Happy 2nd Anniversary! Check out the Character Models page for the new faces & hairstyles, available via the brand new Barbershop!
Please help to contribute towards the Anniversary 2024 page!
Pre-Built Tables: Difference between revisions
From HorizonXI Wiki
No edit summary |
No edit summary |
||
(2 intermediate revisions by the same user not shown) | |||
Line 2: | Line 2: | ||
This page contains a series of table stylings used across the wiki. The idea is to make it as simple as possible for editors to grab some table code, for different types of tables. | This page contains a series of table stylings used across the wiki. The idea is to make it as simple as possible for editors to grab some table code, for different types of tables. | ||
= NPC's = | =NPC's= | ||
== Merchant Page - No Conquest == | ==Merchant Page - No Conquest== | ||
<pre>{| class="npc-table horizon-table table-sm sortable" | <pre>{| class="npc-table horizon-table table-sm sortable" | ||
Line 22: | Line 22: | ||
|} | |} | ||
== Merchant Page - Varies With Conquest == | ==Merchant Page - Varies With Conquest== | ||
Use "Search and Replace" and replace each "nbsp;" with "& nbsp;" (no space). | Use "Search and Replace" and replace each "nbsp;" with "& nbsp;" (no space). | ||
<pre>"Citizens: All, Conquest: 1st/2nd and 1st/2nd/3rd have both been verified as being accurate on Horizon. | <pre>"Citizens: All, Conquest: 1st/2nd and 1st/2nd/3rd have both been verified as being accurate on Horizon. | ||
Line 62: | Line 62: | ||
* Item # - # | * Item # - # | ||
|valign="top" align="left" width="33%"| | |valign="top" align="left" width="33%"| | ||
* Item # - # | * Item # - # | ||
|} | |} | ||
:<span> | :*<span> 40% price reduction compared to era {{changes}}</span> | ||
== Merchant Page - Regional Vendor == | ==Merchant Page - Regional Vendor== | ||
<pre>{| class="npc-table horizon-table table-sm sortable" | <pre>{| class="npc-table horizon-table table-sm sortable" | ||
! colspan="2" | Available only when x has control of [[x]]: | ! colspan="2" | Available only when x has control of [[x]]: | ||
|- | |- | ||
! width="70%" | Items | ! width="70%" | Items | ||
! | ! width="30%" | Price | ||
|- | |- | ||
| | | | ||
Line 80: | Line 80: | ||
|- | |- | ||
! width="70%" | Items | ! width="70%" | Items | ||
! | ! width="30%" | Price | ||
|- | |- | ||
| | | | ||
Line 87: | Line 87: | ||
= Item Pages = | =Item Pages= | ||
== Items Sold By NPC, No Conquest Involvement == | ==Items Sold By NPC, No Conquest Involvement== | ||
<pre>{| class="npc-table horizon-table table-sm" | <pre>{| class="npc-table horizon-table table-sm" | ||
! colspan="3" style="text-align: left; font-weight: normal"; |'''Price:''' # gil | ! colspan="3" style="text-align: left; font-weight: normal"; |'''Price:''' # gil | ||
|- | |- | ||
! width="25%" |Name | ! width="25%" |Name | ||
! width="40%" |Location | ! width=g"40%" |Location | ||
! width="35%" |Type | ! width="35%" |Type | ||
|- | |- | ||
Line 114: | Line 114: | ||
|} | |} | ||
== Dropped By Regular Mob Style Tables == | ==Dropped By Regular Mob Style Tables== | ||
<pre>{| class="horizon-table table-sm droppedby sortable" | <pre>{| class="horizon-table table-sm droppedby sortable" | ||
!width="35%"| Name | ! width="35%"| Name | ||
!width="15%"| Level | ! width="15%"| Level | ||
!width="60%"| Zone | ! width="60%"| Zone | ||
|- | |- | ||
| | | | ||
Line 126: | Line 126: | ||
|}</pre> | |}</pre> | ||
{| class="horizon-table table-sm droppedby sortable" | {| class="horizon-table table-sm droppedby sortable" | ||
!width="35%"| Name | ! width="35%"| Name | ||
!width="15%"| Level | ! width="15%"| Level | ||
!width="60%"| Zone | ! width="60%"| Zone | ||
|- | |- | ||
| | | | ||
Line 136: | Line 136: | ||
|} | |} | ||
== Dropped By Style Tables inc. Notorious Monster Line == | ==Dropped By Style Tables inc. Notorious Monster Line== | ||
<pre>{| class="horizon-table table-sm droppedby sortable" | <pre>{| class="horizon-table table-sm droppedby sortable" | ||
!width="35%"| Name | ! width="35%"| Name | ||
!width="15%"| Level | ! width="15%"| Level | ||
!width="60%"| Zone | ! width="60%"| Zone | ||
|- class="nms" | |- class="nms" | ||
| | | | ||
Line 148: | Line 148: | ||
|}</pre> | |}</pre> | ||
{| class="horizon-table table-sm droppedby sortable" | {| class="horizon-table table-sm droppedby sortable" | ||
!width="35%"| Name | ! width="35%"| Name | ||
!width="15%"| Level | ! width="15%"| Level | ||
!width="60%"| Zone | ! width="60%"| Zone | ||
|- class="nms" | |- class="nms" | ||
| | | | ||
Line 158: | Line 158: | ||
|} | |} | ||
== Stolen From Style Tables == | ==Stolen From Style Tables== | ||
<pre>{| class="horizon-table table-sm stolenfrom sortable" | <pre>{| class="horizon-table table-sm stolenfrom sortable" | ||
!width="35%"| Name | ! width="35%"| Name | ||
!width="15%"| Level | ! width="15%"| Level | ||
!width="60%"| Zone | ! width="60%"| Zone | ||
|- | |- | ||
| | | | ||
Line 170: | Line 170: | ||
|}</pre> | |}</pre> | ||
{| class="horizon-table table-sm stolenfrom sortable" | {| class="horizon-table table-sm stolenfrom sortable" | ||
!width="35%"| Name | ! width="35%"| Name | ||
!width="15%"| Level | ! width="15%"| Level | ||
!width="60%"| Zone | ! width="60%"| Zone | ||
|- | |- | ||
| | | | ||
Line 181: | Line 181: | ||
= Weapon/Weapon Skill Pages = | =Weapon/Weapon Skill Pages= | ||
== Category:Weapon Pages: Job Ratings == | ==Category:Weapon Pages: Job Ratings== | ||
<pre>{| class="jobs-table horizon-table table-sm sortable" | <pre>{| class="jobs-table horizon-table table-sm sortable" | ||
! width="28%" | Job | ! width="28%" | Job | ||
Line 210: | Line 210: | ||
|} | |} | ||
== Weapon Skill Pages Job Ratings == | ==Weapon Skill Pages Job Ratings== | ||
<pre>== Job Ratings == | <pre>==Job Ratings== | ||
*Club skill level 40 is obtainable by the following jobs at these corresponding levels: | *Club skill level 40 is obtainable by the following jobs at these corresponding levels: | ||
{| class="jobs-table horizon-table table-xs sortable" | {| class="jobs-table horizon-table table-xs sortable" | ||
Line 234: | Line 234: | ||
= Battlefields = | =Battlefields= | ||
== Obtained via BCNM == | ==Obtained via BCNM== | ||
<pre>===BCNM=== | <pre>===BCNM=== | ||
{|class="horizon-table table-sm bcnm-table" | {| class="horizon-table table-sm bcnm-table" | ||
|- | |- | ||
! Name !! Zone !! Level !! Time !! Members | ! Name !! Zone !! Level !! Time !! Members | ||
Line 262: | Line 262: | ||
== Regular Monster == | == Regular Monster == | ||
<pre>{| class="mobs horizon-table table-sm" | <pre>{| class="mobs horizon-table table-sm" | ||
! Zone | ! Zone !! Level !! Drops !! Steal !! Spawns !! Notes | ||
|- | |- | ||
|[[]] | |[[]] | ||
|align="center" | | | align="center" | | ||
| | | | ||
*[[]] {{Hxi Drop Rate|asb=0/0|0|0}} | *[[]] {{Hxi Drop Rate|asb=0/0|0|0}} | ||
Line 271: | Line 271: | ||
*[[]] | *[[]] | ||
*{{Gil Mugged|#}} | *{{Gil Mugged|#}} | ||
|align="center" | | | align="center" | | ||
|align="center" | | | align="center" | | ||
|- | |- | ||
!colspan="6" | | ! colspan="6" | | ||
{{Monster Notes}} | {{Monster Notes}} | ||
|}</pre> | |}</pre> | ||
{| class="mobs horizon-table table-sm" | {| class="mobs horizon-table table-sm" | ||
! Zone | ! Zone !! Level !! Drops !! Steal !! Spawns || Notes | ||
|- | |- | ||
|[[Example]] | | [[Example]] | ||
|align="center" | | | align="center" | | ||
| | | | ||
*[[Example]] {{Hxi Drop Rate|asb=1/1|1|1}} | *[[Example]] {{Hxi Drop Rate|asb=1/1|1|1}} | ||
Line 287: | Line 287: | ||
*[[Example]] | *[[Example]] | ||
*{{Gil Mugged|Example}} | *{{Gil Mugged|Example}} | ||
|align="center" | | | align="center" | | ||
|align="center" | | | align="center" | | ||
|- | |- | ||
!colspan="6" | | ! colspan="6" | | ||
{{Monster Notes}} | {{Monster Notes}} | ||
|} | |} |
Latest revision as of 23:20, 6 December 2024
This page contains a series of table stylings used across the wiki. The idea is to make it as simple as possible for editors to grab some table code, for different types of tables.
NPC's
Merchant Page - No Conquest
{| class="npc-table horizon-table table-sm sortable" ! width="70%" | Items ! width="30%" | Price |- | | |- |}
Items | Price |
---|---|
Example | Example |
Merchant Page - Varies With Conquest
Use "Search and Replace" and replace each "nbsp;" with "& nbsp;" (no space).
"Citizens: All, Conquest: 1st/2nd and 1st/2nd/3rd have both been verified as being accurate on Horizon. {| class="npc-table horizon-table table-md sortable" !valign="top" align="left" style="font-weight: normal"| nbsp;nbsp;nbsp;'''Citizen:''' Nation Only nbsp;nbsp;nbsp;'''Conquest:''' Nation, 1st !valign="top" align="left" style="font-weight: normal"| nbsp;nbsp;nbsp;'''Citizen:''' All nbsp;nbsp;nbsp;'''Conquest:''' Nation, 1st, 2nd !valign="top" align="left" style="font-weight: normal"| nbsp;nbsp;nbsp;'''Citizen:''' All nbsp;nbsp;nbsp;'''Conquest:''' Any |- |valign="top" align="left" width="33%"| * Item # - # |valign="top" align="left" width="34%"| * Item # - # |valign="top" align="left" width="33%"| * Item # - # * |}
:<span>* 40% price reduction compared to era {{changes}}</span>
"Citizens: All, Conquest: 1st/2nd and 1st/2nd/3rd have both been verified as being accurate on Horizon.
Citizen: Nation Only Conquest: Nation, 1st |
Citizen: All Conquest: Nation, 1st, 2nd |
Citizen: All Conquest: Any |
---|---|---|
|
|
|
- 40% price reduction compared to era
Merchant Page - Regional Vendor
{| class="npc-table horizon-table table-sm sortable" ! colspan="2" | Available only when x has control of [[x]]: |- ! width="70%" | Items ! width="30%" | Price |- | | |}
Available only when x has control of x: | |
---|---|
Items | Price |
Item Pages
Items Sold By NPC, No Conquest Involvement
{| class="npc-table horizon-table table-sm" ! colspan="3" style="text-align: left; font-weight: normal"; |'''Price:''' # gil |- ! width="25%" |Name ! width=g"40%" |Location ! width="35%" |Type |- | | | |- |}
Price: # gil | ||
---|---|---|
Name | Location | Type |
Dropped By Regular Mob Style Tables
{| class="horizon-table table-sm droppedby sortable" ! width="35%"| Name ! width="15%"| Level ! width="60%"| Zone |- | | | |- |}
Name | Level | Zone |
---|---|---|
Dropped By Style Tables inc. Notorious Monster Line
{| class="horizon-table table-sm droppedby sortable" ! width="35%"| Name ! width="15%"| Level ! width="60%"| Zone |- class="nms" | | | |- class="nms" |}
Name | Level | Zone |
---|---|---|
Stolen From Style Tables
{| class="horizon-table table-sm stolenfrom sortable" ! width="35%"| Name ! width="15%"| Level ! width="60%"| Zone |- | | | |- class="nms" <!--include this class if mob is a NM. --> |}
Name | Level | Zone |
---|---|---|
Weapon/Weapon Skill Pages
Category:Weapon Pages: Job Ratings
{| class="jobs-table horizon-table table-sm sortable" ! width="28%" | Job ! width="18%" | Skill Ranking ! width="18%" | Cap at Level 1 ! width="18%" | Cap at Level 37 ! width="18%" | Cap at Level 75 |- | | align="center" | | align="center" | | align="center" | | align="center" | |}
Job | Skill Ranking | Cap at Level 1 | Cap at Level 37 | Cap at Level 75 |
---|---|---|---|---|
Weapon Skill Pages Job Ratings
==Job Ratings== *Club skill level 40 is obtainable by the following jobs at these corresponding levels: {| class="jobs-table horizon-table table-xs sortable" ! width="50%" | Job ! width="25%" | Rating ! width="25%" | Level |- | | align="center" | | align="center" | |}
Job | Rating | Level |
---|---|---|
Battlefields
Obtained via BCNM
===BCNM=== {| class="horizon-table table-sm bcnm-table" |- ! Name !! Zone !! Level !! Time !! Members |- | | | align="center" |Level ## | align="center" |## minutes | align="center" |# members |}
Name | Zone | Level | Time | Members |
---|---|---|---|---|
Level ## | ## minutes | # members |
Monster Pages
Regular Monster
{| class="mobs horizon-table table-sm" ! Zone !! Level !! Drops !! Steal !! Spawns !! Notes |- |[[]] | align="center" | | *[[]] {{Hxi Drop Rate|asb=0/0|0|0}} | *[[]] *{{Gil Mugged|#}} | align="center" | | align="center" | |- ! colspan="6" | {{Monster Notes}} |}
Zone | Level | Drops | Steal | Spawns | Notes |
---|---|---|---|---|---|
Example |
|
||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |