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	<title>Nyzul Isle Investigation - Revision history</title>
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	<updated>2026-07-05T23:07:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://horizonffxi.wiki/w/index.php?title=Nyzul_Isle_Investigation&amp;diff=120359&amp;oldid=prev</id>
		<title>Dejey: start of page needs review</title>
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		<updated>2026-07-05T15:54:10Z</updated>

		<summary type="html">&lt;p&gt;start of page needs review&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;toaulive&amp;quot;&amp;gt;&lt;br /&gt;
{{Construction}}&lt;br /&gt;
Coming Soon™... This page describes planned [[Treasures of Aht Urhgan]] [[Nyzul Isle]] content for HorizonXI.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toau nyzul assault&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Verification}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nyzul Isle Investigation&amp;#039;&amp;#039;&amp;#039; is an unofficial [[Assault]] mission entered from [[Nyzul Isle Staging Point]].&lt;br /&gt;
&lt;br /&gt;
Unlike standard Assault missions, Nyzul Isle Investigation does not award normal [[Assault Points]]. Successful runs reward [[Token|Tokens]], which are used for [[Rune of Transfer]] floor transport and temporary items from the [[Vendor Box]].&lt;br /&gt;
&lt;br /&gt;
== Entry ==&lt;br /&gt;
{| class=&amp;quot;horizon-table table-lg general-table sortable center-col-3&amp;quot;&lt;br /&gt;
! Requirement&lt;br /&gt;
! Details&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Access&lt;br /&gt;
| [[Aht Urhgan Mission 3: President Salaheem]] {{Verification}}&lt;br /&gt;
| Required to participate in [[Assault]].&lt;br /&gt;
|-&lt;br /&gt;
| Mission Giver&lt;br /&gt;
| [[Sorrowful Sage]], {{Location Tooltip|area=Aht Urhgan Whitegate|pos=L-9|text=L-9|id=nyzul-investigation-sorrowful-sage}}&lt;br /&gt;
| Located in the [[Commissions Agency]].&lt;br /&gt;
|-&lt;br /&gt;
| Orders&lt;br /&gt;
| [[Nyzul Isle Assault orders]]&lt;br /&gt;
| Received after accepting [[Nyzul Isle Investigation]] from [[Sorrowful Sage]].&lt;br /&gt;
|-&lt;br /&gt;
| Entry Location&lt;br /&gt;
| [[Nyzul Isle Staging Point]]&lt;br /&gt;
| Accessed through the [[Chamber of Passage]] after activation.&lt;br /&gt;
|-&lt;br /&gt;
| Entry Object&lt;br /&gt;
| [[Runic Seal]]&lt;br /&gt;
| Used to enter the mission.&lt;br /&gt;
|-&lt;br /&gt;
| Party Size&lt;br /&gt;
| 1-6 players {{Verification}}&lt;br /&gt;
| HorizonXI launch behavior should be verified.&lt;br /&gt;
|-&lt;br /&gt;
| Time Limit&lt;br /&gt;
| 30 minutes&lt;br /&gt;
| The timer continues while preparing in the lobby.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Basic Flow ==&lt;br /&gt;
# Accept [[Nyzul Isle Investigation]] from [[Sorrowful Sage]] in the [[Commissions Agency]].&lt;br /&gt;
# Travel to [[Nyzul Isle Staging Point]].&lt;br /&gt;
# Obtain an [[Assault Armband]] from the local [[Immortal]] sentry if leading the run.&lt;br /&gt;
# Enter through the [[Runic Seal]].&lt;br /&gt;
# Use the lobby [[Rune of Transfer]] to select the starting floor.&lt;br /&gt;
# Complete each floor objective.&lt;br /&gt;
# Use the active [[Rune of Transfer]] to advance or exit.&lt;br /&gt;
# Exit through the [[Rune of Transfer]] before time expires to save progress and receive [[Token|Tokens]].&lt;br /&gt;
&lt;br /&gt;
== Runic Disc ==&lt;br /&gt;
{{Verification}}&lt;br /&gt;
&lt;br /&gt;
Progress through Nyzul Isle Investigation is saved on a player&amp;#039;s [[Runic Disc]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-lg general-table&amp;quot;&lt;br /&gt;
! Mechanic&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| Obtaining&lt;br /&gt;
| Players should examine the [[Rune of Transfer]] in the lobby on their first run to obtain a [[Runic Disc]].&lt;br /&gt;
|-&lt;br /&gt;
| Progress&lt;br /&gt;
| The disc records the highest completed floor reached by exiting through the [[Rune of Transfer]].&lt;br /&gt;
|-&lt;br /&gt;
| Starting Floors&lt;br /&gt;
| Players may start on floor 1 or on a floor equal to 1 plus a multiple of 5, based on their recorded progress.&lt;br /&gt;
|-&lt;br /&gt;
| Party Credit&lt;br /&gt;
| Party members who have not recorded progress that far may not receive the same progress credit. {{Verification}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rune of Transfer ==&lt;br /&gt;
The [[Rune of Transfer]] is the main progression object used inside Nyzul Isle Investigation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-lg general-table&amp;quot;&lt;br /&gt;
! State&lt;br /&gt;
! Function&lt;br /&gt;
|-&lt;br /&gt;
| Lobby&lt;br /&gt;
| Selects the starting floor and allows access to the [[Vendor Box]] area.&lt;br /&gt;
|-&lt;br /&gt;
| Inactive floor rune&lt;br /&gt;
| Displays the current floor objective.&lt;br /&gt;
|-&lt;br /&gt;
| Active floor rune&lt;br /&gt;
| Appears after the floor objective is complete and allows the party to advance or exit.&lt;br /&gt;
|-&lt;br /&gt;
| Exit&lt;br /&gt;
| Leaving through the active Rune of Transfer saves progress and awards [[Token|Tokens]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tokens ==&lt;br /&gt;
{{Verification}}&lt;br /&gt;
&lt;br /&gt;
[[Token|Tokens]] are awarded after successfully completing at least one floor and exiting through the [[Rune of Transfer]] before time expires.&lt;br /&gt;
&lt;br /&gt;
Tokens are not inventory items or key items. They are tracked automatically and can be checked through [[Sorrowful Sage]] or the Nyzul Isle Staging Point NPC. {{Verification}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-lg general-table sortable center-col-2&amp;quot;&lt;br /&gt;
! Use&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| Floor transport&lt;br /&gt;
| The [[Runic Disc]] holder spends Tokens at the initial [[Rune of Transfer]] to start on higher saved floors.&lt;br /&gt;
|-&lt;br /&gt;
| Temporary items&lt;br /&gt;
| Players may spend Tokens on temporary items from the [[Vendor Box]] in the lobby.&lt;br /&gt;
|-&lt;br /&gt;
| Mythic-related use&lt;br /&gt;
| Tokens are involved in later Mythic weapon progression. {{Verification}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Token Rewards ===&lt;br /&gt;
The base Token reward per floor begins at 200 and increases by 10 every 5 floors. Final rewards are reduced by party size in the same way as standard Assault Point rewards, and the [[Assault Armband]] holder may receive a 10% Token bonus. {{Verification}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md general-table sortable center-col-1 center-col-2 center-col-3&amp;quot;&lt;br /&gt;
! Starting Floor&lt;br /&gt;
! Token Cost&lt;br /&gt;
! Base Tokens per Floor&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 500&lt;br /&gt;
| 210&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 550&lt;br /&gt;
| 220&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 600&lt;br /&gt;
| 230&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| 650&lt;br /&gt;
| 240&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| 700&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| 750&lt;br /&gt;
| 260&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| 800&lt;br /&gt;
| 270&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
| 850&lt;br /&gt;
| 280&lt;br /&gt;
|-&lt;br /&gt;
| 46&lt;br /&gt;
| 900&lt;br /&gt;
| 290&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| 1,000&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| 1,100&lt;br /&gt;
| 310&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| 1,200&lt;br /&gt;
| 320&lt;br /&gt;
|-&lt;br /&gt;
| 66&lt;br /&gt;
| 1,300&lt;br /&gt;
| 330&lt;br /&gt;
|-&lt;br /&gt;
| 71&lt;br /&gt;
| 1,400&lt;br /&gt;
| 340&lt;br /&gt;
|-&lt;br /&gt;
| 76&lt;br /&gt;
| 1,500&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| 1,600&lt;br /&gt;
| 360&lt;br /&gt;
|-&lt;br /&gt;
| 86&lt;br /&gt;
| 1,700&lt;br /&gt;
| 370&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| 1,800&lt;br /&gt;
| 380&lt;br /&gt;
|-&lt;br /&gt;
| 96&lt;br /&gt;
| 1,900&lt;br /&gt;
| 390&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Floor Objectives ==&lt;br /&gt;
Each floor randomly assigns an objective. Examining the inactive [[Rune of Transfer]] displays the current objective. Completing the objective activates the rune.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-xl general-table sortable&amp;quot;&lt;br /&gt;
! Objective&lt;br /&gt;
! Requirement&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Eliminate all enemies&lt;br /&gt;
| Defeat all required enemies on the floor.&lt;br /&gt;
| [[Archaic Gear]]s are not counted. {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
| Eliminate specified enemy&lt;br /&gt;
| Defeat the enemy that checks as the required target.&lt;br /&gt;
| Only the correct target is required, even if similar enemies are present.&lt;br /&gt;
|-&lt;br /&gt;
| Eliminate specified enemies&lt;br /&gt;
| Defeat all required enemies of the specified family.&lt;br /&gt;
| Possible families include imps, soulflayers, poroggos, puddings, chariots, and Qiqirn. {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
| Eliminate enemy leader&lt;br /&gt;
| Defeat the assigned Notorious Monster.&lt;br /&gt;
| Boss floors use special HNM-style leaders.&lt;br /&gt;
|-&lt;br /&gt;
| Activate all lamps&lt;br /&gt;
| Complete the assigned lamp condition.&lt;br /&gt;
| Lamp objectives may be certification, same-time activation, or ordered activation.&lt;br /&gt;
|-&lt;br /&gt;
| Free floor&lt;br /&gt;
| No objective.&lt;br /&gt;
| The party may immediately use the [[Rune of Transfer]]. {{Verification}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lamp Objectives ==&lt;br /&gt;
{| class=&amp;quot;horizon-table table-lg general-table&amp;quot;&lt;br /&gt;
! Lamp Type&lt;br /&gt;
! Requirement&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Certification&lt;br /&gt;
| All party members must touch one lamp.&lt;br /&gt;
| Often referred to as registering a certification code.&lt;br /&gt;
|-&lt;br /&gt;
| Same time&lt;br /&gt;
| Activate all lamps within the allowed window.&lt;br /&gt;
| The timing window is lenient; players usually do not need exact simultaneous activation. {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
| Specific order&lt;br /&gt;
| Activate all lamps in the correct order.&lt;br /&gt;
| Lamps that stay lit were activated in the correct position. Lamps that turn off were activated in the wrong position.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Floor Restrictions ==&lt;br /&gt;
Some floors may add an [[Archaic Gear]] restriction on top of the normal objective.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-lg general-table&amp;quot;&lt;br /&gt;
! Restriction&lt;br /&gt;
! Penalty Trigger&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Avoid discovery by archaic gears&lt;br /&gt;
| Being detected by an [[Archaic Gear]].&lt;br /&gt;
| Claiming or defeating a gear before it detects the party may avoid the penalty. {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
| Do not destroy archaic gears&lt;br /&gt;
| Defeating an [[Archaic Gear]].&lt;br /&gt;
| Aggro alone may not trigger the penalty. {{Verification}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Failure to follow a gear restriction may apply [[Pathos]], which can include status penalties, action restrictions, time loss, or Token reward reduction. {{Verification}}&lt;br /&gt;
&lt;br /&gt;
== Boss Floors ==&lt;br /&gt;
Every 20 floors, the party encounters a boss floor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-xl general-table sortable center-col-1&amp;quot;&lt;br /&gt;
! Floor&lt;br /&gt;
! Possible Bosses&lt;br /&gt;
! Armor Slot&lt;br /&gt;
! Possible Armor&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| [[Adamantoise]], [[Behemoth]], or [[Fafnir]]&lt;br /&gt;
| Feet&lt;br /&gt;
| [[Askar Gambieras]], [[Denali Gamashes]], [[Goliard Clogs]]&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| [[Adamantoise]], [[Behemoth]], or [[Fafnir]]&lt;br /&gt;
| Legs&lt;br /&gt;
| [[Askar Dirs]], [[Denali Kecks]], [[Goliard Trews]]&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| [[Cerberus]], [[Hydra]], or [[Khimaira]]&lt;br /&gt;
| Hands&lt;br /&gt;
| [[Askar Manopolas]], [[Denali Wristbands]], [[Goliard Cuffs]]&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| [[Cerberus]], [[Hydra]], or [[Khimaira]]&lt;br /&gt;
| Body&lt;br /&gt;
| [[Askar Korazin]], [[Denali Jacket]], [[Goliard Saio]]&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| [[Cerberus]], [[Hydra]], or [[Khimaira]]&lt;br /&gt;
| Head&lt;br /&gt;
| [[Askar Zucchetto]], [[Denali Bonnet]], [[Goliard Chapeau]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
{| class=&amp;quot;horizon-table table-lg general-table&amp;quot;&lt;br /&gt;
! Reward Type&lt;br /&gt;
! Source&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Token|Tokens]]&lt;br /&gt;
| Successful floor completion and exit through [[Rune of Transfer]]&lt;br /&gt;
| Awarded instead of standard [[Assault Points]].&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| Boss floors 20, 40, 60, 80, and 100&lt;br /&gt;
| Drops from the Askar, Denali, and Goliard sets. {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
| [[??? Item]]s&lt;br /&gt;
| [[Armoury Crate]]s&lt;br /&gt;
| May appraise into items associated with the defeated NM. {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
| Vigil weapons&lt;br /&gt;
| NMs and floor 100 boss&lt;br /&gt;
| Used in later Mythic weapon-related content. {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Runic Key]]&lt;br /&gt;
| Floor 100 clear&lt;br /&gt;
| Required for later Mythic weapon quest progression. {{Verification}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Completion Credit ==&lt;br /&gt;
{{Verification}}&lt;br /&gt;
&lt;br /&gt;
Completing one or more floors and exiting through the [[Rune of Transfer]] may award progress toward [[Mercenary Rank]] promotion.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md general-table center-col-2&amp;quot;&lt;br /&gt;
! Completion Type&lt;br /&gt;
! Promotion Points&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| First-time Nyzul completion&lt;br /&gt;
| 5&lt;br /&gt;
| Requires exiting through the [[Rune of Transfer]].&lt;br /&gt;
|-&lt;br /&gt;
| Repeat Nyzul completion&lt;br /&gt;
| 1&lt;br /&gt;
| Requires exiting through the [[Rune of Transfer]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mythic&amp;quot;&amp;gt;&lt;br /&gt;
== Mythic-Related Content ==&lt;br /&gt;
Nyzul Isle Investigation is involved in later Mythic weapon progression.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-lg general-table&amp;quot;&lt;br /&gt;
! Content&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Runic Key]]&lt;br /&gt;
| Obtained from floor 100 completion. {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
| Vigil weapons&lt;br /&gt;
| Used as base weapons for Mythic weapon-related quests. {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Duties, Tasks, and Deeds]]&lt;br /&gt;
| Uses Tokens and Nyzul progression as part of Mythic weapon advancement. {{Verification}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Post-era/import cleanup:&lt;br /&gt;
* [[Nyzul Isle Uncharted Area Survey]] should not be added visibly unless HorizonXI explicitly implements it.&lt;br /&gt;
* Do not add Rhapsodies of Vana&amp;#039;diel shortcuts or modern post-era Nyzul adjustments unless confirmed for HorizonXI.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
{| class=&amp;quot;horizon-table table-sm general-table mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Related Pages&lt;br /&gt;
|-&lt;br /&gt;
! Assault&lt;br /&gt;
|&lt;br /&gt;
* [[Assault]]&lt;br /&gt;
* [[:Category:Assault]]&lt;br /&gt;
* [[Nyzul Isle]]&lt;br /&gt;
* [[Assault Mission Giver]]&lt;br /&gt;
* [[Mercenary Rank]]&lt;br /&gt;
|-&lt;br /&gt;
! Access&lt;br /&gt;
|&lt;br /&gt;
* [[Nyzul Isle Staging Point]]&lt;br /&gt;
* [[Nyzul Isle Assault orders]]&lt;br /&gt;
* [[Undersea Ruins Fireflies]]&lt;br /&gt;
* [[Runic Seal]]&lt;br /&gt;
* [[Assault Armband]]&lt;br /&gt;
|-&lt;br /&gt;
! Nyzul Mechanics&lt;br /&gt;
|&lt;br /&gt;
* [[Rune of Transfer]]&lt;br /&gt;
* [[Runic Disc]]&lt;br /&gt;
* [[Token]]&lt;br /&gt;
* [[Vendor Box]]&lt;br /&gt;
* [[Pathos]]&lt;br /&gt;
|-&lt;br /&gt;
! NPCs&lt;br /&gt;
|&lt;br /&gt;
* [[Sorrowful Sage]]&lt;br /&gt;
* [[Rytaal]]&lt;br /&gt;
|-&lt;br /&gt;
! Systems&lt;br /&gt;
|&lt;br /&gt;
* [[Commissions Agency]]&lt;br /&gt;
* [[Imperial Army I.D. Tag]]&lt;br /&gt;
* [[Assault Order]]&lt;br /&gt;
|-&lt;br /&gt;
! Rewards&lt;br /&gt;
|&lt;br /&gt;
* [[Askar Armor Set]]&lt;br /&gt;
* [[Denali Attire Set]]&lt;br /&gt;
* [[Goliard Attire Set]]&lt;br /&gt;
* [[Runic Key]]&lt;br /&gt;
|- class=&amp;quot;mythic&amp;quot;&lt;br /&gt;
! Mythic&lt;br /&gt;
|&lt;br /&gt;
* [[An Imperial Heist]]&lt;br /&gt;
* [[Duties, Tasks, and Deeds]]&lt;br /&gt;
* [[Forging a New Myth]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Assault]]&lt;br /&gt;
[[Category:Battlefields]]&lt;br /&gt;
[[Category:Nyzul Isle]]&lt;/div&gt;</summary>
		<author><name>Dejey</name></author>
	</entry>
</feed>