Template:Area Page: Difference between revisions
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<p align="justify">-Summary of *AREA* here-</p> | <p align="justify">-Summary of *AREA* here-</p> | ||
===Obtaining the *AREA* map=== | === Obtaining the *AREA* map=== | ||
==Connecting Areas== | ==Connecting Areas== | ||
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== NPCs Found Here== | ==NPCs Found Here== | ||
{| border="0" width="100%" cellpadding="3" cellspacing="2" | {| border="0" width="100%" cellpadding="3" cellspacing="2" | ||
|- style="background:#ffdead;" | |- style="background:#ffdead;" | ||
! width="40%" |Name | ! width="40%" |Name | ||
! width="12%" |Location | ! width="12%" | Location | ||
! width="47%" |Type | ! width="47%" |Type | ||
|- style="background:#d5d9ff;" align="center" | |- style="background:#d5d9ff;" align="center" | ||
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|} | |} | ||
==Mobs Found Here== | == Mobs Found Here== | ||
{| border="0" width="100%" cellpadding="4" cellspacing="2" | {| border="0" width="100%" cellpadding="4" cellspacing="2" | ||
| align="center" bgcolor="#ffdead" | | | align="center" bgcolor="#ffdead" | | ||
'''Name''' | '''Name''' | ||
| align="center" bgcolor="#ffdead" | | | align="center" bgcolor="#ffdead" | | ||
'''Level''' | '''Level''' | ||
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|} | |} | ||
[[Category:Areas]] | [[Category:Areas]] | ||
[[Category: | [[Category:Templates]] |
Revision as of 02:23, 2 March 2023
-Summary of *AREA* here-
Obtaining the *AREA* map
Connecting Areas
| valign="top" align="right" |
|}
Involved in Quests/Missions
Quest | Type | Starter | Location |
Mission | Country | Starter | Location |
Weather
Chocobo Digging
|
NPCs Found Here
Fishing
|
Notorious Monsters Found Here
Name |
Level |
Drops |
Steal |
Family |
Spawns |
Notes | |||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Mobs Found Here
Name |
Level |
Drops |
Steal |
Family |
Spawns |
Notes | |||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |