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MediaWiki:VanaTime.js: Difference between revisions

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Tag: Reverted
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Tag: Manual revert
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page-smithing_hours
page-smithing_hours
page-woodworking_hours
page-woodworking_hours


*/
*/


//The following class tags are for the fully formatted time schedules
const conquest_schedule = "vanatime-page-conquest-schedule";
const airship_schedule = "vanatime-page-airship-schedule";


basisDate = new Date();
basisDate = new Date();
Line 298: Line 297:
   outAir += "</TABLE>";  
   outAir += "</TABLE>";  
   // when ready, delete this
   // when ready, delete this
   const airship_time = document.getElementById(airship_schedule);
   const airship_time = document.getElementById("vanatime-page-airship-table");
   if (airship_time) airship_time.innerHTML = outAir;  
   if (airship_time) airship_time.innerHTML = outAir;  
    
    
Line 328: Line 327:
}
}


function getConquest()  {
  var now = new Date();
  var timeLeft = (7 * msRealDay) - ((now.getTime() - basisDate.getTime()) % (7 * msRealDay));
  vanaConq = Math.floor(timeLeft / (msGameDay)) + 1;
  conqDays = timeLeft / msRealDay;
  conqHours = (conqDays - Math.floor(conqDays)) * 24;
  conqMin = (conqHours - Math.floor(conqHours)) * 60;
  conqSec = Math.floor((conqMin - Math.floor(conqMin)) * 60);
  if (conqDays < 10) { conqDays = '0' + Math.floor(conqDays); } else { conqDays = Math.floor(conqDays); }
  if (conqHours < 10) { conqHours = '0' + Math.floor(conqHours ); } else { conqHours = Math.floor(conqHours ); }
  if (conqMin < 10) { conqMin = '0' + Math.floor(conqMin ); } else { conqMin = Math.floor(conqMin ); }
  if (conqSec < 10) { conqSec = '0' + Math.floor(conqSec ); } else { conqSec = Math.floor(conqSec ); }
 
  conqDate = formatDate(now.getTime() + timeLeft, 2);
  conq = vanaConq + ' Vana´diel Days <BR>' + conqDate + ' (' + formatCountdown(timeLeft) + ')';
  const conquest_time = document.getElementById(conquest_schedule);
  if (conquest_time) conquest_time.innerHTML = conq;
}
function formatDate(varTime, showDay) {
  var varDate = new Date(varTime);
  var yyyy = varDate.getYear();
  var mm = varDate.getMonth() + 1;
  if (mm < 10) { mm = "0" + mm; }
  var dd = varDate.getDate();
  if (dd < 10) { dd = "0" + dd; }
  var day = varDate.getDay();
  var hh = varDate.getHours();
 
  if (hh < 10) { hh = "0" + hh; }
  var min = varDate.getMinutes();
  if (min < 10) { min = "0" + min; }
  var ss = varDate.getSeconds();
  if (ss < 10) { ss = "0" + ss; }
  if (showDay == 1)  {
      dateString = EarthDay[day] + ", " + sMonth[mm-1] + ' ' + dd + ', ' + yyyy + " " + hh + ":" + min + ":" + ss;
  } else if (showDay == 2)  {
      dateString = sMonth[mm-1] + " " + dd + ",  " + hh + ":" + min + ":" + ss;
  }
  return dateString;
}


function gametick(){
function gametick(){
resetGameTime();
resetGameTime();
getConquest();
getAirSched();
getAirSched();
setTimeout("gametick()", 50);
setTimeout("gametick()", 50);

Revision as of 05:09, 21 November 2023

//*********************************************************************
// Javascript below contributes to live Vana'diel Time listed in Sidebar
// All code taken from: https://www.pyogenes.com/ffxi/timer/v2.html 
//***************************

/* 
Add the class tags below to incorporate current guild times 
<b><p class="page-alchemy_hours"></p></b>

The following are valid class tags:
page-alchemy_hours
page-bonecraft_hours
page-clothcraft_hours
page-cooking_hours
page-fishing_hours
page-goldsmithing_hours
page-leathercraft_hours
page-smithing_hours
page-woodworking_hours



*/


	basisDate = new Date();
	basisDate.setUTCFullYear(2002, 5, 23); // Set date to 2003-06-23
	basisDate.setUTCHours(15, 0, 0, 0);    // Set time to 15:00:00.0000
	Mndate = new Date();
	Mndate.setUTCFullYear(2004, 0, 25); // Set date to 2004-01-25
	Mndate.setUTCHours(2, 31, 12, 0);    // Set time to 02:31:12.0000
	msGameDay	= (24 * 60 * 60 * 1000 / 25); // milliseconds in a game day
	msRealDay	= (24 * 60 * 60 * 1000); // milliseconds in a real day
	VanaDay = new Array("Firesday", "Earthsday", "Watersday", "Windsday", "Iceday", "Lightningday", "Lightsday", "Darksday");
	DayColor = new Array("#FF0000", "#AAAA00", "#0000DD", "#00AA22", "#7799FF", "#AA00AA", "#AAAAAA", "#333333");
	//PhaseName = new Array("Full Moon","Waning Gibbous","Last Quarter","Waning Crescent","New Moon","Waxing Crescent","First Quarter","Waxing Gibbous");
	PhaseName = new Array('\u{1F315}','\u{1F316}','\u{1F317}','\u{1F318}','\u{1F311}','\u{1F312}','\u{1F313}','\u{1F314}');
	
	function resetGameTime() { 
		
		// **** Game time
		var now = new Date();
		vanaDate =  ((898 * 360 + 30) * msRealDay) + (now.getTime() - basisDate.getTime()) * 25;

		vYear = Math.floor(vanaDate / (360 * msRealDay));
		vMon  = Math.floor((vanaDate % (360 * msRealDay)) / (30 * msRealDay)) + 1;
		vDate = Math.floor((vanaDate % (30 * msRealDay)) / (msRealDay)) + 1;
		vHour = Math.floor((vanaDate % (msRealDay)) / (60 * 60 * 1000));
		vMin  = Math.floor((vanaDate % (60 * 60 * 1000)) / (60 * 1000));
		vSec  = Math.floor((vanaDate % (60 * 1000)) / 1000);
		vDay  = Math.floor((vanaDate % (8 * msRealDay)) / (msRealDay));

		if (vYear < 1000) { VanaYear = "0" + vYear; } else { VanaYear = vYear; }
		if (vMon  < 10)   { VanaMon  = "0" + vMon; }  else { VanaMon  = vMon; }
		if (vDate < 10)   { VanaDate = "0" + vDate; } else { VanaDate = vDate; }
		if (vHour < 10)   { VanaHour = "0" + vHour; } else { VanaHour = vHour; }
		if (vMin  < 10)   { VanaMin  = "0" + vMin; }  else { VanaMin  = vMin; }
		if (vSec  < 10)   { VanaSec  = "0" + vSec; }  else { VanaSec  = vSec; }
		
		// Moon phase
		var timenow = new Date();
	    var localTime = timenow.getTime();
	    var moonDays = (Math.floor((localTime - Mndate.getTime()) / msGameDay))  % 84;
	
	    var mnElapsedTime = (localTime - Mndate.getTime()) % msGameDay;
	
	    // determine phase percentage
         moonpercent = - Math.round((42 - moonDays) / 42 * 100);
         if (moonpercent <= -94)  {
            mnPhase = 0;
            optPhase = 4;
            toNextPhase = (3 - moonDays) * msGameDay - mnElapsedTime;
            toOptimalPhase = (38 - moonDays) * msGameDay - mnElapsedTime;

         }  else if (moonpercent >= 90)  {
	    mnPhase = 0;
            optPhase = 4;
            toNextPhase = (87 - moonDays) * msGameDay - mnElapsedTime;
            toOptimalPhase = (38 + 84 - moonDays) * msGameDay - mnElapsedTime;

         }  else if (moonpercent >= -93 && moonpercent <= -62)  {
	      mnPhase = 1;
            optPhase = 4;
            toNextPhase = (17 - moonDays) * msGameDay - mnElapsedTime;
            toOptimalPhase = (38 - moonDays) * msGameDay - mnElapsedTime;

         }  else if (moonpercent >= -61 && moonpercent <= -41)  {
	      mnPhase = 2;
            optPhase = 4;
            toNextPhase = (25 - moonDays) * msGameDay - mnElapsedTime;
            toOptimalPhase = (38 - moonDays) * msGameDay - mnElapsedTime;

         }  else if (moonpercent >= -40 && moonpercent <= -11)  {
	      mnPhase = 3;
            optPhase = 4;
            toNextPhase = (38 - moonDays) * msGameDay - mnElapsedTime;
            toOptimalPhase = (38 - moonDays) * msGameDay - mnElapsedTime;

         }  else if (moonpercent >= -10 && moonpercent <= 6)  {
	      mnPhase = 4;
            optPhase = 0;
            toNextPhase = (45 - moonDays) * msGameDay - mnElapsedTime;
            toOptimalPhase = (80 - moonDays) * msGameDay - mnElapsedTime;

         }  else if (moonpercent >= 7 && moonpercent <= 36)  {
	      mnPhase = 5;
            optPhase = 0;
            toNextPhase = (58 - moonDays) * msGameDay - mnElapsedTime;
            toOptimalPhase = (80 - moonDays) * msGameDay - mnElapsedTime;

         }  else if (moonpercent >= 37 && moonpercent <= 56)  {
	      mnPhase = 6;
            optPhase = 0;
            toNextPhase = (66 - moonDays) * msGameDay - mnElapsedTime;
            toOptimalPhase = (80 - moonDays) * msGameDay - mnElapsedTime;

         }  else if (moonpercent >= 57 && moonpercent <= 89)  {
	      mnPhase = 7;
            optPhase = 0;
            toNextPhase = (60 - moonDays) * msGameDay - mnElapsedTime;
            toOptimalPhase = (80 - moonDays) * msGameDay - mnElapsedTime;
         }

         mnpercent = PhaseName[mnPhase]  + Math.abs(moonpercent) + "%";

         if (moonpercent <= 5 && moonpercent >= -10)  {
              mnpercent = "<FONT COLOR='#FF0000'>" + mnpercent+ "</FONT>";
         } else if (moonpercent >= 90 || moonpercent <= -95)  {
              mnpercent = "<FONT COLOR='#0000FF'>" + mnpercent+ "</FONT>";
         }

	   //nextPhase = "Next phase (" + PhaseName[(mnPhase + 1) % 8] + "): " + formatCountdown(toNextPhase);
	   //nextOptPhase = "Next " + PhaseName[optPhase] + ": " + formatCountdown(toOptimalPhase);
		
		//draw to sidebar element
		VanaTime = "<div><li><b>" + VanaHour + ":" + VanaMin + "</b>  ~  " + VanaYear + "-" + VanaMon + "-" + VanaDate + "</li>"; 
		VanaTime +=	"<li><span style=\"font-weight: bold; font-size:14px; color:" + DayColor[vDay] + "\" >"  + VanaDay[vDay] + "</span><span style=\"font-size:14px;\">  ~ " + mnpercent + "</span></li>"; 
		VanaTime += "</div>";
		
		alchemy_hours = guildHelper(8, 23, 6);
		bonecraft_hours = guildHelper(8, 23, 3);
		clothcraft_hours = guildHelper(6, 21, 0);
		cooking_hours = guildHelper(5, 20, 7);		
		fishing_hours = guildHelper(3, 18, 5);
		goldsmithing_hours = guildHelper(8, 23, 4);	
		leathercraft_hours = guildHelper(3, 18, 4);
		smithing_hours = guildHelper(8, 23, 2);
		woodworking_hours = guildHelper(6, 21, 0);



   
		// Do not alter this line. This updates sidebar text for current time
		document.getElementById("n-vanatime").innerHTML = VanaTime;
		
		const page_vanatime = document.getElementsByClassName("page-vanatime");
		for (let i = 0; i < page_vanatime.length; i = i+1) { page_vanatime[i].textContent = VanaTime; }

		const page_alchemy_hours = document.getElementsByClassName("page-alchemy_hours");
		for (let i = 0; i < page_alchemy_hours.length; i = i+1) { page_alchemy_hours[i].textContent = alchemy_hours; }

		const page_bonecraft_hours = document.getElementsByClassName("page-bonecraft_hours");
		for (let i = 0; i < page_bonecraft_hours.length; i = i+1) { page_bonecraft_hours[i].textContent = bonecraft_hours; }
		
		const page_clothcraft_hours = document.getElementsByClassName("page-clothcraft_hours");
		for (let i = 0; i < page_clothcraft_hours.length; i = i+1) { page_clothcraft_hours[i].textContent = clothcraft_hours; }

		const page_cooking_hours = document.getElementsByClassName("page-cooking_hours");
		for (let i = 0; i < page_cooking_hours.length; i = i+1) { page_cooking_hours[i].textContent = cooking_hours; }
		
		const page_fishing_hours = document.getElementsByClassName("page-fishing_hours");
		for (let i = 0; i < page_fishing_hours.length; i = i+1) { page_fishing_hours[i].textContent = fishing_hours; }
		
		const page_goldsmithing_hours = document.getElementsByClassName("page-goldsmithing_hours");
		for (let i = 0; i < page_goldsmithing_hours.length; i = i+1) { page_goldsmithing_hours[i].textContent = goldsmithing_hours; }
		
		const page_leathercraft_hours = document.getElementsByClassName("page-leathercraft_hours");
		for (let i = 0; i < page_leathercraft_hours.length; i = i+1) { page_leathercraft_hours[i].textContent = leathercraft_hours; }

		const page_smithing_hours = document.getElementsByClassName("page-smithing_hours");
		for (let i = 0; i < page_smithing_hours.length; i = i+1) { page_smithing_hours[i].textContent = smithing_hours; }
		
		const page_woodworking_hours = document.getElementsByClassName("page-woodworking_hours");
		for (let i = 0; i < page_woodworking_hours.length; i = i+1) { page_woodworking_hours[i].textContent = woodworking_hours; }

	}
	
function guildHelper(open, close, holiday)  {
   var timenow = new Date();
   var localTime = timenow.getTime();
   var elapsedTime = (localTime - basisDate.getTime()) % msGameDay;
   var dayStart = localTime - elapsedTime;

   // this conversion factor tells us time elapsed since the game day started in milliseconds
   var convFactor = 60 * 60 * 1000 / 25; 
   
   vanaDate =  ((898 * 360 + 30) * msRealDay) + (localTime - basisDate.getTime()) * 25;
   vDay  = Math.floor((vanaDate % (8 * msRealDay)) / (msRealDay));

   open = open * convFactor;
   close = close * convFactor;
   
   openTime = open + dayStart;
   closeTime = close + dayStart;
   outputTxt = "";
   guildCountdown = 0;
   
   if (openTime >= localTime) {
      guildCountdown = openTime - localTime;
      outputTxt2 = "Currently Closed. Open tomorrow.";
      outputTxt1 = "Opens in: ";
   } else if ((openTime < localTime) && (closeTime > localTime)) {
      guildCountdown = closeTime - localTime;
      outputTxt2 = "Currently Open for business.";
      outputTxt1 = "Closes in: ";
   } else if (closeTime <= localTime)  {
      guildCountdown = (msGameDay - elapsedTime) + open;
      outputTxt2 = "Currently Closed. Open tomorrow.";
      outputTxt1 = "Opens in: ";      
   }
   
   // adjust for holiday
   if ((holiday == vDay) && (closeTime > localTime)) {
      guildCountdown = (msGameDay - elapsedTime) + open;
      outputTxt2 = "Currently Closed for Holiday.";
      outputTxt1 = "Opens in: ";
   } else if (((vDay + 1) == holiday) && (closeTime <= localTime))  {
      guildCountdown = (msGameDay - elapsedTime) + open + msGameDay;
      outputTxt2 = "Currently Closed. Holiday tomorrow.";
      outputTxt1 = "Opens in: ";
   }

   return outputTxt1 + formatCountdown(guildCountdown) + ". " + outputTxt2;
}

function formatCountdown(varTime) {

   var dayLeft = varTime / msRealDay;
   var hourLeft = (dayLeft - Math.floor(dayLeft)) * 24;
   var minLeft = (hourLeft - Math.floor(hourLeft)) * 60;
   var secLeft = Math.floor((minLeft - Math.floor(minLeft)) * 60);
   var formattedTime = '';

   dayLeft = Math.floor(dayLeft);
   hourLeft = Math.floor(hourLeft);
   minLeft = Math.floor(minLeft);

   if (minLeft < 10) {minLeft = '0' + minLeft;}
   if (secLeft < 10) {secLeft = '0' + secLeft;}

   if (dayLeft > 0) {
      formattedTime = dayLeft + ':';
      if (hourLeft < 10) {
         formattedTime = formattedTime + '0' + hourLeft + ':';
      } else {
         formattedTime = formattedTime + hourLeft + ':';
      }         
   } else if (hourLeft > 0) {
      formattedTime = hourLeft + ':';
   }

   formattedTime = formattedTime + minLeft + ':' + secLeft;
   return formattedTime;
}

function getAirSched() { 

   var timenow = new Date(); 
   var localTime = timenow.getTime(); 
   var elapsedTime = (localTime - basisDate.getTime()) % msGameDay; 
   var dayStart = localTime - elapsedTime; 
   vanaDate = ((898 * 360 + 30) * msRealDay) + (localTime - basisDate.getTime()) * 25; 
   vDay = Math.floor((vanaDate % (8 * msRealDay)) / (msRealDay)); 

   var offset1 = ((1 * 60) + 10) * 60 * 1000 / 25; // 1:10 offset used by B->J J->S 
   var offset2 = ((2 * 60) + 40) * 60 * 1000 / 25; // 2:40 offset used by J->W K-J 
   var offset3 = ((4 * 60) + 10) * 60 * 1000 / 25; // 4:10 offset used by J->B S->J 
   var offset4 = ((5 * 60) + 35) * 60 * 1000 / 25; // 5:35 offset used by J->K 
   var offset5 = ((5 * 60) + 45) * 60 * 1000 / 25; // 5:45 offset used by W->J 

   outAir = "";
   outAir += "<TABLE CLASS='vanatime-page-airship-table' WIDTH='400' CELLSPACING='0' CELLPADDING='0'>"; 
   outAir += "<TR><TH ALIGN='LEFT'>Airship Route</TH>";
   outAir += "<TH ALIGN='LEFT'>Departure Day</TH>";
   outAir += "<TH ALIGN='LEFT'>Arrival</TH>";
   outAir += "<TH ALIGN='LEFT'>Departure</TH></TR>";
   
   outAir += AirHelper(elapsedTime, offset3, vDay, "Jeuno To Bastok"); 
   outAir += AirHelper(elapsedTime, offset4, vDay, "Jeuno To Kazham"); 
   outAir += AirHelper(elapsedTime, offset1, vDay, "Jeuno To San d'Oria"); 
   outAir += AirHelper(elapsedTime, offset2, vDay, "Jeuno To Windurst"); 
   outAir += AirHelper(elapsedTime, offset1, vDay, "Bastok To Jeuno"); 
   outAir += AirHelper(elapsedTime, offset2, vDay, "Kazham To Jeuno");
   outAir += AirHelper(elapsedTime, offset3, vDay, "San d'Oria To Jeuno"); 
   outAir += AirHelper(elapsedTime, offset5, vDay, "Windurst To Jeuno"); 
   
   outAir += "</TABLE>"; 
   // when ready, delete this
   const airship_time = document.getElementById("vanatime-page-airship-table");
   if (airship_time) airship_time.innerHTML = outAir; 
  
} 

function AirHelper(elapsed, offset, day, city) { 

   var newOffset = offset; 
   var count = 0; 
   while (newOffset < elapsed) { 
      count += 1; 
      newOffset += (msGameDay / 4); 
   } 
   if (count >= 4) { 
      day = (day + 1) % 8; 
   }
   
   
   output = "<TR><TD>" + city + "</TD>"; 
   output += "<TD><FONT COLOR=" + DayColor[day] + ">" + VanaDay[day] + "</FONT></TD>"; 
   arrivalTime = newOffset - elapsed - 144000;
   if (arrivalTime < 0)  {
      arrivalTime = 0;
   }
   output += "<TD>" + formatCountdown(arrivalTime,1) + "</TD>";
   output += "<TD>" + formatCountdown(newOffset - elapsed,1) + "</TD></TR>"; 
   
   return output; 
}


function gametick(){
	resetGameTime();
	getAirSched();
	setTimeout("gametick()", 50);
}

gametick();