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	<id>https://horizonffxi.wiki/w/index.php?action=history&amp;feed=atom&amp;title=Experience_Chain</id>
	<title>Experience Chain - Revision history</title>
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	<updated>2026-04-18T10:19:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://horizonffxi.wiki/w/index.php?title=Experience_Chain&amp;diff=51045&amp;oldid=prev</id>
		<title>Redbaren: Created page with &quot;__NOTOC__ Also known as an &quot;EXP Chain&quot; or simply &quot;Chain&quot;, this term is used to describe the acquisition of an increased number of experience points from a monster&#039;s death due to the speed in which the monsters were killed. The bonus is obtained by defeating monsters that check as Even Match or tougher (EM+) within a time limit that starts when the last EM+ mob is killed.  The percentage bonus earned increases as the chain becomes longer; how...&quot;</title>
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		<updated>2024-05-11T01:23:23Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;__NOTOC__ Also known as an &amp;quot;EXP Chain&amp;quot; or simply &amp;quot;Chain&amp;quot;, this term is used to describe the acquisition of an increased number of &lt;a href=&quot;/Experience_Points&quot; title=&quot;Experience Points&quot;&gt;experience points&lt;/a&gt; from a monster&amp;#039;s death due to the speed in which the monsters were killed. The bonus is obtained by defeating monsters that &lt;a href=&quot;/Check&quot; class=&quot;mw-redirect&quot; title=&quot;Check&quot;&gt;check&lt;/a&gt; as &lt;a href=&quot;/Even_Match&quot; class=&quot;mw-redirect&quot; title=&quot;Even Match&quot;&gt;Even Match&lt;/a&gt; or tougher (EM+) within a time limit that starts when the last EM+ mob is killed.  The percentage bonus earned increases as the chain becomes longer; how...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
Also known as an &amp;quot;EXP Chain&amp;quot; or simply &amp;quot;Chain&amp;quot;, this term is used to describe the acquisition of an increased number of [[Experience Points|experience points]] from a monster&amp;#039;s death due to the speed in which the monsters were killed. The bonus is obtained by defeating monsters that [[check]] as [[Even Match]] or tougher (EM+) within a time limit that starts when the last EM+ mob is killed.  The percentage bonus earned increases as the chain becomes longer; however, a chain will be broken by failing to defeat an EM+ mob before the time allowance expires.  Simply defeating a monster below Even Match will not break a chain (example: [[Beastmaster]] mob&amp;#039;s [[pet]]), as long as the EM+ is killed within the allowed time, based on the last eligible kill.  In party settings, bonuses are based on each individual member&amp;#039;s level, so it is possible for mobs that check EM to lower level members to give experience chains, while the same mob will check [[Decent Challenge]] to a higher level member and not give a chain. The maximum experience bonus is 50%. &lt;br /&gt;
&lt;br /&gt;
===Bonuses===&lt;br /&gt;
{| class=&amp;quot;ffxi-table&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; &lt;br /&gt;
!width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot;|EXP Chain #&lt;br /&gt;
!width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot;|Bonus&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|+20% &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|+25% &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|+30% &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|+40% &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Additional&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|+50% &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Timing===&lt;br /&gt;
The maximum time (in seconds) between kills to keep the chain going is as follows:&lt;br /&gt;
{| class=&amp;quot;ffxi-table&amp;quot; width=15%&lt;br /&gt;
!&lt;br /&gt;
!colspan=7|Player Level&lt;br /&gt;
|- &lt;br /&gt;
! Chain || 1-10 || 11-20 || 21-30 || 31-40 || 41-50 || 51-60 || 61-75&lt;br /&gt;
|- align=center&lt;br /&gt;
| 1 || 50 || 100 || 150 || 200 || 250 || 300 || 360&lt;br /&gt;
|- align=center&lt;br /&gt;
| 2 || 40 || 80  || 120 || 160 || 200 || 240 || 300&lt;br /&gt;
|- align=center&lt;br /&gt;
| 3 || 30 || 60  || 90  || 120 || 150 || 180 || 240&lt;br /&gt;
|- align=center&lt;br /&gt;
| 4 || 20 || 40  || 60  ||  80 || 100 || 120 || 165&lt;br /&gt;
|- align=center&lt;br /&gt;
| 5 || 10 || 20  || 30  ||  40 ||  50 ||  90 || 105&lt;br /&gt;
|- align=center&lt;br /&gt;
| 6+|| ?? ||  ?? ||  ?? ||  ?? ||  50 ||  60 || 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Some sources have different values for levels over 60.&lt;br /&gt;
* Some of these values may be incorrect. Discussion and testing on ACTUAL values is being collected [[http://forums.windower.net/index.php?showtopic=12835 Here]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Terminology]]&lt;/div&gt;</summary>
		<author><name>Redbaren</name></author>
	</entry>
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