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		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=24763</id>
		<title>EXP Camps</title>
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		<updated>2023-10-29T23:30:05Z</updated>

		<summary type="html">&lt;p&gt;Twispn8: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
= [[HorizonXI Wiki|HorizonXI Wiki]] - EXP Camps =&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  &lt;br /&gt;
*These camps are all aimed at standard 6 member [[Level Sync|parties]].  If your party has a strong line-up, eats food, and is coordinated with skill chains/magic bursts, you can target a higher level camp. &lt;br /&gt;
&lt;br /&gt;
*Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level. &lt;br /&gt;
&lt;br /&gt;
*Starting at level 50 adventurers will gain a 5% experience point bonus for defeating foes in conquest regions that their nation does not control while having [[signet]].  Additionally, Starting at level 50 adventures will gain an additional experience point bonus with signet on, up to a total of 15%.  Consider camping in a region that your nation doesn&#039;t control for maximum experience points gains!&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| [[Lufaise Meadows]]&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete [[:Category:Chains of Promathia Missions|CoP]] Chapter 1. [[Thunder Elemental]] danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || [[Beaucedine Glacier]] || &#039;&#039;&#039;[[Ranguemont zone]] (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 [[:Category:Goblins|Goblins]]&lt;br /&gt;
* [[Tundra Tiger]]&lt;br /&gt;
* [[Gigas&#039;s Tiger]]&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with [[:Category:Tigers|tigers]] and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the [[Tundra Tiger]] but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| [[Castle Oztroja]] &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 [[:Category:Yagudo|Yagudo]]&lt;br /&gt;
* [[Bats]]&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|[[Attohwa Chasm]]&lt;br /&gt;
|(L-10)&lt;br /&gt;
* [[Ogrefly]]&lt;br /&gt;
* [[Master Coeurl]]&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|[[La Theine Plateau]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(H-11)/(I-11) [[Valkurm Dunes]] Zone&#039;&#039;&#039;&lt;br /&gt;
* [[Mineral Eater]] (15-18){{Changes}}&lt;br /&gt;
* [[Plateau Hare]] (19-20){{Changes}}&lt;br /&gt;
|Hares link. 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|[[La Theine Plateau]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(K-11) Pond&#039;&#039;&#039;&lt;br /&gt;
* [[Mineral Eater]] (15-18){{Changes}}&lt;br /&gt;
* Snapper (17-19){{Changes}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|[[Konschtat Highlands]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* [[Mineral Eater]] (15-18){{Changes }}&lt;br /&gt;
* [[Yellow Jackets]] (18-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a [[Goblin Digger]] that can extend chains.  L-6 Camp has Poltergeists (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Tahrongi Canyon {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Cactus Grub]] (19-20) {{Changes }}&lt;br /&gt;
* [[Canyon Wasp]] (15-19) {{Changes }}&lt;br /&gt;
|Not far from Kolshushu Outpost.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Tahrongi Canyon {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Killer Bees]] (15-20) {{Changes }}&lt;br /&gt;
* [[Goblin Tinkerer (18-20)&lt;br /&gt;
|Bees seem to use Pollen more often than others. [[:Category:Goblins|Goblins]] in area.  Not too far from Kolshushu OP or teleport mea.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|[[Valkurm Dunes]]&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (D-6)Valley, (E-7)&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard (15-19)&lt;br /&gt;
|Welcome to the dunes.  [[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.  Lots of camps.  Some camps can hold 2 parties.  Pull lizards from both sides at the valley camp.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|[[Buburimu Peninsula]]                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (F-8), (E-9)&#039;&#039;&#039;&lt;br /&gt;
* [[Sylvestre]] (15-19),&lt;br /&gt;
* [[Mighty Rarab]] (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.  Quick walk from Kolshushu Outpost.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Carpenter&#039;s Landing, Northern San D&#039;oria Wooden Shutter entrance   &lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* Digger Wasp (14-17)&lt;br /&gt;
* Beady Beetle (15-17)&lt;br /&gt;
* Orcs (16-18)&lt;br /&gt;
* Poison Funguar (17-19)&lt;br /&gt;
* Flytrap (20-22)&lt;br /&gt;
| Wooden Shutter is at (F-5) in North Sandy.  Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Can support multiple parties. &lt;br /&gt;
|-&lt;br /&gt;
|10-13&lt;br /&gt;
|[[Inner Horutoto Ruins]]&lt;br /&gt;
|&#039;&#039;&#039;(F-10)/(F-11) Map #2 Beetle&#039;s Burrow, outside Magic Gate of Horutoto &#039;&#039;&#039;&lt;br /&gt;
* Beady Beetle (12-15)&lt;br /&gt;
* Bat Battalion (12-15)&lt;br /&gt;
* Goblin Tinkerer, Butcher, Ambusher (14-18)&lt;br /&gt;
|[[Silent Oil|Oils]] and [[Prism Powder|powders]] required to reach camp. All of the mobs are aggressive. Enter via (J-7) in East Saru/Lilly Tower.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(G-3) Entrance&#039;&#039;&#039;&lt;br /&gt;
* Stink Bats (15-18)&lt;br /&gt;
* Snipper (18-20)&lt;br /&gt;
|Bats link.  (F-7) La Theine entrance.  Not far from Ronfaure OP.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
&lt;br /&gt;
|[[Maze of Shakhrami]]&lt;br /&gt;
|&#039;&#039;&#039;Tahrongi Canyon Entrance, Western Side&#039;&#039;&#039;&lt;br /&gt;
* [[Maze Maker]] (18-21)&lt;br /&gt;
* [[Bats]](15-17)&lt;br /&gt;
* Goblin Tinkerer, Butcher (16-17)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|11-15&lt;br /&gt;
|Jugner Forest&lt;br /&gt;
|&#039;&#039;&#039;(H-11)/(H-12)&#039;&#039;&#039;&lt;br /&gt;
* Screamer (15-17)&lt;br /&gt;
* Land Pugil (18-20)&lt;br /&gt;
* Snipper (18-20)&lt;br /&gt;
* Forest Tiger (22-24)&lt;br /&gt;
|Not far from Norvallen OP. Will need invisible/prism powders to avoid orc and tiger aggro to reach camp. Note: Norvallen OP warp is level 15+. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|11-15&lt;br /&gt;
|Pashaw Marshlands&lt;br /&gt;
|&#039;&#039;&#039;Derfland Outpost (K-6)&#039;&#039;&#039;&lt;br /&gt;
* Land Pugil (17-20)&lt;br /&gt;
* Snipper (17-20)&lt;br /&gt;
* Carnivorous Crawler (20-23)&lt;br /&gt;
* Gadfly (18-21) &lt;br /&gt;
|Camp right at the outpost.  Note: Defland OP warp is level 15+.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|12-15&lt;br /&gt;
|[[Buburimu Peninsula]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Cape Coney]] (20-21) {{Changes }}&lt;br /&gt;
* [[Cactus Bee]] (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties. Quick walk from Kolshushu Outpost.&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|[[Ordelle&#039;s Caves]]&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Blood Bunnies]] (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
|12-16&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(H-7) 3rd Map, Going East from Entrance&#039;&#039;&#039;&lt;br /&gt;
* Fly Agaric (21-23)&lt;br /&gt;
* Hognosed Bat (17-19)&lt;br /&gt;
|Bats link.  (F-7) La Theine entrance.  Not far from Ronfaure OP.  WHM needed.  Sneak/invis needed to reach camp or fight your way there.&lt;br /&gt;
|-&lt;br /&gt;
|13-15&lt;br /&gt;
| [[Jugner Forest]]&lt;br /&gt;
|&#039;&#039;&#039;(J-5)&#039;&#039;&#039;&lt;br /&gt;
* [[Stag Beetle]] (20-23)&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;  Will need invisible/prism powders to reach camp and avoid aggro.  6 spawns.  1 beetle is around the corner, a little SW.  Not far from Norvallen Outpost.  Note: Norvallen OP warp is level 15+&lt;br /&gt;
|-&lt;br /&gt;
|13-15&lt;br /&gt;
|[[Meriphataud Mountains]]&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Aragoneu Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Crane Fly]] (18-21),&lt;br /&gt;
* [[Hill Lizard]] (19-22)&lt;br /&gt;
|2 [[:Category:Goblins|Goblins]] around, can be fought depending on party.  Note: Aragoneu OP warp is level 15+.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
|[[Valkurm Dunes]]&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (J-6), (J-8), (I-7)Oasis, (J-7)Signpost, (B-7)Secret Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Snipper]] (18-22)&lt;br /&gt;
* [[Damselfly]] (20-23)&lt;br /&gt;
* [[Brutal Sheep]] (20-23)&lt;br /&gt;
* Night Bats (12-15)&lt;br /&gt;
* Star Bat (17-20)&lt;br /&gt;
|Valkurm phase 2.  Snippers are primary target for level 13-15 parties. Flies and Sheep are good for 15+ parties but watch out for flies aoe and sheep sleep aoe, especially if you have lots of melee in the party.  Mages stay back to avoid aoe/sleep.  Lots of camps. Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
| [[Pashow Marshlands]]&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Gadfly]] (18-21),&lt;br /&gt;
* [[Marsh Funguar]] (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound.  Note: Derfland OP is level 15+.&lt;br /&gt;
|-&lt;br /&gt;
|13-16&lt;br /&gt;
|Inner Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;(E-10) Inside Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
* Battle Bat (17-19)&lt;br /&gt;
* Goblin Leecher, Gambler, Mugger (20-23)&lt;br /&gt;
| Notes: [[Silence]] recommended.  Could support 2 parties.  [[Silent Oil|Oils]] and [[Prism Powder|powders]] required to reach camp. All of the mobs are aggressive.  Enter via (J-7) in East Saru/Lilly Tower.&lt;br /&gt;
|-&lt;br /&gt;
|14-16&lt;br /&gt;
|[[Carpenter&#039;s Landing]]&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (F-9), (F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Stag Beetle]] (20-23)&lt;br /&gt;
* [[Marsh Funguar]] (21-24)&lt;br /&gt;
|[[Antidote]]s and echo drops strongly recommended or WHM required.  Black Mage recommended. Use NW [[Jugner Forest]] zone at (E-6). [[Silent Oil|Oils]] and invisible/prism powders required to reach camp if not on chocobo.  Fungur aggro sound and link.  Beetles link sight.  Not far from Norvallen OP.  Norvallen OP warp is level 15+.&lt;br /&gt;
|-&lt;br /&gt;
|14-16&lt;br /&gt;
|[[Buburimu Peninsula]]&lt;br /&gt;
|&#039;&#039;&#039;(F-9)/(E-9), (J-6), (J-7), (K-9), (G-8), (I-8), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 [[:Category:Goblins|Goblins]] (22-25)&lt;br /&gt;
* [[Bull Dhalmel]] (20-23)&lt;br /&gt;
* [[Zu]] (20-23)&lt;br /&gt;
* [[Crawler]] (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, [[Silence]] recommended&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|15-18&lt;br /&gt;
|[[Inner Horutoto Ruins]]&lt;br /&gt;
|&#039;&#039;&#039;(H-9) Map #3, Rose Tower, 3 Mage Gate &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boggart (23-26)&lt;br /&gt;
|[[Silent Oil|Oils]] and [[Prism Powder|powders]] required to reach camp. All of the mobs are aggressive. Enter via (J-7) in East Saru/Lilly Tower.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|15-18&lt;br /&gt;
| [[Pashow Marshlands]]&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Crawlers]] (20-23)&lt;br /&gt;
* Leeches (20-23)&lt;br /&gt;
* [[Marsh Funguar]]s(21-25)&lt;br /&gt;
|[[Water elemental]] can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|[[Korroloka Tunnel]]&lt;br /&gt;
|&#039;&#039;&#039;Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Land Worm]] (20-25)&lt;br /&gt;
* Seeker Bats (22-26)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. Have 1 member agro and run out of range. Great for piercing (THF, NIN, RNG)&lt;br /&gt;
|-&lt;br /&gt;
|16-18&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(F-10) 3rd Map, Going East from Entrance&#039;&#039;&#039;&lt;br /&gt;
* Dung Beetle (23-25)&lt;br /&gt;
* Goblin Leecher, Gambler, Mugger (22-26)&lt;br /&gt;
|Further down, past the Fly Agarics.  Beetle&#039;s link.  BLM recommended.  Sneak/invis needed to reach camp or fight your way there.  There is an alternate camp on the opposite side (H-10) with vorpal bunnies and goblins instead of beetles, same levels.&lt;br /&gt;
|-&lt;br /&gt;
|16-18&lt;br /&gt;
|[[Valkurm Dunes]]&lt;br /&gt;
|&#039;&#039;&#039;(F-7) Goblin Camp&#039;&#039;&#039;&lt;br /&gt;
* Goblin Mugger, Leecher, Gambler (23-25)&lt;br /&gt;
* Damselfly (20-23)&lt;br /&gt;
* Brutal Sheep (20-23)&lt;br /&gt;
|Primary targets are goblins.  Need a silence.  Watch out for sight-based links.  Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|16-18&lt;br /&gt;
|[[Meriphataud Mountains]]&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Boggart]] (22-25)&lt;br /&gt;
* [[Couerl]] (22-26)&lt;br /&gt;
* 3rd tier [[:Category:Goblins|Goblins]] (21-25)&lt;br /&gt;
* [[Crane Fly]] (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine.  Close to Aragoneu OP.  Bring a WHM for paralyna and silena.&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Jugner Forest&lt;br /&gt;
|&#039;&#039;&#039;(K-7)Spore Hollow, (K-9) &#039;&#039;&#039;&lt;br /&gt;
* Jugner Funguar (22-25)&lt;br /&gt;
|Not far from Norvallen OP.  (K-9) camp is reached from the south.  Bring a WHM.  	Be wary of Funguars linking by sound &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|17-20&lt;br /&gt;
|[[Valkurm Dunes]]&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, (B-7)Secret Beach/Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Beach Pugil]] (23-26)&lt;br /&gt;
* Snipper (20-23)&lt;br /&gt;
|Valkrum, the final phase.  [[Silent Oil|Oils]] and [[Prism Powder|powders]] required to reach Gustav zone. Use [[:Category:Goblins|Goblins]] or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-19&lt;br /&gt;
|[[Rolanberry Fields]]&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Death Wasp]] (23-26)&lt;br /&gt;
* [[Clipper]] (24-26)&lt;br /&gt;
* [[Poison Leech]] (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-19&lt;br /&gt;
|[[Buburimu Peninsula]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Cape Dhalmel]]s (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier [[:Category:Goblins|Goblins]] (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby [[:Category:Goblins|Goblins]] presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|[[Maze of Shakrami]]&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Carnivorous Crawler]] (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel.  Sneak/invis needed to reach camp.  Enter from canyon.&lt;br /&gt;
|-&lt;br /&gt;
|17-20 &lt;br /&gt;
|[[Buburimu Peninsula]]&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Poison Leech]] (21-25)&lt;br /&gt;
* [[Snipper]]s (24-26)&lt;br /&gt;
* [[Shoal Pugil]] (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.  Start on snippers at 17.  Can start mixing pugs in at 18.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|18-22&lt;br /&gt;
|[[Meriphataud Mountains]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Migrant Hawker]] (24-27) {{Changes }}&lt;br /&gt;
* [[Dust Lizard]] (26-28){{Changes }}&lt;br /&gt;
| Quick walk from Aragoneu OP.  3 camps/supports 3 parties. &lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
| [[Castle Oztroja]]&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 [[:Category:Yagudo|Yagudo]]&lt;br /&gt;
* [[Bastion Bats]]&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
|-&lt;br /&gt;
|18-22&lt;br /&gt;
|[[Ordelle&#039;s Caves]]&lt;br /&gt;
|&#039;&#039;&#039;(G-7) Map 3, Waterfall/PLD ???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper (26-29)&lt;br /&gt;
* Shrieker (25-27)&lt;br /&gt;
* Goliath Beetle (29-31)&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
[[Sneak]] required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|[[Beadeaux]]&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Quadav&lt;br /&gt;
* [[Land Pugil]]&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&#039;&#039;&#039;(H-7)(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Clipper]] (25-27)&lt;br /&gt;
* [[Land Worm]] (25-27)&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|19-22&lt;br /&gt;
|[[Carpenter&#039;s Landing]]&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* [[Forest Tiger]]&lt;br /&gt;
* [[Pugil]]&lt;br /&gt;
|[[Silent Oil|Oils]] and [[Prism Powder|powders]] recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|[[Davoi]]&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
|[[Bats]] that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|[[Yughott Grotto]]&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* [[Bats]]&lt;br /&gt;
|[[Silent Oil|Oils]] and [[Prism Powder|powders]] required to reach either Horlais Peak zoneline.&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|[[Rolanberry Fields]]&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Berry Grub]] (25-28)&lt;br /&gt;
* [[Death Wasp]] (23-26)&lt;br /&gt;
| [[Acid bolt]]s recommended.  Quadav and ocuhu aggro sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&#039;&#039;&#039;(I-8), (I-7), (G-6), (H-6), (H-8)/(H-9), (F-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper (25-27)&lt;br /&gt;
* Dark Bats (25-27)&lt;br /&gt;
* Glow [[Bats (28-29)&lt;br /&gt;
* Greater Pugil (28-30)&lt;br /&gt;
* Gigas (28-30)&lt;br /&gt;
* Acrophies (32-33)&lt;br /&gt;
|Multiple camps.  Potentially supports 2 parties at opposite ends of the cliff.  Crabs and bats for 20-22 parties.  Pugs and giants for 22+ parties.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many people in zone.&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud, (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Goblins|Goblins]] Mugger, Gambler (26-29)&lt;br /&gt;
* Ancient [[Bats (26-28)&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. Myxomycete no aggro.&lt;br /&gt;
Highly recommended to bring a BRD to sleep [[Bats pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of Rock Golem (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Lower Delkfutt&#039;s Tower&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone (H-10), Stairs Between 1F/2F, North (F-7) and West (F-10), (K-7) &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gigas Gatekeeper, Guard, Lobber, Sentry (28-30)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] Leecher, Mugger, Gambler (27-30)&lt;br /&gt;
* Ancient [[Bats (27-29)&lt;br /&gt;
* Seeker Bats (25-27)&lt;br /&gt;
|Giga Rangers (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Ranguemont Pass&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Gambler, Leecher (26-30)&lt;br /&gt;
* Seeker Bats (25-28)&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the Ooze located in between the [[:Category:Goblins|Goblins]] pops. &lt;br /&gt;
[[Sneak]] required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves (I-11), (I-12)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diving Beetle (27-30)&lt;br /&gt;
* Shreiker (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE [[Jugner Forest]] zone, (J-8)&#039;&#039;&#039;. Shriekers ([[Sneak]]) aggro/Beetles link by sight. 2 parties.  Quick walk from Norvallen OP. Bring sneak/oils.  WHM needed or bring lots of echo drops.&lt;br /&gt;
|-&lt;br /&gt;
|22-25&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* [[:Category:Goblins|Goblins]] Mugger, Leecher, Pathfinder, Smithy, Furrier (28-33)&lt;br /&gt;
* Champaign Courel (32)&lt;br /&gt;
*Diving Beetle (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 22-26 &lt;br /&gt;
|| [[Maze of Shakhrami]] &lt;br /&gt;
|| &#039;&#039;&#039;(L-8)&#039;&#039;&#039;&lt;br /&gt;
* Ancient [[Bats (26-29)&lt;br /&gt;
* Caterchipillar (30-31)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] Smithy, Shaman, Pathfinder (31-34) &lt;br /&gt;
|| Buburimu Side/OP.  Enter at (F-6).  Lower level parties focus on bats and  crawlers.  &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|23-25&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
| (H-7)&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Yagudo|Yagudo]] priest, votary, theologist, oracle (26-33)&lt;br /&gt;
* Sauromuge Skink (28-32)&lt;br /&gt;
|Supports 1 party. Bonfire [[:Category:Yagudo|Yagudo]] camp. Camp at fallen pillar.  Beware of links. Bring a smn, rdm, blm, or brd for crowd control. &lt;br /&gt;
|-&lt;br /&gt;
|23-25&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
* Tabar Beak (31-33)&lt;br /&gt;
|Supports 2 parties.  BLM and WHM recommended.  &lt;br /&gt;
|-&lt;br /&gt;
|23-25&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Sauromugue Skink (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
* Yagudo priest, votary, theologist, oracle, interrogator (26-33)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|24-26&lt;br /&gt;
|Ranguemont Pass&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
* Stirge (30-33)&lt;br /&gt;
* Hecteyes (31-33)&lt;br /&gt;
|Silence highly recommended.  Sneak/invis needed to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|[[Meriphataud Mountains]]{{Changes }}&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
* Puma {{Changes }} (30-33)&lt;br /&gt;
* Drooling Hound {{Changes }}(31-35)&lt;br /&gt;
* Ridge Lizard {{Changes }}(29-31)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or mea crag.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|24-27&lt;br /&gt;
|Ranguemont Pass {{Changes }}&lt;br /&gt;
|&#039;&#039;&#039;(E-6)/(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Stirge (30-33)&lt;br /&gt;
* Goblin Smithy, Pathfinder {{Changes }} (32-36)&lt;br /&gt;
|4 Gob spawns (Era+) with 3-4 Bat spawns in the same open area and connecting caves. May be able to extend camp to 28 depending on kill speed.  Will need sneak/invis to reach camp or fight your way there with your party.  Not too far of a walk from Ronfaure OP.&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* Yuhtunga Mandragora (30-33)&lt;br /&gt;
|Beware patrolling [[:Category:Goblins|Goblins]] Smithy&lt;br /&gt;
|-&lt;br /&gt;
|26-30&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Ivory Lizard (32-35)&lt;br /&gt;
* Jungle Coeurl (35-38)&lt;br /&gt;
|Need silena and paralyna. Start with lizards at level 26.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to Yhoator Jungle.  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(L-9)&#039;&#039;&#039; &lt;br /&gt;
*Champaign Courel (35-37)&lt;br /&gt;
*Diving Beetle (35-37)&lt;br /&gt;
*Yagudo (36-38)&lt;br /&gt;
| 1 party.  Have paralyna and silena ready.  BLM recommended.  &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|27-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Death Jacket (33-37)&lt;br /&gt;
|Camp inside the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
| 27-30 &lt;br /&gt;
|| [[Attohwa Chasm]] &lt;br /&gt;
||&#039;&#039;&#039;(H-9)&#039;&#039;&#039; &lt;br /&gt;
* Flesh Eater (35-37)&lt;br /&gt;
* Hecteyes (35-38)&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 27-29 &lt;br /&gt;
|| [[Oldton Movalpolos]]&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (G-9), (H-10), (G-13)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 [[:Category:Goblins|Goblins]] Craftsman, Hammerman, Leadman, Gutterman (33-36)&lt;br /&gt;
* Tier 1 [[:Category:Moblins|Moblins]] Ragman, Chapman, Witchman, Pickman (33-36)&lt;br /&gt;
* Bugbear Servingman (33-36)&lt;br /&gt;
* [[Stirge]] (33-36)&lt;br /&gt;
 || Not too bad of a walk from Dem.  [[Invisible]] required to reach camps. Escape or Warp is recommended. Mages must /whm. [[Earth Elemental]] danger at E-4 camp.  Silence highly recommended.  Drops gil and craft materials.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|28-30&lt;br /&gt;
|Yhoator Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-7), (F-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Yhoator Mandragora (35-37)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Young Opo-Opo (34-36)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sahagin (34-38),&lt;br /&gt;
* Makara (35-38)&lt;br /&gt;
|Close to the zone for Sea Serpent Grotto&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|29-32&lt;br /&gt;
|Bibiki Bay&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Eft (33-36),&lt;br /&gt;
* sland Rarab (34-38),&lt;br /&gt;
* Marine Dhalmel (34-37)&lt;br /&gt;
* Raven (36-38)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapons (34-38)&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Batallia Downs&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] shaman, pathfinder, furrier (31-36)&lt;br /&gt;
&lt;br /&gt;
|1 party.  Only 5 spawns.  Pull [[:Category:Goblins|Goblins]] by the coast to fill in. Not a bad alternate camp if Sauromugue is taken and party members don&#039;t have OPs, kaz pass, or crystals.&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|[[Rolanberry Fields]]&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|30-32&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No [[Sneak]] or [[Invisible]] needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|[[Attohwa Chasm]]&lt;br /&gt;
|&#039;&#039;&#039;(I-9)/(I-10)&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper (36-39)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] Smithy, Furrier, Pathfinder, Shaman (37-39)&lt;br /&gt;
* Tracer Antlion (38-40)&lt;br /&gt;
|[[Sneak]] required, and cross the first bridge. Camp against the wall.  Beware of doom scorpions.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Sea Serpent Grotto &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-10), hallway, First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (37-40)&lt;br /&gt;
*Pond Sahagin (36-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (36-39)&lt;br /&gt;
| Need [[Sneak]] to reach.  Supports 1 party.  Camp in hallway in front of the ornamental door. Sahagin link.  Beware bats that pop in back of the hallway (don&#039;t aggro but will link with other bats).&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert &#039;&#039;&#039;(Altep gate crystal req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (I-6), (J-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
* Desert Dhalmel (39-44)&lt;br /&gt;
|Supports 3 parties, 1 at each location. Watch out for gobs(invis), scorps ([[Sneak]]), and antica([[Sneak]]) aggro when traveling to camp.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&lt;br /&gt;
* Soldier Crawler (37-40)&lt;br /&gt;
|Will need sneak and invis if walking from Lower Elshimo OP.  Beware wandering goblins.&lt;br /&gt;
|-&lt;br /&gt;
|32-34&lt;br /&gt;
|Yhoator Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-7),(H-8)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] Reaper (41-43)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel (G-7). Watch out for links and [[:Category:Goblins|Goblins]] aggro. Can also kill [[:Category:Goblins|Goblins]].  Supports 1 parties at (G-7). 2 parties at (H-8), camp up top, either side.&lt;br /&gt;
|-&lt;br /&gt;
| 33-36&lt;br /&gt;
|| [[Oldton Movalpolos]]&lt;br /&gt;
|| &#039;&#039;&#039;(I-8), (J-10). (K-10)&#039;&#039;&#039;&lt;br /&gt;
* Goblin Doorman, Oilman, Tollman, Shovelman (41-44)&lt;br /&gt;
* Moblin Repairman, Pikeman, Coalman, Gasman,  (41-44)&lt;br /&gt;
* Bugbear Bondman (41-44)&lt;br /&gt;
 || Not too bad of a walk from Dem.  [[Invisible]] required to reach camps. Escape or Warp is recommended.  Beware Moblin Gourneyman and Goblin Freelance as they are a much higher level (~47). Silence highly recommended. Drops gil and craft materials. If the Moblins are allowed to use Crispy Candle and damage themselves, they will not give EXP. Avoid them or bring a stun.&lt;br /&gt;
|-&lt;br /&gt;
|34-36&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege [[Bats (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10) Outpost, (I-9), (J-9) Hidden path, (F-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* [[Ogrefly]] (41-44) &lt;br /&gt;
* [[:Category:Goblins|Goblins]] Trader/Robber/Reaper/Poacher (42-46)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|Barfira recommended if fighting at OP,(F-8)/gobs.  Silena recommended at (J-9) camp/gobbues.  Supports many parties.  Lvl 36+ parties recommended at OP and (F-8)camp for gobs.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(K-8) (I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Death Jacket (40-42)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert &#039;&#039;&#039;(Altep gate crystal req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8)&#039;&#039;&#039;&lt;br /&gt;
* [[Master Coeurl]] (44-47)&lt;br /&gt;
|Need silena and paralyna.  2 Hellhounds (47-50) pop at night in the area but shouldn&#039;t be a problem.&lt;br /&gt;
|-&lt;br /&gt;
|36-43&lt;br /&gt;
|Yhoator Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 [[:Category:Goblins|Goblins]] (45-47)&lt;br /&gt;
* [[Master Coeurl]] (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint, (F-10)&#039;&#039;&#039;&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Yhoator Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-11) Temple of Uggalepih entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Big Jaw (43-47)&lt;br /&gt;
| Dispel and BLM recommended.  Not far from Uplands OP.  Sneak/oils and invis/powders needed to reach camp. &lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert &#039;&#039;&#039;(Altep gate crystal req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on all sides of the fork, watch out for Antican aggro.  Could also pull nearby Sand Beetle.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bats(44-48)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|39-41&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|Link potentials.&lt;br /&gt;
|-&lt;br /&gt;
|39-41&lt;br /&gt;
|Misareaux Coast &#039;&#039;&#039;(CoP Chapter 2 Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-8)&#039;&#039;&#039;&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
|Have paralyna erase poisona and silenas ready.&lt;br /&gt;
|-&lt;br /&gt;
|39-44&lt;br /&gt;
|Misareaux Coast &#039;&#039;&#039;(CoP Chapter 2 Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 39-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 [[:Category:Chains of Promathia Missions|CoP]].  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Goblins|Goblins]] poacher, robber, reaper, digger (45-52)&lt;br /&gt;
|[[:Category:Goblins|Goblins]] Bomb Toss can be an issue, stuns recommended.  Lower level parties should beware of the diggers as they are higher in level.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Master Coeurl]] (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Yhoator Jungle {{Changes }}&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51) {{Changes }}&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (J-7) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel recommended for cocoon. &lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone, (E-8)&#039;&#039;&#039;&lt;br /&gt;
* Demon Knight, Wizard, Pawn (48-52)&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (H-6)&#039;&#039;&#039;&lt;br /&gt;
* [[:Category:Goblins|Goblins]] Bouncer, Hunter (52-54)&lt;br /&gt;
|2 parties. RNG and WAR [[:Category:Goblins|Goblins]].  6 Spawns at west entrance. 8 at east entrance. Barfira for bombs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|43-45&lt;br /&gt;
|Toraimari Canal&lt;br /&gt;
|&#039;&#039;&#039;(F-9) 1st map, by Full Moon Fountain&#039;&#039;&#039;&lt;br /&gt;
* Bigclaw (49-52)&lt;br /&gt;
* Makara (49-52)&lt;br /&gt;
|Supports 1 party.  Dispel and BLM recommended. Need either portal charm for 3 mage gate or rhinostery certificate to access.  Will need sneak/oils to access without aggro.&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|[[Lufaise Meadows]] (Req. [[:Category:Chains of Promathia Missions|CoP]] Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha (49-51)&lt;br /&gt;
* Leshy (52-54)&lt;br /&gt;
|Beware of [[Thunder Elemental]] that spawns by Leshys. All members must complete [[:Category:Chains of Promathia Missions|CoP]] Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|43-45 &lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice (50-52)&lt;br /&gt;
* Tier 6 [[:Category:Goblins|Goblins]] (51-57)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Cockatrice do not link but are aggressive via sound.  Echo Drops strongly recommended. Avoid [[:Category:Goblins|Goblins]] Miners if possible (THF [[:Category:Goblins|Goblins]])&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-5), (E-5) Map 1. Titan entrance from East Desert (K-7)&#039;&#039;&#039;&lt;br /&gt;
* Helm Beetle (51-54)&lt;br /&gt;
* Sand Spider (52-54)&lt;br /&gt;
* Antica (54-58)&lt;br /&gt;
|Beetles and spiders no aggro but link.  Bring WHM for Erase if you fight spiders.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|44-46 &lt;br /&gt;
|[[Beaucedine Glacier]] {{Changes }}&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes }}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful.&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|45-51&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(52-54)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau, have rank 3 Bastok and Windurst to enter)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing, (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-55)&lt;br /&gt;
|&#039;&#039;&#039;[[Sneak]] up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Lots of link potential.  Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.  Supports at least 2 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3.  Entry at West Desert (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|48-50&lt;br /&gt;
|Misareaux Coast {{Changes }}&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57) {{Changes }}&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on [[:Category:Chains of Promathia Missions|CoP]] Chapter 2 to access.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 48-50 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (57) &lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Antica Lanista, Hoplomachus (54-58)&lt;br /&gt;
|Pull Antica from below.  They do not link.  Bring RDM/Silencer- Lanista are BLM.  Silena/echo drops recommended.    &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 49-51 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Basement, Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties in the basement.  Another 2 behind banishing gate 2.  BLM Recommended.  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Monastic Cavern &lt;br /&gt;
||&#039;&#039;&#039;(G-9) &#039;&#039;&#039;&lt;br /&gt;
* Orcish Veteran, Predator, Zerker, Warchief (52-59)&lt;br /&gt;
|| Enter from South Davoi Entrance (H-11).  Large range in levels.  Silence and Dispel recommended. Will need sneak and invis to get to camp. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-9), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (57-59) &lt;br /&gt;
* Hecatomb Hound (56-58)&lt;br /&gt;
|| Supports 2 parties&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|52-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(H-9) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Vault Weapon (59-62)&lt;br /&gt;
* Over Weapon (59-62)&lt;br /&gt;
* Tainted Flesh (63-65)&lt;br /&gt;
|Supports 1 party.  Drops coffer keys.  BLM recommended. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 53-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (60-62)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party.  BLM Recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 53-59 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-8),(H-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bats (62-64)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
* Armet Beetle (64-66)&lt;br /&gt;
* Tomb Worm (60-61)&lt;br /&gt;
|| Eyes good alternative when bats or worms are full. One Dire [[Bats sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.  57+ parties can focus on beetles by the ramp further in.  Supports at least 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. [[Sneak]] will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support/dispel.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| 54-57&lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 55-57 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona ready for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-57 &lt;br /&gt;
|| Ifrit&#039;s Cauldron {{Changes }} &lt;br /&gt;
||&#039;&#039;&#039;(G-9), (J-7)/(J-8) 4th map&#039;&#039;&#039;&lt;br /&gt;
* Cauldron Eruca (62-64) {{Changes }} &lt;br /&gt;
|| West entrance.  Supports 2 parties.  Yes aggro.  Yes link.&lt;br /&gt;
|-&lt;br /&gt;
| 55-57&lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.  Bring WHM for viruna.&lt;br /&gt;
|-&lt;br /&gt;
| 55-57 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up. Falls off at 57.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 56-58 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-66)&lt;br /&gt;
* Knight Crawler(62-67)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| [[Attohwa Chasm]] &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch [[Ogrefly]] (65-67)&lt;br /&gt;
|| Bring WHM for healing heavy AoE Damage. Flies like to spam Cursed Sphere.  &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-8), (I-9), (G-6), (H-8)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] (65-68) ((G-6) camp)&lt;br /&gt;
|| Supports at least 4 parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 59-61 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] (67-69)&lt;br /&gt;
&lt;br /&gt;
| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1.  [[Sneak]] needed.  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 59-62 &lt;br /&gt;
|| Upper Delkfutt&#039;s Tower &lt;br /&gt;
|| &#039;&#039;&#039;Floor 11, (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Jotunn Hallkeeper, Wallkeeper, Gatekeeper (65-69)&lt;br /&gt;
* Magic Pot (68-69)&lt;br /&gt;
* Dire [[Bats (64-66)&lt;br /&gt;
|| Will need to have upper delkfutt key, rank 4, to reach quickly via quifm OP.&lt;br /&gt;
|-&lt;br /&gt;
| 59-61 &lt;br /&gt;
|| Newton Movalpolos&lt;br /&gt;
|| &#039;&#039;&#039;(D-10)&#039;&#039;&#039; &lt;br /&gt;
* Bugbear trashman (66-68)&lt;br /&gt;
* Goblin Fireman, Packman, Foreman, Lengthman (66-68)&lt;br /&gt;
|| Enter from (I-12) or (J-11) from Oldton.  &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 60-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
 |-&lt;br /&gt;
| 60-63 &lt;br /&gt;
|| Valley of Sorrows&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (J-9) (Either zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna/whm recommended.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| 60-63 || Uleguerand Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna highly recommended.  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 62-66 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan (71-73)&lt;br /&gt;
* Hobgoblins &lt;br /&gt;
|| Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 64-66 || Cape Terrigan || &#039;&#039;&#039;(H-7), (I-8)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Stona highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|65-69&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puk (Mandragora) (75-78)&lt;br /&gt;
|Lots of links. Mages stay back from puks for dreamflower.  Stona for lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Boyhada Tree ||&#039;&#039;&#039; (I-6) map 2&#039;&#039;&#039;&lt;br /&gt;
* Skimmer (72-73)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Rabbits no aggro. &lt;br /&gt;
|-&lt;br /&gt;
| 66-70 || Boyhada Tree ||&#039;&#039;&#039;(H-6), (H-10), (H-8) (3rd map)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire (72-75)&lt;br /&gt;
* Darter (76-78)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 67-69&lt;br /&gt;
| Den of Rancor &lt;br /&gt;
|&#039;&#039;&#039; (I-8) map 6, in front of Cloister of Tides&#039;&#039;&#039;&lt;br /&gt;
* Demonic Pugil (74-76)&lt;br /&gt;
* Doom Toad (74-76)&lt;br /&gt;
|Supports 1 party. 1 party member needs a Paintbrush of Souls to reach.  Enter den from Temple of Uggalepih paintbrush room.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 67-69 || Boyhada Tree ||&#039;&#039;&#039; (F-6), (G-10) map 2&#039;&#039;&#039;&lt;br /&gt;
* Elder Gobbue (74-77)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Silena/echo drops needed.&lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Bibiki Bay || &#039;&#039;&#039;(G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan {{Changes }}  || &#039;&#039;&#039;Zone to Gustav Tunnel (J-6)&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78) {{Changes}}&lt;br /&gt;
* Dust Bats (77-78)   {{Changes}}&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP/MP Debuff) &amp;amp; Stona Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Newton Movalpolos ||&#039;&#039;&#039; Exit from Mine shaft #2716 entry &#039;&#039;&#039;&lt;br /&gt;
* Moblins (76-79)&lt;br /&gt;
* Bugbears (76-79)&lt;br /&gt;
|Get twinkbrix to teleport you to the mine shaft.  Camp favors a roaming party.  Sleep and silence recommended.  Teleport Dem and escape recommended for faster travel.&lt;br /&gt;
|-&lt;br /&gt;
| 69-71 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 69-73 || Bibiki Bay || &#039;&#039;&#039;(G-6), (F-9), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81)&lt;br /&gt;
* Hobgoblins&lt;br /&gt;
* Tropical Rarab&lt;br /&gt;
 || Berserk is your friend.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(0-9) (A-9)&#039;&#039;&#039; East and West Moon gates&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind each moongate.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00.  Supports at least 2 parties.  Will need paralyna for [[:Category:Tigers|tigers]], stona and poisona for cockatrice.  Ladons have dispelga move.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sky Camps (63-75+) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-68 &lt;br /&gt;
|| Ru&#039;Aun Gardens &lt;br /&gt;
|| &#039;&#039;&#039;(F-9)Earth, (E-8) Ice, (F-6) Dark, (G-5) Light, (I-5) Air, (J-6) Thunder, (K-8) Fire, (J-9) Water    &#039;&#039;&#039; &lt;br /&gt;
* Flamingo (72-74)&lt;br /&gt;
 || Up to 8 camps.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 &lt;br /&gt;
|| The Shrine of Ru&#039;Avitau &lt;br /&gt;
|| &#039;&#039;&#039;(G-10), (I-10) Map #2    &#039;&#039;&#039; &lt;br /&gt;
* Decorative Weapon (79-81)&lt;br /&gt;
 || Enter at Ru&#039;Aun Gardens (H-9), south entrance.&lt;br /&gt;
|-&lt;br /&gt;
| 71-75&lt;br /&gt;
|| The Shrine of Ru&#039;Avitau &lt;br /&gt;
|| &#039;&#039;&#039;(I-8), (G-8)) Map #2    &#039;&#039;&#039; &lt;br /&gt;
* Aura Weapon (80-82)&lt;br /&gt;
 || Enter at Ru&#039;Aun Gardens (J-6) Genbu entrance.&lt;br /&gt;
|-&lt;br /&gt;
| 73-75+ &lt;br /&gt;
|| The Shrine of Ru&#039;Avitau &lt;br /&gt;
|| &#039;&#039;&#039;The Nexus Loop (H-8) Map #1, Ullikummi Camp    &#039;&#039;&#039; &lt;br /&gt;
* Aura Statue (81-84)&lt;br /&gt;
 || Enter at Ru&#039;Aun Gardens (J-6), Genbu entrance to reach both camps.  Have someone enter the shrine&#039;s south entrance to make sure yellow gate is open.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
* These camps are designed for higher levels (75+) to exp/gain merit points on.&lt;br /&gt;
* If your party has a strong line up, and is coordinated, you could probably start exping at these camps at around 71.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Lufaise Meadows]]&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Abraxas (80-83)&lt;br /&gt;
* Tavnazian Ram (82-84)&lt;br /&gt;
|Need to be on CoP Chapter 2+ to access.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ro&#039;Maeve]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  Behind East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
* Luminous Cluste (81-82) {{Changes}}&lt;br /&gt;
* Lunar Guardian (81-82){{Changes}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|[[Fei&#039;Yin]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;Cassie Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancid Flesh(81-82) {{Changes}}&lt;br /&gt;
* Apparition (81-83) {{Changes}}&lt;br /&gt;
* Perdition Bat (81-83) {{Changes}}&lt;br /&gt;
| Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Shrine of Ru&#039;Avitau]] &lt;br /&gt;
| &#039;&#039;&#039;The Nexus Loop (H-8) Map #1, Ullikummi Camp    &#039;&#039;&#039; &lt;br /&gt;
* Aura Statue (81-84)&lt;br /&gt;
 | **Need Sky Access** Enter at Ru&#039;Aun Gardens (J-6), Genbu entrance to reach both camps.  Have someone enter the shrine&#039;s south entrance to make sure yellow gate is open.  Drops Diorite, Ullikummi pop item.&lt;br /&gt;
|-&lt;br /&gt;
|[[Meriphataud Mountains]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Dromaeosaurus(82-84) {{Changes}}&lt;br /&gt;
* Cliff Glider (81-83) {{Changes}}&lt;br /&gt;
| Supports 1 party.  South of spine.  Raptors have  virus and slow.  Flies AOE.  &lt;br /&gt;
|-&lt;br /&gt;
|[[Misareaux Coast]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Bugard (82-84) {{Changes}}&lt;br /&gt;
* Raging Sheep (82-83) {{Changes}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Toriamarai Canal {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* Diphylla (82-84) {{Changes}}&lt;br /&gt;
* Channel Pugil (81-82) {{Changes}}&lt;br /&gt;
|Need Rhinostery Certificate for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.&lt;br /&gt;
|-&lt;br /&gt;
|Bibiki Bay, Purgonorgo Isle {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* Toco Tucan (83-84) {{Changes}}&lt;br /&gt;
* Island Jugil (81-83) {{Changes}}&lt;br /&gt;
|Right by the [[:Category:Chains of Promathia Missions|CoP]] warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(I-5), (F-6)&#039;&#039;&#039;&lt;br /&gt;
* Kindred Black Mage (81-84)&lt;br /&gt;
* Kindred Dark Night (81-84)&lt;br /&gt;
* Kindred Summoner (81-84)&lt;br /&gt;
* Kindred Warrior (81-84)&lt;br /&gt;
* Smolenkos (81-84)&lt;br /&gt;
* Molech (80-82)&lt;br /&gt;
|Bit of a walk.  Go east/counter-clockwise from the entrance to climb up.  Will need [[Sneak]]/invis/meds.  Watch out for true sight tauri on the way up.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* King Buffalo (80-82)&lt;br /&gt;
* Kindred Demons (81-84)&lt;br /&gt;
| A bit further of a walk. Past Jormy, by frozen waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Scowlenkos (86-87)&lt;br /&gt;
| You probably want to have decent gear and a few merits under your belt before meriting on these.  Definitely bring a (merited) RDM to silence and dispel.  WHM also recommended for stona.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alpha Camps {{Changes}} ==&lt;br /&gt;
*Coming soon in patch 1.2&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Shatter Camps {{Changes}} ==&lt;br /&gt;
*Coming soon in patch 1.2&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Mana Burn Camps {{Changes }}==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a [[Skillchain]] + [[Magic Burst]] combo. &lt;br /&gt;
* SMN x2, 3 BLM, 1 Support (BRD, RDM) works.&lt;br /&gt;
*These camps were originally intended for a traditional party with skill chaining and BLM magic bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|12-16&lt;br /&gt;
|[[La Theine Plateau]]&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* [[Eikon Worm]] (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or [[magic burst]] required. [[Ghost]]s pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* [[Island Goop]] (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|20-25&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&#039;&#039;&#039;(G-6)/(H-6)&#039;&#039;&#039;&lt;br /&gt;
* [[Clipper]]&lt;br /&gt;
* [[Greater Pugil]]&lt;br /&gt;
| G-6 camp is at the top middle of the quadrant, safe from undead. Our composition was 5 x BLM and 1 x RDM, bouncing hate between us. No need for a tank, just brave mages. Pulled 10k/hour (with band up) and no deaths. Move to pugil alley at (H-6) at 23. &lt;br /&gt;
|-&lt;br /&gt;
|23-25&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Hexed Weapon]] (31-33) {{Changes }}&lt;br /&gt;
* [[Cliff Worm]] (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or [[magic burst]] required.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|25-28&lt;br /&gt;
|[[Eastern Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Muddy Slime]] (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or [[magic burst]] required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* [[Flying Beetle]] (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|[[Eastern Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&#039;&#039;&#039;(K-5)&#039;&#039;&#039;&lt;br /&gt;
* [[Young Uragnite]] (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have [[poisona]] and [[paralyna]] ready.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|29-32&lt;br /&gt;
|[[Yuhtunga Jungle]]&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Shell Grubs]] (38-40) &lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
* [[Winter Slime]] (39-41)                        &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
* [[Boreal Worm]] (39-42)  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-37 &lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&#039;&#039;&#039;(H-7)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Snofallo]] (43-45) &lt;br /&gt;
|Quick run from [[Outpost]]/[[Telepoint|Telepoint Vahzl]].  Raises defenses. Can use Lowing which is AoE Plague (TP/MP drain). WHM/SMN recommended for SC closer if possible.&lt;br /&gt;
|-&lt;br /&gt;
|36-40             &lt;br /&gt;
|[[Yuhtunga Jungle]]&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Jungle Crawlers]] (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, does not link&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|36-41&lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Glacier Crab]] (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|39-42 &lt;br /&gt;
|[[Battalia Downs]]&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Rancideyes]] (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or [[magic burst]] required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 &lt;br /&gt;
|[[Yhoator Jungle]]&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Jungle Crab]] (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or [[magic burst]] required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|44-47 &lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Bloody Beetle]] (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|47-50 &lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Desert Gazer]] ([[Hecteyes]], 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or [[magic burst]] required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|50-53 &lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
* [[Desert Worm]] (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|48-54 &lt;br /&gt;
|[[Eastern Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
* [[Mud Crab]] (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|50-56 &lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
* [[Desert Slime]] (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|51-56 &lt;br /&gt;
|[[Eastern Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
* [[Muddyeyes]] (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|57-62 &lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
* [[Glacier Crab]] (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|64-75 &lt;br /&gt;
|[[Misareaux Coast]]&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* [[Coastal Slime]] (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|66-75 &lt;br /&gt;
|[[Xarcabard]]&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* [[Ice  Crab]] (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Supports 2 manaburn parties.&lt;br /&gt;
|-&lt;br /&gt;
|66-75 &lt;br /&gt;
|[[Xarcabard]]&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
* [[Icefallo]] (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  [[Viruna]] recommended for [[plague]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| [[Gusgen Mines]]&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Skeleton Warrior]]&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|[[Gusgen Mines]]&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* Ghouls (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Outer Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghoul&lt;br /&gt;
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. [[Sneak]] required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|[[Gusgen Mines]]&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mauthe Doog (28-31)&lt;br /&gt;
* Wright (29-34),&lt;br /&gt;
* Wendigo (26-30)&lt;br /&gt;
* Banshee (31-34), &lt;br /&gt;
* Bogy (27-29), &lt;br /&gt;
* Ghast (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  [[Sneak]] is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghast (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  [[Sneak]] is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-45)&lt;br /&gt;
* Etemmu (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lich (51-55)&lt;br /&gt;
* Fallen Knight (54-56)&lt;br /&gt;
* Mummy (50-52)&lt;br /&gt;
* Hell Hound (46-49), &lt;br /&gt;
* Ka (52-54)&lt;br /&gt;
* Tomb Wolf (53-55), &lt;br /&gt;
* Dark Stalker (55-57)&lt;br /&gt;
|[[Earth Elemental]] Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel [[Bats spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Officer (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomb Mage (60-63)&lt;br /&gt;
* Tomb Warrior (60-62)&lt;br /&gt;
* Spriggan (64-66)&lt;br /&gt;
* Haunt (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Mage (59-62) &lt;br /&gt;
* Fallen Major (59-62) &lt;br /&gt;
* Wraith (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Soldier (65-67) &lt;br /&gt;
* Doom Mage (65-67)&lt;br /&gt;
* Robber Crab (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Warlock (76-78)&lt;br /&gt;
* Doom Guard (75-77)&lt;br /&gt;
* Erlik (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|King Ranperre&#039;s Tomb&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeletons (78-82)&lt;br /&gt;
* Lemures (80-82)&lt;br /&gt;
* Hati (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Twispn8</name></author>
	</entry>
</feed>