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	<title>Central Temenos - 2nd Floor - Revision history</title>
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	<updated>2026-04-16T09:25:23Z</updated>
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		<title>Redbaren: Created page with &quot;__NOTOC__ *Central Temenos - 2nd Floor is a subsection of the Temenos zone in the Limbus region. *It is reached via the Teleport-Holla crag entrance to Al&#039;Taieu. *Enter by trading a Scarlet Chip to the Matter Diffusion Module in Temenos. *Cosmo-Cleanse and White Card key items are required for entry. *45 minute limit, no extensions. *There is only one level, and only one chest (Items). *Drops AF+1 materials...&quot;</title>
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		<updated>2024-05-11T09:08:05Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;__NOTOC__ *Central Temenos - 2nd Floor is a subsection of the &lt;a href=&quot;/Temenos&quot; title=&quot;Temenos&quot;&gt;Temenos&lt;/a&gt; zone in the &lt;a href=&quot;/Limbus&quot; class=&quot;mw-redirect&quot; title=&quot;Limbus&quot;&gt;Limbus&lt;/a&gt; region. *It is reached via the Teleport-Holla crag entrance to &lt;a href=&quot;/Al%27Taieu&quot; title=&quot;Al&amp;#039;Taieu&quot;&gt;Al&amp;#039;Taieu&lt;/a&gt;. *Enter by trading a &lt;a href=&quot;/Scarlet_Chip&quot; title=&quot;Scarlet Chip&quot;&gt;Scarlet Chip&lt;/a&gt; to the &lt;a href=&quot;/Matter_Diffusion_Module&quot; title=&quot;Matter Diffusion Module&quot;&gt;Matter Diffusion Module&lt;/a&gt; in &lt;a href=&quot;/Temenos&quot; title=&quot;Temenos&quot;&gt;Temenos&lt;/a&gt;. *&lt;a href=&quot;/Cosmo-Cleanse&quot; title=&quot;Cosmo-Cleanse&quot;&gt;Cosmo-Cleanse&lt;/a&gt; and &lt;a href=&quot;/White_Card&quot; title=&quot;White Card&quot;&gt;White Card&lt;/a&gt; key items are required for entry. *45 minute limit, no extensions. *There is only one level, and only one chest (Items). *Drops &lt;a href=&quot;/Category:Artifact_Armor_%2B1&quot; title=&quot;Category:Artifact Armor +1&quot;&gt;AF+1&lt;/a&gt; materials...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
*Central Temenos - 2nd Floor is a subsection of the [[Temenos]] zone in the [[Limbus]] region.&lt;br /&gt;
*It is reached via the Teleport-Holla crag entrance to [[Al&amp;#039;Taieu]].&lt;br /&gt;
*Enter by trading a [[Scarlet Chip]] to the [[Matter Diffusion Module]] in [[Temenos]].&lt;br /&gt;
*[[Cosmo-Cleanse]] and [[White Card]] key items are required for entry.&lt;br /&gt;
*45 minute limit, no extensions.&lt;br /&gt;
*There is only one level, and only one chest (Items).&lt;br /&gt;
*Drops [[:Category:Artifact Armor +1|AF+1]] materials for [[DRK]], [[BLM]], [[RNG]], [[PLD]], [[BST]]&amp;lt;span class=&amp;quot;toau&amp;quot;&amp;gt;, [[PUP]]&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;wotg&amp;quot;&amp;gt;, [[DNC]]&amp;lt;/span&amp;gt;.&lt;br /&gt;
*Typical [[Ancient Beastcoin]] yield: 40&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Reward for completion:&amp;#039;&amp;#039;&amp;#039; [[Cerulean Chip]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Drop Chart===&lt;br /&gt;
{| class=&amp;quot;ffxi-table&amp;quot; border=0 cellpadding=4 cellspacing=2 width=30%&lt;br /&gt;
!width=5% align=center|&amp;#039;&amp;#039;&amp;#039;Item (Job)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!width=1% align=center|&amp;#039;&amp;#039;&amp;#039;Final Chest&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=left width=5%|[[Benedict Silk]]    ([[White Mage|WHM]])&lt;br /&gt;
|{{Abundance|0|32}}&lt;br /&gt;
|- class=&amp;quot;wotg&amp;quot;&lt;br /&gt;
|align=left width=5%|[[Brilliantine]]     ([[Scholar|SCH]])&lt;br /&gt;
|{{Abundance|0|32}}&lt;br /&gt;
|-&lt;br /&gt;
|align=left width=5%|[[Cobalt Mythril Sheet|Cbl. Myth. Sheet]] ([[Dragoon|DRG]])&lt;br /&gt;
|{{Abundance|0|32}}&lt;br /&gt;
|-&lt;br /&gt;
|align=left width=5%|[[Chameleon Yarn]]  ([[Ranger|RNG]])&lt;br /&gt;
|{{Abundance|2|32}}&lt;br /&gt;
|-&lt;br /&gt;
|align=left width=5%|[[Coiled Yarn]]      ([[Bard|BRD]])&lt;br /&gt;
|{{Abundance|0|32}}&lt;br /&gt;
|-&lt;br /&gt;
|align=left width=5%|[[Dark Orichalcum]]  ([[Dark Knight|DRK]])&lt;br /&gt;
|{{Abundance|8|32}}&lt;br /&gt;
|-&lt;br /&gt;
|align=left width=5%|[[Diabolic Silk]]    ([[Black Mage|BLM]])&lt;br /&gt;
|{{Abundance|3|32}}&lt;br /&gt;
|-&lt;br /&gt;
|align=left width=5%|[[Ecarlate Cloth]]   ([[Warrior|WAR]])&lt;br /&gt;
|{{Abundance|0|32}}&lt;br /&gt;
|- class=&amp;quot;wotg&amp;quot;&lt;br /&gt;
|align=left width=5%|[[Filet Lace]]       ([[Dancer|DNC]])&lt;br /&gt;
|{{Abundance|4|32}}&lt;br /&gt;
|-&lt;br /&gt;
|align=left width=5%|[[Glittering Yarn]]  ([[Summoner|SMN]])&lt;br /&gt;
|{{Abundance|0|32}}&lt;br /&gt;
|- class=&amp;quot;toau&amp;quot;&lt;br /&gt;
|align=left width=5%|[[Luminian Thread]]  ([[Blue Mage|BLU]])&lt;br /&gt;
|{{Abundance|0|32}}&lt;br /&gt;
|- class=&amp;quot;toau&amp;quot;&lt;br /&gt;
|align=left width=5%|[[Pantin Wire]]   ([[Puppetmaster|PUP]])&lt;br /&gt;
|{{Abundance|9|32}}&lt;br /&gt;
|-&lt;br /&gt;
|align=left width=5%|[[Plaited Cord]]     ([[Ninja|NIN]])&lt;br /&gt;
|{{Abundance|0|32}}&lt;br /&gt;
|-&lt;br /&gt;
|align=left width=5%|[[Ruby Silk Thread]] ([[Red Mage|RDM]])&lt;br /&gt;
|{{Abundance|0|32}}&lt;br /&gt;
|-&lt;br /&gt;
|align=left width=5%|[[Scarlet Odoshi]]   ([[Samurai|SAM]])&lt;br /&gt;
|{{Abundance|0|32}}&lt;br /&gt;
|- class=&amp;quot;toau&amp;quot;&lt;br /&gt;
|align=left width=5%|[[Silkworm Thread]]  ([[Corsair|COR]])&lt;br /&gt;
|{{Abundance|0|32}}&lt;br /&gt;
|-&lt;br /&gt;
|align=left width=5%|[[Smalt Leather]]    ([[Beastmaster|BST]])&lt;br /&gt;
|{{Abundance|2|32}}&lt;br /&gt;
|-&lt;br /&gt;
|align=left width=5%|[[Snowy Cermet]]     ([[Paladin|PLD]])&lt;br /&gt;
|{{Abundance|4|32}}&lt;br /&gt;
|-&lt;br /&gt;
|align=left width=5%|[[Supple Skin]]      ([[Thief|THF]])&lt;br /&gt;
|{{Abundance|0|32}}&lt;br /&gt;
|-&lt;br /&gt;
|align=left width=5%|[[Utopian Gold Thread|Ut. Gold Thread]]  ([[Monk|MNK]])&lt;br /&gt;
|{{Abundance|0|32}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
[[Image:Temenos-C2.webp|right]]&lt;br /&gt;
* [[Fire Elemental]]&lt;br /&gt;
** Additional Effect: [[Plague]]&lt;br /&gt;
* [[Water Elemental]]&lt;br /&gt;
** Additional Effect: [[Poison]]&lt;br /&gt;
* [[Thunder Elemental]]&lt;br /&gt;
** Additional Effect: [[Stun]]&lt;br /&gt;
* [[Earth Elemental]]&lt;br /&gt;
** Additional Effect: [[Petrification|Petrify]]&lt;br /&gt;
* [[Air Elemental]]&lt;br /&gt;
** Additional Effect: [[Silence]]&lt;br /&gt;
* [[Ice Elemental]]&lt;br /&gt;
** Additional Effect: [[Paralyze]]&lt;br /&gt;
* [[Light Elemental]] x2&lt;br /&gt;
** Additional Effect: [[Flash]]&lt;br /&gt;
** Susceptible to [[Sleep]], though they often wake up early without [[Elemental Seal]]&lt;br /&gt;
* [[Mystic Avatar]] ([[Carbuncle]])&lt;br /&gt;
** Susceptible to [[Magic Finale]] and [[Requiem]] even though it&amp;#039;s light-elemental.&lt;br /&gt;
** High [[Evasion]], sushi or [[Madrigal]] recommended.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* You can pull the elementals on the raised platforms from below using a ranged attack from maximum range.  Spells can hit the elementals only if you are hard up against the wall and even then must be inside of the very small indentation to gain the extra half step distance to be able to see the target.&lt;br /&gt;
* The elementals do not have the normal elemental physical damage resistance.  They seem to have around 25% resistance to both physical and magic damage.&lt;br /&gt;
** Oddly, the Avatars other than [[Carbuncle]] do have high physical damage resistance, and no resistance to magic damage.&lt;br /&gt;
** Carbuncle has no resistance to either physical or magic damage, but does have high [[Evasion]].&lt;br /&gt;
* When an Elemental/Avatar is defeated, the Elemental weak to its element becomes a [[Mystic Avatar]].&lt;br /&gt;
** For instance, killing the [[Fire Elemental]] or [[Ifrit]] causes the [[Ice Elemental]] to turn into [[Shiva]].&lt;br /&gt;
** If you follow the elemental weakness chain backwards you will only have to fight one avatar.  For example, if you kill the elementals in order [[Fire]], [[Water]], [[Thunder]], [[Earth]], [[Air]], the only elemental that becomes an avatar is [[Ice]] ([[Shiva]]).  Conveniently, this is the natural order if you pull the higher ones from below.&lt;br /&gt;
*** [[Shiva]] is one of the more difficult avatars; you can make your one avatar a safer one (say, [[Titan]]) at the cost of more running around.&lt;br /&gt;
*** An optimal path to avoid fighting [[Shiva]] while still fighting only 1 avatar would be [[Water]], [[Thunder]], [[Earth]], [[Air]], [[Ice]], [[Fire]] ([[Ifrit]]) requiring 2 passes past [[Carbuncle]] which should leave plenty of time to fight him (over 30 min).&lt;br /&gt;
* [[Astral Flow]] cannot be stunned, and does up to 2000 damage.  It is blocked by a level difference, so keep your mages at a different height when fighting Avatars.&lt;br /&gt;
** The higher and lower sections of the corner rooms are not far enough apart in height.&lt;br /&gt;
** The ramps to the central room are exactly the right height, so pull the avatars to them.&lt;br /&gt;
*** Have the mages stand at the very top and the avatar at the very bottom, or to one side of the ramp.&lt;br /&gt;
** [[Carol]] and [[Barspell]]s (and [[Blood Pact|Earthen Ward]] for [[Ninja]]) are critical for helping tanks survive [[Astral Flow]].&lt;br /&gt;
*** [[Soul Voice]] [[Carol]] is strongly recommended for [[Carbuncle]].&lt;br /&gt;
*** A lucky roll on [[Magus&amp;#039;s Roll]] even without a [[Blue Mage]] in the party will drastically cut down the damage done by Searing Light.&lt;br /&gt;
* Defeating other [[Mystic Avatar]]s and Elementals makes [[Carbuncle]] generally weaker.&lt;br /&gt;
** [[Carbuncle]] starts off with a massive [[Magic Defense Bonus]] against the basic six [[Element]]s.  Defeating a [[Mystic Avatar]] or Elemental causes Carbuncle to lose this extra [[Magic Defense Bonus]] for that particular element, in addition to the general weakening.  For instance, Black Mages should not use thunder spells if the thunder based [[Mystic Avatar]] or Elemental has not been defeated.&lt;br /&gt;
* You can sneak past [[Carbuncle]] and the [[Light Elemental]]s by hugging the north wall of the central room. Carbuncle stares at the south wall. Be warned! They have a VERY large magic aggro range! There should be no casting once everyone hits the ramps going into the room and no casting in the upper room directly E/W of Carby.&lt;br /&gt;
* The lesser Elementals and Avatars typically drop 1-3 [[Ancient Beastcoin]]s each.&lt;br /&gt;
* [[Carbuncle]] and the [[Light Elemental]]s drop 6-8 [[Ancient Beastcoin]]s each.&lt;br /&gt;
* [[Carbuncle]] has about 20,000 HP; the other Avatars and Elementals have about 7,000 HP.&lt;br /&gt;
* &amp;lt;s&amp;gt;Carbuncle and the elementals share hate.&amp;lt;/s&amp;gt; The [[Light Elemental]]s follow and assist [[Carbuncle]].&lt;br /&gt;
* The chest appears in the middle of the main room when [[Carbuncle]] and the [[Light Elemental]]s are defeated.&lt;br /&gt;
* The final chest has ~6 [[Ancient Beastcoin]]s, an [[:Category:Artifact Armor +1|AF+1]] item, and the [[Cerulean Chip]].&lt;br /&gt;
* The [[Light Elemental]]s can be slept or pet pulled.&lt;br /&gt;
* You can Carbuncle pull the light elementals, make sure your target is not casting when your carbuncle dies or is released.&lt;br /&gt;
* Easily safed pet pulled all [[Light Elemental]] one by one without aggroing [[Carbuncle]] just running until your pet HP bar is no more visible on the screen&lt;br /&gt;
&lt;br /&gt;
[[Category:Limbus]]&lt;/div&gt;</summary>
		<author><name>Redbaren</name></author>
	</entry>
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