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	<title>Kite - Revision history</title>
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	<updated>2026-04-20T19:39:47Z</updated>
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		<id>https://horizonffxi.wiki/w/index.php?title=Kite&amp;diff=108694&amp;oldid=prev</id>
		<title>Kiros7734: Kiting</title>
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		<updated>2025-08-10T09:20:03Z</updated>

		<summary type="html">&lt;p&gt;Kiting&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Terminology]][[Category:Guides]]&lt;br /&gt;
&amp;#039;&amp;#039;Kiting&amp;#039;&amp;#039; is the act of a player grabbing an enemy&amp;#039;s attention, then having the enemy chase the player for a prolonged period by running around the area it is found in.  The root of the verb, K.I.T., is an acronym that stands for &amp;#039;&amp;#039;Kill In Transit&amp;#039;&amp;#039;, the act of staying on the move while you and/or your party attack the enemy.&lt;br /&gt;
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As the enemy is in constant motion, it will receive little chance to hit its target (and gain [[TP]] in the process), nor will it have much of a window to use special attacks.&lt;br /&gt;
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Kiting tends to be better accomplished when [[Gravity]] is applied to the kited enemy. This slows its movement speed, giving the kiter more room to avoid physical damage. Equipping gear that increases a player&amp;#039;s movement speed (such as [[Crimson Cuisses]]) is also effective for kiting a monster.&lt;br /&gt;
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===Uses in Party/Alliance Play===&lt;br /&gt;
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In party situations, this strategy is commonly used in [[BCNM]], [[ENM]], or other boss or [[NM]] fights as an alternative for standard (stationary, or &amp;quot;straight-up&amp;quot;) tanking, or to occupy a second enemy that is highly resistant to [[Sleep]] and [[Bind]] while the rest of the party or [[Alliance]] is engaged with another enemy.&lt;br /&gt;
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[[Ninja]] (or characters with a [[Ninja]] [[subjob]]) are typically used in these kiting roles, as the most damage an enemy can do while being kited is physical in nature. This damage tends to be easily absorbed by [[Utsusemi]]. Kiting in this configuration is most effective against enemies who deal high damage balanced with high attack delay.&lt;br /&gt;
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Note that this strategy creates a disadvantage for damage dealers using standard attacks, since the kiter is constantly moving&amp;amp;mdash;and thus, so is the enemy. This can be managed by having the kiter lead the enemy across each damage dealer&amp;#039;s path, just within their melee range, so at least one melee hit (or [[Weapon Skill]]) may be used. (In cases where certain attacks make melee with the enemy a greater risk, each damage dealer may use [[Ranged Attack]]s to build TP instead, only making melee contact when their [[Weapon Skill]]s are ready.)&lt;br /&gt;
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The issue with kiting with [[Ninja]] Subjob while others hit your target is how easily you will lose hate.  Generally, when kiting without hate-building tools, you do not want others hitting your target unless it is a [[manaburn]]-like situation where the target will be killed quickly and kiting only serves as stalling until the damage is dealt.&lt;br /&gt;
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A [[Paladin]] oftentimes will be called on to kite more dangerous mobs due to more adequate hate management, [[Ninja]] sub being the more frequently used. In optimal conditions, +movement speed gear, like the [[Crimson Cuisses]], can be used to prevent the NM/HNM from catching up, which allows the use of /WAR for further hate management.&lt;br /&gt;
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The biggest trick to kiting is to cause the enemy to trip up on objects, buying the kiter some time to keep a further distance. This can be accomplished by taking very tight turns around objects.&lt;br /&gt;
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===Uses in Solo Play===&lt;br /&gt;
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Mages (Particularly [[Red Mage|Red Mages]]) are also capable of &amp;quot;solo kiting&amp;quot; higher-level enemies through applying [[Damage Over Time]]-type magic to an enemy while [[Stoneskin]], [[Blink]], [[Phalanx]] and so on are active to absorb physical damage received. The [[Damage Over Time|DoT]], when reapplied constantly, eventually causes enough damage to defeat the enemy by attrition&amp;amp;mdash;though this method is very time-consuming. [[Summoner|Summoners]] can also achieve this by continuously summoning [[Carbuncle]] and running out of range, then resummoning again, and repeating.&lt;/div&gt;</summary>
		<author><name>Kiros7734</name></author>
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