863×269px

Happy 2nd Anniversary! Check out the Character Models page for the new faces & hairstyles, available via the brand new Barbershop!

Please help to contribute towards the Anniversary 2024 page!


Guarding Skill

From HorizonXI Wiki
(Redirected from Guard)

This is a Combat Skill that Monks and Puppetmasters have. It decreases the amount of damage that the player takes from a melee hit when it activates, similarly to a Shield Trigger.

There is no log message for guarding an attack; the only reliable way to tell is the absence of blood after an attack on your character.

Guard only works when the player is using a Hand-to-Hand weapon (or barehand). The higher your Guarding Skill, the better the chance that it will activate. Adding AGI was thought to increase its activation rate, but has not been shown definitively to do so.

  • Guard Activation and Effect
    • Opponent's attack must bypass the character's evasion, shadows (Blink/Utsusemi), and counter for this trait to trigger.
    • Guard reduces damage by reducing the pDIF of the attack by 1.0. Verification Needed
    • This trait can activate on enemy TP attacks, completely nullifying the damage. The log will say "(Monster) uses (TP move), but misses (Player)". It is also possible to get a guard skillup from an AoE TP move targeted at someone else in the party (as long as Hand-to-Hand weapons/bare hands are drawn and facing the enemy).
    • A guard proc on multi-hit TP moves will NOT nullify the full damage; it nullifies only 1 hit of a multi-hit TP move (though it is possible to proc on more than one hit).
    • If under Petrification, Sleep (Status Effect), Stun (Status Effect), or Terror, characters will still be able to guard attacks just like any other defensive skill. If attacked and a character guards for "0" damage, the character will not wake up.


Job Ratings

Job Skill Rank Cap at Level 1 Cap at Level 37 Cap at Level 75
Monk A- 6 114 269
Puppetmaster B- 5 109 240

Equipment that enhances this Skill

Warning! This list has not been audited for Horizon and will contain some information that is not correct. Proceed with caution.

By Amount Added

Name Skill Increase
+15 +14 +12 +10 +8 +7 +6 +5 +4 +3 +2
Temple Hose +1 CheckCheck.png
Melee Gaiters +1 CheckCheck.png
Melee Gaiters CheckCheck.png
Boxer's Mantle CheckCheck.png
Temple Hose CheckCheck.png
Gnole Crown CheckCheck.png
Guarding Torque CheckCheck.png
Feral Mask CheckCheck.png
Black Adargas +1 CheckCheck.png
Busker's Earring CheckCheck.png
Tiger Mask CheckCheck.png
Black Adargas CheckCheck.png
Adargas +1 CheckCheck.png
Guarding Earring CheckCheck.png
Adargas CheckCheck.png

By Equipment Slot

Weapons

Level Name Jobs Bonus
47 Adargas MNK/PUP +2
47 Adargas +1 MNK/PUP +3
60 Black Adargas MNK/PUP +4
60 Black Adargas +1 MNK/PUP +5

Head

Level Name Jobs Bonus
70 Tiger Mask WAR/MNK/THF/BST/NIN/DNC +5
70 Feral Mask WAR/MNK/THF/BST/NIN/DNC +6
72 Gnole Crown WAR/MNK/THF/BST/NIN/DNC +8

Neck

Level Name Jobs Bonus
65 Guarding Torque All +7

Legs

Level Name Jobs Bonus
60 Temple Hose MNK +10
74 Temple Hose +1 MNK +15

Feet

Level Name Jobs Bonus
71 Melee Gaiters MNK +12
75 Melee Gaiters +1 MNK +14

Back

Level Name Jobs Bonus
70 Boxer's Mantle All +10

Earring

Level Name Jobs Bonus
35 Guarding Earring All +3
60 Busker's Earring All +5

Guard Video

This video shows high guard activation and damage reduction: File:All About Guard

References and Guides