Template:FFXIMap Markers: Difference between revisions
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*'''mapID:''' Each zone map has a corresponding id# (see below). | *'''mapID:''' Each zone map has a corresponding id# (see below). | ||
*'''position:''' The x,y of the position on the map. Do not use parenthesis when filling this in (see usage examples below). | *'''position:''' The x,y of the position on the map. Do not use parenthesis when filling this in (see usage examples below). All maps used within the FFXIMap extension have a coordinate system that starts at 0,0 for the bottom left and 256,256 for the top right. A marker position must be within that to be visible on the identified map. | ||
*'''entityType:''' There are "types" of markers (ie:NPC, Seasonal NPC, ???, etc.). These types are bundled in layers on the FFXIMap where the user is able to turn on/off a particular layer they want to see. | *'''entityType:''' There are "types" of markers (ie:NPC, Seasonal NPC, ???, etc.). These types are bundled in layers on the FFXIMap where the user is able to turn on/off a particular layer they want to see. | ||
===Example=== | |||
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{{FFXIMap Markers | {{FFXIMap Markers |
Revision as of 13:25, 6 October 2023
Usage
{{FFXIMap Markers |mapID= |position= |entityType= }}
- mapID: Each zone map has a corresponding id# (see below).
- position: The x,y of the position on the map. Do not use parenthesis when filling this in (see usage examples below). All maps used within the FFXIMap extension have a coordinate system that starts at 0,0 for the bottom left and 256,256 for the top right. A marker position must be within that to be visible on the identified map.
- entityType: There are "types" of markers (ie:NPC, Seasonal NPC, ???, etc.). These types are bundled in layers on the FFXIMap where the user is able to turn on/off a particular layer they want to see.
Example
{{FFXIMap Markers |mapID=141 |position=25.9,157.72 |entityType=NPC }}
This template defines the table "ffximap_markers". This table has not been created yet.