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	<title>Calculating Spikes Damage - Revision history</title>
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	<updated>2026-04-09T05:13:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://horizonffxi.wiki/w/index.php?title=Calculating_Spikes_Damage&amp;diff=50410&amp;oldid=prev</id>
		<title>Redbaren: Created page with &quot;__NOTOC__ ====General====  Applies to Blaze Spikes, Ice Spikes, and Shock Spikes.  #The maximum damage is determined by INT. #Enhancing Magic Skill helps spikes to do full damage and not be resisted.  Note: MAB is expressed on gear as an integer bonus e.g. +5 on a Moldavite Earring.  However, in game it applies as a percentage i.e. Moldavite Earring is 5% (or 5/100).  The calculations below use the values expressed on the gear itself.  ====B...&quot;</title>
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		<updated>2024-05-04T08:18:21Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;__NOTOC__ ====General====  Applies to &lt;a href=&quot;/Blaze_Spikes&quot; title=&quot;Blaze Spikes&quot;&gt;Blaze Spikes&lt;/a&gt;, &lt;a href=&quot;/Ice_Spikes&quot; title=&quot;Ice Spikes&quot;&gt;Ice Spikes&lt;/a&gt;, and &lt;a href=&quot;/Shock_Spikes&quot; title=&quot;Shock Spikes&quot;&gt;Shock Spikes&lt;/a&gt;.  #The maximum damage is determined by &lt;a href=&quot;/INT&quot; class=&quot;mw-redirect&quot; title=&quot;INT&quot;&gt;INT&lt;/a&gt;. #&lt;a href=&quot;/Enhancing_Magic_Skill&quot; class=&quot;mw-redirect&quot; title=&quot;Enhancing Magic Skill&quot;&gt;Enhancing Magic Skill&lt;/a&gt; helps spikes to do full damage and not be resisted.  Note: MAB is expressed on gear as an integer bonus e.g. +5 on a &lt;a href=&quot;/Moldavite_Earring&quot; title=&quot;Moldavite Earring&quot;&gt;Moldavite Earring&lt;/a&gt;.  However, in game it applies as a percentage i.e. &lt;a href=&quot;/Moldavite_Earring&quot; title=&quot;Moldavite Earring&quot;&gt;Moldavite Earring&lt;/a&gt; is 5% (or 5/100).  The calculations below use the values expressed on the gear itself.  ====B...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
====General====&lt;br /&gt;
&lt;br /&gt;
Applies to [[Blaze Spikes]], [[Ice Spikes]], and [[Shock Spikes]].&lt;br /&gt;
&lt;br /&gt;
#The maximum damage is determined by [[INT]].&lt;br /&gt;
#[[Enhancing Magic Skill]] helps spikes to do full damage and not be resisted.&lt;br /&gt;
&lt;br /&gt;
Note: MAB is expressed on gear as an integer bonus e.g. +5 on a [[Moldavite Earring]].  However, in game it applies as a percentage i.e. [[Moldavite Earring]] is 5% (or 5/100).  The calculations below use the values expressed on the gear itself.&lt;br /&gt;
&lt;br /&gt;
====[[Blaze Spikes]]====&lt;br /&gt;
:integer [integer (((INT + 2) / 12) + 4) * (1 + (Magic Atk. Bonus/100))]&lt;br /&gt;
&lt;br /&gt;
====[[Ice Spikes]] / [[Shock Spikes]]====&lt;br /&gt;
:integer [integer (((INT + 10) / 20) + 2) * (1 + (Magic Atk. Bonus/100))]&lt;br /&gt;
&lt;br /&gt;
====Magic Atk. Bonus====&lt;br /&gt;
:Black Mage 10 or Red Mage 20: +20&lt;br /&gt;
:Black Mage 30 or Red Mage 40: +24&lt;br /&gt;
:Black Mage 50: +28&lt;br /&gt;
:Black Mage 70: +2&lt;br /&gt;
:[[Moldavite Earring]]: +5 (This is only a common example. Refer to the [[Magic Attack Bonus|MAB]] page for a full list of Magic Attack Bonus gear.)&lt;br /&gt;
&lt;br /&gt;
====Example====&lt;br /&gt;
RDM level 74 with 74 INT:&lt;br /&gt;
&lt;br /&gt;
;Blaze Spikes&lt;br /&gt;
:integer [integer ((74 + 2) / 12 + 4) * (1+(24/100))]&lt;br /&gt;
:= integer [integer (10.33.....) * 1.24&lt;br /&gt;
:= integer (10 * 1.24)&lt;br /&gt;
:= 12&lt;br /&gt;
&lt;br /&gt;
;Ice / Shock Spikes&lt;br /&gt;
:integer [integer ((74 + 10) / 20 + 2) * (1+(24/100))]&lt;br /&gt;
:= integer [integer (6.2) * 1.24]&lt;br /&gt;
:= integer (6 * 1.24)&lt;br /&gt;
:= 7&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Redbaren</name></author>
	</entry>
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