Template:IconEx/Doc: Difference between revisions

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| align="center" | [[File:Misc Status Effects.png|x16px|Misc Effects]] || bar spell, defense boost, defense up, defup, phalanx, barstone, barthunder, barwater, barfire, baraero, barblizzard, barpoison, barblind, barsleep, barparalyze, barsilence, barvirus, barpetrify, baramnesia, bar elemental, bar status
| align="center" | [[File:Misc Status Effects.png|x16px|Misc Effects]] || bar spell, defense boost, defense up, defup, phalanx, barstone, barthunder, barwater, barfire, baraero, barblizzard, barpoison, barblind, barsleep, barparalyze, barsilence, barvirus, barpetrify, baramnesia, bar elemental, bar status
|- style="background-color:#eef0ff;"
|- style="background-color:#eef0ff;"
| align="center" | [[File:Blink (Status Effect).png|x16px|Blink]] || Blink
| align="center" | [[File:Blink (Status Effect).png|x16px|blink]] || blink, aerial armor{{Changes}}
|- style="background-color:#eef0ff;"
|- style="background-color:#eef0ff;"
| align="center" | [[File:Haste (Status Effect).png|x16px|Haste]] || haste, concentration, flurry
| align="center" | [[File:Haste (Status Effect).png|x16px|Haste]] || haste, concentration, flurry
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| align="center" | [[File:Protect (Status Effect).png|x16px|Protect]] || protect
| align="center" | [[File:Protect (Status Effect).png|x16px|Protect]] || protect
|- style="background-color:#eef0ff;"
|- style="background-color:#eef0ff;"
| align="center" | [[File:Refresh (Status Effect).png|x16px|Refresh]] || refresh
| align="center" | [[File:Refresh (Status Effect).webp|x16px|Refresh]] || refresh
|- style="background-color:#eef0ff;"
|- style="background-color:#eef0ff;"
| align="center" | [[File:Regain (Status Effect).png|x16px|Regain]] || regain
| align="center" | [[File:Regain (Status Effect).webp|x16px|Regain]] || regain
|- style="background-color:#eef0ff;"
|- style="background-color:#eef0ff;"
| align="center" | [[File:Regen (Status Effect).png|x16px|Regen]] || regen
| align="center" | [[File:Regen (Status Effect).webp|x16px|Regen]] || regen
|- style="background-color:#eef0ff;"
|- style="background-color:#eef0ff;"
| align="center" | [[File:Reraise (Status Effect).png|x16px|Reraise]] || reraise
| align="center" | [[File:Reraise (Status Effect).png|x16px|Reraise]] || reraise
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|- style="background-color:#eef0ff;"
|- style="background-color:#eef0ff;"
| align="center" | [[File:Bard Song (Status Effect).png|x16px|Song Effect]] || song effect, elegy, requiem, lullaby, threnody
| align="center" | [[File:Bard Song (Status Effect).png|x16px|Song Effect]] || song effect, elegy, requiem, lullaby, threnody
|- style="background-color:#eef0ff;"
| align="center" | [[File:Enchantment (Status Effect).png|x16px|Enchantment]] || enchantment
|- style="background-color:#eef0ff;"
| align="center" | [[File:Costume (Status Effect).png|x16px|costume]] || costume, illusion
|}
|}
</div>
</div>
<div style="width:50%;float:right;">
<div style="width:50%;float:right;">
===== '''Negative''' =====
===== '''Negative''' =====
{| border="0" cellspacing="2" cellpadding="3" style="width:100%;"
{| border="0" cellspacing="2" cellpadding="3" style="width:100%;"
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! align="left" | Recognized Values
! align="left" | Recognized Values
|- style="background-color:#eef0ff;"
|- style="background-color:#eef0ff;"
| align="center" | [[File:Accuracy Down (Status Effect).png|x16px|Accuracy Down]] || accuracy down, accdown
| align="center" | [[File:Accuracy Down (Status Effect).webp|x16px|Accuracy Down]] || accuracy down, accdown
|- style="background-color:#eef0ff;"
|- style="background-color:#eef0ff;"
| align="center" | [[File:Defense Down (Status Effect).png|x16px|Addle]] || addle
| align="center" | [[File:Defense Down (Status Effect).webp|x16px|Addle]] || addle
|- style="background-color:#eef0ff;"
|- style="background-color:#eef0ff;"
| align="center" | [[File:Amnesia (Status Effect).png|x16px|Amnesia]] || amnesia
| align="center" | [[File:Amnesia (Status Effect).webp|x16px|Amnesia]] || amnesia
|- style="background-color:#eef0ff;"
|- style="background-color:#eef0ff;"
| align="center" | [[File:Attack Down (Status Effect).png|x16px|Attack Down]] || attack down, atkdown
| align="center" | [[File:Attack Down (Status Effect).webp|x16px|Attack Down]] || attack down, atkdown
|- style="background-color:#eef0ff;"
|- style="background-color:#eef0ff;"
| align="center" | [[File:Curse (Status Effect).png|x16px|Curse]] || curse, doom, bane
| align="center" | [[File:Curse 29.webp|x16px|Curse]] || curse, doom, bane
|- style="background-color:#eef0ff;"
|- style="background-color:#eef0ff;"
| align="center" | [[File:Stun (Status Effect).png|x16px|Bind]] || bind, stun
| align="center" | [[File:Stun (Status Effect).webp|x16px|Bind]] || bind, stun
|- style="background-color:#eef0ff;"
|- style="background-color:#eef0ff;"
| align="center" | [[File:Blind (Status Effect).png|x16px|Blind]] || blind, flash
| align="center" | [[File:Blind (Status Effect).webp|x16px|Blind]] || blind, flash
|- style="background-color:#eef0ff;"
|- style="background-color:#eef0ff;"
| align="center" | [[File:Bio (Status Effect).png|x16px|Bio]] || bio
| align="center" | [[File:Bio (Status Effect).webp|x16px|Bio]] || bio
|- style="background-color:#eef0ff;"
|- style="background-color:#eef0ff;"
| align="center" | [[File:Bust (Status Effect).png|x16px|Bust]] || bust
| align="center" | [[File:Bust (Status Effect).png|x16px|Bust]] || bust
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| align="center" | [[File:Charm (Status Effect).png|x16px|Charm]] || charm
| align="center" | [[File:Charm (Status Effect).png|x16px|Charm]] || charm
|- style="background-color:#eef0ff;"
|- style="background-color:#eef0ff;"
| align="center" | [[File:Defense Down (Status Effect).png|x16px|Defense Down]] || defense down, defdown
| align="center" | [[File:Defense Down (Status Effect).webp|x16px|Defense Down]] || defense down, defdown
|- style="background-color:#eef0ff;"
|- style="background-color:#eef0ff;"
| align="center" | [[File:Dia (Status Effect).png|x16px|Dia]] || dia
| align="center" | [[File:Dia (Status Effect).webp|x16px|Dia]] || dia
|- style="background-color:#eef0ff;"
|- style="background-color:#eef0ff;"
| align="center" | [[File:Disease (Status Effect).png|x16px|Disease]] || disease
| align="center" | [[File:Disease (Status Effect).png|x16px|Disease]] || disease
|- style="background-color:#eef0ff;"
|- style="background-color:#eef0ff;"
| align="center" | [[File:HPdown icon.GIF|x16px|Elemental Debuff]] || choke, rasp, drown, burn, shock, frost, helix, geohelix, hydrohelix, anemohelix, pyrohelix, cryohelix, ionohelix, noctohelix, luminohelix
| align="center" | [[File:HPdown icon.png|x16px|Elemental Debuff]] || choke, rasp, drown, burn, shock, frost, helix, geohelix, hydrohelix, anemohelix, pyrohelix, cryohelix, ionohelix, noctohelix, luminohelix
|- style="background-color:#eef0ff;"
|- style="background-color:#eef0ff;"
| align="center" | [[File:Evasion Down (Status Effect).png|x16px|Evasion Down]] || evasion down, evadown
| align="center" | [[File:Evasion Down (Status Effect).webp|x16px|Evasion Down]] || evasion down, evadown
|- style="background-color:#eef0ff;"
|- style="background-color:#eef0ff;"
| align="center" | [[File:Petrification (Status Effect).png|x16px|Petrification]] || petrify
| align="center" | [[File:Petrification (Status Effect).webp|x16px|Petrification]] || petrify
|- style="background-color:#eef0ff;"
|- style="background-color:#eef0ff;"
| align="center" | [[File:Level Restriction (Status Effect).png|x16px|Subjob Restriction]] || subjob restriction, sj restriction, sj restrict
| align="center" | [[File:Level Restriction (Status Effect).webp|x16px|Subjob Restriction]] || subjob restriction, sj restriction, sj restrict
|- style="background-color:#eef0ff;"
|- style="background-color:#eef0ff;"
| align="center" | [[File:Level Restriction (Status Effect).png|x16px|Level Restriction]] || level restriction, level cap
| align="center" | [[File:Level Restriction (Status Effect).webp|x16px|Level Restriction]] || level restriction, level cap
|- style="background-color:#eef0ff;"
|- style="background-color:#eef0ff;"
| align="center" | [[File:Medicated icon.JPG|x16px|Medicated]] || medicated
| align="center" | [[File:Medicated icon.webp|x16px|Medicated]] || medicated
|- style="background-color:#eef0ff;"
|- style="background-color:#eef0ff;"
| align="center" | [[File:Silence (Status Effect).png|x16px|Mute]] || mute, silence
| align="center" | [[File:Silence (Status Effect).webp|x16px|Mute]] || mute, silence
|- style="background-color:#eef0ff;"
|- style="background-color:#eef0ff;"
| align="center" | [[File:Overload (Status Effect).png|x16px|Overload]] || overload
| align="center" | [[File:Overload (Status Effect).png|x16px|Overload]] || overload
|- style="background-color:#eef0ff;"
|- style="background-color:#eef0ff;"
| align="center" | [[File:Paralyze (Status Effect).png|x16px|Paralyze]] || paralyze, paralysis
| align="center" | [[File:Paralyze (Status Effect).webp|x16px|Paralyze]] || paralyze, paralysis
|- style="background-color:#eef0ff;"
|- style="background-color:#eef0ff;"
| align="center" | [[File:Status Plague.png|x16px|Plague]] || plague
| align="center" | [[File:Status Plague.webp|x16px|Plague]] || plague
|- style="background-color:#eef0ff;"
|- style="background-color:#eef0ff;"
| align="center" | [[File:Poison (Status Effect).png|x16px|Poison]] || poison
| align="center" | [[File:Poison (Status Effect).webp|x16px|Poison]] || poison
|- style="background-color:#eef0ff;"
|- style="background-color:#eef0ff;"
| align="center" | [[File:Sleep (Status Effect).png|x16px|Sleep]] || sleep, repose
| align="center" | [[File:Sleep (Status Effect).webp|x16px|Sleep]] || sleep, repose
|- style="background-color:#eef0ff;"
|- style="background-color:#eef0ff;"
| align="center" | [[File: Slow_(Status_Effect).png|x16px|Slow]] || slow
| align="center" | [[File:Slow 29.webp|x16px|Slow]] || slow
|- style="background-color:#eef0ff;"
|- style="background-color:#eef0ff;"
| align="center" | [[File:Weakness (Status Effect).png|x16px|Weakness]] || weakness
| align="center" | [[File:Weakness (Status Effect).png|x16px|Weakness]] || weakness
|- style="background-color:#eef0ff;"
|- style="background-color:#eef0ff;"
| align="center" | [[File:Gravity (Status Effect).png|x16px|Weight]] || gravity, weight
| align="center" | [[File:Gravity (Status Effect).webp|x16px|Weight]] || gravity, weight
|}
|}
</div>
</div>
<div style="clear:both;">&nbsp;</div></div>
<div style="clear:both;">&nbsp;</div></div>
</div></div></onlyinclude>
</div></div></onlyinclude>

Latest revision as of 11:21, 4 May 2024

This is the documentation for {{IconEx}}. It is transcluded into the template page.

Introduction

Displays a selected icon and optionally makes it a link. No categories are output with this template.

Sub-Templates:

See Also:

Usage

Syntax

{{IconEx|type|size|alt|link}}

Example

{{IconEx|fishing|icon||Category:Fishing}}

Output: File:Ffxi gld 01.gif

Parameters

  1. type: The type of icon to be displayed. See the table below.
  2. size: The size for the icon. Valid options:
    • (blank), icon — Resizes the image to be 16px tall to fit within a text line.
      This is the default value.
    • none — Leaves the image at its original size.
    • {width}px — Resizes the image to fit within the given maximum width in pixels, without restricting its height.
    • x{height}px — Resizes the image to fit within the given maximum height in pixels, without restricting its width.
    • {width}x{height}px — Resizes the image to fit within the given width and height in pixels.
  3. alt: Alternate text for the icon. If not provided, a default will be used.
    The defaults are used in the table below. Hover on the images to see them.
  4. link: Page to link the image to. If not provided, the image will link to either the article (if applicable) or the image page.

Icons