Red Mage: En-Spell Damage Calculations: Difference between revisions

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|+ Damage per skill
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! Enhancing skill !! Damage
! Enhancing skill !! Damage !! Enhancing skill  !! Damage
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| 0 || 3
| 0 || 3 || 220 || 16
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| 17 || 4
| 17 || 4 || 240 || 17
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| 34 || 5
| 34 || 5 || 260 || 18
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| 50 || 6
| 50 || 6 || 280 || 19
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| 67 || 7
| 67 || 7 || 300 || 20
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| 84 || 8
| 84 || 8

Latest revision as of 13:12, 24 April 2025

Base En-spell (enfire, enblizzard, enthunder, enwater, enstone, enaero, auspice) damage is affected by the caster's enhancing magic skill, day, and weather effects. The formula for doing so is as follows:

The formula to calculate the base damage is (<200 skill):

Base Damage = 6E / 100 + 3

and for skills over 200:

Base Damage = 5E / 100 + 5

Damage per skill
Enhancing skill Damage Enhancing skill Damage
0 3 220 16
17 4 240 17
34 5 260 18
50 6 280 19
67 7 300 20
84 8
100 9
117 10
134 11
150 12
167 13
184 14
200 15



where E is your Enhancing Magic Skill.
It is also possible for weather to affect the base damage

  • Weather modifiers are:
Corresponding weather: 0.1 (10%)
Double corresponding weather: 0.25 (25%)


  • Day modifiers are:
Corresponding day: 0.1 (10%)


Example: At enhancing magic of 171 we get:

<math> \text{Base Damage}=\left\lfloor\frac{171*6}{100}\right\rfloor +3= 13 </math>

If, in addition, it is double weather then the damage will be <math>\lfloor 13*1.25\rfloor = 16</math>.

Credit to Apple at En-Spells & WS: Test and Discussion (Link Broken or Redirects to wrong page)

Maxing the effect

Total: 304 (without merits) / 320 (with max merits)