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	<id>https://horizonffxi.wiki/w/index.php?action=history&amp;feed=atom&amp;title=Imperial_Agent_Rescue</id>
	<title>Imperial Agent Rescue - Revision history</title>
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	<updated>2026-08-15T19:18:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Agent_Rescue&amp;diff=121906&amp;oldid=prev</id>
		<title>Dejey: Created page with &quot;&lt;div class=&quot;assault-psc&quot;&gt; {| class=&quot;horizon-table&quot; style=&quot;width:100%;&quot; |+ &#039;&#039;&#039;Imperial Agent Rescue&#039;&#039;&#039; |- ! Assault Area | Mamool Ja Training Grounds ! Mercenary Rank | Private Second Class (PSC) |- ! Mission Giver | Isdebaaq, {{Location Tooltip|area=Aht Urhgan Whitegate|pos=L-10|text=L-10}} ! Staging Point | Mamool Ja Staging Point, {{Location Tooltip|area=Bhaflau Thickets|map=Map 2|pos=H-11|text=H-11}} |- ! Recommended Level | 60 ! P...&quot;</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Agent_Rescue&amp;diff=121906&amp;oldid=prev"/>
		<updated>2026-08-15T01:15:00Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;div class=&amp;quot;assault-psc&amp;quot;&amp;gt; {| class=&amp;quot;horizon-table&amp;quot; style=&amp;quot;width:100%;&amp;quot; |+ &amp;#039;&amp;#039;&amp;#039;Imperial Agent Rescue&amp;#039;&amp;#039;&amp;#039; |- ! Assault Area | &lt;a href=&quot;/Mamool_Ja_Training_Grounds&quot; title=&quot;Mamool Ja Training Grounds&quot;&gt;Mamool Ja Training Grounds&lt;/a&gt; ! Mercenary Rank | &lt;a href=&quot;/Private_Second_Class&quot; title=&quot;Private Second Class&quot;&gt;Private Second Class (PSC)&lt;/a&gt; |- ! Mission Giver | &lt;a href=&quot;/Isdebaaq&quot; title=&quot;Isdebaaq&quot;&gt;Isdebaaq&lt;/a&gt;, {{Location Tooltip|area=Aht Urhgan Whitegate|pos=L-10|text=L-10}} ! Staging Point | &lt;a href=&quot;/Mamool_Ja_Staging_Point&quot; title=&quot;Mamool Ja Staging Point&quot;&gt;Mamool Ja Staging Point&lt;/a&gt;, {{Location Tooltip|area=Bhaflau Thickets|map=Map 2|pos=H-11|text=H-11}} |- ! Recommended Level | 60 ! P...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;assault-psc&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;horizon-table&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Imperial Agent Rescue&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! Assault Area&lt;br /&gt;
| [[Mamool Ja Training Grounds]]&lt;br /&gt;
! Mercenary Rank&lt;br /&gt;
| [[Private Second Class|Private Second Class (PSC)]]&lt;br /&gt;
|-&lt;br /&gt;
! Mission Giver&lt;br /&gt;
| [[Isdebaaq]], {{Location Tooltip|area=Aht Urhgan Whitegate|pos=L-10|text=L-10}}&lt;br /&gt;
! Staging Point&lt;br /&gt;
| [[Mamool Ja Staging Point]], {{Location Tooltip|area=Bhaflau Thickets|map=Map 2|pos=H-11|text=H-11}}&lt;br /&gt;
|-&lt;br /&gt;
! Recommended Level&lt;br /&gt;
| 60&lt;br /&gt;
! Party Size&lt;br /&gt;
| 1-6&lt;br /&gt;
|-&lt;br /&gt;
! Time Limit&lt;br /&gt;
| 30 minutes&lt;br /&gt;
! Base Reward&lt;br /&gt;
| 1,100 [[Assault Points]]&lt;br /&gt;
|-&lt;br /&gt;
! Objective&lt;br /&gt;
| Rescue the agent&lt;br /&gt;
! Map&lt;br /&gt;
| {{Location Tooltip|area=Mamool Ja Training Grounds|map=Map 2|text=Map 2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mission Orders==&lt;br /&gt;
An Imperial agent sent to investigate the Mamool Ja training grounds has been captured. Enter the facility and rescue the agent before the Mamool Ja can obtain sensitive information.&lt;br /&gt;
&lt;br /&gt;
==Entry==&lt;br /&gt;
# Speak with [[Rytaal]] in the [[Commissions Agency]] to receive an [[Imperial Army I.D. Tag]].&lt;br /&gt;
# Speak with [[Isdebaaq]] at {{Location Tooltip|area=Aht Urhgan Whitegate|pos=L-10|text=L-10}} and select &amp;#039;&amp;#039;&amp;#039;Imperial Agent Rescue&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# The tag is exchanged for [[Mamool Ja Assault orders]], and the temporary [[Map of the Training Grounds]] is issued.&lt;br /&gt;
# Travel to the [[Mamool Ja Staging Point]] at {{Location Tooltip|area=Bhaflau Thickets|map=Map 2|pos=H-11|text=H-11}}.&lt;br /&gt;
# One party member must obtain an [[Assault Armband]] from the staging point&amp;#039;s [[Immortal]].&lt;br /&gt;
# Examine the [[Runic Seal]] to enter the Assault.&lt;br /&gt;
# Each participant receives [[Bhaflau Fireflies]] upon entering.&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
{{Location Tooltip&lt;br /&gt;
|area=Mamool Ja Training Grounds&lt;br /&gt;
|map=Map 2&lt;br /&gt;
|text=Mamool Ja Training Grounds — Map 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
There are three gated prison areas located in the northern, southwestern, and southeastern portions of the mission area. [[Brujeel]] is imprisoned behind one of these three gates at random.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
# There are three [[Dilapidated Gate]]s protecting three &amp;#039;&amp;#039;&amp;#039;Pot Hatches&amp;#039;&amp;#039;&amp;#039;. [[Brujeel]] is randomly placed behind one of them when the Assault begins.&lt;br /&gt;
# Pull a [[Mamool Ja Warder]] to one of the Dilapidated Gates.&lt;br /&gt;
# Position the Warder close to the gate and keep it facing toward the gate while it attacks a party member.&lt;br /&gt;
# Certain Warder TP moves can be redirected into the gate:&lt;br /&gt;
#* &amp;#039;&amp;#039;&amp;#039;Firespit&amp;#039;&amp;#039;&amp;#039; counts as &amp;#039;&amp;#039;&amp;#039;1 hit&amp;#039;&amp;#039;&amp;#039;. Four successful Firespit hits will break the gate.&lt;br /&gt;
#* &amp;#039;&amp;#039;&amp;#039;Axe Throw&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Stave Toss&amp;#039;&amp;#039;&amp;#039; counts as &amp;#039;&amp;#039;&amp;#039;4 hits&amp;#039;&amp;#039;&amp;#039;. A single successful throw will break the gate.&lt;br /&gt;
# A qualifying TP move is not guaranteed to strike the gate even when the Warder is positioned correctly. Keep the Warder facing the gate and continue allowing it to use TP moves.&lt;br /&gt;
#* Ninja Warders do not have a weapon available for a weapon-throw attack, making them less efficient for breaking gates.&lt;br /&gt;
# When a Dilapidated Gate is destroyed, the corresponding prison door opens.&lt;br /&gt;
# Examine the &amp;#039;&amp;#039;&amp;#039;Pot Hatch&amp;#039;&amp;#039;&amp;#039; behind the destroyed gate.&lt;br /&gt;
#* If the hatch is empty, proceed to another prison and repeat the process.&lt;br /&gt;
#* If it contains [[Brujeel]], he appears and begins his escape sequence.&lt;br /&gt;
# Wait for Brujeel&amp;#039;s escape sequence to finish. The mission objective is completed automatically.&lt;br /&gt;
# The [[Ancient Lockbox]] and [[Rune of Release]] then become available near {{Location Tooltip|area=Mamool Ja Training Grounds|map=Map 2|pos=J-8|text=J-8}}.&lt;br /&gt;
# Open the Ancient Lockbox and distribute all treasure before activating the Rune of Release.&lt;br /&gt;
# Examine the Rune of Release to complete the Assault and receive [[Assault Points]].&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
{| class=&amp;quot;horizon-table&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Level&lt;br /&gt;
! Spawns&lt;br /&gt;
! Behavior&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Mamool Ja Warder]]&lt;br /&gt;
| Varies with the selected level restriction&lt;br /&gt;
| 11&lt;br /&gt;
| Aggressive; Links&lt;br /&gt;
|&lt;br /&gt;
* Jobs include Ninja, White Mage, and Beastmaster.&lt;br /&gt;
* Their TP moves are required to break the Dilapidated Gates.&lt;br /&gt;
* White Mage and Beastmaster Warders can use weapon-throw attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mamool Ja&amp;#039;s Lizard]]&lt;br /&gt;
| Varies with the selected level restriction&lt;br /&gt;
| —&lt;br /&gt;
| Pet&lt;br /&gt;
|&lt;br /&gt;
* Summoned by Beastmaster Mamool Ja Warders.&lt;br /&gt;
|-&lt;br /&gt;
| [[Dilapidated Gate]]&lt;br /&gt;
| —&lt;br /&gt;
| 3&lt;br /&gt;
| Stationary&lt;br /&gt;
|&lt;br /&gt;
* Each gate opens access to one Pot Hatch.&lt;br /&gt;
* Four successful Firespit hits or one successful Axe Throw/Stave Toss breaks the gate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Weapon-throwing Warders are the fastest option.&amp;#039;&amp;#039;&amp;#039; White Mage and Beastmaster Warders can destroy a gate with one successful Axe Throw or Stave Toss.&lt;br /&gt;
* Ninja Warders can still contribute through Firespit, but require four successful gate hits.&lt;br /&gt;
* Fight directly against or immediately in front of the gate so that the Warder remains facing it.&lt;br /&gt;
* Avoid turning the Warder away from the gate. Pets or other party members taking hate from another direction can interfere with positioning.&lt;br /&gt;
* Use low damage when building the Warder&amp;#039;s TP. Killing useful Warders too quickly can make later gates considerably slower if the first Pot Hatch is empty.&lt;br /&gt;
* Mamool Ja weapons can be broken during combat. A Warder that loses its weapon can no longer provide the corresponding weapon-throw attack.&lt;br /&gt;
* Because the gate-targeting mechanic is not guaranteed to activate on every qualifying TP move, correct positioning may need to be maintained through several attacks.&lt;br /&gt;
* Bring adequate healing or defensive support; the strategy intentionally requires party members to remain under attack while waiting for the correct TP moves.&lt;br /&gt;
* If the first Pot Hatch is empty, preserve nearby useful Warders when practical and move on to the next prison.&lt;br /&gt;
&lt;br /&gt;
==Assault Points==&lt;br /&gt;
{| class=&amp;quot;horizon-table&amp;quot;&lt;br /&gt;
! Party Size&lt;br /&gt;
! Base Assault Points&lt;br /&gt;
|-&lt;br /&gt;
| 1-3&lt;br /&gt;
| 1,100&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 990&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 880&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 770&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additional point modifiers:&lt;br /&gt;
&lt;br /&gt;
* The holder of the [[Assault Armband]] receives a 10% mission-leader bonus.&lt;br /&gt;
* A player&amp;#039;s first successful completion receives a 50% first-clear bonus.&lt;br /&gt;
* The mission-leader and first-clear bonuses are multiplicative.&lt;br /&gt;
* Public LandSandBoat awards 100 consolation points when an Assault mission fails.&lt;br /&gt;
&lt;br /&gt;
==Ancient Lockbox==&lt;br /&gt;
Upon successful rescue of [[Brujeel]], the [[Ancient Lockbox]] becomes available beside the [[Rune of Release]].&lt;br /&gt;
&lt;br /&gt;
The player who opens the lockbox receives one unappraised item, provided they have an available inventory slot. Additional consumable rewards are placed into the treasure pool.&lt;br /&gt;
&lt;br /&gt;
===Bonus Treasure===&lt;br /&gt;
The following are independent reward rolls:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table&amp;quot;&lt;br /&gt;
! Reward Roll&lt;br /&gt;
! Result&lt;br /&gt;
! Chance&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | First reward&lt;br /&gt;
| [[Hi-Potion +2]]&lt;br /&gt;
| 90%&lt;br /&gt;
|-&lt;br /&gt;
| No item&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Second reward&lt;br /&gt;
| [[Hi-Potion Tank]]&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| No item&lt;br /&gt;
| 90%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Third reward&lt;br /&gt;
| [[Reraiser]]&lt;br /&gt;
| 53%&lt;br /&gt;
|-&lt;br /&gt;
| No item&lt;br /&gt;
| 47%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unappraised Item===&lt;br /&gt;
The Ancient Lockbox awards either a &amp;#039;&amp;#039;&amp;#039;??? Ring&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;??? Box&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table&amp;quot;&lt;br /&gt;
! Unappraised Item&lt;br /&gt;
! Appraised Result&lt;br /&gt;
! Conditional Chance&lt;br /&gt;
! Overall Lockbox Chance&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[??? Ring]]&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;70%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| [[Copper Ring]]&lt;br /&gt;
| 50%&lt;br /&gt;
| 35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Brass Ring]]&lt;br /&gt;
| 30%&lt;br /&gt;
| 21%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ether Ring]]&lt;br /&gt;
| 15%&lt;br /&gt;
| 10.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm Ring]]&lt;br /&gt;
| 5%&lt;br /&gt;
| 3.5%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; | [[??? Box]]&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;30%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| [[Date]]&lt;br /&gt;
| 7%&lt;br /&gt;
| 2.1%&lt;br /&gt;
|-&lt;br /&gt;
| [[Eggplant]]&lt;br /&gt;
| 5%&lt;br /&gt;
| 1.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[Imperial Tea Leaves]]&lt;br /&gt;
| 10%&lt;br /&gt;
| 3%&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaolin]]&lt;br /&gt;
| 4%&lt;br /&gt;
| 1.2%&lt;br /&gt;
|-&lt;br /&gt;
| [[Mamool Ja Collar]]&lt;br /&gt;
| 20%&lt;br /&gt;
| 6%&lt;br /&gt;
|-&lt;br /&gt;
| [[Poroggo Hat]]&lt;br /&gt;
| 15%&lt;br /&gt;
| 4.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]]&lt;br /&gt;
| 6%&lt;br /&gt;
| 1.8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Silk Cloth]]&lt;br /&gt;
| 5%&lt;br /&gt;
| 1.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[Toolbag (Kawa)]]&lt;br /&gt;
| 1%&lt;br /&gt;
| 0.3%&lt;br /&gt;
|-&lt;br /&gt;
| [[Toolbag (Shihei)]]&lt;br /&gt;
| 1%&lt;br /&gt;
| 0.3%&lt;br /&gt;
|-&lt;br /&gt;
| [[Toolbag (Tsura)]]&lt;br /&gt;
| 1%&lt;br /&gt;
| 0.3%&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Onion]]&lt;br /&gt;
| 10%&lt;br /&gt;
| 3%&lt;br /&gt;
|-&lt;br /&gt;
| [[Toolbag (Uchi)]]&lt;br /&gt;
| 1%&lt;br /&gt;
| 0.3%&lt;br /&gt;
|-&lt;br /&gt;
| [[Istakoz]]&lt;br /&gt;
| 14%&lt;br /&gt;
| 4.2%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The unappraised item&amp;#039;s source is retained when it is obtained. An [[Appraiser]] uses that source to select the Imperial Agent Rescue appraisal table.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The correct Pot Hatch is selected randomly from the three prison locations for each instance.&lt;br /&gt;
* A gate requires four successful gate-hit increments:&lt;br /&gt;
** Firespit contributes 1.&lt;br /&gt;
** Axe Throw and Stave Toss contribute 4.&lt;br /&gt;
* The [[Rune of Release]] and [[Ancient Lockbox]] remain unavailable until [[Brujeel]] completes his escape sequence.&lt;br /&gt;
* Leaving the Assault before treasure is distributed clears the remaining treasure pool.&lt;br /&gt;
* Completing Imperial Agent Rescue contributes toward eligibility for promotion to [[Private First Class]].&lt;br /&gt;
* Gate behavior and the detailed Ancient Lockbox percentages above are based on the current public LandSandBoat implementation. Horizon-specific observations should take precedence if a verified difference is found.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Related Pages&lt;br /&gt;
|-&lt;br /&gt;
! Assault&lt;br /&gt;
! Access and NPCs&lt;br /&gt;
! Mission Objects and Rewards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
* [[Assault]]&lt;br /&gt;
* [[Mamool Ja Training Grounds]]&lt;br /&gt;
* [[Private Second Class]]&lt;br /&gt;
* [[Assault Points]]&lt;br /&gt;
* [[Mercenary Rank]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
* [[Commissions Agency]]&lt;br /&gt;
* [[Isdebaaq]]&lt;br /&gt;
* [[Rytaal]]&lt;br /&gt;
* [[Mamool Ja Staging Point]]&lt;br /&gt;
* [[Immortal]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
* [[Imperial Army I.D. Tag]]&lt;br /&gt;
* [[Mamool Ja Assault orders]]&lt;br /&gt;
* [[Assault Armband]]&lt;br /&gt;
* [[Bhaflau Fireflies]]&lt;br /&gt;
* [[Ancient Lockbox]]&lt;br /&gt;
* [[Rune of Release]]&lt;br /&gt;
* [[Appraiser]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Assault]]&lt;br /&gt;
[[Category:Treasures of Aht Urhgan]]&lt;/div&gt;</summary>
		<author><name>Dejey</name></author>
	</entry>
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