Double Light: Difference between revisions

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#REDIRECT [[:Category:Light_(Skillchain)#Double Light]]
|-
! colspan="2" | Light Skillchain Info
|-
! width="120px" | Skillchain Tier:
| 4
|-
! Element:
| {{Element|Fire|Y}} / {{Element|Wind|Y}} / {{Element|Lightning|Y}} / {{Element|Light|Y}}
|-
! Gorget:
| [[Flame Gorget]] / [[Breeze Gorget]] / [[Thunder Gorget]] / [[Light Gorget]] / [[Fotia Gorget]]
|-
! Belt:
| [[Flame Belt]] / [[Breeze Belt]] / [[Thunder Belt]] / [[Light Belt]] / [[Fotia Belt]]
|-
! Related Day:
| [[Firesday]] / [[Windsday]] / [[Lightningday]] / [[Lightsday]]
|-
|}
== Notes ==
Level 4 Light, though identical to [[:Category:Light|Light]] in every way known, is technically a level 4 [[Skillchain]].
 
Deals Light, Thunder, Fire, or Wind damage. Damage type is picked by monster's elemental resistances, and in the case of equal resistances it generally follows the pattern of Fire > Wind > Thunder > Light.
 
For a two-step Level 4 Light, the [[Skillchain]] damage mirrors the final [[Weapon Skill]] before resistances or bonuses. Skillchain damage of a given element can be enhanced with day/weather bonuses from the Elemental Obis and by Staves. See the main [[Skillchain]] page for more information.
 
== Generating Light ==
It can only result from [[:Category:Light|Light]] ([[Weapon Skill|WS]] property or [[Skillchain]]) -> [[:Category:Light|Light]] ([[Weapon Skill|WS]] property), and cannot be "continued" by any other Skillchain property.
 
 
== References ==
[http://www.bluegartr.com/threads/103734-Skillchain-Elemental-Affinity Skillchain Elements (Stromgarde and friends, BG)]
[[Category:Skillchain]]

Latest revision as of 01:58, 15 November 2023