Charm: Difference between revisions

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==Description==
==Description==
*'''<u>DANGER Charm is currently bugged on HorizonXI</u>''': If the charmed pet is in combat when the effect of charm wears off, the monster will de-pop if outside of its spawn area or walk back to its spawn location if in close proximity to the spawn location.
*The success rate of this ability is directly affected by [[Charisma]], the [[Beastmaster|Beastmaster's]] level, and the target's level.
*The success rate of this ability is directly affected by [[Charisma]], the [[Beastmaster|Beastmaster's]] level, and the target's level.
**The [[Gauge]] ability estimates success for target to be Charmed.
**The [[Gauge]] ability estimates success for target to be Charmed.
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**'''[[Charm]]''' cannot be used if the [[Beastmaster]] has an active pet.
**'''[[Charm]]''' cannot be used if the [[Beastmaster]] has an active pet.
*When Charm expires, the former pet will attack you unless you are at least 30' away; mobs that track by scent may track you unless you are under [[Deodorize]] effect.
*When Charm expires, the former pet will attack you unless you are at least 30' away; mobs that track by scent may track you unless you are under [[Deodorize]] effect.
*'''<u>DANGER:</u>''' Charm is currently bugged on HorizonXI; If the charmed pet is in combat when the effect of charm wears off, the monster will de-pop if outside of its spawn area or walk back to its spawn location if in close proximity to the spawn location.
:''See also [http://ffxiclopedia.fandom.com/wiki/Beastmaster_Charm_Guide Beastmaster Charm Guide].''
:''See also [http://ffxiclopedia.fandom.com/wiki/Beastmaster_Charm_Guide Beastmaster Charm Guide].''
===Restrictions===
===Restrictions===

Revision as of 20:13, 5 February 2023

Tames a monster to fight by your side.

  • Obtained: Beastmaster Level 1
  • Recast Time: 0:15
  • Duration: Varies - see table below for exact duration.

Description

  • DANGER Charm is currently bugged on HorizonXI: If the charmed pet is in combat when the effect of charm wears off, the monster will de-pop if outside of its spawn area or walk back to its spawn location if in close proximity to the spawn location.
  • The success rate of this ability is directly affected by Charisma, the Beastmaster's level, and the target's level.
    • The Gauge ability estimates success for target to be Charmed.
    • Light Staff and Apollo's Staff grant an extra 10%/15% success rate, respectively.
    • Charisma also increases the resistance against Charm (from a monster that uses Charm).
  • Gear with Charm + does not affect the success rate of Charm, but increases the duration of the Charm.
    • Each +1 to Charm increases the duration of charm by 5%; +20 Charm doubles the duration of charm.
  • If Charm fails, the mob will engage in battle against you.
  • Some mobs cannot be charmed. Using Charm on a mob that cannot be charmed will Bind the mob for a short period of time; it will then engage in battle against you.
  • When Charm expires, the former pet will attack you unless you are at least 30' away; mobs that track by scent may track you unless you are under Deodorize effect.
See also Beastmaster Charm Guide.

Restrictions

  • Charm cannot be used on an enemy that is in Call for Help status.
  • Charm cannot be used on another Beastmaster's pet.
  • Charm cannot be used on Beastmen or Arcana.
  • Charm cannot be used on fished-up mobs.
  • Charm cannot be used on mobs in Abyssea.

Beastmaster Support Job

When Beastmaster is set as a support job; Charm is affected by the main level of your Beastmaster job.

For example, if your Beastmaster job is level 40 and is set as a sub for a level 75 job, a monster that checks as Easy Prey will probably be very difficult to Charm. However, if your Beastmaster job is level 75, and if you set it as a support job to another level 75 job, an Easy Prey may be Charmed with ease.

Macro Syntax

  • /ja Charm <stnpc>

Charm Duration

This varies with both your level and the difference between your level and the mob's. Particularly when charming Tough mobs, the exact level of the mob makes a significant difference (for example, charm lasts significantly longer on a level 76 mob than on a level 77).

Check Duration
Too Weak 30 Minutes
Easy Prey 20 Minutes Verification Needed
Decent Challenge 10 Minutes
Even Match 3.0 Minutes (5:15 at level 90)
Tough 1.5 Minutes (1:50 level 91, 1:35 level 92, 0:45 level 93)
Very Tough 1 to 20 seconds
Incredibly Tough