Category:Crafts: Difference between revisions

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'''-The information on crafting could be incorrect, changes may have been made. ERA+ changes may have been made such as out of era items, craft level changes or many other changes. If you see something that needs updating please do so. ERA+ changes may have been made such as out of era''' '''items'''
== Overview ==


[[Vana'diel]] contains a number of crafting guilds which players can join in order to craft (or fish) various items.  There are also a number of [[Hobbies]] which players can utilize to obtain materials to aid in these crafts.
[[Vana'diel]] contains a number of crafting guilds which players can join in order to craft (or fish) various items.  There are also a number of [[Hobbies]] which players can utilize to obtain materials to aid in these crafts.
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{{Crafts Hobbies}}
{{Crafts Hobbies}}


{| style="max-width: 1180px";
== Ranks ==
== Ranks ==
|}
{| style="max-width: 1180px";
| width="70%" align="left" valign="top"|
All crafts start at level 0 and the maximum level is 100. Each 10 level interval has an associated rank, as per the table. To progress to the next rank, crafters much speak to the appropriate NPC from their guild and trade them the requested item. This can be done no earlier than '''two''' levels below cap eg. a recruit item can be traded between levels 8-10.


All crafts can be leveled to 60 without limitations. Above 60 crafters have a total of '''40 levels''' to distribute. Most crafters will choose to take their ''main'' craft to 100 however some may choose to level two different ones to level 80, 4 different ones to 70 etc. Crafters should be aware that when leveling above 60, decimal places count as whole levels. Eg. if a craft is leveled to 60.1, they will have 39 points remaining, not 39.9. [[:Category:Fishing|Fishing]] is the only exception to this rule and can be leveled to 100 regardless of other crafting ranks.
<div class="float-container">
 
<div class="float-container-item-right">
If a crafter wishes to de-level a craft (or skill-up a different one above 60), no special action needs to be taken. Once you hit the 40 level limit, further skill-ups will de-level other crafts automatically. Its currently unknown which craft will be de-leveled so caution should be taken if you have multiple crafts above 60. Finally it's generally recommended to '''NOT''' trade in rank-up items at level 60. An unintentional skill-up to 60.1 can and will de-level a level 100 craft!
{| class="crafting-table crafting-table-color table-xs"
 
! Level
|width="30%" align="right" valign="top"|
! Rank Acquired
{| width="100%" cellpadding="2" border="0" style="Background:#ffffff";
! style="background:#6699CC;" width="20%" align="center" |Level
! style="background:#6699CC;" width="40%" align="center" |Rank Acquired
|-  
|-  
| align="center" |8-10
| align="center" | 8-10
|Recruit
|Recruit
|-  
|-  
| align="center" |18-20
| align="center" | 18-20
|Initiate
|Initiate
|-  
|-  
| align="center" |28-30
| align="center" | 28-30
|Novice
|Novice
|-  
|-  
| align="center" |38-40
| align="center" | 38-40
|Apprentice
|Apprentice
|-  
|-  
| align="center" |48-50
| align="center" | 48-50
|Journeyman
|Journeyman
|-  
|-  
| align="center" |58-60
| align="center" | 58-60
|Craftsman
|Craftsman
|-  
|-  
| align="center" |68-70
| align="center" | 68-70
|Artisan
|Artisan
|-  
|-  
| align="center" |78-80
| align="center" | 78-80
|Adept
|Adept
|-  
|-  
| align="center" |88-90
| align="center" | 88-90
|Veteran
|Veteran
|-  
|-  
| align="center" |98-100
| align="center" | 98-100
| Expert
| Expert
|}
|}
|}
</div>
All crafts start at level 0 and the maximum level is 100. Each 10 level interval has an associated rank, as per the table. To progress to the next rank, crafters much speak to the appropriate NPC from their guild and trade them the requested item. This can be done no earlier than '''two''' levels below cap eg. a recruit item can be traded between levels 8-10.
 
All crafts can be leveled to 60 without limitations. Above 60 crafters have a total of '''40 levels''' to distribute. Most crafters will choose to take their ''main'' craft to 100 however some may choose to level two different ones to level 80, 4 different ones to 70 etc. Crafters should be aware that when leveling above 60, decimal places count as whole levels. Eg. if a craft is leveled to 60.1, they will have 39 points remaining, not 39.9. [[:Category:Fishing|Fishing]] is the only exception to this rule and can be leveled to 100 regardless of other crafting ranks.
 
If a crafter wishes to de-level a craft (or skill-up a different one above 60), no special action needs to be taken. Once you hit the 40 level limit, further skill-ups will de-level other crafts automatically. Its currently unknown which craft will be de-leveled so caution should be taken if you have multiple crafts above 60. Finally it's generally recommended to '''NOT''' trade in rank-up items at level 60. An unintentional skill-up to 60.1 can and will de-level a level 100 craft!
</div>


== ASB Warning ==
== ASB Warning ==
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* Between the levels of 50-99.9 they have a '''25%''' chance of a skill-up per '''successful''' synth.
* Between the levels of 50-99.9 they have a '''25%''' chance of a skill-up per '''successful''' synth.
* Above level 60, they may only receive '''0.1''' skill-ups at a time.
* Above level 60, they may only receive '''0.1''' skill-ups at a time.
* Breaks can yield skill-ups providing your '''actual skill level''' is within '''5''' levels of the recipes cap.
* Breaks will also yield skill-ups at the '''same rate''' as successes, provided your '''unmodified skill level''' is within '''5''' levels of the recipes cap.
* [[:Category:Desynthesis|Desynthesis]] can yield skill-ups providing you are within '''3''' levels of the recipes cap. Additionally, skill-up rates are cut in half.
* [[:Category:Desynthesis|Desynthesis]] can yield skill-ups providing you are within '''3''' levels of the recipes cap. Additionally, skill-up rates are cut in half.


=== Synthesis Support ===
=== Synthesis Support ===
Crafters may find that [[Synthesis Image Support]] to be useful in skilling-up. The free version provides a temporary +1 to your crafting skill and the paid version provides +3. This support can prove to be invaluable when skilling-up. The closer to a recipes cap you are, the higher your success rate and thus skill-up chance will be.
Crafters may find that [[Synthesis Image Support]] to be useful in skilling-up. The free version provides a temporary +1 to your crafting skill and the paid version provides +3. This support can prove to be invaluable when skilling-up.
*if the craft you're skilling on sells slowly, consider stopping support once you are 5 levels below. This way, you will gain extra opportunities to skillup each time a "break" occurs and an item is not lost.


=== Crafting Equipment Support ===
=== Crafting Equipment Support ===
Line 72: Line 71:


== Success Rates ==
== Success Rates ==
{| border="1" cellpadding="5" cellspacing="0"
=== Synthesis - Below Cap ===
<div class="flex-container">
<div class="flex-container-item-2">
{| class="crafting-table-small crafting-table crafting-table-color"
! width="33%" |Level Range
! width="33%" |Success Rate
! width="33%" |HQ Rate
|-
| -10
| 5%
| rowspan="5"| 0.06%{{verification}}
|-
| -9
| 5%
|-
| -8
| 15%
|-
| -7
| 25%
|-
| -6
| 35%
|}
</div>
<div class="flex-container-item-2">
{| class="crafting-table-small crafting-table crafting-table-color"
! width="33%" |Level Range
! width="33%" |Success Rate
! width="33%" |HQ Rate
|-
| -5
| 45%
| rowspan="5" | 0.06%{{verification}}
|-
| -4
| 55%
|-
| -3
| 65%
|-
| -2
| 75%
|-
| -1
| 85%
|}
</div></div>
 
<div class="flex-container">
<div class="flex-container-item-2">
 
=== Synthesis - Above Cap ===
{| class="crafting-table crafting-table-color crafting-table-small"
! width="33%" |Level Range
! width="33%" |Success Rate
! width="33%" |HQ Rate
|-
| Tier 0<br> (0 - 10)
| rowspan="4" | 95%
| 1.5%<br> (1/64)
|-
| Tier 1<br> (11-30)
| 6.25%<br> (1/16)
|-
|-
|Level Range
| Tier 2<br> (31-50)
|(-10) - (-1)
| 25%<br> (1/4)
|0 - 10
|11 - 30
|31 - 50
| 51 - 70
|71 - 90
|91 - 100
|-
|-
|Success Rate
| Tier 3<br> (51+)
|50%
| 50%<br> (1/2)
|
|}
|
</div>
|
<div class="flex-container-item-2">
|95% (w/o crafting ring)
=== Desynthesis ===
|
{| class="crafting-table crafting-table-color crafting-table-small"
|
! width="33%" |Level Range
! width="33%" |Success Rate
! width="33%" |HQ Rate
|-
|-
|HQ Rate
| -4 and below
|<1%  
| 5%
|1.5% (1/64)
| 47%
|6.25% (1/16)
|-
|25%
| -3
|50%
| 15%
| 47%
|-
| -2
| 25%
| 47%
|-
| -1
| 35%
| 47%
|-
| Tier 0<br>(0-10)
|rowspan="4"| 45%
| 50%
| 50%
|50%  
|-
| Tier 1<br>(11-30)
| 53%
|-
| Tier 2<br>(31-50)
| 56%
|-
| Tier 3<br>(51+)
| 59%
|}
|}
</div></div>


== Guild Points ==
== Guild Points ==

Latest revision as of 12:08, 11 September 2024

Overview

Vana'diel contains a number of crafting guilds which players can join in order to craft (or fish) various items. There are also a number of Hobbies which players can utilize to obtain materials to aid in these crafts.


Crafts
Hobbies

Ranks

Level Rank Acquired
8-10 Recruit
18-20 Initiate
28-30 Novice
38-40 Apprentice
48-50 Journeyman
58-60 Craftsman
68-70 Artisan
78-80 Adept
88-90 Veteran
98-100 Expert

All crafts start at level 0 and the maximum level is 100. Each 10 level interval has an associated rank, as per the table. To progress to the next rank, crafters much speak to the appropriate NPC from their guild and trade them the requested item. This can be done no earlier than two levels below cap eg. a recruit item can be traded between levels 8-10.

All crafts can be leveled to 60 without limitations. Above 60 crafters have a total of 40 levels to distribute. Most crafters will choose to take their main craft to 100 however some may choose to level two different ones to level 80, 4 different ones to 70 etc. Crafters should be aware that when leveling above 60, decimal places count as whole levels. Eg. if a craft is leveled to 60.1, they will have 39 points remaining, not 39.9. Fishing is the only exception to this rule and can be leveled to 100 regardless of other crafting ranks.

If a crafter wishes to de-level a craft (or skill-up a different one above 60), no special action needs to be taken. Once you hit the 40 level limit, further skill-ups will de-level other crafts automatically. Its currently unknown which craft will be de-leveled so caution should be taken if you have multiple crafts above 60. Finally it's generally recommended to NOT trade in rank-up items at level 60. An unintentional skill-up to 60.1 can and will de-level a level 100 craft!

ASB Warning

All figures listed below have come from the ASB code. It's generally assumed that HorizonXI follows this for the purposes of crafting but with the code being closed source, it's impossible to say for 100%. Please update the link below to the direct page that these crafting figures can be found, if you can locate them.

https://github.com/AirSkyBoat/AirSkyBoat

Skilling-up

When skilling-up, crafters will find that:

  • Between the levels of 0-49.9 they have a 60% chance of a skill-up per successful synth.
  • Between the levels of 50-99.9 they have a 25% chance of a skill-up per successful synth.
  • Above level 60, they may only receive 0.1 skill-ups at a time.
  • Breaks will also yield skill-ups at the same rate as successes, provided your unmodified skill level is within 5 levels of the recipes cap.
  • Desynthesis can yield skill-ups providing you are within 3 levels of the recipes cap. Additionally, skill-up rates are cut in half.

Synthesis Support

Crafters may find that Synthesis Image Support to be useful in skilling-up. The free version provides a temporary +1 to your crafting skill and the paid version provides +3. This support can prove to be invaluable when skilling-up.

  • if the craft you're skilling on sells slowly, consider stopping support once you are 5 levels below. This way, you will gain extra opportunities to skillup each time a "break" occurs and an item is not lost.

Crafting Equipment Support

Once a crafter achieves the Novice rank, they may start earning guild points. Each guild has 3 different items that may be purchased with these point, each increasing your skill by 1 point (cooking being the exception with the item Hocho providing an extra +3).

Success Rates

Synthesis - Below Cap

Level Range Success Rate HQ Rate
-10 5% 0.06%Verification Needed
-9 5%
-8 15%
-7 25%
-6 35%
Level Range Success Rate HQ Rate
-5 45% 0.06%Verification Needed
-4 55%
-3 65%
-2 75%
-1 85%

Synthesis - Above Cap

Level Range Success Rate HQ Rate
Tier 0
(0 - 10)
95% 1.5%
(1/64)
Tier 1
(11-30)
6.25%
(1/16)
Tier 2
(31-50)
25%
(1/4)
Tier 3
(51+)
50%
(1/2)

Desynthesis

Level Range Success Rate HQ Rate
-4 and below 5% 47%
-3 15% 47%
-2 25% 47%
-1 35% 47%
Tier 0
(0-10)
45% 50%
Tier 1
(11-30)
53%
Tier 2
(31-50)
56%
Tier 3
(51+)
59%

Guild Points

To be written.

Superstitions

  • There is no correlation between HQ rates and day, moon phase, direction, or any of the other voodoos various crafters have come up with over the years.

Subcategories

This category has the following 9 subcategories, out of 9 total.