Stealth: Difference between revisions
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(Created page with "Lowers chance of being detected by enemies via sound. * Job Traits are always active. * '''Further Notes:''' ** The conditions of how this ability kicks in seem to be random. Although you do have a chance to avoid detection, it's recommended to rely on this as a last resort as there is still a good chance the enemy will aggro you if they can. ** There is also evidence that Stealth lowers the range at which some enemies agro.") Tag: visualeditor |
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Lowers chance of being detected by enemies via sound. | Lowers chance of being detected by enemies via sound. | ||
* | * Level 5 [[Ninja]] trait. Always active. | ||
* | * Stealth lowers the range at which detect-by-sound enemies aggro by 3 [[Distance|yalms]]. | ||
** | ** Technically, it makes the enemy believe you are 3 yalms farther away. <ref>https://github.com/LandSandBoat/server/blob/35b8005ded64a41ceda6bd2b27f691cf2f376954/src/map/ai/controllers/mob_controller.cpp#L280</ref><ref>https://github.com/LandSandBoat/server/blob/35b8005ded64a41ceda6bd2b27f691cf2f376954/sql/traits.sql#L235C54-L235C55</ref> | ||
Latest revision as of 06:30, 29 March 2026
Lowers chance of being detected by enemies via sound.
