[Horizon Adventuring Assistance Program]] (HAAP) was added to reward players who have cleared certain content when they help those who haven&#039;t.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Adventurer Rewards Program ===&lt;br /&gt;
* [[Horizon Adventurer Rewards Program]] (HARP) was implemented to reward players who assisted in the beta testing of HorizonXI.&lt;br /&gt;
&lt;br /&gt;
== Crafting, Gathering, Fishing ==&lt;br /&gt;
* Many gathered items (such as ores) are now stackable.&lt;br /&gt;
* Many &#039;NPC-able&#039; recipes e.g. {{Item Tooltip|Darksteel Pick}} have had their NPC price reduced.&lt;br /&gt;
* The delay between HELM attempts has been lowered by 1 second. - [[Patch Notes: January 6th 2023|01/06/2023]]&lt;br /&gt;
&lt;br /&gt;
=== Chocobo Digging ===&lt;br /&gt;
* Now has visible skill-up messages when undertaking in the activity.&lt;br /&gt;
* Real life daily limit in place.&lt;br /&gt;
* Loot pools have been changed to increase the amount of profitable locations. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Clamming ===&lt;br /&gt;
* Clamming loot pools have been reworked to make the activity more worthwhile. &lt;br /&gt;
&lt;br /&gt;
=== Excavation ===&lt;br /&gt;
* Pools in [[Tahrongi Canyon]], [[Maze of Shakhrami]], [[Attohwa Chasm]] and [[Korroloka Tunnel]] have been adjusted to increase the value of harvesting. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
&amp;lt;section begin=Fishing/&amp;gt;* [[Fishing]] is only available once adventurers have obtained level 15.&lt;br /&gt;
* Fishing Pools respawn at set intervals, thought to be at the in-game time of: 00:00, 4:00, 6:00, 7:00, 17:00, 18:00 and 20:00, but needs verification. {{verification}}&lt;br /&gt;
* The log will say you have Moghancement: Fishing Skill HorizonXI specific changes as a HorizonXI QoL change so you can recognize it&#039;s working as a +1 fishing skill.&amp;lt;section end=Fishing/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Harvesting ===&lt;br /&gt;
* Pools in [[West Sarutabaruta]] and [[Giddeus]] have been adjusted to increase the value of harvesting. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* May now be done in [[Beaucedine Glacier]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Sickle|Sickles]] no longer break but only when an adventurer is wearing the full [[Field Tunica Set]].&lt;br /&gt;
&lt;br /&gt;
=== Logging ===&lt;br /&gt;
* Pools in [[Buburimu Peninsula]], [[Lufaise Meadows]], [[Misareaux Coast]], [[Yuhtunga Jungle]] and [[Yhoator Jungle]] have been adjusted to increase the value of logging. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
* [[Oldton Movalpolos]] and [[Newton Movalpolos]] Mining Points have had their item pools adjusted to increase the value of mining in these zones. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
== Monsters ==&lt;br /&gt;
&amp;lt;section begin=Treants/&amp;gt;* The monster family [[:category:Treants|Treants]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Treants/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Morbols/&amp;gt;* The monster family [[:Category:Morbols|morbols]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Morbols/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Funguars/&amp;gt;* The monster family [[:Category:Funguars|funguars]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Funguars/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Crabs/&amp;gt;* The monster family [[:Category:Crabs|crabs]] are now weak to [[Blunt|blunt]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Crabs/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Uragnites/&amp;gt;* The monster family [[:Category:Uragnites|uragnites]] are now weak to [[Blunt|blunt]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Uragnites/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=beastmens seal/&amp;gt;* Beastmen seals weren&#039;t storable with [[Shami]] until September 2008. [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&lt;br /&gt;
* [[Beastmen&#039;s Seal]]s no longer drop from any level one mobs. - [[Patch Notes: June 15th 2024|Patch 1.2.2]]&amp;lt;section end=beastmens seal/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=kindreds seal/&amp;gt;* Kindred seals weren&#039;t storable with [[Shami]] until September 2008. [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&amp;lt;section end=kindreds seal/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Mobs ===&lt;br /&gt;
* Mob distribution in some zones has been changed. Instances of both mobs being moved and/or removed.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|New mobs]] have been added to many zones to increase the amount of xping locations.&lt;br /&gt;
* The respawn time of certain [[Respawn Time|Dungeon]] type mobs has been reduced to 5 minutes, in line with outdoor zone respawn times. However, this change is &#039;&#039;&#039;NOT&#039;&#039;&#039; across the board for all dungeon mobs. Mob pages are continually updated when respawn times are verified.&lt;br /&gt;
&lt;br /&gt;
=== Notorious Monsters ===&lt;br /&gt;
* The [[???]] for [[Forced Spawn]] notorious monsters have a respawn time of 2 minutes, as of [[Patch Notes: November 17th 2023|Patch 1.2 part 1]].&lt;br /&gt;
** &amp;quot;The respawn time of many ???s across the world has been lowered to 2 minutes. This includes many ???s used in end game content.&amp;quot; It is currently unknown whether this change applies to some or all NM ??? pops.&lt;br /&gt;
* Various notorious monsters have claimshield in place.&lt;br /&gt;
&lt;br /&gt;
== Endgame ==&lt;br /&gt;
===Sky===&lt;br /&gt;
* [[Despot]] has a 2 hour cooldown (reduced) before the lottery re-opens. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Steam Cleaner]] has a 2 hour cooldown (reduced) before the lottery re-opens. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Zipacna]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Mother Globe]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Faust]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Curtana]] ??? respawns 2-3 hours (reduced) after being found. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Ullikummi]] is force spawned by trading a diorite to its corresponding ???. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Diorite]]s drop from [[Aura Statue]]s at a rate of 1%. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
* [[Kirin]] will always drop at least 1 abjuration. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Limbus===&lt;br /&gt;
* [[Cosmo-Cleanse]] can be obtained just short of every 72 hours. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* The Armoury Crate spawned by defeating [[Proto-Ultima]] will now always drop a [[Silver Chip]], [[Cerulean Chip]], or [[Orchid Chip]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* The damage of Proto-Ultima&#039;s [[Holy II]] has been increased. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Citadel Buster]] will now always begin casting once Proto-Ultima reaches 20% health. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Sea===&lt;br /&gt;
* [[Ix&#039;aern (Dark Knight)]] will not reraise itself more than 20 times per spawn. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Dynamis===&lt;br /&gt;
* The level range of monsters in Dynamis zones has been tightened and the maximum level range of Dynamis monsters has been increased. The purpose of this change is to make Dynamis monsters more challenging. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* New NPCs added: [[Billrox]], [[Bronzvox]] and [[Sheltrix]]. Each will convert one hundred pieces of Dynamis Currency into single pieces of currency. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&amp;lt;section begin=Dynamis/&amp;gt;* [[Dynamis - Bastok]], [[Dynamis - Jeuno]], [[Dynamis - San d&#039;Oria]] &amp;amp; [[Dynamis - Windurst]] have had their average ancient currency yields lowered by roughly eight percent. - [[Patch Notes: June 15th 2024|Version 1.2.2]]&lt;br /&gt;
* [[Dynamis - Buburimu]], [[Dynamis - Qufim]] &amp;amp; [[Dynamis - Valkurm]] have had their average ancient currency yields increased by roughly sixty percent. - [[Patch Notes: June 15th 2024|Version 1.2.2]]&amp;lt;section end=Dynamis/&amp;gt;&lt;br /&gt;
==== [[Dynamis Lord]] ====&lt;br /&gt;
* Now drops at least ONE 100 piece.&lt;br /&gt;
&lt;br /&gt;
==== [[Dynamis - Tavnazia]] ====&lt;br /&gt;
* The era+ item {{Item Tooltip|Sack of Dream Sand}} has been confirmed to drop from [[Diabolos Heart]]. It is suspected but needs verification that is also drops from Diabolos Club/Diamond/Spade.&lt;br /&gt;
* The era+ items [[Dream Collar]] and [[Dream Ribbon]] are confirmed to drop from [[Diabolos Spade]]. It is suspected but needs verification that is also drops from Diabolos Club/Diamond/Heart.&lt;br /&gt;
&lt;br /&gt;
=== HNM ===&lt;br /&gt;
*The three kings have been moved back to their original zones of [[Dragon&#039;s Aery]], [[Valley of Sorrows]], and [[Behemoth&#039;s Dominion]]. - [[Patch Notes: November 17th 2023|Update  11/17/2023]]&lt;br /&gt;
* The three kings have had their respawn changed to be every 22-23 hours, with 10 minute spawn windows.&lt;br /&gt;
==== [[Aspidochelone]] ====&lt;br /&gt;
* Now drops the custom item {{Item Tooltip|Ancient Adamantoise Egg}}.&lt;br /&gt;
* See [[Aspidochelone|Aspid&#039;s]] page for information it&#039;s era+ mechanic changes.&lt;br /&gt;
&amp;lt;!-- content add and then removed. Preserving as a record and incase changes are remade.&lt;br /&gt;
*&amp;lt;s&amp;gt; Each of the 3 ground kings can spawn in multiple zones. &amp;quot;These monsters will now only spawn in one small area in each of the relative zones that they spawn in.&amp;quot; - &amp;lt;/s&amp;gt; [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* &amp;lt;s&amp;gt;Each of the 3 ground kings will always spawn in a different location to the previous day. &amp;quot;Fearful of the Adventuring alliance&#039;s activities the three ground kings now refuse to spawn in the same zone twice in a row.&amp;quot; - &amp;lt;/s&amp;gt; [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Behemoth]] &amp;amp; [[King Behemoth]] can spawn in [[Qufim Island]]&amp;lt;/s&amp;gt; - removed in [[Patch Notes: June 4th 2023|Update 06/04/2023]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== System ==&lt;br /&gt;
* All [[Auction House]]s are linked and each character has a 21 item limit.&lt;br /&gt;
* [[Bazaar]] tax is set to 10% across the world.&lt;br /&gt;
* Yells only appear in the log whilst being inside a town or city zone.&lt;br /&gt;
* Items inside a players [[Storage]] can be accessed in [[Jeuno]] as well as their home nation.&lt;br /&gt;
&amp;lt;section begin=Mog Wardrobe/&amp;gt;* [[Mog Wardrobe]]s 1 &amp;amp; 2 can be obtained via certain progress conditions. See the page for further details. This wasn&#039;t available until well beyond Horizon&#039;s current era.&lt;br /&gt;
* Wardrobe 8 is now available but only for storing cosmetic items. - [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Mog Wardrobe/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mog Satchel/&amp;gt;* [[Mog Satchel]] is available by linking your [https://discord.gg/horizonxi Discord] and in-game character.&amp;lt;section end=Mog Satchel/&amp;gt;&lt;br /&gt;
* Players may have 2 linkshells equipped at the same time.&lt;br /&gt;
* Key items sort into 4 categories: [[:Category:Temporary_Key_Items|Temporary Key Items]], [[:Category:Permanent Key Items|Permanent Key Items]], [[:Category:Claim_Slips|Claim Slips]] and [[:Category:Magical_Maps|Magical Maps]]. These categories were only introduced in June 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source]).&lt;br /&gt;
* Macro books were only introduced in November 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source]).&lt;br /&gt;
* [[Mog House]] exit cutscenes are disabled and Mog House home points are enabled.&lt;br /&gt;
&amp;lt;section begin=rareex/&amp;gt;* [[Exclusive]] items &#039;&#039;&#039;cannot&#039;&#039;&#039; be delivered to characters on the same account unlike on retail where they can.&amp;lt;section end=rareex/&amp;gt;&lt;br /&gt;
* {{Item Tooltip|Lynx Leather}} for the quest [[The Gobbiebag Part VII]] was only available during the Wings of the Goddess era but can be obtained on Horizon via the crafting of [[HENM]] drops.&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
&amp;lt;section begin=Commands/&amp;gt;* New [[:Category:Commands|command]] - [[Command/!unstuck|!unstuck]]&lt;br /&gt;
* New [[:Category:Commands|command]] - [[Command/!uptime|!uptime]]&lt;br /&gt;
* The command [[Command/bstpet|bstpet]] is available. It was only available much later than the CoP era.&amp;lt;section end=Commands/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== NPCs: ===&lt;br /&gt;
* All [[Outpost Teleportation]] NPCs have been located in their era accurate positions. Their locations were adjusted in December 2008 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source]).&lt;br /&gt;
* New [[Outpost Teleportation]] NPCs have been added to Jeuno. See [[Twinkstix]]/[[Burnstix]]/[[Sprinkstix]].&lt;br /&gt;
* Two new Warp Tarus have been added to [[Windurst Woods]] - [[Port Windurst]]. See [[Polo-Colo]]/[[Mumbo-Bumbo]].&lt;br /&gt;
* The [[Chocobo]] rental NPCs in [[Yhoator Jungle]] and [[Eastern Altepa Desert]] are out of era, only being introduced in June 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source])!&lt;br /&gt;
* [[Nomad Moogle]]s in Selbina and Mhaura were only added in June 2008 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source]).&lt;br /&gt;
&lt;br /&gt;
== Claimed adjustments from their website. ==&lt;br /&gt;
&lt;br /&gt;
=== Server Settings ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Launch Expansion&#039;&#039;&#039;: Chains of Promathia (&amp;quot;CoP&amp;quot;)&lt;br /&gt;
* &#039;&#039;&#039;Level Cap&#039;&#039;&#039;: 75&lt;br /&gt;
* &#039;&#039;&#039;Launch Patch Date&#039;&#039;&#039;: April 17, 2006 (day before ToAU update)&lt;br /&gt;
* &#039;&#039;&#039;Accounts/Characters&#039;&#039;&#039;: 1 account (single box) and 3 characters per IP address&lt;br /&gt;
* &#039;&#039;&#039;Movement Speed&#039;&#039;&#039;: 40 - Level 75 cap era default movement speed (-20% speed)&lt;br /&gt;
* &#039;&#039;&#039;Experience Rates&#039;&#039;&#039;: 1.0 - Wings of the Goddess (“WoTG”) EXP rates&lt;br /&gt;
* &#039;&#039;&#039;Crafting Rates&#039;&#039;&#039;: 1.0&lt;br /&gt;
* &#039;&#039;&#039;Level Sync&#039;&#039;&#039;: Launch System - Unlimited Sync with scaling penalty (see “System: Level Sync” section below)&lt;br /&gt;
* &#039;&#039;&#039;Equipment Scaling (Level Sync)&#039;&#039;&#039;: Disabled&lt;br /&gt;
* &#039;&#039;&#039;Auction House&#039;&#039;&#039;: Stocked by players - 21 item limit per character&lt;br /&gt;
* &#039;&#039;&#039;Fishing&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Gardening&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Chocobo Digging&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Dynamis&#039;&#039;&#039;: CoP era with 71 hour lockout (reduced from 72), rumors state it is an entirely new system built by the devs from scratch.&lt;br /&gt;
* &#039;&#039;&#039;Claim Shield&#039;&#039;&#039;: Added to prominent NMs to provide a fair playing experience for all players. HorizonXI uses a lottery based claim shield system where each person has the opportunity to act on the mob once for a chance to claim the monster. After all players have acted and the claim window has closed, the monster will randomly select one person who acted on it and give them the claim. Multiple actions taken on a monster during the lottery do not increase your chances at claiming - each person can only enter the claim lottery once before the lottery window ends.&lt;br /&gt;
* &#039;&#039;&#039;Inventory Expansions&#039;&#039;&#039;: Mog Wardrobes 1 and 2, and Mog Satchel to be unlocked by completing certain objectives (see “System: Inventory Expansion” section below)&lt;br /&gt;
* &#039;&#039;&#039;Treasure Hunter&#039;&#039;&#039;: Era accurate (we used SE&#039;s official Treasure Hunter chart to build our system)&lt;br /&gt;
* &#039;&#039;&#039;Era accurate drop rates&#039;&#039;&#039;: Drop rates for all items have been adjusted to reflect the era experience more accurately&lt;br /&gt;
&lt;br /&gt;
== Verification Needed ==&lt;br /&gt;
* [[Counterstance]] reduces more defense than normal and doesn&#039;t give any positive buffs.&lt;br /&gt;
* Gravity movement speed issues. Fixed with update on 03/03/2023? {{Verification}}&lt;br /&gt;
&lt;br /&gt;
== Horizon/Retail DATs Comparison ==&lt;br /&gt;
This section will be viewable following completion of the code rebase to ensure the highest accuracy of the data.&lt;/div&gt;</summary>
		<author><name>Spaz0481</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Horizon_Changes&amp;diff=122425</id>
		<title>Category:Horizon Changes</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Horizon_Changes&amp;diff=122425"/>
		<updated>2026-08-23T12:32:33Z</updated>

		<summary type="html">&lt;p&gt;Spaz0481: /* Black Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
HorizonXI is an &#039;&#039;&#039;era+&#039;&#039;&#039; Final Fantasy XI private server. &#039;&#039;&#039;Era+&#039;&#039;&#039; means that there are many custom changes and additions made by the development team in an attempt to balance the game more fairly and to make some lesser used content more relevant. This page contains a list of all &#039;&#039;&#039;KNOWN&#039;&#039;&#039; custom changes.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
=== [[Warrior]] ===&lt;br /&gt;
&amp;lt;section begin=Warrior/&amp;gt;&lt;br /&gt;
* Minor changes to [[Warrior#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Starts the game with an {{Item Tooltip|Onion Greataxe}} instead of an {{Item Tooltip|Onion Sword}}.&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Ragnarok}}.&lt;br /&gt;
&amp;lt;section begin=Defender/&amp;gt;*[[Defender]] provides -25% enmity loss reduction when taking damage (works with WAR sub job). Additionally gives a +10% chance to block with a shield for WAR main job only. &amp;lt;section end=Defender/&amp;gt;&amp;lt;section end=Warrior/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Provoke/&amp;gt;* [[Provoke]] now receives an additional 250 [[Enmity|cumulative enmity (CE)]] when [[Defender]] is active and Warrior is set as the main job. This number is reduced to +180 when Warrior is set as the support job.&amp;lt;section end=Provoke/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Monk]] ===&lt;br /&gt;
&amp;lt;section begin=Monk/&amp;gt;&lt;br /&gt;
* Minor changes to [[Monk#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* The [[Artifact Weapon]] [[Beat Cesti]] has been replaced with the custom item {{Item Tooltip|Tekko Kagi}}.&lt;br /&gt;
* Moderate changes to the relic weapon {{Item Tooltip|Spharai}}.&lt;br /&gt;
&amp;lt;section begin=Boost/&amp;gt;* [[Boost]] has a larger [[attack]] bonus of 20%, a longer recast of 30 seconds, and a duration of one attack or Weaponskill.&amp;lt;section end=Boost/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Focus/&amp;gt;* [[Focus]] is learned at level 15 instead of 25, and has a 3 minute duration. {{Verification}}&amp;lt;section end=Focus/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Dodge/&amp;gt;* [[Dodge]] is learned at level 25, has a 3 minute duration, and increases [[Guarding Skill|guard rate]] by ???. {{Verification}}&amp;lt;section end=Dodge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chakra/&amp;gt;* [[Chakra]]&#039;s recast time has been reduced to 2 minutes, down from 3. It also removes multiple status effects the player is inflicted with.&amp;lt;section end=Chakra/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chi Blast/&amp;gt;&lt;br /&gt;
* [[Chi Blast]] now also removes 1 mob buff ([[Dispel]]). Testing is required to see whether this effect is random. {{Verification}}&lt;br /&gt;
* [[Boost|Boost&#039;s]] effect on [[Chi Blast]] has been lessened from retail.&amp;lt;section end=Chi Blast/&amp;gt;&amp;lt;section end=Monk/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[White Mage]] === &lt;br /&gt;
&amp;lt;section begin=White Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[White Mage#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Mjollnir}}.&lt;br /&gt;
* +3 to base [[MP Recovered While Healing|MP recovery rate]], for a total of +7, upon reaching level 75.&lt;br /&gt;
&amp;lt;section begin=Devotion/&amp;gt;* [[Devotion]] is available at level 45 instead of via merits.&amp;lt;section end=Devotion/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Divine Veil/&amp;gt;* [[Divine Veil]] can also double the potency and duration of the next [[Regen]] spell, as well as its usual effects, while the job ability [[Divine Seal]] is active.&amp;lt;section end=Divine Veil/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Clear Mind WHM/&amp;gt;* Higher levels of [[Clear Mind]] can be obtained at lower levels than normal, and the effects of certain tiers are increased.&amp;lt;section end=Clear Mind WHM/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Banish-Effect (Merit)/&amp;gt;* The [[Banish Effect (Merit)]] category has been buffed and its effects against [[:Category:Undead|undead]] now extend to [[Cure]] spells and [[Holy]]. - [[Patch Notes: October 13th 2023|Version 1.2]]&amp;lt;section end=Banish-Effect (Merit)/&amp;gt;&lt;br /&gt;
&amp;lt;section end=White Mage/&amp;gt;&lt;br /&gt;
&amp;lt;!-- Keep spells outside of the &amp;quot;section begin&amp;quot;--&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Reraise}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Haste}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Banish}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Protectra V}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Shellra V}}&lt;br /&gt;
&lt;br /&gt;
=== [[Black Mage]] === &lt;br /&gt;
&amp;lt;section begin=Black Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[Black Mage#Job_Specific_Equipment|Artifact Armor]] and significant changes to {{Item Tooltip|Casting Wand}}.&lt;br /&gt;
* Major changes to the relic weapon {{Item Tooltip|Claustrum}}.&lt;br /&gt;
* +2 to base [[MP Recovered While Healing|MP recovery rate]], for a total of +6, upon reaching level 75.&lt;br /&gt;
&amp;lt;section end=Black Mage/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Magic}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Debuffs}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Magic Burst}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
{{#section:Category:Ancient Magic|Ancient Magic II}}&lt;br /&gt;
&lt;br /&gt;
=== [[Red Mage]] ===&lt;br /&gt;
&amp;lt;section begin=Red Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[Red Mage#Job_Specific_Equipment|Artifact Armor]] and significant changes to {{Item Tooltip|Fencing Degen}}.&lt;br /&gt;
* Starts the game with an {{Item Tooltip|Onion Sword}} instead of an {{Item Tooltip|Onion Dagger}}&lt;br /&gt;
* Major changes to the relic weapon {{Item Tooltip|Mandau}}, including the new [[Adaptive Effect]].&lt;br /&gt;
* 30% reduction in enmity gained from casting [[Enfeebling Magic]] while your main job is Red Mage.&lt;br /&gt;
* [[Fast Cast]] has had its recast reduction halved (cast time reduction is unaffected).&lt;br /&gt;
* +1 to base [[MP Recovered While Healing|MP recovery rate]], for a total of +5, upon reaching level 75.&lt;br /&gt;
&amp;lt;section begin=Convert/&amp;gt;* [[Convert]] has had its recast increased from 10 to 13 minutes.&lt;br /&gt;
* The group 1 merit [[Convert Recast|Convert Recast Reduction]] now only reduces the recast by 12 seconds, down from 20.&amp;lt;section end=Convert/&amp;gt;&amp;lt;section end=Red Mage/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Magic}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Refresh}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Thief]] === &lt;br /&gt;
&amp;lt;section begin=Thief/&amp;gt;&lt;br /&gt;
* Minor changes to [[Thief#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Major changes to the relic weapon {{Item Tooltip|Mandau}}, including the new [[Adaptive Effect]].&lt;br /&gt;
* [[Treasure Hunter]] has been removed from {{Item Tooltip|Thief&#039;s Knife}} and has moved to the custom item {{Item Tooltip|Nanaa&#039;s Charm}}.&lt;br /&gt;
&amp;lt;section begin=Perfect Dodge/&amp;gt;* The player&#039;s [[Accuracy]] and [[Ranged Accuracy]] when using [[Perfect Dodge]] are increased by 999.&amp;lt;section end=Perfect Dodge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Sneak Attack/&amp;gt;* Many elemental type [[:Category:Weapon Skills|weapon skills]] have been changed to the &amp;quot;hybrid&amp;quot; type and will now stack with [[Sneak Attack]].&amp;lt;section end=Sneak Attack/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Triple Attack/&amp;gt;* [[Triple Attack]] is unlocked at level 30 instead of 55.&amp;lt;section end=Triple Attack/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Assassin/&amp;gt;* [[Assassin]] is unlocked at level 50 instead of 60.&amp;lt;section end=Assassin/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Accomplice/&amp;gt;* [[Accomplice]] &amp;lt;span class=&amp;quot;wotglive&amp;quot;&amp;gt;was not available in the current era,&amp;lt;/span&amp;gt; can now be used on an alliance (it was party only on retail), has had its level reduced from 65 to 45 and no longer shares a recast timer with [[Collaborator]].&amp;lt;section end=Accomplice/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Collaborator/&amp;gt;* [[Collaborator]] &amp;lt;span class=&amp;quot;wotglive&amp;quot;&amp;gt;was not available in the current era,&amp;lt;/span&amp;gt; can now be used on an alliance (it was party only on retail), has had its level reduced from 65 to 45 and its recast time increased from 1 to 5 minutes. It no longer shares a recast timer with [[Accomplice]] and it now &#039;&#039;redirects 50%&#039;&#039; of the [[Thief]]&#039;s enmity to their chosen target. Note that the chat log will state that you stole the target&#039;s enmity per its retail effect, but its intended effect of redirecting enmity to the target is performed.&amp;lt;section end=Collaborator/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Bully/&amp;gt;* [[Bully]] was not available in the current era, has had its level reduced from 93 to 40, its recast has been lowered from 3 to 1 minute. The ability has been completely reworked, now giving a guaranteed status bolt additional effect proc on monsters within 15 levels of the [[Thief]]. On [[Notorious Monster]]s, the chance of landing a status effect bolt has been increased but not guaranteed. The omni-directional sneak attack portion has been removed.&amp;lt;section end=Bully/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mug/&amp;gt;* [[Mug]] grants a critical hit rate bonus of 5% on the target monster for 30 seconds. Recast time reduced from 15 minutes to 10 minutes. This activates as a bewildered daze regardless of success of mug; its in-game message reads the &amp;quot;&amp;lt;target&amp;gt;&#039;s Bewildered Daze effect wears off.&amp;quot; after 30 seconds. &amp;lt;section end=Mug/&amp;gt;&amp;lt;section end=Thief/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Paladin]] === &lt;br /&gt;
&amp;lt;section begin=Paladin/&amp;gt;&lt;br /&gt;
* Minor changes to [[Paladin#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Ragnarok}}.&lt;br /&gt;
&amp;lt;section begin=Holy Circle/&amp;gt;* [[Holy Circle]] increased damage for party member against [[:Category:Undead|undead]] mobs. Protects against [[Aggro|blood aggro]] but further testing is required to ascertain how. {{Verification}}&amp;lt;br&amp;gt;Recast has also been doubled to 10 minutes.&amp;lt;section end=Holy Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chivalry/&amp;gt;* [[Chivalry]] is available at level 45. It was originally a merit ability. Its recast has also been reduced from 20 to 15 minutes.&amp;lt;section end=Chivalry/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Shield Bash/&amp;gt;* The accuracy of the stun component of the job ability [[Shield Bash]] has been increased. It will now provide a similar stun rate to the job ability [[Weapon Bash]]. [[Patch Notes: November 17th 2023| - Version 1.2]]&amp;lt;section end=Shield Bash/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Cover/&amp;gt;* The job ability [[Cover]] is now usable on alliance members. [[Patch Notes: November 17th 2023| Version 1.2]]&lt;br /&gt;
&amp;lt;section end=Cover/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Auto-Refresh-Paladin/&amp;gt;* [[Auto Refresh]]&#039;s level has been reduced to 25, down from 35. &amp;lt;span class=&amp;quot;toaulive&amp;quot;&amp;gt;It wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/span&amp;gt;&amp;lt;section end=Auto-Refresh-Paladin/&amp;gt;&lt;br /&gt;
&amp;lt;section Begin=Shield Mastery/&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Shield Mastery]] wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Shield Mastery/&amp;gt;&amp;lt;section end=Paladin/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Clubs}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Shields}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Banish}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Enlight}}&lt;br /&gt;
&lt;br /&gt;
=== [[Dark Knight]] ===&lt;br /&gt;
&amp;lt;section begin=Dark Knight/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Dark Knight#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Minor change to the relic weapon {{Item Tooltip|Apocalypse}}.&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Ragnarok}}.&lt;br /&gt;
&amp;lt;section begin=Arcane Circle/&amp;gt;* [[Arcane Circle]] has a damage bonus against arcana for all parties members as well as providing protection against [[Aggro|magic aggro]]. The recast of this ability has also been doubled to 10 minutes.&lt;br /&gt;
&amp;lt;section begin=Arcane Circle-Recast/&amp;gt;* [[Arcane Circle Recast]] merits now decrease its recast time by 20 seconds per merit, instead of 10.&amp;lt;section end=Arcane Circle-Recast/&amp;gt;&amp;lt;section end=Arcane Circle/&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toau&amp;quot;&amp;gt;&amp;lt;section begin=Desperate Blows/&amp;gt;[[Desperate Blows]] was a merit ability in era.&amp;lt;/li&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Desperate Blows]] was a merit ability in era and wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Desperate Blows/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Souleater/&amp;gt;* [[Souleater]] now has a recast time of 5 minutes, instead of 6.&lt;br /&gt;
&amp;lt;section begin-Souleater-Recast/&amp;gt;* [[Souleater Recast]] merits now decreases its recast by 10 seconds per merit, instead of 12.&amp;lt;section end=Souleater-Recast/&amp;gt;&amp;lt;section end=Souleater/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Last Resort/&amp;gt;* [[Last Resort]]&#039;s duration has been doubled from 30 to 60 seconds.&amp;lt;section end=Last Resort/&amp;gt;&amp;lt;section end=Dark Knight/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Beastmaster]] === &lt;br /&gt;
&amp;lt;section begin=Beastmaster/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Beastmaster#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Guttler}}.&lt;br /&gt;
&amp;lt;section begin=Save My Son/&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;The night flowers that need to be examined while doing the [[Save My Son]] quest can be examined as early as 16:00 and as late as 06:00 hours in game. This may or may not be a bug.&amp;lt;/strike&amp;gt; This seems to be reverted to retail state  after rebase ([https://discord.com/channels/933423693848260678/1467740936762167330 Discord bug report after rebase] &amp;lt;section end=Save My Son/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ready/&amp;gt;* [[Ready]] wasn&#039;t available until 2009. There are only 45 seconds between charges as opposed to 60 seconds when it was available. A maximum of 3 charges still applies but this is now attained after 2 minutes and 25 seconds has passed as opposed to 3 minutes.&lt;br /&gt;
* Every physical and magical damage dealing TP move is no longer imbued with Skillchain Attributes/Magic Burst Properties.&amp;lt;section end=Ready/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Call Beast/&amp;gt;* Pets will persist through a player zoning.&lt;br /&gt;
* All HQ [[Jug Pet|Familiars]] now cap at 75.&lt;br /&gt;
* All NQ [[Jug Pet|Familiars]] are now 30 minute duration, and HQ are 60 minutes.&lt;br /&gt;
&amp;lt;section end=Call Beast/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Pet Items/&amp;gt;* [[:Category:Pet Items|Pet food]] has been buffed to provide increased HP/stats etc. to pets.&amp;lt;section end=Pet Items/&amp;gt;&amp;lt;section end=Beastmaster/&amp;gt;&lt;br /&gt;
&amp;lt;!-- Hidden as opposed to deleted in case this ability is re-added.&lt;br /&gt;
*&amp;lt;section begin=Bestial Loyalty/&amp;gt;&amp;lt;s&amp;gt;[[Bestial Loyalty]]&amp;lt;/s&amp;gt; - This ability was removed with [[Patch Notes: April 14th 2023|Version 1.1]]. &amp;lt;!--Out of era ability added in, modified to sharing a recast with call beast and a 30 minute cooldown.&amp;lt;section end=Bestial Loyalty/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Call Beast/&amp;gt;&amp;lt;s&amp;gt;[[Call Beast]]&amp;lt;/s&amp;gt; - shared a cooldown with bestial loyalty until it was removed in [[Patch Notes: April 14th 2023|Version 1.1]].&amp;lt;section end=Call Beast/&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Bard]] ===&lt;br /&gt;
&amp;lt;section begin=Bard/&amp;gt;&lt;br /&gt;
* Minor changes to [[Bard#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Mandau}}.&amp;lt;section end=Bard/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ranger]] ===&lt;br /&gt;
&amp;lt;section begin=Ranger/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Ranger#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Yoichinoyumi}}.&lt;br /&gt;
&amp;lt;section begin=Eagle Eye Shot/&amp;gt;* [[Eagle Eye Shot]] now has 100% accuracy (it could miss in era).&amp;lt;section end=Eagle Eye Shot/&amp;gt; &lt;br /&gt;
&amp;lt;section begin=Scavenge/&amp;gt;* [[Scavenge]] is the updated 2013 version that allows for recovering spent ammo and not fletchings, arrowheads etc.&amp;lt;section end=Scavenge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Camouflage/&amp;gt;* [[Camouflage|Camouflage]] grants an [[enmity]] reduction on the next attack.&amp;lt;section end=Camouflage/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Velocity Shot/&amp;gt;*[[Velocity Shot]] wasn&#039;t available until the Wings of the Goddess era.&amp;lt;section end=Velocity Shot/&amp;gt;&amp;lt;section end=Ranger/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Dead Aim/&amp;gt;* [[Dead Aim]] is available via the {{Item Tooltip|Sharpshooter&#039;s Ring}} and wasn&#039;t available during the current era.&amp;lt;section end=Dead Aim/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Samurai]] ===&lt;br /&gt;
&amp;lt;section begin=Samurai/&amp;gt;&lt;br /&gt;
* Minor changes to [[Samurai#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Yoichinoyumi}}.&lt;br /&gt;
&amp;lt;section begin=Hasso/&amp;gt;* [[Hasso]] wasn&#039;t available in the CoP era. The bonus effects of [[Zanshin]] appears to no longer be in effect {{verification}}.&amp;lt;section end=Hasso/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Seigan/&amp;gt;* [[Seigan]] wasn&#039;t available in the CoP era. The bonus effects of [[Zanshin]] appears to no longer be in effect {{verification}}.&amp;lt;section end=Seigan/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Warding Circle/&amp;gt;* [[Warding Circle]] increases party-wide damage dealt against Demon enemies.&amp;lt;section end=Warding Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Zanshin/&amp;gt;*[[Zanshin]] - Doesn&#039;t gain the activation rate bonus from Hasso/Seigan. It has been reported that it no longer activates on attacks that are guarded, countered or deal 0 damage. {{verification}}&amp;lt;section end=Zanshin/&amp;gt;&amp;lt;section end=Samurai/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ninja]] ===&lt;br /&gt;
&amp;lt;section begin=Ninja/&amp;gt;&lt;br /&gt;
* Minor changes to [[Ninja#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
&amp;lt;section begin=Mijin Gakure/&amp;gt;* [[Mijin Gakure]] has been replaced with {{Item Tooltip|Mikage}}. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Mijin Gakure/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Utsusemi: Ni/&amp;gt;* [[Utsusemi: Ni]] has had its recast increased by 15 seconds.&amp;lt;section end=Utsusemi: Ni/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Utsusemi: Ichi/&amp;gt;* [[Utsusemi: Ichi]] has had its recast increased by 15 seconds.&amp;lt;section end=Utsusemi: Ichi/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Yonin/&amp;gt;[[Yonin]] is learned at Level 20 instead of 40, is modified to reduce [[attack]] by 15%, increase [[enmity]] by 10, reduce recast of [[Utsusemi]] by 10 seconds, and reduce enemy critical chance. It does not grant nor enhances the job trait [[Ninja Tool Expertise]].&amp;lt;section end=Yonin/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ninja Tool Expertise/&amp;gt;* [[Ninja Tool Expertise]] is learned at Level 40 as a trait. &amp;lt;section end=Ninja Tool Expertise/&amp;gt;&amp;lt;section end=Ninja/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Ninjutsu}}&lt;br /&gt;
&lt;br /&gt;
=== [[Dragoon]] === &lt;br /&gt;
&amp;lt;section begin=Dragoon/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Dragoon#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Moderate changes to the relic weapon {{Item Tooltip|Gungnir}}.&lt;br /&gt;
&amp;lt;section begin=Ancient Circle/&amp;gt;* [[Ancient Circle]] now increases damage dealt by the party to dragon enemies. Its recast time has been increased to 10 minutes.&amp;lt;section end=Ancient Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Steady Wing/&amp;gt;* [[Steady Wing]] was not available in the current era and its level has been reduced from 95 to 30.&amp;lt;section end=Steady Wing/&amp;gt;&amp;lt;section end=Dragoon/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Summoner]] ===&lt;br /&gt;
&amp;lt;section begin=Summoner/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Summoner#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Claustrum}}.&lt;br /&gt;
*&amp;lt;section begin=Whispering Wind/&amp;gt;[[Whispering Wind]] is now available from level 38 and additionally removes some status ailments including: [[Blind (Status Effect)|Blind]], [[Poison (Status Effect)|Poison]], [[Paralysis]], [[Disease]], [[Virus]], [[Petrification]], [[Sleep (Status Effect)|Sleep]], [[Silence (Status Effect)|Silence]] and [[Slow (Status Effect)|Slow]].&amp;lt;section end=Whispering Wind/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Spring Water/&amp;gt;[[Spring Water]] now gives an AoE 2 MP per tick [[Refresh (Status Effect)|refresh]].&amp;lt;section end=Spring Water/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Crimson Howl/&amp;gt;[[Crimson Howl]]&#039;s duration has been increased to 3 minutes.&amp;lt;section end=Crimson Howl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Ecliptic Growl/&amp;gt;[[Ecliptic Growl]] level has swapped with [[Ecliptic Howl]] and is now unlocked at level 54 as opposed to 43 in era.&amp;lt;section end=Ecliptic Growl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Ecliptic Howl/&amp;gt;[[Ecliptic Howl]] level has swapped with [[Ecliptic Growl]] and is now unlocked at level 43 as opposed to 54 in era.&amp;lt;section end=Ecliptic Howl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Shining Ruby/&amp;gt;[[Shining Ruby]]&#039;s effect can now overwrite itself.&amp;lt;section end=Shining Ruby/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Hastega (Blood Pact)/&amp;gt;The value of [[Hastega (Blood Pact)]] has been increased to be inline with the [[White Magic]] spell [[Haste]]. This means the two will be interchangeable and can overwrite each other. The MP cost has also been increased to 129 in era, up from 112.&amp;lt;section end=Hastega (Blood Pact)/&amp;gt;&amp;lt;section end=Summoner/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Meteor Strike/&amp;gt;[[Meteor Strike]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Meteor Strike/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Geocrush/&amp;gt;[[Geocrush]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Geocrush/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Grand Fall/&amp;gt;[[Grand Fall]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Grand Fall/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Wind Blade/&amp;gt;[[Wind Blade]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Wind Blade/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Heavenly Strike/&amp;gt;[[Heavenly Strike]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Heavenly Strike/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Thunderstorm/&amp;gt;[[Thunderstorm]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Thunderstorm/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Corsair]] ===&lt;br /&gt;
&amp;lt;section begin=Corsair/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Hexaguns/&amp;gt;Hexaguns have been reworked to be &amp;quot;useful&amp;quot; {{verification}} PAFO&amp;lt;section end=Hexaguns/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Corsair&#039;s Roll&amp;quot;/&amp;gt;[[Corsair&#039;s Roll]] is learned at level 75 instead of level 5. [[Ninja&#039;s Roll|Ninja Roll]] is learned at level 5 in its place.&amp;lt;section end=&amp;quot;Corsair&#039;s Roll&amp;quot;/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Phantom Roll&amp;quot;/&amp;gt;&lt;br /&gt;
* Equipment with the &amp;quot;Phantom Roll&amp;quot;+1 effect must be worn while using the job ability Double-Up in order to gain the &amp;quot;Phantom Roll&amp;quot; bonus, regardless of whether the items were equipped during the initial Phantom Roll.&lt;br /&gt;
* Job Bonuses for [[Phantom Roll]] (Having X job in your party) do not exist.&lt;br /&gt;
* Many level requirements have been changed for rolls. Check the roll table for more info.&amp;lt;section end=&amp;quot;Phantom Roll&amp;quot;/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Chaos Roll&amp;quot;/&amp;gt;&lt;br /&gt;
* [[Chaos Roll]] now grants flat attack instead of a #% increase.&amp;lt;section end=&amp;quot;Chaos Roll&amp;quot;/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Gallant&#039;s Roll&amp;quot;/&amp;gt;&lt;br /&gt;
* [[Gallant&#039;s Roll]] now grants flat defense instead of a #% increase.&amp;lt;section end=&amp;quot;Gallant&#039;s Roll&amp;quot;/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Healer&#039;s Roll&amp;quot;/&amp;gt;&lt;br /&gt;
* [[Healer&#039;s Roll]] now grants Increases the amount of MP recovered while healing for party members within area of effect instead of Cure Potency.&amp;lt;section end=&amp;quot;Healer&#039;s Roll&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;section end=Corsair/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Quick Draw&amp;quot;/&amp;gt;&lt;br /&gt;
* [[Quick Draw]] now has 2 charges, instead of just 1.&lt;br /&gt;
* The damage formula appears to have been buffed to double the bullet base DMG.&lt;br /&gt;
*&amp;lt;section end=&amp;quot;Quick Draw&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;section begin=Attack&amp;amp;Accuracy/&amp;gt;* [[Attack]] and [[Accuracy]] modifiers have been adjusted as part of a general balancing pass on Horizon. The purpose of these adjustments is to compensate for current and future player power while keeping in mind the addition of new items, job abilities, traits, and merits in the future. - [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Attack&amp;amp;Accuracy/&amp;gt;&lt;br /&gt;
:[[File:Attack&amp;amp;Accuracy_modifiers_1.2.png]]&lt;br /&gt;
* Many [[Clubs]] had their damage increased. &lt;br /&gt;
&amp;lt;section begin=Damage Type Weakness/&amp;gt;* All damage type (piercing, blunt, slashing) bonuses are reduced from 25% to 12.5% against monsters with a particular weakness to one of the types, e.g. birds now only take 12.5% extra damage.&amp;lt;section end=Damage Type Weakness/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=TP/&amp;gt;* [[TP]] is measured in 1000% increments whereas in era this was in 100%.&amp;lt;section end=TP/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Paralyze (Status Effect)/&amp;gt;* If the status effect [[Paralyze (Status Effect)|paralyze]] procs whilst a player attempts to use a scroll, the scroll will no longer be lost.&amp;lt;section end=Paralyze (Status Effect)/&amp;gt;&lt;br /&gt;
=== Experience Points ===&lt;br /&gt;
* Horizon uses Wings of the Goddess [[EXP]] rates.&lt;br /&gt;
* [[Level Sync]] is available and limited to 10 levels before an [[EXP]] penalty begins to take effect. See the level sync page for more information.&lt;br /&gt;
* All [[Experience Scrolls]] give triple the amount of [[EXP]]. - [[Patch Notes: April 14th 2023|Update. 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== [[Weapon Skills]] ===&lt;br /&gt;
* Every [[weapon]] type will now obtain its first [[Weapon Skill|weapon skill]] at skill level 5 instead of skill level 10. - [[Patch Notes: November 17th 2023| Version 1.2]]&lt;br /&gt;
* [[Skillchain]] damage against mobs no longer has a chance of being resisted against non NM/HNM/endgame bosses.&lt;br /&gt;
* Many [[Weapon Skills]] have had their properties changed, but their in-game tooltips do not reflect these changes as of now.&lt;br /&gt;
* Most elemental weapon skills have been changed to [[Hybrid Weapon Skills|hybrid]] and will stack with [[Sneak Attack]]. &lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
**List of WS that where changed to Hybrid: &lt;br /&gt;
***Blade: Chi&lt;br /&gt;
***Blade: Ei&lt;br /&gt;
***Blade: Teki&lt;br /&gt;
***Blade: To&lt;br /&gt;
***Burning Blade&lt;br /&gt;
***Dark Harvest&lt;br /&gt;
***Freezebite&lt;br /&gt;
***Frostbite&lt;br /&gt;
***Hot Shot&lt;br /&gt;
***Raiden Thrust&lt;br /&gt;
***Red Lotus Blade&lt;br /&gt;
***Seraph Blade&lt;br /&gt;
***Shadow of Death&lt;br /&gt;
***Shining Blade&lt;br /&gt;
***Thunder Thrust--&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Click on a weapon type to display changes to the respective Weapon Skills&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{Collapsible_Toggle|identifier=archery|text=Archery}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=axe|text=Axe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=club|text=Club}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=dagger|text=Dagger}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-axe|text=Great Axe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-katana|text=Great Katana}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-sword|text=Great Sword}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=hand-to-hand|text=Hand-to-Hand}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=katana|text=Katana}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=marksmanship|text=Marksmanship}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=polearm|text=Polearm}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=scythe|text=Scythe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=staff|text=Staff}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=sword|text=Sword}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=archery|&lt;br /&gt;
====[[:Category:Archery|Archery]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Archery&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=axe|&lt;br /&gt;
====[[:Category:Axes|Axe]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Axes&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=club|&lt;br /&gt;
====[[:Category:Clubs|Club]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Clubs&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=dagger|&lt;br /&gt;
====[[:Category:Daggers|Dagger]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Daggers&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-axe|&lt;br /&gt;
====[[:Category:Great Axes|Great Axe]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Great Axes&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-katana|&lt;br /&gt;
====[[:Category:Great Katana|Great Katana]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Great Katana&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-sword|&lt;br /&gt;
====[[:Category:Great Swords|Great Sword]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Great Swords&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=hand-to-hand|&lt;br /&gt;
====[[:Category:Hand-to-Hand|Hand-to-Hand]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Hand-to-Hand&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=katana|&lt;br /&gt;
====[[:Category:Katana|Katana]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Katana&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=marksmanship|&lt;br /&gt;
====[[:Category:Marksmanship|Marksmanship]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Marksmanship&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=polearm|&lt;br /&gt;
====[[:Category:Polearms|Polearm]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Polearms&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=scythe|&lt;br /&gt;
====[[:Category:Scythes|Scythe]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Scythes&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=staff|&lt;br /&gt;
====[[:Category:Staves|Staff]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Staves&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=sword|&lt;br /&gt;
====[[:Category:Swords|Sword]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Swords&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Signet ===&lt;br /&gt;
&amp;lt;section begin=Signet/&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt; The [[Treasures of Aht Urhgan]] Signet bonus changes are in effect.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Signet]] now gives a bonus to [[HP Recovered While Healing]].&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Signet gives a bonus to EXP rates in [[Chains of Promathia|CoP]] areas only, at the following level ranges:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Level 50-59: 5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Level 60-69: 7.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Level 70-75: 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;There is an additional bonus to EXP when XPing in a &amp;quot;territory not controlled by your home nation&amp;quot; of 5% starting at level 50, but only in [[Chains of Promathia|CoP]] areas.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Signet/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spells and Magic ==&lt;br /&gt;
&amp;lt;section begin=MP Recovered While Healing/&amp;gt;* Base [[MP Recovered While Healing|MP recovery rate]] starts at 12 per tick. Each [[tick]] thereafter increases by 4. This effect was originally 1 per tick.&lt;br /&gt;
* Certain jobs have a further increase to their base [[MP Recovered While Healing|MP recovery rate]] and MP/tick scaling, due to increases to the scaling of [[Clear Mind]]. &lt;br /&gt;
At level 75, these changes are:&lt;br /&gt;
** [[Red Mage]]: +1 for a total of 5 [[MP Recovered While Healing|MP recovery rate]] scaling per tick&lt;br /&gt;
** [[Black Mage]] and [[Summoner]]: +2 for a total of 6 [[MP Recovered While Healing|MP recovery rate]] scaling per tick&lt;br /&gt;
** [[White Mage]]: +3 for a total of 7 [[MP Recovered While Healing|MP recovery rate]] scaling per tick&amp;lt;section end=MP Recovered While Healing/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Magic Burst/&amp;gt;* [[Magic Burst]]s receive an extra +35 [[Magic Accuracy]], +35 [[Magic Attack]] and reduced [[Enmity|enmity]] generation, except on notorious monsters.&amp;lt;section end=Magic Burst/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== White Magic ===&lt;br /&gt;
&amp;lt;section begin=White Magic/&amp;gt;Changes to the [[:Category:White Magic|White Magic]] spells: &lt;br /&gt;
&amp;lt;section begin=Reraise/&amp;gt;* [[Reraise]] is available to [[White Mage]]s at level 25 instead of 33.&amp;lt;section end=Reraise/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Haste/&amp;gt;* [[Haste]] has had its recast reduced from 20 to 18 seconds. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Haste/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Banish/&amp;gt;* The effect of [[Banish]] has been &#039;era+&#039;ed&#039; to inhibit the target undead monster&#039;s TP gain.&amp;lt;section end=Banish/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Protectra V/&amp;gt;* [[Protectra V]] is now obtained via scrolls and not merits.&amp;lt;section end=Protectra V/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Shellra V/&amp;gt;* [[Shellra V]] is now obtained via scrolls and not merits.&amp;lt;section end=Shellra V/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Refresh/&amp;gt;* The cost of [[Refresh]] has been increased from 40 to 50 [[MP]] and its recast time has been decreased from 18 to 16 seconds. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Refresh/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Enlight/&amp;gt;* [[Enlight]] wasn&#039;t originally in the [[Chains of Promathia]] era and was a level 85 spell on retail when it did become available. On Horizon is can be learnt by [[Paladin]]s at level 40.&amp;lt;section end=Enlight/&amp;gt;&amp;lt;section end=White Magic/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Black Magic ===&lt;br /&gt;
&amp;lt;section begin=Elemental Magic/&amp;gt;* &#039;&#039;Some&#039;&#039; [[:Category:Elemental Magic|Elemental magic]] scrolls bought from vendors have reduced prices. The amount needs further investigation but appears to be around 40%. Scrolls with reduced prices can be found to be marked as such on the wiki.&amp;lt;section end=Elemental Magic/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Elemental Debuffs/&amp;gt;* [[Elemental Debuff]]s have had their base duration extended from 90 seconds to 120 seconds.&amp;lt;section end=Elemental Debuffs/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Poison/&amp;gt;* [[Poison]]&#039;s [[Damage Over Time|DoT]] effect has been increased from 1 per [[tick]] to 4 per [[tick]].&amp;lt;section end=Poison/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Bind/&amp;gt;* [[Bind]]&#039;s duration is floored at 5 seconds.&amp;lt;section end=Bind/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ninjutsu ===&lt;br /&gt;
&amp;lt;section begin=Ninjutsu/&amp;gt;&lt;br /&gt;
* Ichi elemental wheel spells are learnable at 12 but only usable from level 15.&lt;br /&gt;
* [[Ninjutsu]] [[Magic Burst]]s receive an extra +50 [[Magic Accuracy]], +35 [[Magic Attack]] and reduced [[Enmity|enmity]] generation, except on notorious monsters. {{verification}}&lt;br /&gt;
*The resistance down on an elemental [[ninjutsu]] is -30 regardless of the level of the ninjutsu.  The resistance down lasts for 15 seconds, but can be potentially extended to 25 seconds through [[Merit Points]].&lt;br /&gt;
* Elemental wheel spells receiving a total of +25 magic accuracy. - [[Patch_Notes:_April_14th_2023 #JOB BALANCING|Update 1.1]]&lt;br /&gt;
* All Ninjustu have +15 magic accuracy, with a further +10 for all elemental wheel spells (+25 m.acc total.) This effect is increased to +50 extra magic accuracy on [[Magic Burst Bonus|magic bursts]], on all [[:Category:Notorious Monsters|non-notorious monsters]].&lt;br /&gt;
&amp;lt;section begin=Hojo:Ni/&amp;gt;* [[Hojo: Ni]] provides +40 [[Enmity|cumulative enmity (CE)]] and +450 [[Enmity|volatile enmity (VE)]]. Essentially CE is halved and VE is doubled compared to retail/era.&amp;lt;section end=Hojo:Ni/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Kurayami:Ni/&amp;gt;* [[Kurayami: Ni]] provides +40 [[Enmity|cumulative enmity (CE)]] and +450 [[Enmity|volatile enmity (VE)]]. Essentially CE is halved and VE is doubled compared to retail/era.&amp;lt;section end=Kurayami:Ni/&amp;gt;&amp;lt;section end=Ninjutsu/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
* Many weapons have had weapon skill properties changed to increase their skill chain utility.&lt;br /&gt;
&amp;lt;section begin=Clubs/&amp;gt;* Paladins are able to use most [[Clubs|clubs]] now. Changes have also been made to club weapon skills to make them a viable choice for Paladins.&amp;lt;section end=Clubs/&amp;gt;&lt;br /&gt;
* {{Item Tooltip|Octave Club}} has been changed and has replaced the Kraken Club.&lt;br /&gt;
&amp;lt;!--*Added [[Malignance Sword]].--&amp;gt;&lt;br /&gt;
* Relic weapons: please review the [[Relic Weapons]] page for a complete list of known changes.&lt;br /&gt;
* {{Item Tooltip|Rune Chopper}} had its Latent Effect: Haste reduced from 9% to 2%.&lt;br /&gt;
=== Thief ===&lt;br /&gt;
* {{Item Tooltip|Thief&#039;s Knife}} has been significantly reworked and now provides +18 [[damage]] and [[Occasionally Attacks X Times|occassionally attacks 2 times]]. The original [[Treasure Hunter]] +1 effect can now be obtained via {{Item Tooltip|Nanaa&#039;s Charm}}.&lt;br /&gt;
&lt;br /&gt;
=== Samurai ===&lt;br /&gt;
&amp;lt;section begin=Hagun/&amp;gt;* [[Hagun]]: DMG decreased from 75 to 64.&lt;br /&gt;
** As a result of the damage change, Hagun&#039;s DPS has decreased from 10 to 8.53 with a major indirect nerf to weapon skills due to the high natural Attack+ percentages given by weapon skills such as [[Tachi: Gekko]].&amp;lt;section end=Hagun/&amp;gt;&lt;br /&gt;
=== Ninja ===&lt;br /&gt;
* The recipes for [[Shuriken]], [[Juji Shuriken]], [[Manji Shuriken]] and [[Fuma Shuriken]] have been changed. &lt;br /&gt;
** These can now be bundled together in a pouch, each via a synthesis recipe.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&amp;lt;section begin=Shields/&amp;gt;* [[Shield]]s have been buffed and now have an increased block rate and damage reduction when blocking.&amp;lt;section end=Shields/&amp;gt;&lt;br /&gt;
* All earrings from [[RoZ Rewards]] have been changed.&lt;br /&gt;
* All rings from [[CoP Rewards]] have been changed except for {{Item Tooltip|Rajas Ring}}.&lt;br /&gt;
* {{Item Tooltip|Stealth Earring}} now has the &#039;&#039;enhances &amp;quot;[[Dual Wield]]&amp;quot; effect&#039;&#039; that {{Item Tooltip|Suppanomimi}} used to have.&lt;br /&gt;
* Added [[Shepherd&#039;s Armor Set]] for pet jobs.&lt;br /&gt;
* {{Item Tooltip|Speed Belt}} effect reduced to 5% haste.&lt;br /&gt;
* [[Armada Hauberk Set|Armada Set]] gained a small haste buff of +1~2% per piece.&lt;br /&gt;
* Many of the [[LVL 30 JSE Accessories]] for [[Support Job]]s were modified in an attempt attempt to offer more optimal enhancements.&lt;br /&gt;
** WHM: Mace Belt has been renamed to {{Item Tooltip|Healer&#039;s Belt}}, and its [[latent effect]] was changed from &#039;&#039;[[Club Skill]] +5&#039;&#039; to &#039;&#039;[[Enmity]] -2&#039;&#039;.&lt;br /&gt;
** THF: Dagger Belt has been renamed to {{Item Tooltip|Pilferer&#039;s Belt}}, and its latent effect was changed from &#039;&#039;[[Dagger Skill]] +5&#039;&#039; to &#039;&#039;[[Accuracy]] +3&#039;&#039;.&lt;br /&gt;
** PLD: {{Item Tooltip|Shield Belt}} latent effect was changed from &#039;&#039;[[Shield Skill]] +5&#039;&#039; to &#039;&#039;Enhances [[Shield Mastery]]&#039;&#039;.&lt;br /&gt;
** BRD: {{Item Tooltip|Song Belt}} latent effect was changed from &#039;&#039;[[Singing Skill]] +5&#039;&#039; to &#039;&#039;Madrigal +1&#039;&#039;.&lt;br /&gt;
** RDM: Rapier Belt has been renamed to {{Item Tooltip|Warlock&#039;s Belt}}, and its latent effect was changed from &#039;&#039;[[Sword Skill]] +5&#039;&#039; to &#039;&#039;[[Enspell|Enspell Damage]] +3&#039;&#039;.&lt;br /&gt;
** BLM: Staff Belt has been renamed to {{Item Tooltip|Wizard&#039;s Belt}}, and its latent effect was changed from &#039;&#039;[[Staff Skill]] +5&#039;&#039; to &#039;&#039;[[INT]] +2&#039;&#039;.&lt;br /&gt;
** DRG: Lance Belt has been renamed to {{Item Tooltip|Wyvern Belt}}, and its latent effect was changed from &#039;&#039;[[Polearm Skill]] +5&#039;&#039; to &#039;&#039;[[Haste]] +2%&#039;&#039;.&lt;br /&gt;
* Most [[Artifact Armor]] has had a small stat buff added to &amp;quot;less desireable pieces&amp;quot;.&lt;br /&gt;
* All [[Artifact Weapons]] were changed to level 40, with some adjustments.&lt;br /&gt;
* Many endgame armor pieces were modified from era (e.g. {{Item Tooltip|Koenig Cuirass}}).&lt;br /&gt;
* Some [[Conquest]] items were changed.&lt;br /&gt;
* [[Exp Rings]] have been modified to provide more charges, reduced cooldowns etc. See page for further information.&lt;br /&gt;
* Level 30 [[latent effect]] earrings have been changed.&lt;br /&gt;
* {{Item Tooltip|Yinyang Robe}} now drops in the BCNM [[Waking the Beast]]. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* The recipe for {{Item Tooltip|Sonic Belt}} has been adjusted.&lt;br /&gt;
* {{Item Tooltip|Checkered Scarf}} now reduces maximum HP by 12 instead, and gives +1 to HP and MP recovered while healing.&lt;br /&gt;
&lt;br /&gt;
=== Feet ===&lt;br /&gt;
&amp;lt;section begin=Trotter Boots/&amp;gt;* {{Item Tooltip|Trotter Boots}} can now be obtained via HorizonXI&#039;s custom [[HENM|Hyper Empty Notorious Monsters]] (HENM).&amp;lt;section end=Trotter Boots/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Evokers Boots/&amp;gt;* {{Item Tooltip|Evoker&#039;s Boots}} now have the [[Hidden Effect]] Summoning Magic Casting time -1.&amp;lt;section end=Evokers Boots/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rings ===&lt;br /&gt;
&amp;lt;section begin=Nation Ring/&amp;gt;* Players no longer start with their corresponding nation&#039;s ring (e.g. {{Item Tooltip|San d&#039;Orian Ring}}). Instead they are awarded upon completing Nation Mission 1-3.&amp;lt;section end=Nation Ring/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Back ===&lt;br /&gt;
{{#section:Wyvern Mantle|Wyvern Mantle}}&lt;br /&gt;
&lt;br /&gt;
=== Custom Gear ===&lt;br /&gt;
* [[Buffalo Armor Set]]&lt;br /&gt;
* {{Item Tooltip|Carapace Bullet}}&lt;br /&gt;
* {{Item Tooltip|Deflecting Band}}&lt;br /&gt;
* {{Item Tooltip|Dilation Ring}}&lt;br /&gt;
* {{Item Tooltip|Ducal Aketon}}&lt;br /&gt;
* {{Item Tooltip|Horus&#039;s Helm}}&lt;br /&gt;
* {{Item Tooltip|Luftpause Mark}}&lt;br /&gt;
* {{Item Tooltip|Overlord&#039;s Ring}}&lt;br /&gt;
* {{Item Tooltip|Rucke&#039;s Rung}}&lt;br /&gt;
* {{Item Tooltip|Sprinter&#039;s Belt}}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
* [[Notorious Monster]]s drop the non RA/EX versions of gear and weapons if possible. &lt;br /&gt;
* Warp rings are no longer usable.&lt;br /&gt;
* {{Item Tooltip|Laurel Crown}} is now cosmetic and not able to teleport.&lt;br /&gt;
* Some items are stackable that weren&#039;t in era, e.g. {{Item Tooltip|Yagudo Necklace}}.&lt;br /&gt;
* Coffer Keys and Chest Keys have had their drop rates adjusted across the board. It is believed that they have been increased from &amp;quot;Rare&amp;quot; to &amp;quot;Uncommon&amp;quot;. Further drop rate information can be founds [[Drop Rate|here]]. - [[Patch Notes: December 24th 2022]]&lt;br /&gt;
&lt;br /&gt;
=== Drops ===&lt;br /&gt;
* [[Kirin]] now drops {{Item Tooltip|Shellra V}}. &lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
* {{Item Tooltip|Tuna Sushi}} and {{Item Tooltip|Fatty Tuna Sushi}} reworked to give positive stats to [[pets]]. - [[Patch Notes: January 20th 2023|01/20/2023]]&lt;br /&gt;
* {{Item Tooltip|Ikra Gunkan}} and its {{Item Tooltip|Ikra Gunkan +1|+1}} version have been reworked to better suit tanking roles.&lt;br /&gt;
&lt;br /&gt;
== Quests, Missions, &amp;amp; Battlefields ==&lt;br /&gt;
=== New Quests ===&lt;br /&gt;
* [[Fill In]] awards the custom item {{Item Tooltip|Nanaa&#039;s Charm}}, which grants [[Treasure Hunter]] +1.&lt;br /&gt;
* [[Dyer&#039;s Woad Quest]] added.  - [[Patch Notes: April 14th 2023|updated version 1.1]]&lt;br /&gt;
* Custom [[Omni Aketon|quest]] for the multi-nation {{Item Tooltip|Ducal Aketon}}.&lt;br /&gt;
&lt;br /&gt;
=== Quest Updates ===&lt;br /&gt;
* Some quest cooldowns removed, allowing them to be repeated quickly.&lt;br /&gt;
* [[Chocobo&#039;s Wounds]] now only requires about one Vana&#039;diel hour (2.5 minutes) between trades.&lt;br /&gt;
* [[Eco-Warrior (Bastok)]], [[Eco-Warrior (San d&#039;Oria)]] and [[Eco-Warrior (Windurst)]] now award {{Item Tooltip|Dragon Chronicles}} upon completion, which awards between 4,500 and 9,000 EXP.&lt;br /&gt;
&lt;br /&gt;
=== Battlefields ===&lt;br /&gt;
&amp;lt;!--What are the specific changes?--&amp;gt;&lt;br /&gt;
* Multiple adjustments made to loot pools of various [[BCNM]]s. Notable changes are:&lt;br /&gt;
** {{Item Tooltip|Protectra V}} and {{Item Tooltip|Shellra V}}&lt;br /&gt;
** {{Item Tooltip|Enlight}}&lt;br /&gt;
&lt;br /&gt;
* New HorizonXI specific items added to [[BCNM]]s such as:&lt;br /&gt;
** [[Shepherd&#039;s Armor Set]]&lt;br /&gt;
&lt;br /&gt;
==== BCNM ====&lt;br /&gt;
* [[Early Bird Catches The Wyrm]] - {{Item Tooltip|Wyrm Beard}} now has a 50% chance of dropping. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
* [[Steamed Sprouts]] - {{Item Tooltip|Morbolger Vine}} now has a chance to drop. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
&amp;lt;section begin=Under Observation/&amp;gt;* Scrolls no longer drop from [[Under Observation]] and have been replace with items &amp;quot;that fetch reasonable amounts of gil from vendor NPCs&amp;quot;. - [[Patch Notes: June 15th 2024| Version 1.2.2]]&amp;lt;section end=Under Observation/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== KSNM ====&lt;br /&gt;
* [[Contaminated Colosseum]] - {{Item Tooltip|Morbolger Vine}} now has a 100% chance of dropping. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
&lt;br /&gt;
==== Quest Battlefields ====&lt;br /&gt;
* [[Waking the Beast]]&lt;br /&gt;
** Difficulty of the fight has been increased. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
** Drop rate of weapons has been increased. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
** {{Item Tooltip|Yinyang Robe}} has been added as a possible drop. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
&lt;br /&gt;
== Custom Content ==&lt;br /&gt;
=== HENM ===&lt;br /&gt;
* The custom tiered endgame content [[HENM|Hyper Empty Notorious Monsters]] (HENM) has been added. Adventurers must obtain a certain amount of clears of each tier before they can progress to the next. Various rewards are available from each tier. Progress is reset weekly.&lt;br /&gt;
=== Horizon Adventuring Assistance Program===&lt;br /&gt;
* The [[Horizon Adventuring Assistance Program]] (HAAP) was added to reward players who have cleared certain content when they help those who haven&#039;t.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Adventurer Rewards Program ===&lt;br /&gt;
* [[Horizon Adventurer Rewards Program]] (HARP) was implemented to reward players who assisted in the beta testing of HorizonXI.&lt;br /&gt;
&lt;br /&gt;
== Crafting, Gathering, Fishing ==&lt;br /&gt;
* Many gathered items (such as ores) are now stackable.&lt;br /&gt;
* Many &#039;NPC-able&#039; recipes e.g. {{Item Tooltip|Darksteel Pick}} have had their NPC price reduced.&lt;br /&gt;
* The delay between HELM attempts has been lowered by 1 second. - [[Patch Notes: January 6th 2023|01/06/2023]]&lt;br /&gt;
&lt;br /&gt;
=== Chocobo Digging ===&lt;br /&gt;
* Now has visible skill-up messages when undertaking in the activity.&lt;br /&gt;
* Real life daily limit in place.&lt;br /&gt;
* Loot pools have been changed to increase the amount of profitable locations. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Clamming ===&lt;br /&gt;
* Clamming loot pools have been reworked to make the activity more worthwhile. &lt;br /&gt;
&lt;br /&gt;
=== Excavation ===&lt;br /&gt;
* Pools in [[Tahrongi Canyon]], [[Maze of Shakhrami]], [[Attohwa Chasm]] and [[Korroloka Tunnel]] have been adjusted to increase the value of harvesting. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
&amp;lt;section begin=Fishing/&amp;gt;* [[Fishing]] is only available once adventurers have obtained level 15.&lt;br /&gt;
* Fishing Pools respawn at set intervals, thought to be at the in-game time of: 00:00, 4:00, 6:00, 7:00, 17:00, 18:00 and 20:00, but needs verification. {{verification}}&lt;br /&gt;
* The log will say you have Moghancement: Fishing Skill HorizonXI specific changes as a HorizonXI QoL change so you can recognize it&#039;s working as a +1 fishing skill.&amp;lt;section end=Fishing/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Harvesting ===&lt;br /&gt;
* Pools in [[West Sarutabaruta]] and [[Giddeus]] have been adjusted to increase the value of harvesting. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* May now be done in [[Beaucedine Glacier]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Sickle|Sickles]] no longer break but only when an adventurer is wearing the full [[Field Tunica Set]].&lt;br /&gt;
&lt;br /&gt;
=== Logging ===&lt;br /&gt;
* Pools in [[Buburimu Peninsula]], [[Lufaise Meadows]], [[Misareaux Coast]], [[Yuhtunga Jungle]] and [[Yhoator Jungle]] have been adjusted to increase the value of logging. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
* [[Oldton Movalpolos]] and [[Newton Movalpolos]] Mining Points have had their item pools adjusted to increase the value of mining in these zones. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
== Monsters ==&lt;br /&gt;
&amp;lt;section begin=Treants/&amp;gt;* The monster family [[:category:Treants|Treants]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Treants/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Morbols/&amp;gt;* The monster family [[:Category:Morbols|morbols]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Morbols/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Funguars/&amp;gt;* The monster family [[:Category:Funguars|funguars]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Funguars/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Crabs/&amp;gt;* The monster family [[:Category:Crabs|crabs]] are now weak to [[Blunt|blunt]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Crabs/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Uragnites/&amp;gt;* The monster family [[:Category:Uragnites|uragnites]] are now weak to [[Blunt|blunt]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Uragnites/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=beastmens seal/&amp;gt;* Beastmen seals weren&#039;t storable with [[Shami]] until September 2008. [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&lt;br /&gt;
* [[Beastmen&#039;s Seal]]s no longer drop from any level one mobs. - [[Patch Notes: June 15th 2024|Patch 1.2.2]]&amp;lt;section end=beastmens seal/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=kindreds seal/&amp;gt;* Kindred seals weren&#039;t storable with [[Shami]] until September 2008. [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&amp;lt;section end=kindreds seal/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Mobs ===&lt;br /&gt;
* Mob distribution in some zones has been changed. Instances of both mobs being moved and/or removed.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|New mobs]] have been added to many zones to increase the amount of xping locations.&lt;br /&gt;
* The respawn time of certain [[Respawn Time|Dungeon]] type mobs has been reduced to 5 minutes, in line with outdoor zone respawn times. However, this change is &#039;&#039;&#039;NOT&#039;&#039;&#039; across the board for all dungeon mobs. Mob pages are continually updated when respawn times are verified.&lt;br /&gt;
&lt;br /&gt;
=== Notorious Monsters ===&lt;br /&gt;
* The [[???]] for [[Forced Spawn]] notorious monsters have a respawn time of 2 minutes, as of [[Patch Notes: November 17th 2023|Patch 1.2 part 1]].&lt;br /&gt;
** &amp;quot;The respawn time of many ???s across the world has been lowered to 2 minutes. This includes many ???s used in end game content.&amp;quot; It is currently unknown whether this change applies to some or all NM ??? pops.&lt;br /&gt;
* Various notorious monsters have claimshield in place.&lt;br /&gt;
&lt;br /&gt;
== Endgame ==&lt;br /&gt;
===Sky===&lt;br /&gt;
* [[Despot]] has a 2 hour cooldown (reduced) before the lottery re-opens. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Steam Cleaner]] has a 2 hour cooldown (reduced) before the lottery re-opens. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Zipacna]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Mother Globe]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Faust]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Curtana]] ??? respawns 2-3 hours (reduced) after being found. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Ullikummi]] is force spawned by trading a diorite to its corresponding ???. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Diorite]]s drop from [[Aura Statue]]s at a rate of 1%. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
* [[Kirin]] will always drop at least 1 abjuration. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Limbus===&lt;br /&gt;
* [[Cosmo-Cleanse]] can be obtained just short of every 72 hours. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* The Armoury Crate spawned by defeating [[Proto-Ultima]] will now always drop a [[Silver Chip]], [[Cerulean Chip]], or [[Orchid Chip]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* The damage of Proto-Ultima&#039;s [[Holy II]] has been increased. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Citadel Buster]] will now always begin casting once Proto-Ultima reaches 20% health. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Sea===&lt;br /&gt;
* [[Ix&#039;aern (Dark Knight)]] will not reraise itself more than 20 times per spawn. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Dynamis===&lt;br /&gt;
* The level range of monsters in Dynamis zones has been tightened and the maximum level range of Dynamis monsters has been increased. The purpose of this change is to make Dynamis monsters more challenging. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* New NPCs added: [[Billrox]], [[Bronzvox]] and [[Sheltrix]]. Each will convert one hundred pieces of Dynamis Currency into single pieces of currency. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&amp;lt;section begin=Dynamis/&amp;gt;* [[Dynamis - Bastok]], [[Dynamis - Jeuno]], [[Dynamis - San d&#039;Oria]] &amp;amp; [[Dynamis - Windurst]] have had their average ancient currency yields lowered by roughly eight percent. - [[Patch Notes: June 15th 2024|Version 1.2.2]]&lt;br /&gt;
* [[Dynamis - Buburimu]], [[Dynamis - Qufim]] &amp;amp; [[Dynamis - Valkurm]] have had their average ancient currency yields increased by roughly sixty percent. - [[Patch Notes: June 15th 2024|Version 1.2.2]]&amp;lt;section end=Dynamis/&amp;gt;&lt;br /&gt;
==== [[Dynamis Lord]] ====&lt;br /&gt;
* Now drops at least ONE 100 piece.&lt;br /&gt;
&lt;br /&gt;
==== [[Dynamis - Tavnazia]] ====&lt;br /&gt;
* The era+ item {{Item Tooltip|Sack of Dream Sand}} has been confirmed to drop from [[Diabolos Heart]]. It is suspected but needs verification that is also drops from Diabolos Club/Diamond/Spade.&lt;br /&gt;
* The era+ items [[Dream Collar]] and [[Dream Ribbon]] are confirmed to drop from [[Diabolos Spade]]. It is suspected but needs verification that is also drops from Diabolos Club/Diamond/Heart.&lt;br /&gt;
&lt;br /&gt;
=== HNM ===&lt;br /&gt;
*The three kings have been moved back to their original zones of [[Dragon&#039;s Aery]], [[Valley of Sorrows]], and [[Behemoth&#039;s Dominion]]. - [[Patch Notes: November 17th 2023|Update  11/17/2023]]&lt;br /&gt;
* The three kings have had their respawn changed to be every 22-23 hours, with 10 minute spawn windows.&lt;br /&gt;
==== [[Aspidochelone]] ====&lt;br /&gt;
* Now drops the custom item {{Item Tooltip|Ancient Adamantoise Egg}}.&lt;br /&gt;
* See [[Aspidochelone|Aspid&#039;s]] page for information it&#039;s era+ mechanic changes.&lt;br /&gt;
&amp;lt;!-- content add and then removed. Preserving as a record and incase changes are remade.&lt;br /&gt;
*&amp;lt;s&amp;gt; Each of the 3 ground kings can spawn in multiple zones. &amp;quot;These monsters will now only spawn in one small area in each of the relative zones that they spawn in.&amp;quot; - &amp;lt;/s&amp;gt; [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* &amp;lt;s&amp;gt;Each of the 3 ground kings will always spawn in a different location to the previous day. &amp;quot;Fearful of the Adventuring alliance&#039;s activities the three ground kings now refuse to spawn in the same zone twice in a row.&amp;quot; - &amp;lt;/s&amp;gt; [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Behemoth]] &amp;amp; [[King Behemoth]] can spawn in [[Qufim Island]]&amp;lt;/s&amp;gt; - removed in [[Patch Notes: June 4th 2023|Update 06/04/2023]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== System ==&lt;br /&gt;
* All [[Auction House]]s are linked and each character has a 21 item limit.&lt;br /&gt;
* [[Bazaar]] tax is set to 10% across the world.&lt;br /&gt;
* Yells only appear in the log whilst being inside a town or city zone.&lt;br /&gt;
* Items inside a players [[Storage]] can be accessed in [[Jeuno]] as well as their home nation.&lt;br /&gt;
&amp;lt;section begin=Mog Wardrobe/&amp;gt;* [[Mog Wardrobe]]s 1 &amp;amp; 2 can be obtained via certain progress conditions. See the page for further details. This wasn&#039;t available until well beyond Horizon&#039;s current era.&lt;br /&gt;
* Wardrobe 8 is now available but only for storing cosmetic items. - [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Mog Wardrobe/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mog Satchel/&amp;gt;* [[Mog Satchel]] is available by linking your [https://discord.gg/horizonxi Discord] and in-game character.&amp;lt;section end=Mog Satchel/&amp;gt;&lt;br /&gt;
* Players may have 2 linkshells equipped at the same time.&lt;br /&gt;
* Key items sort into 4 categories: [[:Category:Temporary_Key_Items|Temporary Key Items]], [[:Category:Permanent Key Items|Permanent Key Items]], [[:Category:Claim_Slips|Claim Slips]] and [[:Category:Magical_Maps|Magical Maps]]. These categories were only introduced in June 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source]).&lt;br /&gt;
* Macro books were only introduced in November 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source]).&lt;br /&gt;
* [[Mog House]] exit cutscenes are disabled and Mog House home points are enabled.&lt;br /&gt;
&amp;lt;section begin=rareex/&amp;gt;* [[Exclusive]] items &#039;&#039;&#039;cannot&#039;&#039;&#039; be delivered to characters on the same account unlike on retail where they can.&amp;lt;section end=rareex/&amp;gt;&lt;br /&gt;
* {{Item Tooltip|Lynx Leather}} for the quest [[The Gobbiebag Part VII]] was only available during the Wings of the Goddess era but can be obtained on Horizon via the crafting of [[HENM]] drops.&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
&amp;lt;section begin=Commands/&amp;gt;* New [[:Category:Commands|command]] - [[Command/!unstuck|!unstuck]]&lt;br /&gt;
* New [[:Category:Commands|command]] - [[Command/!uptime|!uptime]]&lt;br /&gt;
* The command [[Command/bstpet|bstpet]] is available. It was only available much later than the CoP era.&amp;lt;section end=Commands/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== NPCs: ===&lt;br /&gt;
* All [[Outpost Teleportation]] NPCs have been located in their era accurate positions. Their locations were adjusted in December 2008 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source]).&lt;br /&gt;
* New [[Outpost Teleportation]] NPCs have been added to Jeuno. See [[Twinkstix]]/[[Burnstix]]/[[Sprinkstix]].&lt;br /&gt;
* Two new Warp Tarus have been added to [[Windurst Woods]] - [[Port Windurst]]. See [[Polo-Colo]]/[[Mumbo-Bumbo]].&lt;br /&gt;
* The [[Chocobo]] rental NPCs in [[Yhoator Jungle]] and [[Eastern Altepa Desert]] are out of era, only being introduced in June 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source])!&lt;br /&gt;
* [[Nomad Moogle]]s in Selbina and Mhaura were only added in June 2008 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source]).&lt;br /&gt;
&lt;br /&gt;
== Claimed adjustments from their website. ==&lt;br /&gt;
&lt;br /&gt;
=== Server Settings ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Launch Expansion&#039;&#039;&#039;: Chains of Promathia (&amp;quot;CoP&amp;quot;)&lt;br /&gt;
* &#039;&#039;&#039;Level Cap&#039;&#039;&#039;: 75&lt;br /&gt;
* &#039;&#039;&#039;Launch Patch Date&#039;&#039;&#039;: April 17, 2006 (day before ToAU update)&lt;br /&gt;
* &#039;&#039;&#039;Accounts/Characters&#039;&#039;&#039;: 1 account (single box) and 3 characters per IP address&lt;br /&gt;
* &#039;&#039;&#039;Movement Speed&#039;&#039;&#039;: 40 - Level 75 cap era default movement speed (-20% speed)&lt;br /&gt;
* &#039;&#039;&#039;Experience Rates&#039;&#039;&#039;: 1.0 - Wings of the Goddess (“WoTG”) EXP rates&lt;br /&gt;
* &#039;&#039;&#039;Crafting Rates&#039;&#039;&#039;: 1.0&lt;br /&gt;
* &#039;&#039;&#039;Level Sync&#039;&#039;&#039;: Launch System - Unlimited Sync with scaling penalty (see “System: Level Sync” section below)&lt;br /&gt;
* &#039;&#039;&#039;Equipment Scaling (Level Sync)&#039;&#039;&#039;: Disabled&lt;br /&gt;
* &#039;&#039;&#039;Auction House&#039;&#039;&#039;: Stocked by players - 21 item limit per character&lt;br /&gt;
* &#039;&#039;&#039;Fishing&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Gardening&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Chocobo Digging&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Dynamis&#039;&#039;&#039;: CoP era with 71 hour lockout (reduced from 72), rumors state it is an entirely new system built by the devs from scratch.&lt;br /&gt;
* &#039;&#039;&#039;Claim Shield&#039;&#039;&#039;: Added to prominent NMs to provide a fair playing experience for all players. HorizonXI uses a lottery based claim shield system where each person has the opportunity to act on the mob once for a chance to claim the monster. After all players have acted and the claim window has closed, the monster will randomly select one person who acted on it and give them the claim. Multiple actions taken on a monster during the lottery do not increase your chances at claiming - each person can only enter the claim lottery once before the lottery window ends.&lt;br /&gt;
* &#039;&#039;&#039;Inventory Expansions&#039;&#039;&#039;: Mog Wardrobes 1 and 2, and Mog Satchel to be unlocked by completing certain objectives (see “System: Inventory Expansion” section below)&lt;br /&gt;
* &#039;&#039;&#039;Treasure Hunter&#039;&#039;&#039;: Era accurate (we used SE&#039;s official Treasure Hunter chart to build our system)&lt;br /&gt;
* &#039;&#039;&#039;Era accurate drop rates&#039;&#039;&#039;: Drop rates for all items have been adjusted to reflect the era experience more accurately&lt;br /&gt;
&lt;br /&gt;
== Verification Needed ==&lt;br /&gt;
* [[Counterstance]] reduces more defense than normal and doesn&#039;t give any positive buffs.&lt;br /&gt;
* Gravity movement speed issues. Fixed with update on 03/03/2023? {{Verification}}&lt;br /&gt;
&lt;br /&gt;
== Horizon/Retail DATs Comparison ==&lt;br /&gt;
This section will be viewable following completion of the code rebase to ensure the highest accuracy of the data.&lt;/div&gt;</summary>
		<author><name>Spaz0481</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Ancient_Magic&amp;diff=122424</id>
		<title>Ancient Magic</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Ancient_Magic&amp;diff=122424"/>
		<updated>2026-08-23T12:30:17Z</updated>

		<summary type="html">&lt;p&gt;Spaz0481: /* Horizon Changes {{changes}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&#039;&#039;&#039;Ancient Magic&#039;&#039;&#039; is the term given to an ancient varity of [[Elemental Magic|elemental spells]]; each of which are [[Calculating Magic Damage|tremendously powerful]], yet require a large amount of [[MP|mystical energy]] and long periods of [[Cast Time|steadfast concentration]] to properly cast. Due to the extreme nature and power of these spells, they are only available to the most learned [[Black Mage|sorcerers]] of Vana&#039;diel.&lt;br /&gt;
&lt;br /&gt;
== List of Ancient Magic Spells ==&lt;br /&gt;
Lv50: [[Freeze]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv52: [[Tornado]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv54: [[Quake]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv56: [[Burst]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv58: [[Flood]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv60: [[Flare]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv75: [[Freeze II]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv75: [[Tornado II]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv75: [[Quake II]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv75: [[Burst II]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv75: [[Flood II]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv75: [[Flare II]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Nuke and Sleep ==&lt;br /&gt;
Black Mages can solo reasonably effectively by using Ancient Magic and Sleep spells to deal large chunks of damage to the monster and then prevent it from damaging the caster.  AOE nukes and AOE sleeps can also be effective for soloing multiple monsters simultaneously.  By using the in game clock to help synchronize casting, this technique can also be used by multiple Black Mages to take down single or multiple targets.  This is the basis of many Black Mage only parties.  The general concept follows a pattern similar to this:&lt;br /&gt;
# Pull a monster with a non-DOT spell to a safe location and sleep it, or select one that will not link.&lt;br /&gt;
# Move to where the monster is far enough that you will have time to cast Sleep/Sleep 2 before it reaches you.&lt;br /&gt;
# Cast an Ancient Magic (or other highly damaging spell) on the target.&lt;br /&gt;
# Cast [[Sleep]] or [[Sleep II]].&lt;br /&gt;
# If you don&#039;t have enough mp for another cast and sleep, rest for a bit.&lt;br /&gt;
# If the monster isn&#039;t dead yet, start back at step 2.&lt;br /&gt;
The benefit of using Ancient Magic is that by the time the damage spell is cast, the recast on sleep should be finished.  This means the caster doesn&#039;t have to pay as much attention to recast timers.  Faster casting spells can be used, but the caster must ensure the recast on sleep is ready or near ready before waking the monster.  For Black Mage only parties, often a Bard or Red Mage is used for sleep control and pulling.  Typically, four Ancient Magic spells will kill any low IT/high VT monster instantly.&lt;br /&gt;
&lt;br /&gt;
== Ancient Magic in Parties ==&lt;br /&gt;
While the use of Ancient Magic in traditional PTs is limited, it used to be popular to burst [[Freeze]] on distortion skillchains. This practice has fallen out of favor due to the lack of use of skillchains and magic bursts being used in experience parties.&lt;br /&gt;
&lt;br /&gt;
== Additional Effects ==&lt;br /&gt;
In addition to the high damage, AM weakens the enemy it is cast on to the weakness of that spell. Such as, casting [[Flare]] (Fire element) will weaken your enemy to [[Water %28Element%29|water]].&lt;br /&gt;
&lt;br /&gt;
This is occasionally used on HNM to weaken them for a large volley of spells, such as casting [[Flood]], followed by a large string of [[Thundaga III]]&lt;br /&gt;
&lt;br /&gt;
== Horizon Changes {{changes}} ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Elemental Magic]]&lt;/div&gt;</summary>
		<author><name>Spaz0481</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Horizon_Changes&amp;diff=122423</id>
		<title>Category:Horizon Changes</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Horizon_Changes&amp;diff=122423"/>
		<updated>2026-08-23T12:22:53Z</updated>

		<summary type="html">&lt;p&gt;Spaz0481: /* Black Mage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
HorizonXI is an &#039;&#039;&#039;era+&#039;&#039;&#039; Final Fantasy XI private server. &#039;&#039;&#039;Era+&#039;&#039;&#039; means that there are many custom changes and additions made by the development team in an attempt to balance the game more fairly and to make some lesser used content more relevant. This page contains a list of all &#039;&#039;&#039;KNOWN&#039;&#039;&#039; custom changes.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
=== [[Warrior]] ===&lt;br /&gt;
&amp;lt;section begin=Warrior/&amp;gt;&lt;br /&gt;
* Minor changes to [[Warrior#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Starts the game with an {{Item Tooltip|Onion Greataxe}} instead of an {{Item Tooltip|Onion Sword}}.&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Ragnarok}}.&lt;br /&gt;
&amp;lt;section begin=Defender/&amp;gt;*[[Defender]] provides -25% enmity loss reduction when taking damage (works with WAR sub job). Additionally gives a +10% chance to block with a shield for WAR main job only. &amp;lt;section end=Defender/&amp;gt;&amp;lt;section end=Warrior/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Provoke/&amp;gt;* [[Provoke]] now receives an additional 250 [[Enmity|cumulative enmity (CE)]] when [[Defender]] is active and Warrior is set as the main job. This number is reduced to +180 when Warrior is set as the support job.&amp;lt;section end=Provoke/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Monk]] ===&lt;br /&gt;
&amp;lt;section begin=Monk/&amp;gt;&lt;br /&gt;
* Minor changes to [[Monk#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* The [[Artifact Weapon]] [[Beat Cesti]] has been replaced with the custom item {{Item Tooltip|Tekko Kagi}}.&lt;br /&gt;
* Moderate changes to the relic weapon {{Item Tooltip|Spharai}}.&lt;br /&gt;
&amp;lt;section begin=Boost/&amp;gt;* [[Boost]] has a larger [[attack]] bonus of 20%, a longer recast of 30 seconds, and a duration of one attack or Weaponskill.&amp;lt;section end=Boost/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Focus/&amp;gt;* [[Focus]] is learned at level 15 instead of 25, and has a 3 minute duration. {{Verification}}&amp;lt;section end=Focus/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Dodge/&amp;gt;* [[Dodge]] is learned at level 25, has a 3 minute duration, and increases [[Guarding Skill|guard rate]] by ???. {{Verification}}&amp;lt;section end=Dodge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chakra/&amp;gt;* [[Chakra]]&#039;s recast time has been reduced to 2 minutes, down from 3. It also removes multiple status effects the player is inflicted with.&amp;lt;section end=Chakra/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chi Blast/&amp;gt;&lt;br /&gt;
* [[Chi Blast]] now also removes 1 mob buff ([[Dispel]]). Testing is required to see whether this effect is random. {{Verification}}&lt;br /&gt;
* [[Boost|Boost&#039;s]] effect on [[Chi Blast]] has been lessened from retail.&amp;lt;section end=Chi Blast/&amp;gt;&amp;lt;section end=Monk/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[White Mage]] === &lt;br /&gt;
&amp;lt;section begin=White Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[White Mage#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Mjollnir}}.&lt;br /&gt;
* +3 to base [[MP Recovered While Healing|MP recovery rate]], for a total of +7, upon reaching level 75.&lt;br /&gt;
&amp;lt;section begin=Devotion/&amp;gt;* [[Devotion]] is available at level 45 instead of via merits.&amp;lt;section end=Devotion/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Divine Veil/&amp;gt;* [[Divine Veil]] can also double the potency and duration of the next [[Regen]] spell, as well as its usual effects, while the job ability [[Divine Seal]] is active.&amp;lt;section end=Divine Veil/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Clear Mind WHM/&amp;gt;* Higher levels of [[Clear Mind]] can be obtained at lower levels than normal, and the effects of certain tiers are increased.&amp;lt;section end=Clear Mind WHM/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Banish-Effect (Merit)/&amp;gt;* The [[Banish Effect (Merit)]] category has been buffed and its effects against [[:Category:Undead|undead]] now extend to [[Cure]] spells and [[Holy]]. - [[Patch Notes: October 13th 2023|Version 1.2]]&amp;lt;section end=Banish-Effect (Merit)/&amp;gt;&lt;br /&gt;
&amp;lt;section end=White Mage/&amp;gt;&lt;br /&gt;
&amp;lt;!-- Keep spells outside of the &amp;quot;section begin&amp;quot;--&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Reraise}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Haste}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Banish}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Protectra V}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Shellra V}}&lt;br /&gt;
&lt;br /&gt;
=== [[Black Mage]] === &lt;br /&gt;
&amp;lt;section begin=Black Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[Black Mage#Job_Specific_Equipment|Artifact Armor]] and significant changes to {{Item Tooltip|Casting Wand}}.&lt;br /&gt;
* Major changes to the relic weapon {{Item Tooltip|Claustrum}}.&lt;br /&gt;
* +2 to base [[MP Recovered While Healing|MP recovery rate]], for a total of +6, upon reaching level 75.&lt;br /&gt;
&amp;lt;section end=Black Mage/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Magic}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Debuffs}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Magic Burst}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
{{#section:Category:Ancient Magic|Ancient Magic II}}&lt;br /&gt;
&lt;br /&gt;
=== [[Red Mage]] ===&lt;br /&gt;
&amp;lt;section begin=Red Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[Red Mage#Job_Specific_Equipment|Artifact Armor]] and significant changes to {{Item Tooltip|Fencing Degen}}.&lt;br /&gt;
* Starts the game with an {{Item Tooltip|Onion Sword}} instead of an {{Item Tooltip|Onion Dagger}}&lt;br /&gt;
* Major changes to the relic weapon {{Item Tooltip|Mandau}}, including the new [[Adaptive Effect]].&lt;br /&gt;
* 30% reduction in enmity gained from casting [[Enfeebling Magic]] while your main job is Red Mage.&lt;br /&gt;
* [[Fast Cast]] has had its recast reduction halved (cast time reduction is unaffected).&lt;br /&gt;
* +1 to base [[MP Recovered While Healing|MP recovery rate]], for a total of +5, upon reaching level 75.&lt;br /&gt;
&amp;lt;section begin=Convert/&amp;gt;* [[Convert]] has had its recast increased from 10 to 13 minutes.&lt;br /&gt;
* The group 1 merit [[Convert Recast|Convert Recast Reduction]] now only reduces the recast by 12 seconds, down from 20.&amp;lt;section end=Convert/&amp;gt;&amp;lt;section end=Red Mage/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Magic}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Refresh}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Thief]] === &lt;br /&gt;
&amp;lt;section begin=Thief/&amp;gt;&lt;br /&gt;
* Minor changes to [[Thief#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Major changes to the relic weapon {{Item Tooltip|Mandau}}, including the new [[Adaptive Effect]].&lt;br /&gt;
* [[Treasure Hunter]] has been removed from {{Item Tooltip|Thief&#039;s Knife}} and has moved to the custom item {{Item Tooltip|Nanaa&#039;s Charm}}.&lt;br /&gt;
&amp;lt;section begin=Perfect Dodge/&amp;gt;* The player&#039;s [[Accuracy]] and [[Ranged Accuracy]] when using [[Perfect Dodge]] are increased by 999.&amp;lt;section end=Perfect Dodge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Sneak Attack/&amp;gt;* Many elemental type [[:Category:Weapon Skills|weapon skills]] have been changed to the &amp;quot;hybrid&amp;quot; type and will now stack with [[Sneak Attack]].&amp;lt;section end=Sneak Attack/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Triple Attack/&amp;gt;* [[Triple Attack]] is unlocked at level 30 instead of 55.&amp;lt;section end=Triple Attack/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Assassin/&amp;gt;* [[Assassin]] is unlocked at level 50 instead of 60.&amp;lt;section end=Assassin/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Accomplice/&amp;gt;* [[Accomplice]] &amp;lt;span class=&amp;quot;wotglive&amp;quot;&amp;gt;was not available in the current era,&amp;lt;/span&amp;gt; can now be used on an alliance (it was party only on retail), has had its level reduced from 65 to 45 and no longer shares a recast timer with [[Collaborator]].&amp;lt;section end=Accomplice/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Collaborator/&amp;gt;* [[Collaborator]] &amp;lt;span class=&amp;quot;wotglive&amp;quot;&amp;gt;was not available in the current era,&amp;lt;/span&amp;gt; can now be used on an alliance (it was party only on retail), has had its level reduced from 65 to 45 and its recast time increased from 1 to 5 minutes. It no longer shares a recast timer with [[Accomplice]] and it now &#039;&#039;redirects 50%&#039;&#039; of the [[Thief]]&#039;s enmity to their chosen target. Note that the chat log will state that you stole the target&#039;s enmity per its retail effect, but its intended effect of redirecting enmity to the target is performed.&amp;lt;section end=Collaborator/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Bully/&amp;gt;* [[Bully]] was not available in the current era, has had its level reduced from 93 to 40, its recast has been lowered from 3 to 1 minute. The ability has been completely reworked, now giving a guaranteed status bolt additional effect proc on monsters within 15 levels of the [[Thief]]. On [[Notorious Monster]]s, the chance of landing a status effect bolt has been increased but not guaranteed. The omni-directional sneak attack portion has been removed.&amp;lt;section end=Bully/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mug/&amp;gt;* [[Mug]] grants a critical hit rate bonus of 5% on the target monster for 30 seconds. Recast time reduced from 15 minutes to 10 minutes. This activates as a bewildered daze regardless of success of mug; its in-game message reads the &amp;quot;&amp;lt;target&amp;gt;&#039;s Bewildered Daze effect wears off.&amp;quot; after 30 seconds. &amp;lt;section end=Mug/&amp;gt;&amp;lt;section end=Thief/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Paladin]] === &lt;br /&gt;
&amp;lt;section begin=Paladin/&amp;gt;&lt;br /&gt;
* Minor changes to [[Paladin#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Ragnarok}}.&lt;br /&gt;
&amp;lt;section begin=Holy Circle/&amp;gt;* [[Holy Circle]] increased damage for party member against [[:Category:Undead|undead]] mobs. Protects against [[Aggro|blood aggro]] but further testing is required to ascertain how. {{Verification}}&amp;lt;br&amp;gt;Recast has also been doubled to 10 minutes.&amp;lt;section end=Holy Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chivalry/&amp;gt;* [[Chivalry]] is available at level 45. It was originally a merit ability. Its recast has also been reduced from 20 to 15 minutes.&amp;lt;section end=Chivalry/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Shield Bash/&amp;gt;* The accuracy of the stun component of the job ability [[Shield Bash]] has been increased. It will now provide a similar stun rate to the job ability [[Weapon Bash]]. [[Patch Notes: November 17th 2023| - Version 1.2]]&amp;lt;section end=Shield Bash/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Cover/&amp;gt;* The job ability [[Cover]] is now usable on alliance members. [[Patch Notes: November 17th 2023| Version 1.2]]&lt;br /&gt;
&amp;lt;section end=Cover/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Auto-Refresh-Paladin/&amp;gt;* [[Auto Refresh]]&#039;s level has been reduced to 25, down from 35. &amp;lt;span class=&amp;quot;toaulive&amp;quot;&amp;gt;It wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/span&amp;gt;&amp;lt;section end=Auto-Refresh-Paladin/&amp;gt;&lt;br /&gt;
&amp;lt;section Begin=Shield Mastery/&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Shield Mastery]] wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Shield Mastery/&amp;gt;&amp;lt;section end=Paladin/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Clubs}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Shields}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Banish}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Enlight}}&lt;br /&gt;
&lt;br /&gt;
=== [[Dark Knight]] ===&lt;br /&gt;
&amp;lt;section begin=Dark Knight/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Dark Knight#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Minor change to the relic weapon {{Item Tooltip|Apocalypse}}.&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Ragnarok}}.&lt;br /&gt;
&amp;lt;section begin=Arcane Circle/&amp;gt;* [[Arcane Circle]] has a damage bonus against arcana for all parties members as well as providing protection against [[Aggro|magic aggro]]. The recast of this ability has also been doubled to 10 minutes.&lt;br /&gt;
&amp;lt;section begin=Arcane Circle-Recast/&amp;gt;* [[Arcane Circle Recast]] merits now decrease its recast time by 20 seconds per merit, instead of 10.&amp;lt;section end=Arcane Circle-Recast/&amp;gt;&amp;lt;section end=Arcane Circle/&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toau&amp;quot;&amp;gt;&amp;lt;section begin=Desperate Blows/&amp;gt;[[Desperate Blows]] was a merit ability in era.&amp;lt;/li&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Desperate Blows]] was a merit ability in era and wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Desperate Blows/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Souleater/&amp;gt;* [[Souleater]] now has a recast time of 5 minutes, instead of 6.&lt;br /&gt;
&amp;lt;section begin-Souleater-Recast/&amp;gt;* [[Souleater Recast]] merits now decreases its recast by 10 seconds per merit, instead of 12.&amp;lt;section end=Souleater-Recast/&amp;gt;&amp;lt;section end=Souleater/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Last Resort/&amp;gt;* [[Last Resort]]&#039;s duration has been doubled from 30 to 60 seconds.&amp;lt;section end=Last Resort/&amp;gt;&amp;lt;section end=Dark Knight/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Beastmaster]] === &lt;br /&gt;
&amp;lt;section begin=Beastmaster/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Beastmaster#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Guttler}}.&lt;br /&gt;
&amp;lt;section begin=Save My Son/&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;The night flowers that need to be examined while doing the [[Save My Son]] quest can be examined as early as 16:00 and as late as 06:00 hours in game. This may or may not be a bug.&amp;lt;/strike&amp;gt; This seems to be reverted to retail state  after rebase ([https://discord.com/channels/933423693848260678/1467740936762167330 Discord bug report after rebase] &amp;lt;section end=Save My Son/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ready/&amp;gt;* [[Ready]] wasn&#039;t available until 2009. There are only 45 seconds between charges as opposed to 60 seconds when it was available. A maximum of 3 charges still applies but this is now attained after 2 minutes and 25 seconds has passed as opposed to 3 minutes.&lt;br /&gt;
* Every physical and magical damage dealing TP move is no longer imbued with Skillchain Attributes/Magic Burst Properties.&amp;lt;section end=Ready/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Call Beast/&amp;gt;* Pets will persist through a player zoning.&lt;br /&gt;
* All HQ [[Jug Pet|Familiars]] now cap at 75.&lt;br /&gt;
* All NQ [[Jug Pet|Familiars]] are now 30 minute duration, and HQ are 60 minutes.&lt;br /&gt;
&amp;lt;section end=Call Beast/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Pet Items/&amp;gt;* [[:Category:Pet Items|Pet food]] has been buffed to provide increased HP/stats etc. to pets.&amp;lt;section end=Pet Items/&amp;gt;&amp;lt;section end=Beastmaster/&amp;gt;&lt;br /&gt;
&amp;lt;!-- Hidden as opposed to deleted in case this ability is re-added.&lt;br /&gt;
*&amp;lt;section begin=Bestial Loyalty/&amp;gt;&amp;lt;s&amp;gt;[[Bestial Loyalty]]&amp;lt;/s&amp;gt; - This ability was removed with [[Patch Notes: April 14th 2023|Version 1.1]]. &amp;lt;!--Out of era ability added in, modified to sharing a recast with call beast and a 30 minute cooldown.&amp;lt;section end=Bestial Loyalty/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Call Beast/&amp;gt;&amp;lt;s&amp;gt;[[Call Beast]]&amp;lt;/s&amp;gt; - shared a cooldown with bestial loyalty until it was removed in [[Patch Notes: April 14th 2023|Version 1.1]].&amp;lt;section end=Call Beast/&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Bard]] ===&lt;br /&gt;
&amp;lt;section begin=Bard/&amp;gt;&lt;br /&gt;
* Minor changes to [[Bard#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Mandau}}.&amp;lt;section end=Bard/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ranger]] ===&lt;br /&gt;
&amp;lt;section begin=Ranger/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Ranger#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Yoichinoyumi}}.&lt;br /&gt;
&amp;lt;section begin=Eagle Eye Shot/&amp;gt;* [[Eagle Eye Shot]] now has 100% accuracy (it could miss in era).&amp;lt;section end=Eagle Eye Shot/&amp;gt; &lt;br /&gt;
&amp;lt;section begin=Scavenge/&amp;gt;* [[Scavenge]] is the updated 2013 version that allows for recovering spent ammo and not fletchings, arrowheads etc.&amp;lt;section end=Scavenge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Camouflage/&amp;gt;* [[Camouflage|Camouflage]] grants an [[enmity]] reduction on the next attack.&amp;lt;section end=Camouflage/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Velocity Shot/&amp;gt;*[[Velocity Shot]] wasn&#039;t available until the Wings of the Goddess era.&amp;lt;section end=Velocity Shot/&amp;gt;&amp;lt;section end=Ranger/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Dead Aim/&amp;gt;* [[Dead Aim]] is available via the {{Item Tooltip|Sharpshooter&#039;s Ring}} and wasn&#039;t available during the current era.&amp;lt;section end=Dead Aim/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Samurai]] ===&lt;br /&gt;
&amp;lt;section begin=Samurai/&amp;gt;&lt;br /&gt;
* Minor changes to [[Samurai#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Yoichinoyumi}}.&lt;br /&gt;
&amp;lt;section begin=Hasso/&amp;gt;* [[Hasso]] wasn&#039;t available in the CoP era. The bonus effects of [[Zanshin]] appears to no longer be in effect {{verification}}.&amp;lt;section end=Hasso/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Seigan/&amp;gt;* [[Seigan]] wasn&#039;t available in the CoP era. The bonus effects of [[Zanshin]] appears to no longer be in effect {{verification}}.&amp;lt;section end=Seigan/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Warding Circle/&amp;gt;* [[Warding Circle]] increases party-wide damage dealt against Demon enemies.&amp;lt;section end=Warding Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Zanshin/&amp;gt;*[[Zanshin]] - Doesn&#039;t gain the activation rate bonus from Hasso/Seigan. It has been reported that it no longer activates on attacks that are guarded, countered or deal 0 damage. {{verification}}&amp;lt;section end=Zanshin/&amp;gt;&amp;lt;section end=Samurai/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ninja]] ===&lt;br /&gt;
&amp;lt;section begin=Ninja/&amp;gt;&lt;br /&gt;
* Minor changes to [[Ninja#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
&amp;lt;section begin=Mijin Gakure/&amp;gt;* [[Mijin Gakure]] has been replaced with {{Item Tooltip|Mikage}}. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Mijin Gakure/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Utsusemi: Ni/&amp;gt;* [[Utsusemi: Ni]] has had its recast increased by 15 seconds.&amp;lt;section end=Utsusemi: Ni/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Utsusemi: Ichi/&amp;gt;* [[Utsusemi: Ichi]] has had its recast increased by 15 seconds.&amp;lt;section end=Utsusemi: Ichi/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Yonin/&amp;gt;[[Yonin]] is learned at Level 20 instead of 40, is modified to reduce [[attack]] by 15%, increase [[enmity]] by 10, reduce recast of [[Utsusemi]] by 10 seconds, and reduce enemy critical chance. It does not grant nor enhances the job trait [[Ninja Tool Expertise]].&amp;lt;section end=Yonin/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ninja Tool Expertise/&amp;gt;* [[Ninja Tool Expertise]] is learned at Level 40 as a trait. &amp;lt;section end=Ninja Tool Expertise/&amp;gt;&amp;lt;section end=Ninja/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Ninjutsu}}&lt;br /&gt;
&lt;br /&gt;
=== [[Dragoon]] === &lt;br /&gt;
&amp;lt;section begin=Dragoon/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Dragoon#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Moderate changes to the relic weapon {{Item Tooltip|Gungnir}}.&lt;br /&gt;
&amp;lt;section begin=Ancient Circle/&amp;gt;* [[Ancient Circle]] now increases damage dealt by the party to dragon enemies. Its recast time has been increased to 10 minutes.&amp;lt;section end=Ancient Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Steady Wing/&amp;gt;* [[Steady Wing]] was not available in the current era and its level has been reduced from 95 to 30.&amp;lt;section end=Steady Wing/&amp;gt;&amp;lt;section end=Dragoon/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Summoner]] ===&lt;br /&gt;
&amp;lt;section begin=Summoner/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Summoner#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Claustrum}}.&lt;br /&gt;
*&amp;lt;section begin=Whispering Wind/&amp;gt;[[Whispering Wind]] is now available from level 38 and additionally removes some status ailments including: [[Blind (Status Effect)|Blind]], [[Poison (Status Effect)|Poison]], [[Paralysis]], [[Disease]], [[Virus]], [[Petrification]], [[Sleep (Status Effect)|Sleep]], [[Silence (Status Effect)|Silence]] and [[Slow (Status Effect)|Slow]].&amp;lt;section end=Whispering Wind/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Spring Water/&amp;gt;[[Spring Water]] now gives an AoE 2 MP per tick [[Refresh (Status Effect)|refresh]].&amp;lt;section end=Spring Water/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Crimson Howl/&amp;gt;[[Crimson Howl]]&#039;s duration has been increased to 3 minutes.&amp;lt;section end=Crimson Howl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Ecliptic Growl/&amp;gt;[[Ecliptic Growl]] level has swapped with [[Ecliptic Howl]] and is now unlocked at level 54 as opposed to 43 in era.&amp;lt;section end=Ecliptic Growl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Ecliptic Howl/&amp;gt;[[Ecliptic Howl]] level has swapped with [[Ecliptic Growl]] and is now unlocked at level 43 as opposed to 54 in era.&amp;lt;section end=Ecliptic Howl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Shining Ruby/&amp;gt;[[Shining Ruby]]&#039;s effect can now overwrite itself.&amp;lt;section end=Shining Ruby/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Hastega (Blood Pact)/&amp;gt;The value of [[Hastega (Blood Pact)]] has been increased to be inline with the [[White Magic]] spell [[Haste]]. This means the two will be interchangeable and can overwrite each other. The MP cost has also been increased to 129 in era, up from 112.&amp;lt;section end=Hastega (Blood Pact)/&amp;gt;&amp;lt;section end=Summoner/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Meteor Strike/&amp;gt;[[Meteor Strike]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Meteor Strike/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Geocrush/&amp;gt;[[Geocrush]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Geocrush/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Grand Fall/&amp;gt;[[Grand Fall]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Grand Fall/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Wind Blade/&amp;gt;[[Wind Blade]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Wind Blade/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Heavenly Strike/&amp;gt;[[Heavenly Strike]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Heavenly Strike/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Thunderstorm/&amp;gt;[[Thunderstorm]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Thunderstorm/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Corsair]] ===&lt;br /&gt;
&amp;lt;section begin=Corsair/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Hexaguns/&amp;gt;Hexaguns have been reworked to be &amp;quot;useful&amp;quot; {{verification}} PAFO&amp;lt;section end=Hexaguns/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Corsair&#039;s Roll&amp;quot;/&amp;gt;[[Corsair&#039;s Roll]] is learned at level 75 instead of level 5. [[Ninja&#039;s Roll|Ninja Roll]] is learned at level 5 in its place.&amp;lt;section end=&amp;quot;Corsair&#039;s Roll&amp;quot;/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Phantom Roll&amp;quot;/&amp;gt;&lt;br /&gt;
* Equipment with the &amp;quot;Phantom Roll&amp;quot;+1 effect must be worn while using the job ability Double-Up in order to gain the &amp;quot;Phantom Roll&amp;quot; bonus, regardless of whether the items were equipped during the initial Phantom Roll.&lt;br /&gt;
* Job Bonuses for [[Phantom Roll]] (Having X job in your party) do not exist.&lt;br /&gt;
* Many level requirements have been changed for rolls. Check the roll table for more info.&amp;lt;section end=&amp;quot;Phantom Roll&amp;quot;/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Chaos Roll&amp;quot;/&amp;gt;&lt;br /&gt;
* [[Chaos Roll]] now grants flat attack instead of a #% increase.&amp;lt;section end=&amp;quot;Chaos Roll&amp;quot;/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Gallant&#039;s Roll&amp;quot;/&amp;gt;&lt;br /&gt;
* [[Gallant&#039;s Roll]] now grants flat defense instead of a #% increase.&amp;lt;section end=&amp;quot;Gallant&#039;s Roll&amp;quot;/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Healer&#039;s Roll&amp;quot;/&amp;gt;&lt;br /&gt;
* [[Healer&#039;s Roll]] now grants Increases the amount of MP recovered while healing for party members within area of effect instead of Cure Potency.&amp;lt;section end=&amp;quot;Healer&#039;s Roll&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;section end=Corsair/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Quick Draw&amp;quot;/&amp;gt;&lt;br /&gt;
* [[Quick Draw]] now has 2 charges, instead of just 1.&lt;br /&gt;
* The damage formula appears to have been buffed to double the bullet base DMG.&lt;br /&gt;
*&amp;lt;section end=&amp;quot;Quick Draw&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;section begin=Attack&amp;amp;Accuracy/&amp;gt;* [[Attack]] and [[Accuracy]] modifiers have been adjusted as part of a general balancing pass on Horizon. The purpose of these adjustments is to compensate for current and future player power while keeping in mind the addition of new items, job abilities, traits, and merits in the future. - [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Attack&amp;amp;Accuracy/&amp;gt;&lt;br /&gt;
:[[File:Attack&amp;amp;Accuracy_modifiers_1.2.png]]&lt;br /&gt;
* Many [[Clubs]] had their damage increased. &lt;br /&gt;
&amp;lt;section begin=Damage Type Weakness/&amp;gt;* All damage type (piercing, blunt, slashing) bonuses are reduced from 25% to 12.5% against monsters with a particular weakness to one of the types, e.g. birds now only take 12.5% extra damage.&amp;lt;section end=Damage Type Weakness/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=TP/&amp;gt;* [[TP]] is measured in 1000% increments whereas in era this was in 100%.&amp;lt;section end=TP/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Paralyze (Status Effect)/&amp;gt;* If the status effect [[Paralyze (Status Effect)|paralyze]] procs whilst a player attempts to use a scroll, the scroll will no longer be lost.&amp;lt;section end=Paralyze (Status Effect)/&amp;gt;&lt;br /&gt;
=== Experience Points ===&lt;br /&gt;
* Horizon uses Wings of the Goddess [[EXP]] rates.&lt;br /&gt;
* [[Level Sync]] is available and limited to 10 levels before an [[EXP]] penalty begins to take effect. See the level sync page for more information.&lt;br /&gt;
* All [[Experience Scrolls]] give triple the amount of [[EXP]]. - [[Patch Notes: April 14th 2023|Update. 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== [[Weapon Skills]] ===&lt;br /&gt;
* Every [[weapon]] type will now obtain its first [[Weapon Skill|weapon skill]] at skill level 5 instead of skill level 10. - [[Patch Notes: November 17th 2023| Version 1.2]]&lt;br /&gt;
* [[Skillchain]] damage against mobs no longer has a chance of being resisted against non NM/HNM/endgame bosses.&lt;br /&gt;
* Many [[Weapon Skills]] have had their properties changed, but their in-game tooltips do not reflect these changes as of now.&lt;br /&gt;
* Most elemental weapon skills have been changed to [[Hybrid Weapon Skills|hybrid]] and will stack with [[Sneak Attack]]. &lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
**List of WS that where changed to Hybrid: &lt;br /&gt;
***Blade: Chi&lt;br /&gt;
***Blade: Ei&lt;br /&gt;
***Blade: Teki&lt;br /&gt;
***Blade: To&lt;br /&gt;
***Burning Blade&lt;br /&gt;
***Dark Harvest&lt;br /&gt;
***Freezebite&lt;br /&gt;
***Frostbite&lt;br /&gt;
***Hot Shot&lt;br /&gt;
***Raiden Thrust&lt;br /&gt;
***Red Lotus Blade&lt;br /&gt;
***Seraph Blade&lt;br /&gt;
***Shadow of Death&lt;br /&gt;
***Shining Blade&lt;br /&gt;
***Thunder Thrust--&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Click on a weapon type to display changes to the respective Weapon Skills&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{Collapsible_Toggle|identifier=archery|text=Archery}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=axe|text=Axe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=club|text=Club}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=dagger|text=Dagger}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-axe|text=Great Axe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-katana|text=Great Katana}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-sword|text=Great Sword}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=hand-to-hand|text=Hand-to-Hand}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=katana|text=Katana}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=marksmanship|text=Marksmanship}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=polearm|text=Polearm}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=scythe|text=Scythe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=staff|text=Staff}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=sword|text=Sword}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=archery|&lt;br /&gt;
====[[:Category:Archery|Archery]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Archery&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=axe|&lt;br /&gt;
====[[:Category:Axes|Axe]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Axes&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=club|&lt;br /&gt;
====[[:Category:Clubs|Club]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Clubs&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=dagger|&lt;br /&gt;
====[[:Category:Daggers|Dagger]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Daggers&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-axe|&lt;br /&gt;
====[[:Category:Great Axes|Great Axe]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Great Axes&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-katana|&lt;br /&gt;
====[[:Category:Great Katana|Great Katana]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Great Katana&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-sword|&lt;br /&gt;
====[[:Category:Great Swords|Great Sword]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Great Swords&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=hand-to-hand|&lt;br /&gt;
====[[:Category:Hand-to-Hand|Hand-to-Hand]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Hand-to-Hand&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=katana|&lt;br /&gt;
====[[:Category:Katana|Katana]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Katana&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=marksmanship|&lt;br /&gt;
====[[:Category:Marksmanship|Marksmanship]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Marksmanship&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=polearm|&lt;br /&gt;
====[[:Category:Polearms|Polearm]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Polearms&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=scythe|&lt;br /&gt;
====[[:Category:Scythes|Scythe]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Scythes&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=staff|&lt;br /&gt;
====[[:Category:Staves|Staff]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Staves&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=sword|&lt;br /&gt;
====[[:Category:Swords|Sword]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Swords&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Signet ===&lt;br /&gt;
&amp;lt;section begin=Signet/&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt; The [[Treasures of Aht Urhgan]] Signet bonus changes are in effect.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Signet]] now gives a bonus to [[HP Recovered While Healing]].&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Signet gives a bonus to EXP rates in [[Chains of Promathia|CoP]] areas only, at the following level ranges:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Level 50-59: 5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Level 60-69: 7.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Level 70-75: 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;There is an additional bonus to EXP when XPing in a &amp;quot;territory not controlled by your home nation&amp;quot; of 5% starting at level 50, but only in [[Chains of Promathia|CoP]] areas.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Signet/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spells and Magic ==&lt;br /&gt;
&amp;lt;section begin=MP Recovered While Healing/&amp;gt;* Base [[MP Recovered While Healing|MP recovery rate]] starts at 12 per tick. Each [[tick]] thereafter increases by 4. This effect was originally 1 per tick.&lt;br /&gt;
* Certain jobs have a further increase to their base [[MP Recovered While Healing|MP recovery rate]] and MP/tick scaling, due to increases to the scaling of [[Clear Mind]]. &lt;br /&gt;
At level 75, these changes are:&lt;br /&gt;
** [[Red Mage]]: +1 for a total of 5 [[MP Recovered While Healing|MP recovery rate]] scaling per tick&lt;br /&gt;
** [[Black Mage]] and [[Summoner]]: +2 for a total of 6 [[MP Recovered While Healing|MP recovery rate]] scaling per tick&lt;br /&gt;
** [[White Mage]]: +3 for a total of 7 [[MP Recovered While Healing|MP recovery rate]] scaling per tick&amp;lt;section end=MP Recovered While Healing/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Magic Burst/&amp;gt;* [[Magic Burst]]s receive an extra +35 [[Magic Accuracy]], +35 [[Magic Attack]] and reduced [[Enmity|enmity]] generation, except on notorious monsters.&amp;lt;section end=Magic Burst/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== White Magic ===&lt;br /&gt;
&amp;lt;section begin=White Magic/&amp;gt;Changes to the [[:Category:White Magic|White Magic]] spells: &lt;br /&gt;
&amp;lt;section begin=Reraise/&amp;gt;* [[Reraise]] is available to [[White Mage]]s at level 25 instead of 33.&amp;lt;section end=Reraise/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Haste/&amp;gt;* [[Haste]] has had its recast reduced from 20 to 18 seconds. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Haste/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Banish/&amp;gt;* The effect of [[Banish]] has been &#039;era+&#039;ed&#039; to inhibit the target undead monster&#039;s TP gain.&amp;lt;section end=Banish/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Protectra V/&amp;gt;* [[Protectra V]] is now obtained via scrolls and not merits.&amp;lt;section end=Protectra V/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Shellra V/&amp;gt;* [[Shellra V]] is now obtained via scrolls and not merits.&amp;lt;section end=Shellra V/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Refresh/&amp;gt;* The cost of [[Refresh]] has been increased from 40 to 50 [[MP]] and its recast time has been decreased from 18 to 16 seconds. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Refresh/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Enlight/&amp;gt;* [[Enlight]] wasn&#039;t originally in the [[Chains of Promathia]] era and was a level 85 spell on retail when it did become available. On Horizon is can be learnt by [[Paladin]]s at level 40.&amp;lt;section end=Enlight/&amp;gt;&amp;lt;section end=White Magic/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Black Magic ===&lt;br /&gt;
&amp;lt;section begin=Elemental Magic/&amp;gt;* &#039;&#039;Some&#039;&#039; [[:Category:Elemental Magic|Elemental magic]] scrolls bought from vendors have reduced prices. The amount needs further investigation but appears to be around 40%. Scrolls with reduced prices can be found to be marked as such on the wiki.&amp;lt;section end=Elemental Magic/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Elemental Debuffs/&amp;gt;* [[Elemental Debuff]]s have had their base duration extended from 90 seconds to 120 seconds.&amp;lt;section end=Elemental Debuffs/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Poison/&amp;gt;* [[Poison]]&#039;s [[Damage Over Time|DoT]] effect has been increased from 1 per [[tick]] to 4 per [[tick]].&amp;lt;section end=Poison/&amp;gt;&lt;br /&gt;
* [[Bind]]&#039;s duration is floored at 5 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Ninjutsu ===&lt;br /&gt;
&amp;lt;section begin=Ninjutsu/&amp;gt;&lt;br /&gt;
* Ichi elemental wheel spells are learnable at 12 but only usable from level 15.&lt;br /&gt;
* [[Ninjutsu]] [[Magic Burst]]s receive an extra +50 [[Magic Accuracy]], +35 [[Magic Attack]] and reduced [[Enmity|enmity]] generation, except on notorious monsters. {{verification}}&lt;br /&gt;
*The resistance down on an elemental [[ninjutsu]] is -30 regardless of the level of the ninjutsu.  The resistance down lasts for 15 seconds, but can be potentially extended to 25 seconds through [[Merit Points]].&lt;br /&gt;
* Elemental wheel spells receiving a total of +25 magic accuracy. - [[Patch_Notes:_April_14th_2023 #JOB BALANCING|Update 1.1]]&lt;br /&gt;
* All Ninjustu have +15 magic accuracy, with a further +10 for all elemental wheel spells (+25 m.acc total.) This effect is increased to +50 extra magic accuracy on [[Magic Burst Bonus|magic bursts]], on all [[:Category:Notorious Monsters|non-notorious monsters]].&lt;br /&gt;
&amp;lt;section begin=Hojo:Ni/&amp;gt;* [[Hojo: Ni]] provides +40 [[Enmity|cumulative enmity (CE)]] and +450 [[Enmity|volatile enmity (VE)]]. Essentially CE is halved and VE is doubled compared to retail/era.&amp;lt;section end=Hojo:Ni/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Kurayami:Ni/&amp;gt;* [[Kurayami: Ni]] provides +40 [[Enmity|cumulative enmity (CE)]] and +450 [[Enmity|volatile enmity (VE)]]. Essentially CE is halved and VE is doubled compared to retail/era.&amp;lt;section end=Kurayami:Ni/&amp;gt;&amp;lt;section end=Ninjutsu/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
* Many weapons have had weapon skill properties changed to increase their skill chain utility.&lt;br /&gt;
&amp;lt;section begin=Clubs/&amp;gt;* Paladins are able to use most [[Clubs|clubs]] now. Changes have also been made to club weapon skills to make them a viable choice for Paladins.&amp;lt;section end=Clubs/&amp;gt;&lt;br /&gt;
* {{Item Tooltip|Octave Club}} has been changed and has replaced the Kraken Club.&lt;br /&gt;
&amp;lt;!--*Added [[Malignance Sword]].--&amp;gt;&lt;br /&gt;
* Relic weapons: please review the [[Relic Weapons]] page for a complete list of known changes.&lt;br /&gt;
* {{Item Tooltip|Rune Chopper}} had its Latent Effect: Haste reduced from 9% to 2%.&lt;br /&gt;
=== Thief ===&lt;br /&gt;
* {{Item Tooltip|Thief&#039;s Knife}} has been significantly reworked and now provides +18 [[damage]] and [[Occasionally Attacks X Times|occassionally attacks 2 times]]. The original [[Treasure Hunter]] +1 effect can now be obtained via {{Item Tooltip|Nanaa&#039;s Charm}}.&lt;br /&gt;
&lt;br /&gt;
=== Samurai ===&lt;br /&gt;
&amp;lt;section begin=Hagun/&amp;gt;* [[Hagun]]: DMG decreased from 75 to 64.&lt;br /&gt;
** As a result of the damage change, Hagun&#039;s DPS has decreased from 10 to 8.53 with a major indirect nerf to weapon skills due to the high natural Attack+ percentages given by weapon skills such as [[Tachi: Gekko]].&amp;lt;section end=Hagun/&amp;gt;&lt;br /&gt;
=== Ninja ===&lt;br /&gt;
* The recipes for [[Shuriken]], [[Juji Shuriken]], [[Manji Shuriken]] and [[Fuma Shuriken]] have been changed. &lt;br /&gt;
** These can now be bundled together in a pouch, each via a synthesis recipe.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&amp;lt;section begin=Shields/&amp;gt;* [[Shield]]s have been buffed and now have an increased block rate and damage reduction when blocking.&amp;lt;section end=Shields/&amp;gt;&lt;br /&gt;
* All earrings from [[RoZ Rewards]] have been changed.&lt;br /&gt;
* All rings from [[CoP Rewards]] have been changed except for {{Item Tooltip|Rajas Ring}}.&lt;br /&gt;
* {{Item Tooltip|Stealth Earring}} now has the &#039;&#039;enhances &amp;quot;[[Dual Wield]]&amp;quot; effect&#039;&#039; that {{Item Tooltip|Suppanomimi}} used to have.&lt;br /&gt;
* Added [[Shepherd&#039;s Armor Set]] for pet jobs.&lt;br /&gt;
* {{Item Tooltip|Speed Belt}} effect reduced to 5% haste.&lt;br /&gt;
* [[Armada Hauberk Set|Armada Set]] gained a small haste buff of +1~2% per piece.&lt;br /&gt;
* Many of the [[LVL 30 JSE Accessories]] for [[Support Job]]s were modified in an attempt attempt to offer more optimal enhancements.&lt;br /&gt;
** WHM: Mace Belt has been renamed to {{Item Tooltip|Healer&#039;s Belt}}, and its [[latent effect]] was changed from &#039;&#039;[[Club Skill]] +5&#039;&#039; to &#039;&#039;[[Enmity]] -2&#039;&#039;.&lt;br /&gt;
** THF: Dagger Belt has been renamed to {{Item Tooltip|Pilferer&#039;s Belt}}, and its latent effect was changed from &#039;&#039;[[Dagger Skill]] +5&#039;&#039; to &#039;&#039;[[Accuracy]] +3&#039;&#039;.&lt;br /&gt;
** PLD: {{Item Tooltip|Shield Belt}} latent effect was changed from &#039;&#039;[[Shield Skill]] +5&#039;&#039; to &#039;&#039;Enhances [[Shield Mastery]]&#039;&#039;.&lt;br /&gt;
** BRD: {{Item Tooltip|Song Belt}} latent effect was changed from &#039;&#039;[[Singing Skill]] +5&#039;&#039; to &#039;&#039;Madrigal +1&#039;&#039;.&lt;br /&gt;
** RDM: Rapier Belt has been renamed to {{Item Tooltip|Warlock&#039;s Belt}}, and its latent effect was changed from &#039;&#039;[[Sword Skill]] +5&#039;&#039; to &#039;&#039;[[Enspell|Enspell Damage]] +3&#039;&#039;.&lt;br /&gt;
** BLM: Staff Belt has been renamed to {{Item Tooltip|Wizard&#039;s Belt}}, and its latent effect was changed from &#039;&#039;[[Staff Skill]] +5&#039;&#039; to &#039;&#039;[[INT]] +2&#039;&#039;.&lt;br /&gt;
** DRG: Lance Belt has been renamed to {{Item Tooltip|Wyvern Belt}}, and its latent effect was changed from &#039;&#039;[[Polearm Skill]] +5&#039;&#039; to &#039;&#039;[[Haste]] +2%&#039;&#039;.&lt;br /&gt;
* Most [[Artifact Armor]] has had a small stat buff added to &amp;quot;less desireable pieces&amp;quot;.&lt;br /&gt;
* All [[Artifact Weapons]] were changed to level 40, with some adjustments.&lt;br /&gt;
* Many endgame armor pieces were modified from era (e.g. {{Item Tooltip|Koenig Cuirass}}).&lt;br /&gt;
* Some [[Conquest]] items were changed.&lt;br /&gt;
* [[Exp Rings]] have been modified to provide more charges, reduced cooldowns etc. See page for further information.&lt;br /&gt;
* Level 30 [[latent effect]] earrings have been changed.&lt;br /&gt;
* {{Item Tooltip|Yinyang Robe}} now drops in the BCNM [[Waking the Beast]]. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* The recipe for {{Item Tooltip|Sonic Belt}} has been adjusted.&lt;br /&gt;
* {{Item Tooltip|Checkered Scarf}} now reduces maximum HP by 12 instead, and gives +1 to HP and MP recovered while healing.&lt;br /&gt;
&lt;br /&gt;
=== Feet ===&lt;br /&gt;
&amp;lt;section begin=Trotter Boots/&amp;gt;* {{Item Tooltip|Trotter Boots}} can now be obtained via HorizonXI&#039;s custom [[HENM|Hyper Empty Notorious Monsters]] (HENM).&amp;lt;section end=Trotter Boots/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Evokers Boots/&amp;gt;* {{Item Tooltip|Evoker&#039;s Boots}} now have the [[Hidden Effect]] Summoning Magic Casting time -1.&amp;lt;section end=Evokers Boots/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rings ===&lt;br /&gt;
&amp;lt;section begin=Nation Ring/&amp;gt;* Players no longer start with their corresponding nation&#039;s ring (e.g. {{Item Tooltip|San d&#039;Orian Ring}}). Instead they are awarded upon completing Nation Mission 1-3.&amp;lt;section end=Nation Ring/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Back ===&lt;br /&gt;
{{#section:Wyvern Mantle|Wyvern Mantle}}&lt;br /&gt;
&lt;br /&gt;
=== Custom Gear ===&lt;br /&gt;
* [[Buffalo Armor Set]]&lt;br /&gt;
* {{Item Tooltip|Carapace Bullet}}&lt;br /&gt;
* {{Item Tooltip|Deflecting Band}}&lt;br /&gt;
* {{Item Tooltip|Dilation Ring}}&lt;br /&gt;
* {{Item Tooltip|Ducal Aketon}}&lt;br /&gt;
* {{Item Tooltip|Horus&#039;s Helm}}&lt;br /&gt;
* {{Item Tooltip|Luftpause Mark}}&lt;br /&gt;
* {{Item Tooltip|Overlord&#039;s Ring}}&lt;br /&gt;
* {{Item Tooltip|Rucke&#039;s Rung}}&lt;br /&gt;
* {{Item Tooltip|Sprinter&#039;s Belt}}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
* [[Notorious Monster]]s drop the non RA/EX versions of gear and weapons if possible. &lt;br /&gt;
* Warp rings are no longer usable.&lt;br /&gt;
* {{Item Tooltip|Laurel Crown}} is now cosmetic and not able to teleport.&lt;br /&gt;
* Some items are stackable that weren&#039;t in era, e.g. {{Item Tooltip|Yagudo Necklace}}.&lt;br /&gt;
* Coffer Keys and Chest Keys have had their drop rates adjusted across the board. It is believed that they have been increased from &amp;quot;Rare&amp;quot; to &amp;quot;Uncommon&amp;quot;. Further drop rate information can be founds [[Drop Rate|here]]. - [[Patch Notes: December 24th 2022]]&lt;br /&gt;
&lt;br /&gt;
=== Drops ===&lt;br /&gt;
* [[Kirin]] now drops {{Item Tooltip|Shellra V}}. &lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
* {{Item Tooltip|Tuna Sushi}} and {{Item Tooltip|Fatty Tuna Sushi}} reworked to give positive stats to [[pets]]. - [[Patch Notes: January 20th 2023|01/20/2023]]&lt;br /&gt;
* {{Item Tooltip|Ikra Gunkan}} and its {{Item Tooltip|Ikra Gunkan +1|+1}} version have been reworked to better suit tanking roles.&lt;br /&gt;
&lt;br /&gt;
== Quests, Missions, &amp;amp; Battlefields ==&lt;br /&gt;
=== New Quests ===&lt;br /&gt;
* [[Fill In]] awards the custom item {{Item Tooltip|Nanaa&#039;s Charm}}, which grants [[Treasure Hunter]] +1.&lt;br /&gt;
* [[Dyer&#039;s Woad Quest]] added.  - [[Patch Notes: April 14th 2023|updated version 1.1]]&lt;br /&gt;
* Custom [[Omni Aketon|quest]] for the multi-nation {{Item Tooltip|Ducal Aketon}}.&lt;br /&gt;
&lt;br /&gt;
=== Quest Updates ===&lt;br /&gt;
* Some quest cooldowns removed, allowing them to be repeated quickly.&lt;br /&gt;
* [[Chocobo&#039;s Wounds]] now only requires about one Vana&#039;diel hour (2.5 minutes) between trades.&lt;br /&gt;
* [[Eco-Warrior (Bastok)]], [[Eco-Warrior (San d&#039;Oria)]] and [[Eco-Warrior (Windurst)]] now award {{Item Tooltip|Dragon Chronicles}} upon completion, which awards between 4,500 and 9,000 EXP.&lt;br /&gt;
&lt;br /&gt;
=== Battlefields ===&lt;br /&gt;
&amp;lt;!--What are the specific changes?--&amp;gt;&lt;br /&gt;
* Multiple adjustments made to loot pools of various [[BCNM]]s. Notable changes are:&lt;br /&gt;
** {{Item Tooltip|Protectra V}} and {{Item Tooltip|Shellra V}}&lt;br /&gt;
** {{Item Tooltip|Enlight}}&lt;br /&gt;
&lt;br /&gt;
* New HorizonXI specific items added to [[BCNM]]s such as:&lt;br /&gt;
** [[Shepherd&#039;s Armor Set]]&lt;br /&gt;
&lt;br /&gt;
==== BCNM ====&lt;br /&gt;
* [[Early Bird Catches The Wyrm]] - {{Item Tooltip|Wyrm Beard}} now has a 50% chance of dropping. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
* [[Steamed Sprouts]] - {{Item Tooltip|Morbolger Vine}} now has a chance to drop. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
&amp;lt;section begin=Under Observation/&amp;gt;* Scrolls no longer drop from [[Under Observation]] and have been replace with items &amp;quot;that fetch reasonable amounts of gil from vendor NPCs&amp;quot;. - [[Patch Notes: June 15th 2024| Version 1.2.2]]&amp;lt;section end=Under Observation/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== KSNM ====&lt;br /&gt;
* [[Contaminated Colosseum]] - {{Item Tooltip|Morbolger Vine}} now has a 100% chance of dropping. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
&lt;br /&gt;
==== Quest Battlefields ====&lt;br /&gt;
* [[Waking the Beast]]&lt;br /&gt;
** Difficulty of the fight has been increased. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
** Drop rate of weapons has been increased. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
** {{Item Tooltip|Yinyang Robe}} has been added as a possible drop. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
&lt;br /&gt;
== Custom Content ==&lt;br /&gt;
=== HENM ===&lt;br /&gt;
* The custom tiered endgame content [[HENM|Hyper Empty Notorious Monsters]] (HENM) has been added. Adventurers must obtain a certain amount of clears of each tier before they can progress to the next. Various rewards are available from each tier. Progress is reset weekly.&lt;br /&gt;
=== Horizon Adventuring Assistance Program===&lt;br /&gt;
* The [[Horizon Adventuring Assistance Program]] (HAAP) was added to reward players who have cleared certain content when they help those who haven&#039;t.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Adventurer Rewards Program ===&lt;br /&gt;
* [[Horizon Adventurer Rewards Program]] (HARP) was implemented to reward players who assisted in the beta testing of HorizonXI.&lt;br /&gt;
&lt;br /&gt;
== Crafting, Gathering, Fishing ==&lt;br /&gt;
* Many gathered items (such as ores) are now stackable.&lt;br /&gt;
* Many &#039;NPC-able&#039; recipes e.g. {{Item Tooltip|Darksteel Pick}} have had their NPC price reduced.&lt;br /&gt;
* The delay between HELM attempts has been lowered by 1 second. - [[Patch Notes: January 6th 2023|01/06/2023]]&lt;br /&gt;
&lt;br /&gt;
=== Chocobo Digging ===&lt;br /&gt;
* Now has visible skill-up messages when undertaking in the activity.&lt;br /&gt;
* Real life daily limit in place.&lt;br /&gt;
* Loot pools have been changed to increase the amount of profitable locations. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Clamming ===&lt;br /&gt;
* Clamming loot pools have been reworked to make the activity more worthwhile. &lt;br /&gt;
&lt;br /&gt;
=== Excavation ===&lt;br /&gt;
* Pools in [[Tahrongi Canyon]], [[Maze of Shakhrami]], [[Attohwa Chasm]] and [[Korroloka Tunnel]] have been adjusted to increase the value of harvesting. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
&amp;lt;section begin=Fishing/&amp;gt;* [[Fishing]] is only available once adventurers have obtained level 15.&lt;br /&gt;
* Fishing Pools respawn at set intervals, thought to be at the in-game time of: 00:00, 4:00, 6:00, 7:00, 17:00, 18:00 and 20:00, but needs verification. {{verification}}&lt;br /&gt;
* The log will say you have Moghancement: Fishing Skill HorizonXI specific changes as a HorizonXI QoL change so you can recognize it&#039;s working as a +1 fishing skill.&amp;lt;section end=Fishing/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Harvesting ===&lt;br /&gt;
* Pools in [[West Sarutabaruta]] and [[Giddeus]] have been adjusted to increase the value of harvesting. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* May now be done in [[Beaucedine Glacier]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Sickle|Sickles]] no longer break but only when an adventurer is wearing the full [[Field Tunica Set]].&lt;br /&gt;
&lt;br /&gt;
=== Logging ===&lt;br /&gt;
* Pools in [[Buburimu Peninsula]], [[Lufaise Meadows]], [[Misareaux Coast]], [[Yuhtunga Jungle]] and [[Yhoator Jungle]] have been adjusted to increase the value of logging. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
* [[Oldton Movalpolos]] and [[Newton Movalpolos]] Mining Points have had their item pools adjusted to increase the value of mining in these zones. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
== Monsters ==&lt;br /&gt;
&amp;lt;section begin=Treants/&amp;gt;* The monster family [[:category:Treants|Treants]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Treants/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Morbols/&amp;gt;* The monster family [[:Category:Morbols|morbols]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Morbols/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Funguars/&amp;gt;* The monster family [[:Category:Funguars|funguars]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Funguars/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Crabs/&amp;gt;* The monster family [[:Category:Crabs|crabs]] are now weak to [[Blunt|blunt]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Crabs/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Uragnites/&amp;gt;* The monster family [[:Category:Uragnites|uragnites]] are now weak to [[Blunt|blunt]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Uragnites/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=beastmens seal/&amp;gt;* Beastmen seals weren&#039;t storable with [[Shami]] until September 2008. [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&lt;br /&gt;
* [[Beastmen&#039;s Seal]]s no longer drop from any level one mobs. - [[Patch Notes: June 15th 2024|Patch 1.2.2]]&amp;lt;section end=beastmens seal/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=kindreds seal/&amp;gt;* Kindred seals weren&#039;t storable with [[Shami]] until September 2008. [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&amp;lt;section end=kindreds seal/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Mobs ===&lt;br /&gt;
* Mob distribution in some zones has been changed. Instances of both mobs being moved and/or removed.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|New mobs]] have been added to many zones to increase the amount of xping locations.&lt;br /&gt;
* The respawn time of certain [[Respawn Time|Dungeon]] type mobs has been reduced to 5 minutes, in line with outdoor zone respawn times. However, this change is &#039;&#039;&#039;NOT&#039;&#039;&#039; across the board for all dungeon mobs. Mob pages are continually updated when respawn times are verified.&lt;br /&gt;
&lt;br /&gt;
=== Notorious Monsters ===&lt;br /&gt;
* The [[???]] for [[Forced Spawn]] notorious monsters have a respawn time of 2 minutes, as of [[Patch Notes: November 17th 2023|Patch 1.2 part 1]].&lt;br /&gt;
** &amp;quot;The respawn time of many ???s across the world has been lowered to 2 minutes. This includes many ???s used in end game content.&amp;quot; It is currently unknown whether this change applies to some or all NM ??? pops.&lt;br /&gt;
* Various notorious monsters have claimshield in place.&lt;br /&gt;
&lt;br /&gt;
== Endgame ==&lt;br /&gt;
===Sky===&lt;br /&gt;
* [[Despot]] has a 2 hour cooldown (reduced) before the lottery re-opens. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Steam Cleaner]] has a 2 hour cooldown (reduced) before the lottery re-opens. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Zipacna]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Mother Globe]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Faust]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Curtana]] ??? respawns 2-3 hours (reduced) after being found. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Ullikummi]] is force spawned by trading a diorite to its corresponding ???. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Diorite]]s drop from [[Aura Statue]]s at a rate of 1%. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
* [[Kirin]] will always drop at least 1 abjuration. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Limbus===&lt;br /&gt;
* [[Cosmo-Cleanse]] can be obtained just short of every 72 hours. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* The Armoury Crate spawned by defeating [[Proto-Ultima]] will now always drop a [[Silver Chip]], [[Cerulean Chip]], or [[Orchid Chip]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* The damage of Proto-Ultima&#039;s [[Holy II]] has been increased. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Citadel Buster]] will now always begin casting once Proto-Ultima reaches 20% health. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Sea===&lt;br /&gt;
* [[Ix&#039;aern (Dark Knight)]] will not reraise itself more than 20 times per spawn. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Dynamis===&lt;br /&gt;
* The level range of monsters in Dynamis zones has been tightened and the maximum level range of Dynamis monsters has been increased. The purpose of this change is to make Dynamis monsters more challenging. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* New NPCs added: [[Billrox]], [[Bronzvox]] and [[Sheltrix]]. Each will convert one hundred pieces of Dynamis Currency into single pieces of currency. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&amp;lt;section begin=Dynamis/&amp;gt;* [[Dynamis - Bastok]], [[Dynamis - Jeuno]], [[Dynamis - San d&#039;Oria]] &amp;amp; [[Dynamis - Windurst]] have had their average ancient currency yields lowered by roughly eight percent. - [[Patch Notes: June 15th 2024|Version 1.2.2]]&lt;br /&gt;
* [[Dynamis - Buburimu]], [[Dynamis - Qufim]] &amp;amp; [[Dynamis - Valkurm]] have had their average ancient currency yields increased by roughly sixty percent. - [[Patch Notes: June 15th 2024|Version 1.2.2]]&amp;lt;section end=Dynamis/&amp;gt;&lt;br /&gt;
==== [[Dynamis Lord]] ====&lt;br /&gt;
* Now drops at least ONE 100 piece.&lt;br /&gt;
&lt;br /&gt;
==== [[Dynamis - Tavnazia]] ====&lt;br /&gt;
* The era+ item {{Item Tooltip|Sack of Dream Sand}} has been confirmed to drop from [[Diabolos Heart]]. It is suspected but needs verification that is also drops from Diabolos Club/Diamond/Spade.&lt;br /&gt;
* The era+ items [[Dream Collar]] and [[Dream Ribbon]] are confirmed to drop from [[Diabolos Spade]]. It is suspected but needs verification that is also drops from Diabolos Club/Diamond/Heart.&lt;br /&gt;
&lt;br /&gt;
=== HNM ===&lt;br /&gt;
*The three kings have been moved back to their original zones of [[Dragon&#039;s Aery]], [[Valley of Sorrows]], and [[Behemoth&#039;s Dominion]]. - [[Patch Notes: November 17th 2023|Update  11/17/2023]]&lt;br /&gt;
* The three kings have had their respawn changed to be every 22-23 hours, with 10 minute spawn windows.&lt;br /&gt;
==== [[Aspidochelone]] ====&lt;br /&gt;
* Now drops the custom item {{Item Tooltip|Ancient Adamantoise Egg}}.&lt;br /&gt;
* See [[Aspidochelone|Aspid&#039;s]] page for information it&#039;s era+ mechanic changes.&lt;br /&gt;
&amp;lt;!-- content add and then removed. Preserving as a record and incase changes are remade.&lt;br /&gt;
*&amp;lt;s&amp;gt; Each of the 3 ground kings can spawn in multiple zones. &amp;quot;These monsters will now only spawn in one small area in each of the relative zones that they spawn in.&amp;quot; - &amp;lt;/s&amp;gt; [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* &amp;lt;s&amp;gt;Each of the 3 ground kings will always spawn in a different location to the previous day. &amp;quot;Fearful of the Adventuring alliance&#039;s activities the three ground kings now refuse to spawn in the same zone twice in a row.&amp;quot; - &amp;lt;/s&amp;gt; [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Behemoth]] &amp;amp; [[King Behemoth]] can spawn in [[Qufim Island]]&amp;lt;/s&amp;gt; - removed in [[Patch Notes: June 4th 2023|Update 06/04/2023]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== System ==&lt;br /&gt;
* All [[Auction House]]s are linked and each character has a 21 item limit.&lt;br /&gt;
* [[Bazaar]] tax is set to 10% across the world.&lt;br /&gt;
* Yells only appear in the log whilst being inside a town or city zone.&lt;br /&gt;
* Items inside a players [[Storage]] can be accessed in [[Jeuno]] as well as their home nation.&lt;br /&gt;
&amp;lt;section begin=Mog Wardrobe/&amp;gt;* [[Mog Wardrobe]]s 1 &amp;amp; 2 can be obtained via certain progress conditions. See the page for further details. This wasn&#039;t available until well beyond Horizon&#039;s current era.&lt;br /&gt;
* Wardrobe 8 is now available but only for storing cosmetic items. - [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Mog Wardrobe/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mog Satchel/&amp;gt;* [[Mog Satchel]] is available by linking your [https://discord.gg/horizonxi Discord] and in-game character.&amp;lt;section end=Mog Satchel/&amp;gt;&lt;br /&gt;
* Players may have 2 linkshells equipped at the same time.&lt;br /&gt;
* Key items sort into 4 categories: [[:Category:Temporary_Key_Items|Temporary Key Items]], [[:Category:Permanent Key Items|Permanent Key Items]], [[:Category:Claim_Slips|Claim Slips]] and [[:Category:Magical_Maps|Magical Maps]]. These categories were only introduced in June 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source]).&lt;br /&gt;
* Macro books were only introduced in November 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source]).&lt;br /&gt;
* [[Mog House]] exit cutscenes are disabled and Mog House home points are enabled.&lt;br /&gt;
&amp;lt;section begin=rareex/&amp;gt;* [[Exclusive]] items &#039;&#039;&#039;cannot&#039;&#039;&#039; be delivered to characters on the same account unlike on retail where they can.&amp;lt;section end=rareex/&amp;gt;&lt;br /&gt;
* {{Item Tooltip|Lynx Leather}} for the quest [[The Gobbiebag Part VII]] was only available during the Wings of the Goddess era but can be obtained on Horizon via the crafting of [[HENM]] drops.&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
&amp;lt;section begin=Commands/&amp;gt;* New [[:Category:Commands|command]] - [[Command/!unstuck|!unstuck]]&lt;br /&gt;
* New [[:Category:Commands|command]] - [[Command/!uptime|!uptime]]&lt;br /&gt;
* The command [[Command/bstpet|bstpet]] is available. It was only available much later than the CoP era.&amp;lt;section end=Commands/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== NPCs: ===&lt;br /&gt;
* All [[Outpost Teleportation]] NPCs have been located in their era accurate positions. Their locations were adjusted in December 2008 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source]).&lt;br /&gt;
* New [[Outpost Teleportation]] NPCs have been added to Jeuno. See [[Twinkstix]]/[[Burnstix]]/[[Sprinkstix]].&lt;br /&gt;
* Two new Warp Tarus have been added to [[Windurst Woods]] - [[Port Windurst]]. See [[Polo-Colo]]/[[Mumbo-Bumbo]].&lt;br /&gt;
* The [[Chocobo]] rental NPCs in [[Yhoator Jungle]] and [[Eastern Altepa Desert]] are out of era, only being introduced in June 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source])!&lt;br /&gt;
* [[Nomad Moogle]]s in Selbina and Mhaura were only added in June 2008 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source]).&lt;br /&gt;
&lt;br /&gt;
== Claimed adjustments from their website. ==&lt;br /&gt;
&lt;br /&gt;
=== Server Settings ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Launch Expansion&#039;&#039;&#039;: Chains of Promathia (&amp;quot;CoP&amp;quot;)&lt;br /&gt;
* &#039;&#039;&#039;Level Cap&#039;&#039;&#039;: 75&lt;br /&gt;
* &#039;&#039;&#039;Launch Patch Date&#039;&#039;&#039;: April 17, 2006 (day before ToAU update)&lt;br /&gt;
* &#039;&#039;&#039;Accounts/Characters&#039;&#039;&#039;: 1 account (single box) and 3 characters per IP address&lt;br /&gt;
* &#039;&#039;&#039;Movement Speed&#039;&#039;&#039;: 40 - Level 75 cap era default movement speed (-20% speed)&lt;br /&gt;
* &#039;&#039;&#039;Experience Rates&#039;&#039;&#039;: 1.0 - Wings of the Goddess (“WoTG”) EXP rates&lt;br /&gt;
* &#039;&#039;&#039;Crafting Rates&#039;&#039;&#039;: 1.0&lt;br /&gt;
* &#039;&#039;&#039;Level Sync&#039;&#039;&#039;: Launch System - Unlimited Sync with scaling penalty (see “System: Level Sync” section below)&lt;br /&gt;
* &#039;&#039;&#039;Equipment Scaling (Level Sync)&#039;&#039;&#039;: Disabled&lt;br /&gt;
* &#039;&#039;&#039;Auction House&#039;&#039;&#039;: Stocked by players - 21 item limit per character&lt;br /&gt;
* &#039;&#039;&#039;Fishing&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Gardening&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Chocobo Digging&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Dynamis&#039;&#039;&#039;: CoP era with 71 hour lockout (reduced from 72), rumors state it is an entirely new system built by the devs from scratch.&lt;br /&gt;
* &#039;&#039;&#039;Claim Shield&#039;&#039;&#039;: Added to prominent NMs to provide a fair playing experience for all players. HorizonXI uses a lottery based claim shield system where each person has the opportunity to act on the mob once for a chance to claim the monster. After all players have acted and the claim window has closed, the monster will randomly select one person who acted on it and give them the claim. Multiple actions taken on a monster during the lottery do not increase your chances at claiming - each person can only enter the claim lottery once before the lottery window ends.&lt;br /&gt;
* &#039;&#039;&#039;Inventory Expansions&#039;&#039;&#039;: Mog Wardrobes 1 and 2, and Mog Satchel to be unlocked by completing certain objectives (see “System: Inventory Expansion” section below)&lt;br /&gt;
* &#039;&#039;&#039;Treasure Hunter&#039;&#039;&#039;: Era accurate (we used SE&#039;s official Treasure Hunter chart to build our system)&lt;br /&gt;
* &#039;&#039;&#039;Era accurate drop rates&#039;&#039;&#039;: Drop rates for all items have been adjusted to reflect the era experience more accurately&lt;br /&gt;
&lt;br /&gt;
== Verification Needed ==&lt;br /&gt;
* [[Counterstance]] reduces more defense than normal and doesn&#039;t give any positive buffs.&lt;br /&gt;
* Gravity movement speed issues. Fixed with update on 03/03/2023? {{Verification}}&lt;br /&gt;
&lt;br /&gt;
== Horizon/Retail DATs Comparison ==&lt;br /&gt;
This section will be viewable following completion of the code rebase to ensure the highest accuracy of the data.&lt;/div&gt;</summary>
		<author><name>Spaz0481</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Ancient_Magic&amp;diff=122422</id>
		<title>Ancient Magic</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Ancient_Magic&amp;diff=122422"/>
		<updated>2026-08-23T12:22:33Z</updated>

		<summary type="html">&lt;p&gt;Spaz0481: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&#039;&#039;&#039;Ancient Magic&#039;&#039;&#039; is the term given to an ancient varity of [[Elemental Magic|elemental spells]]; each of which are [[Calculating Magic Damage|tremendously powerful]], yet require a large amount of [[MP|mystical energy]] and long periods of [[Cast Time|steadfast concentration]] to properly cast. Due to the extreme nature and power of these spells, they are only available to the most learned [[Black Mage|sorcerers]] of Vana&#039;diel.&lt;br /&gt;
&lt;br /&gt;
== List of Ancient Magic Spells ==&lt;br /&gt;
Lv50: [[Freeze]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv52: [[Tornado]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv54: [[Quake]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv56: [[Burst]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv58: [[Flood]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv60: [[Flare]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv75: [[Freeze II]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv75: [[Tornado II]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv75: [[Quake II]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv75: [[Burst II]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv75: [[Flood II]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv75: [[Flare II]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Nuke and Sleep ==&lt;br /&gt;
Black Mages can solo reasonably effectively by using Ancient Magic and Sleep spells to deal large chunks of damage to the monster and then prevent it from damaging the caster.  AOE nukes and AOE sleeps can also be effective for soloing multiple monsters simultaneously.  By using the in game clock to help synchronize casting, this technique can also be used by multiple Black Mages to take down single or multiple targets.  This is the basis of many Black Mage only parties.  The general concept follows a pattern similar to this:&lt;br /&gt;
# Pull a monster with a non-DOT spell to a safe location and sleep it, or select one that will not link.&lt;br /&gt;
# Move to where the monster is far enough that you will have time to cast Sleep/Sleep 2 before it reaches you.&lt;br /&gt;
# Cast an Ancient Magic (or other highly damaging spell) on the target.&lt;br /&gt;
# Cast [[Sleep]] or [[Sleep II]].&lt;br /&gt;
# If you don&#039;t have enough mp for another cast and sleep, rest for a bit.&lt;br /&gt;
# If the monster isn&#039;t dead yet, start back at step 2.&lt;br /&gt;
The benefit of using Ancient Magic is that by the time the damage spell is cast, the recast on sleep should be finished.  This means the caster doesn&#039;t have to pay as much attention to recast timers.  Faster casting spells can be used, but the caster must ensure the recast on sleep is ready or near ready before waking the monster.  For Black Mage only parties, often a Bard or Red Mage is used for sleep control and pulling.  Typically, four Ancient Magic spells will kill any low IT/high VT monster instantly.&lt;br /&gt;
&lt;br /&gt;
== Ancient Magic in Parties ==&lt;br /&gt;
While the use of Ancient Magic in traditional PTs is limited, it used to be popular to burst [[Freeze]] on distortion skillchains. This practice has fallen out of favor due to the lack of use of skillchains and magic bursts being used in experience parties.&lt;br /&gt;
&lt;br /&gt;
== Additional Effects ==&lt;br /&gt;
In addition to the high damage, AM weakens the enemy it is cast on to the weakness of that spell. Such as, casting [[Flare]] (Fire element) will weaken your enemy to [[Water %28Element%29|water]].&lt;br /&gt;
&lt;br /&gt;
This is occasionally used on HNM to weaken them for a large volley of spells, such as casting [[Flood]], followed by a large string of [[Thundaga III]]&lt;br /&gt;
&lt;br /&gt;
== Horizon Changes {{changes}} ==&lt;br /&gt;
&amp;lt;section begin=Ancient Magic II/&amp;gt;&lt;br /&gt;
*Ancient Magic II spells are learned by way of a scroll.  A group 2 merit category has been added that reduces recast time.&lt;br /&gt;
&amp;lt;section end=Ancient Magic II/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Elemental Magic]]&lt;/div&gt;</summary>
		<author><name>Spaz0481</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Horizon_Changes&amp;diff=122421</id>
		<title>Category:Horizon Changes</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Horizon_Changes&amp;diff=122421"/>
		<updated>2026-08-23T12:18:52Z</updated>

		<summary type="html">&lt;p&gt;Spaz0481: /* Black Mage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
HorizonXI is an &#039;&#039;&#039;era+&#039;&#039;&#039; Final Fantasy XI private server. &#039;&#039;&#039;Era+&#039;&#039;&#039; means that there are many custom changes and additions made by the development team in an attempt to balance the game more fairly and to make some lesser used content more relevant. This page contains a list of all &#039;&#039;&#039;KNOWN&#039;&#039;&#039; custom changes.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
=== [[Warrior]] ===&lt;br /&gt;
&amp;lt;section begin=Warrior/&amp;gt;&lt;br /&gt;
* Minor changes to [[Warrior#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Starts the game with an {{Item Tooltip|Onion Greataxe}} instead of an {{Item Tooltip|Onion Sword}}.&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Ragnarok}}.&lt;br /&gt;
&amp;lt;section begin=Defender/&amp;gt;*[[Defender]] provides -25% enmity loss reduction when taking damage (works with WAR sub job). Additionally gives a +10% chance to block with a shield for WAR main job only. &amp;lt;section end=Defender/&amp;gt;&amp;lt;section end=Warrior/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Provoke/&amp;gt;* [[Provoke]] now receives an additional 250 [[Enmity|cumulative enmity (CE)]] when [[Defender]] is active and Warrior is set as the main job. This number is reduced to +180 when Warrior is set as the support job.&amp;lt;section end=Provoke/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Monk]] ===&lt;br /&gt;
&amp;lt;section begin=Monk/&amp;gt;&lt;br /&gt;
* Minor changes to [[Monk#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* The [[Artifact Weapon]] [[Beat Cesti]] has been replaced with the custom item {{Item Tooltip|Tekko Kagi}}.&lt;br /&gt;
* Moderate changes to the relic weapon {{Item Tooltip|Spharai}}.&lt;br /&gt;
&amp;lt;section begin=Boost/&amp;gt;* [[Boost]] has a larger [[attack]] bonus of 20%, a longer recast of 30 seconds, and a duration of one attack or Weaponskill.&amp;lt;section end=Boost/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Focus/&amp;gt;* [[Focus]] is learned at level 15 instead of 25, and has a 3 minute duration. {{Verification}}&amp;lt;section end=Focus/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Dodge/&amp;gt;* [[Dodge]] is learned at level 25, has a 3 minute duration, and increases [[Guarding Skill|guard rate]] by ???. {{Verification}}&amp;lt;section end=Dodge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chakra/&amp;gt;* [[Chakra]]&#039;s recast time has been reduced to 2 minutes, down from 3. It also removes multiple status effects the player is inflicted with.&amp;lt;section end=Chakra/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chi Blast/&amp;gt;&lt;br /&gt;
* [[Chi Blast]] now also removes 1 mob buff ([[Dispel]]). Testing is required to see whether this effect is random. {{Verification}}&lt;br /&gt;
* [[Boost|Boost&#039;s]] effect on [[Chi Blast]] has been lessened from retail.&amp;lt;section end=Chi Blast/&amp;gt;&amp;lt;section end=Monk/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[White Mage]] === &lt;br /&gt;
&amp;lt;section begin=White Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[White Mage#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Mjollnir}}.&lt;br /&gt;
* +3 to base [[MP Recovered While Healing|MP recovery rate]], for a total of +7, upon reaching level 75.&lt;br /&gt;
&amp;lt;section begin=Devotion/&amp;gt;* [[Devotion]] is available at level 45 instead of via merits.&amp;lt;section end=Devotion/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Divine Veil/&amp;gt;* [[Divine Veil]] can also double the potency and duration of the next [[Regen]] spell, as well as its usual effects, while the job ability [[Divine Seal]] is active.&amp;lt;section end=Divine Veil/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Clear Mind WHM/&amp;gt;* Higher levels of [[Clear Mind]] can be obtained at lower levels than normal, and the effects of certain tiers are increased.&amp;lt;section end=Clear Mind WHM/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Banish-Effect (Merit)/&amp;gt;* The [[Banish Effect (Merit)]] category has been buffed and its effects against [[:Category:Undead|undead]] now extend to [[Cure]] spells and [[Holy]]. - [[Patch Notes: October 13th 2023|Version 1.2]]&amp;lt;section end=Banish-Effect (Merit)/&amp;gt;&lt;br /&gt;
&amp;lt;section end=White Mage/&amp;gt;&lt;br /&gt;
&amp;lt;!-- Keep spells outside of the &amp;quot;section begin&amp;quot;--&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Reraise}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Haste}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Banish}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Protectra V}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Shellra V}}&lt;br /&gt;
&lt;br /&gt;
=== [[Black Mage]] === &lt;br /&gt;
&amp;lt;section begin=Black Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[Black Mage#Job_Specific_Equipment|Artifact Armor]] and significant changes to {{Item Tooltip|Casting Wand}}.&lt;br /&gt;
* Major changes to the relic weapon {{Item Tooltip|Claustrum}}.&lt;br /&gt;
* +2 to base [[MP Recovered While Healing|MP recovery rate]], for a total of +6, upon reaching level 75.&lt;br /&gt;
&amp;lt;section end=Black Mage/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Magic}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Debuffs}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Magic Burst}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Ancient Magic}}&lt;br /&gt;
&lt;br /&gt;
=== [[Red Mage]] ===&lt;br /&gt;
&amp;lt;section begin=Red Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[Red Mage#Job_Specific_Equipment|Artifact Armor]] and significant changes to {{Item Tooltip|Fencing Degen}}.&lt;br /&gt;
* Starts the game with an {{Item Tooltip|Onion Sword}} instead of an {{Item Tooltip|Onion Dagger}}&lt;br /&gt;
* Major changes to the relic weapon {{Item Tooltip|Mandau}}, including the new [[Adaptive Effect]].&lt;br /&gt;
* 30% reduction in enmity gained from casting [[Enfeebling Magic]] while your main job is Red Mage.&lt;br /&gt;
* [[Fast Cast]] has had its recast reduction halved (cast time reduction is unaffected).&lt;br /&gt;
* +1 to base [[MP Recovered While Healing|MP recovery rate]], for a total of +5, upon reaching level 75.&lt;br /&gt;
&amp;lt;section begin=Convert/&amp;gt;* [[Convert]] has had its recast increased from 10 to 13 minutes.&lt;br /&gt;
* The group 1 merit [[Convert Recast|Convert Recast Reduction]] now only reduces the recast by 12 seconds, down from 20.&amp;lt;section end=Convert/&amp;gt;&amp;lt;section end=Red Mage/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Magic}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Refresh}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Thief]] === &lt;br /&gt;
&amp;lt;section begin=Thief/&amp;gt;&lt;br /&gt;
* Minor changes to [[Thief#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Major changes to the relic weapon {{Item Tooltip|Mandau}}, including the new [[Adaptive Effect]].&lt;br /&gt;
* [[Treasure Hunter]] has been removed from {{Item Tooltip|Thief&#039;s Knife}} and has moved to the custom item {{Item Tooltip|Nanaa&#039;s Charm}}.&lt;br /&gt;
&amp;lt;section begin=Perfect Dodge/&amp;gt;* The player&#039;s [[Accuracy]] and [[Ranged Accuracy]] when using [[Perfect Dodge]] are increased by 999.&amp;lt;section end=Perfect Dodge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Sneak Attack/&amp;gt;* Many elemental type [[:Category:Weapon Skills|weapon skills]] have been changed to the &amp;quot;hybrid&amp;quot; type and will now stack with [[Sneak Attack]].&amp;lt;section end=Sneak Attack/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Triple Attack/&amp;gt;* [[Triple Attack]] is unlocked at level 30 instead of 55.&amp;lt;section end=Triple Attack/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Assassin/&amp;gt;* [[Assassin]] is unlocked at level 50 instead of 60.&amp;lt;section end=Assassin/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Accomplice/&amp;gt;* [[Accomplice]] &amp;lt;span class=&amp;quot;wotglive&amp;quot;&amp;gt;was not available in the current era,&amp;lt;/span&amp;gt; can now be used on an alliance (it was party only on retail), has had its level reduced from 65 to 45 and no longer shares a recast timer with [[Collaborator]].&amp;lt;section end=Accomplice/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Collaborator/&amp;gt;* [[Collaborator]] &amp;lt;span class=&amp;quot;wotglive&amp;quot;&amp;gt;was not available in the current era,&amp;lt;/span&amp;gt; can now be used on an alliance (it was party only on retail), has had its level reduced from 65 to 45 and its recast time increased from 1 to 5 minutes. It no longer shares a recast timer with [[Accomplice]] and it now &#039;&#039;redirects 50%&#039;&#039; of the [[Thief]]&#039;s enmity to their chosen target. Note that the chat log will state that you stole the target&#039;s enmity per its retail effect, but its intended effect of redirecting enmity to the target is performed.&amp;lt;section end=Collaborator/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Bully/&amp;gt;* [[Bully]] was not available in the current era, has had its level reduced from 93 to 40, its recast has been lowered from 3 to 1 minute. The ability has been completely reworked, now giving a guaranteed status bolt additional effect proc on monsters within 15 levels of the [[Thief]]. On [[Notorious Monster]]s, the chance of landing a status effect bolt has been increased but not guaranteed. The omni-directional sneak attack portion has been removed.&amp;lt;section end=Bully/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mug/&amp;gt;* [[Mug]] grants a critical hit rate bonus of 5% on the target monster for 30 seconds. Recast time reduced from 15 minutes to 10 minutes. This activates as a bewildered daze regardless of success of mug; its in-game message reads the &amp;quot;&amp;lt;target&amp;gt;&#039;s Bewildered Daze effect wears off.&amp;quot; after 30 seconds. &amp;lt;section end=Mug/&amp;gt;&amp;lt;section end=Thief/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Paladin]] === &lt;br /&gt;
&amp;lt;section begin=Paladin/&amp;gt;&lt;br /&gt;
* Minor changes to [[Paladin#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Ragnarok}}.&lt;br /&gt;
&amp;lt;section begin=Holy Circle/&amp;gt;* [[Holy Circle]] increased damage for party member against [[:Category:Undead|undead]] mobs. Protects against [[Aggro|blood aggro]] but further testing is required to ascertain how. {{Verification}}&amp;lt;br&amp;gt;Recast has also been doubled to 10 minutes.&amp;lt;section end=Holy Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chivalry/&amp;gt;* [[Chivalry]] is available at level 45. It was originally a merit ability. Its recast has also been reduced from 20 to 15 minutes.&amp;lt;section end=Chivalry/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Shield Bash/&amp;gt;* The accuracy of the stun component of the job ability [[Shield Bash]] has been increased. It will now provide a similar stun rate to the job ability [[Weapon Bash]]. [[Patch Notes: November 17th 2023| - Version 1.2]]&amp;lt;section end=Shield Bash/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Cover/&amp;gt;* The job ability [[Cover]] is now usable on alliance members. [[Patch Notes: November 17th 2023| Version 1.2]]&lt;br /&gt;
&amp;lt;section end=Cover/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Auto-Refresh-Paladin/&amp;gt;* [[Auto Refresh]]&#039;s level has been reduced to 25, down from 35. &amp;lt;span class=&amp;quot;toaulive&amp;quot;&amp;gt;It wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/span&amp;gt;&amp;lt;section end=Auto-Refresh-Paladin/&amp;gt;&lt;br /&gt;
&amp;lt;section Begin=Shield Mastery/&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Shield Mastery]] wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Shield Mastery/&amp;gt;&amp;lt;section end=Paladin/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Clubs}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Shields}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Banish}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Enlight}}&lt;br /&gt;
&lt;br /&gt;
=== [[Dark Knight]] ===&lt;br /&gt;
&amp;lt;section begin=Dark Knight/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Dark Knight#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Minor change to the relic weapon {{Item Tooltip|Apocalypse}}.&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Ragnarok}}.&lt;br /&gt;
&amp;lt;section begin=Arcane Circle/&amp;gt;* [[Arcane Circle]] has a damage bonus against arcana for all parties members as well as providing protection against [[Aggro|magic aggro]]. The recast of this ability has also been doubled to 10 minutes.&lt;br /&gt;
&amp;lt;section begin=Arcane Circle-Recast/&amp;gt;* [[Arcane Circle Recast]] merits now decrease its recast time by 20 seconds per merit, instead of 10.&amp;lt;section end=Arcane Circle-Recast/&amp;gt;&amp;lt;section end=Arcane Circle/&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toau&amp;quot;&amp;gt;&amp;lt;section begin=Desperate Blows/&amp;gt;[[Desperate Blows]] was a merit ability in era.&amp;lt;/li&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Desperate Blows]] was a merit ability in era and wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Desperate Blows/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Souleater/&amp;gt;* [[Souleater]] now has a recast time of 5 minutes, instead of 6.&lt;br /&gt;
&amp;lt;section begin-Souleater-Recast/&amp;gt;* [[Souleater Recast]] merits now decreases its recast by 10 seconds per merit, instead of 12.&amp;lt;section end=Souleater-Recast/&amp;gt;&amp;lt;section end=Souleater/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Last Resort/&amp;gt;* [[Last Resort]]&#039;s duration has been doubled from 30 to 60 seconds.&amp;lt;section end=Last Resort/&amp;gt;&amp;lt;section end=Dark Knight/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Beastmaster]] === &lt;br /&gt;
&amp;lt;section begin=Beastmaster/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Beastmaster#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Guttler}}.&lt;br /&gt;
&amp;lt;section begin=Save My Son/&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;The night flowers that need to be examined while doing the [[Save My Son]] quest can be examined as early as 16:00 and as late as 06:00 hours in game. This may or may not be a bug.&amp;lt;/strike&amp;gt; This seems to be reverted to retail state  after rebase ([https://discord.com/channels/933423693848260678/1467740936762167330 Discord bug report after rebase] &amp;lt;section end=Save My Son/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ready/&amp;gt;* [[Ready]] wasn&#039;t available until 2009. There are only 45 seconds between charges as opposed to 60 seconds when it was available. A maximum of 3 charges still applies but this is now attained after 2 minutes and 25 seconds has passed as opposed to 3 minutes.&lt;br /&gt;
* Every physical and magical damage dealing TP move is no longer imbued with Skillchain Attributes/Magic Burst Properties.&amp;lt;section end=Ready/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Call Beast/&amp;gt;* Pets will persist through a player zoning.&lt;br /&gt;
* All HQ [[Jug Pet|Familiars]] now cap at 75.&lt;br /&gt;
* All NQ [[Jug Pet|Familiars]] are now 30 minute duration, and HQ are 60 minutes.&lt;br /&gt;
&amp;lt;section end=Call Beast/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Pet Items/&amp;gt;* [[:Category:Pet Items|Pet food]] has been buffed to provide increased HP/stats etc. to pets.&amp;lt;section end=Pet Items/&amp;gt;&amp;lt;section end=Beastmaster/&amp;gt;&lt;br /&gt;
&amp;lt;!-- Hidden as opposed to deleted in case this ability is re-added.&lt;br /&gt;
*&amp;lt;section begin=Bestial Loyalty/&amp;gt;&amp;lt;s&amp;gt;[[Bestial Loyalty]]&amp;lt;/s&amp;gt; - This ability was removed with [[Patch Notes: April 14th 2023|Version 1.1]]. &amp;lt;!--Out of era ability added in, modified to sharing a recast with call beast and a 30 minute cooldown.&amp;lt;section end=Bestial Loyalty/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Call Beast/&amp;gt;&amp;lt;s&amp;gt;[[Call Beast]]&amp;lt;/s&amp;gt; - shared a cooldown with bestial loyalty until it was removed in [[Patch Notes: April 14th 2023|Version 1.1]].&amp;lt;section end=Call Beast/&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Bard]] ===&lt;br /&gt;
&amp;lt;section begin=Bard/&amp;gt;&lt;br /&gt;
* Minor changes to [[Bard#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Mandau}}.&amp;lt;section end=Bard/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ranger]] ===&lt;br /&gt;
&amp;lt;section begin=Ranger/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Ranger#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Yoichinoyumi}}.&lt;br /&gt;
&amp;lt;section begin=Eagle Eye Shot/&amp;gt;* [[Eagle Eye Shot]] now has 100% accuracy (it could miss in era).&amp;lt;section end=Eagle Eye Shot/&amp;gt; &lt;br /&gt;
&amp;lt;section begin=Scavenge/&amp;gt;* [[Scavenge]] is the updated 2013 version that allows for recovering spent ammo and not fletchings, arrowheads etc.&amp;lt;section end=Scavenge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Camouflage/&amp;gt;* [[Camouflage|Camouflage]] grants an [[enmity]] reduction on the next attack.&amp;lt;section end=Camouflage/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Velocity Shot/&amp;gt;*[[Velocity Shot]] wasn&#039;t available until the Wings of the Goddess era.&amp;lt;section end=Velocity Shot/&amp;gt;&amp;lt;section end=Ranger/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Dead Aim/&amp;gt;* [[Dead Aim]] is available via the {{Item Tooltip|Sharpshooter&#039;s Ring}} and wasn&#039;t available during the current era.&amp;lt;section end=Dead Aim/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Samurai]] ===&lt;br /&gt;
&amp;lt;section begin=Samurai/&amp;gt;&lt;br /&gt;
* Minor changes to [[Samurai#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Yoichinoyumi}}.&lt;br /&gt;
&amp;lt;section begin=Hasso/&amp;gt;* [[Hasso]] wasn&#039;t available in the CoP era. The bonus effects of [[Zanshin]] appears to no longer be in effect {{verification}}.&amp;lt;section end=Hasso/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Seigan/&amp;gt;* [[Seigan]] wasn&#039;t available in the CoP era. The bonus effects of [[Zanshin]] appears to no longer be in effect {{verification}}.&amp;lt;section end=Seigan/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Warding Circle/&amp;gt;* [[Warding Circle]] increases party-wide damage dealt against Demon enemies.&amp;lt;section end=Warding Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Zanshin/&amp;gt;*[[Zanshin]] - Doesn&#039;t gain the activation rate bonus from Hasso/Seigan. It has been reported that it no longer activates on attacks that are guarded, countered or deal 0 damage. {{verification}}&amp;lt;section end=Zanshin/&amp;gt;&amp;lt;section end=Samurai/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ninja]] ===&lt;br /&gt;
&amp;lt;section begin=Ninja/&amp;gt;&lt;br /&gt;
* Minor changes to [[Ninja#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
&amp;lt;section begin=Mijin Gakure/&amp;gt;* [[Mijin Gakure]] has been replaced with {{Item Tooltip|Mikage}}. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Mijin Gakure/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Utsusemi: Ni/&amp;gt;* [[Utsusemi: Ni]] has had its recast increased by 15 seconds.&amp;lt;section end=Utsusemi: Ni/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Utsusemi: Ichi/&amp;gt;* [[Utsusemi: Ichi]] has had its recast increased by 15 seconds.&amp;lt;section end=Utsusemi: Ichi/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Yonin/&amp;gt;[[Yonin]] is learned at Level 20 instead of 40, is modified to reduce [[attack]] by 15%, increase [[enmity]] by 10, reduce recast of [[Utsusemi]] by 10 seconds, and reduce enemy critical chance. It does not grant nor enhances the job trait [[Ninja Tool Expertise]].&amp;lt;section end=Yonin/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ninja Tool Expertise/&amp;gt;* [[Ninja Tool Expertise]] is learned at Level 40 as a trait. &amp;lt;section end=Ninja Tool Expertise/&amp;gt;&amp;lt;section end=Ninja/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Ninjutsu}}&lt;br /&gt;
&lt;br /&gt;
=== [[Dragoon]] === &lt;br /&gt;
&amp;lt;section begin=Dragoon/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Dragoon#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Moderate changes to the relic weapon {{Item Tooltip|Gungnir}}.&lt;br /&gt;
&amp;lt;section begin=Ancient Circle/&amp;gt;* [[Ancient Circle]] now increases damage dealt by the party to dragon enemies. Its recast time has been increased to 10 minutes.&amp;lt;section end=Ancient Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Steady Wing/&amp;gt;* [[Steady Wing]] was not available in the current era and its level has been reduced from 95 to 30.&amp;lt;section end=Steady Wing/&amp;gt;&amp;lt;section end=Dragoon/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Summoner]] ===&lt;br /&gt;
&amp;lt;section begin=Summoner/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Summoner#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Claustrum}}.&lt;br /&gt;
*&amp;lt;section begin=Whispering Wind/&amp;gt;[[Whispering Wind]] is now available from level 38 and additionally removes some status ailments including: [[Blind (Status Effect)|Blind]], [[Poison (Status Effect)|Poison]], [[Paralysis]], [[Disease]], [[Virus]], [[Petrification]], [[Sleep (Status Effect)|Sleep]], [[Silence (Status Effect)|Silence]] and [[Slow (Status Effect)|Slow]].&amp;lt;section end=Whispering Wind/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Spring Water/&amp;gt;[[Spring Water]] now gives an AoE 2 MP per tick [[Refresh (Status Effect)|refresh]].&amp;lt;section end=Spring Water/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Crimson Howl/&amp;gt;[[Crimson Howl]]&#039;s duration has been increased to 3 minutes.&amp;lt;section end=Crimson Howl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Ecliptic Growl/&amp;gt;[[Ecliptic Growl]] level has swapped with [[Ecliptic Howl]] and is now unlocked at level 54 as opposed to 43 in era.&amp;lt;section end=Ecliptic Growl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Ecliptic Howl/&amp;gt;[[Ecliptic Howl]] level has swapped with [[Ecliptic Growl]] and is now unlocked at level 43 as opposed to 54 in era.&amp;lt;section end=Ecliptic Howl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Shining Ruby/&amp;gt;[[Shining Ruby]]&#039;s effect can now overwrite itself.&amp;lt;section end=Shining Ruby/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Hastega (Blood Pact)/&amp;gt;The value of [[Hastega (Blood Pact)]] has been increased to be inline with the [[White Magic]] spell [[Haste]]. This means the two will be interchangeable and can overwrite each other. The MP cost has also been increased to 129 in era, up from 112.&amp;lt;section end=Hastega (Blood Pact)/&amp;gt;&amp;lt;section end=Summoner/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Meteor Strike/&amp;gt;[[Meteor Strike]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Meteor Strike/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Geocrush/&amp;gt;[[Geocrush]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Geocrush/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Grand Fall/&amp;gt;[[Grand Fall]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Grand Fall/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Wind Blade/&amp;gt;[[Wind Blade]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Wind Blade/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Heavenly Strike/&amp;gt;[[Heavenly Strike]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Heavenly Strike/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Thunderstorm/&amp;gt;[[Thunderstorm]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Thunderstorm/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Corsair]] ===&lt;br /&gt;
&amp;lt;section begin=Corsair/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Hexaguns/&amp;gt;Hexaguns have been reworked to be &amp;quot;useful&amp;quot; {{verification}} PAFO&amp;lt;section end=Hexaguns/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Corsair&#039;s Roll&amp;quot;/&amp;gt;[[Corsair&#039;s Roll]] is learned at level 75 instead of level 5. [[Ninja&#039;s Roll|Ninja Roll]] is learned at level 5 in its place.&amp;lt;section end=&amp;quot;Corsair&#039;s Roll&amp;quot;/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Phantom Roll&amp;quot;/&amp;gt;&lt;br /&gt;
* Equipment with the &amp;quot;Phantom Roll&amp;quot;+1 effect must be worn while using the job ability Double-Up in order to gain the &amp;quot;Phantom Roll&amp;quot; bonus, regardless of whether the items were equipped during the initial Phantom Roll.&lt;br /&gt;
* Job Bonuses for [[Phantom Roll]] (Having X job in your party) do not exist.&lt;br /&gt;
* Many level requirements have been changed for rolls. Check the roll table for more info.&amp;lt;section end=&amp;quot;Phantom Roll&amp;quot;/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Chaos Roll&amp;quot;/&amp;gt;&lt;br /&gt;
* [[Chaos Roll]] now grants flat attack instead of a #% increase.&amp;lt;section end=&amp;quot;Chaos Roll&amp;quot;/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Gallant&#039;s Roll&amp;quot;/&amp;gt;&lt;br /&gt;
* [[Gallant&#039;s Roll]] now grants flat defense instead of a #% increase.&amp;lt;section end=&amp;quot;Gallant&#039;s Roll&amp;quot;/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Healer&#039;s Roll&amp;quot;/&amp;gt;&lt;br /&gt;
* [[Healer&#039;s Roll]] now grants Increases the amount of MP recovered while healing for party members within area of effect instead of Cure Potency.&amp;lt;section end=&amp;quot;Healer&#039;s Roll&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;section end=Corsair/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Quick Draw&amp;quot;/&amp;gt;&lt;br /&gt;
* [[Quick Draw]] now has 2 charges, instead of just 1.&lt;br /&gt;
* The damage formula appears to have been buffed to double the bullet base DMG.&lt;br /&gt;
*&amp;lt;section end=&amp;quot;Quick Draw&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;section begin=Attack&amp;amp;Accuracy/&amp;gt;* [[Attack]] and [[Accuracy]] modifiers have been adjusted as part of a general balancing pass on Horizon. The purpose of these adjustments is to compensate for current and future player power while keeping in mind the addition of new items, job abilities, traits, and merits in the future. - [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Attack&amp;amp;Accuracy/&amp;gt;&lt;br /&gt;
:[[File:Attack&amp;amp;Accuracy_modifiers_1.2.png]]&lt;br /&gt;
* Many [[Clubs]] had their damage increased. &lt;br /&gt;
&amp;lt;section begin=Damage Type Weakness/&amp;gt;* All damage type (piercing, blunt, slashing) bonuses are reduced from 25% to 12.5% against monsters with a particular weakness to one of the types, e.g. birds now only take 12.5% extra damage.&amp;lt;section end=Damage Type Weakness/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=TP/&amp;gt;* [[TP]] is measured in 1000% increments whereas in era this was in 100%.&amp;lt;section end=TP/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Paralyze (Status Effect)/&amp;gt;* If the status effect [[Paralyze (Status Effect)|paralyze]] procs whilst a player attempts to use a scroll, the scroll will no longer be lost.&amp;lt;section end=Paralyze (Status Effect)/&amp;gt;&lt;br /&gt;
=== Experience Points ===&lt;br /&gt;
* Horizon uses Wings of the Goddess [[EXP]] rates.&lt;br /&gt;
* [[Level Sync]] is available and limited to 10 levels before an [[EXP]] penalty begins to take effect. See the level sync page for more information.&lt;br /&gt;
* All [[Experience Scrolls]] give triple the amount of [[EXP]]. - [[Patch Notes: April 14th 2023|Update. 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== [[Weapon Skills]] ===&lt;br /&gt;
* Every [[weapon]] type will now obtain its first [[Weapon Skill|weapon skill]] at skill level 5 instead of skill level 10. - [[Patch Notes: November 17th 2023| Version 1.2]]&lt;br /&gt;
* [[Skillchain]] damage against mobs no longer has a chance of being resisted against non NM/HNM/endgame bosses.&lt;br /&gt;
* Many [[Weapon Skills]] have had their properties changed, but their in-game tooltips do not reflect these changes as of now.&lt;br /&gt;
* Most elemental weapon skills have been changed to [[Hybrid Weapon Skills|hybrid]] and will stack with [[Sneak Attack]]. &lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
**List of WS that where changed to Hybrid: &lt;br /&gt;
***Blade: Chi&lt;br /&gt;
***Blade: Ei&lt;br /&gt;
***Blade: Teki&lt;br /&gt;
***Blade: To&lt;br /&gt;
***Burning Blade&lt;br /&gt;
***Dark Harvest&lt;br /&gt;
***Freezebite&lt;br /&gt;
***Frostbite&lt;br /&gt;
***Hot Shot&lt;br /&gt;
***Raiden Thrust&lt;br /&gt;
***Red Lotus Blade&lt;br /&gt;
***Seraph Blade&lt;br /&gt;
***Shadow of Death&lt;br /&gt;
***Shining Blade&lt;br /&gt;
***Thunder Thrust--&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Click on a weapon type to display changes to the respective Weapon Skills&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{Collapsible_Toggle|identifier=archery|text=Archery}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=axe|text=Axe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=club|text=Club}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=dagger|text=Dagger}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-axe|text=Great Axe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-katana|text=Great Katana}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-sword|text=Great Sword}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=hand-to-hand|text=Hand-to-Hand}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=katana|text=Katana}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=marksmanship|text=Marksmanship}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=polearm|text=Polearm}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=scythe|text=Scythe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=staff|text=Staff}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=sword|text=Sword}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=archery|&lt;br /&gt;
====[[:Category:Archery|Archery]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Archery&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=axe|&lt;br /&gt;
====[[:Category:Axes|Axe]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Axes&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=club|&lt;br /&gt;
====[[:Category:Clubs|Club]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Clubs&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=dagger|&lt;br /&gt;
====[[:Category:Daggers|Dagger]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Daggers&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-axe|&lt;br /&gt;
====[[:Category:Great Axes|Great Axe]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Great Axes&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-katana|&lt;br /&gt;
====[[:Category:Great Katana|Great Katana]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Great Katana&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-sword|&lt;br /&gt;
====[[:Category:Great Swords|Great Sword]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Great Swords&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=hand-to-hand|&lt;br /&gt;
====[[:Category:Hand-to-Hand|Hand-to-Hand]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Hand-to-Hand&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=katana|&lt;br /&gt;
====[[:Category:Katana|Katana]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Katana&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=marksmanship|&lt;br /&gt;
====[[:Category:Marksmanship|Marksmanship]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Marksmanship&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=polearm|&lt;br /&gt;
====[[:Category:Polearms|Polearm]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Polearms&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=scythe|&lt;br /&gt;
====[[:Category:Scythes|Scythe]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Scythes&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=staff|&lt;br /&gt;
====[[:Category:Staves|Staff]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Staves&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=sword|&lt;br /&gt;
====[[:Category:Swords|Sword]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Swords&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Signet ===&lt;br /&gt;
&amp;lt;section begin=Signet/&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt; The [[Treasures of Aht Urhgan]] Signet bonus changes are in effect.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Signet]] now gives a bonus to [[HP Recovered While Healing]].&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Signet gives a bonus to EXP rates in [[Chains of Promathia|CoP]] areas only, at the following level ranges:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Level 50-59: 5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Level 60-69: 7.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Level 70-75: 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;There is an additional bonus to EXP when XPing in a &amp;quot;territory not controlled by your home nation&amp;quot; of 5% starting at level 50, but only in [[Chains of Promathia|CoP]] areas.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Signet/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spells and Magic ==&lt;br /&gt;
&amp;lt;section begin=MP Recovered While Healing/&amp;gt;* Base [[MP Recovered While Healing|MP recovery rate]] starts at 12 per tick. Each [[tick]] thereafter increases by 4. This effect was originally 1 per tick.&lt;br /&gt;
* Certain jobs have a further increase to their base [[MP Recovered While Healing|MP recovery rate]] and MP/tick scaling, due to increases to the scaling of [[Clear Mind]]. &lt;br /&gt;
At level 75, these changes are:&lt;br /&gt;
** [[Red Mage]]: +1 for a total of 5 [[MP Recovered While Healing|MP recovery rate]] scaling per tick&lt;br /&gt;
** [[Black Mage]] and [[Summoner]]: +2 for a total of 6 [[MP Recovered While Healing|MP recovery rate]] scaling per tick&lt;br /&gt;
** [[White Mage]]: +3 for a total of 7 [[MP Recovered While Healing|MP recovery rate]] scaling per tick&amp;lt;section end=MP Recovered While Healing/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Magic Burst/&amp;gt;* [[Magic Burst]]s receive an extra +35 [[Magic Accuracy]], +35 [[Magic Attack]] and reduced [[Enmity|enmity]] generation, except on notorious monsters.&amp;lt;section end=Magic Burst/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== White Magic ===&lt;br /&gt;
&amp;lt;section begin=White Magic/&amp;gt;Changes to the [[:Category:White Magic|White Magic]] spells: &lt;br /&gt;
&amp;lt;section begin=Reraise/&amp;gt;* [[Reraise]] is available to [[White Mage]]s at level 25 instead of 33.&amp;lt;section end=Reraise/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Haste/&amp;gt;* [[Haste]] has had its recast reduced from 20 to 18 seconds. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Haste/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Banish/&amp;gt;* The effect of [[Banish]] has been &#039;era+&#039;ed&#039; to inhibit the target undead monster&#039;s TP gain.&amp;lt;section end=Banish/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Protectra V/&amp;gt;* [[Protectra V]] is now obtained via scrolls and not merits.&amp;lt;section end=Protectra V/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Shellra V/&amp;gt;* [[Shellra V]] is now obtained via scrolls and not merits.&amp;lt;section end=Shellra V/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Refresh/&amp;gt;* The cost of [[Refresh]] has been increased from 40 to 50 [[MP]] and its recast time has been decreased from 18 to 16 seconds. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Refresh/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Enlight/&amp;gt;* [[Enlight]] wasn&#039;t originally in the [[Chains of Promathia]] era and was a level 85 spell on retail when it did become available. On Horizon is can be learnt by [[Paladin]]s at level 40.&amp;lt;section end=Enlight/&amp;gt;&amp;lt;section end=White Magic/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Black Magic ===&lt;br /&gt;
&amp;lt;section begin=Elemental Magic/&amp;gt;* &#039;&#039;Some&#039;&#039; [[:Category:Elemental Magic|Elemental magic]] scrolls bought from vendors have reduced prices. The amount needs further investigation but appears to be around 40%. Scrolls with reduced prices can be found to be marked as such on the wiki.&amp;lt;section end=Elemental Magic/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Elemental Debuffs/&amp;gt;* [[Elemental Debuff]]s have had their base duration extended from 90 seconds to 120 seconds.&amp;lt;section end=Elemental Debuffs/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Poison/&amp;gt;* [[Poison]]&#039;s [[Damage Over Time|DoT]] effect has been increased from 1 per [[tick]] to 4 per [[tick]].&amp;lt;section end=Poison/&amp;gt;&lt;br /&gt;
* [[Bind]]&#039;s duration is floored at 5 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Ninjutsu ===&lt;br /&gt;
&amp;lt;section begin=Ninjutsu/&amp;gt;&lt;br /&gt;
* Ichi elemental wheel spells are learnable at 12 but only usable from level 15.&lt;br /&gt;
* [[Ninjutsu]] [[Magic Burst]]s receive an extra +50 [[Magic Accuracy]], +35 [[Magic Attack]] and reduced [[Enmity|enmity]] generation, except on notorious monsters. {{verification}}&lt;br /&gt;
*The resistance down on an elemental [[ninjutsu]] is -30 regardless of the level of the ninjutsu.  The resistance down lasts for 15 seconds, but can be potentially extended to 25 seconds through [[Merit Points]].&lt;br /&gt;
* Elemental wheel spells receiving a total of +25 magic accuracy. - [[Patch_Notes:_April_14th_2023 #JOB BALANCING|Update 1.1]]&lt;br /&gt;
* All Ninjustu have +15 magic accuracy, with a further +10 for all elemental wheel spells (+25 m.acc total.) This effect is increased to +50 extra magic accuracy on [[Magic Burst Bonus|magic bursts]], on all [[:Category:Notorious Monsters|non-notorious monsters]].&lt;br /&gt;
&amp;lt;section begin=Hojo:Ni/&amp;gt;* [[Hojo: Ni]] provides +40 [[Enmity|cumulative enmity (CE)]] and +450 [[Enmity|volatile enmity (VE)]]. Essentially CE is halved and VE is doubled compared to retail/era.&amp;lt;section end=Hojo:Ni/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Kurayami:Ni/&amp;gt;* [[Kurayami: Ni]] provides +40 [[Enmity|cumulative enmity (CE)]] and +450 [[Enmity|volatile enmity (VE)]]. Essentially CE is halved and VE is doubled compared to retail/era.&amp;lt;section end=Kurayami:Ni/&amp;gt;&amp;lt;section end=Ninjutsu/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
* Many weapons have had weapon skill properties changed to increase their skill chain utility.&lt;br /&gt;
&amp;lt;section begin=Clubs/&amp;gt;* Paladins are able to use most [[Clubs|clubs]] now. Changes have also been made to club weapon skills to make them a viable choice for Paladins.&amp;lt;section end=Clubs/&amp;gt;&lt;br /&gt;
* {{Item Tooltip|Octave Club}} has been changed and has replaced the Kraken Club.&lt;br /&gt;
&amp;lt;!--*Added [[Malignance Sword]].--&amp;gt;&lt;br /&gt;
* Relic weapons: please review the [[Relic Weapons]] page for a complete list of known changes.&lt;br /&gt;
* {{Item Tooltip|Rune Chopper}} had its Latent Effect: Haste reduced from 9% to 2%.&lt;br /&gt;
=== Thief ===&lt;br /&gt;
* {{Item Tooltip|Thief&#039;s Knife}} has been significantly reworked and now provides +18 [[damage]] and [[Occasionally Attacks X Times|occassionally attacks 2 times]]. The original [[Treasure Hunter]] +1 effect can now be obtained via {{Item Tooltip|Nanaa&#039;s Charm}}.&lt;br /&gt;
&lt;br /&gt;
=== Samurai ===&lt;br /&gt;
&amp;lt;section begin=Hagun/&amp;gt;* [[Hagun]]: DMG decreased from 75 to 64.&lt;br /&gt;
** As a result of the damage change, Hagun&#039;s DPS has decreased from 10 to 8.53 with a major indirect nerf to weapon skills due to the high natural Attack+ percentages given by weapon skills such as [[Tachi: Gekko]].&amp;lt;section end=Hagun/&amp;gt;&lt;br /&gt;
=== Ninja ===&lt;br /&gt;
* The recipes for [[Shuriken]], [[Juji Shuriken]], [[Manji Shuriken]] and [[Fuma Shuriken]] have been changed. &lt;br /&gt;
** These can now be bundled together in a pouch, each via a synthesis recipe.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&amp;lt;section begin=Shields/&amp;gt;* [[Shield]]s have been buffed and now have an increased block rate and damage reduction when blocking.&amp;lt;section end=Shields/&amp;gt;&lt;br /&gt;
* All earrings from [[RoZ Rewards]] have been changed.&lt;br /&gt;
* All rings from [[CoP Rewards]] have been changed except for {{Item Tooltip|Rajas Ring}}.&lt;br /&gt;
* {{Item Tooltip|Stealth Earring}} now has the &#039;&#039;enhances &amp;quot;[[Dual Wield]]&amp;quot; effect&#039;&#039; that {{Item Tooltip|Suppanomimi}} used to have.&lt;br /&gt;
* Added [[Shepherd&#039;s Armor Set]] for pet jobs.&lt;br /&gt;
* {{Item Tooltip|Speed Belt}} effect reduced to 5% haste.&lt;br /&gt;
* [[Armada Hauberk Set|Armada Set]] gained a small haste buff of +1~2% per piece.&lt;br /&gt;
* Many of the [[LVL 30 JSE Accessories]] for [[Support Job]]s were modified in an attempt attempt to offer more optimal enhancements.&lt;br /&gt;
** WHM: Mace Belt has been renamed to {{Item Tooltip|Healer&#039;s Belt}}, and its [[latent effect]] was changed from &#039;&#039;[[Club Skill]] +5&#039;&#039; to &#039;&#039;[[Enmity]] -2&#039;&#039;.&lt;br /&gt;
** THF: Dagger Belt has been renamed to {{Item Tooltip|Pilferer&#039;s Belt}}, and its latent effect was changed from &#039;&#039;[[Dagger Skill]] +5&#039;&#039; to &#039;&#039;[[Accuracy]] +3&#039;&#039;.&lt;br /&gt;
** PLD: {{Item Tooltip|Shield Belt}} latent effect was changed from &#039;&#039;[[Shield Skill]] +5&#039;&#039; to &#039;&#039;Enhances [[Shield Mastery]]&#039;&#039;.&lt;br /&gt;
** BRD: {{Item Tooltip|Song Belt}} latent effect was changed from &#039;&#039;[[Singing Skill]] +5&#039;&#039; to &#039;&#039;Madrigal +1&#039;&#039;.&lt;br /&gt;
** RDM: Rapier Belt has been renamed to {{Item Tooltip|Warlock&#039;s Belt}}, and its latent effect was changed from &#039;&#039;[[Sword Skill]] +5&#039;&#039; to &#039;&#039;[[Enspell|Enspell Damage]] +3&#039;&#039;.&lt;br /&gt;
** BLM: Staff Belt has been renamed to {{Item Tooltip|Wizard&#039;s Belt}}, and its latent effect was changed from &#039;&#039;[[Staff Skill]] +5&#039;&#039; to &#039;&#039;[[INT]] +2&#039;&#039;.&lt;br /&gt;
** DRG: Lance Belt has been renamed to {{Item Tooltip|Wyvern Belt}}, and its latent effect was changed from &#039;&#039;[[Polearm Skill]] +5&#039;&#039; to &#039;&#039;[[Haste]] +2%&#039;&#039;.&lt;br /&gt;
* Most [[Artifact Armor]] has had a small stat buff added to &amp;quot;less desireable pieces&amp;quot;.&lt;br /&gt;
* All [[Artifact Weapons]] were changed to level 40, with some adjustments.&lt;br /&gt;
* Many endgame armor pieces were modified from era (e.g. {{Item Tooltip|Koenig Cuirass}}).&lt;br /&gt;
* Some [[Conquest]] items were changed.&lt;br /&gt;
* [[Exp Rings]] have been modified to provide more charges, reduced cooldowns etc. See page for further information.&lt;br /&gt;
* Level 30 [[latent effect]] earrings have been changed.&lt;br /&gt;
* {{Item Tooltip|Yinyang Robe}} now drops in the BCNM [[Waking the Beast]]. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* The recipe for {{Item Tooltip|Sonic Belt}} has been adjusted.&lt;br /&gt;
* {{Item Tooltip|Checkered Scarf}} now reduces maximum HP by 12 instead, and gives +1 to HP and MP recovered while healing.&lt;br /&gt;
&lt;br /&gt;
=== Feet ===&lt;br /&gt;
&amp;lt;section begin=Trotter Boots/&amp;gt;* {{Item Tooltip|Trotter Boots}} can now be obtained via HorizonXI&#039;s custom [[HENM|Hyper Empty Notorious Monsters]] (HENM).&amp;lt;section end=Trotter Boots/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Evokers Boots/&amp;gt;* {{Item Tooltip|Evoker&#039;s Boots}} now have the [[Hidden Effect]] Summoning Magic Casting time -1.&amp;lt;section end=Evokers Boots/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rings ===&lt;br /&gt;
&amp;lt;section begin=Nation Ring/&amp;gt;* Players no longer start with their corresponding nation&#039;s ring (e.g. {{Item Tooltip|San d&#039;Orian Ring}}). Instead they are awarded upon completing Nation Mission 1-3.&amp;lt;section end=Nation Ring/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Back ===&lt;br /&gt;
{{#section:Wyvern Mantle|Wyvern Mantle}}&lt;br /&gt;
&lt;br /&gt;
=== Custom Gear ===&lt;br /&gt;
* [[Buffalo Armor Set]]&lt;br /&gt;
* {{Item Tooltip|Carapace Bullet}}&lt;br /&gt;
* {{Item Tooltip|Deflecting Band}}&lt;br /&gt;
* {{Item Tooltip|Dilation Ring}}&lt;br /&gt;
* {{Item Tooltip|Ducal Aketon}}&lt;br /&gt;
* {{Item Tooltip|Horus&#039;s Helm}}&lt;br /&gt;
* {{Item Tooltip|Luftpause Mark}}&lt;br /&gt;
* {{Item Tooltip|Overlord&#039;s Ring}}&lt;br /&gt;
* {{Item Tooltip|Rucke&#039;s Rung}}&lt;br /&gt;
* {{Item Tooltip|Sprinter&#039;s Belt}}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
* [[Notorious Monster]]s drop the non RA/EX versions of gear and weapons if possible. &lt;br /&gt;
* Warp rings are no longer usable.&lt;br /&gt;
* {{Item Tooltip|Laurel Crown}} is now cosmetic and not able to teleport.&lt;br /&gt;
* Some items are stackable that weren&#039;t in era, e.g. {{Item Tooltip|Yagudo Necklace}}.&lt;br /&gt;
* Coffer Keys and Chest Keys have had their drop rates adjusted across the board. It is believed that they have been increased from &amp;quot;Rare&amp;quot; to &amp;quot;Uncommon&amp;quot;. Further drop rate information can be founds [[Drop Rate|here]]. - [[Patch Notes: December 24th 2022]]&lt;br /&gt;
&lt;br /&gt;
=== Drops ===&lt;br /&gt;
* [[Kirin]] now drops {{Item Tooltip|Shellra V}}. &lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
* {{Item Tooltip|Tuna Sushi}} and {{Item Tooltip|Fatty Tuna Sushi}} reworked to give positive stats to [[pets]]. - [[Patch Notes: January 20th 2023|01/20/2023]]&lt;br /&gt;
* {{Item Tooltip|Ikra Gunkan}} and its {{Item Tooltip|Ikra Gunkan +1|+1}} version have been reworked to better suit tanking roles.&lt;br /&gt;
&lt;br /&gt;
== Quests, Missions, &amp;amp; Battlefields ==&lt;br /&gt;
=== New Quests ===&lt;br /&gt;
* [[Fill In]] awards the custom item {{Item Tooltip|Nanaa&#039;s Charm}}, which grants [[Treasure Hunter]] +1.&lt;br /&gt;
* [[Dyer&#039;s Woad Quest]] added.  - [[Patch Notes: April 14th 2023|updated version 1.1]]&lt;br /&gt;
* Custom [[Omni Aketon|quest]] for the multi-nation {{Item Tooltip|Ducal Aketon}}.&lt;br /&gt;
&lt;br /&gt;
=== Quest Updates ===&lt;br /&gt;
* Some quest cooldowns removed, allowing them to be repeated quickly.&lt;br /&gt;
* [[Chocobo&#039;s Wounds]] now only requires about one Vana&#039;diel hour (2.5 minutes) between trades.&lt;br /&gt;
* [[Eco-Warrior (Bastok)]], [[Eco-Warrior (San d&#039;Oria)]] and [[Eco-Warrior (Windurst)]] now award {{Item Tooltip|Dragon Chronicles}} upon completion, which awards between 4,500 and 9,000 EXP.&lt;br /&gt;
&lt;br /&gt;
=== Battlefields ===&lt;br /&gt;
&amp;lt;!--What are the specific changes?--&amp;gt;&lt;br /&gt;
* Multiple adjustments made to loot pools of various [[BCNM]]s. Notable changes are:&lt;br /&gt;
** {{Item Tooltip|Protectra V}} and {{Item Tooltip|Shellra V}}&lt;br /&gt;
** {{Item Tooltip|Enlight}}&lt;br /&gt;
&lt;br /&gt;
* New HorizonXI specific items added to [[BCNM]]s such as:&lt;br /&gt;
** [[Shepherd&#039;s Armor Set]]&lt;br /&gt;
&lt;br /&gt;
==== BCNM ====&lt;br /&gt;
* [[Early Bird Catches The Wyrm]] - {{Item Tooltip|Wyrm Beard}} now has a 50% chance of dropping. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
* [[Steamed Sprouts]] - {{Item Tooltip|Morbolger Vine}} now has a chance to drop. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
&amp;lt;section begin=Under Observation/&amp;gt;* Scrolls no longer drop from [[Under Observation]] and have been replace with items &amp;quot;that fetch reasonable amounts of gil from vendor NPCs&amp;quot;. - [[Patch Notes: June 15th 2024| Version 1.2.2]]&amp;lt;section end=Under Observation/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== KSNM ====&lt;br /&gt;
* [[Contaminated Colosseum]] - {{Item Tooltip|Morbolger Vine}} now has a 100% chance of dropping. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
&lt;br /&gt;
==== Quest Battlefields ====&lt;br /&gt;
* [[Waking the Beast]]&lt;br /&gt;
** Difficulty of the fight has been increased. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
** Drop rate of weapons has been increased. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
** {{Item Tooltip|Yinyang Robe}} has been added as a possible drop. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
&lt;br /&gt;
== Custom Content ==&lt;br /&gt;
=== HENM ===&lt;br /&gt;
* The custom tiered endgame content [[HENM|Hyper Empty Notorious Monsters]] (HENM) has been added. Adventurers must obtain a certain amount of clears of each tier before they can progress to the next. Various rewards are available from each tier. Progress is reset weekly.&lt;br /&gt;
=== Horizon Adventuring Assistance Program===&lt;br /&gt;
* The [[Horizon Adventuring Assistance Program]] (HAAP) was added to reward players who have cleared certain content when they help those who haven&#039;t.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Adventurer Rewards Program ===&lt;br /&gt;
* [[Horizon Adventurer Rewards Program]] (HARP) was implemented to reward players who assisted in the beta testing of HorizonXI.&lt;br /&gt;
&lt;br /&gt;
== Crafting, Gathering, Fishing ==&lt;br /&gt;
* Many gathered items (such as ores) are now stackable.&lt;br /&gt;
* Many &#039;NPC-able&#039; recipes e.g. {{Item Tooltip|Darksteel Pick}} have had their NPC price reduced.&lt;br /&gt;
* The delay between HELM attempts has been lowered by 1 second. - [[Patch Notes: January 6th 2023|01/06/2023]]&lt;br /&gt;
&lt;br /&gt;
=== Chocobo Digging ===&lt;br /&gt;
* Now has visible skill-up messages when undertaking in the activity.&lt;br /&gt;
* Real life daily limit in place.&lt;br /&gt;
* Loot pools have been changed to increase the amount of profitable locations. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Clamming ===&lt;br /&gt;
* Clamming loot pools have been reworked to make the activity more worthwhile. &lt;br /&gt;
&lt;br /&gt;
=== Excavation ===&lt;br /&gt;
* Pools in [[Tahrongi Canyon]], [[Maze of Shakhrami]], [[Attohwa Chasm]] and [[Korroloka Tunnel]] have been adjusted to increase the value of harvesting. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
&amp;lt;section begin=Fishing/&amp;gt;* [[Fishing]] is only available once adventurers have obtained level 15.&lt;br /&gt;
* Fishing Pools respawn at set intervals, thought to be at the in-game time of: 00:00, 4:00, 6:00, 7:00, 17:00, 18:00 and 20:00, but needs verification. {{verification}}&lt;br /&gt;
* The log will say you have Moghancement: Fishing Skill HorizonXI specific changes as a HorizonXI QoL change so you can recognize it&#039;s working as a +1 fishing skill.&amp;lt;section end=Fishing/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Harvesting ===&lt;br /&gt;
* Pools in [[West Sarutabaruta]] and [[Giddeus]] have been adjusted to increase the value of harvesting. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* May now be done in [[Beaucedine Glacier]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Sickle|Sickles]] no longer break but only when an adventurer is wearing the full [[Field Tunica Set]].&lt;br /&gt;
&lt;br /&gt;
=== Logging ===&lt;br /&gt;
* Pools in [[Buburimu Peninsula]], [[Lufaise Meadows]], [[Misareaux Coast]], [[Yuhtunga Jungle]] and [[Yhoator Jungle]] have been adjusted to increase the value of logging. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
* [[Oldton Movalpolos]] and [[Newton Movalpolos]] Mining Points have had their item pools adjusted to increase the value of mining in these zones. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
== Monsters ==&lt;br /&gt;
&amp;lt;section begin=Treants/&amp;gt;* The monster family [[:category:Treants|Treants]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Treants/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Morbols/&amp;gt;* The monster family [[:Category:Morbols|morbols]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Morbols/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Funguars/&amp;gt;* The monster family [[:Category:Funguars|funguars]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Funguars/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Crabs/&amp;gt;* The monster family [[:Category:Crabs|crabs]] are now weak to [[Blunt|blunt]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Crabs/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Uragnites/&amp;gt;* The monster family [[:Category:Uragnites|uragnites]] are now weak to [[Blunt|blunt]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Uragnites/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=beastmens seal/&amp;gt;* Beastmen seals weren&#039;t storable with [[Shami]] until September 2008. [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&lt;br /&gt;
* [[Beastmen&#039;s Seal]]s no longer drop from any level one mobs. - [[Patch Notes: June 15th 2024|Patch 1.2.2]]&amp;lt;section end=beastmens seal/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=kindreds seal/&amp;gt;* Kindred seals weren&#039;t storable with [[Shami]] until September 2008. [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&amp;lt;section end=kindreds seal/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Mobs ===&lt;br /&gt;
* Mob distribution in some zones has been changed. Instances of both mobs being moved and/or removed.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|New mobs]] have been added to many zones to increase the amount of xping locations.&lt;br /&gt;
* The respawn time of certain [[Respawn Time|Dungeon]] type mobs has been reduced to 5 minutes, in line with outdoor zone respawn times. However, this change is &#039;&#039;&#039;NOT&#039;&#039;&#039; across the board for all dungeon mobs. Mob pages are continually updated when respawn times are verified.&lt;br /&gt;
&lt;br /&gt;
=== Notorious Monsters ===&lt;br /&gt;
* The [[???]] for [[Forced Spawn]] notorious monsters have a respawn time of 2 minutes, as of [[Patch Notes: November 17th 2023|Patch 1.2 part 1]].&lt;br /&gt;
** &amp;quot;The respawn time of many ???s across the world has been lowered to 2 minutes. This includes many ???s used in end game content.&amp;quot; It is currently unknown whether this change applies to some or all NM ??? pops.&lt;br /&gt;
* Various notorious monsters have claimshield in place.&lt;br /&gt;
&lt;br /&gt;
== Endgame ==&lt;br /&gt;
===Sky===&lt;br /&gt;
* [[Despot]] has a 2 hour cooldown (reduced) before the lottery re-opens. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Steam Cleaner]] has a 2 hour cooldown (reduced) before the lottery re-opens. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Zipacna]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Mother Globe]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Faust]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Curtana]] ??? respawns 2-3 hours (reduced) after being found. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Ullikummi]] is force spawned by trading a diorite to its corresponding ???. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Diorite]]s drop from [[Aura Statue]]s at a rate of 1%. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
* [[Kirin]] will always drop at least 1 abjuration. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Limbus===&lt;br /&gt;
* [[Cosmo-Cleanse]] can be obtained just short of every 72 hours. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* The Armoury Crate spawned by defeating [[Proto-Ultima]] will now always drop a [[Silver Chip]], [[Cerulean Chip]], or [[Orchid Chip]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* The damage of Proto-Ultima&#039;s [[Holy II]] has been increased. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Citadel Buster]] will now always begin casting once Proto-Ultima reaches 20% health. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Sea===&lt;br /&gt;
* [[Ix&#039;aern (Dark Knight)]] will not reraise itself more than 20 times per spawn. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Dynamis===&lt;br /&gt;
* The level range of monsters in Dynamis zones has been tightened and the maximum level range of Dynamis monsters has been increased. The purpose of this change is to make Dynamis monsters more challenging. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* New NPCs added: [[Billrox]], [[Bronzvox]] and [[Sheltrix]]. Each will convert one hundred pieces of Dynamis Currency into single pieces of currency. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&amp;lt;section begin=Dynamis/&amp;gt;* [[Dynamis - Bastok]], [[Dynamis - Jeuno]], [[Dynamis - San d&#039;Oria]] &amp;amp; [[Dynamis - Windurst]] have had their average ancient currency yields lowered by roughly eight percent. - [[Patch Notes: June 15th 2024|Version 1.2.2]]&lt;br /&gt;
* [[Dynamis - Buburimu]], [[Dynamis - Qufim]] &amp;amp; [[Dynamis - Valkurm]] have had their average ancient currency yields increased by roughly sixty percent. - [[Patch Notes: June 15th 2024|Version 1.2.2]]&amp;lt;section end=Dynamis/&amp;gt;&lt;br /&gt;
==== [[Dynamis Lord]] ====&lt;br /&gt;
* Now drops at least ONE 100 piece.&lt;br /&gt;
&lt;br /&gt;
==== [[Dynamis - Tavnazia]] ====&lt;br /&gt;
* The era+ item {{Item Tooltip|Sack of Dream Sand}} has been confirmed to drop from [[Diabolos Heart]]. It is suspected but needs verification that is also drops from Diabolos Club/Diamond/Spade.&lt;br /&gt;
* The era+ items [[Dream Collar]] and [[Dream Ribbon]] are confirmed to drop from [[Diabolos Spade]]. It is suspected but needs verification that is also drops from Diabolos Club/Diamond/Heart.&lt;br /&gt;
&lt;br /&gt;
=== HNM ===&lt;br /&gt;
*The three kings have been moved back to their original zones of [[Dragon&#039;s Aery]], [[Valley of Sorrows]], and [[Behemoth&#039;s Dominion]]. - [[Patch Notes: November 17th 2023|Update  11/17/2023]]&lt;br /&gt;
* The three kings have had their respawn changed to be every 22-23 hours, with 10 minute spawn windows.&lt;br /&gt;
==== [[Aspidochelone]] ====&lt;br /&gt;
* Now drops the custom item {{Item Tooltip|Ancient Adamantoise Egg}}.&lt;br /&gt;
* See [[Aspidochelone|Aspid&#039;s]] page for information it&#039;s era+ mechanic changes.&lt;br /&gt;
&amp;lt;!-- content add and then removed. Preserving as a record and incase changes are remade.&lt;br /&gt;
*&amp;lt;s&amp;gt; Each of the 3 ground kings can spawn in multiple zones. &amp;quot;These monsters will now only spawn in one small area in each of the relative zones that they spawn in.&amp;quot; - &amp;lt;/s&amp;gt; [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* &amp;lt;s&amp;gt;Each of the 3 ground kings will always spawn in a different location to the previous day. &amp;quot;Fearful of the Adventuring alliance&#039;s activities the three ground kings now refuse to spawn in the same zone twice in a row.&amp;quot; - &amp;lt;/s&amp;gt; [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Behemoth]] &amp;amp; [[King Behemoth]] can spawn in [[Qufim Island]]&amp;lt;/s&amp;gt; - removed in [[Patch Notes: June 4th 2023|Update 06/04/2023]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== System ==&lt;br /&gt;
* All [[Auction House]]s are linked and each character has a 21 item limit.&lt;br /&gt;
* [[Bazaar]] tax is set to 10% across the world.&lt;br /&gt;
* Yells only appear in the log whilst being inside a town or city zone.&lt;br /&gt;
* Items inside a players [[Storage]] can be accessed in [[Jeuno]] as well as their home nation.&lt;br /&gt;
&amp;lt;section begin=Mog Wardrobe/&amp;gt;* [[Mog Wardrobe]]s 1 &amp;amp; 2 can be obtained via certain progress conditions. See the page for further details. This wasn&#039;t available until well beyond Horizon&#039;s current era.&lt;br /&gt;
* Wardrobe 8 is now available but only for storing cosmetic items. - [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Mog Wardrobe/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mog Satchel/&amp;gt;* [[Mog Satchel]] is available by linking your [https://discord.gg/horizonxi Discord] and in-game character.&amp;lt;section end=Mog Satchel/&amp;gt;&lt;br /&gt;
* Players may have 2 linkshells equipped at the same time.&lt;br /&gt;
* Key items sort into 4 categories: [[:Category:Temporary_Key_Items|Temporary Key Items]], [[:Category:Permanent Key Items|Permanent Key Items]], [[:Category:Claim_Slips|Claim Slips]] and [[:Category:Magical_Maps|Magical Maps]]. These categories were only introduced in June 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source]).&lt;br /&gt;
* Macro books were only introduced in November 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source]).&lt;br /&gt;
* [[Mog House]] exit cutscenes are disabled and Mog House home points are enabled.&lt;br /&gt;
&amp;lt;section begin=rareex/&amp;gt;* [[Exclusive]] items &#039;&#039;&#039;cannot&#039;&#039;&#039; be delivered to characters on the same account unlike on retail where they can.&amp;lt;section end=rareex/&amp;gt;&lt;br /&gt;
* {{Item Tooltip|Lynx Leather}} for the quest [[The Gobbiebag Part VII]] was only available during the Wings of the Goddess era but can be obtained on Horizon via the crafting of [[HENM]] drops.&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
&amp;lt;section begin=Commands/&amp;gt;* New [[:Category:Commands|command]] - [[Command/!unstuck|!unstuck]]&lt;br /&gt;
* New [[:Category:Commands|command]] - [[Command/!uptime|!uptime]]&lt;br /&gt;
* The command [[Command/bstpet|bstpet]] is available. It was only available much later than the CoP era.&amp;lt;section end=Commands/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== NPCs: ===&lt;br /&gt;
* All [[Outpost Teleportation]] NPCs have been located in their era accurate positions. Their locations were adjusted in December 2008 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source]).&lt;br /&gt;
* New [[Outpost Teleportation]] NPCs have been added to Jeuno. See [[Twinkstix]]/[[Burnstix]]/[[Sprinkstix]].&lt;br /&gt;
* Two new Warp Tarus have been added to [[Windurst Woods]] - [[Port Windurst]]. See [[Polo-Colo]]/[[Mumbo-Bumbo]].&lt;br /&gt;
* The [[Chocobo]] rental NPCs in [[Yhoator Jungle]] and [[Eastern Altepa Desert]] are out of era, only being introduced in June 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source])!&lt;br /&gt;
* [[Nomad Moogle]]s in Selbina and Mhaura were only added in June 2008 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source]).&lt;br /&gt;
&lt;br /&gt;
== Claimed adjustments from their website. ==&lt;br /&gt;
&lt;br /&gt;
=== Server Settings ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Launch Expansion&#039;&#039;&#039;: Chains of Promathia (&amp;quot;CoP&amp;quot;)&lt;br /&gt;
* &#039;&#039;&#039;Level Cap&#039;&#039;&#039;: 75&lt;br /&gt;
* &#039;&#039;&#039;Launch Patch Date&#039;&#039;&#039;: April 17, 2006 (day before ToAU update)&lt;br /&gt;
* &#039;&#039;&#039;Accounts/Characters&#039;&#039;&#039;: 1 account (single box) and 3 characters per IP address&lt;br /&gt;
* &#039;&#039;&#039;Movement Speed&#039;&#039;&#039;: 40 - Level 75 cap era default movement speed (-20% speed)&lt;br /&gt;
* &#039;&#039;&#039;Experience Rates&#039;&#039;&#039;: 1.0 - Wings of the Goddess (“WoTG”) EXP rates&lt;br /&gt;
* &#039;&#039;&#039;Crafting Rates&#039;&#039;&#039;: 1.0&lt;br /&gt;
* &#039;&#039;&#039;Level Sync&#039;&#039;&#039;: Launch System - Unlimited Sync with scaling penalty (see “System: Level Sync” section below)&lt;br /&gt;
* &#039;&#039;&#039;Equipment Scaling (Level Sync)&#039;&#039;&#039;: Disabled&lt;br /&gt;
* &#039;&#039;&#039;Auction House&#039;&#039;&#039;: Stocked by players - 21 item limit per character&lt;br /&gt;
* &#039;&#039;&#039;Fishing&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Gardening&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Chocobo Digging&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Dynamis&#039;&#039;&#039;: CoP era with 71 hour lockout (reduced from 72), rumors state it is an entirely new system built by the devs from scratch.&lt;br /&gt;
* &#039;&#039;&#039;Claim Shield&#039;&#039;&#039;: Added to prominent NMs to provide a fair playing experience for all players. HorizonXI uses a lottery based claim shield system where each person has the opportunity to act on the mob once for a chance to claim the monster. After all players have acted and the claim window has closed, the monster will randomly select one person who acted on it and give them the claim. Multiple actions taken on a monster during the lottery do not increase your chances at claiming - each person can only enter the claim lottery once before the lottery window ends.&lt;br /&gt;
* &#039;&#039;&#039;Inventory Expansions&#039;&#039;&#039;: Mog Wardrobes 1 and 2, and Mog Satchel to be unlocked by completing certain objectives (see “System: Inventory Expansion” section below)&lt;br /&gt;
* &#039;&#039;&#039;Treasure Hunter&#039;&#039;&#039;: Era accurate (we used SE&#039;s official Treasure Hunter chart to build our system)&lt;br /&gt;
* &#039;&#039;&#039;Era accurate drop rates&#039;&#039;&#039;: Drop rates for all items have been adjusted to reflect the era experience more accurately&lt;br /&gt;
&lt;br /&gt;
== Verification Needed ==&lt;br /&gt;
* [[Counterstance]] reduces more defense than normal and doesn&#039;t give any positive buffs.&lt;br /&gt;
* Gravity movement speed issues. Fixed with update on 03/03/2023? {{Verification}}&lt;br /&gt;
&lt;br /&gt;
== Horizon/Retail DATs Comparison ==&lt;br /&gt;
This section will be viewable following completion of the code rebase to ensure the highest accuracy of the data.&lt;/div&gt;</summary>
		<author><name>Spaz0481</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Ancient_Magic&amp;diff=122420</id>
		<title>Ancient Magic</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Ancient_Magic&amp;diff=122420"/>
		<updated>2026-08-23T12:18:21Z</updated>

		<summary type="html">&lt;p&gt;Spaz0481: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&#039;&#039;&#039;Ancient Magic&#039;&#039;&#039; is the term given to an ancient varity of [[Elemental Magic|elemental spells]]; each of which are [[Calculating Magic Damage|tremendously powerful]], yet require a large amount of [[MP|mystical energy]] and long periods of [[Cast Time|steadfast concentration]] to properly cast. Due to the extreme nature and power of these spells, they are only available to the most learned [[Black Mage|sorcerers]] of Vana&#039;diel.&lt;br /&gt;
&lt;br /&gt;
== List of Ancient Magic Spells ==&lt;br /&gt;
Lv50: [[Freeze]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv52: [[Tornado]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv54: [[Quake]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv56: [[Burst]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv58: [[Flood]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv60: [[Flare]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv75: [[Freeze II]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv75: [[Tornado II]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv75: [[Quake II]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv75: [[Burst II]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv75: [[Flood II]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv75: [[Flare II]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Nuke and Sleep ==&lt;br /&gt;
Black Mages can solo reasonably effectively by using Ancient Magic and Sleep spells to deal large chunks of damage to the monster and then prevent it from damaging the caster.  AOE nukes and AOE sleeps can also be effective for soloing multiple monsters simultaneously.  By using the in game clock to help synchronize casting, this technique can also be used by multiple Black Mages to take down single or multiple targets.  This is the basis of many Black Mage only parties.  The general concept follows a pattern similar to this:&lt;br /&gt;
# Pull a monster with a non-DOT spell to a safe location and sleep it, or select one that will not link.&lt;br /&gt;
# Move to where the monster is far enough that you will have time to cast Sleep/Sleep 2 before it reaches you.&lt;br /&gt;
# Cast an Ancient Magic (or other highly damaging spell) on the target.&lt;br /&gt;
# Cast [[Sleep]] or [[Sleep II]].&lt;br /&gt;
# If you don&#039;t have enough mp for another cast and sleep, rest for a bit.&lt;br /&gt;
# If the monster isn&#039;t dead yet, start back at step 2.&lt;br /&gt;
The benefit of using Ancient Magic is that by the time the damage spell is cast, the recast on sleep should be finished.  This means the caster doesn&#039;t have to pay as much attention to recast timers.  Faster casting spells can be used, but the caster must ensure the recast on sleep is ready or near ready before waking the monster.  For Black Mage only parties, often a Bard or Red Mage is used for sleep control and pulling.  Typically, four Ancient Magic spells will kill any low IT/high VT monster instantly.&lt;br /&gt;
&lt;br /&gt;
== Ancient Magic in Parties ==&lt;br /&gt;
While the use of Ancient Magic in traditional PTs is limited, it used to be popular to burst [[Freeze]] on distortion skillchains. This practice has fallen out of favor due to the lack of use of skillchains and magic bursts being used in experience parties.&lt;br /&gt;
&lt;br /&gt;
== Additional Effects ==&lt;br /&gt;
In addition to the high damage, AM weakens the enemy it is cast on to the weakness of that spell. Such as, casting [[Flare]] (Fire element) will weaken your enemy to [[Water %28Element%29|water]].&lt;br /&gt;
&lt;br /&gt;
This is occasionally used on HNM to weaken them for a large volley of spells, such as casting [[Flood]], followed by a large string of [[Thundaga III]]&lt;br /&gt;
&lt;br /&gt;
== Horizon Changes {{changes}} ==&lt;br /&gt;
&amp;lt;section begin=Ancient Magic/&amp;gt;&lt;br /&gt;
*Ancient Magic II spells are learned by way of a scroll.  A group 2 merit category has been added that reduces recast time.&lt;br /&gt;
&amp;lt;section end=Ancient Magic/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Elemental Magic]]&lt;/div&gt;</summary>
		<author><name>Spaz0481</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Horizon_Changes&amp;diff=122419</id>
		<title>Category:Horizon Changes</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Horizon_Changes&amp;diff=122419"/>
		<updated>2026-08-23T12:15:42Z</updated>

		<summary type="html">&lt;p&gt;Spaz0481: /* Black Mage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
HorizonXI is an &#039;&#039;&#039;era+&#039;&#039;&#039; Final Fantasy XI private server. &#039;&#039;&#039;Era+&#039;&#039;&#039; means that there are many custom changes and additions made by the development team in an attempt to balance the game more fairly and to make some lesser used content more relevant. This page contains a list of all &#039;&#039;&#039;KNOWN&#039;&#039;&#039; custom changes.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
=== [[Warrior]] ===&lt;br /&gt;
&amp;lt;section begin=Warrior/&amp;gt;&lt;br /&gt;
* Minor changes to [[Warrior#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Starts the game with an {{Item Tooltip|Onion Greataxe}} instead of an {{Item Tooltip|Onion Sword}}.&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Ragnarok}}.&lt;br /&gt;
&amp;lt;section begin=Defender/&amp;gt;*[[Defender]] provides -25% enmity loss reduction when taking damage (works with WAR sub job). Additionally gives a +10% chance to block with a shield for WAR main job only. &amp;lt;section end=Defender/&amp;gt;&amp;lt;section end=Warrior/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Provoke/&amp;gt;* [[Provoke]] now receives an additional 250 [[Enmity|cumulative enmity (CE)]] when [[Defender]] is active and Warrior is set as the main job. This number is reduced to +180 when Warrior is set as the support job.&amp;lt;section end=Provoke/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Monk]] ===&lt;br /&gt;
&amp;lt;section begin=Monk/&amp;gt;&lt;br /&gt;
* Minor changes to [[Monk#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* The [[Artifact Weapon]] [[Beat Cesti]] has been replaced with the custom item {{Item Tooltip|Tekko Kagi}}.&lt;br /&gt;
* Moderate changes to the relic weapon {{Item Tooltip|Spharai}}.&lt;br /&gt;
&amp;lt;section begin=Boost/&amp;gt;* [[Boost]] has a larger [[attack]] bonus of 20%, a longer recast of 30 seconds, and a duration of one attack or Weaponskill.&amp;lt;section end=Boost/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Focus/&amp;gt;* [[Focus]] is learned at level 15 instead of 25, and has a 3 minute duration. {{Verification}}&amp;lt;section end=Focus/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Dodge/&amp;gt;* [[Dodge]] is learned at level 25, has a 3 minute duration, and increases [[Guarding Skill|guard rate]] by ???. {{Verification}}&amp;lt;section end=Dodge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chakra/&amp;gt;* [[Chakra]]&#039;s recast time has been reduced to 2 minutes, down from 3. It also removes multiple status effects the player is inflicted with.&amp;lt;section end=Chakra/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chi Blast/&amp;gt;&lt;br /&gt;
* [[Chi Blast]] now also removes 1 mob buff ([[Dispel]]). Testing is required to see whether this effect is random. {{Verification}}&lt;br /&gt;
* [[Boost|Boost&#039;s]] effect on [[Chi Blast]] has been lessened from retail.&amp;lt;section end=Chi Blast/&amp;gt;&amp;lt;section end=Monk/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[White Mage]] === &lt;br /&gt;
&amp;lt;section begin=White Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[White Mage#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Mjollnir}}.&lt;br /&gt;
* +3 to base [[MP Recovered While Healing|MP recovery rate]], for a total of +7, upon reaching level 75.&lt;br /&gt;
&amp;lt;section begin=Devotion/&amp;gt;* [[Devotion]] is available at level 45 instead of via merits.&amp;lt;section end=Devotion/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Divine Veil/&amp;gt;* [[Divine Veil]] can also double the potency and duration of the next [[Regen]] spell, as well as its usual effects, while the job ability [[Divine Seal]] is active.&amp;lt;section end=Divine Veil/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Clear Mind WHM/&amp;gt;* Higher levels of [[Clear Mind]] can be obtained at lower levels than normal, and the effects of certain tiers are increased.&amp;lt;section end=Clear Mind WHM/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Banish-Effect (Merit)/&amp;gt;* The [[Banish Effect (Merit)]] category has been buffed and its effects against [[:Category:Undead|undead]] now extend to [[Cure]] spells and [[Holy]]. - [[Patch Notes: October 13th 2023|Version 1.2]]&amp;lt;section end=Banish-Effect (Merit)/&amp;gt;&lt;br /&gt;
&amp;lt;section end=White Mage/&amp;gt;&lt;br /&gt;
&amp;lt;!-- Keep spells outside of the &amp;quot;section begin&amp;quot;--&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Reraise}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Haste}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Banish}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Protectra V}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Shellra V}}&lt;br /&gt;
&lt;br /&gt;
=== [[Black Mage]] === &lt;br /&gt;
&amp;lt;section begin=Black Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[Black Mage#Job_Specific_Equipment|Artifact Armor]] and significant changes to {{Item Tooltip|Casting Wand}}.&lt;br /&gt;
* Major changes to the relic weapon {{Item Tooltip|Claustrum}}.&lt;br /&gt;
* +2 to base [[MP Recovered While Healing|MP recovery rate]], for a total of +6, upon reaching level 75.&lt;br /&gt;
&amp;lt;section end=Black Mage/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Magic}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Debuffs}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Magic Burst}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Ancient Magic II}}&lt;br /&gt;
&lt;br /&gt;
=== [[Red Mage]] ===&lt;br /&gt;
&amp;lt;section begin=Red Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[Red Mage#Job_Specific_Equipment|Artifact Armor]] and significant changes to {{Item Tooltip|Fencing Degen}}.&lt;br /&gt;
* Starts the game with an {{Item Tooltip|Onion Sword}} instead of an {{Item Tooltip|Onion Dagger}}&lt;br /&gt;
* Major changes to the relic weapon {{Item Tooltip|Mandau}}, including the new [[Adaptive Effect]].&lt;br /&gt;
* 30% reduction in enmity gained from casting [[Enfeebling Magic]] while your main job is Red Mage.&lt;br /&gt;
* [[Fast Cast]] has had its recast reduction halved (cast time reduction is unaffected).&lt;br /&gt;
* +1 to base [[MP Recovered While Healing|MP recovery rate]], for a total of +5, upon reaching level 75.&lt;br /&gt;
&amp;lt;section begin=Convert/&amp;gt;* [[Convert]] has had its recast increased from 10 to 13 minutes.&lt;br /&gt;
* The group 1 merit [[Convert Recast|Convert Recast Reduction]] now only reduces the recast by 12 seconds, down from 20.&amp;lt;section end=Convert/&amp;gt;&amp;lt;section end=Red Mage/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Magic}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Refresh}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Thief]] === &lt;br /&gt;
&amp;lt;section begin=Thief/&amp;gt;&lt;br /&gt;
* Minor changes to [[Thief#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Major changes to the relic weapon {{Item Tooltip|Mandau}}, including the new [[Adaptive Effect]].&lt;br /&gt;
* [[Treasure Hunter]] has been removed from {{Item Tooltip|Thief&#039;s Knife}} and has moved to the custom item {{Item Tooltip|Nanaa&#039;s Charm}}.&lt;br /&gt;
&amp;lt;section begin=Perfect Dodge/&amp;gt;* The player&#039;s [[Accuracy]] and [[Ranged Accuracy]] when using [[Perfect Dodge]] are increased by 999.&amp;lt;section end=Perfect Dodge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Sneak Attack/&amp;gt;* Many elemental type [[:Category:Weapon Skills|weapon skills]] have been changed to the &amp;quot;hybrid&amp;quot; type and will now stack with [[Sneak Attack]].&amp;lt;section end=Sneak Attack/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Triple Attack/&amp;gt;* [[Triple Attack]] is unlocked at level 30 instead of 55.&amp;lt;section end=Triple Attack/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Assassin/&amp;gt;* [[Assassin]] is unlocked at level 50 instead of 60.&amp;lt;section end=Assassin/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Accomplice/&amp;gt;* [[Accomplice]] &amp;lt;span class=&amp;quot;wotglive&amp;quot;&amp;gt;was not available in the current era,&amp;lt;/span&amp;gt; can now be used on an alliance (it was party only on retail), has had its level reduced from 65 to 45 and no longer shares a recast timer with [[Collaborator]].&amp;lt;section end=Accomplice/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Collaborator/&amp;gt;* [[Collaborator]] &amp;lt;span class=&amp;quot;wotglive&amp;quot;&amp;gt;was not available in the current era,&amp;lt;/span&amp;gt; can now be used on an alliance (it was party only on retail), has had its level reduced from 65 to 45 and its recast time increased from 1 to 5 minutes. It no longer shares a recast timer with [[Accomplice]] and it now &#039;&#039;redirects 50%&#039;&#039; of the [[Thief]]&#039;s enmity to their chosen target. Note that the chat log will state that you stole the target&#039;s enmity per its retail effect, but its intended effect of redirecting enmity to the target is performed.&amp;lt;section end=Collaborator/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Bully/&amp;gt;* [[Bully]] was not available in the current era, has had its level reduced from 93 to 40, its recast has been lowered from 3 to 1 minute. The ability has been completely reworked, now giving a guaranteed status bolt additional effect proc on monsters within 15 levels of the [[Thief]]. On [[Notorious Monster]]s, the chance of landing a status effect bolt has been increased but not guaranteed. The omni-directional sneak attack portion has been removed.&amp;lt;section end=Bully/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mug/&amp;gt;* [[Mug]] grants a critical hit rate bonus of 5% on the target monster for 30 seconds. Recast time reduced from 15 minutes to 10 minutes. This activates as a bewildered daze regardless of success of mug; its in-game message reads the &amp;quot;&amp;lt;target&amp;gt;&#039;s Bewildered Daze effect wears off.&amp;quot; after 30 seconds. &amp;lt;section end=Mug/&amp;gt;&amp;lt;section end=Thief/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Paladin]] === &lt;br /&gt;
&amp;lt;section begin=Paladin/&amp;gt;&lt;br /&gt;
* Minor changes to [[Paladin#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Ragnarok}}.&lt;br /&gt;
&amp;lt;section begin=Holy Circle/&amp;gt;* [[Holy Circle]] increased damage for party member against [[:Category:Undead|undead]] mobs. Protects against [[Aggro|blood aggro]] but further testing is required to ascertain how. {{Verification}}&amp;lt;br&amp;gt;Recast has also been doubled to 10 minutes.&amp;lt;section end=Holy Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chivalry/&amp;gt;* [[Chivalry]] is available at level 45. It was originally a merit ability. Its recast has also been reduced from 20 to 15 minutes.&amp;lt;section end=Chivalry/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Shield Bash/&amp;gt;* The accuracy of the stun component of the job ability [[Shield Bash]] has been increased. It will now provide a similar stun rate to the job ability [[Weapon Bash]]. [[Patch Notes: November 17th 2023| - Version 1.2]]&amp;lt;section end=Shield Bash/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Cover/&amp;gt;* The job ability [[Cover]] is now usable on alliance members. [[Patch Notes: November 17th 2023| Version 1.2]]&lt;br /&gt;
&amp;lt;section end=Cover/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Auto-Refresh-Paladin/&amp;gt;* [[Auto Refresh]]&#039;s level has been reduced to 25, down from 35. &amp;lt;span class=&amp;quot;toaulive&amp;quot;&amp;gt;It wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/span&amp;gt;&amp;lt;section end=Auto-Refresh-Paladin/&amp;gt;&lt;br /&gt;
&amp;lt;section Begin=Shield Mastery/&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Shield Mastery]] wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Shield Mastery/&amp;gt;&amp;lt;section end=Paladin/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Clubs}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Shields}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Banish}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Enlight}}&lt;br /&gt;
&lt;br /&gt;
=== [[Dark Knight]] ===&lt;br /&gt;
&amp;lt;section begin=Dark Knight/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Dark Knight#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Minor change to the relic weapon {{Item Tooltip|Apocalypse}}.&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Ragnarok}}.&lt;br /&gt;
&amp;lt;section begin=Arcane Circle/&amp;gt;* [[Arcane Circle]] has a damage bonus against arcana for all parties members as well as providing protection against [[Aggro|magic aggro]]. The recast of this ability has also been doubled to 10 minutes.&lt;br /&gt;
&amp;lt;section begin=Arcane Circle-Recast/&amp;gt;* [[Arcane Circle Recast]] merits now decrease its recast time by 20 seconds per merit, instead of 10.&amp;lt;section end=Arcane Circle-Recast/&amp;gt;&amp;lt;section end=Arcane Circle/&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toau&amp;quot;&amp;gt;&amp;lt;section begin=Desperate Blows/&amp;gt;[[Desperate Blows]] was a merit ability in era.&amp;lt;/li&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Desperate Blows]] was a merit ability in era and wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Desperate Blows/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Souleater/&amp;gt;* [[Souleater]] now has a recast time of 5 minutes, instead of 6.&lt;br /&gt;
&amp;lt;section begin-Souleater-Recast/&amp;gt;* [[Souleater Recast]] merits now decreases its recast by 10 seconds per merit, instead of 12.&amp;lt;section end=Souleater-Recast/&amp;gt;&amp;lt;section end=Souleater/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Last Resort/&amp;gt;* [[Last Resort]]&#039;s duration has been doubled from 30 to 60 seconds.&amp;lt;section end=Last Resort/&amp;gt;&amp;lt;section end=Dark Knight/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Beastmaster]] === &lt;br /&gt;
&amp;lt;section begin=Beastmaster/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Beastmaster#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Guttler}}.&lt;br /&gt;
&amp;lt;section begin=Save My Son/&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;The night flowers that need to be examined while doing the [[Save My Son]] quest can be examined as early as 16:00 and as late as 06:00 hours in game. This may or may not be a bug.&amp;lt;/strike&amp;gt; This seems to be reverted to retail state  after rebase ([https://discord.com/channels/933423693848260678/1467740936762167330 Discord bug report after rebase] &amp;lt;section end=Save My Son/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ready/&amp;gt;* [[Ready]] wasn&#039;t available until 2009. There are only 45 seconds between charges as opposed to 60 seconds when it was available. A maximum of 3 charges still applies but this is now attained after 2 minutes and 25 seconds has passed as opposed to 3 minutes.&lt;br /&gt;
* Every physical and magical damage dealing TP move is no longer imbued with Skillchain Attributes/Magic Burst Properties.&amp;lt;section end=Ready/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Call Beast/&amp;gt;* Pets will persist through a player zoning.&lt;br /&gt;
* All HQ [[Jug Pet|Familiars]] now cap at 75.&lt;br /&gt;
* All NQ [[Jug Pet|Familiars]] are now 30 minute duration, and HQ are 60 minutes.&lt;br /&gt;
&amp;lt;section end=Call Beast/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Pet Items/&amp;gt;* [[:Category:Pet Items|Pet food]] has been buffed to provide increased HP/stats etc. to pets.&amp;lt;section end=Pet Items/&amp;gt;&amp;lt;section end=Beastmaster/&amp;gt;&lt;br /&gt;
&amp;lt;!-- Hidden as opposed to deleted in case this ability is re-added.&lt;br /&gt;
*&amp;lt;section begin=Bestial Loyalty/&amp;gt;&amp;lt;s&amp;gt;[[Bestial Loyalty]]&amp;lt;/s&amp;gt; - This ability was removed with [[Patch Notes: April 14th 2023|Version 1.1]]. &amp;lt;!--Out of era ability added in, modified to sharing a recast with call beast and a 30 minute cooldown.&amp;lt;section end=Bestial Loyalty/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Call Beast/&amp;gt;&amp;lt;s&amp;gt;[[Call Beast]]&amp;lt;/s&amp;gt; - shared a cooldown with bestial loyalty until it was removed in [[Patch Notes: April 14th 2023|Version 1.1]].&amp;lt;section end=Call Beast/&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Bard]] ===&lt;br /&gt;
&amp;lt;section begin=Bard/&amp;gt;&lt;br /&gt;
* Minor changes to [[Bard#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Mandau}}.&amp;lt;section end=Bard/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ranger]] ===&lt;br /&gt;
&amp;lt;section begin=Ranger/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Ranger#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Yoichinoyumi}}.&lt;br /&gt;
&amp;lt;section begin=Eagle Eye Shot/&amp;gt;* [[Eagle Eye Shot]] now has 100% accuracy (it could miss in era).&amp;lt;section end=Eagle Eye Shot/&amp;gt; &lt;br /&gt;
&amp;lt;section begin=Scavenge/&amp;gt;* [[Scavenge]] is the updated 2013 version that allows for recovering spent ammo and not fletchings, arrowheads etc.&amp;lt;section end=Scavenge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Camouflage/&amp;gt;* [[Camouflage|Camouflage]] grants an [[enmity]] reduction on the next attack.&amp;lt;section end=Camouflage/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Velocity Shot/&amp;gt;*[[Velocity Shot]] wasn&#039;t available until the Wings of the Goddess era.&amp;lt;section end=Velocity Shot/&amp;gt;&amp;lt;section end=Ranger/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Dead Aim/&amp;gt;* [[Dead Aim]] is available via the {{Item Tooltip|Sharpshooter&#039;s Ring}} and wasn&#039;t available during the current era.&amp;lt;section end=Dead Aim/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Samurai]] ===&lt;br /&gt;
&amp;lt;section begin=Samurai/&amp;gt;&lt;br /&gt;
* Minor changes to [[Samurai#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Yoichinoyumi}}.&lt;br /&gt;
&amp;lt;section begin=Hasso/&amp;gt;* [[Hasso]] wasn&#039;t available in the CoP era. The bonus effects of [[Zanshin]] appears to no longer be in effect {{verification}}.&amp;lt;section end=Hasso/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Seigan/&amp;gt;* [[Seigan]] wasn&#039;t available in the CoP era. The bonus effects of [[Zanshin]] appears to no longer be in effect {{verification}}.&amp;lt;section end=Seigan/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Warding Circle/&amp;gt;* [[Warding Circle]] increases party-wide damage dealt against Demon enemies.&amp;lt;section end=Warding Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Zanshin/&amp;gt;*[[Zanshin]] - Doesn&#039;t gain the activation rate bonus from Hasso/Seigan. It has been reported that it no longer activates on attacks that are guarded, countered or deal 0 damage. {{verification}}&amp;lt;section end=Zanshin/&amp;gt;&amp;lt;section end=Samurai/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ninja]] ===&lt;br /&gt;
&amp;lt;section begin=Ninja/&amp;gt;&lt;br /&gt;
* Minor changes to [[Ninja#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
&amp;lt;section begin=Mijin Gakure/&amp;gt;* [[Mijin Gakure]] has been replaced with {{Item Tooltip|Mikage}}. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Mijin Gakure/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Utsusemi: Ni/&amp;gt;* [[Utsusemi: Ni]] has had its recast increased by 15 seconds.&amp;lt;section end=Utsusemi: Ni/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Utsusemi: Ichi/&amp;gt;* [[Utsusemi: Ichi]] has had its recast increased by 15 seconds.&amp;lt;section end=Utsusemi: Ichi/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Yonin/&amp;gt;[[Yonin]] is learned at Level 20 instead of 40, is modified to reduce [[attack]] by 15%, increase [[enmity]] by 10, reduce recast of [[Utsusemi]] by 10 seconds, and reduce enemy critical chance. It does not grant nor enhances the job trait [[Ninja Tool Expertise]].&amp;lt;section end=Yonin/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ninja Tool Expertise/&amp;gt;* [[Ninja Tool Expertise]] is learned at Level 40 as a trait. &amp;lt;section end=Ninja Tool Expertise/&amp;gt;&amp;lt;section end=Ninja/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Ninjutsu}}&lt;br /&gt;
&lt;br /&gt;
=== [[Dragoon]] === &lt;br /&gt;
&amp;lt;section begin=Dragoon/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Dragoon#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Moderate changes to the relic weapon {{Item Tooltip|Gungnir}}.&lt;br /&gt;
&amp;lt;section begin=Ancient Circle/&amp;gt;* [[Ancient Circle]] now increases damage dealt by the party to dragon enemies. Its recast time has been increased to 10 minutes.&amp;lt;section end=Ancient Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Steady Wing/&amp;gt;* [[Steady Wing]] was not available in the current era and its level has been reduced from 95 to 30.&amp;lt;section end=Steady Wing/&amp;gt;&amp;lt;section end=Dragoon/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Summoner]] ===&lt;br /&gt;
&amp;lt;section begin=Summoner/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Summoner#Job_Specific_Equipment|Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon {{Item Tooltip|Claustrum}}.&lt;br /&gt;
*&amp;lt;section begin=Whispering Wind/&amp;gt;[[Whispering Wind]] is now available from level 38 and additionally removes some status ailments including: [[Blind (Status Effect)|Blind]], [[Poison (Status Effect)|Poison]], [[Paralysis]], [[Disease]], [[Virus]], [[Petrification]], [[Sleep (Status Effect)|Sleep]], [[Silence (Status Effect)|Silence]] and [[Slow (Status Effect)|Slow]].&amp;lt;section end=Whispering Wind/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Spring Water/&amp;gt;[[Spring Water]] now gives an AoE 2 MP per tick [[Refresh (Status Effect)|refresh]].&amp;lt;section end=Spring Water/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Crimson Howl/&amp;gt;[[Crimson Howl]]&#039;s duration has been increased to 3 minutes.&amp;lt;section end=Crimson Howl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Ecliptic Growl/&amp;gt;[[Ecliptic Growl]] level has swapped with [[Ecliptic Howl]] and is now unlocked at level 54 as opposed to 43 in era.&amp;lt;section end=Ecliptic Growl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Ecliptic Howl/&amp;gt;[[Ecliptic Howl]] level has swapped with [[Ecliptic Growl]] and is now unlocked at level 43 as opposed to 54 in era.&amp;lt;section end=Ecliptic Howl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Shining Ruby/&amp;gt;[[Shining Ruby]]&#039;s effect can now overwrite itself.&amp;lt;section end=Shining Ruby/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Hastega (Blood Pact)/&amp;gt;The value of [[Hastega (Blood Pact)]] has been increased to be inline with the [[White Magic]] spell [[Haste]]. This means the two will be interchangeable and can overwrite each other. The MP cost has also been increased to 129 in era, up from 112.&amp;lt;section end=Hastega (Blood Pact)/&amp;gt;&amp;lt;section end=Summoner/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Meteor Strike/&amp;gt;[[Meteor Strike]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Meteor Strike/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Geocrush/&amp;gt;[[Geocrush]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Geocrush/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Grand Fall/&amp;gt;[[Grand Fall]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Grand Fall/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Wind Blade/&amp;gt;[[Wind Blade]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Wind Blade/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Heavenly Strike/&amp;gt;[[Heavenly Strike]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Heavenly Strike/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Thunderstorm/&amp;gt;[[Thunderstorm]] is obtained by completing a level 75 solo avatar trial rather than through Summoner Group 2 merits.&amp;lt;section end=Thunderstorm/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Corsair]] ===&lt;br /&gt;
&amp;lt;section begin=Corsair/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Hexaguns/&amp;gt;Hexaguns have been reworked to be &amp;quot;useful&amp;quot; {{verification}} PAFO&amp;lt;section end=Hexaguns/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Corsair&#039;s Roll&amp;quot;/&amp;gt;[[Corsair&#039;s Roll]] is learned at level 75 instead of level 5. [[Ninja&#039;s Roll|Ninja Roll]] is learned at level 5 in its place.&amp;lt;section end=&amp;quot;Corsair&#039;s Roll&amp;quot;/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Phantom Roll&amp;quot;/&amp;gt;&lt;br /&gt;
* Equipment with the &amp;quot;Phantom Roll&amp;quot;+1 effect must be worn while using the job ability Double-Up in order to gain the &amp;quot;Phantom Roll&amp;quot; bonus, regardless of whether the items were equipped during the initial Phantom Roll.&lt;br /&gt;
* Job Bonuses for [[Phantom Roll]] (Having X job in your party) do not exist.&lt;br /&gt;
* Many level requirements have been changed for rolls. Check the roll table for more info.&amp;lt;section end=&amp;quot;Phantom Roll&amp;quot;/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Chaos Roll&amp;quot;/&amp;gt;&lt;br /&gt;
* [[Chaos Roll]] now grants flat attack instead of a #% increase.&amp;lt;section end=&amp;quot;Chaos Roll&amp;quot;/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Gallant&#039;s Roll&amp;quot;/&amp;gt;&lt;br /&gt;
* [[Gallant&#039;s Roll]] now grants flat defense instead of a #% increase.&amp;lt;section end=&amp;quot;Gallant&#039;s Roll&amp;quot;/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Healer&#039;s Roll&amp;quot;/&amp;gt;&lt;br /&gt;
* [[Healer&#039;s Roll]] now grants Increases the amount of MP recovered while healing for party members within area of effect instead of Cure Potency.&amp;lt;section end=&amp;quot;Healer&#039;s Roll&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;section end=Corsair/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=&amp;quot;Quick Draw&amp;quot;/&amp;gt;&lt;br /&gt;
* [[Quick Draw]] now has 2 charges, instead of just 1.&lt;br /&gt;
* The damage formula appears to have been buffed to double the bullet base DMG.&lt;br /&gt;
*&amp;lt;section end=&amp;quot;Quick Draw&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;section begin=Attack&amp;amp;Accuracy/&amp;gt;* [[Attack]] and [[Accuracy]] modifiers have been adjusted as part of a general balancing pass on Horizon. The purpose of these adjustments is to compensate for current and future player power while keeping in mind the addition of new items, job abilities, traits, and merits in the future. - [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Attack&amp;amp;Accuracy/&amp;gt;&lt;br /&gt;
:[[File:Attack&amp;amp;Accuracy_modifiers_1.2.png]]&lt;br /&gt;
* Many [[Clubs]] had their damage increased. &lt;br /&gt;
&amp;lt;section begin=Damage Type Weakness/&amp;gt;* All damage type (piercing, blunt, slashing) bonuses are reduced from 25% to 12.5% against monsters with a particular weakness to one of the types, e.g. birds now only take 12.5% extra damage.&amp;lt;section end=Damage Type Weakness/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=TP/&amp;gt;* [[TP]] is measured in 1000% increments whereas in era this was in 100%.&amp;lt;section end=TP/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Paralyze (Status Effect)/&amp;gt;* If the status effect [[Paralyze (Status Effect)|paralyze]] procs whilst a player attempts to use a scroll, the scroll will no longer be lost.&amp;lt;section end=Paralyze (Status Effect)/&amp;gt;&lt;br /&gt;
=== Experience Points ===&lt;br /&gt;
* Horizon uses Wings of the Goddess [[EXP]] rates.&lt;br /&gt;
* [[Level Sync]] is available and limited to 10 levels before an [[EXP]] penalty begins to take effect. See the level sync page for more information.&lt;br /&gt;
* All [[Experience Scrolls]] give triple the amount of [[EXP]]. - [[Patch Notes: April 14th 2023|Update. 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== [[Weapon Skills]] ===&lt;br /&gt;
* Every [[weapon]] type will now obtain its first [[Weapon Skill|weapon skill]] at skill level 5 instead of skill level 10. - [[Patch Notes: November 17th 2023| Version 1.2]]&lt;br /&gt;
* [[Skillchain]] damage against mobs no longer has a chance of being resisted against non NM/HNM/endgame bosses.&lt;br /&gt;
* Many [[Weapon Skills]] have had their properties changed, but their in-game tooltips do not reflect these changes as of now.&lt;br /&gt;
* Most elemental weapon skills have been changed to [[Hybrid Weapon Skills|hybrid]] and will stack with [[Sneak Attack]]. &lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
**List of WS that where changed to Hybrid: &lt;br /&gt;
***Blade: Chi&lt;br /&gt;
***Blade: Ei&lt;br /&gt;
***Blade: Teki&lt;br /&gt;
***Blade: To&lt;br /&gt;
***Burning Blade&lt;br /&gt;
***Dark Harvest&lt;br /&gt;
***Freezebite&lt;br /&gt;
***Frostbite&lt;br /&gt;
***Hot Shot&lt;br /&gt;
***Raiden Thrust&lt;br /&gt;
***Red Lotus Blade&lt;br /&gt;
***Seraph Blade&lt;br /&gt;
***Shadow of Death&lt;br /&gt;
***Shining Blade&lt;br /&gt;
***Thunder Thrust--&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Click on a weapon type to display changes to the respective Weapon Skills&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{Collapsible_Toggle|identifier=archery|text=Archery}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=axe|text=Axe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=club|text=Club}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=dagger|text=Dagger}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-axe|text=Great Axe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-katana|text=Great Katana}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-sword|text=Great Sword}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=hand-to-hand|text=Hand-to-Hand}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=katana|text=Katana}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=marksmanship|text=Marksmanship}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=polearm|text=Polearm}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=scythe|text=Scythe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=staff|text=Staff}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=sword|text=Sword}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=archery|&lt;br /&gt;
====[[:Category:Archery|Archery]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Archery&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=axe|&lt;br /&gt;
====[[:Category:Axes|Axe]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Axes&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=club|&lt;br /&gt;
====[[:Category:Clubs|Club]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Clubs&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=dagger|&lt;br /&gt;
====[[:Category:Daggers|Dagger]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Daggers&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-axe|&lt;br /&gt;
====[[:Category:Great Axes|Great Axe]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Great Axes&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-katana|&lt;br /&gt;
====[[:Category:Great Katana|Great Katana]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Great Katana&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-sword|&lt;br /&gt;
====[[:Category:Great Swords|Great Sword]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Great Swords&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=hand-to-hand|&lt;br /&gt;
====[[:Category:Hand-to-Hand|Hand-to-Hand]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Hand-to-Hand&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=katana|&lt;br /&gt;
====[[:Category:Katana|Katana]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Katana&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=marksmanship|&lt;br /&gt;
====[[:Category:Marksmanship|Marksmanship]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Marksmanship&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=polearm|&lt;br /&gt;
====[[:Category:Polearms|Polearm]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Polearms&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=scythe|&lt;br /&gt;
====[[:Category:Scythes|Scythe]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Scythes&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=staff|&lt;br /&gt;
====[[:Category:Staves|Staff]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Staves&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=sword|&lt;br /&gt;
====[[:Category:Swords|Sword]]====&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
|tables=WeaponSkills&lt;br /&gt;
|where=WeaponType=&amp;quot;Swords&amp;quot; AND HorizonChanges IS NOT NULL&lt;br /&gt;
|fields=Name=Weapon Skill,HorizonChanges=Horizon Changes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Signet ===&lt;br /&gt;
&amp;lt;section begin=Signet/&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt; The [[Treasures of Aht Urhgan]] Signet bonus changes are in effect.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Signet]] now gives a bonus to [[HP Recovered While Healing]].&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Signet gives a bonus to EXP rates in [[Chains of Promathia|CoP]] areas only, at the following level ranges:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Level 50-59: 5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Level 60-69: 7.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Level 70-75: 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;There is an additional bonus to EXP when XPing in a &amp;quot;territory not controlled by your home nation&amp;quot; of 5% starting at level 50, but only in [[Chains of Promathia|CoP]] areas.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Signet/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spells and Magic ==&lt;br /&gt;
&amp;lt;section begin=MP Recovered While Healing/&amp;gt;* Base [[MP Recovered While Healing|MP recovery rate]] starts at 12 per tick. Each [[tick]] thereafter increases by 4. This effect was originally 1 per tick.&lt;br /&gt;
* Certain jobs have a further increase to their base [[MP Recovered While Healing|MP recovery rate]] and MP/tick scaling, due to increases to the scaling of [[Clear Mind]]. &lt;br /&gt;
At level 75, these changes are:&lt;br /&gt;
** [[Red Mage]]: +1 for a total of 5 [[MP Recovered While Healing|MP recovery rate]] scaling per tick&lt;br /&gt;
** [[Black Mage]] and [[Summoner]]: +2 for a total of 6 [[MP Recovered While Healing|MP recovery rate]] scaling per tick&lt;br /&gt;
** [[White Mage]]: +3 for a total of 7 [[MP Recovered While Healing|MP recovery rate]] scaling per tick&amp;lt;section end=MP Recovered While Healing/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Magic Burst/&amp;gt;* [[Magic Burst]]s receive an extra +35 [[Magic Accuracy]], +35 [[Magic Attack]] and reduced [[Enmity|enmity]] generation, except on notorious monsters.&amp;lt;section end=Magic Burst/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== White Magic ===&lt;br /&gt;
&amp;lt;section begin=White Magic/&amp;gt;Changes to the [[:Category:White Magic|White Magic]] spells: &lt;br /&gt;
&amp;lt;section begin=Reraise/&amp;gt;* [[Reraise]] is available to [[White Mage]]s at level 25 instead of 33.&amp;lt;section end=Reraise/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Haste/&amp;gt;* [[Haste]] has had its recast reduced from 20 to 18 seconds. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Haste/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Banish/&amp;gt;* The effect of [[Banish]] has been &#039;era+&#039;ed&#039; to inhibit the target undead monster&#039;s TP gain.&amp;lt;section end=Banish/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Protectra V/&amp;gt;* [[Protectra V]] is now obtained via scrolls and not merits.&amp;lt;section end=Protectra V/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Shellra V/&amp;gt;* [[Shellra V]] is now obtained via scrolls and not merits.&amp;lt;section end=Shellra V/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Refresh/&amp;gt;* The cost of [[Refresh]] has been increased from 40 to 50 [[MP]] and its recast time has been decreased from 18 to 16 seconds. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Refresh/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Enlight/&amp;gt;* [[Enlight]] wasn&#039;t originally in the [[Chains of Promathia]] era and was a level 85 spell on retail when it did become available. On Horizon is can be learnt by [[Paladin]]s at level 40.&amp;lt;section end=Enlight/&amp;gt;&amp;lt;section end=White Magic/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Black Magic ===&lt;br /&gt;
&amp;lt;section begin=Elemental Magic/&amp;gt;* &#039;&#039;Some&#039;&#039; [[:Category:Elemental Magic|Elemental magic]] scrolls bought from vendors have reduced prices. The amount needs further investigation but appears to be around 40%. Scrolls with reduced prices can be found to be marked as such on the wiki.&amp;lt;section end=Elemental Magic/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Elemental Debuffs/&amp;gt;* [[Elemental Debuff]]s have had their base duration extended from 90 seconds to 120 seconds.&amp;lt;section end=Elemental Debuffs/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Poison/&amp;gt;* [[Poison]]&#039;s [[Damage Over Time|DoT]] effect has been increased from 1 per [[tick]] to 4 per [[tick]].&amp;lt;section end=Poison/&amp;gt;&lt;br /&gt;
* [[Bind]]&#039;s duration is floored at 5 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Ninjutsu ===&lt;br /&gt;
&amp;lt;section begin=Ninjutsu/&amp;gt;&lt;br /&gt;
* Ichi elemental wheel spells are learnable at 12 but only usable from level 15.&lt;br /&gt;
* [[Ninjutsu]] [[Magic Burst]]s receive an extra +50 [[Magic Accuracy]], +35 [[Magic Attack]] and reduced [[Enmity|enmity]] generation, except on notorious monsters. {{verification}}&lt;br /&gt;
*The resistance down on an elemental [[ninjutsu]] is -30 regardless of the level of the ninjutsu.  The resistance down lasts for 15 seconds, but can be potentially extended to 25 seconds through [[Merit Points]].&lt;br /&gt;
* Elemental wheel spells receiving a total of +25 magic accuracy. - [[Patch_Notes:_April_14th_2023 #JOB BALANCING|Update 1.1]]&lt;br /&gt;
* All Ninjustu have +15 magic accuracy, with a further +10 for all elemental wheel spells (+25 m.acc total.) This effect is increased to +50 extra magic accuracy on [[Magic Burst Bonus|magic bursts]], on all [[:Category:Notorious Monsters|non-notorious monsters]].&lt;br /&gt;
&amp;lt;section begin=Hojo:Ni/&amp;gt;* [[Hojo: Ni]] provides +40 [[Enmity|cumulative enmity (CE)]] and +450 [[Enmity|volatile enmity (VE)]]. Essentially CE is halved and VE is doubled compared to retail/era.&amp;lt;section end=Hojo:Ni/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Kurayami:Ni/&amp;gt;* [[Kurayami: Ni]] provides +40 [[Enmity|cumulative enmity (CE)]] and +450 [[Enmity|volatile enmity (VE)]]. Essentially CE is halved and VE is doubled compared to retail/era.&amp;lt;section end=Kurayami:Ni/&amp;gt;&amp;lt;section end=Ninjutsu/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
* Many weapons have had weapon skill properties changed to increase their skill chain utility.&lt;br /&gt;
&amp;lt;section begin=Clubs/&amp;gt;* Paladins are able to use most [[Clubs|clubs]] now. Changes have also been made to club weapon skills to make them a viable choice for Paladins.&amp;lt;section end=Clubs/&amp;gt;&lt;br /&gt;
* {{Item Tooltip|Octave Club}} has been changed and has replaced the Kraken Club.&lt;br /&gt;
&amp;lt;!--*Added [[Malignance Sword]].--&amp;gt;&lt;br /&gt;
* Relic weapons: please review the [[Relic Weapons]] page for a complete list of known changes.&lt;br /&gt;
* {{Item Tooltip|Rune Chopper}} had its Latent Effect: Haste reduced from 9% to 2%.&lt;br /&gt;
=== Thief ===&lt;br /&gt;
* {{Item Tooltip|Thief&#039;s Knife}} has been significantly reworked and now provides +18 [[damage]] and [[Occasionally Attacks X Times|occassionally attacks 2 times]]. The original [[Treasure Hunter]] +1 effect can now be obtained via {{Item Tooltip|Nanaa&#039;s Charm}}.&lt;br /&gt;
&lt;br /&gt;
=== Samurai ===&lt;br /&gt;
&amp;lt;section begin=Hagun/&amp;gt;* [[Hagun]]: DMG decreased from 75 to 64.&lt;br /&gt;
** As a result of the damage change, Hagun&#039;s DPS has decreased from 10 to 8.53 with a major indirect nerf to weapon skills due to the high natural Attack+ percentages given by weapon skills such as [[Tachi: Gekko]].&amp;lt;section end=Hagun/&amp;gt;&lt;br /&gt;
=== Ninja ===&lt;br /&gt;
* The recipes for [[Shuriken]], [[Juji Shuriken]], [[Manji Shuriken]] and [[Fuma Shuriken]] have been changed. &lt;br /&gt;
** These can now be bundled together in a pouch, each via a synthesis recipe.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&amp;lt;section begin=Shields/&amp;gt;* [[Shield]]s have been buffed and now have an increased block rate and damage reduction when blocking.&amp;lt;section end=Shields/&amp;gt;&lt;br /&gt;
* All earrings from [[RoZ Rewards]] have been changed.&lt;br /&gt;
* All rings from [[CoP Rewards]] have been changed except for {{Item Tooltip|Rajas Ring}}.&lt;br /&gt;
* {{Item Tooltip|Stealth Earring}} now has the &#039;&#039;enhances &amp;quot;[[Dual Wield]]&amp;quot; effect&#039;&#039; that {{Item Tooltip|Suppanomimi}} used to have.&lt;br /&gt;
* Added [[Shepherd&#039;s Armor Set]] for pet jobs.&lt;br /&gt;
* {{Item Tooltip|Speed Belt}} effect reduced to 5% haste.&lt;br /&gt;
* [[Armada Hauberk Set|Armada Set]] gained a small haste buff of +1~2% per piece.&lt;br /&gt;
* Many of the [[LVL 30 JSE Accessories]] for [[Support Job]]s were modified in an attempt attempt to offer more optimal enhancements.&lt;br /&gt;
** WHM: Mace Belt has been renamed to {{Item Tooltip|Healer&#039;s Belt}}, and its [[latent effect]] was changed from &#039;&#039;[[Club Skill]] +5&#039;&#039; to &#039;&#039;[[Enmity]] -2&#039;&#039;.&lt;br /&gt;
** THF: Dagger Belt has been renamed to {{Item Tooltip|Pilferer&#039;s Belt}}, and its latent effect was changed from &#039;&#039;[[Dagger Skill]] +5&#039;&#039; to &#039;&#039;[[Accuracy]] +3&#039;&#039;.&lt;br /&gt;
** PLD: {{Item Tooltip|Shield Belt}} latent effect was changed from &#039;&#039;[[Shield Skill]] +5&#039;&#039; to &#039;&#039;Enhances [[Shield Mastery]]&#039;&#039;.&lt;br /&gt;
** BRD: {{Item Tooltip|Song Belt}} latent effect was changed from &#039;&#039;[[Singing Skill]] +5&#039;&#039; to &#039;&#039;Madrigal +1&#039;&#039;.&lt;br /&gt;
** RDM: Rapier Belt has been renamed to {{Item Tooltip|Warlock&#039;s Belt}}, and its latent effect was changed from &#039;&#039;[[Sword Skill]] +5&#039;&#039; to &#039;&#039;[[Enspell|Enspell Damage]] +3&#039;&#039;.&lt;br /&gt;
** BLM: Staff Belt has been renamed to {{Item Tooltip|Wizard&#039;s Belt}}, and its latent effect was changed from &#039;&#039;[[Staff Skill]] +5&#039;&#039; to &#039;&#039;[[INT]] +2&#039;&#039;.&lt;br /&gt;
** DRG: Lance Belt has been renamed to {{Item Tooltip|Wyvern Belt}}, and its latent effect was changed from &#039;&#039;[[Polearm Skill]] +5&#039;&#039; to &#039;&#039;[[Haste]] +2%&#039;&#039;.&lt;br /&gt;
* Most [[Artifact Armor]] has had a small stat buff added to &amp;quot;less desireable pieces&amp;quot;.&lt;br /&gt;
* All [[Artifact Weapons]] were changed to level 40, with some adjustments.&lt;br /&gt;
* Many endgame armor pieces were modified from era (e.g. {{Item Tooltip|Koenig Cuirass}}).&lt;br /&gt;
* Some [[Conquest]] items were changed.&lt;br /&gt;
* [[Exp Rings]] have been modified to provide more charges, reduced cooldowns etc. See page for further information.&lt;br /&gt;
* Level 30 [[latent effect]] earrings have been changed.&lt;br /&gt;
* {{Item Tooltip|Yinyang Robe}} now drops in the BCNM [[Waking the Beast]]. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* The recipe for {{Item Tooltip|Sonic Belt}} has been adjusted.&lt;br /&gt;
* {{Item Tooltip|Checkered Scarf}} now reduces maximum HP by 12 instead, and gives +1 to HP and MP recovered while healing.&lt;br /&gt;
&lt;br /&gt;
=== Feet ===&lt;br /&gt;
&amp;lt;section begin=Trotter Boots/&amp;gt;* {{Item Tooltip|Trotter Boots}} can now be obtained via HorizonXI&#039;s custom [[HENM|Hyper Empty Notorious Monsters]] (HENM).&amp;lt;section end=Trotter Boots/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Evokers Boots/&amp;gt;* {{Item Tooltip|Evoker&#039;s Boots}} now have the [[Hidden Effect]] Summoning Magic Casting time -1.&amp;lt;section end=Evokers Boots/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rings ===&lt;br /&gt;
&amp;lt;section begin=Nation Ring/&amp;gt;* Players no longer start with their corresponding nation&#039;s ring (e.g. {{Item Tooltip|San d&#039;Orian Ring}}). Instead they are awarded upon completing Nation Mission 1-3.&amp;lt;section end=Nation Ring/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Back ===&lt;br /&gt;
{{#section:Wyvern Mantle|Wyvern Mantle}}&lt;br /&gt;
&lt;br /&gt;
=== Custom Gear ===&lt;br /&gt;
* [[Buffalo Armor Set]]&lt;br /&gt;
* {{Item Tooltip|Carapace Bullet}}&lt;br /&gt;
* {{Item Tooltip|Deflecting Band}}&lt;br /&gt;
* {{Item Tooltip|Dilation Ring}}&lt;br /&gt;
* {{Item Tooltip|Ducal Aketon}}&lt;br /&gt;
* {{Item Tooltip|Horus&#039;s Helm}}&lt;br /&gt;
* {{Item Tooltip|Luftpause Mark}}&lt;br /&gt;
* {{Item Tooltip|Overlord&#039;s Ring}}&lt;br /&gt;
* {{Item Tooltip|Rucke&#039;s Rung}}&lt;br /&gt;
* {{Item Tooltip|Sprinter&#039;s Belt}}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
* [[Notorious Monster]]s drop the non RA/EX versions of gear and weapons if possible. &lt;br /&gt;
* Warp rings are no longer usable.&lt;br /&gt;
* {{Item Tooltip|Laurel Crown}} is now cosmetic and not able to teleport.&lt;br /&gt;
* Some items are stackable that weren&#039;t in era, e.g. {{Item Tooltip|Yagudo Necklace}}.&lt;br /&gt;
* Coffer Keys and Chest Keys have had their drop rates adjusted across the board. It is believed that they have been increased from &amp;quot;Rare&amp;quot; to &amp;quot;Uncommon&amp;quot;. Further drop rate information can be founds [[Drop Rate|here]]. - [[Patch Notes: December 24th 2022]]&lt;br /&gt;
&lt;br /&gt;
=== Drops ===&lt;br /&gt;
* [[Kirin]] now drops {{Item Tooltip|Shellra V}}. &lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
* {{Item Tooltip|Tuna Sushi}} and {{Item Tooltip|Fatty Tuna Sushi}} reworked to give positive stats to [[pets]]. - [[Patch Notes: January 20th 2023|01/20/2023]]&lt;br /&gt;
* {{Item Tooltip|Ikra Gunkan}} and its {{Item Tooltip|Ikra Gunkan +1|+1}} version have been reworked to better suit tanking roles.&lt;br /&gt;
&lt;br /&gt;
== Quests, Missions, &amp;amp; Battlefields ==&lt;br /&gt;
=== New Quests ===&lt;br /&gt;
* [[Fill In]] awards the custom item {{Item Tooltip|Nanaa&#039;s Charm}}, which grants [[Treasure Hunter]] +1.&lt;br /&gt;
* [[Dyer&#039;s Woad Quest]] added.  - [[Patch Notes: April 14th 2023|updated version 1.1]]&lt;br /&gt;
* Custom [[Omni Aketon|quest]] for the multi-nation {{Item Tooltip|Ducal Aketon}}.&lt;br /&gt;
&lt;br /&gt;
=== Quest Updates ===&lt;br /&gt;
* Some quest cooldowns removed, allowing them to be repeated quickly.&lt;br /&gt;
* [[Chocobo&#039;s Wounds]] now only requires about one Vana&#039;diel hour (2.5 minutes) between trades.&lt;br /&gt;
* [[Eco-Warrior (Bastok)]], [[Eco-Warrior (San d&#039;Oria)]] and [[Eco-Warrior (Windurst)]] now award {{Item Tooltip|Dragon Chronicles}} upon completion, which awards between 4,500 and 9,000 EXP.&lt;br /&gt;
&lt;br /&gt;
=== Battlefields ===&lt;br /&gt;
&amp;lt;!--What are the specific changes?--&amp;gt;&lt;br /&gt;
* Multiple adjustments made to loot pools of various [[BCNM]]s. Notable changes are:&lt;br /&gt;
** {{Item Tooltip|Protectra V}} and {{Item Tooltip|Shellra V}}&lt;br /&gt;
** {{Item Tooltip|Enlight}}&lt;br /&gt;
&lt;br /&gt;
* New HorizonXI specific items added to [[BCNM]]s such as:&lt;br /&gt;
** [[Shepherd&#039;s Armor Set]]&lt;br /&gt;
&lt;br /&gt;
==== BCNM ====&lt;br /&gt;
* [[Early Bird Catches The Wyrm]] - {{Item Tooltip|Wyrm Beard}} now has a 50% chance of dropping. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
* [[Steamed Sprouts]] - {{Item Tooltip|Morbolger Vine}} now has a chance to drop. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
&amp;lt;section begin=Under Observation/&amp;gt;* Scrolls no longer drop from [[Under Observation]] and have been replace with items &amp;quot;that fetch reasonable amounts of gil from vendor NPCs&amp;quot;. - [[Patch Notes: June 15th 2024| Version 1.2.2]]&amp;lt;section end=Under Observation/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== KSNM ====&lt;br /&gt;
* [[Contaminated Colosseum]] - {{Item Tooltip|Morbolger Vine}} now has a 100% chance of dropping. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
&lt;br /&gt;
==== Quest Battlefields ====&lt;br /&gt;
* [[Waking the Beast]]&lt;br /&gt;
** Difficulty of the fight has been increased. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
** Drop rate of weapons has been increased. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
** {{Item Tooltip|Yinyang Robe}} has been added as a possible drop. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
&lt;br /&gt;
== Custom Content ==&lt;br /&gt;
=== HENM ===&lt;br /&gt;
* The custom tiered endgame content [[HENM|Hyper Empty Notorious Monsters]] (HENM) has been added. Adventurers must obtain a certain amount of clears of each tier before they can progress to the next. Various rewards are available from each tier. Progress is reset weekly.&lt;br /&gt;
=== Horizon Adventuring Assistance Program===&lt;br /&gt;
* The [[Horizon Adventuring Assistance Program]] (HAAP) was added to reward players who have cleared certain content when they help those who haven&#039;t.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Adventurer Rewards Program ===&lt;br /&gt;
* [[Horizon Adventurer Rewards Program]] (HARP) was implemented to reward players who assisted in the beta testing of HorizonXI.&lt;br /&gt;
&lt;br /&gt;
== Crafting, Gathering, Fishing ==&lt;br /&gt;
* Many gathered items (such as ores) are now stackable.&lt;br /&gt;
* Many &#039;NPC-able&#039; recipes e.g. {{Item Tooltip|Darksteel Pick}} have had their NPC price reduced.&lt;br /&gt;
* The delay between HELM attempts has been lowered by 1 second. - [[Patch Notes: January 6th 2023|01/06/2023]]&lt;br /&gt;
&lt;br /&gt;
=== Chocobo Digging ===&lt;br /&gt;
* Now has visible skill-up messages when undertaking in the activity.&lt;br /&gt;
* Real life daily limit in place.&lt;br /&gt;
* Loot pools have been changed to increase the amount of profitable locations. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Clamming ===&lt;br /&gt;
* Clamming loot pools have been reworked to make the activity more worthwhile. &lt;br /&gt;
&lt;br /&gt;
=== Excavation ===&lt;br /&gt;
* Pools in [[Tahrongi Canyon]], [[Maze of Shakhrami]], [[Attohwa Chasm]] and [[Korroloka Tunnel]] have been adjusted to increase the value of harvesting. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
&amp;lt;section begin=Fishing/&amp;gt;* [[Fishing]] is only available once adventurers have obtained level 15.&lt;br /&gt;
* Fishing Pools respawn at set intervals, thought to be at the in-game time of: 00:00, 4:00, 6:00, 7:00, 17:00, 18:00 and 20:00, but needs verification. {{verification}}&lt;br /&gt;
* The log will say you have Moghancement: Fishing Skill HorizonXI specific changes as a HorizonXI QoL change so you can recognize it&#039;s working as a +1 fishing skill.&amp;lt;section end=Fishing/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Harvesting ===&lt;br /&gt;
* Pools in [[West Sarutabaruta]] and [[Giddeus]] have been adjusted to increase the value of harvesting. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* May now be done in [[Beaucedine Glacier]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Sickle|Sickles]] no longer break but only when an adventurer is wearing the full [[Field Tunica Set]].&lt;br /&gt;
&lt;br /&gt;
=== Logging ===&lt;br /&gt;
* Pools in [[Buburimu Peninsula]], [[Lufaise Meadows]], [[Misareaux Coast]], [[Yuhtunga Jungle]] and [[Yhoator Jungle]] have been adjusted to increase the value of logging. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
* [[Oldton Movalpolos]] and [[Newton Movalpolos]] Mining Points have had their item pools adjusted to increase the value of mining in these zones. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
== Monsters ==&lt;br /&gt;
&amp;lt;section begin=Treants/&amp;gt;* The monster family [[:category:Treants|Treants]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Treants/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Morbols/&amp;gt;* The monster family [[:Category:Morbols|morbols]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Morbols/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Funguars/&amp;gt;* The monster family [[:Category:Funguars|funguars]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Funguars/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Crabs/&amp;gt;* The monster family [[:Category:Crabs|crabs]] are now weak to [[Blunt|blunt]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Crabs/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Uragnites/&amp;gt;* The monster family [[:Category:Uragnites|uragnites]] are now weak to [[Blunt|blunt]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Uragnites/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=beastmens seal/&amp;gt;* Beastmen seals weren&#039;t storable with [[Shami]] until September 2008. [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&lt;br /&gt;
* [[Beastmen&#039;s Seal]]s no longer drop from any level one mobs. - [[Patch Notes: June 15th 2024|Patch 1.2.2]]&amp;lt;section end=beastmens seal/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=kindreds seal/&amp;gt;* Kindred seals weren&#039;t storable with [[Shami]] until September 2008. [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&amp;lt;section end=kindreds seal/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Mobs ===&lt;br /&gt;
* Mob distribution in some zones has been changed. Instances of both mobs being moved and/or removed.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|New mobs]] have been added to many zones to increase the amount of xping locations.&lt;br /&gt;
* The respawn time of certain [[Respawn Time|Dungeon]] type mobs has been reduced to 5 minutes, in line with outdoor zone respawn times. However, this change is &#039;&#039;&#039;NOT&#039;&#039;&#039; across the board for all dungeon mobs. Mob pages are continually updated when respawn times are verified.&lt;br /&gt;
&lt;br /&gt;
=== Notorious Monsters ===&lt;br /&gt;
* The [[???]] for [[Forced Spawn]] notorious monsters have a respawn time of 2 minutes, as of [[Patch Notes: November 17th 2023|Patch 1.2 part 1]].&lt;br /&gt;
** &amp;quot;The respawn time of many ???s across the world has been lowered to 2 minutes. This includes many ???s used in end game content.&amp;quot; It is currently unknown whether this change applies to some or all NM ??? pops.&lt;br /&gt;
* Various notorious monsters have claimshield in place.&lt;br /&gt;
&lt;br /&gt;
== Endgame ==&lt;br /&gt;
===Sky===&lt;br /&gt;
* [[Despot]] has a 2 hour cooldown (reduced) before the lottery re-opens. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Steam Cleaner]] has a 2 hour cooldown (reduced) before the lottery re-opens. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Zipacna]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Mother Globe]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Faust]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Curtana]] ??? respawns 2-3 hours (reduced) after being found. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Ullikummi]] is force spawned by trading a diorite to its corresponding ???. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Diorite]]s drop from [[Aura Statue]]s at a rate of 1%. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
* [[Kirin]] will always drop at least 1 abjuration. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Limbus===&lt;br /&gt;
* [[Cosmo-Cleanse]] can be obtained just short of every 72 hours. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* The Armoury Crate spawned by defeating [[Proto-Ultima]] will now always drop a [[Silver Chip]], [[Cerulean Chip]], or [[Orchid Chip]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* The damage of Proto-Ultima&#039;s [[Holy II]] has been increased. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Citadel Buster]] will now always begin casting once Proto-Ultima reaches 20% health. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Sea===&lt;br /&gt;
* [[Ix&#039;aern (Dark Knight)]] will not reraise itself more than 20 times per spawn. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Dynamis===&lt;br /&gt;
* The level range of monsters in Dynamis zones has been tightened and the maximum level range of Dynamis monsters has been increased. The purpose of this change is to make Dynamis monsters more challenging. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* New NPCs added: [[Billrox]], [[Bronzvox]] and [[Sheltrix]]. Each will convert one hundred pieces of Dynamis Currency into single pieces of currency. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&amp;lt;section begin=Dynamis/&amp;gt;* [[Dynamis - Bastok]], [[Dynamis - Jeuno]], [[Dynamis - San d&#039;Oria]] &amp;amp; [[Dynamis - Windurst]] have had their average ancient currency yields lowered by roughly eight percent. - [[Patch Notes: June 15th 2024|Version 1.2.2]]&lt;br /&gt;
* [[Dynamis - Buburimu]], [[Dynamis - Qufim]] &amp;amp; [[Dynamis - Valkurm]] have had their average ancient currency yields increased by roughly sixty percent. - [[Patch Notes: June 15th 2024|Version 1.2.2]]&amp;lt;section end=Dynamis/&amp;gt;&lt;br /&gt;
==== [[Dynamis Lord]] ====&lt;br /&gt;
* Now drops at least ONE 100 piece.&lt;br /&gt;
&lt;br /&gt;
==== [[Dynamis - Tavnazia]] ====&lt;br /&gt;
* The era+ item {{Item Tooltip|Sack of Dream Sand}} has been confirmed to drop from [[Diabolos Heart]]. It is suspected but needs verification that is also drops from Diabolos Club/Diamond/Spade.&lt;br /&gt;
* The era+ items [[Dream Collar]] and [[Dream Ribbon]] are confirmed to drop from [[Diabolos Spade]]. It is suspected but needs verification that is also drops from Diabolos Club/Diamond/Heart.&lt;br /&gt;
&lt;br /&gt;
=== HNM ===&lt;br /&gt;
*The three kings have been moved back to their original zones of [[Dragon&#039;s Aery]], [[Valley of Sorrows]], and [[Behemoth&#039;s Dominion]]. - [[Patch Notes: November 17th 2023|Update  11/17/2023]]&lt;br /&gt;
* The three kings have had their respawn changed to be every 22-23 hours, with 10 minute spawn windows.&lt;br /&gt;
==== [[Aspidochelone]] ====&lt;br /&gt;
* Now drops the custom item {{Item Tooltip|Ancient Adamantoise Egg}}.&lt;br /&gt;
* See [[Aspidochelone|Aspid&#039;s]] page for information it&#039;s era+ mechanic changes.&lt;br /&gt;
&amp;lt;!-- content add and then removed. Preserving as a record and incase changes are remade.&lt;br /&gt;
*&amp;lt;s&amp;gt; Each of the 3 ground kings can spawn in multiple zones. &amp;quot;These monsters will now only spawn in one small area in each of the relative zones that they spawn in.&amp;quot; - &amp;lt;/s&amp;gt; [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* &amp;lt;s&amp;gt;Each of the 3 ground kings will always spawn in a different location to the previous day. &amp;quot;Fearful of the Adventuring alliance&#039;s activities the three ground kings now refuse to spawn in the same zone twice in a row.&amp;quot; - &amp;lt;/s&amp;gt; [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Behemoth]] &amp;amp; [[King Behemoth]] can spawn in [[Qufim Island]]&amp;lt;/s&amp;gt; - removed in [[Patch Notes: June 4th 2023|Update 06/04/2023]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== System ==&lt;br /&gt;
* All [[Auction House]]s are linked and each character has a 21 item limit.&lt;br /&gt;
* [[Bazaar]] tax is set to 10% across the world.&lt;br /&gt;
* Yells only appear in the log whilst being inside a town or city zone.&lt;br /&gt;
* Items inside a players [[Storage]] can be accessed in [[Jeuno]] as well as their home nation.&lt;br /&gt;
&amp;lt;section begin=Mog Wardrobe/&amp;gt;* [[Mog Wardrobe]]s 1 &amp;amp; 2 can be obtained via certain progress conditions. See the page for further details. This wasn&#039;t available until well beyond Horizon&#039;s current era.&lt;br /&gt;
* Wardrobe 8 is now available but only for storing cosmetic items. - [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Mog Wardrobe/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mog Satchel/&amp;gt;* [[Mog Satchel]] is available by linking your [https://discord.gg/horizonxi Discord] and in-game character.&amp;lt;section end=Mog Satchel/&amp;gt;&lt;br /&gt;
* Players may have 2 linkshells equipped at the same time.&lt;br /&gt;
* Key items sort into 4 categories: [[:Category:Temporary_Key_Items|Temporary Key Items]], [[:Category:Permanent Key Items|Permanent Key Items]], [[:Category:Claim_Slips|Claim Slips]] and [[:Category:Magical_Maps|Magical Maps]]. These categories were only introduced in June 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source]).&lt;br /&gt;
* Macro books were only introduced in November 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source]).&lt;br /&gt;
* [[Mog House]] exit cutscenes are disabled and Mog House home points are enabled.&lt;br /&gt;
&amp;lt;section begin=rareex/&amp;gt;* [[Exclusive]] items &#039;&#039;&#039;cannot&#039;&#039;&#039; be delivered to characters on the same account unlike on retail where they can.&amp;lt;section end=rareex/&amp;gt;&lt;br /&gt;
* {{Item Tooltip|Lynx Leather}} for the quest [[The Gobbiebag Part VII]] was only available during the Wings of the Goddess era but can be obtained on Horizon via the crafting of [[HENM]] drops.&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
&amp;lt;section begin=Commands/&amp;gt;* New [[:Category:Commands|command]] - [[Command/!unstuck|!unstuck]]&lt;br /&gt;
* New [[:Category:Commands|command]] - [[Command/!uptime|!uptime]]&lt;br /&gt;
* The command [[Command/bstpet|bstpet]] is available. It was only available much later than the CoP era.&amp;lt;section end=Commands/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== NPCs: ===&lt;br /&gt;
* All [[Outpost Teleportation]] NPCs have been located in their era accurate positions. Their locations were adjusted in December 2008 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source]).&lt;br /&gt;
* New [[Outpost Teleportation]] NPCs have been added to Jeuno. See [[Twinkstix]]/[[Burnstix]]/[[Sprinkstix]].&lt;br /&gt;
* Two new Warp Tarus have been added to [[Windurst Woods]] - [[Port Windurst]]. See [[Polo-Colo]]/[[Mumbo-Bumbo]].&lt;br /&gt;
* The [[Chocobo]] rental NPCs in [[Yhoator Jungle]] and [[Eastern Altepa Desert]] are out of era, only being introduced in June 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source])!&lt;br /&gt;
* [[Nomad Moogle]]s in Selbina and Mhaura were only added in June 2008 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source]).&lt;br /&gt;
&lt;br /&gt;
== Claimed adjustments from their website. ==&lt;br /&gt;
&lt;br /&gt;
=== Server Settings ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Launch Expansion&#039;&#039;&#039;: Chains of Promathia (&amp;quot;CoP&amp;quot;)&lt;br /&gt;
* &#039;&#039;&#039;Level Cap&#039;&#039;&#039;: 75&lt;br /&gt;
* &#039;&#039;&#039;Launch Patch Date&#039;&#039;&#039;: April 17, 2006 (day before ToAU update)&lt;br /&gt;
* &#039;&#039;&#039;Accounts/Characters&#039;&#039;&#039;: 1 account (single box) and 3 characters per IP address&lt;br /&gt;
* &#039;&#039;&#039;Movement Speed&#039;&#039;&#039;: 40 - Level 75 cap era default movement speed (-20% speed)&lt;br /&gt;
* &#039;&#039;&#039;Experience Rates&#039;&#039;&#039;: 1.0 - Wings of the Goddess (“WoTG”) EXP rates&lt;br /&gt;
* &#039;&#039;&#039;Crafting Rates&#039;&#039;&#039;: 1.0&lt;br /&gt;
* &#039;&#039;&#039;Level Sync&#039;&#039;&#039;: Launch System - Unlimited Sync with scaling penalty (see “System: Level Sync” section below)&lt;br /&gt;
* &#039;&#039;&#039;Equipment Scaling (Level Sync)&#039;&#039;&#039;: Disabled&lt;br /&gt;
* &#039;&#039;&#039;Auction House&#039;&#039;&#039;: Stocked by players - 21 item limit per character&lt;br /&gt;
* &#039;&#039;&#039;Fishing&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Gardening&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Chocobo Digging&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Dynamis&#039;&#039;&#039;: CoP era with 71 hour lockout (reduced from 72), rumors state it is an entirely new system built by the devs from scratch.&lt;br /&gt;
* &#039;&#039;&#039;Claim Shield&#039;&#039;&#039;: Added to prominent NMs to provide a fair playing experience for all players. HorizonXI uses a lottery based claim shield system where each person has the opportunity to act on the mob once for a chance to claim the monster. After all players have acted and the claim window has closed, the monster will randomly select one person who acted on it and give them the claim. Multiple actions taken on a monster during the lottery do not increase your chances at claiming - each person can only enter the claim lottery once before the lottery window ends.&lt;br /&gt;
* &#039;&#039;&#039;Inventory Expansions&#039;&#039;&#039;: Mog Wardrobes 1 and 2, and Mog Satchel to be unlocked by completing certain objectives (see “System: Inventory Expansion” section below)&lt;br /&gt;
* &#039;&#039;&#039;Treasure Hunter&#039;&#039;&#039;: Era accurate (we used SE&#039;s official Treasure Hunter chart to build our system)&lt;br /&gt;
* &#039;&#039;&#039;Era accurate drop rates&#039;&#039;&#039;: Drop rates for all items have been adjusted to reflect the era experience more accurately&lt;br /&gt;
&lt;br /&gt;
== Verification Needed ==&lt;br /&gt;
* [[Counterstance]] reduces more defense than normal and doesn&#039;t give any positive buffs.&lt;br /&gt;
* Gravity movement speed issues. Fixed with update on 03/03/2023? {{Verification}}&lt;br /&gt;
&lt;br /&gt;
== Horizon/Retail DATs Comparison ==&lt;br /&gt;
This section will be viewable following completion of the code rebase to ensure the highest accuracy of the data.&lt;/div&gt;</summary>
		<author><name>Spaz0481</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Ancient_Magic&amp;diff=122418</id>
		<title>Ancient Magic</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Ancient_Magic&amp;diff=122418"/>
		<updated>2026-08-23T12:14:43Z</updated>

		<summary type="html">&lt;p&gt;Spaz0481: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&#039;&#039;&#039;Ancient Magic&#039;&#039;&#039; is the term given to an ancient varity of [[Elemental Magic|elemental spells]]; each of which are [[Calculating Magic Damage|tremendously powerful]], yet require a large amount of [[MP|mystical energy]] and long periods of [[Cast Time|steadfast concentration]] to properly cast. Due to the extreme nature and power of these spells, they are only available to the most learned [[Black Mage|sorcerers]] of Vana&#039;diel.&lt;br /&gt;
&lt;br /&gt;
== List of Ancient Magic Spells ==&lt;br /&gt;
Lv50: [[Freeze]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv52: [[Tornado]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv54: [[Quake]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv56: [[Burst]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv58: [[Flood]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv60: [[Flare]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv75: [[Freeze II]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv75: [[Tornado II]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv75: [[Quake II]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv75: [[Burst II]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv75: [[Flood II]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv75: [[Flare II]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Nuke and Sleep ==&lt;br /&gt;
Black Mages can solo reasonably effectively by using Ancient Magic and Sleep spells to deal large chunks of damage to the monster and then prevent it from damaging the caster.  AOE nukes and AOE sleeps can also be effective for soloing multiple monsters simultaneously.  By using the in game clock to help synchronize casting, this technique can also be used by multiple Black Mages to take down single or multiple targets.  This is the basis of many Black Mage only parties.  The general concept follows a pattern similar to this:&lt;br /&gt;
# Pull a monster with a non-DOT spell to a safe location and sleep it, or select one that will not link.&lt;br /&gt;
# Move to where the monster is far enough that you will have time to cast Sleep/Sleep 2 before it reaches you.&lt;br /&gt;
# Cast an Ancient Magic (or other highly damaging spell) on the target.&lt;br /&gt;
# Cast [[Sleep]] or [[Sleep II]].&lt;br /&gt;
# If you don&#039;t have enough mp for another cast and sleep, rest for a bit.&lt;br /&gt;
# If the monster isn&#039;t dead yet, start back at step 2.&lt;br /&gt;
The benefit of using Ancient Magic is that by the time the damage spell is cast, the recast on sleep should be finished.  This means the caster doesn&#039;t have to pay as much attention to recast timers.  Faster casting spells can be used, but the caster must ensure the recast on sleep is ready or near ready before waking the monster.  For Black Mage only parties, often a Bard or Red Mage is used for sleep control and pulling.  Typically, four Ancient Magic spells will kill any low IT/high VT monster instantly.&lt;br /&gt;
&lt;br /&gt;
== Ancient Magic in Parties ==&lt;br /&gt;
While the use of Ancient Magic in traditional PTs is limited, it used to be popular to burst [[Freeze]] on distortion skillchains. This practice has fallen out of favor due to the lack of use of skillchains and magic bursts being used in experience parties.&lt;br /&gt;
&lt;br /&gt;
== Additional Effects ==&lt;br /&gt;
In addition to the high damage, AM weakens the enemy it is cast on to the weakness of that spell. Such as, casting [[Flare]] (Fire element) will weaken your enemy to [[Water %28Element%29|water]].&lt;br /&gt;
&lt;br /&gt;
This is occasionally used on HNM to weaken them for a large volley of spells, such as casting [[Flood]], followed by a large string of [[Thundaga III]]&lt;br /&gt;
&lt;br /&gt;
== Horizon Changes {{changes}} ==&lt;br /&gt;
&amp;lt;section begin=Ancient Magic II/&amp;gt;&lt;br /&gt;
*Ancient Magic II spells are learned by way of a scroll.  A group 2 merit category has been added that reduces recast time.&lt;br /&gt;
&amp;lt;section end=Ancient Magic II/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Elemental Magic]]&lt;/div&gt;</summary>
		<author><name>Spaz0481</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Ancient_Magic&amp;diff=122416</id>
		<title>Ancient Magic</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Ancient_Magic&amp;diff=122416"/>
		<updated>2026-08-23T12:05:31Z</updated>

		<summary type="html">&lt;p&gt;Spaz0481: /* List of Ancient Magic Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&#039;&#039;&#039;Ancient Magic&#039;&#039;&#039; is the term given to an ancient varity of [[Elemental Magic|elemental spells]]; each of which are [[Calculating Magic Damage|tremendously powerful]], yet require a large amount of [[MP|mystical energy]] and long periods of [[Cast Time|steadfast concentration]] to properly cast. Due to the extreme nature and power of these spells, they are only available to the most learned [[Black Mage|sorcerers]] of Vana&#039;diel.&lt;br /&gt;
&lt;br /&gt;
== List of Ancient Magic Spells ==&lt;br /&gt;
Lv50: [[Freeze]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv52: [[Tornado]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv54: [[Quake]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv56: [[Burst]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv58: [[Flood]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv60: [[Flare]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv75: [[Freeze II]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv75: [[Tornado II]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv75: [[Quake II]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv75: [[Burst II]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv75: [[Flood II]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lv75: [[Flare II]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Nuke and Sleep ==&lt;br /&gt;
Black Mages can solo reasonably effectively by using Ancient Magic and Sleep spells to deal large chunks of damage to the monster and then prevent it from damaging the caster.  AOE nukes and AOE sleeps can also be effective for soloing multiple monsters simultaneously.  By using the in game clock to help synchronize casting, this technique can also be used by multiple Black Mages to take down single or multiple targets.  This is the basis of many Black Mage only parties.  The general concept follows a pattern similar to this:&lt;br /&gt;
# Pull a monster with a non-DOT spell to a safe location and sleep it, or select one that will not link.&lt;br /&gt;
# Move to where the monster is far enough that you will have time to cast Sleep/Sleep 2 before it reaches you.&lt;br /&gt;
# Cast an Ancient Magic (or other highly damaging spell) on the target.&lt;br /&gt;
# Cast [[Sleep]] or [[Sleep II]].&lt;br /&gt;
# If you don&#039;t have enough mp for another cast and sleep, rest for a bit.&lt;br /&gt;
# If the monster isn&#039;t dead yet, start back at step 2.&lt;br /&gt;
The benefit of using Ancient Magic is that by the time the damage spell is cast, the recast on sleep should be finished.  This means the caster doesn&#039;t have to pay as much attention to recast timers.  Faster casting spells can be used, but the caster must ensure the recast on sleep is ready or near ready before waking the monster.  For Black Mage only parties, often a Bard or Red Mage is used for sleep control and pulling.  Typically, four Ancient Magic spells will kill any low IT/high VT monster instantly.&lt;br /&gt;
&lt;br /&gt;
== Ancient Magic in Parties ==&lt;br /&gt;
While the use of Ancient Magic in traditional PTs is limited, it used to be popular to burst [[Freeze]] on distortion skillchains. This practice has fallen out of favor due to the lack of use of skillchains and magic bursts being used in experience parties.&lt;br /&gt;
&lt;br /&gt;
== Additional Effects ==&lt;br /&gt;
In addition to the high damage, AM weakens the enemy it is cast on to the weakness of that spell. Such as, casting [[Flare]] (Fire element) will weaken your enemy to [[Water %28Element%29|water]].&lt;br /&gt;
&lt;br /&gt;
This is occasionally used on HNM to weaken them for a large volley of spells, such as casting [[Flood]], followed by a large string of [[Thundaga III]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Elemental Magic]]&lt;/div&gt;</summary>
		<author><name>Spaz0481</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Template:ElementalNavbox&amp;diff=122403</id>
		<title>Template:ElementalNavbox</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Template:ElementalNavbox&amp;diff=122403"/>
		<updated>2026-08-22T22:46:46Z</updated>

		<summary type="html">&lt;p&gt;Spaz0481: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| title = [[:Category:Magic|Magic of Vana&#039;diel:]] Elemental Magic&lt;br /&gt;
| template = ElementalNavbox&lt;br /&gt;
| state = &lt;br /&gt;
| liststyle = text-align:center;&lt;br /&gt;
| group1 = Single Target&lt;br /&gt;
| list1 =&lt;br /&gt;
*[[Aero]]/[[Aero II|II]]/[[Aero III|III]]/[[Aero IV|IV]]&amp;lt;!--/[[Aero V|V]]/[[Aero VI|VI]]--&amp;gt;&lt;br /&gt;
*[[Blizzard]]/[[Blizzard II|II]]/[[Blizzard III|III]]/[[Blizzard IV|IV]]&amp;lt;!--/[[Blizzard V|V]]/[[Blizzard VI|VI]]--&amp;gt;&lt;br /&gt;
*[[Fire]]/[[Fire II|II]]/[[Fire III|III]]/[[Fire IV|IV]]&amp;lt;!--/[[Fire V|V]]/[[Fire VI|VI]]--&amp;gt;&lt;br /&gt;
*[[Stone]]/[[Stone II|II]]/[[Stone III|III]]/[[Stone IV|IV]]&amp;lt;!--/[[Stone V|V]]/[[Stone VI|VI]]--&amp;gt;&lt;br /&gt;
*[[Thunder]]/[[Thunder II|II]]/[[Thunder III|III]]/[[Thunder IV|IV]]&amp;lt;!--/[[Thunder V|V]]/[[Thunder VI|VI]]--&amp;gt;&lt;br /&gt;
*[[Water]]/[[Water II|II]]/[[Water III|III]]/[[Water IV|IV]]&amp;lt;!--/[[Water V|V]]/[[Water VI|VI]]--&amp;gt;&lt;br /&gt;
| group2 = [[Ancient Magic]]&lt;br /&gt;
| list2 =&lt;br /&gt;
*[[Burst]]/[[Burst II|II]]&lt;br /&gt;
*[[Flare]]&amp;lt;!--/[[Flare II|II]]--&amp;gt;&lt;br /&gt;
*[[Flood]]&amp;lt;!--/[[Flood II|II]]--&amp;gt;&lt;br /&gt;
*[[Freeze]]/[[Freeze II|II]]&lt;br /&gt;
*[[Quake]]&amp;lt;!--/[[Quake II|II]]--&amp;gt;&lt;br /&gt;
*[[Tornado]]&amp;lt;!--/[[Tornado II|II]]--&amp;gt;&lt;br /&gt;
| group3 = Area of Effect&lt;br /&gt;
| list3 =&lt;br /&gt;
*[[Aeroga]]/[[Aeroga II|II]]/[[Aeroga III|III]]&lt;br /&gt;
*[[Blizzaga]]/[[Blizzaga II|II]]/[[Blizzaga III|III]]&lt;br /&gt;
*[[Firaga]]/[[Firaga II|II]]/[[Firaga III|III]]&lt;br /&gt;
*[[Stonega]]/[[Stonega II|II]]/[[Stonega III|III]]&lt;br /&gt;
*[[Thundaga]]/[[Thundaga II|II]]/[[Thundaga III|III]]&lt;br /&gt;
*[[Waterga]]/[[Waterga II|II]]/[[Waterga III|III]]&lt;br /&gt;
&amp;lt;!--| group4 = -ra Area of Effect&lt;br /&gt;
| list4 =&lt;br /&gt;
*[[Aera]]/[[Aera II|II]]/[[Aera III|III]]&lt;br /&gt;
*[[Blizzara]]/[[Blizzara II|II]]/[[Blizzara III|III]]&lt;br /&gt;
*[[Fira]]/[[Fira II|II]]/[[Fira III|III]]&lt;br /&gt;
*[[Stonera]]/[[Stonera II|II]]/[[Stonera III|III]]&lt;br /&gt;
*[[Thundara]]/[[Thundara II|II]]/[[Thundara III|III]]&lt;br /&gt;
*[[Watera]]/[[Watera II|II]]/[[Watera III|III]]&lt;br /&gt;
| group5 = Cumulative Magic&lt;br /&gt;
| list5 =&lt;br /&gt;
*[[Aeroja]]&lt;br /&gt;
*[[Blizzaja]]&lt;br /&gt;
*[[Firaja]]&lt;br /&gt;
*[[Stoneja]]&lt;br /&gt;
*[[Thundaja]]&lt;br /&gt;
*[[Waterja]]&lt;br /&gt;
*[[Comet]]--&amp;gt;&lt;br /&gt;
| group6 = [[Elemental Debuff]]s&lt;br /&gt;
| list6 =&lt;br /&gt;
*[[Burn]]&lt;br /&gt;
*[[Choke]]&lt;br /&gt;
*[[Drown]]&lt;br /&gt;
*[[Frost]]&lt;br /&gt;
*[[Rasp]]&lt;br /&gt;
*[[Shock]]&lt;br /&gt;
&amp;lt;!--| group7 = Helices&lt;br /&gt;
| list7 =&lt;br /&gt;
*[[Anemohelix|Anemohelix I]]/[[Anemohelix II|II]]&lt;br /&gt;
*[[Cryohelix|Cryohelix I]]/[[Cryohelix II|II]]&lt;br /&gt;
*[[Geohelix|Geohelix I]]/[[Geohelix II|II]]&lt;br /&gt;
*[[Hydrohelix|Hydrohelix I]]/[[Hydrohelix II|II]]&lt;br /&gt;
*[[Ionohelix|Ionohelix I]]/[[Ionohelix II|II]]&lt;br /&gt;
*[[Luminohelix|Luminohelix I]]/[[Luminohelix II|II]]&lt;br /&gt;
*[[Noctohelix|Noctohelix I]]/[[Noctohelix II|II]]&lt;br /&gt;
*[[Pyrohelix|Pyrohelix I]]/[[Pyrohelix II|II]] &amp;lt;br&amp;gt;&lt;br /&gt;
| group8 = Group Cast&lt;br /&gt;
| list8 =&lt;br /&gt;
*[[Meteor]]&lt;br /&gt;
| group9 = Stat Debuffs&lt;br /&gt;
| list9 =&lt;br /&gt;
*[[Impact]]--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{NavMagicSkills}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Navigation Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spaz0481</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Freeze_II&amp;diff=122402</id>
		<title>Freeze II</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Freeze_II&amp;diff=122402"/>
		<updated>2026-08-22T22:45:55Z</updated>

		<summary type="html">&lt;p&gt;Spaz0481: Created page with &amp;quot;__NOTOC__{{Collapse Sections}}{{Infobox Magic | spell name = Freeze II | icon = File:Freeze-menu.webp | type = Black Magic | skill = Elemental | description = Deals &amp;#039;&amp;#039;&amp;#039;ice}}&amp;#039;&amp;#039;&amp;#039; damage to an enemy and lowers its resistance against &amp;#039;&amp;#039;&amp;#039;fire}}&amp;#039;&amp;#039;&amp;#039;. | mp = 307 {{verification}} | element = Ice | blm level = 75 | casting time = 17.75 {{verification}} {{changes}} | recast time = 41.5 {{verification}} {{changes}} | affected targets = single }} &amp;lt;sectio...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__{{Collapse Sections}}{{Infobox Magic&lt;br /&gt;
| spell name = Freeze II&lt;br /&gt;
| icon = File:Freeze-menu.webp&lt;br /&gt;
| type = Black Magic&lt;br /&gt;
| skill = Elemental&lt;br /&gt;
| description = Deals &#039;&#039;&#039;[[Ice|{{Ice|ice}}]]&#039;&#039;&#039; damage to an enemy and lowers its resistance against &#039;&#039;&#039;[[Fire|{{Fire|fire}}]]&#039;&#039;&#039;.&lt;br /&gt;
| mp = 307 {{verification}}&lt;br /&gt;
| element = Ice&lt;br /&gt;
| blm level = 75&lt;br /&gt;
| casting time = 17.75 {{verification}} {{changes}}&lt;br /&gt;
| recast time = 41.5 {{verification}} {{changes}}&lt;br /&gt;
| affected targets = single&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Item Image&amp;quot;/&amp;gt;{{Item Image|Scroll_of_Freeze.png|Freeze}}&amp;lt;section end=&amp;quot;Item Image&amp;quot;/&amp;gt;&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Item Statistics&lt;br /&gt;
| type = Scroll&lt;br /&gt;
| icon id = 4814&lt;br /&gt;
| name = Scroll of Freeze II&lt;br /&gt;
| tags = {{Rare}}&lt;br /&gt;
| jobs = BLM&lt;br /&gt;
| level = 75&lt;br /&gt;
| description = Teaches the black magic Freeze.&amp;lt;br&amp;gt;Deals ice damage to an enemy and&amp;lt;br&amp;gt;lowers its resistance against fire.&lt;br /&gt;
| notes = Ancient Magic reduces the amount of Magic Resistance to the stated element by 30 for 15 seconds.&amp;lt;ref&amp;gt;[http://wiki.ffo.jp/html/1055.html JP Wiki]&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Other Uses==&lt;br /&gt;
{{Used In&lt;br /&gt;
| resale price = {{Resale Price|1750|1793}} {{verification}}&lt;br /&gt;
}}&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
{{AH|Scrolls|Black Magic}}&lt;br /&gt;
&lt;br /&gt;
==Horizon Changes {{changes}}==&lt;br /&gt;
&lt;br /&gt;
===Dropped By===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-sm droppedby sortable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Level&lt;br /&gt;
! Zone&lt;br /&gt;
|}&lt;br /&gt;
===BCNM===&lt;br /&gt;
{|class=&amp;quot;horizon-table table-sm bcnm-table&amp;quot;&lt;br /&gt;
! Name !! Zone !! Level !! Time !! Members&lt;br /&gt;
|}&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{{ElementalNavbox}}&lt;br /&gt;
[[Category:Elemental Magic]][[Category:Ancient Magic]]&lt;/div&gt;</summary>
		<author><name>Spaz0481</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Template:ElementalNavbox&amp;diff=122394</id>
		<title>Template:ElementalNavbox</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Template:ElementalNavbox&amp;diff=122394"/>
		<updated>2026-08-22T15:09:49Z</updated>

		<summary type="html">&lt;p&gt;Spaz0481: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| title = [[:Category:Magic|Magic of Vana&#039;diel:]] Elemental Magic&lt;br /&gt;
| template = ElementalNavbox&lt;br /&gt;
| state = &lt;br /&gt;
| liststyle = text-align:center;&lt;br /&gt;
| group1 = Single Target&lt;br /&gt;
| list1 =&lt;br /&gt;
*[[Aero]]/[[Aero II|II]]/[[Aero III|III]]/[[Aero IV|IV]]&amp;lt;!--/[[Aero V|V]]/[[Aero VI|VI]]--&amp;gt;&lt;br /&gt;
*[[Blizzard]]/[[Blizzard II|II]]/[[Blizzard III|III]]/[[Blizzard IV|IV]]&amp;lt;!--/[[Blizzard V|V]]/[[Blizzard VI|VI]]--&amp;gt;&lt;br /&gt;
*[[Fire]]/[[Fire II|II]]/[[Fire III|III]]/[[Fire IV|IV]]&amp;lt;!--/[[Fire V|V]]/[[Fire VI|VI]]--&amp;gt;&lt;br /&gt;
*[[Stone]]/[[Stone II|II]]/[[Stone III|III]]/[[Stone IV|IV]]&amp;lt;!--/[[Stone V|V]]/[[Stone VI|VI]]--&amp;gt;&lt;br /&gt;
*[[Thunder]]/[[Thunder II|II]]/[[Thunder III|III]]/[[Thunder IV|IV]]&amp;lt;!--/[[Thunder V|V]]/[[Thunder VI|VI]]--&amp;gt;&lt;br /&gt;
*[[Water]]/[[Water II|II]]/[[Water III|III]]/[[Water IV|IV]]&amp;lt;!--/[[Water V|V]]/[[Water VI|VI]]--&amp;gt;&lt;br /&gt;
| group2 = [[Ancient Magic]]&lt;br /&gt;
| list2 =&lt;br /&gt;
*[[Burst]]/[[Burst II|II]]&lt;br /&gt;
*[[Flare]]&amp;lt;!--/[[Flare II|II]]--&amp;gt;&lt;br /&gt;
*[[Flood]]&amp;lt;!--/[[Flood II|II]]--&amp;gt;&lt;br /&gt;
*[[Freeze]]&amp;lt;!--/[[Freeze II|II]]--&amp;gt;&lt;br /&gt;
*[[Quake]]&amp;lt;!--/[[Quake II|II]]--&amp;gt;&lt;br /&gt;
*[[Tornado]]&amp;lt;!--/[[Tornado II|II]]--&amp;gt;&lt;br /&gt;
| group3 = Area of Effect&lt;br /&gt;
| list3 =&lt;br /&gt;
*[[Aeroga]]/[[Aeroga II|II]]/[[Aeroga III|III]]&lt;br /&gt;
*[[Blizzaga]]/[[Blizzaga II|II]]/[[Blizzaga III|III]]&lt;br /&gt;
*[[Firaga]]/[[Firaga II|II]]/[[Firaga III|III]]&lt;br /&gt;
*[[Stonega]]/[[Stonega II|II]]/[[Stonega III|III]]&lt;br /&gt;
*[[Thundaga]]/[[Thundaga II|II]]/[[Thundaga III|III]]&lt;br /&gt;
*[[Waterga]]/[[Waterga II|II]]/[[Waterga III|III]]&lt;br /&gt;
&amp;lt;!--| group4 = -ra Area of Effect&lt;br /&gt;
| list4 =&lt;br /&gt;
*[[Aera]]/[[Aera II|II]]/[[Aera III|III]]&lt;br /&gt;
*[[Blizzara]]/[[Blizzara II|II]]/[[Blizzara III|III]]&lt;br /&gt;
*[[Fira]]/[[Fira II|II]]/[[Fira III|III]]&lt;br /&gt;
*[[Stonera]]/[[Stonera II|II]]/[[Stonera III|III]]&lt;br /&gt;
*[[Thundara]]/[[Thundara II|II]]/[[Thundara III|III]]&lt;br /&gt;
*[[Watera]]/[[Watera II|II]]/[[Watera III|III]]&lt;br /&gt;
| group5 = Cumulative Magic&lt;br /&gt;
| list5 =&lt;br /&gt;
*[[Aeroja]]&lt;br /&gt;
*[[Blizzaja]]&lt;br /&gt;
*[[Firaja]]&lt;br /&gt;
*[[Stoneja]]&lt;br /&gt;
*[[Thundaja]]&lt;br /&gt;
*[[Waterja]]&lt;br /&gt;
*[[Comet]]--&amp;gt;&lt;br /&gt;
| group6 = [[Elemental Debuff]]s&lt;br /&gt;
| list6 =&lt;br /&gt;
*[[Burn]]&lt;br /&gt;
*[[Choke]]&lt;br /&gt;
*[[Drown]]&lt;br /&gt;
*[[Frost]]&lt;br /&gt;
*[[Rasp]]&lt;br /&gt;
*[[Shock]]&lt;br /&gt;
&amp;lt;!--| group7 = Helices&lt;br /&gt;
| list7 =&lt;br /&gt;
*[[Anemohelix|Anemohelix I]]/[[Anemohelix II|II]]&lt;br /&gt;
*[[Cryohelix|Cryohelix I]]/[[Cryohelix II|II]]&lt;br /&gt;
*[[Geohelix|Geohelix I]]/[[Geohelix II|II]]&lt;br /&gt;
*[[Hydrohelix|Hydrohelix I]]/[[Hydrohelix II|II]]&lt;br /&gt;
*[[Ionohelix|Ionohelix I]]/[[Ionohelix II|II]]&lt;br /&gt;
*[[Luminohelix|Luminohelix I]]/[[Luminohelix II|II]]&lt;br /&gt;
*[[Noctohelix|Noctohelix I]]/[[Noctohelix II|II]]&lt;br /&gt;
*[[Pyrohelix|Pyrohelix I]]/[[Pyrohelix II|II]] &amp;lt;br&amp;gt;&lt;br /&gt;
| group8 = Group Cast&lt;br /&gt;
| list8 =&lt;br /&gt;
*[[Meteor]]&lt;br /&gt;
| group9 = Stat Debuffs&lt;br /&gt;
| list9 =&lt;br /&gt;
*[[Impact]]--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{NavMagicSkills}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Navigation Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spaz0481</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Burst_II&amp;diff=122393</id>
		<title>Burst II</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Burst_II&amp;diff=122393"/>
		<updated>2026-08-22T15:09:01Z</updated>

		<summary type="html">&lt;p&gt;Spaz0481: /* Horizon Changes {{changes}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__{{Collapse Sections}}{{Infobox Magic&lt;br /&gt;
| spell name = Burst II&lt;br /&gt;
| icon = File:Burst-menu.png&lt;br /&gt;
| type = Black Magic&lt;br /&gt;
| skill = Elemental&lt;br /&gt;
| description = Deals &#039;&#039;&#039;[[Lightning|{{Lightning|lightning}}]]&#039;&#039;&#039; damage to an enemy and lowers its resistance against &#039;&#039;&#039;[[Earth|{{Earth|earth}}]]&#039;&#039;&#039;.&lt;br /&gt;
| mp = 352 {{verification}}&lt;br /&gt;
| element = lightning&lt;br /&gt;
| blm level = 75&lt;br /&gt;
| casting time = 18.5 {{verification}} {{changes}}&lt;br /&gt;
| recast time = 43.25 {{verification}} {{changes}}&lt;br /&gt;
| affected targets = single&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Item Image&amp;quot;/&amp;gt;{{Item Image|Scroll_of_Burst.png|Burst}}&amp;lt;section end=&amp;quot;Item Image&amp;quot;/&amp;gt;&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Item Statistics&lt;br /&gt;
| type = Scroll&lt;br /&gt;
| icon id = 4814&lt;br /&gt;
| name = Scroll of Burst II&lt;br /&gt;
| tags = {{Rare}}&lt;br /&gt;
| jobs = BLM&lt;br /&gt;
| level = 75&lt;br /&gt;
| description = Teaches the black magic Burst.&amp;lt;br&amp;gt;Deals lightning damage to an enemy and&amp;lt;br&amp;gt;lowers its resistance against earth.&lt;br /&gt;
| notes = Ancient Magic reduces the amount of Magic Resistance to the stated element by 30 for 15 seconds.&amp;lt;ref&amp;gt;[http://wiki.ffo.jp/html/1055.html JP Wiki]&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Other Uses==&lt;br /&gt;
{{Used In&lt;br /&gt;
| resale price = {{Resale Price|2000|2178}} {{verification}}&lt;br /&gt;
}}&lt;br /&gt;
== Horizon Changes {{changes}} ==&lt;br /&gt;
&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
{{AH|Scrolls|Black Magic}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;moggarden&amp;quot;&amp;gt;&lt;br /&gt;
===Mog Garden===&lt;br /&gt;
*[[Flotsam]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Dropped By===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-sm droppedby sortable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Level&lt;br /&gt;
! Zone&lt;br /&gt;
|}&lt;br /&gt;
===Treasure Coffer===&lt;br /&gt;
&amp;lt;div class=&amp;quot;campaign&amp;quot;&amp;gt;&lt;br /&gt;
===Campaign Union===&lt;br /&gt;
Possible spoils from battles in&lt;br /&gt;
*[[Jugner Forest (S)]]&lt;br /&gt;
*[[Batallia Downs (S)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{{ElementalNavbox}}&lt;br /&gt;
[[Category:Elemental Magic]][[Category:Ancient Magic]]&lt;/div&gt;</summary>
		<author><name>Spaz0481</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Burst_II&amp;diff=122392</id>
		<title>Burst II</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Burst_II&amp;diff=122392"/>
		<updated>2026-08-22T15:08:02Z</updated>

		<summary type="html">&lt;p&gt;Spaz0481: /* Horizon Changes {{changes}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__{{Collapse Sections}}{{Infobox Magic&lt;br /&gt;
| spell name = Burst II&lt;br /&gt;
| icon = File:Burst-menu.png&lt;br /&gt;
| type = Black Magic&lt;br /&gt;
| skill = Elemental&lt;br /&gt;
| description = Deals &#039;&#039;&#039;[[Lightning|{{Lightning|lightning}}]]&#039;&#039;&#039; damage to an enemy and lowers its resistance against &#039;&#039;&#039;[[Earth|{{Earth|earth}}]]&#039;&#039;&#039;.&lt;br /&gt;
| mp = 352 {{verification}}&lt;br /&gt;
| element = lightning&lt;br /&gt;
| blm level = 75&lt;br /&gt;
| casting time = 18.5 {{verification}} {{changes}}&lt;br /&gt;
| recast time = 43.25 {{verification}} {{changes}}&lt;br /&gt;
| affected targets = single&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Item Image&amp;quot;/&amp;gt;{{Item Image|Scroll_of_Burst.png|Burst}}&amp;lt;section end=&amp;quot;Item Image&amp;quot;/&amp;gt;&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Item Statistics&lt;br /&gt;
| type = Scroll&lt;br /&gt;
| icon id = 4814&lt;br /&gt;
| name = Scroll of Burst II&lt;br /&gt;
| tags = {{Rare}}&lt;br /&gt;
| jobs = BLM&lt;br /&gt;
| level = 75&lt;br /&gt;
| description = Teaches the black magic Burst.&amp;lt;br&amp;gt;Deals lightning damage to an enemy and&amp;lt;br&amp;gt;lowers its resistance against earth.&lt;br /&gt;
| notes = Ancient Magic reduces the amount of Magic Resistance to the stated element by 30 for 15 seconds.&amp;lt;ref&amp;gt;[http://wiki.ffo.jp/html/1055.html JP Wiki]&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Other Uses==&lt;br /&gt;
{{Used In&lt;br /&gt;
| resale price = {{Resale Price|2000|2178}} {{verification}}&lt;br /&gt;
}}&lt;br /&gt;
== Horizon Changes {{changes}} ==&lt;br /&gt;
Learned by scroll&lt;br /&gt;
&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
{{AH|Scrolls|Black Magic}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;moggarden&amp;quot;&amp;gt;&lt;br /&gt;
===Mog Garden===&lt;br /&gt;
*[[Flotsam]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Dropped By===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-sm droppedby sortable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Level&lt;br /&gt;
! Zone&lt;br /&gt;
|}&lt;br /&gt;
===Treasure Coffer===&lt;br /&gt;
&amp;lt;div class=&amp;quot;campaign&amp;quot;&amp;gt;&lt;br /&gt;
===Campaign Union===&lt;br /&gt;
Possible spoils from battles in&lt;br /&gt;
*[[Jugner Forest (S)]]&lt;br /&gt;
*[[Batallia Downs (S)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{{ElementalNavbox}}&lt;br /&gt;
[[Category:Elemental Magic]][[Category:Ancient Magic]]&lt;/div&gt;</summary>
		<author><name>Spaz0481</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Burst_II&amp;diff=122391</id>
		<title>Burst II</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Burst_II&amp;diff=122391"/>
		<updated>2026-08-22T15:03:49Z</updated>

		<summary type="html">&lt;p&gt;Spaz0481: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__{{Collapse Sections}}{{Infobox Magic&lt;br /&gt;
| spell name = Burst II&lt;br /&gt;
| icon = File:Burst-menu.png&lt;br /&gt;
| type = Black Magic&lt;br /&gt;
| skill = Elemental&lt;br /&gt;
| description = Deals &#039;&#039;&#039;[[Lightning|{{Lightning|lightning}}]]&#039;&#039;&#039; damage to an enemy and lowers its resistance against &#039;&#039;&#039;[[Earth|{{Earth|earth}}]]&#039;&#039;&#039;.&lt;br /&gt;
| mp = 352 {{verification}}&lt;br /&gt;
| element = lightning&lt;br /&gt;
| blm level = 75&lt;br /&gt;
| casting time = 18.5 {{verification}} {{changes}}&lt;br /&gt;
| recast time = 43.25 {{verification}} {{changes}}&lt;br /&gt;
| affected targets = single&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Item Image&amp;quot;/&amp;gt;{{Item Image|Scroll_of_Burst.png|Burst}}&amp;lt;section end=&amp;quot;Item Image&amp;quot;/&amp;gt;&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Item Statistics&lt;br /&gt;
| type = Scroll&lt;br /&gt;
| icon id = 4814&lt;br /&gt;
| name = Scroll of Burst II&lt;br /&gt;
| tags = {{Rare}}&lt;br /&gt;
| jobs = BLM&lt;br /&gt;
| level = 75&lt;br /&gt;
| description = Teaches the black magic Burst.&amp;lt;br&amp;gt;Deals lightning damage to an enemy and&amp;lt;br&amp;gt;lowers its resistance against earth.&lt;br /&gt;
| notes = Ancient Magic reduces the amount of Magic Resistance to the stated element by 30 for 15 seconds.&amp;lt;ref&amp;gt;[http://wiki.ffo.jp/html/1055.html JP Wiki]&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Other Uses==&lt;br /&gt;
{{Used In&lt;br /&gt;
| resale price = {{Resale Price|2000|2178}} {{verification}}&lt;br /&gt;
}}&lt;br /&gt;
== Horizon Changes {{changes}} ==&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
{{AH|Scrolls|Black Magic}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;moggarden&amp;quot;&amp;gt;&lt;br /&gt;
===Mog Garden===&lt;br /&gt;
*[[Flotsam]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Dropped By===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-sm droppedby sortable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Level&lt;br /&gt;
! Zone&lt;br /&gt;
|}&lt;br /&gt;
===Treasure Coffer===&lt;br /&gt;
&amp;lt;div class=&amp;quot;campaign&amp;quot;&amp;gt;&lt;br /&gt;
===Campaign Union===&lt;br /&gt;
Possible spoils from battles in&lt;br /&gt;
*[[Jugner Forest (S)]]&lt;br /&gt;
*[[Batallia Downs (S)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{{ElementalNavbox}}&lt;br /&gt;
[[Category:Elemental Magic]][[Category:Ancient Magic]]&lt;/div&gt;</summary>
		<author><name>Spaz0481</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Template:ElementalNavbox&amp;diff=122390</id>
		<title>Template:ElementalNavbox</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Template:ElementalNavbox&amp;diff=122390"/>
		<updated>2026-08-22T14:59:59Z</updated>

		<summary type="html">&lt;p&gt;Spaz0481: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| title = [[:Category:Magic|Magic of Vana&#039;diel:]] Elemental Magic&lt;br /&gt;
| template = ElementalNavbox&lt;br /&gt;
| state = &lt;br /&gt;
| liststyle = text-align:center;&lt;br /&gt;
| group1 = Single Target&lt;br /&gt;
| list1 =&lt;br /&gt;
*[[Aero]]/[[Aero II|II]]/[[Aero III|III]]/[[Aero IV|IV]]&amp;lt;!--/[[Aero V|V]]/[[Aero VI|VI]]--&amp;gt;&lt;br /&gt;
*[[Blizzard]]/[[Blizzard II|II]]/[[Blizzard III|III]]/[[Blizzard IV|IV]]&amp;lt;!--/[[Blizzard V|V]]/[[Blizzard VI|VI]]--&amp;gt;&lt;br /&gt;
*[[Fire]]/[[Fire II|II]]/[[Fire III|III]]/[[Fire IV|IV]]&amp;lt;!--/[[Fire V|V]]/[[Fire VI|VI]]--&amp;gt;&lt;br /&gt;
*[[Stone]]/[[Stone II|II]]/[[Stone III|III]]/[[Stone IV|IV]]&amp;lt;!--/[[Stone V|V]]/[[Stone VI|VI]]--&amp;gt;&lt;br /&gt;
*[[Thunder]]/[[Thunder II|II]]/[[Thunder III|III]]/[[Thunder IV|IV]]&amp;lt;!--/[[Thunder V|V]]/[[Thunder VI|VI]]--&amp;gt;&lt;br /&gt;
*[[Water]]/[[Water II|II]]/[[Water III|III]]/[[Water IV|IV]]&amp;lt;!--/[[Water V|V]]/[[Water VI|VI]]--&amp;gt;&lt;br /&gt;
| group2 = [[Ancient Magic]]&lt;br /&gt;
| list2 =&lt;br /&gt;
*[[Burst]]/[[Burst II|II]]--&amp;gt;&lt;br /&gt;
*[[Flare]]&amp;lt;!--/[[Flare II|II]]--&amp;gt;&lt;br /&gt;
*[[Flood]]&amp;lt;!--/[[Flood II|II]]--&amp;gt;&lt;br /&gt;
*[[Freeze]]&amp;lt;!--/[[Freeze II|II]]--&amp;gt;&lt;br /&gt;
*[[Quake]]&amp;lt;!--/[[Quake II|II]]--&amp;gt;&lt;br /&gt;
*[[Tornado]]&amp;lt;!--/[[Tornado II|II]]--&amp;gt;&lt;br /&gt;
| group3 = Area of Effect&lt;br /&gt;
| list3 =&lt;br /&gt;
*[[Aeroga]]/[[Aeroga II|II]]/[[Aeroga III|III]]&lt;br /&gt;
*[[Blizzaga]]/[[Blizzaga II|II]]/[[Blizzaga III|III]]&lt;br /&gt;
*[[Firaga]]/[[Firaga II|II]]/[[Firaga III|III]]&lt;br /&gt;
*[[Stonega]]/[[Stonega II|II]]/[[Stonega III|III]]&lt;br /&gt;
*[[Thundaga]]/[[Thundaga II|II]]/[[Thundaga III|III]]&lt;br /&gt;
*[[Waterga]]/[[Waterga II|II]]/[[Waterga III|III]]&lt;br /&gt;
&amp;lt;!--| group4 = -ra Area of Effect&lt;br /&gt;
| list4 =&lt;br /&gt;
*[[Aera]]/[[Aera II|II]]/[[Aera III|III]]&lt;br /&gt;
*[[Blizzara]]/[[Blizzara II|II]]/[[Blizzara III|III]]&lt;br /&gt;
*[[Fira]]/[[Fira II|II]]/[[Fira III|III]]&lt;br /&gt;
*[[Stonera]]/[[Stonera II|II]]/[[Stonera III|III]]&lt;br /&gt;
*[[Thundara]]/[[Thundara II|II]]/[[Thundara III|III]]&lt;br /&gt;
*[[Watera]]/[[Watera II|II]]/[[Watera III|III]]&lt;br /&gt;
| group5 = Cumulative Magic&lt;br /&gt;
| list5 =&lt;br /&gt;
*[[Aeroja]]&lt;br /&gt;
*[[Blizzaja]]&lt;br /&gt;
*[[Firaja]]&lt;br /&gt;
*[[Stoneja]]&lt;br /&gt;
*[[Thundaja]]&lt;br /&gt;
*[[Waterja]]&lt;br /&gt;
*[[Comet]]--&amp;gt;&lt;br /&gt;
| group6 = [[Elemental Debuff]]s&lt;br /&gt;
| list6 =&lt;br /&gt;
*[[Burn]]&lt;br /&gt;
*[[Choke]]&lt;br /&gt;
*[[Drown]]&lt;br /&gt;
*[[Frost]]&lt;br /&gt;
*[[Rasp]]&lt;br /&gt;
*[[Shock]]&lt;br /&gt;
&amp;lt;!--| group7 = Helices&lt;br /&gt;
| list7 =&lt;br /&gt;
*[[Anemohelix|Anemohelix I]]/[[Anemohelix II|II]]&lt;br /&gt;
*[[Cryohelix|Cryohelix I]]/[[Cryohelix II|II]]&lt;br /&gt;
*[[Geohelix|Geohelix I]]/[[Geohelix II|II]]&lt;br /&gt;
*[[Hydrohelix|Hydrohelix I]]/[[Hydrohelix II|II]]&lt;br /&gt;
*[[Ionohelix|Ionohelix I]]/[[Ionohelix II|II]]&lt;br /&gt;
*[[Luminohelix|Luminohelix I]]/[[Luminohelix II|II]]&lt;br /&gt;
*[[Noctohelix|Noctohelix I]]/[[Noctohelix II|II]]&lt;br /&gt;
*[[Pyrohelix|Pyrohelix I]]/[[Pyrohelix II|II]] &amp;lt;br&amp;gt;&lt;br /&gt;
| group8 = Group Cast&lt;br /&gt;
| list8 =&lt;br /&gt;
*[[Meteor]]&lt;br /&gt;
| group9 = Stat Debuffs&lt;br /&gt;
| list9 =&lt;br /&gt;
*[[Impact]]--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{NavMagicSkills}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Navigation Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spaz0481</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Burst_II&amp;diff=122389</id>
		<title>Burst II</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Burst_II&amp;diff=122389"/>
		<updated>2026-08-22T14:58:38Z</updated>

		<summary type="html">&lt;p&gt;Spaz0481: Created page with &amp;quot;__NOTOC__{{Collapse Sections}}{{Infobox Magic | spell name = Burst II | icon = File:Burst-menu.png | type = Black Magic | skill = Elemental | description = Deals &amp;#039;&amp;#039;&amp;#039;lightning}}&amp;#039;&amp;#039;&amp;#039; damage to an enemy and lowers its resistance against &amp;#039;&amp;#039;&amp;#039;earth}}&amp;#039;&amp;#039;&amp;#039;. | mp = 352 {{verification}} | element = lightning | blm level = 75 | casting time = 18.5 {{verification}} {{changes}} | recast time = 43.25 {{verification}} {{changes}} | affected tar...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__{{Collapse Sections}}{{Infobox Magic&lt;br /&gt;
| spell name = Burst II&lt;br /&gt;
| icon = File:Burst-menu.png&lt;br /&gt;
| type = Black Magic&lt;br /&gt;
| skill = Elemental&lt;br /&gt;
| description = Deals &#039;&#039;&#039;[[Lightning|{{Lightning|lightning}}]]&#039;&#039;&#039; damage to an enemy and lowers its resistance against &#039;&#039;&#039;[[Earth|{{Earth|earth}}]]&#039;&#039;&#039;.&lt;br /&gt;
| mp = 352 {{verification}}&lt;br /&gt;
| element = lightning&lt;br /&gt;
| blm level = 75&lt;br /&gt;
| casting time = 18.5 {{verification}} {{changes}}&lt;br /&gt;
| recast time = 43.25 {{verification}} {{changes}}&lt;br /&gt;
| affected targets = single&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Item Image&amp;quot;/&amp;gt;{{Item Image|Scroll_of_Burst.png|Burst}}&amp;lt;section end=&amp;quot;Item Image&amp;quot;/&amp;gt;&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Item Statistics&lt;br /&gt;
| type = Scroll&lt;br /&gt;
| icon id = 4814&lt;br /&gt;
| name = Scroll of Burst II&lt;br /&gt;
| tags = {{Rare}}&lt;br /&gt;
| jobs = BLM&lt;br /&gt;
| level = 75&lt;br /&gt;
| description = Teaches the black magic Burst.&amp;lt;br&amp;gt;Deals lightning damage to an enemy and&amp;lt;br&amp;gt;lowers its resistance against earth.&lt;br /&gt;
| notes = Ancient Magic reduces the amount of Magic Resistance to the stated element by 30 for 15 seconds.&amp;lt;ref&amp;gt;[http://wiki.ffo.jp/html/1055.html JP Wiki]&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Other Uses==&lt;br /&gt;
{{Used In&lt;br /&gt;
| resale price = {{Resale Price|2000|2178}} {{verification}}&lt;br /&gt;
}}&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
{{AH|Scrolls|Black Magic}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;moggarden&amp;quot;&amp;gt;&lt;br /&gt;
===Mog Garden===&lt;br /&gt;
*[[Flotsam]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Dropped By===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-sm droppedby sortable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Level&lt;br /&gt;
! Zone&lt;br /&gt;
|}&lt;br /&gt;
===Treasure Coffer===&lt;br /&gt;
&amp;lt;div class=&amp;quot;campaign&amp;quot;&amp;gt;&lt;br /&gt;
===Campaign Union===&lt;br /&gt;
Possible spoils from battles in&lt;br /&gt;
*[[Jugner Forest (S)]]&lt;br /&gt;
*[[Batallia Downs (S)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{{ElementalNavbox}}&lt;br /&gt;
[[Category:Elemental Magic]][[Category:Ancient Magic]]&lt;/div&gt;</summary>
		<author><name>Spaz0481</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Black_Eel&amp;diff=37607</id>
		<title>Black Eel</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Black_Eel&amp;diff=37607"/>
		<updated>2024-03-16T22:01:54Z</updated>

		<summary type="html">&lt;p&gt;Spaz0481: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Fishing]]{{Item Sections}}&amp;lt;section begin=&amp;quot;Item Image&amp;quot;/&amp;gt;{{Item Image|Black Eel.png}}&amp;lt;section end=&amp;quot;Item Image&amp;quot;/&amp;gt;&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Item Statistics&lt;br /&gt;
| type = Fish&lt;br /&gt;
| icon id = 4429&lt;br /&gt;
| description = This freshwater fish lives in&amp;lt;br&amp;gt;the rivers of Gustaberg.&lt;br /&gt;
| stackable = 12&lt;br /&gt;
| habitat = Freshwater&lt;br /&gt;
| duration = 5 minutes&lt;br /&gt;
| effects =&lt;br /&gt;
*{{Effect|Positive|Dexterity|+2}}&lt;br /&gt;
*{{Effect|Negative|Mind|-4}}&lt;br /&gt;
*{{Effect|Positive|Evasion|+5}}&lt;br /&gt;
| eastern analog = &lt;br /&gt;
}}&lt;br /&gt;
==Other Uses==&lt;br /&gt;
{{Used In&lt;br /&gt;
| quest = Fisherman&#039;s Heart&lt;br /&gt;
| guild points value = {{Guild Points Value||}}&lt;br /&gt;
| resale price = {{Resale Price|192|196}}{{verification}}&lt;br /&gt;
| guild resale price = {{Guild Resale Price|186|288|guild=Fishing}} {{verification}}&lt;br /&gt;
}}&lt;br /&gt;
==Used in Recipes==&lt;br /&gt;
{{rl|Eel Kabob|Cooking|53}}&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
{{AH|Food|Fish}}&lt;br /&gt;
===Guild Merchants===&lt;br /&gt;
{| class=&amp;quot;npc-table horizon-table table-sm sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left; font-weight: normal&amp;quot;; |&#039;&#039;&#039;Price:&#039;&#039;&#039;{{Price|864|5068}}&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;30%&amp;quot;| Name&lt;br /&gt;
!width=&amp;quot;35%&amp;quot;| Location&lt;br /&gt;
!width=&amp;quot;35%&amp;quot;| Type&lt;br /&gt;
|-&lt;br /&gt;
| [[Babubu]]&lt;br /&gt;
| {{Location|Port Windurst|C-8}}&lt;br /&gt;
| {{Merchant|Guild|Fishing|restocked = no}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Graegham]]&amp;lt;br&amp;gt;[[Mendoline]]&lt;br /&gt;
| {{Location|Selbina|H-9}}&lt;br /&gt;
| {{Merchant|Guild|Fishing|restocked = no}}&lt;br /&gt;
|}&lt;br /&gt;
===Fishing===&lt;br /&gt;
{{Fishing&lt;br /&gt;
| guild NPC = Erabu-Fumulubu&lt;br /&gt;
| guild comment = &lt;br /&gt;
:&amp;quot;...Oh yeah! Black Eels!&lt;br /&gt;
:Those slippery-slimy nasties live in the freshwater rivers and lakes in Gustaberg, but you&#039;ll need some [[Peeled Crayfish]] to get them.&amp;quot;&lt;br /&gt;
| skill cap = 47&lt;br /&gt;
| size = small&lt;br /&gt;
| location =&lt;br /&gt;
*[[Bastok Markets]]&lt;br /&gt;
&amp;lt;li class=&amp;quot;wotg&amp;quot;&amp;gt;&lt;br /&gt;
*[[Bastok Markets (S)]]&lt;br /&gt;
*[[Grauberg (S)]] &#039;&#039;(River)&#039;&#039;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
*[[Gusgen Mines]]&lt;br /&gt;
*[[Korroloka Tunnel]] &#039;&#039;(Pond)&#039;&#039;&lt;br /&gt;
*[[North Gustaberg]] &#039;&#039;(Cascade)&#039;&#039;&lt;br /&gt;
*[[North Gustaberg]] &#039;&#039;(River)&#039;&#039;&lt;br /&gt;
*[[Oldton Movalpolos]]&lt;br /&gt;
*[[Palborough Mines]]&lt;br /&gt;
*[[Zeruhn Mines]] &#039;&#039;(Pool)&#039;&#039;{{Fishing|recommended}}&lt;br /&gt;
*[[Zeruhn Mines]] &#039;&#039;(River)&#039;&#039;{{Fishing|recommended}}&lt;br /&gt;
| bait =&lt;br /&gt;
*[[Little Worm]]&lt;br /&gt;
*[[Peeled Crayfish]]{{Fishing|recommended}}&lt;br /&gt;
*[[Rogue Rig]]&lt;br /&gt;
*[[Shell Bug]]&lt;br /&gt;
*[[Trout Ball]]&lt;br /&gt;
*[[Worm Lure]]&lt;br /&gt;
*[[Robber Rig]]&lt;br /&gt;
| rods = &lt;br /&gt;
*[[Carbon Fishing Rod]]{{fishing|may snap line}}&lt;br /&gt;
*[[Ebisu Fishing Rod]]&lt;br /&gt;
*[[Halcyon Rod]]&lt;br /&gt;
*[[Hume Fishing Rod]]{{fishing|may snap line}}&lt;br /&gt;
*[[Lu Shang&#039;s Fishing Rod]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039; Using [[Peeled Crayfish]] bait at the pool in {{Location|Zeruhn Mines|H-11}} or river (H-7) will hook only [[Black Eel]]s.&lt;br /&gt;
&lt;br /&gt;
 - Using Worm Lure worked better 3-16-2024&lt;/div&gt;</summary>
		<author><name>Spaz0481</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Dangruf_Wadi&amp;diff=26800</id>
		<title>Dangruf Wadi</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Dangruf_Wadi&amp;diff=26800"/>
		<updated>2023-11-12T13:43:55Z</updated>

		<summary type="html">&lt;p&gt;Spaz0481: /* Regular Monsters Found Here */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zone Infobox&lt;br /&gt;
| ToC =&lt;br /&gt;
[[#Involved in Quests/Missions|Quests/Missions]] • [[#treasure chest|Treasure Chest]] • [[#Notorious Monsters Found Here|Notorious Monsters]] • [[#Regular Monsters Found Here|Regular Monsters]] • [[#Event Monsters Found Here|Event Monsters]]&lt;br /&gt;
| Description = The Dangruf Wadi is a small gorge located near Mount Dangruf, an active volcano. Due to the extreme heat caused by the magma under the surface, numerous natural geysers can be found in this area. Long ago, the [[Galka]] often would come to bathe in the hot springs here to relieve the aches and pains caused by the long hours they worked in the mines.&lt;br /&gt;
[[File:Dangruf-wadi-pic.jpg|300px|center]]&lt;br /&gt;
| Connections =  &lt;br /&gt;
*[[South Gustaberg]]: {{Location Tooltip|area=South Gustaberg|pos=D-9}}&lt;br /&gt;
*[[North Gustaberg]]: {{Location Tooltip|area=North Gustaberg|pos=C-8}} (accessible via Dangruf)&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
*[[Survival Guide]]: {{Location Tooltip|area=Dangruf Wadi|pos=K-10}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Monstrosity = {{Medium}}&lt;br /&gt;
| Stats = {{Escape}} {{Fellow}} {{Tractor}}&lt;br /&gt;
| Region  = Gustaberg&lt;br /&gt;
| Type = Dungeon&lt;br /&gt;
| Maps = &lt;br /&gt;
{{Zone Tooltip Map|Map 1}}&lt;br /&gt;
| Map Acquisition = [[The Bare Bones|Quest]] or [[Map of the Dangruf Wadi|Purchase]]&lt;br /&gt;
| Weather = None&lt;br /&gt;
| Restrictions = None&lt;br /&gt;
| Requirements = None&lt;br /&gt;
| BGM = None&lt;br /&gt;
| Expansion = Final Fantasy XI&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Involved in [[:Category:Quests|Quests]]/[[:Category:Missions|Missions]] ==&lt;br /&gt;
{{TableQuestHeader}}&lt;br /&gt;
&lt;br /&gt;
{{TableQuestLine |Name=  All by Myself| Type= General| Starter= [[Marin]]| Zone= [[Bastok Markets]]| Coordinates= {{Location Tooltip|area=Bastok Markets|pos=E-10}}}}&lt;br /&gt;
&lt;br /&gt;
{{TableQuestLine |Name=  As Thick as Thieves| Type= [[Thief|THF]] [[:Category:Artifact Armor|AF]] 2| Starter= [[Nanaa Mihgo]]| Zone= [[Windurst Woods]]| Coordinates= {{Location Tooltip|area=Windurst Woods|pos=J-3}}}}&lt;br /&gt;
&lt;br /&gt;
{{TableQuestLine |Name=  Breaking Stones| Type= General| Starter= [[Horatius]]| Zone= [[Bastok Markets]]| Coordinates= {{Location Tooltip|area=Bastok Markets|pos=I-9}}}}&lt;br /&gt;
&lt;br /&gt;
{{TableQuestLine |Name=  Drachenfall| Type= General| Starter= [[Black Mud]]| Zone= [[Bastok Mines]]| Coordinates= {{Location Tooltip|area=Bastok Mines|pos=J-7}}}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{TableQuestLine |Name= Legacies Lost and Found| Type=[[RUN]] [[:category:Artifact Armor|AF]]| Starter=[[Octavien]]| Zone=[[Eastern Adoulin]]| Coordinates={{Location Tooltip|area=Eastern Adoulin|pos=I-8}}}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{TableQuestLine |Name=Now Recording...| Type=General| Starter= [[Darcia]]| Zone= [[Lower Jeuno]]| Coordinates= {{Location Tooltip|area=Lower Jeuno|pos=H-7}}}}&lt;br /&gt;
&lt;br /&gt;
{{TableQuestLine |Name=  The Bare Bones| Type= Map| Starter= [[Degenhard]]| Zone= [[Bastok Markets]]| Coordinates= {{Location Tooltip|area=Bastok Markets|pos=I-10}}}}&lt;br /&gt;
&lt;br /&gt;
{{TableQuestLine |Name=  Strange Apparatus| Type= General| Starter= ---| Zone= ---| Coordinates= }}&lt;br /&gt;
&lt;br /&gt;
{{TableMissionHeader}}&lt;br /&gt;
&lt;br /&gt;
{{TableMissionLine |Name=A Geological Survey|Mission 1-2: A Geological Survey| Nation= [[Bastok Missions|Bastok]]| Starter= [[Bastok Gate Guard]]| Zone= [[Bastok]]| Coordinates= }}&lt;br /&gt;
&lt;br /&gt;
{{TableMissionLine |Name=Wading Beasts|Mission 2-2: Wading Beasts| Nation= [[Bastok Missions|Bastok]]| Starter= [[Bastok Gate Guard]]| Zone= [[Bastok]]| Coordinates= }}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{TableMissionLine |Name= The Geomagnetron| Nation= [[Seekers of Adoulin Missions|Adoulin 1-2]]| Starter= [[Darcia]]| Zone= [[Lower Jeuno]]| Coordinates= {{Location Tooltip|area=Lower Jeuno|pos=H-7}}}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{TableQuestFooter}}&lt;br /&gt;
==Other Information==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#DFDFDF&amp;quot; rowspan=&amp;quot;1&amp;quot; width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Zone Section Header|chest}}&lt;br /&gt;
{{:{{PAGENAME}}/Treasure Chest}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Individual Training==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffdead&amp;quot;&lt;br /&gt;
! width=&amp;quot;161&amp;quot;|Area of Book&lt;br /&gt;
! width=&amp;quot;25&amp;quot;|Pg&lt;br /&gt;
! width=&amp;quot;40&amp;quot;|Tgt. Level&lt;br /&gt;
! width=&amp;quot;40&amp;quot;|Max Level&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Mobs to Fight&lt;br /&gt;
! width=&amp;quot;40&amp;quot;|XP/Gil&lt;br /&gt;
! width=&amp;quot;40&amp;quot;|Tabs&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E3E6FF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|[[Dangruf Wadi]]&lt;br /&gt;
|1&lt;br /&gt;
|3~8&lt;br /&gt;
|17&lt;br /&gt;
|&lt;br /&gt;
*4 [[Stone Eater]]&lt;br /&gt;
*1 [[Rock Lizard]]&lt;br /&gt;
|280-560&lt;br /&gt;
|28-56&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E3E6FF&amp;quot;&lt;br /&gt;
|2&lt;br /&gt;
|5~9&lt;br /&gt;
|18&lt;br /&gt;
|&lt;br /&gt;
*3 [[Goblins]]&lt;br /&gt;
*2 [[Wadi Crab]]&lt;br /&gt;
|350-700&lt;br /&gt;
|35-70&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E3E6FF&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|11~14&lt;br /&gt;
|23&lt;br /&gt;
|&lt;br /&gt;
*3 [[Wadi Hare]]&lt;br /&gt;
*2 [[Wadi Leech]]&lt;br /&gt;
|490-960&lt;br /&gt;
|49-96&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E3E6FF&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|86~89&lt;br /&gt;
|99&lt;br /&gt;
|&lt;br /&gt;
*4 [[Fume Lizard]]s&lt;br /&gt;
*2 [[Goblin Brigand]]s&lt;br /&gt;
|1830-3660&lt;br /&gt;
|183-366&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E3E6FF&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|86~90&lt;br /&gt;
|99&lt;br /&gt;
|&lt;br /&gt;
*4 [[Witchetty Grub]]s&lt;br /&gt;
*2 [[Goblin Headsman]]&lt;br /&gt;
|1650-3300&lt;br /&gt;
|165-330&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E3E6FF&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|86~90&lt;br /&gt;
|99&lt;br /&gt;
|&lt;br /&gt;
*4 [[Prim Pika]]s&lt;br /&gt;
*2 [[Goblin Healer]]s&lt;br /&gt;
|1840-3680&lt;br /&gt;
|184-368&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E3E6FF&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|90~91&lt;br /&gt;
|99&lt;br /&gt;
|&lt;br /&gt;
*2 [[Goblin Conjurer]]s&lt;br /&gt;
*2 [[Goblin Bladesmith]]s&lt;br /&gt;
*2 [[Goblin Bushwhacker]]s&lt;br /&gt;
|1860-3720&lt;br /&gt;
|186-372&lt;br /&gt;
|- BGCOLOR=&amp;quot;#E3E6FF&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|90~93&lt;br /&gt;
|99&lt;br /&gt;
|&lt;br /&gt;
*5 [[Trimmer]]s&lt;br /&gt;
*2 [[Natty Gibbon]]s&lt;br /&gt;
|2260-4520&lt;br /&gt;
|226-452&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Notorious Monsters|Notorious Monsters]] Found Here==&lt;br /&gt;
{{TableMobHeader-NM }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-NM| Name=  Chocoboleech| Spawn= | Lvl= 24-25| Drop= [[Gassan]]| Steal= | Family= Leeches| NumSpawns= {{Tooltip-NMMap|map=DangrufWadiNMs.png|NM= Chocoboleech }}| Note= A, L}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-NM| Name=  Geyser Lizard| Spawn= | Lvl= 28-30| Drop= [[Lizard Egg]]&amp;lt;br&amp;gt;[[Lizard Skin]]&amp;lt;br&amp;gt;[[Steam Scale Mail]]| Steal= | Family= Lizards| NumSpawns= {{Tooltip-NMMap|map=DangrufWadiNMs.png|NM= Geyser Lizard }}| Note= A, L, H}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-NM| Name=  Teporingo| Spawn= | Lvl= 20| Drop= [[Succubus Grip]]| Steal= | Family= Rabbits| NumSpawns= {{Tooltip-NMMap|map=DangrufWadiNMs.png|NM= }}| Note=L, S, Sc }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobFooter-NM}}&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Bestiary|Regular Monsters]] Found Here==&lt;br /&gt;
{{TableMobHeader-Regular}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular| Name=  Coral Crab  | Spawn= | Lvl= 10-12| Drop= [[Crab Shell]]&amp;lt;br&amp;gt;[[Land Crab Meat]]&amp;lt;br&amp;gt;[[Rock Salt]]| Steal= | Family= Crabs| NumSpawns=1&amp;lt;br&amp;gt;&#039;&#039;Spawned by fishing&#039;&#039;  | Note= A, H}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{TableMobLine-Regular| Name=  Couloir Leech  | Spawn= | Lvl= 85+| Drop= [[Fiend Blood]] | Steal= | Family= Leeches| NumSpawns= 16 | Note= L, H}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular| Name=  Fume Lizard  | Spawn= | Lvl= 85+| Drop= [[Lizard Egg]] &amp;lt;br&amp;gt; [[Lizard Tail]]| Steal= | Family= Lizards| NumSpawns= 14 | Note= L, H}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{TableMobLine-Regular| Name=  Giant Grub| Spawn= | Lvl= 9-12&lt;br /&gt;
| Drop= [[Copper Ore]]&amp;lt;br&amp;gt;[[Flint Stone]]&amp;lt;br&amp;gt;[[Hermit&#039;s Ring]]&amp;lt;br&amp;gt;[[Sulfur]]&amp;lt;br&amp;gt;[[Zinc Ore]]| Steal= [[Pebble]]| Family= Worms | NumSpawns=  {{question}}| Note= A, H}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular| Name=  Goblin Ambusher| Spawn= | Lvl= 12-16&lt;br /&gt;
| Drop= [[Dangruf Chest Key]]&amp;lt;br&amp;gt;[[Animal Glue]]&amp;lt;br&amp;gt;[[Leather Bandana]]&amp;lt;br&amp;gt;[[Leather Gloves]]&amp;lt;br&amp;gt;[[Leather Highboots]]&amp;lt;br&amp;gt;[[Leather Trousers]]&amp;lt;br&amp;gt;[[Quadav Backscale]]| Steal= [[Crossbow Bolt]]| Family= Goblins| NumSpawns=  39| Note= A, L,S}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{TableMobLine-Regular| Name=  Goblin Bladesmith| Spawn= | Lvl= 90-91&lt;br /&gt;
| Drop= [[Seasoning Stone]]&amp;lt;br&amp;gt;[[Fossilized Fang]]&amp;lt;br&amp;gt;[[Scale Greaves]]&amp;lt;br&amp;gt;[[Scale Cuisses]]&amp;lt;br&amp;gt;[[Faceguard]]&amp;lt;br&amp;gt;[[Scale Finger Gauntlets]]| Steal= ???| Family= Goblins| NumSpawns=  8| Note= A, L, S}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{TableMobLine-Regular| Name=  Goblin Brigand| Spawn= | Lvl= 85+&lt;br /&gt;
| Drop= [[Brass Mittens]]&amp;lt;br&amp;gt;[[Brass Leggings]]&amp;lt;br&amp;gt;[[Brass Subligar]]&amp;lt;br&amp;gt;[[Brass Cap]]&amp;lt;br&amp;gt;| Steal= ???| Family= Goblins| NumSpawns=  11| Note= A, L, S}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular| Name=  Goblin Bushwhacker| Spawn= | Lvl= 90-91&lt;br /&gt;
| Drop= [[Seasoning Stone]]&amp;lt;br&amp;gt;[[Fossilized Fang]]&amp;lt;br&amp;gt;[[Animal Glue]]&amp;lt;br&amp;gt;[[Leather Bandana]]&amp;lt;br&amp;gt;[[Leather Gloves]]&amp;lt;br&amp;gt;[[Leather Highboots]]&amp;lt;br&amp;gt;[[Leather Trousers]]| Steal= | Family= Goblins| NumSpawns= 8 | Note= A, L, S}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{TableMobLine-Regular| Name=  Goblin Butcher| Spawn= | Lvl= 12-16&lt;br /&gt;
| Drop= [[Dangruf Chest Key]]&amp;lt;br&amp;gt;[[Faceguard]]&amp;lt;br&amp;gt;[[Quadav Backscale]]&amp;lt;br&amp;gt;[[Scale Cuisses]]&amp;lt;br&amp;gt;[[Scale Finger Gauntlets]]&amp;lt;br&amp;gt;[[Scale Greaves]]| Steal= [[Beastcoin]]| Family= Goblins| NumSpawns=  39| Note= A, L, S}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{TableMobLine-Regular| Name=  Goblin Conjurer| Spawn= | Lvl= 86-90&lt;br /&gt;
| Drop= [[Goblin Armor]]&amp;lt;br&amp;gt;[[Goblin Mask]]&amp;lt;br&amp;gt;[[Fossilized Fang]]&amp;lt;br&amp;gt;[[Seasoning Stone]]| Steal= {{information}}| Family= Goblins| NumSpawns=  {{information}}| Note= A, L, S}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular| Name=  Goblin Fisher| Spawn= | Lvl= 05-08&lt;br /&gt;
| Drop= [[Bamboo Fishing Rod]]&amp;lt;br&amp;gt;[[Bronze Cap]]&amp;lt;br&amp;gt;[[Bronze Leggings]]&amp;lt;br&amp;gt;[[Bronze Mittens]]&amp;lt;br&amp;gt;[[Bronze Subligar]]&amp;lt;br&amp;gt;[[Clothespole]]&amp;lt;br&amp;gt;[[Fastwater Fishing Rod]]&amp;lt;br&amp;gt;[[Goblin Helm]]&amp;lt;br&amp;gt;[[Goblin Mail]]&amp;lt;br&amp;gt;[[Quadav Backscale]]&amp;lt;br&amp;gt;[[Yew Fishing Rod]]| Steal= [[Beastcoin]]&amp;lt;br&amp;gt;[[Willow Fishing Rod]]| Family= Goblins| NumSpawns=  12| Note= A, L, S}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular| Name=  Goblin Gambler| Spawn= | Lvl= 21-23&lt;br /&gt;
| Drop= [[Holly Clogs]]&amp;lt;br&amp;gt;[[Poet&#039;s Circlet]]&amp;lt;br&amp;gt;[[Poison Flour]]&amp;lt;br&amp;gt;[[Quadav Backscale]]| Steal= [[Silver Beastcoin]]| Family= Goblins| NumSpawns=  17| Note= A, L, S}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{TableMobLine-Regular| Name=  Goblin Headsman| Spawn= | Lvl= 85+&lt;br /&gt;
| Drop= [[Scale Greaves]]&amp;lt;br&amp;gt;[[Scale Cuisses]]&amp;lt;br&amp;gt;[[Faceguard]]&amp;lt;br&amp;gt;[[Scale Finger Gauntlets]]| Steal= ???| Family= Goblins| NumSpawns=  12| Note= A, L, S}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular| Name=  Goblin Healer| Spawn= | Lvl= 85+&lt;br /&gt;
| Drop= [[Holly Clogs]]&amp;lt;br&amp;gt;[[Linen Cuffs]]&amp;lt;br&amp;gt;[[Linen Slops]]&amp;lt;br&amp;gt;[[Poet&#039;s Circlet]]| Steal= ???| Family= Goblins| NumSpawns=  12| Note= A, L, S}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{TableMobLine-Regular| Name=  Goblin Leecher| Spawn= | Lvl= 21-23&lt;br /&gt;
| Drop= [[Holly Clogs]]&amp;lt;br&amp;gt;[[Linen Cuffs]]&amp;lt;br&amp;gt;[[Linen Slops]]&amp;lt;br&amp;gt;[[Poet&#039;s Circlet]]&amp;lt;br&amp;gt;[[Barblind|Scroll of Barblind]]&amp;lt;br&amp;gt;[[Barpoison|Scroll of Barpoison]]&amp;lt;br&amp;gt;[[Barsleep|Scroll of Barsleep]]&amp;lt;br&amp;gt;[[Deodorize|Scroll of Deodorize]]&amp;lt;br&amp;gt;[[Invisible|Scroll of Invisible]]&amp;lt;br&amp;gt;[[Paralyze|Scroll of Paralyze]]&amp;lt;br&amp;gt;[[Protectra|Scroll of Protectra]]&amp;lt;br&amp;gt;[[Quadav Backscale]]&amp;lt;br&amp;gt;[[Silence|Scroll of Silence]]&amp;lt;br&amp;gt;[[Sneak|Scroll of Sneak]]| Steal= [[Silver Beastcoin]]| Family= Goblins| NumSpawns=  17| Note= A, L, S}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular| Name=  Goblin Mugger| Spawn= | Lvl= 21-23&lt;br /&gt;
| Drop= [[Brass Cap]]&amp;lt;br&amp;gt;[[Brass Leggings]]&amp;lt;br&amp;gt;[[Brass Mittens]]&amp;lt;br&amp;gt;[[Brass Subligar]]&amp;lt;br&amp;gt;[[Quadav Backscale]]| Steal= [[Silver Beastcoin]]| Family= Goblins| NumSpawns=  16| Note= A, L, S}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular| Name=  Goblin Thug| Spawn= | Lvl= 05-08&lt;br /&gt;
| Drop= [[Bronze Cap]]&amp;lt;br&amp;gt;[[Bronze Leggings]]&amp;lt;br&amp;gt;[[Bronze Mittens]]&amp;lt;br&amp;gt;[[Bronze Subligar]]&amp;lt;br&amp;gt;[[Goblin Armor]]&amp;lt;br&amp;gt;[[Goblin Mask]]&amp;lt;br&amp;gt;[[Wild Onion]]| Steal= [[Beastcoin]]| Family= Goblins| NumSpawns=  26| Note= A, L, S}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular| Name=  Goblin Tinkerer| Spawn= | Lvl= 12-16&lt;br /&gt;
| Drop= [[Dangruf Chest Key]]&amp;lt;br&amp;gt;[[Faceguard]]&amp;lt;br&amp;gt;[[Quadav Backscale]]&amp;lt;br&amp;gt;[[Scale Cuisses]]&amp;lt;br&amp;gt;[[Scale Finger Gauntlets]]&amp;lt;br&amp;gt;[[Scale Greaves]]| Steal= [[Beastcoin]]| Family= Goblins| NumSpawns=  39| Note= A, L, S}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular| Name=  Goblin Weaver| Spawn= | Lvl= 05-08&lt;br /&gt;
| Drop= [[Ash Clogs]]&amp;lt;br&amp;gt;[[Circlet]]&amp;lt;br&amp;gt;[[Cotton Thread]]&amp;lt;br&amp;gt;[[Cotton Cloth]]&amp;lt;br&amp;gt;[[Cuffs]]&amp;lt;br&amp;gt;[[Goblin Armor]]&amp;lt;br&amp;gt;[[Goblin Mask]]&amp;lt;br&amp;gt;[[Grass Cloth]]&amp;lt;br&amp;gt;[[Grass Thread]]&amp;lt;br&amp;gt;[[Slops]]| Steal= [[Grass Thread]]| Family= Goblins| NumSpawns=  25| Note= A, L, S}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular| Name=  Hoarder Hare| Spawn= | Lvl= 06-08&lt;br /&gt;
| Drop= [[Hare Meat]]&amp;lt;br&amp;gt;[[Rabbit Hide]]| Steal= [[Hare Meat]]| Family= Rabbits | NumSpawns=  12| Note= L, S, Sc}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular| Name=  Land Crab| Spawn= | Lvl= 05-07| Drop= [[Crab Shell]]&amp;lt;br&amp;gt;[[Land Crab Meat]]&amp;lt;br&amp;gt;[[Rock Salt]] | Steal= | Family= Crabs | NumSpawns= 1&amp;lt;br&amp;gt;&#039;&#039;Spawned by fishing&#039;&#039; | Note= A, H}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular| Name=  Natty Gibbon  | Spawn= | Lvl= 92+| Drop= [[Seasoning Stone]]&amp;lt;br&amp;gt;[[Fossilized Fang]]&amp;lt;br&amp;gt;[[Pebble]]&amp;lt;br&amp;gt;[[Pamamas]]| Steal= | Family= Opo-opo| NumSpawns= 22 | Note= Sc}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{TableMobLine-Regular| Name=  Prim Pika| Spawn= | Lvl= 85+&lt;br /&gt;
| Drop= [[Hare Meat]]&amp;lt;br&amp;gt;[[Gausebit Grass]] | Steal= ???| Family= Rabbits| NumSpawns=  26| Note= S}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{TableMobLine-Regular| Name=  Rock Lizard| Spawn= | Lvl= 05-08&lt;br /&gt;
| Drop= [[Lizard Tail]] | Steal= [[Lizard Tail]]| Family= Lizards| NumSpawns=  26| Note= L, H}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular| Name=  Snipper| Spawn= | Lvl= 16-20&lt;br /&gt;
| Drop= [[Dangruf Chest Key]]&amp;lt;br&amp;gt;[[Rock Salt]]| Steal= [[Rock Salt]]| Family= Crabs| NumSpawns=  8| Note= L, H}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular| Name=  Steam Lizard| Spawn= | Lvl= 16-20&lt;br /&gt;
| Drop= [[Dangruf Chest Key]]&amp;lt;br&amp;gt;[[Lizard Egg]]&amp;lt;br&amp;gt;[[Lizard Tail]]| Steal= [[Lizard Egg]]| Family= Lizards| NumSpawns=  12| Note= L, H}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular| Name=  Stickpin| Spawn= | Lvl= 07-09&lt;br /&gt;
| Drop= [[Fiend Blood]] | Steal= | Family= Leeches| NumSpawns=  6| Note= L, H}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular| Name=  Stone Eater| Spawn= | Lvl= 03-05&lt;br /&gt;
| Drop= [[Flint Stone]]&amp;lt;br&amp;gt;[[Zinc Ore]]&amp;lt;br&amp;gt;[[Sulfur]]&amp;lt;br&amp;gt;[[Hermit&#039;s Ring]]| Steal= [[Pebble]]| Family= Worms| NumSpawns=  6| Note= H}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{TableMobLine-Regular| Name=  Thread Leech| Spawn= | Lvl= 21-23 | Drop= | Steal= |&lt;br /&gt;
Family= Leeches| NumSpawns=1&amp;lt;br&amp;gt;&#039;&#039;Spawned by fishing&#039;&#039;  | Note= A, H}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular| Name= Trimmer| Spawn= | Lvl= 90-93&lt;br /&gt;
| Drop= [[Seasoning Stone]]&amp;lt;br&amp;gt;[[Fossilized Fang]]&amp;lt;br&amp;gt;[[Crab Shell]]&amp;lt;br&amp;gt;[[Land Crab Meat]]&amp;lt;br&amp;gt;[[High-Quality Crab Shell]]&amp;lt;br&amp;gt; | Steal= | Family= Crabs| NumSpawns= 13 | Note= L, H }}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{TableMobLine-Regular| Name=  Wadi Crab| Spawn= | Lvl= 07-09&lt;br /&gt;
| Drop= [[Rock Salt]]| Steal= [[Rock Salt]]| Family= Crabs| NumSpawns=  8 &amp;lt;br&amp;gt; Respawn 5mins| Note= L, H}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular| Name=  Wadi Hare| Spawn= | Lvl= 11-14&lt;br /&gt;
| Drop= [[Gausebit Grass]]&amp;lt;br&amp;gt;[[Hare Meat]]&amp;lt;br&amp;gt;[[Rabbit Hide]] | Steal= [[Hare Meat]]| Family= Rabbits| NumSpawns=  26| Note= L, S}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{TableMobLine-Regular| Name=  Wadi Leech| Spawn= | Lvl= 11-14&lt;br /&gt;
| Drop= [[Carbuncle&#039;s Ruby]]&amp;lt;br&amp;gt;[[Fiend Blood]] | Steal= | Family= Leeches| NumSpawns=  23| Note= L, H}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular| Name=  Wadi Leech| Spawn= | Lvl= 15-17&lt;br /&gt;
| Drop= | Steal= | Family= Leeches| NumSpawns=1&amp;lt;br&amp;gt;&#039;&#039;Spawned by fishing&#039;&#039; | Note= A, H}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular| Name=  Witchetty Grub| Spawn= | Lvl= 85-90&lt;br /&gt;
| Drop= [[Flint Stone]] &amp;lt;br&amp;gt; [[ Zinc Ore]] &amp;lt;br&amp;gt;[[Sulfur]] | Steal= ???| Family= Worms| NumSpawns= 30| Note= L, H}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TableMobFooter-Regular}}&lt;/div&gt;</summary>
		<author><name>Spaz0481</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Yagudo%27s_Elemental&amp;diff=26751</id>
		<title>Yagudo&#039;s Elemental</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Yagudo%27s_Elemental&amp;diff=26751"/>
		<updated>2023-11-11T13:27:14Z</updated>

		<summary type="html">&lt;p&gt;Spaz0481: Created page with &amp;quot;11/11/2023 - Does not yield EXP. (reference Horizon patch notes from June 2023)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;11/11/2023 - Does not yield EXP. (reference Horizon patch notes from June 2023)&lt;/div&gt;</summary>
		<author><name>Spaz0481</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Meriphataud_Mountains&amp;diff=26750</id>
		<title>Meriphataud Mountains</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Meriphataud_Mountains&amp;diff=26750"/>
		<updated>2023-11-11T13:13:13Z</updated>

		<summary type="html">&lt;p&gt;Spaz0481: /* Regular Monsters Found Here */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zone Infobox&lt;br /&gt;
| ToC =[[#Involved in Quests/Missions|Quests/Missions]] • [[#digging|Chocobo Digging]]  • [[#weather|Weather]] &amp;lt;!--•  [[#Treasure Casket|Treasure Casket]] • [[#Field_Manual|Field Manual]] --&amp;gt;• [[#NPCs Found Here|NPCs]] • [[#Notorious Monsters Found Here|Notorious Monsters]] • [[#Regular Monsters Found Here|Regular Monsters]] • [[#Event Monsters Found Here|Event Monsters]]&lt;br /&gt;
| Description = Unrelenting dust storms and a severe climate make for a harsh environment that is inhabited by few. [[Castle Oztroja]], the [[Yagudo]] stronghold, can be found here, and its guards relentlessly patrol the surrounding hills.  Also present is the colossal structure known as Drogaroga&#039;s Spine, an enormous bone-shaped structure that spans the area from west to east, severing it in the middle. Drogaroga&#039;s Spine is believed by many denizens of Vana&#039;diel to be the spine of the great dragon Drogaroga, a mythological being that existed at the beginning of the world.&lt;br /&gt;
[[File:Meriphataud-mountains-pic.jpg|300px|center]]&lt;br /&gt;
&lt;br /&gt;
| Connections =  &lt;br /&gt;
[[Sauromugue Champaign]]: {{Location Tooltip| area = Meriphataud Mountains| pos = D-4}}&lt;br /&gt;
&lt;br /&gt;
[[Tahrongi Canyon]]: {{Location Tooltip| area = Meriphataud Mountains| pos = F-12}}&lt;br /&gt;
&lt;br /&gt;
[[The Sanctuary of Zi&#039;Tah]]: {{Location Tooltip| area = Meriphataud Mountains| pos = L-4}}&lt;br /&gt;
&lt;br /&gt;
[[Castle Oztroja]]: {{Location Tooltip| area = Meriphataud Mountains| pos = L-8}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
[[Meriphataud Mountains (S)]]: {{Location Tooltip| area = Meriphataud Mountains| pos = K-6}} (via [[Cavernous Maw]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Survival Guide]]:  {{Location Tooltip| area = Meriphataud Mountains| pos = E-5}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
After completing [[Researchers from the West]] - [[Selbina]], [[Mhaura]], [[Rabao]], [[Norg]] will warp TO (G-8)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Stats = {{Chocobo}} {{Tractor}} {{Fellow}}&lt;br /&gt;
| Region  = Aragoneu&lt;br /&gt;
| Type = Outside&lt;br /&gt;
| Map Acquisition = [[Map of the Windurst Area|Purchase]]&lt;br /&gt;
| Maps = {{Zone Tooltip Map|Map 1}}&lt;br /&gt;
| Restrictions = None&lt;br /&gt;
| Requirements = None&lt;br /&gt;
| Expansion = Final Fantasy XI&lt;br /&gt;
| Monstrosity = {{Large}}&lt;br /&gt;
}}&lt;br /&gt;
== Involved in [[:Category:Quests|Quests]]/[[:Category:Missions|Missions]] ==&lt;br /&gt;
{{TableQuestHeader}}&lt;br /&gt;
&lt;br /&gt;
{{TableQuestLine |Name= An Explorer&#039;s Footsteps| Type= Map| Starter= [[Abelard]]| Zone= [[Selbina]]| Coordinates= G-9}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{TableQuestLine |Name= Beam Me Up... No, Not There!| Type=General| Starter= [[Anastase]]| Zone= [[Ru&#039;Lude Gardens]]| Coordinates=G-9}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{TableQuestLine |Name= Expeditionary Force/Meriphataud Mountains|EF: Meriphataud Mountains| Type= [[Expeditionary Force]]| Starter= ---| Zone= ---| Coordinates= }}&lt;br /&gt;
&lt;br /&gt;
{{TableQuestLine |Name= Garrison/Meriphataud Mountains| Type= [[Garrison]]| Starter= ---| Zone= ---| Coordinates= }}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{TableQuestLine |Name= Middle Lands Investigation| Type=General| Starter= [[Anastase]]| Zone= [[Ru&#039;Lude Gardens]]| Coordinates=G-9}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{TableQuestLine |Name= The Holy Crest| Type= Job: [[Dragoon]]| Starter= [[Arminibit]]| Zone= [[Port San d&#039;Oria]]| Coordinates= I-9}}&lt;br /&gt;
&lt;br /&gt;
{{TableQuestLine |Name= The Miraculous Dale| Type= General| Starter= [[Rakuru-Rakoru]]| Zone= [[Lower Jeuno]]| Coordinates= I-6}}&lt;br /&gt;
&lt;br /&gt;
{{TableQuestLine |Name= Twinstone Bonding| Type= General| Starter= [[Gioh Ajihri]]| Zone= [[Windurst Woods]]| Coordinates= K-5}}&lt;br /&gt;
 &lt;br /&gt;
{{TableMissionHeader}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{TableMissionLine |Name = The Echo Awakens| Nation= [[A Crystalline Prophecy Missions|A Crystalline Prophecy]]| Starter=---   | Zone=---  | Coordinates= }}&lt;br /&gt;
&lt;br /&gt;
{{TableMissionLine |Name=Shock! Arrant Abuse of Authority | Nation=[[:Category:A Moogle Kupo d&#039;Etat Missions|Moogle Kupo d&#039;Etat]]| Starter= [[Moogle]]| Zone= [[Upper Jeuno]]| Coordinates=H-8 }} &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{TableQuestFooter}}&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#DFDFDF&amp;quot; rowspan=&amp;quot;1&amp;quot; width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Zone Section Header|digging}}&lt;br /&gt;
{{:{{PAGENAME}}/Chocobo Digging}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Zone Section Header|Field Manual}}&lt;br /&gt;
{{:{{PAGENAME}}/Field Manual}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|BGCOLOR=&amp;quot;#DFDFDF&amp;quot; rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Zone Section Header|weather}}&lt;br /&gt;
{{:{{PAGENAME}}/Weather}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Zone Section Header|Treasure Casket}}&lt;br /&gt;
{{:{{PAGENAME}}/Treasure Casket}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[:Category:NPCs|NPCs]] Found Here==&lt;br /&gt;
{{TableNPCHeader}}&lt;br /&gt;
&lt;br /&gt;
{{TableNPCLine | Name= [[Mushosho]]| Coordinates= E-5| Type= [[Outpost Merchant]]}}&lt;br /&gt;
&lt;br /&gt;
{{TableNPCLine | Name= [[Muzeze]]| Coordinates= G-7| Type= [[Armor Storer]]: Ballista}}&lt;br /&gt;
&lt;br /&gt;
{{TableNPCLine | Name= [[Three Steps, I.M.]]| Coordinates= F-12| Type= [[Conquest Overseer]]: Bastok: Outland Guard}}&lt;br /&gt;
&lt;br /&gt;
{{TableNPCLine | Name= [[Akane, I.M. (Meriphataud Mountains)|Akane, I.M.]]| Coordinates= E-5| Type= [[Conquest Overseer]]: Bastok: Outpost Guard}}&lt;br /&gt;
&lt;br /&gt;
{{TableNPCLine | Name= [[Buliame, R.K.]]| Coordinates= F-12| Type= [[Conquest Overseer]]: San d&#039;Oria: Outland Guard}}&lt;br /&gt;
&lt;br /&gt;
{{TableNPCLine | Name= [[Chegourt, R.K.]]| Coordinates= E-5| Type= [[Conquest Overseer]]: San d&#039;Oria: Outpost Guard}}&lt;br /&gt;
&lt;br /&gt;
{{TableNPCLine | Name= [[Daruru, W.W.]]| Coordinates= F-12| Type= [[Conquest Overseer]]: Windurst: Outland Guard}}&lt;br /&gt;
&lt;br /&gt;
{{TableNPCLine | Name= [[Donmo-Boronmo, W.W.]]| Coordinates= E-5| Type= [[Conquest Overseer]]: Windurst: Outpost Guard}}&lt;br /&gt;
&lt;br /&gt;
{{TableNPCFooter}}&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Notorious Monsters|Notorious Monsters]] Found Here==&lt;br /&gt;
{{TableMobHeader-NM}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-NM |Name=Daggerclaw Dracos | Spawn= Respawn: 1-2 hr | Lvl= 27-28| Drop=[[Raptor Skin]]&amp;lt;br&amp;gt;[[Sonic Knuckles]] | Steal= | Family=Raptors | NumSpawns={{Tooltip-NMMap|map= MeriphataudMountainsNMs.png|NM= Daggerclaw Dracos }}| Note=A, H, Sc }}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{TableMobLine-NM |Name=Patripatan | Spawn= Respawn: 1-2 hr | Lvl= 27-30| Drop=[[Nous Arbalest]] | Steal= | Family=Coeurls | NumSpawns={{Tooltip-NMMap|map= MeriphataudMountainsNMs.png|NM= Patripatan }}| Note=}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{TableMobLine-NM| Name=Coo Keja the Unseen | Spawn= Respawn: 21-24 hr | Lvl= 37-40| Drop=[[Ajase Beads]] | Steal= | Family=Yagudo | NumSpawns={{Tooltip-NMMap|map= MeriphataudMountainsNMs.png|NM= Coo Keja the Unseen  }}| Note=A, S, L }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{TableMobLine-NM | Name=Chonchon | Spawn= Respawn: 1hr-1hr30| Lvl= 43 | Drop=[[Headlong Belt]] | Steal= | Family=Cockatrice | NumSpawns={{Tooltip-NMMap|map= MeriphataudMountainsNMs.png|NM= Chonchon spawns amongst the cliffs at (F-9) }}| Note= A, S, L}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{TableMobLine-NM | Name=Waraxe Beak | Spawn= Respawn: 1-2 hr| Lvl=55-56 | Drop=[[Cockatrice Meat]]&amp;lt;br&amp;gt;[[Cockatrice Skin]]&amp;lt;br&amp;gt;[[Monsoon Tekko]]| Steal= | Family=Cockatrice | NumSpawns={{Tooltip-NMMap|map= MeriphataudMountainsNMs.png|NM= Waraxe Beak }}| Note=A, T(S) }}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{TableMobLine-NM | Name=Naa Zeku the Unwaiting | Spawn= Respawn: 1-?? hr| Lvl=?? | Drop=[[Ataraxy Earring]]| Steal= | Family=Yagudo | NumSpawns={{Tooltip-NMMap|map= MeriphataudMountainsNMs.png|NM= Naa Zeku the Unwaiting }}| Note=A, S, L }}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{TableMobFooter-NM}}&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Bestiary|Regular Monsters]] Found Here==&lt;br /&gt;
&lt;br /&gt;
{{TableMobHeader-Regular}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name= Night Bats| Spawn= &#039;&#039;During 20:00-4:00&#039;&#039;| Lvl= 13-16| Drop= [[Bat Wing]]| Steal=  | Family= Bat Trios| NumSpawns= 23| Note= L, H}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name= Wandering Sapling| Spawn= | Lvl= 13-16| Drop= [[Grain Seeds]]&amp;lt;br&amp;gt;[[Herb Seeds]]&amp;lt;br&amp;gt;[[Treant Bulb]]| Steal= [[Herb Seeds]] | Family= Saplings| NumSpawns= 72&amp;lt;br&amp;gt;[[:File:Merphmtn wanderingsapling.jpg|Distrib.]]| Note= L, H}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name= Black Bat| Spawn= &#039;&#039;During 18:00-6:00&#039;&#039;| Lvl= 15-18| Drop= [[Bat Wing]]&amp;lt;br&amp;gt;[[Fiend Blood]]| Steal=  | Family= Giant Bats| NumSpawns= 12| Note= L, H}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name= Jubjub| Spawn= | Lvl= 15-18| Drop= [[Bird Feather]]| Steal=  [[Bird Feather]]| Family= Birds| NumSpawns= 36&amp;lt;br&amp;gt;[[:File:Merphmtn jubjub.jpg|Distrib.]]| Note= L, H}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name= Yagudo Mendicant| Spawn= | Lvl= 16-20| Drop= [[Seedspall Astrum]]&amp;lt;br&amp;gt; [[Mitts]]&amp;lt;br&amp;gt;[[Silver Beastcoin]]&amp;lt;br&amp;gt;[[Slacks]]&amp;lt;br&amp;gt;[[Solea]]&amp;lt;br&amp;gt;[[Yagudo Feather]]&amp;lt;br&amp;gt;[[Yagudo Necklace]]| Steal=  [[Beastcoin]]| Family= Yagudo| NumSpawns= 5| Note= A, L, S}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name= Yagudo Persecutor| Spawn= | Lvl= 16-20| Drop= [[Seedspall Astrum]]&amp;lt;br&amp;gt;[[Gaiters]]&amp;lt;br&amp;gt;[[Hachimaki]]&amp;lt;br&amp;gt;[[Kyahan]]&amp;lt;br&amp;gt;[[Silver Beastcoin]]&amp;lt;br&amp;gt;[[Sitabaki]]&amp;lt;br&amp;gt;[[Tekko]]&amp;lt;br&amp;gt;[[Yagudo Feather]]&amp;lt;br&amp;gt;[[Yagudo Necklace]]| Steal= [[Beastcoin]] | Family= Yagudo| NumSpawns= 6| Note=A, L, S }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name= Yagudo Piper| Spawn= | Lvl= 16-20| Drop= [[Seedspall Astrum]]&amp;lt;br&amp;gt; [[Ash Clogs]]&amp;lt;br&amp;gt;[[Circlet]]&amp;lt;br&amp;gt;[[Cuffs]]&amp;lt;br&amp;gt;[[Foe Lullaby|Scroll of Foe Lullaby]]&amp;lt;br&amp;gt;[[Foe Requiem|Scroll of Foe Requiem]]&amp;lt;br&amp;gt;[[Silver Beastcoin]]&amp;lt;br&amp;gt;[[Slops]]&amp;lt;br&amp;gt;[[Yagudo Feather]]&amp;lt;br&amp;gt;[[Yagudo Necklace]]| Steal=  [[Beastcoin]]| Family= Yagudo| NumSpawns= 5| Note= A, L, S}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name= Goblin Ambusher| Spawn= | Lvl= 16-20| Drop=[[Goblin Mask]]&amp;lt;br&amp;gt;[[Goblin Armor]]&amp;lt;br&amp;gt;[[Animal Glue]]&amp;lt;br&amp;gt;[[Beastcoin]]| Steal=  [[Crossbow Bolt]]| Family= Goblins| NumSpawns= 7| Note= A, L, S}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name= Goblin Butcher| Spawn= | Lvl= 16-20| Drop= [[Faceguard]]&amp;lt;br&amp;gt;[[Goblin Helm]]&amp;lt;br&amp;gt;[[Goblin Mail]]&amp;lt;br&amp;gt;[[Scale Cuisses]]&amp;lt;br&amp;gt;[[Scale Finger Gauntlets]]&amp;lt;br&amp;gt;[[Scale Greaves]]| Steal=  [[Beastcoin]]| Family= Goblins| NumSpawns= 7| Note= A, L, S}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name= Goblin Tinkerer| Spawn= | Lvl= 16-20| Drop= [[Faceguard]]&amp;lt;br&amp;gt;[[Goblin Helm]]&amp;lt;br&amp;gt;[[Goblin Mail]]&amp;lt;br&amp;gt;[[Scale Cuisses]]&amp;lt;br&amp;gt;[[Scale Finger Gauntlets]]&amp;lt;br&amp;gt;[[Scale Greaves]]| Steal=  [[Beastcoin]]| Family= Goblins| NumSpawns= 7| Note= A, L, S}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name= Zombie| Spawn= &#039;&#039;During 20:00-4:00&#039;&#039;| Lvl= 16-26| Drop= [[Bone Chip]]| Steal= [[Bone Chip]] | Family= Skeletons| NumSpawns= 15| Note= A, H, HP}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name= Crane Fly| Spawn= | Lvl= 18-21| Drop= [[Gausebit Grass]]&amp;lt;br&amp;gt;[[Insect Wing]]| Steal=  | Family= Flies| NumSpawns= 57&amp;lt;br&amp;gt;[[:File:Merphmtn cranefly.jpg|Distrib.]]| Note= L, H}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name= Goblin Digger| Spawn= | Lvl= 18-21| Drop=[[Goblin Mask]]&amp;lt;br&amp;gt;[[Goblin Armor]] | Steal=  [[Beastcoin]]| Family= Goblins| NumSpawns= 1| Note= A, L, S}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name= Scavenging Hound| Spawn= &#039;&#039;During 20:00-4:00&#039;&#039;| Lvl= 18-25| Drop= [[Revival Tree Root]]&amp;lt;br&amp;gt;[[Wolf Hide]]| Steal=  | Family= Hounds| NumSpawns= 5| Note= A, H, HP}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name= Hill Lizard| Spawn= | Lvl= 19-22| Drop= [[Lizard Egg]]&amp;lt;br&amp;gt;[[Lizard Skin]]&amp;lt;br&amp;gt;[[Lizard Tail]]&amp;lt;br&amp;gt;[[Twinstone Earring]]| Steal=  [[Lizard Egg]]| Family= Lizards| NumSpawns= 46&amp;lt;br&amp;gt;[[:File:Merphmtn hilllizard.jpg|Distrib.]]| Note= L, H}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name= Stag Beetle| Spawn= | Lvl= 20-23| Drop= [[Beetle Jaw]]&amp;lt;br&amp;gt;[[Beetle Shell]]&amp;lt;br&amp;gt;[[Insect Wing]]| Steal=  | Family= Beetles| NumSpawns= 14&amp;lt;br&amp;gt;[[:File:Merphmtn stagbeetle.jpg|Distrib.]]| Note= L, S, Sc}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name= Yagudo Priest| Spawn= | Lvl= 21-25| Drop= [[Seedspall Astrum]]&amp;lt;br&amp;gt;[[Holly Clogs]]&amp;lt;br&amp;gt;[[Linen Slops]]&amp;lt;br&amp;gt;[[Poet&#039;s Circlet]]&amp;lt;br&amp;gt;[[Barparalyzra|Scroll of Barparalyzra]]&amp;lt;br&amp;gt;[[Barpoisonra|Scroll of Barpoisonra]]&amp;lt;br&amp;gt;[[Deodorize|Scroll of Deodorize]]&amp;lt;br&amp;gt;[[Invisible|Scroll of Invisible]]&amp;lt;br&amp;gt;[[Protectra|Scroll of Protectra]]&amp;lt;br&amp;gt;[[Silence|Scroll of Silence]]&amp;lt;br&amp;gt;[[Sneak|Scroll of Sneak]]&amp;lt;br&amp;gt;[[Yagudo Feather]]&amp;lt;br&amp;gt;[[Yagudo Necklace]]| Steal= [[Silver Beastcoin]] | Family= Yagudo| NumSpawns= 6| Note= A, L, S}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name= Yagudo Theologist| Spawn= | Lvl= 21-25| Drop= [[Seedspall Astrum]]&amp;lt;br&amp;gt; [[Cotton Brais]]&amp;lt;br&amp;gt;[[Holly Clogs]]&amp;lt;br&amp;gt;[[Linen Cuffs]]&amp;lt;br&amp;gt;[[Linen Slops]]&amp;lt;br&amp;gt;[[Poet&#039;s Circlet]]&amp;lt;br&amp;gt;[[Yagudo Feather]]&amp;lt;br&amp;gt;[[Yagudo Necklace]]| Steal= [[Silver Beastcoin]] | Family= Yagudo| NumSpawns= 6| Note= A, L, S}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name= Yagudo Votary| Spawn= | Lvl= 21-25| Drop= [[Seedspall Astrum]]&amp;lt;br&amp;gt;[[Cotton Brais]]&amp;lt;br&amp;gt;[[Cotton Gaiters]]&amp;lt;br&amp;gt;[[Cotton Gloves]]&amp;lt;br&amp;gt;[[Cotton Hachimaki]]&amp;lt;br&amp;gt;[[Cotton Headband]]&amp;lt;br&amp;gt;[[Cotton Kyahan]]&amp;lt;br&amp;gt;[[Cotton Sitabaki]]&amp;lt;br&amp;gt;[[Cotton Tekko]]&amp;lt;br&amp;gt;[[Yagudo Feather]]&amp;lt;br&amp;gt;[[Yagudo Necklace]]| Steal=  [[Silver Beastcoin]]| Family= Yagudo| NumSpawns= 6| Note= A, L, S}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name= Raptor| Spawn= | Lvl= 21-25| Drop= [[Raptor Skin]]| Steal=  | Family= Raptors | NumSpawns= 15&amp;lt;br&amp;gt;[[:File:Merphmtn raptor.jpg|Distrib.]]| Note=A, H, Sc }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name= Goblin Gambler| Spawn= | Lvl= 21-25| Drop= [[Goblin Mask]]&amp;lt;br&amp;gt;[[Goblin Armor]]&amp;lt;br&amp;gt;[[Poison Flour]]| Steal=  [[Silver Beastcoin]]| Family= Goblins | NumSpawns= 9| Note= A, L, S}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name= Goblin Leecher| Spawn= | Lvl= 21-25| Drop=[[Goblin Mask]]&amp;lt;br&amp;gt;[[Barblind|Scroll of Barblind]]&amp;lt;br&amp;gt;[[Barpoison|Scroll of Barpoison]]&amp;lt;br&amp;gt;[[Barsleep|Scroll of Barsleep]]&amp;lt;br&amp;gt;[[Deodorize|Scroll of Deodorize]]&amp;lt;br&amp;gt;[[Invisible|Scroll of Invisible]]&amp;lt;br&amp;gt;[[Paralyze|Scroll of Paralyze]]&amp;lt;br&amp;gt; [[Protectra|Scroll of Protectra]]&amp;lt;br&amp;gt;[[Silence|Scroll of Silence]]&amp;lt;br&amp;gt;[[Sneak|Scroll of Sneak]]| Steal=  [[Silver Beastcoin]]| Family= Goblins| NumSpawns= 8| Note= A, L, S}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name= Goblin Mugger| Spawn= | Lvl= 21-25| Drop= [[Brass Cap]]&amp;lt;br&amp;gt;[[Brass Leggings]]&amp;lt;br&amp;gt;[[Brass Mittens]]&amp;lt;br&amp;gt;[[Brass Subligar]]&amp;lt;br&amp;gt;[[Goblin Armor]]&amp;lt;br&amp;gt;[[Goblin Mask]]| Steal=  [[Silver Beastcoin]]| Family= Goblins| NumSpawns= 8 | Note= A, L, S}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name= Coeurl| Spawn= | Lvl= 22-25| Drop= [[Coeurl Hide]]&amp;lt;br&amp;gt;[[Coeurl Meat]]&amp;lt;br&amp;gt;[[Coeurl Whisker]]| Steal= [[Coeurl Whisker]] | Family= Coeurls| NumSpawns= 9&amp;lt;br&amp;gt;[[:File:Merphmtn coeurl.jpg|Distrib.]]| Note= A, S, Sc}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name= Will-o&#039;-the-Wisp| Spawn= &#039;&#039;During Foggy Weather&#039;&#039;| Lvl= 24-25| Drop= [[Bomb Arm]]&amp;lt;br&amp;gt;[[Bomb Ash]]| Steal=  | Family= Bombs| NumSpawns= 4| Note= A, S, M}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name= Migrant Hawkers| Spawn= | Lvl= 24-27| Drop= [[Insect Wing]]{{verification}}| Steal=  | Family= Flies| NumSpawns= &amp;lt;br&amp;gt;[[:File:Merphmtn boggart.jpg|Distrib.]]| Note={{changes}} L, H}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name= Boggart| Spawn= | Lvl= 25-27| Drop= [[Regen|Scroll of Regen]]| Steal=  | Family= Evil Weapons| NumSpawns= 18&amp;lt;br&amp;gt;[[:File:Merphmtn boggart.jpg|Distrib.]]| Note= A, H, M}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name= Axe Beak| Spawn= | Lvl= 25-28| Drop= [[Cockatrice Meat]]&amp;lt;br&amp;gt;[[Cockatrice Skin]]&amp;lt;br&amp;gt;[[Giant Bird Feather]]| Steal= [[Giant Bird Feather]] | Family= Cockatrice| NumSpawns= 9&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Merphmtn axebeak.jpg|Distrib.]]| Note= A, S}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name= Bogy| Spawn= &#039;&#039;During 20:00-4:00&#039;&#039;| Lvl= 25-29| Drop= [[Bloody Robe]]&amp;lt;br&amp;gt;[[Luminicloth]]&amp;lt;br&amp;gt;[[Revival Tree Root]]| Steal= [[Cotton Cloth]] | Family= Ghosts| NumSpawns=12 | Note= A, H, HP}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name= Dust Lizards| Spawn= | Lvl= 26-28| Drop= [[Lizard Egg]]{{verification}}&amp;lt;br&amp;gt;[[Lizard Skin]]{{verification}}&amp;lt;br&amp;gt;[[Lizard Tail]]{{verification}}| Steal=  [[Lizard Egg]]{{verification}}| Family= Lizards| NumSpawns= 46&amp;lt;br&amp;gt;[[:File:Merphmtn hilllizard.jpg|Distrib.]]| Note={{changes}} L, H}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name= Earth Elemental| Spawn= &#039;&#039;During Earth weather&#039;&#039;| Lvl= 27-29| Drop= [[Earth Cluster]]| Steal=  | Family= Elementals| NumSpawns= 5| Note= M}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name= Fire Elemental| Spawn= &#039;&#039;During Fire weather&#039;&#039;| Lvl= 27-29| Drop= [[Fire Cluster]]| Steal=  | Family= Elementals| NumSpawns= 3| Note= M}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name= Dromaeosaurus| Spawn= {{changes|Horizon Custom Mob}}| Lvl= 82 - 84| Drop= {{question}}| Steal=  | Family= Raptors| NumSpawns= {{question}}| Note= {{question}}}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name= Migrant Hawker| Spawn= {{changes|Horizon Custom Mob}}| Lvl= {{question}}| Drop= {{question}}| Steal=  | Family= Damesflies| NumSpawns= {{question}}| Note= {{question}}}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobFooter-Regular}}&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Bestiary|Event Monsters]] Found Here==&lt;br /&gt;
&#039;&#039;&#039;Garrison:&#039;&#039;&#039; [[Garrison/Meriphataud Mountains]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Expeditionary Force:&#039;&#039;&#039; [[Expeditionary Force/Meriphataud Mountains]]&lt;br /&gt;
&lt;br /&gt;
{{TableMobHeader-Special}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{TableMobLine-Special| Name=Tsaagan | Spawn=&#039;&#039;[[Field Parchment]]&#039;&#039; | Lvl= | Drop= | Steal= | Family=Raptors | NumSpawns=1 | Note=A, H, Sc }}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{TableMobFooter-Special}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Spaz0481</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Yellow_Jacket&amp;diff=26744</id>
		<title>Yellow Jacket</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Yellow_Jacket&amp;diff=26744"/>
		<updated>2023-11-11T03:40:39Z</updated>

		<summary type="html">&lt;p&gt;Spaz0481: Created page with &amp;quot;Found at (L-6)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Found at (L-6)&lt;/div&gt;</summary>
		<author><name>Spaz0481</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Mineral_Eater&amp;diff=26743</id>
		<title>Mineral Eater</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Mineral_Eater&amp;diff=26743"/>
		<updated>2023-11-11T03:39:43Z</updated>

		<summary type="html">&lt;p&gt;Spaz0481: Created page with &amp;quot;Found at (L-6)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Found at (L-6)&lt;/div&gt;</summary>
		<author><name>Spaz0481</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Konschtat_Highlands&amp;diff=26742</id>
		<title>Konschtat Highlands</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Konschtat_Highlands&amp;diff=26742"/>
		<updated>2023-11-11T03:36:43Z</updated>

		<summary type="html">&lt;p&gt;Spaz0481: /* Regular Monsters Found Here */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zone Infobox&lt;br /&gt;
| ToC =&lt;br /&gt;
[[#Involved in Quests/Missions|Quests/Missions]] • [[#digging|Chocobo Digging]] • [[#weather|Weather]] • [[#NPCs Found Here|NPCs]] • [[#Notorious Monsters Found Here|Notorious Monsters]] • [[#Regular Monsters Found Here|Regular Monsters]] • [[#Event Monsters Found Here|Event Monsters]]&lt;br /&gt;
&lt;br /&gt;
| Description = These vast grasslands are situated just north of the [[Bastok|Republic of Bastok]]. In contrast to the surrounding Bastok Mountains, the Konschtat Highlands are abundant with an array of alpine wildlife. In order to harness the powerful winds called &amp;quot;Odin&#039;s Wrath&amp;quot; that blow through the area, [[Bastok]] constructed numerous windmills throughout the highlands. According to a treaty, [[San d&#039;Oria]] provides a portion of their grain crops in exchange for the use of Bastok&#039;s windmills to produce flour.&lt;br /&gt;
[[File:Konschtat-highlands-pic.jpg|300px|center]]&lt;br /&gt;
&lt;br /&gt;
| Connections =  &lt;br /&gt;
[[North Gustaberg]]: (I-12)&lt;br /&gt;
&amp;lt;br&amp;gt;[[Valkurm Dunes]]: (G-2)&lt;br /&gt;
&amp;lt;br&amp;gt;[[Hall of Transference]]: via [[Shattered Telepoint]] (I-7)&lt;br /&gt;
&amp;lt;br&amp;gt;[[Al&#039;Taieu]]: via [[Dimensional Portal]] (I-7)&lt;br /&gt;
&amp;lt;br&amp;gt;[[Gusgen Mines]]: (L-7)&lt;br /&gt;
&amp;lt;br&amp;gt;[[Pashhow Marshlands]]: (K-3)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Alternate Arrival Methods:&lt;br /&gt;
&amp;lt;br&amp;gt;[[Teleport-Dem]] to [[Telepoint]] at (I-6)&lt;br /&gt;
| Monstrosity = {{Large}}&lt;br /&gt;
| Stats = {{Chocobo}} {{Tractor}} &lt;br /&gt;
| Region  = Zulkheim&lt;br /&gt;
| Type = Outdoor&lt;br /&gt;
| Maps = {{Zone Tooltip Map|Map 1}}&lt;br /&gt;
| Map Acquisition = [[Map of the Bastok Area|Purchase]]&lt;br /&gt;
| Restrictions = None&lt;br /&gt;
| Requirements = None&lt;br /&gt;
| Expansion = Original&lt;br /&gt;
}}&lt;br /&gt;
== Involved in [[:Category:Quests|Quests]]/[[:Category:Missions|Missions]] ==&lt;br /&gt;
{{TableQuestHeader}}&lt;br /&gt;
&lt;br /&gt;
{{TableQuestLine |Name= An Explorer&#039;s Footsteps| Type= Map| Starter= [[Abelard]]| Zone= [[Selbina]]| Coordinates= G-9}}&lt;br /&gt;
&lt;br /&gt;
{{TableQuestLine |Name= Forge Your Destiny| Type= [[Jobs|Job]] (SAM)| Starter= [[Jaucribaix]]| Zone= [[Norg]]| Coordinates= K-8}}&lt;br /&gt;
&lt;br /&gt;
{{TableQuestLine |Name= Past Perfect| Type= General| Starter= [[Evi]]| Zone= [[Port Bastok]]| Coordinates= H-6}}&lt;br /&gt;
&lt;br /&gt;
{{TableQuestLine |Name= Silence of the Rams| Type= General| Starter= [[Paujean]]| Zone= [[Port Bastok]]| Coordinates= F-6}}&lt;br /&gt;
&lt;br /&gt;
{{TableQuestLine |Name= Sleepless Nights| Type= General| Starter= [[Paouala]]| Zone= [[Southern San d&#039;Oria]]| Coordinates= M-8}}&lt;br /&gt;
&lt;br /&gt;
{{TableQuestLine |Name= The Signpost Marks the Spot| Type= General| Starter= [[Nbu Latteh]]| Zone= [[Bastok Markets]]| Coordinates= J-9}}&lt;br /&gt;
&lt;br /&gt;
{{TableMissionHeader}}&lt;br /&gt;
&lt;br /&gt;
{{TableMissionLine |Name = The Mothercrystals| Nation= [[Chains of Promathia Missions|Promathia 1-3]]| Starter= ---| Zone= ---| Coordinates= }}&lt;br /&gt;
&lt;br /&gt;
{{TableMissionLine |Name= The Crystal Line| Nation= [[Bastok Missions|Bastok 2-1]]| Starter= [[Bastok Gate Guard]]| Zone= [[Bastok]]| Coordinates= }}&lt;br /&gt;
&lt;br /&gt;
{{TableMissionLine |Name= To the Forsaken Mines| Nation= [[Bastok Missions|Bastok 3-2]]| Starter= [[Bastok Gate Guard]]| Zone= [[Bastok]]| Coordinates= }}&lt;br /&gt;
&lt;br /&gt;
{{TableQuestFooter}}&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#DFDFDF&amp;quot; rowspan=&amp;quot;1&amp;quot; width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Zone Section Header|weather}}&lt;br /&gt;
{{:{{PAGENAME}}/Weather}}&lt;br /&gt;
|BGCOLOR=&amp;quot;#DFDFDF&amp;quot; rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Zone Section Header|digging}}&lt;br /&gt;
{{:{{PAGENAME}}/Chocobo Digging}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[:Category:NPCs|NPCs]] Found Here==&lt;br /&gt;
{{TableNPCHeader}}&lt;br /&gt;
&lt;br /&gt;
{{TableNPCLine | Name= [[Plaiaude]]| Coordinates= J-6| Type= [[Chocobo Renter]]}}&lt;br /&gt;
&lt;br /&gt;
{{TableNPCFooter}}&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Notorious Monsters|Notorious Monsters]] Found Here==&lt;br /&gt;
{{TableMobHeader-NM}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-NM | Name=Bendigeit Vran | Spawn= &#039;&#039;Spawns: 18:00~6:00 &amp;amp; [[New Moon]] &#039;&#039;| Lvl= 14| Drop=[[Rogetsurin]] | Steal=  | Family=Shadows | NumSpawns=  {{Tooltip-NMMap|map= KonschtatHighlands.png|NM= Bendigeit Vran }} | Note=A, L}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-NM | Name=Ghillie Dhu | Spawn= | Lvl=30~| Drop=[[Estramacon]] | Steal=  | Family=Saplings | NumSpawns= {{Tooltip-NMMap|map= KonschtatHighlands.png|NM= Ghillie Dhu }} | Note=}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-NM | Name=Goblin Archaeologist | Spawn=  | Lvl= 30-75| Drop=[[Arrowwood Lumber]]&amp;lt;br&amp;gt;[[Broken Willow Rod]]&amp;lt;br&amp;gt;[[Carnation]]&amp;lt;br&amp;gt;[[Chocobo Feather]]&amp;lt;br&amp;gt;[[Copper Ore]]&amp;lt;br&amp;gt;[[Goblin Chocolate]]&amp;lt;br&amp;gt;[[Goblin Helm]]&amp;lt;br&amp;gt;[[Gold Beastcoin]] &amp;lt;br&amp;gt;[[Moko Grass]]&amp;lt;br&amp;gt;[[Rabbit Hide]]&amp;lt;br&amp;gt;[[Rock Salt]]&amp;lt;br&amp;gt;[[Rusty Bolt Case]] | Steal=  | Family=Goblins | NumSpawns=   {{Tooltip-NMMap|map= KonschtatHighlands.png|NM= Goblin Archaeologist }} | Note=A, L, S }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-NM | Name=Haty | Spawn= &#039;&#039;Spawns: 17:00~5:00 &amp;amp; [[Full Moon]]&#039;&#039; | Lvl= 14| Drop=[[Rogetsurin]]  | Steal=  | Family=Hounds | NumSpawns= {{Tooltip-NMMap|map= KonschtatHighlands.png|NM= Haty }} | Note=A, L, H, HP}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-NM | Name=Highlander Lizard | Spawn= | Lvl= 27-28| Drop=[[Immortal Molt]] | Steal=  | Family=Lizards | NumSpawns= {{Tooltip-NMMap|map= KonschtatHighlands.png|NM= Highlander Lizard }} | Note=}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-NM | Name=Rambunctious Rex | Spawn= | Lvl= ???| Drop=[[Chicken Knife II]]  | Family=Rams | NumSpawns= {{Tooltip-NMMap|map= KonschtatHighlands.png|NM= Rambunctious Rex }} | Note=}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-NM | Name=Rampaging Ram | Spawn= &#039;&#039;[[Lottery Spawn]]&#039;&#039; | Lvl= 27-28| Drop=[[Ram Skin]]&amp;lt;br&amp;gt;[[Ram Horn]]&amp;lt;br&amp;gt;[[Rampaging Horn]] | Steal= [[Sheep Wool]]  | Family=Rams | NumSpawns= {{Tooltip-NMMap|map= KonschtatHighlands.png|NM= Rampaging Ram }} | Note=A, S, Sc}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-NM | Name=Steelfleece Baldarich | Spawn= &#039;&#039;[[Lottery Spawn]]&#039;&#039; | Lvl= 55-56| Drop=[[Ram Skin]]&amp;lt;br&amp;gt;[[Ram Horn]]&amp;lt;br&amp;gt;[[Rampaging Horn]]&amp;lt;br&amp;gt;[[Viking Shield]] | Steal=  | Family=Rams | NumSpawns= {{Tooltip-NMMap|map= KonschtatHighlands.png|NM= Steelfleece Baldarich }} | Note=A, S}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-NM | Name=Stray Mary | Spawn= &#039;&#039;[[Lottery Spawn]]&#039;&#039; | Lvl= 19-20| Drop=[[Mary&#039;s Horn]]&amp;lt;br&amp;gt;[[Mary&#039;s Milk]]&amp;lt;br&amp;gt;[[Selbina Milk]]&amp;lt;br&amp;gt;[[Sheepskin]] | Steal=  | Family=Sheep | NumSpawns= {{Tooltip-NMMap|map= KonschtatHighlands.png|NM= Stray Mary }} | Note=L, S, Sc}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobFooter-NM}}&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Bestiary|Regular Monsters]] Found Here==&lt;br /&gt;
{{TableMobHeader-Regular}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Amber Quadav | Spawn=| Lvl=08-10| Drop=[[Bind|Scroll of Bind]]&amp;lt;br&amp;gt;[[Blind|Scroll of Blind]] | Steal= | Family=Quadav | NumSpawns= | Note= A, L, H }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Amethyst Quadav | Spawn=| Lvl=08-10| Drop=[[Ash Clogs]]&amp;lt;br&amp;gt;[[Circlet]]&amp;lt;br&amp;gt;[[Cuffs]]&amp;lt;br&amp;gt;[[Slops]]&amp;lt;br&amp;gt;[[Quadav Backplate]]&amp;lt;br&amp;gt;[[Quadav Helm]]&amp;lt;br&amp;gt;[[Barpoison|Scroll of Barpoison]]&amp;lt;br&amp;gt;[[Barsleep|Scroll of Barsleep]]&amp;lt;br&amp;gt;[[Blind|Scroll of Blind]]&amp;lt;br&amp;gt;[[Paralyze|Scroll of Paralyze]]&amp;lt;br&amp;gt;[[Protectra|Scroll of Protectra]] | Steal= | Family=Quadav | NumSpawns= | Note= A, L, H }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Earth Elemental | Spawn=| Lvl=18-20| Drop=[[Earth Cluster]] | Steal= | Family=Elementals | NumSpawns= | Note=A, M }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Ghost | Spawn=| Lvl=15-17| Drop=[[Cotton Cloth]]&amp;lt;br&amp;gt;[[Luminicloth]]&amp;lt;br&amp;gt;[[Revival Tree Root]] | Steal=[[Cotton Cloth]]| Family=Ghosts | NumSpawns= | Note=A, H }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Goblin Ambusher | Spawn=| Lvl=12-16| Drop=[[Animal Glue]]&amp;lt;br&amp;gt;[[Leather Bandana]]&amp;lt;br&amp;gt;[[Leather Gloves]]&amp;lt;br&amp;gt;[[Leather Highboots]]&amp;lt;br&amp;gt;[[Leather Trousers]]&amp;lt;br&amp;gt;[[Goblin Mask]]&amp;lt;br&amp;gt;[[Goblin Armor]] | Steal=[[Crossbow Bolt]] | Family=Goblins | NumSpawns= | Note= A, L, S }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Goblin Butcher | Spawn=| Lvl=12-16| Drop=[[Faceguard]]&amp;lt;br&amp;gt;[[Goblin Helm]]&amp;lt;br&amp;gt;[[Goblin Mail]]&amp;lt;br&amp;gt;[[Scale Cuisses]]&amp;lt;br&amp;gt;[[Scale Finger Gauntlets]]&amp;lt;br&amp;gt;[[Scale Greaves]] | Steal=[[Beastcoin]] | Family=Goblins | NumSpawns= | Note= A, L, S }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Goblin Digger | Spawn=| Lvl=11-14| Drop=[[Goblin Armor]]&amp;lt;br&amp;gt;[[Goblin Mask]] | Steal=[[Beastcoin]] | Family=Goblins | NumSpawns= | Note= A, L, S }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Goblin Thug | Spawn=| Lvl=08-10| Drop=[[Wild Onion]]&amp;lt;br&amp;gt;[[Goblin Mask]]&amp;lt;br&amp;gt;[[Goblin Armor]] | Steal=[[Beastcoin]] | Family=Goblins | NumSpawns= | Note= A, L, S }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Goblin Tinkerer | Spawn=| Lvl=12-16| Drop=[[Faceguard]]&amp;lt;br&amp;gt;[[Goblin Helm]]&amp;lt;br&amp;gt;[[Goblin Mail]]&amp;lt;br&amp;gt;[[Scale Cuisses]]&amp;lt;br&amp;gt;[[Scale Finger Gauntlets]]&amp;lt;br&amp;gt;[[Scale Greaves]] | Steal=[[Beastcoin]] | Family=Goblins | NumSpawns= | Note= A, L, S }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Goblin Weaver | Spawn=| Lvl=08-10| Drop=[[Ash Clogs]]&amp;lt;br&amp;gt;[[Circlet]]&amp;lt;br&amp;gt;[[Cotton Cloth]]&amp;lt;br&amp;gt;[[Cotton Thread]]&amp;lt;br&amp;gt;[[Cuffs]]&amp;lt;br&amp;gt;[[Goblin Armor]]&amp;lt;br&amp;gt;[[Goblin Mask]]&amp;lt;br&amp;gt;[[Grass Cloth]]&amp;lt;br&amp;gt;[[Grass Thread]]&amp;lt;br&amp;gt;[[Slops]]&amp;lt;br&amp;gt;[[Wool Cloth]] | Steal=[[Beastcoin]] | Family=Goblins | NumSpawns= | Note= A, L, S }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Greater Quadav | Spawn=| Lvl=10-16| Drop=[[Fetich Arms]]&amp;lt;br&amp;gt;[[Fetich Head]]&amp;lt;br&amp;gt;[[Fetich Legs]]&amp;lt;br&amp;gt;[[Fetich Torso]] | Steal= | Family=Quadav | NumSpawns= | Note= A, L, H }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Grenade (Monster) | Spawn=Spawns During: [[Fog]]| Lvl=15-17| Drop=[[Bomb Arm]]&amp;lt;br&amp;gt;[[Bomb Ash]] | Steal= | Family=Bombs | NumSpawns= | Note= A }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Huge Wasp | Spawn=| Lvl=07-10| Drop=[[Beehive Chip]]&amp;lt;br&amp;gt;[[Honey]]&amp;lt;br&amp;gt;[[Giant Stinger]]&amp;lt;br&amp;gt;[[Insect Wing]] | Steal=[[Honey]] | Family=Bees | NumSpawns= | Note= }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Mad Sheep | Spawn=| Lvl=11-14| Drop=[[Giant Sheep Meat]]&amp;lt;br&amp;gt;[[Sheep Tooth]]&amp;lt;br&amp;gt;[[Sheepskin]] | Steal=[[Sheep Wool]] | Family=Sheep | NumSpawns= | Note=L}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Mineral Eater | Spawn=| Lvl=??-??| Drop= | Steal= | Family=Worms | NumSpawns= | Note={{changes}}}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Mist Lizard | Spawn=| Lvl=10-12| Drop=[[Lizard Skin]]&amp;lt;br&amp;gt;[[Lizard Tail]] | Steal= | Family=Lizards | NumSpawns= | Note= L }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Onyx Quadav | Spawn=| Lvl=10-16| Drop=[[Fetich Arms]]&amp;lt;br&amp;gt;[[Fetich Head]]&amp;lt;br&amp;gt;[[Fetich Legs]]&amp;lt;br&amp;gt;[[Fetich Torso]] | Steal= | Family=Quadav | NumSpawns= | Note= A, L, H }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Poltergeist | Spawn=| Lvl=18-20| Drop= | Steal= | Family=Evil Weapons | NumSpawns= | Note= A, H }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Pixie | Spawn=| Lvl=14-20| Drop=[[Stygian Ash]] | Steal=| Family=Pixies | NumSpawns=5 | Note= S, HP}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Rock Eater | Spawn=| Lvl=07-11| Drop=[[Copper Ore]]&amp;lt;br&amp;gt;[[Flint Stone]]&amp;lt;br&amp;gt;[[Silver Ore]]&amp;lt;br&amp;gt;[[Zinc Ore]] | Steal= | Family=Worms | NumSpawns= | Note= }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Skeleton Sorcerer | Spawn=&#039;&#039;Spawns During: [[Night]]&#039;&#039;| Lvl=11-13| Drop=[[Bone Chip]] | Steal=[[Bone Chip]] | Family=Skeletons | NumSpawns= | Note= A, H }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Skeleton Warrior | Spawn=&#039;&#039;Spawns During: [[Night]]&#039;&#039;| Lvl=10-12| Drop=[[Bone Chip]] | Steal=[[Bone Chip]] | Family=Skeletons | NumSpawns= | Note= A, H }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Strolling Sapling | Spawn=| Lvl=07-10| Drop=[[Treant Bulb]]&amp;lt;br&amp;gt;[[Grain Seeds]]&amp;lt;br&amp;gt;[[Vegetable Seeds]] | Steal=[[Grain Seeds]] | Family=Saplings | NumSpawns= | Note= }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Thunder Elemental | Spawn=| Lvl=18-20| Drop=[[Lightning Cluster]] | Steal= | Family=Elementals | NumSpawns= | Note=A, M }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Tremor Ram | Spawn=| Lvl=21-23| Drop=[[Ram Horn]]&amp;lt;br&amp;gt;[[Ram Skin]] | Steal=[[Sheep Wool]] | Family=Rams | NumSpawns= 2| Note= A, S }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Veteran Quadav | Spawn=| Lvl=10-16| Drop=[[Fetich Arms]]&amp;lt;br&amp;gt;[[Fetich Head]]&amp;lt;br&amp;gt;[[Fetich Legs]]&amp;lt;br&amp;gt;[[Fetich Torso]] | Steal= | Family=Quadav | NumSpawns= | Note= A, L, H }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Wolf Zombie | Spawn=&#039;&#039;Spawns During: [[Night]]&#039;&#039;| Lvl=08-10| Drop=[[Revival Tree Root]]&amp;lt;br&amp;gt;[[Wolf Hide]] | Steal= | Family=Hounds | NumSpawns= | Note= A, L, H }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Yellow Jacket | Spawn=| Lvl=??-??| Drop= | Steal= | Family=Bees | NumSpawns= | Note={{changes}}}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Young Quadav | Spawn=| Lvl=08-10| Drop=[[Bronze Cap]]&amp;lt;br&amp;gt;[[Bronze Leggings]]&amp;lt;br&amp;gt;[[Bronze Mittens]]&amp;lt;br&amp;gt;[[Bronze Subligar]]&amp;lt;br&amp;gt;[[Cuffs]]&amp;lt;br&amp;gt;[[Shell Shield]] | Steal= | Family=Quadav | NumSpawns= | Note=A, L, H }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobFooter-Regular}}&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Bestiary|Event Monsters]] Found Here==&lt;br /&gt;
{{TableMobHeader-Special}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Special | Name=Forger | Spawn= &#039;&#039;Spawned Quest: [[Forge Your Destiny]]&#039;&#039; | Lvl= 33 | Drop= [[Bomb Steel]] | Steal=  | Family=Bombs | NumSpawns=  | Note=A, S, M}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Special| Name=Thunderhead | Spawn=&#039;&#039;[[Field Parchment]]&#039;&#039; | Lvl= | Drop= | Steal= | Family=Sheep | NumSpawns=1 | Note=A, L, S, Sc   }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobFooter-Special}}&lt;/div&gt;</summary>
		<author><name>Spaz0481</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Konschtat_Highlands&amp;diff=26741</id>
		<title>Konschtat Highlands</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Konschtat_Highlands&amp;diff=26741"/>
		<updated>2023-11-11T03:35:12Z</updated>

		<summary type="html">&lt;p&gt;Spaz0481: /* Regular Monsters Found Here */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zone Infobox&lt;br /&gt;
| ToC =&lt;br /&gt;
[[#Involved in Quests/Missions|Quests/Missions]] • [[#digging|Chocobo Digging]] • [[#weather|Weather]] • [[#NPCs Found Here|NPCs]] • [[#Notorious Monsters Found Here|Notorious Monsters]] • [[#Regular Monsters Found Here|Regular Monsters]] • [[#Event Monsters Found Here|Event Monsters]]&lt;br /&gt;
&lt;br /&gt;
| Description = These vast grasslands are situated just north of the [[Bastok|Republic of Bastok]]. In contrast to the surrounding Bastok Mountains, the Konschtat Highlands are abundant with an array of alpine wildlife. In order to harness the powerful winds called &amp;quot;Odin&#039;s Wrath&amp;quot; that blow through the area, [[Bastok]] constructed numerous windmills throughout the highlands. According to a treaty, [[San d&#039;Oria]] provides a portion of their grain crops in exchange for the use of Bastok&#039;s windmills to produce flour.&lt;br /&gt;
[[File:Konschtat-highlands-pic.jpg|300px|center]]&lt;br /&gt;
&lt;br /&gt;
| Connections =  &lt;br /&gt;
[[North Gustaberg]]: (I-12)&lt;br /&gt;
&amp;lt;br&amp;gt;[[Valkurm Dunes]]: (G-2)&lt;br /&gt;
&amp;lt;br&amp;gt;[[Hall of Transference]]: via [[Shattered Telepoint]] (I-7)&lt;br /&gt;
&amp;lt;br&amp;gt;[[Al&#039;Taieu]]: via [[Dimensional Portal]] (I-7)&lt;br /&gt;
&amp;lt;br&amp;gt;[[Gusgen Mines]]: (L-7)&lt;br /&gt;
&amp;lt;br&amp;gt;[[Pashhow Marshlands]]: (K-3)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Alternate Arrival Methods:&lt;br /&gt;
&amp;lt;br&amp;gt;[[Teleport-Dem]] to [[Telepoint]] at (I-6)&lt;br /&gt;
| Monstrosity = {{Large}}&lt;br /&gt;
| Stats = {{Chocobo}} {{Tractor}} &lt;br /&gt;
| Region  = Zulkheim&lt;br /&gt;
| Type = Outdoor&lt;br /&gt;
| Maps = {{Zone Tooltip Map|Map 1}}&lt;br /&gt;
| Map Acquisition = [[Map of the Bastok Area|Purchase]]&lt;br /&gt;
| Restrictions = None&lt;br /&gt;
| Requirements = None&lt;br /&gt;
| Expansion = Original&lt;br /&gt;
}}&lt;br /&gt;
== Involved in [[:Category:Quests|Quests]]/[[:Category:Missions|Missions]] ==&lt;br /&gt;
{{TableQuestHeader}}&lt;br /&gt;
&lt;br /&gt;
{{TableQuestLine |Name= An Explorer&#039;s Footsteps| Type= Map| Starter= [[Abelard]]| Zone= [[Selbina]]| Coordinates= G-9}}&lt;br /&gt;
&lt;br /&gt;
{{TableQuestLine |Name= Forge Your Destiny| Type= [[Jobs|Job]] (SAM)| Starter= [[Jaucribaix]]| Zone= [[Norg]]| Coordinates= K-8}}&lt;br /&gt;
&lt;br /&gt;
{{TableQuestLine |Name= Past Perfect| Type= General| Starter= [[Evi]]| Zone= [[Port Bastok]]| Coordinates= H-6}}&lt;br /&gt;
&lt;br /&gt;
{{TableQuestLine |Name= Silence of the Rams| Type= General| Starter= [[Paujean]]| Zone= [[Port Bastok]]| Coordinates= F-6}}&lt;br /&gt;
&lt;br /&gt;
{{TableQuestLine |Name= Sleepless Nights| Type= General| Starter= [[Paouala]]| Zone= [[Southern San d&#039;Oria]]| Coordinates= M-8}}&lt;br /&gt;
&lt;br /&gt;
{{TableQuestLine |Name= The Signpost Marks the Spot| Type= General| Starter= [[Nbu Latteh]]| Zone= [[Bastok Markets]]| Coordinates= J-9}}&lt;br /&gt;
&lt;br /&gt;
{{TableMissionHeader}}&lt;br /&gt;
&lt;br /&gt;
{{TableMissionLine |Name = The Mothercrystals| Nation= [[Chains of Promathia Missions|Promathia 1-3]]| Starter= ---| Zone= ---| Coordinates= }}&lt;br /&gt;
&lt;br /&gt;
{{TableMissionLine |Name= The Crystal Line| Nation= [[Bastok Missions|Bastok 2-1]]| Starter= [[Bastok Gate Guard]]| Zone= [[Bastok]]| Coordinates= }}&lt;br /&gt;
&lt;br /&gt;
{{TableMissionLine |Name= To the Forsaken Mines| Nation= [[Bastok Missions|Bastok 3-2]]| Starter= [[Bastok Gate Guard]]| Zone= [[Bastok]]| Coordinates= }}&lt;br /&gt;
&lt;br /&gt;
{{TableQuestFooter}}&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#DFDFDF&amp;quot; rowspan=&amp;quot;1&amp;quot; width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Zone Section Header|weather}}&lt;br /&gt;
{{:{{PAGENAME}}/Weather}}&lt;br /&gt;
|BGCOLOR=&amp;quot;#DFDFDF&amp;quot; rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Zone Section Header|digging}}&lt;br /&gt;
{{:{{PAGENAME}}/Chocobo Digging}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[:Category:NPCs|NPCs]] Found Here==&lt;br /&gt;
{{TableNPCHeader}}&lt;br /&gt;
&lt;br /&gt;
{{TableNPCLine | Name= [[Plaiaude]]| Coordinates= J-6| Type= [[Chocobo Renter]]}}&lt;br /&gt;
&lt;br /&gt;
{{TableNPCFooter}}&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Notorious Monsters|Notorious Monsters]] Found Here==&lt;br /&gt;
{{TableMobHeader-NM}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-NM | Name=Bendigeit Vran | Spawn= &#039;&#039;Spawns: 18:00~6:00 &amp;amp; [[New Moon]] &#039;&#039;| Lvl= 14| Drop=[[Rogetsurin]] | Steal=  | Family=Shadows | NumSpawns=  {{Tooltip-NMMap|map= KonschtatHighlands.png|NM= Bendigeit Vran }} | Note=A, L}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-NM | Name=Ghillie Dhu | Spawn= | Lvl=30~| Drop=[[Estramacon]] | Steal=  | Family=Saplings | NumSpawns= {{Tooltip-NMMap|map= KonschtatHighlands.png|NM= Ghillie Dhu }} | Note=}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-NM | Name=Goblin Archaeologist | Spawn=  | Lvl= 30-75| Drop=[[Arrowwood Lumber]]&amp;lt;br&amp;gt;[[Broken Willow Rod]]&amp;lt;br&amp;gt;[[Carnation]]&amp;lt;br&amp;gt;[[Chocobo Feather]]&amp;lt;br&amp;gt;[[Copper Ore]]&amp;lt;br&amp;gt;[[Goblin Chocolate]]&amp;lt;br&amp;gt;[[Goblin Helm]]&amp;lt;br&amp;gt;[[Gold Beastcoin]] &amp;lt;br&amp;gt;[[Moko Grass]]&amp;lt;br&amp;gt;[[Rabbit Hide]]&amp;lt;br&amp;gt;[[Rock Salt]]&amp;lt;br&amp;gt;[[Rusty Bolt Case]] | Steal=  | Family=Goblins | NumSpawns=   {{Tooltip-NMMap|map= KonschtatHighlands.png|NM= Goblin Archaeologist }} | Note=A, L, S }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-NM | Name=Haty | Spawn= &#039;&#039;Spawns: 17:00~5:00 &amp;amp; [[Full Moon]]&#039;&#039; | Lvl= 14| Drop=[[Rogetsurin]]  | Steal=  | Family=Hounds | NumSpawns= {{Tooltip-NMMap|map= KonschtatHighlands.png|NM= Haty }} | Note=A, L, H, HP}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-NM | Name=Highlander Lizard | Spawn= | Lvl= 27-28| Drop=[[Immortal Molt]] | Steal=  | Family=Lizards | NumSpawns= {{Tooltip-NMMap|map= KonschtatHighlands.png|NM= Highlander Lizard }} | Note=}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-NM | Name=Rambunctious Rex | Spawn= | Lvl= ???| Drop=[[Chicken Knife II]]  | Family=Rams | NumSpawns= {{Tooltip-NMMap|map= KonschtatHighlands.png|NM= Rambunctious Rex }} | Note=}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-NM | Name=Rampaging Ram | Spawn= &#039;&#039;[[Lottery Spawn]]&#039;&#039; | Lvl= 27-28| Drop=[[Ram Skin]]&amp;lt;br&amp;gt;[[Ram Horn]]&amp;lt;br&amp;gt;[[Rampaging Horn]] | Steal= [[Sheep Wool]]  | Family=Rams | NumSpawns= {{Tooltip-NMMap|map= KonschtatHighlands.png|NM= Rampaging Ram }} | Note=A, S, Sc}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-NM | Name=Steelfleece Baldarich | Spawn= &#039;&#039;[[Lottery Spawn]]&#039;&#039; | Lvl= 55-56| Drop=[[Ram Skin]]&amp;lt;br&amp;gt;[[Ram Horn]]&amp;lt;br&amp;gt;[[Rampaging Horn]]&amp;lt;br&amp;gt;[[Viking Shield]] | Steal=  | Family=Rams | NumSpawns= {{Tooltip-NMMap|map= KonschtatHighlands.png|NM= Steelfleece Baldarich }} | Note=A, S}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-NM | Name=Stray Mary | Spawn= &#039;&#039;[[Lottery Spawn]]&#039;&#039; | Lvl= 19-20| Drop=[[Mary&#039;s Horn]]&amp;lt;br&amp;gt;[[Mary&#039;s Milk]]&amp;lt;br&amp;gt;[[Selbina Milk]]&amp;lt;br&amp;gt;[[Sheepskin]] | Steal=  | Family=Sheep | NumSpawns= {{Tooltip-NMMap|map= KonschtatHighlands.png|NM= Stray Mary }} | Note=L, S, Sc}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobFooter-NM}}&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Bestiary|Regular Monsters]] Found Here==&lt;br /&gt;
{{TableMobHeader-Regular}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Amber Quadav | Spawn=| Lvl=08-10| Drop=[[Bind|Scroll of Bind]]&amp;lt;br&amp;gt;[[Blind|Scroll of Blind]] | Steal= | Family=Quadav | NumSpawns= | Note= A, L, H }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Amethyst Quadav | Spawn=| Lvl=08-10| Drop=[[Ash Clogs]]&amp;lt;br&amp;gt;[[Circlet]]&amp;lt;br&amp;gt;[[Cuffs]]&amp;lt;br&amp;gt;[[Slops]]&amp;lt;br&amp;gt;[[Quadav Backplate]]&amp;lt;br&amp;gt;[[Quadav Helm]]&amp;lt;br&amp;gt;[[Barpoison|Scroll of Barpoison]]&amp;lt;br&amp;gt;[[Barsleep|Scroll of Barsleep]]&amp;lt;br&amp;gt;[[Blind|Scroll of Blind]]&amp;lt;br&amp;gt;[[Paralyze|Scroll of Paralyze]]&amp;lt;br&amp;gt;[[Protectra|Scroll of Protectra]] | Steal= | Family=Quadav | NumSpawns= | Note= A, L, H }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Earth Elemental | Spawn=| Lvl=18-20| Drop=[[Earth Cluster]] | Steal= | Family=Elementals | NumSpawns= | Note=A, M }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Ghost | Spawn=| Lvl=15-17| Drop=[[Cotton Cloth]]&amp;lt;br&amp;gt;[[Luminicloth]]&amp;lt;br&amp;gt;[[Revival Tree Root]] | Steal=[[Cotton Cloth]]| Family=Ghosts | NumSpawns= | Note=A, H }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Goblin Ambusher | Spawn=| Lvl=12-16| Drop=[[Animal Glue]]&amp;lt;br&amp;gt;[[Leather Bandana]]&amp;lt;br&amp;gt;[[Leather Gloves]]&amp;lt;br&amp;gt;[[Leather Highboots]]&amp;lt;br&amp;gt;[[Leather Trousers]]&amp;lt;br&amp;gt;[[Goblin Mask]]&amp;lt;br&amp;gt;[[Goblin Armor]] | Steal=[[Crossbow Bolt]] | Family=Goblins | NumSpawns= | Note= A, L, S }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Goblin Butcher | Spawn=| Lvl=12-16| Drop=[[Faceguard]]&amp;lt;br&amp;gt;[[Goblin Helm]]&amp;lt;br&amp;gt;[[Goblin Mail]]&amp;lt;br&amp;gt;[[Scale Cuisses]]&amp;lt;br&amp;gt;[[Scale Finger Gauntlets]]&amp;lt;br&amp;gt;[[Scale Greaves]] | Steal=[[Beastcoin]] | Family=Goblins | NumSpawns= | Note= A, L, S }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Goblin Digger | Spawn=| Lvl=11-14| Drop=[[Goblin Armor]]&amp;lt;br&amp;gt;[[Goblin Mask]] | Steal=[[Beastcoin]] | Family=Goblins | NumSpawns= | Note= A, L, S }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Goblin Thug | Spawn=| Lvl=08-10| Drop=[[Wild Onion]]&amp;lt;br&amp;gt;[[Goblin Mask]]&amp;lt;br&amp;gt;[[Goblin Armor]] | Steal=[[Beastcoin]] | Family=Goblins | NumSpawns= | Note= A, L, S }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Goblin Tinkerer | Spawn=| Lvl=12-16| Drop=[[Faceguard]]&amp;lt;br&amp;gt;[[Goblin Helm]]&amp;lt;br&amp;gt;[[Goblin Mail]]&amp;lt;br&amp;gt;[[Scale Cuisses]]&amp;lt;br&amp;gt;[[Scale Finger Gauntlets]]&amp;lt;br&amp;gt;[[Scale Greaves]] | Steal=[[Beastcoin]] | Family=Goblins | NumSpawns= | Note= A, L, S }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Goblin Weaver | Spawn=| Lvl=08-10| Drop=[[Ash Clogs]]&amp;lt;br&amp;gt;[[Circlet]]&amp;lt;br&amp;gt;[[Cotton Cloth]]&amp;lt;br&amp;gt;[[Cotton Thread]]&amp;lt;br&amp;gt;[[Cuffs]]&amp;lt;br&amp;gt;[[Goblin Armor]]&amp;lt;br&amp;gt;[[Goblin Mask]]&amp;lt;br&amp;gt;[[Grass Cloth]]&amp;lt;br&amp;gt;[[Grass Thread]]&amp;lt;br&amp;gt;[[Slops]]&amp;lt;br&amp;gt;[[Wool Cloth]] | Steal=[[Beastcoin]] | Family=Goblins | NumSpawns= | Note= A, L, S }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Greater Quadav | Spawn=| Lvl=10-16| Drop=[[Fetich Arms]]&amp;lt;br&amp;gt;[[Fetich Head]]&amp;lt;br&amp;gt;[[Fetich Legs]]&amp;lt;br&amp;gt;[[Fetich Torso]] | Steal= | Family=Quadav | NumSpawns= | Note= A, L, H }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Grenade (Monster) | Spawn=Spawns During: [[Fog]]| Lvl=15-17| Drop=[[Bomb Arm]]&amp;lt;br&amp;gt;[[Bomb Ash]] | Steal= | Family=Bombs | NumSpawns= | Note= A }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Huge Wasp | Spawn=| Lvl=07-10| Drop=[[Beehive Chip]]&amp;lt;br&amp;gt;[[Honey]]&amp;lt;br&amp;gt;[[Giant Stinger]]&amp;lt;br&amp;gt;[[Insect Wing]] | Steal=[[Honey]] | Family=Bees | NumSpawns= | Note= }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Mad Sheep | Spawn=| Lvl=11-14| Drop=[[Giant Sheep Meat]]&amp;lt;br&amp;gt;[[Sheep Tooth]]&amp;lt;br&amp;gt;[[Sheepskin]] | Steal=[[Sheep Wool]] | Family=Sheep | NumSpawns= | Note=L}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Mineral Eater | Spawn=| Lvl=??-??| Drop= | Steal= | Family=Worms | NumSpawns= | Note={{changes}}}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Mist Lizard | Spawn=| Lvl=10-12| Drop=[[Lizard Skin]]&amp;lt;br&amp;gt;[[Lizard Tail]] | Steal= | Family=Lizards | NumSpawns= | Note= L }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Onyx Quadav | Spawn=| Lvl=10-16| Drop=[[Fetich Arms]]&amp;lt;br&amp;gt;[[Fetich Head]]&amp;lt;br&amp;gt;[[Fetich Legs]]&amp;lt;br&amp;gt;[[Fetich Torso]] | Steal= | Family=Quadav | NumSpawns= | Note= A, L, H }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Poltergeist | Spawn=| Lvl=18-20| Drop= | Steal= | Family=Evil Weapons | NumSpawns= | Note= A, H }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Pixie | Spawn=| Lvl=14-20| Drop=[[Stygian Ash]] | Steal=| Family=Pixies | NumSpawns=5 | Note= S, HP}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Rock Eater | Spawn=| Lvl=07-11| Drop=[[Copper Ore]]&amp;lt;br&amp;gt;[[Flint Stone]]&amp;lt;br&amp;gt;[[Silver Ore]]&amp;lt;br&amp;gt;[[Zinc Ore]] | Steal= | Family=Worms | NumSpawns= | Note= }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Skeleton Sorcerer | Spawn=&#039;&#039;Spawns During: [[Night]]&#039;&#039;| Lvl=11-13| Drop=[[Bone Chip]] | Steal=[[Bone Chip]] | Family=Skeletons | NumSpawns= | Note= A, H }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Skeleton Warrior | Spawn=&#039;&#039;Spawns During: [[Night]]&#039;&#039;| Lvl=10-12| Drop=[[Bone Chip]] | Steal=[[Bone Chip]] | Family=Skeletons | NumSpawns= | Note= A, H }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Strolling Sapling | Spawn=| Lvl=07-10| Drop=[[Treant Bulb]]&amp;lt;br&amp;gt;[[Grain Seeds]]&amp;lt;br&amp;gt;[[Vegetable Seeds]] | Steal=[[Grain Seeds]] | Family=Saplings | NumSpawns= | Note= }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Thunder Elemental | Spawn=| Lvl=18-20| Drop=[[Lightning Cluster]] | Steal= | Family=Elementals | NumSpawns= | Note=A, M }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Tremor Ram | Spawn=| Lvl=21-23| Drop=[[Ram Horn]]&amp;lt;br&amp;gt;[[Ram Skin]] | Steal=[[Sheep Wool]] | Family=Rams | NumSpawns= 2| Note= A, S }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Veteran Quadav | Spawn=| Lvl=10-16| Drop=[[Fetich Arms]]&amp;lt;br&amp;gt;[[Fetich Head]]&amp;lt;br&amp;gt;[[Fetich Legs]]&amp;lt;br&amp;gt;[[Fetich Torso]] | Steal= | Family=Quadav | NumSpawns= | Note= A, L, H }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Wolf Zombie | Spawn=&#039;&#039;Spawns During: [[Night]]&#039;&#039;| Lvl=08-10| Drop=[[Revival Tree Root]]&amp;lt;br&amp;gt;[[Wolf Hide]] | Steal= | Family=Hounds | NumSpawns= | Note= A, L, H }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Regular | Name=Young Quadav | Spawn=| Lvl=08-10| Drop=[[Bronze Cap]]&amp;lt;br&amp;gt;[[Bronze Leggings]]&amp;lt;br&amp;gt;[[Bronze Mittens]]&amp;lt;br&amp;gt;[[Bronze Subligar]]&amp;lt;br&amp;gt;[[Cuffs]]&amp;lt;br&amp;gt;[[Shell Shield]] | Steal= | Family=Quadav | NumSpawns= | Note=A, L, H }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobFooter-Regular}}&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Bestiary|Event Monsters]] Found Here==&lt;br /&gt;
{{TableMobHeader-Special}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Special | Name=Forger | Spawn= &#039;&#039;Spawned Quest: [[Forge Your Destiny]]&#039;&#039; | Lvl= 33 | Drop= [[Bomb Steel]] | Steal=  | Family=Bombs | NumSpawns=  | Note=A, S, M}}&lt;br /&gt;
&lt;br /&gt;
{{TableMobLine-Special| Name=Thunderhead | Spawn=&#039;&#039;[[Field Parchment]]&#039;&#039; | Lvl= | Drop= | Steal= | Family=Sheep | NumSpawns=1 | Note=A, L, S, Sc   }}&lt;br /&gt;
&lt;br /&gt;
{{TableMobFooter-Special}}&lt;/div&gt;</summary>
		<author><name>Spaz0481</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Hermit%27s_Ring&amp;diff=25774</id>
		<title>Hermit&#039;s Ring</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Hermit%27s_Ring&amp;diff=25774"/>
		<updated>2023-11-06T01:06:10Z</updated>

		<summary type="html">&lt;p&gt;Spaz0481: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item Sections}}&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Item Statistics&lt;br /&gt;
| type = armor&lt;br /&gt;
| name = Hermit&#039;s ring&lt;br /&gt;
| slot = Ring&lt;br /&gt;
| stats = &#039;&#039;&#039;[[INT]]&#039;&#039;&#039;+1&lt;br /&gt;
| level = 1&lt;br /&gt;
| jobs = All Jobs&lt;br /&gt;
}}&lt;br /&gt;
==Horizon Changes {{changes}}==&lt;br /&gt;
{{HorizonChangesBox}}&lt;br /&gt;
==Other Uses==&lt;br /&gt;
{{Used In&lt;br /&gt;
| resale price = {{Resale Price|?}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
{{AH|Armor|Rings}}&lt;br /&gt;
===Dropped by===&lt;br /&gt;
{|class=&amp;quot;ffxi-table wide-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
!width=&amp;quot;15%&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;60%&amp;quot;| Zone&lt;br /&gt;
|- class= valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;[[Stone Eater]]&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |3-5&lt;br /&gt;
| [[Dangruf Wadi]]&lt;/div&gt;</summary>
		<author><name>Spaz0481</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Hermit%27s_Ring&amp;diff=25742</id>
		<title>Hermit&#039;s Ring</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Hermit%27s_Ring&amp;diff=25742"/>
		<updated>2023-11-05T23:24:08Z</updated>

		<summary type="html">&lt;p&gt;Spaz0481: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item Sections}}&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Item Statistics&lt;br /&gt;
| type = armor&lt;br /&gt;
| name = Hermit&#039;s ring&lt;br /&gt;
| slot = Ring&lt;br /&gt;
| stats = &#039;&#039;&#039;[[INT]]&#039;&#039;&#039;+1&lt;br /&gt;
| level = 1&lt;br /&gt;
| jobs = All Jobs&lt;br /&gt;
}}&lt;br /&gt;
==Horizon Changes {{changes}}==&lt;br /&gt;
{{HorizonChangesBox}}&lt;br /&gt;
==Other Uses==&lt;br /&gt;
{{Used In&lt;br /&gt;
| resale price = {{Resale Price|?}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Synthesis Recipes==&lt;br /&gt;
{{Synthesis Recipe|None}}&lt;br /&gt;
&lt;br /&gt;
==Used in Recipes==&lt;br /&gt;
{{rl|None}}&lt;br /&gt;
==Desynthesis Recipes==&lt;br /&gt;
{{Synthesis Recipe|None}}&lt;br /&gt;
&lt;br /&gt;
==Obtained from Desynthesis==&lt;br /&gt;
{{rl|None}}&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
{{AH|Armor|Rings}}&lt;br /&gt;
===Dropped by===&lt;br /&gt;
{|class=&amp;quot;ffxi-table wide-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
!width=&amp;quot;15%&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;60%&amp;quot;| Zone&lt;br /&gt;
|- class= valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;[[Stone Eater]]&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |3-5&lt;br /&gt;
| [[Dangruf Wadi]]&lt;/div&gt;</summary>
		<author><name>Spaz0481</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Hermit%27s_Ring&amp;diff=25739</id>
		<title>Hermit&#039;s Ring</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Hermit%27s_Ring&amp;diff=25739"/>
		<updated>2023-11-05T23:20:33Z</updated>

		<summary type="html">&lt;p&gt;Spaz0481: Created page with &amp;quot;{{Item Sections}} ==Statistics== {{Item Statistics | type = armor | name = Hermit&amp;#039;s Ring | slot = Ring | stats = &amp;#039;&amp;#039;&amp;#039;INT&amp;#039;&amp;#039;&amp;#039;+1 | level = 1 | jobs = All Jobs }} ==Horizon Changes {{changes}}== {{HorizonChangesBox}} ==Other Uses== {{Used In | resale price = {{Resale Price|?}} }}  ==Synthesis Recipes== {{Synthesis Recipe|None}}  ==Used in Recipes== {{rl|None}} ==Desynthesis Recipes== {{Synthesis Recipe|None}}  ==Obtained from Desynthesis== {{rl|None}} ==How to Obtain== {{...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item Sections}}&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Item Statistics&lt;br /&gt;
| type = armor&lt;br /&gt;
| name = Hermit&#039;s Ring&lt;br /&gt;
| slot = Ring&lt;br /&gt;
| stats = &#039;&#039;&#039;[[INT]]&#039;&#039;&#039;+1&lt;br /&gt;
| level = 1&lt;br /&gt;
| jobs = All Jobs&lt;br /&gt;
}}&lt;br /&gt;
==Horizon Changes {{changes}}==&lt;br /&gt;
{{HorizonChangesBox}}&lt;br /&gt;
==Other Uses==&lt;br /&gt;
{{Used In&lt;br /&gt;
| resale price = {{Resale Price|?}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Synthesis Recipes==&lt;br /&gt;
{{Synthesis Recipe|None}}&lt;br /&gt;
&lt;br /&gt;
==Used in Recipes==&lt;br /&gt;
{{rl|None}}&lt;br /&gt;
==Desynthesis Recipes==&lt;br /&gt;
{{Synthesis Recipe|None}}&lt;br /&gt;
&lt;br /&gt;
==Obtained from Desynthesis==&lt;br /&gt;
{{rl|None}}&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
{{AH|Armor|Rings}}&lt;br /&gt;
===Dropped by===&lt;br /&gt;
{|class=&amp;quot;ffxi-table wide-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
!width=&amp;quot;15%&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;60%&amp;quot;| Zone&lt;br /&gt;
|- class= valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;[[Stone Eater]]&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |3-5&lt;br /&gt;
| [[Dangruf Wadi]]&lt;/div&gt;</summary>
		<author><name>Spaz0481</name></author>
	</entry>
</feed>