Ready: Difference between revisions

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(Created page with "{{Changes}} * '''Commands the Pet to make a special attack.''' * '''Ability only available with Jug pets''' * '''Obtained:''' Beastmaster Level 25 * '''Recast Time:''' 30 seconds per charge; 1 minute, 30 seconds total to regain the maximum 3 charges. * Commands your '''summoned jug pet''' to use a selected special TP attack. * The Ready ability generates a moderate amount of enmity for the master. * You can see your pet's current TP by typing ''<pettp>''. * Selecting...")
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* '''Ability only available with Jug pets'''
* '''Ability only available with Jug pets'''
* '''Obtained:''' Beastmaster Level 25
* '''Obtained:''' Beastmaster Level 25
* '''Recast Time:''' 30 seconds per charge; 1 minute, 30 seconds total to regain the maximum 3 charges.
* '''Recast Time:''' 45 seconds per charge {{Changes}}; 2 minute, 25 seconds total to regain the maximum 3 charges.


* Commands your '''summoned jug pet''' to use a selected special TP attack.
* Commands your '''summoned jug pet''' to use a selected special TP attack.
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** See the monster family page or the specific jug pet's page for the specific number of charges needed for each TP move.
** See the monster family page or the specific jug pet's page for the specific number of charges needed for each TP move.
* There are '''no minimum''' TP requirements associated with usage of Ready.
* There are '''no minimum''' TP requirements associated with usage of Ready.
* The cooldown remaining on charges is a shared timer with the standard Sic ability.  If you summon a Jug Pet while your Sic timer is not completely down, it will NOT have 3 charges to start with, it will have exactly enough charges to be at 3 the moment your previous Sic timer expires.  The reverse is also true.  If you use Ready and burn 3 charges, release your Jug Pet, and Charm a local monster, you will be unable to use the standard Sic for 3 minutes.
* The cooldown remaining on charges is a shared timer with the standard Sic ability.  If you summon a Jug Pet while your [[Sic]] timer is not completely down, it will NOT have 3 charges to start with, it will have exactly enough charges to be at 3 the moment your previous Sic timer expires.  The reverse is also true.  If you use Ready and burn 3 charges, release your Jug Pet, and Charm a local monster, you will be unable to use the standard Sic for 3 minutes.
* <s>Every physical and magical damage dealing TP moves are now imbued with Skillchain Attributes/Magic Burst Properties.</s> {{Changes}}
* <s>Every physical and magical damage dealing TP moves are now imbued with Skillchain Attributes/Magic Burst Properties.</s> {{Changes}}

Revision as of 17:50, 20 February 2023

HorizonXI specific changes

  • Commands the Pet to make a special attack.
  • Ability only available with Jug pets
  • Obtained: Beastmaster Level 25
  • Recast Time: 45 seconds per charge HorizonXI specific changes; 2 minute, 25 seconds total to regain the maximum 3 charges.
  • Commands your summoned jug pet to use a selected special TP attack.
  • The Ready ability generates a moderate amount of enmity for the master.
  • You can see your pet's current TP by typing <pettp>.
  • Selecting this command will show a list of the pet's TP moves, each of which requires number of charges to use (the command /bstpet (if no subcommand is specified) will display the move list, with their charge cost and their index number, in the log).
    • The pet requires a sufficient number of charges for the selected move in order to use this ability.
    • Jug pets start with 3 charges when summoned.
    • See the monster family page or the specific jug pet's page for the specific number of charges needed for each TP move.
  • There are no minimum TP requirements associated with usage of Ready.
  • The cooldown remaining on charges is a shared timer with the standard Sic ability. If you summon a Jug Pet while your Sic timer is not completely down, it will NOT have 3 charges to start with, it will have exactly enough charges to be at 3 the moment your previous Sic timer expires. The reverse is also true. If you use Ready and burn 3 charges, release your Jug Pet, and Charm a local monster, you will be unable to use the standard Sic for 3 minutes.
  • Every physical and magical damage dealing TP moves are now imbued with Skillchain Attributes/Magic Burst Properties. HorizonXI specific changes