Template:Area Page: Difference between revisions
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==Connecting Areas== | ==Connecting Areas== | ||
{| border="0" width="100%" cellpadding="0" cellspacing="2" | {| border="0" width="100%" cellpadding="0" cellspacing="2" | ||
|'''Connected Zone''' | | align="center" |'''Connected Zone''' | ||
| align="center" |'''South Gustaberg''' | | align="center" |'''South Gustaberg''' | ||
| align="center" |'''Arrives At''' | | align="center" |'''Arrives At''' | ||
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: | : | ||
| valign="top" align="right" |[[File:East Sarutabaruta.png|thumb|*AREA* map]] | | valign="top" align="right" |[[File:East Sarutabaruta.png|thumb|*AREA* map]] | ||
==Involved in Quests/Missions== | ==Involved in Quests/Missions== | ||
{| border="0" width="100%" cellpadding="0" cellspacing="2" | {| border="0" width="100%" cellpadding="0" cellspacing="2" | ||
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{| border="0" width="100%" cellpadding="0" cellspacing="2" | {| border="0" width="100%" cellpadding="0" cellspacing="2" | ||
|- style="background:#ffdead;" | |- style="background:#ffdead;" | ||
! width="70%" |[[Weather Checkers]] | ! width="70%" |[[:Category:Weather Reporters|Weather Checkers]] | ||
! width="30%" |Possible Weather Conditions | ! width="30%" |Possible Weather Conditions | ||
|- style="background:#d5d9ff;" | |- style="background:#d5d9ff;" |
Latest revision as of 21:42, 9 September 2024
Connecting Areas
Connected Zone | South Gustaberg | Arrives At |
Mission | Country | Starter |
| valign="top" align="right" |
Involved in Quests/Missions
Quest | Type | Starter | Location |
Mission | Country | Starter | Location |
Weather
Chocobo Digging
|
NPCs Found Here
Fishing
|
Notorious Monsters Found Here
Name |
Level |
Drops |
Steal |
Family |
Spawns |
Notes | |||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Mobs Found Here
Name |
Level |
Drops |
Steal |
Family |
Spawns |
Notes | |||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |