Template:FFXIMap Markers: Difference between revisions

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{{FFXIMap Markers
{{FFXIMap Markers
|mapid=
|mapid=
|position=
|mapx=
|mapy=
|entitytype=
|entitytype=
|image=
|image=
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</pre>
</pre>
*'''mapid:''' Each zone map has a corresponding id# (see below).  
*'''mapid:''' Each zone map has a corresponding id# (see below).  
*'''position:''' The x,y of the position on the map. Do not use parenthesis when filling this in (see usage examples below). All maps used within the FFXIMap extension have a coordinate system that starts at 0,0 for the bottom left and 256,256 for the top right. A marker position must be within those bounds to be visible on the map.   
*'''mapx & mapy:''' The x,y of the position on the map. Do not use parenthesis when filling this in (see usage examples below). All maps used within the FFXIMap extension have a coordinate system that starts at 0,0 for the bottom left and 256,256 for the top right. A marker position must be within those bounds to be visible on the map.   
*'''entitytype:''' There are "types" of markers (ie:NPC, Seasonal NPC, ???, etc.). These types are bundled in layers on the FFXIMap where the user is able to turn on/off a particular layer they want to see.     
*'''entitytype:''' There are "types" of markers (ie:NPC, Seasonal NPC, ???, etc.). These types are bundled in layers on the FFXIMap where the user is able to turn on/off a particular layer they want to see.     
*'''image:''' This is the filename of the image. Do not use wikitext in this field.  
*'''image:''' This is the filename of the image. Do not use wikitext in this field.  
*'''displayposition:''' This is the in-game x,y coordinates tor this marker. There are many HorizonXI approved addons/plugins that provide this information. Format should include the parenthesis, ie: (x,y)
*'''displayposition:''' This is a simple line of text. his is the in-game x,y coordinates tor this marker. There are many HorizonXI approved addons/plugins that provide this information. Format should include the parenthesis, ie: (x,y)
===Example Usage===
===Example Usage===
This tag is added to the bottom of a page which you want added as a marker to a map.  
This tag is added to the bottom of a page which you want added as a marker to a map.  
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{{FFXIMap Markers
{{FFXIMap Markers
|mapid=141
|mapid=141
|position=25.9,157.72
|mapx=25.9
|mapy=157.72
|entitytype=NPC
|entitytype=NPC
|image=Guslam.png
|image=Guslam.png

Revision as of 15:16, 6 November 2023

This template defines the table "ffximap_markers". This table has not been created yet.


THIS IS STILL UNDER CONSTRUCTION - DO NOT ATTEMPT USING THIS YET PLEASE

Usage

Add this tag to an entity you wish displayed on the FFXIMap.

{{FFXIMap Markers
|mapid=
|mapx=
|mapy=
|entitytype=
|image=
|displayposition=
}}
  • mapid: Each zone map has a corresponding id# (see below).
  • mapx & mapy: The x,y of the position on the map. Do not use parenthesis when filling this in (see usage examples below). All maps used within the FFXIMap extension have a coordinate system that starts at 0,0 for the bottom left and 256,256 for the top right. A marker position must be within those bounds to be visible on the map.
  • entitytype: There are "types" of markers (ie:NPC, Seasonal NPC, ???, etc.). These types are bundled in layers on the FFXIMap where the user is able to turn on/off a particular layer they want to see.
  • image: This is the filename of the image. Do not use wikitext in this field.
  • displayposition: This is a simple line of text. his is the in-game x,y coordinates tor this marker. There are many HorizonXI approved addons/plugins that provide this information. Format should include the parenthesis, ie: (x,y)

Example Usage

This tag is added to the bottom of a page which you want added as a marker to a map.

{{FFXIMap Markers
|mapid=141
|mapx=25.9
|mapy=157.72
|entitytype=NPC
|image=Guslam.png
|displayposition=(179,-216.8)
}}