Template:Area Page: Difference between revisions

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| valign="top" align="right" |[[File:East Sarutabaruta.png|thumb|*AREA* map]]
| valign="top" align="right" |[[File:East Sarutabaruta.png|thumb|*AREA* map]]
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| rowspan="1" width="90%" valign="top" |
{| cellspacing="3" width="70%" align="center"
| style="border: 1px solid gray; padding-left:0em;" valign="top" align="center" |'''Table of Contents:'''<br>[[#Connecting Areas|Connecting Areas]]<nowiki> | </nowiki>[[#Involved in Quests/Missions|Quests/Missions]]<nowiki> | </nowiki>[[#NPCs Found Here|NPCs]]
[[#Possible Weather Conditions|Weather]] | [[#Chocobo Digging|Chocobo Digging]] | [[#Fishing|Fishing]] | [[#Notorious Monsters Found Here|NMs]] | [[#Mobs Found Here|Mobs]]
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<p align="justify">-Summary of *AREA* here-</p>
===Obtaining the *AREA* map===


==Involved in Quests/Missions==
==Involved in Quests/Missions==

Revision as of 03:51, 2 March 2023

Connecting Areas

Connected Zone South Gustaberg Arrives At
Mission Country Starter

| valign="top" align="right" |

*AREA* map

Involved in Quests/Missions

Quest Type Starter Location
Mission Country Starter Location

Weather

Weather Checkers Possible Weather Conditions

Chocobo Digging

Item Abundance
= Requires Burrow  = Requires Egg Helm  = Requires Bore  = Obtainable only at Night

NPCs Found Here

Name Location Type

Fishing

Fish Cap Body of Water

Notorious Monsters Found Here

Name

Level

Drops

Steal

Family

Spawns

Notes

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Mobs Found Here

Name

Level

Drops

Steal

Family

Spawns

Notes

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants