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| <includeonly><onlyinclude>{{Item Statistics/Help|{{{1}}}}}</onlyinclude></includeonly> | | <onlyinclude><includeonly> |
| | | {| |
| <includeonly><onlyinclude><!--
| | |- {{#if:{{{mb mob 1 area|}}}|style="display: none;"|}} |
| --- Start Categorizations ---
| | ! Area |
| -->{{Categorize|{{{1|}}}|{{#switch:{{lc:{{{type}}}}}<!--
| | | {{{mb mob 1 area}}} |
| -->| material = [[Category:Materials]]<!--
| | |} |
| -->| quest item = [[Category:Quest Items]]<!--
| | </includeonly></onlyinclude> |
| -->| armor = [[Category:Armor]]<!--
| |
| -->{{#if:{{{slot|}}}|[[Category:{{#switch:{{lc:{{{slot}}}}}
| |
| | ring = Rings
| |
| | ear = Ears
| |
| | shield = Shields
| |
| | #default = {{{slot}}}}}]]}}<!--
| |
| -->| weapon = [[Category:Weapons]]<!--
| |
| -->{{#if:{{{weapon type|}}}|[[Category:{{#switch:{{lc:{{{weapon type}}}}}
| |
| | axe = Axes
| |
| | club = Clubs
| |
| | dagger = Daggers
| |
| | great axe = Great Axes
| |
| | great sword = Great Swords
| |
| | polearm = Polearms
| |
| | scythe = Scythes
| |
| | staff = Staves
| |
| | sword = Swords
| |
| | string instrument = String Instruments
| |
| | wind instrument = Wind Instruments
| |
| | grip = Grips
| |
| | fishing tackle = Fishing Tackle
| |
| | ammo = Ammunition
| |
| | pet item = Pet Items
| |
| | handbell = Handbells
| |
| | #default = {{{weapon type}}}}}]]}}<!--
| |
| -->| accessory = {{#if:{{{accessory type|}}}|[[Category:{{#switch:{{lc:{{{accessory type}}}}}
| |
| | string instrument = String Instruments
| |
| | wind instrument = Wind Instruments
| |
| | grip = Grips
| |
| | fishing tackle = Fishing Tackle
| |
| | charged ammunition = Charged Ammunition
| |
| | trinket = Trinkets
| |
| | pet item = Pet Items
| |
| | animator = Animators
| |
| | soultrapper = Soultrappers
| |
| | #default = {{{accessory type}}}}}]]}}<!--
| |
| -->| food = [[Category:Food]]{{#switch:{{lc:{{{food type|}}}}}
| |
| | ingredient = [[Category:Ingredients]]
| |
| | raw meat = [[Category:Raw Meat]]
| |
| | raw fish = [[Category:Raw Fish]]
| |
| }}<!--
| |
| -->| fish = [[Category:Fish]]{{#switch:{{lc:{{{habitat|}}}}}
| |
| | freshwater = [[Category:Freshwater Fish]]
| |
| | saltwater = [[Category:Saltwater Fish]]}}{{#if:{{{effects|}}}|[[Category:Food]]}}<!--
| |
| -->| medicine = [[Category:Medicines]]<!--
| |
| -->| furnishing = [[Category:Furnishings]]{{#if:{{{aura element|}}}|[[Category:{{{aura element}}} Aura Furnishings]]}}<!--
| |
| -->| key = [[Category:Keys]]<!--
| |
| -->| dial key = [[Category:Dial Keys]]<!--
| |
| -->| door key = [[Category:Door Keys]]<!--
| |
| -->| coffer key = [[Category:Coffer Keys]]<!--
| |
| -->| chest key = [[Category:Chest Keys]]<!--
| |
| -->| tenshodo key = [[Category:Tenshodo Keys]]<!--
| |
| -->| scroll = [[Category:Scrolls]]<!--
| |
| -->| die = [[Category:Dice]]<!--<!--
| |
| -->| job testimony = [[Category:Job Testimonies]]<!--
| |
| -->| #default = }}<!--
| |
| | |
| wont need superior equipment on horizon anytime soon so commenting it out
| |
| --><!--{{#if:{{{superior level|}}}|[[Category:Superior Equipment]]}}-->
| |
| {{#if:{{{cosmetic|}}}|{{#switch:{{lc:{{{cosmetic}}}}}<!--
| |
| -->| yes | y | true = [[Category:Cosmetic]]}}|}}
| |
| <!--
| |
| | |
| | |
| if custom content is true then categorize as such
| |
| -->{{#if:{{{custom content|}}}|{{#switch:{{lc:{{{custom content}}}}}
| |
| | y | yes | true = [[Category:HorizonXI Custom Content]]
| |
| |#default=
| |
| }}|}}<!--
| |
| | |
| if content has Horizon Changes then categorize as such
| |
| -->{{#if:{{{horizon changes|}}}|{{#switch:{{lc:{{{horizon changes}}}}}
| |
| | y | yes | true = [[Category:Horizon Changes]]
| |
| |#default=
| |
| }}|}}<!--
| |
| | |
| --- End Categorizations ---
| |
| -->}}<!--
| |
| | |
| adding an image based on the image keyword. used to add images of the ingame model of the item from screenshots
| |
| -->{{#if:{{{image|}}}|[[File:{{{image}}}|{{{image size|300px}}}|thumb|{{{image caption|}}}]]|}}<!--
| |
| | |
| | |
| OPTION 1: LIKE IN RETAIL WIKI - ICON AND BORDERS ON CARD
| |
| | |
| add a table div to display the item card statistics. if the icon file exists, style it with a border and padding
| |
| --><!--<div style="display:table; {{#ifexist:File:{{5Digit|{{{icon id|}}}}}.png|min-width:359px; border:1px solid #aaa; border-radius:5px; padding-right:5px;}}">--><!--
| |
| | |
| if the icon file exists, add it using the superimpose template which puts it on a standard background
| |
| --><!--{{#ifexist:File:{{5Digit|{{{icon id|}}}}}.png|<div style="display:table-cell; width:32px; padding:1ex;">{{Superimpose|base=icon background.png|base_width=32px|float={{5Digit|{{{icon id|}}}}}.png|float_width=32px|x=0|y=0}}</div>}}--><!--
| |
| | |
| OPTION 2: NO ICONS NO BORDERS ON CARD
| |
| | |
| --><div style="display:table;"><!--
| |
| | |
| | |
| open item card table content div
| |
| --><div style="display:table-cell; vertical-align:middle"><!--
| |
| | |
| --><div><b>{{#if:{{{name|}}}|{{{name}}}|{{ucfirst:{{lc:{{PAGENAME}}}}}}}}</b>{{#if:{{{tags|}}}|<span style="float:right; margin-left:1em; width:48px;">{{{tags}}}</span>}}</div><!--
| |
| | |
| -->{{#ifeq:{{lc:{{{type|}}}}}|scroll| '''[[{{{jobs}}}]] Lv.{{{level}}} {{#if:{{{job2|}}}|/ [[{{{job2}}}]] Lv.{{{level2}}}}} {{#if:{{{job3|}}}|/ [[{{{job3}}}]] Lv.{{{level3}}}}} {{#if:{{{job4|}}}|/ [[{{{job4}}}]] Lv.{{{level4}}}}} {{#if:{{{job5|}}}|/ [[{{{job5}}}]] Lv.{{{level5}}}}}'''|}}<!--
| |
| -->{{#ifeq:{{lc:{{{type|}}}}}|die| '''[[COR]] Lv.{{{level}}}<br>Teaches the [[Phantom Roll]] ability<br>"[[{{{roll}}}]]."'''|}}<!--
| |
| -->{{#if:{{{slot|}}}{{{weapon type|}}}{{{accessory type|}}}{{{races|}}}{{{superior level|}}}|<div>{{#switch:{{lc:{{{type|}}}}}<!--
| |
| -->| armor = {{#switch:{{lc:{{{slot|}}}}}||ring = <b>[[[:Category:Rings|Ring]]]</b>|ear = <b>[[[:Category:Ears|Ear]]]</b>|shield = |#default = <b>[[[:Category:{{{slot}}}|{{{slot}}}]]]</b>}}<!--
| |
| -->| weapon = {{#switch:{{lc:{{{weapon type|}}}}}|grip|grips|ammo|ammunition|pet item|pet items|soultrappers| = |#default = <b>({{#switch:{{lc:{{{weapon type}}}}}|string instrument = [[String Instrument|String Instr.]]|wind instrument = [[Wind Instrument|Wind Instr.]]|scythe = [[Scythes|Scythe]]|dagger = [[Daggers|Dagger]]|#default = [[{{{weapon type}}}]]}})</b>}}<!--
| |
| -->| accessory = {{#switch:{{lc:{{{accessory type|}}}}}|animator|grip|grips|ammo|ammunition|pet item|pet items|soultrappers|trinket|charged ammunition|pet item = |#default = <b>({{#switch:{{lc:{{{accessory type}}}}}|string instrument = [[String Instrument|String Instr.]]|wind instrument = [[Wind Instrument|Wind Instr.]]|#default = [[{{{accessory type}}}]]}})</b>}}<!--
| |
| -->}} {{#if:{{{races|}}}|{{Races|{{{races}}}}}|{{Races}}}}{{#if:{{{superior level|}}}|<b> [[Superior Equipment|Su{{{superior level|}}}]]</b>}}</div>}}<!--
| |
| -->{{#if:{{{description|}}}|<div>{{#switch:{{lc:{{{type|}}}}}|furnishing = <b>[[:Category:Furnishings|Furnishing]]: </b><br>}}{{{description}}}</div>}}<!--
| |
| -->{{#if:{{{stats|}}}{{{damage|}}}{{{delay|}}}|<div>{{#if:{{{damage|}}}|{{Stat|DMG:}} {{{damage}}} {{Stat|Delay:}} {{{delay}}} <nowiki/>}}{{#if:{{{stats|}}}|{{{stats}}}}}</div>}}<!--
| |
| -->{{#switch:{{lc:{{{type|}}}}}|scroll = | die = |<!--
| |
| -->{{#if:{{{level|}}}|<div><b>Lv.</b> {{{level}}} <b>{{#if:{{{jobs|}}}|{{{jobs}}}|All Jobs}}</b></div>}}}}<!--
| |
| -->{{#if:{{{charges|}}}{{{charge delay|}}}{{{recast|}}}|<div><span style="float: right; margin-left: 1em; clear: both;">{{EnchantmentDetails|{{{charges|}}}|{{{charge delay|}}}|{{{recast|}}}}}</span></div>}}<!--
| |
| -->{{#if:{{{item level|}}}|<div><span style="float: right; margin-left: 1em; clear: both;"><b><[[Item Level]]:</b> {{{item level|}}}<b>></b></span></div>}}<!--
| |
| -->{{#switch:{{lc:{{{type|}}}}}|furnishing = {{#if:{{{aura element|}}}{{{storage|}}}|<div><span style="float: right; margin-left: 1em"><b><{{#ifexist:File:{{{aura element|}}}Icon.png|[[File:{{{aura element|}}}Icon.png|{{{aura element}}} Aura|link=:Category:{{{aura element|}}} Aura Furnishings]] <nowiki/>}}[[Storage|STG]]:</b> {{{storage|}}}></span></div>}}}}<!--
| |
| | |
| close item card table content div
| |
| --></div><!--
| |
| | |
| close item card table div
| |
| --></div><!--
| |
| | |
| -->{{#switch:{{lc:{{{type|}}}}}<!--
| |
| -->| armor = {{#if:{{{shield type|}}}|<div>{{Shield Type|{{{shield type|}}}}}</div>}}<!--
| |
| -->| weapon = {{#if:{{{damage|}}}<!--
| |
| -->|<div style="margin-top: 1em">'''Damage Per Second:''' {{Weapon Calculation|dps|{{{damage}}}|{{{delay}}}|type={{{weapon type|}}}}}{{#ifeq:{{lc:{{{weapon type|}}}}}|hand-to-hand|<nowiki>*</nowiki>}}{{#if:{{{alternate dps|}}}{{{alternate damage|}}}{{{alternate delay|}}}|<nowiki/> / {{#if:{{{alternate dps|}}}|{{{alternate dps}}}|{{Weapon Calculation|dps|{{{alternate damage|{{{damage}}}}}}|{{{alternate delay|{{{delay}}}}}}|type={{{weapon type|}}}}}}}{{#ifeq:{{lc:{{{weapon type|}}}}}|hand-to-hand|<nowiki>*</nowiki>}}}}</div><!--
| |
| | |
| --><div>'''TP Per Hit:''' {{Weapon Calculation|tp per hit|{{{delay}}}|type={{{weapon type|}}}}}{{#ifeq:{{lc:{{{weapon type|}}}}}|hand-to-hand|<nowiki>*</nowiki>}}{{#if:{{{alternate tp|}}}{{{alternate delay|}}}|<nowiki/> / {{#if:{{{alternate tp|}}}|{{{alternate tp}}}|{{Weapon Calculation|tp per hit|{{{alternate delay|{{{delay}}}}}}|type={{{weapon type|}}}}}}}{{#ifeq:{{lc:{{{weapon type|}}}}}|hand-to-hand|<nowiki>*</nowiki>}}}}</div><!--
| |
| | |
| --><div>{{#if:{{{weapon type|}}}|'''[[Weapon Rank]]:''' {{#switch: {{lc:{{{weapon type}}}}}<!--
| |
| -->|hand-to-hand|hand to hand|h2h = {{#expr: floor(({{{damage}}}+3)/9)}}<!--
| |
| -->|axe|axes|club|clubs|dagger|daggers|great axe|great axes|great sword|great swords|polearm|polearms|scythe|scythes|staff|staffs|stave|staves|sword|swords|bow|great bow|archery|crossbow|cross bow|crossbows|marksmanship|gun|guns|katana|katanas|great katana|great katanas|throwing = {{#expr: floor({{{damage}}}/9)}}<!--
| |
| -->|default =
| |
| }}}}</div><!--
| |
| | |
| -->{{#ifeq:{{lc:{{{weapon type}}}}}|hand-to-hand|<div><small>*Base delay for Hand-to-Hand is assumed to be 480 and<br>it's damage formula works differently than most weapons.<br>See the [[:Category:Hand-to-Hand|Hand-to-Hand]] for further information.</small></div>}}<!--
| |
| -->}}<!--
| |
| -->| furnishing =
| |
| {<!---->{{!}}class="ffxi-table table-xs"
| |
| {{!}}- style="background-color:#e0e0e0;" align="center"
| |
| !style="width:20ex; padding-left:1ex" align="left"{{!}}[[Moghancements|Moghancement]]:
| |
| {{!}} {{#if:{{{moghancement|}}}|{{#if:{{#pos:{{lc:{{{moghancement}}}}}|moglification}}|[[{{{moghancement}}}]]|[[Moghancement: {{{moghancement}}}|{{{moghancement}}}]]}}|{{Information Needed|{{{1|}}}}}}}
| |
| {{!}}- style="background-color:#e0e0e0;" align="center"
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| !style="width:20ex; padding-left:1ex" align="left"{{!}}[[Moghancement#Elemental_Strength|Aura Strength]]:'''
| |
| {{!}} {{#if:{{{aura strength|}}}|{{{aura strength}}}|{{Information Needed|{{{1|}}}}}}}
| |
| {{!}}- style="background-color:#e0e0e0;" align="center"
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| !style="width:20ex; padding-left:1ex" align="left"{{!}}[[Layout|Placement]]:'''
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| {{!}} {{#if:{{{placement|}}}|{{{placement}}}|{{Information Needed|{{{1|}}}}}}}
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| {{!}}- style="background-color:#e0e0e0;" align="center"
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| !style="width:20ex; padding-left:1ex" align="left"{{!}}[[Layout|Dimensions]]:'''
| |
| {{!}} {{#if:{{{dimensions|}}}|{{{dimensions}}}|{{Information Needed|{{{1|}}}}}}}
| |
| {{!}}<!---->}
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| }}<!--
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| | |
| -->{{#switch:{{lc:{{{type|}}}}}|armor|weapon = {{#if:{{{evolith 1|}}}{{{evolith1|}}}|<div style="margin-top: 1em"; class="evolith">{{Evolith Slots|{{{evolith 1|{{{evolith1|}}}}}}|{{{evolith 2|{{{evolith2|}}}}}}|{{{evolith 3|{{{evolith3|}}}}}}}}</div>}}}}<!--
| |
| | |
| -->{{#if:{{{stackable|}}}|<div style="margin-top: 1em">'''Stackable:''' {{#switch:{{lc:{{{stackable|}}}}}|1|not stackable = ''Not Stackable''|#default = {{{stackable}}}}}</div>}}<!--
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| | |
| -->{{#switch:{{lc:{{{type|}}}}}|armor|weapon = {{#if:{{{ability activated|}}}|<div style="margin-top: 1em">'''[[{{{ability activated}}}|{{{ability activated}}} Effects]]:'''{{#switch:{{lc:{{{ability activated|}}}}}|reward =<nowiki/> ([[Charm (Status Effect)|Charmed]] or [[Call Beast|Called]] pets only)|repair =<nowiki/> ([[Automaton]] only)}}</div><!--
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| -->{{#if:{{{ability effects|}}}<!--
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| -->|<div>
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| {{{ability effects}}}
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| </div><!-- | |
| -->|<div>
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| *{{Categorize|{{{1|}}}|{{Information Needed}}|{{Information Needed|nc}}}}
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| </div>}}}}}}<!--
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| | |
| Fish
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| -->{{#switch:{{lc:{{{type|}}}}}|fish = <!--
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| -->{{#if:{{{habitat|}}}|<div style="margin-top: 1em">'''Habitat:''' {{{habitat|}}}</div>}}<!--
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| -->{{#if:{{{size|}}}{{{length|}}}{{{weight|}}}|<div style="margin-top: 1em">'''Size:''' {{#switch:{{#if:{{{size|}}}|{{lc:{{{size|}}}}}|large}}|item = Item ''(You feel something pulling at your line.)''|small = Small ''(Something caught the hook!)''|large = Large ''(Something caught the hook!!!)''}}</div>{{#if:{{{length|}}}{{{weight|}}}|<div style="margin-left: 1em">{{#if:{{{length|}}}|{{{length|}}}|{{Categorize|{{{1|}}}|{{Information Needed}}|{{Information Needed|nc}}}}}} ([[Ilms|Im]]), {{#if:{{{weight|}}}|{{{weight|}}}|{{Categorize|{{{1|}}}|{{Information Needed}}|{{Information Needed|nc}}}}}} ([[Ponzes|Pz]]) ''(See [[Fish Ranking]])''</div>}}<!--
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| -->}}<!--
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| -->}}<!--
| |
| | |
| -->{{#if:{{{effects|}}}{{#switch:{{lc:{{{type|}}}}}|food|medicine = 1}}|<!--
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| -->{{#switch:{{lc:{{{type|}}}}}<!--
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| -->| medicine = <div style="margin-top: 1em">'''Medicine Effects:''' ({{#switch:{{{use delay|0}}}|0|instant = {{ht|This item takes only an instant to use.|Instant}}|#default = {{ht|This item takes {{{use delay}}} to use.|{{{use delay}}}}}}}, {{#switch:{{lc:{{{duration|0}}}}}|0|instant = {{ht|This item's effects resolve in an instant.|Instant}}|#default = {{ht|This item's effects last for {{{duration}}}.|{{{duration}}}}}}})</div><!--
| |
| -->| food | fish = <div style="margin-top: 1em">'''Food Effects:''' ({{#switch:{{lc:{{#if:{{{food type|}}}|{{{food type|}}}|{{#switch:{{lc:{{{type|}}}}}|fish = raw fish}}}}}}<!--
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| -->| ingredient = {{ht|This item's effects last for {{#if:{{{duration|}}}|{{{duration}}}|5 minutes}}.|{{#if:{{{duration|}}}|{{{duration}}}|5 minutes}}}}, {{#if:{{{races|}}}|{{ht|This food can only be eaten by the following races: {{{races}}}.|{{{races}}}}}|{{ht|This food can be eaten by characters of any race.|All Races}}}}<!--
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| -->| raw fish = {{ht|This item's effects last for {{#if:{{{duration|}}}|{{{duration}}}|5 minutes}}.|{{#if:{{{duration|}}}|{{{duration}}}|5 minutes}}}}, {{ht|This food can only be eaten by Mithra characters and by characters with special equipment.|Mithra}}[[Latent and Hidden Effects#Food-related Effects|*]]<!--
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| -->| raw meat = {{ht|This item's effects last for {{#if:{{{duration|}}}|{{{duration}}}|5 minutes}}.|{{#if:{{{duration|}}}|{{{duration}}}|5 minutes}}}}, {{ht|This food can only be eaten by Galka characters and by characters with special equipment.|Galka}}[[Latent and Hidden Effects#Food-related Effects|*]]<!--
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| -->| #default = {{ht|This item's effects last for {{#if:{{{duration|}}}|{{{duration}}}|{{#switch:{{lc:{{{stackable}}}}}|1|not stackable = 3 hours|12 = 30 minutes|99 = 3 minutes|#default = an unknown amount of time}}}}.|{{#if:{{{duration|}}}|{{{duration}}}|{{#switch:{{lc:{{{stackable}}}}}|1|not stackable = 3 hours|12 = 30 minutes|99 = 3 minutes|#default = {{Categorize|{{{1|}}}|{{Information Needed}}|{{Information Needed|nc}}}}}}}}}}, {{#if:{{{races|}}}|{{ht|This food can only be eaten by the following races: {{{races}}}.|{{{races}}}}}|{{ht|This food can be eaten by all races.|All Races}}}}<!--
| |
| -->}})</div><!--
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| -->}}<!--
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| -->{{#if:{{{effects|}}}|<div>
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| {{{effects}}}
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| </div><!--
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| -->{{#if:{{{alternate effects|}}}|{{#switch:{{lc:{{{type|}}}}}|food|fish = <div style="margin-top: 1em">'''Alternate Food Effects:''' ({{#if:{{{duration|}}}{{{alternate duration|}}}|{{ht|This food's alternate effects last for {{{alternate duration|{{{duration}}}}}}.|{{{alternate duration|{{{duration}}}}}}}}|{{ht|This food's alternate effects last for {{#switch:{{lc:{{{stackable}}}}}|1|not stackable = 3 hours|12 = 30 minutes|99 = 3 minutes|#default = an unknown amount of time}}.|{{#switch:{{lc:{{{stackable}}}}}|1|not stackable = 3 hours|12 = 30 minutes|99 = 3 minutes|#default = {{Categorize|{{{1|}}}|{{Information Needed}}|{{Information Needed|nc}}}}}}}}}}}}, {{ht|This food has the following effects only when this condition is met.|{{{alternate condition}}}}})</div><div>
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| {{{alternate effects}}}
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| </div>}}<!--
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| -->|{{#switch:{{lc:{{{type|}}}}}|food|medicine = <div>{{Categorize|{{{1|}}}|{{Information Needed}}|{{Information Needed|nc}}}}</div>}}<!--
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| -->}}<!--
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| -->{{#switch:{{lc:{{{type|}}}}}|medicine=|#default={{#if:{{{use delay|}}}|<div>''Requires {{{use delay}}} to use.''</div>}}}}<!--
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| -->{{#if:{{{after use delay|}}}|<div>''Prevents the use of items, spells, and abilities for {{{after use delay}}} after use.''</div>}}<!--
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| -->}}<!--
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| | |
| -->{{#if:{{{use|}}}{{{type|}}}|{{#if:{{{use|}}}<!--
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| -->|<div style="margin-top: 1em">{{#switch:{{lc:{{{use|}}}}}|none = ''No known use.''|#default = {{#switch:{{lc:{{{type|}}}}}<!--
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| -->| key = {{#switch:{{lc:{{{use|}}}}}<!--
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| -->| chest key = '''[[:Category:Keys|Key]]:''' [[:Category:Chest Keys|Chest Key]]<!--
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| -->| coffer key = '''[[:Category:Keys|Key]]:''' [[:Category:Coffer Keys|Coffer Key]]<!--
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| -->| door key = '''[[:Category:Keys|Key]]:''' [[:Category:Door Keys|Door Key]]<!--
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| -->| tenshodo key = '''[[:Category:Keys|Key]]:''' [[:Category:Tenshodo Keys|Tenshodo Key]]<!--
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| -->| #default = {{{use}}}<!--
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| -->}}<!--
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| -->| #default = {{{use}}}<!--
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| -->}}}}</div><!--
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| -->|{{#switch:{{lc:{{{type|}}}}}<!--
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| -->| material = <div style="margin-top: 1em">'''[[:Category:Materials|Crafting Material]]:''' ''[[{{FULLPAGENAME}}#Used in Recipes|See list]]''</div><!--
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| -->| quest item = <div style="margin-top: 1em">'''[[:Category:Quest Items|Quest Item]]:''' ''[[{{FULLPAGENAME}}#Other Uses|See list]]''</div><!--
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| -->| container = <div style="margin-top: 1em">{{#if:{{{contents|}}}|'''Container:''' {{#switch:{{lc:{{{contents|}}}}}|random = ''[[{{FULLPAGENAME}}#Item Contents|Random contents]]''|#default = [[{{{contents}}}]]{{#if:{{{contents amount|}}}|<nowiki/> x {{formatnum:{{{contents amount}}}}}}}{{#switch:{{lc:{{{infinite use|}}}}}|yes|true = <nowiki/> ''(infinite)''}}}}}}</div><!--
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| -->}}<!--
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| -->}}}}<!--
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| | |
| -->{{#if:{{{notes|}}}|<div style="margin-top: 1em">{{{notes}}}</div>}}<!--
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| | |
| -->{{#if:{{{storable|}}}|<div style="margin-top: 1em">{{{storable}}}</div>}}<!--
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| | |
| -->{{#ifeq:{{lc:{{{augmentable}}}}}|y|<div style="margin-top: 1em">''This item can be '''augmented'''. See below for details.''</div>|}}<!--
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| | |
| -->{{#switch:{{lc:{{{type|}}}}}<!--
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| -->| armor | weapon = {{#if:{{{set|}}}|<div style="margin-top: 1em">{{Equipment Set|{{{set|}}}}}</div>}}<!--
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| -->| fish = {{#if:{{{eastern analog|}}}{{{western analog|}}}|<div style="margin-top: 1em">''See [[{{#if:{{{eastern analog|}}}|{{{eastern analog|}}}|{{{western analog|}}}}}]] for the {{#if:{{{eastern analog|}}}|eastern|western}} analog of this fish.''</div>}}<!--
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| -->}}<!--
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| -->{{#if:{{{see also|}}}|<div style="margin-top: 1em">''See also: {{{see also|}}}''</div>}}<!--
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| -->{{#if:{{{returning|}}}|''This is a Returning Weapon. When used, it performs a ranged attack and<br>returns to your hand. As such, it requires no ammunition.''}}<!--
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| | |
| --></onlyinclude></includeonly>
| |