Ready: Difference between revisions
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** See the monster family page or the specific jug pet's page for the specific number of charges needed for each TP move. | ** See the monster family page or the specific jug pet's page for the specific number of charges needed for each TP move. | ||
* There are '''no minimum''' TP requirements associated with usage of Ready. | * There are '''no minimum''' TP requirements associated with usage of Ready. | ||
* The cooldown remaining on charges is a shared timer with the standard Sic ability. If you summon a Jug Pet while your [[ | * The cooldown remaining on charges is a shared timer with the standard Sic ability. If you summon a Jug Pet while your [[sic]] timer is not completely down, it will NOT have 3 charges to start with, it will have exactly enough charges to be at 3 the moment your previous Sic timer expires. The reverse is also true. If you use Ready and burn 3 charges, release your Jug Pet, and Charm a local monster, you will be unable to use the standard Sic for 3 minutes. | ||
* <s>Every physical and magical damage dealing TP moves are now imbued with Skillchain Attributes/Magic Burst Properties.</s> {{Changes}} | * <s>Every physical and magical damage dealing TP moves are now imbued with Skillchain Attributes/Magic Burst Properties.</s> {{Changes}} |
Revision as of 17:50, 20 February 2023
- Commands the Pet to make a special attack.
- Ability only available with Jug pets
- Obtained: Beastmaster Level 25
- Recast Time: 45 seconds per charge ; 2 minute, 25 seconds total to regain the maximum 3 charges.
- Commands your summoned jug pet to use a selected special TP attack.
- The Ready ability generates a moderate amount of enmity for the master.
- You can see your pet's current TP by typing <pettp>.
- Selecting this command will show a list of the pet's TP moves, each of which requires number of charges to use (the command /bstpet (if no subcommand is specified) will display the move list, with their charge cost and their index number, in the log).
- The pet requires a sufficient number of charges for the selected move in order to use this ability.
- Jug pets start with 3 charges when summoned.
- See the monster family page or the specific jug pet's page for the specific number of charges needed for each TP move.
- There are no minimum TP requirements associated with usage of Ready.
- The cooldown remaining on charges is a shared timer with the standard Sic ability. If you summon a Jug Pet while your sic timer is not completely down, it will NOT have 3 charges to start with, it will have exactly enough charges to be at 3 the moment your previous Sic timer expires. The reverse is also true. If you use Ready and burn 3 charges, release your Jug Pet, and Charm a local monster, you will be unable to use the standard Sic for 3 minutes.
Every physical and magical damage dealing TP moves are now imbued with Skillchain Attributes/Magic Burst Properties.