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  • ...s delay for gameplay, to the extent that things like High Jump, Steps, and Flourishes are not actually beneficial in high haste situations, where delay per round ...
    4 KB (618 words) - 10:12, 16 June 2024
  • ...egory:Steps]] which build up to a conclusive [[Category:Flourishes]] Their Flourishes offer all manner of utility, from [[Flourishes_I]] the enemy] to [[Flourish ...
    84 KB (14,079 words) - 15:47, 25 May 2026