Evasion: Difference between revisions

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(Created page with "==Evasion== Stat that is compared to an enemy attacker's accuracy to determine the chance that a character has of avoiding an attack. See Hit Rate for details. Evasion is directly affected by a character's evasion skill and AGI. For every two points of AGI a character has, their evasion is raised by one point. See Check for details on how to interpret high evasion and low evasion check messages. ==Evasion Skill== A character's natural evas...")
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==Evasion==
#redirect [[Category:Evasion]]
 
Stat that is compared to an enemy attacker's [[accuracy]] to determine the chance that a character has of avoiding an attack. See [[Hit Rate]] for details.
 
[[Evasion]] is directly affected by a character's evasion skill and [[AGI]]. For every two points of [[AGI]] a character has, their [[evasion]] is raised by one point.
See [[Check]] for details on how to interpret high evasion and low evasion check messages.
 
==Evasion Skill==
 
A character's natural evasion skill gained via actual combat experience. Different jobs have different evasion potentials.
 
===Job Ratings===
 
{|class=sortable width="100%" cellpadding="5" cellspacing="0" border="1"
|BGCOLOR="#D87093" width="20%" align="center"|'''Job'''
|BGCOLOR="#D87093" width="10%" align="center"|'''Skill Rank'''
|BGCOLOR="#D87093" width="10%" align="center"|'''Cap at Lv.37'''
|BGCOLOR="#D87093" width="10%" align="center"|'''Cap at Lv.75'''
|-
|
|align="center"|{{sort|01|A+}}
|align="center"|
|align="center"|
|-
|}
See: [[:category:Combat Skills|Combat Skills]] for more Skill information.

Latest revision as of 09:30, 10 May 2023

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