Exp Rings: Difference between revisions

From HorizonXI Wiki
(→‎See Also: very minor edit to form a list)
 
(13 intermediate revisions by 7 users not shown)
Line 1: Line 1:
__NOTOC__
__NOTOC__
<!--There are 3 experience points rings available on Horizon and each has been reworked for the era+ experience. -->
<!-- Please provide images for each ring, as well as the EXP buff icons. -->
<!-- Please provide images for each ring, as well as the EXP buff icons. -->
'''EXP Rings''' are a type of enchantment [[Ring]] <!--hyperlink--> gear that provides an Experience Point bonus on top of EXP from combat. i.e. If a defeated enemy returned 50 EXP points, a buff provided by Empress Band will enhance that EXP by 25, totalling 75 EXP points on kill.
'''EXP Rings''' are a type of enchantment [[Ring]] <!--hyperlink--> gear that provides an Experience Point bonus on top of EXP from combat. i.e. If a defeated enemy returned 50 EXP points, a buff provided by Empress Band will enhance that EXP by 25, totalling 75 EXP points on kill.
[[File:HXI-Item-EmpressBand.png]]<br>
[[File:HXI-Item-EmperorBand.png]]<br>
[[File:HXI-Item-ChariotBand.png]]<br>


=== Aquiring EXP Rings ===
=== Aquiring EXP Rings ===
In HorizonXI, the new player may follow a short tutorial questline provided by the quest-giver NPC of their starting nation:
In HorizonXI, the new player may follow a short tutorial questline provided by the quest-giver NPC of their starting nation:
{| border= "0" cellpadding= "5" cellspacing= "1" style= "background:#000000; width: max(500px);"
{| class = "ffxi-table"
|- style = "background:#b7b7b7;"
|-
|Nation
!Nation
|NPC
!NPC
|Location
!Location
|- style = "background: #ffffff;"
|-
|[[San d'Oria]]
|[[San d'Oria]]
|[[Alaune]]
|[[Alaune]]
|{{Location|Southern San d'Oria|G-10}}
|{{Location|Southern San d'Oria|G-10}}
|- style = "background: #ffffff;"
|-
|[[Bastok]]
|[[Bastok]]
|[[Gulldago]]
|[[Gulldago]]
|{{Location|Bastok Markets|D-11}}
|{{Location|Bastok Markets|D-11}}
|- style = "background: #ffffff;"
|-
|[[Windurst]]
|[[Windurst]]
|[[Selele]]
|[[Selele]]
Line 27: Line 30:
Each NPC will give the player a tutorial quest, at the end of which they will be able to redeem a free EXP Ring from the [[Conquest Overseer]] nearby. {{changes}}
Each NPC will give the player a tutorial quest, at the end of which they will be able to redeem a free EXP Ring from the [[Conquest Overseer]] nearby. {{changes}}


After this, any other EXP Ring is available for purchase using [[Conquest Points]].
After this, any other EXP Ring is available for purchase using [[Conquest Points]].  Note that the in-game menu has incorrect CP values, while this page features correct CP prices.


=== Using EXP Rings ===
=== Using EXP Rings ===
<!-- Maybe overtutorialized for a Wiki page? New players should be redirected here often, so might as well. -->
<!-- Maybe overtutorialized for a Wiki page? New players should be redirected here often, so might as well. -->
Using an EXP Ring is as easy as using any other [[Enchantment|Enchanted gear]]. The player must only equip the gear in its proper slot - in this case, any Ring slot - and ''use'' the Ring from the Items inventory screen as if it were any other consumable.
Using an EXP Ring is as easy as using any other [[Enchantment|Enchanted gear]]. The player must only equip the gear in its proper slot - in this case, any Ring slot - and ''use'' the Ring from the Items inventory screen as if it were any other consumable.
The ring can be unequipped once you have used it from your inventory. The experience bonus buff will not wear off upon unequipping.
<big>'''DANGER: Paralyze condition'''</big>
If paralyze triggers during usage of an EXP ring, you will lose the charge but receive no buff!  Remove paralyze status, or wait until it wears off, or you could lose the charge.
== Comparison of Rings {{changes}} ==
== Comparison of Rings {{changes}} ==
In HorizonXI, each ring had their values adjusted, for the purpose of providing good EXP value as well as providing three different playstyles with each ring.  
In HorizonXI, each ring had their values adjusted, for the purpose of providing good EXP value as well as providing three different playstyles with each ring.  
{| border = "0" cellpadding = "5" cellspacing = "1" style = "background:#000000; width: max(500px);"
{| class = "ffxi-table"
|- style = "background:#b7b7b7;"
|-
|Attribute
!Attribute
|[[Empress Band]]
![[Empress Band]]
|[[Emperor Band]]
![[Emperor Band]]
|[[Chariot Band]]
![[Chariot Band]]
|- style= "background: #ffffff;"
|-
|EXP Bonus
!EXP Bonus
| +50%
| +50%
| +75%
| +75%
| +100%
| +100%
|- style= "background: #ffffff;"
|-
|Max Duration
!Max Duration
|180 min. (3 hrs)
|180 min. (3 hrs)
|150 min. (2.5 hrs)
|150 min. (2.5 hrs)
|120 min. (2 hrs)
|120 min. (2 hrs)
|- style= "background: #ffffff;"
|-
|Max EXP Bonus
!Max EXP Bonus
|1,000 EXP
|1,000 EXP
|2,250 EXP
|2,250 EXP
|4,000 EXP
|4,000 EXP
|- style= "background: #ffffff;"
|-
|# of Charges
!# of Charges
|10
|10
|7
|5
|3
|3
|- style= "background: #ffffff;"
|-  
|Total Bonus
!Total Bonus
|10,000 EXP
|10,000 EXP
|11,250 EXP
|11,250 EXP
|12,000 EXP
|12,000 EXP
|- style= "background: #ffffff;"
|-  
|Total Annual Bonus
!Total Annual Bonus
|520,000 EXP/yr
|520,000 EXP/yr
|585,000 EXP/yr
|585,000 EXP/yr
|624,000 EXP/yr
|624,000 EXP/yr
|- style= "background: #ffffff;"
|-
|Cooldown
!Cooldown
|15 minutes
|15 minutes
|1 hour
|1 hour
|16 hours
|16 hours
|}
|-
<!--
!Recharge Cost
== Empress Band ==
|1,000 Conquest Points
Many charges, very flexible in how you want to distribute your bonus EXP. Gives the least amount of total bonus EXP.
|1,100 Conquest Points
{| border="0" cellpadding="5" cellspacing="1" style="background:#000000; width: max(500px);"
|1,200 Conquest Points
|- style="background:#b7b7b7;"
!Attribute
!Original Values
!Era+ Values
|- style="background:#ffffff;"
|EXP Bonus
| +50%
| +50%
|- style="background:#ffffff;"
|Max Duration
|180 min. (3 hrs)
|180 min. (3 hrs)
|- style="background:#ffffff;"
|Max EXP Bonus
|1,000 EXP
|1,000 EXP
|- style="background:#ffffff;"
|# of Charges
|7
|10
|- style="background:#ffffff;"
|Total Bonus
|7,000 EXP
|10,000 EXP
|- style="background:#ffffff;"
|Total Annual Bonus
|364,000 EXP/yr
|520,000 EXP/yr
|- style="background:#ffffff;"
|Cooldown
|16 hours
|15 minutes
|- style="background:#ffffff;"
|Cost
|1,000 CP
|1,000 CP
|}
|}


== Emperor Band ==
These rings can be dropped/discarded after all charges are used, freeing up 1 inventory slot for the remainder of the week. They can be repurchased for the same CP cost as recharging.
Multiple charges, slightly flexible in how you want to distribute your bonus EXP. Gives the second most bonus EXP.
==See Also==
{| border="0" cellpadding="5" cellspacing="1" style="background:#000000; width: max(500px);"
*[[Anniversary Ring]]
|- style="background:#b7b7b7;"
*[[Tale Of The Wandering Heroes]]
!Attribute
!Original Values
!Era+ Values
|- style="background:#ffffff;"
|EXP Bonus
| +50%
| +75%
|- style="background:#ffffff;"
|Max Duration
|210 min. (3.5 hrs)
|150 min. (2.5 hrs)
|- style="background:#ffffff;"
|Max EXP Bonus
|2,000 EXP
|2,250 EXP
|- style="background:#ffffff;"
|# of Charges
|3
|5
|- style="background:#ffffff;"
|Total Bonus
|6,000 EXP
|11,250 EXP
|- style="background:#ffffff;"
|Total Annual Bonus
|312,000 EXP/yr
|585,000 EXP/yr
|- style="background:#ffffff;"
|Cooldown
|16 hour
|1 hour
|- style="background:#ffffff;"
|Cost
|2,000 CP
|1,100 CP
|}


== Chariot Band ==
Gives the most bonus EXP but is restrictive in how often you can use it. Benefits players with limited time to play.
{| border="0" cellpadding="5" cellspacing="1" style="background:#000000; width: max(500px);"
|- style="background:#b7b7b7;"
!Attribute
!Original Values
!Era+ Values
|- style="background:#ffffff;"
|EXP Bonus
| +75%
| +100%
|- style="background:#ffffff;"
|Max Duration
|90 min. (1.5 hrs)
|120 min. (2 hrs)
|- style="background:#ffffff;"
|Max EXP Bonus
|500 EXP
|4,000 EXP
|- style="background:#ffffff;"
|# of Charges
|7
|3
|- style="background:#ffffff;"
|Total Bonus
|3,500 EXP
|12,000 EXP
|- style="background:#ffffff;"
|Total Annual Bonus
|182,000 EXP/yr
|624,000 EXP/yr
|- style="background:#ffffff;"
|Cooldown
|16 hours
|16 hours
|- style="background:#ffffff;"
|Cost
|500 CP
|1,200 CP
|}
-->
== Trivia ==
== Trivia ==
Exp Rings used to cost the same amount of CP from retail. This was changed on December 27th, 2022.
Exp Rings used to cost the same amount of CP from retail. This was changed on December 27th, 2022.


The rings' retail values are as follows:
The rings' retail values are as follows:
{| class = "mw-collapsible" border = "0" cellpadding = "5" cellspacing = "1" style = "background:#000000; width: max(500px);"
{| class = "mw-collapsible mw-collapsed ffxi-table"
|+
|+
|- style = "background:#b7b7b7;"
|-
|Attribute
!Attribute
|Empress Band
!Empress Band
|Emperor Band
!Emperor Band
|Chariot Band
!Chariot Band
|- style= "background: #ffffff;"
|-  
|EXP Bonus
!EXP Bonus
| +50%
| +50%
| +50%
| +50%
| +75%
| +75%
|- style= "background: #ffffff;"
|-
|Max Duration
!Max Duration
|180 min. (3 hrs)
|180 min. (3 hrs)
|210 min. (3.5 hrs)
|210 min. (3.5 hrs)
|90 min. (1.5 hrs)
|90 min. (1.5 hrs)
|- style= "background: #ffffff;"
|-
|Max EXP Bonus
!Max EXP Bonus
|1,000 EXP
|1,000 EXP
|2,000 EXP
|2,000 EXP
|500 EXP
|500 EXP
|- style= "background: #ffffff;"
|-
|# of Charges
!# of Charges
|7
|7
|3
|3
|7
|7
|- style= "background: #ffffff;"
|-
|Total Bonus
!Total Bonus
|7,000 EXP
|7,000 EXP
|6,000 EXP
|6,000 EXP
|3,500 EXP
|3,500 EXP
|- style= "background: #ffffff;"
|-
|Total Annual Bonus
!Total Annual Bonus
|364,000 EXP/yr
|364,000 EXP/yr
|312,000 EXP/yr
|312,000 EXP/yr
|182,000 EXP/yr
|182,000 EXP/yr
|- style= "background: #ffffff;"
|-
|Cooldown
!Cooldown
|16 hours
|16 hours
|16 hours
|16 hours
|16 hours
|16 hours
|- style= "background: #ffffff;"
|-
|Recharge Cost
!Recharge Cost
|1,000 CP
|1,000 CP
|2,000 CP
|2,000 CP
|500 CP
|500 CP
|}
|}
[[Category:Terminology]]

Latest revision as of 09:41, 16 June 2024

EXP Rings are a type of enchantment Ring gear that provides an Experience Point bonus on top of EXP from combat. i.e. If a defeated enemy returned 50 EXP points, a buff provided by Empress Band will enhance that EXP by 25, totalling 75 EXP points on kill.

HXI-Item-EmpressBand.png
HXI-Item-EmperorBand.png
HXI-Item-ChariotBand.png

Aquiring EXP Rings

In HorizonXI, the new player may follow a short tutorial questline provided by the quest-giver NPC of their starting nation:

Nation NPC Location
San d'Oria Alaune Southern San d'Oria (G-10)
Bastok Gulldago Bastok Markets (D-11)
Windurst Selele Windurst Woods (K-10)

Each NPC will give the player a tutorial quest, at the end of which they will be able to redeem a free EXP Ring from the Conquest Overseer nearby. HorizonXI specific changes

After this, any other EXP Ring is available for purchase using Conquest Points. Note that the in-game menu has incorrect CP values, while this page features correct CP prices.

Using EXP Rings

Using an EXP Ring is as easy as using any other Enchanted gear. The player must only equip the gear in its proper slot - in this case, any Ring slot - and use the Ring from the Items inventory screen as if it were any other consumable.

The ring can be unequipped once you have used it from your inventory. The experience bonus buff will not wear off upon unequipping.

DANGER: Paralyze condition If paralyze triggers during usage of an EXP ring, you will lose the charge but receive no buff! Remove paralyze status, or wait until it wears off, or you could lose the charge.

Comparison of Rings HorizonXI specific changes

In HorizonXI, each ring had their values adjusted, for the purpose of providing good EXP value as well as providing three different playstyles with each ring.

Attribute Empress Band Emperor Band Chariot Band
EXP Bonus +50% +75% +100%
Max Duration 180 min. (3 hrs) 150 min. (2.5 hrs) 120 min. (2 hrs)
Max EXP Bonus 1,000 EXP 2,250 EXP 4,000 EXP
# of Charges 10 5 3
Total Bonus 10,000 EXP 11,250 EXP 12,000 EXP
Total Annual Bonus 520,000 EXP/yr 585,000 EXP/yr 624,000 EXP/yr
Cooldown 15 minutes 1 hour 16 hours
Recharge Cost 1,000 Conquest Points 1,100 Conquest Points 1,200 Conquest Points

These rings can be dropped/discarded after all charges are used, freeing up 1 inventory slot for the remainder of the week. They can be repurchased for the same CP cost as recharging.

See Also

Trivia

Exp Rings used to cost the same amount of CP from retail. This was changed on December 27th, 2022.

The rings' retail values are as follows:

Attribute Empress Band Emperor Band Chariot Band
EXP Bonus +50% +50% +75%
Max Duration 180 min. (3 hrs) 210 min. (3.5 hrs) 90 min. (1.5 hrs)
Max EXP Bonus 1,000 EXP 2,000 EXP 500 EXP
# of Charges 7 3 7
Total Bonus 7,000 EXP 6,000 EXP 3,500 EXP
Total Annual Bonus 364,000 EXP/yr 312,000 EXP/yr 182,000 EXP/yr
Cooldown 16 hours 16 hours 16 hours
Recharge Cost 1,000 CP 2,000 CP 500 CP