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Automaton: Difference between revisions

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updated page, lots of OOE and such was in the old one, containers wrong, and tables not horizonxi.(all updated to be in line) again I am not a pup so please review!
 
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<div class="toaulive">
{{Construction}}
Coming Soon™... This page describes planned [[Treasures of Aht Urhgan]] [[Puppetmaster]] content for HorizonXI.
</div>
<div class="toau">
<div class="toau">
__NOTOC__ __NOEDITSECTION__
=Overview=
{|width="100%"  cellpadding="5"|
|width="100%" height="40" valign="top" style="background-color: #E5E5E5; border:1px solid #000000;" |
[[Image:Automaton1.jpg|right|Automaton]]
<br>
:In the hands of a [[Puppetmaster]] an automation proves to be a powerful weapon and ally.  Customizable to any situation an automaton can be a fearsome fighter battling alongside its master or dealing devastating ranged damage from afar.  After a quick change the automaton brings its enemies to their knees with powerful [[:Category:Enfeebling Magic|enfeebling]] and [[:Category:Elemental Magic|elemental magic]] while [[:Category:Healing Magic|healing]] its master's wounds, as well as its own. Another change and it becomes a powerful healer, curing and removing [[:Category:Status Effects|status effects]] from the Puppetmaster's entire party.
<br>
{| border="2" cellpadding="5" cellspacing="0" align="center" width="60%"
|<div align="center">'''Table of Contents:'''<br>
[[#Heads and Frames|Heads and Frames]], [[#Attachments|Attachments]], [[#Spell List|Spell List]], [[#Combat Skill Ratings|Combat Skill Ratings]]
[[#Automaton Names|Automaton Names]], [[#See Also|See Also]]</div>
|}
<br>
|}
<br>
=Heads and Frames=
An automaton is made up of two interchangeable parts, the head which controls the behavior of the automaton, and the frame which determines your automaton's stats, weapon skills and damage type.  Both the head and the frame contribute to the total number of elemental slots the final automaton will have; thus determining which attachments can be equipped.  There are a total of four frames and six heads that can be acquired.  See [[Puppetmaster: Upgrading Your Automaton]] to find out how to get them all.
<br>
{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="48%" |
==[[Harlequin Head]]/[[Harlequin Frame|Frame]]==
The Harlequin automaton is the first available to the [[Puppetmaster]].  This automaton will engage the target in melee while casting enfeebling and healing magic.  The frame fights bare handed, dealing blunt damage to the enemy.
==[[Sharpshot Head]]/[[Sharpshot Frame|Frame]]==
The Sharpshot automaton is available after reaching level 10.  This automaton specializes in ranged damage and will only melee when in range.  The head will cast magic similar to the Harlequin head, but the Sharpshot body has no MP, being designed to deal physical damage only.
==[[Stormwaker Head]]/[[Stormwaker Frame|Frame]]==
The Stormwaker automaton is available after reaching level 10.  This automaton excels at casting all types of magic and will only melee when in range.  The Stormwaker frame also fights bare handed and has the same weapon skills as the Harlequin frame.
| width="4%"|
| valign="top" width="48%" |
==[[Valoredge Head]]/[[Valoredge Frame|Frame]]==
The Valoredge automaton is available after reaching level 10.  This head will cause your automaton to engage with the target while casting Cures on itself and its master.  Its frame, while having no MP, does come equipped with a slashing arm and a shield and will use [[Shield Bash]] against its foes.
==[[Soulsoother Head]]==
The Soulsoother head is available after reaching level 40.  When equipped with either the Harlequin or Stormwaker frames, this automaton will cast enfeebling, enhancing and healing magic and will only melee when in range.  In giving up the ability to cast elemental magic this head can cast Cure, Protect, Shell, Haste and remove status effects from the entire party!
==[[Spiritreaver Head]]==
The Spiritreaver head is available after reaching level 40.  When equipped with either the Harlequin or Stormwaker frames this automaton will cast enfeebling and elemental magic.  While losing the ability to cure the automaton is able to cast [[Absorb-INT]], [[Absorb-Attri]], [[Dread Spikes]], [[Drain]], and [[Aspir]].
|}


=Attachments=
{{Verification}}
Automatons have their very own gear called [[:Category:Automaton Attachments|Attachments]].  An automaton carries all of its attachments in its own inventory and can equip up to twelve different attachments. In order to use an attachment it must first be traded to [[Tateeya]] in [[Aht Urhgan Whitegate]] (I-7) where she will add it to your automaton's inventory.  Once traded attachments cannot be removed from the automaton's inventory but it will never be consumed or otherwise lost.  Although attachments do stack to 12 for crafting purposes an automaton can only have one of each type and once traded it is available to use on all head/frame combinations.
 
[[File:Automaton1.jpg|right|300px|Automaton]]
 
'''Automatons''' are customizable pets used by [[Puppetmaster]]s.


Automatons are limited to what attachments they can equip by their elemental capacity.  An automaton's elemental capacity can be seen in its equipment menu. Each dot and the # / # beside it is your Automaton's elemental capacity. The first number is the elemental capacity being used by the equipped Attachments of that element, and the second is the total capacity that can be equipped at once. Different Automaton Attachments have different charges; lower ones can be equipped in greater numbers, and those with higher charges only a few.  Your Frame and Head determine not only your Automaton's HP/MP, skill caps, and stats, but also its available elemental capacity.
A Puppetmaster controls their automaton with [[Activate]], [[Deploy]], [[Retrieve]], [[Deactivate]], and elemental [[Maneuvers]]. Automatons are customized through interchangeable [[Automaton Heads|heads]], [[Automaton Frames|frames]], and [[:Category:Automaton Attachments|attachments]].


While most attachments are used to enhance an automaton's stats (such as [[Accuracy]], [[Attack]], [[Magic Defense]] etc.) others will give them job traits like [[Double Attack]] or [[Conserve MP]] and some will give them job abilities like [[Provoke]] or spell-like abilities like [[Stoneskin]] without using MP but requiring [[Maneuvers]].  Others are unique to automatons and help them perform better.  See [[:Category:Automaton Attachments]] for a complete list.
== Obtaining an Automaton ==
A player unlocks their first automaton by completing [[No Strings Attached]], which also rewards an [[Animator]].


All attachments are either enhanced or activated by the use of corresponding [[Maneuvers]].  The more maneuvers of one element active the more powerful the corresponding attachments will be.  For instance with both [[Tension Spring]] and [[Tension Spring II]] equipped the automaton will receive a total of 15% attack (5% from[[Tension Spring]] and 10% from [[Tension Spring II]]) with no [[Fire Maneuver]]s active. With 3 [[Fire Maneuver]]s active the automatons attack will go up by 45%.
The automaton's name is chosen during the unlock quest. See [[Automaton Names]] for the available name list.


{| class="ffxi-table" border="0" cellpadding="5" cellspacing="0" width="100%"
== Requirements ==
| valign="top" width="50%" |
{| class="horizon-table table-md general-table sortable center-col-2"
==Abilities==
! Requirement
{|border="1" width="80%" cellspacing="0" cellpadding="2"
! Purpose
!BGCOLOR="#66CCFF" width="32%" align="left" |Ability
|-
!BGCOLOR="#66CCFF" width="34%" align="left" |&nbsp;Attachment
| [[Puppetmaster]]
!BGCOLOR="#66CCFF" width="33%" align="left" |&nbsp;Maneuver
| Required to use an automaton.
|- valign="top" BGCOLOR="#EAF0FF"
|-
|align="left" |[[Blaze Spikes]]
| [[Animator]]
|&nbsp;[[Reactive Shield]]
| Required to command the automaton.
|{{Resist Fire}} {{Fire}}
|-
|- valign="top" BGCOLOR="#EAF0FF"
| [[Activate]]
|align="left" |[[Meditate]]*
| Calls forth the automaton.
|&nbsp;[[Heat Capacitor]]
|-
|{{Resist Fire}} {{Fire}}
| [[Maneuvers]]
|- valign="top" BGCOLOR="#EAF0FF"
| Enhance attachment behavior and influence automaton performance.
|align="left" |[[Provoke]]
|&nbsp;[[Strobe]]
|&nbsp; {{Resist Fire}} [[Fire Maneuver|{{Fire|Fire}}]]
|- valign="top" BGCOLOR="#EAF0FF"
|align="left" |[[Barrage]]
|&nbsp;[[Barrage Turbine]]
|&nbsp; {{Resist Wind}} [[Wind Maneuver|{{Wind|Wind}}]]
|- valign="top" BGCOLOR="#EAF0FF"
|align="left" |[[Blink]]
|&nbsp;[[Replicator]]
|&nbsp; {{Resist Wind}} [[Wind Maneuver|{{Wind|Wind}}]]
|- valign="top" BGCOLOR="#EAF0FF"
|align="left" |[[Stoneskin]]
|&nbsp;[[Shock Absorber]]
|&nbsp; {{Resist Earth}} [[Earth Maneuver|{{Earth|Earth}}]]
|- valign="top" BGCOLOR="#EAF0FF"
|align="left" |[[Erase]]
|&nbsp;[[Eraser]]
|&nbsp; {{Resist Light}} [[Light Maneuver|{{Light|Light}}]]
|- valign="top" BGCOLOR="#EAF0FF"
|align="left" |[[Flash]]  
|&nbsp;[[Flashbulb]]
|&nbsp; {{Resist Light}} [[Light Maneuver|{{Light|Light}}]]
|- valign="top" BGCOLOR="#EAF0FF"
|align="left" |[[Convert]]<nowiki>**</nowiki>
|&nbsp;[[Mana Converter]]
|&nbsp; {{Resist Dark}} [[Dark Maneuver|{{Dark|Dark}}]]
|- valign="top" BGCOLOR="#EAF0FF"
|align="left" |MP Restoration
|&nbsp;[[Economizer]]
|&nbsp; {{Resist Dark}} [[Dark Maneuver|{{Dark|Dark}}]]
|- valign="top" BGCOLOR="#EAF0FF"
|align="left" |[[Shield Bash]]<sup>†</sup>
|&nbsp;None
|&nbsp;  '''None'''
|}
|}
<br>
<nowiki>*</nowiki> Unlike [[Samurai]]'s meditate, the TP is gained instantly instead of over a short time.


<nowiki>**</nowiki> Unlike the [[Red Mage]]'s convert, the MP is gained over a short time instead of instantly, and only 50% of the automaton's HP is converted. (It is one-way and cannot be used to gain HP like convert).
== Heads and Frames ==
An automaton is made of two main parts: a head and a frame. The head influences behavior and spell use, while the frame determines the automaton's combat style, stats, and weapon skills.


†  Useable only by the Valoredge frame. Unlike other automaton abilities, Shield Bash cannot be triggered by a maneuver but can be enhanced by attaching a [[Hammermill]]. The automaton will automatically use shield bash if it is ready to attempt to interrupt enemy spell casts or TP move charge-ups.
{| class="horizon-table table-lg general-table sortable"
! Head / Frame
! Role
! Notes
|-
| [[Harlequin Head]] / [[Harlequin Frame]]
| Balanced starter automaton
| Initial automaton setup.
|-
| [[Valoredge Head]] / [[Valoredge Frame]]
| Melee / defensive automaton
| Focuses on close-range combat.
|-
| [[Sharpshot Head]] / [[Sharpshot Frame]]
| Ranged automaton
| Focuses on ranged attacks.
|-
| [[Stormwaker Head]] / [[Stormwaker Frame]]
| Magic automaton
| Uses magic and supports caster-style setups.
|-
| [[Soulsoother Head]]
| Healing-focused magic head
| Used with [[Stormwaker Frame]].
|-
| [[Spiritreaver Head]]
| Offensive magic head
| Used with [[Stormwaker Frame]].
|}


| valign="top" width="50%" |
See [[Puppetmaster: Upgrading Your Automaton]] for head and frame acquisition.
==Traits==
{|border="1" width="90%" cellspacing="0" cellpadding="2"
!BGCOLOR="#66CCFF" width="35%" align="left" |Trait
!BGCOLOR="#66CCFF" width="44%" align="left" |&nbsp;Attachment
!BGCOLOR="#66CCFF" width="20%" align="left" |&nbsp;Element
|- valign="top" BGCOLOR="#EAF0FF"
|align="left" |[[Attack Bonus]]*
|&nbsp;[[Tension Spring]], [[Tension Spring II]]
|&nbsp; {{Resist Fire}} [[Fire Maneuver|{{Fire|Fire}}]]
|- valign="top" BGCOLOR="#EAF0FF"
|align="left" |[[Store TP]]
|&nbsp;[[Inhibitor]]
|&nbsp; {{Resist Fire}} [[Fire Maneuver|{{Fire|Fire}}]]
|- valign="top" BGCOLOR="#EAF0FF"
|align="left" |[[Conserve MP]]*<sup>‡</sup>
|&nbsp;[[Power Cooler]]
|&nbsp; {{Resist Ice}} [[Ice Maneuver|{{Ice|Ice}}]]
|- valign="top" BGCOLOR="#EAF0FF"
|align="left" |[[Magic Attack Bonus]]*
|&nbsp;[[Loudspeaker]], [[Loudspeaker II]]
|&nbsp; {{Resist Ice}} [[Ice Maneuver|{{Ice|Ice}}]]
|- valign="top" BGCOLOR="#EAF0FF"
|align="left" |[[Evasion Bonus]]*
|&nbsp;[[Accelerator]], [[Accelerator II]]
|&nbsp; {{Resist Wind}} [[Wind Maneuver|{{Wind|Wind}}]]
|- valign="top" BGCOLOR="#EAF0FF"
|align="left" |[[Ranged Accuracy]]
|&nbsp;[[Scope]]
|&nbsp; {{Resist Wind}} [[Wind Maneuver|{{Wind|Wind}}]]
|- valign="top" BGCOLOR="#EAF0FF"
|align="left" |[[Defense Bonus]]*
|&nbsp;[[Armor Plate]], [[Armor Plate II]]
|&nbsp; {{Resist Earth}} [[Earth Maneuver|{{Earth|Earth}}]]
|- valign="top" BGCOLOR="#EAF0FF"
|align="left" |[[Accuracy Bonus]]*
|&nbsp;[[Stabilizer]], [[Stabilizer II]]
|&nbsp; {{Resist Lightning}} [[Thunder Manevuer|{{Lightning|Thunder}}]]
|- valign="top" BGCOLOR="#EAF0FF"
|align="left" |[[Additional Effect|Add. Effect: Lightning Damage]]
|&nbsp;[[Volt Gun]]
|&nbsp; {{Resist Lightning}} [[Thunder Maneuver|{{Lightning|Thunder}}]]
|- valign="top" BGCOLOR="#EAF0FF"
|align="left" |[[Double Attack]]
|&nbsp;[[Coiler]]
|&nbsp; {{Resist Lightning}} [[Thunder Maneuver|{{Lightning|Thunder}}]]
|- valign="top" BGCOLOR="#EAF0FF"
|align="left" |[[Counter]]
|&nbsp;[[Galvanizer]]
|&nbsp; {{Resist Lightning}} [[Thunder Manevuer|{{Lightning|Thunder}}]]
|- valign="top" BGCOLOR="#EAF0FF"
|align="left" |[[Magic Defense Bonus]]*
|&nbsp;[[Mana Jammer]], [[Mana Jammer II]]
|&nbsp; {{Resist Water}} [[Water Maneuver|{{Water|Water}}]]
|- valign="top" BGCOLOR="#EAF0FF"
|align="left" |[[Auto Regen]]*<sup>†</sup>
|&nbsp;[[Auto-Repair Kit]], [[Auto-Repair Kit II]]
|&nbsp; {{Resist Light}} [[Light Maneuver|{{Light|Light}}]]
|- valign="top" BGCOLOR="#EAF0FF"
|align="left" |[[Auto Refresh]]*<sup>†</sup>
|&nbsp;[[Mana Tank]], [[Mana Tank II]]
|&nbsp; {{Resist Dark}} [[Dark Maneuver|{{Dark|Dark}}]]
|- valign="top" BGCOLOR="#EAF0FF"
|align="left" |[[Conserve MP]]<sup>‡</sup>
|&nbsp;[[Mana Conserver]]
|&nbsp; {{Resist Dark}} [[Dark Maneuver|{{Dark|Dark}}]]
|}
<nowiki>*</nowiki>  The effect of appropriate Tier I and II attachments does "stack" when both are equipped.


†  Requires appropriate maneuver for the trait to be active.
== Attachments ==
[[:Category:Automaton Attachments|Attachments]] modify automaton behavior and provide offensive, defensive, utility, or magic-related effects.


‡  The [[Power Cooler]] is a direct % savings on mp cost while the [[Mana Conserver]] bestows the Conserve MP trait, but both attachments serve the same purpose to reduce MP costs.
Attachments must be installed before they can be equipped. {{Verification}}


Unless noted, traits are always active with the relevant attachments equipped. The strength of traits can be enhanced by having 1-3 maneuvers of the related element active. See attachment pages for specific details.
{| class="horizon-table table-md general-table sortable"
! Attachment System
! Notes
|-
| Elemental slots
| Each head and frame contributes elemental capacity.
|-
| Maneuvers
| Elemental maneuvers strengthen or activate certain attachment effects.
|-
| Overload
| Repeated maneuver use can cause [[Overload]].
|}


== Pet Commands ==
{| class="horizon-table table-md jobs-table sortable center-col-1"
! Level
! Command
! Effect
|-
| 1
| [[Deploy]]
| Orders the automaton to attack a target.
|-
| 1
| [[Deactivate]]
| Dismisses the automaton.
|-
| 10
| [[Retrieve]]
| Orders the automaton to return to the master.
|}
|}


==Elemental Capacities==
== Maneuvers ==
{| class="ffxi-table" border="1" width="100%" cellspacing="0" cellpadding="2"
{| class="horizon-table table-md jobs-table sortable center-col-1"
!BGCOLOR="#CDC8B1"|
! Level
!BGCOLOR="#CDC8B1"| [[Harlequin Head]]
! Maneuver
!BGCOLOR="#CDC8B1"| [[Valoredge Head]]
!BGCOLOR="#CDC8B1"| [[Sharpshot Head]]
!BGCOLOR="#CDC8B1"| [[Stormwaker Head]]
!BGCOLOR="#CDC8B1"| [[Soulsoother Head]]
!BGCOLOR="#CDC8B1"| [[Spiritreaver Head]]
|-
|-
!BGCOLOR="#CDC8B1" width ="5%"|[[Harlequin Frame]]
| 1
!BGCOLOR="#EEEEFF"|5{{Resist Fire}}  5{{Resist Wind}}  5{{Resist Lightning}}  3{{Resist Light}}
| [[Dark Maneuver]]
5{{Resist Ice}}  5{{Resist Earth}}  5{{Resist Water}}  3{{Resist Dark}}
!BGCOLOR="#EEEEFF"|6{{Resist Fire}}  5{{Resist Wind}}  5{{Resist Lightning}}  5{{Resist Light}}
3{{Resist Ice}}  6{{Resist Earth}}  3{{Resist Water}}  3{{Resist Dark}}
!BGCOLOR="#EEEEFF"|6{{Resist Fire}}  6{{Resist Wind}}  5{{Resist Lightning}}  5{{Resist Light}}
3{{Resist Ice}}  3{{Resist Earth}}  5{{Resist Water}}  3{{Resist Dark}}
!BGCOLOR="#EEEEFF"|3{{Resist Fire}}  5{{Resist Wind}}  3{{Resist Lightning}}  3{{Resist Light}}
6{{Resist Ice}}  5{{Resist Earth}}  6{{Resist Water}}  5{{Resist Dark}}
!BGCOLOR="#EEEEFF"|3{{Resist Fire}}  5{{Resist Wind}}  3{{Resist Lightning}}  6{{Resist Light}}
6{{Resist Ice}}  5{{Resist Earth}}  6{{Resist Water}}  3{{Resist Dark}}
!BGCOLOR="#EEEEFF"|3{{Resist Fire}}  5{{Resist Wind}}  3{{Resist Lightning}}  3{{Resist Light}}
6{{Resist Ice}}  5{{Resist Earth}}  6{{Resist Water}}  6{{Resist Dark}}
|-
|-
!BGCOLOR="#CDC8B1"|[[Valoredge Frame]]
| 1
!BGCOLOR="#EEEEFF"|6{{Resist Fire}}  5{{Resist Wind}}  5{{Resist Lightning}}  3{{Resist Light}}
| [[Earth Maneuver]]
4{{Resist Ice}}  6{{Resist Earth}}  5{{Resist Water}}  2{{Resist Dark}}
!BGCOLOR="#EEEEFF"|7{{Resist Fire}}  5{{Resist Wind}}  5{{Resist Lightning}}  5{{Resist Light}}
2{{Resist Ice}}  7{{Resist Earth}}  3{{Resist Water}}  2{{Resist Dark}}
!BGCOLOR="#EEEEFF"|7{{Resist Fire}}  6{{Resist Wind}}  5{{Resist Lightning}}  5{{Resist Light}}
2{{Resist Ice}}  4{{Resist Earth}}  5{{Resist Water}}  2{{Resist Dark}}
!BGCOLOR="#EEEEFF"|4{{Resist Fire}}  5{{Resist Wind}}  3{{Resist Lightning}}  3{{Resist Light}}
5{{Resist Ice}}  6{{Resist Earth}}  6{{Resist Water}}  4{{Resist Dark}}
!BGCOLOR="#EEEEFF"|4{{Resist Fire}}  5{{Resist Wind}}  3{{Resist Lightning}}  6{{Resist Light}}
5{{Resist Ice}}  6{{Resist Earth}}  6{{Resist Water}}  2{{Resist Dark}}
!BGCOLOR="#EEEEFF"|4{{Resist Fire}}  5{{Resist Wind}}  3{{Resist Lightning}}  3{{Resist Light}}
5{{Resist Ice}}  6{{Resist Earth}}  6{{Resist Water}}  5{{Resist Dark}}
|-
|-
!BGCOLOR="#CDC8B1"|[[Sharpshot Frame]]
| 1
!BGCOLOR="#EEEEFF"|5{{Resist Fire}}  6{{Resist Wind}}  6{{Resist Lightning}}  3{{Resist Light}}
| [[Fire Maneuver]]
4{{Resist Ice}}  5{{Resist Earth}}  5{{Resist Water}}  2{{Resist Dark}}
!BGCOLOR="#EEEEFF"|6{{Resist Fire}}  6{{Resist Wind}}  6{{Resist Lightning}}  5{{Resist Light}}
2{{Resist Ice}}  6{{Resist Earth}}  3{{Resist Water}}  2{{Resist Dark}}
!BGCOLOR="#EEEEFF"|6{{Resist Fire}}  7{{Resist Wind}}  6{{Resist Lightning}}  5{{Resist Light}}
2{{Resist Ice}}  3{{Resist Earth}}  5{{Resist Water}}  2{{Resist Dark}}
!BGCOLOR="#EEEEFF"|3{{Resist Fire}}  6{{Resist Wind}}  4{{Resist Lightning}}  3{{Resist Light}}
5{{Resist Ice}}  5{{Resist Earth}}  6{{Resist Water}}  4{{Resist Dark}}
!BGCOLOR="#EEEEFF"|3{{Resist Fire}}  6{{Resist Wind}}  4{{Resist Lightning}}  6{{Resist Light}}
5{{Resist Ice}}  5{{Resist Earth}}  6{{Resist Water}}  2{{Resist Dark}}
!BGCOLOR="#EEEEFF"|3{{Resist Fire}}  6{{Resist Wind}}  4{{Resist Lightning}}  3{{Resist Light}}
5{{Resist Ice}}  5{{Resist Earth}}  6{{Resist Water}}  5{{Resist Dark}}
|-
|-
!BGCOLOR="#CDC8B1"|[[Stormwaker Frame]]
| 1
!BGCOLOR="#EEEEFF"|4{{Resist Fire}}  4{{Resist Wind}}  5{{Resist Lightning}}  3{{Resist Light}}
| [[Ice Maneuver]]
6{{Resist Ice}}  5{{Resist Earth}}  5{{Resist Water}}  4{{Resist Dark}}
|-
!BGCOLOR="#EEEEFF"|5{{Resist Fire}}  4{{Resist Wind}}  5{{Resist Lightning}}  5{{Resist Light}}
| 1
4{{Resist Ice}}  6{{Resist Earth}}  3{{Resist Water}}  4{{Resist Dark}}
| [[Light Maneuver]]
!BGCOLOR="#EEEEFF"|5{{Resist Fire}}  5{{Resist Wind}}  5{{Resist Lightning}}  5{{Resist Light}}
|-
4{{Resist Ice}}  3{{Resist Earth}}  5{{Resist Water}}  4{{Resist Dark}}
| 1
!BGCOLOR="#EEEEFF"|2{{Resist Fire}}  4{{Resist Wind}}  3{{Resist Lightning}}  3{{Resist Light}}
| [[Thunder Maneuver]]
7{{Resist Ice}}  5{{Resist Earth}}  6{{Resist Water}}  6{{Resist Dark}}
|-
!BGCOLOR="#EEEEFF"|2{{Resist Fire}}  4{{Resist Wind}}  3{{Resist Lightning}}  6{{Resist Light}}
| 1
7{{Resist Ice}}  5{{Resist Earth}}  6{{Resist Water}}  4{{Resist Dark}}
| [[Water Maneuver]]
!BGCOLOR="#EEEEFF"|2{{Resist Fire}}  4{{Resist Wind}}  3{{Resist Lightning}}  3{{Resist Light}}
|-
7{{Resist Ice}}  5{{Resist Earth}}  6{{Resist Water}}  7{{Resist Dark}}
| 1
| [[Wind Maneuver]]
|}
|}
<br>


See [[Maneuvers]] for details.


=Spell List=
== Automaton Magic ==
*Different head/frame combinations are able to use spells at different job levels but learn them at the same skill level.
Automatons learn spells automatically based on automaton magic skill and the equipped head/frame combination.
*Automatons will only be able to cast magic when using the [[Harlequin Frame]] or [[Stormwaker Frame]]. 
*The [[Soulsoother Head]] will cast its [[:Category:Healing Magic|healing]] and [[:Category:Enhancing Magic|enhancing magic]] on party members.
*Automatons learn spells automatically, you do not have to buy scrolls.
*See [[Automaton Magic Skill]] for a more detailed listing.


[[Harlequin Head]]/[[Sharpshot Head]] = H,
{| class="horizon-table table-md general-table sortable"
[[Stormwaker Head]] = Sw,
! Head / Frame
[[Valoredge Head]] = V,
! Magic Behavior
[[Soulsoother Head]] = Ss,
|-
[[Spiritreaver Head]] = Sr
| [[Harlequin Head]]
 
| Basic enfeebling and healing magic.
<!-- If updating missing information please also add it to the spell list tables on the Automaton magic skill page and on the corresponding Head page -->
|-
 
| [[Stormwaker Head]]
<div class="flex-container" style="justify-content: space-evenly;">
| General magic use.
{| class="ffxi-table horizon-table flex-container-item-3 center-col-1"
|-
! scope="col" | Skill Level
| [[Soulsoother Head]]
! scope="col" | Spell
| Healing and support magic.
! scope="col" | Head
|-
{{automaton spell |skill level = 1 |spell = [[Dia]] |heads = H/Sw/Ss/Sr }}
| [[Spiritreaver Head]]
{{automaton spell |skill level = 12 |spell = [[Cure]] |heads = H/Sw/Ss/Sr }}
| Offensive and dark magic.
{{automaton spell |skill level = 15 |spell = [[Stone]] |heads = Sw/Sr }}
{{automaton spell |skill level = 18 |spell = [[Poison]] |heads = H/Sw/Ss/Sr }}
{{automaton spell |skill level = 21 |spell = [[Paralyze]] |heads = H/Sw/Ss/Sr }}
{{automaton spell |skill level = 24 |spell = [[Protect]] |heads = Sw/Ss }}
{{automaton spell |skill level = 27 |spell = [[Blind]] |heads = H/Sw/Ss/Sr }}
{{automaton spell |skill level = 27 |spell = [[Poisona]] |heads = Ss }}
{{automaton spell |skill level = 30 |spell = [[Water]] |heads = Sw/Sr }}
{{automaton spell |skill level = 33 |spell = [[Bio]] |heads = H/Sw/Ss/Sr }}
{{automaton spell |skill level = 36 |spell = [[Paralyna]] |heads = Ss }}
{{automaton spell |skill level = 42 |spell = [[Slow]] |heads = H/Sw/Ss/Sr }}
{{automaton spell |skill level = 45 |spell = [[Aero]] |heads = Sw/Sr }}
{{automaton spell |skill level = 45 |spell = [[Blindna]] |heads = Ss }}
{{automaton spell |skill level = 45 |spell = [[Cure II]] |heads = H/Sw/Ss/Sr }}
{{automaton spell |skill level = 45 |spell = [[Drain]] |heads = Sr }}
{{automaton spell |skill level = 54 |spell = [[Shell]] |heads = Sw/Ss }}
{{automaton spell |skill level = 57 |spell = [[Silence]] |heads = H/Sw/Ss/Sr }}
{{automaton spell |skill level = 60 |spell = [[Fire]] |heads = Sw/Sr }}
{{automaton spell |skill level = 60 |spell = [[Silena]] |heads = Ss }}
{{automaton spell |skill level = 66 |spell = [[Regen]] |heads = Ss }}
{{automaton spell |skill level = 75 |spell = [[Blizzard]] |heads = Sw/Sr }}
{{automaton spell |skill level = 81 |spell = [[Cure III]] |heads = H/Sw/Ss/Sr }}
{{automaton spell |skill level = 78 |spell = [[Aspir]] |heads = Sr }}
{{automaton spell |skill level = 84 |spell = [[Protect II]] |heads = Sw/Ss }}
{{automaton spell |skill level = 90 |spell = [[Cursna]] |heads = Ss }}
{{automaton spell |skill level = 90 |spell = [[Thunder]] |heads = Sw/Sr }}
|}
|}


{| class="ffxi-table horizon-table flex-container-item-3 center-col-1"
See [[Automaton Magic Skill]] for spell lists and skill-based learning.
! scope="col" | Skill Level
! scope="col" | Spell
! scope="col" | Head
{{automaton spell |skill level = 96 |spell = [[Dia II]] |heads = H/Sw/Ss/Sr }}
{{automaton spell |skill level = 99 |spell = [[Erase]] |heads = Ss }}
{{automaton spell |skill level = 99 |spell = [[Phalanx]] |heads = Sw }}
{{automaton spell |skill level = 105 |spell = [[Dispel (Spell)|Dispel]] |heads = Sw }}
{{automaton spell |skill level = 105 |spell = [[Stoneskin]] |heads = Sw }}
{{automaton spell |skill level = 105 |spell = [[Viruna]] |heads = Ss }}
{{automaton spell |skill level = 108 |spell = [[Stone II]] |heads = Sw/Sr }}
{{automaton spell |skill level = 107 |spell = [[Bio II]] |heads = H/Sw/Ss/Sr }}
{{automaton spell |skill level = 114 |spell = [[Shell II]] |heads = Sw/Ss }}
{{automaton spell |skill level = 120 |spell = [[Absorb-INT]] |heads = Sr }}
{{automaton spell |skill level = 120 |spell = [[Stona]] |heads = Ss }}
{{automaton spell |skill level = 123 |spell = [[Water II]] |heads = Sw, Sr }}
{{automaton spell |skill level = 135 |spell = [[Regen II]] |heads = Ss }}
{{automaton spell |skill level = 138 |spell = [[Aero II]] |heads = Sw/Sr }}
{{automaton spell |skill level = 141 |spell = [[Poison II]] |heads = H/Sw/Ss/Sr }}
{{automaton spell |skill level = 144 |spell = [[Protect III]] |heads = Sw/Ss }}
{{automaton spell |skill level = 147 |spell = [[Cure IV]] |heads = H/Sw/Ss/Sr }}
{{automaton spell |skill level = 147 |spell = [[Haste]] |heads = Sw/Ss }}
{{automaton spell |skill level = 153 |spell = [[Fire II]] |heads = Sw/Sr }}
{{automaton spell |skill level = 178 |spell = [[Blizzard II]] |heads = Sw/Sr }}
{{automaton spell |skill level = 188 |spell = [[Shell III]] |heads = Sw/Ss }}
{{automaton spell |skill level = 203 |spell = [[Thunder II]] |heads = Sw/Sr }}
{{automaton spell |skill level = 207 |spell = [[Cure V]] |heads = Ss }}
{{automaton spell |skill level = 217 |spell = [[Protect IV]] |heads = Sw/Ss }}
{{automaton spell |skill level = 227 |spell = [[Stone III]] |heads = Sw/Sr }}
{{automaton spell |skill level = 232 |spell = [[Regen III]] |heads = Ss }}
{{automaton spell |skill level = 236 |spell = [[Water III]] |heads = Sw/Sr }}
|}


{| class="ffxi-table horizon-table flex-container-item-3 center-col-1"
== Skill Ratings ==
! scope="col" | Skill Level
{| class="horizon-table table-md general-table sortable center-col-2 center-col-3 center-col-4"
! scope="col" | Spell
! Automaton Setup
! scope="col" | Head
! Melee
{{automaton spell |skill level = 241 |spell = [[Shell IV]] |heads = Sw/Ss }}
! Ranged
{{automaton spell |skill level = 246 |spell = [[Aero III]] |heads = Sw/Sr }}
! Magic
{{automaton spell |skill level = 251 |spell = [[Fire III]] |heads = Sw/Sr }}
|-
{{automaton spell |skill level = 256 |spell = [[Blizzard III]] |heads = Sw/Sr }}
| [[Harlequin Head]] / [[Harlequin Frame]]
{{automaton spell |skill level = 256 |spell = [[Dread Spikes]] |heads = Sr }}
| B-
{{automaton spell |skill level = 261 |spell = [[Thunder III]] |heads = Sw/Sr }}
| B-
{{automaton spell |skill level = 266 |spell = [[Stone IV]] |heads = Sw/Sr }}
| B-
{{automaton spell |skill level = 271 |spell = [[Water IV]] |heads = Sw/Sr }}
|-
{{automaton spell |skill level = 276 |spell = [[Aero IV]] |heads = Sw/Sr }}
| [[Valoredge Head]] / [[Valoredge Frame]]
{{automaton spell |skill level = 281 |spell = [[Fire IV]] |heads = Sw/Sr }}
| A-
{{automaton spell |skill level = 281 |spell = [[Protect V]] |heads = Sw/Ss }}
|
{{automaton spell |skill level = 286 |spell = [[Blizzard IV]] |heads = Sw/Sr }}
|
{{automaton spell |skill level = 291 |spell = [[Thunder IV]] |heads = Sw/Sr }}
|-
{{automaton spell |skill level = 296 |spell = [[Stone V]] |heads = Sr }}
| [[Sharpshot Head]] / [[Sharpshot Frame]]
{{automaton spell |skill level = 313 |spell = [[Cure VI]] |heads = Ss }}
| C+
{{automaton spell |skill level = 313 |spell = [[Water V]] |heads = Sr }}
| A-
{{automaton spell |skill level = 331 |spell = [[Aero V]] |heads = Sr }}
|
{{automaton spell |skill level = 331 |spell = [[Aspir II]] |heads = Sr }}
|-
{{automaton spell |skill level = 337 |spell = [[Addle]] |heads = Sw/Ss/Sr }}
| [[Stormwaker Head]] / [[Stormwaker Frame]]
{{automaton spell |skill level = 337 |spell = [[Regen IV]] |heads = Ss }}
| C+
{{automaton spell |skill level = 337 |spell = [[Shell V]] |heads = Sw/Ss }}
|
{{automaton spell |skill level = 349 |spell = [[Fire V]] |heads = Sr }}
| A-
{{automaton spell |skill level = 368 |spell = [[Absorb-Attri]] |heads = Sr }}
|-
{{automaton spell |skill level = 368 |spell = [[Blizzard V]] |heads = Sr }}
| [[Soulsoother Head]] / [[Stormwaker Frame]]
{{automaton spell |skill level = 389 |spell = [[Thunder V]] |heads = Sr }}
| C+
|}
|
</div><!-- end flex-container -->
| A+
 
|-
=Combat Skill Ratings=
| [[Spiritreaver Head]] / [[Stormwaker Frame]]
*When combining heads and frames the combat skill is calculated by adding the head's skill rank modifier to the frames skill rank.  Each skill rank modifier point increases the skill cap to the next skill bracket i.e. an E would become a D but a B- would become a B.  For instance, combining the [[Valoredge Head]] with the [[Sharpshot Frame]] would increase the frames C+ skill rank by 1 resulting in a B- melee skill.
| C+
*A frame with a 0 skill level (or H skill level) when combined with a head that has a skill modifier will give the automaton a G or F skill level.  Such as equipping the [[Soulsoother Head]] to the [[Valoredge Frame]] will give it a F skill in magic, but despite having the skill the automaton will still be unable to cast magic.
|
{| class="ffxi-table" border="0" cellpadding="5" cellspacing="0" width="100%"
| A+
| valign="top" width="48%" |
==Harlequin Automaton==
{| border="1" cellpadding="2" cellspacing="0" width="95%"
!width="12%" align="left" style="background:#CDC8B1;"|&nbsp;Skill
!width="12%" style="background:#CDC8B1;"|[[Harlequin Frame|Frame]] Skill
!width="13%" style="background:#CDC8B1;"|[[Harlequin Head|Head]] Mod
!width="15%" style="background:#CDC8B1;"|Total Skill Ranking
!width="15%" style="background:#CDC8B1;"|Cap at Level 1
!width="15%" style="background:#CDC8B1;"|Cap at Level 49
!width="15%" style="background:#CDC8B1;"|Cap at Level 99
|- valign="top" style="background:#F5F5F5;"
|&nbsp;Melee
|align="center"|B-
|align="center"|0
|align="center"|B-
|align="center"|5
|align="center"|144
|align="center"|388
|- valign="top" style="background:#F5F5F5;"
|&nbsp;Magic
|align="center"|B-
|align="center"|0
|align="center"|B-
|align="center"|5
|align="center"|144
|align="center"|388
|- valign="top" style="background:#F5F5F5;"
|&nbsp;Ranged
|align="center"|B-
|align="center"|0
|align="center"|B-
|align="center"|5
|align="center"|144
|align="center"|388
|}
| valign="top" width="48%" |
==Valoredge Automaton==
{| border="1" cellpadding="2" cellspacing="0" width="95%"
!width="12%" align="left" style="background:#CDC8B1;"|&nbsp;Skill
!width="12%" style="background:#CDC8B1;"|[[Valoredge Frame|Frame]] Skill
!width="13%" style="background:#CDC8B1;"|[[Valoredge Head|Head]] Mod
!width="15%" style="background:#CDC8B1;"|Total Skill Ranking
!width="15%" style="background:#CDC8B1;"|Cap at Level 1
!width="15%" style="background:#CDC8B1;"|Cap at Level 49
!width="15%" style="background:#CDC8B1;"|Cap at Level 99
|- valign="top" style="background:#F5F5F5;"
|&nbsp;Melee
|align="center"|B+
|align="center"|+1
|align="center"|A-
|align="center"|6
|align="center"|150
|align="center"|417
|- valign="top" style="background:#F5F5F5;"
|&nbsp;Magic
|align="center"|0
|align="center"|0
|align="center"|0
|align="center"|0
|align="center"|0
|align="center"|0
|- valign="top" style="background:#F5F5F5;"
|&nbsp;Ranged
|align="center"|0
|align="center"|0
|align="center"|0
|align="center"|0
|align="center"|0
|align="center"|0
|}
|}
|}
{| class="ffxi-table" border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="48%" |
==Sharpshot Automaton==
{| border="1" cellpadding="2" cellspacing="0" width="95%"
!width="12%" align="left" style="background:#CDC8B1;"|&nbsp;Skill
!width="12%" style="background:#CDC8B1;"|[[Sharpshot Frame|Frame]] Skill
!width="13%" style="background:#CDC8B1;"|[[Sharpshot Head|Head]] Mod
!width="15%" style="background:#CDC8B1;"|Total Skill Ranking
!width="15%" style="background:#CDC8B1;"|Cap at Level 1
!width="15%" style="background:#CDC8B1;"|Cap at Level 49
!width="15%" style="background:#CDC8B1;"|Cap at Level 99
|- valign="top" style="background:#F5F5F5;"
|&nbsp;Melee
|align="center"|C+
|align="center"|0
|align="center"|C+
|align="center"|5
|align="center"|139
|align="center"|378
|- valign="top" style="background:#F5F5F5;"
|&nbsp;Magic
|align="center"|0
|align="center"|0
|align="center"|0
|align="center"|0
|align="center"|0
|align="center"|0
|- valign="top" style="background:#F5F5F5;"
|&nbsp;Ranged
|align="center"|B+
|align="center"|+1
|align="center"|A-
|align="center"|6
|align="center"|150
|align="center"|417
|}
| valign="top" width="48%" |
==Stormwaker Automaton==
{| border="1" cellpadding="2" cellspacing="0" width="95%"
!width="12%" align="left" style="background:#CDC8B1;"|&nbsp;Skill
!width="12%" style="background:#CDC8B1;"|[[Stormwaker Frame|Frame]] Skill
!width="13%" style="background:#CDC8B1;"|[[Stormwaker Head|Head]] Mod
!width="15%" style="background:#CDC8B1;"|Total Skill Ranking
!width="15%" style="background:#CDC8B1;"|Cap at Level 1
!width="15%" style="background:#CDC8B1;"|Cap at Level 49
!width="15%" style="background:#CDC8B1;"|Cap at Level 99
|- valign="top" style="background:#F5F5F5;"
|&nbsp;Melee
|align="center"|C
|align="center"|+1
|align="center"|C+
|align="center"|5
|align="center"|139
|align="center"|388
|- valign="top" style="background:#F5F5F5;"
|&nbsp;Magic
|align="center"|B+
|align="center"|+1
|align="center"|A-
|align="center"|6
|align="center"|150
|align="center"|417
|- valign="top" style="background:#F5F5F5;"
|&nbsp;Ranged
|align="center"|0
|align="center"|0
|align="center"|0
|align="center"|0
|align="center"|0
|align="center"|0
|}
|}
==[[Soulsoother Head]]/[[Spiritreaver Head]]==
*The [[Soulsoother Head|Soulsoother]] and [[Spiritreaver Head]] have a skill rank modifier of +2 magic skill, which when equipped with the [[Stormwaker Frame]] increases its skill cap to A+.  Similarly when equipped to the [[Harlequin Frame]] the magic cap is raised from B- to  B+.


<br>
== Basic Notes ==
* Automaton level and stats update when the automaton is activated.
* Deactivating and reactivating after gaining a Puppetmaster level updates the automaton's level-based stats.
* [[Deactivate]] may reset the [[Activate]] recast timer if the automaton is at full HP. {{Verification}}
* An [[Animator]] is required to issue commands and maneuvers.
* Up to three maneuvers may be active at once.
* Repeated maneuver use can cause [[Overload]].


=Automaton Names=
<!--
Post-era / imported holding area:
Do not add the following visibly unless confirmed for HorizonXI:
* Level 99 skill caps.
* Job Points, Gifts, Master Levels, Capacity Points, or item-level automaton systems.
* Abyssea, Atma, Cruor, or modern retail automaton notes.
* [[Nyzul Isle Uncharted Area Survey]] or other post-era interactions.
-->


When you first name your Automaton, you're only given the first list of names to choose from. After you finish the quest, switch your job to [[Puppetmaster]] and speak to [[Abda-Lurabda]] in the automaton shop. For 9800 gil he will allow you to change the name and give you access to the other lists.
== Related Pages ==
 
{| class="horizon-table table-sm general-table mw-collapsible mw-collapsed"
{| class="ffxi-table" border="1" cellpadding="0" cellspacing="0" width="80%" colspan="6" style="background:#CDC8B1;"
! colspan="2" | Related Pages
! width="16%"|List 1
|-
! width="16%"|List 2
! Job
! width="17%"|List 3
! width="17%"|List 4
! width="17%"|List 5
! width="17%"|List 6
|-style="background:#F5F5F5;"
|
|
*Luron
* [[Puppetmaster]]
*Drille
* [[No Strings Attached]]
*Tournefoux
* [[Animator]]
*Chafouin
* [[Maneuvers]]
*Plaisantin
|-
*Loustic
! Automaton Setup
*Histrion
*Bobeche
*Bougrion
*Rouleteau
*Allouette
*Serenade
*Ficelette
*Tocadie
*Caprice
*Foucade
*Capillotte
*Quenotte
*Pacotille
*Comedie
*Kagekiyo
*Toraoh
*Genta
*Kintoki
*Koumei
*Pamama
*Lobo
*Tsukushi
*Oniwaka
*Kenbishi
*Hannya
*Mashira
|
|
*Nadeshiko
* [[Puppetmaster: Upgrading Your Automaton]]
*E100
* [[Automaton Heads]]
*Koume
* [[Automaton Frames]]
*X-32
* [[:Category:Automaton Attachments]]
*Poppo
|-
*Asuka
! Heads / Frames
*Sakura
*Tao
*Mao
*Gadget
*Marion
*Widget
*Quirk
*Sprocket
*Cogette
*Lecter
*Coppelia
*Sparky
*Clank
*Calcobrena
*Crackle
*Ricochet
*Josette
*Fritz
*Skippy
*Pino
*Mandarin
*Jackstraw
*Guignol
*Moppet
*Nutcracker
*Erwin
|
|
*Otto
* [[Harlequin Head]] / [[Harlequin Frame]]
*Gustav
* [[Valoredge Head]] / [[Valoredge Frame]]
*Muffin
* [[Sharpshot Head]] / [[Sharpshot Frame]]
*Xaver
* [[Stormwaker Head]] / [[Stormwaker Frame]]
*Toni
* [[Soulsoother Head]]
*Ina
* [[Spiritreaver Head]]
*Gerda
|-
*Petra
! Commands
*Verena
*Rosi
*Schatzi
*Warashi
*Klingel
*Clochette
*Campanello
*Kaiserin
*Principessa
*Butler
*Graf
*Caro
*Cara
*Mademoiselle
*Herzog
*Tramp
*V-1000
*Hikozaemon
*Nine
*Acht
*Quattro
*Zero
*Dreizehn
*Seize
|
|
*Fukusuke
* [[Activate]]
*Mataemon
* [[Deploy]]
*Kansuke
* [[Deactivate]]
*Polichinelle
* [[Retrieve]]
*Tobisuke
* [[Repair]]
*Sasuke
* [[Overdrive]]
*Shijimi
|-
*Chobi
! References
*Aurelie
*Magalie
*Aurore
*Caroline
*Andrea
*Machinette
*Clarine
*Armelle
*Reinette
*Dorlote
*Turlupin
*Klaxon
*Bambino
*Potiron
*Fustige
*Amidon
*Machin
*Bidulon
*Tandem
*Prestidige
*Purute-Porute
*Bito-Rabito
*Cocoa
*Totomo
|
|
*Centurion
* [[Automaton Names]]
*A7V
* [[Automaton Magic Skill]]
*Scipio
* [[Automaton Weapon Skills]]
*Sentinel
*Pioneer
*Seneschal
*Ginjin
*Amagatsu
*Dolly
*Fantoccini
*Joe
*Kikizaru
*Whippet
*Punchinello
*Charlie
*Midge
*Petrouchka
*Schneider
*Ushabti
*Noel
*Yajirobe
*Hina
*Nora
*Shoki
*Kobina
*Kokeshi
*Mame
*Bishop
*Marvin
*Dora
*Data
*Robin
|valign="top"|
*Robby
*Porlo-Moperlo
*Paroko-Puronko
*Pipima
*Gagaja
*Mobil
*Donzel
*Archer
*Shooter
*Stephen
*Mk.IV
*Conjurer
*Footman
*Tokotoko
*Sancho
*Sarumaro
*Picket
*Mushroom
|}
|}


</div>


=See Also=
*[[Puppetmaster: Upgrading Your Automaton]]
*[[:Category:Automaton Attachments|Automaton Attachments]]
*[[EZ Automaton Guide|Puppetmaster: EZ Automaton Guide]]
*[[Puppetmaster Skill-ups]]
*[[Automaton Name Meanings]]
<br>{{AutomatonNavbox}}
</div>
[[Category:Automatons]]
[[Category:Automatons]]
[[Category:Pets]]
[[Category:Pets]]

Latest revision as of 10:55, 7 July 2026


NOTICE: This article is currently undergoing construction by a single editor or group of editors.

Coming Soon™... This page describes planned Treasures of Aht Urhgan Puppetmaster content for HorizonXI.

Verification Needed

Automaton
Automaton

Automatons are customizable pets used by Puppetmasters.

A Puppetmaster controls their automaton with Activate, Deploy, Retrieve, Deactivate, and elemental Maneuvers. Automatons are customized through interchangeable heads, frames, and attachments.

Obtaining an Automaton

A player unlocks their first automaton by completing No Strings Attached, which also rewards an Animator.

The automaton's name is chosen during the unlock quest. See Automaton Names for the available name list.

Requirements

Requirement Purpose
Puppetmaster Required to use an automaton.
Animator Required to command the automaton.
Activate Calls forth the automaton.
Maneuvers Enhance attachment behavior and influence automaton performance.

Heads and Frames

An automaton is made of two main parts: a head and a frame. The head influences behavior and spell use, while the frame determines the automaton's combat style, stats, and weapon skills.

Head / Frame Role Notes
Harlequin Head / Harlequin Frame Balanced starter automaton Initial automaton setup.
Valoredge Head / Valoredge Frame Melee / defensive automaton Focuses on close-range combat.
Sharpshot Head / Sharpshot Frame Ranged automaton Focuses on ranged attacks.
Stormwaker Head / Stormwaker Frame Magic automaton Uses magic and supports caster-style setups.
Soulsoother Head Healing-focused magic head Used with Stormwaker Frame.
Spiritreaver Head Offensive magic head Used with Stormwaker Frame.

See Puppetmaster: Upgrading Your Automaton for head and frame acquisition.

Attachments

Attachments modify automaton behavior and provide offensive, defensive, utility, or magic-related effects.

Attachments must be installed before they can be equipped. Verification Needed

Attachment System Notes
Elemental slots Each head and frame contributes elemental capacity.
Maneuvers Elemental maneuvers strengthen or activate certain attachment effects.
Overload Repeated maneuver use can cause Overload.

Pet Commands

Level Command Effect
1 Deploy Orders the automaton to attack a target.
1 Deactivate Dismisses the automaton.
10 Retrieve Orders the automaton to return to the master.

Maneuvers

Level Maneuver
1 Dark Maneuver
1 Earth Maneuver
1 Fire Maneuver
1 Ice Maneuver
1 Light Maneuver
1 Thunder Maneuver
1 Water Maneuver
1 Wind Maneuver

See Maneuvers for details.

Automaton Magic

Automatons learn spells automatically based on automaton magic skill and the equipped head/frame combination.

Head / Frame Magic Behavior
Harlequin Head Basic enfeebling and healing magic.
Stormwaker Head General magic use.
Soulsoother Head Healing and support magic.
Spiritreaver Head Offensive and dark magic.

See Automaton Magic Skill for spell lists and skill-based learning.

Skill Ratings

Automaton Setup Melee Ranged Magic
Harlequin Head / Harlequin Frame B- B- B-
Valoredge Head / Valoredge Frame A-
Sharpshot Head / Sharpshot Frame C+ A-
Stormwaker Head / Stormwaker Frame C+ A-
Soulsoother Head / Stormwaker Frame C+ A+
Spiritreaver Head / Stormwaker Frame C+ A+

Basic Notes

  • Automaton level and stats update when the automaton is activated.
  • Deactivating and reactivating after gaining a Puppetmaster level updates the automaton's level-based stats.
  • Deactivate may reset the Activate recast timer if the automaton is at full HP. Verification Needed
  • An Animator is required to issue commands and maneuvers.
  • Up to three maneuvers may be active at once.
  • Repeated maneuver use can cause Overload.


Related Pages

Related Pages
Job
Automaton Setup
Heads / Frames
Commands
References