Aspidochelone: Difference between revisions

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[[Kuftal Tunnel]]{{Changes}}
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| align="center" | 85 - 88{{verification}}
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*[[Ancient Adamantoise Egg]]{{changes}}              {{Drop Rate|0|0}}
*[[Ancient Adamantoise Egg]]{{changes}}              {{Drop Rate|0|0}}
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*[[Sipar]]                                {{Drop Rate|12|88}}
*[[Sipar]]                                {{Drop Rate|12|88}}
*[[Aquarian Abjuration: Body]] (up to x2) {{Drop Rate|31|88}}
*[[Aquarian Abjuration: Body]] (up to x2) {{Drop Rate|31|88}}
*[[Dryadic Abjuration: Feet]] (up to x2)  {{Drop Rate|26|88}}
*[[Martial Abjuration: Feet]] (up to x2)  {{Drop Rate|24|88}}
*[[Martial Abjuration: Feet]] (up to x2)  {{Drop Rate|24|88}}
*[[Wyrmal Abjuration: Body]] (up to x2)  {{Drop Rate|20|88}}
*[[Wyrmal Abjuration: Body]] (up to x2)  {{Drop Rate|20|88}}
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{{Monster Notes}}
{{Monster Notes}}
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==Horizon Changes {{changes}}==
*'''Windows are 22~23 Hours after the last death.'''
'''Aspidochelone's Shell Mechanics:'''
*Aspidochelone now alternates between two states based on a 2,000 health threshold: inside and outside of its shell.
*In-Shell State: When Aspidochelone retreats into its shell, it gains a significant regeneration effect.
*To force Aspidochelone out of its shell, players must reduce its health by at least 2,000 points below the threshold it had when it entered the shell, counteracting any regeneration during this period.
*Failure to force Aspidochelone out results in it automatically emerging after a set period or after a certain amount of regeneration (exact mechanics are currently debated).
*Out-of-Shell State: Inflicting 2,000 damage to Aspidochelone when it's out of its shell will force it back in.
*It's possible to bypass a shell phase entirely with sufficient damage in a single attack. For instance, if Aspidochelone is 500 points from retreating, a combined skillchain and magic burst dealing 3,500 damage might force it into and out of its shell in quick succession.
'''Strategic Considerations:'''
''Two main strategies have emerged:''
*High Damage Approach: Aim for a 4,000 damage output in a single attack to surpass the next shell phase threshold, minimizing the health Aspidochelone regenerates.<br><br>
*Timed Skillchain/Magic Burst (SC/MB): Execute a SC/MB for at least 2,000 damage just as Aspidochelone retreats into its shell to quickly force it back out.<br><br>
*Failing to force Aspidochelone out of its shell more than a few times can be particularly punishing, as it brings the encounter closer to the 1-hour enrage timer.
'''Developer Insights:'''
*The server checks every 400 milliseconds to determine if a phase change should be initiated.
This means damage above the 2,000-point threshold may not roll over into the next phase, potentially complicating players' strategies.
==Notes==
==Notes==
'''Strategic Considerations:'''
*Two main strategies have emerged:
High Damage Approach: Aim for a 4,000 damage output in a single attack to surpass the next shell phase threshold, minimizing the health Aspidochelone regenerates.
*Timed Skillchain/Magic Burst (SC/MB): Execute a SC/MB for at least 2,000 damage just as Aspidochelone retreats into its shell to quickly force it back out.
*Failing to force Aspidochelone out of its shell more than a few times can be particularly punishing, as it brings the encounter closer to the 1-hour enrage timer.
'''Developer Insights:'''
*The server checks every 400 milliseconds to determine if a phase change should be initiated.
*This means damage above the 2,000-point threshold may not roll over into the next phase, potentially complicating players' strategies.
<!--
<!--
*'''Aspidochelone can spawn in one of many zones on HorizonXI'''{{changes}}-->
*'''Aspidochelone can spawn in one of many zones on HorizonXI'''{{changes}}-->
*'''Can pop instead of [[Adamantoise]] on the 4th day up to a force pop of Aspidochelone on the 9th day.'''{{Verification}}
*'''Can pop instead of [[Adamantoise]] on the 4th day up to a force pop of Aspidochelone on the 9th day.'''{{Verification}}
*'''Windows are 22~23 Hours after the last death.'''
**'''Windows are every 10 minutes and a force pop happens after 60 minutes '''
**'''Windows are every 10 minutes and a force pop happens after 60 minutes '''
*'''A message is seen by people in the zone that there has been a Spawn.
*'''A message is seen by people in the zone that there has been a Spawn.

Revision as of 13:48, 28 January 2024

Family: Adamantoises
Crystal: Earth
Weak to: Ice

Notorious Monster
Title Obtained: Aspidochelone Sinker

File:Aspid.jpg
Aspidochelone
Zone Level Drops Steal Spawns Notes
Valley of Sorrows
85 - 88Verification Needed (???%)

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1 A,T(H)
??? HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Horizon Changes HorizonXI specific changes

  • Windows are 22~23 Hours after the last death.

Aspidochelone's Shell Mechanics:

  • Aspidochelone now alternates between two states based on a 2,000 health threshold: inside and outside of its shell.
  • In-Shell State: When Aspidochelone retreats into its shell, it gains a significant regeneration effect.
  • To force Aspidochelone out of its shell, players must reduce its health by at least 2,000 points below the threshold it had when it entered the shell, counteracting any regeneration during this period.
  • Failure to force Aspidochelone out results in it automatically emerging after a set period or after a certain amount of regeneration (exact mechanics are currently debated).
  • Out-of-Shell State: Inflicting 2,000 damage to Aspidochelone when it's out of its shell will force it back in.
  • It's possible to bypass a shell phase entirely with sufficient damage in a single attack. For instance, if Aspidochelone is 500 points from retreating, a combined skillchain and magic burst dealing 3,500 damage might force it into and out of its shell in quick succession.

Strategic Considerations:

Two main strategies have emerged:

  • High Damage Approach: Aim for a 4,000 damage output in a single attack to surpass the next shell phase threshold, minimizing the health Aspidochelone regenerates.

  • Timed Skillchain/Magic Burst (SC/MB): Execute a SC/MB for at least 2,000 damage just as Aspidochelone retreats into its shell to quickly force it back out.

  • Failing to force Aspidochelone out of its shell more than a few times can be particularly punishing, as it brings the encounter closer to the 1-hour enrage timer.

Developer Insights:

  • The server checks every 400 milliseconds to determine if a phase change should be initiated.

This means damage above the 2,000-point threshold may not roll over into the next phase, potentially complicating players' strategies.

Notes

Strategic Considerations:

  • Two main strategies have emerged:

High Damage Approach: Aim for a 4,000 damage output in a single attack to surpass the next shell phase threshold, minimizing the health Aspidochelone regenerates.

  • Timed Skillchain/Magic Burst (SC/MB): Execute a SC/MB for at least 2,000 damage just as Aspidochelone retreats into its shell to quickly force it back out.
  • Failing to force Aspidochelone out of its shell more than a few times can be particularly punishing, as it brings the encounter closer to the 1-hour enrage timer.

Developer Insights:

  • The server checks every 400 milliseconds to determine if a phase change should be initiated.
  • This means damage above the 2,000-point threshold may not roll over into the next phase, potentially complicating players' strategies.
  • Can pop instead of Adamantoise on the 4th day up to a force pop of Aspidochelone on the 9th day.Verification Needed
    • Windows are every 10 minutes and a force pop happens after 60 minutes
  • A message is seen by people in the zone that there has been a Spawn.
    • KingBehemothtext.png
  • Like many NMs on HorizonXI There is a Claim Shield Any action will put you on the "claim" list. once the Claim Shield falls off, a random person will be picked to win the claim.HorizonXI specific changes
  • HNM's such as Aspidochelone will Draw In your AllianceHorizonXI specific changes
  • Damage will cause Aspidochelone to go in as well as come out of its shell.
  • Has a heavy Auto Regen effect while inside its shell.
    • While in its shell, Aspidochelone gains a heavy Defense boost normally causing melee attacks to deal 0 damage. Elemental Magic is recommended.
  • Resistant to Slow and other earth-based spells.
  • Susceptible to Paralyze
  • Uses Draw In in addition to Adamantoise special attacks.
  • Aspidochelone will Rage after 60 minutes.Verification Needed
  • Can be defeated by 6 characters at level 75.
  • Drops at least one of the Abjurations listed above.

Historical Background

In Medieval folklore and bestiaries, the Aspidochelone (also called the Asp-Turtle) was a gigantic combination of an asp and a turtle that lived in the ocean. It was so large, sailors would mistake it for an island. The Aspidochelone even had trees and bushes growing on its shell. The sailors would often drown when the turtle dived back in the ocean. Usually, this occurred when the sailors started a campfire on its back. It might have originated with reports of an Irish monk who traveled on the ocean or the stories about Sindbad's voyages, one of which involved Sindbad and his crew debarking on a small island, lighting some fires for cooking, the island shaking and diving beneath the waves, taking some of Sindbad's crew to watery graves and leading to Sindbad being adrift on the sea alone. He reported a creature which looked like an island, but went beneath the waves. Most medieval drawings depicted it as a large fish instead of the asp-turtle mix. Its name is derived from the Greek words "aspido" + "chelone", which mean "shield" and "turtle". The title it gives, Aspidochelone Sinker, derives from its island nature, meaning to slay the beast is to cause it (the "island") to sink.