Template:IconEx/Doc: Difference between revisions
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! align="left" | Recognized Values | ! align="left" | Recognized Values | ||
|- style="background-color:#eef0ff;" | |- style="background-color:#eef0ff;" | ||
| align="center" | [[File: | | align="center" | [[File:Augmented.png|x16px|Augmented]] || aug | ||
|- style="background-color:#eef0ff;" | |- style="background-color:#eef0ff;" | ||
| align="center" | [[File: | | align="center" | [[File:ExclusiveIcon.png|x16px|Exclusive]] || ex, exclusive | ||
|- style="background-color:#eef0ff;" | |- style="background-color:#eef0ff;" | ||
| align="center" | [[File: | | align="center" | [[File:RareIcon.png|x16px|Rare]] || rare | ||
|- style="background-color:#eef0ff;" | |- style="background-color:#eef0ff;" | ||
| align="center" | [[File:Trans-temp.gif|x16px|Temp]] || temp, tmp | | align="center" | [[File:Trans-temp.gif|x16px|Temp]] || temp, tmp | ||
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</div> | </div> | ||
<div style="width:50%;float:right;"> | <div style="width:50%;float:right;"> | ||
==== '''Zone-Related''' ==== | ==== '''Zone-Related''' ==== | ||
{| border="0" cellspacing="2" cellpadding="3" style="width:100%;" | {| border="0" cellspacing="2" cellpadding="3" style="width:100%;" | ||
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| align="center" | [[File:Misc Status Effects.png|x16px|Misc Effects]] || bar spell, defense boost, defense up, defup, phalanx, barstone, barthunder, barwater, barfire, baraero, barblizzard, barpoison, barblind, barsleep, barparalyze, barsilence, barvirus, barpetrify, baramnesia, bar elemental, bar status | | align="center" | [[File:Misc Status Effects.png|x16px|Misc Effects]] || bar spell, defense boost, defense up, defup, phalanx, barstone, barthunder, barwater, barfire, baraero, barblizzard, barpoison, barblind, barsleep, barparalyze, barsilence, barvirus, barpetrify, baramnesia, bar elemental, bar status | ||
|- style="background-color:#eef0ff;" | |- style="background-color:#eef0ff;" | ||
| align="center" | [[File:Blink (Status Effect).png|x16px| | | align="center" | [[File:Blink (Status Effect).png|x16px|blink]] || blink, aerial armor{{Changes}} | ||
|- style="background-color:#eef0ff;" | |- style="background-color:#eef0ff;" | ||
| align="center" | [[File:Haste (Status Effect).png|x16px|Haste]] || haste, concentration, flurry | | align="center" | [[File:Haste (Status Effect).png|x16px|Haste]] || haste, concentration, flurry | ||
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| align="center" | [[File:Protect (Status Effect).png|x16px|Protect]] || protect | | align="center" | [[File:Protect (Status Effect).png|x16px|Protect]] || protect | ||
|- style="background-color:#eef0ff;" | |- style="background-color:#eef0ff;" | ||
| align="center" | [[File:Refresh (Status Effect). | | align="center" | [[File:Refresh (Status Effect).webp|x16px|Refresh]] || refresh | ||
|- style="background-color:#eef0ff;" | |- style="background-color:#eef0ff;" | ||
| align="center" | [[File:Regain (Status Effect). | | align="center" | [[File:Regain (Status Effect).webp|x16px|Regain]] || regain | ||
|- style="background-color:#eef0ff;" | |- style="background-color:#eef0ff;" | ||
| align="center" | [[File:Regen (Status Effect). | | align="center" | [[File:Regen (Status Effect).webp|x16px|Regen]] || regen | ||
|- style="background-color:#eef0ff;" | |- style="background-color:#eef0ff;" | ||
| align="center" | [[File:Reraise (Status Effect).png|x16px|Reraise]] || reraise | | align="center" | [[File:Reraise (Status Effect).png|x16px|Reraise]] || reraise | ||
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|- style="background-color:#eef0ff;" | |- style="background-color:#eef0ff;" | ||
| align="center" | [[File:Bard Song (Status Effect).png|x16px|Song Effect]] || song effect, elegy, requiem, lullaby, threnody | | align="center" | [[File:Bard Song (Status Effect).png|x16px|Song Effect]] || song effect, elegy, requiem, lullaby, threnody | ||
|- style="background-color:#eef0ff;" | |||
| align="center" | [[File:Enchantment (Status Effect).png|x16px|Enchantment]] || enchantment | |||
|- style="background-color:#eef0ff;" | |||
| align="center" | [[File:Costume (Status Effect).png|x16px|costume]] || costume, illusion | |||
|} | |} | ||
</div> | </div> | ||
<div style="width:50%;float:right;"> | <div style="width:50%;float:right;"> | ||
===== '''Negative''' ===== | ===== '''Negative''' ===== | ||
{| border="0" cellspacing="2" cellpadding="3" style="width:100%;" | {| border="0" cellspacing="2" cellpadding="3" style="width:100%;" | ||
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! align="left" | Recognized Values | ! align="left" | Recognized Values | ||
|- style="background-color:#eef0ff;" | |- style="background-color:#eef0ff;" | ||
| align="center" | [[File:Accuracy Down (Status Effect). | | align="center" | [[File:Accuracy Down (Status Effect).webp|x16px|Accuracy Down]] || accuracy down, accdown | ||
|- style="background-color:#eef0ff;" | |- style="background-color:#eef0ff;" | ||
| align="center" | [[File:Defense Down (Status Effect). | | align="center" | [[File:Defense Down (Status Effect).webp|x16px|Addle]] || addle | ||
|- style="background-color:#eef0ff;" | |- style="background-color:#eef0ff;" | ||
| align="center" | [[File:Amnesia (Status Effect). | | align="center" | [[File:Amnesia (Status Effect).webp|x16px|Amnesia]] || amnesia | ||
|- style="background-color:#eef0ff;" | |- style="background-color:#eef0ff;" | ||
| align="center" | [[File:Attack Down (Status Effect). | | align="center" | [[File:Attack Down (Status Effect).webp|x16px|Attack Down]] || attack down, atkdown | ||
|- style="background-color:#eef0ff;" | |- style="background-color:#eef0ff;" | ||
| align="center" | [[File:Curse | | align="center" | [[File:Curse 29.webp|x16px|Curse]] || curse, doom, bane | ||
|- style="background-color:#eef0ff;" | |- style="background-color:#eef0ff;" | ||
| align="center" | [[File:Stun (Status Effect). | | align="center" | [[File:Stun (Status Effect).webp|x16px|Bind]] || bind, stun | ||
|- style="background-color:#eef0ff;" | |- style="background-color:#eef0ff;" | ||
| align="center" | [[File:Blind (Status Effect). | | align="center" | [[File:Blind (Status Effect).webp|x16px|Blind]] || blind, flash | ||
|- style="background-color:#eef0ff;" | |- style="background-color:#eef0ff;" | ||
| align="center" | [[File:Bio (Status Effect). | | align="center" | [[File:Bio (Status Effect).webp|x16px|Bio]] || bio | ||
|- style="background-color:#eef0ff;" | |- style="background-color:#eef0ff;" | ||
| align="center" | [[File:Bust (Status Effect).png|x16px|Bust]] || bust | | align="center" | [[File:Bust (Status Effect).png|x16px|Bust]] || bust | ||
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| align="center" | [[File:Charm (Status Effect).png|x16px|Charm]] || charm | | align="center" | [[File:Charm (Status Effect).png|x16px|Charm]] || charm | ||
|- style="background-color:#eef0ff;" | |- style="background-color:#eef0ff;" | ||
| align="center" | [[File:Defense Down (Status Effect). | | align="center" | [[File:Defense Down (Status Effect).webp|x16px|Defense Down]] || defense down, defdown | ||
|- style="background-color:#eef0ff;" | |- style="background-color:#eef0ff;" | ||
| align="center" | [[File:Dia (Status Effect). | | align="center" | [[File:Dia (Status Effect).webp|x16px|Dia]] || dia | ||
|- style="background-color:#eef0ff;" | |- style="background-color:#eef0ff;" | ||
| align="center" | [[File:Disease (Status Effect).png|x16px|Disease]] || disease | | align="center" | [[File:Disease (Status Effect).png|x16px|Disease]] || disease | ||
|- style="background-color:#eef0ff;" | |- style="background-color:#eef0ff;" | ||
| align="center" | [[File:HPdown icon. | | align="center" | [[File:HPdown icon.png|x16px|Elemental Debuff]] || choke, rasp, drown, burn, shock, frost, helix, geohelix, hydrohelix, anemohelix, pyrohelix, cryohelix, ionohelix, noctohelix, luminohelix | ||
|- style="background-color:#eef0ff;" | |- style="background-color:#eef0ff;" | ||
| align="center" | [[File:Evasion Down (Status Effect). | | align="center" | [[File:Evasion Down (Status Effect).webp|x16px|Evasion Down]] || evasion down, evadown | ||
|- style="background-color:#eef0ff;" | |- style="background-color:#eef0ff;" | ||
| align="center" | [[File:Petrification (Status Effect). | | align="center" | [[File:Petrification (Status Effect).webp|x16px|Petrification]] || petrify | ||
|- style="background-color:#eef0ff;" | |- style="background-color:#eef0ff;" | ||
| align="center" | [[File:Level Restriction (Status Effect). | | align="center" | [[File:Level Restriction (Status Effect).webp|x16px|Subjob Restriction]] || subjob restriction, sj restriction, sj restrict | ||
|- style="background-color:#eef0ff;" | |- style="background-color:#eef0ff;" | ||
| align="center" | [[File:Level Restriction (Status Effect). | | align="center" | [[File:Level Restriction (Status Effect).webp|x16px|Level Restriction]] || level restriction, level cap | ||
|- style="background-color:#eef0ff;" | |- style="background-color:#eef0ff;" | ||
| align="center" | [[File:Medicated icon. | | align="center" | [[File:Medicated icon.webp|x16px|Medicated]] || medicated | ||
|- style="background-color:#eef0ff;" | |- style="background-color:#eef0ff;" | ||
| align="center" | [[File:Silence (Status Effect). | | align="center" | [[File:Silence (Status Effect).webp|x16px|Mute]] || mute, silence | ||
|- style="background-color:#eef0ff;" | |- style="background-color:#eef0ff;" | ||
| align="center" | [[File:Overload (Status Effect).png|x16px|Overload]] || overload | | align="center" | [[File:Overload (Status Effect).png|x16px|Overload]] || overload | ||
|- style="background-color:#eef0ff;" | |- style="background-color:#eef0ff;" | ||
| align="center" | [[File:Paralyze (Status Effect). | | align="center" | [[File:Paralyze (Status Effect).webp|x16px|Paralyze]] || paralyze, paralysis | ||
|- style="background-color:#eef0ff;" | |- style="background-color:#eef0ff;" | ||
| align="center" | [[File:Status Plague. | | align="center" | [[File:Status Plague.webp|x16px|Plague]] || plague | ||
|- style="background-color:#eef0ff;" | |- style="background-color:#eef0ff;" | ||
| align="center" | [[File:Poison (Status Effect). | | align="center" | [[File:Poison (Status Effect).webp|x16px|Poison]] || poison | ||
|- style="background-color:#eef0ff;" | |- style="background-color:#eef0ff;" | ||
| align="center" | [[File:Sleep (Status Effect). | | align="center" | [[File:Sleep (Status Effect).webp|x16px|Sleep]] || sleep, repose | ||
|- style="background-color:#eef0ff;" | |- style="background-color:#eef0ff;" | ||
| align="center" | [[File: | | align="center" | [[File:Slow 29.webp|x16px|Slow]] || slow | ||
|- style="background-color:#eef0ff;" | |- style="background-color:#eef0ff;" | ||
| align="center" | [[File:Weakness (Status Effect).png|x16px|Weakness]] || weakness | | align="center" | [[File:Weakness (Status Effect).png|x16px|Weakness]] || weakness | ||
|- style="background-color:#eef0ff;" | |- style="background-color:#eef0ff;" | ||
| align="center" | [[File:Gravity (Status Effect). | | align="center" | [[File:Gravity (Status Effect).webp|x16px|Weight]] || gravity, weight | ||
|} | |} | ||
</div> | </div> | ||
<div style="clear:both;"> </div></div> | <div style="clear:both;"> </div></div> | ||
</div></div></onlyinclude> | </div></div></onlyinclude> |
Latest revision as of 11:21, 4 May 2024
This is the documentation for {{IconEx}}. It is transcluded into the template page.
Introduction
Displays a selected icon and optionally makes it a link. No categories are output with this template.
Sub-Templates:
- {{IconEx/Size}}
- {{IconEx/Link}}
See Also:
Usage
Syntax
{{IconEx|type|size|alt|link}}
Example
{{IconEx|fishing|icon||Category:Fishing}}
Output: File:Ffxi gld 01.gif
Parameters
- type: The type of icon to be displayed. See the table below.
- size: The size for the icon. Valid options:
- (blank), icon — Resizes the image to be 16px tall to fit within a text line.
This is the default value. - none — Leaves the image at its original size.
- {width}px — Resizes the image to fit within the given maximum width in pixels, without restricting its height.
- x{height}px — Resizes the image to fit within the given maximum height in pixels, without restricting its width.
- {width}x{height}px — Resizes the image to fit within the given width and height in pixels.
- (blank), icon — Resizes the image to be 16px tall to fit within a text line.
- alt: Alternate text for the icon. If not provided, a default will be used.
The defaults are used in the table below. Hover on the images to see them. - link: Page to link the image to. If not provided, the image will link to either the article (if applicable) or the image page.
Icons
Recognized Values for "type" Parameter
Generic
Icon | Recognized Values |
---|---|
c, check | |
exclaim | |
info, information | |
q, question, qmark | |
x, eks | |
1st | |
2nd | |
camera, photo | |
video | |
neutral | |
oppose, no | |
support, yes | |
star |
Elements
Icon | Recognized Values |
---|---|
dark | |
dark2 | |
earth | |
earth2 | |
fire | |
fire2 | |
ice | |
ice2 | |
light | |
light2 | |
lightning | |
lightning2 | |
water | |
water2 | |
wind | |
wind2 |
Various
Icon | Recognized Values |
---|---|
aug | |
ex, exclusive | |
rare | |
temp, tmp | |
escape | |
tractor | |
fellow | |
ki, keyitem | |
item | |
nm | |
blunt | |
piercing | |
slashing |
Zone-Related
Icon | Recognized Values |
---|---|
harvest, harvesting | |
chest | |
casket | |
coffer | |
mining | |
logging | |
digging | |
clamming | |
excavation | |
fishing | |
chocobo |