Ready: Difference between revisions
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* '''Commands the Pet to make a special attack.''' | * '''Commands the Pet to make a special attack.''' | ||
* '''Ability only available with Jug pets''' | * '''Ability only available with Jug pets''' | ||
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* '''Recast Time:''' 45 seconds per charge {{Changes}}; 2 minute, 25 seconds total to regain the maximum 3 charges. | * '''Recast Time:''' 45 seconds per charge {{Changes}}; 2 minute, 25 seconds total to regain the maximum 3 charges. | ||
* This ability wasn't available in the current era. {{changes|This ability was only available from 2009}} | |||
* Commands your '''summoned jug pet''' to use a selected special TP attack. | * Commands your '''summoned jug pet''' to use a selected special TP attack. | ||
* The Ready ability generates a moderate amount of enmity for the master. | * The Ready ability generates a moderate amount of enmity for the master. |
Revision as of 22:50, 23 August 2023
- Commands the Pet to make a special attack.
- Ability only available with Jug pets
- Obtained: Beastmaster Level 25
- Recast Time: 45 seconds per charge ; 2 minute, 25 seconds total to regain the maximum 3 charges.
- This ability wasn't available in the current era.
- Commands your summoned jug pet to use a selected special TP attack.
- The Ready ability generates a moderate amount of enmity for the master.
- You can see your pet's current TP by typing <pettp>.
- Selecting this command will show a list of the pet's TP moves, each of which requires number of charges to use (the command /bstpet (if no subcommand is specified) will display the move list, with their charge cost and their index number, in the log).
- The pet requires a sufficient number of charges for the selected move in order to use this ability.
- Jug pets start with 3 charges when summoned.
- See the monster family page or the specific jug pet's page for the specific number of charges needed for each TP move.
- There are no minimum TP requirements associated with usage of Ready.
- The cooldown remaining on charges is a shared timer with the standard Sic ability. If you summon a Jug Pet while your sic timer is not completely down, it will NOT have 3 charges to start with, it will have exactly enough charges to be at 3 the moment your previous Sic timer expires. The reverse is also true. If you use Ready and burn 3 charges, release your Jug Pet, and Charm a local monster, you will be unable to use the standard Sic for 3 minutes.
Every physical and magical damage dealing TP moves are now imbued with Skillchain Attributes/Magic Burst Properties.