Template:FFXIMap: Difference between revisions

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This is an example of a working tag with some commonly used parameters for displaying a map:
This is an example of a working tag with some commonly used parameters for displaying a map:
<pre><FFXIMap mapid=62 zoom=1 width=512 height=512 /></pre>
<pre><FFXIMap mapid=62 zoom=1 width=512 /></pre>
In this example we have chosen to display the "Upper Jeuno" map, with a desired width and height and a particular zoom level.     
In this example we have chosen to display the "Upper Jeuno" map, with a desired width and height and a particular zoom level.     


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General rules of thumb:
General rules of thumb:
* You must know if the map you are adding to is using '''IN-GAME or BASIC coordinates'''. To determine this you would open the details pane on the bottom left of the map by adding the 'showdetails=true' parameter to the FFXIMap tag on the wiki page. This is what it should look like:
* You must know if the map you are adding to is using '''IN-GAME or BASIC coordinates'''. To determine this you would open the details pane on the bottom left of the map by adding the 'showdetails=true' parameter to the FFXIMap tag on the wiki page. This is what it should look like:
<pre><FFXIMap mapID=62 zoom=1 width=800 height=800 showdetails=true/></pre>
<pre><FFXIMap mapID=62 zoom=1 width=800 showdetails=true/></pre>
* '''IN-GAME''' coordinates are based on the coordinates in-game. Simply target an NPC/entity you wish to create a marker for, and use those X and Y values for the ''mapx'' and ''mapy'' listed below.  
* '''IN-GAME''' coordinates are based on the coordinates in-game. Simply target an NPC/entity you wish to create a marker for, and use those X and Y values for the ''mapx'' and ''mapy'' listed below.  
* '''BASIC''' coordinates are based on a 0-256 pixel grid, where the bottom left of the map is [0,0] and the top right of the map is [256,256]. In order to get these coordinates you need to add the 'showdetails=true' attribute to your instance of FFXIMap. With this set as true you can see the coordinates as you move your mouse on the map, and clicking the map will post those coordinates below the map for you to copy paste.   
* '''BASIC''' coordinates are based on a 0-256 pixel grid, where the bottom left of the map is [0,0] and the top right of the map is [256,256]. In order to get these coordinates you need to add the 'showdetails=true' attribute to your instance of FFXIMap. With this set as true you can see the coordinates as you move your mouse on the map, and clicking the map will post those coordinates below the map for you to copy paste.   
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|width
|width
|512
|512
|''number''
|''[number]px, [number]%,  [number]''
|Width of window displaying the map. All testing has been with "square" maps where width and height matched values. Rectangular shaped windows appear to work with current settings.
|Width of window displaying the map. All testing has been with "square" maps where width and height matched values. Height is auto-calculated based on width. There are three methods to declare width: include 'px' at the end to determine pixel size, include '%' at the end to declare a percentage, or list only a number. Listing only a number will imply the number is in pixels.  
|-
|-
|height
|height
|512
|512 (or defaults to width)
|''number''
|''[number]px, [number], [number]%''
|Height of window displaying the map. All testing has been with "square" maps where width and height matched values. Rectangular shaped windows appear to work with current settings.
|Height of window displaying the map. All testing has been with "square" maps where width and height matched values. Rectangular shaped windows appear to work with current settings. It is recommended to leave this blank and only adjust the width. Height is set automatically based on width. 
|-
|-
|showdetails
|showdetails
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|69
|69
|Altar Room
|Altar Room
|(-319.32, -81.88) Z:14 H-9
|Complete
|-
|-
|70
|70
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|84
|84
|Bostaunieux Oubliette: Map 1
|Bostaunieux Oubliette: Map 1
| (121.28, 60.89) H/I 6/7
|Complete
|-
|-
|85
|85
|Bostaunieux Oubliette: Map 2
|Bostaunieux Oubliette: Map 2
| (-120.675, -80.4) Z:0 H-7
|Complete
|-
|-
|86
|86
|Bostaunieux Oubliette: Map 3
|Bostaunieux Oubliette: Map 3
| (-118.624, -240.828 ) Z:17 H-9
|Complete
|-
|-
|87
|87
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|149
|149
|Promyvion Holla
|Promyvion Holla
|(-39.107, 139.253) Z:0 I-6
|Complete
|-
|-
|150
|150
|Promyvion Mea
|Promyvion Mea
|(-118.992, 198.461) Z:0 G-5
|Complete
|-
|-
|151
|151
|Promyvion Vahzl
|Promyvion Vahzl
|(42.98, -79.815) Z:0 I-8
|Complete
|-
|-
|152
|152
|Qulun Dome
|Qulun Dome
|(40.755, -0.4 ) Z:24 G-7
|Complete
|-
|-
|153
|153
|Riverne Site #A01
|Riverne Site #A01 - Map 1
| (722.73,  -484.04 ) Z:-31.02  M-8 
|Complete
|-
|-
|154
|154
|Riverne Site #B01
|Riverne Site #A01 - Map 2
|( -478.851, 758.399) Z:0  F-6
|Complete
|-
|-
|155
|155
|Ru'Aun Gardens
|Ru'Aun Gardens
|( 402.193, 37.572) Z:-24(lower) K-7
|Complete
|-
|-
|156
|156
Line 1,052: Line 1,052:
|-
|-
|206
|206
|This map was left in as an error. Will replace when able.  
|Riverne Site #B01 - Map 1
|( -478.851, 758.399) Z:0 F-6
|-
|-
|207
|207

Latest revision as of 03:20, 22 April 2024

Description

This is an interactive FFXI map. This extension is designed specifically to work with the HorizonXI Wiki (https://horizonffxi.wiki/), and is built using the Leaflet library (https://leafletjs.com/).

The project was started to give players a more intuitive FFXI map tool. Basic functionality includes displaying a zone map (ie: Upper Jeuno) in a custom sized window, zoom controls, and clickable links for all zone connections. Advanced functionality includes displaying pulsating icons on the map for user defined things, for instance NPCs in a city or Treasure Coffers in a zone. The advanced functions work in a local testing environment and are currently being migrated to the Wiki for editors to evaluate.


The Basics

To have an interactive map displayed on a wiki page you would add the following to a page

<FFXIMap />

to the page. Every parameter added to the tag is "optional" and by omitting any particular parameter the extension will just apply a default value in it's place (see Parameters table below for details).

This is an example of a working tag with some commonly used parameters for displaying a map:

<FFXIMap mapid=62 zoom=1 width=512 />

In this example we have chosen to display the "Upper Jeuno" map, with a desired width and height and a particular zoom level.

  • Please always include the "mapID" parameter with a desired map number, and ensure it is not 0. MapID 0 is saved for the "world map".

Coordinate Systems

General rules of thumb:

  • You must know if the map you are adding to is using IN-GAME or BASIC coordinates. To determine this you would open the details pane on the bottom left of the map by adding the 'showdetails=true' parameter to the FFXIMap tag on the wiki page. This is what it should look like:
<FFXIMap mapID=62 zoom=1 width=800 showdetails=true/>
  • IN-GAME coordinates are based on the coordinates in-game. Simply target an NPC/entity you wish to create a marker for, and use those X and Y values for the mapx and mapy listed below.
  • BASIC coordinates are based on a 0-256 pixel grid, where the bottom left of the map is [0,0] and the top right of the map is [256,256]. In order to get these coordinates you need to add the 'showdetails=true' attribute to your instance of FFXIMap. With this set as true you can see the coordinates as you move your mouse on the map, and clicking the map will post those coordinates below the map for you to copy paste.

Background / Context

Before proceeding you must take a second to understand and appreciate the coordinate systems available. In Vana'diel every zone has its own [X,Y, Z] based coordinate system. At the inception of this interactive maps project we did not anticipate using the actual in-game coordinates for any map, because putting markers on the map was never really part of the plan. So from the beginning each map used the same [X,Y] coordinate system, where the bottom left of the map was [0,0] and the top right of the map was [256,256]. Most maps are still on this coordinate system. We have only recently begun to add the actual in-game coordinates to each map, and this is a lengthy process.

When adding markers to the map you must know exactly which coordinate system the zone map is using. You can determine this by editing the FFXIMap tag and adding the 'showdetails=true' attribute. This is an example of what the map will display. In this case, it is Upper Jeuno and this particular map is using the IN-GAME coordinates:
In-game-coords-example.png
IN-GAME coordinates are based on latitude and longitude, so when you see these coordinates in this info box on the bottom left they will be displayed as [LAT,LNG] which is actually [Y,X]. Hovering over any marker with your mouse will display the coordinates properly as [X,Y].

Tag Parameters

parameter default type description
mapid 0 number mapid corresponds with the map name, listed below. See table "Map ID Data" below for details on these values. As of release of this map feature, please use values > 0. The World Map feature is being released at a later date and is not currently working.
zoom 1 number Values range from 0-6, with 0 being very "zoomed out" and 6 being very "zoomed in".
width 512 [number]px, [number]%, [number] Width of window displaying the map. All testing has been with "square" maps where width and height matched values. Height is auto-calculated based on width. There are three methods to declare width: include 'px' at the end to determine pixel size, include '%' at the end to declare a percentage, or list only a number. Listing only a number will imply the number is in pixels.
height 512 (or defaults to width) [number]px, [number], [number]% Height of window displaying the map. All testing has been with "square" maps where width and height matched values. Rectangular shaped windows appear to work with current settings. It is recommended to leave this blank and only adjust the width. Height is set automatically based on width.
showdetails false text [ true/false ] Displays mouse coordinates on bottom left of window. When mouse is clicked on map the coordinates of the mouse are printed to a new
below the map.
is reset if mouse clicks a new zone connection in map. This is primarily used for editors to help grab coordinate arrays quickly.
showconnections false text [ true/false ] Displays all polygons associated with connections to other maps. Very helpful for editors when quickly putting together new connections or identifying improperly placed connections.

Map Markers / Icons / Styling

This map was designed with the intent of giving wiki users/editors the ability to add things to the maps. To understand more about how to add these features to the maps, please see this page Template:FFXIMap Markers.

All markers can be styled directly using CSS at MediaWiki:FFXIMap Styles.css. Below is a list of corresponding entity types, associated classnames, default icons, and default styling. Most entities have been imported from the AirSkyBoat github repository, so most entities will have a default value of "NPC". The table below shows you the current markers available, and the default styles. At this time we don't have the ability to change the style of a single entity. If you change the style for NPC, then all NPCs sharing that style will change. All entities share the same labeling and scale transformations, so adjusting those will change all entities as such. If you did want to make specific adjustments to a single entity this is very possible, please reach out to the editors on Discord so we can discuss it.

Entity Type/Name Class name Default Icon Default Styling
default : This is the default icon displayed for all entities, unless another icon is identified. Default icons are circles. The default color is a pearl color. The image is just an example of how the circles can be changed via styling (hence the green and not pearl). The streetlamps in Jeuno have been changed to blue, etc...
ffximap-marker-default
Ffximap-npc-example.gif
fill: #f5f5f5;
 fill-opacity: 0.84357542;
 stroke: #000000;
 stroke-width:1;
 stroke-linecap:round;
 stroke-linejoin:round;
 stroke-dasharray:none;
 stroke-opacity:1;
 paint-order:markers fill stroke;
 filter: drop-shadow(0px 0px 3px rgb(255, 255, 255));
Home Point
ffximap-marker-homepoint
Ffximap-home-point-example.gif
fill:#00ffff;
  stroke:#000000;
  stroke-width:1;
  stroke-linecap:round;
  stroke-linejoin:round;
  paint-order:markers fill stroke;
  filter: drop-shadow(0px 0px 3px rgb(255, 255, 255));
Treasure Coffer / Treasure Chest
ffximap-marker-treasure-coffer / ffximap-marker-treasure-chest
Ffximap-treasure-example.gif
(Treasure Coffer) fill:#ff5555;
  (Treasure Chest) fill:#ffee52;
  fill-opacity:0.843575;
  stroke:#000000;
  stroke-width:0.7;
  stroke-linecap:round;
  stroke-linejoin:round;
  stroke-dasharray:none;
  stroke-opacity:1;
  paint-order:markers fill stroke;
  filter: drop-shadow(0px 0px 2px rgb(255, 255, 255));
Logging Point
ffximap-marker-loggingpoint
Ffximap-logging-example.gif
fill: #fce2ab;  
  fill-opacity: 1;
  stroke: #000000;
  stroke-width:0.5;
  stroke-linecap:round;
  stroke-linejoin:round;
  filter: drop-shadow(0px 0px 4px rgb(255, 255, 255));
Mining Point
ffximap-marker-miningpoint
Ffximap-mining-example.gif
fill: #fce2ab;  
  fill-opacity: 1;
  stroke: #000000;
  stroke-width:0.5;
  stroke-linecap:round;
  stroke-linejoin:round;
  filter: drop-shadow(0px 0px 4px rgb(255, 255, 255));
Harvesting Point
ffximap-marker-harvestingpoint
Ffximap-harvesting-example.gif
fill: #fce2ab;  
  fill-opacity: 1;
  stroke: #000000;
  stroke-width:0.5;
  stroke-linecap:round;
  stroke-linejoin:round;
  filter: drop-shadow(0px 0px 4px rgb(255, 255, 255));
Clamming Point
ffximap-marker-clammingpoint
Ffximap-clamming-example.gif
fill: #fce2ab;  
  fill-opacity: 1;
  stroke: #000000;
  stroke-width:0.5;
  stroke-linecap:round;
  stroke-linejoin:round;
  filter: drop-shadow(0px 0px 4px rgb(255, 255, 255));
Chocobo
ffximap-marker-chocobo
Ffximap-chocobo-example.gif
fill: #fbff00;  
  fill-opacity: 1;
  stroke: #000000;
  stroke-width:0.25px;
  filter: drop-shadow(0px 0px 3px rgb(179, 179, 179));
Additional Elements Class name Description Default Styling
Entity Labels
ffximap-marker-label
All entities will show labels when zooming in. Labels are removed when zoomed out due to the density of entities on some maps (mainly towns). Display inline-block was used to keep labels with multiple words in 1 line.
display: inline-block;
 position: absolute; 
 top: 4px; 
 left: 17px; 
 white-space: nowrap;
 color: #ffffff; 
 font-style: italic;
 text-shadow: 2px 2px 4px #000000;
Zoom levels
'classname'-2X
All entities currently transform their appearance by scaling up 1.75x at a particular zoom level. To adjust this scale size, or apply any additional transformations, use the classname listed above with a '-2X' after it (ie: ffximap-marker-clammingpoint-2X)
transform: scale(1.75);
Animation
ffximap-marker-blinking
All entities currently animate in the same manner.
animation: fade 1s infinite alternate;
Mouse Hover
ffximap-marker-toolip
All entities display the same 'tooltip' when you put your mouse cursor over them.
background-color: #edeadc;

Map Details

The chart below shows the current status of each map. All maps listed are available for viewing.

  • Coordinate / Status: in-game coordinate used to convert all zone coordinates
  • Entities validated: status of entities based on what users are seeing on the map
Map ID Map Name In-Game Coordinates / Status Entities validated Enemies validated
0 World Map N/A
1 Bastok Markets Complete
2 Bastok Minesval Complete
3 Battalia Downs Complete
4 Beaucedine Glacier Complete
5 Chateau d'Oraguille Complete
6 Konschtat Highlands Complete
7 La Theine Plateau Complete Need to validate the NPC group around G-H/10.. appear to be cutscene NPCs
8 Lower Delkfutt's Tower: Map 1 Complete
9 Lower Delkfutt's Tower: Map 2 Complete
10ra Lower Delkfutt's Tower: Map 3 Complete
11 Lower Delkfutt's Tower: Map 4 Complete
12 Lower Jeuno Complete
13 Metalworks Complete
14 Mhaura Complete
15 Middle Delkfutt's Tower: Map 1 Complete
16 Middle Delkfutt's Tower: Map 2 Complete
17 Middle Delkfutt's Tower: Map 3 Complete
18 Middle Delkfutt's Tower: Map 4 Complete
19 Middle Delkfutt's Tower: Map 5 Complete
20 Middle Delkfutt's Tower: Map 6 Complete
21 Norg Complete Complete
22 Northern San d'Oria Complete
23 Port Bastok Complete
24 Port Jeuno Complete
25 Port San d'Oria Complete
26 Port Windurst Complete
27 Pso'Xja: Map 1
28 Pso'Xja: Map 2
29 Pso'Xja: Map 3
30 Pso'Xja: Map 4
31 Pso'Xja: Map 5 ( 201, 279.973) Z:0 G8
32 Pso'Xja: Map 6 ( -320.33 , -200.79 ) Z:16 I-7
33 Pso'Xja: Map 7 ( 275.029 ,281.447 ) Z:48 I8
34 Pso'Xja: Map 8 (-278.789, -241.709 ) Z:6 J8
35 Pso'Xja: Map 9 (-278.789, -241.709 ) Z:16 J8
36 Pso'Xja: Map 10 (-320.843, -241.192 ) Z:32 I8
37 Pso'Xja: Map 11
38 Pso'Xja: Map 12 (-300.267, 239.986) Z:0 I-9
39 Pso'Xja: Map 13 ( -338.902, 319.776) Z:16 H7
40 Pso'Xja: Map 14 ( -380.065, 359.458) Z:32 G6
41 Pso'Xja: Map 15 (380, 359.816) Z:48 G6
42 Pso'Xja: Map 16 ( -160.444 , -40.651) Z:0 H9
43 Pso'Xja: Map 17
44 Pso'Xja: Map 18
45 Pso'Xja: Map 19 ( 0.843 , 41.55) Z:0 I-7
46 Pso'Xja: Map 20 ( -39.66 , 39.051 ) Z:32 H7
47 Qufim Island Complete
48 Rolanberry Fields Complete
49 Ru'Lude Gardens Complete
50 Sauromugue Champaign Complete
51 Southern San d'Oria Complete
52 Tahrongi Canyon Complete
53 Tavnazian Safehold: Map 1 Complete
54 Tavnazian Safehold: Map 2 Complete
55 Tavnazian Safehold: Map 3 Complete
56 Upper Delkfutt's Tower: Map 1 Complete
57 Upper Delkfutt's Tower: Map 2 Complete
58 Upper Delkfutt's Tower: Map 3 Complete
59 Upper Delkfutt's Tower: Map 4 Complete - Transition map - no coords necessary
60 Upper Delkfutt's Tower: Map 5 Complete - Transition map - no coords necessary
61 Upper Delkfutt's Tower: Map 6 Complete - Transition map - no coords necessary
62 Upper Jeuno Complete
63 Valkurm Dunes Complete
64 Windurst Walls Complete
65 Windurst Waters: North Complete
66 Windurst Waters: South Complete
67 Windurst Woods Complete
68 Al'Taieu Complete
69 Altar Room Complete
70 Apollyon: Map 1 Not needed, no mobs
71 Apollyon: Map 2 Not needed, no mobs
72 Apollyon: Map 3 (NE) ( 390.032, 83.707) Z:0 H-11
73 Apollyon: Map 4 (NW) (-423.75, -13.13) Z:0 I-12
74 Apollyon: Map 5 (SE) (400.08, -520.50) Z:0 I-9
75 Apollyon: Map 6 (SW) (-399.85, -524.34) Z:0 H-9
76 Apollyon: Map 7 (Central) (8.29, 183.69) Z:0 I-7
77 Apollyon: Map 8 (CS) (13.67, -175.95) Z:0 I-8
78 Attohwa Chasm Complete
79 Beadeaux: Map 1 Complete
80 Beadeaux: Map 2 Complete
81 Behemoth's Dominion Complete
82 Bibiki Bay: Map 1 Complete
83 Bibiki Bay ( P. Isle ) : Map 2 Complete
84 Bostaunieux Oubliette: Map 1 Complete
85 Bostaunieux Oubliette: Map 2 Complete
86 Bostaunieux Oubliette: Map 3 Complete
87 Buburimu Peninsula Complete
88 Castle Oztroja: Map 1 (39.63, -121.18) Z=0.25 H-7
89 Castle Oztroja: Map 2 (41.05, -41.66 ) z=-15.75 J-8
90 Castle Oztroja: Map 3 (-120.122, -40.167) Z:-40 H-8
91 Castle Oztroja: Map 4 ( -119.196 , -160.740) Z:-71 H-8
92 Castle Oztroja: Map 5 (82.154, -120.601 ) Z:-16 (upper level) I-7
93 Castle Oztroja: Map 6 (-201.80, 160.03 ) z=0, I-7
94 Castle Oztroja: Map 7 (-121.55, 199.85) Z=-15 H-5
95 Castle Zvahl Baileys: Map 1 ( 280.671 , 39.721) Z:-20 I=7
96 Castle Zvahl Baileys: Map 2 ( 00 ,38.263 ) Z:-20 I-7
97 Castle Zvahl Baileys: Map 3 ( 2.015, 118.444) Z:4 I-6
98 Castle Zvahl Baileys: Map 4 ( -79.106, 38.581 ) Z:19 H-7
99 Castle Zvahl Keep: Map 1 (-77.874, -41.225) Z:0 H-8
100 Castle Zvahl Keep: Map 2 ( -79.119, -119.777 ) Z:-16 H-9
101 Castle Zvahl Keep: Map 3 ( -317.424, -41.791) Z:-52 H-8
102 Castle Zvahl Keep: Map 4 (-439.162, 118.779) Z:-68 I-6
103 Crawler's Nest: Map 1 Complete
104 Crawler's Nest: Map 2 Complete
105 Crawler's Nest: Map 3 Complete
106 Dangruf Wadi Complete
107 Davoi Complete
108 East Ronfaure Complete
109 East Sarutabaruta Complete
110 Fort Ghelsba Complete
111 Garlaige Citadel: Map 1 ( -318.227 , 319.098) Z:0 H-7
112 Garlaige Citadel: Map 2 (-41.95, 239.53) H/I 7/8
113 Garlaige Citadel: Map 3 ( 3.479, 80.135) Z:6 H-7
114 Garlaige Citadel: Map 4 (-278.974, 238.658) Z:19 H-7
115 Ghelsba Outpost: Map 1 (-160.186, 77.765) Z:-10 G-9
116 Ghelsba Outpost: Map 2 (-160.186, 77.765) Z:-3,-9 G-9
117 Giddeus: Map 1 ( -159.062, -239.952) Z:1 G-11
118 Giddeus: Map 2 ( -159.713 , 78.887) Z:17 G-7
119 Gusgen Mines: Map 1 ( 0 , -199.718 ) Z:-60 H-8
120 Gusgen Mines: Map 2 ( -0.558, 158.742) Z:-20 H-6
121 Gusgen Mines: Map 3 ( -79.433 , 278.105 ) Z:-20 G-8
122 Gusgen Mines: Map 4 (-158.082, 319.158) Z:1 H-7
123 Gustav Tunnel: Map 1 ( 240.925, 0.04) Z:-18.75 K-7
124 Gustav Tunnel: Map 2 ( -98.135, -60.887) Z:0 H-9
125 Inner Horutoto Ruins: Map 1 (400.859, 37.809) Z:0 I-8
126 Inner Horutoto Ruins: Map 2 (281.523, -0.227 ) Z:0.3 K-8
127 Inner Horutoto Ruins: Map 3 ( -237.141, -80.943) Z:0 I-9
128 Inner Horutoto Ruins: Map 4 ( -236.326, 161.345 ) Z:0 I-6
129 Jugner Forest Complete
130 Korroloka Tunnel: Map 1 (381.53, 160.53) Z=-20 M-6
131 Korroloka Tunnel: Map 2 ( -220.02, -0.78) Z=1 J-8
132 Korroloka Tunnel: Map 3 (-80.89, 79.86) Z=-5.5 J-8
133 Korroloka Tunnel: Map 4 (-160.55, -81.81) Z=-0.07 F-8
134 Korroloka Tunnel: Map 5 (-330.42, 80.33) Z=-5.5 I-10
135 Kuftal Tunnel: Map 1 ( 0.861, -220.329) Z:-20 I-8
136 Kuftal Tunnel: Map 2 ( 1.253, -80.603) Z:0 G-11
137 Kuftal Tunnel: Map 3 (110.446, 39.501) Z:18 J-8
138 Kuftal Tunnel: Map 4 (120.493, -60.497) Z: 5-20 I-6
139 Lufaise Meadows Complete
140 Meriphataud Mountains Complete
141 Misareaux Coast Complete
142 Monastic Cavern Complete
143 North Gustaberg Complete
144 Palborough Mines: Map 1 ( 81.34 , 118.72) Z=0.16 H-7
145 Palborough Mines: Map 2 ( 0.85, 200 ) Z=-15.76, -30 G-6
146 Palborough Mines: Map 3 (161.74, 78.58) Z= -32 I-7
147 Pashhow Marshlands Complete
148 Promyvion Dem Complete
149 Promyvion Holla Complete
150 Promyvion Mea Complete
151 Promyvion Vahzl Complete
152 Qulun Dome Complete
153 Riverne Site #A01 - Map 1 Complete
154 Riverne Site #A01 - Map 2 Complete
155 Ru'Aun Gardens Complete
156 Sea Serpent Grotto: Map 1 Complete Mobs incomplete
157 Sea Serpent Grotto: Map 2 Complete
158 Sea Serpent Grotto: Map 3 Complete
159 Sea Serpent Grotto: Map 4 Complete
160 Sea Serpent Grotto: Map 5 (122.06, -180.79) Z: 1.25 I-7
161 Selbina Complete
162 South Gustaberg Complete
163 Temenos North: Map 1 (371.554, 407.695) Z:74 I-9
164 Temenos North: Map 2 (189.542, 460.690) Z:-82 H-7
165 Temenos North: Map 3 ( 49.351 , 404.410) Z:80 I-8
166 Temenos North: Map 4 (-155.035, 409.519) Z:-80 G-8
167 Temenos North: Map 5 (-244.662, 409.158) Z:80 J-8
168 Temenos North: Map 6 (-474.598, 409.200) Z:-78 G-8
169 Temenos North: Map 7 (-588.917, 427.504) Z:84 I-8
170 Temenos East: Map 1 (346.87, 148.44) Z:0 H-8
171 Temenos East: Map 2 (190.19, 180.19) Z:-162 H-7
172 Temenos East: Map 3 (26.86, 144.52) Z:6 H-7
173 Temenos East: Map 4 (-154.30, 128.33) Z:-160 G-8
174 Temenos East: Map 5 (-246.13, 129.07) Z:0 J-8
175 Temenos East: Map 6 (-449.79, 154.07) Z:-158 H-7
176 Temenos East: Map 7 (-590.08, 169.02) Z:5 I-7
177 Temenos West: Map 1 (369.95, -154.11) Z:74 I-9
178 Temenos West: Map 2 (193.77, -145.23) Z:-80 J-9
179 Temenos West: Map 3 (51.70, -158.52) Z:80 I-8
180 Temenos West: Map 4 (-154.09, -151.46) Z:-80 G-8
181 Temenos West: Map 5 (-246.12, -150) Z:80 J-8
182 Temenos West: Map 6 (-475.41, -125.54) Z:-78 G-7
183 Temenos West: Map 7 (-589.97, -110.73) Z:85 I-7
184 Temenos Center: Map 1 (223.16 , -403.82 ) Z:-164.28 F-6
185 Temenos Center: Map 2 (13.57, -471.76) Z: -6 I-8
186 Temenos Center: Map 3 (-335.32, -495.48) Z:-160 F-10
187 Temenos Center: Map 4 (-545.48, -496.01) Z:0? I-10
188 Temenos Center: Basement (594.54, -471.50) Z:0 J-8
189 Temenos Entrance No mobs, not needed
190 Temple of Uggalepih: Map 1 (80.63,-3) (F,G)/(7/8)
191 Temple of Uggalepih: Map 2 (-79.528, 39.198 ) Z:-8 I-6
192 Temple of Uggalepih: Map 3 (200.105, 279.919) Z:-16 G-7
193 Temple of Uggalepih: Map 4 (-99.134, -80.477) Z:-9 G-8
194 The Boyahda Tree: Map 1 (201.29, -41.58) H/I 8/9
195 The Boyahda Tree: Map 2 (-39.93, -1.17) F/G 6/7
196 The Boyahda Tree: Map 3 (-121.08, -201.41) G/H 8/9
197 The Boyahda Tree: Map 4 (-159.550, 199.657 ) Z:6 I-5
198 The Eldieme Necropolis: Map 1 (282.35, 39.48) H/I 7/8
199 The Eldieme Necropolis: Map 2 Complete Coffers Good, add Chests
200 The Eldieme Necropolis: Map 3 ( 240.104, -160.450) Z:-8-16 H-7
201 The Santuary of Zi'Tah (120.26, -162.64) H/I 9/10
202 Uleguerand Range: Map 1 (401.467, -201.041) Z: <20 K-9
203 Uleguerand Range: Map 2 (401.467, -201.041) Z: >=20 K-9
204 West Ronfaure Complete
205 West Sarutabaruta Complete
206 Riverne Site #B01 - Map 1 ( -478.851, 758.399) Z:0 F-6
207 Xarcabard (122.51, -163.27) G/H 8/9
208 Yhoator Jungle Complete Harvesting & Logging Good
209 Yughott Grotto: Map 1 Complete Complete
210 Yughott Grotto: Map 2 Complete Complete
211 Yuhtunga Jungle Complete Harvesting & Logging Good
212 Zeruhn Mines (38.87, -41.51) I-6
213 Eastern Altepa Desert Complete Harvesting Points are wrong
214 Western Altepa Desert (443.95, 119.74) K-L 6-7, 160
215 Rabao Complete Complete
216 Quicksand Caves: Map 1 Complete
217 Quicksand Caves: Map 2 Complete
218 Quicksand Caves: Map 3 Complete Significant fixes needed for all entities (prob a continuation of entities from Map 2, and so forth...)
219 Quicksand Caves: Map 4 Complete
220 Quicksand Caves: Map 5 Complete
221 Quicksand Caves: Map 6 ( -80.184, 319.937 ) Z:-14 K-9
222 Quicksand Caves: Map 7 ( -639.431, -400.585) Z:0 F-7
223 Quicksand Caves: Map 8 (-80.16, -200.59) Z: 1.10 H/I 7/8
224 Sacrarium: Map 1 ( -160.229 , -0.914 ) Z:0 G-8
225 Sacrarium: Map 2 ( 0.262 , -60.289 ) Z:0 G-8 - mobs>X=0
226 Carpenter's Landing: Map 1 (162.523, -601.589) Z:-5 J-10
227 Carpenter's Landing: Map 2 (-397.140, 598.584) Z:-6 H-7
228 Sealion's Den ( 600.48, 799.95) H-5
229 Phomiuna Aqueducts: Map 1 ( 241.32 , -281.40) J-10 z=0
230 Phomiuna Aqueducts: Map 2 ( -41.36, 41.17) z=1 H-8
231 Phomiuna Aqueducts: Map 3 ( 160.565 , 80.122 ) Z:-24 L-7
232 Fei'Yin: Map 1 (-121.16,-80.79) F/G 9-10
233 Fei'Yin: Map 2 ( 43.12 , 80.80) H/I 7-8
234 Ranguemont Pass ( -199.060, -240.322) Z:5 F-10
235 Ordelle's Caves: Map 1 Complete Entities good
236 Ordelle's Caves: Map 2 Complete Entities good
237 Ordelle's Caves: Map 3 Complete Entities good
238 Maze of Shakhrami: Map 1 (-240.14, -123.03) (D/E) (8/9)
239 Maze of Shakhrami: Map 2 (-79.57,-39.92) Z:19.70 (F/G) (7/8)
240 Grand Palace of Hu'Xzoi: Map 1 (-138.88, 459.49) Z: -0.33 L-7
241 Grand Palace of Hu'Xzoi: Map 2 (381.03, 699.42) Z: -0.25 H-4
242 Grand Palace of Hu'Xzoi: Map 3 Not needed, no mobs
243 Labyrinth of Onzozo (41.79, -80.69) Z:-0.73 I-8
244 King Ranperres Tomb: Map 1 (-158.207, 239.362) Z:0 G-5
245 King Ranperres Tomb: Map 2 ( -118.817, -200.343 ) Z:7 G-7
246 Outter Horutoto: Map 1 ( -278.596, 798.068) Z:0 I-5
247 Outter Horutoto: Map 2 ( -278.596, 798.068) Z:0 I-5
248 Outter Horutoto: Map 3 (520.91, -680.27) Z:0 I-8
249 Outter Horutoto: Map 4 (-359.17, -681.74) Z:-0.16 J8
250 Outter Horutoto: Map 5 (-278.73, 638.46) Z:0 I-7
251 Oldton Movalpolos (-122.07, -79.35) Z=22.83 H-10
252 Cape Teriggan (-80.26, 78.68) H-7
253 Toraimarai Canal: Map 1 ( -279.666, 239.980 ) Z:16 G-5
254 Toraimarai Canal: Map 2 (39.42, -161.54) Z:14, G-9
255 Hall of the Gods (19.67, 9.64) I-7
256 Ve'Lugannon Palace: Map 1 (-39.36, -400.08) Z:0.5 H-13
257 Ve'Lugannon Palace: Map 2 (-359.41, 318.76) Z:16 H-8
258 Ve'Lugannon Palace: Map 3 (-199.98 , 399.04) Z:16 H-8
259 Ve'Lugannon Palace: Map 4 (239.32, 398.55) Z:16 J-8
260 Ve'Lugannon Palace: Map 5 (321.46, 361.18) Z:16 H-7
261 Ve'Lugannon Palace: Map 6 (-398.52, -40.53) Z:16 I-8
262 No map listed
263 Ve'Lugannon Palace: Map 7 (-359.10, -201.18) Z:16
264 Ve'Lugannon Palace: Map 8 ( 359.16 , -201.18) Z:16 H-7
265 Ve'Lugannon Palace: Map 9 (440.92, -40.23) Z:16 I-8
266 The Shrine of Ru'Avitau: Map 1 (-101.73, 0.98) Z:32 F-8
267 The Shrine of Ru'Avitau: Map 2 (-119.90, -120.24) Z:0 G-10
268 The Shrine of Ru'Avitau: Map 3 (-139.21, 79.32) Z:-16 E-5
269 The Shrine of Ru'Avitau: Map 4 (740.08, 658.31) Z:100 G-6
270 The Shrine of Ru'Avitau: Map 5 (781.42, 39.88) Z:0 H-7
271 The Shrine of Ru'Avitau: Map 6 (861.27, -581.63) Z:-99 J-8
272 Den of Rancor: Map 1 (80.76, 20.24) Z:16 I-4
273 Den of Rancor: Map 2 (81.36, -202.04) Z:36 I-10
274 Den of Rancor: Map 3 (110.74, -340.05) Z:26 J-8
275 Den of Rancor: Map 4 (-58.42, -260.15) Z:26 I-8
276 Den of Rancor: Map 5 (-139.44, -140.55) Z:6 I-8
277 Den of Rancor: Map 6 (180.71, -60.96) Z:35 I-7
278 Den of Rancor: Map 7 (421.23, 219.88) Z:-4 J-9
279 Den of Rancor: Map 8 (399.78, 359) Z:26 H-6
280 Den of Rancor: Map 9 (319.79, 230.56 ) Z:16 I-6
281 Dragon's Aery ( -40.978, -0.424) Z:-1 G-8
282 Ro'Maeve (100.74, 49.81) J/K 6/7
283 Ifrit's Cauldron: Map 1 (119.75, -82.14) Z:4 G-8
284 Ifrit's Cauldron: Map 2 ( -0.25 , -81.22) Z:0 I-9
285 Ifrit's Cauldron: Map 3 (-100.19, 181.27) Z:3.08 G-8
286 Ifrit's Cauldron: Map 4 (82.64, -301.54) Z:0 K-9
287 Ifrit's Cauldron: Map 5 (-260.27, -140.79) Z:4 G-8
288 Ifrit's Cauldron: Map 6 (121.08, 140.06) Z:20 I-7
289 Ifrit's Cauldron: Map 7 (81.52, 159.73) Z:10 K-3
290 Ifrit's Cauldron: Map 8 (-238.81, 78.65) Z:40 H-9
291 Kazham Complete
292 Newton Movalpolos ( -179.63, -161.59) Z=12 G-10
293 Valley of Sorrows (121.69, -41.79) Z:0 J-8
294 Al Zahbi
295 Aht Urhgan Whitegate
296 Bhaflau Thickets: Map 1
297 Bhaflau Thickets: Map 2
298 Wajaom Woodlands
299 Aydeewa Subterrane: Map 1
300 Aydeewa Subterrane: Map 2
301 Aydeewa Subterrane: Map 3
302 Aydeewa Subterrane: Map 4
303 Aydeewa Subterrane: Map 5
304 Aydeewa Subterrane: Map 6
305 Aydeewa Subterrane: Map 7
306 Mamook: Map 1
307 Mamook: Map 2
308 Mamook: Map 3
309 Alzadaal Undersea Ruins: Map 1
310 Alzadaal Undersea Ruins: Map 2
311 Alzadaal Undersea Ruins: Map 3
312 Alzadaal Undersea Ruins: Map 4
313 Alzadaal Undersea Ruins: Map 5
314 Alzadaal Undersea Ruins: Map 6
315 Alzadaal Undersea Ruins: Map 7
316 Alzadaal Undersea Ruins: Map 8
317 Alzadaal Undersea Ruins: Map 9
318 Alzadaal Undersea Ruins: Map 10
319 Nyzul Isle: Map 1
320 Nyzul Isle: Map 2
321 Nyzul Isle: Map 3
322 Nyzul Isle: Map 4
323 Nyzul Isle: Map 5
324 Nyzul Isle: Map 6
325 Nyzul Isle: Map 7
326 Nyzul Isle: Map 8
327 Mount Zhayolm
328 Nashmau
329 Caedarva Mire: Map 1
330 Caedarva Mire: Map 2
331 Caedarva Mire: Map 3
332 Caedarva Mire: Map 4
333 Arrapago Reef: Map 1
334 Arrapago Reef: Map 2
335 Arrapago Reef: Map 3
336 Arrapago Reef: Map 4
337 Arrapago Reef: Map 5
338 Arrapago Reef: Map 6
339 Arrapago Reef: Map 7
340 Arrapago Reef: Map 8
341 Arrapago Reef: Map 9
342 Arrapago Reef: Map 10
343 Arrapago Reef: Map 11
344 Mamool Ja Training Grounds: Map 1
345 Mamool Ja Training Grounds: Map 2
346 Mamool Ja Training Grounds: Map 3
347 Mamool Ja Training Grounds: Map 4
348 Mamool Ja Training Grounds: Map 5
349 Mamool Ja Training Grounds: Map 6
350 Mamool Ja Training Grounds: Map 7
351 Mamool Ja Training Grounds: Map 8
352 Mamool Ja Training Grounds: Map 9
353 Mamool Ja Training Grounds: Map 10
354 Talacca Cove
355 Silver Sea Remnants: Map 1
356 Silver Sea Remnants: Map 2
357 Silver Sea Remnants: Map 3
358 Silver Sea Remnants: Map 4
359 Silver Sea Remnants: Map 5
360 Arrapago Remnants: Map 1
361 Arrapago Remnants: Map 2
362 Arrapago Remnants: Map 3
363 Arrapago Remnants: Map 4
364 Arrapago Remnants: Map 5
365 Arrapago Remnants: Map 6
366 Arrapago Remnants: Map 7
367 Zhayolm Remnants: Map 1
368 Zhayolm Remnants: Map 2
369 Zhayolm Remnants: Map 3
370 Zhayolm Remnants: Map 4
371 Zhayolm Remnants: Map 5
372 Zhayolm Remnants: Map 6
373 Zhayolm Remnants: Map 7
374 Lebros Cavern: Map 1
375 Lebros Cavern: Map 2
376 Lebros Cavern: Map 3
377 Lebros Cavern: Map 4
378 Lebros Cavern: Map 5
379 Lebros Cavern: Map 6
380 Lebros Cavern: Map 7
381 Lebros Cavern: Map 8
382 Lebros Cavern: Map 9
383 Lebros Cavern: Map 10
384 Halvung: Map 1
385 Halvung: Map 2
386 Halvung: Map 3
387 Halvung: Map 4
388 Periqia: Map 1
389 Periqia: Map 2
390 Periqia: Map 3
391 Periqia: Map 4
392 Periqia: Map 5
393 Periqia: Map 6
394 Periqia: Map 7
395 Periqia: Map 8
396 Periqia: Map 9
397 Periqia: Map 10
398 Leujaoam Sanctum: Map 1
399 Leujaoam Sanctum: Map 2
400 Leujaoam Sanctum: Map 3
401 Leujaoam Sanctum: Map 4
402 Leujaoam Sanctum: Map 5
403 Leujaoam Sanctum: Map 6
404 Leujaoam Sanctum: Map 7
405 Leujaoam Sanctum: Map 8
406 Leujaoam Sanctum: Map 9
407 Leujaoam Sanctum: Map 10
408 Ilrusi Atoll: Map 1
409 Ilrusi Atoll: Map 2
410 Ilrusi Atoll: Map 3
411 Ilrusi Atoll: Map 4
412 Ilrusi Atoll: Map 5
413 Ilrusi Atoll: Map 6
414 Ilrusi Atoll: Map 7
415 Ilrusi Atoll: Map 8
416 Ilrusi Atoll: Map 9
417 Ilrusi Atoll: Map 10

Known Issues

Broken Map links (needs updating)

Map Issue
Metalworks doesnt have a direct connection listed on the map, add a custom image overlay?
Lower Delkfutt's Tower: Map 4: Add connections to Embassy links?
Delkfultts Tower teleports can take you to more than one place... make sure 'multiple links' is set up
Middle Delkfutt's Tower: Map 2 where does that go? [G-6]
Pso'Xja: Map 20 stone door and other exit?
Upper Delkfutt's Tower: Map 3 #5 connection?
Upper Delkfutt's Tower: Map 4-6 need connections
All Crags need Al'Taieu added
All Apollyon zone maps
All Burning Circles connections purposefully left out
All Promys no connections inside
Ru'Aun Gardens need to add layers that depict the teleporters
Uleguard Range underground connections not listed on map 1; need to adjust hover/pulse coordinates when graphics updated
Inner Horu add West Saruta[205]
Yuhtunga Jungle 3/4/5 into Ifrit's Cauldron? Not listed on Ifrit Cauldron maps...
Grand Palace of Hu'Xzoi - maps 1 and 2 no connections
The Shrine of Ru'Avitau: Map 1 e & f are not connected
Castle Oztroja: Map 4 K connection broken ? probably linked to Map 4 incorrectly
Crawlers Nest -> Rolanberry Fields recheck connections 1 and 2, 2 is incorrect
Alzadaal Undersea Ruins: Map 5 Multiple telelports
Alzadaal Undersea Ruins: Map 11 & 12 Maps missing form database
Nyzul Isle: Maps 319 to 326 Teleports are random
Caedarva Mire: Map 1 Connection 3 to Underseas Ruins not connected(Ruins map 12 missing)
Caedarva Mire: Map 2 Connection 2 to Underseas Ruins not connected(Ruins map 12 missing)
Caedarva Mire: Map 3 no connections? Unsure if CS zone or has links