White Mage: Difference between revisions

From HorizonXI Wiki
Tag: Manual revert
mNo edit summary
 
(45 intermediate revisions by 11 users not shown)
Line 1: Line 1:
<!-- Remove this formatting on pages, where necessary.|}-->
__NOTOC__
__NOTOC__
[[Category:Jobs]]
<div class="flex-container">
[[Image:Mandy JOBABRREVIATON noBG.png|right]]
<div class="flex-container-item-2">
 
{{Job Infobox
 
| name = White Mage
{| class="ffxi-table" style="background:#000000; text-align: center; width: min(100%,400px);"
| short = WHM
! colspan="2" |'''White Mage'''
| expansionpack = Final Fantasy XI
|-
| unlock = Starter Job
! width="50%" |'''Abbreviation:'''
}}
| width="50%" |WHM
</div>
|-
<div class="flex-container-item-2>
! '''Expansion Pack:'''
[[Image:Mandy JOBABRREVIATON noBG.png|middle|183x300px]]
|Final Fantasy XI
</div></div>
|-
! '''How to Unlock:'''
|Starter Job
|-
! '''Page Contents:'''
| [[#Job Abilities|Abilities]]<br>[[#Melee Skills|Skills]]<br>[[#Merits|Merits]]<br>[[#Job Specific Equipment|Equipment]]<br>[[#Guides|Guides]]
|}
<br>
<br>


Armed with the most efficient recovery spells, White Mages (WHM) can ensure a party's survival in the most dire of situations. With the ability to utilize the most potent spells from the Cure, Regen, Raise, and Bar Spell families, White Mages are the premier healers in the game, and are nearly indispensable when forming a party.
Armed with the most efficient recovery spells, White Mages (WHM) can ensure a party's survival in the most dire of situations. With the ability to utilize the most potent spells from the Cure, Regen, Raise, and Bar Spell families, White Mages are the premier healers in the game, and are nearly indispensable when forming a party.
Line 28: Line 19:


Players starting the game as a White Mage receive an [[Onion Rod]] and a [[Cure|Scroll of Cure]].
Players starting the game as a White Mage receive an [[Onion Rod]] and a [[Cure|Scroll of Cure]].
<br>


{| width="100%" cellpadding="5"
== Horizon Changes {{changes}} ==
| width="50%" valign="top" align="left" |
{{#section:Category:Horizon Changes|White Mage}}
{{#section:Category:Horizon Changes|Reraise}}
{{#section:Category:Horizon Changes|Haste}}
{{#section:Category:Horizon Changes|Banish}}
{{#section:Category:Horizon Changes|Protectra V}}
{{#section:Category:Horizon Changes|Shellra V}}
 
<div class="flex-container">
<div class="flex-container-item-2>
== Job Abilities ==
== Job Abilities ==
{| class="skill-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%";
 
{| class="horizon-table jobs-table" style="text-align: center;"
! width="25%" |Level
! width="25%" |Level
! width="75%" |Name
! width="75%" |Name
|-
|-
| style="border-color: #ee6a6a;" |1
|1
| style="border-color: #ee6a6a;" |[[Benediction]]
|[[Benediction]]
|-
|-
| style="border-color: #ee6a6a;" |15
|15
| style="border-color: #ee6a6a;" |[[Divine Seal]]
|[[Divine Seal]]
|-
|-
| style="border-color: #ee6a6a;" |45  
|45  
| style="border-color: #ee6a6a;" |[[Devotion]] {{changes}}
|[[Devotion]] {{changes|was only unlocked via merits in era}}
|}
|}
| width="50%" valign="top" align="left" |
 
</div>
<div class="flex-container-item-2>
 
== Job Traits ==
== Job Traits ==
{| class="skill-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%";
{| class="horizon-table jobs-table" style="text-align: center;"
! width="25%" |Level
! width="25%" |Level
! width="75%" |Name
! width="75%" |Name
|-
|-
| style="border-color: #59c1ff;" |10
|10
| style="border-color: #59c1ff;" |[[Magic Defense Bonus]]
|[[Magic Defense Bonus]]
|-
|15
|[[Clear Mind]]
|-
|25
|[[Auto Regen]]
|-
|30
|[[Magic Defense Bonus|Magic Defense Bonus II]] {{changes}} {{verification}}
|-
|35
|[[Clear Mind|Clear Mind II]]
|-
|45
| [[Clear Mind|Clear Mind III]] {{changes}} {{verification}}
|-
|-
| style="border-color: #59c1ff;" |15
|50
| style="border-color: #59c1ff;" |[[Clear Mind]]
|[[Divine Veil]] {{changes|enhances regen and -na spells}}
|-
|-
| style="border-color: #59c1ff;" |25
|50
| style="border-color: #59c1ff;" |[[Auto-Regen]]
|[[Clear Mind|Clear Mind IV]] {{changes}} {{verification}}
|-
|-
| style="border-color: #59c1ff;" |50
|50
| style="border-color: #59c1ff;" |[[Divine Veil]]
|[[Magic Defense Bonus|Magic Defense Bonus III]] {{verification}}
|-
|65
|[[Clear Mind|Clear Mind V]] {{changes}} {{verification}}
|-
|70
|[[Magic Defense Bonus|Magic Defense Bonus IV]] {{verification}}
|-
|75
|[[Clear Mind|Clear Mind VI]] {{changes}} {{verification}}
|}
|}
|}
</div></div>
<br>


== Spell List ==
== Spell List ==
{| width="100%" cellpadding="5"
<div class="flex-container">
| width="33%" valign="top" align="left" |
<div class="flex-container-item-3>
{| class="spell-table" valign="top"; style="background:#000000; text-align: center; margin: 0;" width="100%";
{| class="horizon-table jobs-table"; style="text-align: center;" width="100%";
! width="17%" |Level
! width="17%" |Level
! width="41%" |Name
! width="41%" |Name
Line 88: Line 113:
|-
|-
|05
|05
|[[Banish]]
|[[Banish]] {{changes}}
|[[:Category:Divine Magic|Divine]]
|[[:Category:Divine Magic|Divine]]
|-
|-
Line 148: Line 173:
|-
|-
|15
|15
|[[Banishga]]
|[[Banishga]] {{changes}}
|[[:Category:Divine Magic|Divine]]
|[[:Category:Divine Magic|Divine]]
|-
|-
Line 187: Line 212:
|[[:Category:Enhancing Magic|Enhancing]]
|[[:Category:Enhancing Magic|Enhancing]]
|}
|}
| width="33%" valign="top" align="left" |
</div>
{| class="spell-table" valign="top"; style="background:#000000; text-align: center; margin: 0;" width="100%";
<div class="flex-container-item-3>
{| class="horizon-table jobs-table"; style="text-align: center;" width="100%";
! width="17%" |Level
! width="17%" |Level
! width="41%" |Name
! width="41%" |Name
Line 225: Line 251:
|[[:Category:Enhancing Magic|Enhancing]]
|[[:Category:Enhancing Magic|Enhancing]]
|-
|-
|25
|25  
|[[Raise]]
|[[Raise]]
|[[:Category:Healing Magic|Healing]]
|[[:Category:Healing Magic|Healing]]
|-
|-
|25
|25
|[[Reraise]]
|[[Reraise]] {{changes|available at 25 instead of 33 in era}}
|[[:Category:Healing Magic|Healing]]
|[[:Category:Healing Magic|Healing]]
|-
|-
Line 250: Line 276:
|-
|-
|30
|30
|[[Banish II]]
|[[Banish II]] {{changes}}
|[[:Category:Divine Magic|Divine]]
|[[:Category:Divine Magic|Divine]]
|-
|-
Line 305: Line 331:
|[[:Category:Healing Magic|Healing]]
|[[:Category:Healing Magic|Healing]]
|}
|}
| width="33%" valign="top" align="left" |
</div>
{| class="spell-table" valign="top"; style="background:#000000; text-align: center; margin: 0;" width="100%";
<div class="flex-container-item-3>
{| class="horizon-table jobs-table"; style="text-align: center;" width="100%";
! width="17%" |Level
! width="17%" |Level
! width="41%" |Name
! width="41%" |Name
Line 312: Line 339:
|-
|-
|40
|40
|[[Banishga II]]
|[[Banishga II]] {{changes}}
|[[:Category:Divine Magic|Divine]]
|[[:Category:Divine Magic|Divine]]
|-
|-
|40
|40
|[[Haste]] {{changes}}
|[[Haste]] {{changes|recast time reduced from 20 to 18 seconds.}}
|[[:Category:Enhancing Magic|Enhancing]]
|[[:Category:Enhancing Magic|Enhancing]]
|-
|-
Line 348: Line 375:
|-
|-
|50
|50
|[[Holy]]
|[[Holy]] {{changes|Damage has been increased}}
|[[:Category:Divine Magic|Divine]]
|[[:Category:Divine Magic|Divine]]
|-
|-
Line 384: Line 411:
|-
|-
|65
|65
|[[Banish III]]
|[[Banish III]] {{changes}}
|[[:Category:Divine Magic|Divine]]
|[[:Category:Divine Magic|Divine]]
|-
|-
Line 412: Line 439:
|-
|-
|75  
|75  
| [[Protectra V]] {{changes}}
| [[Protectra V]] {{changes|available in scroll form whereas in era it was obtained via merits.}}
|[[:Category:Enhancing Magic|Enhancing]]
|[[:Category:Enhancing Magic|Enhancing]]
|-
|-
|75  
|75  
|[[Shellra V]] {{changes}}
|[[Shellra V]] {{changes|available in scroll form whereas in era it was obtained via merits.}}
|[[:Category:Enhancing Magic|Enhancing]]
|[[:Category:Enhancing Magic|Enhancing]]
|}
|}
|}
</div></div>
<br>


{| width="100%" cellpadding="5"
<div class="flex-container>
| width="50%" valign="top" align="left" |
<div class="flex-container-item-2>


== Melee Skills ==
== Melee Skills ==
{| class="skill-table" align="left" style="background:#000000; text-align: center; width: 100%; cellpadding="2"
{| class="horizon-table jobs-table"; style="text-align: center;"
! width="30%" |Skill
! width="30%" |Skill
! width="15%" |Rank
! width="15%" |Rank
Line 442: Line 468:
|230
|230
|}
|}
| width="50%" valign="top" align="left" |
</div>
<div class="flex-container-item-2>
== Ranged Skills ==
== Ranged Skills ==
{| class="skill-table" align="right" style="background:#000000; text-align: center; width: 100%; cellpadding="2"
{| class="horizon-table jobs-table"; style="text-align: center;"
! width="30%" |Skill
! width="30%" |Skill
! width="15%" |Rank
! width="15%" |Rank
Line 455: Line 482:
|200
|200
|}
|}
|}
</div></div>
{| width="100%" cellpadding="5"
| width="50%" valign="top" align="left" |


<div class="flex-container">
<div class="flex-container-item-2>
== Defensive Skills ==
== Defensive Skills ==
{| class="skill-table" style="background:#000000; text-align: center; width: 100%; cellpadding="2"
{| class="horizon-table jobs-table"; style="text-align: center;"
! width="30%" |Skill
! width="30%" |Skill
! width="15%" |Rank
! width="15%" |Rank
Line 476: Line 503:
|200
|200
|}
|}
 
</div>
| width="50%" valign="top" align="left" |
<div class="flex-container-item-2>
==Magic Skills ==
== Magic Skills ==
{| class="skill-table" style="background:#000000; text-align: center; width: 100%; cellpadding=" 2"
{| class="horizon-table jobs-table"; style="text-align: center;"
! width="30%" |Skill
! width="30%" |Skill
! width="15%" |Rank
! width="15%" |Rank
Line 505: Line 532:
|225
|225
|}  
|}  
|}
</div></div>
<br>
 
== Merits ==
== Merits ==
<div class="flex-container">
<div class="flex-container-item-2>
=== Group 1 Merits ===
=== Group 1 Merits ===
{| class="skill-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="75%";
{| class="horizon-table jobs-table"; style="text-align: center;"
! width="40%" |Name
! width="40%" |Name
! width="60%" |Description
! width="60%" |Description
Line 520: Line 547:
| -4% per upgrade {{Verification}}
| -4% per upgrade {{Verification}}
|-
|-
|[[Bar Spell Effect]]
|[[Bar Spell Effect (Merit)|Bar Spell Effect]]
| +2 [[Magic Defense Bonus]] per upgrade {{Verification}}
| +2 [[Magic Defense Bonus]] per upgrade {{Verification}}
|-
|-
|[[Banish Effect]]
|[[Banish Effect]]
| +2 [[Magic Attack Bonus]] of Banish and increased duration of effect on undead {{Verification}}
| +2 [[Magic Attack Bonus]] and +2 [[Magic Accuracy]] of [[Holy]] {{changes}}, [[Cure]] {{changes}} and [[Banish]] and increases the duration of the banish effect on [[:Category:Undead|undead]] by 2 seconds.
|-
|-
|[[Regen Effect]]
|[[Regen Effect]]
Line 530: Line 557:
|-
|-
|}
|}
</div>
<div class="flex-container-item-2>


=== Group 2 Merits ===
=== Group 2 Merits ===
Line 541: Line 570:
|
|
|}-->
|}-->
<br>
</div></div>


==Job Specific Equipment==
==Job Specific Equipment==
Line 557: Line 586:
|}
|}
<br>-->
<br>-->
{| width="100%" cellpadding="5"
 
| width="40%" valign="top" align="left" |
=== Artifact Weapons ===
{{WeaponsTable|title1=Blessed Hammer|cssclasses=jobs-table|tooltip=true}}
 
=== Artifact Armor ===
=== Artifact Armor ===
{| class="jobpageAF-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%";
{{ArmorTable|title1=Healer's Duckbills|title2=Healer's Cap|title3=Healer's Pantaloons|title4=Healer's Bliaut|title5=Healer's Mitts|cssclasses=jobs-table|tooltip=true}}
!class="skill-table" |[[Healer's Attire Set|Healer's Attire]]
|-
|[[Image:WHM AF weapon.jpg|366x104px|link=Blessed Hammer]]
|-
|[[Image:WHM AF feet.jpg|366x104px|link=Healer's Duckbills]]
|-
|[[Image:WHM AF head.jpg|366x104px|link=Healer's Cap]]
|-
|[[Image:WHM AF legs.jpg|366x104px|link=Healer's Pantaloons]]
|-
|[[Image:WHM AF body.jpg|366x104px|link=Healer's Bliaut]]
|-
|[[Image:WHM AF hands.jpg|366x104px|link=Healer's Mitts]]
|}
| width="40%" valign="top" align="left" |
 
===Artifact Armor +1===
{| class="jobpageAF-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%" ;
! class="skill-table" |[[Healer's Attire +1 Set|Healer's Attire +1]]
|-
|[[Image:WHM AF feet +1.jpg|366x104px|link=Healer's Duckbills +1]]
|-
|[[Image:WHM AF head +1.jpg|366x104px|link=Healer's Cap +1]]
|-
|[[Image:WHM AF legs +1.jpg|366x104px|link=Healer's Pantaloons +1]]
|-
|[[Image:WHM AF body +1.jpg|366x104px|link=Healer's Briault +1]]
|-
|[[Image:WHM AF hands +1.jpg|366x104px|link=Healer's Mitts +1]]
|}  
| width="20%" valign="top" align="center" |
<br>
[[File:AF WHM.png|thumb]]
|}


{| width="100%" cellpadding="5"
=== Artifact Armor +1 ===
| width="40%" valign="top" align="left" |
{{ArmorTable|title1=Healer's Duckbills +1|title2=Healer's Cap +1|title3=Healer's Pantaloons +1|title4=Healer's Bliaut +1|title5=Healer's Mitts +1|cssclasses=jobs-table|tooltip=true}}


===Relic Armor===
=== Relic Armor ===
{| class="jobpageAF-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%" ;
{{ArmorTable|title1=Cleric's Belt|title2=Cleric's Duckbills|title3=Cleric's Cap|title4=Cleric's Pantaloons|title5=Cleric's Bliaut|title6=Cleric's Mitts|title7=Cleric's Cap|cssclasses=jobs-table|tooltip=true}}
! class="skill-table" |[[Cleric's Attire Set|Cleric's Attire]]
|-
|[[Image:WHM Relic waist.jpg|366x104px|link=Cleric's Belt]]
|-
|[[Image:WHM Relic feet.jpg|366x104px|link=Cleric's Duckbills]]
|-
|[[Image:WHM Relic head.jpg|366x104px|link=Cleric's Cap]]
|-
|[[Image:WHM Relic legs.jpg|366x104px|link=Cleric's Pantaloons]]
|-
|[[Image:WHM Relic body.jpg|366x104px|link=Cleric's Briault]]
|-
|[[Image:WHM Relic hands.jpg|366x104px|link=Cleric's Mitts]]
|}
| width="40%" valign="top" align="left" |
===Relic Armor +1===
{| class="jobpageAF-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%" ;
! class="skill-table" |[[Cleric's Attire +1 Set|Cleric's Attire +1]]
|-
|[[Image:WHM Relic feet +1.jpg|366x104px|link=Cleric's Duckbills +1]]
|-
|[[Image:WHM Relic head +1.jpg|366x104px|link=Cleric's Cap +1]]
|-
| [[Image:WHM Relic legs +1.jpg|366x104px|link=Cleric's Pantaloons +1]]
|-
|[[Image:WHM Relic body +1.jpg|366x104px|link=Cleric's Briault +1]]
|-
|[[Image:WHM Relic hands +1.jpg|366x104px|link=Cleric's Mitts +1]]
|}  
| width="20%" valign="top" align="center" |
<br>
[[File:relic WHM.png|thumb]]
|}


{| width="50%" cellpadding="5"
=== Relic Armor +1 ===
| width="100%" valign="top" align="left" |
{{ArmorTable|title1=Cleric's Belt +1|title2=Cleric's Duckbills +1|title3=Cleric's Cap +1|title4=Cleric's Pantaloons +1|title5=Cleric's Bliaut +1|title6=Cleric's Mitts +1|cssclasses=jobs-table|tooltip=true}}


===Relic Weapon===
=== Relic Weapon ===
{| class="jobpageAF-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%" ;
{{WeaponsTable|title1=Mjollnir|cssclasses=jobs-table|tooltip=true}}
! class="skill-table" |Name of Weapon
|-
|[[Image:Mjollnir.png|366x104px]]
|}
|}
<br>
<br>


== Guides ==
== Guides ==
none yet
<br>
[[Category:Jobs]]
<br>
{{JobNav|state=expanded}}

Latest revision as of 19:42, 15 November 2024

White Mage
Abbreviation: WHM
Expansion Pack: Final Fantasy XI
How to Unlock: Starter Job
Page Contents: Abilities
Spells List
Skills
Merits
Equipment
Guides

Mandy JOBABRREVIATON noBG.png


Armed with the most efficient recovery spells, White Mages (WHM) can ensure a party's survival in the most dire of situations. With the ability to utilize the most potent spells from the Cure, Regen, Raise, and Bar Spell families, White Mages are the premier healers in the game, and are nearly indispensable when forming a party.

Despite the gentle demeanor of their class, White Mages are far from inept in combat. If necessity dictates, White Mages may arm themselves with powerful hammers and durable shields in order to rain down punishment upon their enemies.

Players starting the game as a White Mage receive an Onion Rod and a Scroll of Cure.

Horizon Changes HorizonXI specific changes

  • Reraise is available to White Mage's at level 25 instead of 33.
  • Haste has had its recast reduced from 20 to 18 seconds. - Version 1.1
  • The effect of Banish has been 'era+'ed' to inhibit the target undead monster's TP gain.
  • Protectra V is now obtained via scrolls and not merits.
  • Shellra V is now obtained via scrolls and not merits.

Spell List

Melee Skills

Skill Rank 37 75
Club B+ 109 256
Staff C+ 105 230

Ranged Skills

Skill Rank 37 75
Throwing E 94 200

Defensive Skills

Skill Rank 37 75
Shield D 101 210
Evasion E 94 200

Magic Skills

Skill Rank 37 75
Healing A+ 114 276
Divine A- 114 269
Enhancing C+ 105 230
Enfeebling C 105 225

Merits

Group 1 Merits

Name Description
Divine Seal Recast -20 seconds per upgrade Verification Needed
Cure Cast Time -4% per upgrade Verification Needed
Bar Spell Effect +2 Magic Defense Bonus per upgrade Verification Needed
Banish Effect +2 Magic Attack Bonus and +2 Magic Accuracy of Holy HorizonXI specific changes, Cure HorizonXI specific changes and Banish and increases the duration of the banish effect on undead by 2 seconds.
Regen Effect +1/tick increase to amount healed by regen Verification Needed

Group 2 Merits

  • Currently unavailable on Horizon.

Job Specific Equipment

Artifact Weapons

Name Level Damage Delay DPS Jobs Stats Horizon Changes HorizonXI specific changes
Blessed Hammer 40 31 324 5.74 WHM MP +10 MND +2 MP recovered while healing +3

Artifact Armor

Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Healer's Duckbills 52 Feet WHM DEF: 12 MP +20 INT +3 Spell interruption rate down 20%
  • INT +3 instead of AGI +3
  • MP +20 instead of MP +10
Healer's Cap 54 Head WHM DEF: 21 MP +13 MND +4 Resistance to Dark+15 Enmity -1
none
Healer's Pantaloons 56 Legs WHM DEF: 28 MP +15 VIT +3 Divine Magic skill +15 Enmity -1
none
Healer's Bliaut 58 Body WHM DEF: 40 MP +25 Resistance to Wind+10 Enfeebling Magic skill +10 Enmity -4
  • MP +25 instead of MP +15.
Healer's Mitts 60 Hands WHM DEF: 14 MP +10 STR +5 Healing Magic skill +15 Enmity -4
none

Artifact Armor +1

Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Healer's Bliaut +1 74 Body WHM DEF: 40 MP +35 Enfeebling Magic skill +12 Enmity -4 MP recovered while healing +5
none
Healer's Cap +1 74 Head WHM DEF: 21 MP +28 MND +7 Enmity -1 MP recovered while healing +1
none
Healer's Duckbills +1 74 Feet WHM DEF: 12 MP +20 HorizonXI specific changes AGI +5 INT +5 Spell interruption rate down 25% MP recovered while healing +1
  • MP +20 instead of MP +15
Healer's Mitts +1 74 Hands WHM DEF: 14 MP +15 STR +7 MND +7 Healing Magic skill +15 Enmity -4
none
Healer's Pantaloons +1 74 Legs WHM DEF: 28 MP +30 VIT +5 Divine Magic skill +15 Enmity -2
none

Relic Armor

Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Cleric's Belt 70 Waist WHM DEF: 4 MP +40 MND +6 MP recovered while healing +3

None

Cleric's Duckbills 71 Feet WHM DEF: 15 MP +18 MND +5 Enhancing magic skill +10 Enmity -1
none
Cleric's Cap 72 Head WHM DEF: 24 MP +25 VIT +4 Enmity -4 Enhances "Resist Silence" effect
none
Cleric's Pantaloons 73 Legs WHM DEF: 31 MP +17 Healing Magic skill +15 Enmity -2 Elemental resistance spells +20
none
Cleric's Bliaut 74 Body WHM DEF: 42 MP +24 Enmity -2 Adds "Refresh" effect Enhances potency of "Regen"
none
Cleric's Mitts 75 Hands WHM DEF: 16 MP +20 Enfeebling Magic skill +15 Enmity -3 Enhances potency of "Banish" vs. undead
none

Relic Armor +1

Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Cleric's Bliaut +1 75 Body WHM DEF: 43 MP +29 Enmity -3 Adds "Refresh effect Enchances potency of "Regen"
none
Cleric's Cap +1 75 Head WHM DEF: 25 MP +25 VIT +5 Enmity -5 Enhances "Resist Silence" effect
none
Cleric's Duckbills +1 75 Feet WHM DEF: 16 MP +18 MND +6 Enhancing magic skill +10 Enmity -2
none
Cleric's Mitts +1 75 Hands WHM DEF: 17 HP +20 MP +20 Enfeebling Magic skill +15 Enmity -4 Enhances potency of "Banish" vs. Undead
none
Cleric's Pantaloons +1 75 Legs WHM DEF: 32 MP +17 Healing Magic skill +15 Enmity -3 Elemental resistance spells +22
none

Relic Weapon

Name Level Damage Delay DPS Jobs Stats Horizon Changes HorizonXI specific changes
Mjollnir 75 58 308 11.3 WHM Accuracy +20 "Cure" potency +15% Adds "Refresh" effect "Randgrith"
  • Weapon damage has been increased from 57 to 58.
  • Now has added refresh effect.
  • It's aftermath effect now grants +5% Haste (which is considered to be gear haste).
  • Randgrith is now a 2 hit weapon skill, with it's ftp being mirrored by all future hits.
  • The Additional effec: Recover MP has been removed.


Guides

none yet