Attack: Difference between revisions
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== Formula == | == Formula == | ||
* 1-Handed Attack = {( 8 + Combat Skill + STR*.65 + (+attack from gear) + (+attack trait/ability/minuet)) * berserk effect (if available)} * (1+ percentage increase from food ) | |||
* 2-Handed Attack = {( 8 + Combat Skill + STR*.70 + (+attack from gear) + (+attack trait/ability/minuet)) * berserk effect (if available)} * (1+ percentage increase from food ) | |||
* Hand-to-hand Attack = {( 8 + Combat Skill + STR*.625 + (+attack from gear) + (+attack trait/ability/minuet)) * berserk effect (if available)} * (1+ percentage increase from food ) | |||
== Food == | == Food == |
Latest revision as of 14:35, 16 November 2023
Attack is a stat that is compared to the target's Defense to determine the minimum and maximum amount of damage for melee attacks.
Horizon Changes
- Attack and Accuracy modifiers have been adjusted as part of a general balancing pass on Horizon. The purpose of these adjustments is to compensate for current and future player power while keeping in mind the addition of new items, job abilities, traits, and merits in the future. - Version 1.2
Formula
- 1-Handed Attack = {( 8 + Combat Skill + STR*.65 + (+attack from gear) + (+attack trait/ability/minuet)) * berserk effect (if available)} * (1+ percentage increase from food )
- 2-Handed Attack = {( 8 + Combat Skill + STR*.70 + (+attack from gear) + (+attack trait/ability/minuet)) * berserk effect (if available)} * (1+ percentage increase from food )
- Hand-to-hand Attack = {( 8 + Combat Skill + STR*.625 + (+attack from gear) + (+attack trait/ability/minuet)) * berserk effect (if available)} * (1+ percentage increase from food )
Food
Attack modifications due to food (such as Galkan Sausage) apply after all other modifiers have been considered; simply add the attack value from the food to your total. In the case of food that raises your attack by a percentage such as Meat Mithkabob, multiply your total base attack by 1.x, where x is the percent-value of the food. For a list of all foods that directly modify attack, please see Food Effects/Attack
Pet: Attack from Pet: STR
Pet's attack derived from their STR is via the same rate as a player's off-hand Strength derivation:
- Attack= floor(STR ÷ 2)