Template:Item Statistics: Difference between revisions
From HorizonXI Wiki
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<includeonly><onlyinclude>{{Item Statistics/Help|{{{1}}}}}</onlyinclude></includeonly> | |||
{{Item Statistics | |||
| | |||
<includeonly><onlyinclude><!-- | |||
--- Start Categorizations --- | |||
-->{{Categorize|{{{1|}}}|{{#switch:{{lc:{{{type}}}}}<!-- | -->{{Categorize|{{{1|}}}|{{#switch:{{lc:{{{type}}}}}<!-- | ||
-->| material = [[Category:Materials]]<!-- | -->| material = [[Category:Materials]]<!-- | ||
-->| quest item = [[Category:Quest Items]]<!-- | -->| quest item = [[Category:Quest Items]]<!-- | ||
-->| armor = [[Category:Armor]]<!-- | -->| armor = [[Category:Armor]]{{#if:{{{jobs|}}}|{{#if:{{#explode:{{{jobs}}}|/|1}}||[[Category:{{trim|{{JobSwitch|{{{jobs}}}}}}}]]}}}}<!-- | ||
-->{{#if:{{{slot|}}}|[[Category:{{#switch:{{lc:{{{slot}}}}} | -->{{#if:{{{slot|}}}|[[Category:{{#switch:{{lc:{{{slot}}}}} | ||
| ring = Rings | | ring = Rings | ||
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| shield = Shields | | shield = Shields | ||
| #default = {{{slot}}}}}]]}}<!-- | | #default = {{{slot}}}}}]]}}<!-- | ||
-->| weapon = [[Category:Weapons]]<!-- | -->| weapon = [[Category:Weapons]]{{#if:{{{jobs|}}}|{{#if:{{#explode:{{{jobs}}}|/|1}}||[[Category:{{trim|{{JobSwitch|{{{jobs}}}}}}}]]}}}}<!-- | ||
-->{{#if:{{{weapon type|}}}|[[Category:{{#switch:{{lc:{{{weapon type}}}}} | -->{{#if:{{{weapon type|}}}|[[Category:{{#switch:{{lc:{{{weapon type}}}}} | ||
| axe = Axes | | axe = Axes | ||
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--><!--{{#if:{{{superior level|}}}|[[Category:Superior Equipment]]}}--> | --><!--{{#if:{{{superior level|}}}|[[Category:Superior Equipment]]}}--> | ||
{{#if:{{{cosmetic|}}}|{{#switch:{{lc:{{{cosmetic}}}}}<!-- | {{#if:{{{cosmetic|}}}|{{#switch:{{lc:{{{cosmetic}}}}}<!-- | ||
-->| yes | y | | -->| yes | y | true = [[Category:Cosmetic]]}}|}} | ||
<!-- | <!-- | ||
if custom content is true then categorize as such | |||
-->{{#if:{{{custom content|}}}|{{#switch:{{lc:{{{custom content}}}}} | |||
| y | yes | true = [[Category:HorizonXI Custom Content]] | |||
|#default= | |||
}}|}}<!-- | |||
if content has Horizon Changes then categorize as such | |||
-->{{#if:{{{horizon changes|}}}|{{#switch:{{lc:{{{horizon changes}}}}} | |||
| y | yes | true = [[Category:Horizon Changes]] | |||
|#default= | |||
}}|}}<!-- | |||
--- End Categorizations --- | |||
-->}}<!-- | -->}}<!-- | ||
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-->{{#if:{{{slot|}}}{{{weapon type|}}}{{{accessory type|}}}{{{races|}}}{{{superior level|}}}|<div>{{#switch:{{lc:{{{type|}}}}}<!-- | -->{{#if:{{{slot|}}}{{{weapon type|}}}{{{accessory type|}}}{{{races|}}}{{{superior level|}}}|<div>{{#switch:{{lc:{{{type|}}}}}<!-- | ||
-->| armor = {{#switch:{{lc:{{{slot|}}}}}||ring = <b>[[[:Category:Rings|Ring]]]</b>|ear = <b>[[[:Category:Ears|Ear]]]</b>|shield = |#default = <b>[[[:Category:{{{slot}}}|{{{slot}}}]]]</b>}}<!-- | -->| armor = {{#switch:{{lc:{{{slot|}}}}}||ring = <b>[[[:Category:Rings|Ring]]]</b>|ear = <b>[[[:Category:Ears|Ear]]]</b>|shield = |#default = <b>[[[:Category:{{{slot}}}|{{{slot}}}]]]</b>}}<!-- | ||
-->| weapon = {{#switch:{{lc:{{{weapon type|}}}}}|grip|grips|ammo|ammunition|pet item|pet items|soultrappers| = |#default = <b>({{#switch:{{lc:{{{weapon type}}}}}|string instrument = [[String Instrument|String Instr.]]|wind instrument = [[Wind Instrument|Wind Instr.]]|scythe = [[Scythes|Scythe]]|dagger = [[Daggers|Dagger]]|#default = [[{{{weapon type}}}]]}})</b>}}<!-- | -->| weapon = {{#switch:{{lc:{{{weapon type|}}}}}|grip|grips|ammo|ammunition|pet item|pet items|soultrappers| = |#default = <b>({{#switch:{{lc:{{{weapon type}}}}}|string instrument = [[String Instrument|String Instr.]]|wind instrument = [[Wind Instrument|Wind Instr.]]|scythe = [[Scythes|Scythe]]|dagger = [[Daggers|Dagger]]|#default = [[{{{weapon type}}}]]}})</b>}}<!-- | ||
-->| accessory = {{#switch:{{lc:{{{accessory type|}}}}}|animator|grip|grips|ammo|ammunition|pet item|pet items|soultrappers|trinket|charged ammunition|pet item = |#default = <b>({{#switch:{{lc:{{{accessory type}}}}}|string instrument = [[String Instrument|String Instr.]]|wind instrument = [[Wind Instrument|Wind Instr.]]|#default = [[{{{accessory type}}}]]}})</b>}}<!-- | -->| accessory = {{#switch:{{lc:{{{accessory type|}}}}}|animator|grip|grips|ammo|ammunition|pet item|pet items|soultrappers|trinket|charged ammunition|pet item = |#default = <b>({{#switch:{{lc:{{{accessory type}}}}}|string instrument = [[String Instrument|String Instr.]]|wind instrument = [[Wind Instrument|Wind Instr.]]|#default = [[{{{accessory type}}}]]}})</b>}}<!-- | ||
-->}} {{#if:{{{races|}}}|{{Races|{{{races}}}}}|{{Races}}}}{{#if:{{{superior level|}}}|<b> [[Superior Equipment|Su{{{superior level|}}}]]</b>}}</div>}}<!-- | -->}} {{#if:{{{races|}}}|{{Races|{{{races}}}}}|{{Races}}}}{{#if:{{{superior level|}}}|<b> [[Superior Equipment|Su{{{superior level|}}}]]</b>}}</div>}}<!-- | ||
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-->| weapon = {{#if:{{{damage|}}}<!-- | -->| weapon = {{#if:{{{damage|}}}<!-- | ||
-->|<div style="margin-top: 1em">'''Damage Per Second:''' {{Weapon Calculation|dps|{{{damage}}}|{{{delay}}}|type={{{weapon type|}}}}}{{#ifeq:{{lc:{{{weapon type|}}}}}|hand-to-hand|<nowiki>*</nowiki>}}{{#if:{{{alternate dps|}}}{{{alternate damage|}}}{{{alternate delay|}}}|<nowiki/> / {{#if:{{{alternate dps|}}}|{{{alternate dps}}}|{{Weapon Calculation|dps|{{{alternate damage|{{{damage}}}}}}|{{{alternate delay|{{{delay}}}}}}|type={{{weapon type|}}}}}}}{{#ifeq:{{lc:{{{weapon type|}}}}}|hand-to-hand|<nowiki>*</nowiki>}}}}</div><!-- | -->|<div style="margin-top: 1em">'''Damage Per Second:''' {{Weapon Calculation|dps|{{{damage}}}|{{{delay}}}|type={{{weapon type|}}}}}{{#ifeq:{{lc:{{{weapon type|}}}}}|hand-to-hand|<nowiki>*</nowiki>}}{{#if:{{{alternate dps|}}}{{{alternate damage|}}}{{{alternate delay|}}}|<nowiki/> / {{#if:{{{alternate dps|}}}|{{{alternate dps}}}|{{Weapon Calculation|dps|{{{alternate damage|{{{damage}}}}}}|{{{alternate delay|{{{delay}}}}}}|type={{{weapon type|}}}}}}}{{#ifeq:{{lc:{{{weapon type|}}}}}|hand-to-hand|<nowiki>*</nowiki>}}}}</div><!-- | ||
--><div>'''TP Per Hit:''' {{Weapon Calculation|tp per hit|{{{delay}}}|type={{{weapon type|}}}}}{{#ifeq:{{lc:{{{weapon type|}}}}}|hand-to-hand|<nowiki>*</nowiki>}}{{#if:{{{alternate tp|}}}{{{alternate delay|}}}|<nowiki/> / {{#if:{{{alternate tp|}}}|{{{alternate tp}}}|{{Weapon Calculation|tp per hit|{{{alternate delay|{{{delay}}}}}}|type={{{weapon type|}}}}}}}{{#ifeq:{{lc:{{{weapon type|}}}}}|hand-to-hand|<nowiki>*</nowiki>}}}}</div><!-- | --><div>'''TP Per Hit:''' {{Weapon Calculation|tp per hit|{{{delay}}}|type={{{weapon type|}}}}}{{#ifeq:{{lc:{{{weapon type|}}}}}|hand-to-hand|<nowiki>*</nowiki>}}{{#if:{{{alternate tp|}}}{{{alternate delay|}}}|<nowiki/> / {{#if:{{{alternate tp|}}}|{{{alternate tp}}}|{{Weapon Calculation|tp per hit|{{{alternate delay|{{{delay}}}}}}|type={{{weapon type|}}}}}}}{{#ifeq:{{lc:{{{weapon type|}}}}}|hand-to-hand|<nowiki>*</nowiki>}}}}</div><!-- | ||
-->{{#if:{{{weapon type|}}}|{{#switch: {{lc:{{{weapon type}}}}}<!-- | |||
-->|hand-to-hand|hand to hand|h2h = <div>'''[[Weapon Rank]]:''' {{#expr: floor(({{{damage}}}+3)/9)}}</div><!-- | |||
-->|axe|axes|club|clubs|dagger|daggers|great axe|great axes|great sword|great swords|polearm|polearms|scythe|scythes|staff|staffs|stave|staves|sword|swords|bow|great bow|crossbow|cross bow|crossbows|gun|guns|katana|katanas|great katana|great katanas|throwing = <div>'''[[Weapon Rank]]:''' {{#expr: floor({{{damage}}}/9)}}</div><!-- | |||
no weapon rank for ammunition = archery/marksmanship type weapons that are stackable | |||
-->|archery|marksmanship = {{#if:{{{stackable|}}}||<div>'''[[Weapon Rank]]:''' {{#expr: floor({{{damage}}}/9)}}</div>}}<!-- | |||
-->|ammo|ammunition = <!-- | |||
-->|default = | |||
}}}}<!-- | |||
-->{{#ifeq:{{lc:{{{weapon type}}}}}|hand-to-hand|<div><small>*Base delay for Hand-to-Hand is assumed to be 480 and<br>it's damage formula works differently than most weapons.<br>See the [[:Category:Hand-to-Hand|Hand-to-Hand]] for further information.</small></div>}}<!-- | -->{{#ifeq:{{lc:{{{weapon type}}}}}|hand-to-hand|<div><small>*Base delay for Hand-to-Hand is assumed to be 480 and<br>it's damage formula works differently than most weapons.<br>See the [[:Category:Hand-to-Hand|Hand-to-Hand]] for further information.</small></div>}}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
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</div>}}}}}}<!-- | </div>}}}}}}<!-- | ||
Fish | |||
-->{{#switch:{{lc:{{{type|}}}}}|fish = <!-- | -->{{#switch:{{lc:{{{type|}}}}}|fish = <!-- | ||
-->{{#if:{{{habitat|}}}|<div style="margin-top: 1em">'''Habitat:''' {{{habitat|}}}</div>}}<!-- | -->{{#if:{{{habitat|}}}|<div style="margin-top: 1em">'''Habitat:''' {{{habitat|}}}</div>}}<!-- | ||
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-->{{#if:{{{returning|}}}|''This is a Returning Weapon. When used, it performs a ranged attack and<br>returns to your hand. As such, it requires no ammunition.''}}<!-- | -->{{#if:{{{returning|}}}|''This is a Returning Weapon. When used, it performs a ranged attack and<br>returns to your hand. As such, it requires no ammunition.''}}<!-- | ||
--> | --></onlyinclude></includeonly> | ||
[[Category:Templates|{{PAGENAMEE}}]] | [[Category:Templates|{{PAGENAMEE}}]] | ||
== | ===Documentation=== | ||
{{Item Statistics | {{Item Statistics/Documentation}} | ||
===Examples=== | ===Examples=== | ||
{|border="1" | {|border="1" | ||
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</pre> | </pre> | ||
| | | | ||
{{Item Statistics | {{Item Statistics|nd | ||
| name = Chunk of rock salt | | name = Chunk of rock salt | ||
| description = A chunk of rock salt<br>that can be found on land. | | description = A chunk of rock salt<br>that can be found on land. | ||
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</pre> | </pre> | ||
| | | | ||
{{Item Statistics | {{Item Statistics|nd | ||
| name = Siren's Tear | | name = Siren's Tear | ||
| tags = {{Rare|nc}} | | tags = {{Rare|nc}} | ||
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</pre> | </pre> | ||
| | | | ||
{{Item Statistics | {{Item Statistics|nd | ||
| name = Shihei | | name = Shihei | ||
| description = A ninjutsu tool,<br>used in casting "[[Utsusemi]]."<br>Calls copy images that absorb damage. | | description = A ninjutsu tool,<br>used in casting "[[Utsusemi]]."<br>Calls copy images that absorb damage. | ||
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</pre> | </pre> | ||
| | | | ||
{{Item Statistics | {{Item Statistics|nd | ||
| name = Skeleton key | | name = Skeleton key | ||
| description = A tool used by thieves to open locks.<br>It changes its shape to fit the lock. | | description = A tool used by thieves to open locks.<br>It changes its shape to fit the lock. | ||
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</pre> | </pre> | ||
| | | | ||
{{Item Statistics | {{Item Statistics|nd | ||
| name = Fire cluster | | name = Fire cluster | ||
| description = A cluster of fire crystals. | | description = A cluster of fire crystals. | ||
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</pre> | </pre> | ||
| | | | ||
{{Item Statistics | {{Item Statistics|nd | ||
| name = Bounding Belinda's coffer | | name = Bounding Belinda's coffer | ||
| tags = {{Exclusive|nc}} | | tags = {{Exclusive|nc}} | ||
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</pre> | </pre> | ||
| | | | ||
{{Item Statistics | {{Item Statistics|nd | ||
| name = Copy of Ballista Redbook | | name = Copy of Ballista Redbook | ||
| tags = {{Rare|nc}}{{Exclusive|nc}} | | tags = {{Rare|nc}}{{Exclusive|nc}} | ||
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</pre> | </pre> | ||
| | | | ||
{{Item Statistics | {{Item Statistics|nd | ||
| type = Armor | | type = Armor | ||
| name = Battle gloves | | name = Battle gloves | ||
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</pre> | </pre> | ||
| | | | ||
{{Item Statistics | {{Item Statistics|nd | ||
| type = Armor | | type = Armor | ||
| name = Tsoo Haja's Headgear | | name = Tsoo Haja's Headgear | ||
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</pre> | </pre> | ||
| | | | ||
{{Item Statistics | {{Item Statistics|nd | ||
| type = Armor | | type = Armor | ||
| name = Signal pearl | | name = Signal pearl | ||
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</pre> | </pre> | ||
| | | | ||
{{Item Statistics | {{Item Statistics|nd | ||
| type = Armor | | type = Armor | ||
| name = Gambison | | name = Gambison | ||
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</pre> | </pre> | ||
| | | | ||
{{Item Statistics | {{Item Statistics|nd | ||
| type = Armor | | type = Armor | ||
| name = Ares's cuirass | | name = Ares's cuirass | ||
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</pre> | </pre> | ||
| | | | ||
{{Item Statistics | {{Item Statistics|nd | ||
| type = Armor | | type = Armor | ||
| name = Carapace mask | | name = Carapace mask | ||
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</pre> | </pre> | ||
| | | | ||
{{Item Statistics | {{Item Statistics|nd | ||
| type = Armor | | type = Armor | ||
| name = Maple shield | | name = Maple shield | ||
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</pre> | </pre> | ||
| | | | ||
{{Item Statistics | {{Item Statistics|nd | ||
| type = Weapon | | type = Weapon | ||
| name = Maple harp | | name = Maple harp | ||
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</pre> | </pre> | ||
| | | | ||
{{Item Statistics | {{Item Statistics|nd | ||
| type = Weapon | | type = Weapon | ||
| name = Happy egg | | name = Happy egg | ||
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</pre> | </pre> | ||
| | | | ||
{{Item Statistics | {{Item Statistics|nd | ||
| type = Weapon | | type = Weapon | ||
| name = Sweet sachet | | name = Sweet sachet | ||
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</pre> | </pre> | ||
| | | | ||
{{Item Statistics | {{Item Statistics|nd | ||
| type = Weapon | | type = Weapon | ||
| name = Balm sachet | | name = Balm sachet | ||
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</pre> | </pre> | ||
| | | | ||
{{Item Statistics | {{Item Statistics|nd | ||
| type = Weapon | | type = Weapon | ||
| name = Wooden katana | | name = Wooden katana | ||
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</pre> | </pre> | ||
| | | | ||
{{Item Statistics | {{Item Statistics|nd | ||
| type = Weapon | | type = Weapon | ||
| name = Claws | | name = Claws | ||
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</pre> | </pre> | ||
| | | | ||
{{Item Statistics | {{Item Statistics|nd | ||
| type = Weapon | | type = Weapon | ||
| name = Warp cudgel | | name = Warp cudgel | ||
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</pre> | </pre> | ||
| | | | ||
{{Item Statistics | {{Item Statistics|nd | ||
| type = Weapon | | type = Weapon | ||
| name = Battle bow | | name = Battle bow | ||
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</pre> | </pre> | ||
| | | | ||
{{Item Statistics | {{Item Statistics|nd | ||
| type = Weapon | | type = Weapon | ||
| name = Nadrs | | name = Nadrs | ||
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</pre> | </pre> | ||
| | | | ||
{{Item Statistics | {{Item Statistics|nd | ||
| type = Weapon | | type = Weapon | ||
| name = Eminent crossbow | | name = Eminent crossbow | ||
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}}</pre> | }}</pre> | ||
| | | | ||
{{Item Statistics | {{Item Statistics|nd | ||
| type = Weapon | | type = Weapon | ||
| name = Blurred claws | | name = Blurred claws | ||
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</pre> | </pre> | ||
| | | | ||
{{Item Statistics | {{Item Statistics|nd | ||
| type = Weapon | | type = Weapon | ||
| name = Pet Food Zeta biscuit | | name = Pet Food Zeta biscuit | ||
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}}</pre> | }}</pre> | ||
| | | | ||
{{Item Statistics | {{Item Statistics|nd | ||
| type = Food | | type = Food | ||
| name = Ginger cookie | | name = Ginger cookie | ||
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}}</pre> | }}</pre> | ||
| | | | ||
{{Item Statistics | {{Item Statistics|nd | ||
| type = Food | | type = Food | ||
| name = Galkan sausage | | name = Galkan sausage | ||
Line 1,023: | Line 923: | ||
}}</pre> | }}</pre> | ||
| | | | ||
{{Item Statistics | {{Item Statistics|nd | ||
| type = Medicine | | type = Medicine | ||
| name = Hi-potion | | name = Hi-potion | ||
Line 1,047: | Line 947: | ||
}}</pre> | }}</pre> | ||
| | | | ||
{{Item Statistics | {{Item Statistics|nd | ||
| type = Medicine | | type = Medicine | ||
| name = Elixir | | name = Elixir | ||
Line 1,073: | Line 973: | ||
}}</pre> | }}</pre> | ||
| | | | ||
{{Item Statistics | {{Item Statistics|nd | ||
| type = Fish | | type = Fish | ||
| name = Moat carp | | name = Moat carp | ||
Line 1,099: | Line 999: | ||
}}</pre> | }}</pre> | ||
| | | | ||
{{Item Statistics | {{Item Statistics|nd | ||
| type = Fish | | type = Fish | ||
| name = Gugru tuna | | name = Gugru tuna | ||
Line 1,121: | Line 1,021: | ||
}}</pre> | }}</pre> | ||
| | | | ||
{{Item Statistics | {{Item Statistics|nd | ||
| type = Key | | type = Key | ||
| name = Cauldron coffer key | | name = Cauldron coffer key | ||
Line 1,146: | Line 1,046: | ||
}}</pre> | }}</pre> | ||
| | | | ||
{{Item Statistics | {{Item Statistics|nd | ||
| type = Furnishing | | type = Furnishing | ||
| name = Buffalo milk case | | name = Buffalo milk case | ||
Line 1,170: | Line 1,070: | ||
}}</pre> | }}</pre> | ||
| | | | ||
{{Item Statistics | {{Item Statistics|nd | ||
| name = Acorn | | name = Acorn | ||
| description = This seed of the oak tree is<br>very tasty when roasted. | | description = This seed of the oak tree is<br>very tasty when roasted. | ||
Line 1,188: | Line 1,088: | ||
}}</pre> | }}</pre> | ||
| | | | ||
{{Item Statistics | {{Item Statistics|nd | ||
| name = Battery | | name = Battery | ||
| description = Battery | | description = Battery | ||
Line 1,210: | Line 1,110: | ||
}}</pre> | }}</pre> | ||
| | | | ||
{{Item Statistics | {{Item Statistics|nd | ||
| type = Weapon | | type = Weapon | ||
| name = Boomerang | | name = Boomerang | ||
Line 1,219: | Line 1,119: | ||
| jobs = [[WAR]] / [[THF]] / [[RNG]] | | jobs = [[WAR]] / [[THF]] / [[RNG]] | ||
| returning = True | | returning = True | ||
}} | |||
|- | |||
|<pre style="white-space:pre-line;"> | |||
{{Item Statistics | |||
| type = Weapon | |||
| name = Wooden Arrow | |||
| icon id = 17318 | |||
| weapon type = Archery | |||
| damage = 5 | |||
| delay = 120 | |||
| level = 1 | |||
| stackable = 99 | |||
}}</pre> | |||
| | |||
{{Item Statistics|nd | |||
| type = Weapon | |||
| name = Wooden Arrow | |||
| icon id = 17318 | |||
| weapon type = Archery | |||
| damage = 5 | |||
| delay = 120 | |||
| level = 1 | |||
| stackable = 99 | |||
}} | }} | ||
|} | |} |
Latest revision as of 14:45, 13 November 2024
Documentation
This template is used to display information for the Statistics section of item pages. It has many parameters, but only a few will be used for any given item. Omit any unused parameters. Note: not all parameters listed below are represented above.
- First unnamed Parameter (optional): You can set the first unnamed parameter to:
- nd (no documentation) to suppress the preview documentation (helpful in the editing process)
- bp (boilerplate) to have the preview documentation without comments so you can just copy it to the page (helpful for creating new pages to just start with {{Item Statistics|bp}} and copy the boilerplate from the preview only)
- type: The type of item, such as "armor", "weapon", "food", "fish", "medicine", "furnishing", "key", "material", "container", or "quest item".
- cosmetic: Whether this is a cosmetic item or not. Parameter will accept "y", "yes" and "true"
- custom content: Whether this is a custom item or not. Parameter will accept "y", "yes" and "true"
- horizon changes: Whether this item has Horizon changes or not. Parameter will accept "y", "yes" and "true"
- icon id: The id of the in-game icon used by this item. Displays the icon if it is available.
- image: An image of the item when equipped. Only use on items that have a unique model.
- image caption: Sets a caption for the image.
- image size: Sets the size of the image.
- name: The full name of the item, as shown on the item in-game. If this parameter isn't set, the page's name is displayed.
- tags: {{Rare}}, {{Exclusive}}, {{Augment}}, and/or {{Temp}}.
- slot: The slot the armor is equipped to.
- weapon type: The type of the weapon, such as Sword, Club, Wind Instrument, Grip, or Pet Items.
- races: The races and sexes that can use this armor. If this parameter isn't set, it defaults to All Races.
- description: The description of the item in-game.
- damage: The damage of the weapon. Only enter numeric values for this parameter (12, +4, etc.).
- delay: The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
- alternate damage: An alternative damage for this weapon. Used to calculate an alternate DPS (damage per second). Used when items have a triggered effect that modifies the base damage of the weapon.
- alternate delay: An alternative delay for this weapon. Used when items have a triggered effect that modifies the base delay of the weapon. Used to calculate an alternate DPS and TP per hit.
- jobs: The jobs that can use this equipment. The jobs should be listed all on one line with breaks (<br>) to create new lines where needed, except in the case of Scrolls that are used by more than one job, use job2 to job5 to individually describe them.
- level: The level of the equipment. In the case of Scrolls that are used by more than one job, use level2 to level5 to match the jobs listed with the above tags.
- item level: The Item Level of the equipment.
- delay:The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
- stats: Any stats the equipment has, as shown on the item in-game.
- charges: The number of charges the equipment has (see Category:Charged).
- charge delay: The amount of time that must pass between equipping the item and using a charge (see Category:Charged).
- recast: The amount of time that is required to pass after a charge has been consumed before another charge can be used (see Category:Charged).
- shield type: Used only by shields. The type of shield, such as "Buckler" or "Tower" (see {{Shield Type}}).
- evolith 1, evolith 2, evolith 3: The evolith slots of the weapon (see {{Evolith}}).
- size: Used only by fish. The size of the fish: "item", "small", or "large".
- length: Used only by fish. Represents the length range of the fish.
- weight: Used only by fish. Represents the weight range of the fish.
- habitat: The habitat of the fish, such as "freshwater" or "saltwater".
- stackable: The maximum stack size of this item (1, 12, 99) or "Not Stackable."
- ability activated: The ability that consumes this item, such as "Reward" or "Repair".
- ability effects: The effects gained when this item is consumed by an ability (see {{Effect}}).
- contents: The item received when this item is used or "random" to link to the "Item Contents" section of the page. Used only with "type = container" items.
- contents amount: The number of items received. Can be a range. Used only with container items.
- use: The special use of the item, such as the text generated by {{Tool}}, or "none" for items with no known use. This will override any use generated by the type of item.
- use delay: How long it takes to use this item.
- after use delay: How long before other items, spells, or abilities can be used after this item has been used.
- duration: How long the effects of this item last or "Instant".
- infinite use: "true" or "yes" to mark the item as having infinite uses. Used only with container items.
- effects: A list of the effects this food produces when used (see {{Effect}} for instructions on the use of the effect template).
- alternate duration: How long the effects of this item last under its alternate condition.
- alternate condition: An alternate condition that changes the effects of this item.
- alternate effects: A list of the effects this item produces when used under its alternate condition.
- aura element: The elemental aura of the furnishing.
- aura strength: The strength of the elemental aura of the furnishing.
- storage: The storage provided by the furnishing.
- moghancement: The moghancement provided by the furnishing.
- placement: The available placements of the furnishing.
- dimensions: The dimensions of the furnishing.
- notes: Any additional notes about the item.
- set: The equipment set the item belongs to.
- eastern analog, western analog: Displays a link to the eastern or western analog of this fish.
- storable: Any NPC storage that can store the item. See {{Storable}}.
- see also: Used to display links to any strongly associated items. Use sparingly.
- returning: Used for returning weapons (eg. boomerang) and displays a message to explain this.
Examples
Code | Result | ||||||||
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{{Item Statistics | name = Chunk of rock salt | description = A chunk of rock salt<br>that can be found on land. | stackable = 12 | type = Material }} |
Chunk of rock salt A chunk of rock salt that can be found on land. Stackable: 12
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{{Item Statistics | name = Siren's Tear | tags = {{Rare}} | description = This teardrop-shaped precious stone<br> sparkes with a bluish tint. | stackable = 1 | type = Quest Item }} |
Siren's Tear This teardrop-shaped precious stone sparkes with a bluish tint. Stackable: Not Stackable
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{{Item Statistics | name = Shihei | description = A ninjutsu tool,<br>used in casting "[[Utsusemi]]."<br>Calls copy images that absorb damage. | stackable = 99 | use = {{Tool|Ninja|Utsusemi|Ichi|Ni|San}} }} |
Shihei Stackable: 99
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{{Item Statistics | name = Skeleton key | description = A tool used by thieves to open locks.<br>It changes its shape to fit the lock. | stackable = 12 | type = {{Tool|Thief}} }} |
Skeleton key A tool used by thieves to open locks. It changes its shape to fit the lock. Stackable: 12
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{{Item Statistics | name = Fire cluster | description = A cluster of fire crystals. | stackable = 12 | type = Container | contents = Fire Crystal | contents amount = 12 }} |
Fire cluster A cluster of fire crystals. Stackable: 12 Container: Fire Crystal x 12
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{{Item Statistics | name = Bounding Belinda's coffer | tags = {{Exclusive}} | description = A coffer provided by the A.M.A.N. as a<br>reward for vanquishing Bounding<br>Belinda. | stackable = 99 | type = Container | contents = random }} |
Bounding Belinda's coffer A coffer provided by the A.M.A.N. as a reward for vanquishing Bounding Belinda. Stackable: 99 Container: Random contents
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{{Item Statistics | name = Copy of Ballista Redbook | tags = {{Rare}}{{Exclusive}} | description = The Ballista rulebook, transcribed by<br>the great Abdhaljs. Its binding has<br>been removed so the pages can easily<br>be taken out. | stackable = 1 | type = Container | contents = Redbook Page | infinite use = true | notes = Upon completing a reservation for [[Diorama Abdhaljs-Ghelsba]], players will receive a copy of the Ballista Redbook. This item is needed for entry into the [[Diorama Abdhaljs-Ghelsba]] by trading it back to [[Tillecoe]]. [[Redbook Page]]s may be passed out to fellow adventurers, which will allow them access to the area as well. }} |
Copy of Ballista Redbook The Ballista rulebook, transcribed by the great Abdhaljs. Its binding has been removed so the pages can easily be taken out. Stackable: Not Stackable Container: Redbook Page (infinite) Upon completing a reservation for Diorama Abdhaljs-Ghelsba, players will receive a copy of the Ballista Redbook. This item is needed for entry into the Diorama Abdhaljs-Ghelsba by trading it back to Tillecoe.
Redbook Pages may be passed out to fellow adventurers, which will allow them access to the area as well.
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{{Item Statistics | type = Armor | slot = Hands | races = All Races | stats = '''DEF:''' 4 '''[[Accuracy]]''' +3 '''[[Evasion]]''' +3 | level = 14 | jobs = [[MNK]] / [[WHM]] / [[RDM]] / [[THF]] / [[PLD]] / [[BST]] /<br>[[BRD]] / [[DRG]] / [[SMN]] / [[BLU]] / [[COR]] / [[PUP]] }} |
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{{Item Statistics | type = Armor | name = Tsoo Haja's Headgear | tags = {{Rare}}{{Exclusive}} | slot = Head | stats = '''DEF:''' 10 {{Resist|Fire|+10}} {{Resist|Ice|-50}} {{Resist|Wind|+10}} {{Resist|Earth|+10}}<br>{{Resist|Lightning|+10}} {{Resist|Water|+10}} {{Resist|Light|+10}} {{Resist|Dark|+10}}<br>'''[[Enchantment]]: Calls Tsoo Haja''' | level = 75 | jobs = All Jobs | charges = 30 | charge delay = 0:30 | recast = 20:00:00 }} |
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{{Item Statistics | type = Armor | tags = {{Rare}}{{Exclusive}} | slot = Ear | description = A magical pearl that allows you to<br>send a signal to your adventuring<br>fellow.<br>Unlike a linkpearl, it is worn on the<br>ear. | level = 5 | charges = 1 | charge delay = 0:30 | recast = 20:00:00 }} |
Signal pearl [Ear] All Races A magical pearl that allows you to send a signal to your adventuring fellow. Unlike a linkpearl, it is worn on the ear. Lv. 5 All Jobs | ||||||||
{{Item Statistics | type = Armor | slot = Body | stats = '''DEF:''' 23 | level = 36 | jobs = [[MNK]] / [[WHM]] / [[RDM]] / [[THF]] / [[PLD]] / [[BST]] / <br>[[BRD]] / [[DRG]] / [[SMN]] / [[BLU]] / [[COR]] / [[PUP]] / [[DNC]] | set = Gambison Set }} |
View the entire Gambison Set.
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{{Item Statistics | type = Armor | tags = {{Rare}}{{Exclusive}} | slot = Body | stats = '''DEF:''' 55 '''[[HP]]''' +3% '''[[MP]]''' +3%<br>'''[[STR]]''' +12 '''[[VIT]]''' +12 '''[[Attack]]''' +24<br>'''Adds "[[Refresh]]" effect<br>Set: Enhances "[[Double Attack]]" effect''' | level = 75 | jobs = [[WAR]] / [[PLD]] / [[DRK]] / [[DRG]] | set = Ares's Cuirass Set | notes = ''Adds "Refresh" effect'' *Restores 1 MP/tick. }} |
Adds "Refresh" effect
View the entire Ares's Cuirass Set.
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{{Item Statistics | type = Armor | slot = Head | stats = '''DEF:''' 16 | level = 45 | jobs = [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[PLD]] / [[DRK]] /<br>[[BST]] / [[BRD]] / [[SAM]] / [[NIN]] / [[DRG]] / [[BLU]] / [[COR]] / [[DNC]] | evolith 1 = {{Evolith|light|filled triangle up}} | evolith 2 = {{Evolith|dark|filled triangle up}} | evolith 3 = {{Evolith|all|empty triangle up}} }} |
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{{Item Statistics | type = Armor | slot = Shield | shield type = round | stats = '''DEF:''' 2 | level = 8 | jobs = [[WAR]] / [[WHM]] / [[RDM]] / [[THF]] / [[PLD]] / [[BST]] / [[SAM]] }} |
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{{Item Statistics | type = Weapon | name = Maple harp | weapon type = String Instrument | level = 1 | jobs = [[BRD]] }} |
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{{Item Statistics | type = Weapon | name = Happy egg | tags = {{Rare}}{{Exclusive}} | weapon type = Ammo | stats = '''[[HP]]''' +1% '''[[VIT]]''' +1 | level = 1 }} |
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{{Item Statistics | type = Weapon | name = Sweet sachet | tags = {{Rare}}{{Exclusive}} | weapon type = Ammunition | races = Tarutaru | stats = '''[[INT]]''' +2 | level = 30 }} |
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{{Item Statistics | type = Weapon | name = Balm sachet | tags = {{Rare}}{{Exclusive}} | weapon type = Ammunition | races = Hume Male | stats = '''[[STR]]''' +1 '''[[INT]]''' +1 | level = 30 }} |
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{{Item Statistics | type = Weapon | name = Wooden katana | tags = {{Rare}}{{Exclusive}} | weapon type = Great Katana | damage = 1 | delay = 450 | level = 1 }} |
Damage Per Second: 0.13 TP Per Hit: 115 Weapon Rank: 0
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{{Item Statistics | type = Weapon | name = Claws | weapon type = Hand-to-Hand | damage = +7 | delay = +66 | level = 30 | jobs = [[WAR]] / [[MNK]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]] }} |
Damage Per Second: +1.54* TP Per Hit: +4* Weapon Rank: 1 *Base delay for Hand-to-Hand is assumed to be 480 and
it's damage formula works differently than most weapons. See the Hand-to-Hand for further information. | ||||||||
{{Item Statistics | type = Weapon | name = Warp cudgel | weapon type = Club | damage = 15 | delay = 264 | stats = <br>'''{{Enchantment}}: "[[Warp]]"''' | level = 36 | charges = 30 | charge delay = 0:10 | recast = 0:01:00 }} |
Damage Per Second: 3.41 TP Per Hit: 70 Weapon Rank: 1
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{{Item Statistics | type = Weapon | name = Battle bow | weapon type = Archery | damage = 54 | delay = 540 | level = 40 | jobs = [[WAR]] / [[PLD]] / [[DRK]] / [[RNG]] / [[SAM]] | evolith 1 = {{Evolith|Light|Filled Diamond|3}} }} |
Damage Per Second: 6 TP Per Hit: 145 Weapon Rank: 6
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{{Item Statistics | type = Weapon | name = Nadrs | tags = {{Rare}}{{Exclusive}} | weapon type = Sword | damage = 18 | delay = 236 | stats = {{Resist|Water|+3}}<br>{{Additional Effect|Poison}} | level = 24 | jobs = [[WAR]] / [[THF]] / [[DRK]] / [[SAM]] / [[BLU]] | image = Nadrs-candid.PNG | image size = 80px }} |
Damage Per Second: 4.58 TP Per Hit: 63 Weapon Rank: 2
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{{Item Statistics | type = Weapon | name = Eminent crossbow | tags = {{Rare}}{{Exclusive}} | weapon type = Marksmanship | damage = 88 | delay = 288 | stats = <br>'''[[Marksmanship|Marksmanship skill]]''' +215<br> '''[[Latent effect]]:''' '''DMG:'''93<br> '''[[Ranged Accuracy]]'''+15 '''[[Ranged Attack]]'''+10 | level = 99 | jobs = [[RNG]] | item level = 117 | alternate dps = 19.38 }} |
Damage Per Second: 18.33 / 19.38 TP Per Hit: 76 Weapon Rank: 9
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{{Item Statistics | type = Weapon | name = Blurred claws | weapon type = Hand-to-Hand | superior level = 2 | damage = 147 | delay = +96 | stats = '''[[Accuracy]]'''+20<br>'''[[Hand-to-Hand Skill]]''' +242<br>'''[[Guarding Skill]]''' +242<br>'''[[Magic Accuracy Skill]]''' +188<br>{{Additional Effect|Haste}} | level = 99 | jobs = [[MNK]] / [[PUP]] | item level = 119 }} |
Blurred claws (Hand-to-Hand) All Races Su2 DMG: 147 Delay: +96 Accuracy+20 Hand-to-Hand Skill +242 Guarding Skill +242 Magic Accuracy Skill +188 Additional effect: Haste <Item Level: 119> Damage Per Second: +30.63* TP Per Hit: +7* Weapon Rank: 16 *Base delay for Hand-to-Hand is assumed to be 480 and
it's damage formula works differently than most weapons. See the Hand-to-Hand for further information. | ||||||||
{{Item Statistics | type = Weapon | name = Pet Food Zeta biscuit | weapon type = Pet Item | description = A biscuit created by the legendary<br> beastmaster [[Choh Moui|Moui]].<br> It contains all the nutrients a beast<br> needs for a healthy diet. | level = 72 | stackable = 12 | ability activated = Reward | ability effects = *{{Effect|Positive|Hit Points|display = Instantly restores ~900 HP}} *{{Effect|Positive|Regen (Status Effect)|display = Regen effect}} }} |
Pet Food Zeta biscuit All Races A biscuit created by the legendary beastmaster Moui. It contains all the nutrients a beast needs for a healthy diet. Lv. 72 All Jobs Stackable: 12
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{{Item Statistics | type = Food | name = Ginger cookie | description = Ginger is used to flavor this cookie. | stackable = 99 | duration = 3 minutes | effects = *{{Effect|Neutral|Plantoid Killer|+10}} *{{Effect|Neutral|Resist Slow|+10}} *{{Effect|Positive|MP Recovered While Healing|+5}} }} |
Ginger cookie Ginger is used to flavor this cookie. Stackable: 99 Food Effects: (3 minutes, All Races)
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{{Item Statistics | type = Food | name = Galkan sausage | description = A traditional Galkan sausage made<br>with giant sheep meat. | stackable = 12 | effects = *{{Effect|Positive|Strength|+3}} *{{Effect|Negative|Intelligence|-4}} *{{Effect|Positive|Attack|+9}} *{{Effect|Positive|Ranged Attack|+9}} | alternate condition = Galka only | alternate effects = *{{Effect|Positive|Strength|+3}} *{{Effect|Negative|Intelligence|-1}} *{{Effect|Positive|Attack|+25%|cap = 30|cap base = 120}} *{{Effect|Positive|Ranged Attack|+25%|cap = 30|cap base = 120}} }} |
Galkan sausage A traditional Galkan sausage made with giant sheep meat. Stackable: 12 Food Effects: (30 minutes, All Races) Alternate Food Effects: (30 minutes, Galka only)
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{{Item Statistics | type = Medicine | name = Hi-potion | description = This potion instantly restores<br>some [[HP]]. | stackable = Not Stackable | use delay = 2 seconds | effects = *{{Effect|Positive|Hit Points|display = Restores 100 HP}} *{{Effect|Neutral|Enmity|display = Generates Enmity|note = Generates 640 units of [[Enmity|Volatile Enmity]] regardless of HP healed.}} }} |
Hi-potion This potion instantly restores some HP. Stackable: Not Stackable Medicine Effects: (2 seconds, Instant)
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{{Item Statistics | type = Medicine | name = Elixir | description = This potion instantly restores<br>a few [[HP]] and [[MP]]. | stackable = Not Stackable | use delay = 10 seconds | after use delay = 3 seconds | effects = *{{Effect|Positive|Hit Points|display = Restores 25% HP}} *{{Effect|Positive|Magic Points|display = Restores 25% MP}} }} |
Stackable: Not Stackable Medicine Effects: (10 seconds, Instant) Prevents the use of items, spells, and abilities for 3 seconds after use.
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{{Item Statistics | type = Fish | name = Moat carp | description = This freshwater fish is found in<br>lakes and marshes all over Vana'diel. | stackable = 12 | size = Small | habitat = Freshwater | duration = 5 minutes | effects = *{{Effect|Positive|Dexterity|+2}} *{{Effect|Negative|Mind|-4}} }} |
Moat carp This freshwater fish is found in lakes and marshes all over Vana'diel. Stackable: 12 Habitat: Freshwater Size: Small (Something caught the hook!)
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{{Item Statistics | type = Fish | name = Gugru tuna | description = Schools of these saltwater fish<br>can be seen swimming the southern<br>sea currents. | stackable = Not Stackable | size = Large | length = 39 - 121 | weight = 195 - 612 | habitat = Saltwater | eastern analog = Lakerda }} |
Gugru tuna Schools of these saltwater fish can be seen swimming the southern sea currents. Stackable: Not Stackable Habitat: Saltwater Size: Large (Something caught the hook!!!) See Lakerda for the eastern analog of this fish.
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{{Item Statistics | type = Key | name = Cauldron coffer key | tags = {{Rare}}{{Exclusive}} | description = A key that opens a treasure coffer in<br>the [[Ifrit's Cauldron]] area. | stackable = Not Stackable | use = Coffer Key }} |
Cauldron coffer key A key that opens a treasure coffer in the Ifrit's Cauldron area. Stackable: Not Stackable
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{{Item Statistics | type = Furnishing | name = Buffalo milk case | tags = {{Exclusive}} | description = A sturdy wooden container, used by<br>moogles to ship fresh buffalo milk<br>from Buffalo Bonanza Ranch to<br>vendors across the three nations. | image = BuffaloMilkCase.jpg | image caption = A buffalo milk case on a mog house floor. | aura element = Light | storage = 4 | aura strength = 1 | moghancement = Region | placement = Floor or Table | dimensions = 2 x 1 }} |
Buffalo milk case Furnishing: A sturdy wooden container, used by moogles to ship fresh buffalo milk from Buffalo Bonanza Ranch to vendors across the three nations. < STG: 4>
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{{Item Statistics | name = Acorn | description = This seed of the oak tree is<br>very tasty when roasted. | stackable = 12 | type = Material | icon id = 4504 }} |
Acorn This seed of the oak tree is very tasty when roasted. Stackable: 12
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{{Item Statistics | name = Battery | description = Battery | stackable = 99 | type = Accessory | accessory type = Charged Ammunition | icon id = 18228 }} |
Battery All Races Battery Lv. 10 All Jobs Stackable: 99
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{{Item Statistics | type = Weapon | name = Boomerang | weapon type = Throwing | damage = 11 | delay = 294 | level = 14 | jobs = [[WAR]] / [[THF]] / [[RNG]] | returning = True }} |
Damage Per Second: 2.24 TP Per Hit: 77 Weapon Rank: 1 This is a Returning Weapon. When used, it performs a ranged attack andreturns to your hand. As such, it requires no ammunition. | ||||||||
{{Item Statistics | type = Weapon | name = Wooden Arrow | icon id = 17318 | weapon type = Archery | damage = 5 | delay = 120 | level = 1 | stackable = 99 }} |
Damage Per Second: 2.5 TP Per Hit: 45 Stackable: 99
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