MediaWiki:VanaTime.js: Difference between revisions

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Line 561: Line 561:
   guildOut = "<TABLE CLASS='blank' CELLSPACING='0' CELLPADDING='0'>";
   guildOut = "<TABLE CLASS='blank' CELLSPACING='0' CELLPADDING='0'>";
   guildOut = guildOut + "<TR><TH ALIGN='left' WIDTH=100>Guild</TH>";
   guildOut = guildOut + "<TR><TH ALIGN='left' WIDTH=100>Guild</TH>";
   guildOut = guildOut + "<TH ALIGN='left' WIDTH=140>Status</TH></TR>";
   guildOut = guildOut + "<TH WIDTH=125></TH><TH WIDTH=125></TH><TH ALIGN='left' WIDTH=140>Status</TH></TR>";
   guildOut = guildOut + "<TR><TH> Alchemy</TH><td>" + alchemy + "</td></TR>";
   guildOut = guildOut + "<TR><TH> Alchemy</TH><td>" + alchemy + "</td></TR>";
   guildOut = guildOut + "<TR><TD> Blacksmithing</TD>" + blacksmith + "</TR>";
   guildOut = guildOut + "<TR><TD> Blacksmithing</TD><td>" + blacksmith + "</td></TR>";
   guildOut = guildOut + "<TR><TD> Boneworking</TD>" + bonework + "</TR>";
   guildOut = guildOut + "<TR><TD> Boneworking</TD><td>" + bonework + "</td></TR>";
   guildOut = guildOut + "<TR><TD> Goldsmithing</TD>" + goldsmith + "</TR>";
   guildOut = guildOut + "<TR><TD> Goldsmithing</TD><td>" + goldsmith + "</td></TR>";
   guildOut = guildOut + "<TR><TD> Clothcrafting</TD>" + cloth + "</TR>";
   guildOut = guildOut + "<TR><TD> Clothcrafting</TD><td>" + cloth + "</td></TR>";
   guildOut = guildOut + "<TR><TD> Woodworking</TD>" + wood + "</TR>";
   guildOut = guildOut + "<TR><TD> Woodworking</TD><td>" + wood + "</td></TR>";
   guildOut = guildOut + "<TR><TD> Leatherworking </td>" + leather + "</TR>";
   guildOut = guildOut + "<TR><TD> Leatherworking </td><td>" + leather + "</td></TR>";
   guildOut = guildOut + "<TR><TD> Fishing</TD>" + fishing + "</TR>";
   guildOut = guildOut + "<TR><TD> Fishing</TD><td>" + fishing + "</td></TR>";
   guildOut = guildOut + "<TR><TD> Cooking</TD>" + cooking + "</TR>";
   guildOut = guildOut + "<TR><TD> Cooking</TD><td>" + cooking + "</td></TR>";
   guildOut = guildOut + "</TABLE>";
   guildOut = guildOut + "</TABLE>";
    
    

Revision as of 06:18, 21 November 2023

//*********************************************************************
// Javascript below contributes to live Vana'diel Time listed in Sidebar
// All code taken from: https://www.pyogenes.com/ffxi/timer/v2.html 
//***************************

/* 
Add the class tags below to incorporate current guild times 
<b><p class="page-alchemy_hours"></p></b>

The following are valid class tags:
page-alchemy_hours
page-bonecraft_hours
page-clothcraft_hours
page-cooking_hours
page-fishing_hours
page-goldsmithing_hours
page-leathercraft_hours
page-smithing_hours
page-woodworking_hours

*/

//The following class tags are for the fully formatted time schedules
const conquest_schedule = "vanatime-page-conquest-schedule";
const airship_schedule = "vanatime-page-airship-schedule";
const ferry_schedule = "vanatime-page-ferry-schedule";
const moon_phase = "vanatime-page-moon-phase";
const moon_phases_schedule = "vanatime-page-moon-phases-schedule";
const crafting_guilds_schedule = "vanatime-page-crafting-guilds-schedule";

////////////////////////////////////////////////////////////////////

	basisDate = new Date();
	basisDate.setUTCFullYear(2002, 5, 23); // Set date to 2003-06-23
	basisDate.setUTCHours(15, 0, 0, 0);    // Set time to 15:00:00.0000
	Mndate = new Date();
	Mndate.setUTCFullYear(2004, 0, 25); // Set date to 2004-01-25
	Mndate.setUTCHours(2, 31, 12, 0);    // Set time to 02:31:12.0000
	msGameDay	= (24 * 60 * 60 * 1000 / 25); // milliseconds in a game day
	msRealDay	= (24 * 60 * 60 * 1000); // milliseconds in a real day
	VanaDay = new Array("Firesday", "Earthsday", "Watersday", "Windsday", "Iceday", "Lightningday", "Lightsday", "Darksday");
	DayColor = new Array("#FF0000", "#AAAA00", "#0000DD", "#00AA22", "#7799FF", "#AA00AA", "#AAAAAA", "#333333");
	//PhaseName = new Array("Full Moon","Waning Gibbous","Last Quarter","Waning Crescent","New Moon","Waxing Crescent","First Quarter","Waxing Gibbous");
	PhaseName = new Array('\u{1F315}','\u{1F316}','\u{1F317}','\u{1F318}','\u{1F311}','\u{1F312}','\u{1F313}','\u{1F314}');
	sMonth = new Array("Jan", "Feb", "Mar", "Apr", "May", "Jun", "Jul", "Aug", "Sep", "Oct", "Nov", "Dec");
	RSErace = new Array("M. Hume","F. Hume","M. Elvaan","F. Elvaan","M. TaruTaru","F. TaruTaru","Mithra","Galka");
	RSEloc = new Array("Gusgen Mines","Shakrami Maze","Ordelle Caves");
	BoatSched = new Array("08:00", "16:00", "00:00");
	BoatSched2 = new Array("06:30", "14:30", "22:30");
	BoatDayOffset = new Array(0,0,7);
	
	
function resetGameTime() { 
		
	// **** Game time
	var now = new Date();
	vanaDate =  ((898 * 360 + 30) * msRealDay) + (now.getTime() - basisDate.getTime()) * 25;

	vYear = Math.floor(vanaDate / (360 * msRealDay));
	vMon  = Math.floor((vanaDate % (360 * msRealDay)) / (30 * msRealDay)) + 1;
	vDate = Math.floor((vanaDate % (30 * msRealDay)) / (msRealDay)) + 1;
	vHour = Math.floor((vanaDate % (msRealDay)) / (60 * 60 * 1000));
	vMin  = Math.floor((vanaDate % (60 * 60 * 1000)) / (60 * 1000));
	vSec  = Math.floor((vanaDate % (60 * 1000)) / 1000);
	vDay  = Math.floor((vanaDate % (8 * msRealDay)) / (msRealDay));

	if (vYear < 1000) { VanaYear = "0" + vYear; } else { VanaYear = vYear; }
	if (vMon  < 10)   { VanaMon  = "0" + vMon; }  else { VanaMon  = vMon; }
	if (vDate < 10)   { VanaDate = "0" + vDate; } else { VanaDate = vDate; }
	if (vHour < 10)   { VanaHour = "0" + vHour; } else { VanaHour = vHour; }
	if (vMin  < 10)   { VanaMin  = "0" + vMin; }  else { VanaMin  = vMin; }
	if (vSec  < 10)   { VanaSec  = "0" + vSec; }  else { VanaSec  = vSec; }
	
	// Moon phase
	var timenow = new Date();
    var localTime = timenow.getTime();
    var moonDays = (Math.floor((localTime - Mndate.getTime()) / msGameDay))  % 84;

    var mnElapsedTime = (localTime - Mndate.getTime()) % msGameDay;

    // determine phase percentage
     moonpercent = - Math.round((42 - moonDays) / 42 * 100);
     if (moonpercent <= -94)  {
        mnPhase = 0;
        optPhase = 4;
        toNextPhase = (3 - moonDays) * msGameDay - mnElapsedTime;
        toOptimalPhase = (38 - moonDays) * msGameDay - mnElapsedTime;

     }  else if (moonpercent >= 90)  {
    mnPhase = 0;
        optPhase = 4;
        toNextPhase = (87 - moonDays) * msGameDay - mnElapsedTime;
        toOptimalPhase = (38 + 84 - moonDays) * msGameDay - mnElapsedTime;

     }  else if (moonpercent >= -93 && moonpercent <= -62)  {
      mnPhase = 1;
        optPhase = 4;
        toNextPhase = (17 - moonDays) * msGameDay - mnElapsedTime;
        toOptimalPhase = (38 - moonDays) * msGameDay - mnElapsedTime;

     }  else if (moonpercent >= -61 && moonpercent <= -41)  {
      mnPhase = 2;
        optPhase = 4;
        toNextPhase = (25 - moonDays) * msGameDay - mnElapsedTime;
        toOptimalPhase = (38 - moonDays) * msGameDay - mnElapsedTime;

     }  else if (moonpercent >= -40 && moonpercent <= -11)  {
      mnPhase = 3;
        optPhase = 4;
        toNextPhase = (38 - moonDays) * msGameDay - mnElapsedTime;
        toOptimalPhase = (38 - moonDays) * msGameDay - mnElapsedTime;

     }  else if (moonpercent >= -10 && moonpercent <= 6)  {
      mnPhase = 4;
        optPhase = 0;
        toNextPhase = (45 - moonDays) * msGameDay - mnElapsedTime;
        toOptimalPhase = (80 - moonDays) * msGameDay - mnElapsedTime;

     }  else if (moonpercent >= 7 && moonpercent <= 36)  {
      mnPhase = 5;
        optPhase = 0;
        toNextPhase = (58 - moonDays) * msGameDay - mnElapsedTime;
        toOptimalPhase = (80 - moonDays) * msGameDay - mnElapsedTime;

     }  else if (moonpercent >= 37 && moonpercent <= 56)  {
      mnPhase = 6;
        optPhase = 0;
        toNextPhase = (66 - moonDays) * msGameDay - mnElapsedTime;
        toOptimalPhase = (80 - moonDays) * msGameDay - mnElapsedTime;

     }  else if (moonpercent >= 57 && moonpercent <= 89)  {
      mnPhase = 7;
        optPhase = 0;
        toNextPhase = (60 - moonDays) * msGameDay - mnElapsedTime;
        toOptimalPhase = (80 - moonDays) * msGameDay - mnElapsedTime;
     }

     mnpercent = PhaseName[mnPhase]  + Math.abs(moonpercent) + "%";

     if (moonpercent <= 5 && moonpercent >= -10)  {
          mnpercent = "<FONT COLOR='#FF0000'>" + mnpercent+ "</FONT>";
     } else if (moonpercent >= 90 || moonpercent <= -95)  {
          mnpercent = "<FONT COLOR='#0000FF'>" + mnpercent+ "</FONT>";
     }

   //nextPhase = "Next phase (" + PhaseName[(mnPhase + 1) % 8] + "): " + formatCountdown(toNextPhase);
   //nextOptPhase = "Next " + PhaseName[optPhase] + ": " + formatCountdown(toOptimalPhase);
	
	//draw to sidebar element
	VanaTime = "<div><li><b>" + VanaHour + ":" + VanaMin + "</b>  ~  " + VanaYear + "-" + VanaMon + "-" + VanaDate + "</li>"; 
	VanaTime +=	"<li><span style=\"font-weight: bold; font-size:14px; color:" + DayColor[vDay] + "\" >"  + VanaDay[vDay] + "</span><span style=\"font-size:14px;\">  ~ " + mnpercent + "</span></li>"; 
	VanaTime += "</div>";
	
	alchemy_hours = guildHelper(8, 23, 6);
	bonecraft_hours = guildHelper(8, 23, 3);
	clothcraft_hours = guildHelper(6, 21, 0);
	cooking_hours = guildHelper(5, 20, 7);		
	fishing_hours = guildHelper(3, 18, 5);
	goldsmithing_hours = guildHelper(8, 23, 4);	
	leathercraft_hours = guildHelper(3, 18, 4);
	smithing_hours = guildHelper(8, 23, 2);
	woodworking_hours = guildHelper(6, 21, 0);




	// Do not alter this line. This updates sidebar text for current time
	document.getElementById("n-vanatime").innerHTML = VanaTime;
	
	const page_vanatime = document.getElementsByClassName("page-vanatime");
	for (let i = 0; i < page_vanatime.length; i = i+1) { page_vanatime[i].textContent = VanaTime; }

	const page_alchemy_hours = document.getElementsByClassName("page-alchemy_hours");
	for (let i = 0; i < page_alchemy_hours.length; i = i+1) { page_alchemy_hours[i].textContent = alchemy_hours; }

	const page_bonecraft_hours = document.getElementsByClassName("page-bonecraft_hours");
	for (let i = 0; i < page_bonecraft_hours.length; i = i+1) { page_bonecraft_hours[i].textContent = bonecraft_hours; }
	
	const page_clothcraft_hours = document.getElementsByClassName("page-clothcraft_hours");
	for (let i = 0; i < page_clothcraft_hours.length; i = i+1) { page_clothcraft_hours[i].textContent = clothcraft_hours; }

	const page_cooking_hours = document.getElementsByClassName("page-cooking_hours");
	for (let i = 0; i < page_cooking_hours.length; i = i+1) { page_cooking_hours[i].textContent = cooking_hours; }
	
	const page_fishing_hours = document.getElementsByClassName("page-fishing_hours");
	for (let i = 0; i < page_fishing_hours.length; i = i+1) { page_fishing_hours[i].textContent = fishing_hours; }
	
	const page_goldsmithing_hours = document.getElementsByClassName("page-goldsmithing_hours");
	for (let i = 0; i < page_goldsmithing_hours.length; i = i+1) { page_goldsmithing_hours[i].textContent = goldsmithing_hours; }
	
	const page_leathercraft_hours = document.getElementsByClassName("page-leathercraft_hours");
	for (let i = 0; i < page_leathercraft_hours.length; i = i+1) { page_leathercraft_hours[i].textContent = leathercraft_hours; }

	const page_smithing_hours = document.getElementsByClassName("page-smithing_hours");
	for (let i = 0; i < page_smithing_hours.length; i = i+1) { page_smithing_hours[i].textContent = smithing_hours; }
	
	const page_woodworking_hours = document.getElementsByClassName("page-woodworking_hours");
	for (let i = 0; i < page_woodworking_hours.length; i = i+1) { page_woodworking_hours[i].textContent = woodworking_hours; }

}
	
function guildHelper(open, close, holiday)  {
   var timenow = new Date();
   var localTime = timenow.getTime();
   var elapsedTime = (localTime - basisDate.getTime()) % msGameDay;
   var dayStart = localTime - elapsedTime;

   // this conversion factor tells us time elapsed since the game day started in milliseconds
   var convFactor = 60 * 60 * 1000 / 25; 
   
   vanaDate =  ((898 * 360 + 30) * msRealDay) + (localTime - basisDate.getTime()) * 25;
   vDay  = Math.floor((vanaDate % (8 * msRealDay)) / (msRealDay));

   open = open * convFactor;
   close = close * convFactor;
   
   openTime = open + dayStart;
   closeTime = close + dayStart;
   outputTxt = "";
   guildCountdown = 0;
   
   if (openTime >= localTime) {
      guildCountdown = openTime - localTime;
      outputTxt2 = "Currently Closed. Open tomorrow.";
      outputTxt1 = "Opens in: ";
   } else if ((openTime < localTime) && (closeTime > localTime)) {
      guildCountdown = closeTime - localTime;
      outputTxt2 = "Currently Open for business.";
      outputTxt1 = "Closes in: ";
   } else if (closeTime <= localTime)  {
      guildCountdown = (msGameDay - elapsedTime) + open;
      outputTxt2 = "Currently Closed. Open tomorrow.";
      outputTxt1 = "Opens in: ";      
   }
   
   // adjust for holiday
   if ((holiday == vDay) && (closeTime > localTime)) {
      guildCountdown = (msGameDay - elapsedTime) + open;
      outputTxt2 = "Currently Closed for Holiday.";
      outputTxt1 = "Opens in: ";
   } else if (((vDay + 1) == holiday) && (closeTime <= localTime))  {
      guildCountdown = (msGameDay - elapsedTime) + open + msGameDay;
      outputTxt2 = "Currently Closed. Holiday tomorrow.";
      outputTxt1 = "Opens in: ";
   }

   return outputTxt1 + formatCountdown(guildCountdown) + ". " + outputTxt2;
}

function formatCountdown(varTime) {

   var dayLeft = varTime / msRealDay;
   var hourLeft = (dayLeft - Math.floor(dayLeft)) * 24;
   var minLeft = (hourLeft - Math.floor(hourLeft)) * 60;
   var secLeft = Math.floor((minLeft - Math.floor(minLeft)) * 60);
   var formattedTime = '';

   dayLeft = Math.floor(dayLeft);
   hourLeft = Math.floor(hourLeft);
   minLeft = Math.floor(minLeft);

   if (minLeft < 10) {minLeft = '0' + minLeft;}
   if (secLeft < 10) {secLeft = '0' + secLeft;}

   if (dayLeft > 0) {
      formattedTime = dayLeft + ':';
      if (hourLeft < 10) {
         formattedTime = formattedTime + '0' + hourLeft + ':';
      } else {
         formattedTime = formattedTime + hourLeft + ':';
      }         
   } else if (hourLeft > 0) {
      formattedTime = hourLeft + ':';
   }

   formattedTime = formattedTime + minLeft + ':' + secLeft;
   return formattedTime;
}

function getAirSched() { 

   var timenow = new Date(); 
   var localTime = timenow.getTime(); 
   var elapsedTime = (localTime - basisDate.getTime()) % msGameDay; 
   var dayStart = localTime - elapsedTime; 
   vanaDate = ((898 * 360 + 30) * msRealDay) + (localTime - basisDate.getTime()) * 25; 
   vDay = Math.floor((vanaDate % (8 * msRealDay)) / (msRealDay)); 

   var offset1 = ((1 * 60) + 10) * 60 * 1000 / 25; // 1:10 offset used by B->J J->S 
   var offset2 = ((2 * 60) + 40) * 60 * 1000 / 25; // 2:40 offset used by J->W K-J 
   var offset3 = ((4 * 60) + 10) * 60 * 1000 / 25; // 4:10 offset used by J->B S->J 
   var offset4 = ((5 * 60) + 35) * 60 * 1000 / 25; // 5:35 offset used by J->K 
   var offset5 = ((5 * 60) + 45) * 60 * 1000 / 25; // 5:45 offset used by W->J 

   outAir = "";
   outAir += "<TABLE CLASS='vanatime-page-airship-table' WIDTH='400' CELLSPACING='0' CELLPADDING='0'>"; 
   outAir += "<TR><TH ALIGN='LEFT'>Airship Route</TH>";
   outAir += "<TH ALIGN='LEFT'>Departure Day</TH>";
   outAir += "<TH ALIGN='LEFT'>Arrival</TH>";
   outAir += "<TH ALIGN='LEFT'>Departure</TH></TR>";
   
   outAir += AirHelper(elapsedTime, offset3, vDay, "Jeuno To Bastok"); 
   outAir += AirHelper(elapsedTime, offset4, vDay, "Jeuno To Kazham"); 
   outAir += AirHelper(elapsedTime, offset1, vDay, "Jeuno To San d'Oria"); 
   outAir += AirHelper(elapsedTime, offset2, vDay, "Jeuno To Windurst"); 
   outAir += AirHelper(elapsedTime, offset1, vDay, "Bastok To Jeuno"); 
   outAir += AirHelper(elapsedTime, offset2, vDay, "Kazham To Jeuno");
   outAir += AirHelper(elapsedTime, offset3, vDay, "San d'Oria To Jeuno"); 
   outAir += AirHelper(elapsedTime, offset5, vDay, "Windurst To Jeuno"); 
   
   outAir += "</TABLE>"; 
   // when ready, delete this
   const airship_time = document.getElementById(airship_schedule);
   if (airship_time) airship_time.innerHTML = outAir; 
  
} 

function AirHelper(elapsed, offset, day, city) { 

   var newOffset = offset; 
   var count = 0; 
   while (newOffset < elapsed) { 
      count += 1; 
      newOffset += (msGameDay / 4); 
   } 
   if (count >= 4) { 
      day = (day + 1) % 8; 
   }
   
   
   output = "<TR><TD>" + city + "</TD>"; 
   output += "<TD><FONT COLOR=" + DayColor[day] + ">" + VanaDay[day] + "</FONT></TD>"; 
   arrivalTime = newOffset - elapsed - 144000;
   if (arrivalTime < 0)  {
      arrivalTime = 0;
   }
   output += "<TD>" + formatCountdown(arrivalTime,1) + "</TD>";
   output += "<TD>" + formatCountdown(newOffset - elapsed,1) + "</TD></TR>"; 
   
   return output; 
}

function getConquest()  {

   var now = new Date();
   var timeLeft = (7 * msRealDay) - ((now.getTime() - basisDate.getTime()) % (7 * msRealDay));
   vanaConq = Math.floor(timeLeft / (msGameDay)) + 1;

   conqDays = timeLeft / msRealDay;
   conqHours = (conqDays - Math.floor(conqDays)) * 24;
   conqMin = (conqHours - Math.floor(conqHours)) * 60;
   conqSec = Math.floor((conqMin - Math.floor(conqMin)) * 60);

   if (conqDays < 10) { conqDays = '0' + Math.floor(conqDays); } else { conqDays = Math.floor(conqDays); }
   if (conqHours < 10) { conqHours = '0' + Math.floor(conqHours ); } else { conqHours = Math.floor(conqHours ); }
   if (conqMin < 10) { conqMin = '0' + Math.floor(conqMin ); } else { conqMin = Math.floor(conqMin ); }
   if (conqSec < 10) { conqSec = '0' + Math.floor(conqSec ); } else { conqSec = Math.floor(conqSec ); }
   
   conqDate = formatDate(now.getTime() + timeLeft, 2);

   conq = vanaConq + ' Vana´diel Days <BR>' + conqDate + ' (' + formatCountdown(timeLeft) + ')';

   const conquest_time = document.getElementById(conquest_schedule);
   if (conquest_time) conquest_time.innerHTML = conq; 
}


function getMoonPhase()  {

   var timenow = new Date();
   var localTime = timenow.getTime();
   var moonDays = (Math.floor((localTime - Mndate.getTime()) / msGameDay))  % 84;

   var mnElapsedTime = (localTime - Mndate.getTime()) % msGameDay;

   // determine phase percentage
         moonpercent = - Math.round((42 - moonDays) / 42 * 100);
         if (moonpercent <= -94)  {
            mnPhase = 0;
            optPhase = 4;
            toNextPhase = (3 - moonDays) * msGameDay - mnElapsedTime;
            toOptimalPhase = (38 - moonDays) * msGameDay - mnElapsedTime;

         }  else if (moonpercent >= 90)  {
	    mnPhase = 0;
            optPhase = 4;
            toNextPhase = (87 - moonDays) * msGameDay - mnElapsedTime;
            toOptimalPhase = (38 + 84 - moonDays) * msGameDay - mnElapsedTime;

         }  else if (moonpercent >= -93 && moonpercent <= -62)  {
	      mnPhase = 1;
            optPhase = 4;
            toNextPhase = (17 - moonDays) * msGameDay - mnElapsedTime;
            toOptimalPhase = (38 - moonDays) * msGameDay - mnElapsedTime;

         }  else if (moonpercent >= -61 && moonpercent <= -41)  {
	      mnPhase = 2;
            optPhase = 4;
            toNextPhase = (25 - moonDays) * msGameDay - mnElapsedTime;
            toOptimalPhase = (38 - moonDays) * msGameDay - mnElapsedTime;

         }  else if (moonpercent >= -40 && moonpercent <= -11)  {
	      mnPhase = 3;
            optPhase = 4;
            toNextPhase = (38 - moonDays) * msGameDay - mnElapsedTime;
            toOptimalPhase = (38 - moonDays) * msGameDay - mnElapsedTime;

         }  else if (moonpercent >= -10 && moonpercent <= 6)  {
	      mnPhase = 4;
            optPhase = 0;
            toNextPhase = (45 - moonDays) * msGameDay - mnElapsedTime;
            toOptimalPhase = (80 - moonDays) * msGameDay - mnElapsedTime;

         }  else if (moonpercent >= 7 && moonpercent <= 36)  {
	      mnPhase = 5;
            optPhase = 0;
            toNextPhase = (58 - moonDays) * msGameDay - mnElapsedTime;
            toOptimalPhase = (80 - moonDays) * msGameDay - mnElapsedTime;

         }  else if (moonpercent >= 37 && moonpercent <= 56)  {
	      mnPhase = 6;
            optPhase = 0;
            toNextPhase = (66 - moonDays) * msGameDay - mnElapsedTime;
            toOptimalPhase = (80 - moonDays) * msGameDay - mnElapsedTime;

         }  else if (moonpercent >= 57 && moonpercent <= 89)  {
	      mnPhase = 7;
            optPhase = 0;
            toNextPhase = (60 - moonDays) * msGameDay - mnElapsedTime;
            toOptimalPhase = (80 - moonDays) * msGameDay - mnElapsedTime;
         }

         mnpercent = PhaseName[mnPhase] + " (" + Math.abs(moonpercent) + "%)";

         if (moonpercent <= 5 && moonpercent >= -10)  {
              mnpercent = "<FONT COLOR='#FF0000'>" + mnpercent+ "</FONT>";
         } else if (moonpercent >= 90 || moonpercent <= -95)  {
              mnpercent = "<FONT COLOR='#0000FF'>" + mnpercent+ "</FONT>";
         }

   nextPhase = "Next phase (" + PhaseName[(mnPhase + 1) % 8] + "): " + formatCountdown(toNextPhase);
   nextOptPhase = "Next " + PhaseName[optPhase] + ": " + formatCountdown(toOptimalPhase);

   //mnpercent = "<DIV onmouseover='javascript:getMoonDetails()'>" + mnpercent + "</DIV>  ";
	//document.getElementById("mPhase").innerHTML = mnpercent + nextPhase + "<BR>" + nextOptPhase;
	const moon_phase_div = document.getElementById(moon_phase);
	if (moon_phase_div) moon_phase_div.innerHTML = mnpercent + nextPhase + "<BR>" + nextOptPhase;;


   // new moon starts on day 38 (-10%)
   // full moon starts at 80 (90%)
   // Moon cycle lasts 84 game days.

   // Determine most recent full moon
   var fullMoonBasis = Mndate.getTime() + (3 * msGameDay);
   var repeatCal = 5;

   moonCal = "<TABLE CLASS='blank' CELLSPACING='0' CELLPADDING='0'><TR><TH WIDTH='115' ALIGN='left'>New Moon Start</TH><TH WIDTH='115' ALIGN='left'>New Moon End</TH><TH WIDTH='115' ALIGN='left'>Full Moon Start</TH><TH WIDTH='115' ALIGN='left'>Full Moon End</TH></TR>";
   for ( i = 0; i < repeatCal; i++)  {
      elapsedCycles = Math.floor( (localTime - fullMoonBasis) / (84 * msGameDay) ) + i;
      FullEnd = fullMoonBasis + (elapsedCycles * 84 * msGameDay);
      //Full Moon starts 7 games days prior to end
      FullStart = FullEnd - 7 * msGameDay;
      //New Moon starts 49 games days prior to Full Moon end
      NewStart = FullEnd - 49 * msGameDay;
      //New Moon ends 42 games days prior to Full Moon end
      NewEnd = FullEnd - 42 * msGameDay;

      moonCal = moonCal + "<TR><TD>" + formatDate(NewStart, 2) + "</TD><TD>" + formatDate(NewEnd, 2) + "</TD><TD>" + formatDate(FullStart,2) + "</TD><TD>" + formatDate(FullEnd, 2) + "</TD></TR>";
   }
   if (repeatCal < 1) { moonCal = ""; } else { moonCal = moonCal + '</TABLE>'; }
   
   // moon_phases
   //document.getElementById("mCalendar").innerHTML = moonCal;
   	const moon_phases_schedule_div = document.getElementById(moon_phases_schedule);
	if (moon_phases_schedule_div) moon_phases_schedule_div.innerHTML = moonCal;
}

function formatDate(varTime, showDay) {

   var varDate = new Date(varTime);
   var yyyy = varDate.getYear();

   var mm = varDate.getMonth() + 1;
   if (mm < 10) { mm = "0" + mm; }

   var dd = varDate.getDate();
   if (dd < 10) { dd = "0" + dd; }

   var day = varDate.getDay();

   var hh = varDate.getHours();
   
   if (hh < 10) { hh = "0" + hh; }

   var min = varDate.getMinutes();
   if (min < 10) { min = "0" + min; }

   var ss = varDate.getSeconds();
   if (ss < 10) { ss = "0" + ss; }

   if (showDay == 1)  {
      dateString = EarthDay[day] + ", " + sMonth[mm-1] + ' ' + dd + ', ' + yyyy + " " + hh + ":" + min + ":" + ss;
   } else if (showDay == 2)  {
      dateString = sMonth[mm-1] + " " + dd + ",  " + hh + ":" + min + ":" + ss;
   }
   return dateString;
}

function getShipSched()  {

   // Boats depart at 00:00, 08:00, 16:00 from both Selbina and Mhuara
   // Boats arrive at 06:30, 14:30, 22:30 which is 216 seconds before they leave
   var now = new Date();
   var timeDiff = now.getTime() - basisDate.getTime();
   var hours = Math.floor((timeDiff / ( msGameDay / 3)) % 3);

   var timeLeft = (msGameDay / 3 ) - (timeDiff % (msGameDay / 3));

   var repeatFerry =  5 ;//document.Timer.FerryCount.value;

   bSched = "<TABLE CLASS='blank' CELLSPACING='0' CELLPADDING='0'><TR><TH WIDTH='80' ALIGN='left'>Arrives</TH>";
   bSched = bSched + "<TH WIDTH='45'></TH><TH ALIGN='left' WIDTH='80'>ETA</TH>";
   bSched = bSched + "<TH WIDTH='80' ALIGN='left'>Departs</TH><TH WIDTH='45'></TH>";
   bSched = bSched + "<TH ALIGN='left' WIDTH='45'>ETD</TH></TR>";

   vanaDate =  ((898 * 360 + 30) * msRealDay) + (timeDiff) * 25;
   vDay  = Math.floor((vanaDate % (8 * msRealDay)) / (msRealDay));

   for ( i = 0; i < repeatFerry; i++) {
      timeLeftLoop = timeLeft + ( i* msGameDay / 3);
      dPos = (vDay + Math.floor((hours + 1 + i)/3)) % 8;
      dPos2 = (dPos + BoatDayOffset[(hours + i) % 3]) % 8;
      arrivalTime = timeLeftLoop - 216000;
      if (arrivalTime <= 0)
         arrivalTime = 0;

      bSched = bSched + '<TR><TD><FONT COLOR="' + DayColor[dPos2] + '">' + VanaDay[dPos2] + '</FONT></TD><TD>' + BoatSched2[(hours + i) % 3] + '</TD><TD>' + formatCountdown(arrivalTime) + '</TD><TD><FONT COLOR="' + DayColor[dPos] + '">' + VanaDay[dPos] + '</FONT></TD><TD>' + BoatSched[(hours + i) % 3] + '</TD><TD ALIGN="left">' + formatCountdown(timeLeftLoop) + '</TD></TR>';
   }

   if (repeatFerry < 1) { out = ''; } else { out = bSched + "</TABLE>"; }
   //document.getElementById("ferry").innerHTML = out;

	const ferry_schedule_div = document.getElementById(ferry_schedule);
	if (ferry_schedule_div) ferry_schedule_div.innerHTML = out;
}

function getGuildHours()  {
    
   alchemy = guildHelper(8, 23, 6);
   blacksmith = guildHelper(8, 23, 2);
   bonework = guildHelper(8, 23, 3);
   goldsmith = guildHelper(8, 23, 4);
   cloth = guildHelper(6, 21, 0);
   wood = guildHelper(6, 21, 0);
   leather = guildHelper(3, 18, 4);
   fishing = guildHelper(3, 18, 5);
   cooking = guildHelper(5, 20, 7);


   guildOut = "<TABLE CLASS='blank' CELLSPACING='0' CELLPADDING='0'>";
   guildOut = guildOut + "<TR><TH ALIGN='left' WIDTH=100>Guild</TH>";
   guildOut = guildOut + "<TH WIDTH=125></TH><TH WIDTH=125></TH><TH ALIGN='left' WIDTH=140>Status</TH></TR>";
   guildOut = guildOut + "<TR><TH> Alchemy</TH><td>" + alchemy + "</td></TR>";
   guildOut = guildOut + "<TR><TD> Blacksmithing</TD><td>" + blacksmith 	+ "</td></TR>";
   guildOut = guildOut + "<TR><TD> Boneworking</TD><td>" + bonework 	+ "</td></TR>";
   guildOut = guildOut + "<TR><TD> Goldsmithing</TD><td>" + goldsmith 	+ "</td></TR>";
   guildOut = guildOut + "<TR><TD> Clothcrafting</TD><td>" + cloth 	+ "</td></TR>";
   guildOut = guildOut + "<TR><TD> Woodworking</TD><td>" + wood 	+ "</td></TR>";
   guildOut = guildOut + "<TR><TD> Leatherworking </td><td>" + leather 	+ "</td></TR>";
   guildOut = guildOut + "<TR><TD> Fishing</TD><td>" + fishing 	+ "</td></TR>";
   guildOut = guildOut + "<TR><TD> Cooking</TD><td>" + cooking 	+ "</td></TR>";
   guildOut = guildOut + "</TABLE>";
   
	//document.getElementById(crafting_guilds_schedule).innerHTML = guildOut;
	const crafting_guilds_schedule_div = document.getElementById(crafting_guilds_schedule);
	if (crafting_guilds_schedule_div) crafting_guilds_schedule_div.innerHTML = guildOut;
}

function gametick(){
	resetGameTime();
	getConquest();
	getMoonPhase();
	getAirSched();
	getShipSched();
	getGuildHours();
	setTimeout("gametick()", 50);
}

gametick();