Exp Rings: Difference between revisions

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(Reformat EXP Rings table, as well as provide more information in regards to what the rings are, and how to acquire them.)
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__NOTOC__
__NOTOC__
There are 3 experience points rings available on Horizon and each has been reworked for the era+ experience.
<!--There are 3 experience points rings available on Horizon and each has been reworked for the era+ experience. -->
<!-- Please provide images for each ring, as well as the EXP buff icons. -->
'''EXP Rings''' are a type of enchantment [[Ring]] <!--hyperlink--> gear that provides an Experience Point bonus on top of EXP from combat. i.e. If a defeated enemy returned 50 EXP points, a buff provided by Empress Band will enhance that EXP by 25, totalling 75 EXP points on kill.


=== Aquiring EXP Rings ===
In HorizonXI, the new player may follow a short tutorial questline provided by the quest-giver NPC of their starting nation:
{| border= "0" cellpadding= "5" cellspacing= "1" style= "background:#000000; width: max(500px);"
|- style = "background:#b7b7b7;"
|Nation
|NPC
|Location
|- style = "background: #ffffff;"
|San d'Oria
|Alaune
|Southern San d'Oria (G-10)
|- style = "background: #ffffff;"
|Bastok
|Gulldago
|Bastok Markets (D-11)
|- style = "background: #ffffff;"
|Windurst
|Selele
|Windurst Woods (K-10)
|}
Each NPC will give the player a tutorial quest, at the end of which they will be able to redeem a free EXP Ring from the [[Conquest Overseer]] nearby. {{changes}}
After this, any other EXP Ring is available for purchase using [[Conquest Points]].
=== Using EXP Rings ===
<!-- Maybe overtutorialized for a Wiki page? New players should be redirected here often, so might as well. -->
Using an EXP Ring is as easy as using any other [[Enchantment|Enchanted gear]]. The player must only equip the gear in its proper slot - in this case, any Ring slot - and ''use'' the Ring from the Items inventory screen as if it were any other consumable.
== Comparison of Rings {{changes}} ==
In HorizonXI, each ring had their values adjusted, for the purpose of providing good EXP value as well as providing three different playstyles with each ring.
{| border = "0" cellpadding = "5" cellspacing = "1" style = "background:#000000; width: max(500px);"
|- style = "background:#b7b7b7;"
|Attribute
|Empress Band
|Emperor Band
|Chariot Band
|- style= "background: #ffffff;"
|EXP Bonus
| +50%
| +75%
| +100%
|- style= "background: #ffffff;"
|Max Duration
|180 min. (3 hrs)
|150 min. (2.5 hrs)
|120 min. (2 hrs)
|- style= "background: #ffffff;"
|Max EXP Bonus
|1,000 EXP
|2,250 EXP
|4,000 EXP
|- style= "background: #ffffff;"
|# of Charges
|10
|7
|3
|- style= "background: #ffffff;"
|Total Bonus
|10,000 EXP
|11,250 EXP
|12,000 EXP
|- style= "background: #ffffff;"
|Total Annual Bonus
|520,000 EXP/yr
|585,000 EXP/yr
|624,000 EXP/yr
|- style= "background: #ffffff;"
|Cooldown
|15 minutes
|1 hour
|16 hours
|}
=== Original Values === <!-- How do I make a collapsable? -->
{| border = "0" cellpadding = "5" cellspacing = "1" style = "background:#000000; width: max(500px);"
|- style = "background:#b7b7b7;"
|Attribute
|Empress Band
|Emperor Band
|Chariot Band
|- style= "background: #ffffff;"
|EXP Bonus
| +50%
| +50%
| +75%
|- style= "background: #ffffff;"
|Max Duration
|180 min. (3 hrs)
|210 min. (3.5 hrs)
|90 min. (1.5 hrs)
|- style= "background: #ffffff;"
|Max EXP Bonus
|1,000 EXP
|2,000 EXP
|500 EXP
|- style= "background: #ffffff;"
|# of Charges
|7
|3
|7
|- style= "background: #ffffff;"
|Total Bonus
|7,000 EXP
|6,000 EXP
|3,500 EXP
|- style= "background: #ffffff;"
|Total Annual Bonus
|364,000 EXP/yr
|312,000 EXP/yr
|182,000 EXP/yr
|- style= "background: #ffffff;"
|Cooldown
|16 hours
|16 hours
|16 hours
|- style= "background: #ffffff;"
|Recharge Cost
|1,000 CP
|2,000 CP
|500 CP
|}
<!--
== Empress Band ==
== Empress Band ==
Many charges, very flexible in how you want to distribute your bonus EXP. Gives the least amount of total bonus EXP.
Many charges, very flexible in how you want to distribute your bonus EXP. Gives the least amount of total bonus EXP.
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|1,200 CP
|1,200 CP
|}
|}
-->
== Trivia ==
== Trivia ==
Exp Rings used to cost the same amount of CP from retail. This was changed on December 27th, 2022.
Exp Rings used to cost the same amount of CP from retail. This was changed on December 27th, 2022.

Revision as of 19:26, 12 August 2023

EXP Rings are a type of enchantment Ring gear that provides an Experience Point bonus on top of EXP from combat. i.e. If a defeated enemy returned 50 EXP points, a buff provided by Empress Band will enhance that EXP by 25, totalling 75 EXP points on kill.

Aquiring EXP Rings

In HorizonXI, the new player may follow a short tutorial questline provided by the quest-giver NPC of their starting nation:

Nation NPC Location
San d'Oria Alaune Southern San d'Oria (G-10)
Bastok Gulldago Bastok Markets (D-11)
Windurst Selele Windurst Woods (K-10)

Each NPC will give the player a tutorial quest, at the end of which they will be able to redeem a free EXP Ring from the Conquest Overseer nearby. HorizonXI specific changes

After this, any other EXP Ring is available for purchase using Conquest Points.

Using EXP Rings

Using an EXP Ring is as easy as using any other Enchanted gear. The player must only equip the gear in its proper slot - in this case, any Ring slot - and use the Ring from the Items inventory screen as if it were any other consumable.

Comparison of Rings HorizonXI specific changes

In HorizonXI, each ring had their values adjusted, for the purpose of providing good EXP value as well as providing three different playstyles with each ring.

Attribute Empress Band Emperor Band Chariot Band
EXP Bonus +50% +75% +100%
Max Duration 180 min. (3 hrs) 150 min. (2.5 hrs) 120 min. (2 hrs)
Max EXP Bonus 1,000 EXP 2,250 EXP 4,000 EXP
# of Charges 10 7 3
Total Bonus 10,000 EXP 11,250 EXP 12,000 EXP
Total Annual Bonus 520,000 EXP/yr 585,000 EXP/yr 624,000 EXP/yr
Cooldown 15 minutes 1 hour 16 hours

Original Values

Attribute Empress Band Emperor Band Chariot Band
EXP Bonus +50% +50% +75%
Max Duration 180 min. (3 hrs) 210 min. (3.5 hrs) 90 min. (1.5 hrs)
Max EXP Bonus 1,000 EXP 2,000 EXP 500 EXP
# of Charges 7 3 7
Total Bonus 7,000 EXP 6,000 EXP 3,500 EXP
Total Annual Bonus 364,000 EXP/yr 312,000 EXP/yr 182,000 EXP/yr
Cooldown 16 hours 16 hours 16 hours
Recharge Cost 1,000 CP 2,000 CP 500 CP

Trivia

Exp Rings used to cost the same amount of CP from retail. This was changed on December 27th, 2022.